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AnormalPerson

Test

Feb 16th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. warn("Made by SezHu")
  9.  
  10. wait(1 / 60)
  11. Effects = { }
  12. local Player = game.Players.localPlayer
  13. local Character = Player.Character
  14.  
  15. taco = 0
  16. m = 0
  17. n = 0
  18. o = 0
  19. local angles = CFrame.Angles
  20. local Humanoid = Character.Humanoid
  21. local Mouse = Player:GetMouse()
  22. local LeftArm = Character["Left Arm"]
  23. local RightArm = Character["Right Arm"]
  24. local LeftLeg = Character["Left Leg"]
  25. local RightLeg = Character["Right Leg"]
  26. local Head = Character.Head
  27. local Torso = Character.Torso
  28. local Camera = game.Workspace.CurrentCamera
  29. local RootPart = Character.HumanoidRootPart
  30. local RootJoint = RootPart.RootJoint
  31. local attack = false
  32. local Anim = 'Idle'
  33. Humanoid.WalkSpeed = 0
  34. Humanoid.AutoRotate = false
  35. Humanoid.JumpPower = 0
  36. local attacktype = 1
  37. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  38. local velocity = RootPart.Velocity.y
  39. local sine = 2
  40. local change = 1
  41. local Create = LoadLibrary("RbxUtility").Create
  42. maincol = "White"
  43. desirefont = "Garamond"
  44. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  45. Instance.new("ForceField",Character).Visible = false
  46. transforming = true
  47. skillcolorscheme = BrickColor.new(maincol).Color
  48. untransforming = false
  49.  
  50.  
  51. local BillboardGui = Instance.new("BillboardGui")
  52.  
  53. BillboardGui.Parent = Character
  54.  
  55. BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  56.  
  57. BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  58.  
  59. BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  60.  
  61. local TextLabel = Instance.new("TextLabel")
  62.  
  63. TextLabel.Parent = BillboardGui
  64.  
  65. TextLabel.Position = UDim2.new(0, 0, 0, 0)
  66.  
  67. TextLabel.Font = desirefont
  68.  
  69. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  70.  
  71. TextLabel.TextSize = 25
  72.  
  73. TextLabel.TextColor3 = Color3.new(0,0,0)
  74.  
  75. TextLabel.TextStrokeTransparency = 0
  76.  
  77. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  78.  
  79. TextLabel.BackgroundTransparency = 1
  80.  
  81. TextLabel.Text = " "
  82.  
  83.  
  84.  
  85. local co1 = 0
  86. local co2 = 0
  87. local co3 = 0
  88. local co4 = 0
  89. local co5 = 0
  90.  
  91. local cooldown1 = 0
  92. local cooldown2 = 0
  93. local cooldown3 = 0
  94. local cooldown4 = 0
  95. local cooldown5 = 0
  96.  
  97. skillcolorscheme = BrickColor.new(maincol).Color
  98.  
  99. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  100. function makeframe(par, trans, pos, size, color)
  101. local frame = Instance.new('Frame', par)
  102. frame.BackgroundTransparency = trans
  103. frame.BorderSizePixel = 0
  104. frame.Position = pos
  105. frame.Size = size
  106. frame.BackgroundColor3 = color
  107. return frame
  108. end
  109.  
  110. for y,t in pairs(Character:GetChildren()) do
  111. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  112. t.Handle.Transparency = 1
  113. end
  114. end
  115.  
  116. local m = Create("Model"){
  117. Parent = Character,
  118. Name = "WeaponModel",
  119. }
  120.  
  121. Humanoid.Animator.Parent = nil
  122. Character.Animate.Parent = nil
  123.  
  124. local newMotor = function(part0, part1, c0, c1)
  125. local w = Create('Motor'){
  126. Parent = part0,
  127. Part0 = part0,
  128. Part1 = part1,
  129. C0 = c0,
  130. C1 = c1,
  131. }
  132. return w
  133. end
  134.  
  135. function clerp(a, b, t)
  136. return a:lerp(b, t)
  137. end
  138.  
  139. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  140. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  141.  
  142. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  143. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  144. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  145. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  146. RootJoint.C1 = CFrame.new(0, 0, 0)
  147. RootJoint.C0 = CFrame.new(0, 0, 0)
  148. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  149. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  150.  
  151. local rarmc1 = RW.C1
  152. local larmc1 = LW.C1
  153. local rlegc1 = RH.C1
  154. local llegc1 = LH.C1
  155.  
  156. local resetc1 = false
  157.  
  158. function PlayAnimationFromTable(table, speed, bool)
  159. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  160. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  161. RW.C0 = clerp(RW.C0, table[3], speed)
  162. LW.C0 = clerp(LW.C0, table[4], speed)
  163. RH.C0 = clerp(RH.C0, table[5], speed)
  164. LH.C0 = clerp(LH.C0, table[6], speed)
  165. if bool == true then
  166. if resetc1 == false then
  167. resetc1 = true
  168. RootJoint.C1 = RootJoint.C1
  169. Torso.Neck.C1 = Torso.Neck.C1
  170. RW.C1 = rarmc1
  171. LW.C1 = larmc1
  172. RH.C1 = rlegc1
  173. LH.C1 = llegc1
  174. end
  175. end
  176. end
  177.  
  178.  
  179.  
  180.  
  181. ArtificialHB = Create("BindableEvent", script){
  182. Parent = script,
  183. Name = "Heartbeat",
  184. }
  185.  
  186. script:WaitForChild("Heartbeat")
  187.  
  188. frame = 1 / 30
  189. tf = 0
  190. allowframeloss = false
  191. tossremainder = false
  192. lastframe = tick()
  193. script.Heartbeat:Fire()
  194.  
  195. game:GetService("RunService").Heartbeat:connect(function(s, p)
  196. tf = tf + s
  197. if tf >= frame then
  198. if allowframeloss then
  199. script.Heartbeat:Fire()
  200. lastframe = tick()
  201. else
  202. for i = 1, math.floor(tf / frame) do
  203. script.Heartbeat:Fire()
  204. end
  205. lastframe = tick()
  206. end
  207. if tossremainder then
  208. tf = 0
  209. else
  210. tf = tf - frame * math.floor(tf / frame)
  211. end
  212. end
  213. end)
  214.  
  215. function swait(num)
  216. if num == 0 or num == nil then
  217. ArtificialHB.Event:wait()
  218. else
  219. for i = 0, num do
  220. ArtificialHB.Event:wait()
  221. end
  222. end
  223. end
  224.  
  225. function RemoveOutlines(part)
  226. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  227. end
  228.  
  229.  
  230.  
  231. New = function(Object, Parent, Name, Data)
  232. local Object = Instance.new(Object)
  233. for Index, Value in pairs(Data or {}) do
  234. Object[Index] = Value
  235. end
  236. Object.Parent = Parent
  237. Object.Name = Name
  238. return Object
  239. end
  240.  
  241.  
  242. CFuncs = {
  243. Part = {
  244. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  245. local Part = Create("Part"){
  246. Parent = Parent,
  247. Reflectance = Reflectance,
  248. Transparency = Transparency,
  249. CanCollide = false,
  250. Locked = true,
  251. BrickColor = BrickColor.new(tostring(BColor)),
  252. Name = Name,
  253. Size = Size,
  254. Material = Material,
  255. }
  256. RemoveOutlines(Part)
  257. if Size == Vector3.new() then
  258. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  259. else
  260. Part.Size = Size
  261. end
  262. return Part
  263. end;
  264. };
  265.  
  266. Mesh = {
  267. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  268. local Msh = Create(Mesh){
  269. Parent = Part,
  270. Offset = OffSet,
  271. Scale = Scale,
  272. }
  273. if Mesh == "SpecialMesh" then
  274. Msh.MeshType = MeshType
  275. Msh.MeshId = MeshId
  276. end
  277. return Msh
  278. end;
  279. };
  280.  
  281. Weld = {
  282. Create = function(Parent, Part0, Part1, C0, C1)
  283. local Weld = Create("Weld"){
  284. Parent = Parent,
  285. Part0 = Part0,
  286. Part1 = Part1,
  287. C0 = C0,
  288. C1 = C1,
  289. }
  290. return Weld
  291. end;
  292. };
  293.  
  294. Sound = {
  295. Create = function(id, par, vol, pit)
  296. local Sound = Create("Sound"){
  297. Volume = vol,
  298. Pitch = pit or 1,
  299. SoundId = "rbxassetid://" .. id,
  300. Parent = par or workspace,
  301. }
  302. Sound:play()
  303. return Sound
  304. end;
  305. };
  306.  
  307. Decal = {
  308. Create = function(Color, Texture, Transparency, Name, Parent)
  309. local Decal = Create("Decal"){
  310. Color3 = Color,
  311. Texture = "rbxassetid://" .. Texture,
  312. Transparency = Transparency,
  313. Name = Name,
  314. Parent = Parent,
  315. }
  316. return Decal
  317. end;
  318. };
  319.  
  320. BillboardGui = {
  321. Create = function(Parent, Image, Position, Size)
  322. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  323. BillPar.CFrame = CFrame.new(Position)
  324. local Bill = Create("BillboardGui"){
  325. Parent = BillPar,
  326. Adornee = BillPar,
  327. Size = UDim2.new(1, 0, 1, 0),
  328. SizeOffset = Vector2.new(Size, Size),
  329. }
  330. local d = Create("ImageLabel", Bill){
  331. Parent = Bill,
  332. BackgroundTransparency = 1,
  333. Size = UDim2.new(1, 0, 1, 0),
  334. Image = "rbxassetid://" .. Image,
  335. }
  336. return BillPar
  337. end
  338. };
  339.  
  340. ParticleEmitter = {
  341. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  342. local Particle = Create("ParticleEmitter"){
  343. Parent = Parent,
  344. Color = ColorSequence.new(Color1, Color2),
  345. LightEmission = LightEmission,
  346. Size = Size,
  347. Texture = Texture,
  348. Transparency = Transparency,
  349. ZOffset = ZOffset,
  350. Acceleration = Accel,
  351. Drag = Drag,
  352. LockedToPart = LockedToPart,
  353. VelocityInheritance = VelocityInheritance,
  354. EmissionDirection = EmissionDirection,
  355. Enabled = Enabled,
  356. Lifetime = LifeTime,
  357. Rate = Rate,
  358. Rotation = Rotation,
  359. RotSpeed = RotSpeed,
  360. Speed = Speed,
  361. VelocitySpread = VelocitySpread,
  362. }
  363. return Particle
  364. end;
  365. };
  366.  
  367. CreateTemplate = {
  368.  
  369. };
  370. }
  371.  
  372. function rayCast(Position, Direction, Range, Ignore)
  373. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  374. end
  375.  
  376. function FindNearestTorso(Position, Distance, SinglePlayer)
  377. if SinglePlayer then
  378. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  379. end
  380. local List = {}
  381. for i, v in pairs(workspace:GetChildren()) do
  382. if v:IsA("Model") then
  383. if v:findFirstChild("Torso") then
  384. if v ~= Character then
  385. if (v.Torso.Position - Position).magnitude <= Distance then
  386. table.insert(List, v)
  387. end
  388. end
  389. end
  390. end
  391. end
  392. return List
  393. end
  394.  
  395. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  396. if hit.Parent == nil then
  397. return
  398. end
  399. local h = hit.Parent:FindFirstChild("Humanoid")
  400. for _, v in pairs(hit.Parent:children()) do
  401. if v:IsA("Humanoid") then
  402. h = v
  403. end
  404. end
  405. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  406. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  407. if hit.Parent.DebounceHit.Value == true then
  408. return
  409. end
  410. end
  411. local c = Create("ObjectValue"){
  412. Name = "creator",
  413. Value = game:service("Players").LocalPlayer,
  414. Parent = h,
  415. }
  416. game:GetService("Debris"):AddItem(c, .5)
  417. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  418. local Damage = math.random(minim, maxim)
  419. local blocked = false
  420. local block = hit.Parent:findFirstChild("Block")
  421. if block ~= nil then
  422. if block.className == "IntValue" then
  423. if block.Value > 0 then
  424. blocked = true
  425. block.Value = block.Value - 1
  426. print(block.Value)
  427. end
  428. end
  429. end
  430. h.Health = h.Health - Damage
  431. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  432. if Type == "Knockdown" then
  433. local hum = hit.Parent.Humanoid
  434. hum.PlatformStand = true
  435. coroutine.resume(coroutine.create(function(HHumanoid)
  436. swait(1)
  437. HHumanoid.PlatformStand = false
  438. end), hum)
  439. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  440. local bodvol = Create("BodyVelocity"){
  441. velocity = angle * knockback,
  442. P = 5000,
  443. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  444. Parent = hit,
  445. }
  446. local rl = Create("BodyAngularVelocity"){
  447. P = 3000,
  448. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  449. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  450. Parent = hit,
  451. }
  452. game:GetService("Debris"):AddItem(bodvol, .5)
  453. game:GetService("Debris"):AddItem(rl, .5)
  454. elseif Type == "Normal" then
  455. local vp = Create("BodyVelocity"){
  456. P = 500,
  457. maxForce = Vector3.new(math.huge, 0, math.huge),
  458. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  459. }
  460. if hit.Parent.Humanoid.MaxHealth > 100 then
  461. hit.Parent.Humanoid.MaxHealth = 100
  462. end
  463. if knockback > 0 then
  464. vp.Parent = hit.Parent.Torso
  465. end
  466. game:GetService("Debris"):AddItem(vp, .5)
  467. elseif Type == "Up" then
  468. local bodyVelocity = Create("BodyVelocity"){
  469. velocity = Vector3.new(0, 20, 0),
  470. P = 5000,
  471. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  472. Parent = hit,
  473. }
  474. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  475. elseif Type == "DarkUp" then
  476. coroutine.resume(coroutine.create(function()
  477. for i = 0, 1, 0.1 do
  478. swait()
  479. if hit.Parent.Humanoid.MaxHealth > 100 then
  480. hit.Parent.Humanoid.MaxHealth = 100
  481. end
  482.  
  483. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  484. end
  485. end))
  486. local bodyVelocity = Create("BodyVelocity"){
  487. velocity = Vector3.new(0, 30, 0),
  488. P = 5000,
  489. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  490. Parent = hit,
  491. }
  492. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  493. elseif Type == "Wither" then
  494. coroutine.resume(coroutine.create(function()
  495. if hit.Parent.Humanoid.MaxHealth > 100 then
  496. hit.Parent.Humanoid.MaxHealth = 100
  497. end
  498. for i = 0, 1, 0.1 do
  499. wait(1)
  500. MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  501. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  502. Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)
  503. end
  504. hit.Parent.Humanoid.WalkSpeed = 16
  505. end))
  506. elseif Type == "DarkDown" then
  507. coroutine.resume(coroutine.create(function()
  508. for i = 0, 1, 0.1 do
  509. swait()
  510. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  511. end
  512. end))
  513. local bodyVelocity = Create("BodyVelocity"){
  514. velocity = Vector3.new(0, -50, 0),
  515. P = 5000,
  516. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  517. Parent = hit,
  518. }
  519. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  520. elseif Type == "Snare" then
  521. local bp = Create("BodyPosition"){
  522. P = 2000,
  523. D = 100,
  524. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  525. position = hit.Parent.Torso.Position,
  526. Parent = hit.Parent.Torso,
  527. }
  528. game:GetService("Debris"):AddItem(bp, 1)
  529. elseif Type == "Freeze" then
  530. local BodPos = Create("BodyPosition"){
  531. P = 50000,
  532. D = 1000,
  533. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  534. position = hit.Parent.Torso.Position,
  535. Parent = hit.Parent.Torso,
  536. }
  537. local BodGy = Create("BodyGyro") {
  538. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  539. P = 20e+003,
  540. Parent = hit.Parent.Torso,
  541. cframe = hit.Parent.Torso.CFrame,
  542. }
  543. hit.Parent.Torso.Anchored = true
  544. coroutine.resume(coroutine.create(function(Part)
  545. swait(1.5)
  546. Part.Anchored = false
  547. end), hit.Parent.Torso)
  548. game:GetService("Debris"):AddItem(BodPos, 3)
  549. game:GetService("Debris"):AddItem(BodGy, 3)
  550. end
  551. local debounce = Create("BoolValue"){
  552. Name = "DebounceHit",
  553. Parent = hit.Parent,
  554. Value = true,
  555. }
  556. game:GetService("Debris"):AddItem(debounce, Delay)
  557. c = Create("ObjectValue"){
  558. Name = "creator",
  559. Value = Player,
  560. Parent = h,
  561. }
  562. game:GetService("Debris"):AddItem(c, .5)
  563. end
  564. end
  565.  
  566. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  567.  
  568. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  569. prt.Anchored = true
  570. prt.CFrame = cframe
  571. prt.Material = "Neon"
  572. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  573. game:GetService("Debris"):AddItem(prt, 10)
  574. coroutine.resume(coroutine.create(function(Part, Mesh)
  575.  
  576. for i = 0, 1, delay do
  577. swait()
  578. Part.Transparency = i
  579. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  580. end
  581. Part.Parent = nil
  582. end
  583. ), prt, msh)
  584. end
  585.  
  586.  
  587. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  588.  
  589. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  590. local MainPos = partt.Position
  591. local MainPos2 = mouse.Hit.p + SpreadVectors
  592. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  593. local speed = 1000
  594. local num = 20
  595. coroutine.resume(coroutine.create(function()
  596.  
  597. repeat
  598. swait()
  599. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  600. local mag = (MainPos - pos).magnitude
  601. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  602. MainPos = MainPos + MouseLook.lookVector * speed
  603. num = num - 1
  604. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  605. if hit ~= nil then
  606. num = 0
  607. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  608. refpart.Anchored = true
  609. refpart.CFrame = CFrame.new(pos)
  610. game:GetService("Debris"):AddItem(refpart, 2)
  611. end
  612. do
  613. if num <= 0 then
  614. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  615. refpart.Anchored = true
  616. refpart.CFrame = CFrame.new(pos)
  617. Effects.Block.Create(BrickColor.new("Really black"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  618. if hit ~= nil then
  619. MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  620. end
  621. game:GetService("Debris"):AddItem(refpart, 0)
  622. end
  623. end
  624. until num <= 0
  625. end
  626. ))
  627. end
  628.  
  629.  
  630.  
  631. function onClicked(hit)
  632. if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then
  633. print("Infected "..hit.Name)
  634. local tag = Instance.new("BoolValue")
  635. tag.Name = "RotTag"
  636. tag.Parent = hit
  637.  
  638. hit.CanCollide = false
  639. hit.Anchored = true
  640.  
  641. wait(1)
  642.  
  643. local list = hit:GetTouchingParts()
  644. for i = 1, #list do
  645. spawn(function()
  646. onClicked(list[i])
  647. end)
  648. end
  649.  
  650. hit.Anchored = true
  651. hit.CanCollide = false
  652. hit.Parent = workspace
  653. hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  654.  
  655.  
  656. for i = 1, 10 do
  657. hit.Transparency = hit.Transparency + .1
  658. wait(.1)
  659. end
  660. hit:Destroy()
  661. end
  662.  
  663. return
  664. end
  665.  
  666. function OnMouseDown()
  667. if transforming == true then
  668. onClicked(Mouse.Target)
  669. end
  670. end
  671.  
  672. function ShowDamage(Pos, Text, Time, Color)
  673. local Rate = (1 / 30)
  674. local Pos = (Pos or Vector3.new(0, 0, 0))
  675. local Text = (Text or "")
  676. local Time = (Time or 2)
  677. local Color = (Color or Color3.new(1, 0, 1))
  678. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  679. EffectPart.Anchored = true
  680. local BillboardGui = Create("BillboardGui"){
  681. Size = UDim2.new(3, 0, 3, 0),
  682. Adornee = EffectPart,
  683. Parent = EffectPart,
  684. }
  685. local TextLabel = Create("TextLabel"){
  686. BackgroundTransparency = 1,
  687. Size = UDim2.new(1, 0, 1, 0),
  688. Text = Text,
  689. Font = desirefont,
  690. TextColor3 = Color,
  691. TextScaled = true,
  692. Parent = BillboardGui,
  693. }
  694. game.Debris:AddItem(EffectPart, (Time))
  695. EffectPart.Parent = game:GetService("Workspace")
  696. delay(0, function()
  697. local Frames = (Time / Rate)
  698. for Frame = 1, Frames do
  699. wait(Rate)
  700. local Percent = (Frame / Frames)
  701. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  702. TextLabel.TextTransparency = Percent
  703. end
  704. if EffectPart and EffectPart.Parent then
  705. EffectPart:Destroy()
  706. end
  707. end)
  708. end
  709.  
  710. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  711. for _, c in pairs(workspace:children()) do
  712. local hum = c:findFirstChild("Humanoid")
  713. if hum ~= nil then
  714. local head = c:findFirstChild("Torso")
  715. if head ~= nil then
  716. local targ = head.Position - Part.Position
  717. local mag = targ.magnitude
  718.  
  719. if mag <= Magnitude and c.Name ~= Player.Name then
  720. Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  721. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  722. end
  723. end
  724. end
  725. end
  726. end
  727.  
  728. EffectModel = Create("Model"){
  729. Parent = Character,
  730. Name = "Effects",
  731. }
  732.  
  733.  
  734.  
  735.  
  736. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  737. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  738. end
  739.  
  740.  
  741.  
  742.  
  743.  
  744. Effects = {
  745. Block = {
  746. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  747. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  748. prt.Anchored = true
  749. prt.CFrame = cframe
  750. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  751. game:GetService("Debris"):AddItem(prt, 10)
  752. if Type == 1 or Type == nil then
  753. table.insert(Effects, {
  754. prt,
  755. "Block1",
  756. delay,
  757. x3,
  758. y3,
  759. z3,
  760. msh
  761. })
  762. elseif Type == 2 then
  763. table.insert(Effects, {
  764. prt,
  765. "Block2",
  766. delay,
  767. x3,
  768. y3,
  769. z3,
  770. msh
  771. })
  772. end
  773. end;
  774. };
  775.  
  776. Cylinder = {
  777. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  778. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  779. prt.Anchored = true
  780. prt.CFrame = cframe
  781. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  782. game:GetService("Debris"):AddItem(prt, 2)
  783. table.insert(Effects, {
  784. prt,
  785. "Cylinder",
  786. delay,
  787. x3,
  788. y3,
  789. z3,
  790. msh
  791. })
  792. end;
  793. };
  794.  
  795. Head = {
  796. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  797. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  798. prt.Anchored = true
  799. prt.CFrame = cframe
  800. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801. game:GetService("Debris"):AddItem(prt, 10)
  802. table.insert(Effects, {
  803. prt,
  804. "Cylinder",
  805. delay,
  806. x3,
  807. y3,
  808. z3,
  809. msh
  810. })
  811. end;
  812. };
  813.  
  814. Sphere1 = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end;
  831. };
  832.  
  833. Sphere2 = {
  834. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  835. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  836. prt.Anchored = true
  837. prt.CFrame = cframe
  838. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  839. game:GetService("Debris"):AddItem(prt, 10)
  840. table.insert(Effects, {
  841. prt,
  842. "Cylinder",
  843. delay,
  844. x3,
  845. y3,
  846. z3,
  847. msh
  848. })
  849. end;
  850. };
  851.  
  852. Elect = {
  853. Create = function(cff, x, y, z)
  854. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  855. prt.Anchored = true
  856. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  857. prt.CFrame = CFrame.new(prt.Position)
  858. game:GetService("Debris"):AddItem(prt, 2)
  859. local xval = math.random() / 2
  860. local yval = math.random() / 2
  861. local zval = math.random() / 2
  862. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  863. table.insert(Effects, {
  864. prt,
  865. "Elec",
  866. 0.1,
  867. x,
  868. y,
  869. z,
  870. xval,
  871. yval,
  872. zval
  873. })
  874. end;
  875.  
  876. };
  877.  
  878. Ring = {
  879. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  880. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  881. prt.Anchored = true
  882. prt.CFrame = cframe
  883. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  884. game:GetService("Debris"):AddItem(prt, 10)
  885. table.insert(Effects, {
  886. prt,
  887. "Cylinder",
  888. delay,
  889. x3,
  890. y3,
  891. z3,
  892. msh
  893. })
  894. end;
  895. };
  896.  
  897.  
  898. Wave = {
  899. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  900. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  901. prt.Anchored = true
  902. prt.CFrame = cframe
  903. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904. game:GetService("Debris"):AddItem(prt, 10)
  905. table.insert(Effects, {
  906. prt,
  907. "Cylinder",
  908. delay,
  909. x3,
  910. y3,
  911. z3,
  912. msh
  913. })
  914. end;
  915. };
  916.  
  917. Break = {
  918. Create = function(brickcolor, cframe, x1, y1, z1)
  919. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  920. prt.Anchored = true
  921. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  922. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  923. local num = math.random(10, 50) / 1000
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Shatter",
  928. num,
  929. prt.CFrame,
  930. math.random() - math.random(),
  931. 0,
  932. math.random(50, 100) / 100
  933. })
  934. end;
  935. };
  936.  
  937. Fire = {
  938. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  939. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  940. prt.Anchored = true
  941. prt.CFrame = cframe
  942. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943. game:GetService("Debris"):AddItem(prt, 10)
  944. table.insert(Effects, {
  945. prt,
  946. "Fire",
  947. delay,
  948. 1,
  949. 1,
  950. 1,
  951. msh
  952. })
  953. end;
  954. };
  955.  
  956. FireWave = {
  957. Create = function(brickcolor, cframe, x1, y1, z1)
  958. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  959. prt.Anchored = true
  960. prt.CFrame = cframe
  961. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. local d = Create("Decal"){
  963. Parent = prt,
  964. Texture = "rbxassetid://26356434",
  965. Face = "Top",
  966. }
  967. local d = Create("Decal"){
  968. Parent = prt,
  969. Texture = "rbxassetid://26356434",
  970. Face = "Bottom",
  971. }
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "FireWave",
  976. 1,
  977. 30,
  978. math.random(400, 600) / 100,
  979. msh
  980. })
  981. end;
  982. };
  983.  
  984. Lightning = {
  985. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  986. local magz = (p0 - p1).magnitude
  987. local curpos = p0
  988. local trz = {
  989. -ofs,
  990. ofs
  991. }
  992. for i = 1, tym do
  993. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  994. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  995. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  996. li.Material = "Neon"
  997. if tym == i then
  998. local magz2 = (curpos - p1).magnitude
  999. li.Size = Vector3.new(th, th, magz2)
  1000. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1001. table.insert(Effects, {
  1002. li,
  1003. "Disappear",
  1004. last
  1005. })
  1006. else
  1007. do
  1008. do
  1009. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1010. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1011. game.Debris:AddItem(li, 10)
  1012. table.insert(Effects, {
  1013. li,
  1014. "Disappear",
  1015. last
  1016. })
  1017. end
  1018. end
  1019. end
  1020. end
  1021. end
  1022. };
  1023.  
  1024. EffectTemplate = {
  1025.  
  1026. };
  1027. }
  1028.  
  1029. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1030. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1031. text1 = Instance.new('TextLabel', framesk1)
  1032. text1.BackgroundTransparency = 1
  1033. text1.Size = UDim2.new(1, 0, 1, 0)
  1034. text1.Position = UDim2.new(0, 0, 0, 0)
  1035. text1.TextColor3 = Color3.new(1, 1, 1)
  1036. text1.TextStrokeTransparency = 0
  1037. text1.FontSize = Enum.FontSize.Size18
  1038. text1.Font = desirefont
  1039. text1.BorderSizePixel = 0
  1040. text1.TextScaled = true
  1041. text1.Text = "Press F to get started."
  1042. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1043. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1044. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1045. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1046. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1047. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1048. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1049. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1050. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1051. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1052. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1053. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1054. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1055. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1056. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1057.  
  1058. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1059. eee1=CFuncs.Sound.Create("193035857", Character, .5, 1)
  1060. eee1.Looped = true
  1061. crab=CFuncs.Sound.Create("278321082", Character, .8, 1)
  1062. crab.Looped = true
  1063. Mouse.KeyDown:connect(function(k)
  1064. k = k:lower()
  1065. if k == "f" and untransforming == false then
  1066. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1067. spinny.Anchored=true
  1068. spinny.CanCollide=false
  1069. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1070. spinny2.Anchored=true
  1071. spinny2.CanCollide=false
  1072. eee1:Destroy()
  1073. eee=CFuncs.Sound.Create("863901527", Character, 1, 1)
  1074. eee.Looped = true
  1075. eee.TimePosition = 12
  1076. untransforming = true
  1077. transforming = false
  1078. bar1:Destroy()
  1079. framesk1:Destroy()
  1080. fop = 50
  1081. spi = 60
  1082. spo = 3
  1083. spoi = 1
  1084. schpe = .03
  1085. soi = 0
  1086. attack = true
  1087. for i = 0, 1, 0.1 do
  1088. swait()
  1089. PlayAnimationFromTable({
  1090. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1091. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1094. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1095. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096. }, .3, false)
  1097. end
  1098. for i = 0, 100 do
  1099. Torso.Velocity = Vector3.new(0, 50, 0)
  1100. wait(.01)
  1101. end
  1102. for i = 0, 100 do
  1103. Torso.Velocity = Vector3.new(0, 50, 0)
  1104. wait(.01)
  1105. end
  1106. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1107. bewm.Anchored=true
  1108. bewm.CanCollide=false
  1109. bewm.Position = Torso.Position
  1110. local mbewm = Instance.new("SpecialMesh", bewm)
  1111. mbewm.MeshType = "Sphere"
  1112. mbewm.Scale = Vector3.new(0,0,0)
  1113. for i = 0, 70, 0.1 do
  1114. swait()
  1115. CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1116. PlayAnimationFromTable({
  1117. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1118. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1120. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1121. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123. }, .3, false)
  1124. bewm.CFrame = Torso.CFrame
  1125. mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1126. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1127. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Really black", 1, 0, 1)
  1128. spinny.Position = RootPart.Position
  1129. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1130. Torso.Velocity = Vector3.new(0, 6, 0)
  1131. end
  1132. wait(2.2)
  1133. bewm:Destroy()
  1134.  
  1135.  
  1136. CFuncs.Sound.Create("401056199", Torso, 10, 1)
  1137. CFuncs.Sound.Create("331898547", Torso, 10, 1)
  1138. Effects.Sphere2.Create(BrickColor.new("White"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1139. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1140. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1141. TextLabel.Text = "Rao, the Balance God"
  1142. for i = 0, 10, 0.1 do
  1143. swait()
  1144. PlayAnimationFromTable({
  1145. CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. }, .3, false)
  1152. end
  1153.  
  1154. fop = 80
  1155. spi = 80
  1156. spo = 80
  1157. spoi = 2
  1158. schpe = .03
  1159. soi = 200
  1160. Humanoid.WalkSpeed = 25
  1161. Humanoid.AutoRotate = true
  1162. Humanoid.JumpPower = 80
  1163. attack = false
  1164. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1165. return
  1166. end
  1167. end
  1168. end)
  1169.  
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175.  
  1176.  
  1177. while transforming == true do
  1178. swait()
  1179. Humanoid.Health = math.huge
  1180. PlayAnimationFromTable({
  1181. CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187. }, .3, false)
  1188. Mouse.Button1Down:connect(OnMouseDown)
  1189. end
  1190.  
  1191.  
  1192.  
  1193. skillcolorscheme = BrickColor.new(maincol).Color
  1194. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1195. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1196. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1197. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1198. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1199.  
  1200. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1201. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1202. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1203. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1204. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1205. text1 = Instance.new('TextLabel', framesk1)
  1206. text1.BackgroundTransparency = 1
  1207. text1.Size = UDim2.new(1, 0, 1, 0)
  1208. text1.Position = UDim2.new(0, 0, 0, 0)
  1209. text1.TextColor3 = Color3.new(255, 255, 255)
  1210. text1.TextStrokeTransparency = 0
  1211. text1.FontSize = Enum.FontSize.Size18
  1212. text1.Font = desirefont
  1213. text1.BorderSizePixel = 0
  1214. text1.TextScaled = true
  1215. text2 = Instance.new('TextLabel', framesk2)
  1216. text2.BackgroundTransparency = 1
  1217. text2.Size = UDim2.new(1, 0, 1, 0)
  1218. text2.Position = UDim2.new(0, 0, 0, 0)
  1219. text2.TextColor3 = Color3.new(255, 255, 255)
  1220. text2.TextStrokeTransparency = 0
  1221. text2.FontSize = Enum.FontSize.Size18
  1222. text2.Font = desirefont
  1223. text2.BorderSizePixel = 0
  1224. text2.TextScaled = true
  1225. text3 = Instance.new('TextLabel', framesk3)
  1226. text3.BackgroundTransparency = 1
  1227. text3.Size = UDim2.new(1, 0, 1, 0)
  1228. text3.Position = UDim2.new(0, 0, 0, 0)
  1229. text3.TextColor3 = Color3.new(255, 255, 255)
  1230. text3.TextStrokeTransparency = 0
  1231. text3.FontSize = Enum.FontSize.Size18
  1232. text3.Font = desirefont
  1233. text3.BorderSizePixel = 0
  1234. text3.TextScaled = false
  1235. text4 = Instance.new('TextLabel', framesk4)
  1236. text4.BackgroundTransparency = 1
  1237. text4.Size = UDim2.new(1, 0, 1, 0)
  1238. text4.Position = UDim2.new(0, 0, 0, 0)
  1239. text4.TextColor3 = Color3.new(255, 255, 255)
  1240. text4.TextStrokeTransparency = 0
  1241. text4.FontSize = Enum.FontSize.Size18
  1242. text4.Font = desirefont
  1243. text4.BorderSizePixel = 0
  1244. text4.TextScaled = true
  1245. text5 = Instance.new('TextLabel', framesk5)
  1246. text5.BackgroundTransparency = 1
  1247. text5.Size = UDim2.new(1, 0, 1, 0)
  1248. text5.Position = UDim2.new(0, 0, 0, 0)
  1249. text5.TextColor3 = Color3.new(255, 255, 255)
  1250. text5.TextStrokeTransparency = 0
  1251. text5.FontSize = Enum.FontSize.Size18
  1252. text5.Font = desirefont
  1253. text5.BorderSizePixel = 0
  1254. text5.TextScaled = true
  1255. text1.Text = "[Z]\n Dokusei Dash"
  1256. text2.Text = "[X]\n Crush"
  1257. text3.Text = "[C]\n Summon Orbs"
  1258. text4.Text = "[V]\n Perish"
  1259. text5.Text = "[B]\n The End"
  1260. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1261. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1262. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1263. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1264. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1265. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1266. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1267. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1268. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1269. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1270. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1271. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1272. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1273. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1274. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1275. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1276. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1277. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1278. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1279. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1280. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1281. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1282. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1283. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1284. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1285. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1286. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1287. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1288. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1289. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1290. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1291. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1292.  
  1293.  
  1294. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1295. sref.Anchored = true
  1296.  
  1297.  
  1298.  
  1299.  
  1300. function battac1()
  1301. attack = true
  1302. for i = 0, 1.5, 0.1 do
  1303. swait()
  1304. PlayAnimationFromTable({
  1305. CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. }, .3, false)
  1312. end
  1313. MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1)
  1314. CFuncs.Sound.Create("200632136", HitboxLA, 1, 1)
  1315. for i = 0, 1, 0.1 do
  1316. swait()
  1317. PlayAnimationFromTable({
  1318. CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. }, .3, false)
  1325. end
  1326. attack = false
  1327. end
  1328.  
  1329.  
  1330. function battac2()
  1331. attack = true
  1332. Humanoid.WalkSpeed = 0
  1333. for i = 0, 1.5, 0.1 do
  1334. swait()
  1335. PlayAnimationFromTable({
  1336. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. }, .3, false)
  1343. end
  1344. MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1)
  1345. CFuncs.Sound.Create("200632136", HitboxRA, 1, 1)
  1346. for i = 0, 1, 0.1 do
  1347. swait()
  1348. PlayAnimationFromTable({
  1349. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. }, .3, false)
  1356. end
  1357. Humanoid.WalkSpeed = 25
  1358. attack = false
  1359. end
  1360.  
  1361.  
  1362. function battac3()
  1363. attack = true
  1364. CFuncs.Sound.Create("306247749", HitboxRA, 3, 1)
  1365. Humanoid.WalkSpeed = 5
  1366. for i = 0, 1.5, 0.1 do
  1367. swait()
  1368. PlayAnimationFromTable({
  1369. CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374. CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1375. }, .3, false)
  1376. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1377. end
  1378. MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "782354021", 1)
  1379. for i = 0, 1, 0.1 do
  1380. swait()
  1381. PlayAnimationFromTable({
  1382. CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. }, .3, false)
  1389. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1390. Effects.Block.Create(BrickColor.new("Really black"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1391. end
  1392. Humanoid.WalkSpeed = 25
  1393. attack = false
  1394. end
  1395.  
  1396.  
  1397. function tauntu1()
  1398. attack = true
  1399. Humanoid.WalkSpeed = 0
  1400. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "I don't have all day.", 1.5, BrickColor.new(Torso.Color).Color)
  1401. CFuncs.Sound.Create("159882303", Torso, 10, 1)
  1402. for i = 0, 1, .6 do
  1403. for i = 0, 1, 0.1 do
  1404. swait()
  1405. PlayAnimationFromTable({
  1406. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1407. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1411. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. }, .3, false)
  1413. end
  1414.  
  1415. for i = 0, 1, 0.1 do
  1416. swait()
  1417. PlayAnimationFromTable({
  1418. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. }, .3, false)
  1425. end
  1426. end
  1427. Humanoid.WalkSpeed = 25
  1428. attack = false
  1429. end
  1430.  
  1431.  
  1432. function tauntu2()
  1433. attack = true
  1434. Humanoid.WalkSpeed = 0
  1435. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1436. CFuncs.Sound.Create("159882635", Torso, 10, 1)
  1437. for i = 0, 1, .6 do
  1438. for i = 0, 1, 0.1 do
  1439. swait()
  1440. PlayAnimationFromTable({
  1441. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. }, .3, false)
  1448. end
  1449.  
  1450. for i = 0, 1, 0.1 do
  1451. swait()
  1452. PlayAnimationFromTable({
  1453. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. }, .3, false)
  1460. end
  1461. end
  1462. Humanoid.WalkSpeed = 25
  1463. attack = false
  1464. end
  1465.  
  1466.  
  1467. function tauntu3()
  1468. attack = true
  1469. Humanoid.WalkSpeed = 0
  1470. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1471. CFuncs.Sound.Create("159882644", Torso, 10, 1)
  1472. for i = 0, 1, .6 do
  1473. for i = 0, 1, 0.1 do
  1474. swait()
  1475. PlayAnimationFromTable({
  1476. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1477. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1479. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1480. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482. }, .3, false)
  1483. end
  1484.  
  1485. for i = 0, 1, 0.1 do
  1486. swait()
  1487. PlayAnimationFromTable({
  1488. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. }, .3, false)
  1495. end
  1496. end
  1497. Humanoid.WalkSpeed = 25
  1498. attack = false
  1499. end
  1500.  
  1501.  
  1502.  
  1503. x = 5
  1504. function blasty()
  1505. attack = true
  1506. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))
  1507. ref.Anchored=true
  1508. ref.CanCollide=false
  1509. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1510. Humanoid.WalkSpeed = 0
  1511. CFuncs.Sound.Create("159882628", Torso, 5, 1)
  1512. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Ah.", 1.5, BrickColor.new(Torso.Color).Color)
  1513. local grab = nil
  1514. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1515. if v:FindFirstChild('Head') then
  1516. Grabbed = true
  1517. grab = v
  1518. end
  1519. end
  1520. for i = 0, 3, 0.1 do
  1521. swait()
  1522. PlayAnimationFromTable({
  1523. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. }, .3, false)
  1530. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1531. end
  1532.  
  1533. CFuncs.Sound.Create("159882620", Torso, 5, 1)
  1534. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Amazed you've survived this long.", 1.5, BrickColor.new(Torso.Color).Color)
  1535. for i = 0, 1, .5 do
  1536. for i = 0, 1, 0.1 do
  1537. swait()
  1538. PlayAnimationFromTable({
  1539. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. }, .3, false)
  1546. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1547. end
  1548.  
  1549. for i = 0, 1, 0.1 do
  1550. swait()
  1551. PlayAnimationFromTable({
  1552. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. }, .3, false)
  1559. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1560. end
  1561. end
  1562. wait(1)
  1563. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "YOU IDIOT!", 1.5, BrickColor.new(Torso.Color).Color)
  1564. CFuncs.Sound.Create("160212768", Torso, 5, 1)
  1565. for i = 0, 2, 0.1 do
  1566. swait()
  1567. PlayAnimationFromTable({
  1568. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. }, .3, false)
  1575. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1576. end
  1577. for i = 0, 2, 0.1 do
  1578. swait()
  1579. PlayAnimationFromTable({
  1580. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. }, .3, false)
  1587. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1588. end
  1589. if Grabbed == true and grab ~= nil then
  1590. grab.Humanoid.PlatformStand = true
  1591. grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1592. for i = 0, 1.5, 0.1 do
  1593. swait()
  1594. PlayAnimationFromTable({
  1595. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. }, .3, false)
  1602. grab.Head.CFrame = ref.CFrame
  1603. end
  1604. grab.Torso.Anchored = true
  1605. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "STRUGGLE!", 1.5, BrickColor.new(Torso.Color).Color)
  1606. CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1607. for i = 0, 2, 0.1 do
  1608. swait()
  1609. PlayAnimationFromTable({
  1610. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. }, .3, false)
  1617. grab.Head.CFrame = ref.CFrame
  1618. end
  1619. for i = 0, 1.6, 0.1 do
  1620. swait()
  1621. PlayAnimationFromTable({
  1622. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. }, .3, false)
  1629. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1630. end
  1631. CFuncs.Sound.Create("159882598", Torso, 10, 1)
  1632. Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1633. CFuncs.Sound.Create("188959311", RightArm, 10, 1)
  1634. for i = 0, 5, 0.1 do
  1635. swait()
  1636. PlayAnimationFromTable({
  1637. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. }, .4, false)
  1644. Effects.Sphere2.Create(BrickColor.new("Really black"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1645. end
  1646. Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Really black", 5, 0, 2)
  1647. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1648. grab.Torso.Anchored = false
  1649. local boo = Instance.new("Explosion", Character.Torso)
  1650. boo.Position = grab.Torso.Position
  1651. boo.BlastRadius = 100
  1652. boo.BlastPressure = 500
  1653. CFuncs.Sound.Create("331903140", Character, 3, 1)
  1654. grab.Torso:BreakJoints()
  1655. end
  1656. attack = false
  1657. Humanoid.WalkSpeed = 25
  1658. Humanoid.JumpPower = 60
  1659. Humanoid.AutoRotate = true
  1660. x=5
  1661. end
  1662.  
  1663.  
  1664. function corruptedclouds()
  1665. attack = true
  1666. CFuncs.Sound.Create("471882099", Character, 5, 1)
  1667.  
  1668. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1669. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1670.  
  1671. for i = 0, 1.2, 0.1 do
  1672. swait()
  1673. PlayAnimationFromTable({
  1674. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. }, .2, false)
  1681. moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1682. end
  1683.  
  1684.  
  1685. for i = 0, 1, 0.1 do
  1686. swait()
  1687. PlayAnimationFromTable({
  1688. CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. }, .25, false)
  1695. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1696. end
  1697.  
  1698. local grab = nil
  1699. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1700. if v:FindFirstChild('Head') then
  1701. Grabbed = true
  1702. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8)
  1703. grab = v
  1704. end
  1705. end
  1706.  
  1707.  
  1708.  
  1709. if Grabbed == true and grab ~= nil then
  1710. for i = 0, 1, 0.1 do
  1711. swait()
  1712. if Grabbed == true then
  1713. grab.Humanoid.PlatformStand = true
  1714. --GGyro.position = Partss.Position
  1715. --GGyro.Parent = grab.Head
  1716. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1717. end
  1718. PlayAnimationFromTable({
  1719. CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725. }, .3, false)
  1726. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1727. end
  1728.  
  1729.  
  1730. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1731. ref.Anchored=true
  1732. ref.CanCollide=false
  1733. game.Debris:AddItem(ref,.5)
  1734. for i = 0, 1, 0.1 do
  1735. swait()
  1736. if Grabbed == true then
  1737. grab.Humanoid.PlatformStand = true
  1738. --GGyro.position = Partss.Position
  1739. --GGyro.Parent = grab.Head
  1740. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1741. end
  1742. PlayAnimationFromTable({
  1743. CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. }, .3, false)
  1750. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1751. ref.CFrame = grab.Torso.CFrame
  1752. Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1753. end
  1754. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1755. CFuncs.Sound.Create("385545047", grab.Torso, 5, 1)
  1756. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1757. end
  1758.  
  1759. k:Remove()
  1760. Humanoid.WalkSpeed = 25
  1761. attack = false
  1762. end
  1763.  
  1764.  
  1765.  
  1766.  
  1767.  
  1768.  
  1769. function disconnect1()
  1770. con1:Disconnect()
  1771. end
  1772.  
  1773. function disconnect2()
  1774. con2:Disconnect()
  1775. end
  1776.  
  1777. orbs1=false
  1778. orbs2=false
  1779.  
  1780.  
  1781.  
  1782.  
  1783. function orbos()
  1784. attack = true
  1785. Humanoid.WalkSpeed = 0
  1786. orbs1=true
  1787. orbs2=true
  1788.  
  1789.  
  1790. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "ref", Vector3.new(1,1,1))
  1791. orb1.Anchored=true
  1792. orb1.CanCollide=false
  1793. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1794. mbewm2.MeshType = "Sphere"
  1795. mbewm2.Scale = Vector3.new(2,2,2)
  1796.  
  1797.  
  1798. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1))
  1799. orb2.Anchored=true
  1800. orb2.CanCollide=false
  1801. local mbewm1 = Instance.new("SpecialMesh", orb2)
  1802. mbewm1.MeshType = "Sphere"
  1803. mbewm1.Scale = Vector3.new(2,2,2)
  1804. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1805. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1806.  
  1807.  
  1808.  
  1809. CFuncs.Sound.Create("588735945", Torso, 10, 1)
  1810. local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1811. local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Really black"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1812. for i = 0, 2, 0.1 do
  1813. swait()
  1814. PlayAnimationFromTable({
  1815. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1816. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1817. CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1818. CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1819. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1820. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821. }, .3, false)
  1822. end
  1823. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1824. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1825. Humanoid.WalkSpeed = 25
  1826. attack = false
  1827. Grabbed = false
  1828. x = 5
  1829. end
  1830.  
  1831.  
  1832.  
  1833.  
  1834.  
  1835. function warpything()
  1836. attack = true
  1837. Humanoid.Jump = true
  1838. Humanoid.WalkSpeed = 0
  1839. LeftArm.Transparency = 0
  1840. RightArm.Transparency = 0
  1841. LeftLeg.Transparency = 0
  1842. RightLeg.Transparency = 0
  1843. Head.Transparency = 0
  1844. Torso.Transparency = 0
  1845. CFuncs.Sound.Create("782353443", Character, 1, 1)
  1846. for i = 0, 1, 0.1 do
  1847. swait()
  1848. PlayAnimationFromTable({
  1849. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850. CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851. CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1852. CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1853. CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1854. CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855. }, .3, false)
  1856. end
  1857.  
  1858. for i = 0, 5, 0.1 do
  1859. swait()
  1860. PlayAnimationFromTable({
  1861. CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. }, .3, false)
  1868. MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  1869. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1870. Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1871. Torso.Velocity=RootPart.CFrame.lookVector*100
  1872. LeftArm.Transparency = LeftArm.Transparency + .1
  1873. RightArm.Transparency = RightArm.Transparency + .1
  1874. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1875. RightLeg.Transparency = RightArm.Transparency + .1
  1876. Head.Transparency = Head.Transparency + .1
  1877. Torso.Transparency = Torso.Transparency + .1
  1878. Scarf2.Transparency = Scarf2.Transparency + .1
  1879. end
  1880. CFuncs.Sound.Create("610359442", Character, 1, 1)
  1881. LeftArm.Transparency = 0
  1882. RightArm.Transparency = 0
  1883. LeftLeg.Transparency = 0
  1884. RightLeg.Transparency = 0
  1885. Head.Transparency = 0
  1886. Torso.Transparency = 0
  1887. Scarf2.Transparency = 0
  1888. Humanoid.WalkSpeed = 25
  1889. attack = false
  1890. end
  1891.  
  1892.  
  1893. function wip()
  1894. attack = true
  1895. Humanoid.WalkSpeed = 0
  1896. Humanoid.JumpPower = 0
  1897. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1898. bewm.Anchored=true
  1899. bewm.CanCollide=true
  1900. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  1901. local mbewm = Instance.new("SpecialMesh", bewm)
  1902. mbewm.MeshType = "Sphere"
  1903. mbewm.Scale = Vector3.new(0,0,0)
  1904. CFuncs.Sound.Create("471881922", bewm, 10, 1)
  1905. Humanoid.AutoRotate = false
  1906. for i = 0, 10, 0.1 do
  1907. swait()
  1908. PlayAnimationFromTable({
  1909. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1910. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912. CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1914. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1915. }, .3, false)
  1916. mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  1917. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1918. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  1919. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1920. end
  1921. wait(1.5)
  1922. sniffyboy=CFuncs.Sound.Create("379250622", sref, 10, 1)
  1923. sniffyboy.Looped = true
  1924. for i = 0, 20, 0.1 do
  1925. swait()
  1926. PlayAnimationFromTable({
  1927. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933. }, .3, false)
  1934. mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  1935. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1936. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  1937. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1938. shoot(Mouse,40,bewm,0,8)
  1939. end
  1940. Humanoid.JumpPower = 80
  1941. Humanoid.WalkSpeed = 16
  1942. Humanoid.AutoRotate = true
  1943. sniffyboy:Destroy()
  1944. bewm:Destroy()
  1945. attack = false
  1946. end
  1947.  
  1948.  
  1949.  
  1950. Mouse.Button1Down:connect(function()
  1951. if attack == false and attacktype == 1 then
  1952. battac1()
  1953. attacktype = 2
  1954. elseif attack == false and attacktype == 2 then
  1955. battac2()
  1956. attacktype = 3
  1957. elseif attack == false and attacktype == 3 then
  1958. battac3()
  1959. attacktype = 1
  1960. end
  1961. end)
  1962.  
  1963. Mouse.KeyDown:connect(function(k)
  1964. k = k:lower()
  1965. if attack == false and k == "z" and cooldown1 >=co1 then
  1966. warpything()
  1967. cooldown1=0
  1968. elseif attack == false and k == "x" and cooldown2 >=co2 then
  1969. cooldown2=0
  1970. corruptedclouds()
  1971. elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  1972. cooldown3=0
  1973. orbos()
  1974. elseif attack == false and k == "v" and cooldown4 >=co4 then
  1975. cooldown4=0
  1976. blasty()
  1977. elseif attack == false and k == "b" and cooldown5 >=co5 then
  1978. wip(Mouse.Hit.p)
  1979. cooldown5=0
  1980. elseif attack == false and k == "t" then
  1981. tauntu1()
  1982. elseif attack == false and k == "y" then
  1983. tauntu2()
  1984. elseif attack == false and k == "u" then
  1985. tauntu3()
  1986. end
  1987. end)
  1988.  
  1989.  
  1990. function updateskills1()
  1991. if cooldown1 <= co1 then
  1992. cooldown1 = cooldown1 + 1 / 30
  1993. end
  1994. if cooldown2 <= co2 then
  1995. cooldown2 = cooldown2 + 1 / 30
  1996. end
  1997. if cooldown3 <= co3 then
  1998. cooldown3 = cooldown3 + 1 / 30
  1999. end
  2000. if cooldown4 <= co4 then
  2001. cooldown4 = cooldown4 + 1 / 30
  2002. end
  2003. if cooldown5 <= co5 then
  2004. cooldown5 = cooldown5 + 1 / 30
  2005. end
  2006. end
  2007.  
  2008. snif = false
  2009. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2010. efekt.Anchored=true
  2011. efekt.CanCollide=false
  2012. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2013. efekt2.Anchored=true
  2014. efekt2.CanCollide=false
  2015. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2016. efekt3.Anchored=true
  2017. efekt3.CanCollide=false
  2018. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2019. efekt4.Anchored=true
  2020. efekt4.CanCollide=false
  2021. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2022. efekt5.Anchored=true
  2023. efekt5.CanCollide=false
  2024.  
  2025.  
  2026.  
  2027. OwO=20
  2028. floatyup=-1
  2029. while true do
  2030. swait()
  2031. spinny.Position = Torso.Position
  2032. efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2033. updateskills1()
  2034. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2035. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2036. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2037. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2038. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2039. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2040.  
  2041.  
  2042.  
  2043.  
  2044. efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2045. efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2046. efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2047. efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2048. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2049. for i, v in pairs(Character:GetChildren()) do
  2050. if v:IsA("Part") then
  2051. v.Material = "SmoothPlastic"
  2052. elseif v:IsA("Accessory") then
  2053. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2054. end
  2055. end
  2056. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2057. velocity = RootPart.Velocity.y
  2058. sine = sine + change
  2059. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2060. if RootPart.Velocity.y > 1 and hit == nil then
  2061. Anim = "Jump"
  2062. if attack == false then
  2063. PlayAnimationFromTable({
  2064. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2065. CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2066. CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2067. CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2068. CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2069. CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2070. }, .3, false)
  2071. end
  2072. elseif RootPart.Velocity.y < -1 and hit == nil then
  2073. Anim = "Fall"
  2074. if attack == false then
  2075. PlayAnimationFromTable({
  2076. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2077. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2078. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2079. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2080. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2081. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2082. }, .3, false)
  2083. end
  2084. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2085. elseif Torsovelocity < 1 and hit ~= nil then
  2086. Anim = "Idle"
  2087. if attack == false then
  2088. change = 1
  2089. PlayAnimationFromTable({
  2090. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2091. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2092. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2093. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2094. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2095. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2096. }, .3, false)
  2097. end
  2098. elseif Torsovelocity > 2 and hit ~= nil then
  2099. Anim = "Walk"
  2100. if attack == false then
  2101. change = 2
  2102. PlayAnimationFromTable({
  2103. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2104. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2107. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2108. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2109. }, .3, false)
  2110. end
  2111. end
  2112. if 0 < #Effects then
  2113. for e = 1, #Effects do
  2114. if Effects[e] ~= nil then
  2115. local Thing = Effects[e]
  2116. if Thing ~= nil then
  2117. local Part = Thing[1]
  2118. local Mode = Thing[2]
  2119. local Delay = Thing[3]
  2120. local IncX = Thing[4]
  2121. local IncY = Thing[5]
  2122. local IncZ = Thing[6]
  2123. if Thing[2] == "Shoot" then
  2124. local Look = Thing[1]
  2125. local move = 5
  2126. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2127. if Thing[10] ~= nil then
  2128. da = pos
  2129. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2130. cfa = CFrame.new(Thing[4], pos)
  2131. tehCF = cfa:lerp(cf2, 0.2)
  2132. Thing[1] = tehCF.lookVector
  2133. end
  2134. local mag = (Thing[4] - pos).magnitude
  2135. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2136. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2137. Thing[4] = Thing[4] + Look * move
  2138. Thing[3] = Thing[3] - 1
  2139. if 2 < Thing[5] then
  2140. Thing[5] = Thing[5] - 0.3
  2141. Thing[6] = Thing[6] - 0.3
  2142. end
  2143. if hit ~= nil then
  2144. Thing[3] = 0
  2145. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2146. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2147. ref.Anchored = true
  2148. ref.CFrame = CFrame.new(pos)
  2149. Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2150. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2151. game:GetService("Debris"):AddItem(ref, 1)
  2152. end
  2153. if Thing[3] <= 0 then
  2154. table.remove(Effects, e)
  2155. end
  2156. end
  2157. do
  2158. do
  2159. if Thing[2] == "FireWave" then
  2160. if Thing[3] <= Thing[4] then
  2161. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2162. Thing[3] = Thing[3] + 1
  2163. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2164. else
  2165. Part.Parent = nil
  2166. table.remove(Effects, e)
  2167. end
  2168. end
  2169. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2170. if Thing[1].Transparency <= 1 then
  2171. if Thing[2] == "Block1" then
  2172. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2173. Mesh = Thing[7]
  2174. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2175. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2176. else
  2177. if Thing[2] == "Block2" then
  2178. Thing[1].CFrame = Thing[1].CFrame
  2179. Mesh = Thing[7]
  2180. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2181. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2182. else
  2183. if Thing[2] == "Fire" then
  2184. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2185. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2186. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2187. else
  2188. if Thing[2] == "Cylinder" then
  2189. Mesh = Thing[7]
  2190. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2191. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2192. else
  2193. if Thing[2] == "Blood" then
  2194. Mesh = Thing[7]
  2195. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2196. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2197. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2198. else
  2199. if Thing[2] == "Elec" then
  2200. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2201. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2202. else
  2203. if Thing[2] == "Disappear" then
  2204. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2205. end
  2206. end
  2207. end
  2208. end
  2209. end
  2210. end
  2211. end
  2212. else
  2213. Part.Parent = nil
  2214. table.remove(Effects, e)
  2215. end
  2216. end
  2217. end
  2218. end
  2219. end
  2220. end
  2221. end
  2222. end
  2223.  
  2224. if orbs1 == true then
  2225. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2226. end
  2227.  
  2228. if orbs2 == true then
  2229. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2230. end
  2231.  
  2232. Humanoid.Health = math.huge
  2233. Effects.Ring.Create(BrickColor.new("Really black"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2234. Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2235. Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2236. Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2237. end
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