Advertisement
Guest User

Bioshock Infinite tweaked XEngine.ini

a guest
Mar 27th, 2013
988
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 44.86 KB | None | 0 0
  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Entry
  5. LocalMap=Entry
  6. TransitionMap=Entry
  7. MapExt=xcmap
  8. EXEName=XGame.exe
  9. DebugEXEName=DEBUG-XGame.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=Icarus
  13. GameNameShort=Icarus
  14.  
  15. [Engine.Engine]
  16. AnimCacheSectionCount=128
  17. GCShouldFlushAsyncLoading=FALSE
  18. NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
  19. ConsoleClassName=XCore.XConsole
  20. GameViewportClientClassName=XCore.XGameViewportClient
  21. LocalPlayerClassName=XCore.XLocalPlayer
  22. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  23. Language=INT
  24. bAllowMatureLanguage=FALSE
  25. GameEngine=XCore.XGameEngine
  26. EditorEngine=UnrealEd.EditorEngine
  27. UnrealEdEngine=XEditor.XEEditorEngine
  28. Client=WinDrv.WindowsClient
  29. Render=Render.Render
  30. Input=Engine.Input
  31. Canvas=Engine.Canvas
  32. TinyFontName=EngineFonts.TinyFont
  33. SmallFontName=EngineFonts.SmallFont
  34. MediumFontName=EngineFonts.SmallFont
  35. LargeFontName=EngineFonts.SmallFont
  36. SubtitleFontName=EngineFonts.SmallFont
  37. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  38. DefaultMaterialName=EngineMaterials.DefaultMaterial
  39. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  40. DefaultTextureName=EngineMaterials.DefaultDiffuse
  41. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  42. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  43. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  44. TickMaterialName=EditorMaterials.Tick_Mat
  45. CrossMaterialName=EditorMaterials.Cross_Mat
  46. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  47. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  48. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  49. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  50. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  51. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  52. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  53. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  54. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  55. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  56. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  57. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  58. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  59. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  60. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  61. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  62. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  63. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  64. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  65. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  66. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  67. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  68. DefaultPhysMaterialName=Arc_XEngine.Default
  69. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  70. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  71. ExperimentalProcBuildingSimpleMaterialName=XBuildingMaterials.BuildingLowLODMaterial
  72. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  73. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  74. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  75. MaxProcBuildingLODColorTextureSize=1024
  76. MaxProcBuildingLODLightingTextureSize=1024
  77. UseProcBuildingLODTextureCropping=True
  78. ForcePowerOfTwoProcBuildingLODTextures=True
  79. BeginUPTryCount=200000
  80. bStaticDecalsEnabled=True
  81. bDynamicDecalsEnabled=True
  82. LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
  83. LightComplexityColors=(R=0,G=0,B=0,A=1)
  84. LightComplexityColors=(R=0,G=255,B=0,A=1)
  85. LightComplexityColors=(R=63,G=191,B=0,A=1)
  86. LightComplexityColors=(R=127,G=127,B=0,A=1)
  87. LightComplexityColors=(R=191,G=63,B=0,A=1)
  88. LightComplexityColors=(R=255,G=0,B=0,A=1)
  89. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  90. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  91. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  92. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  93. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  94. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  95. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  96. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  97. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  98. MaxPixelShaderAdditiveComplexityCount=900
  99. TimeBetweenPurgingPendingKillObjects=30
  100. bUseTextureStreaming=True
  101. bUseBackgroundLevelStreaming=True
  102. bSubtitlesEnabled=True
  103. bSubtitlesForcedOff=FALSE
  104. DefaultPostProcessName=XPostProcess.X_Default_postprocess
  105. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  106. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  107. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  108. bOnScreenKismetWarnings=true
  109. bEnableKismetLogging=True
  110. bAllowDebugViewmodesOnConsoles=false
  111. CameraRotationThreshold=45.0
  112. CameraTranslationThreshold=10000
  113. PrimitiveProbablyVisibleTime=8.0
  114. PercentUnoccludedRequeries=0.125
  115. MaxOcclusionPixelsFraction=0.001
  116. MinTextureDensity=1
  117. IdealTextureDensity=5.7
  118. MaxTextureDensity=20
  119. MinForegroundTextureDensity=1.0
  120. IdealForegroundTextureDensity=13.0
  121. MaxForegroundTextureDensity=55.0
  122. NonShadowCastingLightingExpenseCost=.15
  123. NonMovingShadowCastingLightingExpenseCost=.2
  124. MovingShadowCastingLightingExpenseCost=.4
  125. LightingExpenseYellowThreshold=.5
  126. LightingExpenseRedThreshold=.7
  127. MinLightMapDensity=0.0
  128. IdealLightMapDensity=1.0
  129. MaxLightMapDensity=3.0
  130. RenderLightMapDensityGrayscaleScale=1.0
  131. RenderLightMapDensityColorScale=1.0
  132. bRenderLightMapDensityGrayscale=true
  133. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  134. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  135. bPauseOnLossOfFocus=TRUE
  136. MaxFluidNumVerts=1048576
  137. FluidSimulationTimeLimit=30.0
  138. MaxParticleResize=0
  139. MaxParticleResizeWarn=0
  140. bCheckParticleRenderSize=True
  141. MaxParticleVertexMemory=131972
  142. NetClientTicksPerSecond=200
  143. MaxTrackedOcclusionIncrement=0.10
  144. TrackedOcclusionStepSize=0.10
  145. MipFadeInSpeed0=0.3
  146. MipFadeOutSpeed0=0.1
  147. MipFadeInSpeed1=2.0
  148. MipFadeOutSpeed1=1.0
  149. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),
  150.  
  151. (In=45.0,Out=(G=255))))
  152. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=
  153.  
  154. (R=255,G=255)),(In=33.0,Out=(R=255))))
  155. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),
  156.  
  157. (In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  158. bShouldGenerateSimpleLightmaps=FALSE
  159. bSmoothFrameRate=TRUE
  160. MinSmoothedFrameRate=75
  161. MaxSmoothedFrameRate=75
  162. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  163. bEnableOnScreenDebugMessages=true
  164. AllowNvidiaStereo3d=False
  165. IgnoreSimulatedFuncWarnings=Tick
  166. AnimCacheSectionCount4KB=32
  167. AnimCacheSectionCount8KB=32
  168. UseStreaming=True
  169. SymbolPaths=N:\2kgbos\dev\SS\BS
  170. DebugVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
  171. DebugVisualizationMaterialSolidName=XEngineDebugMaterials.DebugVisualizationMaterialSolid
  172. BrushVisualizationMaterialName=XEngineDebugMaterials.BrushVisualizationMaterial
  173. OccluderGeometryVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
  174. OccluderGeometryVisualizationColor=(R=255,G=128,B=128,A=96)
  175. OccluderGeometryVisualizationWireframeColor=(R=255,G=128,B=128,A=255)
  176. FallbackCubeMapProbeTextureName=XEngineMaterials.FallbackProbeTexture
  177. MaxDeltaTime=0.1
  178. InputDeviceMetadataClassName=XCore.XInputDeviceMetadataManager
  179. InputAliasesArchetypeName=arc_xinput.InputAliases
  180. UserKeyMappingsManagerArchetypeName=Arc_XInput.UserKeyMappingsManager
  181. bOffscreenHUDMarkersEnabled=FALSE
  182. DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
  183.  
  184. [Engine.StreamingMovies]
  185. SuspendGameIO=True
  186.  
  187. [Engine.ISVHacks]
  188. DisableATITextureFilterOptimizationChecks=True
  189. UseMinimalNVIDIADriverShaderOptimization=True
  190. PumpWindowMessagesWhenRenderThreadStalled=False
  191.  
  192. [Engine.GameEngine]
  193. MaxDeltaTime=0
  194.  
  195. [Engine.PackagesToAlwaysCook]
  196. Package=XEntry_p
  197. Package=Master_P
  198. SeekFreePackage=Arc_AutomatedTest
  199. SeekFreePackage=GlobalXItemDatabase
  200. SeekFreePackage=S_BW_P_Loading
  201. SeekFreePackage=S_BW2_P_Loading
  202. SeekFreePackage=S_BW3_P_Loading
  203. SeekFreePackage=S_Chu_P_Loading
  204. SeekFreePackage=S_DCom_P_Loading
  205. SeekFreePackage=S_Emp_P_Loading
  206. SeekFreePackage=S_Emp2_P_Loading
  207. SeekFreePackage=S_Fink_P_Loading
  208. SeekFreePackage=S_Fink2_P_Loading
  209. SeekFreePackage=S_Fink3_P_Loading
  210. SeekFreePackage=S_Fink4_P_Loading
  211. SeekFreePackage=S_Light_P_Loading
  212. SeekFreePackage=S_LizT_P_Loading
  213. SeekFreePackage=S_Lut_P_Loading
  214. SeekFreePackage=S_ReturnToMain_Loading
  215. SeekFreePackage=S_Twn_P_Loading
  216. SeekFreePackage=S_Twn2_P_Loading
  217. SeekFreePackage=S_Twn3_P_Loading
  218. SeekFreePackage=CheckPointImages
  219. SeekFreePackage=ControllerPreview_Xbox
  220.  
  221. [Engine.StartupPackages]
  222. bSerializeStartupPackagesFromMemory=TRUE
  223. bFullyCompressStartupPackages=TRUE
  224. Package=EngineFonts
  225. Package=DefaultUIEffects_AlwaysLoaded
  226. Package=XPostProcess
  227. Package=GlobalAudioEventIDs
  228. NotForShippingPackage=EngineDebugMaterials
  229. NotForShippingPackage=XEngineDebugMaterials
  230. Package=VoiceChatAudioEventIDs
  231.  
  232. [Engine.PackagesToForceCookPerMap]
  233.  
  234. [Core.System]
  235. MaxObjectsNotConsideredByGC=50500
  236. SizeOfPermanentObjectPool=5767168
  237. StaleCacheDays=30
  238. MaxStaleCacheSize=10
  239. MaxOverallCacheSize=30
  240. PackageSizeSoftLimit=300
  241. AsyncIOBandwidthLimit=0
  242. CachePath=..\..\XGame\Cache
  243. CacheExt=.uxx
  244. Paths=..\..\Engine\Content
  245. ScriptPaths=..\Script
  246. FRScriptPaths=..\ScriptFinalRelease
  247. MobileScriptPaths=..\..\XGame\ScriptMobile
  248. CutdownPaths=..\..\XGame\CutdownPackages
  249. CutdownPaths=..\..\XGame\Script
  250. ScreenShotPath=..\..\XGame\ScreenShots
  251. LocalizationPaths=..\..\Engine\Localization
  252. Extensions=upk
  253. Extensions=u
  254. TextureFileCacheExtension=tfc
  255. Suppress=Dev
  256. Suppress=DevAudio
  257. Suppress=DevAudioVerbose
  258. Suppress=DevBind
  259. Suppress=DevBsp
  260. Suppress=DevCollision
  261. Suppress=DevCompile
  262. Suppress=DevComponents
  263. Suppress=DevCooking
  264. Suppress=DevGarbage
  265. Suppress=DevKill
  266. Suppress=DevLoad
  267. Suppress=DevNetTraffic
  268. Suppress=DevPath
  269. Suppress=DevReplace
  270. Suppress=DevSave
  271. Suppress=DevSound
  272. Suppress=DevStats
  273. Suppress=DevTick
  274. Suppress=DevUI
  275. Suppress=DevGFxUI
  276. Suppress=DevMVTDebug
  277. Suppress=DevHDDCaching
  278. Suppress=Init
  279. Suppress=Input
  280. Suppress=Inventory
  281. Suppress=Localization
  282. Suppress=LocalizationWarning
  283. Suppress=PlayerMove
  284. Suppress=DevSHA
  285. Suppress=DevAnim
  286. Suppress=DevDecals
  287. Suppress=RON_DEBUG
  288. Suppress=DevShaders
  289. Suppress=DevShadersDetailed
  290. Suppress=GameStats
  291. Suppress=DevLightmassSolver
  292. Suppress=DevFaceFX
  293. Suppress=DevCrossLevel
  294. Suppress=DevMovie
  295. Suppress=DevConfig
  296. Suppress=PlayerManagement
  297. Suppress=DevCamera
  298. Suppress=DevAbsorbFuncs
  299. Suppress=DevAssetDataBase
  300. Suppress=DevLevelTools
  301. Suppress=MorphemeCacheMonitor
  302. Suppress=MorphemeCacheMonitorHit
  303. Paths=..\..\XGame\Content
  304. Paths=..\..\XGame\__Trashcan
  305. LocalizationPaths=..\..\XGame\Localization
  306. AdditionalLocalizationPaths=..\..\XGame\Content\Archetypes
  307. AdditionalLocalizationPaths=..\..\XGame\Content\ScriptReferenced
  308. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Lighthouse
  309. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Town
  310. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LizTower
  311. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_OfficeFlashback
  312. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Boardwalk
  313. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Finkton
  314. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Emporia
  315. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_DarkComstock
  316. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Church
  317. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LuteceTower
  318. ItemDatabasePath=..\..\XGame\Content\GlobalXItemDatabase.upk
  319. SavePath=..\..\XGame\Save
  320. Extensions=xcmap
  321. Extensions=upkx
  322. SeekFreePCPaths=..\..\XGame\CookedPC
  323. SeekFreePCExtensions=xxx
  324. Suppress=DevMegaVolumeTexture
  325. Suppress=FlashTrace
  326. Suppress=DevActionGraph
  327. Suppress=DevSpeechManager
  328. Suppress=DevSpeechManagerEvents
  329. Suppress=DevAimAssist
  330. Suppress=DevXHttp
  331. Suppress=DevWeapon
  332. Suppress=DevMorphemeAction
  333. Suppress=DevDeathAnims
  334. Suppress=DevAttackAnims
  335. Suppress=DevFidgetAnims
  336. Suppress=DevBehaviorTreeTraversal
  337. Suppress=AutomatedTest
  338. Suppress=XDynamicGameplayAttributes
  339. Suppress=DevAnimationMotions
  340. Suppress=DevCombatMath
  341. Suppress=Kynapse
  342. Suppress=KynapseError
  343. Suppress=XDevNetVoice
  344. Suppress=XDevJumpPathObjects
  345. Suppress=DevAnimationSelection
  346. Suppress=DevHitAnimationSelection
  347. Suppress=DevTBarReplication
  348. Suppress=DevGFxWidgetBinding
  349. Suppress=DevGFxTextureAtlassing
  350. Suppress=DevFlinchAnimationSelection
  351. Suppress=DevMultipartReloading
  352. Suppress=DevEmotion
  353. Suppress=DevTBars
  354. Suppress=DevHandymanJumpGen
  355. Suppress=XDevPatternMatcher
  356. Suppress=DevAIDiag
  357. Suppress=DevUIDataStore
  358. Suppress=DevUIScreenManager
  359. Suppress=DevGFxValues
  360. Suppress=DevGameplayProcs
  361. Suppress=DevCorpseReaping
  362. Suppress=DevDataStoreSuppressedDuplicate
  363. Suppress=DDA
  364. Suppress=DevMissingAnims
  365. Suppress=DevTauntAnims
  366. Suppress=XDevSoundProp
  367. Suppress=DevReactiveActor
  368. Suppress=DevPMS
  369. Suppress=DevSubtitles
  370. Suppress=SubtitlesDisplay
  371. Suppress=DevWeaponModelPostLoadGSAConversion
  372. Suppress=DevLizToss
  373. Suppress=DevPatternDispatchBucket
  374. Suppress=DevLootBasics
  375. Suppress=DevLootTables
  376. Suppress=DevLootDetail
  377.  
  378. [Engine.Client]
  379. DisplayGamma=2.2
  380. MinDesiredFrameRate=75.000000
  381. InitialButtonRepeatDelay=0.2
  382. ButtonRepeatDelay=0.1
  383. XFloatingWorldTuningScale=1
  384.  
  385. [WinDrv.WindowsClient]
  386. AudioDeviceClass=Class'XCore.XAKAudioDevice'
  387. MinAllowableResolutionX=0
  388. MinAllowableResolutionY=0
  389. MaxAllowableResolutionX=0
  390. MaxAllowableResolutionY=0
  391. MinAllowableRefreshRate=0
  392. MaxAllowableRefreshRate=0
  393. ParanoidDeviceLostChecking=1
  394. AllowJoystickInput=1
  395. StartupFullscreen=False
  396. CheckForStaleCachedStatesPeriod=60
  397. MaxCachedStateObjects=2048
  398. XFloatingWorldTuningScale=1.000000
  399. ButtonRepeatDelay=0.100000
  400. InitialButtonRepeatDelay=0.200000
  401. MinDesiredFrameRate=35.000000
  402. DisplayGamma=2.200000
  403.  
  404. [Engine.Player]
  405. ConfiguredInternetSpeed=10000
  406. ConfiguredLanSpeed=20000
  407. PP_DesaturationMultiplier=1.0
  408. PP_HighlightsMultiplier=1.0
  409. PP_MidTonesMultiplier=1.0
  410. PP_ShadowsMultiplier=1.0
  411.  
  412. [IpDrv.TcpNetDriver]
  413. AllowDownloads=True
  414. ConnectionTimeout=30.0
  415. InitialConnectTimeout=45.0
  416. AckTimeout=1.0
  417. KeepAliveTime=0.2
  418. MaxClientRate=15000
  419. MaxInternetClientRate=10000
  420. RelevantTimeout=5.0
  421. SpawnPrioritySeconds=1.0
  422. ServerTravelPause=4.0
  423. NetServerMaxTickRate=30
  424. LanServerMaxTickRate=35
  425. DownloadManagers=IpDrv.HTTPDownload
  426. DownloadManagers=Engine.ChannelDownload
  427. NetConnectionClassName=IpDrv.TcpipConnection
  428.  
  429. [IpServer.UdpServerQuery]
  430. GameName=ut
  431.  
  432. [IpDrv.UdpBeacon]
  433. DoBeacon=True
  434. BeaconTime=0.50
  435. BeaconTimeout=5.0
  436. BeaconProduct=ut
  437. ServerBeaconPort=8777
  438. BeaconPort=9777
  439.  
  440. [TextureStreaming]
  441. PoolSize=1024
  442. MemoryMargin=20
  443. MemoryLoss=0
  444. StopIncreasingLimit=12
  445. MinEvictSize=10
  446. MinRequestedMipsToConsider=11
  447. MinTimeToGuaranteeMinMipCount=2
  448. MaxTimeToGuaranteeMinMipCount=12
  449. UseTextureFileCache=TRUE
  450. LoadMapTimeLimit=5.0
  451. LightmapStreamingFactor=0.04
  452. ShadowmapStreamingFactor=0.08
  453. MaxLightMapRadius=4096
  454. MaxShadowmapRadius=4096
  455. AllowStreamingLightmaps=true
  456. TextureFileCacheBulkDataAlignment=1
  457. UseDynamicStreaming=True
  458. bEnableAsyncDefrag=False
  459. bEnableAsyncReallocation=False
  460. MaxDefragRelocations=256
  461. MaxDefragDownShift=128
  462. BoostPlayerTextures=3.0
  463. TexturePoolSizeReductionMB=40
  464. LowPCTexturePoolSizeMB=256
  465.  
  466. [StreamByURL]
  467. PostLoadPause=6.0
  468.  
  469. [UnrealEd.EditorEngine]
  470. LocalPlayerClassName=XEditor.XEditorPlayer
  471. bSubtitlesEnabled=True
  472. GridEnabled=True
  473. SnapScaleEnabled=True
  474. ScaleGridSize=5
  475. SnapVertices=False
  476. SnapDistance=10.000000
  477. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  478. RotGridEnabled=True
  479. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  480. GameCommandLine=-log
  481. FOVAngle=70.000000
  482. GodMode=True
  483. AutoSaveDir=..\..\XGame\Content\Maps\Autosaves
  484. InvertWidgetZAxis=True
  485. UseAxisIndicator=True
  486. MatineeCurveDetail=0.1
  487. Client=WinDrv.WindowsClient
  488. CurrentGridSz=4
  489. bUseMayaCameraControls=True
  490. bPrefabsLocked=True
  491. EditorOnlyContentPackages=EditorMeshes
  492. EditorOnlyContentPackages=EditorMaterials
  493. EditorOnlyContentPackages=BeastResources
  494. EditorOnlyContentPackages=XEditorMaterials
  495. EditorOnlyContentPackages=EditorResources
  496. EditPackagesInPath=..\..\Development\Src
  497. EditPackages=Core
  498. EditPackages=Engine
  499. EditPackages=GFxUI
  500. EditPackages=KynapseEngine
  501. EditPackages=UnrealEd
  502. EditPackages=GFxUIEditor
  503. EditPackages=KynapseEditor
  504. EditPackages=IpDrv
  505. EditPackages=OnlineSubsystemLive
  506. EditPackages=OnlineSubsystemSteamworks
  507. bBuildReachSpecs=FALSE
  508. MobileScriptOutputPath=..\..\XGame\ScriptMobile
  509. EditPackagesOutPath=..\Script
  510. FRScriptOutputPath=..\ScriptFinalRelease
  511. EditPackages=XCore
  512. EditPackages=XEditor
  513. EditPackages=XOnlineSubsystemPSN
  514. InEditorGameURLOptions=
  515. XJobExportedClassDirectory=..\Intermediate\XJobUnrealClasses\Source\Classes
  516. XJobExportedClassesVerificationCodePath=..\Intermediate\XJobUnrealClasses\Verification
  517.  
  518. [UnrealEd.UnrealEdEngine]
  519. AutoSaveIndex=0
  520. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  521. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  522. PackagesToBeFullyLoadedAtStartup=EditorResources
  523. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  524. PackagesToBeFullyLoadedAtStartup=EngineFonts
  525. PackagesToBeFullyLoadedAtStartup=EngineResources
  526. PackagesToBeFullyLoadedAtStartup=KismetLogViewerResources
  527. BrowserManagerClassName=XEditor.XEBrowserManager
  528. PackagesToBeFullyLoadedAtStartup=Arc_XKynapse
  529. PackagesToBeFullyLoadedAtStartup=Arc_XAIRoles
  530. PackagesToBeFullyLoadedAtStartup=Arc_XSmartTerrainTags
  531. PackagesToBeFullyLoadedAtStartup=Arc_XAISmartActionTags
  532. PackagesToBeFullyLoadedAtStartup=Arc_XAIBehaviorTags
  533. PackagesToBeFullyLoadedAtStartup=Arc_PhysicalMaterials
  534. PackagesToBeFullyLoadedAtStartup=XEngineMaterials
  535. PackagesToBeFullyLoadedAtStartup=Arc_XGameConfig
  536.  
  537. [DevOptions.Shaders]
  538. AutoReloadChangedShaders=True
  539. bAllowMultiThreadedShaderCompile=True
  540. bAllowDistributedShaderCompile=False
  541. NumUnusedShaderCompilingThreads=1
  542. ThreadedShaderCompileThreshold=1
  543. MaxShaderJobBatchSize=30
  544. bDumpShaderPDBs=False
  545. bPromptToRetryFailedShaderCompiles=True
  546.  
  547. [DevOptions.Debug]
  548. ShowSelectedLightmap=False
  549.  
  550. [StatNotifyProviders]
  551. BinaryFileStatNotifyProvider=true
  552. XmlStatNotifyProvider=false
  553. CsvStatNotifyProvider=false
  554. StatsNotifyProvider_UDP=true
  555. PIXNamedCounterProvider=false
  556.  
  557. [StatNotifyProviders.StatNotifyProvider_UDP]
  558. ListenPort=13000
  559.  
  560. [RemoteControl]
  561. SuppressRemoteControlAtStartup=False
  562.  
  563. [LogFiles]
  564. PurgeLogsDays=3
  565. LogTimes=True
  566.  
  567. [AnimationCompression]
  568. CompressCommandletVersion=1 // Bump this up to trigger full recompression. Otherwise only new animations
  569.  
  570. imported will be recompressed.
  571. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
  572. TranslationCompressionFormat=0
  573. RotationCompressionFormat=1
  574. AlternativeCompressionThreshold=1.f
  575. ForceRecompression=False
  576. bOnlyCheckForMissingSkeletalMeshes=False
  577.  
  578. [IpDrv.OnlineSubsystemCommonImpl]
  579. MaxLocalTalkers=1
  580. MaxRemoteTalkers=16
  581.  
  582. [IpDrv.OnlineGameInterfaceImpl]
  583. LanAnnouncePort=14001
  584. LanQueryTimeout=5.0
  585. LanPacketPlatformMask=5
  586.  
  587. [OnlineSubsystemLive.OnlineSubsystemLive]
  588. LiveSystemLinkPort=14000
  589. LanAnnouncePort=14001
  590. VoiceNotificationDelta=0.2
  591.  
  592. [Engine.StaticMeshCollectionActor]
  593. bCookOutStaticMeshActors=TRUE
  594. MaxStaticMeshComponents=100
  595.  
  596. [Engine.StaticLightCollectionActor]
  597. MaxLightComponents=100
  598.  
  599. [LiveSock]
  600. bUseVDP=True
  601. bUseSecureConnections=False
  602. MaxDgramSockets=64
  603. MaxStreamSockets=16
  604. DefaultRecvBufsizeInK=256
  605. DefaultSendBufsizeInK=256
  606.  
  607. [CustomStats]
  608. LD=Streaming fudge factor
  609. LD=FrameTime
  610. LD=Decal Render Time
  611. LD=Foliage Instances
  612. LD=Decal Triangles
  613. LD=Decal Draw Calls
  614. LD=Static Mesh Tris
  615. LD=Skel Mesh Tris
  616. LD=Skel Verts CPU Skin
  617. LD=Skel Verts GPU Skin
  618. LD=30+ FPS
  619. LD=Total CPU rendering time
  620. LD=Total GPU rendering time
  621. LD=Occluded primitives
  622. LD=Projected shadows
  623. LD=Visible static mesh elements
  624. LD=Visible dynamic primitives
  625. LD=Texture Pool Size
  626. LD=Physical Memory Used
  627. LD=Virtual Memory Used
  628. LD=Audio Memory Used
  629. LD=Texture Memory Used
  630. LD=360 Texture Memory Used
  631. LD=Animation Memory
  632. LD=Vertex Lighting Memory
  633. LD=StaticMesh Vertex Memory
  634. LD=StaticMesh Index Memory
  635. LD=SkeletalMesh Vertex Memory
  636. LD=SkeletalMesh Index Memory
  637. LD=Decal Vertex Memory
  638. LD=Decal Index Memory
  639. LD=Decal Interaction Memory
  640. MEMLEAN=Virtual Memory Used
  641. MEMLEAN=Audio Memory Used
  642. MEMLEAN=Animation Memory
  643. MEMLEAN=FaceFX Cur Mem
  644. MEMLEAN=Vertex Lighting Memory
  645. MEMLEAN=StaticMesh Vertex Memory
  646. MEMLEAN=StaticMesh Index Memory
  647. MEMLEAN=SkeletalMesh Vertex Memory
  648. MEMLEAN=SkeletalMesh Index Memory
  649. MEMLEAN=Decal Vertex Memory
  650. MEMLEAN=Decal Index Memory
  651. MEMLEAN=Decal Interaction Memory
  652. MEMLEAN=VertexShader Memory
  653. MEMLEAN=PixelShader Memory
  654. GameThread=Async Loading Time
  655. GameThread=Audio Update Time
  656. GameThread=FrameTime
  657. GameThread=HUD Time
  658. GameThread=Input Time
  659. GameThread=Kismet Time
  660. GameThread=Move Actor Time
  661. GameThread=RHI Game Tick
  662. GameThread=RedrawViewports
  663. GameThread=Script time
  664. GameThread=Tick Time
  665. GameThread=Update Components Time
  666. GameThread=World Tick Time
  667. GameThread=Async Work Wait
  668. GameThread=PerFrameCapture
  669. GameThread=DynamicLightEnvComp Tick
  670.  
  671. [MemorySplitClassesToTrack]
  672. Class=AnimSequence
  673. Class=AudioComponent
  674. Class=AudioDevice
  675. Class=BrushComponent
  676. Class=CylinderComponent
  677. Class=DecalComponent
  678. Class=DecalManager
  679. Class=DecalMaterial
  680. Class=Font
  681. Class=Level
  682. Class=Material
  683. Class=MaterialInstanceConstant
  684. Class=MaterialInstanceRandomConstant
  685. Class=MaterialInstanceTimeVarying
  686. Class=Model
  687. Class=ModelComponent
  688. Class=NavigationMeshBase
  689. Class=ParticleModule
  690. Class=ParticleSystemComponent
  691. Class=PathNode
  692. Class=ProcBuilding_SimpleLODActor
  693. Class=RB_BodyInstance
  694. Class=RB_BodySetup
  695. Class=ReachSpec
  696. Class=Sequence
  697. Class=SkeletalMesh
  698. Class=SkeletalMeshComponent
  699. Class=StaticMesh
  700. Class=StaticMeshActor
  701. Class=StaticMeshCollectionActor
  702. Class=StaticMeshComponent
  703. Class=Texture2D
  704. Class=UIRoot
  705.  
  706. [MemLeakCheckExtraExecsToRun]
  707. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  708. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  709. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  710. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  711. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  712. Cmd=lightenv list volumes
  713. Cmd=lightenv list transition
  714. Cmd=ListThreads
  715.  
  716. [ConfigCoalesceFilter]
  717. FilterOut=XEngine.ini
  718. FilterOut=XEditor.ini
  719. FilterOut=XInput.ini
  720. FilterOut=XLightmass.ini
  721. FilterOut=XGame.ini
  722. FilterOut=XGameDedicatedServer.ini
  723. FilterOut=XUI.ini
  724. FilterOut=XCompat.ini
  725. FilterOut=XEngineG4WLive.ini
  726. FilterOut=XEngineG4WLiveDedicatedServer.ini
  727. FilterOut=XEngineNoLive.ini
  728. FilterOut=XEngineNoLiveDedicatedServer.ini
  729. FilterOut=XEditorKeyBindings.ini
  730. FilterOut=XEditorUserSettings.ini
  731. FilterOut=XUserOptions.ini
  732. FilterOut=Descriptions.int
  733. FilterOut=Editor.int
  734. FilterOut=EditorTips.int
  735. FilterOut=UnrealEd.int
  736. FilterOut=WinDrv.int
  737. FilterOut=XWindow.int
  738. FilterOut=XRunGameTestEngine.ini
  739. FilterOut=XEditor.int
  740. FilterOut=ClassHelp.int
  741. FilterOut=XBeast.ini
  742. FilterOut=XHttp.int
  743. FilterOut=XGame.int
  744.  
  745. [TaskPerfTracking]
  746. bUseTaskPerfTracking=FALSE
  747. RemoteConnectionIP=10.1.10.83
  748. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial
  749.  
  750. Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  751. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated
  752.  
  753. Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  754.  
  755. [TaskPerfMemDatabase]
  756. bUseTaskPerfMemDatabase=FALSE
  757. RemoteConnectionIP=10.1.10.83
  758. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection
  759.  
  760. Timeout=2
  761. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated
  762.  
  763. Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  764.  
  765. [MemoryPools]
  766. FLightPrimitiveInteractionInitialBlockSize=512
  767. FModShadowPrimitiveInteractionInitialBlockSize=512
  768.  
  769. [SystemSettings]
  770. bUseMaxQualityMode=False
  771. StaticDecals=True
  772. DynamicDecals=True
  773. UnbatchedDecals=True
  774. DecalCullDistanceScale=1.000000
  775. DynamicShadows=True
  776. DirectionalLightmaps=True
  777. MotionBlur=False
  778. MotionBlurPause=True
  779. DepthOfField=false
  780. DiffusionDepthOfField=true
  781. SM5DiffusionNearBlurScale=0.600000
  782. SM5DiffusionFarBlurScale=0.350000
  783. BokehDepthOfField=False
  784. AmbientOcclusion=false
  785. Bloom=false
  786. UseHighQualityBloom=True
  787. Distortion=True
  788. FilteredDistortion=True
  789. DropParticleDistortion=False
  790. bAllowDownsampledTranslucency=True
  791. OnlyStreamInTextures=False
  792. LensFlares=True
  793. OneFrameThreadLag=True
  794. UseVsync=true
  795. VsyncTo60WhenUnder30=True
  796. UpscaleScreenPercentage=True
  797. DisplayMode=1
  798. AllowD3D10=False
  799. AllowD3D11=True
  800. AllowRadialBlur=True
  801. EnableSoftwareOcclusion=False
  802. EnableGPUOcclusionQueries=True
  803. EnableDepthPrePass=False
  804. EnableScreenSpaceAmbientShadows=True
  805. EnableSPUScreenSpaceAmbientShadows=True
  806. UseHighQualityLightShaftRendering=True
  807. EnableHDAO=False
  808. HDAOHighQuality=True
  809. DisableAOFiltering=False
  810. EnableSM5ShadowSystem=True
  811. EnableSM5ShadowBlur=True
  812. SM5ShadowSunWidth=0.100000
  813. SM5ShadowSunWidthWorstCase=50.000000
  814. NewShadowPenumbra=8.000000
  815. NewShadowSplitPenumbraScale=0.500000
  816. NewShadowFilterWidth=2.000000
  817. ShadowCascadeScale=1.000000
  818. NewCSMSoftTransitionDistance=600.000000
  819. NewNonCSMSoftTransitionDistance=60.000000
  820. EnableLightShafts=True
  821. EnableFXAA=false
  822. EnableSM5FXAA=False
  823. UseLowPrecisionColorBuffer=False
  824. UseHalfResAmbientShadows=False
  825. UseComputeShaderAmbientShadows=True
  826. DynamicShadowsLevel=5
  827. TextureDetailLevel=4
  828. AmbientOcclusionLevel=4
  829. LODDistanceBiasLevel=4
  830. GraphicsQualityLevel=5
  831. MassiveLODDistanceBias=0.100000
  832. StaticMeshLODDistanceBias=0.100000
  833. SkeletalMeshLODDistanceBias=0.100000
  834. ParticleSystemLODDistanceBias=0.100000
  835. CullDistanceBias=0.100000
  836. PostProcessingLevel=0
  837. OverallTextureStreamingBias=1.500000
  838. ParticleCountHardLimitScaleFactor=10.000000
  839. MaxDistanceToApplyOcclusionRotationalScaling=5000.000000
  840. TextureFilteringLevel=3
  841. bInitializeShadersOnDemand=False
  842. MaxPrecachePrimitivesPerFrame=300
  843. SkeletalMeshLODBias=0
  844. ParticleLODBias=0
  845. DetailMode=2
  846. ShadowFilterQualityBias=3
  847. MaxAnisotropy=16
  848. MaxMultisamples=1
  849. MinShadowResolution=64
  850. MinPreShadowResolution=8
  851. MaxShadowResolution=2048
  852. MaxPerObjectShadowResolution=2048
  853. CullCastersSmallerThanTexels=0
  854. ShadowFadeResolution=128
  855. PreShadowFadeResolution=16
  856. ShadowFadeExponent=0.700000
  857. DistortionFadeResolution=1.000000
  858. DistortionMinResolution=0.000000
  859. LightFadeResolution=0
  860. LightMinResolution=0
  861. LightFadeExponent=1.000000
  862. ResX=1280
  863. ResY=1024
  864. ScreenPercentage=100.000000
  865. SceneCaptureStreamingMultiplier=1.000000
  866. ShadowTexelsPerPixel=1.273240
  867. PreShadowResolutionFactor=.5
  868. bEnableVSMShadows=False
  869. bAllowHardwareShadowFiltering=False
  870. bAllowBetterModulatedShadows=False
  871. bAllowWholeSceneDominantShadows=True
  872. ShadowDepthBias=0.012000
  873. ShadowDepthBiasWorstCase=0.003000
  874. CSMSplitSoftTransitionDistanceScale=4.000000
  875. CSMSplitDepthBiasScale=0.500000
  876. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  877. UnbuiltNumWholeSceneDynamicShadowCascades=3
  878. bForceCPUAccessToGPUSkinVerts=false
  879. bDisableSkeletalInstanceWeights=false
  880. ApexClothingAvgSimFrequencyWindow=60
  881. ApexLODResourceBudget=1000000020040877300000.000000
  882. ApexDestructionMaxChunkIslandCount=2147483647
  883. ApexDestructionMaxShapeCount=2147483647
  884. ApexDestructionMaxChunkSeparationLOD=1.000000
  885. bEnableParallelAPEXClothingFetch=False
  886. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  887.  
  888. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  889. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  890.  
  891. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  892. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  893.  
  894. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  895. TEXTUREGROUP_WorldSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  896.  
  897. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  898. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  899.  
  900. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  901. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  902.  
  903. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  904. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  905.  
  906. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  907. TEXTUREGROUP_CharacterSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  908.  
  909. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  910. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  911.  
  912. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  913. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  914.  
  915. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  916. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  917.  
  918. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  919. TEXTUREGROUP_WeaponSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  920.  
  921. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  922. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  923.  
  924. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  925. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  926.  
  927. 5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
  928. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  929.  
  930. 5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
  931. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  932.  
  933. 5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  934. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  935.  
  936. 5,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  937. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  938.  
  939. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
  940. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  941.  
  942. 5,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_Sharpen1)
  943. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  944.  
  945. 5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  946. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  947.  
  948. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  949. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=-
  950.  
  951. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  952. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=-
  953.  
  954. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
  955. TEXTUREGROUP_Gobo=(MinLODSize=64,MaxLODSize=4096,LODBias=-
  956.  
  957. 5,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  958. TEXTUREGROUP_SceneCapture=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  959.  
  960. 1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  961. TEXTUREGROUP_WorldGround=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  962.  
  963. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  964. TEXTUREGROUP_WorldGroundNormal=(MinLODSize=1,MaxLODSize=4096,LODBias=-
  965.  
  966. 5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  967. TEXTUREGROUP_ColorLookupTable=
  968.  
  969. (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  970.  
  971. [SystemSettingsEditor]
  972.  
  973. [SystemSettingsSplitScreen2]
  974. bAllowWholeSceneDominantShadows=False
  975.  
  976. [Engine.OnlineSubsystem]
  977. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  978. AsyncMinCompletionTime=0.0
  979.  
  980. [Engine.OnlineRecentPlayersList]
  981. MaxRecentPlayers=100
  982. MaxRecentParties=5
  983.  
  984. [VoIP]
  985. VolumeThreshold=0.1
  986. bHasVoiceEnabled=true
  987. MaxCompressedSampleSize=720
  988.  
  989. [FullScreenMovie]
  990. bForceNoMovies=FALSE
  991. StartupMovies=2KLogoSweep720p2997
  992. StartupMovies=IrrationalLogoTest
  993. StartupMovies=UE3AnimatedLogo_ProRes
  994. SkippableMovies=2KLogoSweep720p2997
  995. SkippableMovies=IrrationalLogoTest
  996. SkippableMovies=UE3AnimatedLogo_ProRes
  997. SkippableAfterFiveSecondsMovies=BioshockInfinite_Credits
  998. MoviesThatDisableBackgroundAudio=2KLogoSweep720p2997
  999. MoviesThatDisableBackgroundAudio=IrrationalLogoTest
  1000. MoviesThatDisableBackgroundAudio=BSI_AnimatedLogo_720p2997
  1001. MoviesThatDisableBackgroundAudio=BSI_AttractMovie
  1002. MoviesThatDisableBackgroundAudio=BioshockInfinite_Credits
  1003. StartupMovies=AMDLogo720p
  1004. StartupMovies=LoopingMovieUntilStartupFinishes
  1005. SkippableMovies=AMDLogo720p
  1006. MoviesThatDisableBackgroundAudio=AMDLogo720p
  1007.  
  1008. [IPDrv.WebConnection]
  1009. MaxValueLength=512
  1010. MaxLineLength=4096
  1011.  
  1012. [IPDrv.WebServer]
  1013. ApplicationPaths[0]=/ServerAdmin
  1014. ApplicationPaths[1]=/images
  1015. ListenPort=80
  1016. MaxConnections=18
  1017. ExpirationSeconds=86400
  1018. bEnabled=false
  1019.  
  1020. [IPDrv.WebResponse]
  1021. IncludePath=/Web
  1022. CharSet=iso-8859-1
  1023.  
  1024. [TextureTracking]
  1025. #TextureName=T_GD_Traffic_Crosswalk_01
  1026.  
  1027. [AnimNotify]
  1028. Trail_MaxSampleRate=200.0
  1029.  
  1030. [Engine.UIDataStore_OnlinePlayerData]
  1031. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1032.  
  1033. [MobileSupport]
  1034. bShouldCachePVRTCTextures=False
  1035. bShouldFlattenMaterials=False
  1036. FlattenedTextureResolutionBias=1
  1037.  
  1038. [Engine.GameViewportClient]
  1039. bDebugNoGFxUI=FALSE
  1040.  
  1041. [Configuration]
  1042.  
  1043. [BugSubmission]
  1044. ProxyURL=http://test.iga.local/general/TestTrackProxy/TestTrackProxy.php
  1045. ServerSoapClientUrl=http://64.167.75.22/ttsoapcgi.wsdl
  1046. FogBugzURL=http://2kgbosfbz1/fogbugz/default.asp?command=new&pg=pgEditBug
  1047. FogBugzBranchName=MAIN
  1048. FogBugzProjectNumber=146
  1049. FogBugzAreaNumber=460
  1050. FogBugzAssigneeNumber=1106
  1051.  
  1052. [Engine.AdditionalPersistentPackages]
  1053. Package=GlobalXItemDatabase
  1054.  
  1055. [XEditor.XEEditorEngine]
  1056. bUseCompressionForPackageSaving=false
  1057. bForceUnCompressedPackageSaving=false
  1058. bEscapeClosesPIE=true
  1059. bAutoBuildGameplayOnLaunchPIE=true
  1060. bPlayOnConsoleUsesSLC=false
  1061. TechToMainAnimSeqRemaps=
  1062.  
  1063. (SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
  1064.  
  1065. imSequence="SS01HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericH
  1066.  
  1067. uman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1068. TechToMainAnimSeqRemaps=
  1069.  
  1070. (SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
  1071.  
  1072. imSequence="SS01HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericH
  1073.  
  1074. uman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1075. TechToMainAnimSeqRemaps=
  1076.  
  1077. (SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
  1078.  
  1079. imSequence="SS01HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericH
  1080.  
  1081. uman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1082. TechToMainAnimSeqRemaps=
  1083.  
  1084. (SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
  1085.  
  1086. imSequence="SS01HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericH
  1087.  
  1088. uman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1089. TechToMainAnimSeqRemaps=
  1090.  
  1091. (SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
  1092.  
  1093. imSequence="MG_HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.Generi
  1094.  
  1095. cHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1096. TechToMainAnimSeqRemaps=
  1097.  
  1098. (SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
  1099.  
  1100. imSequence="MG_HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.Generi
  1101.  
  1102. cHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1103. TechToMainAnimSeqRemaps=
  1104.  
  1105. (SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
  1106.  
  1107. imSequence="MG_HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.Generi
  1108.  
  1109. cHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1110. TechToMainAnimSeqRemaps=
  1111.  
  1112. (SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
  1113.  
  1114. imSequence="MG_HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.Generi
  1115.  
  1116. cHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1117.  
  1118. [Engine.AudioDevice]
  1119.  
  1120. [AKAudio.XAKAudioDevice]
  1121. LowerEngineDefaultPoolMB=4
  1122. DefaultPoolMB=10
  1123. DefaultPoolMBNONSeekFree=20
  1124. PrepareEventPoolKB=46080
  1125. PrepareEventPoolKBNONSeekFree=81920
  1126. LowLevelIOKB=2048
  1127. PauseGameStartedEventName=GlobalAudioEventIDs.PauseGameStarted
  1128. PauseGameFinishedEventName=GlobalAudioEventIDs.PauseGameFinished
  1129. LostFocusEventName=GlobalAudioEventIDs.GameLostFocus
  1130. GainedFocusEventName=GlobalAudioEventIDs.GameGainedFocus
  1131. GlobalMeterEnvironmentName=Wwise_Meter_Liz_Booker_Dialog_Env
  1132. AudioMixWartapeEventName=GlobalAudioEventIDs.WarTapeOn
  1133. AudioMixNormalEventName=GlobalAudioEventIDs.WarTapeOff
  1134. LoadingScreenStartedEventName=GlobalAudioEventIDs.LoadingScreenStartedID
  1135. LoadingScreenStoppedEventName=GlobalAudioEventIDs.LoadingScreenStoppedID
  1136. MasterVolumeRTPC=Master_Volume
  1137. VOIPVolumeRTPC=VOIP_Volume
  1138. MusicVolumeRTPC=Music_Volume
  1139. SFXVolumeRTPC=SFX_Volume
  1140. VOVolumeRTPC=VO_Volume
  1141. MultiListenerScheme=1
  1142. AudioPauseBufferingEnabled=True
  1143. PacksLocation=Content\Audio\Packed\%s\Packs\
  1144. SoundBanksLocation=Content\Audio\Packed\%s\Banks\
  1145. UnpackedSoundbanksLocation=Content\Audio\Generated\%s\
  1146. SLCPacksLocation=Content\SLC\Audio\Packed\%s\Packs\
  1147. SLCSoundBanksLocation=SLC\%s\Audio\
  1148. SLCUnpackedSoundbanksLocation=Content\SLC\Audio\Generated\%s\
  1149.  
  1150. [Windows.StandardUser]
  1151. MyDocumentsSubDirName=BioShock Infinite
  1152.  
  1153. [XCore.XUIEffects]
  1154. DefaultUIEffectsArchetypePath=DefaultUIEffects_AlwaysLoaded.DefaultUIEffects
  1155.  
  1156. [XJob.XJobRuntimeSpurs]
  1157. RenderThreadJobQueuePriority=7
  1158. ImmediateJobQueuePriority=3
  1159. DispatchJobQueuePriority=5
  1160. NextFrameJobQueuePriority=13
  1161.  
  1162. [XJob.XJobRuntimeCPU]
  1163. NumJobExecutionThreads=0
  1164. ScratchMemorySizeInBytes=0
  1165.  
  1166. [TaskCookTimeMetrics]
  1167. bStoreCookTimeMetrics=TRUE
  1168. bLogAllExecMsgs=FALSE
  1169. MaxTimeForDataUploadInSeconds=2.0
  1170. RemoteConnectionIP=10.24.48.53
  1171. RemoteConnectionIPAUS=10.25.48.211
  1172. RemoteConnectionIPBOS=10.24.48.53
  1173. ConnectionString=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Trusted_Connection=Yes
  1174. RemoteConnectionStringOverride=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Integrated
  1175.  
  1176. Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  1177.  
  1178. [Engine.SkeletalMeshComponent]
  1179. FaceFXDistanceUpdateFactor=0.15
  1180. FaceFXChumpMinDistanceFactor=0.06
  1181.  
  1182. [XCore.XLevelStateManager]
  1183. bEnabled=true
  1184. UpdateAsyncSaveTime=0.001
  1185. MaxInflightCompressions=16
  1186.  
  1187. [ResourceAnalysis]
  1188. CPUBudgetMB=140
  1189. GPUBudgetMB=140
  1190. TexturePoolBudgetMB=55
  1191. PropertiesToIgnore=Engine.MaterialInterface.FlattenedTexture
  1192.  
  1193. [XCore.MapDefinitionList]
  1194. MapDefinitionListObjectPath=Arc_XMapDefinitions.MapDefinitionList
  1195.  
  1196. [ResourceAnalysisObjectCategory]
  1197. Engine.AnimNode=RC_Animation
  1198. Engine.AnimNotify=RC_Animation
  1199. Engine.DamageType=RC_Gameplay
  1200. Engine.Font=RC_UI
  1201. Engine.InterpCurveEdSetup=RC_Gameplay
  1202. Engine.InterpGroup=RC_Kismet
  1203. Engine.InterpGroupInst=RC_Kismet
  1204. Engine.InterpTrack=RC_Kismet
  1205. Engine.InterpTrackInst=RC_Kismet
  1206. Engine.KynapseObject=RC_AI
  1207. Engine.LensFlare=RC_FX
  1208. Engine.LevelDataContainer=RC_Gameplay
  1209. Engine.LevelStreaming=RC_Kismet
  1210. Engine.LightFunction=RC_Lighting
  1211. Engine.ParticleEmitter=RC_FX
  1212. Engine.ParticleLODLevel=RC_FX
  1213. Engine.ParticleModule=RC_FX
  1214. Engine.ParticleSystem=RC_FX
  1215. Engine.PhysicalMaterial=RC_Materials
  1216. Engine.PhysicsAsset=RC_SkeletalMesh
  1217. Engine.PhysicsAssetInstance=RC_PhysX
  1218. Engine.Polys=RC_Actors
  1219. Engine.PostProcessEffect=RC_FX
  1220. Engine.Prefab=RC_Archetypes
  1221. Engine.RB_BodyInstance=RC_PhysX
  1222. Engine.RB_ConstraintInstance=RC_PhysX
  1223. Engine.RB_ConstraintSetup=RC_SkeletalMesh
  1224. Engine.SequenceObject=RC_Kismet
  1225. Engine.ShaderCache=RC_Materials
  1226. Engine.ShadowMap2D=RC_Lighting
  1227. Engine.SkelControlBase=RC_Animation
  1228. Engine.SkeletalMeshSocket=RC_SkeletalMesh
  1229. Engine.SmartTerrain=RC_AI
  1230. Engine.World=RC_Gameplay
  1231. Engine.XActorAttachmentSet=RC_SkeletalMesh
  1232. Engine.XEffect=RC_FX
  1233. Engine.XLevelStreamingGroup=RC_Kismet
  1234. GfxUI.GFxMoviePlayer=RC_UI
  1235. GFxUI.GFxObject=RC_UI
  1236. GfxUI.SwfMovie=RC_UI
  1237. XCore.XActionGraph=RC_Animation
  1238. XCore.XActionGraphInstanceData=RC_Gameplay
  1239. XCore.XActionGraphNode=RC_Animation
  1240. XCore.XActionModel=RC_Animation
  1241. XCore.XAdaptiveTrainingMessage=RC_Gameplay
  1242. XCore.XAIAccuracyModel=RC_AI
  1243. XCore.XAIAppearanceOverride=RC_AI
  1244. XCore.XAIBehaviorBase=RC_AI
  1245. XCore.XAIBehaviorNode=RC_AI
  1246. XCore.XAIBehaviorTree=RC_AI
  1247. XCore.XAIBehaviorTreeInstanceData=RC_AI
  1248. XCore.XAIChangeFocusParameters=RC_AI
  1249. XCore.XAIGammaDespawningParameters=RC_AI
  1250. XCore.XAIGammaEventDetector=RC_AI
  1251. XCore.XAIInterestMetadata=RC_AI
  1252. XCore.XAITargetSelector=RC_AI
  1253. XCore.XAimAssistParameters=RC_Gameplay
  1254. XCore.XAimAssistTargetInfo=RC_Gameplay
  1255. XCore.XAIMovementModel=RC_AI
  1256. XCore.XAIOccupancyMap=RC_AI
  1257. XCore.XAIOpportunity=RC_AI
  1258. XCore.XAIPerceptionModel=RC_AI
  1259. XCore.XAIPerceptionSensor=RC_AI
  1260. XCore.XAIPerceptionSensorSoundType=RC_AI
  1261. XCore.XAIPerceptionState=RC_AI
  1262. XCore.XAISmartActionTag=RC_AI
  1263. XCore.XAITargetLocationPredictionModel=RC_AI
  1264. XCore.XAKAudioID=RC_Gameplay
  1265. XCore.XAnimationParamFilterBase=RC_Animation
  1266. XCore.XAnimationSelection=RC_Animation
  1267. XCore.XAnimationTrackerBase=RC_Animation
  1268. XCore.XBaseHardcoreRule=RC_Gameplay
  1269. XCore.XBinkMovieSubtitleSet=RC_UI
  1270. XCore.XCameraMode=RC_Gameplay
  1271. XCore.XCheckpointDisplayInfo=RC_Gameplay
  1272. XCore.XClikFloatingCombatNumber=RC_UI
  1273. XCore.XClikFloatingCombatText=RC_UI
  1274. XCore.XClikWidget=RC_UI
  1275. XCore.XDifficultyRuleSet=RC_Gameplay
  1276. XCore.XEAIBehaviorTreeDefinition=RC_AI
  1277. XCore.XFactionTable=RC_AI
  1278. XCore.XForceFeedbackWaveform=RC_Gameplay
  1279. XCore.XGameplayConfigurationData=RC_Gameplay
  1280. XCore.XGameplayProc=RC_Gameplay
  1281. XCore.XGearComponent=RC_Gameplay
  1282. XCore.XGearVisualsRuleSet=RC_Gameplay
  1283. XCore.XGlobalAudioSettings=RC_Gameplay
  1284. XCore.XHardcoreModeRuleset=RC_Gameplay
  1285. XCore.XInputAliasConditionalResult=RC_Gameplay
  1286. XCore.XInputAliases=RC_Gameplay
  1287. XCore.XInputContext=RC_Gameplay
  1288. XCore.XInputDeviceMetadata=RC_Gameplay
  1289. XCore.XIntensityRuleSet=RC_Gameplay
  1290. XCore.XItem=RC_Gameplay
  1291. XCore.XItemDatabase=RC_Gameplay
  1292. XCore.XJumpSelector=RC_Gameplay
  1293. XCore.XKynapsePathData=RC_AI
  1294. XCore.XKynapseWorldServiceMapBuilder=RC_AI
  1295. XCore.XLootDropDefinition=RC_Gameplay
  1296. XCore.XMorphemeAction=RC_Animation
  1297. XCore.XMorphemeNetworkSet=RC_Animation
  1298. XCore.XOptionsTabBase=RC_UI
  1299. XCore.XPatternAtom=RC_Gameplay
  1300. XCore.XPatternContainer=RC_Gameplay
  1301. XCore.XPatternInstanceData=RC_Gameplay
  1302. XCore.XPatternMatcher=RC_Gameplay
  1303. XCore.XPawnEmotionState=RC_AI
  1304. XCore.XPawnMovementAdjustment=RC_AI
  1305. XCore.XPlayerHitEffectSelection=RC_Gameplay
  1306. XCore.XPlayerInput=RC_Gameplay
  1307. XCore.XProximityManager=RC_Gameplay
  1308. XCore.XQuest=RC_Gameplay
  1309. XCore.XQuestCompletionComponent=RC_Gameplay
  1310. XCore.XScreenFlow=RC_UI
  1311. XCore.XScreenFlowNode=RC_UI
  1312. XCore.XSmartTerrainTag=RC_Gameplay
  1313. XCore.XSpeechGroupTag=RC_Gameplay
  1314. XCore.XSpeechState=RC_Gameplay
  1315. XCore.XSpeechVoiceType=RC_Gameplay
  1316. XCore.XSpeechVoiceTypeCollection=RC_Gameplay
  1317. XCore.XSubtitleSet=RC_UI
  1318. XCore.XSubtitledSpeaker=RC_UI
  1319. XCore.XTrackerTargetController=RC_Animation
  1320. XCore.XUIEffects=RC_UI
  1321. Engine.Actor=RC_Actors
  1322. Core.Component=RC_Actors
  1323.  
  1324. [ResourceAnalysisIgnoreClasses]
  1325. Engine.StaticMeshActor=
  1326. Engine.AnimSequence=
  1327.  
  1328. [XCore.SkylineParams]
  1329. NumSplineSegmentsPerShadowGroup=2
  1330.  
  1331. [XPrimeDirectory]
  1332. BaseFilenameSuffix=Prm
  1333.  
  1334. [XCore.XPCBenchmarkCoordinator]
  1335. SecondsBetweenCollectingStats=0.5
  1336. BenchmarkOutputPath=..\..\Benchmarks
  1337.  
  1338. [XCore.XOnlineGameSearch]
  1339. TierSearchStepWidth=1
  1340. MaxTierSearchRange=3
  1341.  
  1342. [XOnlineSubsystemPSN.XOnlineSubsystemPSN]
  1343. MaxQoSWaitTime=5.0f
  1344.  
  1345. [XCore.XSubtitleManager]
  1346. MaxQueuedSubtitles=12
  1347. DefaultSubtitleTime=5.0
  1348. DefaultAudioLogTime=10.0
  1349. MaxDistance=3000.0
  1350. MaxCachedAKAudioDurations=40
  1351. FadeOutTime=1.0
  1352. AudioLogColor=(R=128,G=128,B=255,A=255)
  1353. AudioLogPriority=4
  1354. DistancePriorityThreshold=1
  1355. ExpirationPriorityThreshold=0
  1356. RequireFullLengthDisplayThreshhold=0;
  1357. ProximityPreemptionTuningPercent=0.80
  1358. MinimumSubtitleDisplayTime=0.7
  1359.  
  1360. [XCore.XDebugRenderModuleGPU]
  1361. SolidObjectBudgetMS=16.0
  1362. LightingBudgetMS=6.0
  1363. DecalsBudgetMS=0.5
  1364. TranslucentBudgetMS=3.0
  1365. OcclusionBudgetMS=0.2
  1366. FogBudgetMS=1.0
  1367. DistortionBudgetMS=1.1
  1368. RadialBlurBudgetMS=0.0
  1369. LightShaftsBudgetMS=1.0
  1370. PostProcessBudgetMS=4.5
  1371. PrimitiveBudget=50000
  1372. RenderedPrimitiveBudget=300
  1373. TriangleBudget=500000
  1374. LightCountBudget=1000
  1375. NumActiveParticleSystemsBudget=1000
  1376.  
  1377. [XCore.XPatternMatcher]
  1378. MaxInstancesBeforeShowingDevWarning=60
  1379.  
  1380. [Stereoscopic3D]
  1381. bShowStereoscopic3DInGraphicsOptionsMenu=false
  1382.  
  1383. [AltTabAllowed]
  1384. bAllowAltTabToSwitchBetweenWindowedAndFullscreen=FALSE
  1385.  
  1386. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  1387. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  1388.  
  1389. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1390. bUseVAC=true
  1391. GameDir=unrealtest
  1392. GameVersion=1.0.0.0
  1393. Region=255
  1394. CurrentNotificationPosition=2
  1395. ResetStats=0
  1396. SteamGameName=unreleasedtitle
  1397. QueryPort=27015
  1398.  
  1399. [OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
  1400. MaxLobbySearchResults=10
  1401.  
  1402. [IniVersion]
  1403. 0=1364222972.000000
  1404. 1=1364222974.000000
  1405. 2=1364222974.000000
  1406.  
  1407. [AppCompat]
  1408. MeasuredCPUScore=277.135437
  1409. CompatLevelComposite=2
  1410. CompatLevelCPU=2
  1411. CompatLevelGPU=4
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement