emilixs

Claw's (super rare)

Apr 15th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://1117396305"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73. local NEWPART = IT("Part")
  74. NEWPART.formFactor = FORMFACTOR
  75. NEWPART.Reflectance = REFLECTANCE
  76. NEWPART.Transparency = TRANSPARENCY
  77. NEWPART.CanCollide = false
  78. NEWPART.Locked = true
  79. NEWPART.Anchored = true
  80. if ANCHOR == false then
  81. NEWPART.Anchored = false
  82. end
  83. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84. NEWPART.Name = NAME
  85. NEWPART.Size = SIZE
  86. NEWPART.Position = Torso.Position
  87. NEWPART.Material = MATERIAL
  88. NEWPART:BreakJoints()
  89. NEWPART.Parent = PARENT
  90. return NEWPART
  91. end
  92.  
  93. --//=================================\\
  94. --|| CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. Player_Size = 1 --Size of the player.
  98. Animation_Speed = 3
  99. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  100.  
  101. local Speed = 16
  102. local Effects2 = {}
  103.  
  104. --//=================================\\
  105. --|| END OF CUSTOMIZATION
  106. --\\=================================//
  107.  
  108. local function weldBetween(a, b)
  109. local weldd = Instance.new("ManualWeld")
  110. weldd.Part0 = a
  111. weldd.Part1 = b
  112. weldd.C0 = CFrame.new()
  113. weldd.C1 = b.CFrame:inverse() * a.CFrame
  114. weldd.Parent = a
  115. return weldd
  116. end
  117.  
  118. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  119. local acs = Instance.new("Part")
  120. acs.CanCollide = false
  121. acs.Anchored = false
  122. acs.Size = Vector3.new(0,0,0)
  123. acs.CFrame = attachmentpart.CFrame
  124. acs.Parent = Character
  125. acs.BrickColor = color
  126. local meshs = Instance.new("SpecialMesh")
  127. meshs.MeshId = mesh
  128. meshs.TextureId = texture
  129. meshs.Parent = acs
  130. meshs.Scale = scale
  131. meshs.Offset = offset
  132. weldBetween(attachmentpart,acs)
  133. end
  134.  
  135. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  136. if TYPE == "Gem" then
  137. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  138. acs.Anchored = false
  139. acs.CanCollide = false
  140. acs.CFrame = PART.CFrame
  141. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  142. weldBetween(PART,acs)
  143. elseif TYPE == "Skull" then
  144. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  145. acs.Anchored = false
  146. acs.CanCollide = false
  147. acs.CFrame = PART.CFrame
  148. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  149. weldBetween(PART,acs)
  150. elseif TYPE == "Eye" then
  151. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  152. acs.Anchored = false
  153. acs.CanCollide = false
  154. acs.CFrame = PART.CFrame
  155. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  156. weldBetween(PART,acs)
  157. end
  158. end
  159.  
  160. --//=================================\\
  161. --|| USEFUL VALUES
  162. --\\=================================//
  163.  
  164. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  165. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  166. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  167. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  168. local CHANGEDEFENSE = 0
  169. local CHANGEDAMAGE = 0
  170. local CHANGEMOVEMENT = 0
  171. local ANIM = "Idle"
  172. local ATTACK = false
  173. local EQUIPPED = false
  174. local HOLD = false
  175. local COMBO = 1
  176. local Rooted = false
  177. local SINE = 0
  178. local KEYHOLD = false
  179. local CHANGE = 2 / Animation_Speed
  180. local WALKINGANIM = false
  181. local WALK = 0
  182. local VALUE1 = false
  183. local VALUE2 = false
  184. local GRABBED = nil
  185. local TORS = nil
  186. local ROBLOXIDLEANIMATION = IT("Animation")
  187. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  188. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  189. --ROBLOXIDLEANIMATION.Parent = Humanoid
  190. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  191. WEAPONGUI.Name = "Weapon GUI"
  192. local Weapon = IT("Model")
  193. Weapon.Name = "Adds"
  194. local Effects = IT("Folder", Weapon)
  195. Effects.Name = "Effects"
  196. local ANIMATOR = Humanoid.Animator
  197. local ANIMATE = Character.Animate
  198. local WELD = nil
  199. local TRUEFLOOR = nil
  200. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  201. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  202. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  203. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  204. local UNANCHOR = true
  205.  
  206. local SKILLTEXTCOLOR = BRICKC"Dark indigo".Color
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211.  
  212. --//=================================\\
  213. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  214. --\\=================================//
  215.  
  216. ArtificialHB = Instance.new("BindableEvent", script)
  217. ArtificialHB.Name = "ArtificialHB"
  218.  
  219. script:WaitForChild("ArtificialHB")
  220.  
  221. frame = Frame_Speed
  222. tf = 0
  223. allowframeloss = false
  224. tossremainder = false
  225. lastframe = tick()
  226. script.ArtificialHB:Fire()
  227.  
  228. game:GetService("RunService").Heartbeat:connect(function(s, p)
  229. tf = tf + s
  230. if tf >= frame then
  231. if allowframeloss then
  232. script.ArtificialHB:Fire()
  233. lastframe = tick()
  234. else
  235. for i = 1, math.floor(tf / frame) do
  236. script.ArtificialHB:Fire()
  237. end
  238. lastframe = tick()
  239. end
  240. if tossremainder then
  241. tf = 0
  242. else
  243. tf = tf - frame * math.floor(tf / frame)
  244. end
  245. end
  246. end)
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252.  
  253.  
  254.  
  255. --//=================================\\
  256. --|| SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  260. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  261. end
  262.  
  263. function PositiveAngle(NUMBER)
  264. if NUMBER >= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function NegativeAngle(NUMBER)
  271. if NUMBER <= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function Swait(NUMBER)
  278. if NUMBER == 0 or NUMBER == nil then
  279. ArtificialHB.Event:wait()
  280. else
  281. for i = 1, NUMBER do
  282. ArtificialHB.Event:wait()
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionFromCFrame(cf)
  288. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289. local trace = m00 + m11 + m22
  290. if trace > 0 then
  291. local s = math.sqrt(1 + trace)
  292. local recip = 0.5 / s
  293. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294. else
  295. local i = 0
  296. if m11 > m00 then
  297. i = 1
  298. end
  299. if m22 > (i == 0 and m00 or m11) then
  300. i = 2
  301. end
  302. if i == 0 then
  303. local s = math.sqrt(m00 - m11 - m22 + 1)
  304. local recip = 0.5 / s
  305. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306. elseif i == 1 then
  307. local s = math.sqrt(m11 - m22 - m00 + 1)
  308. local recip = 0.5 / s
  309. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310. elseif i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313. end
  314. end
  315. end
  316.  
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318. local xs, ys, zs = x + x, y + y, z + z
  319. local wx, wy, wz = w * xs, w * ys, w * zs
  320. local xx = x * xs
  321. local xy = x * ys
  322. local xz = x * zs
  323. local yy = y * ys
  324. local yz = y * zs
  325. local zz = z * zs
  326. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328.  
  329. function QuaternionSlerp(a, b, t)
  330. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  331. local startInterp, finishInterp;
  332. if cosTheta >= 0.0001 then
  333. if (1 - cosTheta) > 0.0001 then
  334. local theta = ACOS(cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((1 - t) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = 1 - t
  340. finishInterp = t
  341. end
  342. else
  343. if (1 + cosTheta) > 0.0001 then
  344. local theta = ACOS(-cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((t - 1) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = t - 1
  350. finishInterp = t
  351. end
  352. end
  353. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  354. end
  355.  
  356. function Clerp(a, b, t)
  357. local qa = {QuaternionFromCFrame(a)}
  358. local qb = {QuaternionFromCFrame(b)}
  359. local ax, ay, az = a.x, a.y, a.z
  360. local bx, by, bz = b.x, b.y, b.z
  361. local _t = 1 - t
  362. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  363. end
  364.  
  365. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  366. local frame = IT("Frame")
  367. frame.BackgroundTransparency = TRANSPARENCY
  368. frame.BorderSizePixel = BORDERSIZEPIXEL
  369. frame.Position = POSITION
  370. frame.Size = SIZE
  371. frame.BackgroundColor3 = COLOR
  372. frame.BorderColor3 = BORDERCOLOR
  373. frame.Name = NAME
  374. frame.Parent = PARENT
  375. return frame
  376. end
  377.  
  378. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  379. local label = IT("TextLabel")
  380. label.BackgroundTransparency = 1
  381. label.Size = UD2(1, 0, 1, 0)
  382. label.Position = UD2(0, 0, 0, 0)
  383. label.TextColor3 = TEXTCOLOR
  384. label.TextStrokeTransparency = STROKETRANSPARENCY
  385. label.TextTransparency = TRANSPARENCY
  386. label.FontSize = TEXTFONTSIZE
  387. label.Font = TEXTFONT
  388. label.BorderSizePixel = BORDERSIZEPIXEL
  389. label.TextScaled = false
  390. label.Text = TEXT
  391. label.Name = NAME
  392. label.Parent = PARENT
  393. return label
  394. end
  395.  
  396. function NoOutlines(PART)
  397. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399.  
  400.  
  401. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  402. local NEWWELD = IT(TYPE)
  403. NEWWELD.Part0 = PART0
  404. NEWWELD.Part1 = PART1
  405. NEWWELD.C0 = C0
  406. NEWWELD.C1 = C1
  407. NEWWELD.Parent = PARENT
  408. return NEWWELD
  409. end
  410.  
  411. function CreateSound(ID, PARENT, VOLUME, PITCH)
  412. local NEWSOUND = nil
  413. coroutine.resume(coroutine.create(function()
  414. NEWSOUND = IT("Sound", PARENT)
  415. NEWSOUND.Volume = VOLUME
  416. NEWSOUND.Pitch = PITCH
  417. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  418. Swait()
  419. NEWSOUND:play()
  420. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  421. end))
  422. return NEWSOUND
  423. end
  424.  
  425. function CFrameFromTopBack(at, top, back)
  426. local right = top:Cross(back)
  427. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  428. end
  429.  
  430. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  431. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  432. local mesh = IT("SpecialMesh",wave)
  433. mesh.MeshType = "FileMesh"
  434. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  435. mesh.Scale = SIZE
  436. mesh.Offset = VT(0,0,0)
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. if DOESROT == true then
  443. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  444. end
  445. wave.Transparency = wave.Transparency + (0.5/WAIT)
  446. if wave.Transparency > 0.99 then
  447. wave:remove()
  448. end
  449. end
  450. end))
  451. end
  452.  
  453. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  454. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  455. local mesh = IT("SpecialMesh",wave)
  456. mesh.MeshType = "Sphere"
  457. mesh.Scale = SIZE
  458. mesh.Offset = VT(0,0,0)
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW
  464. wave.Transparency = wave.Transparency + (1/WAIT)
  465. if wave.Transparency > 0.99 then
  466. wave:remove()
  467. end
  468. end
  469. end))
  470. end
  471.  
  472. function MakeForm(PART,TYPE)
  473. if TYPE == "Cyl" then
  474. local MSH = IT("CylinderMesh",PART)
  475. elseif TYPE == "Ball" then
  476. local MSH = IT("SpecialMesh",PART)
  477. MSH.MeshType = "Sphere"
  478. elseif TYPE == "Wedge" then
  479. local MSH = IT("SpecialMesh",PART)
  480. MSH.MeshType = "Wedge"
  481. end
  482. end
  483.  
  484. function CheckTableForString(Table, String)
  485. for i, v in pairs(Table) do
  486. if string.find(string.lower(String), string.lower(v)) then
  487. return true
  488. end
  489. end
  490. return false
  491. end
  492.  
  493. function CheckIntangible(Hit)
  494. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  495. if Hit and Hit.Parent then
  496. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  497. return true
  498. end
  499. end
  500. return false
  501. end
  502.  
  503. Debris = game:GetService("Debris")
  504.  
  505. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  506. local Direction = CFrame.new(StartPos, Vec).lookVector
  507. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  508. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  509. if RayHit and CheckIntangible(RayHit) then
  510. if DelayIfHit then
  511. wait()
  512. end
  513. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  514. end
  515. return RayHit, RayPos, RayNormal
  516. end
  517.  
  518. function turnto(position)
  519. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  520. end
  521.  
  522. --//=================================\\
  523. --|| SPEECH
  524. --\\=================================//
  525.  
  526. function chatfunc(text,waitt)
  527. local chat = coroutine.wrap(function()
  528. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  529. Character:FindFirstChild("TalkingBillBoard"):destroy()
  530. end
  531. local naeeym2 = Instance.new("BillboardGui",Character)
  532. naeeym2.Size = UDim2.new(0,100,0,40)
  533. naeeym2.StudsOffset = Vector3.new(0,5,0)
  534. naeeym2.Adornee = Character.Head
  535. naeeym2.Name = "TalkingBillBoard"
  536. naeeym2.AlwaysOnTop = true
  537. local tecks2 = Instance.new("TextLabel",naeeym2)
  538. tecks2.BackgroundTransparency = 1
  539. tecks2.BorderSizePixel = 0
  540. tecks2.Text = ""
  541. tecks2.Font = "SciFi"
  542. tecks2.TextSize = 30
  543. tecks2.TextStrokeTransparency = 1
  544. tecks2.TextColor3 = SKILLTEXTCOLOR
  545. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  546. tecks2.Size = UDim2.new(1,0,0.5,0)
  547. for i = 1,string.len(text),1 do
  548. tecks2.Text = string.sub(text,1,i)
  549. Swait()
  550. end
  551. wait(waitt)
  552. coroutine.resume(coroutine.create(function()
  553. for i = 1, 10 do
  554. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  555. Swait()
  556. end
  557. naeeym2:Destroy()
  558. end))
  559. end)
  560. chat()
  561. end
  562.  
  563. --//=================================\\
  564. --|| WEAPON CREATION
  565. --\\=================================//
  566.  
  567. local COLOR1 = "Institutional white"
  568. local COLOR = "Really black"
  569.  
  570. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false)
  571. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  572. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Gauntlet Part", VT(1.005,0.25,1.005),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.1,1.01),false)
  575. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  576. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Gauntlet Part", VT(1.005,0.15,1.005),false)
  577. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  578.  
  579. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR, "Gauntlet Part", VT(0.28,1.01,0.28),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  581. MakeForm(part,"Cyl")
  582. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Gauntlet Part", VT(0.33,1.005,0.33),false)
  583. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  584. MakeForm(part,"Cyl")
  585. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Gauntlet Part", VT(0.2,1.015,0.2),false)
  586. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  587. MakeForm(part,"Cyl")
  588.  
  589. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false)
  590. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Gauntlet Part", VT(1.005,0.25,1.005),false)
  592. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  593.  
  594. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR, "Gauntlet Part", VT(0.28,1.01,0.28),false)
  595. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  596. MakeForm(part,"Cyl")
  597. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Gauntlet Part", VT(0.33,1.005,0.33),false)
  598. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  599. MakeForm(part,"Cyl")
  600. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Gauntlet Part", VT(0.2,1.015,0.2),false)
  601. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  602. MakeForm(part,"Cyl")
  603.  
  604. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR, "Gauntlet Part", VT(0.4,1.5,1.01),false)
  605. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Gauntlet Part", VT(0.45,1.5,1.005),false)
  607. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  608.  
  609. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR, "Gauntlet Part", VT(0.2,1.5,1.01),false)
  610. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.3, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Gauntlet Part", VT(0.25,1.5,1.005),false)
  612. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.3, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  613.  
  614. local part = CreatePart(3, Weapon, "Marble", 0, 1, "Mid gray", "Gauntlet Part", VT(0,0,0),false)
  615. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.65, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  616.  
  617. local OFFSET = 0.3
  618.  
  619. for i = 1, 3 do
  620. local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false)
  621. local weld = CreateWeldOrSnapOrMotor("Weld", PART, RightArm, PART, CF(-0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, OFFSET, 0))
  622. for i = 1, 12 do
  623. local RingPiece = CreatePart(3, Weapon, "Marble", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false)
  624. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0))
  625. end
  626. OFFSET = OFFSET - 0.3
  627. end
  628.  
  629. local CLAW = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "GrabPart", VT(0.4,0.2,0.4),false)
  630. CLAW.CanCollide = true
  631. local weld = CreateWeldOrSnapOrMotor("Weld", CLAW, RightArm, CLAW, CF(0, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, OFFSET, 0))
  632.  
  633. local GRAB = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "GrabPart", VT(0,0,0))
  634.  
  635. local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR, "Gauntlet Part", VT(0.7,0.4,1.01),false)
  636. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.15, -0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  637. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Gauntlet Part", VT(0.65,0.45,1.005),false)
  638. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.15, -0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Gauntlet Part", VT(0.5,0.5,0.5),false)
  640. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.15, -0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  641. MakeForm(part,"Cyl")
  642. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Gauntlet Part", VT(0.4,0.51,0.4),false)
  643. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.15, -0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  644. MakeForm(part,"Cyl")
  645. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Gauntlet Part", VT(0.45,0.505,0.45),false)
  646. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.15, -0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  647. MakeForm(part,"Cyl")
  648.  
  649. for _, c in pairs(Weapon:GetChildren()) do
  650. if c.ClassName == "Part" then
  651. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  652. end
  653. end
  654.  
  655. Weapon.Parent = Character
  656.  
  657. Humanoid.Died:connect(function()
  658. ATTACK = true
  659. end)
  660.  
  661. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  662. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  663. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  664. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  665. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  666.  
  667. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ward", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0.7, "Text 1")
  668. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0.7, "Text 2")
  669. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Earth shatter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0.7, "Text 3")
  670. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Void mine", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0.7, "Text 4")
  671. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[V] Reaper Crash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0.7, "Text 4")
  672.  
  673. --//=================================\\
  674. --|| DAMAGE FUNCTIONS
  675. --\\=================================//
  676.  
  677. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  678. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  679. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  680. local BODYGYRO = IT("BodyGyro", STATPART)
  681. local BODYPOSITION = IT("BodyPosition", STATPART)
  682. BODYPOSITION.P = 2000
  683. BODYPOSITION.D = 100
  684. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  685. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  686. game:GetService("Debris"):AddItem(STATPART ,5)
  687. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  688. BILLBOARDGUI.Adornee = STATPART
  689. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  690. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  691. BILLBOARDGUI.AlwaysOnTop = false
  692. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  693. TEXTLABEL.BackgroundTransparency = 1
  694. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  695. TEXTLABEL.Text = TEXT
  696. TEXTLABEL.Font = "SciFi"
  697. TEXTLABEL.FontSize="Size42"
  698. TEXTLABEL.TextColor3 = C3(1,1,1)
  699. TEXTLABEL.TextStrokeTransparency = 1
  700. TEXTLABEL.TextScaled = true
  701. TEXTLABEL.TextWrapped = true
  702. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  703. if LABELTYPE == "Normal" then
  704. for i = 1, 30 do
  705. Swait()
  706. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  707. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  708. end
  709. elseif LABELTYPE == "Debuff" then
  710. for i = 1, 30 do
  711. Swait()
  712. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  713. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  714. end
  715. elseif LABELTYPE == "Shock" then
  716. local ORIGIN = STATPART.Position
  717. for i = 1, 30 do
  718. Swait()
  719. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  720. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  721. end
  722. end
  723. THEPART.Parent = nil
  724. end),STATPART, BODYPOSITION, TEXTLABEL)
  725. end
  726.  
  727. --//=================================\\
  728. --|| DAMAGING
  729. --\\=================================//
  730.  
  731. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  732. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  733. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  734. local dmg = math.random(min,max)
  735. if humanoid.Health > 0 then
  736. if beserk == true then
  737. humanoid.Health = 0
  738. else
  739. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  740. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  741. if math.random(1,100) < critrate+1 then
  742. humanoid.Health = humanoid.Health - dmg*critmultiplier
  743. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  744. else
  745. humanoid.Health = humanoid.Health - dmg
  746. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  747. end
  748. local defence = Instance.new("BoolValue",hit.Parent)
  749. defence.Name = ("HitBy"..Player.Name)
  750. game:GetService("Debris"):AddItem(defence, 0.5)
  751. end
  752. end
  753. end
  754. end
  755.  
  756. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  757. local dmg = math.random(min,max)
  758. for i,v in ipairs(workspace:GetChildren()) do
  759. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  760. local body = v:GetChildren()
  761. for part = 1, #body do
  762. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  763. if(body[part].Position - position).Magnitude < radius then
  764. if v.ClassName == "Model" then
  765. if v:FindFirstChild("Humanoid") then
  766. if v.Humanoid.Health ~= 0 then
  767. if CanBeDodgedByJumping == true then
  768. if body[part].Position.Y < position.Y+5 then
  769. if math.random(1,100) < critrate+1 then
  770. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  771. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  772. else
  773. v.Humanoid.Health = v.Humanoid.Health - dmg
  774. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  775. end
  776. local defence = Instance.new("BoolValue",v)
  777. defence.Name = ("HitBy"..Player.Name)
  778. end
  779. else
  780. if beserk == true then
  781. v.Humanoid.Health = 0
  782. end
  783. if math.random(1,100) < critrate+1 then
  784. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  785. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  786. else
  787. v.Humanoid.Health = v.Humanoid.Health - dmg
  788. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  789. end
  790. local defence = Instance.new("BoolValue",v)
  791. defence.Name = ("HitBy"..Player.Name)
  792. end
  793. end
  794. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  795. end
  796. end
  797. end
  798. end
  799. end
  800. end
  801. if v:FindFirstChild("HitBy"..Player.Name) then
  802. v:FindFirstChild("HitBy"..Player.Name):remove()
  803. end
  804. end
  805. end
  806.  
  807. function AoEStun(POS,RANGE,LAST)
  808. for i,v in ipairs(workspace:GetChildren()) do
  809. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  810. local body = v:GetChildren()
  811. for part = 1, #body do
  812. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  813. if(body[part].Position - POS).Magnitude < RANGE then
  814. if v.ClassName == "Model" then
  815. if v:FindFirstChild("Humanoid") then
  816. if v.Humanoid.Health ~= 0 then
  817. Stun(v.Humanoid,LAST)
  818. local defence = Instance.new("BoolValue",v)
  819. defence.Name = ("StunnedBy"..Player.Name)
  820. game:GetService("Debris"):AddItem(defence, 0.1)
  821. end
  822. end
  823. end
  824. end
  825. end
  826. end
  827. end
  828. end
  829. end
  830.  
  831. function Stun(HUMANOID,LAST)
  832. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  833. HUMANOID.PlatformStand = true
  834. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  835. defence.Name = ("StunnedBy"..Player.Name)
  836. game:GetService("Debris"):AddItem(defence, LAST)
  837. if HUMANOID.Parent:FindFirstChild("Head") then
  838. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  839. end
  840. coroutine.resume(coroutine.create(function()
  841. Swait(LAST*100)
  842. HUMANOID.PlatformStand = false
  843. end))
  844. end
  845. end
  846.  
  847. --//=================================\\
  848. --|| ATTACK FUNCTIONS AND STUFF
  849. --\\=================================//
  850.  
  851. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  852. if FLOOR ~= nil then
  853. coroutine.resume(coroutine.create(function()
  854. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  855. PART.CFrame = CF(POSITION)
  856. for i = 1, 45 do
  857. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  858. RingPiece.Material = FLOOR.Material
  859. RingPiece.Color = FLOOR.Color
  860. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  861. coroutine.resume(coroutine.create(function()
  862. Swait(SWAIT)
  863. RingPiece.Anchored = false
  864. end))
  865. end
  866. PART:remove()
  867. end))
  868. end
  869. end
  870.  
  871. function Strike()
  872. ATTACK = true
  873. Rooted = false
  874. for i=0, 0.5, 0.1 / Animation_Speed do
  875. Swait()
  876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.2 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(35), RAD(45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.25 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.25 / Animation_Speed)
  882. end
  883. CreateSound("588693579", RightArm, 3, 1)
  884. for i=0, 0.25, 0.1 / Animation_Speed do
  885. Swait()
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 2 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 2 / Animation_Speed)
  892. end
  893. AoEDamage(RightArm.CFrame*CF(0,-1,0).p,3,25,35,5,false,2,2,false)
  894. for i=0, 0.4, 0.1 / Animation_Speed do
  895. Swait()
  896. MagicSphere(VT(1,1,1),5,RightArm.CFrame*CF(0,-1.5,0),"Lavender",VT(0.04,0.04,0.04))
  897. MagicSphere(VT(0.8,0.8,0.8),5,RightArm.CFrame*CF(0,-1.5,0),"Really black",VT(0.04,0.04,0.04))
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 2 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 2 / Animation_Speed)
  904. end
  905. AoEDamage(RightArm.CFrame*CF(0,-1.5,0).p,6,55,55,15,false,2,2,false)
  906. CreateSound("231917750", RightArm, 3, 1)
  907. MagicSphere(VT(1,1,1),25,RightArm.CFrame*CF(0,-1.5,0),"Lavender",VT(0.4,0.4,0.4))
  908. MagicSphere(VT(0.8,0.8,0.8),25,RightArm.CFrame*CF(0,-1.5,0),"Really black",VT(0.4,0.4,0.4))
  909. for i=0, 1, 0.1 / Animation_Speed do
  910. Swait()
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 2 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 2 / Animation_Speed)
  917. end
  918. ATTACK = false
  919. Rooted = false
  920. end
  921.  
  922. function Ward()
  923. ATTACK = true
  924. Rooted = false
  925. for i=0, 1, 0.1 / Animation_Speed do
  926. Swait()
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.1 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  933. end
  934. CreateSound("588738712", RightArm, 3, 1)
  935. local HIT1 = CLAW.Touched:Connect(function(hit)
  936. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  937. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  938. if TORS ~= nil then
  939. VALUE1 = true
  940. hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  941. CreateSound("233856097", RightArm, 3, 1)
  942. CLAW.CanCollide = false
  943. GRABBED = hit.Parent
  944. weld = CreateWeldOrSnapOrMotor("Weld", GRAB, GRAB, TORS, CF(0, -1.25, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, OFFSET, 0))
  945. end
  946. end
  947. end)
  948. for i=0, 0.8, 0.1 / Animation_Speed do
  949. Swait()
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed)
  956. if VALUE1 == true then
  957. break
  958. end
  959. end
  960. HIT1:disconnect()
  961. ATTACK = false
  962. Rooted = false
  963. end
  964.  
  965. function Warp()
  966. ATTACK = true
  967. Rooted = true
  968. for i=0, 1, 0.1 / Animation_Speed do
  969. Swait()
  970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. end
  977. CreateSound("588734767", RootPart, 3, 2)
  978. for i = 1, 10 do
  979. g = Character:GetChildren()
  980. for i = 1, #g do
  981. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  982. g[i].Transparency = g[i].Transparency + 0.1
  983. Head.face.Transparency = Head.face.Transparency + 0.1
  984. elseif g[i].ClassName == "Accessory" then
  985. g[i].Handle.Transparency = g[i].Handle.Transparency + 0.1
  986. end
  987. end
  988. g = Weapon:GetChildren()
  989. for i = 1, #g do
  990. if g[i].ClassName == "Part" then
  991. g[i].Transparency = g[i].Transparency + 0.1
  992. end
  993. end
  994. Swait()
  995. end
  996. local ORIGINPOS = RootPart.Position
  997. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z),ORIGINPOS)
  998. for i = 1, 10 do
  999. g = Character:GetChildren()
  1000. for i = 1, #g do
  1001. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1002. g[i].Transparency = g[i].Transparency - 0.1
  1003. Head.face.Transparency = Head.face.Transparency - 0.1
  1004. elseif g[i].ClassName == "Accessory" then
  1005. g[i].Handle.Transparency = g[i].Handle.Transparency - 0.1
  1006. end
  1007. end
  1008. g = Weapon:GetChildren()
  1009. for i = 1, #g do
  1010. if g[i].ClassName == "Part" then
  1011. g[i].Transparency = g[i].Transparency - 0.1
  1012. end
  1013. end
  1014. Swait()
  1015. end
  1016. ATTACK = false
  1017. Rooted = false
  1018. end
  1019.  
  1020. function EarthShatter()
  1021. ATTACK = true
  1022. Rooted = true
  1023. local HitFloor = TRUEFLOOR
  1024. CLAW.CanCollide = false
  1025. UNANCHOR = false
  1026. RootPart.Anchored = true
  1027. CreateSound("588697034", RightArm, 3, 2)
  1028. for i=0, 1, 0.1 / Animation_Speed do
  1029. Swait()
  1030. CreateCrown(VT(2,1,2),5,RightArm.CFrame*CF(0,-0.6,0),true,2,"Dark indigo",VT(0,0,0))
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1037. end
  1038. for i=0, 1, 0.1 / Animation_Speed do
  1039. Swait()
  1040. CreateCrown(VT(2,1,2),5,RightArm.CFrame*CF(0,-0.6,0),true,2,"Dark indigo",VT(0,0,0))
  1041. CreateCrown(VT(3,1,3),5,RightArm.CFrame*CF(0,-1,0),true,-2,"Dark indigo",VT(0,0,0))
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1048. end
  1049. for i=0, 1, 0.1 / Animation_Speed do
  1050. Swait()
  1051. CreateCrown(VT(2,1,2),5,RightArm.CFrame*CF(0,-0.6,0),true,2,"Dark indigo",VT(0,0,0))
  1052. CreateCrown(VT(3,1,3),5,RightArm.CFrame*CF(0,-1,0),true,-2,"Dark indigo",VT(0,0,0))
  1053. CreateCrown(VT(4,1,4),5,RightArm.CFrame*CF(0,-1.4,0),true,2,"Dark indigo",VT(0,0,0))
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1060. end
  1061. for i=0, 0.15, 0.1 / Animation_Speed do
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 0.9)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1069. end
  1070. CreateSound("289842971", RightArm, 10, 1)
  1071. CreateDebreeRing(HitFloor,RightArm.Position+VT(0,-1,0),2,VT(3,3,3),35)
  1072. AoEDamage(RightArm.CFrame*CF(0,-1,0).p,15,35,55,5,false,2,2,false)
  1073. for i=0, 1.5, 0.1 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1081. end
  1082. if VALUE1 == false then
  1083. CLAW.CanCollide = true
  1084. end
  1085. UNANCHOR = true
  1086. RootPart.Anchored = false
  1087. ATTACK = false
  1088. Rooted = false
  1089. end
  1090.  
  1091. function VoidMine()
  1092. ATTACK = true
  1093. Rooted = true
  1094. for i=0, 2, 0.1 / Animation_Speed do
  1095. Swait()
  1096. turnto(Mouse.Hit.p)
  1097. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,-5),MRANDOM(-5,5)).p,RightArm.Position),"Dark indigo",VT(0.001,0.001,1),0)
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.15 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(95), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 0.15 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 0.15 / Animation_Speed)
  1104. end
  1105. CreateSound("260433487", RightArm, 3, 1)
  1106. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "Bomb", VT(2.5,2.5,2.5))
  1107. BOMB.CFrame = RootPart.CFrame*CF(0,0.5,-6)
  1108. BOMB.CanCollide = true
  1109. MakeForm(BOMB,"Ball")
  1110. coroutine.resume(coroutine.create(function()
  1111. local TOUCHED = false
  1112. local HIT1 = BOMB.Touched:Connect(function(hit)
  1113. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character and hit.Parent ~= Weapon then
  1114. local HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1115. if HUMAN.Health > 0 then
  1116. TOUCHED = true
  1117. end
  1118. end
  1119. end)
  1120. for i = 1, 25 do
  1121. for i = 1, 25 do
  1122. if TOUCHED == true then
  1123. break
  1124. end
  1125. Swait()
  1126. BOMB.CFrame = BOMB.CFrame*CF(0,0,-0.05)
  1127. end
  1128. CreateSound("171137312", BOMB, 3, 1)
  1129. AoEDamage(BOMB.Position,15,5,8,-5,false,2,2,false)
  1130. MagicSphere(VT(1,1,1),25,BOMB.CFrame,"Alder",VT(0.5,0.5,0.5))
  1131. MagicSphere(VT(1,1,1),25,BOMB.CFrame*CF(0,-3.5,0),"Alder",VT(0.4,0.01,0.4))
  1132. MagicSphere(VT(1,1,1),25,BOMB.CFrame*CF(0,-3.5,0),"Alder",VT(0.4,0.01,0.4))
  1133. if TOUCHED == true then
  1134. break
  1135. end
  1136. end
  1137. HIT1:disconnect()
  1138. if TOUCHED == false then
  1139. Swait(25)
  1140. for i = 1, 10 do
  1141. Swait()
  1142. BOMB.Size = BOMB.Size - VT(0.05,0.05,0.05)
  1143. BOMB.Transparency = i/10
  1144. end
  1145. BOMB:remove()
  1146. else
  1147. Debris:AddItem(BOMB,15)
  1148. CreateSound("610359515", BOMB, 3, 1)
  1149. BOMB.Transparency = 1
  1150. BOMB.CanCollide = false
  1151. AoEDamage(BOMB.Position,35,75,85,-5,false,2,2,false)
  1152. MagicSphere(VT(2.5,2.5,2.5),25,BOMB.CFrame,"Dark indigo",VT(1.5,1.5,1.5))
  1153. MagicSphere(VT(2,2,2),25,BOMB.CFrame,COLOR,VT(1.5,1.5,1.5))
  1154. MagicSphere(VT(2.5,2.5,2.5),25,BOMB.CFrame,"Dark indigo",VT(2.5,2.5,2.5))
  1155. MagicSphere(VT(2,2,2),25,BOMB.CFrame,COLOR,VT(2.5,2.5,2.5))
  1156. end
  1157. end))
  1158. for i=0, 1, 0.1 / Animation_Speed do
  1159. Swait()
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1166. end
  1167. ATTACK = false
  1168. Rooted = false
  1169. end
  1170.  
  1171. function Taunt()
  1172. ATTACK = true
  1173. Rooted = true
  1174. for i=0, 0.3, 0.1 / Animation_Speed do
  1175. Swait()
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.5, -0.45) * ANGLES(RAD(90), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2, 0.5, -0.45) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. end
  1183. for i = 1, 2 do
  1184. for i=0, 0.3, 0.1 / Animation_Speed do
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.5, -0.45) * ANGLES(RAD(90), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2, 0.5, -0.45) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1192. end
  1193. for i=0, 0.3, 0.1 / Animation_Speed do
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.85) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.85) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1201. end
  1202. if GRABBED ~= nil then
  1203. if TORS ~= nil then
  1204. CreateSound("743886825", TORS, 3, 1)
  1205. GRABBED:FindFirstChildOfClass("Humanoid").Health = GRABBED:FindFirstChildOfClass("Humanoid").Health - 5
  1206. StatLabel("Normal", TORS.CFrame * CF(0, 0 + (TORS.Size.z - 1), 0), 5, C3(0, 0, 0))
  1207. end
  1208. end
  1209. end
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213.  
  1214. function ReaperCrash()
  1215. if TRUEFLOOR ~= nil then
  1216. local FLOOR = TRUEFLOOR
  1217. ATTACK = true
  1218. Rooted = true
  1219. UNANCHOR = false
  1220. RootPart.Anchored = true
  1221. for i=0, 2, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229. end
  1230. CreateSound("588734767", Torso, 10, 0.5)
  1231. local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Bomb", VT(0,0,0))
  1232. MakeForm(BOMB,"Ball")
  1233. BOMB.CFrame = Torso.CFrame
  1234. coroutine.resume(coroutine.create(function()
  1235. for i = 1, 10 do
  1236. Swait()
  1237. BOMB.Transparency = 1-(i/10)
  1238. end
  1239. end))
  1240. for i=1, 100 do
  1241. RootPart.CFrame = RootPart.CFrame * CF(0,2,0)
  1242. Swait()
  1243. MagicSphere(VT(1.5,1.5,1.5),35,RootPart.CFrame*CF(MRANDOM(-BOMB.Size.X,BOMB.Size.X)/3,MRANDOM(-BOMB.Size.X,BOMB.Size.X)/3,MRANDOM(-BOMB.Size.X,BOMB.Size.X)/3),"Alder",VT(-(1.5/35),-(1.5/35),-(1.5/35)))
  1244. BOMB.CFrame = RootPart.CFrame*CF(0,2,0)
  1245. BOMB.Size = BOMB.Size + VT(0.1,0.1,0.1)
  1246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1252. end
  1253. MagicSphere(BOMB.Size,125,BOMB.CFrame,"Dark indigo",VT(0.5,0.5,0.5))
  1254. MagicSphere(BOMB.Size*0.9,125,BOMB.CFrame,"Alder",VT(0.5,0.5,0.5))
  1255. CreateSound("138677306", Effects, 3, 1)
  1256. Swait(125)
  1257. for i=1, 10 do
  1258. RootPart.CFrame = RootPart.CFrame * CF(0,-20,0)
  1259. Swait()
  1260. BOMB.CFrame = RootPart.CFrame*CF(0,-10,0)
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1267. end
  1268. MagicSphere(BOMB.Size,35,RootPart.CFrame,"Alder",VT(2,2,2))
  1269. MagicSphere(BOMB.Size*0.9,35,RootPart.CFrame,"Lavender",VT(2,2,2))
  1270. MagicSphere(BOMB.Size*0.5,35,RootPart.CFrame,"Alder",VT(2,2,2))
  1271. MagicSphere(BOMB.Size*0.4,35,RootPart.CFrame,"Lavender",VT(2,2,2))
  1272. CreateSound("289842971", RightArm, 10, 1)
  1273. CreateSound("588736245", RightArm, 10, 0.8)
  1274. CreateSound("231917750", RightArm, 10, 0.8)
  1275. CreateDebreeRing(FLOOR,RootPart.Position+VT(0,-1.5,0),15,VT(7,7,7),155)
  1276. CreateDebreeRing(FLOOR,RootPart.Position+VT(0,-2,0),14,VT(7,7,7),155)
  1277. CreateDebreeRing(FLOOR,RootPart.Position+VT(0,-2,0),13,VT(7,7,7),155)
  1278. CreateDebreeRing(FLOOR,RootPart.Position+VT(0,-2,0),12,VT(7,7,7),155)
  1279. AoEDamage(RootPart.Position,25,125,185,75,false,2,2,false)
  1280. AoEDamage(RootPart.Position,55,85,95,75,false,2,2,false)
  1281. AoEStun(RootPart.Position,60,7)
  1282. local C = {"Alder","Dark indigo","Plum"}
  1283. for i = 1, 55 do
  1284. MagicSphere(VT(0.2,0.2,0.2),35,CF(RootPart.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RootPart.Position),C[MRANDOM(1,#C)],VT(0.02,0.02,4),0)
  1285. end
  1286. for i=1, 100 do
  1287. Swait()
  1288. BOMB.Transparency = (i/10)
  1289. BOMB.Size = BOMB.Size + VT(0.1,0.1,0.1)
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1296. end
  1297. BOMB:remove()
  1298. for i=1, 10 do
  1299. Swait()
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1306. end
  1307. RootPart.Anchored = false
  1308. UNANCHOR = true
  1309. ATTACK = false
  1310. Rooted = false
  1311. Taunt()
  1312. end
  1313. end
  1314.  
  1315. function Unward()
  1316. CreateSound("588736245", RightArm, 3, 2)
  1317. VALUE1 = false
  1318. CLAW.CanCollide = true
  1319. if TORS ~= nil then
  1320. TORS.Velocity = VT(0,0,0)
  1321. end
  1322. TORS = nil
  1323. if GRABBED ~= nil then
  1324. GRABBED:FindFirstChildOfClass("Humanoid").PlatformStand = false
  1325. end
  1326. GRAB:ClearAllChildren()
  1327. GRABBED = nil
  1328. WELD = nil
  1329. end
  1330.  
  1331. --//=================================\\
  1332. --|| ASSIGN THINGS TO KEYS
  1333. --\\=================================//
  1334.  
  1335. function MouseDown(Mouse)
  1336. if ATTACK == false then
  1337. Strike()
  1338. end
  1339. end
  1340.  
  1341. function MouseUp(Mouse)
  1342. HOLD = false
  1343. end
  1344.  
  1345. function KeyDown(Key)
  1346. KEYHOLD = true
  1347. if Key == "z" and ATTACK == false then
  1348. if VALUE1 == false then
  1349. Ward()
  1350. elseif VALUE1 == true then
  1351. Unward()
  1352. end
  1353. end
  1354.  
  1355. if Key == "b" and ATTACK == false and VALUE1 == false then
  1356. Warp()
  1357. end
  1358.  
  1359. if Key == "c" and ATTACK == false and TRUEFLOOR ~= nil then
  1360. EarthShatter()
  1361. end
  1362.  
  1363. if Key == "x" and ATTACK == false then
  1364. VoidMine()
  1365. end
  1366.  
  1367. if Key == "v" and ATTACK == false and VALUE1 == false then
  1368. ReaperCrash()
  1369. end
  1370.  
  1371. if Key == "t" and ATTACK == false then
  1372. Taunt()
  1373. end
  1374. end
  1375.  
  1376. function KeyUp(Key)
  1377. KEYHOLD = false
  1378. end
  1379.  
  1380. Mouse.Button1Down:connect(function(NEWKEY)
  1381. MouseDown(NEWKEY)
  1382. end)
  1383. Mouse.Button1Up:connect(function(NEWKEY)
  1384. MouseUp(NEWKEY)
  1385. end)
  1386. Mouse.KeyDown:connect(function(NEWKEY)
  1387. KeyDown(NEWKEY)
  1388. end)
  1389. Mouse.KeyUp:connect(function(NEWKEY)
  1390. KeyUp(NEWKEY)
  1391. end)
  1392.  
  1393. --//=================================\\
  1394. --\\=================================//
  1395.  
  1396.  
  1397. function unanchor()
  1398. if UNANCHOR == true then
  1399. g = Character:GetChildren()
  1400. for i = 1, #g do
  1401. if g[i].ClassName == "Part" then
  1402. g[i].Anchored = false
  1403. end
  1404. end
  1405. end
  1406. end
  1407.  
  1408.  
  1409. --//=================================\\
  1410. --|| WRAP THE WHOLE SCRIPT UP
  1411. --\\=================================//
  1412.  
  1413. Humanoid.Changed:connect(function(Jump)
  1414. if Jump == "Jump" and (Disable_Jump == true) then
  1415. Humanoid.Jump = false
  1416. end
  1417. end)
  1418.  
  1419. Speed = 20
  1420.  
  1421. while true do
  1422. Swait()
  1423. ANIMATE.Parent = nil
  1424. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1425. IDLEANIMATION:Play()
  1426. SINE = SINE + CHANGE
  1427. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1428. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1429. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1430. TRUEFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1431. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1432. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1433. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1434. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1435. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1436. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1437. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1438. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1439. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1440. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1441. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1442. end
  1443. if TORSOVERTICALVELOCITY > 1 and TRUEFLOOR == nil then
  1444. ANIM = "Jump"
  1445. if ATTACK == false then
  1446. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1452. end
  1453. elseif TORSOVERTICALVELOCITY < -1 and TRUEFLOOR == nil then
  1454. ANIM = "Fall"
  1455. if ATTACK == false then
  1456. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1462. end
  1463. elseif TORSOVELOCITY < 1 and TRUEFLOOR ~= nil then
  1464. ANIM = "Idle"
  1465. if ATTACK == false then
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1472. end
  1473. elseif TORSOVELOCITY > 1 and TRUEFLOOR ~= nil then
  1474. ANIM = "Walk"
  1475. WALK = WALK + 1 / Animation_Speed
  1476. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1477. WALK = 0
  1478. if WALKINGANIM == true then
  1479. WALKINGANIM = false
  1480. elseif WALKINGANIM == false then
  1481. WALKINGANIM = true
  1482. end
  1483. end
  1484. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1485. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1486. if ATTACK == false then
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1493. end
  1494. end
  1495. unanchor()
  1496. Humanoid.MaxHealth = "inf"
  1497. Humanoid.Health = "inf"
  1498. if Rooted == false then
  1499. Disable_Jump = false
  1500. Humanoid.WalkSpeed = Speed
  1501. elseif Rooted == true then
  1502. Disable_Jump = true
  1503. Humanoid.WalkSpeed = 0
  1504. end
  1505. if Head:FindFirstChildOfClass("Sound") then
  1506. Head:FindFirstChildOfClass("Sound"):remove()
  1507. end
  1508. if TORS ~= nil then
  1509. if TORS.Parent ~= nil then
  1510. TORS.CFrame = CLAW.CFrame * CF(0,-0.5,-0.25)
  1511. TORS.Velocity = VT(0,0,0)
  1512. end
  1513. end
  1514. if GRABBED ~= nil then
  1515. if GRABBED:FindFirstChildOfClass("Humanoid").Health == 0 then
  1516. Unward()
  1517. end
  1518. end
  1519. GRAB.CFrame = CLAW.CFrame * CF(0,-0.5,-0.25)
  1520. end
  1521.  
  1522. --//=================================\\
  1523. --\\=================================//
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529. --//====================================================\\--
  1530. --|| END OF SCRIPT
  1531. --\\====================================================//--
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