Fireye

MWO UAV Data (May13th)

May 13th, 2013
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  1. UAV Data
  2. ItemStats:
  3.      <Module id="4000" name="UAV_Primary" CType="CUAVStats">
  4.       <PilotModuleStats talentId="ePTUAVUpgrade" equipType="UAV"/>
  5.       <Loc nameTag="@UAV" shortNameTag="@UAV_short" descTag="@UAV_desc" iconTag="33" />
  6.       <!-- radius = the detection radius of the UAV (default: 200 m)-->
  7.       <!-- radius2 = the radius at which enemy Mechs can detect/target the UAV (default: 125 m)-->
  8.       <!-- health = the hit points of the UAV (default: 10)-->
  9.       <!-- duration = length of time the UAV can be deployed (default: 45.0 sec)-->
  10.       <!-- height = how high above the ground the UAV hovers (default: 75.0 m)-->
  11.       <!-- collisionDamage = how much damage a Mech takes for colliding with a UAV (default: 5.0)-->
  12.       <!-- mesh = mesh effect = constant effect while active   effect2 = out of fuel effect    effect3 = death effect-->
  13.       <!-- bone = bone prefix will look for this bone name + a number starting with 1 until one can not be found  "jet" = jet1, jet2 jet3 jet4-->
  14.       <UAVStats radius="240.0" radius2="180.0" health="10.0" duration="45.0" height="150.0" damage="5.0" mesh="Objects\weapons\uav\uav.cga" effect="mech_effects.uav.jet_45" effect2="mech_effects.uav.jet_oof" effect3="mech_effects.uav.jet_d" bone="jet"/>
  15.     </Module>
  16.     ...
  17.     <Module id="4034" name="UAV_Advanced" CType="CUAVStats">
  18.       <PilotModuleStats equipType="UAV"/>
  19.       <Loc nameTag="@Advanced_UAV" descTag="@Advanced_UAV_desc" shortNameTag="@UAV_Advanced_short" iconTag="34" />
  20.       <UAVStats radius="240.0" radius2="180.0" health="10.0" duration="60.0" height="150.0" damage="5.0" mesh="Objects\weapons\uav\uav.cga" effect="mech_effects.uav.jet_60" effect2="mech_effects.uav.jet_oof" effect3="mech_effects.uav.jet_d" bone="jet"/>
  21.     </Module>
  22.  
  23. Pilot Talents:
  24.    <Talent id="23" category="ePTModule_Consumable" ename="ePTUAV" ranks="0">
  25.     <Rank id="1" title="@pt_drone" description="@pt_drone_desc" icon="24" xpcost="15000">
  26.       <Bonus attribute="UAV_Range" value="0.25"/>
  27.     </Rank>>
  28.   </Talent>
  29.   <Talent id="28" category="ePTModule_Consumable" ename="ePTUAVUpgrade" ranks="0">
  30.     <Rank id="1" title="@pt_drone_upgrade" shortTitle="@UAV_Improved_short" description="@pt_drone_upgrade_desc" icon="33" xpcost="15000">
  31.       <Bonus attribute="UAV_Duration" value="0.333"/>
  32.     </Rank>
  33.   </Talent>
  34.  
  35.  
  36.  
  37. Localization Data:
  38. (The update this week is just flavor text on UAVs)
  39. <Row>
  40.  <Cell ss:Index="2"><Data ss:Type="String">pt_drone_upgrade</Data></Cell>
  41.  <Cell><Data ss:Type="String">IMPROVED UAV</Data></Cell>
  42.  <Cell><Data ss:Type="String">IMPROVED UAV</Data></Cell>
  43. </Row>
  44. <Row ss:AutoFitHeight="0" ss:Height="25.5">
  45.  <Cell ss:Index="2"><Data ss:Type="String">pt_drone_upgrade_desc</Data></Cell>
  46.  <Cell><Data ss:Type="String">Increases the amount of time a UAV is active by 15 seconds.</Data></Cell>
  47.  <Cell><Data ss:Type="String">Increases the amount of time a UAV is active by 15 seconds.</Data></Cell>
  48. </Row>
  49.    
  50. text_ui_hud.xml - apparently we're able to kill people with UAVs, and it has some sort of bonus associated with it?  might be "target was anihilated thanks to help from your UAV":
  51. <Row>
  52.  <Cell ss:Index="2"><Data ss:Type="String">HUD_UAVKILL</Data></Cell>
  53.  <Cell ss:StyleID="Default"><Data ss:Type="String">UAV KILL</Data></Cell>
  54.  <Cell ss:StyleID="Default"><Data ss:Type="String">UAV KILL</Data></Cell>
  55. </Row>
  56.  
  57. text_ui_menus.xml:
  58. Some more UAV related data.  Looks like we can give it waypoints:
  59.   <Cell ss:Index="2"><Data ss:Type="String">pt_drone</Data></Cell>
  60.     <Cell><Data ss:Type="String">UAV UPGRADE</Data></Cell>
  61.     <Cell><Data ss:Type="String">UAV UPGRADE</Data></Cell>
  62.    </Row>
  63.    <Row ss:AutoFitHeight="0">
  64.     <Cell ss:Index="2"><Data ss:Type="String">pt_drone_desc</Data></Cell>
  65.     <Cell><Data ss:Type="String">Permanently increases the range of all UAVs by 25%.</Data></Cell>
  66.     <Cell><Data ss:Type="String">Permanently increases the range of all UAVs by 25%.</Data></Cell>
  67.    </Row>
  68.    <Row>
  69.     <Cell ss:Index="2"><Data ss:Type="String">pt_adv_drone</Data></Cell>
  70.     <Cell><Data ss:Type="String">ADV. UAV</Data></Cell>
  71.     <Cell><Data ss:Type="String">ADV. UAV</Data></Cell>
  72.    </Row>
  73.    <Row ss:AutoFitHeight="0" ss:Height="25.5">
  74.     <Cell ss:Index="2"><Data ss:Type="String">pt_adv_drone_desc</Data></Cell>
  75.     <Cell><Data ss:Type="String">Call in a surveilance UAV for 2 minutes and has a 300m range and has 3 assignable waypoints.</Data></Cell>
  76.     <Cell><Data ss:Type="String">Call in a surveilance UAV for 2 minutes and has a 300m range and has 3 assignable waypoints.</Data></Cell>
  77.    </Row>
  78.  
  79. ui_weapon_loc.xml
  80.    * More UAV fluff:
  81.       <Cell ss:Index="2"><Data ss:Type="String">UAV_desc</Data></Cell>
  82.     <Cell><Data ss:Type="String">An Unmanned Aerial Vehicle used for reconnaissance with a 240m radius and lasts for 45 seconds.  Consumed on use.</Data></Cell>
  83.     <Cell><Data ss:Type="String">An Unmanned Aerial Vehicle used for reconnaissance with a 240m radius and lasts for 45 seconds.  Consumed on use.</Data></Cell>
  84.    </Row>
  85.    ...
  86.       <Row ss:AutoFitHeight="0">
  87.     <Cell ss:Index="2"><Data ss:Type="String">Advanced_UAV</Data></Cell>
  88.     <Cell><Data ss:Type="String">ADVANCED UAV</Data></Cell>
  89.     <Cell><Data ss:Type="String">ADVANCED UAV</Data></Cell>
  90.    </Row>
  91.    <Row ss:AutoFitHeight="0">
  92.     <Cell ss:Index="2"><Data ss:Type="String">Advanced_UAV_desc</Data></Cell>
  93.     <Cell><Data ss:Type="String">An Unmanned Aerial Vehicle used for reconnaissance with a 240m radius and lasts for 60 seconds.  Consumed on use.</Data></Cell>
  94.     <Cell><Data ss:Type="String">An Unmanned Aerial Vehicle used for reconnaissance with a 240m radius and lasts for 60 seconds.  Consumed on use.</Data></Cell>
  95.    </Row>
  96.    <Row ss:AutoFitHeight="0">
  97.     <Cell ss:Index="2"><Data ss:Type="String">UAV_short</Data></Cell>
  98.     <Cell><Data ss:Type="String">UAV-S</Data></Cell>
  99.     <Cell><Data ss:Type="String">UAV-S</Data></Cell>
  100.    </Row>
  101.    <Row ss:AutoFitHeight="0">
  102.     <Cell ss:Index="2"><Data ss:Type="String">UAV_Improved_short</Data></Cell>
  103.     <Cell><Data ss:Type="String">UAV-I</Data></Cell>
  104.     <Cell><Data ss:Type="String">UAV-I</Data></Cell>
  105.    </Row>
  106.    <Row ss:AutoFitHeight="0">
  107.     <Cell ss:Index="2"><Data ss:Type="String">UAV_Advanced_short</Data></Cell>
  108.     <Cell><Data ss:Type="String">UAV-A</Data></Cell>
  109.     <Cell><Data ss:Type="String">UAV-A</Data></Cell>
  110.    </Row>
  111.    <Row ss:AutoFitHeight="0">
  112.     <Cell ss:Index="2"><Data ss:Type="String">Improved_UAV</Data></Cell>
  113.     <Cell><Data ss:Type="String">IMPROVED UAV</Data></Cell>
  114.     <Cell><Data ss:Type="String">IMPROVED UAV</Data></Cell>
  115.    </Row>
  116.    <Row ss:AutoFitHeight="0">
  117.     <Cell ss:Index="2"><Data ss:Type="String">Improved_UAV_desc</Data></Cell>
  118.     <Cell><Data ss:Type="String">An Unmanned Aerial Vehicle used for reconnaissance with a 240m radius and lasts for 60 seconds.  Consumed on use.</Data></Cell>
  119.     <Cell><Data ss:Type="String">An Unmanned Aerial Vehicle used for reconnaissance with a 240m radius and lasts for 60 seconds.  Consumed on use.</Data></Cell>
  120.    </Row>
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