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Jun 23rd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER EDIT BY tamloveeif02
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. VT = Vector3.new
  8. CF = CFrame.new
  9. IT = Instance.new
  10. RAD = math.rad
  11. C3 = Color3.new
  12. UD2 = UDim2.new
  13. BRICKC = BrickColor.new
  14. ANGLES = CFrame.Angles
  15. EULER = CFrame.fromEulerAnglesXYZ
  16. COS = math.cos
  17. ACOS = math.acos
  18. SIN = math.sin
  19. ASIN = math.asin
  20. ABS = math.abs
  21. MRANDOM = math.random
  22. FLOOR = math.floor
  23.  
  24. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  25. local NEWPART = IT("Part")
  26. NEWPART.formFactor = FORMFACTOR
  27. NEWPART.Reflectance = REFLECTANCE
  28. NEWPART.Transparency = TRANSPARENCY
  29. NEWPART.CanCollide = false
  30. NEWPART.Locked = true
  31. NEWPART.Anchored = true
  32. if ANCHOR == false then
  33. NEWPART.Anchored = false
  34. end
  35. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  36. NEWPART.Name = NAME
  37. NEWPART.Size = SIZE
  38. NEWPART.Position = Torso.Position
  39. NEWPART.Material = MATERIAL
  40. NEWPART:BreakJoints()
  41. NEWPART.Parent = PARENT
  42. return NEWPART
  43. end
  44.  
  45. function MakeForm(PART,TYPE)
  46. if TYPE == "Cyl" then
  47. local MSH = IT("CylinderMesh",PART)
  48. elseif TYPE == "Ball" then
  49. local MSH = IT("SpecialMesh",PART)
  50. MSH.MeshType = "Sphere"
  51. elseif TYPE == "Wedge" then
  52. local MSH = IT("SpecialMesh",PART)
  53. MSH.MeshType = "Wedge"
  54. end
  55. end
  56.  
  57. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  58. local NEWWELD = IT(TYPE)
  59. NEWWELD.Part0 = PART0
  60. NEWWELD.Part1 = PART1
  61. NEWWELD.C0 = C0
  62. NEWWELD.C1 = C1
  63. NEWWELD.Parent = PARENT
  64. return NEWWELD
  65. end
  66. Player = game:GetService("Players").LocalPlayer
  67. PlayerGui = Player.PlayerGui
  68. Cam = workspace.CurrentCamera
  69. Backpack = Player.Backpack
  70. Character = Player.Character
  71. Humanoid = Character.Humanoid
  72. Mouse = Player:GetMouse()
  73. RootPart = Character["HumanoidRootPart"]
  74. Torso = Character["Torso"]
  75. Head = Character["Head"]
  76. RightArm = Character["Right Arm"]
  77. LeftArm = Character["Left Arm"]
  78. RightLeg = Character["Right Leg"]
  79. LeftLeg = Character["Left Leg"]
  80. RootJoint = RootPart["RootJoint"]
  81. Neck = Torso["Neck"]
  82. RightShoulder = Torso["Right Shoulder"]
  83. LeftShoulder = Torso["Left Shoulder"]
  84. RightHip = Torso["Right Hip"]
  85. LeftHip = Torso["Left Hip"]
  86. local sick = Instance.new("Sound",Character)
  87. sick.SoundId = "rbxassetid://318062766"
  88. sick.Looped = true
  89. sick.Volume = 1
  90. local LAUGHS = {834001699,834001752,834001797,834001828}
  91. local asd = Instance.new("ParticleEmitter")
  92. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  93. asd.LightEmission = .1
  94. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  95. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  96. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  97. asd.Transparency = bbb
  98. asd.Size = aaa
  99. asd.ZOffset = .9
  100. asd.Acceleration = Vector3.new(0, -15, 0)
  101. asd.LockedToPart = false
  102. asd.EmissionDirection = "Back"
  103. asd.Lifetime = NumberRange.new(1, 2)
  104. asd.Rotation = NumberRange.new(-100, 100)
  105. asd.RotSpeed = NumberRange.new(-100, 100)
  106. asd.Speed = NumberRange.new(10)
  107. asd.Enabled = false
  108. asd.VelocitySpread = 999
  109. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  110. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  111. MakeForm(LeftBarrel,"Cyl")
  112. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  113. MakeForm(RightBarrel,"Cyl")
  114. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  115. MakeForm(LeftHole,"Cyl")
  116. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  117. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  118. MakeForm(RightHole,"Cyl")
  119. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  120.  
  121. --//=================================\\
  122. --|| USEFUL VALUES
  123. --\\=================================//
  124.  
  125. Animation_Speed = 3
  126. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  127. local Speed = 45
  128. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  129. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  131. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  132. local DAMAGEMULTIPLIER = 1
  133. local ANIM = "Idle"
  134. local ATTACK = false
  135. local EQUIPPED = false
  136. local HOLD = false
  137. local COMBO = 1
  138. local Rooted = false
  139. local SINE = 0
  140. local KEYHOLD = false
  141. local CHANGE = 2 / Animation_Speed
  142. local WALKINGANIM = false
  143. local VALUE1 = false
  144. local VALUE2 = false
  145. local ROBLOXIDLEANIMATION = IT("Animation")
  146. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  147. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  148. --ROBLOXIDLEANIMATION.Parent = Humanoid
  149. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  150. WEAPONGUI.Name = "Weapon GUI"
  151. local Effects = IT("Folder", Character)
  152. Effects.Name = "Effects"
  153. local ANIMATOR = Humanoid.Animator
  154. local ANIMATE = Character.Animate
  155. local UNANCHOR = true
  156. local HITPOS = nil
  157. local HITFLOOR = nil
  158. local LEFTWINGS = {}
  159. local RIGHTWINGS = {}
  160. local BODY = {}
  161.  
  162. --//=================================\\
  163. --\\=================================//
  164.  
  165.  
  166. --//=================================\\
  167. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  168. --\\=================================//
  169.  
  170. ArtificialHB = Instance.new("BindableEvent", script)
  171. ArtificialHB.Name = "ArtificialHB"
  172.  
  173. script:WaitForChild("ArtificialHB")
  174.  
  175. frame = Frame_Speed
  176. tf = 0
  177. allowframeloss = false
  178. tossremainder = false
  179. lastframe = tick()
  180. script.ArtificialHB:Fire()
  181.  
  182. game:GetService("RunService").Heartbeat:connect(function(s, p)
  183. tf = tf + s
  184. if tf >= frame then
  185. if allowframeloss then
  186. script.ArtificialHB:Fire()
  187. lastframe = tick()
  188. else
  189. for i = 1, math.floor(tf / frame) do
  190. script.ArtificialHB:Fire()
  191. end
  192. lastframe = tick()
  193. end
  194. if tossremainder then
  195. tf = 0
  196. else
  197. tf = tf - frame * math.floor(tf / frame)
  198. end
  199. end
  200. end)
  201.  
  202. --//=================================\\
  203. --\\=================================//
  204.  
  205. --//=================================\\
  206. --|| SOME FUNCTIONS
  207. --\\=================================//
  208.  
  209. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  210. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  211. end
  212.  
  213. function PositiveAngle(NUMBER)
  214. if NUMBER >= 0 then
  215. NUMBER = 0
  216. end
  217. return NUMBER
  218. end
  219.  
  220. function NegativeAngle(NUMBER)
  221. if NUMBER <= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function Swait(NUMBER)
  228. if NUMBER == 0 or NUMBER == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 1, NUMBER do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  238. local NEWMESH = IT(MESH)
  239. if MESH == "SpecialMesh" then
  240. NEWMESH.MeshType = MESHTYPE
  241. if MESHID ~= "nil" and MESHID ~= "" then
  242. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  243. end
  244. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  245. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  246. end
  247. end
  248. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  249. NEWMESH.Scale = SCALE
  250. NEWMESH.Parent = PARENT
  251. return NEWMESH
  252. end
  253.  
  254. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  255. local NEWPART = IT("Part")
  256. NEWPART.formFactor = FORMFACTOR
  257. NEWPART.Reflectance = REFLECTANCE
  258. NEWPART.Transparency = TRANSPARENCY
  259. NEWPART.CanCollide = false
  260. NEWPART.Locked = true
  261. NEWPART.Anchored = true
  262. if ANCHOR == false then
  263. NEWPART.Anchored = false
  264. end
  265. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  266. NEWPART.Name = NAME
  267. NEWPART.Size = SIZE
  268. NEWPART.Position = Torso.Position
  269. NEWPART.Material = MATERIAL
  270. NEWPART:BreakJoints()
  271. NEWPART.Parent = PARENT
  272. return NEWPART
  273. end
  274.  
  275. local function weldBetween(a, b)
  276. local weldd = Instance.new("ManualWeld")
  277. weldd.Part0 = a
  278. weldd.Part1 = b
  279. weldd.C0 = CFrame.new()
  280. weldd.C1 = b.CFrame:inverse() * a.CFrame
  281. weldd.Parent = a
  282. return weldd
  283. end
  284.  
  285.  
  286. function QuaternionFromCFrame(cf)
  287. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  288. local trace = m00 + m11 + m22
  289. if trace > 0 then
  290. local s = math.sqrt(1 + trace)
  291. local recip = 0.5 / s
  292. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  293. else
  294. local i = 0
  295. if m11 > m00 then
  296. i = 1
  297. end
  298. if m22 > (i == 0 and m00 or m11) then
  299. i = 2
  300. end
  301. if i == 0 then
  302. local s = math.sqrt(m00 - m11 - m22 + 1)
  303. local recip = 0.5 / s
  304. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  305. elseif i == 1 then
  306. local s = math.sqrt(m11 - m22 - m00 + 1)
  307. local recip = 0.5 / s
  308. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  309. elseif i == 2 then
  310. local s = math.sqrt(m22 - m00 - m11 + 1)
  311. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  312. end
  313. end
  314. end
  315.  
  316. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  317. local xs, ys, zs = x + x, y + y, z + z
  318. local wx, wy, wz = w * xs, w * ys, w * zs
  319. local xx = x * xs
  320. local xy = x * ys
  321. local xz = x * zs
  322. local yy = y * ys
  323. local yz = y * zs
  324. local zz = z * zs
  325. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  326. end
  327.  
  328. function QuaternionSlerp(a, b, t)
  329. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  330. local startInterp, finishInterp;
  331. if cosTheta >= 0.0001 then
  332. if (1 - cosTheta) > 0.0001 then
  333. local theta = ACOS(cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((1 - t) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = 1 - t
  339. finishInterp = t
  340. end
  341. else
  342. if (1 + cosTheta) > 0.0001 then
  343. local theta = ACOS(-cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((t - 1) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = t - 1
  349. finishInterp = t
  350. end
  351. end
  352. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  353. end
  354.  
  355. function Clerp(a, b, t)
  356. local qa = {QuaternionFromCFrame(a)}
  357. local qb = {QuaternionFromCFrame(b)}
  358. local ax, ay, az = a.x, a.y, a.z
  359. local bx, by, bz = b.x, b.y, b.z
  360. local _t = 1 - t
  361. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  362. end
  363.  
  364. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  365. local frame = IT("Frame")
  366. frame.BackgroundTransparency = TRANSPARENCY
  367. frame.BorderSizePixel = BORDERSIZEPIXEL
  368. frame.Position = POSITION
  369. frame.Size = SIZE
  370. frame.BackgroundColor3 = COLOR
  371. frame.BorderColor3 = BORDERCOLOR
  372. frame.Name = NAME
  373. frame.Parent = PARENT
  374. return frame
  375. end
  376.  
  377. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  378. local label = IT("TextLabel")
  379. label.BackgroundTransparency = 1
  380. label.Size = UD2(1, 0, 1, 0)
  381. label.Position = UD2(0, 0, 0, 0)
  382. label.TextColor3 = TEXTCOLOR
  383. label.TextStrokeColor3 = BRICKC"Really blue".Color
  384. label.TextStrokeTransparency = STROKETRANSPARENCY
  385. label.TextTransparency = TRANSPARENCY
  386. label.FontSize = TEXTFONTSIZE
  387. label.Font = TEXTFONT
  388. label.BorderSizePixel = BORDERSIZEPIXEL
  389. label.TextScaled = false
  390. label.Text = TEXT
  391. label.Name = NAME
  392. label.Parent = PARENT
  393. return label
  394. end
  395.  
  396. function NoOutlines(PART)
  397. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399.  
  400. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  401. local NEWWELD = IT(TYPE)
  402. NEWWELD.Part0 = PART0
  403. NEWWELD.Part1 = PART1
  404. NEWWELD.C0 = C0
  405. NEWWELD.C1 = C1
  406. NEWWELD.Parent = PARENT
  407. return NEWWELD
  408. end
  409.  
  410. local S = IT("Sound")
  411. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  412. local NEWSOUND = nil
  413. coroutine.resume(coroutine.create(function()
  414. NEWSOUND = S:Clone()
  415. NEWSOUND.Parent = PARENT
  416. NEWSOUND.Volume = VOLUME
  417. NEWSOUND.Pitch = PITCH
  418. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  419. NEWSOUND:play()
  420. NEWSOUND.Name = "Audio"
  421. if DOESLOOP == true then
  422. NEWSOUND.Looped = true
  423. else
  424. repeat Swait() until NEWSOUND.Playing == false
  425. NEWSOUND:remove()
  426. end
  427. end))
  428. return NEWSOUND
  429. end
  430.  
  431. function CFrameFromTopBack(at, top, back)
  432. local right = top:Cross(back)
  433. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  434. end
  435.  
  436. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  437. function WACKYEFFECT(Table)
  438. local TYPE = (Table.EffectType or "Sphere")
  439. local SIZE = (Table.Size or VT(1,1,1))
  440. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  441. local TRANSPARENCY = (Table.Transparency or 0)
  442. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  443. local CFRAME = (Table.CFrame or Torso.CFrame)
  444. local MOVEDIRECTION = (Table.MoveToPos or nil)
  445. local ROTATION1 = (Table.RotationX or 0)
  446. local ROTATION2 = (Table.RotationY or 0)
  447. local ROTATION3 = (Table.RotationZ or 0)
  448. local MATERIAL = (Table.Material or "Neon")
  449. local COLOR = (Table.Color or C3(1,1,1))
  450. local TIME = (Table.Time or 45)
  451. local SOUNDID = (Table.SoundID or nil)
  452. local SOUNDPITCH = (Table.SoundPitch or nil)
  453. local SOUNDVOLUME = (Table.SoundVolume or nil)
  454. coroutine.resume(coroutine.create(function()
  455. local PLAYSSOUND = false
  456. local SOUND = nil
  457. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  458. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  459. PLAYSSOUND = true
  460. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  461. end
  462. EFFECT.Color = COLOR
  463. local MSH = nil
  464. if TYPE == "Sphere" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  466. elseif TYPE == "Block" then
  467. MSH = IT("BlockMesh",EFFECT)
  468. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  469. elseif TYPE == "Box" then
  470. MSH = IT("BlockMesh",EFFECT)
  471. MSH.Scale = SIZE
  472. elseif TYPE == "Wave" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  474. elseif TYPE == "Ring" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  476. elseif TYPE == "Slash" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  478. elseif TYPE == "Round Slash" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  480. elseif TYPE == "Swirl" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  482. elseif TYPE == "Skull" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  484. elseif TYPE == "Crystal" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  486. end
  487. if MSH ~= nil then
  488. local MOVESPEED = nil
  489. if MOVEDIRECTION ~= nil then
  490. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  491. end
  492. local GROWTH = SIZE - ENDSIZE
  493. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  494. if TYPE == "Block" then
  495. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  496. else
  497. EFFECT.CFrame = CFRAME
  498. end
  499. for LOOP = 1, TIME do
  500. Swait()
  501. MSH.Scale = MSH.Scale - GROWTH/TIME
  502. if TYPE == "Wave" then
  503. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  504. end
  505. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  506. if TYPE == "Block" then
  507. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  508. else
  509. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  510. end
  511. if MOVEDIRECTION ~= nil then
  512. local ORI = EFFECT.Orientation
  513. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  514. EFFECT.Orientation = ORI
  515. end
  516. end
  517. if PLAYSSOUND == false then
  518. EFFECT:remove()
  519. else
  520. repeat Swait() until SOUND.Playing == false
  521. EFFECT:remove()
  522. end
  523. else
  524. if PLAYSSOUND == false then
  525. EFFECT:remove()
  526. else
  527. repeat Swait() until SOUND.Playing == false
  528. EFFECT:remove()
  529. end
  530. end
  531. end))
  532. end
  533.  
  534. function Shatter(Part)
  535. if Part.Transparency == 0 then
  536. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  537. Debris:AddItem(SOUNDPART,5)
  538. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  539. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  540. local SIZESET = SIZE/4
  541. local XOffset = Part.Size.X*1.5/SIZESET
  542. local YOffset = Part.Size.Y*1.5/SIZESET
  543. local ZOffset = Part.Size.Z*1.5/SIZESET
  544. for x = 1, math.ceil(XOffset) do
  545. for y = 1, math.ceil(YOffset) do
  546. for z = 1, math.ceil(ZOffset) do
  547. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  548. SHARD.CanCollide = true
  549. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  550. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  551. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  552. end
  553. end
  554. end
  555. end
  556. Part:remove()
  557. end
  558.  
  559. function MakeForm(PART,TYPE)
  560. if TYPE == "Cyl" then
  561. local MSH = IT("CylinderMesh",PART)
  562. elseif TYPE == "Ball" then
  563. local MSH = IT("SpecialMesh",PART)
  564. MSH.MeshType = "Sphere"
  565. elseif TYPE == "Wedge" then
  566. local MSH = IT("SpecialMesh",PART)
  567. MSH.MeshType = "Wedge"
  568. end
  569. end
  570.  
  571. Debris = game:GetService("Debris")
  572.  
  573. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  574. local DIRECTION = CF(StartPos,EndPos).lookVector
  575. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  576. end
  577.  
  578. function turnto(position)
  579. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  580. end
  581.  
  582. --//=================================\\
  583. --|| WEAPON CREATION
  584. --\\=================================//
  585.  
  586. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  587. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  588.  
  589. local ANGLE = 35
  590. for i = 1, 5 do
  591. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.15,2+(i/2),0.15),false)
  592. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  593. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  594. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  595. ANGLE = ANGLE - 15
  596. table.insert(LEFTWINGS,WingWeld)
  597. end
  598. ANGLE = 35
  599. for i = 1, 5 do
  600. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.15,2+(i/2),0.15),false)
  601. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  602. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  603. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  604. ANGLE = ANGLE - 15
  605. table.insert(RIGHTWINGS,WingWeld)
  606. end
  607. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.3,0.3,0.3),false)
  608. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  609. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  610. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  611.  
  612. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,0.1,0.31),false)
  613. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  614.  
  615. local SKILLTEXTCOLOR = BRICKC"Really blue".Color
  616. local SKILLFONT = "SciFi"
  617. local SKILLTEXTSIZE = 6
  618.  
  619. local naeeym2 = Instance.new("BillboardGui",Character)
  620. naeeym2.AlwaysOnTop = true
  621. naeeym2.Size = UDim2.new(5,35,2,15)
  622. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  623. naeeym2.Adornee = Character.Head
  624. naeeym2.Name = "Name"
  625. naeeym2.PlayerToHideFrom = Player
  626. local tecks2 = Instance.new("TextLabel",naeeym2)
  627. tecks2.BackgroundTransparency = 1
  628. tecks2.TextScaled = true
  629. tecks2.BorderSizePixel = 0
  630. tecks2.Text = "Reanimate"
  631. tecks2.Font = SKILLFONT
  632. tecks2.TextSize = 30
  633. tecks2.TextStrokeTransparency = 0
  634. tecks2.TextColor3 = C3(0,0,0)
  635. tecks2.TextStrokeColor3 = BRICKC"Really blue".Color
  636. tecks2.Size = UDim2.new(1,0,0.5,0)
  637. tecks2.Parent = naeeym2
  638.  
  639. for _, c in pairs(Character:GetChildren()) do
  640. if c.ClassName == "Part" then
  641. table.insert(BODY,{c,Character})
  642. for _, q in pairs(c:GetChildren()) do
  643. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  644. table.insert(BODY,{q,c})
  645. end
  646. end
  647. end
  648. end
  649.  
  650. function refit()
  651. Character.Parent = workspace
  652. for e = 1, #BODY do
  653. if BODY[e] ~= nil then
  654. local STUFF = BODY[e]
  655. local PART = STUFF[1]
  656. local PARENT = STUFF[2]
  657. PART.Parent = PARENT
  658. end
  659. end
  660. end
  661.  
  662. Humanoid.HealthChanged:connect(function()
  663. Humanoid.Parent = nil
  664. Humanoid.MaxHealth = "inf"
  665. Humanoid.Health = "inf"
  666. refit()
  667. Humanoid.Parent = Character
  668. end)
  669.  
  670. Humanoid.Died:connect(function()
  671. Humanoid.Parent = nil
  672. Humanoid.MaxHealth = "inf"
  673. Humanoid.Health = "inf"
  674. refit()
  675. Humanoid.Parent = Character
  676. end)
  677.  
  678. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  679. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  680. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  681. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  682.  
  683. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Star", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  684. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  685. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  686. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Bound", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  687.  
  688. --//=================================\\
  689. --|| DAMAGING
  690. --\\=================================//
  691.  
  692. function killnearest(position,range,EFFECT)
  693. for i,v in ipairs(workspace:GetChildren()) do
  694. local body = v:GetChildren()
  695. for part = 1, #body do
  696. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  697. local SIZE = body[part].Size.Magnitude
  698. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  699. if v.ClassName == "Model" then
  700. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  701. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  702. v:BreakJoints()
  703. if EFFECT == "Glitch" then
  704. coroutine.resume(coroutine.create(function()
  705. local ORIGINPOS = body[part].CFrame
  706. local SIZE = body[part].Size
  707. for i = 1, 100 do
  708. Swait()
  709. local PART = body[part]
  710. PART.Anchored = true
  711. PART.Size = SIZE*MRANDOM(5,15)/10
  712. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  713. end
  714. body[part]:remove()
  715. end))
  716. elseif EFFECT == "Shatter" then
  717. for _, c in pairs(v:GetChildren()) do
  718. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  719. Shatter(c)
  720. end
  721. end
  722. end
  723. end
  724. end
  725. end
  726. end
  727. end
  728. end
  729. end
  730. end
  731.  
  732. --//=================================\\
  733. --|| ATTACK FUNCTIONS AND STUFF
  734. --\\=================================//
  735.  
  736. function SpawnTrail(FROM,TO,BIG)
  737. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  738. MakeForm(TRAIL,"Cyl")
  739. local DIST = (FROM - TO).Magnitude
  740. if BIG == true then
  741. TRAIL.Size = VT(0.5,DIST,0.5)
  742. else
  743. TRAIL.Size = VT(0.25,DIST,0.25)
  744. end
  745. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  746. coroutine.resume(coroutine.create(function()
  747. for i = 1, 5 do
  748. Swait()
  749. TRAIL.Transparency = TRAIL.Transparency + 0.1
  750. end
  751. TRAIL:remove()
  752. end))
  753. end
  754.  
  755. function getbloody(victim,amount)
  756. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  757. PART.CFrame = victim.CFrame
  758. local HITPLAYERSOUNDS = {"356551938","264486467"}
  759. Debris:AddItem(PART,5)
  760. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  761. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  762. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  763. local prtcl = asd:Clone()
  764. prtcl.Parent = PART
  765. prtcl:Emit(amount*10)
  766. end
  767.  
  768. function Kill(Char)
  769. local NewCharacter = IT("Model",Effects)
  770. NewCharacter.Name = "Ow im ded ;-;"
  771. for _, c in pairs(Char:GetDescendants()) do
  772. if c:IsA("BasePart") and c.Transparency == 0 then
  773. if c.Parent == Char then
  774. getbloody(c,5)
  775. end
  776. c:BreakJoints()
  777. c.Material = "Glass"
  778. c.Color = C3(0.5,0,0)
  779. c.CanCollide = true
  780. c.Transparency = 0.3
  781. if c:FindFirstChildOfClass("SpecialMesh") then
  782. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  783. end
  784. if c.Name == "Head" then
  785. c:ClearAllChildren()
  786. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  787. end
  788. if c.ClassName == "MeshPart" then
  789. c.TextureID = ""
  790. end
  791. if c:FindFirstChildOfClass("BodyPosition") then
  792. c:FindFirstChildOfClass("BodyPosition"):remove()
  793. end
  794. if c:FindFirstChildOfClass("ParticleEmitter") then
  795. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  796. end
  797. c.Parent = NewCharacter
  798. c.Name = "DeadPart"
  799. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  800. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  801. end
  802. end
  803. Char:remove()
  804. Debris:AddItem(NewCharacter,5)
  805. end
  806.  
  807. function ApplyAoE(POSITION,RANGE,BRUTAL)
  808. local CHILDREN = workspace:GetDescendants()
  809. for index, CHILD in pairs(CHILDREN) do
  810. if CHILD.ClassName == "Model" and CHILD ~= Character then
  811. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  812. if HUM then
  813. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  814. if TORSO then
  815. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  816. if BRUTAL == true then
  817. Kill(CHILD)
  818. else
  819. CHILD:BreakJoints()
  820. end
  821. end
  822. end
  823. end
  824. end
  825. end
  826. end
  827.  
  828. function Cyber_Star()
  829. ATTACK = true
  830. Rooted = true
  831. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  832. for i=0, 1, 0.1 / Animation_Speed do
  833. Swait()
  834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. end
  841. coroutine.resume(coroutine.create(function()
  842. local POS = Mouse.Hit.p
  843. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  844. MakeForm(RAY,"Cyl")
  845. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  846. MakeForm(SPHERE,"Ball")
  847. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  848. MakeForm(SHIELD,"Ball")
  849. SHIELD.CFrame = CF(POS)
  850. RAY.CFrame = CF(POS)
  851. SPHERE.CFrame = CF(POS)
  852. CreateSound(440145570, SPHERE, 10, 0.8, false)
  853. CreateSound(415700134, SPHERE, 10, 0.8, false)
  854. for i = 1, 200 do
  855. Swait()
  856. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  857. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  858. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  859. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  860. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  861. end
  862. for i = 1, 45 do
  863. Swait()
  864. RAY.Transparency = RAY.Transparency + 1/45
  865. SPHERE.Transparency = RAY.Transparency
  866. SHIELD.Transparency = SPHERE.Transparency + 1/45
  867. end
  868. RAY:remove()
  869. SHIELD:remove()
  870. SPHERE:remove()
  871. end))
  872. for i=0, 1, 0.1 / Animation_Speed do
  873. Swait()
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. end
  881. ATTACK = false
  882. Rooted = false
  883. end
  884.  
  885. function Technobeam()
  886. ATTACK = true
  887. Rooted = false
  888. local GYRO = IT("BodyGyro",RootPart)
  889. GYRO.D = 100
  890. GYRO.P = 2000
  891. GYRO.MaxTorque = VT(0,4000000,0)
  892. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  893. CreateSound("93724183", RightArm, 5, 1, false)
  894. for i=1, 35 do
  895. Swait()
  896. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  897. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. end
  905. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Lazer", VT(0,0,0))
  906. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  907. local TOCH = BEAM.Touched:Connect(function(hit)
  908. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  909. Shatter(hit)
  910. end
  911. end)
  912. local I = 0
  913. repeat
  914. Swait()
  915. I = I + 1
  916. if I <= 10 then
  917. BEAM.Transparency = BEAM.Transparency - 0.1
  918. end
  919. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  920. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  921. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  922. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  923. BEAM.Size = VT(2,2,DISTANCE)
  924. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  925. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  926. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  927. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. if ENDHIT ~= nil then
  935. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  936. Shatter(ENDHIT)
  937. end
  938. end
  939. until LOOP.Playing == false
  940. GYRO:remove()
  941. BEAM:remove()
  942. ATTACK = false
  943. Rooted = false
  944. end
  945.  
  946. function Technowarp()
  947. local FRAME = RootPart.Position
  948. for i = 1, 6 do
  949. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  950. end
  951. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  952. for i = 1, 6 do
  953. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  954. end
  955. end
  956.  
  957. function Cyberbound()
  958. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  959. ATTACK = true
  960. Rooted = true
  961. for i=0, 1, 0.1 / Animation_Speed do
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. end
  970. local DONE = false
  971. local GATE = nil
  972. local GATESPIN = true
  973. coroutine.resume(coroutine.create(function()
  974. repeat
  975. Swait()
  976. if GATE ~= nil then
  977. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  978. end
  979. until GATESPIN == false
  980. end))
  981. coroutine.resume(coroutine.create(function()
  982. repeat
  983. Swait()
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. until DONE == true
  991. Swait(50)
  992. for i = 1, 35 do
  993. Swait(4)
  994. local FIRED = false
  995. local CHILDREN = workspace:GetDescendants()
  996. for index, CHILD in pairs(CHILDREN) do
  997. if CHILD.ClassName == "Model" and CHILD ~= Character then
  998. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  999. if HUM then
  1000. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1001. if TORSO then
  1002. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1003. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1004. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1005. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1006. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1007. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1008. Kill(CHILD)
  1009. FIRED = true
  1010. break
  1011. end
  1012. end
  1013. end
  1014. end
  1015. end
  1016. if FIRED == false then
  1017. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1018. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1019. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1020. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1021. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1022. if HITBOD ~= nil then
  1023. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1024. Kill(HITBOD.Parent)
  1025. end
  1026. end
  1027. end
  1028. end
  1029. for i = 1, 45 do
  1030. Swait()
  1031. GATE.Size = GATE.Size - VT(3,0,3)
  1032. end
  1033. GATESPIN = false
  1034. GATE:remove()
  1035. end))
  1036. Swait(15)
  1037. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1038. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0))
  1039. local DECAL = IT("Decal",GATE)
  1040. DECAL.Texture = "http://www.roblox.com/asset/?id=99404940"
  1041. DECAL.Face = "Top"
  1042. GATE.CFrame = CF(HITPOS)
  1043. CreateSound(160772554, GATE, 7, 1.3, false)
  1044. for i = 1, 45 do
  1045. Swait()
  1046. GATE.Size = GATE.Size + VT(3,0,3)
  1047. end
  1048. CreateSound(145080998, RightHole, 7, 1, false)
  1049. CreateSound(145080998, LeftHole, 7, 1, false)
  1050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1051. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1052. ATTACK = false
  1053. Rooted = false
  1054. DONE = true
  1055. end
  1056.  
  1057. --//=================================\\
  1058. --|| ASSIGN THINGS TO KEYS
  1059. --\\=================================//
  1060.  
  1061. function MouseDown(Mouse)
  1062. HOLD = true
  1063. if ATTACK == false then
  1064. end
  1065. end
  1066.  
  1067. function MouseUp(Mouse)
  1068. HOLD = false
  1069. end
  1070.  
  1071. function KeyDown(Key)
  1072. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1073. KEYHOLD = true
  1074. if Key == "z" and ATTACK == false then
  1075. Cyber_Star()
  1076. end
  1077.  
  1078. if Key == "b" and ATTACK == false then
  1079. Technobeam()
  1080. end
  1081.  
  1082. if Key == "c" and ATTACK == false then
  1083. Technowarp()
  1084. end
  1085.  
  1086. if Key == "v" and ATTACK == false then
  1087. Cyberbound()
  1088. end
  1089.  
  1090. if Key == "t" then
  1091. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  1092. TAUNT.TimePosition = 1.1
  1093. end
  1094. end
  1095. end
  1096.  
  1097. function KeyUp(Key)
  1098. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1099. KEYHOLD = false
  1100. end
  1101. end
  1102.  
  1103. Mouse.Button1Down:connect(function(NEWKEY)
  1104. MouseDown(NEWKEY)
  1105. end)
  1106. Mouse.Button1Up:connect(function(NEWKEY)
  1107. MouseUp(NEWKEY)
  1108. end)
  1109. Mouse.KeyDown:connect(function(NEWKEY)
  1110. KeyDown(NEWKEY)
  1111. end)
  1112. Mouse.KeyUp:connect(function(NEWKEY)
  1113. KeyUp(NEWKEY)
  1114. end)
  1115.  
  1116. --//=================================\\
  1117. --\\=================================//
  1118.  
  1119.  
  1120. function unanchor()
  1121. if UNANCHOR == true then
  1122. g = Character:GetChildren()
  1123. for i = 1, #g do
  1124. if g[i].ClassName == "Part" then
  1125. g[i].Anchored = false
  1126. end
  1127. end
  1128. end
  1129. end
  1130.  
  1131.  
  1132. --//=================================\\
  1133. --|| WRAP THE WHOLE SCRIPT UP
  1134. --\\=================================//
  1135.  
  1136. Humanoid.Changed:connect(function(Jump)
  1137. if Jump == "Jump" and (Disable_Jump == true) then
  1138. Humanoid.Jump = false
  1139. end
  1140. end)
  1141.  
  1142. Humanoid.HipHeight = 2
  1143.  
  1144. while true do
  1145. Swait()
  1146. refit()
  1147. Character.Parent = workspace
  1148. Humanoid.Parent = Character
  1149. ANIMATE.Parent = nil
  1150. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1151. IDLEANIMATION:Play()
  1152. SINE = SINE + CHANGE
  1153. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1154. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1155. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1156. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1157. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1158. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1159. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  1160. for LW = 1, #LEFTWINGS do
  1161. if LEFTWINGS[LW] ~= nil then
  1162. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1163. end
  1164. end
  1165. for RW = 1, #RIGHTWINGS do
  1166. if RIGHTWINGS[RW] ~= nil then
  1167. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1168. end
  1169. end
  1170. if ATTACK == false then
  1171. if TORSOVELOCITY < 1 then
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. elseif TORSOVELOCITY > 1 then
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. end
  1186. end
  1187. for _, c in pairs(Character:GetChildren()) do
  1188. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1189. c.Material = "Neon"
  1190. if c:FindFirstChildOfClass("ParticleEmitter") then
  1191. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1192. end
  1193. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1194. local EF = Instance.new("SelectionBox",c)
  1195. EF.Adornee = c
  1196. EF.Color = BrickColor.new("Really blue")
  1197. EF.LineThickness = 0.01
  1198. EF.Transparency = 0
  1199. EF.Name = "BoxEffect"
  1200. end
  1201. c.Color = C3(0,0,0)
  1202. if c == Head then
  1203. --[[if c:FindFirstChild("Dominus") == nil then
  1204. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1205. M.Name = "Dominus"
  1206. end]]--
  1207. if c:FindFirstChild("face") then
  1208. c.face:remove()
  1209. end
  1210. end
  1211. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1212. c:remove()
  1213. end
  1214. end
  1215. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1216. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1217. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1218. if BOXFLOOR ~= nil then
  1219. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1220. end
  1221. end
  1222. unanchor()
  1223. Humanoid.MaxHealth = "inf"
  1224. Humanoid.Health = "inf"
  1225. if Rooted == false then
  1226. Disable_Jump = false
  1227. Humanoid.WalkSpeed = Speed
  1228. elseif Rooted == true then
  1229. Disable_Jump = true
  1230. Humanoid.WalkSpeed = 0
  1231. end
  1232. for _, c in pairs(workspace:GetChildren()) do
  1233. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1234. end
  1235. end
  1236. script.Parent = WEAPONGUI
  1237. Humanoid.Name = "Monarch"
  1238. sick.Parent = Effects
  1239. sick.Pitch = 0.85
  1240. sick.Playing = true
  1241. for _, q in pairs(Head:GetChildren()) do
  1242. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1243. q:remove()
  1244. end
  1245. end
  1246. Humanoid.DisplayDistanceType = "None"
  1247. end
  1248.  
  1249. --//=================================\\
  1250. --\\=================================//
  1251.  
  1252.  
  1253.  
  1254.  
  1255.  
  1256. --//====================================================\\--
  1257. --|| END OF SCRIPT
  1258. --\\====================================================//--
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