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Vintagestory Crash Log

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Jan 7th, 2024
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  1. Game Version: v1.18.15 (Stable)
  2. 1/7/2024 10:33:17PM: Critical error occurred in the following mod: playerlist@1.6.0
  3. Loaded Mods: aculinaryartillery@1.0.15, betterruins@0.2.4, cellardoor@1.3.0, HangingOilLamps@1.0.1, juicyores@1.0.0, meteoricexpansion@1.2.4, moreicons_cs@1.1.0, playerlist@1.6.0, primitivesurvival@3.3.0, game@1.18.15, worldgenfix@1.3.0, carryon@1.6.0, commonlib@2.2.0, expandedfoods@1.6.8, knapster@2.6.3, prospectorinfo@4.3.0, creative@1.18.15, survival@1.18.15, playercorpse@1.8.0
  4. System.Exception: Asset playerlist:textures/ping_4.png could not be found
  5. at Vintagestory.Common.AssetManager.Get(AssetLocation Location) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 274
  6. at Vintagestory.API.Client.GuiElement.getImageSurfaceFromAsset(ICoreClientAPI capi, AssetLocation textureLoc, Int32 mulAlpha) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 365
  7. at Vintagestory.API.Client.GuiElementImage.ComposeElements(Context context, ImageSurface surface) in VintagestoryApi\Client\UI\Elements\Impl\Static\GuiElementImage.cs:line 20
  8. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 431
  9. at PlayerList.PlayerListHud.UpdateList(IPlayer notUsed) in C:\Users\Billy\RiderProjects\PlayerList\src\PlayerListHud.cs:line 45
  10. at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
  11. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
  12. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
  13. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
  14. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
  15. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
  16. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
  17. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
  18. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
  19. at OpenTK.Windowing.Desktop.GameWindow.Run()
  20. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
  21. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
  22. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  23. Game Version: v1.18.15 (Stable)
  24. 1/7/2024 10:35:32PM: Critical error occurred in the following mod: playerlist@1.6.0
  25. Loaded Mods: aculinaryartillery@1.0.15, betterruins@0.2.4, cellardoor@1.3.0, HangingOilLamps@1.0.1, juicyores@1.0.0, meteoricexpansion@1.2.4, moreicons_cs@1.1.0, playerlist@1.6.0, primitivesurvival@3.3.0, game@1.18.15, carryon@1.6.0, commonlib@2.2.0, expandedfoods@1.6.8, creative@1.18.15, survival@1.18.15, playercorpse@1.8.0
  26. System.Exception: Asset playerlist:textures/ping_4.png could not be found
  27. at Vintagestory.Common.AssetManager.Get(AssetLocation Location) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 274
  28. at Vintagestory.API.Client.GuiElement.getImageSurfaceFromAsset(ICoreClientAPI capi, AssetLocation textureLoc, Int32 mulAlpha) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 365
  29. at Vintagestory.API.Client.GuiElementImage.ComposeElements(Context context, ImageSurface surface) in VintagestoryApi\Client\UI\Elements\Impl\Static\GuiElementImage.cs:line 20
  30. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 431
  31. at PlayerList.PlayerListHud.UpdateList(IPlayer notUsed) in C:\Users\Billy\RiderProjects\PlayerList\src\PlayerListHud.cs:line 45
  32. at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
  33. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
  34. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
  35. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
  36. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
  37. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
  38. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
  39. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
  40. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
  41. at OpenTK.Windowing.Desktop.GameWindow.Run()
  42. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
  43. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
  44. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  45. Game Version: v1.18.15 (Stable)
  46. 1/7/2024 10:36:13PM: Critical error occurred in the following mod: playerlist@1.6.0
  47. Loaded Mods: aculinaryartillery@1.0.15, betterruins@0.2.4, cellardoor@1.3.0, HangingOilLamps@1.0.1, juicyores@1.0.0, meteoricexpansion@1.2.4, moreicons_cs@1.1.0, playerlist@1.6.0, primitivesurvival@3.3.0, game@1.18.15, carryon@1.6.0, commonlib@2.2.0, expandedfoods@1.6.8, creative@1.18.15, survival@1.18.15, playercorpse@1.8.0
  48. System.Exception: Asset playerlist:textures/ping_4.png could not be found
  49. at Vintagestory.Common.AssetManager.Get(AssetLocation Location) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 274
  50. at Vintagestory.API.Client.GuiElement.getImageSurfaceFromAsset(ICoreClientAPI capi, AssetLocation textureLoc, Int32 mulAlpha) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 365
  51. at Vintagestory.API.Client.GuiElementImage.ComposeElements(Context context, ImageSurface surface) in VintagestoryApi\Client\UI\Elements\Impl\Static\GuiElementImage.cs:line 20
  52. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 396
  53. at PlayerList.PlayerListHud.UpdateList(IPlayer notUsed) in C:\Users\Billy\RiderProjects\PlayerList\src\PlayerListHud.cs:line 45
  54. at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
  55. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
  56. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
  57. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
  58. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
  59. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
  60. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
  61. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
  62. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
  63. at OpenTK.Windowing.Desktop.GameWindow.Run()
  64. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
  65. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
  66. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  67.  
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