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Vintagestory Crash Log

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Jan 7th, 2024
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  1. Game Version: v1.18.15 (Stable)
  2. 1/7/2024 10:33:17PM: Critical error occurred in the following mod: [email protected]
  3. System.Exception: Asset playerlist:textures/ping_4.png could not be found
  4. at Vintagestory.Common.AssetManager.Get(AssetLocation Location) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 274
  5. at Vintagestory.API.Client.GuiElement.getImageSurfaceFromAsset(ICoreClientAPI capi, AssetLocation textureLoc, Int32 mulAlpha) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 365
  6. at Vintagestory.API.Client.GuiElementImage.ComposeElements(Context context, ImageSurface surface) in VintagestoryApi\Client\UI\Elements\Impl\Static\GuiElementImage.cs:line 20
  7. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 431
  8. at PlayerList.PlayerListHud.UpdateList(IPlayer notUsed) in C:\Users\Billy\RiderProjects\PlayerList\src\PlayerListHud.cs:line 45
  9. at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
  10. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
  11. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
  12. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
  13. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
  14. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
  15. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
  16. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
  17. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
  18. at OpenTK.Windowing.Desktop.GameWindow.Run()
  19. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
  20. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
  21. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  22. Game Version: v1.18.15 (Stable)
  23. 1/7/2024 10:35:32PM: Critical error occurred in the following mod: [email protected]
  24. System.Exception: Asset playerlist:textures/ping_4.png could not be found
  25. at Vintagestory.Common.AssetManager.Get(AssetLocation Location) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 274
  26. at Vintagestory.API.Client.GuiElement.getImageSurfaceFromAsset(ICoreClientAPI capi, AssetLocation textureLoc, Int32 mulAlpha) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 365
  27. at Vintagestory.API.Client.GuiElementImage.ComposeElements(Context context, ImageSurface surface) in VintagestoryApi\Client\UI\Elements\Impl\Static\GuiElementImage.cs:line 20
  28. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 431
  29. at PlayerList.PlayerListHud.UpdateList(IPlayer notUsed) in C:\Users\Billy\RiderProjects\PlayerList\src\PlayerListHud.cs:line 45
  30. at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
  31. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
  32. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
  33. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
  34. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
  35. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
  36. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
  37. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
  38. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
  39. at OpenTK.Windowing.Desktop.GameWindow.Run()
  40. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
  41. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
  42. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  43. Game Version: v1.18.15 (Stable)
  44. 1/7/2024 10:36:13PM: Critical error occurred in the following mod: [email protected]
  45. System.Exception: Asset playerlist:textures/ping_4.png could not be found
  46. at Vintagestory.Common.AssetManager.Get(AssetLocation Location) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 274
  47. at Vintagestory.API.Client.GuiElement.getImageSurfaceFromAsset(ICoreClientAPI capi, AssetLocation textureLoc, Int32 mulAlpha) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 365
  48. at Vintagestory.API.Client.GuiElementImage.ComposeElements(Context context, ImageSurface surface) in VintagestoryApi\Client\UI\Elements\Impl\Static\GuiElementImage.cs:line 20
  49. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 396
  50. at PlayerList.PlayerListHud.UpdateList(IPlayer notUsed) in C:\Users\Billy\RiderProjects\PlayerList\src\PlayerListHud.cs:line 45
  51. at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
  52. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
  53. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
  54. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
  55. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
  56. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
  57. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
  58. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
  59. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
  60. at OpenTK.Windowing.Desktop.GameWindow.Run()
  61. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
  62. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
  63. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  64.  
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