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  1. Starting a 'Fast' compile.
  2. Starting compilation of rp_soviet_russia_1953
  3. Valve Software - vbsp.exe (Nov 8 2019)
  4. notjunc = true
  5. 8 threads
  6. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  7. Loading D:\Mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.vmf
  8. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_01, using default
  9. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_10, using default
  10. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  11. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_02, using default
  12. Patching WVT material: maps/rp_soviet_russia_1953/materials/nature/blendgrassgravel001a_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12512.0 -4096.0 36.1)
  18. Leaf 0 contents: CONTENTS_SOLID
  19. Leaf 1 contents:
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs: Brush 1219657:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12512.0 -3953.4 72.0)
  27. Leaf 0 contents:
  28. Leaf 1 contents: CONTENTS_SOLID
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs: Brush 1219657:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 -4096.0 36.1)
  36. Leaf 0 contents: CONTENTS_SOLID
  37. Leaf 1 contents:
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs: Brush 1219657:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 -4012.5 72.0)
  45. Leaf 0 contents:
  46. Leaf 1 contents: CONTENTS_SOLID
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs: Brush 1219657:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11159.0 -4096.0 36.1)
  54. Leaf 0 contents: CONTENTS_SOLID
  55. Leaf 1 contents:
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs: Brush 1219657:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11159.0 -4062.1 72.0)
  63. Leaf 0 contents:
  64. Leaf 1 contents: CONTENTS_SOLID
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs: Brush 1219657:
  69.  
  70. Processing areas...done (1)
  71. Building Faces...done (0)
  72. Chop Details...done (0)
  73. Find Visible Detail Sides...
  74. Merged 708 detail faces...done (0)
  75. Merging details...done (0)
  76. FixTjuncs...
  77. PruneNodes...
  78. WriteBSP...
  79. done (4)
  80. writing D:\Mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.prt...Building visibility clusters...
  81. done (1)
  82. Creating default LDR cubemaps for env_cubemap using skybox materials:
  83. skybox/sky_day02_10_fix*.vmt
  84. ! Run buildcubemaps in the engine to get the correct cube maps.
  85. Creating default HDR cubemaps for env_cubemap using skybox materials:
  86. skybox/sky_day02_10_fix*.vmt
  87. ! Run buildcubemaps in the engine to get the correct cube maps.
  88. Finding displacement neighbors...
  89. Finding lightmap sample positions...
  90. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  91. Too Many Overlays!
  92. MAX_MAP_OVERLAYS = 512
  93. Valve Software - vvis.exe (Nov 8 2019)
  94. fastvis = true
  95. 8 threads
  96. reading d:\mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.bsp
  97. Error opening d:\mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.bsp
  98. Valve Software - vrad.exe SSE (Nov 8 2019)
  99.  
  100. Valve Radiosity Simulator
  101. 8 threads
  102. [Reading texlights from 'lights.rad']
  103. [45 texlights parsed from 'lights.rad']
  104.  
  105. Loading d:\mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.bsp
  106. Error opening d:\mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.bsp
  107. 0 File(s) copied
  108. 'Fast' compile finished in 00:00:11
  109. 0 errors/warnings logged:
  110. No errors/warnings logged for rp_soviet_russia_1953
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