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- Starting a 'Fast' compile.
- Starting compilation of rp_soviet_russia_1953
- Valve Software - vbsp.exe (Nov 8 2019)
- notjunc = true
- 8 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.vmf
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_01, using default
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_10, using default
- Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_02, using default
- Patching WVT material: maps/rp_soviet_russia_1953/materials/nature/blendgrassgravel001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12512.0 -4096.0 36.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1219657:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12512.0 -3953.4 72.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1219657:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 -4096.0 36.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1219657:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 -4012.5 72.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1219657:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11159.0 -4096.0 36.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1219657:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11159.0 -4062.1 72.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1219657:
- Processing areas...done (1)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 708 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing D:\Mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10_fix*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10_fix*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Too Many Overlays!
- MAX_MAP_OVERLAYS = 512
- Valve Software - vvis.exe (Nov 8 2019)
- fastvis = true
- 8 threads
- reading d:\mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.bsp
- Error opening d:\mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.bsp
- Valve Software - vrad.exe SSE (Nov 8 2019)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.bsp
- Error opening d:\mapping\projects\rp_soviet_union_v1\rp_soviet_russia_1953.bsp
- 0 File(s) copied
- 'Fast' compile finished in 00:00:11
- 0 errors/warnings logged:
- No errors/warnings logged for rp_soviet_russia_1953
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