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Sep 21st, 2019
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  1. void CHARACTER::BuffOnAttr_ClearAll()
  2. {
  3. for (auto it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  4. {
  5. CBuffOnAttributes* pBuff = it->second;
  6. if (pBuff)
  7. {
  8. pBuff->Initialize();
  9. }
  10. }
  11. }
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