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- local LocalPlayer = game.Players.LocalPlayer
- LocalPlayer.Character.Head.Mesh:Destroy()
- LocalPlayer.Character.HipHeight = 2.5
- for i, v in pairs(LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Shirt" or v.ClassName == "Pants" then
- v:Destroy()
- end
- end
- wait()
- LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
- LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
- LocalPlayer.Character.Torso["Left Hip"]:Destroy()
- LocalPlayer.Character.Torso["Right Hip"]:Destroy()
- local force = Instance.new("BodyPosition", LocalPlayer.Character["Left Arm"])
- force.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- force.D = 65
- local force2 = Instance.new("BodyPosition", LocalPlayer.Character["Right Arm"])
- force2.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- force2.D = 65
- local force3 = Instance.new("BodyPosition", LocalPlayer.Character["Left Leg"])
- force3.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- force3.D = 65
- local force4 = Instance.new("BodyPosition", LocalPlayer.Character["Right Leg"])
- force4.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- force4.D = 65
- local LookPart = Instance.new("Part", LocalPlayer.Character)
- LookPart.Size = Vector3.new(1, 1, 1)
- LookPart.Anchored = true
- LookPart.Shape = "Ball"
- LookPart.Transparency = 1
- LookPart.CanCollide = false
- local LookPart2 = Instance.new("Part", LocalPlayer.Character)
- LookPart2.Size = Vector3.new(1, 1, 1)
- LookPart2.Anchored = true
- LookPart2.Shape = "Ball"
- LookPart2.Transparency = 1
- LookPart2.CanCollide = false
- local event1 = game:GetService("RunService").RenderStepped:Connect(function()
- LookPart.CFrame = CFrame.new(LocalPlayer.Character.Torso.CFrame * Vector3.new(-0.5, -2, -5))
- LookPart2.CFrame = CFrame.new(LocalPlayer.Character.Torso.CFrame * Vector3.new(0.5, -2, -5))
- force.Parent.CFrame = CFrame.new(force.Parent.Position, LookPart.Position)
- force2.Parent.CFrame = CFrame.new(force2.Parent.Position, LookPart2.Position)
- force3.Parent.CFrame = CFrame.new(force3.Parent.Position, LookPart.Position)
- force4.Parent.CFrame = CFrame.new(force4.Parent.Position, LookPart2.Position)
- force.Position = LocalPlayer.Character.Head.CFrame:PointToWorldSpace(Vector3.new(-0.5, -3.5, -0.5))
- force2.Position = LocalPlayer.Character.Head.CFrame:PointToWorldSpace(Vector3.new(0.5, -3.5, -0.5))
- force3.Position = LocalPlayer.Character.Head.CFrame:PointToWorldSpace(Vector3.new(-0.5, -3.5, 0.5))
- force4.Position = LocalPlayer.Character.Head.CFrame:PointToWorldSpace(Vector3.new(0.5, -3.5, 0.5))
- force.Parent:SetNetworkOwner(LocalPlayer)
- force2.Parent:SetNetworkOwner(LocalPlayer)
- force3.Parent:SetNetworkOwner(LocalPlayer)
- force4.Parent:SetNetworkOwner(LocalPlayer)
- wait()
- end)
- LocalPlayer.Character.Humanoid.Died:Connect(function()
- event1:Disconnect()
- force:Destroy()
- force2:Destroy()
- force3:Destroy()
- force4:Destroy()
- end)
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