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- "Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Help Text"
- "_autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave"
- "_autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
- "_bugreporter_restart","cmd",,,,,,,,,,,,,,,,,,"Restarts bug reporter .dll"
- "_fov","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automates fov command to server."
- "_resetgamestats","cmd",,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file"
- "_restart","cmd",,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
- "achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Turn on achievement debug msgs."
- "addip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
- "adsp_alley_min","122 ",,,,,,,,,,,,,,,,,,""
- "adsp_courtyard_min","126 ",,,,,,,,,,,,,,,,,,""
- "adsp_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "adsp_door_height","112 ",,,,,,,,,,,,,,,,,,""
- "adsp_duct_min","106 ",,,,,,,,,,,,,,,,,,""
- "adsp_hall_min","110 ",,,,,,,,,,,,,,,,,,""
- "adsp_low_ceiling","108 ",,,,,,,,,,,,,,,,,,""
- "adsp_opencourtyard_min","126 ",,,,,,,,,,,,,,,,,,""
- "adsp_openspace_min","130 ",,,,,,,,,,,,,,,,,,""
- "adsp_openstreet_min","118 ",,,,,,,,,,,,,,,,,,""
- "adsp_openwall_min","130 ",,,,,,,,,,,,,,,,,,""
- "adsp_room_min","102 ",,,,,,,,,,,,,,,,,,""
- "adsp_street_min","118 ",,,,,,,,,,,,,,,,,,""
- "adsp_tunnel_min","114 ",,,,,,,,,,,,,,,,,,""
- "adsp_wall_height","128 ",,,,,,,,,,,,,,,,,,""
- "advisor_use_impact_table","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If true, advisor will use her custom impact damage table."
- "ai_actbusy_search_time","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_ally_manager_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_auto_contact_solver","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_block_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_citizen_debug_commander","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_clear_bad_links","cmd",,,,,,,,,,,,,,,,,,"Clears bits set on nav links indicating link is unusable "
- "ai_debug_actbusy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Used to debug actbusy behavior. Usage:
- 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
- 2:"
- "ai_debug_assault","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_avoidancebounds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_directnavprobe","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_dyninteractions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Debug the NPC dynamic interaction system."
- "ai_debug_efficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_enemies","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_enemyfinders","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_expressions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show random expression decisions for NPCs."
- "ai_debug_follow","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_loners","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_looktargets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l"
- "ai_debug_nav","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,"Debug the attempted connection between two nodes"
- "ai_debug_ragdoll_magnets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_readiness","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "ai_debug_speech","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_squads","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debug_think_ticks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_debugscriptconditions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_default_efficient","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_disable","cmd",,,,,,,,,,,,,,,,,,"Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t"
- "ai_disabled","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position."
- "ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,""
- "ai_ef_hate_npc_duration","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_ef_hate_npc_frequency","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_efficiency_override","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_enable_fear_behavior","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_expression_frametime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum frametime to still play background expressions."
- "ai_expression_optimization","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Disable npc background expressions when you can't see them."
- "ai_fear_player_dist","720 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_find_lateral_cover","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_find_lateral_los","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_follow_move_commands","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_follow_use_points","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_follow_use_points_when_moving","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_force_serverside_ragdoll","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_frametime_limit","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,"frametime limit for min efficiency AIE_NORMAL (in sec's)."
- "ai_hull","cmd",,,,,,,,,,,,,,,,,,"Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
- Arguments: NPC name or classname, "
- "ai_ignoreplayers","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "ai_inhibit_spawners","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "ai_keepragdolls","0 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "ai_lead_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_LOS_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "ai_moveprobe_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_moveprobe_jump_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_moveprobe_usetracelist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_navigator_generate_spikes","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_navigator_generate_spikes_strength","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_new_aiming","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_newgroundturret","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_next_hull","cmd",,,,,,,,,,,,,,,,,,"Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are "
- "ai_no_local_paths","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_no_node_cache","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_no_select_box","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_no_steer","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_no_talk_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_nodes","cmd",,,,,,,,,,,,,,,,,,"Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a"
- "ai_norebuildgraph","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_path_adjust_speed_on_immediate_turns","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_path_insert_pause_at_est_end","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_path_insert_pause_at_obstruction","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_post_frame_navigation","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_radial_max_link_dist","512 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_reaction_delay_alert","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_reaction_delay_idle","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_readiness_decay","120 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_rebalance_thinks","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_resume","cmd",,,,,,,,,,,,,,,,,,"If NPC is stepping through tasks (see ai_step ) will resume normal processing."
- "ai_sequence_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,,,,"Set how high AI bumps up ground walkers when checking steps"
- "ai_setupbones_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Shows that bones that are setup every think"
- "ai_shot_bias","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_shot_bias_max","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "ai_shot_bias_min","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "ai_shot_stats","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_shot_stats_term","1000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_show_connect","cmd",,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Gre"
- "ai_show_connect_fly","cmd",,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Gre"
- "ai_show_connect_jump","cmd",,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Gre"
- "ai_show_graph_connect","cmd",,,,,,,,,,,,,,,,,,"Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by "
- "ai_show_grid","cmd",,,,,,,,,,,,,,,,,,"Draw a grid on the floor where looking."
- "ai_show_hints","cmd",,,,,,,,,,,,,,,,,,"Displays all hints as small boxes
- Blue - hint is available for use
- Red - hint is currently being used by an NPC
- Orange - "
- "ai_show_hull","cmd",,,,,,,,,,,,,,,,,,"Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
- Green - "
- "ai_show_hull_attacks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_show_node","cmd",,,,,,,,,,,,,,,,,,"Highlight the specified node"
- "ai_show_think_tolerance","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_show_visibility","cmd",,,,,,,,,,,,,,,,,,"Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d"
- "ai_simulate_task_overtime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_spread_cone_focus_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_spread_defocused_cone_multiplier","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_spread_pattern_focus_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_step","cmd",,,,,,,,,,,,,,,,,,"NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no"
- "ai_strong_optimizations","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_strong_optimizations_no_checkstand","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_task_pre_script","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_test_los","cmd",,,,,,,,,,,,,,,,,,"Test AI LOS from the player's POV"
- "ai_test_moveprobe_ignoresmall","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_think_limit_label","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_use_clipped_paths","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_use_efficiency","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_use_frame_think_limits","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_use_readiness","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_use_think_optimizations","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_use_visibility_cache","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ai_vehicle_avoidance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "ainet_generate_report","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "ainet_generate_report_only","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "air_density","cmd",,,,,,,,,,,,,,,,,,"Changes the density of air for drag computations."
- "airboat_fatal_stress","5000 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Amount of stress in kg that would kill the airboat driver."
- "airboat_joy_response_move","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "alias","cmd",,,,,,,,,,,,,,,,,,"Alias a command."
- "'+alt1'","cmd",,,,,,,,,,,,,,,,,,""
- "'-alt1'","cmd",,,,,,,,,,,,,,,,,,""
- "'+alt2'","cmd",,,,,,,,,,,,,,,,,,""
- "'-alt2'","cmd",,,,,,,,,,,,,,,,,,""
- "anim_3wayblend","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Toggle the 3-way animation blending code."
- "anim_showmainactivity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show the idle, walk, run, and/or sprint activities."
- "anim_showstate","-1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Show the (client) animation state for the specified entity (-1 for none)."
- "anim_showstatelog","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both."
- "antlion_easycrush","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "askconnect_accept","cmd",,,,,,,,,,,,,,,,,,"Accept a redirect request by the server."
- "async_allow_held_files","1 ",,,,,,,,,,,,,,,,,,"Allow AsyncBegin/EndRead()"
- "async_mode","0 ",,,,,,,,,,,,,,,,,,"Set the async filesystem mode (0 = async, 1 = synchronous)"
- "async_resume","cmd",,,,,,,,,,,,,,,,,,""
- "async_serialize","0 ",,,,,,,,,,,,,,,,,,"Force async reads to serialize for profiling"
- "async_simulate_delay","0 ",,,,,,,,,,,,,,,,,,"Simulate a delay of up to a set msec per file operation"
- "async_suspend","cmd",,,,,,,,,,,,,,,,,,""
- "'+attack'","cmd",,,,,,,,,,,,,,,,,,""
- "'-attack'","cmd",,,,,,,,,,,,,,,,,,""
- "'+attack2'","cmd",,,,,,,,,,,,,,,,,,""
- "'-attack2'","cmd",,,,,,,,,,,,,,,,,,""
- "audit_save_in_memory","cmd",,,,,,,,,,,,,,,,,,"Audit the memory usage and files in the save-to-memory system"
- "autoaim_max_deflect","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "autoaim_max_dist","2160 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "autoaim_unlock_target","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave"
- "autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
- "autosavedangerousissafe","cmd",,,,,,,,,,,,,,,,,,""
- "'+back'","cmd",,,,,,,,,,,,,,,,,,""
- "'-back'","cmd",,,,,,,,,,,,,,,,,,""
- "banid","cmd",,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
- "banip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
- "bench_end","cmd",,,,,,,,,,,,,,,,,,"Ends gathering of info."
- "bench_showstatsdialog","cmd",,,,,,,,,,,,,,,,,,"Shows a dialog displaying the most recent benchmark results."
- "bench_start","cmd",,,,,,,,,,,,,,,,,,"Starts gathering of info. Arguments: filename to write results into"
- "bench_upload","cmd",,,,,,,,,,,,,,,,,,"Uploads most recent benchmark stats to the Valve servers."
- "benchframe","cmd",,,,,,,,,,,,,,,,,,"Takes a snapshot of a particular frame in a time demo."
- "bind","cmd",,,,,,,,,,,,,,,,,,"Bind a key."
- "bind_mac","cmd",,,,,,,,,,,,,,,,,,"Bind this key but only on Mac, not win32"
- "binds_per_command","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "BindToggle","cmd",,,,,,,,,,,,,,,,,,"Performs a bind <key> 'increment var <cvar> 0 1 1'"
- "birds_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "blink_duration","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How many seconds an eye blink will last."
- "bloodspray","cmd",,,,,,,,,,,,,,,,,,"blood"
- "bot","cmd",,,,,,,,,,,,,,,,,,"Add a bot."
- "bot_attack","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Shoot!"
- "bot_changeclass","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Force all bots to change to the specified class."
- "bot_crouch","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Bot crouches"
- "bot_defend","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to a team number, and that team will all keep their combat shields raised."
- "bot_flipout","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When on, all bots fire their guns."
- "bot_forceattack2","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When firing, use attack2."
- "bot_forceattackon","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When firing, don't tap fire, hold it down."
- "bot_forcefireweapon","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Force bots with the specified weapon to fire."
- "bot_mimic","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Bot uses usercmd of player by index."
- "bot_mimic_yaw_offset","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Offsets the bot yaw."
- "bot_sendcmd","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Forces bots to send the specified command."
- "bot_zombie","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Brraaaaaiiiins."
- "box","cmd",,,,,,,,,,,,,,,,,,"Draw a debug box."
- "'+break'","cmd",,,,,,,,,,,,,,,,,,""
- "'-break'","cmd",,,,,,,,,,,,,,,,,,""
- "breakable_disable_gib_limit","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "breakable_multiplayer","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "buddha","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)"
- "budget_averages_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of frames to look at when figuring out average frametimes"
- "budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how translucent the budget panel is"
- "budget_bargraph_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how translucent the budget panel is"
- "budget_bargraph_range_ms","16 ","ARCHIVE",,,,,,,,,,,,,,,,,"budget bargraph range in milliseconds"
- "budget_history_numsamplesvisible","100 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel"
- "budget_history_range_ms","66 ","ARCHIVE",,,,,,,,,,,,,,,,,"budget history range in milliseconds"
- "budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number between 0 and 1"
- "budget_panel_height","384 ","ARCHIVE",,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
- "budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
- "budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
- "budget_panel_y","50 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
- "budget_peaks_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of frames to look at when figuring out peak frametimes"
- "budget_show_averages","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"enable/disable averages in the budget panel"
- "budget_show_history","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"turn history graph off and on. . good to turn off on low end"
- "budget_show_peaks","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"enable/disable peaks in the budget panel"
- "budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,"Turn a budget group on/off"
- "bug","cmd",,,,,,,,,,,,,,,,,,"Show/hide the bug reporting UI."
- "bug_swap","cmd",,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for the bug bait and back again."
- "bugbait_distract_time","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "bugbait_grenade_radius","150 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "bugbait_hear_radius","2500 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "bugbait_radius","512 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "bugreporter_includebsp","1 ",,,,,,,,,,,,,,,,,,"Include .bsp for internal bug submissions."
- "bugreporter_uploadasync","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Upload attachments asynchronously"
- "buildcubemaps","cmd",,,,,,,,,,,,,,,,,,"Rebuild cubemaps."
- "building_cubemaps","0 ",,,,,,,,,,,,,,,,,,""
- "bulletspeed","6000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "c_maxdistance","200 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "c_maxpitch","90 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "c_maxyaw","135 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "c_mindistance","30 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "c_minpitch","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "c_minyaw","-135 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "c_orthoheight","100 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "c_orthowidth","100 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cache_print","cmd",,,,,,,,,,,,,,,,,,"cache_print [section]
- Print out contents of cache memory."
- "cache_print_lru","cmd",,,,,,,,,,,,,,,,,,"cache_print_lru [section]
- Print out contents of cache memory."
- "cache_print_summary","cmd",,,,,,,,,,,,,,,,,,"cache_print_summary [section]
- Print out a summary contents of cache memory."
- "cam_collision","1 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls."
- "cam_command","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cam_idealdelta","4 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Controls the speed when matching offset to ideal angles in thirdperson view"
- "cam_idealdist","150 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cam_idealdistright","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cam_idealdistup","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cam_ideallag","4 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Amount of lag used when matching offset to ideal angles in thirdperson view"
- "cam_idealpitch","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cam_idealyaw","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cam_showangles","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"When in thirdperson, print viewangles/idealangles/cameraoffsets to the console."
- "cam_snapto","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "'+camdistance'","cmd",,,,,,,,,,,,,,,,,,""
- "'-camdistance'","cmd",,,,,,,,,,,,,,,,,,""
- "'+camin'","cmd",,,,,,,,,,,,,,,,,,""
- "'-camin'","cmd",,,,,,,,,,,,,,,,,,""
- "'+cammousemove'","cmd",,,,,,,,,,,,,,,,,,""
- "'-cammousemove'","cmd",,,,,,,,,,,,,,,,,,""
- "camortho","cmd",,,,,,,,,,,,,,,,,,"Switch to orthographic camera."
- "'+camout'","cmd",,,,,,,,,,,,,,,,,,""
- "'-camout'","cmd",,,,,,,,,,,,,,,,,,""
- "'+campitchdown'","cmd",,,,,,,,,,,,,,,,,,""
- "'-campitchdown'","cmd",,,,,,,,,,,,,,,,,,""
- "'+campitchup'","cmd",,,,,,,,,,,,,,,,,,""
- "'-campitchup'","cmd",,,,,,,,,,,,,,,,,,""
- "'+camyawleft'","cmd",,,,,,,,,,,,,,,,,,""
- "'-camyawleft'","cmd",,,,,,,,,,,,,,,,,,""
- "'+camyawright'","cmd",,,,,,,,,,,,,,,,,,""
- "'-camyawright'","cmd",,,,,,,,,,,,,,,,,,""
- "cancelselect","cmd",,,,,,,,,,,,,,,,,,""
- "cast_hull","cmd",,,,,,,,,,,,,,,,,,"Tests hull collision detection"
- "cast_ray","cmd",,,,,,,,,,,,,,,,,,"Tests collision detection"
- "cc_captiontrace","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)"
- "cc_emit","cmd",,,,,,,,,,,,,,,,,,"Emits a closed caption"
- "cc_findsound","cmd",,,,,,,,,,,,,,,,,,"Searches for soundname which emits specified text."
- "cc_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes async'd captions."
- "cc_lang","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Current close caption language (emtpy = use game UI language)"
- "cc_linger_time","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Close caption linger time."
- "cc_minvisibleitems","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Minimum number of caption items to show."
- "cc_predisplay_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Close caption delay before showing caption."
- "cc_random","cmd",,,,,,,,,,,,,,,,,,"Emits a random caption"
- "cc_sentencecaptionnorepeat","4 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How often a sentence can repeat."
- "cc_showblocks","cmd",,,,,,,,,,,,,,,,,,"Toggles showing which blocks are pending/loaded async."
- "cc_smallfontlength","300 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If text stream is this long, force usage of small font size."
- "cc_subtitles","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players)."
- "centerview","cmd",,,,,,,,,,,,,,,,,,""
- "ch_createairboat","cmd",,,,,,,,,,,,,,,,,,"Spawn airboat in front of the player."
- "ch_createjalopy","cmd",,,,,,,,,,,,,,,,,,"Spawn jalopy in front of the player."
- "ch_createjeep","cmd",,,,,,,,,,,,,,,,,,"Spawn jeep in front of the player."
- "changegamemode","cmd",,,,,,,,,,,,,,,,,,"<map> <gamemode> - Start a map with named gamemode instead of the default"
- "changelevel","cmd",,,,,,,,,,,,,,,,,,"Change server to the specified map"
- "changelevel2","cmd",,,,,,,,,,,,,,,,,,"Transition to the specified map in single player"
- "cl_allowdownload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Client downloads customization files"
- "cl_allowupload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Client uploads customization files"
- "cl_anglespeedkey","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_animationinfo","cmd",,,,,,,,,,,,,,,,,,"Hud element to examine."
- "cl_autowepswitch","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Automatically switch to picked up weapons (if more powerful)"
- "cl_backspeed","10000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_bob","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_bobcycle","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_bobup","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_burninggibs","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"A burning player that gibs has burning gibs."
- "cl_chatfilters","63 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Stores the chat filter settings "
- "cl_class","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Default class when joining a game"
- "cl_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,"Clear memory of client side hints displayed to the player."
- "cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable/disable clock correction on the client."
- "cl_clock_correction_adjustment_max_amount","200 ",,,,"CHEAT",,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount "
- "cl_clock_correction_adjustment_max_offset","90 ",,,,"CHEAT",,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply"
- "cl_clock_correction_adjustment_min_offset","10 ",,,,"CHEAT",,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied."
- "cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)."
- "cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show debugging info about the clock drift. "
- "cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
- "cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
- "cl_cmdrate","30 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Max number of command packets sent to server per second"
- "cl_customsounds","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable customized player sound playback"
- "cl_debug_player_perf","0 ",,,,,,,,,,,,,,,,,,""
- "cl_debugrumble","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Turn on rumble debugging spew"
- "cl_defaultweapon","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Default Spawn Weapon"
- "cl_demoviewoverride","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Override view during demo playback"
- "cl_detail_avoid_force","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"force with which to avoid players ( in units, percentage of the width of the detail sprite )"
- "cl_detail_avoid_radius","30 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"radius around detail sprite to avoid players"
- "cl_detail_avoid_recover_speed","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"how fast to recover position after avoiding players"
- "cl_detail_max_sway","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Amplitude of the detail prop sway"
- "cl_detail_multiplier","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"extra details to create"
- "cl_detaildist","1200 ",,,,,,,,,,,,,,,,,,"Distance at which detail props are no longer visible"
- "cl_detailfade","400 ",,,,,,,,,,,,,,,,,,"Distance across which detail props fade in"
- "cl_disablehtmlmotd","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable HTML motds."
- "cl_downloadfilter","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Determines which files can be downloaded from the server (all, none, nosounds)"
- "cl_draw_airboat_wake","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_drawhud","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering of the hud"
- "cl_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_drawmaterial","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Draw a particular material over the frame"
- "cl_drawmonitors","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_drawownshadow","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw own shadow in first person mode"
- "cl_drawshadowtexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_dump_particle_stats","cmd",,,,,,,,,,,,,,,,,,"dump particle profiling info to particle_profile.csv"
- "cl_ejectbrass","1 ",,,,,,,,,,,,,,,,,,""
- "cl_ent_absbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's absbox for the entity under the crosshair."
- "cl_ent_bbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's bounding box for the entity under the crosshair."
- "cl_ent_rbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's render box for the entity under the crosshair."
- "cl_entityreport","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging, draw entity states to console"
- "cl_entityreport_sorted","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak"
- "cl_extrapolate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable extrapolation if interpolation history runs out."
- "cl_extrapolate_amount","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Set how many seconds the client will extrapolate entities for."
- "cl_fastdetailsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"whether to use new detail sprite system"
- "cl_fasttempentcollision","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_find_ent","cmd",,,,,,,,,,,,,,,,,,"Find and list all client entities with classnames that contain the specified substring.
- Format: cl_find_ent <substring>
- "
- "cl_find_ent_index","cmd",,,,,,,,,,,,,,,,,,"Display data for clientside entity matching specified index.
- Format: cl_find_ent_index <index>
- "
- "cl_flushentitypacket","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging. Force the engine to flush an entity packet."
- "cl_forcepreload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Whether we should force preloading."
- "cl_forwardspeed","10000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_fullupdate","cmd",,,,,,,,,,,,,,,,,,"Forces the server to send a full update packet"
- "cl_idealpitchscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_ignorepackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force client to ignore packets (for debugging)."
- "cl_interp","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the interpolation amount (bounded on low side by server interp ratio settings)."
- "cl_interp_all","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Disable interpolation list optimizations."
- "cl_interp_npcs","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)"
- "cl_interp_ratio","2 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)."
- "cl_interp_threadmodeticks","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Additional interpolation ticks to use when interpolating with threaded engine mode set."
- "cl_jiggle_bone_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display physics-based 'jiggle bone' debugging information"
- "cl_jiggle_bone_debug_pitch_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display physics-based 'jiggle bone' debugging information"
- "cl_jiggle_bone_debug_yaw_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display physics-based 'jiggle bone' debugging information"
- "cl_lagcomp_errorcheck","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Player index of other player to check for position errors."
- "cl_lagcompensation","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform server side lag compensation of weapon firing events."
- "cl_language","0 ",,,,,"USERINFO",,,,,,,,,,,,,"Language (from HKCU\Software\Valve\Steam\Language)"
- "cl_leveloverview","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_leveloverviewmarker","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_localnetworkbackdoor","1 ",,,,,,,,,,,,,,,,,,"Enable network optimizations for single player games."
- "cl_logofile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Spraypoint logo decal."
- "cl_maxrenderable_dist","3000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Max distance from the camera at which things will be rendered"
- "cl_mouseenable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_mouselook","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server."
- "cl_new_impact_effects","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_npc_speedmod_intime","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_npc_speedmod_outtime","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_observercrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_overdraw_test","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,""
- "cl_panelanimation","cmd",,,,,,,,,,,,,,,,,,"Shows panel animation variables: <panelname | blank for all panels>."
- "cl_particle_batch_mode","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_particle_max_count","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_particle_retire_cost","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_particleeffect_aabb_buffer","2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft"
- "cl_particles_dump_effects","cmd",,,,,,,,,,,,,,,,,,""
- "cl_particles_show_bbox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_pclass","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Dump entity by prediction classname."
- "cl_pdump","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Dump info about this entity to screen."
- "cl_phys_props_enable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Disable clientside physics props (must be set before loading a level)."
- "cl_phys_props_max","300 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Maximum clientside physic props"
- "cl_phys_props_respawndist","1500 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Minimum distance from the player that a clientside prop must be before it's allowed to respawn."
- "cl_phys_props_respawnrate","60 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Time, in seconds, between clientside prop respawns."
- "cl_phys_timescale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Sets the scale of time for client-side physics (ragdolls)"
- "cl_pitchdown","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_pitchspeed","225 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Client pitch speed."
- "cl_pitchup","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_playback_screenshots","0 ",,,,,,,,,,,,,,,,,,"Allows the client to playback screenshot and jpeg commands in demos."
- "cl_playermodel","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,"SERVER_CAN_EXECUTE",,"CLIENTDLL",,"Default Player Model"
- "cl_playerspraydisable","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable player sprays."
- "cl_precacheinfo","cmd",,,,,,,,,,,,,,,,,,"Show precache info (client)."
- "cl_pred_optimize","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)"
- "cl_pred_track","cmd",,,,,,,,,,,,,,,,,,"<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname."
- "cl_predict","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform client side prediction."
- "cl_predictionlist","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show which entities are predicting
- "
- "cl_predictweapons","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform client side prediction of weapon effects."
- "cl_ragdoll_collide","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_removedecals","cmd",,,,,,,,,,,,,,,,,,"Remove the decals from the entity under the crosshair."
- "cl_resend","6 ",,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt"
- "cl_rumblescale","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Scale sensitivity of rumble effects (0 to 1.0)"
- "cl_screenshotname","0 ",,,,,,,,,,,,,,,,,,"Custom Screenshot name"
- "cl_SetupAllBones","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_shadowtextureoverlaysize","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_show_splashes","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_showbattery","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw current battery level at top of screen when on battery power"
- "cl_ShowBoneSetupEnts","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show which entities are having their bones setup each frame."
- "cl_showdemooverlay","0 ",,,,,,,,,,,,,,,,,,"How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)"
- "cl_showents","cmd",,,,,,,,,,,,,,,,,,"Dump entity list to console."
- "cl_showerror","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show prediction errors, 2 for above plus detailed field deltas."
- "cl_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Print event firing info in the console"
- "cl_showfps","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw fps meter at top of screen (1 = fps, 2 = smooth fps)"
- "cl_showhelp","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Set to 0 to not show on-screen help"
- "cl_showpausedimage","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show the 'Paused' image when game is paused."
- "cl_showpluginmessages","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Allow plugins to display messages to you"
- "cl_showpos","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw current position at top of screen"
- "cl_ShowSunVectors","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_showtextmsg","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable/disable text messages printing on the screen."
- "cl_sidespeed","10000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_smooth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Smooth view/eye origin after prediction errors"
- "cl_smoothtime","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Smooth client's view after prediction error over this many seconds"
- "cl_soundemitter_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system (client only)"
- "cl_soundfile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Jingle sound file."
- "cl_soundscape_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the client side soundscapes"
- "cl_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,"print soundscapes"
- "cl_spewscriptintro","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "cl_spewuserinfoconvars","cmd",,,,,,,,,,,,,,,,,,"Re-send your myinfo variables to the server"
- "cl_sporeclipdistance","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_starfield_diameter","128 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_starfield_distance","256 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_sun_decay_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_team","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Default team when joining a game"
- "cl_threaded_bone_setup","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable parallel processing of C_BaseAnimating::SetupBones()"
- "cl_threaded_client_leaf_system","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_timeout","45 ","ARCHIVE",,,,,,,,,,,,,,,,,"After this many seconds without receiving a packet from the server, the client will disconnect itself"
- "cl_updaterate","30 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Number of packets per second of updates you are requesting from the server"
- "cl_upspeed","10000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_view","cmd",,,,,,,,,,,,,,,,,,"Set the view entity index."
- "cl_voice_filter","0 ",,,,,,,,,,,,,,,,,,"Filter voice by name substring"
- "cl_winddir","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Weather effects wind direction angle"
- "cl_windspeed","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Weather effects wind speed scalar"
- "cl_wpn_sway_interp","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cl_wpn_sway_scale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "cl_yawspeed","210 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Client yaw speed."
- "clear","cmd",,,,,,,,,,,,,,,,,,"Clear all console output."
- "clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,"clears debug overlays"
- "clientport","27005 ",,,,,,,,,,,,,,,,,,"Host game client port"
- "closecaption","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Enable close captioning."
- "cmd","cmd",,,,,,,,,,,,,,,,,,"Forward command to server."
- "cnc","cmd",,,,,,,,,,,,,,,,,,"Context Click"
- "collision_shake_amp","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "collision_shake_freq","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "collision_shake_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "collision_test","cmd",,,,,,,,,,,,,,,,,,"Tests collision system"
- "colorcorrectionui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the color correction tools UI."
- "combine_guard_spawn_health","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "combine_spawn_health","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "'+commandermousemove'","cmd",,,,,,,,,,,,,,,,,,""
- "'-commandermousemove'","cmd",,,,,,,,,,,,,,,,,,""
- "commentary","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Desired commentary mode state."
- "commentary_available","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Automatically set by the game when a commentary file is available for the current map."
- "commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,,,,,""
- "commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,""
- "commentary_firstrun","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "commentary_showmodelviewer","cmd",,,,,,,,,,,,,,,,,,"Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>"
- "commentary_testfirstrun","cmd",,,,,,,,,,,,,,,,,,""
- "con_drawnotify","1 ",,,,,,,,,,,,,,,,,,"Disables drawing of notification area (for taking screenshots)."
- "con_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Allows the console to be activated."
- "con_filter_enable","0 ",,,,,,,,,,,,,,,,,,"Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot"
- "con_filter_text","0 ",,,,,,,,,,,,,,,,,,"Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate."
- "con_filter_text_out","0 ",,,,,,,,,,,,,,,,,,"Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate."
- "con_notifytime","8 ",,,,,,,,,,,,,,,,,,"How long to display recent console text to the upper part of the game window"
- "con_nprint_bgalpha","50 ",,,,,,,,,,,,,,,,,,"Con_NPrint background alpha."
- "con_nprint_bgborder","5 ",,,,,,,,,,,,,,,,,,"Con_NPrint border size."
- "con_timestamp","0 ",,,,,,,,,,,,,,,,,,"Prefix console.log entries with timestamps"
- "con_trace","0 ",,,,,,,,,,,,,,,,,,"Print console text to low level printout."
- "condump","cmd",,,,,,,,,,,,,,,,,,"dump the text currently in the console to condumpXX.log"
- "connect","cmd",,,,,,,,,,,,,,,,,,"Connect to specified server."
- "contimes","8 ",,,,,,,,,,,,,,,,,,"Number of console lines to overlay for debugging."
- "coop","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Cooperative play."
- "create_flashlight","cmd",,,,,,,,,,,,,,,,,,""
- "CreateHairball","cmd",,,,,,,,,,,,,,,,,,""
- "creditsdone","cmd",,,,,,,,,,,,,,,,,,""
- "crosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "cursor_active","0 ",,"SPONLY",,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,""
- "cursor_x","0 ",,"SPONLY",,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,""
- "cursor_y","0 ",,"SPONLY",,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,""
- "cursor_z","0 ",,"SPONLY",,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,""
- "curve_bias","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "cvarlist","cmd",,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
- "datacachesize","32 ",,,,,,,,,,,,,,,,,,"Size in MB."
- "dbghist_addline","cmd",,,,,,,,,,,,,,,,,,"Add a line to the debug history. Format: <category id> <line>"
- "dbghist_dump","cmd",,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id>
- Categories:
- 0: Entity I/O
- 1: AI Decisions
- 2: Sc"
- "deathmatch","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Running a deathmatch server."
- "debug_materialmodifycontrol","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "debug_materialmodifycontrol_client","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "debug_physimpact","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "debug_touchlinks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Spew touch link activity"
- "debugsystemui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the debug system UI."
- "decalfrequency","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "default_fov","75 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "demo_avellimit","2000 ",,,,,,,,,,,,,,,,,,"Angular velocity limit before eyes considered snapped for demo playback."
- "demo_debug","0 ",,,,,,,,,,,,,,,,,,"Demo debug info."
- "demo_fastforwardfinalspeed","20 ",,,,,,,,,,,,,,,,,,"Go this fast when starting to hold FF button."
- "demo_fastforwardramptime","5 ",,,,,,,,,,,,,,,,,,"How many seconds it takes to get to full FF speed."
- "demo_fastforwardstartspeed","2 ",,,,,,,,,,,,,,,,,,"Go this fast when starting to hold FF button."
- "demo_gototick","cmd",,,,,,,,,,,,,,,,,,"Skips to a tick in demo."
- "demo_interplimit","4000 ",,,,,,,,,,,,,,,,,,"How much origin velocity before it's considered to have 'teleported' causing interpolation to reset."
- "demo_interpolateview","1 ",,,,,,,,,,,,,,,,,,"Do view interpolation during dem playback."
- "demo_legacy_rollback","1 ",,,,,,,,,,,,,,,,,,"Use legacy view interpolation rollback amount in demo playback."
- "demo_pause","cmd",,,,,,,,,,,,,,,,,,"Pauses demo playback."
- "demo_pauseatservertick","0 ",,,,,,,,,,,,,,,,,,"Pauses demo playback at server tick"
- "demo_quitafterplayback","0 ",,,,,,,,,,,,,,,,,,"Quits game after demo playback."
- "demo_recordcommands","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Record commands typed at console into .dem files."
- "demo_resume","cmd",,,,,,,,,,,,,,,,,,"Resumes demo playback."
- "demo_setendtick","cmd",,,,,,,,,,,,,,,,,,"Sets end demo playback tick. Set to 0 to disable."
- "demo_timescale","cmd",,,,,,,,,,,,,,,,,,"Sets demo replay speed."
- "demo_togglepause","cmd",,,,,,,,,,,,,,,,,,"Toggles demo playback."
- "demolist","cmd",,,,,,,,,,,,,,,,,,"Print demo sequence list."
- "demos","cmd",,,,,,,,,,,,,,,,,,"Demo demo file sequence."
- "demoui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the demo player UI."
- "demoui2","cmd",,,,,,,,,,,,,,,,,,"Show/hide the advanced demo player UI (demoui2)."
- "'+demoui2'","cmd",,,,,,,,,,,,,,,,,,"Bring the advanced demo player UI (demoui2) to foreground."
- "'-demoui2'","cmd",,,,,,,,,,,,,,,,,,"Send the advanced demo player UI (demoui2) to background."
- "derma_controls","cmd",,,,,,,,,,,,,,,,,,""
- "developer","0 ",,,,,,,,,,,,,,,,,,"Set developer message level"
- "devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,"Used by the devshots system to go to the next map in the devshots maplist."
- "devshots_screenshot","cmd",,,,,,,,,,,,,,,,,,"Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead."
- "differences","cmd",,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values."
- "disconnect","cmd",,,,,,,,,,,,,,,,,,"Disconnect game from server."
- "disp_dynamic","0 ",,,,,,,,,,,,,,,,,,""
- "dispcoll_drawplane","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "displaysoundlist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "dlight_debug","cmd",,,,,,,,,,,,,,,,,,"Creates a dlight in front of the player"
- "dog_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "dog_max_wait_time","7 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "download_debug","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,""
- "drawcross","cmd",,,,,,,,,,,,,,,,,,"Draws a cross at the given location
- Arguments: x y z"
- "drawline","cmd",,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
- Green if no collision
- Red is collides with something
- Arguments: x1 y1 z1 x2 y2 z2"
- "dropprimary","cmd",,,,,,,,,,,,,,,,,,"dropprimary: Drops the primary weapon of the player."
- "dsp_automatic","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_db_min","80 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_db_mixdrop","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_dist_max","1440 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,""
- "dsp_dist_min","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,""
- "dsp_enhance_stereo","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "dsp_facingaway","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_mix_max","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_mix_min","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_off","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "dsp_player","0 ",,,,,,,,,,,,"DEMO",,"SERVER_CAN_EXECUTE",,,,""
- "dsp_reload","cmd",,,,,,,,,,,,,,,,,,""
- "dsp_room","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_slow_cpu","0 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,""
- "dsp_spatial","40 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_speaker","50 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_vol_2ch","1 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_vol_4ch","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_vol_5ch","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dsp_volume","1 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,""
- "dsp_water","14 ",,,,,,,,,,,,"DEMO",,,,,,""
- "dt_ShowPartialChangeEnts","0 ",,,,,,,,,,,,,,,,,,"(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE)."
- "dt_UsePartialChangeEnts","1 ",,,,,,,,,,,,,,,,,,"(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization."
- "dti_flush","cmd",,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)."
- "dtwarning","0 ",,,,,,,,,,,,,,,,,,"Print data table warnings?"
- "dtwatchclass","0 ",,,,,,,,,,,,,,,,,,"Watch all fields encoded with this table."
- "dtwatchent","-1 ",,,,,,,,,,,,,,,,,,"Watch this entities data table encoding."
- "dtwatchvar","0 ",,,,,,,,,,,,,,,,,,"Watch the named variable."
- "'+duck'","cmd",,,,,,,,,,,,,,,,,,""
- "'-duck'","cmd",,,,,,,,,,,,,,,,,,""
- "dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,"Print sizeof(entclass)"
- "dump_globals","cmd",,,,,,,,,,,,,,,,,,"Dump all global entities/states"
- "dump_luafiles","cmd",,,,,,,,,,,,,,,,,,""
- "dump_luafiles","cmd",,,,,,,,,,,,,,,,,,""
- "dump_luafiles_bootstrap","cmd",,,,,,,,,,,,,,,,,,""
- "dump_luafiles_nosend","cmd",,,,,,,,,,,,,,,,,,""
- "dump_panels","cmd",,,,,,,,,,,,,,,,,,"Dump Panel Tree"
- "dump_pooledstrings","cmd",,,,,,,,,,,,,,,,,,"Dumps a list of Lua pooled strings"
- "dump_x360_cfg","cmd",,,,,,,,,,,,,,,,,,"Dump X360 config files to disk"
- "dump_x360_saves","cmd",,,,,,,,,,,,,,,,,,"Dump X360 save games to disk"
- "dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,"Lists all entity factory names."
- "dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,"Dump the contents of the Entity I/O event queue to the console."
- "dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,"Dump the contents of the game string table to the console."
- "dumpsavedir","cmd",,,,,,,,,,,,,,,,,,"List the contents of the save directory in memory"
- "dumpstringtables","cmd",,,,,,,,,,,,,,,,,,"Print string tables to console."
- "dumpstringtables_new","cmd",,,,,,,,,,,,,,,,,,"Dumps the named string table, or list them if none"
- "dumpstringtables_new","cmd",,,,,,,,,,,,,,,,,,"Dumps the named string table, or list them if none"
- "echo","cmd",,,,,,,,,,,,,,,,,,"Echo text to console."
- "editdemo","cmd",,,,,,,,,,,,,,,,,,"Edit a recorded demo file (.dem )."
- "editor_toggle","cmd",,,,,,,,,,,,,,,,,,"Disables the simulation and returns focus to the editor"
- "effects_list","cmd",,,,,,,,,,,,,,,,,,"Lists the internal, engine effects."
- "effects_reload","cmd",,,,,,,,,,,,,,,,,,"Reloads the effect scripts (For development purposes)"
- "enable_debug_overlays","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enable rendering of debug overlays"
- "endmovie","cmd",,,,,,,,,,,,,,,,,,"Stop recording movie frames."
- "english","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"If set to 1, running the english language set of assets."
- "ent_absbox","cmd",,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Ar"
- "ent_attachments","cmd",,,,,,,,,,,,,,,,,,"Displays the attachment points on an entity.
- Arguments: {entity_name} / {class_name} / no argument picks what player is loo"
- "ent_autoaim","cmd",,,,,,,,,,,,,,,,,,"Displays the entity's autoaim radius.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
- "ent_bbox","cmd",,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay"
- "ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
- "ent_create","cmd",,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking."
- "ent_debugkeys","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "ent_dump","cmd",,,,,,,,,,,,,,,,,,"Usage:
- ent_dump <entity name>
- "
- "ent_fire","cmd",,,,,,,,,,,,,,,,,,"Usage:
- ent_fire <target> [action] [value] [delay]
- "
- "ent_info","cmd",,,,,,,,,,,,,,,,,,"Usage:
- ent_info <class name>
- "
- "ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,"Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
- Format: ent_keyvalue <entity id> <key1>=<v"
- "ent_messages","cmd",,,,,,,,,,,,,,,,,,"Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes"
- "ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Visualizes all entity input/output activity."
- "ent_name","cmd",,,,,,,,,,,,,,,,,,""
- "ent_orient","cmd",,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt"
- "ent_pause","cmd",,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess"
- "ent_pivot","cmd",,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies).
- (y=up=green, z=forward=blue, x=left=red).
- Arguments: {entity_name} / {class"
- "ent_rbox","cmd",,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Ar"
- "ent_remove","cmd",,,,,,,,,,,,,,,,,,"Removes the given entity(s)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
- "ent_remove_all","cmd",,,,,,,,,,,,,,,,,,"Removes all entities of the specified type
- Arguments: {entity_name} / {class_name} "
- "ent_rotate","cmd",,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees"
- "ent_setname","cmd",,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
- Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh"
- "ent_show_response_criteria","cmd",,,,,,,,,,,,,,,,,,"Print, to the console, an entity's current criteria set used to select responses.
- Arguments: {entity_name} / {class_name} /"
- "ent_step","cmd",,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time."
- "ent_teleport","cmd",,,,,,,,,,,,,,,,,,"Teleport the specified entity to where the player is looking.
- Format: ent_teleport <entity name>"
- "ent_text","cmd",,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
- Arguments: {entity_"
- "ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,"Displays the eye position for the given entity(ies) in red.
- Arguments: {entity_name} / {class_name} / no argument picks wha"
- "envmap","cmd",,,,,,,,,,,,,,,,,,""
- "escape","cmd",,,,,,,,,,,,,,,,,,"Escape key pressed."
- "exec","cmd",,,,,,,,,,,,,,,,,,"Execute script file."
- "exit","cmd",,,,,,,,,,,,,,,,,,"Exit the engine."
- "explode","cmd",,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
- "explodevector","cmd",,,,,,,,,,,,,,,,,,"Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>"
- "explosion_dlight","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "fadein","cmd",,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds."
- "fadeout","cmd",,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds."
- "fast_fogvolume","0 ",,,,,,,,,,,,,,,,,,""
- "filesystem_buffer_size","0 ",,,,,,,,,,,,,,,,,,"Size of per file buffers. 0 for none"
- "find","cmd",,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text."
- "find_ent","cmd",,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring.
- Format: find_ent <substring>
- "
- "find_ent_index","cmd",,,,,,,,,,,,,,,,,,"Display data for entity matching specified index.
- Format: find_ent_index <index>
- "
- "findflags","cmd",,,,,,,,,,,,,,,,,,"Find concommands by flags."
- "fire_absorbrate","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fire_dmgbase","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fire_dmginterval","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fire_dmgscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fire_extabsorb","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fire_extscale","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fire_growthrate","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fire_heatscale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fire_incomingheatscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fire_maxabsorb","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "firetarget","cmd",,,,,,,,,,,,,,,,,,""
- "firstperson","cmd",,,,,,,,,,,,,,,,,,"Switch to firstperson camera."
- "fish_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show debug info for fish"
- "fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Turns off interactive fish behavior. Fish become immobile and unresponsive."
- "flex_expression","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "flex_looktime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "flex_maxawaytime","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "flex_maxplayertime","7 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "flex_minawaytime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "flex_minplayertime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "flex_rules","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Allow flex animation rules to run."
- "flex_smooth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Applies smoothing/decay curve to flex animation controller changes."
- "flex_talk","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "flush","cmd",,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
- "flush_locked","cmd",,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
- "fog_color","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_color_b","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_color_g","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_color_r","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_colorskybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "fog_enableskybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_end","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_endskybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_maxdensity","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_maxdensityskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_override","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_start","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fog_startskybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "fogui","cmd",,,,,,,,,,,,,,,,,,"Show/hide fog control UI."
- "force_centerview","cmd",,,,,,,,,,,,,,,,,,""
- "'+forward'","cmd",,,,,,,,,,,,,,,,,,""
- "'-forward'","cmd",,,,,,,,,,,,,,,,,,""
- "fov","cmd",,,,,,,,,,,,,,,,,,"Change players FOV"
- "fov_desired","90 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the base field-of-view."
- "fps_max","300 ",,,,,,,,,,,,,,,,,,"Frame rate limiter, cannot be set while connected to a server."
- "free_pass_peek_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "fs_convert","1 ",,,,,,,,,,,,,,,,,,"Allow Xbox 360 files to be generated at runtime"
- "fs_monitor_read_from_pack","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Any, 2:Sync only"
- "fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,"Show all files currently opened by the engine."
- "fs_report_sync_opens","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Always, 2:Not during load"
- "fs_warning_level","cmd",,,,,,,,,,,,,,,,,,"Set the filesystem warning level."
- "fs_warning_mode","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Warn main thread, 2:Warn other threads"
- "fun_npcscale","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "func_break_max_pieces","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "func_break_reduction_factor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "func_breakdmg_bullet","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "func_breakdmg_club","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "func_breakdmg_explosive","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g15_dumpplayer","cmd",,,,,,,,,,,,,,,,,,"Spew player data."
- "g15_reload","cmd",,,,,,,,,,,,,,,,,,"Reloads the Logitech G-15 Keyboard configs."
- "g15_update_msec","250 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Logitech G-15 Keyboard update interval."
- "g_ai_citizen_show_enemy","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_antlion_cascade_push","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_antlion_maxgibs","16 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "g_antlionguard_hemorrhage","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If 1, guard will emit a bleeding particle effect when wounded."
- "g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_antlion","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_antlion_worker","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_antlionguard","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_antlionmaker","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_basehelicopter","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_basescanner","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_combine_camera","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enable debug printing about constraint sounds."
- "g_debug_cscanner","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_dropship","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_dynamicresupplies","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item"
- "g_debug_gunship","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_headcrab","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_hunter_charge","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_npc_vehicle_roles","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_physcannon","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "g_debug_ragdoll_removal","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "g_debug_ragdoll_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "g_debug_trackpather","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_transitions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities "
- "g_debug_turret","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_turret_ceiling","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_vehicledriver","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_debug_vortigaunt_aim","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_helicopter_bomb_danger_radius","120 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_helicopter_bullrush_bomb_enemy_distance","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_helicopter_bullrush_bomb_speed","850 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The maximum distance the player can be from the chopper before it stops firing"
- "g_helicopter_bullrush_bomb_time","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_helicopter_bullrush_distance","5000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "g_helicopter_bullrush_mega_bomb_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Fraction of the health of the chopper before it mega-bombs"
- "g_helicopter_bullrush_shoot_height","650 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The maximum distance the player can be from the chopper before it stops firing"
- "g_helicopter_chargetime","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,"How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires"
- "g_helicopter_idletime","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"How much time we have to wait (on average) after we fire before we can charge up again"
- "g_helicopter_maxfiringdist","2500 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The maximum distance the player can be from the chopper before it stops firing"
- "g_jeepexitspeed","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "g_Language","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "g_ragdoll_fadespeed","600 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "g_ragdoll_important_maxcount","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "g_ragdoll_lvfadespeed","100 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "g_ragdoll_maxcount","8 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "g_test_new_antlion_jump","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "gamemenucommand","cmd",,,,,,,,,,,,,,,,,,"Issue game menu command."
- "gamemode","cmd",,,,,,,,,,,,,,,,,,"outputs information about the gamemode"
- "gamemode_reload","cmd",,,,,,,,,,,,,,,,,,"Reloads the gamemode. This won't transfer new clientside files - so you'll need to restart the map for connected clients to see"
- "gamemode_reload_cl","cmd",,,,,,,,,,,,,,,,,,"Reloads the gamemode on the client"
- "gameui_activate","cmd",,,,,,,,,,,,,,,,,,"Shows the game UI"
- "gameui_allowescape","cmd",,,,,,,,,,,,,,,,,,"Escape key allowed to hide game UI"
- "gameui_allowescapetoshow","cmd",,,,,,,,,,,,,,,,,,"Escape key allowed to show game UI"
- "gameui_hide","cmd",,,,,,,,,,,,,,,,,,"Hides the game UI"
- "gameui_hide_dialog","cmd",,,,,,,,,,,,,,,,,,"asdf"
- "gameui_preventescape","cmd",,,,,,,,,,,,,,,,,,"Escape key doesn't hide game UI"
- "gameui_preventescapetoshow","cmd",,,,,,,,,,,,,,,,,,"Escape key doesn't show game UI"
- "gameui_show_dialog","cmd",,,,,,,,,,,,,,,,,,"Show an arbitrary Dialog."
- "gameui_xbox","0 ",,,,,,,,,,,,,,,,,,""
- "getpos","cmd",,,,,,,,,,,,,,,,,,"dump position and angles to the console"
- "give","cmd",,,,,,,,,,,,,,,,,,"Give item to player.
- Arguments: <item_name>"
- "givecurrentammo","cmd",,,,,,,,,,,,,,,,,,"Give a supply of ammo for current weapon..
- "
- "gl_clear","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "gl_clear_randomcolor","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Clear the back buffer to random colors every frame. Helps spot open seams in geometry."
- "global_set","cmd",,,,,,,,,,,,,,,,,,"global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
- "gm_clearfonts","cmd",,,,,,,,,,,,,,,,,,"For development purposes. Clears the font list so it'll be forced to re-create the font next time. (This means it leaks memory)"
- "gm_gridsize","32 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "gm_mem_dump","cmd",,,,,,,,,,,,,,,,,,"Dump memory stats to file"
- "gm_mem_dump","cmd",,,,,,,,,,,,,,,,,,"Dump memory stats to file"
- "gm_showhelp","cmd",,,,,,,,,,,,,,,,,,""
- "gm_showspare1","cmd",,,,,,,,,,,,,,,,,,""
- "gm_showspare2","cmd",,,,,,,,,,,,,,,,,,""
- "gm_showteam","cmd",,,,,,,,,,,,,,,,,,""
- "gm_snapdegrees","45 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "gm_snaptogrid","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "god","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable."
- "'+graph'","cmd",,,,,,,,,,,,,,,,,,""
- "'-graph'","cmd",,,,,,,,,,,,,,,,,,""
- "'-grenade1'","cmd",,,,,,,,,,,,,,,,,,""
- "'+grenade1'","cmd",,,,,,,,,,,,,,,,,,""
- "'-grenade2'","cmd",,,,,,,,,,,,,,,,,,""
- "'+grenade2'","cmd",,,,,,,,,,,,,,,,,,""
- "groundlist","cmd",,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
- "hap_airboat_gun_mag","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hap_damagescale_game","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hap_HasDevice","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"falcon is connected"
- "hap_jeep_cannon_mag","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hap_melee_scale","0 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,""
- "hap_noclip_avatar_scale","0 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,""
- "hap_turret_mag","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hap_ui_vehicles","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "heartbeat","cmd",,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
- "help","cmd",,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
- "hideconsole","cmd",,,,,,,,,,,,,,,,,,"Hide the console."
- "hidehud","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "hidepanel","cmd",,,,,,,,,,,,,,,,,,"Hides a viewport panel <name>"
- "hl2_darkness_flashlight_factor","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hl2_episodic","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "host_flush_threshold","20 ",,,,,,,,,,,,,,,,,,"Memory threshold below which the host should flush caches between server instances"
- "host_framerate","0 ",,,,,,,,,,,,,,,,,,"Set to lock per-frame time elapse."
- "host_limitlocal","0 ",,,,,,,,,,,,,,,,,,"Apply cl_cmdrate and cl_updaterate to loopback connection"
- "host_map","0 ",,,,,,,,,,,,,,,,,,"Current map name."
- "host_profile","0 ",,,,,,,,,,,,,,,,,,""
- "host_runofftime","cmd",,,,,,,,,,,,,,,,,,"Run off some time without rendering/updating sounds
- "
- "host_showcachemiss","0 ",,,,,,,,,,,,,,,,,,"Print a debug message when the client or server cache is missed."
- "host_ShowIPCCallCount","0 ",,,,,,,,,,,,,,,,,,"Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame."
- "host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force the host to sleep a certain number of milliseconds each frame."
- "host_speeds","0 ",,,,,,,,,,,,,,,,,,"Show general system running times."
- "host_thread_mode","0 ",,,,,,,,,,,,,,,,,,"Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)"
- "host_timescale","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Prescale the clock by this amount."
- "host_writeconfig","cmd",,,,,,,,,,,,,,,,,,"Store current settings to config.cfg (or specified .cfg file)."
- "hostip","0 ",,,,,,,,,,,,,,,,,,"Host game server ip"
- "hostname","0 ",,,,,,,,,,,,,,,,,,"Hostname for server."
- "hostport","27015 ",,,,,,,,,,,,,,,,,,"Host game server port"
- "hud_airboathint_numentries","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hud_autoaim_method","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_autoaim_scale_icon","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_autoreloadscript","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automatically reloads the animation script each time one is ran"
- "hud_centerid","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_deathnotice_time","6 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_draw_active_reticle","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_draw_fixed_reticle","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_drawhistory_time","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_fastswitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_jeephint_numentries","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hud_magnetism","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_quickinfo","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_reloadscheme","cmd",,,,,,,,,,,,,,,,,,"Reloads hud layout and animation scripts."
- "hud_reticle_alpha_speed","700 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_reticle_maxalpha","255 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_reticle_minalpha","125 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_reticle_scale","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_saytext_time","12 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_showtargetid","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "hud_takesshots","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Auto-save a scoreboard screenshot at the end of a map."
- "hunter_allow_dissolve","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_allow_nav_jump","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_charge","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_charge_min_delay","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_charge_pct","25 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_charge_test","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_cheap_explosions","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_clamp_shots","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_disable_patrol","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_dodge_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_dodge_warning","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_dodge_warning_cone","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_dodge_warning_width","180 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_first_flechette_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_explode_delay","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_max_concurrent_volleys","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_max_range","1200 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_min_range","100 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_speed","2000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_test","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_volley_end_max_delay","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_volley_end_min_delay","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_volley_size","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_volley_start_max_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_flechette_volley_start_min_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_free_knowledge","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_hate_attached_striderbusters","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_hate_held_striderbusters","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_hate_held_striderbusters_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_hate_held_striderbusters_tolerance","2000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_hate_thrown_striderbusters","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_hate_thrown_striderbusters_tolerance","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_jostle_car_max_speed","600 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_jostle_car_min_speed","100 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_melee_delay","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_plant_adjust_z","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_random_expressions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_retreat_striderbusters","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If true, the hunter will retreat when a buster is glued to him."
- "hunter_seek_thrown_striderbusters_tolerance","400 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_shoot_flechette","cmd",,,,,,,,,,,,,,,,,,"Fires a hunter flechette where the player is looking."
- "hunter_show_weapon_los_condition","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_show_weapon_los_z","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_siege_frequency","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hunter_stand_still","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "hurtme","cmd",,,,,,,,,,,,,,,,,,"Hurts the player.
- Arguments: <health to lose>"
- "impulse","cmd",,,,,,,,,,,,,,,,,,""
- "in_usekeyboardsampletime","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Use keyboard sample time smoothing."
- "incrementvar","cmd",,,,,,,,,,,,,,,,,,"Increment specified convar value."
- "invnext","cmd",,,,,,,,,,,,,,,,,,""
- "invprev","cmd",,,,,,,,,,,,,,,,,,""
- "ip","0 ",,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
- "jalopy_blocked_exit_max_speed","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "jalopy_cargo_anim_time","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "jalopy_radar_test_ent","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "'+jlook'","cmd",,,,,,,,,,,,,,,,,,""
- "'-jlook'","cmd",,,,,,,,,,,,,,,,,,""
- "joy_accel_filter","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_accelmax","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_accelscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_advanced","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_advaxisr","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_advaxisu","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_advaxisv","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_advaxisx","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_advaxisy","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_advaxisz","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_autoaimdampen","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How much to scale user stick input when the gun is pointing at a valid target."
- "joy_autoaimdampenrange","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"The stick range where autoaim dampening is applied. 0 = off"
- "joy_autosprint","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automatically sprint when moving with an analog joystick"
- "joy_axisbutton_threshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Analog axis range before a button press is registered."
- "joy_diagonalpov","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"POV manipulator operates on diagonal axes, too."
- "joy_display_input","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_forwardsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_forwardthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_inverty","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether to invert the Y axis of the joystick for looking."
- "joy_inverty_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_lowend","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_lowmap","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_movement_stick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Which stick controls movement (0 is left stick)"
- "joy_movement_stick_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_name","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_pegged","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_pitchsensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_pitchsensitivity_default","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_pitchthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_response_look","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"'Look' stick response mode: 0=Default, 1=Acceleration Promotion"
- "joy_response_move","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity"
- "joy_response_move_vehicle","6 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_sidesensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_sidethreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_vehicle_turn_lowend","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_vehicle_turn_lowmap","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_virtual_peg","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_wingmanwarrior_centerhack","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Wingman warrior centering hack."
- "joy_wingmanwarrior_turnhack","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Wingman warrior hack related to turn axes."
- "joy_xcontroller_cfg_loaded","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If 0, the 360controller.cfg file will be executed on startup & option changes."
- "joy_xcontroller_found","0 ",,,,,,,,,,,,,,,,,,"Automatically set to 1 if an xcontroller has been detected."
- "joy_yawsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_yawsensitivity_default","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joy_yawthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "joyadvancedupdate","cmd",,,,,,,,,,,,,,,,,,""
- "joystick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "jpeg","cmd",,,,,,,,,,,,,,,,,,"Take a jpeg screenshot: jpeg <filename> <quality 1-100>."
- "jpeg_quality","90 ",,,,,,,,,,,,,,,,,,"jpeg screenshot quality."
- "'+jump'","cmd",,,,,,,,,,,,,,,,,,""
- "'-jump'","cmd",,,,,,,,,,,,,,,,,,""
- "kdtree_test","cmd",,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queries."
- "key_findbinding","cmd",,,,,,,,,,,,,,,,,,"Find key bound to specified command string."
- "key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,"List bound keys with bindings."
- "key_updatelayout","cmd",,,,,,,,,,,,,,,,,,"Updates game keyboard layout to current windows keyboard setting."
- "kick","cmd",,,,,,,,,,,,,,,,,,"Kick a player by name."
- "kickid","cmd",,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a message."
- "kill","cmd",,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
- "killserver","cmd",,,,,,,,,,,,,,,,,,"Shutdown the server."
- "killvector","cmd",,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>"
- "'+klook'","cmd",,,,,,,,,,,,,,,,,,""
- "'-klook'","cmd",,,,,,,,,,,,,,,,,,""
- "language_reload","cmd",,,,,,,,,,,,,,,,,,"Reloads the language files"
- "lastinv","cmd",,,,,,,,,,,,,,,,,,""
- "'+left'","cmd",,,,,,,,,,,,,,,,,,""
- "'-left'","cmd",,,,,,,,,,,,,,,,,,""
- "light_crosshair","cmd",,,,,,,,,,,,,,,,,,"Show texture color at crosshair"
- "lightcache_maxmiss","2 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "lightprobe","cmd",,,,,,,,,,,,,,,,,,"Samples the lighting environment.
- Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material"
- "linefile","cmd",,,,,,,,,,,,,,,,,,"Parses map leak data from .lin file"
- "listdemo","cmd",,,,,,,,,,,,,,,,,,"List demo file contents."
- "listid","cmd",,,,,,,,,,,,,,,,,,"Lists banned users."
- "listip","cmd",,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
- "listmodels","cmd",,,,,,,,,,,,,,,,,,"List loaded models."
- "listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,"Displays a list of the last 5 lines of speech from NPCs."
- "load","cmd",,,,,,,,,,,,,,,,,,"Load a saved game."
- "loadcommentary","cmd",,,,,,,,,,,,,,,,,,""
- "lod_TransitionDist","800 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "log","cmd",,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | off >."
- "log_verbose_enable","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to enable verbose server log on the server."
- "log_verbose_interval","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Determines the interval (in seconds) for the verbose server log."
- "logaddress_add","cmd",,,,,,,,,,,,,,,,,,"Set address and port for remote host <ip:port>."
- "logaddress_del","cmd",,,,,,,,,,,,,,,,,,"Remove address and port for remote host <ip:port>."
- "logaddress_delall","cmd",,,,,,,,,,,,,,,,,,"Remove all udp addresses being logged to"
- "logaddress_list","cmd",,,,,,,,,,,,,,,,,,"List all addresses currently being used by logaddress."
- "'+lookdown'","cmd",,,,,,,,,,,,,,,,,,""
- "'-lookdown'","cmd",,,,,,,,,,,,,,,,,,""
- "lookspring","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "lookstrafe","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "'+lookup'","cmd",,,,,,,,,,,,,,,,,,""
- "'-lookup'","cmd",,,,,,,,,,,,,,,,,,""
- "lservercfgfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "lua_cookieclear","cmd",,,,,,,,,,,,,,,,,,""
- "lua_cookiespew","cmd",,,,,,,,,,,,,,,,,,""
- "lua_filestats","cmd",,,,,,,,,,,,,,,,,,"Lua File Stats"
- "lua_log_cl","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "lua_log_sv","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "lua_md5","cmd",,,,,,,,,,,,,,,,,,""
- "lua_networkvar_bytespertick","256 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "lua_networkvar_refreshtime","60 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "lua_openscript","cmd",,,,,,,,,,,,,,,,,,"Open a Lua script"
- "lua_openscript_cl","cmd",,,,,,,,,,,,,,,,,,"Open a Lua script"
- "lua_reloadents","cmd",,,,,,,,,,,,,,,,,,"Reload all scripted entities"
- "lua_run","cmd",,,,,,,,,,,,,,,,,,"Run a Lua command"
- "lua_run_cl","cmd",,,,,,,,,,,,,,,,,,"Run a Lua command"
- "LuaParticle_SettleSpeed","100 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "m_customaccel","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
- Formula: mousesensitivity = ( raw"
- "m_customaccel_exponent","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse move is raised to this power before being scaled by scale factor."
- "m_customaccel_max","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Max mouse move scale factor, 0 for no limit"
- "m_customaccel_scale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Custom mouse acceleration value."
- "m_filter","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse filtering (set this to 1 to average the mouse over 2 frames)."
- "m_forward","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse forward factor."
- "m_mouseaccel1","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Windows mouse acceleration initial threshold (2x movement)."
- "m_mouseaccel2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Windows mouse acceleration secondary threshold (4x movement)."
- "m_mousespeed","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Windows mouse speed factor (range 1 to 20)."
- "m_pitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse pitch factor."
- "m_side","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse side factor."
- "m_yaw","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse yaw factor."
- "map","cmd",,,,,,,,,,,,,,,,,,"Start playing on specified map."
- "map2","cmd",,,,,,,,,,,,,,,,,,"<map> <gamemode> - Start a map with named gamemode instead of the default"
- "map_background","cmd",,,,,,,,,,,,,,,,,,"Runs a map as the background to the main menu."
- "map_commentary","cmd",,,,,,,,,,,,,,,,,,"Start playing, with commentary, on a specified map."
- "map_edit","cmd",,,,,,,,,,,,,,,,,,""
- "map_noareas","0 ",,,,,,,,,,,,,,,,,,"Disable area to area connection testing."
- "mapcyclefile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Name of the .txt file used to cycle the maps on multiplayer servers "
- "maps","cmd",,,,,,,,,,,,,,,,,,"Displays list of maps."
- "mat_aaquality","0 ",,,,,,,,,,,,,,,,,,""
- "mat_accelerate_adjust_exposure_down","3 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_alphacoverage","1 ",,,,,,,,,,,,,,,,,,""
- "mat_antialias","2 ",,,,,,,,,,,,,,,,,,""
- "mat_autoexposure_max","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_autoexposure_min","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_bloom_scalefactor_scalar","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_bloomamount_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_bloomscale","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_bufferprimitives","1 ",,,,,,,,,,,,,,,,,,""
- "mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_bumpmap","1 ",,,,,,,,,,,,,,,,,,""
- "mat_camerarendertargetoverlaysize","128 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_clipz","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_colcorrection_disableentities","0 ",,,,,,,,,,,,,,,,,,"Disable map color-correction entities"
- "mat_colorcorrection","1 ",,,,,,,,,,,,,,,,,,""
- "mat_compressedtextures","1 ",,,,,,,,,,,,,,,,,,""
- "mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,"show the current video control panel config for the material system"
- "mat_crosshair","cmd",,,,,,,,,,,,,,,,,,"Display the name of the material under the crosshair"
- "mat_crosshair_edit","cmd",,,,,,,,,,,,,,,,,,"open the material under the crosshair in the editor defined by mat_crosshair_edit_editor"
- "mat_crosshair_explorer","cmd",,,,,,,,,,,,,,,,,,"open the material under the crosshair in explorer and highlight the vmt file"
- "mat_crosshair_printmaterial","cmd",,,,,,,,,,,,,,,,,,"print the material under the crosshair"
- "mat_crosshair_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,"reload the material under the crosshair"
- "mat_debug","cmd",,,,,,,,,,,,,,,,,,"Activates debugging spew for a specific material."
- "mat_debug_autoexposure","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_debug_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_debug_postprocessing_effects","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen"
- "mat_debug_process_halfscreen","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_debugdepth","0 ",,,,,,,,,,,,,,,,,,""
- "mat_debugdepthmode","0 ",,,,,,,,,,,,,,,,,,""
- "mat_debugdepthval","128 ",,,,,,,,,,,,,,,,,,""
- "mat_debugdepthvalmax","256 ",,,,,,,,,,,,,,,,,,""
- "mat_depthbias_decal","-262144 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_depthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_depthbias_shadowmap","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_diffuse","1 ",,,,,,,,,,,,,,,,,,""
- "mat_disable_bloom","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_disable_fancy_blending","0 ",,,,,,,,,,,,,,,,,,""
- "mat_disable_lightwarp","0 ",,,,,,,,,,,,,,,,,,""
- "mat_disable_ps_patch","0 ",,,,,,,,,,,,,,,,,,""
- "mat_disablehwmorph","0 ",,,,,,,,,,,,,,,,,,"Disables HW morphing for particular mods"
- "mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_drawTexture","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable debug view texture"
- "mat_drawTextureScale","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Debug view texture scale"
- "mat_drawTitleSafe","0 ",,,,,,,,,,,,,,,,,,"Enable title safe overlay"
- "mat_drawwater","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_dxlevel","95 ",,,,,,,,,,,,,,,,,,""
- "mat_dynamic_tonemapping","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_edit","cmd",,,,,,,,,,,,,,,,,,"Bring up the material under the crosshair in the editor"
- "mat_envmapsize","128 ",,,,,,,,,,,,,,,,,,""
- "mat_envmaptgasize","32 ",,,,,,,,,,,,,,,,,,""
- "mat_excludetextures","0 ",,,,,,,,,,,,,,,,,,""
- "mat_exposure_center_region_x","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_exposure_center_region_x_flashlight","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_exposure_center_region_y","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_exposure_center_region_y_flashlight","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_fastclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_fastspecular","1 ",,,,,,,,,,,,,,,,,,"Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf."
- "mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_filterlightmaps","1 ",,,,,,,,,,,,,,,,,,""
- "mat_filtertextures","1 ",,,,,,,,,,,,,,,,,,""
- "mat_force_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_force_ps_patch","0 ",,,,,,,,,,,,,,,,,,""
- "mat_force_tonemap_scale","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_forceaniso","4 ",,,,,,,,,,,,,,,,,,""
- "mat_forcedynamic","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_forcehardwaresync","1 ",,,,,,,,,,,,,,,,,,""
- "mat_forcemanagedtextureintohardware","0 ",,,,,,,,,,,,,,,,,,""
- "mat_frame_sync_enable","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_frame_sync_force_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force frame syncing to lock a managed texture."
- "mat_framebuffercopyoverlaysize","128 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,"Report if HDR is enabled for debugging"
- "mat_hdr_level","2 ",,,,,,,,,,,,,,,,,,"Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps."
- "mat_hdr_manual_tonemap_rate","1 ",,,,,,,,,,,,,,,,,,""
- "mat_hdr_tonemapscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,"The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open."
- "mat_hdr_uncapexposure","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_hsv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_info","cmd",,,,,,,,,,,,,,,,,,"Shows material system info"
- "mat_leafvis","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Draw wireframe of current leaf"
- "mat_levelflush","1 ",,,,,,,,,,,,,,,,,,""
- "mat_lightmap_pfms","0 ",,,,,,,,,,,,,,,,,,"Outputs .pfm files containing lightmap data for each lightmap page when a level exits."
- "mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_max_worldmesh_vertices","65536 ",,,,,,,,,,,,,,,,,,""
- "mat_maxframelatency","1 ",,,,,,,,,,,,,,,,,,""
- "mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_mipmaptextures","1 ",,,,,,,,,,,,,,,,,,""
- "mat_monitorgamma","2 ",,,,,,,,,,,,,,,,,,"monitor gamma (typically 2.2 for CRT and 1.7 for LCD)"
- "mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "mat_monitorgamma_tv_exp","2 ",,,,,,,,,,,,,,,,,,""
- "mat_monitorgamma_tv_range_max","255 ",,,,,,,,,,,,,,,,,,""
- "mat_monitorgamma_tv_range_min","16 ",,,,,,,,,,,,,,,,,,""
- "mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_motion_blur_enabled","1 ",,,,,,,,,,,,,,,,,,""
- "mat_motion_blur_falling_intensity","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_motion_blur_falling_max","20 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_motion_blur_falling_min","10 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_motion_blur_forward_enabled","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_motion_blur_percent_of_screen_max","4 ",,,,,,,,,,,,,,,,,,""
- "mat_motion_blur_rotation_intensity","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_motion_blur_strength","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_non_hdr_bloom_scalefactor","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_parallaxmap","0 ",,,,,,,,,,,,,,,,,,""
- "mat_picmip","0 ",,,,,,,,,,,,,,,,,,""
- "mat_postprocess_x","4 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_postprocess_y","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_postprocessing_combine","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Combine bloom, software anti-aliasing and color correction into one post-processing pass"
- "mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_queue_mode","-1 ","ARCHIVE",,,,,,,,,,,,,,,,,"The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing"
- "mat_reducefillrate","0 ",,,,,,,,,,,,,,,,,,""
- "mat_reduceparticles","0 ",,,,,,,,,,,,,,,,,,""
- "mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,"Reloads all materials"
- "mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,"Reloads a single material"
- "mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,"Reloads all textures"
- "mat_remoteshadercompile","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_report_queue_status","0 ",,,,,,,,,,,,,,,,,,""
- "mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,"Reports the amount of size in bytes taken up by hardware morph textures."
- "mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_savechanges","cmd",,,,,,,,,,,,,,,,,,"saves current video configuration to the registry"
- "mat_setvideomode","cmd",,,,,,,,,,,,,,,,,,"sets the width, height, windowed state of the material system"
- "mat_shadowstate","1 ",,,,,,,,,,,,,,,,,,""
- "mat_show_ab_hdr","0 ",,,,,,,,,,,,,,,,,,""
- "mat_show_ab_hdr_hudelement","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"HDR Demo HUD Element toggle."
- "mat_show_histogram","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_show_texture_memory_usage","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,,,"Display the texture memory usage on the HUD."
- "mat_showcamerarendertarget","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_showenvmapmask","0 ",,,,,,,,,,,,,,,,,,""
- "mat_showframebuffertexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_showlightmappage","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_showlowresimage","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,"Show materials."
- "mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,,"Show materials (verbose version)."
- "mat_showmiplevels","0 ",,,,"CHEAT",,,,,,,,,,,,,,"color-code miplevels 2: normalmaps, 1: everything else"
- "mat_showtextures","cmd",,,,,,,,,,,,,,,,,,"Show used textures."
- "mat_showwatertextures","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_slopescaledepthbias_decal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_slopescaledepthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_slopescaledepthbias_shadowmap","16 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_software_aa_blur_one_pixel_lines","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)"
- "mat_software_aa_debug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a"
- "mat_software_aa_edge_threshold","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more "
- "mat_software_aa_quality","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)"
- "mat_software_aa_strength","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o"
- "mat_software_aa_strength_vgui","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass."
- "mat_software_aa_tap_offset","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im"
- "mat_softwarelighting","0 ",,,,,,,,,,,,,,,,,,""
- "mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_specular","1 ",,,,,,,,,,,,,,,,,,"Enable/Disable specularity for perf testing. Will cause a material reload upon change."
- "mat_spewvertexandpixelshaders","cmd",,,,,,,,,,,,,,,,,,"Print all vertex and pixel shaders currently loaded to the console"
- "mat_stub","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_supportflashlight","1 ",,,,,,,,,,,,,,,,,,"0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported"
- "mat_suppress","cmd",,,,,,,,,,,,,,,,,,"Supress a material from drawing"
- "mat_surfaceid","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_surfacemat","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_texture_limit","-1 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,,,"If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying"
- "mat_texture_list","0 ",,,,,,,,,,,,,,,,,,"For debugging, show a list of used textures per frame"
- "'+mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,""
- "'-mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,""
- "mat_texture_list_all","0 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,,,"If this is nonzero, then the texture list panel will show all currently-loaded textures."
- "mat_texture_list_content_path","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn"
- "mat_texture_list_txlod","cmd",,,,,,,,,,,,,,,,,,"Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution"
- "mat_texture_list_txlod_sync","cmd",,,,,,,,,,,,,,,,,,"'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files"
- "mat_texture_list_view","1 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,,,"If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures."
- "mat_tonemap_algorithm","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0 = Original Algorithm 1 = New Algorithm"
- "mat_tonemap_min_avglum","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_tonemap_percent_bright_pixels","2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_tonemap_percent_target","60 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "mat_tonemapping_occlusion_use_stencil","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_trilinear","1 ",,,,,,,,,,,,,,,,,,""
- "mat_use_compressed_hdr_textures","1 ",,,,,,,,,,,,,,,,,,""
- "mat_viewportscale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Scale down the main viewport (to reduce GPU impact on CPU profiling)"
- "mat_vsync","0 ",,,,,,,,,,,,,,,,,,"Force sync to vertical retrace"
- "mat_wateroverlaysize","128 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "mat_yuv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "matchmakingport","27025 ",,,,,,,,,,,,,,,,,,"Host Matchmaking port"
- "maxplayers","cmd",,,,,,,,,,,,,,,,,,"Change the maximum number of players allowed on this server."
- "mem_compact","cmd",,,,,,,,,,,,,,,,,,""
- "mem_dump","cmd",,,,,,,,,,,,,,,,,,"Dump memory stats to text file."
- "mem_dumpstats","0 ",,,,,,,,,,,,,,,,,,"Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- "
- "mem_dumpvballocs","cmd",,,,,,,,,,,,,,,,,,"Dump VB memory allocation stats."
- "mem_eat","cmd",,,,,,,,,,,,,,,,,,""
- "mem_force_flush","0 ",,,,,,,,,,,,,,,,,,"Force cache flush of unlocked resources on every alloc"
- "mem_max_heapsize","256 ",,,,,,,,,,,,,,,,,,"Maximum amount of memory to dedicate to engine hunk and datacache (in mb)"
- "mem_max_heapsize_dedicated","64 ",,,,,,,,,,,,,,,,,,"Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)"
- "mem_min_heapsize","48 ",,,,,,,,,,,,,,,,,,"Minimum amount of memory to dedicate to engine hunk and datacache (in mb)"
- "mem_periodicdumps","0 ",,,,,,,,,,,,,,,,,,"Write periodic memstats dumps every n seconds."
- "mem_test","cmd",,,,,,,,,,,,,,,,,,""
- "mem_test_each_frame","0 ",,,,,,,,,,,,,,,,,,"Run heap check at end of every frame
- "
- "mem_test_every_n_seconds","0 ",,,,,,,,,,,,,,,,,,"Run heap check at a specified interval
- "
- "mem_vcollide","cmd",,,,,,,,,,,,,,,,,,"Dumps the memory used by vcollides"
- "memory","cmd",,,,,,,,,,,,,,,,,,"Print memory stats."
- "menu_achievements","cmd",,,,,,,,,,,,,,,,,,""
- "menu_badaddon","cmd",,,,,,,,,,,,,,,,,,""
- "menu_clearfonts","cmd",,,,,,,,,,,,,,,,,,"For development purposes. Clears the font list so it'll be forced to re-create the font next time. (This means it leaks memory)"
- "menu_extensions","cmd",,,,,,,,,,,,,,,,,,""
- "menu_multiplayer","cmd",,,,,,,,,,,,,,,,,,""
- "menu_reload","cmd",,,,,,,,,,,,,,,,,,"Forces a total reload of the Lua base menu"
- "menu_singleplayer","cmd",,,,,,,,,,,,,,,,,,""
- "metropolice_charge","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "metropolice_chase_use_follow","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "metropolice_move_and_melee","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "minisave","cmd",,,,,,,,,,,,,,,,,,"Saves game (for current level only!)"
- "mission_list","cmd",,,,,,,,,,,,,,,,,,"List all available tactical missions"
- "mission_show","cmd",,,,,,,,,,,,,,,,,,"Show the given mission"
- "mm_add_item","cmd",,,,,,,,,,,,,,,,,,"Add a stats item"
- "mm_add_player","cmd",,,,,,,,,,,,,,,,,,"Add a player"
- "mm_max_spectators","4 ",,,,,,,,,,,,,,,,,,"Max players allowed on the spectator team"
- "mm_message","cmd",,,,,,,,,,,,,,,,,,"Send a message to all remote clients"
- "mm_minplayers","2 ",,,,,,,,,,,,,,,,,,"Number of players required to start an unranked game"
- "mm_select_session","cmd",,,,,,,,,,,,,,,,,,"Select a session"
- "mm_session_info","cmd",,,,,,,,,,,,,,,,,,"Dump session information"
- "mm_stats","cmd",,,,,,,,,,,,,,,,,,""
- "mod_forcedata","1 ",,,,,,,,,,,,,,,,,,"Forces all model file data into cache on model load."
- "mod_forcetouchdata","1 ",,,,,,,,,,,,,,,,,,"Forces all model file data into cache on model load."
- "mod_load_anims_async","0 ",,,,,,,,,,,,,,,,,,""
- "mod_load_fakestall","0 ",,,,,,,,,,,,,,,,,,"Forces all ANI file loading to stall for specified ms
- "
- "mod_load_mesh_async","0 ",,,,,,,,,,,,,,,,,,""
- "mod_load_showstall","0 ",,,,,,,,,,,,,,,,,,"1 - show hitches , 2 - show stalls"
- "mod_load_vcollide_async","0 ",,,,,,,,,,,,,,,,,,""
- "mod_lock_mdls_on_load","0 ",,,,,,,,,,,,,,,,,,""
- "mod_test_mesh_not_available","0 ",,,,,,,,,,,,,,,,,,""
- "mod_test_not_available","0 ",,,,,,,,,,,,,,,,,,""
- "mod_test_verts_not_available","0 ",,,,,,,,,,,,,,,,,,""
- "mod_touchalldata","1 ",,,,,,,,,,,,,,,,,,"Touch model data during level startup"
- "mod_trace_load","0 ",,,,,,,,,,,,,,,,,,""
- "monk_headshot_freq","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "mortar_visualize","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "motdfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The MOTD file to load."
- "motdfile_text","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The text-only MOTD file to use for clients that have disabled HTML MOTDs."
- "'+movedown'","cmd",,,,,,,,,,,,,,,,,,""
- "'-movedown'","cmd",,,,,,,,,,,,,,,,,,""
- "'+moveleft'","cmd",,,,,,,,,,,,,,,,,,""
- "'-moveleft'","cmd",,,,,,,,,,,,,,,,,,""
- "'+moveright'","cmd",,,,,,,,,,,,,,,,,,""
- "'-moveright'","cmd",,,,,,,,,,,,,,,,,,""
- "'+moveup'","cmd",,,,,,,,,,,,,,,,,,""
- "'-moveup'","cmd",,,,,,,,,,,,,,,,,,""
- "movie_fixwave","cmd",,,,,,,,,,,,,,,,,,"Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc."
- "mp_allowNPCs","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_allowspectators","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"toggles whether the server allows spectator mode or not"
- "mp_autocrosshair","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_bonusroundtime","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Time after round win until round restarts"
- "mp_chattime","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"amount of time players can chat after the game is over"
- "mp_clan_ready_signal","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Text that team leader from each team must speak for the match to begin"
- "mp_clan_readyrestart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart once someone from each team gives the ready signal"
- "mp_decals","4096 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "mp_defaultteam","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
- "mp_disable_respawn_times","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "mp_enableroundwaittime","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Enable timers to wait between rounds."
- "mp_fadetoblack","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"fade a player's screen to black when he dies"
- "mp_falldamage","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_flashlight","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_footsteps","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_forceautoteam","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Automatically assign players to teams when joining."
- "mp_forcecamera","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Restricts spectator modes for dead players"
- "mp_forcerespawn","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,"Force all players to respawn."
- "mp_forcewin","cmd",,,,,,,,,,,,,,,,,,"Forces team to win"
- "mp_fraglimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"The number of kills at which the map ends"
- "mp_friendlyfire","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allows team members to injure other members of their team"
- "mp_match_end_at_timelimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round."
- "mp_maxrounds","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"max number of rounds to play before server changes maps"
- "mp_ready_signal","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Text that each player must speak for the match to begin"
- "mp_readyrestart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart once each player gives the ready signal"
- "mp_respawnwavetime","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Time between respawn waves."
- "mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
- "mp_restartround","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, the current round will restart in the specified number of seconds"
- "mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
- "mp_showgestureslots","-1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Show multiplayer client/server gesture slot information for the specified player index (-1 for no one)."
- "mp_simulatemultiplecappers","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "mp_stalemate_enable","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Enable/Disable stalemate mode."
- "mp_stalemate_meleeonly","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Restrict everyone to melee weapons only while in Sudden Death."
- "mp_stalemate_timelimit","240 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Timelimit (in seconds) of the stalemate round."
- "mp_switchteams","cmd",,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
- "mp_teamlist","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_teamoverride","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "mp_teamplay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_teams_unbalance_limit","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Teams are unbalanced when one team has this many more players than the other team. (0 disables check)"
- "mp_time_between_capscoring","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delay between scoring of owned capture points."
- "mp_timelimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"game time per map in minutes"
- "mp_tournament","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "mp_tournament_allow_non_admin_restart","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow mp_tournament_restart command to be issued by players other than admin."
- "mp_tournament_restart","cmd",,,,,,,,,,,,,,,,,,"Restart Tournament Mode on the current level."
- "mp_usehwmmodels","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)"
- "mp_usehwmvcds","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)"
- "mp_waitingforplayers_cancel","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to end the WaitingForPlayers period."
- "mp_waitingforplayers_restart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to start or restart the WaitingForPlayers period."
- "mp_waitingforplayers_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"WaitingForPlayers time length in seconds"
- "mp_weaponstay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
- "mp_winlimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Max score one team can reach before server changes maps"
- "multvar","cmd",,,,,,,,,,,,,,,,,,"Multiply specified convar value."
- "muzzleflash_light","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "myinfo","cmd",,,,,,,,,,,,,,,,,,"myinfo.."
- "myinfo_bytes","128 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "myinfo_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "name","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXECUTE",,,,"Current user name"
- "nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,"Add current area to the selected set."
- "nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,,,,,,,"Add specified area id to the selected set."
- "nav_analyze","cmd",,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and save it to disk."
- "nav_area_bgcolor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"RGBA color to draw as the background color for nav areas while editing."
- "nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Max area size created in nav generation"
- "nav_avoid","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible' flag used by the AI system."
- "nav_begin_area","cmd",,,,,,,,,,,,,,,,,,"Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and "
- "nav_begin_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start continuously removing from the selected set."
- "nav_begin_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start dragging a selection area."
- "nav_begin_drag_selecting","cmd",,,,,,,,,,,,,,,,,,"Start dragging a selection area."
- "nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,"Start continuously adding to the selected set."
- "nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,"Begin shifting the Selected Set."
- "nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,"Attempts to build a nav ladder on the climbable surface under the cursor."
- "nav_check_file_consistency","cmd",,,,,,,,,,,,,,,,,,"Scans the maps directory and reports any missing/out-of-date navigation files."
- "nav_check_floor","cmd",,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
- "nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,"Update the nav mesh STAIRS attribute"
- "nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas"
- "nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,"Remove given nav attribute from all areas in the selected set."
- "nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,"Clear the selected set."
- "nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,,"Erase any previously placed walkable positions."
- "nav_compress_id","cmd",,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they are continuous."
- "nav_connect","cmd",,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a"
- "nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"radius used to raise/lower corners in nearby areas when raising/lowering corners."
- "nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,"Lower the selected corner of the currently marked Area."
- "nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,,,,"Places the selected corner of the currently marked Area on the ground."
- "nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,"Raise the selected corner of the currently marked Area."
- "nav_corner_select","cmd",,,,,,,,,,,,,,,,,,"Select a corner of the currently marked Area. Use multiple times to access all four corners."
- "nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Anchor nav_begin_area Z to editing player's feet"
- "nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when created by hand."
- "nav_crouch","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag used by the AI system."
- "nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_delete","cmd",,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
- "nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,"Deletes the currently marked Area (if any)."
- "nav_disconnect","cmd",,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec"
- "nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Checks for nodes embedded in displacements (useful for in-development maps)"
- "nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'area is not suitable for hiding spots' flag used by the AI system."
- "nav_drag_selection_volume_zmax_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"The offset of the nav drag volume top from center"
- "nav_drag_selection_volume_zmin_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"The offset of the nav drag volume bottom from center"
- "nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The maximum number of areas to draw in edit mode"
- "nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode."
- "nav_end_area","cmd",,,,,,,,,,,,,,,,,,"Defines the second corner of a new Area or Ladder and creates it."
- "nav_end_deselecting","cmd",,,,,,,,,,,,,,,,,,"Stop continuously removing from the selected set."
- "nav_end_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
- "nav_end_drag_selecting","cmd",,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
- "nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,"Stop continuously adding to the selected set."
- "nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,"Finish shifting the Selected Set."
- "nav_flood_select","cmd",,,,,,,,,,,,,,,,,,"Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again."
- "nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,"Mark cliff areas, post-processing approximation"
- "nav_generate","cmd",,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
- "nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Autogenerate nav areas on fence and obstacle tops"
- "nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Convert obsolete jump areas into 2-way connections"
- "nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
- "nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_generate_incremental_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Z tolerance for adding new nav areas."
- "nav_jump","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' flag used by the AI system."
- "nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,"Flips the selected ladder's direction."
- "nav_load","cmd",,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map."
- "nav_lower_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,"Lower the top of the drag select volume."
- "nav_lower_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,"Lower the bottom of the drag select volume."
- "nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,"Chops the marked area into disconnected sub-areas suitable for sniper spots."
- "nav_mark","cmd",,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands."
- "nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,"Set nav attribute for all areas in the selected set."
- "nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,"Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting."
- "nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,"Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate "
- "nav_max_view_distance","6000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Maximum range for precomputed nav mesh visibility (0 = default 1500 units)"
- "nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_merge","cmd",,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm"
- "nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,"Merges a saved selected set into the current mesh."
- "nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'hostages cannot use this area' flag used by the AI system."
- "nav_no_jump","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'dont jump in this area' flag used by the AI system."
- "nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,"Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli"
- "nav_place_list","cmd",,,,,,,,,,,,,,,,,,"Lists all place names used in the map."
- "nav_place_pick","cmd",,,,,,,,,,,,,,,,,,"Sets the current Place to the Place of the Area under the cursor."
- "nav_place_replace","cmd",,,,,,,,,,,,,,,,,,"Replaces all instances of the first place with the second place."
- "nav_place_set","cmd",,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to the current Place."
- "nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_precise","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'dont avoid obstacles' flag used by the AI system."
- "nav_quicksave","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing."
- "nav_raise_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,"Raise the top of the drag select volume."
- "nav_raise_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,"Raise the bottom of the drag select volume."
- "nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,"Re-selects the stored selected set."
- "nav_remove_from_selected_set","cmd",,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
- "nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,"Removes legacy jump areas, replacing them with connections."
- "nav_run","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' flag used by the AI system."
- "nav_save","cmd",,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
- "nav_save_selected","cmd",,,,,,,,,,,,,,,,,,"Writes the selected set to disk for merging into another mesh via nav_merge_mesh."
- "nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all blocked areas to the selected set"
- "nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all damaging areas to the selected set"
- "nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,"Selects any areas that intersect the given half-space."
- "nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all invalid areas to the Selected Set."
- "nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all obstructed areas to the selected set"
- "nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,"Selects nav areas that are overlapping others."
- "nav_select_radius","cmd",,,,,,,,,,,,,,,,,,"Adds all areas in a radius to the selection set"
- "nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,"Adds all stairway areas to the selected set"
- "nav_selected_set_border_color","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Color used to draw the selected set borders while editing."
- "nav_selected_set_color","255 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Color used to draw the selected set background while editing."
- "nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,"Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names."
- "nav_shift","cmd",,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified amount"
- "nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show Approach Points in the Navigation Mesh."
- "nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Duration in seconds to show nav area ID and attributes while editing"
- "nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_show_continguous","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight non-contiguous connections"
- "nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show current 'danger' levels."
- "nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show current player counts in each area."
- "nav_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show areas that are potentially visible from the current nav area"
- "nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas"
- "nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The ground unit normal's Z component must be greater than this for nav areas to be generated."
- "nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The ground unit normal's Z component must be this close to the nav area's Z component to be generated."
- "nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Snap to the nav generation grid when creating new nav areas"
- "nav_solid_props","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Make props solid to nav generation/editing"
- "nav_splice","cmd",,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them."
- "nav_split","cmd",,,,,,,,,,,,,,,,,,"To split an Area into two, align the split line using your cursor and invoke the split command."
- "nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when split."
- "nav_stand","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used by the AI system."
- "nav_stop","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this area' flag used by the AI system."
- "nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,"Stores the current selected set for later retrieval."
- "nav_strip","cmd",,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area."
- "nav_subdivide","cmd",,,,,,,,,,,,,,,,,,"Subdivides all selected areas."
- "nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,"Test the selected set for being on stairs"
- "nav_toggle_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start or stop continuously removing from the selected set."
- "nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
- "nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,"Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names."
- "nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,,,"Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place."
- "nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,"Toggles all areas into/out of the selected set."
- "nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,"Start or stop continuously adding to the selected set."
- "nav_transient","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'area is transient and may become blocked' flag used by the AI system."
- "nav_unmark","cmd",,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
- "nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
- "nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,"Recomputes lighting values"
- "nav_update_visibility_on_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If nonzero editing the mesh will incrementally recompue visibility"
- "nav_use_place","cmd",,,,,,,,,,,,,,,,,,"If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set."
- "nav_walk","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by walking' flag used by the AI system."
- "nav_warp_to_mark","cmd",,,,,,,,,,,,,,,,,,"Warps the player to the marked area."
- "nav_world_center","cmd",,,,,,,,,,,,,,,,,,"Centers the nav mesh in the world"
- "nb_allow_avoiding","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_allow_climbing","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_allow_gap_jumping","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_blind","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Disable vision"
- "nb_command","cmd",,,,,,,,,,,,,,,,,,"Sends a command string to all bots"
- "nb_debug","cmd",,,,,,,,,,,,,,,,,,"Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS."
- "nb_debug_climbing","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_debug_filter","cmd",,,,,,,,,,,,,,,,,,"Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots."
- "nb_debug_history","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, each bot keeps a history of debug output in memory"
- "nb_debug_known_entities","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show the 'known entities' for the bot that is the current spectator target"
- "nb_delete_all","cmd",,,,,,,,,,,,,,,,,,"Delete all non-player NextBot entities."
- "nb_force_look_at","cmd",,,,,,,,,,,,,,,,,,"Force selected bot to look at the local player's position"
- "nb_goal_look_ahead_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_head_aim_resettle_angle","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad"
- "nb_head_aim_resettle_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad"
- "nb_head_aim_settle_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_head_aim_steady_max_rate","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_ladder_align_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_last_area_update_tolerance","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance a character needs to travel in order to invalidate cached area"
- "nb_move_to_cursor","cmd",,,,,,,,,,,,,,,,,,"Tell all NextBots to move to the cursor position"
- "nb_path_draw_inc","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_path_draw_segment_count","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_path_segment_influence_radius","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_player_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force bots to crouch"
- "nb_player_move","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Prevents bots from moving"
- "nb_player_move_direct","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "nb_player_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Stop all NextBotPlayers from updating"
- "nb_player_walk","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force bots to walk"
- "nb_saccade_speed","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_saccade_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_select","cmd",,,,,,,,,,,,,,,,,,"Select the bot you are aiming at for further debug operations."
- "nb_shadow_dist","400 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "nb_speed_look_ahead_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Stop all NextBots"
- "nb_update_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_update_framelimit","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_update_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_update_maxslide","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "nb_warp_selected_here","cmd",,,,,,,,,,,,,,,,,,"Teleport the selected bot to your cursor position"
- "net_blockmsg","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Discards incoming message: <0|1|name>"
- "net_channels","cmd",,,,,,,,,,,,,,,,,,"Shows net channel info"
- "net_chokeloop","0 ",,,,,,,,,,,,,,,,,,"Apply bandwidth choke to loopback packets"
- "net_compresspackets","1 ",,,,,,,,,,,,,,,,,,"Use lz compression on game packets."
- "net_compresspackets_minsize","128 ",,,,,,,,,,,,,,,,,,"Don't bother compressing packets below this size."
- "net_compressvoice","0 ",,,,,,,,,,,,,,,,,,"Attempt to compress out of band voice payloads (360 only)."
- "net_drawslider","0 ",,,,,,,,,,,,,,,,,,"Draw completion slider during signon"
- "net_droppackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Drops next n packets on client"
- "net_fakejitter","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Jitter fakelag packet time"
- "net_fakelag","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Lag all incoming network data (including loopback) by this many milliseconds."
- "net_fakeloss","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Simulate packet loss as a percentage (negative means drop 1/n packets)"
- "net_graph","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend."
- "net_graphheight","64 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Height of netgraph panel"
- "net_graphmsecs","400 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"The latency graph represents this many milliseconds."
- "net_graphpos","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "net_graphproportionalfont","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Determines whether netgraph font is proportional or not"
- "net_graphshowinterp","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw the interpolation graph."
- "net_graphshowlatency","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw the ping/packet loss graph."
- "net_graphsolid","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "net_graphtext","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw text fields"
- "net_maxcleartime","4 ",,,,,,,,,,,,,,,,,,"Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit)."
- "net_maxfilesize","16 ",,,,,,,,,,,,,,,,,,"Maximum allowed file size for uploading in MB"
- "net_maxfragments","1260 ",,,,,,,,,,,,,,,,,,"Max fragment bytes per packet"
- "net_maxroutable","1260 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Requested max packet size before packets are 'split'."
- "net_queue_trace","0 ",,,,,,,,,,,,,,,,,,""
- "net_queued_packet_thread","1 ",,,,,,,,,,,,,,,,,,"Use a high priority thread to send queued packets out instead of sending them each frame."
- "net_scale","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "net_showdrop","0 ",,,,,,,,,,,,,,,,,,"Show dropped packets in console"
- "net_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Dump game events to console (1=client only, 2=all)."
- "net_showfragments","0 ",,,,,,,,,,,,,,,,,,"Show netchannel fragments"
- "net_showmsg","0 ",,,,,,,,,,,,,,,,,,"Show incoming message: <0|1|name>"
- "net_showpeaks","0 ",,,,,,,,,,,,,,,,,,"Show messages for large packets only: <size>"
- "net_showsplits","0 ",,,,,,,,,,,,,,,,,,"Show info about packet splits"
- "net_showtcp","0 ",,,,,,,,,,,,,,,,,,"Dump TCP stream summary to console"
- "net_showudp","0 ",,,,,,,,,,,,,,,,,,"Dump UDP packets summary to console"
- "net_splitpacket_maxrate","15000 ",,,,,,,,,,,,,,,,,,"Max bytes per second when queueing splitpacket chunks"
- "net_splitrate","1 ",,,,,,,,,,,,,,,,,,"Number of fragments for a splitpacket that can be sent per frame"
- "net_start","cmd",,,,,,,,,,,,,,,,,,"Inits multiplayer network sockets"
- "net_status","cmd",,,,,,,,,,,,,,,,,,"Shows current network status"
- "net_usesocketsforloopback","0 ",,,,,,,,,,,,,,,,,,"Use network sockets layer even for listen server local player's packets (multiplayer only)."
- "next","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set to 1 to advance to next frame ( when singlestep == 1 )"
- "nextdemo","cmd",,,,,,,,,,,,,,,,,,"Play next demo in sequence."
- "nextlevel","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"If set to a valid map name, will change to this map during the next changelevel"
- "noclip","cmd",,,,,,,,,,,,,,,,,,""
- "notarget","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player becomes hidden to NPCs."
- "npc_ally_deathmessage","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "npc_ammo_deplete","cmd",,,,,,,,,,,,,,,,,,"Subtracts half of the target's ammo"
- "npc_barnacle_swallow","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Use prototype swallow code."
- "npc_bipass","cmd",,,,,,,,,,,,,,,,,,"Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s"
- "npc_citizen_auto_player_squad","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_citizen_auto_player_squad_allow_use","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_citizen_dont_precache_all","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_citizen_explosive_resist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_citizen_insignia","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_citizen_medic_emit_sound","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_citizen_squad_marker","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_combat","cmd",,,,,,,,,,,,,,,,,,"Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
- Arguments: {npc_name}"
- "npc_conditions","cmd",,,,,,,,,,,,,,,,,,"Displays all the current AI conditions that an NPC has in the overlay text.
- Arguments: {npc_name} / {npc class_name} / no a"
- "npc_create","cmd",,,,,,,,,,,,,,,,,,"Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that"
- "npc_create_aimed","cmd",,,,,,,,,,,,,,,,,,"Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at"
- "npc_create_equipment","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_destroy","cmd",,,,,,,,,,,,,,,,,,"Removes the given NPC(s) from the universe
- Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki"
- "npc_destroy_unselected","cmd",,,,,,,,,,,,,,,,,,"Removes all NPCs from the universe that aren't currently selected"
- "npc_enemies","cmd",,,,,,,,,,,,,,,,,,"Shows memory of NPC. Draws an X on top of each memory.
- Eluded entities drawn in blue (don't know where it went)
- Unreachable "
- "npc_focus","cmd",,,,,,,,,,,,,,,,,,"Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
- Arguments: {npc_name} / {np"
- "npc_freeze","cmd",,,,,,,,,,,,,,,,,,"Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
- Arguments"
- "npc_freeze_unselected","cmd",,,,,,,,,,,,,,,,,,"Freeze all NPCs not selected"
- "npc_go","cmd",,,,,,,,,,,,,,,,,,"Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
- Arguments: -none-"
- "npc_go_do_run","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set whether should run on NPC go"
- "npc_go_random","cmd",,,,,,,,,,,,,,,,,,"Sends all selected NPC(s) to a random node.
- Arguments: -none-"
- "npc_heal","cmd",,,,,,,,,,,,,,,,,,"Heals the target back to full health"
- "npc_height_adjust","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Enable test mode for ik height adjustment"
- "npc_kill","cmd",,,,,,,,,,,,,,,,,,"Kills the given NPC(s)
- Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at"
- "npc_nearest","cmd",,,,,,,,,,,,,,,,,,"Draw's a while box around the NPC(s) nearest node
- Arguments: {entity_name} / {class_name} / no argument picks what player i"
- "npc_relationships","cmd",,,,,,,,,,,,,,,,,,"Displays the relationships between this NPC and all others.
- Arguments: {entity_name} / {class_name} / no argument picks wha"
- "npc_reset","cmd",,,,,,,,,,,,,,,,,,"Reloads schedules for all NPC's from their script files
- Arguments: -none-"
- "npc_route","cmd",,,,,,,,,,,,,,,,,,"Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang"
- "npc_select","cmd",,,,,,,,,,,,,,,,,,"Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
- Arg"
- "npc_sentences","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_squads","cmd",,,,,,,,,,,,,,,,,,"Obsolete. Replaced by npc_combat"
- "npc_steering","cmd",,,,,,,,,,,,,,,,,,"Displays the steering obstructions of the NPC (used to perform local avoidance)
- Arguments: {entity_name} / {class_name} / n"
- "npc_steering_all","cmd",,,,,,,,,,,,,,,,,,"Displays the steering obstructions of all NPCs (used to perform local avoidance)
- "
- "npc_strider_height_adj","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_strider_shake_ropes_magnitude","150 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_strider_shake_ropes_radius","1200 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "npc_task_text","cmd",,,,,,,,,,,,,,,,,,"Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu"
- "npc_tasks","cmd",,,,,,,,,,,,,,,,,,"Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
- A"
- "npc_teleport","cmd",,,,,,,,,,,,,,,,,,"Selected NPC will teleport to the location that the player is looking (shown with a purple box)
- Arguments: -none-"
- "npc_thinknow","cmd",,,,,,,,,,,,,,,,,,"Trigger NPC to think"
- "npc_viewcone","cmd",,,,,,,,,,,,,,,,,,"Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
- Arguments: {ent"
- "npc_vphysics","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "old_radiusdamage","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "opt_EnumerateLeavesFastAlgorithm","1 ",,,,,,,,,,,,,,,,,,"Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox."
- "option_duck_method","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "option_duck_method_default","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "overview_alpha","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Overview map translucency.
- "
- "overview_health","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Show player's health in map overview.
- "
- "overview_locked","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Locks map angle, doesn't follow view angle.
- "
- "overview_mode","cmd",,,,,,,,,,,,,,,,,,"Sets overview map mode off,small,large: <0|1|2>"
- "overview_names","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Show player's names in map overview.
- "
- "overview_tracks","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Show player's tracks in map overview.
- "
- "overview_zoom","cmd",,,,,,,,,,,,,,,,,,"Sets overview map zoom: <zoom> [<time>] [rel]"
- "particle_sim_alt_cores","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "particle_simulateoverflow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Used for stress-testing particle systems. Randomly denies creation of particles."
- "particle_test_attach_attachment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Attachment index for attachment mode"
- "particle_test_attach_mode","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'"
- "particle_test_file","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Name of the particle system to dynamically spawn"
- "particle_test_start","cmd",,,,,,,,,,,,,,,,,,"Dispatches the test particle system with the parameters specified in particle_test_file,
- particle_test_attach_mode and particl"
- "particle_test_stop","cmd",,,,,,,,,,,,,,,,,,"Stops all particle systems on the selected entities.
- Arguments: {entity_name} / {class_name} / no argument picks what playe"
- "password","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Current server access password"
- "path","cmd",,,,,,,,,,,,,,,,,,"Show the engine filesystem path."
- "pause","cmd",,,,,,,,,,,,,,,,,,"Toggle the server pause state."
- "perfui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the level performance tools UI."
- "perfvisualbenchmark","cmd",,,,,,,,,,,,,,,,,,""
- "perfvisualbenchmark_abort","cmd",,,,,,,,,,,,,,,,,,""
- "phonemedelay","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Phoneme delay to account for sound system latency."
- "phonemefilter","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Time duration of box filter to pass over phonemes."
- "phonemesnap","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Lod at level at which visemes stops always considering two phonemes, regardless of duration."
- "phys_impactforcescale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "phys_penetration_error_time","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Controls the duration of vphysics penetration error boxes."
- "phys_pushscale","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "phys_speeds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "phys_spinspeed","200 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "phys_stressbodyweights","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "phys_swap","cmd",,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for the physcannon and back again."
- "phys_timescale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Scale time for physics"
- "phys_upimpactforcescale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "physcannon_ball_cone","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "physcannon_chargetime","2 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "physcannon_cone","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "physcannon_maxforce","1500 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "physcannon_maxmass","250 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "physcannon_mega_enabled","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "physcannon_minforce","700 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "physcannon_pullforce","4000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "physcannon_tracelength","250 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "physgun_DampingFactor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "physgun_drawbeams","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "physgun_limited","1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "physgun_maxAngular","5000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "physgun_maxAngularDamping","10000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "physgun_maxSpeed","5000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "physgun_maxSpeedDamping","10000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "physgun_rotation_sensitivity","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"The sensitivity of rotation."
- "physgun_teleportDistance","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "physgun_timeToArrive","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "physgun_timeToArriveRagdoll","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "physics_budget","cmd",,,,,,,,,,,,,,,,,,"Times the cost of each active object"
- "physics_constraints","cmd",,,,,,,,,,,,,,,,,,"Highlights constraint system graph for an entity"
- "physics_debug_entity","cmd",,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
- "physics_highlight_active","cmd",,,,,,,,,,,,,,,,,,"Turns on the absbox for all active physics objects"
- "physics_report_active","cmd",,,,,,,,,,,,,,,,,,"Lists all active physics objects"
- "physics_select","cmd",,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
- "physicsshadowupdate_render","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "picker","cmd",,,,,,,,,,,,,,,,,,"Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play"
- "ping","cmd",,,,,,,,,,,,,,,,,,"Display ping to server."
- "pipeline_static_props","1 ",,,,,,,,,,,,,,,,,,""
- "pistol_use_new_accuracy","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "pixelvis_debug","cmd",,,,,,,,,,,,,,,,,,"Dump debug info"
- "play","cmd",,,,,,,,,,,,,,,,,,"Play a sound."
- "playdemo","cmd",,,,,,,,,,,,,,,,,,"Play a recorded demo file (.dem )."
- "player_debug_print_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"When true, print amount and type of all damage received by player to console."
- "player_limit_jump_speed","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "player_old_armor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "player_showpredictedposition","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "player_showpredictedposition_timestep","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "player_squad_autosummon_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "player_squad_autosummon_move_tolerance","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "player_squad_autosummon_player_tolerance","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "player_squad_autosummon_time","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "player_squad_autosummon_time_after_combat","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "player_squad_double_tap_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "player_squad_transient_commands","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "player_throwforce","1000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "playflush","cmd",,,,,,,,,,,,,,,,,,"Play a sound, reloading from disk in case of changes."
- "playgamesound","cmd",,,,,,,,,,,,,,,,,,"Play a sound from the game sounds txt file"
- "playsoundscape","cmd",,,,,,,,,,,,,,,,,,"Forces a soundscape to play"
- "playvideo","cmd",,,,,,,,,,,,,,,,,,"Plays a video: <filename> [width height]"
- "playvideo_exitcommand","cmd",,,,,,,,,,,,,,,,,,"Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>"
- "playvol","cmd",,,,,,,,,,,,,,,,,,"Play a sound at a specified volume."
- "plugin_pause","cmd",,,,,,,,,,,,,,,,,,"plugin_pause <index> : pauses a loaded plugin"
- "plugin_pause_all","cmd",,,,,,,,,,,,,,,,,,"pauses all loaded plugins"
- "plugin_print","cmd",,,,,,,,,,,,,,,,,,"Prints details about loaded plugins"
- "plugin_unload","cmd",,,,,,,,,,,,,,,,,,"plugin_unload <index> : unloads a plugin"
- "plugin_unpause","cmd",,,,,,,,,,,,,,,,,,"plugin_unpause <index> : unpauses a disabled plugin"
- "plugin_unpause_all","cmd",,,,,,,,,,,,,,,,,,"unpauses all disabled plugins"
- "'+posedebug'","cmd",,,,,,,,,,,,,,,,,,"Turn on pose debugger or add ents to pose debugger UI"
- "'-posedebug'","cmd",,,,,,,,,,,,,,,,,,"Turn off pose debugger or hide ents from pose debugger UI"
- "print_colorcorrection","cmd",,,,,,,,,,,,,,,,,,"Display the color correction layer information."
- "progress_enable","cmd",,,,,,,,,,,,,,,,,,""
- "prop_active_gib_limit","999999 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "prop_active_gib_max_fade_time","999999 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "prop_crosshair","cmd",,,,,,,,,,,,,,,,,,"Shows name for prop looking at"
- "prop_debug","cmd",,,,,,,,,,,,,,,,,,"Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys"
- "prop_dynamic_create","cmd",,,,,,,,,,,,,,,,,,"Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}"
- "prop_physics_create","cmd",,,,,,,,,,,,,,,,,,"Creates a physics prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}"
- "props_break_max_pieces","-1 ",,,,,,,,,,,,,,,,,,"Maximum prop breakable piece count (-1 = model default)"
- "props_break_max_pieces_perframe","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum prop breakable piece count per frame (-1 = model default)"
- "pwatchent","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Entity to watch for prediction system changes."
- "pwatchvar","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Entity variable to watch in prediction system for changes."
- "quit","cmd",,,,,,,,,,,,,,,,,,"Exit the engine."
- "r_3dnow","cmd",,,,,,,,,,,,,,,,,,"Enable/disable 3DNow code"
- "r_3dsky","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering of 3d sky boxes"
- "r_AirboatPitchCurveLinear","60 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_AirboatPitchCurveZero","25 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_AirboatRollCurveLinear","120 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_AirboatRollCurveZero","90 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_AirboatViewBlendTo","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_AirboatViewBlendToScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_AirboatViewBlendToTime","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_ambientboost","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Set to boost ambient term if it is totally swamped by local lights"
- "r_ambientfactor","5 ","ARCHIVE",,,,,,,,,,,,,,,,,"Boost ambient cube by no more than this factor"
- "r_ambientfraction","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Fraction of direct lighting that ambient cube must be below to trigger boosting"
- "r_ambientlightingonly","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set this to 1 to light models with only ambient lighting (and no static lighting)."
- "r_ambientmin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright"
- "r_aspectratio","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_avglight","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_avglightmap","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_bloomtintb","0 ",,,,,,,,,,,,,,,,,,""
- "r_bloomtintexponent","2 ",,,,,,,,,,,,,,,,,,""
- "r_bloomtintg","0 ",,,,,,,,,,,,,,,,,,""
- "r_bloomtintr","0 ",,,,,,,,,,,,,,,,,,""
- "r_cheapwaterend","cmd",,,,,,,,,,,,,,,,,,""
- "r_cheapwaterstart","cmd",,,,,,,,,,,,,,,,,,""
- "r_cleardecals","cmd",,,,,,,,,,,,,,,,,,"Usage r_cleardecals <permanent>."
- "r_ClipAreaPortals","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_colorstaticprops","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_debugcheapwater","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_debugrandomstaticlighting","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set to 1 to randomize static lighting for debugging. Must restart for change to take affect."
- "r_decal_cover_count","4 ",,,,,,,,,,,,,,,,,,""
- "r_decal_cullsize","5 ",,,,,,,,,,,,,,,,,,""
- "r_decal_overlap_area","0 ",,,,,,,,,,,,,,,,,,""
- "r_decal_overlap_count","3 ",,,,,,,,,,,,,,,,,,""
- "r_decals","2048 ",,,,,,,,,,,,,,,,,,""
- "r_decalstaticprops","1 ",,,,,,,,,,,,,,,,,,"Decal static props test"
- "r_depthoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output."
- "r_DispBuildable","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_DispDrawAxes","0 ",,,,,,,,,,,,,,,,,,""
- "r_DispWalkable","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_dopixelvisibility","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_drawbatchdecals","1 ",,,,,,,,,,,,,,,,,,"Render decals batched."
- "r_DrawBeams","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
- "r_drawbrushmodels","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render brush models. 0=Off, 1=Normal, 2=Wireframe"
- "r_drawclipbrushes","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Draw clip brushes (red=NPC+player, pink=player, purple=NPC)"
- "r_drawdecals","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render decals."
- "r_drawdetailprops","1 ",,,,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
- "r_DrawDisp","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Toggles rendering of displacment maps"
- "r_drawentities","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_drawflecks","1 ",,,,,,,,,,,,,,,,,,""
- "r_drawfuncdetail","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render func_detail"
- "r_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,,,"Draw the specified leaf."
- "r_drawlightcache","0 ",,,,"CHEAT",,,,,,,,,,,,,,"0: off
- 1: draw light cache entries
- 2: draw rays
- "
- "r_drawlightinfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_drawlights","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_drawmodeldecals","1 ",,,,,,,,,,,,,,,,,,""
- "r_DrawModelLightOrigin","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlaydistance","500 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlaymax","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2"
- "r_drawmodelstatsoverlaymin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2"
- "r_drawopaquerenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_drawopaquestaticpropslast","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Whether opaque static props are rendered after non-npcs"
- "r_drawopaqueworld","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_drawothermodels","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"0=Off, 1=Normal, 2=Wireframe"
- "r_drawparticles","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable particle rendering"
- "r_drawpixelvisibility","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show the occlusion proxies"
- "r_DrawPortals","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_DrawRain","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable rain rendering."
- "r_drawrenderboxes","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_drawropes","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_drawskybox","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_DrawSpecificStaticProp","-1 ",,,,,,,,,,,,,,,,,,""
- "r_drawsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_drawstaticprops","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
- "r_drawtranslucentrenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_drawtranslucentworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_drawvgui","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable the rendering of vgui panels"
- "r_drawviewmodel","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_drawworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render the world."
- "r_dscale_basefov","90 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_dscale_fardist","2000 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_dscale_farscale","4 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_dscale_neardist","100 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_dscale_nearscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_dynamic","1 ",,,,,,,,,,,,,,,,,,""
- "r_dynamiclighting","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_emulategl","0 ",,,,,,,,,,,,,,,,,,""
- "r_entityclips","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_eyeglintlodpixels","20 ",,,,"CHEAT",,,,,,,,,,,,,,"The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value."
- "r_eyemove","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "r_eyes","1 ",,,,,,,,,,,,,,,,,,""
- "r_eyeshift_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "r_eyeshift_y","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "r_eyeshift_z","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "r_eyesize","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "r_eyewaterepsilon","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_farz","30000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Override the far clipping plane. -1 means to use the value in env_fog_controller."
- "r_fastzreject","0 ",,,,,,,,,,,,,,,,,,"Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware"
- "r_fastzrejectdisp","0 ",,,,,,,,,,,,,,,,,,"Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on."
- "r_flashlight_version2","0 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightambient","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_flashlightconstant","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightculldepth","1 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightdepthres","1024 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightdepthtexture","1 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightdrawclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_flashlightdrawdepth","0 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightdrawfrustum","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightdrawfrustumbbox","0 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightdrawsweptbbox","0 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightfar","750 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightfov","45 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightladderdist","40 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightlinear","100 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightlockposition","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightmodels","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightnear","4 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightnodraw","0 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightoffsetx","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightoffsety","-20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightoffsetz","24 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightquadratic","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightrender","1 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightrendermodels","1 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightrenderworld","1 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightscissor","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_flashlightshadowatten","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flashlightupdatedepth","1 ",,,,,,,,,,,,,,,,,,""
- "r_flashlightvisualizetrace","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_flex","1 ",,,,,,,,,,,,,,,,,,""
- "r_flushlod","cmd",,,,,,,,,,,,,,,,,,"Flush and reload LODs."
- "r_ForceRestore","0 ",,,,,,,,,,,,,,,,,,""
- "r_ForceWaterLeaf","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable for optimization to water - considers view in leaf under water for purposes of culling"
- "r_frustumcullworld","1 ",,,,,,,,,,,,,,,,,,""
- "r_glint_alwaysdraw","0 ",,,,,,,,,,,,,,,,,,""
- "r_glint_procedural","0 ",,,,,,,,,,,,,,,,,,""
- "r_hunkalloclightmaps","1 ",,,,,,,,,,,,,,,,,,""
- "r_hwmorph","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_itemblinkmax","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_itemblinkrate","4 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_JeepFOV","90 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
- "r_JeepViewBlendTo","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_JeepViewBlendToScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_JeepViewBlendToTime","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_lightaverage","1 ",,,,,,,,,,,,,,,,,,"Activates/deactivate light averaging"
- "r_lightcache_numambientsamples","162 ",,,,"CHEAT",,,,,,,,,,,,,,"number of random directions to fire rays when computing ambient lighting"
- "r_lightcache_zbuffercache","0 ",,,,,,,,,,,,,,,,,,""
- "r_lightcachecenter","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_lightcachemodel","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_lightinterp","5 ",,,,"CHEAT",,,,,,,,,,,,,,"Controls the speed of light interpolation, 0 turns off interpolation"
- "r_lightmap","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_lightstyle","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_lightwarpidentity","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_lockpvs","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Lock the PVS so you can fly around and inspect what is being drawn."
- "r_lod","-1 ",,,,,,,,,,,,,,,,,,""
- "r_mapextents","16384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Set the max dimension for the map. This determines the far clipping plane"
- "r_maxdlights","32 ",,,,,,,,,,,,,,,,,,""
- "r_maxmodeldecal","50 ",,,,,,,,,,,,,,,,,,""
- "r_maxnewsamples","6 ",,,,,,,,,,,,,,,,,,""
- "r_maxsampledist","128 ",,,,,,,,,,,,,,,,,,""
- "r_minnewsamples","3 ",,,,,,,,,,,,,,,,,,""
- "r_modelwireframedecal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_newflashlight","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_nohw","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_norefresh","0 ",,,,,,,,,,,,,,,,,,""
- "r_nosw","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_novis","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Turn off the PVS."
- "r_occludeemaxarea","0 ",,,,,,,,,,,,,,,,,,"Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use."
- "r_occluderminarea","0 ",,,,,,,,,,,,,,,,,,"Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use."
- "r_occludermincount","0 ",,,,,,,,,,,,,,,,,,"At least this many occluders will be used, no matter how big they are."
- "r_occlusion","1 ",,,,,,,,,,,,,,,,,,"Activate/deactivate the occlusion system."
- "r_occlusionspew","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Activate/deactivates spew about what the occlusion system is doing."
- "r_oldlightselection","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set this to revert to HL2's method of selecting lights"
- "r_overlayfadeenable","0 ",,,,,,,,,,,,,,,,,,""
- "r_overlayfademax","2000 ",,,,,,,,,,,,,,,,,,""
- "r_overlayfademin","1750 ",,,,,,,,,,,,,,,,,,""
- "r_overlaywireframe","0 ",,,,,,,,,,,,,,,,,,""
- "r_particle_sim_spike_threshold_ms","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_partition_level","-1 ",,,,"CHEAT",,,,,,,,,,,,,,"Displays a particular level of the spatial partition system. Use -1 to disable it."
- "r_PhysPropStaticLighting","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_pix_recordframes","0 ",,,,,,,,,,,,,,,,,,""
- "r_pix_start","0 ",,,,,,,,,,,,,,,,,,""
- "r_pixelfog","1 ",,,,,,,,,,,,,,,,,,""
- "r_pixelvisibility_partial","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_pixelvisibility_spew","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_portalscloseall","0 ",,,,,,,,,,,,,,,,,,""
- "r_portalsopenall","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Open all portals"
- "r_PortalTestEnts","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Clip entities against portal frustums."
- "r_printdecalinfo","cmd",,,,,,,,,,,,,,,,,,""
- "r_proplightingfromdisk","1 ",,,,,,,,,,,,,,,,,,"0=Off, 1=On, 2=Show Errors"
- "r_proplightingpooling","-1 ",,,,"CHEAT",,,,,,,,,,,,,,"0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset"
- "r_propsmaxdist","1200 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Maximum visible distance"
- "r_queued_decals","0 ",,,,,,,,,,,,,,,,,,"Offloads a bit of decal rendering setup work to the material system queue when enabled."
- "r_queued_post_processing","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_queued_ropes","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_radiosity","4 ",,,,"CHEAT",,,,,,,,,,,,,,"0: no radiosity
- 1: radiosity with ambient cube (6 samples)
- 2: radiosity with 162 samples
- 3: 162 samples for static props, 6 sam"
- "r_rainalpha","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_rainalphapow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_raindensity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_RainHack","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_rainlength","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_RainProfile","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable rain profiling."
- "r_RainRadius","1500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_RainSideVel","130 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"How much sideways velocity rain gets."
- "r_RainSimulate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable rain simulation."
- "r_rainspeed","600 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_RainSplashPercentage","20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_rainwidth","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_randomflex","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_renderoverlayfragment","1 ",,,,,,,,,,,,,,,,,,""
- "r_rimlight","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_rootlod","0 ",,,,,,,,,,,,,,,,,,"Root LOD"
- "r_ropetranslucent","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_screenfademaxsize","0 ",,,,,,,,,,,,,,,,,,""
- "r_screenfademinsize","0 ",,,,,,,,,,,,,,,,,,""
- "r_screenoverlay","cmd",,,,,,,,,,,,,,,,,,"Draw specified material as an overlay"
- "r_sequence_debug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_shader_srgb","0 ",,,,,,,,,,,,,,,,,,"-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)"
- "r_shadowangles","cmd",,,,,,,,,,,,,,,,,,"Set shadow angles"
- "r_shadowblobbycutoff","cmd",,,,,,,,,,,,,,,,,,"some shadow stuff"
- "r_shadowcolor","cmd",,,,,,,,,,,,,,,,,,"Set shadow color"
- "r_shadowdir","cmd",,,,,,,,,,,,,,,,,,"Set shadow direction"
- "r_shadowdist","cmd",,,,,,,,,,,,,,,,,,"Set shadow distance"
- "r_shadowids","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_shadowmaxrendered","32 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_shadowrendertotexture","1 ",,,,,,,,,,,,,,,,,,""
- "r_shadows","1 ",,,,,,,,,,,,,,,,,,""
- "r_shadows_gamecontrol","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_shadowwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_showenvcubemap","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_ShowViewerArea","0 ",,,,,,,,,,,,,,,,,,""
- "r_showz_power","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_skin","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_skybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering of sky boxes"
- "r_snapportal","-1 ",,,,,,,,,,,,,,,,,,""
- "r_SnowColorBlue","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowColorGreen","175 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowColorRed","150 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowDebugBox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow Debug Boxes."
- "r_SnowEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow Enable"
- "r_SnowEndAlpha","255 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowEndSize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowFallSpeed","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow fall speed scale."
- "r_SnowInsideRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowOutsideRadius","1024 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowParticles","500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowPosScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowRayEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowRayLength","8192 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowRayRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowSpeedScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowStartAlpha","25 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowStartSize","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowWindScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowZoomOffset","384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_SnowZoomRadius","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
- "r_spray_lifetime","2 ",,,,,,,,,,,,,,,,,,"Number of rounds player sprays are visible"
- "r_sse2","cmd",,,,,,,,,,,,,,,,,,"Enable/disable SSE2 code"
- "r_sse_s","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"sse ins for particle sphere create"
- "r_staticprop_lod","-1 ",,,,,,,,,,,,,,,,,,""
- "r_staticpropinfo","0 ",,,,,,,,,,,,,,,,,,""
- "r_swingflashlight","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_teeth","1 ",,,,,,,,,,,,,,,,,,""
- "r_threaded_client_shadow_manager","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_threaded_particles","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_threaded_renderables","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_unloadlightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_updaterefracttexture","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_vehicleBrakeRate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "r_VehicleViewClamp","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "r_VehicleViewDampen","0 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "r_visambient","0 ",,,,,,,,,,,,,,,,,,"Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work"
- "r_visocclusion","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Activate/deactivate wireframe rendering of what the occlusion system is doing."
- "r_visualizelighttraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_visualizelighttracesshowfulltrace","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_visualizeproplightcaching","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "r_visualizetraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "r_WaterDrawReflection","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable water reflection"
- "r_WaterDrawRefraction","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable water refraction"
- "r_waterforceexpensive","1 ",,,,,,,,,,,,,,,,,,""
- "r_waterforcereflectentities","0 ",,,,,,,,,,,,,,,,,,""
- "r_worldlightmin","0 ",,,,,,,,,,,,,,,,,,""
- "r_worldlights","4 ",,,,,,,,,,,,,,,,,,"number of world lights to use per vertex"
- "r_worldlistcache","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "ragdoll_sleepaftertime","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"After this many seconds of being basically stationary, the ragdoll will go to sleep."
- "rate","30000 ",,,,,"USERINFO",,,,,,,,,,,,,"Max bytes/sec the host can receive data"
- "rcon","cmd",,,,,,,,,,,,,,,,,,"Issue an rcon command."
- "rcon_address","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,"Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) "
- "rcon_password","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,"remote console password."
- "recompute_speed","cmd",,,,,,,,,,,,,,,,,,"Recomputes clock speed (for debugging purposes)."
- "record","cmd",,,,,,,,,,,,,,,,,,"Record a demo."
- "refresh_options_dialog","cmd",,,,,,,,,,,,,,,,,,"Refresh the options dialog."
- "'+reload'","cmd",,,,,,,,,,,,,,,,,,""
- "'-reload'","cmd",,,,,,,,,,,,,,,,,,""
- "reload","cmd",,,,,,,,,,,,,,,,,,"Reload the most recent saved game (add setpos to jump to current view position on reload)."
- "reload_materials","0 ",,,,,,,,,,,,,,,,,,""
- "removeid","cmd",,,,,,,,,,,,,,,,,,"Remove a user ID from the ban list."
- "removeip","cmd",,,,,,,,,,,,,,,,,,"Remove an IP address from the ban list."
- "report_entities","cmd",,,,,,,,,,,,,,,,,,"Lists all entities"
- "report_simthinklist","cmd",,,,,,,,,,,,,,,,,,"Lists all simulating/thinking entities"
- "report_soundpatch","cmd",,,,,,,,,,,,,,,,,,"reports sound patch count"
- "report_soundpatch","cmd",,,,,,,,,,,,,,,,,,"reports sound patch count"
- "report_touchlinks","cmd",,,,,,,,,,,,,,,,,,"Lists all touchlinks"
- "respawn_entities","cmd",,,,,,,,,,,,,,,,,,"Respawn all the entities in the map."
- "restart","cmd",,,,,,,,,,,,,,,,,,"Restart the game on the same level (add setpos to jump to current view position on restart)."
- "retry","cmd",,,,,,,,,,,,,,,,,,"Retry connection to last server."
- "'+right'","cmd",,,,,,,,,,,,,,,,,,""
- "'-right'","cmd",,,,,,,,,,,,,,,,,,""
- "room_type","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "rope_averagelight","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Makes ropes use average of cubemap lighting instead of max intensity."
- "rope_collide","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Collide rope with the world"
- "rope_rendersolid","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "rope_shake","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "rope_smooth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Do an antialiasing effect on ropes"
- "rope_smooth_enlarge","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How much to enlarge ropes in screen space for antialiasing effect"
- "rope_smooth_maxalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Alpha for rope antialiasing effect"
- "rope_smooth_maxalphawidth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "rope_smooth_minalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Alpha for rope antialiasing effect"
- "rope_smooth_minwidth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"When using smoothing, this is the min screenspace width it lets a rope shrink to"
- "rope_solid_maxalpha","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "rope_solid_maxwidth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "rope_solid_minalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "rope_solid_minwidth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "rope_subdiv","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Rope subdivision amount"
- "rope_wind_dist","1000 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Don't use CPU applying small wind gusts to ropes when they're past this distance."
- "rr_debug_qa","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs."
- "rr_debugresponses","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np"
- "rr_debugrule","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system."
- "rr_dumpresponses","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Dump all response_rules.txt and rules (requires restart)"
- "rr_reloadresponsesystems","cmd",,,,,,,,,,,,,,,,,,"Reload all response system scripts."
- "save","cmd",,,,,,,,,,,,,,,,,,"Saves current game."
- "save_async","1 ",,,,,,,,,,,,,,,,,,""
- "save_asyncdelay","0 ",,,,,,,,,,,,,,,,,,"For testing, adds this many milliseconds of delay to the save operation."
- "save_console","0 ",,,,,,,,,,,,,,,,,,"Autosave on the PC behaves like it does on the consoles."
- "save_disable","0 ",,,,,,,,,,,,,,,,,,""
- "save_finish_async","cmd",,,,,,,,,,,,,,,,,,""
- "save_history_count","1 ",,,,,,,,,,,,,,,,,,"Keep this many old copies in history of autosaves and quicksaves."
- "save_huddelayframes","1 ",,,,,,,,,,,,,,,,,,"Number of frames to defer for drawing the Saving message."
- "save_in_memory","0 ",,,,,,,,,,,,,,,,,,"Set to 1 to save to memory instead of disk (Xbox 360)"
- "save_noxsave","0 ",,,,,,,,,,,,,,,,,,""
- "save_screenshot","1 ",,,,,,,,,,,,,,,,,,"0 = none, 1 = non-autosave, 2 = always"
- "save_spew","0 ",,,,,,,,,,,,,,,,,,""
- "say","cmd",,,,,,,,,,,,,,,,,,"Display player message"
- "say_team","cmd",,,,,,,,,,,,,,,,,,"Display player message to team"
- "sb_mod_suggested_maxplayers","0 ",,,,,,,,,,,,,,,,,,""
- "sb_quick_list_bit_field","-1 ",,,,,,,,,,,,,,,,,,""
- "sb_showblacklists","0 ",,,,,,,,,,,,,,,,,,"If set to 1, blacklist rules will be printed to the console as they're applied."
- "sbox_godmode","0 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxballoons","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxbuttons","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxdynamite","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxeffects","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxemitters","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxhoverballs","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxlamps","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxlights","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxnpcs","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxprops","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxragdolls","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxspawners","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxthrusters","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxturrets","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxvehicles","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_maxwheels","-1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_noclip","1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_plpldamage","0 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sbox_weapons","1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "scene_async_prefetch_spew","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Display async .ani file loading info."
- "scene_clamplookat","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Clamp head turns to a max of 20 degrees per think."
- "scene_clientflex","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Do client side flex animation."
- "scene_flatturn","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "scene_flush","cmd",,,,,,,,,,,,,,,,,,"Flush all .vcds from the cache and reload from disk."
- "scene_forcecombined","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When playing back, force use of combined .wav files even in english."
- "scene_maxcaptionradius","1200 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Only show closed captions if recipient is within this many units of speaking actor (0==disabled)."
- "scene_print","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"When playing back a scene, print timing and event info to console."
- "scene_showfaceto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"When playing back, show the directions of faceto events."
- "scene_showlook","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"When playing back, show the directions of look events."
- "scene_showmoveto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"When moving, show the end location."
- "scene_showunlock","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Show when a vcd is playing but normal AI is running."
- "SchoolMe","cmd",,,,,,,,,,,,,,,,,,""
- "'+score'","cmd",,,,,,,,,,,,,,,,,,""
- "'-score'","cmd",,,,,,,,,,,,,,,,,,""
- "scr_centertime","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "screenshot","cmd",,,,,,,,,,,,,,,,,,"Take a screenshot."
- "sd","cmd",,,,,,,,,,,,,,,,,,""
- "se","cmd",,,,,,,,,,,,,,,,,,""
- "sensitivity","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse sensitivity."
- "server_game_time","cmd",,,,,,,,,,,,,,,,,,"Gives the game time in seconds (server's curtime)"
- "servercfgfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "setang","cmd",,,,,,,,,,,,,,,,,,"Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats)."
- "setang_exact","cmd",,,,,,,,,,,,,,,,,,"Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats)."
- "setinfo","cmd",,,,,,,,,,,,,,,,,,"Adds a new user info value"
- "setmaster","cmd",,,,,,,,,,,,,,,,,,"add/remove/enable/disable master servers"
- "setpause","cmd",,,,,,,,,,,,,,,,,,"Set the pause state of the server."
- "setpos","cmd",,,,,,,,,,,,,,,,,,"Move player to specified origin (must have sv_cheats)."
- "setpos_exact","cmd",,,,,,,,,,,,,,,,,,"Move player to an exact specified origin (must have sv_cheats)."
- "shake","cmd",,,,,,,,,,,,,,,,,,"Shake the screen."
- "shake_show","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Displays a list of the active screen shakes."
- "shake_stop","cmd",,,,,,,,,,,,,,,,,,"Stops all active screen shakes.
- "
- "'+showbudget'","cmd",,,,,,,,,,,,,,,,,,""
- "'-showbudget'","cmd",,,,,,,,,,,,,,,,,,""
- "showbudget_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable the texture budget panel."
- "'+showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,""
- "'-showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,""
- "'+showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,""
- "'-showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,""
- "showbudget_texture_global_dumpstats","cmd",,,,,,,,,,,,,,,,,,"Dump all items in +showbudget_texture_global in a text form"
- "showbudget_texture_global_sum","256 ",,,,,,,,,,,,,,,,,,""
- "showconsole","cmd",,,,,,,,,,,,,,,,,,"Show the console."
- "showhitlocation","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "showinfo","cmd",,,,,,,,,,,,,,,,,,"Shows a info panel: <type> <title> <message> [<command number>]"
- "showpanel","cmd",,,,,,,,,,,,,,,,,,"Shows a viewport panel <name>"
- "showparticlecounts","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Display number of particles drawn per frame"
- "'+showscores'","cmd",,,,,,,,,,,,,,,,,,""
- "'-showscores'","cmd",,,,,,,,,,,,,,,,,,""
- "showsniperdist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "showsniperlines","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "showtriggers","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Shows trigger brushes"
- "showtriggers_toggle","cmd",,,,,,,,,,,,,,,,,,"Toggle show triggers"
- "'+showvprof'","cmd",,,,,,,,,,,,,,,,,,""
- "'-showvprof'","cmd",,,,,,,,,,,,,,,,,,""
- "simple_bot_add","cmd",,,,,,,,,,,,,,,,,,"Add a simple bot."
- "singlestep","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Run engine in single step mode ( set next to 1 to advance a frame )"
- "sk_advisor_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_airboat_drain_rate","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_airboat_max_ammo","100 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_airboat_recharge_rate","15 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_allow_autoaim","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_ally_regen_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Time taken for an ally to regenerate a point of health."
- "sk_ammo_qty_scale1","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_ammo_qty_scale2","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_ammo_qty_scale3","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_antlion_air_attack_dmg","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_antlion_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_antlion_jump_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_antlion_swipe_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_antlion_worker_burst_damage","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,"How much damage is inflicted by an antlion worker's death explosion."
- "sk_antlion_worker_burst_radius","160 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Effect radius of an antlion worker's death explosion."
- "sk_antlion_worker_health","60 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Hitpoints of an antlion worker. If 0, will use base antlion hitpoints."
- "sk_antlion_worker_spit_grenade_dmg","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Total damage done by an individual antlion worker loogie."
- "sk_antlion_worker_spit_grenade_poison_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Percentage of an antlion worker's spit damage done as poison (which regenerates)"
- "sk_antlion_worker_spit_grenade_radius","40 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Radius of effect for an antlion worker spit grenade."
- "sk_antlion_worker_spit_speed","600 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Speed at which an antlion spit grenade travels."
- "sk_antlionguard_dmg_charge","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_antlionguard_dmg_shove","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_antlionguard_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_apc_health","750 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_apc_missile_damage","15 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_auto_reload_time","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_autoaim_mode","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_autoaim_scale1","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_autoaim_scale2","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_barnacle_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_barney_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_battery","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_bullseye_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_giveammo_player_delay","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_heal_ally","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_heal_ally_delay","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_heal_ally_min_pct","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_heal_player","25 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_heal_player_delay","25 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_heal_player_min_forced","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_heal_player_min_pct","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_player_stare_dist","72 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_player_stare_time","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_citizen_stare_heal_time","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_combine_ball_search_radius","512 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_combine_guard_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_combine_guard_kick","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_combine_s_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_combine_s_kick","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_combineball_guidefactor","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_combineball_seek_angle","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_combineball_seek_kill","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_crow_health","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_crow_melee_dmg","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_crowbar_lead_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_dmg_homer_grenade","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_dmg_inflict_scale1","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_dmg_inflict_scale2","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_dmg_inflict_scale3","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_dmg_pathfollower_grenade","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_dmg_sniper_penetrate_npc","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_dmg_sniper_penetrate_plr","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_dmg_take_scale1","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_dmg_take_scale2","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_dmg_take_scale3","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_dropship_container_health","750 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_dynamic_resupply_modifier","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_env_headcrabcanister_shake_amplitude","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_env_headcrabcanister_shake_radius","1024 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_env_headcrabcanister_shake_radius_vehicle","2500 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_fraggrenade_radius","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_grubnugget_enabled","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_grubnugget_health_large","6 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_grubnugget_health_medium","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_grubnugget_health_small","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_gunship_burst_dist","768 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_gunship_burst_min","800 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_gunship_burst_size","15 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_gunship_health_increments","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_headcrab_fast_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_headcrab_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_headcrab_melee_dmg","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_headcrab_poison_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_headcrab_poison_npc_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_healthcharger","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_healthkit","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_healthvial","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_helicopter_burstcount","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,"How many shot bursts to fire after charging up. The bigger the number, the longer the firing is"
- "sk_helicopter_drone_speed","450 ",,,"GAMEDLL",,,,,,,,,,,,,,,"How fast does the zapper drone move?"
- "sk_helicopter_firingcone","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The angle in degrees of the cone in which the shots will be fired"
- "sk_helicopter_grenade_puntscale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When physpunting a chopper's grenade, scale its velocity by this much."
- "sk_helicopter_grenadedamage","25 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The amount of damage the helicopter grenade deals."
- "sk_helicopter_grenadeforce","55000 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The physics force that the helicopter grenade exerts."
- "sk_helicopter_grenaderadius","275 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The damage radius of the helicopter grenade."
- "sk_helicopter_health","5600 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_helicopter_num_bombs1","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_helicopter_num_bombs2","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_helicopter_num_bombs3","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_helicopter_roundsperburst","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,"How many shots to fire in a single burst"
- "sk_homer_grenade_radius","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_buckshot_damage_scale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_bullet_damage_scale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_charge_damage_scale","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_citizen_damage_scale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_dmg_charge","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_dmg_flechette","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_dmg_from_striderbuster","150 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_dmg_one_slash","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_flechette_explode_dmg","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_flechette_explode_radius","128 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_health","210 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_hunter_vehicle_damage_scale","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_ichthyosaur_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_ichthyosaur_melee_dmg","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_jeep_gauss_damage","15 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_manhack_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_manhack_melee_dmg","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_manhack_v2","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_max_357","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_alyxgun","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_ar2","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_ar2_altfire","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_buckshot","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_crossbow","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_gauss_round","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_grenade","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_pistol","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_rpg_round","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_smg1","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_smg1_grenade","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_max_sniper_round","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_metropolice_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_metropolice_simple_health","26 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_metropolice_stitch_along_hitcount","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_metropolice_stitch_at_hitcount","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_metropolice_stitch_behind_hitcount","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_metropolice_stitch_distance","1000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_metropolice_stitch_reaction","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_metropolice_stitch_tight_hitcount","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_arm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_chest","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_dmg_357","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_airboat","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_alyxgun","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_ar2","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_buckshot","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_combineball","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_crossbow","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_crowbar","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_dmg_dropship","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Dropship container cannon damage."
- "sk_npc_dmg_fraggrenade","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_dmg_grenade","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_gunship","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_gunship_to_plr","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_helicopter","6 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Damage helicopter shots deal to everything but the player"
- "sk_npc_dmg_helicopter_to_plr","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Damage helicopter shots deal to the player"
- "sk_npc_dmg_pistol","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_rpg_round","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_satchel","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_dmg_smg1","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_smg1_grenade","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_sniper_round","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_npc_dmg_stunstick","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_dmg_tripmine","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_head","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_leg","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_npc_stomach","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_pathfollower_grenade_radius","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_player_arm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_player_chest","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_player_head","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_player_leg","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_player_stomach","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_plr_dmg_357","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_airboat","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_alyxgun","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_ar2","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_buckshot","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_crossbow","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_crowbar","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_plr_dmg_fraggrenade","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_plr_dmg_grenade","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_pistol","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_rpg_round","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_satchel","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_plr_dmg_smg1","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_smg1_grenade","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_sniper_round","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_dmg_stunstick","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_plr_dmg_tripmine","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_plr_grenade_drop_time","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_health_drop_time","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_plr_num_shotgun_pellets","7 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sk_rollermine_shock","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_rollermine_stun_delay","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_rollermine_vehicle_intercept","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_satchel_radius","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_scanner_dmg_dive","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_scanner_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_smg1_grenade_radius","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_stalker_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_stalker_melee_dmg","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_strider_health","350 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_strider_num_missiles1","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_strider_num_missiles2","7 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_strider_num_missiles3","7 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_striderbuster_magnet_multiplier","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_suitcharger","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_suitcharger_citadel","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_suitcharger_citadel_maxarmor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_tripmine_radius","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_vortigaunt_armor_charge","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_vortigaunt_armor_charge_per_token","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_vortigaunt_dmg_claw","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_vortigaunt_dmg_rake","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_vortigaunt_dmg_zap","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_vortigaunt_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_vortigaunt_vital_antlion_worker_dmg","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Vital-ally vortigaunts scale damage taken from antlion workers by this amount."
- "sk_vortigaunt_zap_range","100 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Range of vortigaunt's ranged attack (feet)"
- "sk_weapon_ar2_alt_fire_duration","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_weapon_ar2_alt_fire_mass","150 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_weapon_ar2_alt_fire_radius","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_zombie_dmg_both_slash","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_zombie_dmg_one_slash","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_zombie_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_zombie_poison_dmg_spit","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_zombie_poison_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sk_zombie_soldier_health","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "skill","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Game skill level (1-3)."
- "slot0","cmd",,,,,,,,,,,,,,,,,,""
- "slot1","cmd",,,,,,,,,,,,,,,,,,""
- "slot10","cmd",,,,,,,,,,,,,,,,,,""
- "slot2","cmd",,,,,,,,,,,,,,,,,,""
- "slot3","cmd",,,,,,,,,,,,,,,,,,""
- "slot4","cmd",,,,,,,,,,,,,,,,,,""
- "slot5","cmd",,,,,,,,,,,,,,,,,,""
- "slot6","cmd",,,,,,,,,,,,,,,,,,""
- "slot7","cmd",,,,,,,,,,,,,,,,,,""
- "slot8","cmd",,,,,,,,,,,,,,,,,,""
- "slot9","cmd",,,,,,,,,,,,,,,,,,""
- "smoke_trail","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "smoothstairs","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Smooth player eye z coordinate when traversing stairs."
- "snapto","cmd",,,,,,,,,,,,,,,,,,""
- "snd_async_flush","cmd",,,,,,,,,,,,,,,,,,"Flush all unlocked async audio data"
- "snd_async_fullyasync","0 ",,,,,,,,,,,,,,,,,,"All playback is fully async (sound doesn't play until data arrives)."
- "snd_async_minsize","262144 ",,,,,,,,,,,,,,,,,,""
- "snd_async_showmem","cmd",,,,,,,,,,,,,,,,,,"Show async memory stats"
- "snd_async_spew_blocking","0 ",,,,,,,,,,,,,,,,,,"Spew message to console any time async sound loading blocks on file i/o."
- "snd_async_stream_spew","0 ",,,,,,,,,,,,,,,,,,"Spew streaming info ( 0=Off, 1=streams, 2=buffers"
- "snd_cull_duplicates","0 ",,,,,,,,,,,,,,,,,,"If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe"
- "snd_defer_trace","1 ",,,,,,,,,,,,,,,,,,""
- "snd_delay_sound_shift","0 ",,,,,,,,,,,,,,,,,,""
- "snd_disable_mixer_duck","0 ",,,,,,,,,,,,,,,,,,""
- "snd_duckerattacktime","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "snd_duckerreleasetime","2 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "snd_duckerthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "snd_ducktovolume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "snd_dumpclientsounds","cmd",,,,,,,,,,,,,,,,,,"Dump sounds to VXConsole"
- "snd_foliage_db_loss","4 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "snd_gain","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "snd_gain_max","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "snd_gain_min","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "snd_legacy_surround","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "snd_lockpartial","1 ",,,,,,,,,,,,,,,,,,""
- "snd_mix_async","0 ",,,,,,,,,,,,,,,,,,""
- "snd_mix_minframetime","0 ",,,,,,,,,,,,,,,,,,""
- "snd_mixahead","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "snd_musicvolume","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Music volume"
- "snd_noextraupdate","0 ",,,,,,,,,,,,,,,,,,""
- "snd_obscured_gain_dB","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "snd_pitchquality","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "snd_profile","0 ",,,,,,,,,,,,"DEMO",,,,,,""
- "snd_rebuildaudiocache","cmd",,,,,,,,,,,,,,,,,,"Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
- "
- "snd_refdb","60 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "snd_refdist","36 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "snd_restart","cmd",,,,,,,,,,,,,,,,,,"Restart sound system."
- "snd_show","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show sounds info"
- "snd_showclassname","0 ",,,,,,,,,,,,,,,,,,""
- "snd_showmixer","0 ",,,,,,,,,,,,,,,,,,""
- "snd_showstart","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "snd_ShowThreadFrameTime","0 ",,,,,,,,,,,,,,,,,,""
- "snd_soundmixer","0 ",,,,,,,,,,,,,,,,,,""
- "snd_spatialize_roundrobin","0 ",,,,,,,,,,,,,,,,,,"Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized"
- "snd_surround_speakers","2 ",,,,,,,,,,,,,,,,,,""
- "snd_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show sounds location in world"
- "snd_vox_captiontrace","0 ",,,,,,,,,,,,,,,,,,"Shows sentence name for sentences which are set not to show captions."
- "snd_vox_globaltimeout","300 ",,,,,,,,,,,,,,,,,,""
- "snd_vox_sectimetout","300 ",,,,,,,,,,,,,,,,,,""
- "snd_vox_seqtimetout","300 ",,,,,,,,,,,,,,,,,,""
- "snd_writemanifest","cmd",,,,,,,,,,,,,,,,,,"If running a game, outputs the precache manifest for the current level
- "
- "sndplaydelay","cmd",,,,,,,,,,,,,,,,,,""
- "sniper_xbox_delay","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sniperspeak","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sniperviewdist","35 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "soundfade","cmd",,,,,,,,,,,,,,,,,,"Fade client volume."
- "soundinfo","cmd",,,,,,,,,,,,,,,,,,"Describe the current sound device."
- "soundlist","cmd",,,,,,,,,,,,,,,,,,"List all known sounds."
- "soundpatch_captionlength","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"How long looping soundpatch captions should display for."
- "soundscape_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar"
- "soundscape_dumpclient","cmd",,,,,,,,,,,,,,,,,,"Dumps the client's soundscape data.
- "
- "soundscape_fadetime","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Time to crossfade sound effects between soundscapes"
- "soundscape_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the server & client side soundscapes"
- "spawnicon_disablepreload","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Set to 1 to disable preloading"
- "spawnicon_dist","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "spawnicon_eyeright","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "spawnicon_eyeup","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "spawnicon_fov","15 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "spawnicon_fov_face","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "spawnicon_zfar_face","100 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "spawnmenu_icon_rollover","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"0=none, 1=only loaded, 2=load models"
- "speak","cmd",,,,,,,,,,,,,,,,,,"Play a constructed sentence."
- "spec_autodirector","1 ",,,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Auto-director chooses best view modes while spectating"
- "spec_freeze_distance_max","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Maximum random distance from the target to stop when framing them in observer freeze cam."
- "spec_freeze_distance_min","96 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Minimum random distance from the target to stop when framing them in observer freeze cam."
- "spec_freeze_time","4 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Time spend frozen in observer freeze cam."
- "spec_freeze_traveltime","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Time taken to zoom in to frame a target in observer freeze cam."
- "spec_pos","cmd",,,,,,,,,,,,,,,,,,"dump position and angles to the console"
- "spec_scoreboard","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "spec_track","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Tracks an entity in spec mode"
- "'+speed'","cmd",,,,,,,,,,,,,,,,,,""
- "'-speed'","cmd",,,,,,,,,,,,,,,,,,""
- "spike","cmd",,,,,,,,,,,,,,,,,,"generates a fake spike"
- "star_memory","cmd",,,,,,,,,,,,,,,,,,"Dump memory stats"
- "startdemos","cmd",,,,,,,,,,,,,,,,,,"Play demos in demo sequence."
- "startmovie","cmd",,,,,,,,,,,,,,,,,,"Start recording movie frames."
- "startupmenu","cmd",,,,,,,,,,,,,,,,,,"Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer "
- "stats","cmd",,,,,,,,,,,,,,,,,,"Prints server performance variables"
- "status","cmd",,,,,,,,,,,,,,,,,,"Display map and connection status."
- "step_spline","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "stop","cmd",,,,,,,,,,,,,,,,,,"Finish recording demo."
- "stopdemo","cmd",,,,,,,,,,,,,,,,,,"Stop playing back a demo."
- "stopsound","cmd",,,,,,,,,,,,,,,,,,""
- "stopsounds","cmd",,,,,,,,,,,,,,,,,,"Stops all sounds.."
- "stopsoundscape","cmd",,,,,,,,,,,,,,,,,,"Stops all soundscape processing and fades current looping sounds"
- "'+strafe'","cmd",,,,,,,,,,,,,,,,,,""
- "'-strafe'","cmd",,,,,,,,,,,,,,,,,,""
- "strider_always_use_procedural_height","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_ar2_altfire_dmg","25 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_distributed_fire","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_eyepositions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_free_knowledge","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_free_pass_after_escorts_dead","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_free_pass_cover_dist","120 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_free_pass_duration","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_free_pass_move_tolerance","320 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_free_pass_refill_rate","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_free_pass_start_time","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_free_pass_tolerance_after_escorts_dead","600 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_idle_test","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_immolate","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_missile_suppress_dist","240 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_missile_suppress_time","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_pct_height_no_crouch_move","90 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_peek_eye_dist","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_peek_eye_dist_z","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_peek_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_peek_time_after_damage","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_show_cannonlos","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_show_focus","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_show_weapon_los_condition","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_show_weapon_los_z","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "strider_test_height","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "striderbuster_allow_all_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set to '1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it."
- "striderbuster_autoaim_radius","64 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "striderbuster_debugseek","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "striderbuster_die_detach","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "striderbuster_dive_force","-200 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "striderbuster_falloff_power","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Order of the distance falloff. 1 = linear 2 = quadratic"
- "striderbuster_health","14 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "striderbuster_leg_stick_dist","80 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If the buster hits a strider's leg, the max distance from the head at which it sticks anyway."
- "striderbuster_magnetic_force_hunter","1750000 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Intensity of magnade's attraction to a hunter."
- "striderbuster_magnetic_force_strider","750000 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Intensity of magnade's attraction to a strider."
- "striderbuster_shot_velocity","2500 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Speed at which launch the bomb from the physcannon"
- "striderbuster_use_particle_flare","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "stringtabletotals","cmd",,,,,,,,,,,,,,,,,,"Size of all string tables"
- "stringtabletotals","cmd",,,,,,,,,,,,,,,,,,"Size of all string tables"
- "studio_queue_mode","1 ",,,,,,,,,,,,,,,,,,""
- "stuffcmds","cmd",,,,,,,,,,,,,,,,,,"Parses and stuffs command line + commands to command buffer."
- "suitvolume","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "surfaceprop","cmd",,,,,,,,,,,,,,,,,,"Reports the surface properties at the cursor"
- "sv_airaccelerate","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sv_allow_color_correction","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or disallow clients to use color correction on this server."
- "sv_allow_voice_from_file","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or disallow clients from using voice_inputfromfile on this server."
- "sv_allowdownload","1 ",,,,,,,,,,,,,,,,,,"Allow clients to download files"
- "sv_allowupload","1 ",,,,,,,,,,,,,,,,,,"Allow clients to upload customizations files"
- "sv_alltalk","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Players can hear all other players, no team restrictions"
- "sv_alternateticks","0 ",,"SPONLY",,,,,,,,,,,,,,,,"If set, server only simulates entities on even numbered ticks.
- "
- "sv_autojump","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sv_autoladderdismount","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Automatically dismount from ladders when you reach the end (don't have to +USE)."
- "sv_autosave","0 ",,,,,,,,,,,,,,,,,,"Set to 1 to autosave game on level transition. Does not affect autosave triggers."
- "sv_benchmark_autovprofrecord","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark."
- "sv_benchmark_numticks","3300 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If > 0, then it only runs the benchmark for this # of ticks."
- "sv_bonus_challenge","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Set to values other than 0 to select a bonus map challenge type."
- "sv_bonus_map_challenge_update","cmd",,,,,,,,,,,,,,,,,,"Updates a bonus map challenge score."
- "sv_bonus_map_complete","cmd",,,,,,,,,,,,,,,,,,"Completes a bonus map."
- "sv_bonus_map_unlock","cmd",,,,,,,,,,,,,,,,,,"Locks a bonus map."
- "sv_cacheencodedents","1 ",,,,,,,,,,,,,,,,,,"If set to 1, does an optimization to prevent extra SendTable_Encode calls."
- "sv_cheats","1 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allow cheats on server"
- "sv_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,"Clear memory of server side hints displayed to the player."
- "sv_client_cmdrate_difference","20 ",,,,,,,,,,,"REPLICATED",,,,,,,"cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an"
- "sv_client_max_interp_ratio","5 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_"
- "sv_client_min_interp_ratio","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
- -1 "
- "sv_client_predict","-1 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to force the value of cl_predict for connected clients (only while they are connected).
- -1 = let clients se"
- "sv_clockcorrection_msecs","60 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount"
- "sv_consistency","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Whether the server enforces file consistency for critical files"
- "sv_contact","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Contact email for server sysop"
- "sv_debug_player_use","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success"
- "sv_debugmanualmode","0 ",,,,,,,,,,,,,,,,,,"Make sure entities correctly report whether or not their network data has changed."
- "sv_debugtempentities","0 ",,,,,,,,,,,,,,,,,,"Show temp entity bandwidth usage."
- "sv_defaultdeployspeed","4 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sv_defaultgamemode","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The default gamemode"
- "sv_deltaprint","0 ",,,,,,,,,,,,,,,,,,"Print accumulated CalcDelta profiling data (only if sv_deltatime is on)"
- "sv_deltatime","0 ",,,,,,,,,,,,,,,,,,"Enable profiling of CalcDelta calls"
- "sv_disable_querycache","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"debug - disable trace query cache"
- "sv_downloadurl","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Location from which clients can download missing files"
- "sv_dumpstringtables","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
- "sv_enableoldqueries","0 ",,,,,,,,,,,,,,,,,,"Enable support for old style (HL1) server queries"
- "sv_filterban","1 ",,,,,,,,,,,,,,,,,,"Set packet filtering by IP mode"
- "sv_footsteps","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Play footstep sound for players"
- "sv_forcepreload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Force server side preloading."
- "sv_friction","8 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"World friction."
- "sv_gamemode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED","DEMO",,,,,,"The current gamemode name"
- "sv_gamemodeoverride","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Gamemode to override."
- "sv_gravity","600 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"World gravity."
- "sv_infinite_aux_power","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
- "sv_ladder_useonly","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"If set, ladders can only be mounted by pressing +USE"
- "sv_ladderautomountdot","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis."
- "sv_lan","0 ",,,,,,,,,,,,,,,,,,"Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )"
- "sv_log_onefile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server information to only one file."
- "sv_logbans","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server bans in the server logs."
- "sv_logblocks","0 ",,,,,,,,,,,,,,,,,,"If true when log when a query is blocked (can cause very large log files)"
- "sv_logdownloadlist","1 ",,,,,,,,,,,,,,,,,,""
- "sv_logecho","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Echo log information to the console."
- "sv_logfile","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server information in the log file."
- "sv_logflush","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Flush the log file to disk on each write (slow)."
- "sv_logsdir","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Folder in the game directory where server logs will be stored."
- "sv_massreport","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sv_master_legacy_mode","0 ",,,,,,,,,,,,,,,,,,"Use old (outside-of-Steam) code to communicate with master servers."
- "sv_master_share_game_socket","1 ",,,,,,,,,,,,,,,,,,"Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm"
- "sv_max_queries_sec","3 ",,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from a single IP address."
- "sv_max_queries_sec_global","60 ",,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from anywhere."
- "sv_max_queries_window","30 ",,,,,,,,,,,,,,,,,,"Window over which to average queries per second averages."
- "sv_max_usercmd_future_ticks","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Prevents clients from running usercmds too far in the future. Prevents speed hacks."
- "sv_maxcmdrate","66 ",,,,,,,,,,,"REPLICATED",,,,,,,"(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate."
- "sv_maxplayers","6 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"This is a hack around the fact that maxplayers isn't a real convar."
- "sv_maxrate","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Max bandwidth rate allowed on server, 0 == unlimited"
- "sv_maxreplay","0 ",,,,,,,,,,,,,,,,,,"Maximum replay time in seconds"
- "sv_maxroutable","1260 ",,,,,,,,,,,,,,,,,,"Server upper bound on net_maxroutable that a client can use."
- "sv_maxupdaterate","66 ",,,,,,,,,,,"REPLICATED",,,,,,,"Maximum updates per second that the server will allow"
- "sv_maxvelocity","3500 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum speed any ballistically moving object is allowed to attain per axis."
- "sv_mincmdrate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,"This sets the minimum value for cl_cmdrate. 0 == unlimited."
- "sv_minrate","3500 ",,,,,,,,,,,"REPLICATED",,,,,,,"Min bandwidth rate allowed on server, 0 == unlimited"
- "sv_minupdaterate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,"Minimum updates per second that the server will allow"
- "sv_noclipaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sv_noclipduringpause","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.)."
- "sv_noclipspeed","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sv_npc_talker_maxdist","1024 ",,,"GAMEDLL",,,,,,,,,,,,,,,"NPCs over this distance from the player won't attempt to speak."
- "sv_parallel_packentities","1 ",,,,,,,,,,,,,,,,,,""
- "sv_parallel_sendsnapshot","1 ",,,,,,,,,,,,,,,,,,""
- "sv_passengersalwaysvisible","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"Server password for entry into multiplayer games"
- "sv_pausable","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Is the server pausable."
- "sv_playerforcedupdate","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sv_playerperfhistorycount","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Number of samples to maintain in player perf history"
- "sv_precacheinfo","cmd",,,,,,,,,,,,,,,,,,"Show precache info."
- "sv_pure","cmd",,,,,,,,,,,,,,,,,,"Show user data."
- "sv_pure_kick_clients","1 ",,,,,,,,,,,,,,,,,,"If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client."
- "sv_pure_trace","0 ",,,,,,,,,,,,,,,,,,"If set to 1, the server will print a message whenever a client is verifying a CRC for a file."
- "sv_pvsskipanimation","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Skips SetupBones when npc's are outside the PVS"
- "sv_querycache_stats","cmd",,,,,,,,,,,,,,,,,,"Display status of the query cache (client only)"
- "sv_rcon_banpenalty","0 ",,,,,,,,,,,,,,,,,,"Number of minutes to ban users who fail rcon authentication"
- "sv_rcon_log","1 ",,,,,,,,,,,,,,,,,,"Enable/disable rcon logging."
- "sv_rcon_maxfailures","10 ",,,,,,,,,,,,,,,,,,"Max number of times a user can fail rcon authentication before being banned"
- "sv_rcon_minfailures","5 ",,,,,,,,,,,,,,,,,,"Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned"
- "sv_rcon_minfailuretime","30 ",,,,,,,,,,,,,,,,,,"Number of seconds to track failed rcon authentications"
- "sv_region","-1 ",,,,,,,,,,,,,,,,,,"The region of the world to report this server in."
- "sv_robust_explosions","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
- "sv_rollangle","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Max view roll angle"
- "sv_rollspeed","200 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sv_scriptenforcer","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Enforce script consistency"
- "sv_scriptenforcer_initialkick","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Kick for initial SE check failure"
- "sv_show_crosshair_target","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sv_showladders","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show bbox and dismount points for all ladders (must be set before level load.)
- "
- "sv_showlagcompensation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show lag compensated hitboxes whenever a player is lag compensated."
- "sv_skyname","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Current name of the skybox texture"
- "sv_soundemitter_trace","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
- "
- "sv_specaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sv_specnoclip","1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sv_specspeed","3 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sv_stats","1 ",,,,,,,,,,,,,,,,,,"Collect CPU usage stats"
- "sv_stickysprint","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "sv_stickysprint_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "sv_stopspeed","50 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Minimum stopping speed when on ground."
- "sv_strict_notarget","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set, notarget will cause entities to never think they are in the pvs"
- "sv_tags","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma."
- "sv_test_scripted_sequences","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu"
- "sv_teststepsimulation","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sv_thinktimecheck","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Check for thinktimes all on same timestamp."
- "sv_timeout","180 ",,,,,,,,,,,,,,,,,,"After this many seconds without a message from a client, the client is dropped"
- "sv_turbophysics","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Turns on turbo physics"
- "sv_unlockedchapters","19 ","ARCHIVE",,,,,,,,,,,,,,,,,"Highest unlocked game chapter."
- "sv_usermessage_maxsize","512 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The max number of bytes to output per tick"
- "sv_vehicle_autoaim_scale","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "sv_visiblemaxplayers","-1 ",,,,,,,,,,,,,,,,,,"Overrides the max players reported to prospective clients"
- "sv_voicecodec","0 ",,,,,,,,,,,,,,,,,,"Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension."
- "sv_voiceenable","1 ","ARCHIVE",,,,,"NOTIFY",,,,,,,,,,,,""
- "sv_wateraccelerate","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sv_waterfriction","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "sys_minidumpexpandedspew","1 ",,,,,,,,,,,,,,,,,,""
- "sys_minidumpspewlines","500 ",,,,,,,,,,,,,,,,,,"Lines of crash dump console spew to keep."
- "systemlinkport","27030 ",,,,,,,,,,,,,,,,,,"System Link port"
- "template_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "Test_CreateEntity","cmd",,,,,,,,,,,,,,,,,,""
- "test_dispatcheffect","cmd",,,,,,,,,,,,,,,,,,"Test a clientside dispatch effect.
- Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
- Defau"
- "Test_EHandle","cmd",,,,,,,,,,,,,,,,,,""
- "test_entity_blocker","cmd",,,,,,,,,,,,,,,,,,"Test command that drops an entity blocker out in front of the player."
- "test_freezeframe","cmd",,,,,,,,,,,,,,,,,,"Test the freeze frame code."
- "Test_InitRandomEntitySpawner","cmd",,,,,,,,,,,,,,,,,,""
- "test_massive_dmg","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "test_massive_dmg_clip","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "Test_ProxyToggle_EnableProxy","cmd",,,,,,,,,,,,,,,,,,""
- "Test_ProxyToggle_EnsureValue","cmd",,,,,,,,,,,,,,,,,,"Test_ProxyToggle_EnsureValue"
- "Test_ProxyToggle_SetValue","cmd",,,,,,,,,,,,,,,,,,""
- "Test_RandomizeInPVS","cmd",,,,,,,,,,,,,,,,,,""
- "Test_RandomPlayerPosition","cmd",,,,,,,,,,,,,,,,,,""
- "Test_RemoveAllRandomEntities","cmd",,,,,,,,,,,,,,,,,,""
- "Test_SpawnRandomEntities","cmd",,,,,,,,,,,,,,,,,,""
- "testhudanim","cmd",,,,,,,,,,,,,,,,,,"Test a hud element animation.
- Arguments: <anim name>
- "
- "testscript_debug","0 ",,,,,,,,,,,,,,,,,,"Debug test scripts."
- "texture_budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how translucent the budget panel is"
- "texture_budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number between 0 and 1"
- "texture_budget_panel_global","0 ",,,,,,,,,,,,,,,,,,"Show global times in the texture budget panel."
- "texture_budget_panel_height","284 ","ARCHIVE",,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
- "texture_budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
- "texture_budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
- "texture_budget_panel_y","450 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
- "tf_arena_max_streak","3 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Teams will be scrambled if one team reaches this streak"
- "tf_arena_preround_time","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Length of the Pre-Round time"
- "tf_arena_round_time","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
- "tf_arena_use_queue","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Enables the spectator queue system for Arena."
- "tf_escort_recede_time","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "tf_escort_recede_time_overtime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "tf_escort_score_rate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Score for escorting the train, in points per second"
- "tf_matprox_BurnLevel","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "tf_matprox_InvulnLevel","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "tf_matprox_spy_invis","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "tf_matprox_YellowLevel","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "think_limit","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum think time in milliseconds, warning is printed if this is exceeded."
- "thirdperson","cmd",,,,,,,,,,,,,,,,,,"Switch to thirdperson camera."
- "thirdperson_mayamode","cmd",,,,,,,,,,,,,,,,,,"Switch to thirdperson Maya-like camera controls."
- "thirdperson_platformer","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Player will aim in the direction they are moving."
- "thirdperson_screenspace","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Movement will be relative to the camera, eg: left means screen-left"
- "thread_test_tslist","cmd",,,,,,,,,,,,,,,,,,""
- "thread_test_tsqueue","cmd",,,,,,,,,,,,,,,,,,""
- "threadpool_affinity","1 ",,,,,,,,,,,,,,,,,,"Enable setting affinity"
- "threadpool_cycle_reserve","cmd",,,,,,,,,,,,,,,,,,"Cycles threadpool reservation by powers of 2"
- "threadpool_reserve","0 ",,,,,,,,,,,,,,,,,,"Consume the specified number of threads in the thread pool"
- "threadpool_run_tests","cmd",,,,,,,,,,,,,,,,,,""
- "thumper_show_radius","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, advisor will use her custom impact damage table."
- "timedemo","cmd",,,,,,,,,,,,,,,,,,"Play a demo and report performance info."
- "timedemoquit","cmd",,,,,,,,,,,,,,,,,,"Play a demo, report performance info, and then exit"
- "timerefresh","cmd",,,,,,,,,,,,,,,,,,"Profile the renderer."
- "toggle","cmd",,,,,,,,,,,,,,,,,,"Toggles a convar on or off, or cycles through a set of values."
- "toggle_duck","cmd",,,,,,,,,,,,,,,,,,"Toggles duck"
- "toggle_zoom","cmd",,,,,,,,,,,,,,,,,,"Toggles zoom display"
- "toggleconsole","cmd",,,,,,,,,,,,,,,,,,"Show/hide the console."
- "toyboxtest","cmd",,,,,,,,,,,,,,,,,,"LOL"
- "trace_report","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "tracer_extra","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "tv_allow_camera_man","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Auto director allows spectators to become camera man"
- "tv_allow_static_shots","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Auto director uses fixed level cameras for shots"
- "tv_autorecord","0 ",,,,,,,,,,,,,,,,,,"Automatically records all games as SourceTV demos."
- "tv_autoretry","1 ",,,,,,,,,,,,,,,,,,"Relay proxies retry connection after network timeout"
- "tv_chatgroupsize","0 ",,,,,,,,,,,,,,,,,,"Set the default chat group size"
- "tv_chattimelimit","8 ",,,,,,,,,,,,,,,,,,"Limits spectators to chat only every n seconds"
- "tv_clients","cmd",,,,,,,,,,,,,,,,,,"Shows list of connected SourceTV clients."
- "tv_debug","0 ",,,,,,,,,,,,,,,,,,"SourceTV debug info."
- "tv_delay","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"SourceTV broadcast delay in seconds"
- "tv_delaymapchange","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delays map change until broadcast is complete"
- "tv_deltacache","2 ",,,,,,,,,,,,,,,,,,"Enable delta entity bit stream cache"
- "tv_dispatchmode","1 ",,,,,,,,,,,,,,,,,,"Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always"
- "tv_enable","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Activates SourceTV on server."
- "tv_maxclients","128 ",,,,,,,,,,,,,,,,,,"Maximum client number on SourceTV server."
- "tv_maxrate","8000 ",,,,,,,,,,,,,,,,,,"Max SourceTV spectator bandwidth rate allowed, 0 == unlimited"
- "tv_msg","cmd",,,,,,,,,,,,,,,,,,"Send a screen message to all clients."
- "tv_name","0 ",,,,,,,,,,,,,,,,,,"SourceTV host name"
- "tv_nochat","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Don't receive chat messages from other SourceTV spectators"
- "tv_overridemaster","0 ",,,,,,,,,,,,,,,,,,"Overrides the SourceTV master root address."
- "tv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"SourceTV password for all clients"
- "tv_port","27020 ",,,,,,,,,,,,,,,,,,"Host SourceTV port"
- "tv_relay","cmd",,,,,,,,,,,,,,,,,,"Connect to SourceTV server and relay broadcast."
- "tv_relaypassword","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"SourceTV password for relay proxies"
- "tv_relayvoice","1 ",,,,,,,,,,,,,,,,,,"Relay voice data: 0=off, 1=on"
- "tv_retry","cmd",,,,,,,,,,,,,,,,,,"Reconnects the SourceTV relay proxy."
- "tv_snapshotrate","16 ",,,,,,,,,,,,,,,,,,"Snapshots broadcasted per second"
- "tv_status","cmd",,,,,,,,,,,,,,,,,,"Show SourceTV server status."
- "tv_stop","cmd",,,,,,,,,,,,,,,,,,"Stops the SourceTV broadcast."
- "tv_stoprecord","cmd",,,,,,,,,,,,,,,,,,"Stops SourceTV demo recording."
- "tv_test_retry","cmd",,,,,,,,,,,,,,,,,,"Tell test clients to reconnect"
- "tv_test_start","cmd",,,,,,,,,,,,,,,,,,"Starts the SourceTV test system"
- "tv_test_stop","cmd",,,,,,,,,,,,,,,,,,"Stops the SourceTV test system"
- "tv_timeout","30 ",,,,,,,,,,,,,,,,,,"SourceTV connection timeout in seconds."
- "tv_title","0 ",,,,,,,,,,,,,,,,,,"Set title for SourceTV spectator UI"
- "tv_transmitall","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Transmit all entities (not only director view)"
- "ui_posedebug_fade_in_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Time during which a new pose activity layer is shown in green in +posedebug UI"
- "ui_posedebug_fade_out_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI"
- "unbind","cmd",,,,,,,,,,,,,,,,,,"Unbind a key."
- "unbind_mac","cmd",,,,,,,,,,,,,,,,,,"Unbind a key on the Mac only."
- "unbindall","cmd",,,,,,,,,,,,,,,,,,"Unbind all keys."
- "unpause","cmd",,,,,,,,,,,,,,,,,,"Unpause the game."
- "updatemyinfo","cmd",,,,,,,,,,,,,,,,,,"Re-send your myinfo variables to the server"
- "'+use'","cmd",,,,,,,,,,,,,,,,,,""
- "'-use'","cmd",,,,,,,,,,,,,,,,,,""
- "use","cmd",,,,,,,,,,,,,,,,,,"Use a particular weapon
- Arguments: <weapon_name>"
- "user","cmd",,,,,,,,,,,,,,,,,,"Show user data."
- "user_context","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Context: user_context <context id> <context value>"
- "user_property","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Property: user_property <property id>"
- "users","cmd",,,,,,,,,,,,,,,,,,"Show user info for players on server."
- "v_centermove","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "v_centerspeed","500 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "v_ipitch_cycle","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
- "v_ipitch_level","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
- "v_iroll_cycle","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
- "v_iroll_level","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
- "v_iyaw_cycle","2 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
- "v_iyaw_level","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
- "vcollide_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Render physics collision models in wireframe"
- "vcr_verbose","0 ",,,,,,,,,,,,,,,,,,"Write extra information into .vcr file."
- "vehicle_flushscript","cmd",,,,,,,,,,,,,,,,,,"Flush and reload all vehicle scripts"
- "version","cmd",,,,,,,,,,,,,,,,,,"Print version info string."
- "vgui_drawfocus","0 ",,,,,,,,,,,,,,,,,,"Report which panel is under the mouse."
- "vgui_drawtree","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Draws the vgui panel hiearchy to the specified depth level."
- "'+vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,""
- "'-vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,""
- "vgui_drawtree_bounds","0 ",,,,,,,,,,,,,,,,,,"Show panel bounds."
- "vgui_drawtree_clear","cmd",,,,,,,,,,,,,,,,,,""
- "vgui_drawtree_draw_selected","0 ",,,,,,,,,,,,,,,,,,"Highlight the selected panel"
- "vgui_drawtree_freeze","0 ",,,,,,,,,,,,,,,,,,"Set to 1 to stop updating the vgui_drawtree view."
- "vgui_drawtree_hidden","0 ",,,,,,,,,,,,,,,,,,"Draw the hidden panels."
- "vgui_drawtree_panelalpha","0 ",,,,,,,,,,,,,,,,,,"Show the panel alpha values in the vgui_drawtree view."
- "vgui_drawtree_panelptr","0 ",,,,,,,,,,,,,,,,,,"Show the panel pointer values in the vgui_drawtree view."
- "vgui_drawtree_popupsonly","0 ",,,,,,,,,,,,,,,,,,"Draws the vgui popup list in hierarchy(1) or most recently used(2) order."
- "vgui_drawtree_render_order","0 ",,,,,,,,,,,,,,,,,,"List the vgui_drawtree panels in render order."
- "vgui_drawtree_visible","1 ",,,,,,,,,,,,,,,,,,"Draw the visible panels."
- "vgui_luapaint","1 ",,,,,,,,,,,,,,,,,,""
- "vgui_message_dialog_modal","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
- "vgui_showlayout","0 ",,,,,,,,,,,,,,,,,,""
- "vgui_togglepanel","cmd",,,,,,,,,,,,,,,,,,"show/hide vgui panel by name."
- "viewmodel_fov","54 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
- "violence_ablood","1 ",,,,,,,,,,,,,,,,,,"Draw alien blood"
- "violence_agibs","1 ",,,,,,,,,,,,,,,,,,"Show alien gib entities"
- "violence_hblood","1 ",,,,,,,,,,,,,,,,,,"Draw human blood"
- "violence_hgibs","1 ",,,,,,,,,,,,,,,,,,"Show human gib entities"
- "voice_avggain","0 ",,,,,,,,,,,,,,,,,,""
- "voice_clientdebug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
- "voice_debugfeedback","0 ",,,,,,,,,,,,,,,,,,""
- "voice_debugfeedbackfrom","0 ",,,,,,,,,,,,,,,,,,""
- "voice_dsound","0 ",,,,,,,,,,,,,,,,,,""
- "voice_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "voice_fadeouttime","0 ",,,,,,,,,,,,,,,,,,""
- "voice_forcemicrecord","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "voice_inputfromfile","0 ",,,,,,,,,,,,,,,,,,"Get voice input from 'voice_input.wav' rather than from the microphone."
- "voice_loopback","0 ",,,,,"USERINFO",,,,,,,,,,,,,""
- "voice_maxgain","10 ",,,,,,,,,,,,,,,,,,""
- "voice_modenable","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Enable/disable voice in this mod."
- "voice_overdrive","2 ",,,,,,,,,,,,,,,,,,""
- "voice_overdrivefadetime","0 ",,,,,,,,,,,,,,,,,,""
- "voice_printtalkers","cmd",,,,,,,,,,,,,,,,,,"voice debug."
- "voice_profile","0 ",,,,,,,,,,,,,,,,,,""
- "voice_recordtofile","0 ",,,,,,,,,,,,,,,,,,"Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'"
- "voice_scale","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "voice_serverdebug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "voice_showchannels","0 ",,,,,,,,,,,,,,,,,,""
- "voice_showincoming","0 ",,,,,,,,,,,,,,,,,,""
- "voice_steal","2 ",,,,,,,,,,,,,,,,,,""
- "voice_writevoices","0 ",,,,,,,,,,,,,,,,,,"Saves each speaker's voice data into separate .wav files
- "
- "'+voicerecord'","cmd",,,,,,,,,,,,,,,,,,""
- "'-voicerecord'","cmd",,,,,,,,,,,,,,,,,,""
- "volume","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Sound volume"
- "vox_reload","cmd",,,,,,,,,,,,,,,,,,"Reload sentences.txt file"
- "voxeltree_box","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside box <Vector(min), Vector(max)>."
- "voxeltree_playerview","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree at the player position."
- "voxeltree_sphere","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside sphere <Vector(center), float(radius)>."
- "voxeltree_view","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree."
- "vprof","cmd",,,,,,,,,,,,,,,,,,"Toggle VProf profiler"
- "vprof_adddebuggroup1","cmd",,,,,,,,,,,,,,,,,,"add a new budget group dynamically for debugging"
- "vprof_cachemiss","cmd",,,,,,,,,,,,,,,,,,"Toggle VProf cache miss checking"
- "vprof_cachemiss_off","cmd",,,,,,,,,,,,,,,,,,"Turn off VProf cache miss checking"
- "vprof_cachemiss_on","cmd",,,,,,,,,,,,,,,,,,"Turn on VProf cache miss checking"
- "vprof_child","cmd",,,,,,,,,,,,,,,,,,""
- "vprof_collapse_all","cmd",,,,,,,,,,,,,,,,,,"Collapse the whole vprof tree"
- "vprof_counters","0 ",,,,,,,,,,,,,,,,,,""
- "vprof_dump_groupnames","cmd",,,,,,,,,,,,,,,,,,"Write the names of all of the vprof groups to the console."
- "vprof_dump_oninterval","0 ",,,,,,,,,,,,,,,,,,"Interval (in seconds) at which vprof will batch up data and dump it to the console."
- "vprof_dump_spikes","0 ",,,,,,,,,,,,,,,,,,"Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump"
- "vprof_dump_spikes_budget_group","0 ",,,,,,,,,,,,,,,,,,"Budget gtNode to start report from when doing a dump spikes"
- "vprof_dump_spikes_node","0 ",,,,,,,,,,,,,,,,,,"Node to start report from when doing a dump spikes"
- "vprof_expand_all","cmd",,,,,,,,,,,,,,,,,,"Expand the whole vprof tree"
- "vprof_expand_group","cmd",,,,,,,,,,,,,,,,,,"Expand a budget group in the vprof tree by name"
- "vprof_generate_report","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_AI","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_AI_only","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_budget","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console based on budget group."
- "vprof_generate_report_hierarchy","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_map_load","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_graph","0 ",,,,,,,,,,,,,,,,,,"Draw the vprof graph."
- "vprof_graphheight","256 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "vprof_graphwidth","512 ","ARCHIVE",,,,,,,,,,,,,,,,,""
- "vprof_nextsibling","cmd",,,,,,,,,,,,,,,,,,""
- "vprof_off","cmd",,,,,,,,,,,,,,,,,,"Turn off VProf profiler"
- "vprof_on","cmd",,,,,,,,,,,,,,,,,,"Turn on VProf profiler"
- "vprof_parent","cmd",,,,,,,,,,,,,,,,,,""
- "vprof_playback_average","cmd",,,,,,,,,,,,,,,,,,"Average the next N frames."
- "vprof_playback_start","cmd",,,,,,,,,,,,,,,,,,"Start playing back a recorded .vprof file."
- "vprof_playback_step","cmd",,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the next tick."
- "vprof_playback_stepback","cmd",,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the previous tick."
- "vprof_playback_stop","cmd",,,,,,,,,,,,,,,,,,"Stop playing back a recorded .vprof file."
- "vprof_prevsibling","cmd",,,,,,,,,,,,,,,,,,""
- "vprof_remote_start","cmd",,,,,,,,,,,,,,,,,,"Request a VProf data stream from the remote server (requires authentication)"
- "vprof_remote_stop","cmd",,,,,,,,,,,,,,,,,,"Stop an existing remote VProf data request"
- "vprof_reset","cmd",,,,,,,,,,,,,,,,,,"Reset the stats in VProf profiler"
- "vprof_reset_peaks","cmd",,,,,,,,,,,,,,,,,,"Reset just the peak time in VProf profiler"
- "vprof_scope","0 ",,,,,,,,,,,,,,,,,,"Set a specific scope to start showing vprof tree"
- "vprof_scope_entity_gamephys","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "vprof_scope_entity_thinks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "vprof_unaccounted_limit","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of milliseconds that a node must exceed to turn red in the vprof panel"
- "vprof_verbose","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Set to one to show average and peak times"
- "vprof_vtune_group","cmd",,,,,,,,,,,,,,,,,,"enable vtune for a particular vprof group ('disable' to disable)"
- "vprof_warningmsec","10 ","ARCHIVE",,,,,,,,,,,,,,,,,"Above this many milliseconds render the label red to indicate slow code."
- "vtune","cmd",,,,,,,,,,,,,,,,,,"Controls VTune's sampling."
- "'+walk'","cmd",,,,,,,,,,,,,,,,,,""
- "'-walk'","cmd",,,,,,,,,,,,,,,,,,""
- "weapon_showproficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "wipe_nav_attributes","cmd",,,,,,,,,,,,,,,,,,"Clear all nav attributes of selected area."
- "writeid","cmd",,,,,,,,,,,,,,,,,,"Writes a list of permanently-banned user IDs to banned_user.cfg."
- "writeip","cmd",,,,,,,,,,,,,,,,,,"Save the ban list to banned_ip.cfg."
- "x360_audio_english","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Keeps track of whether we're forcing english in a localized language."
- "x360_resolution_height","480 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only used for reference. Changing this value does nothing"
- "x360_resolution_interlaced","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only used for reference. Changing this value does nothing"
- "x360_resolution_widescreen_mode","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only used for reference. Changing this value does nothing"
- "x360_resolution_width","640 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only used for reference. Changing this value does nothing"
- "xbox_autothrottle","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "xbox_steering_deadzone","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "xbox_throttlebias","100 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "xbox_throttlespoof","200 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
- "xc_crouch_debounce","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "xc_crouch_range","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Percentarge [1..0] of joystick range to allow ducking within"
- "xc_uncrouch_on_jump","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Uncrouch when jump occurs"
- "xc_use_crouch_limiter","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Use the crouch limiting logic on the controller"
- "xload","cmd",,,,,,,,,,,,,,,,,,"Load a saved game from a 360 storage device."
- "xlook","cmd",,,,,,,,,,,,,,,,,,""
- "xmove","cmd",,,,,,,,,,,,,,,,,,""
- "xsave","cmd",,,,,,,,,,,,,,,,,,"Saves current game to a 360 storage device."
- "zombie_ambushdist","16000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "zombie_basemax","100 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "zombie_basemin","100 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "zombie_changemax","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "zombie_changemin","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "zombie_decaymax","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "zombie_decaymin","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "zombie_moanfreq","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "zombie_stepfreq","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
- "'+zoom'","cmd",,,,,,,,,,,,,,,,,,""
- "'-zoom'","cmd",,,,,,,,,,,,,,,,,,""
- "zoom_sensitivity_ratio","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Additional mouse sensitivity scale factor applied when FOV is zoomed in."
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