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xray_cop-j.log (full log)

Jan 2nd, 2024
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  1. * Detected CPU: AuthenticAMD , F15/M1/S0, 3594.00 mhz, 51-clk 'rdtsc'
  2. * CPU Features: RDTSC, MMX, SSE, SSE2
  3.  
  4. Initializing File System...
  5. using fs-ltx fsgame.ltx
  6. FS: 30161 files cached 33 archives, 5266Kb memory used.
  7. Init FileSystem 0.694013 sec
  8. 'xrCore' build 3795, Jun 25 2009
  9.  
  10. Initializing Engine...
  11. Starting INPUT device...
  12. Loading DLL: xrRender_R2.dll
  13. Loading DLL: xrRender_R3.dll
  14. refCount:m_pAdapter 1
  15. command line
  16. Executing config-script "user.ltx"...
  17. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\user.ltx] successfully loaded.
  18. Loading DLL: xrRender_R2.dll
  19. Loading DLL: xrGame.dll
  20. ! Player name in registry is empty! (InstallUserName)
  21. * [win32]: free[3988580 K], reserved[64416 K], committed[141244 K]
  22. * [ D3D ]: textures[0 K]
  23. * [x-ray]: crt heap[10548 K], process heap[2895 K], game lua[0 K], render[0 K]
  24. * [x-ray]: economy: strings[7049 K], smem[0 K]
  25. SOUND: OpenAL: enumerate devices...
  26. SOUND: OpenAL: EnumerationExtension Present
  27. devices Generic Hardware
  28. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  29. SOUND: OpenAL: default SndDevice name set to Generic Software
  30. SOUND: OpenAL: All available devices:
  31. 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  32. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  33. Executing config-script "user.ltx"...
  34. Executing config-script "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\configs\rspec_extreme.ltx"...
  35. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\configs\rspec_extreme.ltx] successfully loaded.
  36. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\user.ltx] successfully loaded.
  37. SOUND: Selected device is Generic Software
  38. * sound: EAX 2.0 extension: absent
  39. * sound: EAX 2.0 deferred: absent
  40. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  41. Starting RENDER device...
  42. * GPU [vendor:10DE]-[device:2482]: NVIDIA GeForce RTX 3070 Ti
  43. * GPU driver: 31.0.15.4633
  44. * CREATE: DeviceREF: 1
  45. * Vertex Processor: PURE HARDWARE
  46. * Texture memory: 4039 M
  47. * DDI-level: 9.0
  48. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  49. * GPU vertex cache: unrecognized, 16
  50. * NVidia MGPU: Logical(1), Physical(1)
  51. * Starting rendering as 2-GPU.
  52. * DVB created: 1536K
  53. * DIB created: 512K
  54. ! Renderer doesn't support blender 'effects\shadow_world'
  55. * NULLRT supported
  56. * ...and used
  57. * HWDST/PCF supported and used
  58. * NV-DBT supported and used
  59. - r__tf_aniso 16
  60. - r2_tf_mipbias 0.
  61. Starting engine...
  62. ! Player name in registry is empty! (InstallUserName)
  63. Loading DLL: xrGameSpy.dll
  64. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  65. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  66. Executing config-script "gamedata\user_atmosfear"...
  67. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  68. * DVB created: 1536K
  69. * DIB created: 512K
  70. - r__tf_aniso 16
  71. - r2_tf_mipbias 0.
  72. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  73. * GPU vertex cache: recognized, 24
  74. * NVidia MGPU: Logical(1), Physical(1)
  75. * Starting rendering as 2-GPU.
  76. *** RESET [621 ms]
  77. * MEMORY USAGE: 111551 K
  78. * End of synchronization A[1] R[1]
  79. * DVB created: 1536K
  80. * DIB created: 512K
  81. - r__tf_aniso 16
  82. - r2_tf_mipbias 0.
  83. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  84. * GPU vertex cache: recognized, 24
  85. * NVidia MGPU: Logical(1), Physical(1)
  86. * Starting rendering as 2-GPU.
  87. *** RESET [554 ms]
  88. "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\bin\xrengine.exe"
  89. * phase time: 0 ms
  90. * phase cmem: 135239 K
  91. Prefetching objects...
  92. Loading objects...
  93. Loading models...
  94. * [prefetch] time: 585 ms
  95. * [prefetch] memory: 0Kb
  96. ! Player name in registry is empty! (InstallUserName)
  97. * phase time: 599 ms
  98. * phase cmem: 126156 K
  99. SERVER: Starting...
  100. * phase time: 453 ms
  101. * phase cmem: 114154 K
  102. SERVER: Loading alife simulator...
  103. * phase time: 1 ms
  104. * phase cmem: 114154 K
  105. Creating new game...
  106. * Creating new game...
  107. * Loading spawn registry...
  108. * 11002 spawn points are successfully loaded
  109. * New game is successfully created!
  110. * phase time: 11627 ms
  111. * phase cmem: 181513 K
  112. SERVER: Connecting...
  113. * phase time: 13 ms
  114. * phase cmem: 181535 K
  115. CLIENT: Connecting to localhost...
  116. * client : connection accepted - <>
  117. * phase time: 9 ms
  118. * phase cmem: 181584 K
  119. Opening stream...
  120. * phase time: 6 ms
  121. * phase cmem: 181584 K
  122. Loading CFORM...
  123. * phase time: 2187 ms
  124. * phase cmem: 281618 K
  125. Loading shaders...
  126. * phase time: 156 ms
  127. * phase cmem: 282649 K
  128. Loading geometry...
  129. * [Loading VB] 65531 verts, 2047 Kb
  130. * [Loading VB] 65532 verts, 2047 Kb
  131. * [Loading VB] 65535 verts, 2047 Kb
  132. * [Loading VB] 65533 verts, 2047 Kb
  133. * [Loading VB] 65535 verts, 2047 Kb
  134. * [Loading VB] 63724 verts, 1991 Kb
  135. * [Loading VB] 17324 verts, 541 Kb
  136. * [Loading VB] 65534 verts, 2047 Kb
  137. * [Loading VB] 65533 verts, 2047 Kb
  138. * [Loading VB] 65534 verts, 2047 Kb
  139. * [Loading VB] 65535 verts, 2047 Kb
  140. * [Loading VB] 65533 verts, 2047 Kb
  141. * [Loading VB] 65530 verts, 2047 Kb
  142. * [Loading VB] 65530 verts, 2047 Kb
  143. * [Loading VB] 65535 verts, 2047 Kb
  144. * [Loading VB] 65535 verts, 2047 Kb
  145. * [Loading VB] 65534 verts, 2047 Kb
  146. * [Loading VB] 65535 verts, 2047 Kb
  147. * [Loading VB] 65534 verts, 2047 Kb
  148. * [Loading VB] 65533 verts, 2047 Kb
  149. * [Loading VB] 65520 verts, 2047 Kb
  150. * [Loading VB] 65454 verts, 2045 Kb
  151. * [Loading VB] 65533 verts, 2047 Kb
  152. * [Loading VB] 47969 verts, 1499 Kb
  153. * [Loading VB] 65534 verts, 2047 Kb
  154. * [Loading VB] 65535 verts, 2047 Kb
  155. * [Loading VB] 65535 verts, 2047 Kb
  156. * [Loading VB] 65535 verts, 2047 Kb
  157. * [Loading VB] 65535 verts, 2047 Kb
  158. * [Loading VB] 65535 verts, 2047 Kb
  159. * [Loading VB] 65535 verts, 2047 Kb
  160. * [Loading VB] 65533 verts, 2047 Kb
  161. * [Loading VB] 49100 verts, 1534 Kb
  162. * [Loading IB] 1048575 indices, 2047 Kb
  163. * [Loading IB] 1048575 indices, 2047 Kb
  164. * [Loading IB] 1048575 indices, 2047 Kb
  165. * [Loading IB] 1048575 indices, 2047 Kb
  166. * [Loading IB] 1048575 indices, 2047 Kb
  167. * [Loading IB] 1048575 indices, 2047 Kb
  168. * [Loading IB] 1048575 indices, 2047 Kb
  169. * [Loading IB] 1048575 indices, 2047 Kb
  170. * [Loading IB] 1048575 indices, 2047 Kb
  171. * [Loading IB] 1048575 indices, 2047 Kb
  172. * [Loading IB] 1048575 indices, 2047 Kb
  173. * [Loading IB] 1048575 indices, 2047 Kb
  174. * [Loading IB] 1048572 indices, 2047 Kb
  175. * [Loading IB] 260865 indices, 509 Kb
  176. * [Loading VB] 65534 verts, 767 Kb
  177. * [Loading VB] 65535 verts, 767 Kb
  178. * [Loading VB] 65533 verts, 767 Kb
  179. * [Loading VB] 65535 verts, 767 Kb
  180. * [Loading VB] 65534 verts, 767 Kb
  181. * [Loading VB] 65533 verts, 767 Kb
  182. * [Loading VB] 65534 verts, 767 Kb
  183. * [Loading VB] 65535 verts, 767 Kb
  184. * [Loading VB] 65535 verts, 767 Kb
  185. * [Loading VB] 65535 verts, 767 Kb
  186. * [Loading VB] 65533 verts, 767 Kb
  187. * [Loading VB] 65532 verts, 767 Kb
  188. * [Loading VB] 65532 verts, 767 Kb
  189. * [Loading VB] 44388 verts, 520 Kb
  190. * [Loading IB] 1048575 indices, 2047 Kb
  191. * [Loading IB] 1048575 indices, 2047 Kb
  192. * [Loading IB] 1048575 indices, 2047 Kb
  193. * [Loading IB] 1048575 indices, 2047 Kb
  194. * [Loading IB] 1048575 indices, 2047 Kb
  195. * [Loading IB] 1048575 indices, 2047 Kb
  196. * [Loading IB] 1048572 indices, 2047 Kb
  197. * [Loading IB] 485868 indices, 948 Kb
  198. * phase time: 52 ms
  199. * phase cmem: 282944 K
  200. Loading spatial-DB...
  201. * phase time: 32 ms
  202. * phase cmem: 286854 K
  203. Loading details...
  204. * [DETAILS] VertexConsts(256), Batch(61)
  205. * [DETAILS] 11590 v(20), 6100 p
  206. * [DETAILS] Batch(61), VB(226K), IB(35K)
  207. * phase time: 11 ms
  208. * phase cmem: 286870 K
  209. Loading sectors portals...
  210. * Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\levels\military\level.hom
  211. * phase time: 5 ms
  212. * phase cmem: 287223 K
  213. Loading AI objects...
  214. * phase time: 1 ms
  215. * phase cmem: 287223 K
  216. CLIENT: Spawning...
  217. * phase time: 1 ms
  218. * phase cmem: 287223 K
  219. Loading textures...
  220. * t-report - base: 1201, 526007 K
  221. * t-report - lmap: 11, 11265 K
  222. * phase time: 1098 ms
  223. * phase cmem: 307807 K
  224. CLIENT: Synchronizing...
  225. * phase time: 5 ms
  226. * phase cmem: 307807 K
  227. * [win32]: free[2273488 K], reserved[288944 K], committed[1631808 K]
  228. * [ D3D ]: textures[574856 K]
  229. * [x-ray]: crt heap[307807 K], process heap[801844 K], game lua[111022 K], render[159 K]
  230. * [x-ray]: economy: strings[24633 K], smem[971 K]
  231. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\sounds\ambient\special\new_freedom_music.ogg
  232. [0]=[global_dialogs]
  233. [1]=[level_changer_icons]
  234. [2]=[ui_pda]
  235. [3]=[ui_pda_hide]
  236. [4]=[ui_pda_contacts]
  237. [5]=[ui_pda_contacts_hide]
  238. [6]=[ui_pda_map_local]
  239. [7]=[ui_pda_map_global]
  240. [8]=[ui_pda_news]
  241. [9]=[ui_pda_news_hide]
  242. [10]=[ui_pda_jobs_failed]
  243. [11]=[ui_pda_jobs_accomplished]
  244. [12]=[ui_pda_jobs_current]
  245. [13]=[ui_pda_jobs]
  246. [14]=[ui_pda_jobs_hide]
  247. [15]=[ui_pda_contracts]
  248. [16]=[ui_pda_diary]
  249. [17]=[ui_pda_diary_hide]
  250. [18]=[ui_pda_encyclopedia]
  251. [19]=[ui_pda_encyclopedia_hide]
  252. [20]=[ui_pda_actor_info]
  253. [21]=[ui_pda_ranking]
  254. [22]=[ui_pda_events]
  255. [23]=[retreat]
  256. [24]=[alert]
  257. [25]=[ui_inventory]
  258. [26]=[ui_inventory_hide]
  259. [27]=[ui_talk]
  260. [28]=[ui_talk_hide]
  261. [29]=[ui_trade]
  262. [30]=[ui_trade_hide]
  263. [31]=[ui_car_body]
  264. [32]=[ui_car_body_hide]
  265. [33]=[test_info_1]
  266. [34]=[test_info_2]
  267. [35]=[test_info_3]
  268. [36]=[test_info_4]
  269. [37]=[test_info_5]
  270. [38]=[test_info_6]
  271. [39]=[test_info_7]
  272. [40]=[test_info_8]
  273. [41]=[test_info_9]
  274. [42]=[test_info_10]
  275. [43]=[test_info_11]
  276. [44]=[test_info_12]
  277. [45]=[test_info_13]
  278. [46]=[test_info_14]
  279. [47]=[test_info_15]
  280. [48]=[test_info_16]
  281. [49]=[test_info_17]
  282. [50]=[test_info_18]
  283. [51]=[test_info_19]
  284. [52]=[test_info_20]
  285. [53]=[test_info_21]
  286. [54]=[test_info_22]
  287. [55]=[test_info_23]
  288. [56]=[arena_first_battle_begin]
  289. [57]=[arena_camera_begin]
  290. [58]=[arena_final_battle]
  291. [59]=[arena_rupor_off]
  292. [60]=[arena_fourth_battle]
  293. [61]=[slot_changer_spawned]
  294. [62]=[player_faction_dis_auto_order]
  295. [63]=[player_faction_dis_auto_backup]
  296. [64]=[script_version_update1]
  297. [65]=[script_version_update2]
  298. [66]=[special_trader_looking_for]
  299. [67]=[special_trader_looking_for_collect]
  300. [68]=[special_trader_rejected]
  301. [69]=[special_hacker_looking_for]
  302. [70]=[special_hacker_met]
  303. [71]=[sim_capture_enemy_base_killer_done]
  304. [72]=[sim_capture_enemy_base_stalker_done]
  305. [73]=[sim_capture_enemy_base_bandit_done]
  306. [74]=[sim_capture_enemy_base_freedom_done]
  307. [75]=[sim_capture_enemy_base_dolg_done]
  308. [76]=[sim_capture_enemy_base_csky_done]
  309. [77]=[esc_on_spawn_trig]
  310. [78]=[helicopter_called_backup]
  311. [79]=[chosen_skill_ha]
  312. [80]=[chosen_skill_ma]
  313. [81]=[chosen_skill_eds]
  314. [82]=[chosen_skill_ads]
  315. [83]=[chosen_skill_soldier]
  316. [84]=[chosen_skill_hitman]
  317. [85]=[chosen_skill_hunter]
  318. [86]=[chosen_skill_prospector]
  319. [87]=[chosen_skill_commander]
  320. [88]=[expl_gear_given]
  321. [89]=[player_left]
  322. [90]=[game_start_functions_called]
  323. [91]=[talked_with_shovel]
  324. [92]=[switch_hog_shovel]
  325. [93]=[gar_fixer_asked_about]
  326. [94]=[watertower_bloodsucker_spawned]
  327. [95]=[special_loner_squad2_is_spawned]
  328. [96]=[special_loner_squad3_is_spawned]
  329. [97]=[special_loner_squad4_is_spawned]
  330. [98]=[special_loner_squad5_is_spawned]
  331. [99]=[special_loner_squad6_is_spawned]
  332. [100]=[special_loner_squad7_is_spawned]
  333. [101]=[shovel_took_to_dolg]
  334. [102]=[shovel_took_to_stalker]
  335. [103]=[shovel_took_to_freedom]
  336. [104]=[shovel_took_to_bandit]
  337. [105]=[shovel_took_to_csky]
  338. [106]=[shovel_took_to_killer]
  339. [107]=[companion_recruited_obek]
  340. [108]=[companion_recruited_anatol]
  341. [109]=[companion_recruited_vistoysky]
  342. [110]=[companion_recruited_bear]
  343. [111]=[companion_recruited_yosh]
  344. [112]=[companion_recruited_ant]
  345. [113]=[companion_recruited_fiodor]
  346. [114]=[companion_recruited_vadim]
  347. [115]=[companion_recruited_krasny]
  348. [116]=[companion_recruited_scar]
  349. [117]=[companion_recruited_marek]
  350. [118]=[companion_recruited_strider]
  351. [119]=[all_factions_lvl_one_pushed]
  352. [120]=[all_factions_lvl_two_pushed]
  353. [121]=[all_factions_lvl_three_pushed]
  354. [122]=[ee_dolg_won]
  355. [123]=[ee_killer_won]
  356. [124]=[ee_bandit_won]
  357. [125]=[ee_freedom_won]
  358. [126]=[ee_stalker_won]
  359. [127]=[ee_csky_won]
  360. [128]=[stalker_pushed]
  361. [129]=[dolg_pushed]
  362. [130]=[freedom_pushed]
  363. [131]=[csky_pushed]
  364. [132]=[open_way_mar_esc]
  365. [133]=[never]
  366. [134]=[enemy_expansion_pushed]
  367. [135]=[unlock_faction_controls]
  368. [136]=[capture_dolg_base_killer]
  369. [137]=[capture_stalker_base_killer]
  370. [138]=[capture_csky_base_killer]
  371. [139]=[capture_bandit_base_killer]
  372. [140]=[capture_freedom_base_killer]
  373. [141]=[capture_killer_base_dolg]
  374. [142]=[capture_stalker_base_dolg]
  375. [143]=[capture_csky_base_dolg]
  376. [144]=[capture_bandit_base_dolg]
  377. [145]=[capture_freedom_base_dolg]
  378. [146]=[capture_killer_base_stalker]
  379. [147]=[capture_dolg_base_stalker]
  380. [148]=[capture_csky_base_stalker]
  381. [149]=[capture_bandit_base_stalker]
  382. [150]=[capture_freedom_base_stalker]
  383. [151]=[capture_killer_base_csky]
  384. [152]=[capture_dolg_base_csky]
  385. [153]=[capture_stalker_base_csky]
  386. [154]=[capture_bandit_base_csky]
  387. [155]=[capture_freedom_base_csky]
  388. [156]=[capture_killer_base_bandit]
  389. [157]=[capture_dolg_base_bandit]
  390. [158]=[capture_stalker_base_bandit]
  391. [159]=[capture_csky_base_bandit]
  392. [160]=[capture_freedom_base_bandit]
  393. [161]=[capture_killer_base_freedom]
  394. [162]=[capture_dolg_base_freedom]
  395. [163]=[capture_stalker_base_freedom]
  396. [164]=[capture_csky_base_freedom]
  397. [165]=[capture_bandit_base_freedom]
  398. [166]=[radio_area_attack_escape]
  399. [167]=[radio_area_attack_marsh]
  400. [168]=[radio_area_attack_agroprom]
  401. [169]=[radio_area_attack_yantar]
  402. [170]=[radio_area_attack_darkvalley]
  403. [171]=[radio_area_attack_military]
  404. [172]=[val_to_esc_changer_dead]
  405. [173]=[esc_to_val_changer_dead]
  406. [174]=[mar_to_agr_changer_dead]
  407. [175]=[agr_to_mar_changer_dead]
  408. [176]=[yan_to_red_changer_dead]
  409. [177]=[red_to_yan_changer_dead]
  410. [178]=[val_to_mil_changer_dead]
  411. [179]=[mil_to_val_changer_dead]
  412. [180]=[yan_to_mil_changer_dead]
  413. [181]=[mil_to_yan_changer_dead]
  414. [182]=[esc_val_changer_reopened]
  415. [183]=[mar_agr_changer_reopened]
  416. [184]=[yan_red_changer_reopened]
  417. [185]=[yan_mil_changer_reopened]
  418. [186]=[val_mil_changer_reopened]
  419. [187]=[val_to_esc_changer_react]
  420. [188]=[esc_to_val_changer_react]
  421. [189]=[mar_to_agr_changer_react]
  422. [190]=[agr_to_mar_changer_react]
  423. [191]=[yan_to_red_changer_react]
  424. [192]=[red_to_yan_changer_react]
  425. [193]=[val_to_mil_changer_react]
  426. [194]=[mil_to_val_changer_react]
  427. [195]=[yan_to_mil_changer_react]
  428. [196]=[mil_to_yan_changer_react]
  429. [197]=[killer_has_agr_base]
  430. [198]=[leader_has_briefing]
  431. [199]=[contact_has_briefing_csky]
  432. [200]=[contact_has_briefing_stalker]
  433. [201]=[contact_has_briefing_dolg]
  434. [202]=[contact_has_briefing_freedom]
  435. [203]=[contact_has_briefing_killer]
  436. [204]=[actor_talked_leader_csky]
  437. [205]=[actor_talked_leader_stalker]
  438. [206]=[actor_talked_leader_dolg]
  439. [207]=[actor_talked_leader_killer]
  440. [208]=[actor_talked_leader_freedom]
  441. [209]=[actor_talked_leader_bandit]
  442. [210]=[actor_joined_csky]
  443. [211]=[actor_joined_stalker]
  444. [212]=[actor_joined_dolg]
  445. [213]=[actor_joined_killer]
  446. [214]=[actor_joined_freedom]
  447. [215]=[actor_joined_bandit]
  448. [216]=[first_mission_done_csky]
  449. [217]=[first_mission_done_stalker]
  450. [218]=[first_mission_done_dolg]
  451. [219]=[first_mission_done_killer]
  452. [220]=[first_mission_done_freedom]
  453. [221]=[first_mission_done_bandit]
  454. [222]=[first_mission_done_csky_no_actor]
  455. [223]=[first_mission_done_stalker_no_actor]
  456. [224]=[first_mission_done_dolg_no_actor]
  457. [225]=[first_mission_done_killer_no_actor]
  458. [226]=[first_mission_done_freedom_no_actor]
  459. [227]=[first_mission_done_bandit_no_actor]
  460. [228]=[unlock_1_exp_csky]
  461. [229]=[unlock_2_exp_csky]
  462. [230]=[unlock_3_exp_csky]
  463. [231]=[unlock_4_exp_csky]
  464. [232]=[unlock_5_exp_csky]
  465. [233]=[unlock_6_exp_csky]
  466. [234]=[unlock_7_exp_csky]
  467. [235]=[unlock_8_exp_csky]
  468. [236]=[unlock_9_exp_csky]
  469. [237]=[unlock_1_exp_stalker]
  470. [238]=[unlock_2_exp_stalker]
  471. [239]=[unlock_3_exp_stalker]
  472. [240]=[unlock_4_exp_stalker]
  473. [241]=[unlock_5_exp_stalker]
  474. [242]=[unlock_6_exp_stalker]
  475. [243]=[unlock_7_exp_stalker]
  476. [244]=[unlock_8_exp_stalker]
  477. [245]=[unlock_9_exp_stalker]
  478. [246]=[unlock_1_exp_dolg]
  479. [247]=[unlock_2_exp_dolg]
  480. [248]=[unlock_3_exp_dolg]
  481. [249]=[unlock_4_exp_dolg]
  482. [250]=[unlock_5_exp_dolg]
  483. [251]=[unlock_6_exp_dolg]
  484. [252]=[unlock_7_exp_dolg]
  485. [253]=[unlock_8_exp_dolg]
  486. [254]=[unlock_9_exp_dolg]
  487. [255]=[unlock_1_exp_killer]
  488. [256]=[unlock_2_exp_killer]
  489. [257]=[unlock_3_exp_killer]
  490. [258]=[unlock_4_exp_killer]
  491. [259]=[unlock_5_exp_killer]
  492. [260]=[unlock_6_exp_killer]
  493. [261]=[unlock_7_exp_killer]
  494. [262]=[unlock_8_exp_killer]
  495. [263]=[unlock_9_exp_killer]
  496. [264]=[unlock_1_exp_freedom]
  497. [265]=[unlock_2_exp_freedom]
  498. [266]=[unlock_3_exp_freedom]
  499. [267]=[unlock_4_exp_freedom]
  500. [268]=[unlock_5_exp_freedom]
  501. [269]=[unlock_6_exp_freedom]
  502. [270]=[unlock_7_exp_freedom]
  503. [271]=[unlock_8_exp_freedom]
  504. [272]=[unlock_9_exp_freedom]
  505. [273]=[unlock_1_exp_bandit]
  506. [274]=[unlock_2_exp_bandit]
  507. [275]=[unlock_3_exp_bandit]
  508. [276]=[unlock_4_exp_bandit]
  509. [277]=[unlock_5_exp_bandit]
  510. [278]=[unlock_6_exp_bandit]
  511. [279]=[unlock_7_exp_bandit]
  512. [280]=[unlock_8_exp_bandit]
  513. [281]=[unlock_9_exp_bandit]
  514. [282]=[arttrader_leader_first_talk]
  515. [283]=[first_leader_talked_arttrader]
  516. [284]=[second_leader_talked_arttrader]
  517. [285]=[artrader_leader_asked_about_past]
  518. [286]=[expedition_site_1]
  519. [287]=[expedition_site_2]
  520. [288]=[expedition_site_3]
  521. [289]=[expedition_site_4]
  522. [290]=[expedition_site_5]
  523. [291]=[expedition_site_6]
  524. [292]=[expedition_site_7]
  525. [293]=[expedition_site_8]
  526. [294]=[expedition_site_9]
  527. [295]=[expedition_site_mes_dead]
  528. [296]=[artrader_expedition_return]
  529. [297]=[artrader_expedition_complete]
  530. [298]=[bandit_special_missions_done]
  531. [299]=[agr_ins_b_for_killer]
  532. [300]=[agr_duty_base_for_killer]
  533. [301]=[gar_lock_smarts_for_contact_killer]
  534. [302]=[first_contact_talked_killer]
  535. [303]=[killer_monolith_squad1_killed]
  536. [304]=[killer_monolith_squad2_killed]
  537. [305]=[killer_monolith_squad3_killed]
  538. [306]=[second_contact_talked_killer]
  539. [307]=[contact_ask_about_leader_killer]
  540. [308]=[esc_stalker_base_for_killer]
  541. [309]=[mar_csky_base_for_killer]
  542. [310]=[val_bandit_base_for_killer]
  543. [311]=[mil_freedom_base_for_killer]
  544. [312]=[red_bridge_for_killer]
  545. [313]=[monolith_leader_met]
  546. [314]=[has_sleeping_bag]
  547. [315]=[hospital_z1_action]
  548. [316]=[sniper_fire_scene]
  549. [317]=[kat_hosp_z1_minigun_fire]
  550. [318]=[kat_hosp_z1_minigun_reload]
  551. [319]=[sniper_fire_scene_end]
  552. [320]=[hospital_z1_komander_speak]
  553. [321]=[cover_fire]
  554. [322]=[cover_fire_go]
  555. [323]=[cover_fire_hide]
  556. [324]=[cover_fire_end]
  557. [325]=[pre_cover_fire]
  558. [326]=[rush_1]
  559. [327]=[rush_2]
  560. [328]=[rush_3]
  561. [329]=[rush_4]
  562. [330]=[rush_5]
  563. [331]=[rush_6]
  564. [332]=[rush_7]
  565. [333]=[hospital_actor_in_sniper_restr]
  566. [334]=[sniper_off]
  567. [335]=[door_blow_up]
  568. [336]=[minigun_off]
  569. [337]=[lim_z1_minigun_off_2]
  570. [338]=[hospital_z1_enemy_1]
  571. [339]=[hospital_z1_enemy_2]
  572. [340]=[hospital_z1_enemy_3]
  573. [341]=[hospital_z1_enemy_4]
  574. [342]=[hospital_z1_enemy_5]
  575. [343]=[hospital_first_wave_spawn]
  576. [344]=[hospital_spawn_enemy_third_wave]
  577. [345]=[hospital_last_wave_spawn]
  578. [346]=[hospital_z1_badly]
  579. [347]=[hospital_z1_spawn_off]
  580. [348]=[hospital_z2_enter]
  581. [349]=[hospital_heli_see_enemy]
  582. [350]=[hospital_heli_start_attack]
  583. [351]=[hospital_z2_rpg_fire]
  584. [352]=[hospital_z2_rpg_run]
  585. [353]=[hospital_z2_heli_fire]
  586. [354]=[hospital_z2_heli_crash]
  587. [355]=[hospital_z2_enemy_1]
  588. [356]=[hospital_z2_enemy_2]
  589. [357]=[hospital_z2_enemy_3]
  590. [358]=[hospital_z2_enemy_4]
  591. [359]=[hospital_z2_enemy_5]
  592. [360]=[hospital_z2_enemy_6]
  593. [361]=[hospital_z2_actor_nw]
  594. [362]=[hospital_z2_actor_ne]
  595. [363]=[hospital_z2_actor_sw]
  596. [364]=[hospital_z2_actor_se]
  597. [365]=[hospital_z2_spawn_off]
  598. [366]=[hospital_z2_exit]
  599. [367]=[hospital_z3_fierce_attack]
  600. [368]=[hospital_z3_attack]
  601. [369]=[hospital_z3_spawn_1_on]
  602. [370]=[hospital_z3_spawn_2_on]
  603. [371]=[hospital_z3_spawn_3_on]
  604. [372]=[hospital_z3_spawn_4_on]
  605. [373]=[hospital_z3_spawn_5_on]
  606. [374]=[hospital_z3_spawn_6_on]
  607. [375]=[hospital_z3_spawn_7_on]
  608. [376]=[hospital_z3_spawn_8_on]
  609. [377]=[hospital_z3_spawn_9_on]
  610. [378]=[hospital_z3_spawn_10_on]
  611. [379]=[hospital_z3_enemy_1]
  612. [380]=[hospital_z3_enemy_2]
  613. [381]=[hospital_z3_enemy_3]
  614. [382]=[hospital_z3_enemy_4]
  615. [383]=[hospital_z3_enemy_5]
  616. [384]=[hospital_z3_enemy_6]
  617. [385]=[hospital_z3_enemy_7]
  618. [386]=[hospital_z3_enemy_8]
  619. [387]=[hospital_z3_enemy_9]
  620. [388]=[hospital_z3_enemy_10]
  621. [389]=[hospital_cs_entrance]
  622. [390]=[hospital_cs_victory]
  623. [391]=[hospital_z3_cs_soldier1]
  624. [392]=[hospital_z3_cs_soldier2]
  625. [393]=[hospital_z3_cs_soldier3]
  626. [394]=[hospital_z3_cs_soldier4]
  627. [395]=[hospital_z3_cs_fire_1]
  628. [396]=[hospital_z3_cs_fire_2]
  629. [397]=[hospital_z3_cs_fire_3]
  630. [398]=[hospital_z3_sniper_fire]
  631. [399]=[hospital_z3_minigun_on]
  632. [400]=[hospital_z3_minigun_off]
  633. [401]=[hospital_z3_last_door]
  634. [402]=[hospital_z3_enemy_last_wave]
  635. [403]=[hospital_general_task]
  636. [404]=[hospital_general_task_complete]
  637. [405]=[hosp_task_sniper_back_rush_1_complete]
  638. [406]=[hosp_task_sniper_back_rush_2_complete]
  639. [407]=[hosp_task_sniper_back_rush_3_complete]
  640. [408]=[hosp_task_sniper_back_rush_4_complete]
  641. [409]=[hosp_task_z3_hold_out_complete]
  642. [410]=[hospital_task_general]
  643. [411]=[katacomb_task_sniper_back]
  644. [412]=[katacomb_task_kill_sniper]
  645. [413]=[katacomb_task_helicopter]
  646. [414]=[katacomb_task_z2_exit]
  647. [415]=[katacomb_task_3]
  648. [416]=[hosp_z3_csky_hide_radio]
  649. [417]=[gen_start_fighting]
  650. [418]=[gen_snork_anim_left_0_dead]
  651. [419]=[gen_snork_anim_left_1_dead]
  652. [420]=[gen_snork_anim_left_2_dead]
  653. [421]=[gen_snork_anim_left_3_dead]
  654. [422]=[gen_snork_anim_right_0_dead]
  655. [423]=[gen_snork_anim_right_1_dead]
  656. [424]=[gen_snork_anim_right_2_dead]
  657. [425]=[gen_snork_anim_right_3_dead]
  658. [426]=[gen_snork_anim_right_4_dead]
  659. [427]=[gen_snork_anim_left_0_danger]
  660. [428]=[gen_snork_anim_left_1_danger]
  661. [429]=[gen_snork_anim_left_2_danger]
  662. [430]=[gen_snork_anim_left_3_danger]
  663. [431]=[gen_snork_anim_right_0_danger]
  664. [432]=[gen_snork_anim_right_1_danger]
  665. [433]=[gen_snork_anim_right_2_danger]
  666. [434]=[gen_snork_anim_right_3_danger]
  667. [435]=[gen_snork_anim_right_4_danger]
  668. [436]=[gen_cutscene_02]
  669. [437]=[gen_cutscene_04]
  670. [438]=[gen_cutscene_08]
  671. [439]=[temp_anim_l0]
  672. [440]=[temp_anim_l1]
  673. [441]=[temp_anim_l2]
  674. [442]=[temp_anim_l3]
  675. [443]=[temp_anim_r0]
  676. [444]=[temp_anim_r1]
  677. [445]=[temp_anim_r2]
  678. [446]=[temp_anim_r3]
  679. [447]=[temp_anim_r4]
  680. [448]=[red_bridge_scene_begin]
  681. [449]=[red_bridge_bandit_1]
  682. [450]=[red_bridge_bandit_2]
  683. [451]=[red_bridge_bandit_3]
  684. [452]=[red_bridge_bandit_4]
  685. [453]=[red_bridge_bandit_5]
  686. [454]=[red_bridge_bandit_6]
  687. [455]=[red_bridge_bandit_7]
  688. [456]=[red_bridge_ally_strike]
  689. [457]=[duty_help_csky]
  690. [458]=[freedom_help_csky]
  691. [459]=[stalker_help_csky]
  692. [460]=[red_bridge_allyes_skirmish]
  693. [461]=[red_bridge_allyes_skirmish2]
  694. [462]=[red_bridge_allyes_try_pull_down]
  695. [463]=[red_bridge_sniper_spawn]
  696. [464]=[red_bridge_sniper_fire]
  697. [465]=[red_bridge_allyes_out]
  698. [466]=[red_bridge_captured]
  699. [467]=[red_bridge_down_done]
  700. [468]=[red_bridge_actor_out]
  701. [469]=[red_bridge_bandit_out]
  702. [470]=[red_bridge_allyes_win]
  703. [471]=[red_bridge_allyes_free]
  704. [472]=[red_bridge_bridge_move]
  705. [473]=[red_bridge_bandit_enter_true]
  706. [474]=[red_bridge_csky_assault]
  707. [475]=[red_bridge_allyes_by_bridge]
  708. [476]=[red_bridge_sniper_work1]
  709. [477]=[red_bridge_sniper_work2]
  710. [478]=[red_bridge_sniper_work3]
  711. [479]=[red_bridge_sniper_work4]
  712. [480]=[red_bridge_actor_fail]
  713. [481]=[red_bridge_thanks_leshiy_reply]
  714. [482]=[red_bridge_thanks_leshiy]
  715. [483]=[red_bridge_thanks_leshiy_reply2]
  716. [484]=[red_bridge_thanks_leshiy_reply3]
  717. [485]=[red_bridge_thanks_leshiy_reply4]
  718. [486]=[red_bridge_finished]
  719. [487]=[red_bridge_leshiy_redy]
  720. [488]=[red_bridge_clear_path]
  721. [489]=[red_bridge_actor_come]
  722. [490]=[red_actor_help_with_bridge]
  723. [491]=[red_bridge_talk_with_comander]
  724. [492]=[red_bridge_actor_in_position]
  725. [493]=[red_bridge_cover_allyes_complete]
  726. [494]=[red_bridge_cover_allyes2_complete]
  727. [495]=[red_bridge_csky_go_limansk]
  728. [496]=[red_bridge_csky_go_limansk_1]
  729. [497]=[red_bridge_go_lever]
  730. [498]=[red_bridge_stalkers_go]
  731. [499]=[red_bridge_cs1]
  732. [500]=[red_bridge_cs2]
  733. [501]=[red_bridge_cs3]
  734. [502]=[red_bridge_cs4]
  735. [503]=[red_bridge_cs5]
  736. [504]=[red_bridge_cs6]
  737. [505]=[red_bridge_cs7]
  738. [506]=[red_bridge_sniper_snd]
  739. [507]=[red_bridge_try_pull_down_first]
  740. [508]=[red_bridge_bandits_task]
  741. [509]=[red_bridge_stalkers_go_bridge]
  742. [510]=[red_bridge_sniper_task_complete]
  743. [511]=[red_bridge_sniper_target]
  744. [512]=[red_bridge_actor_talk_with_cs_commander]
  745. [513]=[red_bridge_sniper_first_task]
  746. [514]=[red_bridge_cs_commander_wait_1]
  747. [515]=[red_bridge_cs_commander_wait_2]
  748. [516]=[red_bridge_cs_commander_wait_3]
  749. [517]=[red_bridge_cs_commander_wait_4]
  750. [518]=[red_bridge_leshiy_wait_1]
  751. [519]=[red_bridge_leshiy_wait_2]
  752. [520]=[red_bridge_ally_2_wait_1]
  753. [521]=[red_bridge_ally_3_wait_1]
  754. [522]=[red_bridge_ally_4_wait_1]
  755. [523]=[red_bridge_ally_4_wait_2]
  756. [524]=[red_bridge_ally_5_wait_1]
  757. [525]=[red_bridge_cs_soldier_1_wait_1]
  758. [526]=[red_bridge_cs_soldier_2_wait_1]
  759. [527]=[red_bridge_cs_soldier_2_wait_2]
  760. [528]=[red_bridge_cs_soldier_3_wait_1]
  761. [529]=[red_bridge_cs_soldier_4_wait_1]
  762. [530]=[red_bridge_cs_soldier_4_wait_2]
  763. [531]=[red_bridge_cs_soldier_4_wait_3]
  764. [532]=[red_bridge_cs_soldier_5_wait_1]
  765. [533]=[red_bridge_cs_soldier_6_wait_1]
  766. [534]=[red_bridge_cs_soldier_7_wait_1]
  767. [535]=[red_pursuit_strelok_go]
  768. [536]=[red_pursuit_strelok_go_1]
  769. [537]=[red_pursuit_strelok_go_2]
  770. [538]=[red_pursuit_strelok_go_3]
  771. [539]=[red_pursuit_ambush_attack]
  772. [540]=[red_pursuit_ambush_attack1]
  773. [541]=[red_pursuit_ambush_attack2]
  774. [542]=[red_pursuit_boars_attack]
  775. [543]=[red_pursuit_strelok_offline]
  776. [544]=[red_pursuit_scene_begin]
  777. [545]=[red_pursuit_tunnel_explode]
  778. [546]=[red_pursuit_bounty_hunter_1]
  779. [547]=[red_pursuit_bounty_hunter_2]
  780. [548]=[red_pursuit_bounty_hunter_3]
  781. [549]=[red_pursuit_bounty_hunter_4]
  782. [550]=[red_pursuit_bounty_hunter_5]
  783. [551]=[red_pursuit_bounty_hunter_6]
  784. [552]=[red_pursuit_bounty_hunter_surrender_info]
  785. [553]=[red_bounty_hunters_free]
  786. [554]=[red_pursuit_csky_talk]
  787. [555]=[red_pursuit_csky_talk2]
  788. [556]=[red_pursuit_strelok_spich]
  789. [557]=[red_pursuit_task_end]
  790. [558]=[red_bridge_bandit_attacked]
  791. [559]=[red_pursuit_bandit_attack]
  792. [560]=[red_strelok_task_end]
  793. [561]=[red_pursuit_bandits_enter]
  794. [562]=[red_pursuit_bandit_guard_bridge]
  795. [563]=[red_pursuit_bandit_guard_bridge2]
  796. [564]=[red_bridge_bandit_time_out]
  797. [565]=[red_pursuit_bounty_hunters_hit]
  798. [566]=[red_pursuit_camfly_begin]
  799. [567]=[red_bounty_hunters_go_info]
  800. [568]=[red_bounty_hunter_far]
  801. [569]=[red_bounty_hunter_middle]
  802. [570]=[red_bounty_hunter_forester_place]
  803. [571]=[red_pursuit_ambush_task_end]
  804. [572]=[red_pursuit_explode]
  805. [573]=[red_bounty_hunters_attack_2]
  806. [574]=[red_bounty_hunters_give_treasure]
  807. [575]=[red_artefact_hunters_go]
  808. [576]=[red_artefact_hunters_go2]
  809. [577]=[red_artefact_hunters_task_complete]
  810. [578]=[red_artefact_hunters_task_fail]
  811. [579]=[red_artefact_hunters_actor_refuse]
  812. [580]=[red_artefact_hunters_task_2_complete]
  813. [581]=[red_artefact_hunters_give_reward]
  814. [582]=[red_smart_3_2_init_tech_job]
  815. [583]=[red_smart_3_2_init_artefact_search]
  816. [584]=[red_smart_6_3_init_artefact_search]
  817. [585]=[red_bloodsucker_spawn]
  818. [586]=[red_bloodsucker_off]
  819. [587]=[red_bloodsucker_spawn_on]
  820. [588]=[red_undeground_open]
  821. [589]=[red_psy_dog_attack]
  822. [590]=[red_underground_dynamit_use]
  823. [591]=[red_teleport_way]
  824. [592]=[red_teleport_way_2]
  825. [593]=[red_actor_find_teleport]
  826. [594]=[red_go_to_sos_signal_task_complete]
  827. [595]=[red_forest_gate_staler_off]
  828. [596]=[red_actor_find_forester]
  829. [597]=[red_actor_choose_dolg]
  830. [598]=[red_actor_choose_freedom]
  831. [599]=[red_actor_choose_investigation]
  832. [600]=[red_forester_actor_has_compas]
  833. [601]=[red_forester_search_compas_task]
  834. [602]=[red_forester_take_compas]
  835. [603]=[red_forester_who_are_you]
  836. [604]=[red_leshiy_reward_1]
  837. [605]=[red_leshiy_reward_2]
  838. [606]=[red_leshiy_reward_3]
  839. [607]=[red_leshiy_reward_4]
  840. [608]=[red_leshiy_reward_5]
  841. [609]=[red_leshiy_reward_done]
  842. [610]=[red_forest_open]
  843. [611]=[red_forest_allyes_have_map]
  844. [612]=[red_forest_bring_red_forest_map_task]
  845. [613]=[red_forest_bring_red_forest_map_task_done]
  846. [614]=[red_forest_gate_keepers_dialog_end]
  847. [615]=[red_stalker_reinforced_task_complete]
  848. [616]=[red_forest_stalker_sos]
  849. [617]=[red_bloodsucker_first_spawn]
  850. [618]=[red_capture_undeground_camp_done]
  851. [619]=[red_recover_item_1_done]
  852. [620]=[red_recover_item_2_done]
  853. [621]=[red_recover_item_3_done]
  854. [622]=[lim_bandit_ambush]
  855. [623]=[lim_no_bandit_ambush]
  856. [624]=[lim_bandit_ambush_destroy]
  857. [625]=[lim_bandit_away]
  858. [626]=[lim_cs_enter_squad_fire1]
  859. [627]=[lim_bandit_wounded_dont_shoot]
  860. [628]=[lim_bandit_wounded_medkit1]
  861. [629]=[lim_cs_enter_squad_threat1]
  862. [630]=[lim_cs_enter_squad_threat2]
  863. [631]=[lim_bandit_have_medkit]
  864. [632]=[lim_bandit_say_abaut_ambush]
  865. [633]=[lim_bandit_wounded_dialog]
  866. [634]=[lim_bandit_wounded_go]
  867. [635]=[lim_bandit_wounded_go2]
  868. [636]=[lim_bandit_wonded_1_out]
  869. [637]=[lim_bandit_wonded_2_out]
  870. [638]=[lim_bandit_health_restore]
  871. [639]=[lim_bandit_house_attack1]
  872. [640]=[lim_bandit_house_attack2]
  873. [641]=[lim_bandit_house_go]
  874. [642]=[lim_bandit_house_attackers]
  875. [643]=[lim_destroy_bandit_minigun_task]
  876. [644]=[lim_merc_helper_sanks]
  877. [645]=[lim_barricade_attack]
  878. [646]=[lim_roof_sniper_1_off]
  879. [647]=[lim_roof_sniper_2_off]
  880. [648]=[lim_roof_sniper_3_off]
  881. [649]=[lim_roof_sniper_4_off]
  882. [650]=[lim_roof_sniper_5_off]
  883. [651]=[lim_roof_sniper_6_off]
  884. [652]=[lim_csky_enter_danger]
  885. [653]=[lim_condition1]
  886. [654]=[lim_condition2]
  887. [655]=[lim_csky_go_to_smart_3]
  888. [656]=[lim_cs_go_to_squere]
  889. [657]=[lim_condition3]
  890. [658]=[lim_condition4]
  891. [659]=[lim_condition5]
  892. [660]=[lim_condition6]
  893. [661]=[lim_find_bridge_squad_comander_complete]
  894. [662]=[lim_csky_square_wait]
  895. [663]=[lim_smart_3_captured]
  896. [664]=[lim_csky_in_ambush]
  897. [665]=[lim_ambush2]
  898. [666]=[lim_canal_scene_begin]
  899. [667]=[lim_go_to_canal_task]
  900. [668]=[lim_military_minigun_task]
  901. [669]=[lim_go_to_canal_complete]
  902. [670]=[lim_bridge_csky_fire]
  903. [671]=[lim_military_minigun_out]
  904. [672]=[lim_military_minigun2_out]
  905. [673]=[lim_construction_enemy_1]
  906. [674]=[lim_construction_enemy_2]
  907. [675]=[lim_construction_enemy_3]
  908. [676]=[lim_construction_enemy_4]
  909. [677]=[lim_construction_enemy_5]
  910. [678]=[lim_construction_enemy_6]
  911. [679]=[lim_construction_passed]
  912. [680]=[lim_final_scene_begin]
  913. [681]=[lim_final_allyes_recognize_actor]
  914. [682]=[lim_final_allyes_cover_fire]
  915. [683]=[lim_final_sniper_fire]
  916. [684]=[lim_final_sniper_fire2]
  917. [685]=[lim_final_sniper_fire_actor]
  918. [686]=[lim_shut_transformer_task]
  919. [687]=[lim_electro_fence_off]
  920. [688]=[lim_go_to_hospital]
  921. [689]=[lim_recon_squad_go_1]
  922. [690]=[lim_recon_squad_wait]
  923. [691]=[lim_recon_squad_order_1]
  924. [692]=[lim_electro_fence_actor_come]
  925. [693]=[lim_final_squad_destroy]
  926. [694]=[lim_test_stalker_1]
  927. [695]=[lim_test_stalker_2]
  928. [696]=[lim_test_stalker_3]
  929. [697]=[lim_test_stalker_4]
  930. [698]=[lim_test_stalker_5]
  931. [699]=[lim_actor_skip_military_minigun_task]
  932. [700]=[lim_final_sniper_off]
  933. [701]=[lim_final_actor_find_transformer]
  934. [702]=[mar_autosave]
  935. [703]=[mar_joined_csky]
  936. [704]=[mar_tower_defended]
  937. [705]=[mar_tower_captured]
  938. [706]=[mar_boar_killed]
  939. [707]=[mar_plant_captured]
  940. [708]=[mar_hidden_from_heli]
  941. [709]=[mar_start_heli]
  942. [710]=[mar_heli_away]
  943. [711]=[mar_heli_see_actor]
  944. [712]=[mar_heli_turn]
  945. [713]=[mar_recover_item_1_done]
  946. [714]=[mar_recover_item_2_done]
  947. [715]=[mar_recover_item_3_done]
  948. [716]=[mar_recover_item_4_done]
  949. [717]=[mar_recover_item_5_done]
  950. [718]=[mar_renegade_base_captured]
  951. [719]=[mar_intro_scene_1_talked_4]
  952. [720]=[mar_intro_scene_2_start]
  953. [721]=[mar_intro_start]
  954. [722]=[mar_intro_scene_1_talked_1]
  955. [723]=[mar_intro_scene_1_talked_2]
  956. [724]=[mar_intro_scene_1_talked_3]
  957. [725]=[mar_intro_scene_2_woke]
  958. [726]=[mar_intro_scene_2_talk]
  959. [727]=[mar_intro_scene_2_end]
  960. [728]=[mar_intro_scene_2_cameff_end]
  961. [729]=[mar_intro_talk_with_barman_done]
  962. [730]=[mar_intro_talk_with_barman_radio_timer]
  963. [731]=[mar_intro_talk_with_barman_break]
  964. [732]=[mar_intro_talk_with_commander_1_started]
  965. [733]=[mar_intro_talk_with_commander_1_done]
  966. [734]=[mar_intro_talk_with_commander_1_radio_timer]
  967. [735]=[mar_intro_talk_with_commander_1_break]
  968. [736]=[mar_intro_talk_with_commander_1_radio_played]
  969. [737]=[mar_intro_talk_with_commander_1_tutorial]
  970. [738]=[mar_intro_talk_with_trader_started]
  971. [739]=[mar_intro_talk_with_trader_radio_timer]
  972. [740]=[mar_intro_talk_with_trader_radio_played]
  973. [741]=[mar_intro_talk_with_trader_done]
  974. [742]=[mar_intro_talk_with_guide_started]
  975. [743]=[mar_intro_talk_with_guide_done]
  976. [744]=[mar_intro_talk_with_guide_end]
  977. [745]=[mar_tutorial_tower_top_shout]
  978. [746]=[mar_tutorial_tower_top_started]
  979. [747]=[mar_tutorial_tower_top_reversed]
  980. [748]=[mar_tutorial_tower_top_done]
  981. [749]=[mar_tutorial_kill_boars_started]
  982. [750]=[mar_tutorial_kill_boars_reversed]
  983. [751]=[mar_tutorial_kill_boars_done]
  984. [752]=[mar_tutorial_return_to_base_reversed]
  985. [753]=[mar_tutorial_help_done]
  986. [754]=[mar_tutorial_help_reversed]
  987. [755]=[mar_tutorial_surge_warned]
  988. [756]=[mar_tutorial_returned_to_base]
  989. [757]=[mar_tutorial_returned_got_on_feet]
  990. [758]=[mar_intro_talk_with_commander_2_started]
  991. [759]=[mar_intro_talk_with_commander_2_done]
  992. [760]=[mar_intro_talk_with_commander_2_choose]
  993. [761]=[mar_intro_talk_with_commander_2_decide]
  994. [762]=[mar_intro_talk_with_commander_3_done]
  995. [763]=[mar_intro_talk_with_commander_3_control]
  996. [764]=[mar_intro_talk_with_tactic_told]
  997. [765]=[mar_intro_talk_with_tactic_done]
  998. [766]=[mar_story_go_to_marsh_done]
  999. [767]=[mar_story_empower_csky_done]
  1000. [768]=[mar_story_empower_csky_reward]
  1001. [769]=[mar_story_capture_bandit_base_reward]
  1002. [770]=[mar_story_guide_to_escape_talked]
  1003. [771]=[mar_story_go_to_escape_done]
  1004. [772]=[mar_csky_trader_first_talked]
  1005. [773]=[mar_csky_guide_teleport_to_marsh]
  1006. [774]=[mar_csky_guide_teleport_to_base]
  1007. [775]=[mar_csky_guide_teleport_to_escape]
  1008. [776]=[mar_csky_guide_teleport_talk_marsh]
  1009. [777]=[mar_csky_guide_teleport_talk_base]
  1010. [778]=[mar_csky_expansion_changed]
  1011. [779]=[mar_lvl_sim]
  1012. [780]=[val_killer_roof_sniper_3_dead]
  1013. [781]=[val_killer_roof_sniper_4_dead]
  1014. [782]=[val_killer_roof_sniper_5_dead]
  1015. [783]=[val_killer_roof_sniper_6_dead]
  1016. [784]=[val_killer_1_4_dead]
  1017. [785]=[val_killer_1_5_dead]
  1018. [786]=[val_killer_base_is_no_more]
  1019. [787]=[val_freedom_join_talked_first]
  1020. [788]=[val_freedom_join_need_sound]
  1021. [789]=[val_freedom_join_enemy_wait]
  1022. [790]=[val_test]
  1023. [791]=[val_joined_freedom]
  1024. [792]=[val_freedom_leader_ded]
  1025. [793]=[val_temp_start_quest_done]
  1026. [794]=[val_temp_start_quest_complete]
  1027. [795]=[val_talked_to_blockpost_leader_complete]
  1028. [796]=[val_come_to_freedom_blockpost_done]
  1029. [797]=[val_talked_to_blockpost_leader]
  1030. [798]=[val_blockpost_no_sound]
  1031. [799]=[val_actor_inside_blockpost]
  1032. [800]=[val_play_sound_gunfire_1_done]
  1033. [801]=[val_play_sound_gunfire_1_start]
  1034. [802]=[val_play_sound_gunfire_2_start]
  1035. [803]=[val_play_sound_gunfire_3_start]
  1036. [804]=[val_spawn_freedom_to_killer_base]
  1037. [805]=[val_come_to_freedom_base_done]
  1038. [806]=[val_come_to_freedom_base]
  1039. [807]=[val_come_to_freedom_base_complete]
  1040. [808]=[val_come_to_freedom_base_east]
  1041. [809]=[val_come_to_freedom_base_west]
  1042. [810]=[val_kill_flesh]
  1043. [811]=[val_kill_flesh_done]
  1044. [812]=[val_kill_flesh_complete]
  1045. [813]=[val_come_back_comendant_to_revard_done]
  1046. [814]=[val_come_back_comendant_to_revard]
  1047. [815]=[val_reply_to_sos]
  1048. [816]=[val_reply_to_sos_done]
  1049. [817]=[val_reply_to_sos_complete]
  1050. [818]=[val_check_blockpost_done]
  1051. [819]=[val_check_blockpost_complete]
  1052. [820]=[val_find_pda_done]
  1053. [821]=[val_find_pda_complete]
  1054. [822]=[val_come_to_deadblockpost_sound]
  1055. [823]=[val_come_to_killerblockpost_sound]
  1056. [824]=[val_come_to_comendant]
  1057. [825]=[val_come_to_comendant_complete]
  1058. [826]=[val_come_to_comendant_done]
  1059. [827]=[val_talked_to_comendat_1]
  1060. [828]=[val_go_to_trader]
  1061. [829]=[val_go_to_trader_done]
  1062. [830]=[val_go_to_trader_complete]
  1063. [831]=[val_talked_to_trader_dialog]
  1064. [832]=[val_deliver_ammo_done]
  1065. [833]=[val_deliver_ammo_complete]
  1066. [834]=[val_deadblockpost_sos]
  1067. [835]=[val_go_to_freedom_leader_done]
  1068. [836]=[val_go_to_freedom_leader_complete]
  1069. [837]=[val_talked_to_freedom_leader]
  1070. [838]=[val_kill_komendant_done]
  1071. [839]=[val_kill_komendant_complete]
  1072. [840]=[val_pursuit_comendant_done]
  1073. [841]=[val_pursuit_comendant_complete]
  1074. [842]=[val_killer_on_position]
  1075. [843]=[val_killer_on_position_pric]
  1076. [844]=[val_freedom_attack_info]
  1077. [845]=[val_freedom_attack_commander_di]
  1078. [846]=[val_freedom_attack_2]
  1079. [847]=[val_freedom_attack_brake]
  1080. [848]=[val_killer_base_under_attack]
  1081. [849]=[val_killer_base_under_attack_2]
  1082. [850]=[val_killer_base_boom]
  1083. [851]=[val_killer_1_1_dead]
  1084. [852]=[val_killer_1_3_dead]
  1085. [853]=[val_freedom_attack_done]
  1086. [854]=[val_freedom_attack_3]
  1087. [855]=[val_freedom_attack_combat]
  1088. [856]=[val_base_alarm]
  1089. [857]=[val_brake_btr]
  1090. [858]=[val_kill_debill]
  1091. [859]=[val_kill_debill_spawn_freedom]
  1092. [860]=[val_attack_pric]
  1093. [861]=[val_freedom_attack_pric_info]
  1094. [862]=[val_help_freedom_done]
  1095. [863]=[val_take_pda_done]
  1096. [864]=[val_take_pda_complete]
  1097. [865]=[val_deliver_pda_done]
  1098. [866]=[val_deliver_pda_complete]
  1099. [867]=[val_bring_to_fang_done]
  1100. [868]=[val_bring_to_fang_complete]
  1101. [869]=[val_freedom_attack_antenna]
  1102. [870]=[val_strike_antenna]
  1103. [871]=[val_strike_antenna_ready]
  1104. [872]=[val_strike_antenna_done]
  1105. [873]=[val_strike_antenna_complete]
  1106. [874]=[val_blockpost_ns_dead]
  1107. [875]=[val_spawn_attack_freedom_2]
  1108. [876]=[val_destroy_killer_base_done]
  1109. [877]=[val_comeback_freedom_leader_done]
  1110. [878]=[val_rush_flesh_brake]
  1111. [879]=[val_rush_boar_brake]
  1112. [880]=[val_destroy_boar_guard_9_2]
  1113. [881]=[val_destroy_boar_guard_9_2_complete]
  1114. [882]=[val_destroy_boar_guard_9_2_done]
  1115. [883]=[val_destroy_boad_guard_9_2_check]
  1116. [884]=[val_rugan_1_played]
  1117. [885]=[val_rugan_2_played]
  1118. [886]=[val_rugan_3_played]
  1119. [887]=[val_strike_antenna_two_ready]
  1120. [888]=[val_strike_antenna_two_captured]
  1121. [889]=[val_killer_on_position_2]
  1122. [890]=[val_unlock_1_3]
  1123. [891]=[val_unlock_1_1]
  1124. [892]=[val_unlock_1_2]
  1125. [893]=[val_unlock_1_4]
  1126. [894]=[val_unlock_1_5]
  1127. [895]=[val_unlock_2_1]
  1128. [896]=[val_unlock_2_2]
  1129. [897]=[val_unlock_1_0]
  1130. [898]=[val_unlock_6_4]
  1131. [899]=[val_unlock_9_2]
  1132. [900]=[val_unlock_9_4]
  1133. [901]=[val_unlock_10_9]
  1134. [902]=[val_unlock_10_10]
  1135. [903]=[val_unlock_7_0]
  1136. [904]=[val_be_info_bandit_spy]
  1137. [905]=[val_bandit_spy_die]
  1138. [906]=[val_bandit_spy_found]
  1139. [907]=[val_pda_bandit_spy_onboard]
  1140. [908]=[val_bandit_pda_reward]
  1141. [909]=[val_bandit_spy_done]
  1142. [910]=[val_bandit_spy_complete]
  1143. [911]=[val_night_bloodsucker_not_first_talk]
  1144. [912]=[val_night_bloodsucker_dialog_is_day]
  1145. [913]=[val_night_bloodsucker_started]
  1146. [914]=[val_night_bloodsucker_reward_complete]
  1147. [915]=[val_night_bloodsucker_complete]
  1148. [916]=[val_night_bloodsucker_fail]
  1149. [917]=[val_reward_for_destroy_killer_base]
  1150. [918]=[val_join_freedom_done]
  1151. [919]=[val_test_spawn_1_npc]
  1152. [920]=[val_test_spawn_2_npc]
  1153. [921]=[val_recover_item_1_done]
  1154. [922]=[val_recover_item_2_done]
  1155. [923]=[val_recover_item_3_done]
  1156. [924]=[mil_start_after_red_forest]
  1157. [925]=[mil_merc_talked]
  1158. [926]=[mil_actor_inside_wtower]
  1159. [927]=[mil_merc_talked_f1_wt1]
  1160. [928]=[mil_merc_talked_f1_f2_wt1]
  1161. [929]=[mil_merc_talked_f1_f2_wt1_ct1]
  1162. [930]=[mil_merc_talked_i_hate_freedom]
  1163. [931]=[mil_reach_merc_done]
  1164. [932]=[mil_bs_dead]
  1165. [933]=[mil_free_2_tower]
  1166. [934]=[mil_water_tower_radio]
  1167. [935]=[mil_transfer_coo]
  1168. [936]=[mil_merc_captured_lesnik4]
  1169. [937]=[mil_merc_captured_lesnik4_done]
  1170. [938]=[mil_merc_captured_lesnik_finished]
  1171. [939]=[mil_freedom_assulters_talked]
  1172. [940]=[forester_talked]
  1173. [941]=[forester_talked_2]
  1174. [942]=[forester_telled_coordinates]
  1175. [943]=[mil_freedom_com_talked]
  1176. [944]=[mil_actor_on_base]
  1177. [945]=[mil_militarybase_dead_1]
  1178. [946]=[mil_militarybase_dead_2]
  1179. [947]=[mil_militarybase_dead_3]
  1180. [948]=[mil_mil_eliminated]
  1181. [949]=[mil_f0_t1]
  1182. [950]=[mil_actor_bridge]
  1183. [951]=[mil_coordinates_transferred]
  1184. [952]=[mil_ready_actor_on_level]
  1185. [953]=[mil_destroy_base_military_1]
  1186. [954]=[mil_destroy_base_military_2]
  1187. [955]=[mil_destroy_base_military_3]
  1188. [956]=[mil_actor_go_to_attack]
  1189. [957]=[mil_sound_distant_growl_1]
  1190. [958]=[mil_actor_attack_house]
  1191. [959]=[mil_destroy_house_military]
  1192. [960]=[mil_actor_go_to_limansk]
  1193. [961]=[mil_sound_thanks]
  1194. [962]=[mil_minigunner_dead]
  1195. [963]=[mil_racya_dialog_1]
  1196. [964]=[mil_racya_dialog_2]
  1197. [965]=[mil_racya_dialog_3]
  1198. [966]=[mil_racya_dialog_1_end]
  1199. [967]=[mil_racya_dialog_2_end]
  1200. [968]=[mil_racya_dialog_3_end]
  1201. [969]=[mil_alone_mission]
  1202. [970]=[mil_barrier_spawn_monster]
  1203. [971]=[mil_barrier_spawn_monolith]
  1204. [972]=[mil_additional_quest_1_info_complete]
  1205. [973]=[mil_additional_quest_2_info_complete]
  1206. [974]=[mil_additional_quest_3_info_complete]
  1207. [975]=[mil_additional_quest_4_info_complete]
  1208. [976]=[mil_additional_quest_4_spawn]
  1209. [977]=[mil_additional_quest_5_info_complete]
  1210. [978]=[mil_treasure_1_complete]
  1211. [979]=[mil_start_storyline_info]
  1212. [980]=[mil_destroy_military_finish]
  1213. [981]=[mil_actor_with_freedom_squad]
  1214. [982]=[mil_hog_death]
  1215. [983]=[mil_freedom_speaker_death]
  1216. [984]=[mil_end_dogs_spawn]
  1217. [985]=[mil_start_after_red_forest_completed]
  1218. [986]=[mil_kostiuk_sound_1]
  1219. [987]=[mil_kostiuk_sound_2]
  1220. [988]=[mil_kostiuk_sound_3]
  1221. [989]=[mil_village_sound_01]
  1222. [990]=[mil_village_sound_02]
  1223. [991]=[mil_village_sound_03]
  1224. [992]=[gar_joined_bandits]
  1225. [993]=[gar_visited_level]
  1226. [994]=[gar_story_find_diggers_started]
  1227. [995]=[gar_story_reached_dead_diggers_camp]
  1228. [996]=[gar_story_searched_digger_body]
  1229. [997]=[gar_story_digger_pda_played]
  1230. [998]=[gar_story_messenger_warning]
  1231. [999]=[gar_story_spawn_messenger_dogs]
  1232. [1000]=[gar_story_spawned_messenger_dogs]
  1233. [1001]=[gar_story_digger_killed_or_hostile]
  1234. [1002]=[gar_story_searched_messenger_body]
  1235. [1003]=[gar_story_messenger_dogs_dead]
  1236. [1004]=[gar_story_got_info_from_digger]
  1237. [1005]=[gar_story_stalkers_to_darkvalley]
  1238. [1006]=[gar_story_came_to_ambush_door]
  1239. [1007]=[gar_story_spawn_ambush_bandits]
  1240. [1008]=[gar_story_ambush_talk_1_played]
  1241. [1009]=[gar_story_ambush_talk_2_played]
  1242. [1010]=[gar_story_ambush_talk_3_played]
  1243. [1011]=[gar_story_ambush_talk_4_played]
  1244. [1012]=[gar_story_ambush_remove]
  1245. [1013]=[gar_story_need_to_find_fang_pda]
  1246. [1014]=[gar_story_cannot_find_fang]
  1247. [1015]=[gar_story_got_fang_pda]
  1248. [1016]=[gar_story_need_to_go_to_cache]
  1249. [1017]=[gar_bandit_base_gate_closed]
  1250. [1018]=[gar_bandit_base_minigame_dead]
  1251. [1019]=[gar_bandit_base_minigame_first_win]
  1252. [1020]=[gar_bandit_base_minigame_talked_at_end]
  1253. [1021]=[gar_bandit_base_commentator_response]
  1254. [1022]=[gar_flea_market_fixer_dead]
  1255. [1023]=[gar_flea_market_stop_quest_line]
  1256. [1024]=[gar_bandit_block_quest_line]
  1257. [1025]=[gar_quest_redemption_started]
  1258. [1026]=[gar_quest_redemption_done]
  1259. [1027]=[gar_quest_killer_pseudodogs_told]
  1260. [1028]=[gar_quest_killer_pseudodogs_started]
  1261. [1029]=[gar_quest_killer_pseudodogs_forest_spawn_point]
  1262. [1030]=[gar_quest_killer_pseudodogs_done]
  1263. [1031]=[gar_quest_tell_about_killer_pseudodogs_done]
  1264. [1032]=[gar_quest_get_old_pda_told]
  1265. [1033]=[gar_quest_get_old_pda_asked]
  1266. [1034]=[gar_quest_get_old_pda_started]
  1267. [1035]=[gar_quest_get_old_pda_camp_told]
  1268. [1036]=[gar_quest_get_old_pda_box_started]
  1269. [1037]=[gar_quest_bring_old_pda_started]
  1270. [1038]=[gar_quest_bring_old_pda_done]
  1271. [1039]=[gar_quest_bring_money_told]
  1272. [1040]=[gar_quest_bring_money_started]
  1273. [1041]=[gar_quest_bring_money_done]
  1274. [1042]=[gar_quest_get_weapons_started]
  1275. [1043]=[gar_quest_get_weapons_arrived]
  1276. [1044]=[gar_quest_get_weapons_ambush_start]
  1277. [1045]=[gar_quest_get_weapons_destroy_ambush_told]
  1278. [1046]=[gar_quest_get_weapons_destroyed_ambush]
  1279. [1047]=[gar_quest_get_weapons_get_pda_told]
  1280. [1048]=[gar_quest_get_weapons_got_traitor_pda]
  1281. [1049]=[gar_quest_get_weapons_quester_talked]
  1282. [1050]=[gar_quest_speak_with_quester_done]
  1283. [1051]=[gar_quest_liberate_conc_camp_told]
  1284. [1052]=[gar_quest_meet_with_digger_fighters_started]
  1285. [1053]=[gar_quest_meet_with_digger_fighters_done]
  1286. [1054]=[gar_quest_liberate_conc_camp_done]
  1287. [1055]=[gar_quest_talk_with_captive_leader_started]
  1288. [1056]=[gar_quest_talk_with_captive_leader_done]
  1289. [1057]=[gar_quest_captive_reward_done]
  1290. [1058]=[gar_quest_kill_digger_traitor_barman]
  1291. [1059]=[gar_quest_kill_smuggler_barman]
  1292. [1060]=[gar_quest_destroy_flea_market_barman]
  1293. [1061]=[gar_quest_bandit_secret_barman]
  1294. [1062]=[gar_quest_kill_digger_traitor_told]
  1295. [1063]=[gar_quest_kill_digger_traitor_started]
  1296. [1064]=[gar_quest_kill_digger_traitor_call]
  1297. [1065]=[gar_quest_kill_digger_traitor_going]
  1298. [1066]=[gar_quest_kill_digger_traitor_explained]
  1299. [1067]=[gar_quest_kill_digger_traitor_gone]
  1300. [1068]=[gar_quest_kill_digger_traitor_done]
  1301. [1069]=[gar_quest_kill_smuggler_prepare]
  1302. [1070]=[gar_quest_kill_smuggler_told]
  1303. [1071]=[gar_quest_kill_smuggler_done]
  1304. [1072]=[gar_quest_destroy_flea_market_told]
  1305. [1073]=[gar_quest_destroy_flea_market_done]
  1306. [1074]=[gar_quest_bandit_reward_started]
  1307. [1075]=[gar_quest_bandit_reward_done]
  1308. [1076]=[gar_quest_more_reward_started]
  1309. [1077]=[gar_quest_bandit_secret_started]
  1310. [1078]=[gar_quest_bandit_secret_done]
  1311. [1079]=[gar_bandit_join_invited]
  1312. [1080]=[gar_bandit_join_talked_first]
  1313. [1081]=[gar_bandit_join_enemy_wait]
  1314. [1082]=[gar_conc_camp_searcher_1_dead]
  1315. [1083]=[gar_conc_camp_searcher_2_dead]
  1316. [1084]=[gar_conc_camp_searcher_3_dead]
  1317. [1085]=[gar_conc_camp_one_prisoner_dead]
  1318. [1086]=[gar_conc_camp_two_prisoners_dead]
  1319. [1087]=[gar_conc_camp_all_diggers_dead]
  1320. [1088]=[gar_conc_camp_arbaiten_1]
  1321. [1089]=[gar_conc_camp_arbaiten_2]
  1322. [1090]=[gar_conc_camp_arbaiten_3]
  1323. [1091]=[gar_recover_item_1_done]
  1324. [1092]=[gar_recover_item_2_done]
  1325. [1093]=[gar_recover_item_3_done]
  1326. [1094]=[gar_recover_item_4_done]
  1327. [1095]=[gar_recover_item_5_done]
  1328. [1096]=[esc_joined_stalkers]
  1329. [1097]=[esc_actor_inside]
  1330. [1098]=[esc_minigunner]
  1331. [1099]=[esc_minigun_fire_on]
  1332. [1100]=[esc_alarm]
  1333. [1101]=[esc_alarm_alarm]
  1334. [1102]=[esc_mil_defense]
  1335. [1103]=[esc_invade]
  1336. [1104]=[esc_dead_megafon]
  1337. [1105]=[esc_mil_patrol]
  1338. [1106]=[esc_mil_patrol_gone]
  1339. [1107]=[esc_mil_minigun_hide_info]
  1340. [1108]=[esc_silence]
  1341. [1109]=[esc_fire]
  1342. [1110]=[esc_actor_target]
  1343. [1111]=[esc_wolf_talked]
  1344. [1112]=[esc_wolf_talked_2]
  1345. [1113]=[esc_trader_bye_played]
  1346. [1114]=[esc_trader_hello_played]
  1347. [1115]=[esc_actor_comes_2_trader]
  1348. [1116]=[esc_trader_hello_first_played]
  1349. [1117]=[esc_trader_hello_search_played]
  1350. [1118]=[esc_trader_hello_return_played]
  1351. [1119]=[esc_trader_bye_search_played]
  1352. [1120]=[esc_trader_bye_first_search_played]
  1353. [1121]=[esc_trader_bye_garbage_played]
  1354. [1122]=[esc_player_sleeps]
  1355. [1123]=[esc_skip_angry]
  1356. [1124]=[esc_trader_talked]
  1357. [1125]=[esc_actor_come_first]
  1358. [1126]=[esc_actor_inside_traders_dung]
  1359. [1127]=[esc_trader_angry]
  1360. [1128]=[esc_reach_trader_complete]
  1361. [1129]=[esc_actor_comes2door]
  1362. [1130]=[esc_voditel_talked]
  1363. [1131]=[esc_actor_near_mill]
  1364. [1132]=[esc_stalker_patrol_in_zone]
  1365. [1133]=[esc_mil_5_9_attack]
  1366. [1134]=[esc_task_patrol]
  1367. [1135]=[esc_stalker_patrol_dead]
  1368. [1136]=[esc_stalker_patrol_resqued]
  1369. [1137]=[mil_squad_1_5_9_dead]
  1370. [1138]=[mil_squad_2_5_9_dead]
  1371. [1139]=[esc_actor_inside_tonnel]
  1372. [1140]=[esc_actor_inside_tonnel_1]
  1373. [1141]=[esc_actor_inside_bridge]
  1374. [1142]=[esc_actor_inside_bridge_1]
  1375. [1143]=[esc_nasip_commander_talked]
  1376. [1144]=[esc_stalker_sniper_dead]
  1377. [1145]=[esc_actor_inside_stalkerbase]
  1378. [1146]=[esc_reach_stalker_base_complete]
  1379. [1147]=[esc_stalker_leader_meet]
  1380. [1148]=[esc_7_11_mil_1_dead]
  1381. [1149]=[esc_7_11_mil_2_dead]
  1382. [1150]=[esc_7_11_mil_3_dead]
  1383. [1151]=[esc_actor_mission_stalker_leader]
  1384. [1152]=[esc_actor_mission_stalker_leader_done]
  1385. [1153]=[esc_mission_stalker_leader_complete]
  1386. [1154]=[esc_mission_2_stalker_leader_complete]
  1387. [1155]=[esc_leader_talked2]
  1388. [1156]=[esc_com_tell_about_habar]
  1389. [1157]=[esc_leader_final_talked]
  1390. [1158]=[esc_habar_mill_spawn]
  1391. [1159]=[esc_habar_tonnel_spawn]
  1392. [1160]=[esc_habar_podval_spawn]
  1393. [1161]=[ct1_cm0]
  1394. [1162]=[ct1_cm1]
  1395. [1163]=[ct0_cm0]
  1396. [1164]=[esc_prapor_talked]
  1397. [1165]=[esc_military_comm_talked]
  1398. [1166]=[esc_actor_mission_military_comm]
  1399. [1167]=[esc_mission_military_comm_complete]
  1400. [1168]=[esc_mission_military_eliminated_stalkerbase]
  1401. [1169]=[esc_actor_inside_habar]
  1402. [1170]=[esc_take_habar_complete]
  1403. [1171]=[esc_actor_inside_traders_dung_last]
  1404. [1172]=[esc_bring_habar_complete]
  1405. [1173]=[esc_help_prisoner]
  1406. [1174]=[esc_actor_have_secret]
  1407. [1175]=[esc_prisoner_go_out]
  1408. [1176]=[esc_take_weapon_complete]
  1409. [1177]=[esc_prisoner_complete_dialog]
  1410. [1178]=[esc_first_join_stalker]
  1411. [1179]=[esc_join_stalker_on]
  1412. [1180]=[esc_driver_fight]
  1413. [1181]=[esc_additional_quest_2_info_complete]
  1414. [1182]=[esc_additional_quest_3_info_complete]
  1415. [1183]=[esc_additional_quest_2_spawn]
  1416. [1184]=[esc_additional_quest_3_spawn]
  1417. [1185]=[esc_additional_quest_3_fail]
  1418. [1186]=[esc_treasure_1_complete]
  1419. [1187]=[esc_treasure_2_complete]
  1420. [1188]=[esc_treasure_3_complete]
  1421. [1189]=[esc_prisoner_dialog_1]
  1422. [1190]=[esc_prisoner_dialog_2]
  1423. [1191]=[esc_leader_dialog_1]
  1424. [1192]=[esc_wolf_brother_1]
  1425. [1193]=[esc_wolf_brother_2]
  1426. [1194]=[esc_wolf_brother_3]
  1427. [1195]=[esc_wolf_brother_fail]
  1428. [1196]=[esc_wolf_brother_info]
  1429. [1197]=[esc_comm_info]
  1430. [1198]=[esc_novice_info_friend_dogs]
  1431. [1199]=[esc_novice_info_enemy_dogs]
  1432. [1200]=[esc_wolf_novice]
  1433. [1201]=[esc_wolf_novice_2]
  1434. [1202]=[esc_wolf_novice_3]
  1435. [1203]=[esc_wolf_novice_4]
  1436. [1204]=[esc_stalker_novice_fail]
  1437. [1205]=[esc_support_squad_attack]
  1438. [1206]=[esc_driver_friend_1]
  1439. [1207]=[esc_driver_friend_2]
  1440. [1208]=[esc_driver_friend_3]
  1441. [1209]=[esc_trader_bandits_1]
  1442. [1210]=[esc_trader_bandits_2]
  1443. [1211]=[esc_trader_bandits_3]
  1444. [1212]=[esc_driver_dead]
  1445. [1213]=[esc_wolf_dead]
  1446. [1214]=[esc_stalker_mechanic_dead]
  1447. [1215]=[esc_stalker_trader_dead]
  1448. [1216]=[esc_stalker_novice_defend]
  1449. [1217]=[esc_stalker_novice_dialog_fail]
  1450. [1218]=[esc_wolf_call_sound]
  1451. [1219]=[esc_stalker_novice_hit]
  1452. [1220]=[esc_wpn_ak74_upgrade_1]
  1453. [1221]=[esc_wpn_ak74_upgrade_2]
  1454. [1222]=[esc_wpn_wincheaster1300_upgrade_1]
  1455. [1223]=[esc_wpn_wincheaster1300_upgrade_2]
  1456. [1224]=[esc_stalker_enemy]
  1457. [1225]=[esc_stalker_neutral]
  1458. [1226]=[esc_novice_secret]
  1459. [1227]=[esc_military_atp_smartcover_1]
  1460. [1228]=[esc_military_atp_smartcover_2]
  1461. [1229]=[esc_zak_habar_complete]
  1462. [1230]=[esc_actor_kill_driver]
  1463. [1231]=[esc_driver_dialog_fight]
  1464. [1232]=[esc_recover_item_1_done]
  1465. [1233]=[esc_recover_item_2_done]
  1466. [1234]=[esc_recover_item_3_done]
  1467. [1235]=[esc_recover_item_4_done]
  1468. [1236]=[esc_join_need_sound]
  1469. [1237]=[agr_joined_duty]
  1470. [1238]=[agr_duty_first_join]
  1471. [1239]=[agr_duty_megafon_start]
  1472. [1240]=[agr_duty_megafon_hit]
  1473. [1241]=[agr_take_reward_complete]
  1474. [1242]=[agr_racya_dialog_1_end]
  1475. [1243]=[agr_racya_dialog_2_end]
  1476. [1244]=[agr_racya_dialog_1]
  1477. [1245]=[agr_racya_dialog_2]
  1478. [1246]=[agr_smart_terrain_6_4_simulation_task]
  1479. [1247]=[agr_smart_terrain_6_4_simulation_attack]
  1480. [1248]=[agr_smart_terrain_2_3_simulation_task]
  1481. [1249]=[agr_smart_terrain_2_3_simulation_attack]
  1482. [1250]=[agr_smart_terrain_4_2_simulation_task]
  1483. [1251]=[agr_smart_terrain_4_2_simulation_attack]
  1484. [1252]=[train_pre_jump_1]
  1485. [1253]=[train_pre_jump_2]
  1486. [1254]=[train_pre_jump_3]
  1487. [1255]=[train_jump_1]
  1488. [1256]=[train_jump_2]
  1489. [1257]=[train_jump_3]
  1490. [1258]=[snork_on_group_jump_1]
  1491. [1259]=[snork_on_group_jump_2]
  1492. [1260]=[snork_on_group_jump_3]
  1493. [1261]=[snork_on_group_jump_4]
  1494. [1262]=[snork_on_group_jump_5]
  1495. [1263]=[snork_on_group_jump_up_all]
  1496. [1264]=[agr_snork_simulation_attack_on_trains_jump_complete]
  1497. [1265]=[agr_snork_simulation_attack_on_trains]
  1498. [1266]=[agr_snork_simulation_attack_on_group]
  1499. [1267]=[on_leader]
  1500. [1268]=[sattack]
  1501. [1269]=[ssignal]
  1502. [1270]=[snork]
  1503. [1271]=[bandits_spawns]
  1504. [1272]=[agr_actor_inside_1]
  1505. [1273]=[agr_actor_inside_2]
  1506. [1274]=[agr_actor_inside_3]
  1507. [1275]=[agr_actor_inside_4]
  1508. [1276]=[agr_actor_inside_5]
  1509. [1277]=[agr_actor_inside_6]
  1510. [1278]=[agr_actor_inside_7]
  1511. [1279]=[agr_actor_inside_8]
  1512. [1280]=[agr_actor_inside_9]
  1513. [1281]=[agr_actor_inside_10]
  1514. [1282]=[agr_actor_inside_11]
  1515. [1283]=[agr_actor_inside_13]
  1516. [1284]=[agr_actor_danger]
  1517. [1285]=[death_1]
  1518. [1286]=[death_2]
  1519. [1287]=[death_3]
  1520. [1288]=[death_4]
  1521. [1289]=[death_5]
  1522. [1290]=[death_6]
  1523. [1291]=[death_7]
  1524. [1292]=[death_8]
  1525. [1293]=[death_9]
  1526. [1294]=[death_6_bl]
  1527. [1295]=[agr_fire_command]
  1528. [1296]=[agr_shooting_door_enter]
  1529. [1297]=[agr_shooting_door_exit]
  1530. [1298]=[fire_hole_sound]
  1531. [1299]=[agr_duty_storyline_complete]
  1532. [1300]=[agr_additional_quest_1_info_complete]
  1533. [1301]=[agr_additional_quest_3_info_complete]
  1534. [1302]=[agr_holeman_dialog]
  1535. [1303]=[agr_duty_trader_secret_1]
  1536. [1304]=[agr_duty_bar_secret_1]
  1537. [1305]=[agr_duty_bar_secret_2]
  1538. [1306]=[agr_duty_bar_secret_3]
  1539. [1307]=[agr_duty_bar_secret_4]
  1540. [1308]=[agr_duty_bar_secret_5]
  1541. [1309]=[agr_duty_trader_secret_1_give]
  1542. [1310]=[agr_duty_bar_secret_1_give]
  1543. [1311]=[agr_duty_bar_secret_2_give]
  1544. [1312]=[agr_duty_bar_secret_3_give]
  1545. [1313]=[agr_duty_bar_secret_4_give]
  1546. [1314]=[agr_duty_bar_secret_5_give]
  1547. [1315]=[agr_mechanic_pda_quest_1]
  1548. [1316]=[agr_mechanic_pda_quest_2]
  1549. [1317]=[agr_mechanic_pda_quest_3]
  1550. [1318]=[agr_mechanic_pda_quest_story]
  1551. [1319]=[agr_secret_trader_pda_quest_1]
  1552. [1320]=[agr_secret_trader_pda_quest_2]
  1553. [1321]=[agr_secret_trader_pda_quest_3]
  1554. [1322]=[agr_secret_trader_pda_story]
  1555. [1323]=[agr_pda_map_animals_quest_1]
  1556. [1324]=[agr_pda_map_animals_quest_2]
  1557. [1325]=[agr_pda_map_animals_quest_3]
  1558. [1326]=[agr_pda_map_animals_quest_story]
  1559. [1327]=[agr_stalker_scientist_quest_1]
  1560. [1328]=[agr_stalker_scientist_quest_2]
  1561. [1329]=[agr_stalker_scientist_quest_3]
  1562. [1330]=[agr_stalker_scientist_quest_story]
  1563. [1331]=[agr_stalker_scientist_dead]
  1564. [1332]=[agr_zooman_dead]
  1565. [1333]=[agr_stalker_secret_trader_dead]
  1566. [1334]=[agr_stalker_mechanic_dead]
  1567. [1335]=[agr_hole_leader_death]
  1568. [1336]=[agr_blokpost_shout_sound]
  1569. [1337]=[agr_snork_shout_sound]
  1570. [1338]=[agr_snork_dialog_shout_sound]
  1571. [1339]=[agr_duty_open]
  1572. [1340]=[agr_wpn_ak74_upgrade_1]
  1573. [1341]=[agr_smart_terrain_2_3_bandits_1_squad_death]
  1574. [1342]=[agr_smart_terrain_6_4_bandits_1_squad_death]
  1575. [1343]=[agr_smart_terrain_4_2_snorks_4_lair_death]
  1576. [1344]=[agr_garbage_end]
  1577. [1345]=[agr_holeman_dialog_complete]
  1578. [1346]=[agr_duty_weaponmaster_death]
  1579. [1347]=[agr_duty_barman_death]
  1580. [1348]=[agr_stalker_base_start_attack_1]
  1581. [1349]=[agr_stalker_base_start_attack_2]
  1582. [1350]=[agr_stalker_base_start_attack_3]
  1583. [1351]=[agr_bar_actor_enemy]
  1584. [1352]=[agr_actor_on_agroprom]
  1585. [1353]=[agr_duty_leader_raciya_end]
  1586. [1354]=[agr_monsters_big_attack]
  1587. [1355]=[agr_recover_item_1_done]
  1588. [1356]=[agr_recover_item_2_done]
  1589. [1357]=[agr_recover_item_3_done]
  1590. [1358]=[agr_recover_item_4_done]
  1591. [1359]=[agru_tushkano_run]
  1592. [1360]=[agru_phisics_active_1]
  1593. [1361]=[agru_leader_dolg_task_complete]
  1594. [1362]=[agru_go_out_task_complete]
  1595. [1363]=[agru_find_secret_task_complete]
  1596. [1364]=[agru_go_out_end_task_complete]
  1597. [1365]=[agru_door_1_closed]
  1598. [1366]=[agru_controller_death]
  1599. [1367]=[agru_teleport_complete]
  1600. [1368]=[agru_nvidia_presentation]
  1601. [1369]=[agr_postprocess_started]
  1602. [1370]=[agru_add_reward_1]
  1603. [1371]=[agru_open_story_door]
  1604. [1372]=[agru_end_agroprom_underhround]
  1605. [1373]=[agru_stop_siren]
  1606. [1374]=[yan_ready_actor_cut2]
  1607. [1375]=[yan_death_stalker4_cut2]
  1608. [1376]=[yan_death_stalker1_cut2]
  1609. [1377]=[yan_death_stalker2_cut2]
  1610. [1378]=[yan_death_stalker3_cut2]
  1611. [1379]=[yan_death_stalker5_cut2]
  1612. [1380]=[yan_death_stalker6_cut2]
  1613. [1381]=[yan_death_stalker7_cut2]
  1614. [1382]=[yan_alarm_signal_cut2]
  1615. [1383]=[yan_alarm_signal_stalkers_cut2]
  1616. [1384]=[yan_destroy_alarm_signal_cut2]
  1617. [1385]=[yan_destroy_zombi1_cut2]
  1618. [1386]=[yan_destroy_zombi2_cut2]
  1619. [1387]=[yan_destroy_zombi4_cut2]
  1620. [1388]=[yan_destroy_zombi6_cut2]
  1621. [1389]=[yan_destroy_zombi7_cut2]
  1622. [1390]=[yan_destroy_zombi10_cut2]
  1623. [1391]=[yan_destroy_zombi11_cut2]
  1624. [1392]=[yan_end_talk_with_scientics]
  1625. [1393]=[yan_stalker_squad_sci_base_death]
  1626. [1394]=[yan_squad_zombi_in_sci_base]
  1627. [1395]=[yan_squad_zombi_in_sci_base2]
  1628. [1396]=[yan_squad_zombi_in_sci_base3]
  1629. [1397]=[yan_squad_zombi_in_sci_base4]
  1630. [1398]=[yan_squad_zombi_in_sci_base5]
  1631. [1399]=[yan_squad_zombi_in_sci_base6]
  1632. [1400]=[start_surge]
  1633. [1401]=[yan_second_visit]
  1634. [1402]=[yan_quest_digger_doc]
  1635. [1403]=[yan_kak_proiti_za_strelkom]
  1636. [1404]=[yan_vida4a_quest_doc]
  1637. [1405]=[yan_sdal_quest_doc]
  1638. [1406]=[yan_proriv_k_ystanovke]
  1639. [1407]=[yan_levsha_dead]
  1640. [1408]=[yan_levwa_quest_doc]
  1641. [1409]=[yan_questions_scientists]
  1642. [1410]=[yan_soglasie_quest_doc]
  1643. [1411]=[yan_vzyal_quest_doc]
  1644. [1412]=[yan_quest_doc]
  1645. [1413]=[yan_otnesti_doc_saharavy]
  1646. [1414]=[yan_quest_levsha]
  1647. [1415]=[yan_stop]
  1648. [1416]=[yan_actor_in_sci_base]
  1649. [1417]=[yan_go_to_positions_cut6]
  1650. [1418]=[yan_actor_away_door1]
  1651. [1419]=[yan_actor_away_door2]
  1652. [1420]=[yan_actor_away_saharov]
  1653. [1421]=[yan_space_restrictor_actor_ready_cut5]
  1654. [1422]=[yan_destroy_zombi20_cut5]
  1655. [1423]=[yan_destroy_zombi21_cut5]
  1656. [1424]=[yan_destroy_zombi22_cut5]
  1657. [1425]=[yan_destroy_zombi23_cut5]
  1658. [1426]=[yan_destroy_zombi24_cut5]
  1659. [1427]=[yan_destroy_zombi25_cut5]
  1660. [1428]=[yan_destroy_zombi26_cut5]
  1661. [1429]=[yan_destroy_zombi27_cut5]
  1662. [1430]=[yan_destroy_zombi28_cut5]
  1663. [1431]=[yan_destroy_zombi29_cut5]
  1664. [1432]=[yan_destroy_zombi30_cut5]
  1665. [1433]=[yan_destroy_zombi31_cut5]
  1666. [1434]=[yan_destroy_zombi32_cut5]
  1667. [1435]=[yan_space_restrictor_actor_go_cut5]
  1668. [1436]=[yan_default_stalker_1_death]
  1669. [1437]=[yan_default_stalker_2_death]
  1670. [1438]=[yan_levsha_ready_cut6]
  1671. [1439]=[typoi]
  1672. [1440]=[yan_actor_ready_cut6_ok]
  1673. [1441]=[yan_ready_actor_cut6]
  1674. [1442]=[yan_ready_actor2_cut6]
  1675. [1443]=[hit_cut6_stalker_1]
  1676. [1444]=[hit_cut6_stalker_2]
  1677. [1445]=[hit_cut6_stalker_3]
  1678. [1446]=[hit_cut6_stalker_4]
  1679. [1447]=[hit_cut6_stalker_5]
  1680. [1448]=[yan_ready_vikl_cut6]
  1681. [1449]=[yan_ready_perekl_cut6]
  1682. [1450]=[yan_warning_zombie_cut6]
  1683. [1451]=[yan_warning_zombie2_cut6]
  1684. [1452]=[yan_start_frase_cut6]
  1685. [1453]=[yan_start_frase2_cut6]
  1686. [1454]=[yan_task1_end_cut6]
  1687. [1455]=[yan_task2_end_cut6]
  1688. [1456]=[yan_death_cut6_stalker2]
  1689. [1457]=[yan_death_cut6_stalker1]
  1690. [1458]=[yan_death_cut6_stalker5]
  1691. [1459]=[yan_fast_zombi_cut6]
  1692. [1460]=[yan_hero_in_zone]
  1693. [1461]=[yan_ready_actor_position_cut6]
  1694. [1462]=[alert_zombi_cut6_1]
  1695. [1463]=[yan_naprnik_roof_5]
  1696. [1464]=[yan_actor_start_to_go]
  1697. [1465]=[yan_go_home_cut6]
  1698. [1466]=[yan_actor_go_to_stalker]
  1699. [1467]=[yan_actor_destroy_wave1]
  1700. [1468]=[yan_actor_destroy_wave2]
  1701. [1469]=[yan_ready_wave2_cut6]
  1702. [1470]=[yan_ready_wave3_cut6]
  1703. [1471]=[yan_wave_zombie1_cut6]
  1704. [1472]=[yan_wave_zombie2_cut6]
  1705. [1473]=[yan_destroy_wave1_1]
  1706. [1474]=[yan_destroy_wave1_2]
  1707. [1475]=[yan_destroy_wave1_3]
  1708. [1476]=[yan_destroy_wave1_4]
  1709. [1477]=[yan_destroy_wave1_5]
  1710. [1478]=[yan_destroy_wave2_1]
  1711. [1479]=[yan_destroy_wave2_2]
  1712. [1480]=[yan_destroy_wave2_3]
  1713. [1481]=[yan_destroy_wave2_4]
  1714. [1482]=[yan_destroy_wave2_5]
  1715. [1483]=[yan_destroy_wave3_1]
  1716. [1484]=[yan_destroy_wave3_2]
  1717. [1485]=[yan_destroy_wave3_3]
  1718. [1486]=[yan_end_quest_line]
  1719. [1487]=[yan_go_to_red_forest_cut6]
  1720. [1488]=[yan_zombied_on_krisha_cut6]
  1721. [1489]=[yan_zombied_in_angar_cut6]
  1722. [1490]=[yan_professor_cut6]
  1723. [1491]=[yan_otvet_stalkera_cut6]
  1724. [1492]=[yan_otryad_go_home_cut6]
  1725. [1493]=[yan_stop_spawn_cut6]
  1726. [1494]=[yan_start_monologa_cut6]
  1727. [1495]=[yan_hold_position_cut6]
  1728. [1496]=[yan_ready_position_stalker3]
  1729. [1497]=[yan_ready_position_stalker4]
  1730. [1498]=[yan_stalker_3_kaput]
  1731. [1499]=[yan_stalker_4_kaput]
  1732. [1500]=[yan_stalker_5_kaput]
  1733. [1501]=[yan_wave_speedx2_cut6]
  1734. [1502]=[yan_start_remove]
  1735. [1503]=[yan_wave1_go]
  1736. [1504]=[yan_wave_naval]
  1737. [1505]=[yan_roof_nores_stalker3]
  1738. [1506]=[yan_roof_nores_stalker4]
  1739. [1507]=[yan_roof_nores_stalker5]
  1740. [1508]=[yan_death_stalker4_cut6]
  1741. [1509]=[yan_death_stalker3_cut6]
  1742. [1510]=[yan_death_stalker5_cut6]
  1743. [1511]=[yan_game_over_cut6]
  1744. [1512]=[yan_naprnik_roof_4]
  1745. [1513]=[yan_naprnik_roof_3]
  1746. [1514]=[yan_naprnik_roof_1]
  1747. [1515]=[yan_naprnik_roof_2]
  1748. [1516]=[yan_death_group1_cut6]
  1749. [1517]=[yan_wave_naval_roof1]
  1750. [1518]=[yan_smena_position_1]
  1751. [1519]=[yan_smena_position_2]
  1752. [1520]=[yan_smena_position_3]
  1753. [1521]=[yan_smena_position_4]
  1754. [1522]=[yan_smena_position_5]
  1755. [1523]=[yan_smena_position_6]
  1756. [1524]=[yan_proriv_k_ystanovke_start]
  1757. [1525]=[yan_ui_disabled]
  1758. [1526]=[yan_scene_6_snork_dead]
  1759. [1527]=[yan_low_psy_radiation_start]
  1760. [1528]=[yan_scene_6_ready_to_zabor]
  1761. [1529]=[yan_zabor_1_already_jumping]
  1762. [1530]=[yan_zabor_stalker_7_on_position]
  1763. [1531]=[yan_zabor_stalker_4_on_position]
  1764. [1532]=[yan_zabor_stalker_2_on_position]
  1765. [1533]=[yan_zabor_stalker_1_on_position]
  1766. [1534]=[yan_zabor_stalker_5_on_position]
  1767. [1535]=[yan_zabor_2_already_jumping]
  1768. [1536]=[yan_group_in_angar]
  1769. [1537]=[yan_not_go_to_roof]
  1770. [1538]=[yan_squad2_ready]
  1771. [1539]=[yan_recover_item_1_done]
  1772. [1540]=[yan_recover_item_2_done]
  1773. [1541]=[stc_strelok_hit_1]
  1774. [1542]=[stc_strelok_hit_2]
  1775. [1543]=[stc_strelok_hit_3]
  1776. [1544]=[stc_strelok_hit_4]
  1777. [1545]=[stc_strelok_hit_5]
  1778. [1546]=[stc_scene_1_enemy_spawn]
  1779. [1547]=[stc_scene_2_enemy_spawn]
  1780. [1548]=[stc_scene_2_enemy_2_spawn]
  1781. [1549]=[stc_scene_3_enemy_spawn]
  1782. [1550]=[stc_scene_4_enemy_spawn]
  1783. [1551]=[stc_scene_5_enemy_spawn]
  1784. [1552]=[stc_scene_6_enemy_spawn]
  1785. [1553]=[stc_scene_7_enemy_spawn_1]
  1786. [1554]=[stc_scene_7_enemy_spawn_2]
  1787. [1555]=[stc_scene_8_enemy_spawn]
  1788. [1556]=[stc_scene_start]
  1789. [1557]=[stc_scout_talk]
  1790. [1558]=[stc_first_teleport_monolith_spawn_1]
  1791. [1559]=[stc_first_teleport_monolith_spawn_2]
  1792. [1560]=[stc_first_teleport_monolith_spawn_3]
  1793. [1561]=[stc_first_teleport_monolith_spawn_4]
  1794. [1562]=[stc_first_scene_cameff_end]
  1795. [1563]=[stc_first_teleport_actor]
  1796. [1564]=[stc_strelok_can_run_1]
  1797. [1565]=[stc_strelok_can_run_2]
  1798. [1566]=[stc_strelok_can_run_3]
  1799. [1567]=[stc_additional_q1]
  1800. [1568]=[stc_first_teleport_spawn_3]
  1801. [1569]=[stc_second_teleport_spawn_2]
  1802. [1570]=[stc_second_teleport_spawn_3]
  1803. [1571]=[stc_second_teleport_actor_out]
  1804. [1572]=[stc_strelok_can_run_6]
  1805. [1573]=[stc_strelok_is_near_dead]
  1806. [1574]=[stc_strelok_dead]
  1807. [1575]=[stc_surge_continued]
  1808. [1576]=[stc_final_fade]
  1809. [1577]=[stc_first_teleport_spawn_6]
  1810. [1578]=[stc_final_cutscene_2]
  1811. [1579]=[stc_last_effector_1]
  1812. [1580]=[stc_last_effector_2]
  1813. [1581]=[stc_last_effector_3]
  1814. [1582]=[stc_armagedets_start]
  1815. [1583]=[info_up_ac_mp5]
  1816. [1584]=[info_up_bd_mp5]
  1817. [1585]=[info_up_a_novice_outfit]
  1818. [1586]=[info_up_ac_wincheaster1300]
  1819. [1587]=[info_up_bd_wincheaster1300]
  1820. [1588]=[info_up_ac_ak74u]
  1821. [1589]=[info_up_fh_scientific_outfit]
  1822. [1590]=[info_up_bdfh_scientific_outfit]
  1823. [1591]=[info_up_aceg_scientific_outfit]
  1824. [1592]=[info_up_ab_svu]
  1825. [1593]=[info_up_cd_svu]
  1826. [1594]=[info_up_abcd_svu]
  1827. [1595]=[info_up_ab_pkm]
  1828. [1596]=[info_up_cd_pkm]
  1829. [1597]=[info_up_abcd_pkm]
  1830. [1598]=[info_up_ac_desert_eagle]
  1831. [1599]=[info_up_bd_desert_eagle]
  1832. [1600]=[info_up_ac_spas12]
  1833. [1601]=[sar_enemies_spawned]
  1834. [1602]=[commander_move_1_fired]
  1835. [1603]=[soldier_1_move_1_fired]
  1836. [1604]=[soldier_2_move_1_fired]
  1837. [1605]=[soldier_3_move_1_fired]
  1838. [1606]=[soldier_3_move_1_2_fired]
  1839. [1607]=[commander_move_2_fired]
  1840. [1608]=[commander_dist_allow_1]
  1841. [1609]=[soldier_1_move_2_fired]
  1842. [1610]=[soldier_2_move_2_fired]
  1843. [1611]=[soldier_3_move_2_fired]
  1844. [1612]=[commander_move_3_fired]
  1845. [1613]=[soldier_1_move_3_fired]
  1846. [1614]=[soldier_2_move_3_fired]
  1847. [1615]=[soldier_3_move_3_fired]
  1848. [1616]=[soldier_3_move_3_1_fired]
  1849. [1617]=[soldier_3_move_3_2_fired]
  1850. [1618]=[commander_move_4_fired]
  1851. [1619]=[soldier_1_move_4_fired]
  1852. [1620]=[soldier_2_move_4_fired]
  1853. [1621]=[soldier_3_move_4_fired]
  1854. [1622]=[commander_move_5_fired]
  1855. [1623]=[soldier_1_move_5_fired]
  1856. [1624]=[soldier_2_move_5_fired]
  1857. [1625]=[soldier_3_move_5_fired]
  1858. [1626]=[commander_move_6_fired]
  1859. [1627]=[soldier_1_move_6_fired]
  1860. [1628]=[soldier_2_move_6_fired]
  1861. [1629]=[soldier_3_move_6_fired]
  1862. [1630]=[commander_move_7_fired]
  1863. [1631]=[soldier_1_move_7_fired]
  1864. [1632]=[soldier_2_move_7_fired]
  1865. [1633]=[soldier_3_move_7_fired]
  1866. [1634]=[commander_move_8_1_fired]
  1867. [1635]=[commander_move_8_2_fired]
  1868. [1636]=[soldier_1_move_8_fired]
  1869. [1637]=[soldier_2_move_8_fired]
  1870. [1638]=[soldier_3_move_8_fired]
  1871. [1639]=[commander_move_9_fired]
  1872. [1640]=[soldier_1_move_9_fired]
  1873. [1641]=[soldier_2_move_9_fired]
  1874. [1642]=[soldier_3_move_9_fired]
  1875. [1643]=[commander_move_10_fired]
  1876. [1644]=[soldier_1_move_10_fired]
  1877. [1645]=[soldier_2_move_10_fired]
  1878. [1646]=[soldier_3_move_10_fired]
  1879. [1647]=[commander_move_11_fired]
  1880. [1648]=[soldier_1_move_11_fired]
  1881. [1649]=[soldier_2_move_11_fired]
  1882. [1650]=[soldier_3_move_11_fired]
  1883. [1651]=[commander_dist_allow_21]
  1884. [1652]=[commander_dist_allow_22]
  1885. [1653]=[commander_move_12_fired]
  1886. [1654]=[soldier_1_move_12_fired]
  1887. [1655]=[soldier_2_move_12_fired]
  1888. [1656]=[soldier_3_move_12_fired]
  1889. [1657]=[commander_move_13_fired]
  1890. [1658]=[soldier_1_move_13_fired]
  1891. [1659]=[soldier_2_move_13_fired]
  1892. [1660]=[soldier_3_move_13_fired]
  1893. [1661]=[commander_move_14_fired]
  1894. [1662]=[soldier_1_move_14_fired]
  1895. [1663]=[soldier_2_move_14_fired]
  1896. [1664]=[soldier_3_move_14_fired]
  1897. [1665]=[commander_move_15_fired]
  1898. [1666]=[soldier_1_move_15_fired]
  1899. [1667]=[soldier_2_move_15_fired]
  1900. [1668]=[soldier_3_move_15_fired]
  1901. ! attempt to use non-existent INFOPORTION [mar_intro_scene_1_end]
  1902. ! Invalid ogg-comment version, file: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\sounds\characters_voice\scenario\video\intro.ogg
  1903. * MEMORY USAGE: 350157 K
  1904. * End of synchronization A[1] R[1]
  1905. * Saving spawns...
  1906. * Saving objects...
  1907. * 16659 objects are successfully saved
  1908. * Game cop-j_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav'
  1909. ! auto-generated bump map: act\act_medic_band2_______bump#
  1910. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  1911. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  1912. Executing config-script "gamedata\user_atmosfear"...
  1913. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  1914. * Saving spawns...
  1915. * Saving objects...
  1916. * 16770 objects are successfully saved
  1917. * Game newest 1.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 1.sav'
  1918. ! Can't find texture 'loner_icon'
  1919. [0]=[global_dialogs]
  1920. [1]=[level_changer_icons]
  1921. [2]=[ui_pda]
  1922. [3]=[ui_pda_hide]
  1923. [4]=[ui_pda_contacts]
  1924. [5]=[ui_pda_contacts_hide]
  1925. [6]=[ui_pda_map_local]
  1926. [7]=[ui_pda_map_global]
  1927. [8]=[ui_pda_news]
  1928. [9]=[ui_pda_news_hide]
  1929. [10]=[ui_pda_jobs_failed]
  1930. [11]=[ui_pda_jobs_accomplished]
  1931. [12]=[ui_pda_jobs_current]
  1932. [13]=[ui_pda_jobs]
  1933. [14]=[ui_pda_jobs_hide]
  1934. [15]=[ui_pda_contracts]
  1935. [16]=[ui_pda_diary]
  1936. [17]=[ui_pda_diary_hide]
  1937. [18]=[ui_pda_encyclopedia]
  1938. [19]=[ui_pda_encyclopedia_hide]
  1939. [20]=[ui_pda_actor_info]
  1940. [21]=[ui_pda_ranking]
  1941. [22]=[ui_pda_events]
  1942. [23]=[retreat]
  1943. [24]=[alert]
  1944. [25]=[ui_inventory]
  1945. [26]=[ui_inventory_hide]
  1946. [27]=[ui_talk]
  1947. [28]=[ui_talk_hide]
  1948. [29]=[ui_trade]
  1949. [30]=[ui_trade_hide]
  1950. [31]=[ui_car_body]
  1951. [32]=[ui_car_body_hide]
  1952. [33]=[test_info_1]
  1953. [34]=[test_info_2]
  1954. [35]=[test_info_3]
  1955. [36]=[test_info_4]
  1956. [37]=[test_info_5]
  1957. [38]=[test_info_6]
  1958. [39]=[test_info_7]
  1959. [40]=[test_info_8]
  1960. [41]=[test_info_9]
  1961. [42]=[test_info_10]
  1962. [43]=[test_info_11]
  1963. [44]=[test_info_12]
  1964. [45]=[test_info_13]
  1965. [46]=[test_info_14]
  1966. [47]=[test_info_15]
  1967. [48]=[test_info_16]
  1968. [49]=[test_info_17]
  1969. [50]=[test_info_18]
  1970. [51]=[test_info_19]
  1971. [52]=[test_info_20]
  1972. [53]=[test_info_21]
  1973. [54]=[test_info_22]
  1974. [55]=[test_info_23]
  1975. [56]=[arena_first_battle_begin]
  1976. [57]=[arena_camera_begin]
  1977. [58]=[arena_final_battle]
  1978. [59]=[arena_rupor_off]
  1979. [60]=[arena_fourth_battle]
  1980. [61]=[slot_changer_spawned]
  1981. [62]=[player_faction_dis_auto_order]
  1982. [63]=[player_faction_dis_auto_backup]
  1983. [64]=[script_version_update1]
  1984. [65]=[script_version_update2]
  1985. [66]=[special_trader_looking_for]
  1986. [67]=[special_trader_looking_for_collect]
  1987. [68]=[special_trader_rejected]
  1988. [69]=[special_hacker_looking_for]
  1989. [70]=[special_hacker_met]
  1990. [71]=[sim_capture_enemy_base_killer_done]
  1991. [72]=[sim_capture_enemy_base_stalker_done]
  1992. [73]=[sim_capture_enemy_base_bandit_done]
  1993. [74]=[sim_capture_enemy_base_freedom_done]
  1994. [75]=[sim_capture_enemy_base_dolg_done]
  1995. [76]=[sim_capture_enemy_base_csky_done]
  1996. [77]=[esc_on_spawn_trig]
  1997. [78]=[helicopter_called_backup]
  1998. [79]=[chosen_skill_ha]
  1999. [80]=[chosen_skill_ma]
  2000. [81]=[chosen_skill_eds]
  2001. [82]=[chosen_skill_ads]
  2002. [83]=[chosen_skill_soldier]
  2003. [84]=[chosen_skill_hitman]
  2004. [85]=[chosen_skill_hunter]
  2005. [86]=[chosen_skill_prospector]
  2006. [87]=[chosen_skill_commander]
  2007. [88]=[expl_gear_given]
  2008. [89]=[player_left]
  2009. [90]=[game_start_functions_called]
  2010. [91]=[talked_with_shovel]
  2011. [92]=[switch_hog_shovel]
  2012. [93]=[gar_fixer_asked_about]
  2013. [94]=[watertower_bloodsucker_spawned]
  2014. [95]=[special_loner_squad2_is_spawned]
  2015. [96]=[special_loner_squad3_is_spawned]
  2016. [97]=[special_loner_squad4_is_spawned]
  2017. [98]=[special_loner_squad5_is_spawned]
  2018. [99]=[special_loner_squad6_is_spawned]
  2019. [100]=[special_loner_squad7_is_spawned]
  2020. [101]=[shovel_took_to_dolg]
  2021. [102]=[shovel_took_to_stalker]
  2022. [103]=[shovel_took_to_freedom]
  2023. [104]=[shovel_took_to_bandit]
  2024. [105]=[shovel_took_to_csky]
  2025. [106]=[shovel_took_to_killer]
  2026. [107]=[companion_recruited_obek]
  2027. [108]=[companion_recruited_anatol]
  2028. [109]=[companion_recruited_vistoysky]
  2029. [110]=[companion_recruited_bear]
  2030. [111]=[companion_recruited_yosh]
  2031. [112]=[companion_recruited_ant]
  2032. [113]=[companion_recruited_fiodor]
  2033. [114]=[companion_recruited_vadim]
  2034. [115]=[companion_recruited_krasny]
  2035. [116]=[companion_recruited_scar]
  2036. [117]=[companion_recruited_marek]
  2037. [118]=[companion_recruited_strider]
  2038. [119]=[all_factions_lvl_one_pushed]
  2039. [120]=[all_factions_lvl_two_pushed]
  2040. [121]=[all_factions_lvl_three_pushed]
  2041. [122]=[ee_dolg_won]
  2042. [123]=[ee_killer_won]
  2043. [124]=[ee_bandit_won]
  2044. [125]=[ee_freedom_won]
  2045. [126]=[ee_stalker_won]
  2046. [127]=[ee_csky_won]
  2047. [128]=[stalker_pushed]
  2048. [129]=[dolg_pushed]
  2049. [130]=[freedom_pushed]
  2050. [131]=[csky_pushed]
  2051. [132]=[open_way_mar_esc]
  2052. [133]=[never]
  2053. [134]=[enemy_expansion_pushed]
  2054. [135]=[unlock_faction_controls]
  2055. [136]=[capture_dolg_base_killer]
  2056. [137]=[capture_stalker_base_killer]
  2057. [138]=[capture_csky_base_killer]
  2058. [139]=[capture_bandit_base_killer]
  2059. [140]=[capture_freedom_base_killer]
  2060. [141]=[capture_killer_base_dolg]
  2061. [142]=[capture_stalker_base_dolg]
  2062. [143]=[capture_csky_base_dolg]
  2063. [144]=[capture_bandit_base_dolg]
  2064. [145]=[capture_freedom_base_dolg]
  2065. [146]=[capture_killer_base_stalker]
  2066. [147]=[capture_dolg_base_stalker]
  2067. [148]=[capture_csky_base_stalker]
  2068. [149]=[capture_bandit_base_stalker]
  2069. [150]=[capture_freedom_base_stalker]
  2070. [151]=[capture_killer_base_csky]
  2071. [152]=[capture_dolg_base_csky]
  2072. [153]=[capture_stalker_base_csky]
  2073. [154]=[capture_bandit_base_csky]
  2074. [155]=[capture_freedom_base_csky]
  2075. [156]=[capture_killer_base_bandit]
  2076. [157]=[capture_dolg_base_bandit]
  2077. [158]=[capture_stalker_base_bandit]
  2078. [159]=[capture_csky_base_bandit]
  2079. [160]=[capture_freedom_base_bandit]
  2080. [161]=[capture_killer_base_freedom]
  2081. [162]=[capture_dolg_base_freedom]
  2082. [163]=[capture_stalker_base_freedom]
  2083. [164]=[capture_csky_base_freedom]
  2084. [165]=[capture_bandit_base_freedom]
  2085. [166]=[radio_area_attack_escape]
  2086. [167]=[radio_area_attack_marsh]
  2087. [168]=[radio_area_attack_agroprom]
  2088. [169]=[radio_area_attack_yantar]
  2089. [170]=[radio_area_attack_darkvalley]
  2090. [171]=[radio_area_attack_military]
  2091. [172]=[val_to_esc_changer_dead]
  2092. [173]=[esc_to_val_changer_dead]
  2093. [174]=[mar_to_agr_changer_dead]
  2094. [175]=[agr_to_mar_changer_dead]
  2095. [176]=[yan_to_red_changer_dead]
  2096. [177]=[red_to_yan_changer_dead]
  2097. [178]=[val_to_mil_changer_dead]
  2098. [179]=[mil_to_val_changer_dead]
  2099. [180]=[yan_to_mil_changer_dead]
  2100. [181]=[mil_to_yan_changer_dead]
  2101. [182]=[esc_val_changer_reopened]
  2102. [183]=[mar_agr_changer_reopened]
  2103. [184]=[yan_red_changer_reopened]
  2104. [185]=[yan_mil_changer_reopened]
  2105. [186]=[val_mil_changer_reopened]
  2106. [187]=[val_to_esc_changer_react]
  2107. [188]=[esc_to_val_changer_react]
  2108. [189]=[mar_to_agr_changer_react]
  2109. [190]=[agr_to_mar_changer_react]
  2110. [191]=[yan_to_red_changer_react]
  2111. [192]=[red_to_yan_changer_react]
  2112. [193]=[val_to_mil_changer_react]
  2113. [194]=[mil_to_val_changer_react]
  2114. [195]=[yan_to_mil_changer_react]
  2115. [196]=[mil_to_yan_changer_react]
  2116. [197]=[killer_has_agr_base]
  2117. [198]=[leader_has_briefing]
  2118. [199]=[contact_has_briefing_csky]
  2119. [200]=[contact_has_briefing_stalker]
  2120. [201]=[contact_has_briefing_dolg]
  2121. [202]=[contact_has_briefing_freedom]
  2122. [203]=[contact_has_briefing_killer]
  2123. [204]=[actor_talked_leader_csky]
  2124. [205]=[actor_talked_leader_stalker]
  2125. [206]=[actor_talked_leader_dolg]
  2126. [207]=[actor_talked_leader_killer]
  2127. [208]=[actor_talked_leader_freedom]
  2128. [209]=[actor_talked_leader_bandit]
  2129. [210]=[actor_joined_csky]
  2130. [211]=[actor_joined_stalker]
  2131. [212]=[actor_joined_dolg]
  2132. [213]=[actor_joined_killer]
  2133. [214]=[actor_joined_freedom]
  2134. [215]=[actor_joined_bandit]
  2135. [216]=[first_mission_done_csky]
  2136. [217]=[first_mission_done_stalker]
  2137. [218]=[first_mission_done_dolg]
  2138. [219]=[first_mission_done_killer]
  2139. [220]=[first_mission_done_freedom]
  2140. [221]=[first_mission_done_bandit]
  2141. [222]=[first_mission_done_csky_no_actor]
  2142. [223]=[first_mission_done_stalker_no_actor]
  2143. [224]=[first_mission_done_dolg_no_actor]
  2144. [225]=[first_mission_done_killer_no_actor]
  2145. [226]=[first_mission_done_freedom_no_actor]
  2146. [227]=[first_mission_done_bandit_no_actor]
  2147. [228]=[unlock_1_exp_csky]
  2148. [229]=[unlock_2_exp_csky]
  2149. [230]=[unlock_3_exp_csky]
  2150. [231]=[unlock_4_exp_csky]
  2151. [232]=[unlock_5_exp_csky]
  2152. [233]=[unlock_6_exp_csky]
  2153. [234]=[unlock_7_exp_csky]
  2154. [235]=[unlock_8_exp_csky]
  2155. [236]=[unlock_9_exp_csky]
  2156. [237]=[unlock_1_exp_stalker]
  2157. [238]=[unlock_2_exp_stalker]
  2158. [239]=[unlock_3_exp_stalker]
  2159. [240]=[unlock_4_exp_stalker]
  2160. [241]=[unlock_5_exp_stalker]
  2161. [242]=[unlock_6_exp_stalker]
  2162. [243]=[unlock_7_exp_stalker]
  2163. [244]=[unlock_8_exp_stalker]
  2164. [245]=[unlock_9_exp_stalker]
  2165. [246]=[unlock_1_exp_dolg]
  2166. [247]=[unlock_2_exp_dolg]
  2167. [248]=[unlock_3_exp_dolg]
  2168. [249]=[unlock_4_exp_dolg]
  2169. [250]=[unlock_5_exp_dolg]
  2170. [251]=[unlock_6_exp_dolg]
  2171. [252]=[unlock_7_exp_dolg]
  2172. [253]=[unlock_8_exp_dolg]
  2173. [254]=[unlock_9_exp_dolg]
  2174. [255]=[unlock_1_exp_killer]
  2175. [256]=[unlock_2_exp_killer]
  2176. [257]=[unlock_3_exp_killer]
  2177. [258]=[unlock_4_exp_killer]
  2178. [259]=[unlock_5_exp_killer]
  2179. [260]=[unlock_6_exp_killer]
  2180. [261]=[unlock_7_exp_killer]
  2181. [262]=[unlock_8_exp_killer]
  2182. [263]=[unlock_9_exp_killer]
  2183. [264]=[unlock_1_exp_freedom]
  2184. [265]=[unlock_2_exp_freedom]
  2185. [266]=[unlock_3_exp_freedom]
  2186. [267]=[unlock_4_exp_freedom]
  2187. [268]=[unlock_5_exp_freedom]
  2188. [269]=[unlock_6_exp_freedom]
  2189. [270]=[unlock_7_exp_freedom]
  2190. [271]=[unlock_8_exp_freedom]
  2191. [272]=[unlock_9_exp_freedom]
  2192. [273]=[unlock_1_exp_bandit]
  2193. [274]=[unlock_2_exp_bandit]
  2194. [275]=[unlock_3_exp_bandit]
  2195. [276]=[unlock_4_exp_bandit]
  2196. [277]=[unlock_5_exp_bandit]
  2197. [278]=[unlock_6_exp_bandit]
  2198. [279]=[unlock_7_exp_bandit]
  2199. [280]=[unlock_8_exp_bandit]
  2200. [281]=[unlock_9_exp_bandit]
  2201. [282]=[arttrader_leader_first_talk]
  2202. [283]=[first_leader_talked_arttrader]
  2203. [284]=[second_leader_talked_arttrader]
  2204. [285]=[artrader_leader_asked_about_past]
  2205. [286]=[expedition_site_1]
  2206. [287]=[expedition_site_2]
  2207. [288]=[expedition_site_3]
  2208. [289]=[expedition_site_4]
  2209. [290]=[expedition_site_5]
  2210. [291]=[expedition_site_6]
  2211. [292]=[expedition_site_7]
  2212. [293]=[expedition_site_8]
  2213. [294]=[expedition_site_9]
  2214. [295]=[expedition_site_mes_dead]
  2215. [296]=[artrader_expedition_return]
  2216. [297]=[artrader_expedition_complete]
  2217. [298]=[bandit_special_missions_done]
  2218. [299]=[agr_ins_b_for_killer]
  2219. [300]=[agr_duty_base_for_killer]
  2220. [301]=[gar_lock_smarts_for_contact_killer]
  2221. [302]=[first_contact_talked_killer]
  2222. [303]=[killer_monolith_squad1_killed]
  2223. [304]=[killer_monolith_squad2_killed]
  2224. [305]=[killer_monolith_squad3_killed]
  2225. [306]=[second_contact_talked_killer]
  2226. [307]=[contact_ask_about_leader_killer]
  2227. [308]=[esc_stalker_base_for_killer]
  2228. [309]=[mar_csky_base_for_killer]
  2229. [310]=[val_bandit_base_for_killer]
  2230. [311]=[mil_freedom_base_for_killer]
  2231. [312]=[red_bridge_for_killer]
  2232. [313]=[monolith_leader_met]
  2233. [314]=[has_sleeping_bag]
  2234. [315]=[hospital_z1_action]
  2235. [316]=[sniper_fire_scene]
  2236. [317]=[kat_hosp_z1_minigun_fire]
  2237. [318]=[kat_hosp_z1_minigun_reload]
  2238. [319]=[sniper_fire_scene_end]
  2239. [320]=[hospital_z1_komander_speak]
  2240. [321]=[cover_fire]
  2241. [322]=[cover_fire_go]
  2242. [323]=[cover_fire_hide]
  2243. [324]=[cover_fire_end]
  2244. [325]=[pre_cover_fire]
  2245. [326]=[rush_1]
  2246. [327]=[rush_2]
  2247. [328]=[rush_3]
  2248. [329]=[rush_4]
  2249. [330]=[rush_5]
  2250. [331]=[rush_6]
  2251. [332]=[rush_7]
  2252. [333]=[hospital_actor_in_sniper_restr]
  2253. [334]=[sniper_off]
  2254. [335]=[door_blow_up]
  2255. [336]=[minigun_off]
  2256. [337]=[lim_z1_minigun_off_2]
  2257. [338]=[hospital_z1_enemy_1]
  2258. [339]=[hospital_z1_enemy_2]
  2259. [340]=[hospital_z1_enemy_3]
  2260. [341]=[hospital_z1_enemy_4]
  2261. [342]=[hospital_z1_enemy_5]
  2262. [343]=[hospital_first_wave_spawn]
  2263. [344]=[hospital_spawn_enemy_third_wave]
  2264. [345]=[hospital_last_wave_spawn]
  2265. [346]=[hospital_z1_badly]
  2266. [347]=[hospital_z1_spawn_off]
  2267. [348]=[hospital_z2_enter]
  2268. [349]=[hospital_heli_see_enemy]
  2269. [350]=[hospital_heli_start_attack]
  2270. [351]=[hospital_z2_rpg_fire]
  2271. [352]=[hospital_z2_rpg_run]
  2272. [353]=[hospital_z2_heli_fire]
  2273. [354]=[hospital_z2_heli_crash]
  2274. [355]=[hospital_z2_enemy_1]
  2275. [356]=[hospital_z2_enemy_2]
  2276. [357]=[hospital_z2_enemy_3]
  2277. [358]=[hospital_z2_enemy_4]
  2278. [359]=[hospital_z2_enemy_5]
  2279. [360]=[hospital_z2_enemy_6]
  2280. [361]=[hospital_z2_actor_nw]
  2281. [362]=[hospital_z2_actor_ne]
  2282. [363]=[hospital_z2_actor_sw]
  2283. [364]=[hospital_z2_actor_se]
  2284. [365]=[hospital_z2_spawn_off]
  2285. [366]=[hospital_z2_exit]
  2286. [367]=[hospital_z3_fierce_attack]
  2287. [368]=[hospital_z3_attack]
  2288. [369]=[hospital_z3_spawn_1_on]
  2289. [370]=[hospital_z3_spawn_2_on]
  2290. [371]=[hospital_z3_spawn_3_on]
  2291. [372]=[hospital_z3_spawn_4_on]
  2292. [373]=[hospital_z3_spawn_5_on]
  2293. [374]=[hospital_z3_spawn_6_on]
  2294. [375]=[hospital_z3_spawn_7_on]
  2295. [376]=[hospital_z3_spawn_8_on]
  2296. [377]=[hospital_z3_spawn_9_on]
  2297. [378]=[hospital_z3_spawn_10_on]
  2298. [379]=[hospital_z3_enemy_1]
  2299. [380]=[hospital_z3_enemy_2]
  2300. [381]=[hospital_z3_enemy_3]
  2301. [382]=[hospital_z3_enemy_4]
  2302. [383]=[hospital_z3_enemy_5]
  2303. [384]=[hospital_z3_enemy_6]
  2304. [385]=[hospital_z3_enemy_7]
  2305. [386]=[hospital_z3_enemy_8]
  2306. [387]=[hospital_z3_enemy_9]
  2307. [388]=[hospital_z3_enemy_10]
  2308. [389]=[hospital_cs_entrance]
  2309. [390]=[hospital_cs_victory]
  2310. [391]=[hospital_z3_cs_soldier1]
  2311. [392]=[hospital_z3_cs_soldier2]
  2312. [393]=[hospital_z3_cs_soldier3]
  2313. [394]=[hospital_z3_cs_soldier4]
  2314. [395]=[hospital_z3_cs_fire_1]
  2315. [396]=[hospital_z3_cs_fire_2]
  2316. [397]=[hospital_z3_cs_fire_3]
  2317. [398]=[hospital_z3_sniper_fire]
  2318. [399]=[hospital_z3_minigun_on]
  2319. [400]=[hospital_z3_minigun_off]
  2320. [401]=[hospital_z3_last_door]
  2321. [402]=[hospital_z3_enemy_last_wave]
  2322. [403]=[hospital_general_task]
  2323. [404]=[hospital_general_task_complete]
  2324. [405]=[hosp_task_sniper_back_rush_1_complete]
  2325. [406]=[hosp_task_sniper_back_rush_2_complete]
  2326. [407]=[hosp_task_sniper_back_rush_3_complete]
  2327. [408]=[hosp_task_sniper_back_rush_4_complete]
  2328. [409]=[hosp_task_z3_hold_out_complete]
  2329. [410]=[hospital_task_general]
  2330. [411]=[katacomb_task_sniper_back]
  2331. [412]=[katacomb_task_kill_sniper]
  2332. [413]=[katacomb_task_helicopter]
  2333. [414]=[katacomb_task_z2_exit]
  2334. [415]=[katacomb_task_3]
  2335. [416]=[hosp_z3_csky_hide_radio]
  2336. [417]=[gen_start_fighting]
  2337. [418]=[gen_snork_anim_left_0_dead]
  2338. [419]=[gen_snork_anim_left_1_dead]
  2339. [420]=[gen_snork_anim_left_2_dead]
  2340. [421]=[gen_snork_anim_left_3_dead]
  2341. [422]=[gen_snork_anim_right_0_dead]
  2342. [423]=[gen_snork_anim_right_1_dead]
  2343. [424]=[gen_snork_anim_right_2_dead]
  2344. [425]=[gen_snork_anim_right_3_dead]
  2345. [426]=[gen_snork_anim_right_4_dead]
  2346. [427]=[gen_snork_anim_left_0_danger]
  2347. [428]=[gen_snork_anim_left_1_danger]
  2348. [429]=[gen_snork_anim_left_2_danger]
  2349. [430]=[gen_snork_anim_left_3_danger]
  2350. [431]=[gen_snork_anim_right_0_danger]
  2351. [432]=[gen_snork_anim_right_1_danger]
  2352. [433]=[gen_snork_anim_right_2_danger]
  2353. [434]=[gen_snork_anim_right_3_danger]
  2354. [435]=[gen_snork_anim_right_4_danger]
  2355. [436]=[gen_cutscene_02]
  2356. [437]=[gen_cutscene_04]
  2357. [438]=[gen_cutscene_08]
  2358. [439]=[temp_anim_l0]
  2359. [440]=[temp_anim_l1]
  2360. [441]=[temp_anim_l2]
  2361. [442]=[temp_anim_l3]
  2362. [443]=[temp_anim_r0]
  2363. [444]=[temp_anim_r1]
  2364. [445]=[temp_anim_r2]
  2365. [446]=[temp_anim_r3]
  2366. [447]=[temp_anim_r4]
  2367. [448]=[red_bridge_scene_begin]
  2368. [449]=[red_bridge_bandit_1]
  2369. [450]=[red_bridge_bandit_2]
  2370. [451]=[red_bridge_bandit_3]
  2371. [452]=[red_bridge_bandit_4]
  2372. [453]=[red_bridge_bandit_5]
  2373. [454]=[red_bridge_bandit_6]
  2374. [455]=[red_bridge_bandit_7]
  2375. [456]=[red_bridge_ally_strike]
  2376. [457]=[duty_help_csky]
  2377. [458]=[freedom_help_csky]
  2378. [459]=[stalker_help_csky]
  2379. [460]=[red_bridge_allyes_skirmish]
  2380. [461]=[red_bridge_allyes_skirmish2]
  2381. [462]=[red_bridge_allyes_try_pull_down]
  2382. [463]=[red_bridge_sniper_spawn]
  2383. [464]=[red_bridge_sniper_fire]
  2384. [465]=[red_bridge_allyes_out]
  2385. [466]=[red_bridge_captured]
  2386. [467]=[red_bridge_down_done]
  2387. [468]=[red_bridge_actor_out]
  2388. [469]=[red_bridge_bandit_out]
  2389. [470]=[red_bridge_allyes_win]
  2390. [471]=[red_bridge_allyes_free]
  2391. [472]=[red_bridge_bridge_move]
  2392. [473]=[red_bridge_bandit_enter_true]
  2393. [474]=[red_bridge_csky_assault]
  2394. [475]=[red_bridge_allyes_by_bridge]
  2395. [476]=[red_bridge_sniper_work1]
  2396. [477]=[red_bridge_sniper_work2]
  2397. [478]=[red_bridge_sniper_work3]
  2398. [479]=[red_bridge_sniper_work4]
  2399. [480]=[red_bridge_actor_fail]
  2400. [481]=[red_bridge_thanks_leshiy_reply]
  2401. [482]=[red_bridge_thanks_leshiy]
  2402. [483]=[red_bridge_thanks_leshiy_reply2]
  2403. [484]=[red_bridge_thanks_leshiy_reply3]
  2404. [485]=[red_bridge_thanks_leshiy_reply4]
  2405. [486]=[red_bridge_finished]
  2406. [487]=[red_bridge_leshiy_redy]
  2407. [488]=[red_bridge_clear_path]
  2408. [489]=[red_bridge_actor_come]
  2409. [490]=[red_actor_help_with_bridge]
  2410. [491]=[red_bridge_talk_with_comander]
  2411. [492]=[red_bridge_actor_in_position]
  2412. [493]=[red_bridge_cover_allyes_complete]
  2413. [494]=[red_bridge_cover_allyes2_complete]
  2414. [495]=[red_bridge_csky_go_limansk]
  2415. [496]=[red_bridge_csky_go_limansk_1]
  2416. [497]=[red_bridge_go_lever]
  2417. [498]=[red_bridge_stalkers_go]
  2418. [499]=[red_bridge_cs1]
  2419. [500]=[red_bridge_cs2]
  2420. [501]=[red_bridge_cs3]
  2421. [502]=[red_bridge_cs4]
  2422. [503]=[red_bridge_cs5]
  2423. [504]=[red_bridge_cs6]
  2424. [505]=[red_bridge_cs7]
  2425. [506]=[red_bridge_sniper_snd]
  2426. [507]=[red_bridge_try_pull_down_first]
  2427. [508]=[red_bridge_bandits_task]
  2428. [509]=[red_bridge_stalkers_go_bridge]
  2429. [510]=[red_bridge_sniper_task_complete]
  2430. [511]=[red_bridge_sniper_target]
  2431. [512]=[red_bridge_actor_talk_with_cs_commander]
  2432. [513]=[red_bridge_sniper_first_task]
  2433. [514]=[red_bridge_cs_commander_wait_1]
  2434. [515]=[red_bridge_cs_commander_wait_2]
  2435. [516]=[red_bridge_cs_commander_wait_3]
  2436. [517]=[red_bridge_cs_commander_wait_4]
  2437. [518]=[red_bridge_leshiy_wait_1]
  2438. [519]=[red_bridge_leshiy_wait_2]
  2439. [520]=[red_bridge_ally_2_wait_1]
  2440. [521]=[red_bridge_ally_3_wait_1]
  2441. [522]=[red_bridge_ally_4_wait_1]
  2442. [523]=[red_bridge_ally_4_wait_2]
  2443. [524]=[red_bridge_ally_5_wait_1]
  2444. [525]=[red_bridge_cs_soldier_1_wait_1]
  2445. [526]=[red_bridge_cs_soldier_2_wait_1]
  2446. [527]=[red_bridge_cs_soldier_2_wait_2]
  2447. [528]=[red_bridge_cs_soldier_3_wait_1]
  2448. [529]=[red_bridge_cs_soldier_4_wait_1]
  2449. [530]=[red_bridge_cs_soldier_4_wait_2]
  2450. [531]=[red_bridge_cs_soldier_4_wait_3]
  2451. [532]=[red_bridge_cs_soldier_5_wait_1]
  2452. [533]=[red_bridge_cs_soldier_6_wait_1]
  2453. [534]=[red_bridge_cs_soldier_7_wait_1]
  2454. [535]=[red_pursuit_strelok_go]
  2455. [536]=[red_pursuit_strelok_go_1]
  2456. [537]=[red_pursuit_strelok_go_2]
  2457. [538]=[red_pursuit_strelok_go_3]
  2458. [539]=[red_pursuit_ambush_attack]
  2459. [540]=[red_pursuit_ambush_attack1]
  2460. [541]=[red_pursuit_ambush_attack2]
  2461. [542]=[red_pursuit_boars_attack]
  2462. [543]=[red_pursuit_strelok_offline]
  2463. [544]=[red_pursuit_scene_begin]
  2464. [545]=[red_pursuit_tunnel_explode]
  2465. [546]=[red_pursuit_bounty_hunter_1]
  2466. [547]=[red_pursuit_bounty_hunter_2]
  2467. [548]=[red_pursuit_bounty_hunter_3]
  2468. [549]=[red_pursuit_bounty_hunter_4]
  2469. [550]=[red_pursuit_bounty_hunter_5]
  2470. [551]=[red_pursuit_bounty_hunter_6]
  2471. [552]=[red_pursuit_bounty_hunter_surrender_info]
  2472. [553]=[red_bounty_hunters_free]
  2473. [554]=[red_pursuit_csky_talk]
  2474. [555]=[red_pursuit_csky_talk2]
  2475. [556]=[red_pursuit_strelok_spich]
  2476. [557]=[red_pursuit_task_end]
  2477. [558]=[red_bridge_bandit_attacked]
  2478. [559]=[red_pursuit_bandit_attack]
  2479. [560]=[red_strelok_task_end]
  2480. [561]=[red_pursuit_bandits_enter]
  2481. [562]=[red_pursuit_bandit_guard_bridge]
  2482. [563]=[red_pursuit_bandit_guard_bridge2]
  2483. [564]=[red_bridge_bandit_time_out]
  2484. [565]=[red_pursuit_bounty_hunters_hit]
  2485. [566]=[red_pursuit_camfly_begin]
  2486. [567]=[red_bounty_hunters_go_info]
  2487. [568]=[red_bounty_hunter_far]
  2488. [569]=[red_bounty_hunter_middle]
  2489. [570]=[red_bounty_hunter_forester_place]
  2490. [571]=[red_pursuit_ambush_task_end]
  2491. [572]=[red_pursuit_explode]
  2492. [573]=[red_bounty_hunters_attack_2]
  2493. [574]=[red_bounty_hunters_give_treasure]
  2494. [575]=[red_artefact_hunters_go]
  2495. [576]=[red_artefact_hunters_go2]
  2496. [577]=[red_artefact_hunters_task_complete]
  2497. [578]=[red_artefact_hunters_task_fail]
  2498. [579]=[red_artefact_hunters_actor_refuse]
  2499. [580]=[red_artefact_hunters_task_2_complete]
  2500. [581]=[red_artefact_hunters_give_reward]
  2501. [582]=[red_smart_3_2_init_tech_job]
  2502. [583]=[red_smart_3_2_init_artefact_search]
  2503. [584]=[red_smart_6_3_init_artefact_search]
  2504. [585]=[red_bloodsucker_spawn]
  2505. [586]=[red_bloodsucker_off]
  2506. [587]=[red_bloodsucker_spawn_on]
  2507. [588]=[red_undeground_open]
  2508. [589]=[red_psy_dog_attack]
  2509. [590]=[red_underground_dynamit_use]
  2510. [591]=[red_teleport_way]
  2511. [592]=[red_teleport_way_2]
  2512. [593]=[red_actor_find_teleport]
  2513. [594]=[red_go_to_sos_signal_task_complete]
  2514. [595]=[red_forest_gate_staler_off]
  2515. [596]=[red_actor_find_forester]
  2516. [597]=[red_actor_choose_dolg]
  2517. [598]=[red_actor_choose_freedom]
  2518. [599]=[red_actor_choose_investigation]
  2519. [600]=[red_forester_actor_has_compas]
  2520. [601]=[red_forester_search_compas_task]
  2521. [602]=[red_forester_take_compas]
  2522. [603]=[red_forester_who_are_you]
  2523. [604]=[red_leshiy_reward_1]
  2524. [605]=[red_leshiy_reward_2]
  2525. [606]=[red_leshiy_reward_3]
  2526. [607]=[red_leshiy_reward_4]
  2527. [608]=[red_leshiy_reward_5]
  2528. [609]=[red_leshiy_reward_done]
  2529. [610]=[red_forest_open]
  2530. [611]=[red_forest_allyes_have_map]
  2531. [612]=[red_forest_bring_red_forest_map_task]
  2532. [613]=[red_forest_bring_red_forest_map_task_done]
  2533. [614]=[red_forest_gate_keepers_dialog_end]
  2534. [615]=[red_stalker_reinforced_task_complete]
  2535. [616]=[red_forest_stalker_sos]
  2536. [617]=[red_bloodsucker_first_spawn]
  2537. [618]=[red_capture_undeground_camp_done]
  2538. [619]=[red_recover_item_1_done]
  2539. [620]=[red_recover_item_2_done]
  2540. [621]=[red_recover_item_3_done]
  2541. [622]=[lim_bandit_ambush]
  2542. [623]=[lim_no_bandit_ambush]
  2543. [624]=[lim_bandit_ambush_destroy]
  2544. [625]=[lim_bandit_away]
  2545. [626]=[lim_cs_enter_squad_fire1]
  2546. [627]=[lim_bandit_wounded_dont_shoot]
  2547. [628]=[lim_bandit_wounded_medkit1]
  2548. [629]=[lim_cs_enter_squad_threat1]
  2549. [630]=[lim_cs_enter_squad_threat2]
  2550. [631]=[lim_bandit_have_medkit]
  2551. [632]=[lim_bandit_say_abaut_ambush]
  2552. [633]=[lim_bandit_wounded_dialog]
  2553. [634]=[lim_bandit_wounded_go]
  2554. [635]=[lim_bandit_wounded_go2]
  2555. [636]=[lim_bandit_wonded_1_out]
  2556. [637]=[lim_bandit_wonded_2_out]
  2557. [638]=[lim_bandit_health_restore]
  2558. [639]=[lim_bandit_house_attack1]
  2559. [640]=[lim_bandit_house_attack2]
  2560. [641]=[lim_bandit_house_go]
  2561. [642]=[lim_bandit_house_attackers]
  2562. [643]=[lim_destroy_bandit_minigun_task]
  2563. [644]=[lim_merc_helper_sanks]
  2564. [645]=[lim_barricade_attack]
  2565. [646]=[lim_roof_sniper_1_off]
  2566. [647]=[lim_roof_sniper_2_off]
  2567. [648]=[lim_roof_sniper_3_off]
  2568. [649]=[lim_roof_sniper_4_off]
  2569. [650]=[lim_roof_sniper_5_off]
  2570. [651]=[lim_roof_sniper_6_off]
  2571. [652]=[lim_csky_enter_danger]
  2572. [653]=[lim_condition1]
  2573. [654]=[lim_condition2]
  2574. [655]=[lim_csky_go_to_smart_3]
  2575. [656]=[lim_cs_go_to_squere]
  2576. [657]=[lim_condition3]
  2577. [658]=[lim_condition4]
  2578. [659]=[lim_condition5]
  2579. [660]=[lim_condition6]
  2580. [661]=[lim_find_bridge_squad_comander_complete]
  2581. [662]=[lim_csky_square_wait]
  2582. [663]=[lim_smart_3_captured]
  2583. [664]=[lim_csky_in_ambush]
  2584. [665]=[lim_ambush2]
  2585. [666]=[lim_canal_scene_begin]
  2586. [667]=[lim_go_to_canal_task]
  2587. [668]=[lim_military_minigun_task]
  2588. [669]=[lim_go_to_canal_complete]
  2589. [670]=[lim_bridge_csky_fire]
  2590. [671]=[lim_military_minigun_out]
  2591. [672]=[lim_military_minigun2_out]
  2592. [673]=[lim_construction_enemy_1]
  2593. [674]=[lim_construction_enemy_2]
  2594. [675]=[lim_construction_enemy_3]
  2595. [676]=[lim_construction_enemy_4]
  2596. [677]=[lim_construction_enemy_5]
  2597. [678]=[lim_construction_enemy_6]
  2598. [679]=[lim_construction_passed]
  2599. [680]=[lim_final_scene_begin]
  2600. [681]=[lim_final_allyes_recognize_actor]
  2601. [682]=[lim_final_allyes_cover_fire]
  2602. [683]=[lim_final_sniper_fire]
  2603. [684]=[lim_final_sniper_fire2]
  2604. [685]=[lim_final_sniper_fire_actor]
  2605. [686]=[lim_shut_transformer_task]
  2606. [687]=[lim_electro_fence_off]
  2607. [688]=[lim_go_to_hospital]
  2608. [689]=[lim_recon_squad_go_1]
  2609. [690]=[lim_recon_squad_wait]
  2610. [691]=[lim_recon_squad_order_1]
  2611. [692]=[lim_electro_fence_actor_come]
  2612. [693]=[lim_final_squad_destroy]
  2613. [694]=[lim_test_stalker_1]
  2614. [695]=[lim_test_stalker_2]
  2615. [696]=[lim_test_stalker_3]
  2616. [697]=[lim_test_stalker_4]
  2617. [698]=[lim_test_stalker_5]
  2618. [699]=[lim_actor_skip_military_minigun_task]
  2619. [700]=[lim_final_sniper_off]
  2620. [701]=[lim_final_actor_find_transformer]
  2621. [702]=[mar_autosave]
  2622. [703]=[mar_joined_csky]
  2623. [704]=[mar_tower_defended]
  2624. [705]=[mar_tower_captured]
  2625. [706]=[mar_boar_killed]
  2626. [707]=[mar_plant_captured]
  2627. [708]=[mar_hidden_from_heli]
  2628. [709]=[mar_start_heli]
  2629. [710]=[mar_heli_away]
  2630. [711]=[mar_heli_see_actor]
  2631. [712]=[mar_heli_turn]
  2632. [713]=[mar_recover_item_1_done]
  2633. [714]=[mar_recover_item_2_done]
  2634. [715]=[mar_recover_item_3_done]
  2635. [716]=[mar_recover_item_4_done]
  2636. [717]=[mar_recover_item_5_done]
  2637. [718]=[mar_renegade_base_captured]
  2638. [719]=[mar_intro_scene_1_talked_4]
  2639. [720]=[mar_intro_scene_2_start]
  2640. [721]=[mar_intro_start]
  2641. [722]=[mar_intro_scene_1_talked_1]
  2642. [723]=[mar_intro_scene_1_talked_2]
  2643. [724]=[mar_intro_scene_1_talked_3]
  2644. [725]=[mar_intro_scene_2_woke]
  2645. [726]=[mar_intro_scene_2_talk]
  2646. [727]=[mar_intro_scene_2_end]
  2647. [728]=[mar_intro_scene_2_cameff_end]
  2648. [729]=[mar_intro_talk_with_barman_done]
  2649. [730]=[mar_intro_talk_with_barman_radio_timer]
  2650. [731]=[mar_intro_talk_with_barman_break]
  2651. [732]=[mar_intro_talk_with_commander_1_started]
  2652. [733]=[mar_intro_talk_with_commander_1_done]
  2653. [734]=[mar_intro_talk_with_commander_1_radio_timer]
  2654. [735]=[mar_intro_talk_with_commander_1_break]
  2655. [736]=[mar_intro_talk_with_commander_1_radio_played]
  2656. [737]=[mar_intro_talk_with_commander_1_tutorial]
  2657. [738]=[mar_intro_talk_with_trader_started]
  2658. [739]=[mar_intro_talk_with_trader_radio_timer]
  2659. [740]=[mar_intro_talk_with_trader_radio_played]
  2660. [741]=[mar_intro_talk_with_trader_done]
  2661. [742]=[mar_intro_talk_with_guide_started]
  2662. [743]=[mar_intro_talk_with_guide_done]
  2663. [744]=[mar_intro_talk_with_guide_end]
  2664. [745]=[mar_tutorial_tower_top_shout]
  2665. [746]=[mar_tutorial_tower_top_started]
  2666. [747]=[mar_tutorial_tower_top_reversed]
  2667. [748]=[mar_tutorial_tower_top_done]
  2668. [749]=[mar_tutorial_kill_boars_started]
  2669. [750]=[mar_tutorial_kill_boars_reversed]
  2670. [751]=[mar_tutorial_kill_boars_done]
  2671. [752]=[mar_tutorial_return_to_base_reversed]
  2672. [753]=[mar_tutorial_help_done]
  2673. [754]=[mar_tutorial_help_reversed]
  2674. [755]=[mar_tutorial_surge_warned]
  2675. [756]=[mar_tutorial_returned_to_base]
  2676. [757]=[mar_tutorial_returned_got_on_feet]
  2677. [758]=[mar_intro_talk_with_commander_2_started]
  2678. [759]=[mar_intro_talk_with_commander_2_done]
  2679. [760]=[mar_intro_talk_with_commander_2_choose]
  2680. [761]=[mar_intro_talk_with_commander_2_decide]
  2681. [762]=[mar_intro_talk_with_commander_3_done]
  2682. [763]=[mar_intro_talk_with_commander_3_control]
  2683. [764]=[mar_intro_talk_with_tactic_told]
  2684. [765]=[mar_intro_talk_with_tactic_done]
  2685. [766]=[mar_story_go_to_marsh_done]
  2686. [767]=[mar_story_empower_csky_done]
  2687. [768]=[mar_story_empower_csky_reward]
  2688. [769]=[mar_story_capture_bandit_base_reward]
  2689. [770]=[mar_story_guide_to_escape_talked]
  2690. [771]=[mar_story_go_to_escape_done]
  2691. [772]=[mar_csky_trader_first_talked]
  2692. [773]=[mar_csky_guide_teleport_to_marsh]
  2693. [774]=[mar_csky_guide_teleport_to_base]
  2694. [775]=[mar_csky_guide_teleport_to_escape]
  2695. [776]=[mar_csky_guide_teleport_talk_marsh]
  2696. [777]=[mar_csky_guide_teleport_talk_base]
  2697. [778]=[mar_csky_expansion_changed]
  2698. [779]=[mar_lvl_sim]
  2699. [780]=[val_killer_roof_sniper_3_dead]
  2700. [781]=[val_killer_roof_sniper_4_dead]
  2701. [782]=[val_killer_roof_sniper_5_dead]
  2702. [783]=[val_killer_roof_sniper_6_dead]
  2703. [784]=[val_killer_1_4_dead]
  2704. [785]=[val_killer_1_5_dead]
  2705. [786]=[val_killer_base_is_no_more]
  2706. [787]=[val_freedom_join_talked_first]
  2707. [788]=[val_freedom_join_need_sound]
  2708. [789]=[val_freedom_join_enemy_wait]
  2709. [790]=[val_test]
  2710. [791]=[val_joined_freedom]
  2711. [792]=[val_freedom_leader_ded]
  2712. [793]=[val_temp_start_quest_done]
  2713. [794]=[val_temp_start_quest_complete]
  2714. [795]=[val_talked_to_blockpost_leader_complete]
  2715. [796]=[val_come_to_freedom_blockpost_done]
  2716. [797]=[val_talked_to_blockpost_leader]
  2717. [798]=[val_blockpost_no_sound]
  2718. [799]=[val_actor_inside_blockpost]
  2719. [800]=[val_play_sound_gunfire_1_done]
  2720. [801]=[val_play_sound_gunfire_1_start]
  2721. [802]=[val_play_sound_gunfire_2_start]
  2722. [803]=[val_play_sound_gunfire_3_start]
  2723. [804]=[val_spawn_freedom_to_killer_base]
  2724. [805]=[val_come_to_freedom_base_done]
  2725. [806]=[val_come_to_freedom_base]
  2726. [807]=[val_come_to_freedom_base_complete]
  2727. [808]=[val_come_to_freedom_base_east]
  2728. [809]=[val_come_to_freedom_base_west]
  2729. [810]=[val_kill_flesh]
  2730. [811]=[val_kill_flesh_done]
  2731. [812]=[val_kill_flesh_complete]
  2732. [813]=[val_come_back_comendant_to_revard_done]
  2733. [814]=[val_come_back_comendant_to_revard]
  2734. [815]=[val_reply_to_sos]
  2735. [816]=[val_reply_to_sos_done]
  2736. [817]=[val_reply_to_sos_complete]
  2737. [818]=[val_check_blockpost_done]
  2738. [819]=[val_check_blockpost_complete]
  2739. [820]=[val_find_pda_done]
  2740. [821]=[val_find_pda_complete]
  2741. [822]=[val_come_to_deadblockpost_sound]
  2742. [823]=[val_come_to_killerblockpost_sound]
  2743. [824]=[val_come_to_comendant]
  2744. [825]=[val_come_to_comendant_complete]
  2745. [826]=[val_come_to_comendant_done]
  2746. [827]=[val_talked_to_comendat_1]
  2747. [828]=[val_go_to_trader]
  2748. [829]=[val_go_to_trader_done]
  2749. [830]=[val_go_to_trader_complete]
  2750. [831]=[val_talked_to_trader_dialog]
  2751. [832]=[val_deliver_ammo_done]
  2752. [833]=[val_deliver_ammo_complete]
  2753. [834]=[val_deadblockpost_sos]
  2754. [835]=[val_go_to_freedom_leader_done]
  2755. [836]=[val_go_to_freedom_leader_complete]
  2756. [837]=[val_talked_to_freedom_leader]
  2757. [838]=[val_kill_komendant_done]
  2758. [839]=[val_kill_komendant_complete]
  2759. [840]=[val_pursuit_comendant_done]
  2760. [841]=[val_pursuit_comendant_complete]
  2761. [842]=[val_killer_on_position]
  2762. [843]=[val_killer_on_position_pric]
  2763. [844]=[val_freedom_attack_info]
  2764. [845]=[val_freedom_attack_commander_di]
  2765. [846]=[val_freedom_attack_2]
  2766. [847]=[val_freedom_attack_brake]
  2767. [848]=[val_killer_base_under_attack]
  2768. [849]=[val_killer_base_under_attack_2]
  2769. [850]=[val_killer_base_boom]
  2770. [851]=[val_killer_1_1_dead]
  2771. [852]=[val_killer_1_3_dead]
  2772. [853]=[val_freedom_attack_done]
  2773. [854]=[val_freedom_attack_3]
  2774. [855]=[val_freedom_attack_combat]
  2775. [856]=[val_base_alarm]
  2776. [857]=[val_brake_btr]
  2777. [858]=[val_kill_debill]
  2778. [859]=[val_kill_debill_spawn_freedom]
  2779. [860]=[val_attack_pric]
  2780. [861]=[val_freedom_attack_pric_info]
  2781. [862]=[val_help_freedom_done]
  2782. [863]=[val_take_pda_done]
  2783. [864]=[val_take_pda_complete]
  2784. [865]=[val_deliver_pda_done]
  2785. [866]=[val_deliver_pda_complete]
  2786. [867]=[val_bring_to_fang_done]
  2787. [868]=[val_bring_to_fang_complete]
  2788. [869]=[val_freedom_attack_antenna]
  2789. [870]=[val_strike_antenna]
  2790. [871]=[val_strike_antenna_ready]
  2791. [872]=[val_strike_antenna_done]
  2792. [873]=[val_strike_antenna_complete]
  2793. [874]=[val_blockpost_ns_dead]
  2794. [875]=[val_spawn_attack_freedom_2]
  2795. [876]=[val_destroy_killer_base_done]
  2796. [877]=[val_comeback_freedom_leader_done]
  2797. [878]=[val_rush_flesh_brake]
  2798. [879]=[val_rush_boar_brake]
  2799. [880]=[val_destroy_boar_guard_9_2]
  2800. [881]=[val_destroy_boar_guard_9_2_complete]
  2801. [882]=[val_destroy_boar_guard_9_2_done]
  2802. [883]=[val_destroy_boad_guard_9_2_check]
  2803. [884]=[val_rugan_1_played]
  2804. [885]=[val_rugan_2_played]
  2805. [886]=[val_rugan_3_played]
  2806. [887]=[val_strike_antenna_two_ready]
  2807. [888]=[val_strike_antenna_two_captured]
  2808. [889]=[val_killer_on_position_2]
  2809. [890]=[val_unlock_1_3]
  2810. [891]=[val_unlock_1_1]
  2811. [892]=[val_unlock_1_2]
  2812. [893]=[val_unlock_1_4]
  2813. [894]=[val_unlock_1_5]
  2814. [895]=[val_unlock_2_1]
  2815. [896]=[val_unlock_2_2]
  2816. [897]=[val_unlock_1_0]
  2817. [898]=[val_unlock_6_4]
  2818. [899]=[val_unlock_9_2]
  2819. [900]=[val_unlock_9_4]
  2820. [901]=[val_unlock_10_9]
  2821. [902]=[val_unlock_10_10]
  2822. [903]=[val_unlock_7_0]
  2823. [904]=[val_be_info_bandit_spy]
  2824. [905]=[val_bandit_spy_die]
  2825. [906]=[val_bandit_spy_found]
  2826. [907]=[val_pda_bandit_spy_onboard]
  2827. [908]=[val_bandit_pda_reward]
  2828. [909]=[val_bandit_spy_done]
  2829. [910]=[val_bandit_spy_complete]
  2830. [911]=[val_night_bloodsucker_not_first_talk]
  2831. [912]=[val_night_bloodsucker_dialog_is_day]
  2832. [913]=[val_night_bloodsucker_started]
  2833. [914]=[val_night_bloodsucker_reward_complete]
  2834. [915]=[val_night_bloodsucker_complete]
  2835. [916]=[val_night_bloodsucker_fail]
  2836. [917]=[val_reward_for_destroy_killer_base]
  2837. [918]=[val_join_freedom_done]
  2838. [919]=[val_test_spawn_1_npc]
  2839. [920]=[val_test_spawn_2_npc]
  2840. [921]=[val_recover_item_1_done]
  2841. [922]=[val_recover_item_2_done]
  2842. [923]=[val_recover_item_3_done]
  2843. [924]=[mil_start_after_red_forest]
  2844. [925]=[mil_merc_talked]
  2845. [926]=[mil_actor_inside_wtower]
  2846. [927]=[mil_merc_talked_f1_wt1]
  2847. [928]=[mil_merc_talked_f1_f2_wt1]
  2848. [929]=[mil_merc_talked_f1_f2_wt1_ct1]
  2849. [930]=[mil_merc_talked_i_hate_freedom]
  2850. [931]=[mil_reach_merc_done]
  2851. [932]=[mil_bs_dead]
  2852. [933]=[mil_free_2_tower]
  2853. [934]=[mil_water_tower_radio]
  2854. [935]=[mil_transfer_coo]
  2855. [936]=[mil_merc_captured_lesnik4]
  2856. [937]=[mil_merc_captured_lesnik4_done]
  2857. [938]=[mil_merc_captured_lesnik_finished]
  2858. [939]=[mil_freedom_assulters_talked]
  2859. [940]=[forester_talked]
  2860. [941]=[forester_talked_2]
  2861. [942]=[forester_telled_coordinates]
  2862. [943]=[mil_freedom_com_talked]
  2863. [944]=[mil_actor_on_base]
  2864. [945]=[mil_militarybase_dead_1]
  2865. [946]=[mil_militarybase_dead_2]
  2866. [947]=[mil_militarybase_dead_3]
  2867. [948]=[mil_mil_eliminated]
  2868. [949]=[mil_f0_t1]
  2869. [950]=[mil_actor_bridge]
  2870. [951]=[mil_coordinates_transferred]
  2871. [952]=[mil_ready_actor_on_level]
  2872. [953]=[mil_destroy_base_military_1]
  2873. [954]=[mil_destroy_base_military_2]
  2874. [955]=[mil_destroy_base_military_3]
  2875. [956]=[mil_actor_go_to_attack]
  2876. [957]=[mil_sound_distant_growl_1]
  2877. [958]=[mil_actor_attack_house]
  2878. [959]=[mil_destroy_house_military]
  2879. [960]=[mil_actor_go_to_limansk]
  2880. [961]=[mil_sound_thanks]
  2881. [962]=[mil_minigunner_dead]
  2882. [963]=[mil_racya_dialog_1]
  2883. [964]=[mil_racya_dialog_2]
  2884. [965]=[mil_racya_dialog_3]
  2885. [966]=[mil_racya_dialog_1_end]
  2886. [967]=[mil_racya_dialog_2_end]
  2887. [968]=[mil_racya_dialog_3_end]
  2888. [969]=[mil_alone_mission]
  2889. [970]=[mil_barrier_spawn_monster]
  2890. [971]=[mil_barrier_spawn_monolith]
  2891. [972]=[mil_additional_quest_1_info_complete]
  2892. [973]=[mil_additional_quest_2_info_complete]
  2893. [974]=[mil_additional_quest_3_info_complete]
  2894. [975]=[mil_additional_quest_4_info_complete]
  2895. [976]=[mil_additional_quest_4_spawn]
  2896. [977]=[mil_additional_quest_5_info_complete]
  2897. [978]=[mil_treasure_1_complete]
  2898. [979]=[mil_start_storyline_info]
  2899. [980]=[mil_destroy_military_finish]
  2900. [981]=[mil_actor_with_freedom_squad]
  2901. [982]=[mil_hog_death]
  2902. [983]=[mil_freedom_speaker_death]
  2903. [984]=[mil_end_dogs_spawn]
  2904. [985]=[mil_start_after_red_forest_completed]
  2905. [986]=[mil_kostiuk_sound_1]
  2906. [987]=[mil_kostiuk_sound_2]
  2907. [988]=[mil_kostiuk_sound_3]
  2908. [989]=[mil_village_sound_01]
  2909. [990]=[mil_village_sound_02]
  2910. [991]=[mil_village_sound_03]
  2911. [992]=[gar_joined_bandits]
  2912. [993]=[gar_visited_level]
  2913. [994]=[gar_story_find_diggers_started]
  2914. [995]=[gar_story_reached_dead_diggers_camp]
  2915. [996]=[gar_story_searched_digger_body]
  2916. [997]=[gar_story_digger_pda_played]
  2917. [998]=[gar_story_messenger_warning]
  2918. [999]=[gar_story_spawn_messenger_dogs]
  2919. [1000]=[gar_story_spawned_messenger_dogs]
  2920. [1001]=[gar_story_digger_killed_or_hostile]
  2921. [1002]=[gar_story_searched_messenger_body]
  2922. [1003]=[gar_story_messenger_dogs_dead]
  2923. [1004]=[gar_story_got_info_from_digger]
  2924. [1005]=[gar_story_stalkers_to_darkvalley]
  2925. [1006]=[gar_story_came_to_ambush_door]
  2926. [1007]=[gar_story_spawn_ambush_bandits]
  2927. [1008]=[gar_story_ambush_talk_1_played]
  2928. [1009]=[gar_story_ambush_talk_2_played]
  2929. [1010]=[gar_story_ambush_talk_3_played]
  2930. [1011]=[gar_story_ambush_talk_4_played]
  2931. [1012]=[gar_story_ambush_remove]
  2932. [1013]=[gar_story_need_to_find_fang_pda]
  2933. [1014]=[gar_story_cannot_find_fang]
  2934. [1015]=[gar_story_got_fang_pda]
  2935. [1016]=[gar_story_need_to_go_to_cache]
  2936. [1017]=[gar_bandit_base_gate_closed]
  2937. [1018]=[gar_bandit_base_minigame_dead]
  2938. [1019]=[gar_bandit_base_minigame_first_win]
  2939. [1020]=[gar_bandit_base_minigame_talked_at_end]
  2940. [1021]=[gar_bandit_base_commentator_response]
  2941. [1022]=[gar_flea_market_fixer_dead]
  2942. [1023]=[gar_flea_market_stop_quest_line]
  2943. [1024]=[gar_bandit_block_quest_line]
  2944. [1025]=[gar_quest_redemption_started]
  2945. [1026]=[gar_quest_redemption_done]
  2946. [1027]=[gar_quest_killer_pseudodogs_told]
  2947. [1028]=[gar_quest_killer_pseudodogs_started]
  2948. [1029]=[gar_quest_killer_pseudodogs_forest_spawn_point]
  2949. [1030]=[gar_quest_killer_pseudodogs_done]
  2950. [1031]=[gar_quest_tell_about_killer_pseudodogs_done]
  2951. [1032]=[gar_quest_get_old_pda_told]
  2952. [1033]=[gar_quest_get_old_pda_asked]
  2953. [1034]=[gar_quest_get_old_pda_started]
  2954. [1035]=[gar_quest_get_old_pda_camp_told]
  2955. [1036]=[gar_quest_get_old_pda_box_started]
  2956. [1037]=[gar_quest_bring_old_pda_started]
  2957. [1038]=[gar_quest_bring_old_pda_done]
  2958. [1039]=[gar_quest_bring_money_told]
  2959. [1040]=[gar_quest_bring_money_started]
  2960. [1041]=[gar_quest_bring_money_done]
  2961. [1042]=[gar_quest_get_weapons_started]
  2962. [1043]=[gar_quest_get_weapons_arrived]
  2963. [1044]=[gar_quest_get_weapons_ambush_start]
  2964. [1045]=[gar_quest_get_weapons_destroy_ambush_told]
  2965. [1046]=[gar_quest_get_weapons_destroyed_ambush]
  2966. [1047]=[gar_quest_get_weapons_get_pda_told]
  2967. [1048]=[gar_quest_get_weapons_got_traitor_pda]
  2968. [1049]=[gar_quest_get_weapons_quester_talked]
  2969. [1050]=[gar_quest_speak_with_quester_done]
  2970. [1051]=[gar_quest_liberate_conc_camp_told]
  2971. [1052]=[gar_quest_meet_with_digger_fighters_started]
  2972. [1053]=[gar_quest_meet_with_digger_fighters_done]
  2973. [1054]=[gar_quest_liberate_conc_camp_done]
  2974. [1055]=[gar_quest_talk_with_captive_leader_started]
  2975. [1056]=[gar_quest_talk_with_captive_leader_done]
  2976. [1057]=[gar_quest_captive_reward_done]
  2977. [1058]=[gar_quest_kill_digger_traitor_barman]
  2978. [1059]=[gar_quest_kill_smuggler_barman]
  2979. [1060]=[gar_quest_destroy_flea_market_barman]
  2980. [1061]=[gar_quest_bandit_secret_barman]
  2981. [1062]=[gar_quest_kill_digger_traitor_told]
  2982. [1063]=[gar_quest_kill_digger_traitor_started]
  2983. [1064]=[gar_quest_kill_digger_traitor_call]
  2984. [1065]=[gar_quest_kill_digger_traitor_going]
  2985. [1066]=[gar_quest_kill_digger_traitor_explained]
  2986. [1067]=[gar_quest_kill_digger_traitor_gone]
  2987. [1068]=[gar_quest_kill_digger_traitor_done]
  2988. [1069]=[gar_quest_kill_smuggler_prepare]
  2989. [1070]=[gar_quest_kill_smuggler_told]
  2990. [1071]=[gar_quest_kill_smuggler_done]
  2991. [1072]=[gar_quest_destroy_flea_market_told]
  2992. [1073]=[gar_quest_destroy_flea_market_done]
  2993. [1074]=[gar_quest_bandit_reward_started]
  2994. [1075]=[gar_quest_bandit_reward_done]
  2995. [1076]=[gar_quest_more_reward_started]
  2996. [1077]=[gar_quest_bandit_secret_started]
  2997. [1078]=[gar_quest_bandit_secret_done]
  2998. [1079]=[gar_bandit_join_invited]
  2999. [1080]=[gar_bandit_join_talked_first]
  3000. [1081]=[gar_bandit_join_enemy_wait]
  3001. [1082]=[gar_conc_camp_searcher_1_dead]
  3002. [1083]=[gar_conc_camp_searcher_2_dead]
  3003. [1084]=[gar_conc_camp_searcher_3_dead]
  3004. [1085]=[gar_conc_camp_one_prisoner_dead]
  3005. [1086]=[gar_conc_camp_two_prisoners_dead]
  3006. [1087]=[gar_conc_camp_all_diggers_dead]
  3007. [1088]=[gar_conc_camp_arbaiten_1]
  3008. [1089]=[gar_conc_camp_arbaiten_2]
  3009. [1090]=[gar_conc_camp_arbaiten_3]
  3010. [1091]=[gar_recover_item_1_done]
  3011. [1092]=[gar_recover_item_2_done]
  3012. [1093]=[gar_recover_item_3_done]
  3013. [1094]=[gar_recover_item_4_done]
  3014. [1095]=[gar_recover_item_5_done]
  3015. [1096]=[esc_joined_stalkers]
  3016. [1097]=[esc_actor_inside]
  3017. [1098]=[esc_minigunner]
  3018. [1099]=[esc_minigun_fire_on]
  3019. [1100]=[esc_alarm]
  3020. [1101]=[esc_alarm_alarm]
  3021. [1102]=[esc_mil_defense]
  3022. [1103]=[esc_invade]
  3023. [1104]=[esc_dead_megafon]
  3024. [1105]=[esc_mil_patrol]
  3025. [1106]=[esc_mil_patrol_gone]
  3026. [1107]=[esc_mil_minigun_hide_info]
  3027. [1108]=[esc_silence]
  3028. [1109]=[esc_fire]
  3029. [1110]=[esc_actor_target]
  3030. [1111]=[esc_wolf_talked]
  3031. [1112]=[esc_wolf_talked_2]
  3032. [1113]=[esc_trader_bye_played]
  3033. [1114]=[esc_trader_hello_played]
  3034. [1115]=[esc_actor_comes_2_trader]
  3035. [1116]=[esc_trader_hello_first_played]
  3036. [1117]=[esc_trader_hello_search_played]
  3037. [1118]=[esc_trader_hello_return_played]
  3038. [1119]=[esc_trader_bye_search_played]
  3039. [1120]=[esc_trader_bye_first_search_played]
  3040. [1121]=[esc_trader_bye_garbage_played]
  3041. [1122]=[esc_player_sleeps]
  3042. [1123]=[esc_skip_angry]
  3043. [1124]=[esc_trader_talked]
  3044. [1125]=[esc_actor_come_first]
  3045. [1126]=[esc_actor_inside_traders_dung]
  3046. [1127]=[esc_trader_angry]
  3047. [1128]=[esc_reach_trader_complete]
  3048. [1129]=[esc_actor_comes2door]
  3049. [1130]=[esc_voditel_talked]
  3050. [1131]=[esc_actor_near_mill]
  3051. [1132]=[esc_stalker_patrol_in_zone]
  3052. [1133]=[esc_mil_5_9_attack]
  3053. [1134]=[esc_task_patrol]
  3054. [1135]=[esc_stalker_patrol_dead]
  3055. [1136]=[esc_stalker_patrol_resqued]
  3056. [1137]=[mil_squad_1_5_9_dead]
  3057. [1138]=[mil_squad_2_5_9_dead]
  3058. [1139]=[esc_actor_inside_tonnel]
  3059. [1140]=[esc_actor_inside_tonnel_1]
  3060. [1141]=[esc_actor_inside_bridge]
  3061. [1142]=[esc_actor_inside_bridge_1]
  3062. [1143]=[esc_nasip_commander_talked]
  3063. [1144]=[esc_stalker_sniper_dead]
  3064. [1145]=[esc_actor_inside_stalkerbase]
  3065. [1146]=[esc_reach_stalker_base_complete]
  3066. [1147]=[esc_stalker_leader_meet]
  3067. [1148]=[esc_7_11_mil_1_dead]
  3068. [1149]=[esc_7_11_mil_2_dead]
  3069. [1150]=[esc_7_11_mil_3_dead]
  3070. [1151]=[esc_actor_mission_stalker_leader]
  3071. [1152]=[esc_actor_mission_stalker_leader_done]
  3072. [1153]=[esc_mission_stalker_leader_complete]
  3073. [1154]=[esc_mission_2_stalker_leader_complete]
  3074. [1155]=[esc_leader_talked2]
  3075. [1156]=[esc_com_tell_about_habar]
  3076. [1157]=[esc_leader_final_talked]
  3077. [1158]=[esc_habar_mill_spawn]
  3078. [1159]=[esc_habar_tonnel_spawn]
  3079. [1160]=[esc_habar_podval_spawn]
  3080. [1161]=[ct1_cm0]
  3081. [1162]=[ct1_cm1]
  3082. [1163]=[ct0_cm0]
  3083. [1164]=[esc_prapor_talked]
  3084. [1165]=[esc_military_comm_talked]
  3085. [1166]=[esc_actor_mission_military_comm]
  3086. [1167]=[esc_mission_military_comm_complete]
  3087. [1168]=[esc_mission_military_eliminated_stalkerbase]
  3088. [1169]=[esc_actor_inside_habar]
  3089. [1170]=[esc_take_habar_complete]
  3090. [1171]=[esc_actor_inside_traders_dung_last]
  3091. [1172]=[esc_bring_habar_complete]
  3092. [1173]=[esc_help_prisoner]
  3093. [1174]=[esc_actor_have_secret]
  3094. [1175]=[esc_prisoner_go_out]
  3095. [1176]=[esc_take_weapon_complete]
  3096. [1177]=[esc_prisoner_complete_dialog]
  3097. [1178]=[esc_first_join_stalker]
  3098. [1179]=[esc_join_stalker_on]
  3099. [1180]=[esc_driver_fight]
  3100. [1181]=[esc_additional_quest_2_info_complete]
  3101. [1182]=[esc_additional_quest_3_info_complete]
  3102. [1183]=[esc_additional_quest_2_spawn]
  3103. [1184]=[esc_additional_quest_3_spawn]
  3104. [1185]=[esc_additional_quest_3_fail]
  3105. [1186]=[esc_treasure_1_complete]
  3106. [1187]=[esc_treasure_2_complete]
  3107. [1188]=[esc_treasure_3_complete]
  3108. [1189]=[esc_prisoner_dialog_1]
  3109. [1190]=[esc_prisoner_dialog_2]
  3110. [1191]=[esc_leader_dialog_1]
  3111. [1192]=[esc_wolf_brother_1]
  3112. [1193]=[esc_wolf_brother_2]
  3113. [1194]=[esc_wolf_brother_3]
  3114. [1195]=[esc_wolf_brother_fail]
  3115. [1196]=[esc_wolf_brother_info]
  3116. [1197]=[esc_comm_info]
  3117. [1198]=[esc_novice_info_friend_dogs]
  3118. [1199]=[esc_novice_info_enemy_dogs]
  3119. [1200]=[esc_wolf_novice]
  3120. [1201]=[esc_wolf_novice_2]
  3121. [1202]=[esc_wolf_novice_3]
  3122. [1203]=[esc_wolf_novice_4]
  3123. [1204]=[esc_stalker_novice_fail]
  3124. [1205]=[esc_support_squad_attack]
  3125. [1206]=[esc_driver_friend_1]
  3126. [1207]=[esc_driver_friend_2]
  3127. [1208]=[esc_driver_friend_3]
  3128. [1209]=[esc_trader_bandits_1]
  3129. [1210]=[esc_trader_bandits_2]
  3130. [1211]=[esc_trader_bandits_3]
  3131. [1212]=[esc_driver_dead]
  3132. [1213]=[esc_wolf_dead]
  3133. [1214]=[esc_stalker_mechanic_dead]
  3134. [1215]=[esc_stalker_trader_dead]
  3135. [1216]=[esc_stalker_novice_defend]
  3136. [1217]=[esc_stalker_novice_dialog_fail]
  3137. [1218]=[esc_wolf_call_sound]
  3138. [1219]=[esc_stalker_novice_hit]
  3139. [1220]=[esc_wpn_ak74_upgrade_1]
  3140. [1221]=[esc_wpn_ak74_upgrade_2]
  3141. [1222]=[esc_wpn_wincheaster1300_upgrade_1]
  3142. [1223]=[esc_wpn_wincheaster1300_upgrade_2]
  3143. [1224]=[esc_stalker_enemy]
  3144. [1225]=[esc_stalker_neutral]
  3145. [1226]=[esc_novice_secret]
  3146. [1227]=[esc_military_atp_smartcover_1]
  3147. [1228]=[esc_military_atp_smartcover_2]
  3148. [1229]=[esc_zak_habar_complete]
  3149. [1230]=[esc_actor_kill_driver]
  3150. [1231]=[esc_driver_dialog_fight]
  3151. [1232]=[esc_recover_item_1_done]
  3152. [1233]=[esc_recover_item_2_done]
  3153. [1234]=[esc_recover_item_3_done]
  3154. [1235]=[esc_recover_item_4_done]
  3155. [1236]=[esc_join_need_sound]
  3156. [1237]=[agr_joined_duty]
  3157. [1238]=[agr_duty_first_join]
  3158. [1239]=[agr_duty_megafon_start]
  3159. [1240]=[agr_duty_megafon_hit]
  3160. [1241]=[agr_take_reward_complete]
  3161. [1242]=[agr_racya_dialog_1_end]
  3162. [1243]=[agr_racya_dialog_2_end]
  3163. [1244]=[agr_racya_dialog_1]
  3164. [1245]=[agr_racya_dialog_2]
  3165. [1246]=[agr_smart_terrain_6_4_simulation_task]
  3166. [1247]=[agr_smart_terrain_6_4_simulation_attack]
  3167. [1248]=[agr_smart_terrain_2_3_simulation_task]
  3168. [1249]=[agr_smart_terrain_2_3_simulation_attack]
  3169. [1250]=[agr_smart_terrain_4_2_simulation_task]
  3170. [1251]=[agr_smart_terrain_4_2_simulation_attack]
  3171. [1252]=[train_pre_jump_1]
  3172. [1253]=[train_pre_jump_2]
  3173. [1254]=[train_pre_jump_3]
  3174. [1255]=[train_jump_1]
  3175. [1256]=[train_jump_2]
  3176. [1257]=[train_jump_3]
  3177. [1258]=[snork_on_group_jump_1]
  3178. [1259]=[snork_on_group_jump_2]
  3179. [1260]=[snork_on_group_jump_3]
  3180. [1261]=[snork_on_group_jump_4]
  3181. [1262]=[snork_on_group_jump_5]
  3182. [1263]=[snork_on_group_jump_up_all]
  3183. [1264]=[agr_snork_simulation_attack_on_trains_jump_complete]
  3184. [1265]=[agr_snork_simulation_attack_on_trains]
  3185. [1266]=[agr_snork_simulation_attack_on_group]
  3186. [1267]=[on_leader]
  3187. [1268]=[sattack]
  3188. [1269]=[ssignal]
  3189. [1270]=[snork]
  3190. [1271]=[bandits_spawns]
  3191. [1272]=[agr_actor_inside_1]
  3192. [1273]=[agr_actor_inside_2]
  3193. [1274]=[agr_actor_inside_3]
  3194. [1275]=[agr_actor_inside_4]
  3195. [1276]=[agr_actor_inside_5]
  3196. [1277]=[agr_actor_inside_6]
  3197. [1278]=[agr_actor_inside_7]
  3198. [1279]=[agr_actor_inside_8]
  3199. [1280]=[agr_actor_inside_9]
  3200. [1281]=[agr_actor_inside_10]
  3201. [1282]=[agr_actor_inside_11]
  3202. [1283]=[agr_actor_inside_13]
  3203. [1284]=[agr_actor_danger]
  3204. [1285]=[death_1]
  3205. [1286]=[death_2]
  3206. [1287]=[death_3]
  3207. [1288]=[death_4]
  3208. [1289]=[death_5]
  3209. [1290]=[death_6]
  3210. [1291]=[death_7]
  3211. [1292]=[death_8]
  3212. [1293]=[death_9]
  3213. [1294]=[death_6_bl]
  3214. [1295]=[agr_fire_command]
  3215. [1296]=[agr_shooting_door_enter]
  3216. [1297]=[agr_shooting_door_exit]
  3217. [1298]=[fire_hole_sound]
  3218. [1299]=[agr_duty_storyline_complete]
  3219. [1300]=[agr_additional_quest_1_info_complete]
  3220. [1301]=[agr_additional_quest_3_info_complete]
  3221. [1302]=[agr_holeman_dialog]
  3222. [1303]=[agr_duty_trader_secret_1]
  3223. [1304]=[agr_duty_bar_secret_1]
  3224. [1305]=[agr_duty_bar_secret_2]
  3225. [1306]=[agr_duty_bar_secret_3]
  3226. [1307]=[agr_duty_bar_secret_4]
  3227. [1308]=[agr_duty_bar_secret_5]
  3228. [1309]=[agr_duty_trader_secret_1_give]
  3229. [1310]=[agr_duty_bar_secret_1_give]
  3230. [1311]=[agr_duty_bar_secret_2_give]
  3231. [1312]=[agr_duty_bar_secret_3_give]
  3232. [1313]=[agr_duty_bar_secret_4_give]
  3233. [1314]=[agr_duty_bar_secret_5_give]
  3234. [1315]=[agr_mechanic_pda_quest_1]
  3235. [1316]=[agr_mechanic_pda_quest_2]
  3236. [1317]=[agr_mechanic_pda_quest_3]
  3237. [1318]=[agr_mechanic_pda_quest_story]
  3238. [1319]=[agr_secret_trader_pda_quest_1]
  3239. [1320]=[agr_secret_trader_pda_quest_2]
  3240. [1321]=[agr_secret_trader_pda_quest_3]
  3241. [1322]=[agr_secret_trader_pda_story]
  3242. [1323]=[agr_pda_map_animals_quest_1]
  3243. [1324]=[agr_pda_map_animals_quest_2]
  3244. [1325]=[agr_pda_map_animals_quest_3]
  3245. [1326]=[agr_pda_map_animals_quest_story]
  3246. [1327]=[agr_stalker_scientist_quest_1]
  3247. [1328]=[agr_stalker_scientist_quest_2]
  3248. [1329]=[agr_stalker_scientist_quest_3]
  3249. [1330]=[agr_stalker_scientist_quest_story]
  3250. [1331]=[agr_stalker_scientist_dead]
  3251. [1332]=[agr_zooman_dead]
  3252. [1333]=[agr_stalker_secret_trader_dead]
  3253. [1334]=[agr_stalker_mechanic_dead]
  3254. [1335]=[agr_hole_leader_death]
  3255. [1336]=[agr_blokpost_shout_sound]
  3256. [1337]=[agr_snork_shout_sound]
  3257. [1338]=[agr_snork_dialog_shout_sound]
  3258. [1339]=[agr_duty_open]
  3259. [1340]=[agr_wpn_ak74_upgrade_1]
  3260. [1341]=[agr_smart_terrain_2_3_bandits_1_squad_death]
  3261. [1342]=[agr_smart_terrain_6_4_bandits_1_squad_death]
  3262. [1343]=[agr_smart_terrain_4_2_snorks_4_lair_death]
  3263. [1344]=[agr_garbage_end]
  3264. [1345]=[agr_holeman_dialog_complete]
  3265. [1346]=[agr_duty_weaponmaster_death]
  3266. [1347]=[agr_duty_barman_death]
  3267. [1348]=[agr_stalker_base_start_attack_1]
  3268. [1349]=[agr_stalker_base_start_attack_2]
  3269. [1350]=[agr_stalker_base_start_attack_3]
  3270. [1351]=[agr_bar_actor_enemy]
  3271. [1352]=[agr_actor_on_agroprom]
  3272. [1353]=[agr_duty_leader_raciya_end]
  3273. [1354]=[agr_monsters_big_attack]
  3274. [1355]=[agr_recover_item_1_done]
  3275. [1356]=[agr_recover_item_2_done]
  3276. [1357]=[agr_recover_item_3_done]
  3277. [1358]=[agr_recover_item_4_done]
  3278. [1359]=[agru_tushkano_run]
  3279. [1360]=[agru_phisics_active_1]
  3280. [1361]=[agru_leader_dolg_task_complete]
  3281. [1362]=[agru_go_out_task_complete]
  3282. [1363]=[agru_find_secret_task_complete]
  3283. [1364]=[agru_go_out_end_task_complete]
  3284. [1365]=[agru_door_1_closed]
  3285. [1366]=[agru_controller_death]
  3286. [1367]=[agru_teleport_complete]
  3287. [1368]=[agru_nvidia_presentation]
  3288. [1369]=[agr_postprocess_started]
  3289. [1370]=[agru_add_reward_1]
  3290. [1371]=[agru_open_story_door]
  3291. [1372]=[agru_end_agroprom_underhround]
  3292. [1373]=[agru_stop_siren]
  3293. [1374]=[yan_ready_actor_cut2]
  3294. [1375]=[yan_death_stalker4_cut2]
  3295. [1376]=[yan_death_stalker1_cut2]
  3296. [1377]=[yan_death_stalker2_cut2]
  3297. [1378]=[yan_death_stalker3_cut2]
  3298. [1379]=[yan_death_stalker5_cut2]
  3299. [1380]=[yan_death_stalker6_cut2]
  3300. [1381]=[yan_death_stalker7_cut2]
  3301. [1382]=[yan_alarm_signal_cut2]
  3302. [1383]=[yan_alarm_signal_stalkers_cut2]
  3303. [1384]=[yan_destroy_alarm_signal_cut2]
  3304. [1385]=[yan_destroy_zombi1_cut2]
  3305. [1386]=[yan_destroy_zombi2_cut2]
  3306. [1387]=[yan_destroy_zombi4_cut2]
  3307. [1388]=[yan_destroy_zombi6_cut2]
  3308. [1389]=[yan_destroy_zombi7_cut2]
  3309. [1390]=[yan_destroy_zombi10_cut2]
  3310. [1391]=[yan_destroy_zombi11_cut2]
  3311. [1392]=[yan_end_talk_with_scientics]
  3312. [1393]=[yan_stalker_squad_sci_base_death]
  3313. [1394]=[yan_squad_zombi_in_sci_base]
  3314. [1395]=[yan_squad_zombi_in_sci_base2]
  3315. [1396]=[yan_squad_zombi_in_sci_base3]
  3316. [1397]=[yan_squad_zombi_in_sci_base4]
  3317. [1398]=[yan_squad_zombi_in_sci_base5]
  3318. [1399]=[yan_squad_zombi_in_sci_base6]
  3319. [1400]=[start_surge]
  3320. [1401]=[yan_second_visit]
  3321. [1402]=[yan_quest_digger_doc]
  3322. [1403]=[yan_kak_proiti_za_strelkom]
  3323. [1404]=[yan_vida4a_quest_doc]
  3324. [1405]=[yan_sdal_quest_doc]
  3325. [1406]=[yan_proriv_k_ystanovke]
  3326. [1407]=[yan_levsha_dead]
  3327. [1408]=[yan_levwa_quest_doc]
  3328. [1409]=[yan_questions_scientists]
  3329. [1410]=[yan_soglasie_quest_doc]
  3330. [1411]=[yan_vzyal_quest_doc]
  3331. [1412]=[yan_quest_doc]
  3332. [1413]=[yan_otnesti_doc_saharavy]
  3333. [1414]=[yan_quest_levsha]
  3334. [1415]=[yan_stop]
  3335. [1416]=[yan_actor_in_sci_base]
  3336. [1417]=[yan_go_to_positions_cut6]
  3337. [1418]=[yan_actor_away_door1]
  3338. [1419]=[yan_actor_away_door2]
  3339. [1420]=[yan_actor_away_saharov]
  3340. [1421]=[yan_space_restrictor_actor_ready_cut5]
  3341. [1422]=[yan_destroy_zombi20_cut5]
  3342. [1423]=[yan_destroy_zombi21_cut5]
  3343. [1424]=[yan_destroy_zombi22_cut5]
  3344. [1425]=[yan_destroy_zombi23_cut5]
  3345. [1426]=[yan_destroy_zombi24_cut5]
  3346. [1427]=[yan_destroy_zombi25_cut5]
  3347. [1428]=[yan_destroy_zombi26_cut5]
  3348. [1429]=[yan_destroy_zombi27_cut5]
  3349. [1430]=[yan_destroy_zombi28_cut5]
  3350. [1431]=[yan_destroy_zombi29_cut5]
  3351. [1432]=[yan_destroy_zombi30_cut5]
  3352. [1433]=[yan_destroy_zombi31_cut5]
  3353. [1434]=[yan_destroy_zombi32_cut5]
  3354. [1435]=[yan_space_restrictor_actor_go_cut5]
  3355. [1436]=[yan_default_stalker_1_death]
  3356. [1437]=[yan_default_stalker_2_death]
  3357. [1438]=[yan_levsha_ready_cut6]
  3358. [1439]=[typoi]
  3359. [1440]=[yan_actor_ready_cut6_ok]
  3360. [1441]=[yan_ready_actor_cut6]
  3361. [1442]=[yan_ready_actor2_cut6]
  3362. [1443]=[hit_cut6_stalker_1]
  3363. [1444]=[hit_cut6_stalker_2]
  3364. [1445]=[hit_cut6_stalker_3]
  3365. [1446]=[hit_cut6_stalker_4]
  3366. [1447]=[hit_cut6_stalker_5]
  3367. [1448]=[yan_ready_vikl_cut6]
  3368. [1449]=[yan_ready_perekl_cut6]
  3369. [1450]=[yan_warning_zombie_cut6]
  3370. [1451]=[yan_warning_zombie2_cut6]
  3371. [1452]=[yan_start_frase_cut6]
  3372. [1453]=[yan_start_frase2_cut6]
  3373. [1454]=[yan_task1_end_cut6]
  3374. [1455]=[yan_task2_end_cut6]
  3375. [1456]=[yan_death_cut6_stalker2]
  3376. [1457]=[yan_death_cut6_stalker1]
  3377. [1458]=[yan_death_cut6_stalker5]
  3378. [1459]=[yan_fast_zombi_cut6]
  3379. [1460]=[yan_hero_in_zone]
  3380. [1461]=[yan_ready_actor_position_cut6]
  3381. [1462]=[alert_zombi_cut6_1]
  3382. [1463]=[yan_naprnik_roof_5]
  3383. [1464]=[yan_actor_start_to_go]
  3384. [1465]=[yan_go_home_cut6]
  3385. [1466]=[yan_actor_go_to_stalker]
  3386. [1467]=[yan_actor_destroy_wave1]
  3387. [1468]=[yan_actor_destroy_wave2]
  3388. [1469]=[yan_ready_wave2_cut6]
  3389. [1470]=[yan_ready_wave3_cut6]
  3390. [1471]=[yan_wave_zombie1_cut6]
  3391. [1472]=[yan_wave_zombie2_cut6]
  3392. [1473]=[yan_destroy_wave1_1]
  3393. [1474]=[yan_destroy_wave1_2]
  3394. [1475]=[yan_destroy_wave1_3]
  3395. [1476]=[yan_destroy_wave1_4]
  3396. [1477]=[yan_destroy_wave1_5]
  3397. [1478]=[yan_destroy_wave2_1]
  3398. [1479]=[yan_destroy_wave2_2]
  3399. [1480]=[yan_destroy_wave2_3]
  3400. [1481]=[yan_destroy_wave2_4]
  3401. [1482]=[yan_destroy_wave2_5]
  3402. [1483]=[yan_destroy_wave3_1]
  3403. [1484]=[yan_destroy_wave3_2]
  3404. [1485]=[yan_destroy_wave3_3]
  3405. [1486]=[yan_end_quest_line]
  3406. [1487]=[yan_go_to_red_forest_cut6]
  3407. [1488]=[yan_zombied_on_krisha_cut6]
  3408. [1489]=[yan_zombied_in_angar_cut6]
  3409. [1490]=[yan_professor_cut6]
  3410. [1491]=[yan_otvet_stalkera_cut6]
  3411. [1492]=[yan_otryad_go_home_cut6]
  3412. [1493]=[yan_stop_spawn_cut6]
  3413. [1494]=[yan_start_monologa_cut6]
  3414. [1495]=[yan_hold_position_cut6]
  3415. [1496]=[yan_ready_position_stalker3]
  3416. [1497]=[yan_ready_position_stalker4]
  3417. [1498]=[yan_stalker_3_kaput]
  3418. [1499]=[yan_stalker_4_kaput]
  3419. [1500]=[yan_stalker_5_kaput]
  3420. [1501]=[yan_wave_speedx2_cut6]
  3421. [1502]=[yan_start_remove]
  3422. [1503]=[yan_wave1_go]
  3423. [1504]=[yan_wave_naval]
  3424. [1505]=[yan_roof_nores_stalker3]
  3425. [1506]=[yan_roof_nores_stalker4]
  3426. [1507]=[yan_roof_nores_stalker5]
  3427. [1508]=[yan_death_stalker4_cut6]
  3428. [1509]=[yan_death_stalker3_cut6]
  3429. [1510]=[yan_death_stalker5_cut6]
  3430. [1511]=[yan_game_over_cut6]
  3431. [1512]=[yan_naprnik_roof_4]
  3432. [1513]=[yan_naprnik_roof_3]
  3433. [1514]=[yan_naprnik_roof_1]
  3434. [1515]=[yan_naprnik_roof_2]
  3435. [1516]=[yan_death_group1_cut6]
  3436. [1517]=[yan_wave_naval_roof1]
  3437. [1518]=[yan_smena_position_1]
  3438. [1519]=[yan_smena_position_2]
  3439. [1520]=[yan_smena_position_3]
  3440. [1521]=[yan_smena_position_4]
  3441. [1522]=[yan_smena_position_5]
  3442. [1523]=[yan_smena_position_6]
  3443. [1524]=[yan_proriv_k_ystanovke_start]
  3444. [1525]=[yan_ui_disabled]
  3445. [1526]=[yan_scene_6_snork_dead]
  3446. [1527]=[yan_low_psy_radiation_start]
  3447. [1528]=[yan_scene_6_ready_to_zabor]
  3448. [1529]=[yan_zabor_1_already_jumping]
  3449. [1530]=[yan_zabor_stalker_7_on_position]
  3450. [1531]=[yan_zabor_stalker_4_on_position]
  3451. [1532]=[yan_zabor_stalker_2_on_position]
  3452. [1533]=[yan_zabor_stalker_1_on_position]
  3453. [1534]=[yan_zabor_stalker_5_on_position]
  3454. [1535]=[yan_zabor_2_already_jumping]
  3455. [1536]=[yan_group_in_angar]
  3456. [1537]=[yan_not_go_to_roof]
  3457. [1538]=[yan_squad2_ready]
  3458. [1539]=[yan_recover_item_1_done]
  3459. [1540]=[yan_recover_item_2_done]
  3460. [1541]=[stc_strelok_hit_1]
  3461. [1542]=[stc_strelok_hit_2]
  3462. [1543]=[stc_strelok_hit_3]
  3463. [1544]=[stc_strelok_hit_4]
  3464. [1545]=[stc_strelok_hit_5]
  3465. [1546]=[stc_scene_1_enemy_spawn]
  3466. [1547]=[stc_scene_2_enemy_spawn]
  3467. [1548]=[stc_scene_2_enemy_2_spawn]
  3468. [1549]=[stc_scene_3_enemy_spawn]
  3469. [1550]=[stc_scene_4_enemy_spawn]
  3470. [1551]=[stc_scene_5_enemy_spawn]
  3471. [1552]=[stc_scene_6_enemy_spawn]
  3472. [1553]=[stc_scene_7_enemy_spawn_1]
  3473. [1554]=[stc_scene_7_enemy_spawn_2]
  3474. [1555]=[stc_scene_8_enemy_spawn]
  3475. [1556]=[stc_scene_start]
  3476. [1557]=[stc_scout_talk]
  3477. [1558]=[stc_first_teleport_monolith_spawn_1]
  3478. [1559]=[stc_first_teleport_monolith_spawn_2]
  3479. [1560]=[stc_first_teleport_monolith_spawn_3]
  3480. [1561]=[stc_first_teleport_monolith_spawn_4]
  3481. [1562]=[stc_first_scene_cameff_end]
  3482. [1563]=[stc_first_teleport_actor]
  3483. [1564]=[stc_strelok_can_run_1]
  3484. [1565]=[stc_strelok_can_run_2]
  3485. [1566]=[stc_strelok_can_run_3]
  3486. [1567]=[stc_additional_q1]
  3487. [1568]=[stc_first_teleport_spawn_3]
  3488. [1569]=[stc_second_teleport_spawn_2]
  3489. [1570]=[stc_second_teleport_spawn_3]
  3490. [1571]=[stc_second_teleport_actor_out]
  3491. [1572]=[stc_strelok_can_run_6]
  3492. [1573]=[stc_strelok_is_near_dead]
  3493. [1574]=[stc_strelok_dead]
  3494. [1575]=[stc_surge_continued]
  3495. [1576]=[stc_final_fade]
  3496. [1577]=[stc_first_teleport_spawn_6]
  3497. [1578]=[stc_final_cutscene_2]
  3498. [1579]=[stc_last_effector_1]
  3499. [1580]=[stc_last_effector_2]
  3500. [1581]=[stc_last_effector_3]
  3501. [1582]=[stc_armagedets_start]
  3502. [1583]=[info_up_ac_mp5]
  3503. [1584]=[info_up_bd_mp5]
  3504. [1585]=[info_up_a_novice_outfit]
  3505. [1586]=[info_up_ac_wincheaster1300]
  3506. [1587]=[info_up_bd_wincheaster1300]
  3507. [1588]=[info_up_ac_ak74u]
  3508. [1589]=[info_up_fh_scientific_outfit]
  3509. [1590]=[info_up_bdfh_scientific_outfit]
  3510. [1591]=[info_up_aceg_scientific_outfit]
  3511. [1592]=[info_up_ab_svu]
  3512. [1593]=[info_up_cd_svu]
  3513. [1594]=[info_up_abcd_svu]
  3514. [1595]=[info_up_ab_pkm]
  3515. [1596]=[info_up_cd_pkm]
  3516. [1597]=[info_up_abcd_pkm]
  3517. [1598]=[info_up_ac_desert_eagle]
  3518. [1599]=[info_up_bd_desert_eagle]
  3519. [1600]=[info_up_ac_spas12]
  3520. [1601]=[sar_enemies_spawned]
  3521. [1602]=[commander_move_1_fired]
  3522. [1603]=[soldier_1_move_1_fired]
  3523. [1604]=[soldier_2_move_1_fired]
  3524. [1605]=[soldier_3_move_1_fired]
  3525. [1606]=[soldier_3_move_1_2_fired]
  3526. [1607]=[commander_move_2_fired]
  3527. [1608]=[commander_dist_allow_1]
  3528. [1609]=[soldier_1_move_2_fired]
  3529. [1610]=[soldier_2_move_2_fired]
  3530. [1611]=[soldier_3_move_2_fired]
  3531. [1612]=[commander_move_3_fired]
  3532. [1613]=[soldier_1_move_3_fired]
  3533. [1614]=[soldier_2_move_3_fired]
  3534. [1615]=[soldier_3_move_3_fired]
  3535. [1616]=[soldier_3_move_3_1_fired]
  3536. [1617]=[soldier_3_move_3_2_fired]
  3537. [1618]=[commander_move_4_fired]
  3538. [1619]=[soldier_1_move_4_fired]
  3539. [1620]=[soldier_2_move_4_fired]
  3540. [1621]=[soldier_3_move_4_fired]
  3541. [1622]=[commander_move_5_fired]
  3542. [1623]=[soldier_1_move_5_fired]
  3543. [1624]=[soldier_2_move_5_fired]
  3544. [1625]=[soldier_3_move_5_fired]
  3545. [1626]=[commander_move_6_fired]
  3546. [1627]=[soldier_1_move_6_fired]
  3547. [1628]=[soldier_2_move_6_fired]
  3548. [1629]=[soldier_3_move_6_fired]
  3549. [1630]=[commander_move_7_fired]
  3550. [1631]=[soldier_1_move_7_fired]
  3551. [1632]=[soldier_2_move_7_fired]
  3552. [1633]=[soldier_3_move_7_fired]
  3553. [1634]=[commander_move_8_1_fired]
  3554. [1635]=[commander_move_8_2_fired]
  3555. [1636]=[soldier_1_move_8_fired]
  3556. [1637]=[soldier_2_move_8_fired]
  3557. [1638]=[soldier_3_move_8_fired]
  3558. [1639]=[commander_move_9_fired]
  3559. [1640]=[soldier_1_move_9_fired]
  3560. [1641]=[soldier_2_move_9_fired]
  3561. [1642]=[soldier_3_move_9_fired]
  3562. [1643]=[commander_move_10_fired]
  3563. [1644]=[soldier_1_move_10_fired]
  3564. [1645]=[soldier_2_move_10_fired]
  3565. [1646]=[soldier_3_move_10_fired]
  3566. [1647]=[commander_move_11_fired]
  3567. [1648]=[soldier_1_move_11_fired]
  3568. [1649]=[soldier_2_move_11_fired]
  3569. [1650]=[soldier_3_move_11_fired]
  3570. [1651]=[commander_dist_allow_21]
  3571. [1652]=[commander_dist_allow_22]
  3572. [1653]=[commander_move_12_fired]
  3573. [1654]=[soldier_1_move_12_fired]
  3574. [1655]=[soldier_2_move_12_fired]
  3575. [1656]=[soldier_3_move_12_fired]
  3576. [1657]=[commander_move_13_fired]
  3577. [1658]=[soldier_1_move_13_fired]
  3578. [1659]=[soldier_2_move_13_fired]
  3579. [1660]=[soldier_3_move_13_fired]
  3580. [1661]=[commander_move_14_fired]
  3581. [1662]=[soldier_1_move_14_fired]
  3582. [1663]=[soldier_2_move_14_fired]
  3583. [1664]=[soldier_3_move_14_fired]
  3584. [1665]=[commander_move_15_fired]
  3585. [1666]=[soldier_1_move_15_fired]
  3586. [1667]=[soldier_2_move_15_fired]
  3587. [1668]=[soldier_3_move_15_fired]
  3588. ! attempt to use non-existent INFOPORTION [ui_talk_show]
  3589. ! [LUA][ERROR] squad [special_loner_squad2] is missing - respawning
  3590. ! [LUA][ERROR] squad [special_loner_squad3] is missing - respawning
  3591. ! [LUA][ERROR] squad [special_loner_squad5] is missing - respawning
  3592. ! [LUA][ERROR] squad [special_loner_squad6] is missing - respawning
  3593. ! [LUA][ERROR] squad [special_loner_squad4] is missing - respawning
  3594. * Saving spawns...
  3595. * Saving objects...
  3596. * 18053 objects are successfully saved
  3597. * Game cop-j_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav'
  3598. - Disconnect
  3599. - Destroying level
  3600. * DVB created: 1536K
  3601. * DIB created: 512K
  3602. - r__tf_aniso 16
  3603. - r2_tf_mipbias 0.
  3604. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  3605. * GPU vertex cache: recognized, 24
  3606. * NVidia MGPU: Logical(1), Physical(1)
  3607. * Starting rendering as 2-GPU.
  3608. *** RESET [603 ms]
  3609. "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\bin\xrengine.exe"
  3610. ! Player name in registry is empty! (InstallUserName)
  3611. * phase time: 1 ms
  3612. * phase cmem: 234050 K
  3613. SERVER: Starting...
  3614. * phase time: 147 ms
  3615. * phase cmem: 220048 K
  3616. SERVER: Loading alife simulator...
  3617. * phase time: 3 ms
  3618. * phase cmem: 220048 K
  3619. Loading saved game "cop-j_autosave.sav"...
  3620. * Loading spawn registry...
  3621. * 11002 spawn points are successfully loaded
  3622. * Loading objects...
  3623. * 18053 objects are successfully loaded
  3624. * Game cop-j_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav' (9.781s)
  3625. * phase time: 9780 ms
  3626. * phase cmem: 228159 K
  3627. SERVER: Connecting...
  3628. * phase time: 29 ms
  3629. * phase cmem: 228165 K
  3630. CLIENT: Connecting to localhost...
  3631. * client : connection accepted - <>
  3632. * phase time: 6 ms
  3633. * phase cmem: 228197 K
  3634. Opening stream...
  3635. * phase time: 7 ms
  3636. * phase cmem: 228197 K
  3637. Loading CFORM...
  3638. * phase time: 1945 ms
  3639. * phase cmem: 313342 K
  3640. Loading shaders...
  3641. * phase time: 145 ms
  3642. * phase cmem: 314033 K
  3643. Loading geometry...
  3644. * [Loading VB] 65533 verts, 2047 Kb
  3645. * [Loading VB] 65529 verts, 2047 Kb
  3646. * [Loading VB] 65527 verts, 2047 Kb
  3647. * [Loading VB] 65368 verts, 2042 Kb
  3648. * [Loading VB] 10019 verts, 313 Kb
  3649. * [Loading VB] 65526 verts, 2047 Kb
  3650. * [Loading VB] 65534 verts, 2047 Kb
  3651. * [Loading VB] 65535 verts, 2047 Kb
  3652. * [Loading VB] 65513 verts, 2047 Kb
  3653. * [Loading VB] 65513 verts, 2047 Kb
  3654. * [Loading VB] 65534 verts, 2047 Kb
  3655. * [Loading VB] 65535 verts, 2047 Kb
  3656. * [Loading VB] 65533 verts, 2047 Kb
  3657. * [Loading VB] 65534 verts, 2047 Kb
  3658. * [Loading VB] 65535 verts, 2047 Kb
  3659. * [Loading VB] 65535 verts, 2047 Kb
  3660. * [Loading VB] 65529 verts, 2047 Kb
  3661. * [Loading VB] 65535 verts, 2047 Kb
  3662. * [Loading VB] 65509 verts, 2047 Kb
  3663. * [Loading VB] 65534 verts, 2047 Kb
  3664. * [Loading VB] 50164 verts, 1567 Kb
  3665. * [Loading VB] 65534 verts, 2047 Kb
  3666. * [Loading VB] 65535 verts, 2047 Kb
  3667. * [Loading VB] 38589 verts, 1205 Kb
  3668. * [Loading IB] 1048575 indices, 2047 Kb
  3669. * [Loading IB] 1048575 indices, 2047 Kb
  3670. * [Loading IB] 1048575 indices, 2047 Kb
  3671. * [Loading IB] 1048575 indices, 2047 Kb
  3672. * [Loading IB] 1048575 indices, 2047 Kb
  3673. * [Loading IB] 1048575 indices, 2047 Kb
  3674. * [Loading IB] 1048575 indices, 2047 Kb
  3675. * [Loading IB] 1048575 indices, 2047 Kb
  3676. * [Loading IB] 762762 indices, 1489 Kb
  3677. * [Loading VB] 65533 verts, 767 Kb
  3678. * [Loading VB] 65533 verts, 767 Kb
  3679. * [Loading VB] 65534 verts, 767 Kb
  3680. * [Loading VB] 65533 verts, 767 Kb
  3681. * [Loading VB] 65533 verts, 767 Kb
  3682. * [Loading VB] 65534 verts, 767 Kb
  3683. * [Loading VB] 65534 verts, 767 Kb
  3684. * [Loading VB] 65533 verts, 767 Kb
  3685. * [Loading VB] 65535 verts, 767 Kb
  3686. * [Loading VB] 65533 verts, 767 Kb
  3687. * [Loading VB] 65500 verts, 767 Kb
  3688. * [Loading VB] 1438 verts, 16 Kb
  3689. * [Loading IB] 1048575 indices, 2047 Kb
  3690. * [Loading IB] 1048575 indices, 2047 Kb
  3691. * [Loading IB] 1048575 indices, 2047 Kb
  3692. * [Loading IB] 1048575 indices, 2047 Kb
  3693. * [Loading IB] 1048575 indices, 2047 Kb
  3694. * [Loading IB] 445203 indices, 869 Kb
  3695. * phase time: 426 ms
  3696. * phase cmem: 314163 K
  3697. Loading spatial-DB...
  3698. * phase time: 28 ms
  3699. * phase cmem: 316823 K
  3700. Loading details...
  3701. * [DETAILS] VertexConsts(256), Batch(61)
  3702. * [DETAILS] 11590 v(20), 6100 p
  3703. * [DETAILS] Batch(61), VB(226K), IB(35K)
  3704. * phase time: 16 ms
  3705. * phase cmem: 316823 K
  3706. Loading sectors portals...
  3707. * Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\levels\garbage\level.hom
  3708. * phase time: 5 ms
  3709. * phase cmem: 316891 K
  3710. Loading AI objects...
  3711. * phase time: 3 ms
  3712. * phase cmem: 316891 K
  3713. CLIENT: Spawning...
  3714. * phase time: 2 ms
  3715. * phase cmem: 316891 K
  3716. Loading textures...
  3717. * t-report - base: 1264, 567945 K
  3718. * t-report - lmap: 12, 12289 K
  3719. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\sounds\ambient\special\garbage_bandits_radio_1.ogg
  3720. * phase time: 882 ms
  3721. * phase cmem: 337884 K
  3722. CLIENT: Synchronizing...
  3723. * phase time: 4 ms
  3724. * phase cmem: 337884 K
  3725. * [win32]: free[2216604 K], reserved[313812 K], committed[1663824 K]
  3726. * [ D3D ]: textures[580235 K]
  3727. * [x-ray]: crt heap[337884 K], process heap[781725 K], game lua[129641 K], render[5292 K]
  3728. * [x-ray]: economy: strings[21580 K], smem[6057 K]
  3729. ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\sounds\ambient\special\depot_radio.ogg
  3730. * MEMORY USAGE: 343477 K
  3731. * End of synchronization A[1] R[1]
  3732. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  3733. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  3734. Executing config-script "gamedata\user_atmosfear"...
  3735. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  3736. * Saving spawns...
  3737. * Saving objects...
  3738. * 18440 objects are successfully saved
  3739. * Game newest 2.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 2.sav'
  3740. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  3741. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  3742. Executing config-script "gamedata\user_atmosfear"...
  3743. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  3744. ! Can't find texture 'arttrader_icon'
  3745. ! Can't find texture 'arttrader_wide'
  3746. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  3747. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  3748. Executing config-script "gamedata\user_atmosfear"...
  3749. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  3750. * Saving spawns...
  3751. * Saving objects...
  3752. * 18446 objects are successfully saved
  3753. * Game newest 3.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 3.sav'
  3754. ! Can't find texture 'loner_icon'
  3755. ! Can't find texture 'arttrader_icon'
  3756. ! Can't find texture 'arttrader_icon'
  3757. ! Can't find texture 'loner_icon'
  3758. ! Can't find texture 'loner_icon'
  3759. ! Can't find texture 'loner_icon'
  3760. ! Can't find texture 'arttrader_icon'
  3761. ! Invalid ogg-comment version, file: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\sounds\monsters\cat\cat_idle_1.ogg
  3762. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  3763. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  3764. Executing config-script "gamedata\user_atmosfear"...
  3765. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  3766. * phase time: 152 ms
  3767. * phase cmem: 362080 K
  3768. SERVER: Loading alife simulator...
  3769. * phase time: 5 ms
  3770. * phase cmem: 362080 K
  3771. Loading saved game "newest 3.sav"...
  3772. * Loading spawn registry...
  3773. * 11002 spawn points are successfully loaded
  3774. * Loading objects...
  3775. * 18446 objects are successfully loaded
  3776. * Game newest 3 is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 3.sav' (9.817s)
  3777. * phase time: 9817 ms
  3778. * phase cmem: 370103 K
  3779. SERVER: Connecting...
  3780. * phase time: 4 ms
  3781. * phase cmem: 370103 K
  3782. CLIENT: Synchronizing...
  3783. * phase time: 4 ms
  3784. * phase cmem: 370103 K
  3785. * [win32]: free[2011636 K], reserved[279940 K], committed[1902664 K]
  3786. * [ D3D ]: textures[663125 K]
  3787. * [x-ray]: crt heap[370103 K], process heap[933180 K], game lua[109912 K], render[6682 K]
  3788. * [x-ray]: economy: strings[21643 K], smem[6837 K]
  3789. * MEMORY USAGE: 375442 K
  3790. * End of synchronization A[1] R[1]
  3791. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  3792. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  3793. Executing config-script "gamedata\user_atmosfear"...
  3794. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  3795. * Saving spawns...
  3796. * Saving objects...
  3797. * 18459 objects are successfully saved
  3798. * Game newest 4.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 4.sav'
  3799. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  3800. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  3801. Executing config-script "gamedata\user_atmosfear"...
  3802. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  3803. * DVB created: 1536K
  3804. * DIB created: 512K
  3805. - r__tf_aniso 16
  3806. - r2_tf_mipbias 0.
  3807. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  3808. * GPU vertex cache: recognized, 24
  3809. * NVidia MGPU: Logical(1), Physical(1)
  3810. * Starting rendering as 2-GPU.
  3811. *** RESET [0 ms]
  3812. * MEMORY USAGE: 377490 K
  3813. * End of synchronization A[1] R[1]
  3814. * DVB created: 1536K
  3815. * DIB created: 512K
  3816. - r__tf_aniso 16
  3817. - r2_tf_mipbias 0.
  3818. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  3819. * GPU vertex cache: recognized, 24
  3820. * NVidia MGPU: Logical(1), Physical(1)
  3821. * Starting rendering as 2-GPU.
  3822. *** RESET [534 ms]
  3823. * MEMORY USAGE: 368405 K
  3824. * End of synchronization A[1] R[1]
  3825. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  3826. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  3827. Executing config-script "gamedata\user_atmosfear"...
  3828. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  3829. * Saving spawns...
  3830. * Saving objects...
  3831. * 19106 objects are successfully saved
  3832. * Game newest 5.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 5.sav'
  3833. ! Can't find texture 'ui_npc_monster_controller_2'
  3834. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  3835. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  3836. Executing config-script "gamedata\user_atmosfear"...
  3837. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  3838. * Saving spawns...
  3839. * Saving objects...
  3840. * 19197 objects are successfully saved
  3841. * Game newest 6.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 6.sav'
  3842. * DVB created: 1536K
  3843. * DIB created: 512K
  3844. - r__tf_aniso 16
  3845. - r2_tf_mipbias 0.
  3846. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  3847. * GPU vertex cache: recognized, 24
  3848. * NVidia MGPU: Logical(1), Physical(1)
  3849. * Starting rendering as 2-GPU.
  3850. *** RESET [0 ms]
  3851. * MEMORY USAGE: 382402 K
  3852. * End of synchronization A[1] R[1]
  3853. * DVB created: 1536K
  3854. * DIB created: 512K
  3855. - r__tf_aniso 16
  3856. - r2_tf_mipbias 0.
  3857. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  3858. * GPU vertex cache: recognized, 24
  3859. * NVidia MGPU: Logical(1), Physical(1)
  3860. * Starting rendering as 2-GPU.
  3861. *** RESET [554 ms]
  3862. * MEMORY USAGE: 373316 K
  3863. * End of synchronization A[1] R[1]
  3864. * Saving spawns...
  3865. * Saving objects...
  3866. * 19179 objects are successfully saved
  3867. * Game cop-j_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav'
  3868. - Disconnect
  3869. - Destroying level
  3870. * DVB created: 1536K
  3871. * DIB created: 512K
  3872. - r__tf_aniso 16
  3873. - r2_tf_mipbias 0.
  3874. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  3875. * GPU vertex cache: recognized, 24
  3876. * NVidia MGPU: Logical(1), Physical(1)
  3877. * Starting rendering as 2-GPU.
  3878. *** RESET [599 ms]
  3879. "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\bin\xrengine.exe"
  3880. ! Player name in registry is empty! (InstallUserName)
  3881. * phase time: 2 ms
  3882. * phase cmem: 266373 K
  3883. SERVER: Starting...
  3884. * phase time: 168 ms
  3885. * phase cmem: 252072 K
  3886. SERVER: Loading alife simulator...
  3887. * phase time: 4 ms
  3888. * phase cmem: 252072 K
  3889. Loading saved game "cop-j_autosave.sav"...
  3890. * Loading spawn registry...
  3891. * 11002 spawn points are successfully loaded
  3892. * Loading objects...
  3893. * 19179 objects are successfully loaded
  3894. * Game cop-j_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav' (9.868s)
  3895. * phase time: 9867 ms
  3896. * phase cmem: 260211 K
  3897. SERVER: Connecting...
  3898. * phase time: 27 ms
  3899. * phase cmem: 260217 K
  3900. CLIENT: Connecting to localhost...
  3901. * client : connection accepted - <>
  3902. * phase time: 7 ms
  3903. * phase cmem: 260250 K
  3904. Opening stream...
  3905. * phase time: 9 ms
  3906. * phase cmem: 260250 K
  3907. Loading CFORM...
  3908. * phase time: 1930 ms
  3909. * phase cmem: 345206 K
  3910. Loading shaders...
  3911. * phase time: 146 ms
  3912. * phase cmem: 345897 K
  3913. Loading geometry...
  3914. * [Loading VB] 65532 verts, 2047 Kb
  3915. * [Loading VB] 65533 verts, 2047 Kb
  3916. * [Loading VB] 65526 verts, 2047 Kb
  3917. * [Loading VB] 65506 verts, 2047 Kb
  3918. * [Loading VB] 30586 verts, 955 Kb
  3919. * [Loading VB] 65535 verts, 2047 Kb
  3920. * [Loading VB] 65533 verts, 2047 Kb
  3921. * [Loading VB] 65533 verts, 2047 Kb
  3922. * [Loading VB] 65535 verts, 2047 Kb
  3923. * [Loading VB] 65534 verts, 2047 Kb
  3924. * [Loading VB] 65532 verts, 2047 Kb
  3925. * [Loading VB] 65535 verts, 2047 Kb
  3926. * [Loading VB] 65534 verts, 2047 Kb
  3927. * [Loading VB] 65535 verts, 2047 Kb
  3928. * [Loading VB] 65533 verts, 2047 Kb
  3929. * [Loading VB] 65532 verts, 2047 Kb
  3930. * [Loading VB] 65535 verts, 2047 Kb
  3931. * [Loading VB] 65525 verts, 2047 Kb
  3932. * [Loading VB] 65531 verts, 2047 Kb
  3933. * [Loading VB] 65534 verts, 2047 Kb
  3934. * [Loading VB] 65504 verts, 2047 Kb
  3935. * [Loading VB] 65517 verts, 2047 Kb
  3936. * [Loading VB] 65533 verts, 2047 Kb
  3937. * [Loading VB] 65535 verts, 2047 Kb
  3938. * [Loading VB] 1195 verts, 37 Kb
  3939. * [Loading VB] 65535 verts, 2047 Kb
  3940. * [Loading VB] 65533 verts, 2047 Kb
  3941. * [Loading VB] 65534 verts, 2047 Kb
  3942. * [Loading VB] 34422 verts, 1075 Kb
  3943. * [Loading IB] 1048575 indices, 2047 Kb
  3944. * [Loading IB] 1048575 indices, 2047 Kb
  3945. * [Loading IB] 1048575 indices, 2047 Kb
  3946. * [Loading IB] 1048575 indices, 2047 Kb
  3947. * [Loading IB] 1048575 indices, 2047 Kb
  3948. * [Loading IB] 1048575 indices, 2047 Kb
  3949. * [Loading IB] 1048575 indices, 2047 Kb
  3950. * [Loading IB] 1048572 indices, 2047 Kb
  3951. * [Loading IB] 1048572 indices, 2047 Kb
  3952. * [Loading IB] 1048572 indices, 2047 Kb
  3953. * [Loading IB] 1048575 indices, 2047 Kb
  3954. * [Loading IB] 812169 indices, 1586 Kb
  3955. * [Loading VB] 65535 verts, 767 Kb
  3956. * [Loading VB] 65533 verts, 767 Kb
  3957. * [Loading VB] 65535 verts, 767 Kb
  3958. * [Loading VB] 65534 verts, 767 Kb
  3959. * [Loading VB] 65535 verts, 767 Kb
  3960. * [Loading VB] 65535 verts, 767 Kb
  3961. * [Loading VB] 65534 verts, 767 Kb
  3962. * [Loading VB] 65533 verts, 767 Kb
  3963. * [Loading VB] 65535 verts, 767 Kb
  3964. * [Loading VB] 65533 verts, 767 Kb
  3965. * [Loading VB] 65534 verts, 767 Kb
  3966. * [Loading VB] 41130 verts, 481 Kb
  3967. * [Loading IB] 1048575 indices, 2047 Kb
  3968. * [Loading IB] 1048575 indices, 2047 Kb
  3969. * [Loading IB] 1048575 indices, 2047 Kb
  3970. * [Loading IB] 1048575 indices, 2047 Kb
  3971. * [Loading IB] 1048575 indices, 2047 Kb
  3972. * [Loading IB] 1048575 indices, 2047 Kb
  3973. * [Loading IB] 1048575 indices, 2047 Kb
  3974. * [Loading IB] 539193 indices, 1053 Kb
  3975. * phase time: 339 ms
  3976. * phase cmem: 346076 K
  3977. Loading spatial-DB...
  3978. * phase time: 40 ms
  3979. * phase cmem: 349437 K
  3980. Loading details...
  3981. * [DETAILS] VertexConsts(256), Batch(61)
  3982. * [DETAILS] 9394 v(20), 5002 p
  3983. * [DETAILS] Batch(61), VB(183K), IB(29K)
  3984. * phase time: 16 ms
  3985. * phase cmem: 349437 K
  3986. Loading sectors portals...
  3987. * Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\levels\agroprom\level.hom
  3988. * phase time: 17 ms
  3989. * phase cmem: 349721 K
  3990. Loading AI objects...
  3991. * phase time: 5 ms
  3992. * phase cmem: 349721 K
  3993. CLIENT: Spawning...
  3994. * phase time: 3 ms
  3995. * phase cmem: 349721 K
  3996. Loading textures...
  3997. * t-report - base: 1544, 713646 K
  3998. * t-report - lmap: 7, 7168 K
  3999. * phase time: 856 ms
  4000. * phase cmem: 369657 K
  4001. CLIENT: Synchronizing...
  4002. * phase time: 5 ms
  4003. * phase cmem: 369657 K
  4004. * [win32]: free[1875232 K], reserved[413340 K], committed[1905668 K]
  4005. * [ D3D ]: textures[720815 K]
  4006. * [x-ray]: crt heap[369657 K], process heap[972029 K], game lua[111376 K], render[7776 K]
  4007. * [x-ray]: economy: strings[21705 K], smem[7468 K]
  4008. ! Can't find texture 'food\food_raw_tush'
  4009. * MEMORY USAGE: 375447 K
  4010. * End of synchronization A[1] R[1]
  4011. ! [LUA][ERROR] dog_strong18040 in rest = agr_door_helper2
  4012. ! [LUA][ERROR] dog_strong18040 in rest = agr_restr_secret_trader
  4013. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_door_helper2
  4014. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_restr_secret_trader
  4015. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_door_helper2
  4016. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_restr_secret_trader
  4017. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_door_helper2
  4018. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_restr_secret_trader
  4019. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_door_helper2
  4020. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_restr_secret_trader
  4021. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_door_helper2
  4022. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_restr_secret_trader
  4023. ! [LUA][ERROR] dog_strong_tfwcorpse2703 in rest = agr_door_helper2
  4024. ! [LUA][ERROR] dog_strong_tfwcorpse2703 in rest = agr_restr_secret_trader
  4025. ! [LUA][ERROR] pseudodog_weak_tfwcorpse2704 in rest = agr_door_helper2
  4026. ! [LUA][ERROR] pseudodog_weak_tfwcorpse2704 in rest = agr_restr_secret_trader
  4027. ! [LUA][ERROR] sim_default_loner_118618 in rest = agr_door_helper2
  4028. ! [LUA][ERROR] sim_default_loner_118618 in rest = agr_restr_secret_trader
  4029. ! Can't find texture 'loner_icon'
  4030. ! [LUA][ERROR] sim_default_duty_0_trooper19201 in rest = agr_door_helper2
  4031. ! [LUA][ERROR] sim_default_duty_0_trooper19201 in rest = agr_restr_secret_trader
  4032. ! [LUA][ERROR] sim_default_duty_0_sniper19213 in rest = agr_door_helper2
  4033. ! [LUA][ERROR] sim_default_duty_0_sniper19213 in rest = agr_restr_secret_trader
  4034. ! [LUA][ERROR] sim_default_duty_0_grunt19224 in rest = agr_door_helper2
  4035. ! [LUA][ERROR] sim_default_duty_0_grunt19224 in rest = agr_restr_secret_trader
  4036. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_door_helper2
  4037. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_restr_secret_trader
  4038. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_door_helper2
  4039. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_restr_secret_trader
  4040. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_door_helper2
  4041. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_restr_secret_trader
  4042. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_door_helper2
  4043. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_restr_secret_trader
  4044. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_door_helper2
  4045. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_restr_secret_trader
  4046. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_door_helper2
  4047. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_restr_secret_trader
  4048. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_door_helper2
  4049. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_restr_secret_trader
  4050. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_door_helper2
  4051. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_restr_secret_trader
  4052. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_door_helper2
  4053. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_restr_secret_trader
  4054. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_door_helper2
  4055. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_restr_secret_trader
  4056. ! [LUA][ERROR] sim_default_loner_119112 in rest = agr_door_helper2
  4057. ! [LUA][ERROR] sim_default_loner_119112 in rest = agr_restr_secret_trader
  4058. ! [LUA][ERROR] sim_default_loner_119124 in rest = agr_door_helper2
  4059. ! [LUA][ERROR] sim_default_loner_119124 in rest = agr_restr_secret_trader
  4060. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_door_helper2
  4061. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_restr_secret_trader
  4062. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_door_helper2
  4063. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_restr_secret_trader
  4064. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_door_helper2
  4065. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_restr_secret_trader
  4066. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_door_helper2
  4067. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_restr_secret_trader
  4068. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_door_helper2
  4069. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_restr_secret_trader
  4070. ! [LUA][ERROR] sim_default_duty_0_grunt19224 in rest = agr_door_helper2
  4071. ! [LUA][ERROR] sim_default_duty_0_grunt19224 in rest = agr_restr_secret_trader
  4072. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_door_helper2
  4073. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_restr_secret_trader
  4074. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_door_helper2
  4075. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_restr_secret_trader
  4076. ! [LUA][ERROR] sim_default_duty_0_trooper19201 in rest = agr_door_helper2
  4077. ! [LUA][ERROR] sim_default_duty_0_trooper19201 in rest = agr_restr_secret_trader
  4078. ! [LUA][ERROR] sim_default_duty_0_sniper19213 in rest = agr_door_helper2
  4079. ! [LUA][ERROR] sim_default_duty_0_sniper19213 in rest = agr_restr_secret_trader
  4080. ! [LUA][ERROR] agr_stalker_secret_trader in rest = agr_door_helper2
  4081. ! [LUA][ERROR] agr_stalker_secret_trader in rest = agr_restr_secret_trader
  4082. ! [LUA][ERROR] sim_default_duty_0_medic15365 in rest = agr_door_helper2
  4083. ! [LUA][ERROR] sim_default_duty_0_medic15365 in rest = agr_restr_secret_trader
  4084. ! [LUA][ERROR] sim_default_duty_0_trooper15379 in rest = agr_door_helper2
  4085. ! [LUA][ERROR] sim_default_duty_0_trooper15379 in rest = agr_restr_secret_trader
  4086. ! [LUA][ERROR] sim_default_duty_0_grunt15391 in rest = agr_door_helper2
  4087. ! [LUA][ERROR] sim_default_duty_0_grunt15391 in rest = agr_restr_secret_trader
  4088. ! [LUA][ERROR] sim_default_duty_0_grunt15403 in rest = agr_door_helper2
  4089. ! [LUA][ERROR] sim_default_duty_0_grunt15403 in rest = agr_restr_secret_trader
  4090. ! [LUA][ERROR] sim_default_monolith_021352 in rest = agr_door_helper2
  4091. ! [LUA][ERROR] sim_default_monolith_021352 in rest = agr_restr_secret_trader
  4092. ! [LUA][ERROR] sim_default_monolith_121340 in rest = agr_door_helper2
  4093. ! [LUA][ERROR] sim_default_monolith_121340 in rest = agr_restr_secret_trader
  4094. ! [LUA][ERROR] sim_default_monolith_121328 in rest = agr_door_helper2
  4095. ! [LUA][ERROR] sim_default_monolith_121328 in rest = agr_restr_secret_trader
  4096. ! [LUA][ERROR] sim_default_monolith_021376 in rest = agr_door_helper2
  4097. ! [LUA][ERROR] sim_default_monolith_021376 in rest = agr_restr_secret_trader
  4098. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_door_helper2
  4099. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_restr_secret_trader
  4100. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_door_helper2
  4101. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_restr_secret_trader
  4102. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_door_helper2
  4103. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_restr_secret_trader
  4104. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_door_helper2
  4105. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_restr_secret_trader
  4106. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_door_helper2
  4107. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_restr_secret_trader
  4108. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_door_helper2
  4109. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_restr_secret_trader
  4110. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_door_helper2
  4111. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_restr_secret_trader
  4112. ! [LUA][ERROR] sim_default_monolith_121363 in rest = agr_door_helper2
  4113. ! [LUA][ERROR] sim_default_monolith_121363 in rest = agr_restr_secret_trader
  4114. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_door_helper2
  4115. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_restr_secret_trader
  4116. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_door_helper2
  4117. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_restr_secret_trader
  4118. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_door_helper2
  4119. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_restr_secret_trader
  4120. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_door_helper2
  4121. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_restr_secret_trader
  4122. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_door_helper2
  4123. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_restr_secret_trader
  4124. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_door_helper2
  4125. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_restr_secret_trader
  4126. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_door_helper2
  4127. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_restr_secret_trader
  4128. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_door_helper2
  4129. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_restr_secret_trader
  4130. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_door_helper2
  4131. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_restr_secret_trader
  4132. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_door_helper2
  4133. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_restr_secret_trader
  4134. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_door_helper2
  4135. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_restr_secret_trader
  4136. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_door_helper2
  4137. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_restr_secret_trader
  4138. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_door_helper2
  4139. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_restr_secret_trader
  4140. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_door_helper2
  4141. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_restr_secret_trader
  4142. ! [LUA][ERROR] sim_default_duty_0_recon15461 in rest = agr_door_helper2
  4143. ! [LUA][ERROR] sim_default_duty_0_recon15461 in rest = agr_restr_secret_trader
  4144. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_door_helper2
  4145. ! [LUA][ERROR] bloodsucker_normal18036 in rest = agr_restr_secret_trader
  4146. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_door_helper2
  4147. ! [LUA][ERROR] bloodsucker_normal18037 in rest = agr_restr_secret_trader
  4148. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_door_helper2
  4149. ! [LUA][ERROR] mil_shovel_217224 in rest = agr_restr_secret_trader
  4150. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_door_helper2
  4151. ! [LUA][ERROR] sim_art_g_stalker_1_217251 in rest = agr_restr_secret_trader
  4152. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_door_helper2
  4153. ! [LUA][ERROR] sim_art_g_stalker_2_217278 in rest = agr_restr_secret_trader
  4154. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_door_helper2
  4155. ! [LUA][ERROR] sim_art_g_stalker_3_217305 in rest = agr_restr_secret_trader
  4156. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_door_helper2
  4157. ! [LUA][ERROR] sim_art_g_stalker_4_217332 in rest = agr_restr_secret_trader
  4158. ! [LUA][ERROR] sim_default_duty_0_trooper15475 in rest = agr_door_helper2
  4159. ! [LUA][ERROR] sim_default_duty_0_trooper15475 in rest = agr_restr_secret_trader
  4160. ! [LUA][ERROR] sim_default_loner_119112 in rest = agr_door_helper2
  4161. ! [LUA][ERROR] sim_default_loner_119112 in rest = agr_restr_secret_trader
  4162. ! [LUA][ERROR] sim_default_loner_119124 in rest = agr_door_helper2
  4163. ! [LUA][ERROR] sim_default_loner_119124 in rest = agr_restr_secret_trader
  4164. ! [LUA][ERROR] sim_default_duty_0_grunt15487 in rest = agr_door_helper2
  4165. ! [LUA][ERROR] sim_default_duty_0_grunt15487 in rest = agr_restr_secret_trader
  4166. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4167. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4168. Executing config-script "gamedata\user_atmosfear"...
  4169. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4170. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4171. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4172. Executing config-script "gamedata\user_atmosfear"...
  4173. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4174. * Saving spawns...
  4175. * Saving objects...
  4176. * 19919 objects are successfully saved
  4177. * Game newest 7.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 7.sav'
  4178. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4179. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4180. Executing config-script "gamedata\user_atmosfear"...
  4181. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4182. * DVB created: 1536K
  4183. * DIB created: 512K
  4184. - r__tf_aniso 16
  4185. - r2_tf_mipbias 0.
  4186. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4187. * GPU vertex cache: recognized, 24
  4188. * NVidia MGPU: Logical(1), Physical(1)
  4189. * Starting rendering as 2-GPU.
  4190. *** RESET [0 ms]
  4191. * MEMORY USAGE: 387570 K
  4192. * End of synchronization A[1] R[1]
  4193. * DVB created: 1536K
  4194. * DIB created: 512K
  4195. - r__tf_aniso 16
  4196. - r2_tf_mipbias 0.
  4197. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4198. * GPU vertex cache: recognized, 24
  4199. * NVidia MGPU: Logical(1), Physical(1)
  4200. * Starting rendering as 2-GPU.
  4201. *** RESET [542 ms]
  4202. * MEMORY USAGE: 378169 K
  4203. * End of synchronization A[1] R[1]
  4204. ! [LUA][ERROR] agr_stalker_secret_trader in rest = agr_door_helper2
  4205. ! [LUA][ERROR] agr_stalker_secret_trader in rest = agr_restr_secret_trader
  4206. ! [LUA][ERROR] bloodsucker_normal_tfwcorpse22686 in rest = agr_door_helper2
  4207. ! [LUA][ERROR] bloodsucker_normal_tfwcorpse22686 in rest = agr_restr_secret_trader
  4208. ! [LUA][ERROR] bloodsucker_normal18149 in rest = agr_door_helper2
  4209. ! [LUA][ERROR] bloodsucker_normal18149 in rest = agr_restr_secret_trader
  4210. ! [LUA][ERROR] bloodsucker_normal18150 in rest = agr_door_helper2
  4211. ! [LUA][ERROR] bloodsucker_normal18150 in rest = agr_restr_secret_trader
  4212. ! [LUA][ERROR] bloodsucker_normal_tfwcorpse22785 in rest = agr_door_helper2
  4213. ! [LUA][ERROR] bloodsucker_normal_tfwcorpse22785 in rest = agr_restr_secret_trader
  4214. ! [LUA][ERROR] bloodsucker_normal18149 in rest = agr_door_helper2
  4215. ! [LUA][ERROR] bloodsucker_normal18149 in rest = agr_restr_secret_trader
  4216. ! [LUA][ERROR] bloodsucker_normal18150 in rest = agr_door_helper2
  4217. ! [LUA][ERROR] bloodsucker_normal18150 in rest = agr_restr_secret_trader
  4218. ! [LUA][ERROR] sim_default_loner_218641 in rest = agr_door_helper2
  4219. ! [LUA][ERROR] sim_default_loner_218641 in rest = agr_restr_secret_trader
  4220. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_door_helper2
  4221. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_restr_secret_trader
  4222. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_door_helper2
  4223. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_restr_secret_trader
  4224. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_door_helper2
  4225. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_restr_secret_trader
  4226. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_door_helper2
  4227. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_restr_secret_trader
  4228. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_door_helper2
  4229. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_restr_secret_trader
  4230. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4231. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4232. Executing config-script "gamedata\user_atmosfear"...
  4233. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4234. * Saving spawns...
  4235. * Saving objects...
  4236. * 19872 objects are successfully saved
  4237. * Game newest 8.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 8.sav'
  4238. ! [LUA][ERROR] sim_default_loner_218641 in rest = agr_door_helper2
  4239. ! [LUA][ERROR] sim_default_loner_218641 in rest = agr_restr_secret_trader
  4240. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_door_helper2
  4241. ! [LUA][ERROR] tushkano_normal18006 in rest = agr_restr_secret_trader
  4242. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_door_helper2
  4243. ! [LUA][ERROR] tushkano_normal18008 in rest = agr_restr_secret_trader
  4244. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_door_helper2
  4245. ! [LUA][ERROR] tushkano_normal18010 in rest = agr_restr_secret_trader
  4246. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_door_helper2
  4247. ! [LUA][ERROR] tushkano_normal18012 in rest = agr_restr_secret_trader
  4248. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_door_helper2
  4249. ! [LUA][ERROR] tushkano_normal18014 in rest = agr_restr_secret_trader
  4250. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4251. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4252. Executing config-script "gamedata\user_atmosfear"...
  4253. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4254. * DVB created: 1536K
  4255. * DIB created: 512K
  4256. - r__tf_aniso 16
  4257. - r2_tf_mipbias 0.
  4258. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4259. * GPU vertex cache: recognized, 24
  4260. * NVidia MGPU: Logical(1), Physical(1)
  4261. * Starting rendering as 2-GPU.
  4262. *** RESET [0 ms]
  4263. * MEMORY USAGE: 387655 K
  4264. * End of synchronization A[1] R[1]
  4265. * DVB created: 1536K
  4266. * DIB created: 512K
  4267. - r__tf_aniso 16
  4268. - r2_tf_mipbias 0.
  4269. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4270. * GPU vertex cache: recognized, 24
  4271. * NVidia MGPU: Logical(1), Physical(1)
  4272. * Starting rendering as 2-GPU.
  4273. *** RESET [546 ms]
  4274. * MEMORY USAGE: 378345 K
  4275. * End of synchronization A[1] R[1]
  4276. ! [LUA][ERROR] sim_default_loner_119112 in rest = agr_door_helper2
  4277. ! [LUA][ERROR] sim_default_loner_119112 in rest = agr_restr_secret_trader
  4278. ! [LUA][ERROR] sim_default_loner_119124 in rest = agr_door_helper2
  4279. ! [LUA][ERROR] sim_default_loner_119124 in rest = agr_restr_secret_trader
  4280. ! [LUA][ERROR] tushkano_normal18016 in rest = agr_door_helper2
  4281. ! [LUA][ERROR] tushkano_normal18016 in rest = agr_restr_secret_trader
  4282. ! [LUA][ERROR] tushkano_normal18018 in rest = agr_door_helper2
  4283. ! [LUA][ERROR] tushkano_normal18018 in rest = agr_restr_secret_trader
  4284. ! [LUA][ERROR] tushkano_normal18020 in rest = agr_door_helper2
  4285. ! [LUA][ERROR] tushkano_normal18020 in rest = agr_restr_secret_trader
  4286. ! [LUA][ERROR] tushkano_normal18022 in rest = agr_door_helper2
  4287. ! [LUA][ERROR] tushkano_normal18022 in rest = agr_restr_secret_trader
  4288. ! [LUA][ERROR] tushkano_normal18024 in rest = agr_door_helper2
  4289. ! [LUA][ERROR] tushkano_normal18024 in rest = agr_restr_secret_trader
  4290. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4291. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4292. Executing config-script "gamedata\user_atmosfear"...
  4293. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4294. * Saving spawns...
  4295. * Saving objects...
  4296. * 19811 objects are successfully saved
  4297. * Game newest 9.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 9.sav'
  4298. ! [LUA][ERROR] tushkano_normal18016 in rest = agr_door_helper2
  4299. ! [LUA][ERROR] tushkano_normal18016 in rest = agr_restr_secret_trader
  4300. ! [LUA][ERROR] tushkano_normal18018 in rest = agr_door_helper2
  4301. ! [LUA][ERROR] tushkano_normal18018 in rest = agr_restr_secret_trader
  4302. ! [LUA][ERROR] tushkano_normal18020 in rest = agr_door_helper2
  4303. ! [LUA][ERROR] tushkano_normal18020 in rest = agr_restr_secret_trader
  4304. ! [LUA][ERROR] tushkano_normal18022 in rest = agr_door_helper2
  4305. ! [LUA][ERROR] tushkano_normal18022 in rest = agr_restr_secret_trader
  4306. ! [LUA][ERROR] tushkano_normal18024 in rest = agr_door_helper2
  4307. ! [LUA][ERROR] tushkano_normal18024 in rest = agr_restr_secret_trader
  4308. ! [LUA][ERROR] bloodsucker_normal18149 in rest = agr_door_helper2
  4309. ! [LUA][ERROR] bloodsucker_normal18149 in rest = agr_restr_secret_trader
  4310. ! [LUA][ERROR] bloodsucker_normal18150 in rest = agr_door_helper2
  4311. ! [LUA][ERROR] bloodsucker_normal18150 in rest = agr_restr_secret_trader
  4312. ! [LUA][ERROR] tushkano_normal18032 in rest = agr_door_helper2
  4313. ! [LUA][ERROR] tushkano_normal18032 in rest = agr_restr_secret_trader
  4314. * Saving spawns...
  4315. * Saving objects...
  4316. * 19742 objects are successfully saved
  4317. * Game cop-j_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav'
  4318. - Disconnect
  4319. - Destroying level
  4320. * DVB created: 1536K
  4321. * DIB created: 512K
  4322. - r__tf_aniso 16
  4323. - r2_tf_mipbias 0.
  4324. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4325. * GPU vertex cache: recognized, 24
  4326. * NVidia MGPU: Logical(1), Physical(1)
  4327. * Starting rendering as 2-GPU.
  4328. *** RESET [595 ms]
  4329. "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\bin\xrengine.exe"
  4330. ! Player name in registry is empty! (InstallUserName)
  4331. * phase time: 2 ms
  4332. * phase cmem: 272920 K
  4333. SERVER: Starting...
  4334. * phase time: 172 ms
  4335. * phase cmem: 258745 K
  4336. SERVER: Loading alife simulator...
  4337. * phase time: 4 ms
  4338. * phase cmem: 258745 K
  4339. Loading saved game "cop-j_autosave.sav"...
  4340. * Loading spawn registry...
  4341. * 11002 spawn points are successfully loaded
  4342. * Loading objects...
  4343. * 19742 objects are successfully loaded
  4344. * Game cop-j_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav' (9.782s)
  4345. * phase time: 9781 ms
  4346. * phase cmem: 265117 K
  4347. SERVER: Connecting...
  4348. * phase time: 23 ms
  4349. * phase cmem: 265120 K
  4350. CLIENT: Connecting to localhost...
  4351. * client : connection accepted - <>
  4352. * phase time: 8 ms
  4353. * phase cmem: 265152 K
  4354. Opening stream...
  4355. * phase time: 8 ms
  4356. * phase cmem: 265152 K
  4357. Loading CFORM...
  4358. * phase time: 991 ms
  4359. * phase cmem: 309269 K
  4360. Loading shaders...
  4361. * phase time: 141 ms
  4362. * phase cmem: 309959 K
  4363. Loading geometry...
  4364. * [Loading VB] 65529 verts, 2047 Kb
  4365. * [Loading VB] 65526 verts, 2047 Kb
  4366. * [Loading VB] 30972 verts, 967 Kb
  4367. * [Loading VB] 65529 verts, 2047 Kb
  4368. * [Loading VB] 65535 verts, 2047 Kb
  4369. * [Loading VB] 65535 verts, 2047 Kb
  4370. * [Loading VB] 65534 verts, 2047 Kb
  4371. * [Loading VB] 65529 verts, 2047 Kb
  4372. * [Loading VB] 65535 verts, 2047 Kb
  4373. * [Loading VB] 65534 verts, 2047 Kb
  4374. * [Loading VB] 65533 verts, 2047 Kb
  4375. * [Loading VB] 65513 verts, 2047 Kb
  4376. * [Loading VB] 65533 verts, 2047 Kb
  4377. * [Loading VB] 60821 verts, 1900 Kb
  4378. * [Loading VB] 65534 verts, 2047 Kb
  4379. * [Loading VB] 65089 verts, 2034 Kb
  4380. * [Loading VB] 1388 verts, 43 Kb
  4381. * [Loading IB] 1048575 indices, 2047 Kb
  4382. * [Loading IB] 1048572 indices, 2047 Kb
  4383. * [Loading IB] 1048575 indices, 2047 Kb
  4384. * [Loading IB] 1048575 indices, 2047 Kb
  4385. * [Loading IB] 1048572 indices, 2047 Kb
  4386. * [Loading IB] 1048575 indices, 2047 Kb
  4387. * [Loading IB] 250893 indices, 490 Kb
  4388. * [Loading VB] 65533 verts, 767 Kb
  4389. * [Loading VB] 65533 verts, 767 Kb
  4390. * [Loading VB] 65533 verts, 767 Kb
  4391. * [Loading VB] 65534 verts, 767 Kb
  4392. * [Loading VB] 65534 verts, 767 Kb
  4393. * [Loading VB] 65533 verts, 767 Kb
  4394. * [Loading VB] 31255 verts, 366 Kb
  4395. * [Loading IB] 1048575 indices, 2047 Kb
  4396. * [Loading IB] 1048575 indices, 2047 Kb
  4397. * [Loading IB] 1048572 indices, 2047 Kb
  4398. * [Loading IB] 1048572 indices, 2047 Kb
  4399. * [Loading IB] 158562 indices, 309 Kb
  4400. * phase time: 184 ms
  4401. * phase cmem: 310054 K
  4402. Loading spatial-DB...
  4403. * phase time: 25 ms
  4404. * phase cmem: 311655 K
  4405. Loading details...
  4406. * [DETAILS] VertexConsts(256), Batch(61)
  4407. * [DETAILS] 11590 v(20), 6100 p
  4408. * [DETAILS] Batch(61), VB(226K), IB(35K)
  4409. * phase time: 18 ms
  4410. * phase cmem: 311655 K
  4411. Loading sectors portals...
  4412. * Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\levels\yantar\level.hom
  4413. * phase time: 8 ms
  4414. * phase cmem: 311685 K
  4415. Loading AI objects...
  4416. * phase time: 4 ms
  4417. * phase cmem: 311685 K
  4418. CLIENT: Spawning...
  4419. * phase time: 3 ms
  4420. * phase cmem: 311685 K
  4421. Loading textures...
  4422. * t-report - base: 1498, 690969 K
  4423. * t-report - lmap: 8, 8193 K
  4424. * phase time: 632 ms
  4425. * phase cmem: 321009 K
  4426. CLIENT: Synchronizing...
  4427. * phase time: 4 ms
  4428. * phase cmem: 321009 K
  4429. * [win32]: free[1944400 K], reserved[456884 K], committed[1792956 K]
  4430. * [ D3D ]: textures[699162 K]
  4431. * [x-ray]: crt heap[321009 K], process heap[908640 K], game lua[111197 K], render[8095 K]
  4432. * [x-ray]: economy: strings[21802 K], smem[7431 K]
  4433. ! [LUA][ERROR] companion_obek_init in rest = yan_space_restrictor_door_helper
  4434. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  4435. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  4436. ! [LUA][ERROR] yan_stalker_sakharov in rest = yan_space_restrictor_door_helper
  4437. ! [LUA][ERROR] sim_default_killer_0_grunt16669 in rest = yan_space_restrictor_door_helper
  4438. ! [LUA][ERROR] sim_default_killer_0_sniper16683 in rest = yan_space_restrictor_door_helper
  4439. ! [LUA][ERROR] sim_default_killer_0_trooper16695 in rest = yan_space_restrictor_door_helper
  4440. ! [LUA][ERROR] sim_default_killer_0_medic16706 in rest = yan_space_restrictor_door_helper
  4441. ! [LUA][ERROR] sim_default_killer_0_sniper16719 in rest = yan_space_restrictor_door_helper
  4442. ! [LUA][ERROR] sim_default_killer_0_grunt16785 in rest = yan_space_restrictor_door_helper
  4443. ! [LUA][ERROR] sim_default_killer_0_sniper16798 in rest = yan_space_restrictor_door_helper
  4444. ! auto-generated bump map: act\act_stalker_mercenary3_bump#
  4445. ! auto-generated bump map: act\act_stalker_mercenary3_bump
  4446. ! [LUA][ERROR] sim_default_killer_0_trooper16811 in rest = yan_space_restrictor_door_helper
  4447. ! [LUA][ERROR] sim_default_killer_0_medic16823 in rest = yan_space_restrictor_door_helper
  4448. ! [LUA][ERROR] sim_default_killer_0_sniper16834 in rest = yan_space_restrictor_door_helper
  4449. ! [LUA][ERROR] sim_default_killer_0_grunt16897 in rest = yan_space_restrictor_door_helper
  4450. ! [LUA][ERROR] sim_default_killer_0_sniper16910 in rest = yan_space_restrictor_door_helper
  4451. ! [LUA][ERROR] sim_default_killer_0_trooper16921 in rest = yan_space_restrictor_door_helper
  4452. ! [LUA][ERROR] sim_default_killer_0_medic16932 in rest = yan_space_restrictor_door_helper
  4453. ! [LUA][ERROR] sim_default_killer_0_sniper16946 in rest = yan_space_restrictor_door_helper
  4454. ! [LUA][ERROR] sim_default_zombied_318151 in rest = yan_space_restrictor_door_helper
  4455. ! [LUA][ERROR] sim_default_zombied_318167 in rest = yan_space_restrictor_door_helper
  4456. ! [LUA][ERROR] sim_default_zombied_418182 in rest = yan_space_restrictor_door_helper
  4457. ! [LUA][ERROR] sim_default_zombied_418199 in rest = yan_space_restrictor_door_helper
  4458. ! [LUA][ERROR] sim_default_zombied_218216 in rest = yan_space_restrictor_door_helper
  4459. ! [LUA][ERROR] sim_default_zombied_318250 in rest = yan_space_restrictor_door_helper
  4460. ! [LUA][ERROR] sim_default_zombied_318267 in rest = yan_space_restrictor_door_helper
  4461. * MEMORY USAGE: 331967 K
  4462. * End of synchronization A[1] R[1]
  4463. ! [LUA][ERROR] tushkano_normal_tfwcorpse12984 in rest = yan_space_restrictor_door_helper
  4464. ! [LUA][ERROR] tushkano_normal_tfwcorpse12986 in rest = yan_space_restrictor_door_helper
  4465. ! [LUA][ERROR] tushkano_normal18028 in rest = yan_space_restrictor_door_helper
  4466. ! [LUA][ERROR] tushkano_normal18030 in rest = yan_space_restrictor_door_helper
  4467. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4468. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4469. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4470. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4471. ! [LUA][ERROR] tushkano_normal18030 in rest = yan_space_restrictor_door_helper
  4472. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  4473. ! [LUA][ERROR] sim_default_zombied_318151 in rest = yan_space_restrictor_door_helper
  4474. ! [LUA][ERROR] sim_default_zombied_318167 in rest = yan_space_restrictor_door_helper
  4475. ! [LUA][ERROR] sim_default_zombied_418182 in rest = yan_space_restrictor_door_helper
  4476. ! [LUA][ERROR] sim_default_zombied_418199 in rest = yan_space_restrictor_door_helper
  4477. ! [LUA][ERROR] sim_default_zombied_318151 in rest = yan_space_restrictor_door_helper
  4478. ! [LUA][ERROR] sim_default_zombied_318167 in rest = yan_space_restrictor_door_helper
  4479. ! [LUA][ERROR] sim_default_zombied_418182 in rest = yan_space_restrictor_door_helper
  4480. ! [LUA][ERROR] sim_default_zombied_418199 in rest = yan_space_restrictor_door_helper
  4481. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4482. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4483. Executing config-script "gamedata\user_atmosfear"...
  4484. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4485. * Saving spawns...
  4486. * Saving objects...
  4487. * 20103 objects are successfully saved
  4488. * Game newest 10.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 10.sav'
  4489. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4490. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4491. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4492. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4493. ! [LUA][ERROR] sim_default_zombied_318151 in rest = yan_space_restrictor_door_helper
  4494. ! [LUA][ERROR] sim_default_zombied_318167 in rest = yan_space_restrictor_door_helper
  4495. ! [LUA][ERROR] sim_default_zombied_418182 in rest = yan_space_restrictor_door_helper
  4496. ! [LUA][ERROR] sim_default_zombied_418199 in rest = yan_space_restrictor_door_helper
  4497. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  4498. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  4499. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4500. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4501. Executing config-script "gamedata\user_atmosfear"...
  4502. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4503. ! [LUA][ERROR] sim_default_zombied_218216 in rest = yan_space_restrictor_door_helper
  4504. ! [LUA][ERROR] sim_default_zombied_318250 in rest = yan_space_restrictor_door_helper
  4505. ! [LUA][ERROR] sim_default_zombied_318267 in rest = yan_space_restrictor_door_helper
  4506. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4507. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4508. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4509. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4510. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  4511. ! [LUA][ERROR] companion_obek_lvl_121561 in rest = yan_space_restrictor_door_helper
  4512. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  4513. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4514. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4515. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4516. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4517. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4518. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4519. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4520. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4521. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  4522. ! [LUA][ERROR] yan_zombie_21 in rest = yan_space_restrictor_door_helper
  4523. ! [LUA][ERROR] yan_zombie_22 in rest = yan_space_restrictor_door_helper
  4524. ! [LUA][ERROR] yan_zombie_23 in rest = yan_space_restrictor_door_helper
  4525. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4526. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4527. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4528. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4529. ! [LUA][ERROR] sim_default_zombied_218216 in rest = yan_space_restrictor_door_helper
  4530. ! [LUA][ERROR] sim_default_zombied_318250 in rest = yan_space_restrictor_door_helper
  4531. ! [LUA][ERROR] sim_default_zombied_318267 in rest = yan_space_restrictor_door_helper
  4532. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4533. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4534. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4535. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4536. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4537. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4538. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4539. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4540. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4541. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4542. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4543. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4544. ! [LUA][ERROR] sim_default_zombied_218216 in rest = yan_space_restrictor_door_helper
  4545. ! [LUA][ERROR] sim_default_zombied_318250 in rest = yan_space_restrictor_door_helper
  4546. ! [LUA][ERROR] sim_default_zombied_318267 in rest = yan_space_restrictor_door_helper
  4547. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4548. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4549. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4550. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4551. ! [LUA][ERROR] sim_default_zombied_218216 in rest = yan_space_restrictor_door_helper
  4552. ! [LUA][ERROR] sim_default_zombied_318250 in rest = yan_space_restrictor_door_helper
  4553. ! [LUA][ERROR] sim_default_zombied_318267 in rest = yan_space_restrictor_door_helper
  4554. ! [LUA][ERROR] companion_obek_lvl_125943 in rest = yan_space_restrictor_door_helper
  4555. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4556. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4557. Executing config-script "gamedata\user_atmosfear"...
  4558. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4559. * Saving spawns...
  4560. * Saving objects...
  4561. * 20690 objects are successfully saved
  4562. * Game newest 11.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 11.sav'
  4563. * Saving spawns...
  4564. * Saving objects...
  4565. * 20647 objects are successfully saved
  4566. * Game cop-j_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav'
  4567. - Disconnect
  4568. - Destroying level
  4569. * DVB created: 1536K
  4570. * DIB created: 512K
  4571. - r__tf_aniso 16
  4572. - r2_tf_mipbias 0.
  4573. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4574. * GPU vertex cache: recognized, 24
  4575. * NVidia MGPU: Logical(1), Physical(1)
  4576. * Starting rendering as 2-GPU.
  4577. *** RESET [618 ms]
  4578. "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\bin\xrengine.exe"
  4579. ! Player name in registry is empty! (InstallUserName)
  4580. * phase time: 2 ms
  4581. * phase cmem: 281420 K
  4582. SERVER: Starting...
  4583. * phase time: 175 ms
  4584. * phase cmem: 267165 K
  4585. SERVER: Loading alife simulator...
  4586. * phase time: 4 ms
  4587. * phase cmem: 267165 K
  4588. Loading saved game "cop-j_autosave.sav"...
  4589. * Loading spawn registry...
  4590. * 11002 spawn points are successfully loaded
  4591. * Loading objects...
  4592. * 20647 objects are successfully loaded
  4593. * Game cop-j_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav' (9.831s)
  4594. * phase time: 9830 ms
  4595. * phase cmem: 275415 K
  4596. SERVER: Connecting...
  4597. * phase time: 24 ms
  4598. * phase cmem: 275421 K
  4599. CLIENT: Connecting to localhost...
  4600. * client : connection accepted - <>
  4601. * phase time: 7 ms
  4602. * phase cmem: 275454 K
  4603. Opening stream...
  4604. * phase time: 4 ms
  4605. * phase cmem: 275454 K
  4606. Loading CFORM...
  4607. * phase time: 1873 ms
  4608. * phase cmem: 360411 K
  4609. Loading shaders...
  4610. * phase time: 147 ms
  4611. * phase cmem: 361102 K
  4612. Loading geometry...
  4613. * [Loading VB] 65532 verts, 2047 Kb
  4614. * [Loading VB] 65533 verts, 2047 Kb
  4615. * [Loading VB] 65526 verts, 2047 Kb
  4616. * [Loading VB] 65506 verts, 2047 Kb
  4617. * [Loading VB] 30586 verts, 955 Kb
  4618. * [Loading VB] 65535 verts, 2047 Kb
  4619. * [Loading VB] 65533 verts, 2047 Kb
  4620. * [Loading VB] 65533 verts, 2047 Kb
  4621. * [Loading VB] 65535 verts, 2047 Kb
  4622. * [Loading VB] 65534 verts, 2047 Kb
  4623. * [Loading VB] 65532 verts, 2047 Kb
  4624. * [Loading VB] 65535 verts, 2047 Kb
  4625. * [Loading VB] 65534 verts, 2047 Kb
  4626. * [Loading VB] 65535 verts, 2047 Kb
  4627. * [Loading VB] 65533 verts, 2047 Kb
  4628. * [Loading VB] 65532 verts, 2047 Kb
  4629. * [Loading VB] 65535 verts, 2047 Kb
  4630. * [Loading VB] 65525 verts, 2047 Kb
  4631. * [Loading VB] 65531 verts, 2047 Kb
  4632. * [Loading VB] 65534 verts, 2047 Kb
  4633. * [Loading VB] 65504 verts, 2047 Kb
  4634. * [Loading VB] 65517 verts, 2047 Kb
  4635. * [Loading VB] 65533 verts, 2047 Kb
  4636. * [Loading VB] 65535 verts, 2047 Kb
  4637. * [Loading VB] 1195 verts, 37 Kb
  4638. * [Loading VB] 65535 verts, 2047 Kb
  4639. * [Loading VB] 65533 verts, 2047 Kb
  4640. * [Loading VB] 65534 verts, 2047 Kb
  4641. * [Loading VB] 34422 verts, 1075 Kb
  4642. * [Loading IB] 1048575 indices, 2047 Kb
  4643. * [Loading IB] 1048575 indices, 2047 Kb
  4644. * [Loading IB] 1048575 indices, 2047 Kb
  4645. * [Loading IB] 1048575 indices, 2047 Kb
  4646. * [Loading IB] 1048575 indices, 2047 Kb
  4647. * [Loading IB] 1048575 indices, 2047 Kb
  4648. * [Loading IB] 1048575 indices, 2047 Kb
  4649. * [Loading IB] 1048572 indices, 2047 Kb
  4650. * [Loading IB] 1048572 indices, 2047 Kb
  4651. * [Loading IB] 1048572 indices, 2047 Kb
  4652. * [Loading IB] 1048575 indices, 2047 Kb
  4653. * [Loading IB] 812169 indices, 1586 Kb
  4654. * [Loading VB] 65535 verts, 767 Kb
  4655. * [Loading VB] 65533 verts, 767 Kb
  4656. * [Loading VB] 65535 verts, 767 Kb
  4657. * [Loading VB] 65534 verts, 767 Kb
  4658. * [Loading VB] 65535 verts, 767 Kb
  4659. * [Loading VB] 65535 verts, 767 Kb
  4660. * [Loading VB] 65534 verts, 767 Kb
  4661. * [Loading VB] 65533 verts, 767 Kb
  4662. * [Loading VB] 65535 verts, 767 Kb
  4663. * [Loading VB] 65533 verts, 767 Kb
  4664. * [Loading VB] 65534 verts, 767 Kb
  4665. * [Loading VB] 41130 verts, 481 Kb
  4666. * [Loading IB] 1048575 indices, 2047 Kb
  4667. * [Loading IB] 1048575 indices, 2047 Kb
  4668. * [Loading IB] 1048575 indices, 2047 Kb
  4669. * [Loading IB] 1048575 indices, 2047 Kb
  4670. * [Loading IB] 1048575 indices, 2047 Kb
  4671. * [Loading IB] 1048575 indices, 2047 Kb
  4672. * [Loading IB] 1048575 indices, 2047 Kb
  4673. * [Loading IB] 539193 indices, 1053 Kb
  4674. * phase time: 48 ms
  4675. * phase cmem: 361280 K
  4676. Loading spatial-DB...
  4677. * phase time: 20 ms
  4678. * phase cmem: 364644 K
  4679. Loading details...
  4680. * [DETAILS] VertexConsts(256), Batch(61)
  4681. * [DETAILS] 9394 v(20), 5002 p
  4682. * [DETAILS] Batch(61), VB(183K), IB(29K)
  4683. * phase time: 15 ms
  4684. * phase cmem: 364644 K
  4685. Loading sectors portals...
  4686. * Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\levels\agroprom\level.hom
  4687. * phase time: 17 ms
  4688. * phase cmem: 364928 K
  4689. Loading AI objects...
  4690. * phase time: 4 ms
  4691. * phase cmem: 364928 K
  4692. CLIENT: Spawning...
  4693. * phase time: 4 ms
  4694. * phase cmem: 364928 K
  4695. Loading textures...
  4696. * t-report - base: 1645, 761647 K
  4697. * t-report - lmap: 7, 7168 K
  4698. * phase time: 399 ms
  4699. * phase cmem: 385393 K
  4700. CLIENT: Synchronizing...
  4701. * phase time: 6 ms
  4702. * phase cmem: 385393 K
  4703. * [win32]: free[1768860 K], reserved[426744 K], committed[1998636 K]
  4704. * [ D3D ]: textures[768816 K]
  4705. * [x-ray]: crt heap[385393 K], process heap[1041194 K], game lua[111306 K], render[8880 K]
  4706. * [x-ray]: economy: strings[21986 K], smem[9625 K]
  4707. ! [LUA][ERROR] tushkano_normal18016 in rest = agr_door_helper2
  4708. ! [LUA][ERROR] tushkano_normal18016 in rest = agr_restr_secret_trader
  4709. ! [LUA][ERROR] tushkano_normal18018 in rest = agr_door_helper2
  4710. ! [LUA][ERROR] tushkano_normal18018 in rest = agr_restr_secret_trader
  4711. ! [LUA][ERROR] tushkano_normal18020 in rest = agr_door_helper2
  4712. ! [LUA][ERROR] tushkano_normal18020 in rest = agr_restr_secret_trader
  4713. ! [LUA][ERROR] tushkano_normal18022 in rest = agr_door_helper2
  4714. ! [LUA][ERROR] tushkano_normal18022 in rest = agr_restr_secret_trader
  4715. ! [LUA][ERROR] tushkano_normal18024 in rest = agr_door_helper2
  4716. ! [LUA][ERROR] tushkano_normal18024 in rest = agr_restr_secret_trader
  4717. ! [LUA][ERROR] sim_default_duty_0_grunt24371 in rest = agr_door_helper2
  4718. ! [LUA][ERROR] sim_default_duty_0_grunt24371 in rest = agr_restr_secret_trader
  4719. * MEMORY USAGE: 390835 K
  4720. * End of synchronization A[1] R[1]
  4721. ! [LUA][ERROR] companion_obek_lvl_113600 in rest = agr_door_helper2
  4722. ! [LUA][ERROR] companion_obek_lvl_113600 in rest = agr_restr_secret_trader
  4723. ! [LUA][ERROR] sim_default_renegade_221542 in rest = agr_door_helper2
  4724. ! [LUA][ERROR] sim_default_renegade_221542 in rest = agr_restr_secret_trader
  4725. ! [LUA][ERROR] sim_default_duty_0_medic19662 in rest = agr_door_helper2
  4726. ! [LUA][ERROR] sim_default_duty_0_medic19662 in rest = agr_restr_secret_trader
  4727. ! [LUA][ERROR] sim_default_duty_0_medic19710 in rest = agr_door_helper2
  4728. ! [LUA][ERROR] sim_default_duty_0_medic19710 in rest = agr_restr_secret_trader
  4729. ! [LUA][ERROR] sim_default_duty_0_grunt19978 in rest = agr_door_helper2
  4730. ! [LUA][ERROR] sim_default_duty_0_grunt19978 in rest = agr_restr_secret_trader
  4731. ! [LUA][ERROR] sim_default_duty_0_grunt19991 in rest = agr_door_helper2
  4732. ! [LUA][ERROR] sim_default_duty_0_grunt19991 in rest = agr_restr_secret_trader
  4733. ! [LUA][ERROR] sim_default_duty_0_grunt20003 in rest = agr_door_helper2
  4734. ! [LUA][ERROR] sim_default_duty_0_grunt20003 in rest = agr_restr_secret_trader
  4735. ! [LUA][ERROR] sim_default_duty_0_medic19662 in rest = agr_door_helper2
  4736. ! [LUA][ERROR] sim_default_duty_0_medic19662 in rest = agr_restr_secret_trader
  4737. ! [LUA][ERROR] sim_default_duty_0_medic19710 in rest = agr_door_helper2
  4738. ! [LUA][ERROR] sim_default_duty_0_medic19710 in rest = agr_restr_secret_trader
  4739. ! [LUA][ERROR] sim_default_duty_0_grunt19978 in rest = agr_door_helper2
  4740. ! [LUA][ERROR] sim_default_duty_0_grunt19978 in rest = agr_restr_secret_trader
  4741. ! [LUA][ERROR] sim_default_duty_0_grunt19991 in rest = agr_door_helper2
  4742. ! [LUA][ERROR] sim_default_duty_0_grunt19991 in rest = agr_restr_secret_trader
  4743. ! [LUA][ERROR] sim_default_duty_0_grunt20003 in rest = agr_door_helper2
  4744. ! [LUA][ERROR] sim_default_duty_0_grunt20003 in rest = agr_restr_secret_trader
  4745. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4746. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4747. Executing config-script "gamedata\user_atmosfear"...
  4748. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4749. * Saving spawns...
  4750. * Saving objects...
  4751. * 20688 objects are successfully saved
  4752. * Game newest 12.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 12.sav'
  4753. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4754. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4755. Executing config-script "gamedata\user_atmosfear"...
  4756. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4757. * DVB created: 1536K
  4758. * DIB created: 512K
  4759. - r__tf_aniso 16
  4760. - r2_tf_mipbias 0.
  4761. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4762. * GPU vertex cache: recognized, 24
  4763. * NVidia MGPU: Logical(1), Physical(1)
  4764. * Starting rendering as 2-GPU.
  4765. *** RESET [0 ms]
  4766. * MEMORY USAGE: 395121 K
  4767. * End of synchronization A[1] R[1]
  4768. * DVB created: 1536K
  4769. * DIB created: 512K
  4770. - r__tf_aniso 16
  4771. - r2_tf_mipbias 0.
  4772. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4773. * GPU vertex cache: recognized, 24
  4774. * NVidia MGPU: Logical(1), Physical(1)
  4775. * Starting rendering as 2-GPU.
  4776. *** RESET [549 ms]
  4777. * MEMORY USAGE: 386041 K
  4778. * End of synchronization A[1] R[1]
  4779. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4780. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4781. Executing config-script "gamedata\user_atmosfear"...
  4782. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4783. * DVB created: 1536K
  4784. * DIB created: 512K
  4785. - r__tf_aniso 16
  4786. - r2_tf_mipbias 0.
  4787. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4788. * GPU vertex cache: unrecognized, 16
  4789. * NVidia MGPU: Logical(1), Physical(1)
  4790. * Starting rendering as 2-GPU.
  4791. *** RESET [0 ms]
  4792. * MEMORY USAGE: 395217 K
  4793. * End of synchronization A[1] R[1]
  4794. * DVB created: 1536K
  4795. * DIB created: 512K
  4796. - r__tf_aniso 16
  4797. - r2_tf_mipbias 0.
  4798. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4799. * GPU vertex cache: recognized, 24
  4800. * NVidia MGPU: Logical(1), Physical(1)
  4801. * Starting rendering as 2-GPU.
  4802. *** RESET [545 ms]
  4803. * MEMORY USAGE: 386151 K
  4804. * End of synchronization A[1] R[1]
  4805. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4806. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4807. Executing config-script "gamedata\user_atmosfear"...
  4808. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4809. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4810. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4811. Executing config-script "gamedata\user_atmosfear"...
  4812. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4813. ! [LUA][ERROR] sim_default_killer_0_sniper17154 in rest = agr_door_helper2
  4814. ! [LUA][ERROR] sim_default_killer_0_sniper17154 in rest = agr_restr_secret_trader
  4815. ! [LUA][ERROR] sim_default_killer_0_grunt18240 in rest = agr_door_helper2
  4816. ! [LUA][ERROR] sim_default_killer_0_grunt18240 in rest = agr_restr_secret_trader
  4817. ! [LUA][ERROR] sim_default_killer_0_grunt18285 in rest = agr_door_helper2
  4818. ! [LUA][ERROR] sim_default_killer_0_grunt18285 in rest = agr_restr_secret_trader
  4819. ! [LUA][ERROR] sim_default_killer_0_trooper18302 in rest = agr_door_helper2
  4820. ! [LUA][ERROR] sim_default_killer_0_trooper18302 in rest = agr_restr_secret_trader
  4821. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4822. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4823. Executing config-script "gamedata\user_atmosfear"...
  4824. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4825. ! [LUA][ERROR] sim_default_duty_0_sniper18459 in rest = agr_door_helper2
  4826. ! [LUA][ERROR] sim_default_duty_0_sniper18459 in rest = agr_restr_secret_trader
  4827. ! [LUA][ERROR] bloodsucker_normal18149 in rest = agr_door_helper2
  4828. ! [LUA][ERROR] bloodsucker_normal18149 in rest = agr_restr_secret_trader
  4829. ! [LUA][ERROR] bloodsucker_normal18149 in rest = agr_zone_field_radioactive_average
  4830. ! [LUA][ERROR] sim_default_duty_0_grunt18442 in rest = agr_door_helper2
  4831. ! [LUA][ERROR] sim_default_duty_0_grunt18442 in rest = agr_restr_secret_trader
  4832. ! [LUA][ERROR] bloodsucker_normal18150 in rest = agr_door_helper2
  4833. ! [LUA][ERROR] bloodsucker_normal18150 in rest = agr_restr_secret_trader
  4834. ! [LUA][ERROR] bloodsucker_normal18150 in rest = agr_zone_field_radioactive_average
  4835. * Saving spawns...
  4836. * Saving objects...
  4837. * 21384 objects are successfully saved
  4838. * Game cop-j_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav'
  4839. - Disconnect
  4840. - Destroying level
  4841. * DVB created: 1536K
  4842. * DIB created: 512K
  4843. - r__tf_aniso 16
  4844. - r2_tf_mipbias 0.
  4845. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  4846. * GPU vertex cache: recognized, 24
  4847. * NVidia MGPU: Logical(1), Physical(1)
  4848. * Starting rendering as 2-GPU.
  4849. *** RESET [614 ms]
  4850. "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\bin\xrengine.exe"
  4851. ! Player name in registry is empty! (InstallUserName)
  4852. * phase time: 2 ms
  4853. * phase cmem: 282142 K
  4854. SERVER: Starting...
  4855. * phase time: 621 ms
  4856. * phase cmem: 268069 K
  4857. SERVER: Loading alife simulator...
  4858. * phase time: 5 ms
  4859. * phase cmem: 268069 K
  4860. Loading saved game "cop-j_autosave.sav"...
  4861. * Loading spawn registry...
  4862. * 11002 spawn points are successfully loaded
  4863. * Loading objects...
  4864. * 21384 objects are successfully loaded
  4865. * Game cop-j_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav' (10.097s)
  4866. * phase time: 10096 ms
  4867. * phase cmem: 274487 K
  4868. SERVER: Connecting...
  4869. * phase time: 45 ms
  4870. * phase cmem: 274490 K
  4871. CLIENT: Connecting to localhost...
  4872. * client : connection accepted - <>
  4873. * phase time: 9 ms
  4874. * phase cmem: 274522 K
  4875. Opening stream...
  4876. * phase time: 9 ms
  4877. * phase cmem: 274522 K
  4878. Loading CFORM...
  4879. * phase time: 985 ms
  4880. * phase cmem: 318639 K
  4881. Loading shaders...
  4882. * phase time: 135 ms
  4883. * phase cmem: 319329 K
  4884. Loading geometry...
  4885. * [Loading VB] 65529 verts, 2047 Kb
  4886. * [Loading VB] 65526 verts, 2047 Kb
  4887. * [Loading VB] 30972 verts, 967 Kb
  4888. * [Loading VB] 65529 verts, 2047 Kb
  4889. * [Loading VB] 65535 verts, 2047 Kb
  4890. * [Loading VB] 65535 verts, 2047 Kb
  4891. * [Loading VB] 65534 verts, 2047 Kb
  4892. * [Loading VB] 65529 verts, 2047 Kb
  4893. * [Loading VB] 65535 verts, 2047 Kb
  4894. * [Loading VB] 65534 verts, 2047 Kb
  4895. * [Loading VB] 65533 verts, 2047 Kb
  4896. * [Loading VB] 65513 verts, 2047 Kb
  4897. * [Loading VB] 65533 verts, 2047 Kb
  4898. * [Loading VB] 60821 verts, 1900 Kb
  4899. * [Loading VB] 65534 verts, 2047 Kb
  4900. * [Loading VB] 65089 verts, 2034 Kb
  4901. * [Loading VB] 1388 verts, 43 Kb
  4902. * [Loading IB] 1048575 indices, 2047 Kb
  4903. * [Loading IB] 1048572 indices, 2047 Kb
  4904. * [Loading IB] 1048575 indices, 2047 Kb
  4905. * [Loading IB] 1048575 indices, 2047 Kb
  4906. * [Loading IB] 1048572 indices, 2047 Kb
  4907. * [Loading IB] 1048575 indices, 2047 Kb
  4908. * [Loading IB] 250893 indices, 490 Kb
  4909. * [Loading VB] 65533 verts, 767 Kb
  4910. * [Loading VB] 65533 verts, 767 Kb
  4911. * [Loading VB] 65533 verts, 767 Kb
  4912. * [Loading VB] 65534 verts, 767 Kb
  4913. * [Loading VB] 65534 verts, 767 Kb
  4914. * [Loading VB] 65533 verts, 767 Kb
  4915. * [Loading VB] 31255 verts, 366 Kb
  4916. * [Loading IB] 1048575 indices, 2047 Kb
  4917. * [Loading IB] 1048575 indices, 2047 Kb
  4918. * [Loading IB] 1048572 indices, 2047 Kb
  4919. * [Loading IB] 1048572 indices, 2047 Kb
  4920. * [Loading IB] 158562 indices, 309 Kb
  4921. * phase time: 180 ms
  4922. * phase cmem: 319424 K
  4923. Loading spatial-DB...
  4924. * phase time: 23 ms
  4925. * phase cmem: 321025 K
  4926. Loading details...
  4927. * [DETAILS] VertexConsts(256), Batch(61)
  4928. * [DETAILS] 11590 v(20), 6100 p
  4929. * [DETAILS] Batch(61), VB(226K), IB(35K)
  4930. * phase time: 17 ms
  4931. * phase cmem: 321025 K
  4932. Loading sectors portals...
  4933. * Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\levels\yantar\level.hom
  4934. * phase time: 7 ms
  4935. * phase cmem: 321055 K
  4936. Loading AI objects...
  4937. * phase time: 5 ms
  4938. * phase cmem: 321055 K
  4939. CLIENT: Spawning...
  4940. * phase time: 4 ms
  4941. * phase cmem: 321055 K
  4942. Loading textures...
  4943. * t-report - base: 1542, 714112 K
  4944. * t-report - lmap: 8, 8193 K
  4945. * phase time: 2043 ms
  4946. * phase cmem: 331081 K
  4947. CLIENT: Synchronizing...
  4948. * phase time: 6 ms
  4949. * phase cmem: 331081 K
  4950. * [win32]: free[1892356 K], reserved[459756 K], committed[1842128 K]
  4951. * [ D3D ]: textures[722305 K]
  4952. * [x-ray]: crt heap[331081 K], process heap[944347 K], game lua[133972 K], render[9297 K]
  4953. * [x-ray]: economy: strings[22056 K], smem[9625 K]
  4954. ! [LUA][ERROR] flesh_strong_tfwcorpse7654 in rest = yan_space_restrictor_door_helper
  4955. ! [LUA][ERROR] flesh_strong_tfwcorpse7655 in rest = yan_space_restrictor_door_helper
  4956. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  4957. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  4958. ! [LUA][ERROR] yan_stalker_sakharov in rest = yan_space_restrictor_door_helper
  4959. ! [LUA][ERROR] sim_default_killer_0_grunt16669 in rest = yan_space_restrictor_door_helper
  4960. ! [LUA][ERROR] sim_default_killer_0_sniper16683 in rest = yan_space_restrictor_door_helper
  4961. ! [LUA][ERROR] sim_default_killer_0_trooper16695 in rest = yan_space_restrictor_door_helper
  4962. ! [LUA][ERROR] sim_default_killer_0_medic16706 in rest = yan_space_restrictor_door_helper
  4963. ! [LUA][ERROR] sim_default_killer_0_sniper16719 in rest = yan_space_restrictor_door_helper
  4964. ! [LUA][ERROR] sim_default_killer_0_grunt16785 in rest = yan_space_restrictor_door_helper
  4965. ! [LUA][ERROR] sim_default_killer_0_sniper16798 in rest = yan_space_restrictor_door_helper
  4966. ! [LUA][ERROR] sim_default_killer_0_trooper16811 in rest = yan_space_restrictor_door_helper
  4967. ! [LUA][ERROR] sim_default_killer_0_medic16823 in rest = yan_space_restrictor_door_helper
  4968. ! [LUA][ERROR] sim_default_killer_0_sniper16834 in rest = yan_space_restrictor_door_helper
  4969. ! [LUA][ERROR] sim_default_killer_0_grunt16897 in rest = yan_space_restrictor_door_helper
  4970. ! [LUA][ERROR] sim_default_killer_0_sniper16910 in rest = yan_space_restrictor_door_helper
  4971. ! [LUA][ERROR] sim_default_killer_0_trooper16921 in rest = yan_space_restrictor_door_helper
  4972. ! [LUA][ERROR] sim_default_killer_0_medic16932 in rest = yan_space_restrictor_door_helper
  4973. ! [LUA][ERROR] sim_default_killer_0_sniper16946 in rest = yan_space_restrictor_door_helper
  4974. ! [LUA][ERROR] sim_default_zombied_218216 in rest = yan_space_restrictor_door_helper
  4975. ! [LUA][ERROR] sim_default_zombied_318250 in rest = yan_space_restrictor_door_helper
  4976. ! [LUA][ERROR] sim_default_zombied_318267 in rest = yan_space_restrictor_door_helper
  4977. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  4978. ! [LUA][ERROR] sim_default_killer_0_recon22215 in rest = yan_space_restrictor_door_helper
  4979. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  4980. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  4981. * MEMORY USAGE: 342046 K
  4982. * End of synchronization A[1] R[1]
  4983. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  4984. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  4985. Executing config-script "gamedata\user_atmosfear"...
  4986. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  4987. ! [LUA][ERROR] companion_obek_lvl_115478 in rest = yan_space_restrictor_door_helper
  4988. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4989. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4990. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4991. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4992. ! [LUA][ERROR] sim_default_zombied_218216 in rest = yan_space_restrictor_door_helper
  4993. ! [LUA][ERROR] sim_default_zombied_318250 in rest = yan_space_restrictor_door_helper
  4994. ! [LUA][ERROR] sim_default_zombied_318267 in rest = yan_space_restrictor_door_helper
  4995. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  4996. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  4997. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  4998. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  4999. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5000. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5001. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  5002. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  5003. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5004. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5005. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  5006. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  5007. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5008. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5009. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  5010. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  5011. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5012. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5013. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  5014. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  5015. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  5016. ! [LUA][ERROR] sim_default_zombied_324819 in rest = yan_space_restrictor_door_helper
  5017. ! [LUA][ERROR] sim_default_zombied_424835 in rest = yan_space_restrictor_door_helper
  5018. ! [LUA][ERROR] sim_default_zombied_324851 in rest = yan_space_restrictor_door_helper
  5019. ! [LUA][ERROR] sim_default_zombied_124866 in rest = yan_space_restrictor_door_helper
  5020. ! [LUA][ERROR] dog_strong24801 in rest = yan_space_restrictor_door_helper
  5021. ! [LUA][ERROR] dog_strong24803 in rest = yan_space_restrictor_door_helper
  5022. ! [LUA][ERROR] pseudodog_weak24805 in rest = yan_space_restrictor_door_helper
  5023. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  5024. ! [LUA][ERROR] yan_zombie_21 in rest = yan_space_restrictor_door_helper
  5025. ! [LUA][ERROR] yan_zombie_22 in rest = yan_space_restrictor_door_helper
  5026. ! [LUA][ERROR] yan_zombie_23 in rest = yan_space_restrictor_door_helper
  5027. ! [LUA][ERROR] sim_default_zombied_318151 in rest = yan_space_restrictor_door_helper
  5028. ! [LUA][ERROR] sim_default_zombied_318167 in rest = yan_space_restrictor_door_helper
  5029. ! [LUA][ERROR] sim_default_zombied_418182 in rest = yan_space_restrictor_door_helper
  5030. ! [LUA][ERROR] sim_default_zombied_418199 in rest = yan_space_restrictor_door_helper
  5031. ! [LUA][ERROR] yan_zombie_24 in rest = yan_space_restrictor_door_helper
  5032. ! [LUA][ERROR] yan_zombie_25 in rest = yan_space_restrictor_door_helper
  5033. ! [LUA][ERROR] yan_zombie_26 in rest = yan_space_restrictor_door_helper
  5034. ! [LUA][ERROR] yan_zombie_27 in rest = yan_space_restrictor_door_helper
  5035. ! [LUA][ERROR] flesh_strong24807 in rest = yan_space_restrictor_door_helper
  5036. ! [LUA][ERROR] flesh_strong24809 in rest = yan_space_restrictor_door_helper
  5037. ! [LUA][ERROR] flesh_strong24811 in rest = yan_space_restrictor_door_helper
  5038. ! [LUA][ERROR] flesh_strong24813 in rest = yan_space_restrictor_door_helper
  5039. ! [LUA][ERROR] flesh_strong24815 in rest = yan_space_restrictor_door_helper
  5040. ! [LUA][ERROR] yan_zombie_24 in rest = yan_space_restrictor_door_helper
  5041. ! [LUA][ERROR] yan_zombie_24 in rest = yan_space_restrictor_door_helper
  5042. ! [LUA][ERROR] chimera_strong24817 in rest = yan_space_restrictor_door_helper
  5043. ! [LUA][ERROR] yan_zombie_26 in rest = yan_space_restrictor_door_helper
  5044. ! [LUA][ERROR] yan_zombie_25 in rest = yan_space_restrictor_door_helper
  5045. ! [LUA][ERROR] yan_zombie_27 in rest = yan_space_restrictor_door_helper
  5046. ! [LUA][ERROR] yan_zombie_28 in rest = yan_space_restrictor_door_helper
  5047. ! [LUA][ERROR] yan_zombie_29 in rest = yan_space_restrictor_door_helper
  5048. ! [LUA][ERROR] yan_zombie_30 in rest = yan_space_restrictor_door_helper
  5049. ! [LUA][ERROR] yan_stalker_zombi_okr_1 in rest = yan_space_restrictor_door_helper
  5050. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5051. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5052. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  5053. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  5054. ! [LUA][ERROR] sim_default_zombied_418182 in rest = yan_space_restrictor_door_helper
  5055. ! [LUA][ERROR] yan_zombie_24 in rest = yan_space_restrictor_door_helper
  5056. ! [LUA][ERROR] yan_zombie_25 in rest = yan_space_restrictor_door_helper
  5057. ! [LUA][ERROR] sim_default_zombied_318151 in rest = yan_space_restrictor_door_helper
  5058. ! [LUA][ERROR] sim_default_zombied_318167 in rest = yan_space_restrictor_door_helper
  5059. ! [LUA][ERROR] sim_default_zombied_418199 in rest = yan_space_restrictor_door_helper
  5060. ! [LUA][ERROR] yan_zombie_26 in rest = yan_space_restrictor_door_helper
  5061. ! [LUA][ERROR] yan_zombie_27 in rest = yan_space_restrictor_door_helper
  5062. ! [LUA][ERROR] yan_zombie_26 in rest = yan_space_restrictor_door_helper
  5063. ! [LUA][ERROR] yan_zombie_27 in rest = yan_space_restrictor_door_helper
  5064. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5065. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5066. Executing config-script "gamedata\user_atmosfear"...
  5067. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5068. * Saving spawns...
  5069. * Saving objects...
  5070. * 21670 objects are successfully saved
  5071. * Game newest 13.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 13.sav'
  5072. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5073. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5074. Executing config-script "gamedata\user_atmosfear"...
  5075. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5076. * DVB created: 1536K
  5077. * DIB created: 512K
  5078. - r__tf_aniso 16
  5079. - r2_tf_mipbias 0.
  5080. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5081. * GPU vertex cache: recognized, 24
  5082. * NVidia MGPU: Logical(1), Physical(1)
  5083. * Starting rendering as 2-GPU.
  5084. *** RESET [0 ms]
  5085. * MEMORY USAGE: 358884 K
  5086. * End of synchronization A[1] R[1]
  5087. * DVB created: 1536K
  5088. * DIB created: 512K
  5089. - r__tf_aniso 16
  5090. - r2_tf_mipbias 0.
  5091. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5092. * GPU vertex cache: recognized, 24
  5093. * NVidia MGPU: Logical(1), Physical(1)
  5094. * Starting rendering as 2-GPU.
  5095. *** RESET [550 ms]
  5096. * MEMORY USAGE: 349636 K
  5097. * End of synchronization A[1] R[1]
  5098. ! [LUA][ERROR] yan_stalker_zombi_okr_1 in rest = yan_space_restrictor_door_helper
  5099. ! [LUA][ERROR] yan_zombie_23 in rest = yan_space_restrictor_door_helper
  5100. ! [LUA][ERROR] yan_stalker_zombi_okr_9 in rest = yan_space_restrictor_door_helper
  5101. ! [LUA][ERROR] yan_stalker_zombi_okr_8 in rest = yan_space_restrictor_door_helper
  5102. ! [LUA][ERROR] yan_stalker_zombi_okr_11 in rest = yan_space_restrictor_door_helper
  5103. ! [LUA][ERROR] yan_zombie_26 in rest = yan_space_restrictor_door_helper
  5104. ! [LUA][ERROR] yan_zombie_27 in rest = yan_space_restrictor_door_helper
  5105. ! [LUA][ERROR] yan_zombie_31 in rest = yan_space_restrictor_door_helper
  5106. ! [LUA][ERROR] yan_zombie_28 in rest = yan_space_restrictor_door_helper
  5107. ! [LUA][ERROR] yan_zombie_25 in rest = yan_space_restrictor_door_helper
  5108. ! [LUA][ERROR] yan_stalker_zombi_okr_6 in rest = yan_space_restrictor_door_helper
  5109. ! [LUA][ERROR] yan_zombie_30 in rest = yan_space_restrictor_door_helper
  5110. ! [LUA][ERROR] yan_stalker_zombi_okr_7 in rest = yan_space_restrictor_door_helper
  5111. ! [LUA][ERROR] yan_zombie_29 in rest = yan_space_restrictor_door_helper
  5112. ! [LUA][ERROR] yan_stalker_zombi_okr_10 in rest = yan_space_restrictor_door_helper
  5113. ! [LUA][ERROR] yan_stalker_zombi_okr_6 in rest = yan_space_restrictor_door_helper
  5114. ! [LUA][ERROR] yan_stalker_zombi_okr_6 in rest = yan_space_restrictor_door_helper
  5115. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5116. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5117. ! [LUA][ERROR] sim_default_killer_0_grunt15555 in rest = yan_space_restrictor_door_helper
  5118. ! [LUA][ERROR] sim_default_killer_0_grunt15567 in rest = yan_space_restrictor_door_helper
  5119. ! [LUA][ERROR] dog_strong24801 in rest = yan_space_restrictor_door_helper
  5120. ! [LUA][ERROR] dog_strong24803 in rest = yan_space_restrictor_door_helper
  5121. ! [LUA][ERROR] pseudodog_weak24805 in rest = yan_space_restrictor_door_helper
  5122. ! [LUA][ERROR] companion_obek_lvl_128928 in rest = yan_space_restrictor_door_helper
  5123. ! [LUA][ERROR] companion_obek_lvl_129185 in rest = yan_space_restrictor_door_helper
  5124. ! [LUA][ERROR] companion_obek_lvl_129441 in rest = yan_space_restrictor_door_helper
  5125. ! [LUA][ERROR] companion_obek_lvl_129697 in rest = yan_space_restrictor_door_helper
  5126. ! [LUA][ERROR] companion_obek_lvl_129953 in rest = yan_space_restrictor_door_helper
  5127. ! [LUA][ERROR] companion_obek_lvl_130209 in rest = yan_space_restrictor_door_helper
  5128. ! [LUA][ERROR] companion_obek_lvl_130465 in rest = yan_space_restrictor_door_helper
  5129. ! [LUA][ERROR] companion_obek_lvl_130721 in rest = yan_space_restrictor_door_helper
  5130. ! [LUA][ERROR] companion_obek_lvl_131067 in rest = yan_space_restrictor_door_helper
  5131. ! [LUA][ERROR] companion_obek_lvl_131233 in rest = yan_space_restrictor_door_helper
  5132. ! [LUA][ERROR] companion_obek_lvl_131489 in rest = yan_space_restrictor_door_helper
  5133. ! [LUA][ERROR] companion_obek_lvl_131745 in rest = yan_space_restrictor_door_helper
  5134. ! [LUA][ERROR] companion_obek_lvl_132001 in rest = yan_space_restrictor_door_helper
  5135. ! [LUA][ERROR] companion_obek_lvl_132257 in rest = yan_space_restrictor_door_helper
  5136. ! [LUA][ERROR] companion_obek_lvl_132513 in rest = yan_space_restrictor_door_helper
  5137. ! [LUA][ERROR] companion_obek_lvl_132769 in rest = yan_space_restrictor_door_helper
  5138. ! [LUA][ERROR] companion_obek_lvl_133025 in rest = yan_space_restrictor_door_helper
  5139. ! [LUA][ERROR] companion_obek_lvl_133281 in rest = yan_space_restrictor_door_helper
  5140. ! [LUA][ERROR] companion_obek_lvl_133537 in rest = yan_space_restrictor_door_helper
  5141. ! [LUA][ERROR] companion_obek_lvl_133793 in rest = yan_space_restrictor_door_helper
  5142. ! [LUA][ERROR] companion_obek_lvl_134049 in rest = yan_space_restrictor_door_helper
  5143. ! [LUA][ERROR] companion_obek_lvl_134305 in rest = yan_space_restrictor_door_helper
  5144. ! [LUA][ERROR] companion_obek_lvl_134561 in rest = yan_space_restrictor_door_helper
  5145. ! [LUA][ERROR] companion_obek_lvl_134817 in rest = yan_space_restrictor_door_helper
  5146. ! [LUA][ERROR] companion_obek_lvl_135073 in rest = yan_space_restrictor_door_helper
  5147. ! [LUA][ERROR] companion_obek_lvl_135329 in rest = yan_space_restrictor_door_helper
  5148. ! [LUA][ERROR] companion_obek_lvl_135585 in rest = yan_space_restrictor_door_helper
  5149. ! [LUA][ERROR] companion_obek_lvl_135841 in rest = yan_space_restrictor_door_helper
  5150. ! [LUA][ERROR] companion_obek_lvl_136097 in rest = yan_space_restrictor_door_helper
  5151. ! [LUA][ERROR] companion_obek_lvl_136353 in rest = yan_space_restrictor_door_helper
  5152. ! [LUA][ERROR] companion_obek_lvl_136609 in rest = yan_space_restrictor_door_helper
  5153. ! [LUA][ERROR] companion_obek_lvl_136865 in rest = yan_space_restrictor_door_helper
  5154. ! [LUA][ERROR] companion_obek_lvl_137121 in rest = yan_space_restrictor_door_helper
  5155. ! [LUA][ERROR] companion_obek_lvl_137377 in rest = yan_space_restrictor_door_helper
  5156. ! [LUA][ERROR] companion_obek_lvl_137633 in rest = yan_space_restrictor_door_helper
  5157. ! [LUA][ERROR] companion_obek_lvl_137889 in rest = yan_space_restrictor_door_helper
  5158. ! [LUA][ERROR] companion_obek_lvl_138145 in rest = yan_space_restrictor_door_helper
  5159. ! [LUA][ERROR] companion_obek_lvl_138401 in rest = yan_space_restrictor_door_helper
  5160. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5161. ! [LUA][ERROR] companion_obek_lvl_138657 in rest = yan_space_restrictor_door_helper
  5162. ! [LUA][ERROR] companion_obek_lvl_138914 in rest = yan_space_restrictor_door_helper
  5163. ! [LUA][ERROR] companion_obek_lvl_139169 in rest = yan_space_restrictor_door_helper
  5164. ! [LUA][ERROR] companion_obek_lvl_139425 in rest = yan_space_restrictor_door_helper
  5165. ! [LUA][ERROR] companion_obek_lvl_139681 in rest = yan_space_restrictor_door_helper
  5166. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5167. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  5168. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5169. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  5170. ! [LUA][ERROR] yan_stalker_sakharov in rest = yan_space_restrictor_door_helper
  5171. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  5172. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  5173. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  5174. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  5175. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  5176. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  5177. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5178. ! [LUA][ERROR] sim_default_military_214179 in rest = yan_space_restrictor_door_helper
  5179. ! [LUA][ERROR] sim_default_military_214196 in rest = yan_space_restrictor_door_helper
  5180. ! [LUA][ERROR] sim_default_military_214213 in rest = yan_space_restrictor_door_helper
  5181. ! [LUA][ERROR] sim_default_killer_0_sniper40436 in rest = yan_space_restrictor_door_helper
  5182. ! [LUA][ERROR] flesh_strong24815 in rest = yan_space_restrictor_door_helper
  5183. ! [LUA][ERROR] sim_default_killer_0_trooper40449 in rest = yan_space_restrictor_door_helper
  5184. ! [LUA][ERROR] sim_default_killer_0_grunt40460 in rest = yan_space_restrictor_door_helper
  5185. ! [LUA][ERROR] sim_default_zombied_324819 in rest = yan_space_restrictor_door_helper
  5186. ! [LUA][ERROR] sim_default_zombied_424835 in rest = yan_space_restrictor_door_helper
  5187. ! [LUA][ERROR] sim_default_zombied_324851 in rest = yan_space_restrictor_door_helper
  5188. ! [LUA][ERROR] sim_default_zombied_124866 in rest = yan_space_restrictor_door_helper
  5189. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  5190. ! [LUA][ERROR] sim_default_military_214160 in rest = yan_space_restrictor_door_helper
  5191. ! [LUA][ERROR] sim_default_killer_0_medic41477 in rest = yan_space_restrictor_door_helper
  5192. ! [LUA][ERROR] sim_default_killer_0_sniper41489 in rest = yan_space_restrictor_door_helper
  5193. ! [LUA][ERROR] sim_default_killer_0_grunt41502 in rest = yan_space_restrictor_door_helper
  5194. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  5195. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  5196. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  5197. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  5198. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  5199. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  5200. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  5201. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  5202. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  5203. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  5204. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  5205. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  5206. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5207. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5208. Executing config-script "gamedata\user_atmosfear"...
  5209. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5210. * Saving spawns...
  5211. * Saving objects...
  5212. * 21967 objects are successfully saved
  5213. * Game newest 14.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 14.sav'
  5214. * DVB created: 1536K
  5215. * DIB created: 512K
  5216. - r__tf_aniso 16
  5217. - r2_tf_mipbias 0.
  5218. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5219. * GPU vertex cache: recognized, 24
  5220. * NVidia MGPU: Logical(1), Physical(1)
  5221. * Starting rendering as 2-GPU.
  5222. *** RESET [0 ms]
  5223. * MEMORY USAGE: 360481 K
  5224. * End of synchronization A[1] R[1]
  5225. * DVB created: 1536K
  5226. * DIB created: 512K
  5227. - r__tf_aniso 16
  5228. - r2_tf_mipbias 0.
  5229. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5230. * GPU vertex cache: recognized, 24
  5231. * NVidia MGPU: Logical(1), Physical(1)
  5232. * Starting rendering as 2-GPU.
  5233. *** RESET [552 ms]
  5234. * MEMORY USAGE: 351591 K
  5235. * End of synchronization A[1] R[1]
  5236. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5237. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5238. Executing config-script "gamedata\user_atmosfear"...
  5239. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5240. * DVB created: 1536K
  5241. * DIB created: 512K
  5242. - r__tf_aniso 16
  5243. - r2_tf_mipbias 0.
  5244. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5245. * GPU vertex cache: recognized, 24
  5246. * NVidia MGPU: Logical(1), Physical(1)
  5247. * Starting rendering as 2-GPU.
  5248. *** RESET [0 ms]
  5249. * DVB created: 1536K
  5250. * DIB created: 512K
  5251. - r__tf_aniso 16
  5252. - r2_tf_mipbias 0.
  5253. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5254. * GPU vertex cache: recognized, 24
  5255. * NVidia MGPU: Logical(1), Physical(1)
  5256. * Starting rendering as 2-GPU.
  5257. *** RESET [549 ms]
  5258. * MEMORY USAGE: 351314 K
  5259. * End of synchronization A[1] R[1]
  5260. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5261. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5262. Executing config-script "gamedata\user_atmosfear"...
  5263. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5264. * DVB created: 1536K
  5265. * DIB created: 512K
  5266. - r__tf_aniso 16
  5267. - r2_tf_mipbias 0.
  5268. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5269. * GPU vertex cache: recognized, 24
  5270. * NVidia MGPU: Logical(1), Physical(1)
  5271. * Starting rendering as 2-GPU.
  5272. *** RESET [0 ms]
  5273. * MEMORY USAGE: 358515 K
  5274. * End of synchronization A[1] R[1]
  5275. * DVB created: 1536K
  5276. * DIB created: 512K
  5277. - r__tf_aniso 16
  5278. - r2_tf_mipbias 0.
  5279. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5280. * GPU vertex cache: recognized, 24
  5281. * NVidia MGPU: Logical(1), Physical(1)
  5282. * Starting rendering as 2-GPU.
  5283. *** RESET [557 ms]
  5284. * MEMORY USAGE: 349602 K
  5285. * End of synchronization A[1] R[1]
  5286. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5287. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  5288. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5289. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5290. Executing config-script "gamedata\user_atmosfear"...
  5291. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5292. * Saving spawns...
  5293. * Saving objects...
  5294. * 21767 objects are successfully saved
  5295. * Game newest 14.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 14.sav'
  5296. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5297. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  5298. ! [LUA][ERROR] yan_stalker_sakharov in rest = yan_space_restrictor_door_helper
  5299. ! [LUA][ERROR] dog_strong24801 in rest = yan_space_restrictor_door_helper
  5300. ! [LUA][ERROR] dog_strong24803 in rest = yan_space_restrictor_door_helper
  5301. ! [LUA][ERROR] pseudodog_weak24805 in rest = yan_space_restrictor_door_helper
  5302. ! [LUA][ERROR] sim_default_zombied_324819 in rest = yan_space_restrictor_door_helper
  5303. ! [LUA][ERROR] sim_default_zombied_424835 in rest = yan_space_restrictor_door_helper
  5304. ! [LUA][ERROR] sim_default_zombied_324851 in rest = yan_space_restrictor_door_helper
  5305. ! [LUA][ERROR] sim_default_zombied_124866 in rest = yan_space_restrictor_door_helper
  5306. ! [LUA][ERROR] sim_default_killer_0_grunt30730 in rest = yan_space_restrictor_door_helper
  5307. ! [LUA][ERROR] sim_default_killer_0_sniper30742 in rest = yan_space_restrictor_door_helper
  5308. ! [LUA][ERROR] sim_default_killer_0_trooper30755 in rest = yan_space_restrictor_door_helper
  5309. ! [LUA][ERROR] sim_default_killer_0_medic30767 in rest = yan_space_restrictor_door_helper
  5310. ! [LUA][ERROR] sim_default_killer_0_sniper30779 in rest = yan_space_restrictor_door_helper
  5311. ! [LUA][ERROR] sim_default_killer_0_grunt30843 in rest = yan_space_restrictor_door_helper
  5312. ! [LUA][ERROR] sim_default_killer_0_sniper30855 in rest = yan_space_restrictor_door_helper
  5313. ! [LUA][ERROR] sim_default_killer_0_trooper30868 in rest = yan_space_restrictor_door_helper
  5314. ! [LUA][ERROR] sim_default_killer_0_medic30881 in rest = yan_space_restrictor_door_helper
  5315. ! [LUA][ERROR] sim_default_killer_0_sniper30894 in rest = yan_space_restrictor_door_helper
  5316. ! [LUA][ERROR] sim_default_killer_0_grunt30957 in rest = yan_space_restrictor_door_helper
  5317. ! [LUA][ERROR] sim_default_killer_0_sniper30970 in rest = yan_space_restrictor_door_helper
  5318. ! [LUA][ERROR] sim_default_killer_0_trooper30981 in rest = yan_space_restrictor_door_helper
  5319. ! [LUA][ERROR] sim_default_killer_0_medic30992 in rest = yan_space_restrictor_door_helper
  5320. ! [LUA][ERROR] sim_default_killer_0_sniper31004 in rest = yan_space_restrictor_door_helper
  5321. ! [LUA][ERROR] sim_default_zombied_324851 in rest = yan_space_restrictor_door_helper
  5322. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5323. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5324. Executing config-script "gamedata\user_atmosfear"...
  5325. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5326. * Saving spawns...
  5327. * Saving objects...
  5328. * 21713 objects are successfully saved
  5329. * Game newest 15.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 15.sav'
  5330. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5331. ! [LUA][ERROR] sim_default_zombied_324819 in rest = yan_space_restrictor_door_helper
  5332. ! [LUA][ERROR] sim_default_zombied_424835 in rest = yan_space_restrictor_door_helper
  5333. ! [LUA][ERROR] sim_default_zombied_124866 in rest = yan_space_restrictor_door_helper
  5334. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5335. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5336. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  5337. ! [LUA][ERROR] yan_stalker_sakharov in rest = yan_space_restrictor_door_helper
  5338. ! [LUA][ERROR] dog_strong24801 in rest = yan_space_restrictor_door_helper
  5339. ! [LUA][ERROR] dog_strong24803 in rest = yan_space_restrictor_door_helper
  5340. ! [LUA][ERROR] pseudodog_weak24805 in rest = yan_space_restrictor_door_helper
  5341. ! [LUA][ERROR] sim_default_killer_0_grunt30730 in rest = yan_space_restrictor_door_helper
  5342. ! [LUA][ERROR] sim_default_killer_0_sniper30742 in rest = yan_space_restrictor_door_helper
  5343. ! [LUA][ERROR] sim_default_killer_0_trooper30755 in rest = yan_space_restrictor_door_helper
  5344. ! [LUA][ERROR] sim_default_killer_0_medic30767 in rest = yan_space_restrictor_door_helper
  5345. ! [LUA][ERROR] sim_default_killer_0_sniper30779 in rest = yan_space_restrictor_door_helper
  5346. ! [LUA][ERROR] sim_default_killer_0_grunt30843 in rest = yan_space_restrictor_door_helper
  5347. ! [LUA][ERROR] sim_default_killer_0_sniper30855 in rest = yan_space_restrictor_door_helper
  5348. ! [LUA][ERROR] sim_default_killer_0_trooper30868 in rest = yan_space_restrictor_door_helper
  5349. ! [LUA][ERROR] sim_default_killer_0_medic30881 in rest = yan_space_restrictor_door_helper
  5350. ! [LUA][ERROR] sim_default_killer_0_sniper30894 in rest = yan_space_restrictor_door_helper
  5351. ! [LUA][ERROR] sim_default_killer_0_grunt30957 in rest = yan_space_restrictor_door_helper
  5352. ! [LUA][ERROR] sim_default_killer_0_sniper30970 in rest = yan_space_restrictor_door_helper
  5353. ! [LUA][ERROR] sim_default_killer_0_trooper30981 in rest = yan_space_restrictor_door_helper
  5354. ! [LUA][ERROR] sim_default_killer_0_medic30992 in rest = yan_space_restrictor_door_helper
  5355. ! [LUA][ERROR] sim_default_killer_0_sniper31004 in rest = yan_space_restrictor_door_helper
  5356. ! [LUA][ERROR] flesh_strong24807 in rest = yan_space_restrictor_door_helper
  5357. ! [LUA][ERROR] flesh_strong24809 in rest = yan_space_restrictor_door_helper
  5358. ! [LUA][ERROR] flesh_strong24811 in rest = yan_space_restrictor_door_helper
  5359. ! [LUA][ERROR] flesh_strong24813 in rest = yan_space_restrictor_door_helper
  5360. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5361. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5362. ! [LUA][ERROR] sim_default_killer_0_medic41477 in rest = yan_space_restrictor_door_helper
  5363. ! [LUA][ERROR] sim_default_killer_0_sniper41489 in rest = yan_space_restrictor_door_helper
  5364. ! [LUA][ERROR] sim_default_killer_0_grunt41502 in rest = yan_space_restrictor_door_helper
  5365. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  5366. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  5367. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  5368. * Saving spawns...
  5369. * Saving objects...
  5370. * 21622 objects are successfully saved
  5371. * Game cop-j_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav'
  5372. - Disconnect
  5373. - Destroying level
  5374. * DVB created: 1536K
  5375. * DIB created: 512K
  5376. - r__tf_aniso 16
  5377. - r2_tf_mipbias 0.
  5378. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5379. * GPU vertex cache: recognized, 24
  5380. * NVidia MGPU: Logical(1), Physical(1)
  5381. * Starting rendering as 2-GPU.
  5382. *** RESET [615 ms]
  5383. "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\bin\xrengine.exe"
  5384. ! Player name in registry is empty! (InstallUserName)
  5385. * phase time: 2 ms
  5386. * phase cmem: 289717 K
  5387. SERVER: Starting...
  5388. * phase time: 215 ms
  5389. * phase cmem: 274822 K
  5390. SERVER: Loading alife simulator...
  5391. * phase time: 5 ms
  5392. * phase cmem: 274822 K
  5393. Loading saved game "cop-j_autosave.sav"...
  5394. * Loading spawn registry...
  5395. * 11002 spawn points are successfully loaded
  5396. * Loading objects...
  5397. * 21622 objects are successfully loaded
  5398. * Game cop-j_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav' (10.020s)
  5399. * phase time: 10020 ms
  5400. * phase cmem: 283085 K
  5401. SERVER: Connecting...
  5402. * phase time: 24 ms
  5403. * phase cmem: 283091 K
  5404. CLIENT: Connecting to localhost...
  5405. * client : connection accepted - <>
  5406. * phase time: 8 ms
  5407. * phase cmem: 283123 K
  5408. Opening stream...
  5409. * phase time: 10 ms
  5410. * phase cmem: 283123 K
  5411. Loading CFORM...
  5412. * phase time: 1987 ms
  5413. * phase cmem: 368080 K
  5414. Loading shaders...
  5415. * phase time: 184 ms
  5416. * phase cmem: 368771 K
  5417. Loading geometry...
  5418. * [Loading VB] 65532 verts, 2047 Kb
  5419. * [Loading VB] 65533 verts, 2047 Kb
  5420. * [Loading VB] 65526 verts, 2047 Kb
  5421. * [Loading VB] 65506 verts, 2047 Kb
  5422. * [Loading VB] 30586 verts, 955 Kb
  5423. * [Loading VB] 65535 verts, 2047 Kb
  5424. * [Loading VB] 65533 verts, 2047 Kb
  5425. * [Loading VB] 65533 verts, 2047 Kb
  5426. * [Loading VB] 65535 verts, 2047 Kb
  5427. * [Loading VB] 65534 verts, 2047 Kb
  5428. * [Loading VB] 65532 verts, 2047 Kb
  5429. * [Loading VB] 65535 verts, 2047 Kb
  5430. * [Loading VB] 65534 verts, 2047 Kb
  5431. * [Loading VB] 65535 verts, 2047 Kb
  5432. * [Loading VB] 65533 verts, 2047 Kb
  5433. * [Loading VB] 65532 verts, 2047 Kb
  5434. * [Loading VB] 65535 verts, 2047 Kb
  5435. * [Loading VB] 65525 verts, 2047 Kb
  5436. * [Loading VB] 65531 verts, 2047 Kb
  5437. * [Loading VB] 65534 verts, 2047 Kb
  5438. * [Loading VB] 65504 verts, 2047 Kb
  5439. * [Loading VB] 65517 verts, 2047 Kb
  5440. * [Loading VB] 65533 verts, 2047 Kb
  5441. * [Loading VB] 65535 verts, 2047 Kb
  5442. * [Loading VB] 1195 verts, 37 Kb
  5443. * [Loading VB] 65535 verts, 2047 Kb
  5444. * [Loading VB] 65533 verts, 2047 Kb
  5445. * [Loading VB] 65534 verts, 2047 Kb
  5446. * [Loading VB] 34422 verts, 1075 Kb
  5447. * [Loading IB] 1048575 indices, 2047 Kb
  5448. * [Loading IB] 1048575 indices, 2047 Kb
  5449. * [Loading IB] 1048575 indices, 2047 Kb
  5450. * [Loading IB] 1048575 indices, 2047 Kb
  5451. * [Loading IB] 1048575 indices, 2047 Kb
  5452. * [Loading IB] 1048575 indices, 2047 Kb
  5453. * [Loading IB] 1048575 indices, 2047 Kb
  5454. * [Loading IB] 1048572 indices, 2047 Kb
  5455. * [Loading IB] 1048572 indices, 2047 Kb
  5456. * [Loading IB] 1048572 indices, 2047 Kb
  5457. * [Loading IB] 1048575 indices, 2047 Kb
  5458. * [Loading IB] 812169 indices, 1586 Kb
  5459. * [Loading VB] 65535 verts, 767 Kb
  5460. * [Loading VB] 65533 verts, 767 Kb
  5461. * [Loading VB] 65535 verts, 767 Kb
  5462. * [Loading VB] 65534 verts, 767 Kb
  5463. * [Loading VB] 65535 verts, 767 Kb
  5464. * [Loading VB] 65535 verts, 767 Kb
  5465. * [Loading VB] 65534 verts, 767 Kb
  5466. * [Loading VB] 65533 verts, 767 Kb
  5467. * [Loading VB] 65535 verts, 767 Kb
  5468. * [Loading VB] 65533 verts, 767 Kb
  5469. * [Loading VB] 65534 verts, 767 Kb
  5470. * [Loading VB] 41130 verts, 481 Kb
  5471. * [Loading IB] 1048575 indices, 2047 Kb
  5472. * [Loading IB] 1048575 indices, 2047 Kb
  5473. * [Loading IB] 1048575 indices, 2047 Kb
  5474. * [Loading IB] 1048575 indices, 2047 Kb
  5475. * [Loading IB] 1048575 indices, 2047 Kb
  5476. * [Loading IB] 1048575 indices, 2047 Kb
  5477. * [Loading IB] 1048575 indices, 2047 Kb
  5478. * [Loading IB] 539193 indices, 1053 Kb
  5479. * phase time: 338 ms
  5480. * phase cmem: 368950 K
  5481. Loading spatial-DB...
  5482. * phase time: 40 ms
  5483. * phase cmem: 372311 K
  5484. Loading details...
  5485. * [DETAILS] VertexConsts(256), Batch(61)
  5486. * [DETAILS] 9394 v(20), 5002 p
  5487. * [DETAILS] Batch(61), VB(183K), IB(29K)
  5488. * phase time: 15 ms
  5489. * phase cmem: 372311 K
  5490. Loading sectors portals...
  5491. * Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\levels\agroprom\level.hom
  5492. * phase time: 18 ms
  5493. * phase cmem: 372595 K
  5494. Loading AI objects...
  5495. * phase time: 5 ms
  5496. * phase cmem: 372595 K
  5497. CLIENT: Spawning...
  5498. * phase time: 4 ms
  5499. * phase cmem: 372595 K
  5500. Loading textures...
  5501. * t-report - base: 1662, 771550 K
  5502. * t-report - lmap: 7, 7168 K
  5503. * phase time: 1227 ms
  5504. * phase cmem: 394169 K
  5505. CLIENT: Synchronizing...
  5506. * phase time: 6 ms
  5507. * phase cmem: 394169 K
  5508. * [win32]: free[1774716 K], reserved[383764 K], committed[2035760 K]
  5509. * [ D3D ]: textures[778719 K]
  5510. * [x-ray]: crt heap[394169 K], process heap[1058039 K], game lua[94027 K], render[10238 K]
  5511. * [x-ray]: economy: strings[22003 K], smem[9632 K]
  5512. ! [LUA][ERROR] bloodsucker_normal_tfwcorpse23313 in rest = agr_restr_secret_trader
  5513. ! [LUA][ERROR] bloodsucker_normal_tfwcorpse23315 in rest = agr_restr_secret_trader
  5514. ! [LUA][ERROR] tushkano_normal_tfwcorpse13535 in rest = agr_door_helper2
  5515. ! [LUA][ERROR] tushkano_normal_tfwcorpse13535 in rest = agr_restr_secret_trader
  5516. ! [LUA][ERROR] tushkano_normal_tfwcorpse13537 in rest = agr_door_helper2
  5517. ! [LUA][ERROR] tushkano_normal_tfwcorpse13537 in rest = agr_restr_secret_trader
  5518. ! [LUA][ERROR] tushkano_normal_tfwcorpse13539 in rest = agr_door_helper2
  5519. ! [LUA][ERROR] tushkano_normal_tfwcorpse13539 in rest = agr_restr_secret_trader
  5520. ! [LUA][ERROR] tushkano_normal_tfwcorpse13541 in rest = agr_door_helper2
  5521. ! [LUA][ERROR] tushkano_normal_tfwcorpse13541 in rest = agr_restr_secret_trader
  5522. ! [LUA][ERROR] tushkano_normal_tfwcorpse13543 in rest = agr_door_helper2
  5523. ! [LUA][ERROR] tushkano_normal_tfwcorpse13543 in rest = agr_restr_secret_trader
  5524. ! [LUA][ERROR] sim_default_loner_022135 in rest = agr_door_helper2
  5525. ! [LUA][ERROR] sim_default_loner_022135 in rest = agr_restr_secret_trader
  5526. ! [LUA][ERROR] sim_default_loner_122149 in rest = agr_door_helper2
  5527. ! [LUA][ERROR] sim_default_loner_122149 in rest = agr_restr_secret_trader
  5528. ! [LUA][ERROR] sim_default_duty_0_recon39938 in rest = agr_door_helper2
  5529. ! [LUA][ERROR] sim_default_duty_0_recon39938 in rest = agr_restr_secret_trader
  5530. ! [LUA][ERROR] sim_default_duty_0_sniper39950 in rest = agr_door_helper2
  5531. ! [LUA][ERROR] sim_default_duty_0_sniper39950 in rest = agr_restr_secret_trader
  5532. ! [LUA][ERROR] sim_default_duty_0_grunt39961 in rest = agr_door_helper2
  5533. ! [LUA][ERROR] sim_default_duty_0_grunt39961 in rest = agr_restr_secret_trader
  5534. ! [LUA][ERROR] sim_default_duty_0_grunt39974 in rest = agr_door_helper2
  5535. ! [LUA][ERROR] sim_default_duty_0_grunt39974 in rest = agr_restr_secret_trader
  5536. ! [LUA][ERROR] sim_default_duty_0_grunt39986 in rest = agr_door_helper2
  5537. ! [LUA][ERROR] sim_default_duty_0_grunt39986 in rest = agr_restr_secret_trader
  5538. * MEMORY USAGE: 400987 K
  5539. * End of synchronization A[1] R[1]
  5540. ! [LUA][ERROR] companion_obek_lvl_113184 in rest = agr_door_helper2
  5541. ! [LUA][ERROR] companion_obek_lvl_113184 in rest = agr_restr_secret_trader
  5542. ! [LUA][ERROR] tushkano_normal_tfwcorpse13181 in rest = agr_door_helper2
  5543. ! [LUA][ERROR] tushkano_normal_tfwcorpse13181 in rest = agr_restr_secret_trader
  5544. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5545. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5546. Executing config-script "gamedata\user_atmosfear"...
  5547. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5548. * Saving spawns...
  5549. * Saving objects...
  5550. * 21641 objects are successfully saved
  5551. * Game newest 16.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 16.sav'
  5552. ! [LUA][ERROR] tushkano_normal_tfwcorpse13172 in rest = agr_door_helper2
  5553. ! [LUA][ERROR] tushkano_normal_tfwcorpse13172 in rest = agr_restr_secret_trader
  5554. ! [LUA][ERROR] tushkano_normal_tfwcorpse13176 in rest = agr_door_helper2
  5555. ! [LUA][ERROR] tushkano_normal_tfwcorpse13176 in rest = agr_restr_secret_trader
  5556. ! [LUA][ERROR] tushkano_normal_tfwcorpse13178 in rest = agr_door_helper2
  5557. ! [LUA][ERROR] tushkano_normal_tfwcorpse13178 in rest = agr_restr_secret_trader
  5558. ! [LUA][ERROR] tushkano_normal_tfwcorpse13174 in rest = agr_door_helper2
  5559. ! [LUA][ERROR] tushkano_normal_tfwcorpse13174 in rest = agr_restr_secret_trader
  5560. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5561. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5562. Executing config-script "gamedata\user_atmosfear"...
  5563. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5564. * DVB created: 1536K
  5565. * DIB created: 512K
  5566. - r__tf_aniso 16
  5567. - r2_tf_mipbias 0.
  5568. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5569. * GPU vertex cache: recognized, 24
  5570. * NVidia MGPU: Logical(1), Physical(1)
  5571. * Starting rendering as 2-GPU.
  5572. *** RESET [0 ms]
  5573. * MEMORY USAGE: 404603 K
  5574. * End of synchronization A[1] R[1]
  5575. * DVB created: 1536K
  5576. * DIB created: 512K
  5577. - r__tf_aniso 16
  5578. - r2_tf_mipbias 0.
  5579. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5580. * GPU vertex cache: recognized, 24
  5581. * NVidia MGPU: Logical(1), Physical(1)
  5582. * Starting rendering as 2-GPU.
  5583. *** RESET [0 ms]
  5584. * MEMORY USAGE: 405277 K
  5585. * End of synchronization A[1] R[1]
  5586. * DVB created: 1536K
  5587. * DIB created: 512K
  5588. - r__tf_aniso 16
  5589. - r2_tf_mipbias 0.
  5590. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5591. * GPU vertex cache: recognized, 24
  5592. * NVidia MGPU: Logical(1), Physical(1)
  5593. * Starting rendering as 2-GPU.
  5594. *** RESET [559 ms]
  5595. * MEMORY USAGE: 396199 K
  5596. * End of synchronization A[1] R[1]
  5597. ! Can't find texture 'loner_icon'
  5598. ! Can't find texture 'loner_wide'
  5599. ! Can't find texture 'loner_icon'
  5600. ! [LUA][ERROR] sim_default_killer_0_recon20241 in rest = agr_door_helper2
  5601. ! [LUA][ERROR] sim_default_killer_0_recon20241 in rest = agr_restr_secret_trader
  5602. ! [LUA][ERROR] sim_default_killer_0_medic20255 in rest = agr_door_helper2
  5603. ! [LUA][ERROR] sim_default_killer_0_medic20255 in rest = agr_restr_secret_trader
  5604. ! [LUA][ERROR] sim_default_killer_0_grunt20266 in rest = agr_door_helper2
  5605. ! [LUA][ERROR] sim_default_killer_0_grunt20266 in rest = agr_restr_secret_trader
  5606. ! [LUA][ERROR] sim_default_killer_0_grunt20279 in rest = agr_door_helper2
  5607. ! [LUA][ERROR] sim_default_killer_0_grunt20279 in rest = agr_restr_secret_trader
  5608. ! [LUA][ERROR] snork_weak24694 in rest = agr_door_helper2
  5609. ! [LUA][ERROR] snork_weak24694 in rest = agr_restr_secret_trader
  5610. ! [LUA][ERROR] snork_normal24696 in rest = agr_door_helper2
  5611. ! [LUA][ERROR] snork_normal24696 in rest = agr_restr_secret_trader
  5612. ! [LUA][ERROR] sim_default_killer_0_medic20340 in rest = agr_door_helper2
  5613. ! [LUA][ERROR] sim_default_killer_0_medic20340 in rest = agr_restr_secret_trader
  5614. ! [LUA][ERROR] sim_default_killer_0_grunt20352 in rest = agr_door_helper2
  5615. ! [LUA][ERROR] sim_default_killer_0_grunt20352 in rest = agr_restr_secret_trader
  5616. ! [LUA][ERROR] sim_default_killer_0_sniper20327 in rest = agr_door_helper2
  5617. ! [LUA][ERROR] sim_default_killer_0_sniper20327 in rest = agr_restr_secret_trader
  5618. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5619. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5620. Executing config-script "gamedata\user_atmosfear"...
  5621. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5622. * Saving spawns...
  5623. * Saving objects...
  5624. * 22049 objects are successfully saved
  5625. * Game newest 16.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 16.sav'
  5626. * Saving spawns...
  5627. * Saving objects...
  5628. * 22205 objects are successfully saved
  5629. * Game cop-j_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav'
  5630. - Disconnect
  5631. - Destroying level
  5632. * DVB created: 1536K
  5633. * DIB created: 512K
  5634. - r__tf_aniso 16
  5635. - r2_tf_mipbias 0.
  5636. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5637. * GPU vertex cache: recognized, 24
  5638. * NVidia MGPU: Logical(1), Physical(1)
  5639. * Starting rendering as 2-GPU.
  5640. *** RESET [627 ms]
  5641. "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\bin\xrengine.exe"
  5642. ! Player name in registry is empty! (InstallUserName)
  5643. * phase time: 2 ms
  5644. * phase cmem: 291480 K
  5645. SERVER: Starting...
  5646. * phase time: 178 ms
  5647. * phase cmem: 276187 K
  5648. SERVER: Loading alife simulator...
  5649. * phase time: 5 ms
  5650. * phase cmem: 276187 K
  5651. Loading saved game "cop-j_autosave.sav"...
  5652. * Loading spawn registry...
  5653. * 11002 spawn points are successfully loaded
  5654. * Loading objects...
  5655. * 22205 objects are successfully loaded
  5656. * Game cop-j_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav' (10.003s)
  5657. * phase time: 10002 ms
  5658. * phase cmem: 282656 K
  5659. SERVER: Connecting...
  5660. * phase time: 21 ms
  5661. * phase cmem: 282659 K
  5662. CLIENT: Connecting to localhost...
  5663. * client : connection accepted - <>
  5664. * phase time: 8 ms
  5665. * phase cmem: 282692 K
  5666. Opening stream...
  5667. * phase time: 4 ms
  5668. * phase cmem: 282692 K
  5669. Loading CFORM...
  5670. * phase time: 941 ms
  5671. * phase cmem: 326809 K
  5672. Loading shaders...
  5673. * phase time: 139 ms
  5674. * phase cmem: 327499 K
  5675. Loading geometry...
  5676. * [Loading VB] 65529 verts, 2047 Kb
  5677. * [Loading VB] 65526 verts, 2047 Kb
  5678. * [Loading VB] 30972 verts, 967 Kb
  5679. * [Loading VB] 65529 verts, 2047 Kb
  5680. * [Loading VB] 65535 verts, 2047 Kb
  5681. * [Loading VB] 65535 verts, 2047 Kb
  5682. * [Loading VB] 65534 verts, 2047 Kb
  5683. * [Loading VB] 65529 verts, 2047 Kb
  5684. * [Loading VB] 65535 verts, 2047 Kb
  5685. * [Loading VB] 65534 verts, 2047 Kb
  5686. * [Loading VB] 65533 verts, 2047 Kb
  5687. * [Loading VB] 65513 verts, 2047 Kb
  5688. * [Loading VB] 65533 verts, 2047 Kb
  5689. * [Loading VB] 60821 verts, 1900 Kb
  5690. * [Loading VB] 65534 verts, 2047 Kb
  5691. * [Loading VB] 65089 verts, 2034 Kb
  5692. * [Loading VB] 1388 verts, 43 Kb
  5693. * [Loading IB] 1048575 indices, 2047 Kb
  5694. * [Loading IB] 1048572 indices, 2047 Kb
  5695. * [Loading IB] 1048575 indices, 2047 Kb
  5696. * [Loading IB] 1048575 indices, 2047 Kb
  5697. * [Loading IB] 1048572 indices, 2047 Kb
  5698. * [Loading IB] 1048575 indices, 2047 Kb
  5699. * [Loading IB] 250893 indices, 490 Kb
  5700. * [Loading VB] 65533 verts, 767 Kb
  5701. * [Loading VB] 65533 verts, 767 Kb
  5702. * [Loading VB] 65533 verts, 767 Kb
  5703. * [Loading VB] 65534 verts, 767 Kb
  5704. * [Loading VB] 65534 verts, 767 Kb
  5705. * [Loading VB] 65533 verts, 767 Kb
  5706. * [Loading VB] 31255 verts, 366 Kb
  5707. * [Loading IB] 1048575 indices, 2047 Kb
  5708. * [Loading IB] 1048575 indices, 2047 Kb
  5709. * [Loading IB] 1048572 indices, 2047 Kb
  5710. * [Loading IB] 1048572 indices, 2047 Kb
  5711. * [Loading IB] 158562 indices, 309 Kb
  5712. * phase time: 30 ms
  5713. * phase cmem: 327594 K
  5714. Loading spatial-DB...
  5715. * phase time: 16 ms
  5716. * phase cmem: 329195 K
  5717. Loading details...
  5718. * [DETAILS] VertexConsts(256), Batch(61)
  5719. * [DETAILS] 11590 v(20), 6100 p
  5720. * [DETAILS] Batch(61), VB(226K), IB(35K)
  5721. * phase time: 15 ms
  5722. * phase cmem: 329195 K
  5723. Loading sectors portals...
  5724. * Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\levels\yantar\level.hom
  5725. * phase time: 6 ms
  5726. * phase cmem: 329225 K
  5727. Loading AI objects...
  5728. * phase time: 4 ms
  5729. * phase cmem: 329225 K
  5730. CLIENT: Spawning...
  5731. * phase time: 4 ms
  5732. * phase cmem: 329225 K
  5733. Loading textures...
  5734. * t-report - base: 1563, 725637 K
  5735. * t-report - lmap: 8, 8193 K
  5736. * phase time: 321 ms
  5737. * phase cmem: 341158 K
  5738. CLIENT: Synchronizing...
  5739. * phase time: 6 ms
  5740. * phase cmem: 341158 K
  5741. * [win32]: free[1831348 K], reserved[470476 K], committed[1892416 K]
  5742. * [ D3D ]: textures[733830 K]
  5743. * [x-ray]: crt heap[341158 K], process heap[963270 K], game lua[102515 K], render[10701 K]
  5744. * [x-ray]: economy: strings[22077 K], smem[9636 K]
  5745. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5746. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5747. ! [LUA][ERROR] sim_default_killer_0_medic41477 in rest = yan_space_restrictor_door_helper
  5748. ! [LUA][ERROR] sim_default_killer_0_sniper41489 in rest = yan_space_restrictor_door_helper
  5749. ! [LUA][ERROR] sim_default_killer_0_grunt41502 in rest = yan_space_restrictor_door_helper
  5750. * MEMORY USAGE: 345968 K
  5751. * End of synchronization A[1] R[1]
  5752. ! [LUA][ERROR] companion_obek_lvl_113195 in rest = yan_space_restrictor_door_helper
  5753. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  5754. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  5755. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  5756. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5757. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  5758. ! [LUA][ERROR] yan_stalker_sakharov in rest = yan_space_restrictor_door_helper
  5759. ! [LUA][ERROR] yan_merc_fixer in rest = yan_space_restrictor_door_helper
  5760. ! [LUA][ERROR] yan_merc_leader in rest = yan_space_restrictor_door_helper
  5761. ! [LUA][ERROR] yan_stalker_sakharov in rest = yan_space_restrictor_door_helper
  5762. ! [LUA][ERROR] dog_strong24801 in rest = yan_space_restrictor_door_helper
  5763. ! [LUA][ERROR] dog_strong24803 in rest = yan_space_restrictor_door_helper
  5764. ! [LUA][ERROR] pseudodog_weak24805 in rest = yan_space_restrictor_door_helper
  5765. ! [LUA][ERROR] sim_default_killer_0_grunt30730 in rest = yan_space_restrictor_door_helper
  5766. ! [LUA][ERROR] sim_default_killer_0_sniper30742 in rest = yan_space_restrictor_door_helper
  5767. ! [LUA][ERROR] sim_default_killer_0_trooper30755 in rest = yan_space_restrictor_door_helper
  5768. ! [LUA][ERROR] sim_default_killer_0_medic30767 in rest = yan_space_restrictor_door_helper
  5769. ! [LUA][ERROR] sim_default_killer_0_sniper30779 in rest = yan_space_restrictor_door_helper
  5770. ! [LUA][ERROR] sim_default_killer_0_grunt30843 in rest = yan_space_restrictor_door_helper
  5771. ! [LUA][ERROR] sim_default_killer_0_sniper30855 in rest = yan_space_restrictor_door_helper
  5772. ! [LUA][ERROR] sim_default_killer_0_trooper30868 in rest = yan_space_restrictor_door_helper
  5773. ! [LUA][ERROR] sim_default_killer_0_medic30881 in rest = yan_space_restrictor_door_helper
  5774. ! [LUA][ERROR] sim_default_killer_0_sniper30894 in rest = yan_space_restrictor_door_helper
  5775. ! [LUA][ERROR] sim_default_killer_0_grunt30957 in rest = yan_space_restrictor_door_helper
  5776. ! [LUA][ERROR] sim_default_killer_0_sniper30970 in rest = yan_space_restrictor_door_helper
  5777. ! [LUA][ERROR] sim_default_killer_0_trooper30981 in rest = yan_space_restrictor_door_helper
  5778. ! [LUA][ERROR] sim_default_killer_0_medic30992 in rest = yan_space_restrictor_door_helper
  5779. ! [LUA][ERROR] sim_default_killer_0_sniper31004 in rest = yan_space_restrictor_door_helper
  5780. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5781. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5782. ! [LUA][ERROR] sim_default_killer_0_medic41477 in rest = yan_space_restrictor_door_helper
  5783. ! [LUA][ERROR] sim_default_killer_0_sniper41489 in rest = yan_space_restrictor_door_helper
  5784. ! [LUA][ERROR] sim_default_killer_0_grunt41502 in rest = yan_space_restrictor_door_helper
  5785. ! [LUA][ERROR] sim_default_killer_0_trooper20635 in rest = yan_space_restrictor_door_helper
  5786. ! [LUA][ERROR] sim_default_killer_0_recon20647 in rest = yan_space_restrictor_door_helper
  5787. ! [LUA][ERROR] sim_default_killer_0_grunt20659 in rest = yan_space_restrictor_door_helper
  5788. ! [LUA][ERROR] sim_default_killer_0_grunt20672 in rest = yan_space_restrictor_door_helper
  5789. ! [LUA][ERROR] sim_default_killer_0_grunt20684 in rest = yan_space_restrictor_door_helper
  5790. ! [LUA][ERROR] flesh_strong24807 in rest = yan_space_restrictor_door_helper
  5791. ! [LUA][ERROR] flesh_strong24809 in rest = yan_space_restrictor_door_helper
  5792. ! [LUA][ERROR] flesh_strong24811 in rest = yan_space_restrictor_door_helper
  5793. ! [LUA][ERROR] flesh_strong24813 in rest = yan_space_restrictor_door_helper
  5794. ! [LUA][ERROR] dog_strong24801 in rest = yan_space_restrictor_door_helper
  5795. ! [LUA][ERROR] dog_strong24803 in rest = yan_space_restrictor_door_helper
  5796. ! [LUA][ERROR] pseudodog_weak24805 in rest = yan_space_restrictor_door_helper
  5797. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  5798. ! [LUA][ERROR] yan_zombie_21 in rest = yan_space_restrictor_door_helper
  5799. ! [LUA][ERROR] yan_zombie_21 in rest = yan_space_restrictor_door_helper
  5800. ! [LUA][ERROR] sim_default_killer_0_medic23552 in rest = yan_space_restrictor_door_helper
  5801. ! [LUA][ERROR] sim_default_killer_0_medic23564 in rest = yan_space_restrictor_door_helper
  5802. ! [LUA][ERROR] sim_default_killer_0_grunt23576 in rest = yan_space_restrictor_door_helper
  5803. ! [LUA][ERROR] sim_default_killer_0_trooper15530 in rest = yan_space_restrictor_door_helper
  5804. ! [LUA][ERROR] sim_default_killer_0_recon15543 in rest = yan_space_restrictor_door_helper
  5805. ! [LUA][ERROR] sim_default_killer_0_medic41477 in rest = yan_space_restrictor_door_helper
  5806. ! [LUA][ERROR] sim_default_killer_0_sniper41489 in rest = yan_space_restrictor_door_helper
  5807. ! [LUA][ERROR] sim_default_killer_0_grunt41502 in rest = yan_space_restrictor_door_helper
  5808. ! [LUA][ERROR] sim_default_killer_0_medic22203 in rest = yan_space_restrictor_door_helper
  5809. ! [LUA][ERROR] sim_default_killer_0_grunt22227 in rest = yan_space_restrictor_door_helper
  5810. ! [LUA][ERROR] sim_default_killer_0_grunt22240 in rest = yan_space_restrictor_door_helper
  5811. ! [LUA][ERROR] LOADING ATMOSFEAR CONFIG: gamedata\user_atmosfear.ltx
  5812. Config-file [c:\games\s.t.a.l.k.e.r.ltx] saved successfully
  5813. Executing config-script "gamedata\user_atmosfear"...
  5814. [c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\user_atmosfear.ltx] successfully loaded.
  5815. * Saving spawns...
  5816. * Saving objects...
  5817. * 22281 objects are successfully saved
  5818. * Game newest 17.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\newest 17.sav'
  5819. * Saving spawns...
  5820. * Saving objects...
  5821. * 22257 objects are successfully saved
  5822. * Game cop-j_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav'
  5823. - Disconnect
  5824. - Destroying level
  5825. * DVB created: 1536K
  5826. * DIB created: 512K
  5827. - r__tf_aniso 16
  5828. - r2_tf_mipbias 0.
  5829. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  5830. * GPU vertex cache: recognized, 24
  5831. * NVidia MGPU: Logical(1), Physical(1)
  5832. * Starting rendering as 2-GPU.
  5833. *** RESET [607 ms]
  5834. "c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\bin\xrengine.exe"
  5835. ! Player name in registry is empty! (InstallUserName)
  5836. * phase time: 2 ms
  5837. * phase cmem: 290550 K
  5838. SERVER: Starting...
  5839. * phase time: 177 ms
  5840. * phase cmem: 276289 K
  5841. SERVER: Loading alife simulator...
  5842. * phase time: 5 ms
  5843. * phase cmem: 276289 K
  5844. Loading saved game "cop-j_autosave.sav"...
  5845. * Loading spawn registry...
  5846. * 11002 spawn points are successfully loaded
  5847. * Loading objects...
  5848. * 22257 objects are successfully loaded
  5849. * Game cop-j_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\_appdata_\savedgames\cop-j_autosave.sav' (9.939s)
  5850. * phase time: 9938 ms
  5851. * phase cmem: 284584 K
  5852. SERVER: Connecting...
  5853. * phase time: 25 ms
  5854. * phase cmem: 284590 K
  5855. CLIENT: Connecting to localhost...
  5856. * client : connection accepted - <>
  5857. * phase time: 9 ms
  5858. * phase cmem: 284623 K
  5859. Opening stream...
  5860. * phase time: 5 ms
  5861. * phase cmem: 284623 K
  5862. Loading CFORM...
  5863. * phase time: 1889 ms
  5864. * phase cmem: 369580 K
  5865. Loading shaders...
  5866. * phase time: 150 ms
  5867. * phase cmem: 370270 K
  5868. Loading geometry...
  5869. * [Loading VB] 65532 verts, 2047 Kb
  5870. * [Loading VB] 65533 verts, 2047 Kb
  5871. * [Loading VB] 65526 verts, 2047 Kb
  5872. * [Loading VB] 65506 verts, 2047 Kb
  5873. * [Loading VB] 30586 verts, 955 Kb
  5874. * [Loading VB] 65535 verts, 2047 Kb
  5875. * [Loading VB] 65533 verts, 2047 Kb
  5876. * [Loading VB] 65533 verts, 2047 Kb
  5877. * [Loading VB] 65535 verts, 2047 Kb
  5878. * [Loading VB] 65534 verts, 2047 Kb
  5879. * [Loading VB] 65532 verts, 2047 Kb
  5880. * [Loading VB] 65535 verts, 2047 Kb
  5881. * [Loading VB] 65534 verts, 2047 Kb
  5882. * [Loading VB] 65535 verts, 2047 Kb
  5883. * [Loading VB] 65533 verts, 2047 Kb
  5884. * [Loading VB] 65532 verts, 2047 Kb
  5885. * [Loading VB] 65535 verts, 2047 Kb
  5886. * [Loading VB] 65525 verts, 2047 Kb
  5887. * [Loading VB] 65531 verts, 2047 Kb
  5888. * [Loading VB] 65534 verts, 2047 Kb
  5889. * [Loading VB] 65504 verts, 2047 Kb
  5890. * [Loading VB] 65517 verts, 2047 Kb
  5891. * [Loading VB] 65533 verts, 2047 Kb
  5892. * [Loading VB] 65535 verts, 2047 Kb
  5893. * [Loading VB] 1195 verts, 37 Kb
  5894. * [Loading VB] 65535 verts, 2047 Kb
  5895. * [Loading VB] 65533 verts, 2047 Kb
  5896. * [Loading VB] 65534 verts, 2047 Kb
  5897. * [Loading VB] 34422 verts, 1075 Kb
  5898. * [Loading IB] 1048575 indices, 2047 Kb
  5899. * [Loading IB] 1048575 indices, 2047 Kb
  5900. * [Loading IB] 1048575 indices, 2047 Kb
  5901. * [Loading IB] 1048575 indices, 2047 Kb
  5902. * [Loading IB] 1048575 indices, 2047 Kb
  5903. * [Loading IB] 1048575 indices, 2047 Kb
  5904. * [Loading IB] 1048575 indices, 2047 Kb
  5905. * [Loading IB] 1048572 indices, 2047 Kb
  5906. * [Loading IB] 1048572 indices, 2047 Kb
  5907. * [Loading IB] 1048572 indices, 2047 Kb
  5908. * [Loading IB] 1048575 indices, 2047 Kb
  5909. * [Loading IB] 812169 indices, 1586 Kb
  5910. * [Loading VB] 65535 verts, 767 Kb
  5911. * [Loading VB] 65533 verts, 767 Kb
  5912. * [Loading VB] 65535 verts, 767 Kb
  5913. * [Loading VB] 65534 verts, 767 Kb
  5914. * [Loading VB] 65535 verts, 767 Kb
  5915. * [Loading VB] 65535 verts, 767 Kb
  5916. * [Loading VB] 65534 verts, 767 Kb
  5917. * [Loading VB] 65533 verts, 767 Kb
  5918. * [Loading VB] 65535 verts, 767 Kb
  5919. * [Loading VB] 65533 verts, 767 Kb
  5920. * [Loading VB] 65534 verts, 767 Kb
  5921. * [Loading VB] 41130 verts, 481 Kb
  5922. * [Loading IB] 1048575 indices, 2047 Kb
  5923. * [Loading IB] 1048575 indices, 2047 Kb
  5924. * [Loading IB] 1048575 indices, 2047 Kb
  5925. * [Loading IB] 1048575 indices, 2047 Kb
  5926. * [Loading IB] 1048575 indices, 2047 Kb
  5927. * [Loading IB] 1048575 indices, 2047 Kb
  5928. * [Loading IB] 1048575 indices, 2047 Kb
  5929. * [Loading IB] 539193 indices, 1053 Kb
  5930. * phase time: 48 ms
  5931. * phase cmem: 370449 K
  5932. Loading spatial-DB...
  5933. * phase time: 21 ms
  5934. * phase cmem: 373811 K
  5935. Loading details...
  5936. * [DETAILS] VertexConsts(256), Batch(61)
  5937. * [DETAILS] 9394 v(20), 5002 p
  5938. * [DETAILS] Batch(61), VB(183K), IB(29K)
  5939. * phase time: 15 ms
  5940. * phase cmem: 373811 K
  5941. Loading sectors portals...
  5942. * Loading HOM: c:\games\s.t.a.l.k.e.r. - clear sky the faction wars\gamedata\levels\agroprom\level.hom
  5943. * phase time: 17 ms
  5944. * phase cmem: 374095 K
  5945. Loading AI objects...
  5946. * phase time: 5 ms
  5947. * phase cmem: 374095 K
  5948. CLIENT: Spawning...
  5949. * phase time: 4 ms
  5950. * phase cmem: 374095 K
  5951. Loading textures...
  5952. * t-report - base: 1666, 773087 K
  5953. * t-report - lmap: 7, 7168 K
  5954. * phase time: 407 ms
  5955. * phase cmem: 396761 K
  5956. CLIENT: Synchronizing...
  5957. * phase time: 6 ms
  5958. * phase cmem: 396761 K
  5959. * [win32]: free[1709028 K], reserved[437516 K], committed[2047696 K]
  5960. * [ D3D ]: textures[780255 K]
  5961. * [x-ray]: crt heap[396761 K], process heap[1061408 K], game lua[102599 K], render[10544 K]
  5962. * [x-ray]: economy: strings[22103 K], smem[9636 K]
  5963. ! [LUA][ERROR] cat_2_tfwcorpse13169 in rest = agr_door_helper2
  5964. ! [LUA][ERROR] cat_2_tfwcorpse13169 in rest = agr_restr_secret_trader
  5965. ! [LUA][ERROR] cat_1_tfwcorpse13170 in rest = agr_door_helper2
  5966. ! [LUA][ERROR] cat_1_tfwcorpse13170 in rest = agr_restr_secret_trader
  5967. ! [LUA][ERROR] cat_3_tfwcorpse13171 in rest = agr_door_helper2
  5968. ! [LUA][ERROR] cat_3_tfwcorpse13171 in rest = agr_restr_secret_trader
  5969. ! [LUA][ERROR] cat_1_tfwcorpse13180 in rest = agr_door_helper2
  5970. ! [LUA][ERROR] cat_1_tfwcorpse13180 in rest = agr_restr_secret_trader
  5971. ! [LUA][ERROR] cat_2_tfwcorpse13183 in rest = agr_door_helper2
  5972. ! [LUA][ERROR] cat_2_tfwcorpse13183 in rest = agr_restr_secret_trader
  5973. ! [LUA][ERROR] sim_default_duty_0_trooper17882 in rest = agr_door_helper2
  5974. ! [LUA][ERROR] sim_default_duty_0_trooper17882 in rest = agr_restr_secret_trader
  5975. ! [LUA][ERROR] sim_default_duty_0_recon17894 in rest = agr_door_helper2
  5976. ! [LUA][ERROR] sim_default_duty_0_recon17894 in rest = agr_restr_secret_trader
  5977. ! [LUA][ERROR] sim_default_duty_0_grunt17907 in rest = agr_door_helper2
  5978. ! [LUA][ERROR] sim_default_duty_0_grunt17907 in rest = agr_restr_secret_trader
  5979. ! [LUA][ERROR] sim_default_duty_0_grunt17919 in rest = agr_door_helper2
  5980. ! [LUA][ERROR] sim_default_duty_0_grunt17919 in rest = agr_restr_secret_trader
  5981. ! [LUA][ERROR] sim_default_killer_0_grunt20266 in rest = agr_door_helper2
  5982. ! [LUA][ERROR] sim_default_killer_0_grunt20266 in rest = agr_restr_secret_trader
  5983. ! [LUA][ERROR] sim_default_killer_0_grunt20279 in rest = agr_door_helper2
  5984. ! [LUA][ERROR] sim_default_killer_0_grunt20279 in rest = agr_restr_secret_trader
  5985. * MEMORY USAGE: 404495 K
  5986. * End of synchronization A[1] R[1]
  5987. ! [LUA][ERROR] companion_obek_lvl_117002 in rest = agr_door_helper2
  5988. ! [LUA][ERROR] companion_obek_lvl_117002 in rest = agr_restr_secret_trader
  5989. ! [LUA][ERROR] sim_default_loner_223881 in rest = agr_door_helper2
  5990. ! [LUA][ERROR] sim_default_loner_223881 in rest = agr_restr_secret_trader
  5991. ! [LUA][ERROR] sim_default_duty_0_grunt26229 in rest = agr_door_helper2
  5992. ! [LUA][ERROR] sim_default_duty_0_grunt26229 in rest = agr_restr_secret_trader
  5993. ! [LUA][ERROR] sim_default_duty_0_sniper26241 in rest = agr_door_helper2
  5994. ! [LUA][ERROR] sim_default_duty_0_sniper26241 in rest = agr_restr_secret_trader
  5995. ! [LUA][ERROR] sim_default_duty_0_trooper26253 in rest = agr_door_helper2
  5996. ! [LUA][ERROR] sim_default_duty_0_trooper26253 in rest = agr_restr_secret_trader
  5997. ! [LUA][ERROR] sim_default_duty_0_medic26266 in rest = agr_door_helper2
  5998. ! [LUA][ERROR] sim_default_duty_0_medic26266 in rest = agr_restr_secret_trader
  5999. ! [LUA][ERROR] sim_default_duty_0_sniper26278 in rest = agr_door_helper2
  6000. ! [LUA][ERROR] sim_default_duty_0_sniper26278 in rest = agr_restr_secret_trader
  6001. ! [LUA][ERROR] sim_default_duty_0_grunt26341 in rest = agr_door_helper2
  6002. ! [LUA][ERROR] sim_default_duty_0_grunt26341 in rest = agr_restr_secret_trader
  6003. ! [LUA][ERROR] sim_default_duty_0_sniper26353 in rest = agr_door_helper2
  6004. ! [LUA][ERROR] sim_default_duty_0_sniper26353 in rest = agr_restr_secret_trader
  6005. ! [LUA][ERROR] sim_default_duty_0_trooper26365 in rest = agr_door_helper2
  6006. ! [LUA][ERROR] sim_default_duty_0_trooper26365 in rest = agr_restr_secret_trader
  6007. ! [LUA][ERROR] sim_default_duty_0_medic26376 in rest = agr_door_helper2
  6008. ! [LUA][ERROR] sim_default_duty_0_medic26376 in rest = agr_restr_secret_trader
  6009. ! [LUA][ERROR] sim_default_duty_0_sniper26389 in rest = agr_door_helper2
  6010. ! [LUA][ERROR] sim_default_duty_0_sniper26389 in rest = agr_restr_secret_trader
  6011. ! [LUA][ERROR] sim_default_duty_0_grunt26452 in rest = agr_door_helper2
  6012. ! [LUA][ERROR] sim_default_duty_0_grunt26452 in rest = agr_restr_secret_trader
  6013. ! [LUA][ERROR] sim_default_duty_0_sniper26465 in rest = agr_door_helper2
  6014. ! [LUA][ERROR] sim_default_duty_0_sniper26465 in rest = agr_restr_secret_trader
  6015. ! [LUA][ERROR] sim_default_duty_0_medic26489 in rest = agr_door_helper2
  6016. ! [LUA][ERROR] sim_default_duty_0_medic26489 in rest = agr_restr_secret_trader
  6017. ! [LUA][ERROR] sim_default_duty_0_sniper26501 in rest = agr_door_helper2
  6018. ! [LUA][ERROR] sim_default_duty_0_sniper26501 in rest = agr_restr_secret_trader
  6019. ! [LUA][ERROR] sim_default_loner_223881 in rest = agr_door_helper2
  6020. ! [LUA][ERROR] sim_default_loner_223881 in rest = agr_restr_secret_trader
  6021. ! [LUA][ERROR] sim_default_duty_0_grunt26229 in rest = agr_door_helper2
  6022. ! [LUA][ERROR] sim_default_duty_0_grunt26229 in rest = agr_restr_secret_trader
  6023. ! [LUA][ERROR] sim_default_duty_0_sniper26241 in rest = agr_door_helper2
  6024. ! [LUA][ERROR] sim_default_duty_0_sniper26241 in rest = agr_restr_secret_trader
  6025. ! [LUA][ERROR] sim_default_duty_0_trooper26253 in rest = agr_door_helper2
  6026. ! [LUA][ERROR] sim_default_duty_0_trooper26253 in rest = agr_restr_secret_trader
  6027. ! [LUA][ERROR] sim_default_duty_0_medic26266 in rest = agr_door_helper2
  6028. ! [LUA][ERROR] sim_default_duty_0_medic26266 in rest = agr_restr_secret_trader
  6029. ! [LUA][ERROR] sim_default_duty_0_sniper26278 in rest = agr_door_helper2
  6030. ! [LUA][ERROR] sim_default_duty_0_sniper26278 in rest = agr_restr_secret_trader
  6031. ! [LUA][ERROR] sim_default_duty_0_grunt26341 in rest = agr_door_helper2
  6032. ! [LUA][ERROR] sim_default_duty_0_grunt26341 in rest = agr_restr_secret_trader
  6033. ! [LUA][ERROR] sim_default_duty_0_sniper26353 in rest = agr_door_helper2
  6034. ! [LUA][ERROR] sim_default_duty_0_sniper26353 in rest = agr_restr_secret_trader
  6035. ! [LUA][ERROR] sim_default_duty_0_trooper26365 in rest = agr_door_helper2
  6036. ! [LUA][ERROR] sim_default_duty_0_trooper26365 in rest = agr_restr_secret_trader
  6037. ! [LUA][ERROR] sim_default_duty_0_medic26376 in rest = agr_door_helper2
  6038. ! [LUA][ERROR] sim_default_duty_0_medic26376 in rest = agr_restr_secret_trader
  6039. ! [LUA][ERROR] sim_default_duty_0_sniper26389 in rest = agr_door_helper2
  6040. ! [LUA][ERROR] sim_default_duty_0_sniper26389 in rest = agr_restr_secret_trader
  6041. ! [LUA][ERROR] sim_default_duty_0_grunt26452 in rest = agr_door_helper2
  6042. ! [LUA][ERROR] sim_default_duty_0_grunt26452 in rest = agr_restr_secret_trader
  6043. ! [LUA][ERROR] sim_default_duty_0_sniper26465 in rest = agr_door_helper2
  6044. ! [LUA][ERROR] sim_default_duty_0_sniper26465 in rest = agr_restr_secret_trader
  6045. ! [LUA][ERROR] sim_default_duty_0_sniper26501 in rest = agr_door_helper2
  6046. ! [LUA][ERROR] sim_default_duty_0_sniper26501 in rest = agr_restr_secret_trader
  6047. ! [LUA][ERROR] sim_default_duty_0_medic26489 in rest = agr_door_helper2
  6048. ! [LUA][ERROR] sim_default_duty_0_medic26489 in rest = agr_restr_secret_trader
  6049. ! [LUA][ERROR] agr_stalker_secret_trader in rest = agr_door_helper2
  6050. ! [LUA][ERROR] agr_stalker_secret_trader in rest = agr_restr_secret_trader
  6051. ! [LUA][ERROR] sim_default_duty_0_trooper26477 in rest = agr_door_helper2
  6052. ! [LUA][ERROR] sim_default_duty_0_trooper26477 in rest = agr_restr_secret_trader
  6053. ! [LUA][ERROR] sim_default_loner_223881 in rest = agr_door_helper2
  6054. ! [LUA][ERROR] sim_default_loner_223881 in rest = agr_restr_secret_trader
  6055. ! [LUA][ERROR] sim_default_duty_0_grunt26229 in rest = agr_door_helper2
  6056. ! [LUA][ERROR] sim_default_duty_0_grunt26229 in rest = agr_restr_secret_trader
  6057. ! [LUA][ERROR] sim_default_duty_0_sniper26241 in rest = agr_door_helper2
  6058. ! [LUA][ERROR] sim_default_duty_0_sniper26241 in rest = agr_restr_secret_trader
  6059. ! [LUA][ERROR] sim_default_duty_0_trooper26253 in rest = agr_door_helper2
  6060. ! [LUA][ERROR] sim_default_duty_0_trooper26253 in rest = agr_restr_secret_trader
  6061. ! [LUA][ERROR] sim_default_duty_0_medic26266 in rest = agr_door_helper2
  6062. ! [LUA][ERROR] sim_default_duty_0_medic26266 in rest = agr_restr_secret_trader
  6063. ! [LUA][ERROR] sim_default_duty_0_sniper26278 in rest = agr_door_helper2
  6064. ! [LUA][ERROR] sim_default_duty_0_sniper26278 in rest = agr_restr_secret_trader
  6065. ! [LUA][ERROR] sim_default_duty_0_grunt26341 in rest = agr_door_helper2
  6066. ! [LUA][ERROR] sim_default_duty_0_grunt26341 in rest = agr_restr_secret_trader
  6067. ! [LUA][ERROR] sim_default_duty_0_sniper26353 in rest = agr_door_helper2
  6068. ! [LUA][ERROR] sim_default_duty_0_sniper26353 in rest = agr_restr_secret_trader
  6069. ! [LUA][ERROR] sim_default_duty_0_trooper26365 in rest = agr_door_helper2
  6070. ! [LUA][ERROR] sim_default_duty_0_trooper26365 in rest = agr_restr_secret_trader
  6071. ! [LUA][ERROR] sim_default_duty_0_medic26376 in rest = agr_door_helper2
  6072. ! [LUA][ERROR] sim_default_duty_0_medic26376 in rest = agr_restr_secret_trader
  6073. ! [LUA][ERROR] sim_default_duty_0_sniper26389 in rest = agr_door_helper2
  6074. ! [LUA][ERROR] sim_default_duty_0_sniper26389 in rest = agr_restr_secret_trader
  6075. ! [LUA][ERROR] sim_default_duty_0_grunt26452 in rest = agr_door_helper2
  6076. ! [LUA][ERROR] sim_default_duty_0_grunt26452 in rest = agr_restr_secret_trader
  6077. ! [LUA][ERROR] sim_default_duty_0_sniper26465 in rest = agr_door_helper2
  6078. ! [LUA][ERROR] sim_default_duty_0_sniper26465 in rest = agr_restr_secret_trader
  6079. ! [LUA][ERROR] sim_default_duty_0_trooper26477 in rest = agr_door_helper2
  6080. ! [LUA][ERROR] sim_default_duty_0_trooper26477 in rest = agr_restr_secret_trader
  6081. ! [LUA][ERROR] sim_default_duty_0_medic26489 in rest = agr_door_helper2
  6082. ! [LUA][ERROR] sim_default_duty_0_medic26489 in rest = agr_restr_secret_trader
  6083. ! [LUA][ERROR] sim_default_duty_0_sniper26501 in rest = agr_door_helper2
  6084. ! [LUA][ERROR] sim_default_duty_0_sniper26501 in rest = agr_restr_secret_trader
  6085. ! [LUA][ERROR] agr_stalker_secret_trader in rest = agr_door_helper2
  6086. ! [LUA][ERROR] agr_stalker_secret_trader in rest = agr_restr_secret_trader
  6087. ! [LUA][ERROR] sim_default_killer_0_medic27069 in rest = agr_door_helper2
  6088. ! [LUA][ERROR] sim_default_killer_0_medic27069 in rest = agr_restr_secret_trader
  6089. ! [LUA][ERROR] sim_default_killer_0_medic27403 in rest = agr_door_helper2
  6090. ! [LUA][ERROR] sim_default_killer_0_medic27403 in rest = agr_restr_secret_trader
  6091. ! [LUA][ERROR] sim_default_killer_0_grunt27415 in rest = agr_door_helper2
  6092. ! [LUA][ERROR] sim_default_killer_0_grunt27415 in rest = agr_restr_secret_trader
  6093. ! [LUA][ERROR] sim_default_killer_0_grunt27426 in rest = agr_door_helper2
  6094. ! [LUA][ERROR] sim_default_killer_0_grunt27426 in rest = agr_restr_secret_trader
  6095. ! [LUA][ERROR] sim_default_killer_0_grunt27439 in rest = agr_door_helper2
  6096. ! [LUA][ERROR] sim_default_killer_0_grunt27439 in rest = agr_restr_secret_trader
  6097. ! [LUA][ERROR] sim_default_loner_223881 in rest = agr_door_helper2
  6098. ! [LUA][ERROR] sim_default_loner_223881 in rest = agr_restr_secret_trader
  6099. ! [LUA][ERROR] sim_default_duty_0_grunt26229 in rest = agr_door_helper2
  6100. ! [LUA][ERROR] sim_default_duty_0_grunt26229 in rest = agr_restr_secret_trader
  6101. ! [LUA][ERROR] sim_default_duty_0_sniper26241 in rest = agr_door_helper2
  6102. ! [LUA][ERROR] sim_default_duty_0_sniper26241 in rest = agr_restr_secret_trader
  6103. ! [LUA][ERROR] sim_default_duty_0_trooper26253 in rest = agr_door_helper2
  6104. ! [LUA][ERROR] sim_default_duty_0_trooper26253 in rest = agr_restr_secret_trader
  6105. ! [LUA][ERROR] sim_default_duty_0_medic26266 in rest = agr_door_helper2
  6106. ! [LUA][ERROR] sim_default_duty_0_medic26266 in rest = agr_restr_secret_trader
  6107. ! [LUA][ERROR] sim_default_duty_0_sniper26278 in rest = agr_door_helper2
  6108. ! [LUA][ERROR] sim_default_duty_0_sniper26278 in rest = agr_restr_secret_trader
  6109. ! [LUA][ERROR] sim_default_duty_0_grunt26341 in rest = agr_door_helper2
  6110. ! [LUA][ERROR] sim_default_duty_0_grunt26341 in rest = agr_restr_secret_trader
  6111. ! [LUA][ERROR] sim_default_duty_0_sniper26353 in rest = agr_door_helper2
  6112. ! [LUA][ERROR] sim_default_duty_0_sniper26353 in rest = agr_restr_secret_trader
  6113. ! [LUA][ERROR] sim_default_duty_0_trooper26365 in rest = agr_door_helper2
  6114. ! [LUA][ERROR] sim_default_duty_0_trooper26365 in rest = agr_restr_secret_trader
  6115. ! [LUA][ERROR] sim_default_duty_0_medic26376 in rest = agr_door_helper2
  6116. ! [LUA][ERROR] sim_default_duty_0_medic26376 in rest = agr_restr_secret_trader
  6117. ! [LUA][ERROR] sim_default_duty_0_sniper26389 in rest = agr_door_helper2
  6118. ! [LUA][ERROR] sim_default_duty_0_sniper26389 in rest = agr_restr_secret_trader
  6119. ! [LUA][ERROR] sim_default_duty_0_grunt26452 in rest = agr_door_helper2
  6120. ! [LUA][ERROR] sim_default_duty_0_grunt26452 in rest = agr_restr_secret_trader
  6121. ! [LUA][ERROR] sim_default_duty_0_sniper26465 in rest = agr_door_helper2
  6122. ! [LUA][ERROR] sim_default_duty_0_sniper26465 in rest = agr_restr_secret_trader
  6123. ! [LUA][ERROR] sim_default_duty_0_trooper26477 in rest = agr_door_helper2
  6124. ! [LUA][ERROR] sim_default_duty_0_trooper26477 in rest = agr_restr_secret_trader
  6125. ! [LUA][ERROR] sim_default_duty_0_medic26489 in rest = agr_door_helper2
  6126. ! [LUA][ERROR] sim_default_duty_0_medic26489 in rest = agr_restr_secret_trader
  6127. ! [LUA][ERROR] sim_default_duty_0_sniper26501 in rest = agr_door_helper2
  6128. ! [LUA][ERROR] sim_default_duty_0_sniper26501 in rest = agr_restr_secret_trader
  6129. stack trace:
  6130.  
  6131. 0023:09284F22 xrGame.dll
  6132. 0023:093A0865 xrGame.dll
  6133. 0023:00413865 xrEngine.exe, CCameraManager::operator=()
  6134.  
Tags: crash log
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