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- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] Ball::WRAPPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::WRAPPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] true
- [-] 123
- [-] Ball::STRIPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::STRIPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] Ball::WRAPPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::WRAPPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::CANDY_BLOWED
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::CANDY_BLOWED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball::SIMPLE type in method remove!
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::CANDY_BLOWED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball::SIMPLE type in method remove!
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::CANDY_BLOWED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball::SIMPLE type in method remove!
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::CANDY_BLOWED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball::SIMPLE type in method remove!
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::CANDY_BLOWED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Ball::SIMPLE type in method remove!
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::CANDY_BLOWED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball::SIMPLE type in method remove!
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] dispatchEvent:GameEvents::CANDY_BLOWED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] 10-!!!
- [-] EndGame = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=97400&key=3944ca7713fe992c32b7ac13244b7b39&auth_key=null&token=2efc65008c7d4d2660b95530b2352695&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
- [-] Server respond: {"game":{"currency":20,"lives":5,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760305","countdown":0},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":2,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"ab6231e5c8232bad5c4965b1ddb0fe65"} == 0 !!!!
- [-] 11-!!!
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=8bdd94a63063e150b967f9d3ecb5e3a8&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"35e879d4024dbe7b28ca0f8084e66b4a"} == 0 !!!!
- [-] 18 20
- [-] 97400 == 68380
- [-] 1 ====
- [-] 2 ====
- [-] 3 ====
- [-] 4 ====
- [-] 5 ====
- [-] 6 ====
- [-] 7 ====
- [-] 8 ====
- [-] 9 ====
- [-] 12-!!!
- [C] Moved console on top (alwaysOnTop enabled), 24 attempts left.
- [-] del avatar player!!!
- [-] 13-!!!
- [-] 20 !====! 19
- [C] Moved console on top (alwaysOnTop enabled), 23 attempts left.
- [C] Moved console on top (alwaysOnTop enabled), 22 attempts left.
- [-] 10-!!!
- [-] PlayGame = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=ae243f560c462cbf71b5a35ed19138c3&level=19&sns=fb&SID=1671286989765428&referer=&method=PlayGame
- [-] Server respond: {"data":{"countdown":0,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"111111111","map":["122III000","222000220","222202220","H0222220H","H0022200H","H0222220H","222202222","222000220","122HHH000"],"scores":["75000","165000","210000"],"game_type":2,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"d02cddfad158fc086e1384ad485ad017"} == 0 !!!!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
- [-] 10-!!!
- [-] SendInvitations = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=aefac43af3b7130cddd242087e0c3ba5&sns=fb&invite_cnt=0&SID=1671286989765428&referer=&method=SendInvitations
- [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"f3ffebd196e461066672108fbcc05307"} == 0 !!!!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::GAME_INITIALIZED
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [C] Moved console on top (alwaysOnTop enabled), 21 attempts left.
- [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
- [-] инициализация проигрыша в Game Tasks
- [-] qqqqq66666
- [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
- [-] инициализация проигрыша в Game Tasks
- [-] 10-!!!
- [-] EndGame = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=06a7815eed02e2fa72c6ec6ad39c68e1&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
- [-] qqqqq77777
- [-] Server respond: {"game":{"currency":-11,"lives":4,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760330","countdown":0},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":5,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"d758f58b547478b15d46e2305e168eb8"} == 0 !!!!
- [-] 11-!!!
- [-] 1800 = StatusBar.init()
- [-] 13-!!!
- [-] 20 !====! 19
- [C] Moved console on top (alwaysOnTop enabled), 20 attempts left.
- [C] Moved console on top (alwaysOnTop enabled), 19 attempts left.
- [C] Moved console on top (alwaysOnTop enabled), 18 attempts left.
- [C] Moved console on top (alwaysOnTop enabled), 17 attempts left.
- [C] Moved console on top (alwaysOnTop enabled), 16 attempts left.
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=a46606cb2aed11f5c2889f7524b2b2d7&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"1a11ecd02c2f5fcd8210561b0a6f3e7b"} == 0 !!!!
- [C] Moved console on top (alwaysOnTop enabled), 15 attempts left.
- [C] Moved console on top (alwaysOnTop enabled), 14 attempts left.
- [-] 10-!!!
- [-] PlayGame = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=795581efafc1f03a51a6a8ef0857684a&level=19&sns=fb&SID=1671286989765428&referer=&method=PlayGame
- [-] Server respond: {"data":{"countdown":0,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"111111111","map":["122III000","222000220","222202220","H0222220H","H0022200H","H0222220H","222202222","222000220","122HHH000"],"scores":["75000","165000","210000"],"game_type":2,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"4c19f49dc638aaabc5e068a1a4897cd4"} == 0 !!!!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
- [-] 10-!!!
- [-] SendInvitations = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=0bad64c0f11864faf885bce90b2537cc&sns=fb&invite_cnt=0&SID=1671286989765428&referer=&method=SendInvitations
- [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"c7785dd11d8ee0785a3ec547ff3dde00"} == 0 !!!!
- [C] Moved console on top (alwaysOnTop enabled), 13 attempts left.
- [C] Moved console on top (alwaysOnTop enabled), 12 attempts left.
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::GAME_INITIALIZED
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [C] Moved console on top (alwaysOnTop enabled), 11 attempts left.
- [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
- [-] инициализация проигрыша в Game Tasks
- [-] qqqqq66666
- [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
- [-] инициализация проигрыша в Game Tasks
- [-] 10-!!!
- [-] EndGame = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=8248dfd06297b5c42f1c84b878829030&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
- [-] qqqqq77777
- [-] Server respond: {"game":{"currency":-11,"lives":5,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760353","countdown":1433760346},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":5,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"4d48bf7995109d1200846d21e39c84e5"} == 0 !!!!
- [-] 11-!!!
- [-] 1793 = StatusBar.init()
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