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SilverKing

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Jun 8th, 2015
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  1. [-] dispatchEvent:GameEvents::BALL_CREATED
  2. [-] Ball created
  3. [-] dispatchEvent:GameEvents::BALL_CREATED
  4. [-] Ball created
  5. [-] dispatchEvent:GameEvents::BALL_CREATED
  6. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  7. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  8. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  9. [-] Ball created
  10. [-] dispatchEvent:GameEvents::BALL_CREATED
  11. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  12. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  13. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  14. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  15. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  16. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  17. [-] Ball created
  18. [-] dispatchEvent:GameEvents::BALL_CREATED
  19. [-] Ball created
  20. [-] dispatchEvent:GameEvents::BALL_CREATED
  21. [-] Ball created
  22. [-] dispatchEvent:GameEvents::BALL_CREATED
  23. [-] Ball created
  24. [-] dispatchEvent:GameEvents::BALL_CREATED
  25. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  26. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  27. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  28. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  29. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  30. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  31. [-] State Falling reason cells[i][j].waitingBall:true
  32. [-] Ball created
  33. [-] dispatchEvent:GameEvents::BALL_CREATED
  34. [-] Ball created
  35. [-] dispatchEvent:GameEvents::BALL_CREATED
  36. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  37. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  38. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  39. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  40. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  41. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  42. [-] true
  43. [-] State Falling reason cells[i][j].waitingBall:true
  44. [-] Ball created
  45. [-] dispatchEvent:GameEvents::BALL_CREATED
  46. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  47. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  48. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  49. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  50. [-] 123
  51. [-] dispatchEvent:GameEvents::BALL_BLOWED
  52. [-] dispatchEvent:GameEvents::BALL_BLOWED
  53. [-] Ball::SIMPLE type in method remove!
  54. [-] Ball::SIMPLE type in method remove!
  55. [-] Ball::SIMPLE type in method remove!
  56. [-] Ball::SIMPLE type in method remove!
  57. [-] Ball::SIMPLE type in method remove!
  58. [-] Ball::SIMPLE type in method remove!
  59. [-] Ball::SIMPLE type in method remove!
  60. [-] Ball::SIMPLE type in method remove!
  61. [-] Ball::SIMPLE type in method remove!
  62. [-] Ball::SIMPLE type in method remove!
  63. [-] Ball::SIMPLE type in method remove!
  64. [-] Ball::SIMPLE type in method remove!
  65. [-] Ball::SIMPLE type in method remove!
  66. [-] Ball::SIMPLE type in method remove!
  67. [-] Ball::SIMPLE type in method remove!
  68. [-] Ball::SIMPLE type in method remove!
  69. [-] Ball::SIMPLE type in method remove!
  70. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  71. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  72. [-] dispatchEvent:GameEvents::BALL_BLOWED
  73. [-] dispatchEvent:GameEvents::BALL_REMOVED
  74. [-] dispatchEvent:GameEvents::BALL_BLOWED
  75. [-] dispatchEvent:GameEvents::BALL_REMOVED
  76. [-] dispatchEvent:GameEvents::BALL_BLOWED
  77. [-] dispatchEvent:GameEvents::BALL_REMOVED
  78. [-] dispatchEvent:GameEvents::BALL_BLOWED
  79. [-] dispatchEvent:GameEvents::BALL_REMOVED
  80. [-] dispatchEvent:GameEvents::BALL_BLOWED
  81. [-] dispatchEvent:GameEvents::BALL_REMOVED
  82. [-] dispatchEvent:GameEvents::BALL_BLOWED
  83. [-] dispatchEvent:GameEvents::BALL_REMOVED
  84. [-] dispatchEvent:GameEvents::BALL_BLOWED
  85. [-] dispatchEvent:GameEvents::BALL_REMOVED
  86. [-] dispatchEvent:GameEvents::BALL_BLOWED
  87. [-] dispatchEvent:GameEvents::BALL_REMOVED
  88. [-] dispatchEvent:GameEvents::BALL_BLOWED
  89. [-] dispatchEvent:GameEvents::BALL_REMOVED
  90. [-] dispatchEvent:GameEvents::BALL_BLOWED
  91. [-] dispatchEvent:GameEvents::BALL_REMOVED
  92. [-] dispatchEvent:GameEvents::BALL_BLOWED
  93. [-] dispatchEvent:GameEvents::BALL_REMOVED
  94. [-] dispatchEvent:GameEvents::BALL_BLOWED
  95. [-] dispatchEvent:GameEvents::BALL_REMOVED
  96. [-] dispatchEvent:GameEvents::BALL_BLOWED
  97. [-] dispatchEvent:GameEvents::BALL_REMOVED
  98. [-] dispatchEvent:GameEvents::BALL_BLOWED
  99. [-] dispatchEvent:GameEvents::BALL_REMOVED
  100. [-] dispatchEvent:GameEvents::BALL_BLOWED
  101. [-] dispatchEvent:GameEvents::BALL_REMOVED
  102. [-] dispatchEvent:GameEvents::BALL_BLOWED
  103. [-] dispatchEvent:GameEvents::BALL_REMOVED
  104. [-] dispatchEvent:GameEvents::BALL_BLOWED
  105. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  106. [-] dispatchEvent:GameEvents::START_FALLING
  107. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  108. [-] dispatchEvent:GameEvents::BALL_REMOVED
  109. [-] State Falling reason cells[i][j].waitingBall:true
  110. [-] Ball created
  111. [-] dispatchEvent:GameEvents::BALL_CREATED
  112. [-] Ball created
  113. [-] dispatchEvent:GameEvents::BALL_CREATED
  114. [-] Ball created
  115. [-] dispatchEvent:GameEvents::BALL_CREATED
  116. [-] Ball created
  117. [-] dispatchEvent:GameEvents::BALL_CREATED
  118. [-] Ball created
  119. [-] dispatchEvent:GameEvents::BALL_CREATED
  120. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  121. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  122. [-] Ball created
  123. [-] dispatchEvent:GameEvents::BALL_CREATED
  124. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  125. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  126. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  127. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  128. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  129. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  130. [-] Ball created
  131. [-] dispatchEvent:GameEvents::BALL_CREATED
  132. [-] Ball created
  133. [-] dispatchEvent:GameEvents::BALL_CREATED
  134. [-] Ball created
  135. [-] dispatchEvent:GameEvents::BALL_CREATED
  136. [-] Ball created
  137. [-] dispatchEvent:GameEvents::BALL_CREATED
  138. [-] Ball created
  139. [-] dispatchEvent:GameEvents::BALL_CREATED
  140. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  141. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  142. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  143. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  144. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  145. [-] State Falling reason cells[i][j].waitingBall:true
  146. [-] State Falling reason cells[i][j].waitingBall:true
  147. [-] Ball created
  148. [-] dispatchEvent:GameEvents::BALL_CREATED
  149. [-] Ball created
  150. [-] dispatchEvent:GameEvents::BALL_CREATED
  151. [-] Ball created
  152. [-] dispatchEvent:GameEvents::BALL_CREATED
  153. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  154. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  155. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  156. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  157. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  158. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  159. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  160. [-] State Falling reason cells[i][j].waitingBall:true
  161. [-] Ball created
  162. [-] dispatchEvent:GameEvents::BALL_CREATED
  163. [-] Ball created
  164. [-] dispatchEvent:GameEvents::BALL_CREATED
  165. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  166. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  167. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  168. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  169. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  170. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  171. [-] State Falling reason cells[i][j].waitingBall:true
  172. [-] true
  173. [-] Ball created
  174. [-] dispatchEvent:GameEvents::BALL_CREATED
  175. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  176. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  177. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  178. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  179. [-] 123
  180. [-] Ball::SIMPLE type in method remove!
  181. [-] Ball::SIMPLE type in method remove!
  182. [-] Ball::SIMPLE type in method remove!
  183. [-] Ball::SIMPLE type in method remove!
  184. [-] Ball::SIMPLE type in method remove!
  185. [-] Ball::SIMPLE type in method remove!
  186. [-] Ball::SIMPLE type in method remove!
  187. [-] Ball::SIMPLE type in method remove!
  188. [-] Ball::SIMPLE type in method remove!
  189. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  190. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  191. [-] dispatchEvent:GameEvents::BALL_BLOWED
  192. [-] dispatchEvent:GameEvents::BALL_REMOVED
  193. [-] dispatchEvent:GameEvents::BALL_BLOWED
  194. [-] dispatchEvent:GameEvents::BALL_REMOVED
  195. [-] dispatchEvent:GameEvents::BALL_BLOWED
  196. [-] dispatchEvent:GameEvents::BALL_REMOVED
  197. [-] dispatchEvent:GameEvents::BALL_BLOWED
  198. [-] dispatchEvent:GameEvents::BALL_REMOVED
  199. [-] dispatchEvent:GameEvents::BALL_BLOWED
  200. [-] dispatchEvent:GameEvents::BALL_REMOVED
  201. [-] dispatchEvent:GameEvents::BALL_BLOWED
  202. [-] dispatchEvent:GameEvents::BALL_REMOVED
  203. [-] dispatchEvent:GameEvents::BALL_BLOWED
  204. [-] dispatchEvent:GameEvents::BALL_REMOVED
  205. [-] dispatchEvent:GameEvents::BALL_BLOWED
  206. [-] dispatchEvent:GameEvents::BALL_REMOVED
  207. [-] dispatchEvent:GameEvents::BALL_BLOWED
  208. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  209. [-] dispatchEvent:GameEvents::START_FALLING
  210. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  211. [-] dispatchEvent:GameEvents::BALL_REMOVED
  212. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  213. [-] Ball created
  214. [-] dispatchEvent:GameEvents::BALL_CREATED
  215. [-] Ball created
  216. [-] dispatchEvent:GameEvents::BALL_CREATED
  217. [-] Ball created
  218. [-] dispatchEvent:GameEvents::BALL_CREATED
  219. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  220. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  221. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  222. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  223. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  224. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  225. [-] Ball created
  226. [-] dispatchEvent:GameEvents::BALL_CREATED
  227. [-] Ball created
  228. [-] dispatchEvent:GameEvents::BALL_CREATED
  229. [-] Ball created
  230. [-] dispatchEvent:GameEvents::BALL_CREATED
  231. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  232. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  233. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  234. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  235. [-] State Falling reason cells[i][j].waitingBall:true
  236. [-] State Falling reason cells[i][j].waitingBall:true
  237. [-] Ball created
  238. [-] dispatchEvent:GameEvents::BALL_CREATED
  239. [-] Ball created
  240. [-] dispatchEvent:GameEvents::BALL_CREATED
  241. [-] Ball created
  242. [-] dispatchEvent:GameEvents::BALL_CREATED
  243. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  244. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  245. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  246. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  247. [-] 123
  248. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  249. [-] dispatchEvent:GameEvents::MOVE_END line 167
  250. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  251. [-] Ball::SIMPLE type in method remove!
  252. [-] Ball::SIMPLE type in method remove!
  253. [-] Ball::SIMPLE type in method remove!
  254. [-] Ball::SIMPLE type in method remove!
  255. [-] Ball::SIMPLE type in method remove!
  256. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  257. [-] dispatchEvent:GameEvents::BALL_BLOWED
  258. [-] dispatchEvent:GameEvents::BALL_REMOVED
  259. [-] dispatchEvent:GameEvents::BALL_BLOWED
  260. [-] dispatchEvent:GameEvents::BALL_REMOVED
  261. [-] dispatchEvent:GameEvents::BALL_BLOWED
  262. [-] dispatchEvent:GameEvents::BALL_REMOVED
  263. [-] dispatchEvent:GameEvents::BALL_BLOWED
  264. [-] dispatchEvent:GameEvents::BALL_REMOVED
  265. [-] dispatchEvent:GameEvents::BALL_BLOWED
  266. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  267. [-] dispatchEvent:GameEvents::START_FALLING
  268. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  269. [-] dispatchEvent:GameEvents::BALL_REMOVED
  270. [-] State Falling reason cells[i][j].waitingBall:true
  271. [-] Ball created
  272. [-] dispatchEvent:GameEvents::BALL_CREATED
  273. [-] Ball created
  274. [-] dispatchEvent:GameEvents::BALL_CREATED
  275. [-] State Falling reason cells[i][j].waitingBall:true
  276. [-] State Falling reason cells[i][j].waitingBall:true
  277. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  278. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  279. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  280. [-] State Falling reason cells[i][j].waitingBall:true
  281. [-] Ball created
  282. [-] dispatchEvent:GameEvents::BALL_CREATED
  283. [-] Ball created
  284. [-] dispatchEvent:GameEvents::BALL_CREATED
  285. [-] State Falling reason cells[i][j].waitingBall:true
  286. [-] State Falling reason cells[i][j].waitingBall:true
  287. [-] State Falling reason cells[i][j].waitingBall:true
  288. [-] State Falling reason cells[i][j].waitingBall:true
  289. [-] State Falling reason cells[i][j].waitingBall:true
  290. [-] State Falling reason cells[i][j].waitingBall:true
  291. [-] Ball created
  292. [-] dispatchEvent:GameEvents::BALL_CREATED
  293. [-] State Falling reason cells[i][j].waitingBall:true
  294. [-] State Falling reason cells[i][j].waitingBall:true
  295. [-] State Falling reason cells[i][j].waitingBall:true
  296. [-] State Falling reason cells[i][j].waitingBall:true
  297. [-] 123
  298. [-] Ball::WRAPPED type in method remove!
  299. [-] Ball::SIMPLE type in method remove!
  300. [-] Ball::WRAPPED type in method remove!
  301. [-] Ball::SIMPLE type in method remove!
  302. [-] Ball::SIMPLE type in method remove!
  303. [-] Ball::SIMPLE type in method remove!
  304. [-] Ball::SIMPLE type in method remove!
  305. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  306. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  307. [-] dispatchEvent:GameEvents::BALL_BLOWED
  308. [-] dispatchEvent:GameEvents::BALL_REMOVED
  309. [-] dispatchEvent:GameEvents::BALL_BLOWED
  310. [-] dispatchEvent:GameEvents::BALL_REMOVED
  311. [-] dispatchEvent:GameEvents::BALL_BLOWED
  312. [-] dispatchEvent:GameEvents::BALL_REMOVED
  313. [-] dispatchEvent:GameEvents::BALL_BLOWED
  314. [-] dispatchEvent:GameEvents::BALL_REMOVED
  315. [-] dispatchEvent:GameEvents::BALL_BLOWED
  316. [-] dispatchEvent:GameEvents::BALL_REMOVED
  317. [-] dispatchEvent:GameEvents::BALL_BLOWED
  318. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  319. [-] dispatchEvent:GameEvents::START_FALLING
  320. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  321. [-] dispatchEvent:GameEvents::BALL_REMOVED
  322. [-] State Falling reason cells[i][j].waitingBall:true
  323. [-] Ball created
  324. [-] dispatchEvent:GameEvents::BALL_CREATED
  325. [-] Ball created
  326. [-] dispatchEvent:GameEvents::BALL_CREATED
  327. [-] State Falling reason cells[i][j].waitingBall:true
  328. [-] State Falling reason cells[i][j].waitingBall:true
  329. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  330. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  331. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  332. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  333. [-] Ball created
  334. [-] dispatchEvent:GameEvents::BALL_CREATED
  335. [-] Ball created
  336. [-] dispatchEvent:GameEvents::BALL_CREATED
  337. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  338. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  339. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  340. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  341. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  342. [-] State Falling reason cells[i][j].waitingBall:true
  343. [-] Ball created
  344. [-] dispatchEvent:GameEvents::BALL_CREATED
  345. [-] Ball created
  346. [-] dispatchEvent:GameEvents::BALL_CREATED
  347. [-] State Falling reason cells[i][j].waitingBall:true
  348. [-] State Falling reason cells[i][j].waitingBall:true
  349. [-] State Falling reason cells[i][j].waitingBall:true
  350. [-] State Falling reason cells[i][j].waitingBall:true
  351. [-] 123
  352. [-] Ball::SIMPLE type in method remove!
  353. [-] Ball::SIMPLE type in method remove!
  354. [-] Ball::SIMPLE type in method remove!
  355. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  356. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  357. [-] dispatchEvent:GameEvents::BALL_BLOWED
  358. [-] dispatchEvent:GameEvents::BALL_REMOVED
  359. [-] dispatchEvent:GameEvents::BALL_BLOWED
  360. [-] dispatchEvent:GameEvents::BALL_REMOVED
  361. [-] dispatchEvent:GameEvents::BALL_BLOWED
  362. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  363. [-] dispatchEvent:GameEvents::START_FALLING
  364. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  365. [-] dispatchEvent:GameEvents::BALL_REMOVED
  366. [-] State Falling reason cells[i][j].waitingBall:true
  367. [-] Ball created
  368. [-] dispatchEvent:GameEvents::BALL_CREATED
  369. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  370. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  371. [-] State Falling reason cells[i][j].waitingBall:true
  372. [-] Ball created
  373. [-] dispatchEvent:GameEvents::BALL_CREATED
  374. [-] Ball created
  375. [-] dispatchEvent:GameEvents::BALL_CREATED
  376. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  377. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  378. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  379. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  380. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  381. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  382. [-] true
  383. [-] 123
  384. [-] Ball::STRIPED type in method remove!
  385. [-] Ball::SIMPLE type in method remove!
  386. [-] Ball::SIMPLE type in method remove!
  387. [-] Ball::STRIPED type in method remove!
  388. [-] Ball::SIMPLE type in method remove!
  389. [-] Ball::SIMPLE type in method remove!
  390. [-] Ball::SIMPLE type in method remove!
  391. [-] Ball::SIMPLE type in method remove!
  392. [-] Ball::SIMPLE type in method remove!
  393. [-] Ball::SIMPLE type in method remove!
  394. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  395. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  396. [-] dispatchEvent:GameEvents::BALL_BLOWED
  397. [-] dispatchEvent:GameEvents::BALL_REMOVED
  398. [-] dispatchEvent:GameEvents::BALL_BLOWED
  399. [-] dispatchEvent:GameEvents::BALL_REMOVED
  400. [-] dispatchEvent:GameEvents::BALL_BLOWED
  401. [-] dispatchEvent:GameEvents::BALL_REMOVED
  402. [-] dispatchEvent:GameEvents::BALL_BLOWED
  403. [-] dispatchEvent:GameEvents::BALL_REMOVED
  404. [-] dispatchEvent:GameEvents::BALL_BLOWED
  405. [-] dispatchEvent:GameEvents::BALL_REMOVED
  406. [-] dispatchEvent:GameEvents::BALL_BLOWED
  407. [-] dispatchEvent:GameEvents::BALL_REMOVED
  408. [-] dispatchEvent:GameEvents::BALL_BLOWED
  409. [-] dispatchEvent:GameEvents::BALL_REMOVED
  410. [-] dispatchEvent:GameEvents::BALL_BLOWED
  411. [-] dispatchEvent:GameEvents::BALL_REMOVED
  412. [-] dispatchEvent:GameEvents::BALL_BLOWED
  413. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  414. [-] dispatchEvent:GameEvents::START_FALLING
  415. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  416. [-] dispatchEvent:GameEvents::BALL_REMOVED
  417. [-] State Falling reason cells[i][j].waitingBall:true
  418. [-] Ball created
  419. [-] dispatchEvent:GameEvents::BALL_CREATED
  420. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  421. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  422. [-] State Falling reason cells[i][j].waitingBall:true
  423. [-] Ball created
  424. [-] dispatchEvent:GameEvents::BALL_CREATED
  425. [-] Ball created
  426. [-] dispatchEvent:GameEvents::BALL_CREATED
  427. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  428. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  429. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  430. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  431. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  432. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  433. [-] true
  434. [-] Ball created
  435. [-] dispatchEvent:GameEvents::BALL_CREATED
  436. [-] 123
  437. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  438. [-] 123
  439. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  440. [-] 123
  441. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  442. [-] 123
  443. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  444. [-] 123
  445. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  446. [-] 123
  447. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  448. [-] Ball created
  449. [-] dispatchEvent:GameEvents::BALL_CREATED
  450. [-] 123
  451. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  452. [-] 123
  453. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  454. [-] 123
  455. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  456. [-] 123
  457. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  458. [-] 123
  459. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  460. [-] 123
  461. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  462. [-] Ball created
  463. [-] dispatchEvent:GameEvents::BALL_CREATED
  464. [-] 123
  465. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  466. [-] 123
  467. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  468. [-] 123
  469. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  470. [-] 123
  471. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  472. [-] 123
  473. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  474. [-] 123
  475. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  476. [-] Ball created
  477. [-] dispatchEvent:GameEvents::BALL_CREATED
  478. [-] 123
  479. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  480. [-] 123
  481. [-] State Falling reason cells[i][j].waitingBall:true
  482. [-] 123
  483. [-] State Falling reason cells[i][j].waitingBall:true
  484. [-] 123
  485. [-] State Falling reason cells[i][j].waitingBall:true
  486. [-] 123
  487. [-] State Falling reason cells[i][j].waitingBall:true
  488. [-] 123
  489. [-] State Falling reason cells[i][j].waitingBall:true
  490. [-] Ball created
  491. [-] dispatchEvent:GameEvents::BALL_CREATED
  492. [-] 123
  493. [-] State Falling reason cells[i][j].waitingBall:true
  494. [-] 123
  495. [-] State Falling reason cells[i][j].waitingBall:true
  496. [-] 123
  497. [-] State Falling reason cells[i][j].waitingBall:true
  498. [-] 123
  499. [-] State Falling reason cells[i][j].waitingBall:true
  500. [-] 123
  501. [-] State Falling reason cells[i][j].waitingBall:true
  502. [-] 123
  503. [-] State Falling reason cells[i][j].waitingBall:true
  504. [-] Ball created
  505. [-] dispatchEvent:GameEvents::BALL_CREATED
  506. [-] 123
  507. [-] State Falling reason cells[i][j].waitingBall:true
  508. [-] 123
  509. [-] State Falling reason cells[i][j].waitingBall:true
  510. [-] 123
  511. [-] State Falling reason cells[i][j].waitingBall:true
  512. [-] 123
  513. [-] State Falling reason cells[i][j].waitingBall:true
  514. [-] 123
  515. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  516. [-] dispatchEvent:GameEvents::MOVE_END line 167
  517. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  518. [-] Ball::SIMPLE type in method remove!
  519. [-] Ball::SIMPLE type in method remove!
  520. [-] Ball::SIMPLE type in method remove!
  521. [-] Ball::SIMPLE type in method remove!
  522. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  523. [-] dispatchEvent:GameEvents::BALL_BLOWED
  524. [-] dispatchEvent:GameEvents::BALL_REMOVED
  525. [-] dispatchEvent:GameEvents::BALL_BLOWED
  526. [-] dispatchEvent:GameEvents::BALL_REMOVED
  527. [-] dispatchEvent:GameEvents::BALL_BLOWED
  528. [-] dispatchEvent:GameEvents::BALL_REMOVED
  529. [-] dispatchEvent:GameEvents::BALL_BLOWED
  530. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  531. [-] dispatchEvent:GameEvents::START_FALLING
  532. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  533. [-] dispatchEvent:GameEvents::BALL_REMOVED
  534. [-] 123
  535. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  536. [-] Ball created
  537. [-] dispatchEvent:GameEvents::BALL_CREATED
  538. [-] 123
  539. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  540. [-] 123
  541. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  542. [-] 123
  543. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  544. [-] 123
  545. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  546. [-] 123
  547. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  548. [-] 123
  549. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  550. [-] Ball created
  551. [-] dispatchEvent:GameEvents::BALL_CREATED
  552. [-] 123
  553. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  554. [-] 123
  555. [-] State Falling reason cells[i][j].waitingBall:true
  556. [-] 123
  557. [-] State Falling reason cells[i][j].waitingBall:true
  558. [-] 123
  559. [-] State Falling reason cells[i][j].waitingBall:true
  560. [-] 123
  561. [-] State Falling reason cells[i][j].waitingBall:true
  562. [-] 123
  563. [-] State Falling reason cells[i][j].waitingBall:true
  564. [-] Ball created
  565. [-] dispatchEvent:GameEvents::BALL_CREATED
  566. [-] 123
  567. [-] State Falling reason cells[i][j].waitingBall:true
  568. [-] 123
  569. [-] State Falling reason cells[i][j].waitingBall:true
  570. [-] 123
  571. [-] State Falling reason cells[i][j].waitingBall:true
  572. [-] 123
  573. [-] State Falling reason cells[i][j].waitingBall:true
  574. [-] 123
  575. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  576. [-] 123
  577. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  578. [-] Ball created
  579. [-] dispatchEvent:GameEvents::BALL_CREATED
  580. [-] 123
  581. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  582. [-] 123
  583. [-] State Falling reason cells[i][j].waitingBall:true
  584. [-] 123
  585. [-] State Falling reason cells[i][j].waitingBall:true
  586. [-] 123
  587. [-] State Falling reason cells[i][j].waitingBall:true
  588. [-] 123
  589. [-] Ball::WRAPPED type in method remove!
  590. [-] Ball::SIMPLE type in method remove!
  591. [-] Ball::SIMPLE type in method remove!
  592. [-] Ball::SIMPLE type in method remove!
  593. [-] Ball::WRAPPED type in method remove!
  594. [-] Ball::SIMPLE type in method remove!
  595. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  596. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  597. [-] dispatchEvent:GameEvents::BALL_BLOWED
  598. [-] dispatchEvent:GameEvents::BALL_REMOVED
  599. [-] dispatchEvent:GameEvents::BALL_BLOWED
  600. [-] dispatchEvent:GameEvents::BALL_REMOVED
  601. [-] dispatchEvent:GameEvents::BALL_BLOWED
  602. [-] dispatchEvent:GameEvents::BALL_REMOVED
  603. [-] dispatchEvent:GameEvents::BALL_BLOWED
  604. [-] dispatchEvent:GameEvents::BALL_REMOVED
  605. [-] dispatchEvent:GameEvents::BALL_BLOWED
  606. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  607. [-] dispatchEvent:GameEvents::START_FALLING
  608. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  609. [-] dispatchEvent:GameEvents::BALL_REMOVED
  610. [-] 123
  611. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  612. [-] Ball created
  613. [-] dispatchEvent:GameEvents::BALL_CREATED
  614. [-] 123
  615. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  616. [-] 123
  617. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  618. [-] 123
  619. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  620. [-] 123
  621. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  622. [-] 123
  623. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  624. [-] 123
  625. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  626. [-] Ball created
  627. [-] dispatchEvent:GameEvents::BALL_CREATED
  628. [-] 123
  629. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  630. [-] 123
  631. [-] State Falling reason cells[i][j].waitingBall:true
  632. [-] 123
  633. [-] State Falling reason cells[i][j].waitingBall:true
  634. [-] 123
  635. [-] State Falling reason cells[i][j].waitingBall:true
  636. [-] 123
  637. [-] State Falling reason cells[i][j].waitingBall:true
  638. [-] 123
  639. [-] State Falling reason cells[i][j].waitingBall:true
  640. [-] Ball created
  641. [-] dispatchEvent:GameEvents::BALL_CREATED
  642. [-] 123
  643. [-] State Falling reason cells[i][j].waitingBall:true
  644. [-] 123
  645. [-] State Falling reason cells[i][j].waitingBall:true
  646. [-] 123
  647. [-] State Falling reason cells[i][j].waitingBall:true
  648. [-] 123
  649. [-] State Falling reason cells[i][j].waitingBall:true
  650. [-] 123
  651. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  652. [-] 123
  653. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  654. [-] Ball created
  655. [-] dispatchEvent:GameEvents::BALL_CREATED
  656. [-] 123
  657. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  658. [-] 123
  659. [-] State Falling reason cells[i][j].waitingBall:true
  660. [-] 123
  661. [-] State Falling reason cells[i][j].waitingBall:true
  662. [-] 123
  663. [-] State Falling reason cells[i][j].waitingBall:true
  664. [-] 123
  665. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  666. [-] 123
  667. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  668. [-] Ball created
  669. [-] dispatchEvent:GameEvents::BALL_CREATED
  670. [-] 123
  671. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  672. [-] 123
  673. [-] State Falling reason cells[i][j].waitingBall:true
  674. [-] 123
  675. [-] State Falling reason cells[i][j].waitingBall:true
  676. [-] 123
  677. [-] State Falling reason cells[i][j].waitingBall:true
  678. [-] 123
  679. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  680. [-] dispatchEvent:GameEvents::MOVE_END line 167
  681. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  682. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  683. [-] Ball::SIMPLE type in method remove!
  684. [-] dispatchEvent:GameEvents::BALL_BLOWED
  685. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  686. [-] dispatchEvent:GameEvents::START_FALLING
  687. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  688. [-] dispatchEvent:GameEvents::BALL_REMOVED
  689. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  690. [-] State Falling reason cells[i][j].waitingBall:true
  691. [-] Ball created
  692. [-] dispatchEvent:GameEvents::BALL_CREATED
  693. [-] State Falling reason cells[i][j].waitingBall:true
  694. [-] Ball::SIMPLE type in method remove!
  695. [-] State Falling reason cells[i][j].waitingBall:true
  696. [-] State Falling reason cells[i][j].waitingBall:true
  697. [-] State Falling reason cells[i][j].waitingBall:true
  698. [-] 123
  699. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  700. [-] dispatchEvent:GameEvents::MOVE_END line 167
  701. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  702. [-] dispatchEvent:GameEvents::BALL_BLOWED
  703. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  704. [-] dispatchEvent:GameEvents::START_FALLING
  705. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  706. [-] dispatchEvent:GameEvents::BALL_REMOVED
  707. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  708. [-] 123
  709. [-] State Falling reason cells[i][j].waitingBall:true
  710. [-] Ball created
  711. [-] dispatchEvent:GameEvents::BALL_CREATED
  712. [-] 123
  713. [-] State Falling reason cells[i][j].waitingBall:true
  714. [-] Ball::SIMPLE type in method remove!
  715. [-] 123
  716. [-] State Falling reason cells[i][j].waitingBall:true
  717. [-] 123
  718. [-] State Falling reason cells[i][j].waitingBall:true
  719. [-] 123
  720. [-] State Falling reason cells[i][j].waitingBall:true
  721. [-] 123
  722. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  723. [-] dispatchEvent:GameEvents::MOVE_END line 167
  724. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  725. [-] dispatchEvent:GameEvents::BALL_BLOWED
  726. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  727. [-] dispatchEvent:GameEvents::START_FALLING
  728. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  729. [-] dispatchEvent:GameEvents::BALL_REMOVED
  730. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  731. [-] 123
  732. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  733. [-] Ball created
  734. [-] dispatchEvent:GameEvents::BALL_CREATED
  735. [-] 123
  736. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  737. [-] Ball::SIMPLE type in method remove!
  738. [-] 123
  739. [-] State Falling reason cells[i][j].waitingBall:true
  740. [-] 123
  741. [-] State Falling reason cells[i][j].waitingBall:true
  742. [-] 123
  743. [-] State Falling reason cells[i][j].waitingBall:true
  744. [-] 123
  745. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  746. [-] dispatchEvent:GameEvents::MOVE_END line 167
  747. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  748. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  749. [-] dispatchEvent:GameEvents::BALL_BLOWED
  750. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  751. [-] dispatchEvent:GameEvents::START_FALLING
  752. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  753. [-] dispatchEvent:GameEvents::BALL_REMOVED
  754. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  755. [-] Ball created
  756. [-] dispatchEvent:GameEvents::BALL_CREATED
  757. [-] Ball::SIMPLE type in method remove!
  758. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  759. [-] State Falling reason cells[i][j].waitingBall:true
  760. [-] State Falling reason cells[i][j].waitingBall:true
  761. [-] State Falling reason cells[i][j].waitingBall:true
  762. [-] 123
  763. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  764. [-] dispatchEvent:GameEvents::MOVE_END line 167
  765. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  766. [-] dispatchEvent:GameEvents::BALL_BLOWED
  767. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  768. [-] dispatchEvent:GameEvents::START_FALLING
  769. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  770. [-] dispatchEvent:GameEvents::BALL_REMOVED
  771. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  772. [-] 123
  773. [-] State Falling reason cells[i][j].waitingBall:true
  774. [-] Ball created
  775. [-] dispatchEvent:GameEvents::BALL_CREATED
  776. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  777. [-] Ball::SIMPLE type in method remove!
  778. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  779. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  780. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  781. [-] 123
  782. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  783. [-] dispatchEvent:GameEvents::MOVE_END line 167
  784. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  785. [-] dispatchEvent:GameEvents::BALL_BLOWED
  786. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  787. [-] dispatchEvent:GameEvents::START_FALLING
  788. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  789. [-] dispatchEvent:GameEvents::BALL_REMOVED
  790. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  791. [-] State Falling reason cells[i][j].waitingBall:true
  792. [-] Ball created
  793. [-] dispatchEvent:GameEvents::BALL_CREATED
  794. [-] State Falling reason cells[i][j].waitingBall:true
  795. [-] Ball::SIMPLE type in method remove!
  796. [-] State Falling reason cells[i][j].waitingBall:true
  797. [-] State Falling reason cells[i][j].waitingBall:true
  798. [-] State Falling reason cells[i][j].waitingBall:true
  799. [-] 123
  800. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  801. [-] dispatchEvent:GameEvents::MOVE_END line 167
  802. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  803. [-] dispatchEvent:GameEvents::BALL_BLOWED
  804. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  805. [-] dispatchEvent:GameEvents::START_FALLING
  806. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  807. [-] dispatchEvent:GameEvents::BALL_REMOVED
  808. [-] State Falling reason cells[i][j].waitingBall:true
  809. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  810. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  811. [-] State Falling reason cells[i][j].waitingBall:true
  812. [-] Ball created
  813. [-] dispatchEvent:GameEvents::BALL_CREATED
  814. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  815. [-] Ball::SIMPLE type in method remove!
  816. [-] Ball::SIMPLE type in method remove!
  817. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  818. [-] dispatchEvent:GameEvents::BALL_BLOWED
  819. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  820. [-] dispatchEvent:GameEvents::START_FALLING
  821. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  822. [-] dispatchEvent:GameEvents::BALL_REMOVED
  823. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  824. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  825. [-] Ball created
  826. [-] dispatchEvent:GameEvents::BALL_CREATED
  827. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  828. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  829. [-] State Falling reason cells[i][j].waitingBall:true
  830. [-] State Falling reason cells[i][j].waitingBall:true
  831. [-] 123
  832. [-] Ball::SIMPLE type in method remove!
  833. [-] Ball::SIMPLE type in method remove!
  834. [-] Ball::SIMPLE type in method remove!
  835. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  836. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  837. [-] dispatchEvent:GameEvents::BALL_BLOWED
  838. [-] dispatchEvent:GameEvents::BALL_REMOVED
  839. [-] dispatchEvent:GameEvents::BALL_BLOWED
  840. [-] dispatchEvent:GameEvents::BALL_REMOVED
  841. [-] dispatchEvent:GameEvents::BALL_BLOWED
  842. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  843. [-] dispatchEvent:GameEvents::START_FALLING
  844. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  845. [-] dispatchEvent:GameEvents::BALL_REMOVED
  846. [-] State Falling reason cells[i][j].waitingBall:true
  847. [-] Ball created
  848. [-] dispatchEvent:GameEvents::BALL_CREATED
  849. [-] Ball created
  850. [-] dispatchEvent:GameEvents::BALL_CREATED
  851. [-] State Falling reason cells[i][j].waitingBall:true
  852. [-] State Falling reason cells[i][j].waitingBall:true
  853. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  854. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  855. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  856. [-] State Falling reason cells[i][j].waitingBall:true
  857. [-] Ball created
  858. [-] dispatchEvent:GameEvents::BALL_CREATED
  859. [-] State Falling reason cells[i][j].waitingBall:true
  860. [-] State Falling reason cells[i][j].waitingBall:true
  861. [-] State Falling reason cells[i][j].waitingBall:true
  862. [-] State Falling reason cells[i][j].waitingBall:true
  863. [-] 123
  864. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  865. [-] dispatchEvent:GameEvents::MOVE_END line 167
  866. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  867. [-] 10-!!!
  868. [-] EndGame = Method
  869. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=97400&key=3944ca7713fe992c32b7ac13244b7b39&auth_key=null&token=2efc65008c7d4d2660b95530b2352695&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  870. [-] Server respond: {"game":{"currency":20,"lives":5,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760305","countdown":0},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":2,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"ab6231e5c8232bad5c4965b1ddb0fe65"} == 0 !!!!
  871. [-] 11-!!!
  872. [-] 10-!!!
  873. [-] Ping = Method
  874. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=8bdd94a63063e150b967f9d3ecb5e3a8&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  875. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"35e879d4024dbe7b28ca0f8084e66b4a"} == 0 !!!!
  876. [-] 18 20
  877. [-] 97400 == 68380
  878. [-] 1 ====
  879. [-] 2 ====
  880. [-] 3 ====
  881. [-] 4 ====
  882. [-] 5 ====
  883. [-] 6 ====
  884. [-] 7 ====
  885. [-] 8 ====
  886. [-] 9 ====
  887. [-] 12-!!!
  888. [C] Moved console on top (alwaysOnTop enabled), 24 attempts left.
  889. [-] del avatar player!!!
  890. [-] 13-!!!
  891. [-] 20 !====! 19
  892. [C] Moved console on top (alwaysOnTop enabled), 23 attempts left.
  893. [C] Moved console on top (alwaysOnTop enabled), 22 attempts left.
  894. [-] 10-!!!
  895. [-] PlayGame = Method
  896. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=ae243f560c462cbf71b5a35ed19138c3&level=19&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  897. [-] Server respond: {"data":{"countdown":0,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"111111111","map":["122III000","222000220","222202220","H0222220H","H0022200H","H0222220H","222202222","222000220","122HHH000"],"scores":["75000","165000","210000"],"game_type":2,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"d02cddfad158fc086e1384ad485ad017"} == 0 !!!!
  898. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  899. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  900. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  901. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  902. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  903. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  904. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  905. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  906. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  907. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  908. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  909. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  910. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  911. [-] 10-!!!
  912. [-] SendInvitations = Method
  913. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=aefac43af3b7130cddd242087e0c3ba5&sns=fb&invite_cnt=0&SID=1671286989765428&referer=&method=SendInvitations
  914. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"f3ffebd196e461066672108fbcc05307"} == 0 !!!!
  915. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  916. [-] checkAllGlassesBroken()
  917. [-] dispatchEvent:GameEvents::MOVE_END line 167
  918. [-] 0 === BOMB COUNT
  919. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  920. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  921. [-] 123
  922. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  923. [-] checkAllGlassesBroken()
  924. [-] dispatchEvent:GameEvents::MOVE_END line 167
  925. [-] 0 === BOMB COUNT
  926. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  927. [C] Moved console on top (alwaysOnTop enabled), 21 attempts left.
  928. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  929. [-] инициализация проигрыша в Game Tasks
  930. [-] qqqqq66666
  931. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  932. [-] инициализация проигрыша в Game Tasks
  933. [-] 10-!!!
  934. [-] EndGame = Method
  935. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=06a7815eed02e2fa72c6ec6ad39c68e1&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  936. [-] qqqqq77777
  937. [-] Server respond: {"game":{"currency":-11,"lives":4,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760330","countdown":0},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":5,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"d758f58b547478b15d46e2305e168eb8"} == 0 !!!!
  938. [-] 11-!!!
  939. [-] 1800 = StatusBar.init()
  940. [-] 13-!!!
  941. [-] 20 !====! 19
  942. [C] Moved console on top (alwaysOnTop enabled), 20 attempts left.
  943. [C] Moved console on top (alwaysOnTop enabled), 19 attempts left.
  944. [C] Moved console on top (alwaysOnTop enabled), 18 attempts left.
  945. [C] Moved console on top (alwaysOnTop enabled), 17 attempts left.
  946. [C] Moved console on top (alwaysOnTop enabled), 16 attempts left.
  947. [-] 10-!!!
  948. [-] Ping = Method
  949. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=a46606cb2aed11f5c2889f7524b2b2d7&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  950. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"1a11ecd02c2f5fcd8210561b0a6f3e7b"} == 0 !!!!
  951. [C] Moved console on top (alwaysOnTop enabled), 15 attempts left.
  952. [C] Moved console on top (alwaysOnTop enabled), 14 attempts left.
  953. [-] 10-!!!
  954. [-] PlayGame = Method
  955. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=795581efafc1f03a51a6a8ef0857684a&level=19&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  956. [-] Server respond: {"data":{"countdown":0,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"111111111","map":["122III000","222000220","222202220","H0222220H","H0022200H","H0222220H","222202222","222000220","122HHH000"],"scores":["75000","165000","210000"],"game_type":2,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"4c19f49dc638aaabc5e068a1a4897cd4"} == 0 !!!!
  957. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  958. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  959. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  960. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  961. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  962. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  963. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  964. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  965. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  966. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  967. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  968. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  969. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  970. [-] 10-!!!
  971. [-] SendInvitations = Method
  972. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=0bad64c0f11864faf885bce90b2537cc&sns=fb&invite_cnt=0&SID=1671286989765428&referer=&method=SendInvitations
  973. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"c7785dd11d8ee0785a3ec547ff3dde00"} == 0 !!!!
  974. [C] Moved console on top (alwaysOnTop enabled), 13 attempts left.
  975. [C] Moved console on top (alwaysOnTop enabled), 12 attempts left.
  976. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  977. [-] checkAllGlassesBroken()
  978. [-] dispatchEvent:GameEvents::MOVE_END line 167
  979. [-] 0 === BOMB COUNT
  980. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  981. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  982. [-] 123
  983. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  984. [-] checkAllGlassesBroken()
  985. [-] dispatchEvent:GameEvents::MOVE_END line 167
  986. [-] 0 === BOMB COUNT
  987. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  988. [C] Moved console on top (alwaysOnTop enabled), 11 attempts left.
  989. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  990. [-] инициализация проигрыша в Game Tasks
  991. [-] qqqqq66666
  992. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  993. [-] инициализация проигрыша в Game Tasks
  994. [-] 10-!!!
  995. [-] EndGame = Method
  996. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=8248dfd06297b5c42f1c84b878829030&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  997. [-] qqqqq77777
  998. [-] Server respond: {"game":{"currency":-11,"lives":5,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760353","countdown":1433760346},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":5,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"4d48bf7995109d1200846d21e39c84e5"} == 0 !!!!
  999. [-] 11-!!!
  1000. [-] 1793 = StatusBar.init()
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