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- ---- Minecraft Crash Report ----
- // Uh... Did I do that?
- Time: 11/19/17 9:07 PM
- Description: Tesselating block model
- java.lang.ArrayIndexOutOfBoundsException: -1
- at akb.a(SourceFile:194)
- at akb.b(SourceFile:82)
- at ChunkCacheOF.b(ChunkCacheOF.java:79)
- at alu.d(SourceFile:347)
- at atm$a.a(BlockStateContainer.java:367)
- at brc$b.a(BlockModelRenderer.java:580)
- at brc.renderQuadsSmooth(BlockModelRenderer.java:183)
- at brc.b(BlockModelRenderer.java:110)
- at brc.a(BlockModelRenderer.java:74)
- at brc.a(BlockModelRenderer.java:54)
- at bra.a(SourceFile:65)
- at bte.b(RenderChunk.java:293)
- at bta.a(ChunkRenderWorker.java:119)
- at bta.run(ChunkRenderWorker.java:47)
- at java.lang.Thread.run(Thread.java:745)
- A detailed walkthrough of the error, its code path and all known details is as follows:
- ---------------------------------------------------------------------------------------
- -- Head --
- Thread: Client thread
- Stacktrace:
- at akb.a(SourceFile:194)
- at akb.b(SourceFile:82)
- at ChunkCacheOF.b(ChunkCacheOF.java:79)
- at alu.d(SourceFile:347)
- at atm$a.a(BlockStateContainer.java:367)
- at brc$b.a(BlockModelRenderer.java:580)
- at brc.renderQuadsSmooth(BlockModelRenderer.java:183)
- at brc.b(BlockModelRenderer.java:110)
- -- Block model being tesselated --
- Details:
- Block: minecraft:stone[variant=stone]
- Block location: World: (-177,48,560), Chunk: (at 15,3,0 in -12,35; contains blocks -192,0,560 to -177,255,575), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
- Using AO: true
- Stacktrace:
- at brc.a(BlockModelRenderer.java:74)
- at brc.a(BlockModelRenderer.java:54)
- -- Block being tesselated --
- Details:
- Block type: ID #1 (tile.stone // arc)
- Block data value: 0 / 0x0 / 0b0000
- Block location: World: (-177,48,560), Chunk: (at 15,3,0 in -12,35; contains blocks -192,0,560 to -177,255,575), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
- Stacktrace:
- at bra.a(SourceFile:65)
- -- Affected level --
- Details:
- Level name: MpServer
- All players: 1 total; [bps['_MAKSI_'/4121922, l='MpServer', x=-282.50, y=129.61, z=187.50]]
- Chunk stats: MultiplayerChunkCache: 302, 302
- Level seed: 0
- Level generator: ID 00 - default, ver 1. Features enabled: false
- Level generator options:
- Level spawn location: World: (-176,73,579), Chunk: (at 0,4,3 in -11,36; contains blocks -176,0,576 to -161,255,591), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
- Level time: 530263173 game time, 108432252 day time
- Level dimension: 0
- Level storage version: 0x00000 - Unknown?
- Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
- Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
- Forced entities: 1 total; [bps['_MAKSI_'/4121922, l='MpServer', x=-282.50, y=129.61, z=187.50]]
- Retry entities: 0 total; []
- Server brand: BungeeCord (unknown) <- Spigot
- Server type: Non-integrated multiplayer server
- Stacktrace:
- at bnq.a(WorldClient.java:524)
- at bes.b(Minecraft.java:2911)
- at bta.run(ChunkRenderWorker.java:57)
- at java.lang.Thread.run(Thread.java:745)
- -- System Details --
- Details:
- Minecraft Version: 1.11.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.8.0_92, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 260568480 bytes (248 MB) / 537190400 bytes (512 MB) up to 1060372480 bytes (1011 MB)
- JVM Flags: 7 total; -XX:HeapDumpPath=ThisTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:+DisableAttachMechanism
- IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
- Launched Version: 1.11.2
- LWJGL: 2.9.4
- OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
- GL Caps: Using GL 1.3 multitexturing.
- Using GL 1.3 texture combiners.
- Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
- Shaders are available because OpenGL 2.1 is supported.
- VBOs are available because OpenGL 1.5 is supported.
- Using VBOs: Yes
- Is Modded: Definitely; Client brand changed to 'LiteLoader'
- Type: Client (map_client.txt)
- Resource Packs: [MW] Faithful.zip, [MW] ItemBound.zip
- Current Language: Русский (Россия)
- Profiler Position: N/A (disabled)
- CPU: 2x Pentium(R) Dual-Core CPU T4500 @ 2.30GHz
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