carlosname

Untitled

Apr 16th, 2020
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  1. --//====================================================\\--
  2. --|| GUNJOURER BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  5. do
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Bind = Instance.new("BindableEvent")
  10. local Fake;Fake = {Connections = {},
  11. fakeEvent=true;
  12. Connect=function(self,Func)
  13. Bind.Event:connect(Func)
  14. self.Connections[Bind] = true
  15. return setmetatable({Connected = true},{
  16. __index = function (self,Index)
  17. if Index:lower() == "disconnect" then
  18. return function() Fake.Connections[Bind] = false;self.Connected = false end
  19. end
  20. return Fake[Index]
  21. end;
  22. __tostring = function() return "Connection" end;
  23. })
  24. end}
  25. Fake.connect = Fake.Connect;return Fake;
  26. end
  27. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  28. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  29. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  30. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  31. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  32. local function TriggerEvent(self,Event,...)
  33. local Trigger = Mouse[Event]
  34. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  35. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  36. end
  37. end
  38. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  39. Event.OnServerEvent:Connect(function(FiredBy,Input)
  40. if FiredBy.Name ~= owner.Name then return end
  41. if Input.MouseEvent then
  42. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  43. else
  44. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  45. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  46. for _,Action in pairs(ContextActionService.Actions) do
  47. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  48. end
  49. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  50. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  51. end
  52. end)
  53. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  54. Event.Parent = NLS([[
  55. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)return InternalData["Mouse"] end
  80. end
  81. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  82. end
  83. return RealPlayer[Index]
  84. end;
  85. __tostring = function(self) return RealPlayer.Name end
  86. })
  87. end
  88. end
  89. if RealGame[Index] then
  90. local Type = type(RealGame[Index])
  91. if Type == "function" then
  92. if Index:lower() == "getservice" or Index:lower() == "service" then
  93. return function (self,Service)
  94. local FakeServices = {
  95. ["players"] = function()
  96. return setmetatable({},{
  97. __index = function (self2,Index2)
  98. local RealService = RealGame:GetService(Service)
  99. local Type2 = type(Index2)
  100. if Type2 == "function" then
  101. return function (self,...) return RealService[Index2](RealService,...)end
  102. else
  103. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  104. return RealService[Index2]
  105. end
  106. end;
  107. __tostring = function(self) return RealGame:GetService(Service).Name end
  108. })
  109. end;
  110. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  111. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  112. ["runservice"] = function()
  113. return setmetatable({},{
  114. __index = function(self2,Index2)
  115. local RealService = RealGame:GetService(Service)
  116. local Type2 = type(Index2)
  117. if Type2 == "function" then
  118. return function (self,...) return RealService[Index2](RealService,...) end
  119. else
  120. local RunServices = {
  121. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  122. ["renderstepped"] = function() return RealService["Stepped"] end
  123. }
  124. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  125. return RealService[Index2]
  126. end
  127. end
  128. })
  129. end
  130. }
  131. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  132. return RealGame:GetService(Service)
  133. end
  134. end
  135. return function (self,...) return RealGame[Index](RealGame,...) end
  136. else
  137. if game:GetService(Index) then return game:GetService(Index) end
  138. return RealGame[Index]
  139. end
  140. end
  141. return nil
  142. end
  143. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  144.  
  145.  
  146.  
  147. wait(0.2)
  148.  
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169.  
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186.  
  187. --//=================================\\
  188. --|| USEFUL VALUES
  189. --\\=================================//
  190.  
  191. Animation_Speed = 3
  192. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  193. local Speed = 35
  194. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  197. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  198. local DAMAGEMULTIPLIER = 1
  199. local ANIM = "Idle"
  200. local ATTACK = false
  201. local EQUIPPED = false
  202. local HOLD = false
  203. local COMBO = 1
  204. local Rooted = false
  205. local SINE = 0
  206. local KEYHOLD = false
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local VALUE1 = false
  210. local VALUE2 = false
  211. local ROBLOXIDLEANIMATION = IT("Animation")
  212. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  213. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  214. --ROBLOXIDLEANIMATION.Parent = Humanoid
  215. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  216. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  217. local Effects = IT("Folder", Character)
  218. Effects.Name = "Effects"
  219. local ANIMATOR = Humanoid.Animator
  220. local ANIMATE = Character.Animate
  221. local UNANCHOR = true
  222. local TRIPWIRE = false
  223.  
  224. --//=================================\\
  225. --\\=================================//
  226.  
  227.  
  228. --//=================================\\
  229. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  230. --\\=================================//
  231.  
  232. ArtificialHB = Instance.new("BindableEvent", script)
  233. ArtificialHB.Name = "ArtificialHB"
  234.  
  235. script:WaitForChild("ArtificialHB")
  236.  
  237. frame = Frame_Speed
  238. tf = 0
  239. allowframeloss = false
  240. tossremainder = false
  241. lastframe = tick()
  242. script.ArtificialHB:Fire()
  243.  
  244. game:GetService("RunService").Heartbeat:connect(function(s, p)
  245. tf = tf + s
  246. if tf >= frame then
  247. if allowframeloss then
  248. ArtificialHB:Fire()
  249. lastframe = tick()
  250. else
  251. for i = 1, math.floor(tf / frame) do
  252. ArtificialHB:Fire()
  253. end
  254. lastframe = tick()
  255. end
  256. if tossremainder then
  257. tf = 0
  258. else
  259. tf = tf - frame * math.floor(tf / frame)
  260. end
  261. end
  262. end)
  263.  
  264. --//=================================\\
  265. --\\=================================//
  266.  
  267. --//=================================\\
  268. --|| SOME FUNCTIONS
  269. --\\=================================//
  270.  
  271. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  272. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  273. end
  274.  
  275. function PositiveAngle(NUMBER)
  276. if NUMBER >= 0 then
  277. NUMBER = 0
  278. end
  279. return NUMBER
  280. end
  281.  
  282. function NegativeAngle(NUMBER)
  283. if NUMBER <= 0 then
  284. NUMBER = 0
  285. end
  286. return NUMBER
  287. end
  288.  
  289. function Swait(NUMBER)
  290. if NUMBER == 0 or NUMBER == nil then
  291. ArtificialHB.Event:wait()
  292. else
  293. for i = 1, NUMBER do
  294. ArtificialHB.Event:wait()
  295. end
  296. end
  297. end
  298.  
  299. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  300. local NEWMESH = IT(MESH)
  301. if MESH == "SpecialMesh" then
  302. NEWMESH.MeshType = MESHTYPE
  303. if MESHID ~= "nil" and MESHID ~= "" then
  304. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  305. end
  306. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  307. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  308. end
  309. end
  310. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  311. NEWMESH.Scale = SCALE
  312. NEWMESH.Parent = PARENT
  313. return NEWMESH
  314. end
  315.  
  316. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  317. local NEWPART = IT("Part")
  318. NEWPART.formFactor = FORMFACTOR
  319. NEWPART.Reflectance = REFLECTANCE
  320. NEWPART.Transparency = TRANSPARENCY
  321. NEWPART.CanCollide = false
  322. NEWPART.Locked = true
  323. NEWPART.Anchored = true
  324. if ANCHOR == false then
  325. NEWPART.Anchored = false
  326. end
  327. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  328. NEWPART.Name = NAME
  329. NEWPART.Size = SIZE
  330. NEWPART.Position = Torso.Position
  331. NEWPART.Material = MATERIAL
  332. NEWPART:BreakJoints()
  333. NEWPART.Parent = PARENT
  334. return NEWPART
  335. end
  336.  
  337. local function weldBetween(a, b)
  338. local weldd = Instance.new("ManualWeld")
  339. weldd.Part0 = a
  340. weldd.Part1 = b
  341. weldd.C0 = CFrame.new()
  342. weldd.C1 = b.CFrame:inverse() * a.CFrame
  343. weldd.Parent = a
  344. return weldd
  345. end
  346.  
  347.  
  348. function QuaternionFromCFrame(cf)
  349. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  350. local trace = m00 + m11 + m22
  351. if trace > 0 then
  352. local s = math.sqrt(1 + trace)
  353. local recip = 0.5 / s
  354. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  355. else
  356. local i = 0
  357. if m11 > m00 then
  358. i = 1
  359. end
  360. if m22 > (i == 0 and m00 or m11) then
  361. i = 2
  362. end
  363. if i == 0 then
  364. local s = math.sqrt(m00 - m11 - m22 + 1)
  365. local recip = 0.5 / s
  366. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  367. elseif i == 1 then
  368. local s = math.sqrt(m11 - m22 - m00 + 1)
  369. local recip = 0.5 / s
  370. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  371. elseif i == 2 then
  372. local s = math.sqrt(m22 - m00 - m11 + 1)
  373. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  374. end
  375. end
  376. end
  377.  
  378. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  379. local xs, ys, zs = x + x, y + y, z + z
  380. local wx, wy, wz = w * xs, w * ys, w * zs
  381. local xx = x * xs
  382. local xy = x * ys
  383. local xz = x * zs
  384. local yy = y * ys
  385. local yz = y * zs
  386. local zz = z * zs
  387. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  388. end
  389.  
  390. function QuaternionSlerp(a, b, t)
  391. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  392. local startInterp, finishInterp;
  393. if cosTheta >= 0.0001 then
  394. if (1 - cosTheta) > 0.0001 then
  395. local theta = ACOS(cosTheta)
  396. local invSinTheta = 1 / SIN(theta)
  397. startInterp = SIN((1 - t) * theta) * invSinTheta
  398. finishInterp = SIN(t * theta) * invSinTheta
  399. else
  400. startInterp = 1 - t
  401. finishInterp = t
  402. end
  403. else
  404. if (1 + cosTheta) > 0.0001 then
  405. local theta = ACOS(-cosTheta)
  406. local invSinTheta = 1 / SIN(theta)
  407. startInterp = SIN((t - 1) * theta) * invSinTheta
  408. finishInterp = SIN(t * theta) * invSinTheta
  409. else
  410. startInterp = t - 1
  411. finishInterp = t
  412. end
  413. end
  414. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  415. end
  416.  
  417. function Clerp(a, b, t)
  418. local qa = {QuaternionFromCFrame(a)}
  419. local qb = {QuaternionFromCFrame(b)}
  420. local ax, ay, az = a.x, a.y, a.z
  421. local bx, by, bz = b.x, b.y, b.z
  422. local _t = 1 - t
  423. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  424. end
  425.  
  426. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  427. local frame = IT("Frame")
  428. frame.BackgroundTransparency = TRANSPARENCY
  429. frame.BorderSizePixel = BORDERSIZEPIXEL
  430. frame.Position = POSITION
  431. frame.Size = SIZE
  432. frame.BackgroundColor3 = COLOR
  433. frame.BorderColor3 = BORDERCOLOR
  434. frame.Name = NAME
  435. frame.Parent = PARENT
  436. return frame
  437. end
  438.  
  439. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  440. local label = IT("TextLabel")
  441. label.BackgroundTransparency = 1
  442. label.Size = UD2(1, 0, 1, 0)
  443. label.Position = UD2(0, 0, 0, 0)
  444. label.TextColor3 = TEXTCOLOR
  445. label.TextStrokeTransparency = STROKETRANSPARENCY
  446. label.TextTransparency = TRANSPARENCY
  447. label.FontSize = TEXTFONTSIZE
  448. label.Font = TEXTFONT
  449. label.BorderSizePixel = BORDERSIZEPIXEL
  450. label.TextScaled = false
  451. label.Text = TEXT
  452. label.Name = NAME
  453. label.Parent = PARENT
  454. return label
  455. end
  456.  
  457. function NoOutlines(PART)
  458. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  459. end
  460.  
  461. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  462. local NEWWELD = IT(TYPE)
  463. NEWWELD.Part0 = PART0
  464. NEWWELD.Part1 = PART1
  465. NEWWELD.C0 = C0
  466. NEWWELD.C1 = C1
  467. NEWWELD.Parent = PARENT
  468. return NEWWELD
  469. end
  470.  
  471. local S = IT("Sound")
  472. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  473. local NEWSOUND = nil
  474. coroutine.resume(coroutine.create(function()
  475. NEWSOUND = S:Clone()
  476. NEWSOUND.Parent = PARENT
  477. NEWSOUND.Volume = VOLUME
  478. NEWSOUND.Pitch = PITCH
  479. NEWSOUND.SoundId = "rbxassetid://"..ID
  480. NEWSOUND:play()
  481. if DOESLOOP == true then
  482. NEWSOUND.Looped = true
  483. else
  484. repeat wait(1) until NEWSOUND.Playing == false
  485. NEWSOUND:remove()
  486. end
  487. end))
  488. return NEWSOUND
  489. end
  490.  
  491. function CFrameFromTopBack(at, top, back)
  492. local right = top:Cross(back)
  493. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  494. end
  495.  
  496. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  497. function WACKYEFFECT(Table)
  498. local TYPE = (Table.EffectType or "Sphere")
  499. local SIZE = (Table.Size or VT(1,1,1))
  500. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  501. local TRANSPARENCY = (Table.Transparency or 0)
  502. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  503. local CFRAME = (Table.CFrame or Torso.CFrame)
  504. local MOVEDIRECTION = (Table.MoveToPos or nil)
  505. local ROTATION1 = (Table.RotationX or 0)
  506. local ROTATION2 = (Table.RotationY or 0)
  507. local ROTATION3 = (Table.RotationZ or 0)
  508. local MATERIAL = (Table.Material or "Neon")
  509. local COLOR = (Table.Color or C3(1,1,1))
  510. local TIME = (Table.Time or 45)
  511. local SOUNDID = (Table.SoundID or nil)
  512. local SOUNDPITCH = (Table.SoundPitch or nil)
  513. local SOUNDVOLUME = (Table.SoundVolume or nil)
  514. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  515. local BOOMERANG = (Table.Boomerang or 0)
  516. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  517. coroutine.resume(coroutine.create(function()
  518. local PLAYSSOUND = false
  519. local SOUND = nil
  520. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  521. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  522. PLAYSSOUND = true
  523. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  524. end
  525. EFFECT.Color = COLOR
  526. local MSH = nil
  527. if TYPE == "Sphere" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  529. elseif TYPE == "Block" or TYPE == "Box" then
  530. MSH = IT("BlockMesh",EFFECT)
  531. MSH.Scale = SIZE
  532. elseif TYPE == "Wave" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  534. elseif TYPE == "Ring" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  536. elseif TYPE == "Slash" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  538. elseif TYPE == "Round Slash" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  540. elseif TYPE == "Swirl" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Skull" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  544. elseif TYPE == "Crystal" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  546. end
  547. if MSH ~= nil then
  548. local BOOMR1 = 1+BOOMERANG/50
  549. local BOOMR2 = 1+SIZEBOOMERANG/50
  550. local MOVESPEED = nil
  551. if MOVEDIRECTION ~= nil then
  552. if USEBOOMERANGMATH == true then
  553. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  554. else
  555. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  556. end
  557. end
  558. local GROWTH = nil
  559. if USEBOOMERANGMATH == true then
  560. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  561. else
  562. GROWTH = (SIZE - ENDSIZE)
  563. end
  564. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  565. if TYPE == "Block" then
  566. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  567. else
  568. EFFECT.CFrame = CFRAME
  569. end
  570. if USEBOOMERANGMATH == true then
  571. for LOOP = 1, TIME+1 do
  572. Swait()
  573. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  574. if TYPE == "Wave" then
  575. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  576. end
  577. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  578. if TYPE == "Block" then
  579. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  580. else
  581. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  582. end
  583. if MOVEDIRECTION ~= nil then
  584. local ORI = EFFECT.Orientation
  585. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  586. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  587. end
  588. end
  589. else
  590. for LOOP = 1, TIME+1 do
  591. Swait()
  592. MSH.Scale = MSH.Scale - GROWTH/TIME
  593. if TYPE == "Wave" then
  594. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  595. end
  596. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  597. if TYPE == "Block" then
  598. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  599. else
  600. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  601. end
  602. if MOVEDIRECTION ~= nil then
  603. local ORI = EFFECT.Orientation
  604. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  605. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  606. end
  607. end
  608. end
  609. EFFECT.Transparency = 1
  610. if PLAYSSOUND == false then
  611. EFFECT:remove()
  612. else
  613. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  614. EFFECT:remove()
  615. end
  616. else
  617. if PLAYSSOUND == false then
  618. EFFECT:remove()
  619. else
  620. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  621. EFFECT:remove()
  622. end
  623. end
  624. end))
  625. end
  626.  
  627. function MakeForm(PART,TYPE)
  628. if TYPE == "Cyl" then
  629. local MSH = IT("CylinderMesh",PART)
  630. elseif TYPE == "Ball" then
  631. local MSH = IT("SpecialMesh",PART)
  632. MSH.MeshType = "Sphere"
  633. elseif TYPE == "Wedge" then
  634. local MSH = IT("SpecialMesh",PART)
  635. MSH.MeshType = "Wedge"
  636. end
  637. end
  638.  
  639. Debris = game:GetService("Debris")
  640.  
  641. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  642. local DIRECTION = CF(StartPos,EndPos).lookVector
  643. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  644. end
  645.  
  646. function OhnoItsAShotgun()
  647. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  648. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  649. return SHOOTgun
  650. end
  651.  
  652. function CamShake(SHAKE,TIMER)
  653. coroutine.resume(coroutine.create(function()
  654. local FADER = SHAKE/TIMER
  655. for i = 1, TIMER do
  656. wait()
  657. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  658. end
  659. Humanoid.CameraOffset = VT(0,0,0)
  660. end))
  661. end
  662.  
  663. --//=================================\\
  664. --|| GUIS AND MISC
  665. --\\=================================//
  666.  
  667. local SKILLTEXTCOLOR = C3(1,1,1)
  668. local SKILLFONT = "SciFi"
  669. local SKILLTEXTSIZE = 4
  670.  
  671. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  672.  
  673. for i = 1, #ATTACKS do
  674. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  675. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  676. SKILLTEXT.TextXAlignment = "Right"
  677. SKILLTEXT.Rotation = i*3
  678. end
  679.  
  680. local BMUSIC = IT("Sound",RootPart)
  681. local VOLUME = 3
  682. local PITCH = 1
  683. local SONGID = 554435540
  684.  
  685. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  686. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  687. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  688. Character.Health:remove()
  689. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  690. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  691. WHOAMI.Rotation = (#ATTACKS*3)+3
  692. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  693.  
  694. Humanoid.MaxHealth = 450
  695. Humanoid.Health = 450
  696.  
  697. Humanoid.Died:Connect(function()
  698. RootPart:remove()
  699. CreateSound(160718677, Head, 4, 1, false)
  700. BMUSIC:remove()
  701. Effects:remove()
  702. WEAPONGUI:remove()
  703. end)
  704. local GRUNTS = {1146556975,1146556706,1278006076}
  705.  
  706. --//=================================\\
  707. --|| DAMAGING
  708. --\\=================================//
  709.  
  710. function ApplyDamage(Humanoid,Damage)
  711. Damage = Damage * DAMAGEMULTIPLIER
  712. if Humanoid.Health < 2000 then
  713. if Humanoid.Health - Damage > 0 then
  714. Humanoid.Health = Humanoid.Health - Damage
  715. else
  716. Humanoid.Parent:BreakJoints()
  717. end
  718. else
  719. Humanoid.Parent:BreakJoints()
  720. end
  721. end
  722.  
  723. function PAW_HAHA(LOC,AIMTO,OUCH)
  724. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  725. for i = 1, 4 do
  726. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  727. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  728. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  729. local DISTANCE = (POS - LOC).Magnitude
  730. if HIT then
  731. local HUM = nil
  732. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  733. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  734. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  735. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  736. end
  737. if HUM then
  738. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  739. end
  740. end
  741. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  742. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  743. end
  744. end
  745.  
  746. --//=================================\\
  747. --|| ATTACK FUNCTIONS AND STUFF
  748. --\\=================================//
  749.  
  750. function Conjour()
  751. local SHOOT = OhnoItsAShotgun()
  752. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  753. local ORI = 90
  754. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  755. local GOODRIDDANCE = false
  756. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  757. coroutine.resume(coroutine.create(function()
  758. repeat
  759. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  760. Swait()
  761. until GOODRIDDANCE == true
  762. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  763. SHOOT.CanCollide = true
  764. SHOOT.Anchored = false
  765. SHOOT.Parent = workspace
  766. local bv = Instance.new("BodyVelocity",SHOOT)
  767. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  768. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  769. Debris:AddItem(bv,0.1)
  770. wait(5)
  771. for i = 1, 45 do
  772. Swait()
  773. SHOOT.Transparency = SHOOT.Transparency + 1/45
  774. end
  775. SHOOT:remove()
  776. end))
  777. for i = 1, 15 do
  778. Swait()
  779. SHOOT.Transparency = SHOOT.Transparency - 1/15
  780. ORI = ORI - 3
  781. end
  782. for i = 1, 15 do
  783. Swait()
  784. ORI = ORI - 3
  785. end
  786. wait(MRANDOM(2,8)/10)
  787. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  788. CamShake(4,4)
  789. GOODRIDDANCE = true
  790. end
  791. function Aerial_Bombardament()
  792. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  793. if HITFLOOR then
  794. ATTACK = true
  795. Rooted = true
  796. local bv = Instance.new("BodyVelocity")
  797. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  798. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  799. bv.Parent = RootPart
  800. local GYRO = IT("BodyGyro",RootPart)
  801. GYRO.D = 2
  802. GYRO.P = 20000
  803. GYRO.MaxTorque = VT(0,4000000,0)
  804. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  805. CreateSound(145486992,Torso,10,0.85,false)
  806. for i=0, 0.05, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. if ANIM == "Fall" or ANIM == "Jump" then
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. else
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  818. end
  819. end
  820. bv:Remove()
  821. local E = 360/15
  822. for i = 1, 15 do
  823. Swait()
  824. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. end
  832. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  833. for i = 1, 15 do
  834. coroutine.resume(coroutine.create(function()
  835. Conjour()
  836. end))
  837. end
  838. local LANDED = nil
  839. local POS = nil
  840. coroutine.resume(coroutine.create(function()
  841. repeat
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. until LANDED ~= nil
  850. end))
  851. repeat
  852. Swait()
  853. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  854. if HITFLOOR then
  855. LANDED = HITFLOOR
  856. POS = HITPOS
  857. end
  858. until LANDED ~= nil
  859. GYRO:remove()
  860. CamShake(6,3)
  861. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  862. ATTACK = false
  863. Rooted = false
  864. end
  865. end
  866. function Point_Blank()
  867. ATTACK = true
  868. Rooted = true
  869. local HIT = nil
  870. local HUMAN = nil
  871. local ROOT = nil
  872. CreateSound(145486992,Torso,10,0.85,false)
  873. for i=0, 0.5, 0.1 / Animation_Speed do
  874. Swait()
  875. if HIT ~= nil then
  876. break
  877. end
  878. for index, CHILD in pairs(workspace:GetDescendants()) do
  879. if CHILD.ClassName == "Model" and CHILD ~= Character then
  880. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  881. if HUM then
  882. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  883. if TORSO and HUM.Health > 0 then
  884. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  885. ROOT = TORSO
  886. HUMAN = HUM
  887. HIT = CHILD
  888. end
  889. end
  890. end
  891. end
  892. end
  893. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. end
  901. if HIT then
  902. local bv = Instance.new("BodyVelocity")
  903. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  904. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  905. bv.Parent = RootPart
  906. Debris:AddItem(bv,0.1)
  907. coroutine.resume(coroutine.create(function()
  908. local GUNS = {}
  909. for i = 1, 4 do
  910. local SHOOT = OhnoItsAShotgun()
  911. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  912. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  913. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  914. table.insert(GUNS,SHOOT)
  915. end
  916. for i = 1, 25 do
  917. Swait()
  918. for E = 1, #GUNS do
  919. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  920. end
  921. end
  922. wait(0.1)
  923. CamShake(8,15)
  924. for E = 1, #GUNS do
  925. local SHOOT = GUNS[E]
  926. coroutine.resume(coroutine.create(function()
  927. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  928. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  929. SHOOT.CanCollide = true
  930. SHOOT.Anchored = false
  931. SHOOT.Parent = workspace
  932. local bv = Instance.new("BodyVelocity",SHOOT)
  933. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  934. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  935. Debris:AddItem(bv,0.1)
  936. wait(5)
  937. for i = 1, 45 do
  938. Swait()
  939. SHOOT.Transparency = SHOOT.Transparency + 1/45
  940. end
  941. end))
  942. wait()
  943. end
  944. end))
  945. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  946. for i=0, 1, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. end
  955. end
  956. ATTACK = false
  957. Rooted = false
  958. end
  959. function Tripwire()
  960. ATTACK = true
  961. Rooted = true
  962. TRIPWIRE = true
  963. coroutine.resume(coroutine.create(function()
  964. repeat
  965. Swait()
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. until ATTACK == false
  973. end))
  974. local SHOOT = OhnoItsAShotgun()
  975. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  976. SHOOT.CFrame = Torso.CFrame*CFRAME
  977. coroutine.resume(coroutine.create(function()
  978. repeat
  979. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  980. Swait()
  981. until HOLD == true
  982. TRIPWIRE = false
  983. local LOC = SHOOT.CFrame*CF(0,3,0).p
  984. for i = 1, 15 do
  985. Swait()
  986. SHOOT.Transparency = SHOOT.Transparency - 1/15
  987. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  988. end
  989. SHOOT.Transparency = 0
  990. for i = 1, 2 do
  991. Swait()
  992. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  993. end
  994. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  995. CamShake(8,9)
  996. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  997. SHOOT.CanCollide = true
  998. SHOOT.Anchored = false
  999. SHOOT.Parent = workspace
  1000. local bv = Instance.new("BodyVelocity",SHOOT)
  1001. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1002. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1003. Debris:AddItem(bv,0.1)
  1004. wait(5)
  1005. for i = 1, 45 do
  1006. Swait()
  1007. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1008. end
  1009. end))
  1010. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1011. for i = 1, 15 do
  1012. Swait()
  1013. SHOOT.Transparency = SHOOT.Transparency - 1/150
  1014. end
  1015. ATTACK = false
  1016. Rooted = false
  1017. end
  1018. function Mend()
  1019. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  1020. ATTACK = true
  1021. Rooted = true
  1022. for i=0, 0.25, 0.1 / Animation_Speed do
  1023. Swait()
  1024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. end
  1031. local LOOP = 0
  1032. repeat
  1033. LOOP = LOOP + 1
  1034. Swait()
  1035. Humanoid.Health = Humanoid.Health + 1
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1043. for i=0, 0.15, 0.1 / Animation_Speed do
  1044. Swait()
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. end
  1052. ATTACK = false
  1053. Rooted = false
  1054. end
  1055. end
  1056. function Taunt()
  1057. ATTACK = true
  1058. Rooted = true
  1059. local L = CreateSound(1278007556,Head,8,1.1,false)
  1060. L.EmitterSize = 25
  1061. for i = 1, 20 do
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. end
  1070. for i = 1, 40 do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. end
  1079. ATTACK = false
  1080. Rooted = false
  1081. end
  1082. function DoubleJump()
  1083. ATTACK = true
  1084. Rooted = false
  1085. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1086. CreateSound(159882477, Head, 4, 1, false)
  1087. CreateSound(1112042117, Torso, 2, 1, false)
  1088. local E = 360/12
  1089. for i=1, 12 do
  1090. Swait()
  1091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1097. end
  1098. ATTACK = false
  1099. Rooted = false
  1100. end
  1101.  
  1102. --//=================================\\
  1103. --|| ASSIGN THINGS TO KEYS
  1104. --\\=================================//
  1105.  
  1106. function MouseDown(Mouse)
  1107. HOLD = true
  1108. if ATTACK == false then
  1109. end
  1110. end
  1111.  
  1112. function MouseUp(Mouse)
  1113. HOLD = false
  1114. end
  1115.  
  1116. local READYTODOUBLE = false
  1117. local DOUBLED = false
  1118.  
  1119. function KeyDown(Key)
  1120. KEYHOLD = true
  1121. if Key == "c" and ATTACK == false then
  1122. Conjour()
  1123. end
  1124.  
  1125. if Key == "v" and ATTACK == false then
  1126. Aerial_Bombardament()
  1127. end
  1128.  
  1129. if Key == "b" and ATTACK == false then
  1130. Point_Blank()
  1131. end
  1132.  
  1133. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1134. Tripwire()
  1135. end
  1136.  
  1137. if Key == "m" and ATTACK == false then
  1138. Mend()
  1139. end
  1140.  
  1141. if Key == "t" and ATTACK == false then
  1142. Taunt()
  1143. end
  1144.  
  1145. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1146. READYTODOUBLE = false
  1147. DOUBLED = true
  1148. DoubleJump()
  1149. end
  1150. end
  1151.  
  1152. function KeyUp(Key)
  1153. KEYHOLD = false
  1154. end
  1155.  
  1156. Mouse.Button1Down:connect(function(NEWKEY)
  1157. MouseDown(NEWKEY)
  1158. end)
  1159. Mouse.Button1Up:connect(function(NEWKEY)
  1160. MouseUp(NEWKEY)
  1161. end)
  1162. Mouse.KeyDown:connect(function(NEWKEY)
  1163. KeyDown(NEWKEY)
  1164. end)
  1165. Mouse.KeyUp:connect(function(NEWKEY)
  1166. KeyUp(NEWKEY)
  1167. end)
  1168.  
  1169. --//=================================\\
  1170. --\\=================================//
  1171.  
  1172. function unanchor()
  1173. for _, c in pairs(Character:GetChildren()) do
  1174. if c:IsA("BasePart") and c ~= RootPart then
  1175. c.Anchored = false
  1176. end
  1177. end
  1178. if UNANCHOR == true then
  1179. RootPart.Anchored = false
  1180. else
  1181. RootPart.Anchored = true
  1182. end
  1183. end
  1184.  
  1185. --//=================================\\
  1186. --|| WRAP THE WHOLE SCRIPT UP
  1187. --\\=================================//
  1188.  
  1189. Humanoid.Changed:connect(function(Jump)
  1190. if Jump == "Jump" and (Disable_Jump == true) then
  1191. Humanoid.Jump = false
  1192. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1193. wait(0.1)
  1194. READYTODOUBLE = true
  1195. end
  1196. end)
  1197.  
  1198. while true do
  1199. Swait()
  1200. script.Parent = WEAPONGUI
  1201. ANIMATE.Parent = nil
  1202. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1203. v:Stop();
  1204. end
  1205. SINE = SINE + CHANGE
  1206. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1207. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1208. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1209. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1210. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1211. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1212. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1213. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1214. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1215. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1216. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1217. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1218. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1219. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1220. end
  1221. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1222. ANIM = "Jump"
  1223. if ATTACK == false then
  1224. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. end
  1231. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1232. ANIM = "Fall"
  1233. if ATTACK == false then
  1234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. end
  1241. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1242. ANIM = "Idle"
  1243. DOUBLED = false
  1244. READYTODOUBLE = false
  1245. if ATTACK == false then
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. end
  1253. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1254. ANIM = "Walk"
  1255. DOUBLED = false
  1256. READYTODOUBLE = false
  1257. if ATTACK == false then
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1264. end
  1265. end
  1266. unanchor()
  1267. if Rooted == false then
  1268. Disable_Jump = false
  1269. Humanoid.WalkSpeed = Speed
  1270. elseif Rooted == true then
  1271. Disable_Jump = true
  1272. Humanoid.WalkSpeed = 0
  1273. end
  1274. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1275. BMUSIC.Looped = true
  1276. BMUSIC.Pitch = PITCH
  1277. BMUSIC.Volume = VOLUME
  1278. BMUSIC.Playing = true
  1279. if BMUSIC.Parent ~= RootPart then
  1280. BMUSIC = IT("Sound",RootPart)
  1281. end
  1282. Humanoid.Name = "NONHUM"
  1283. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1284. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1285. end
  1286.  
  1287. --//=================================\\
  1288. --\\=================================//
  1289.  
  1290.  
  1291.  
  1292.  
  1293.  
  1294. --//====================================================\\--
  1295. --|| END OF SCRIPT
  1296. --\\====================================================//--
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