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- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then else
- local A_1 = game.Players.LocalPlayer.Character.Blaster
- local A_2 = game.Players.LocalPlayer
- local A_3 = v.Character.Humanoid
- local A_4 = v.Character.HumanoidRootPart
- local A_5 = 50
- local A_6 =
- {
- [6] = game.Players.LocalPlayer.Character.Blaster["GunScript_Server"].IcifyScript,
- [2] = 0,
- [8] = 100,
- [3] = false,
- [1] = 0,
- [4] = false,
- [5] = game.Players.LocalPlayer.Character.Blaster["GunScript_Server"].IgniteScript,
- [7] = 100
- }
- local A_7 =
- {
- [1] = false,
- [2] = 5,
- [3] = 3
- }
- local A_8 = v.Character.Head
- local A_9 =
- {
- [2] =
- {
- [1] = 1930359546
- },
- [3] = 1,
- [1] = false,
- [4] = 1,
- [5] = game.Players.LocalPlayer.Character.Blaster["GunScript_Local"].GoreEffect
- }
- local A_10 = 0.8
- game:GetService("ReplicatedStorage").InflictTarget:InvokeServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7, A_8, A_9, A_10)
- end
- end
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