PartX

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Feb 16th, 2020
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  1. for i, v in pairs(game.Players:GetPlayers()) do
  2. if v.Name == game.Players.LocalPlayer.Name then else
  3. local A_1 = game.Players.LocalPlayer.Character.Blaster
  4. local A_2 = game.Players.LocalPlayer
  5. local A_3 = v.Character.Humanoid
  6. local A_4 = v.Character.HumanoidRootPart
  7. local A_5 = 50
  8. local A_6 =
  9. {
  10. [6] = game.Players.LocalPlayer.Character.Blaster["GunScript_Server"].IcifyScript,
  11. [2] = 0,
  12. [8] = 100,
  13. [3] = false,
  14. [1] = 0,
  15. [4] = false,
  16. [5] = game.Players.LocalPlayer.Character.Blaster["GunScript_Server"].IgniteScript,
  17. [7] = 100
  18. }
  19. local A_7 =
  20. {
  21. [1] = false,
  22. [2] = 5,
  23. [3] = 3
  24. }
  25. local A_8 = v.Character.Head
  26. local A_9 =
  27. {
  28. [2] =
  29. {
  30. [1] = 1930359546
  31. },
  32. [3] = 1,
  33. [1] = false,
  34. [4] = 1,
  35. [5] = game.Players.LocalPlayer.Character.Blaster["GunScript_Local"].GoreEffect
  36. }
  37. local A_10 = 0.8
  38. game:GetService("ReplicatedStorage").InflictTarget:InvokeServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7, A_8, A_9, A_10)
  39. end
  40. end
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