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- # ---------------------------------------------------------------------------
- # Champion mobs - Turn random mobs into Champions
- # ---------------------------------------------------------------------------
- # Enable/Disable Champion Mob System.
- ChampionEnable = True
- # Force Champion mobs to be passive?
- # To leave champion mobs to default/Aggressive, set to False.
- # To set all champion mobs to Passive, set True.
- ChampionPassive = True
- # % chance for a mob to became champion (0 to disable).
- ChampionFrequency = 3
- # Title of all Champion Mobs.
- ChampionTitle = Champion
- # Red aura for Champion Mobs.
- ChampionAura = True
- # Min and max levels allowed for a mob to be a Champion mob.
- ChampionMinLevel = 80
- ChampionMaxLevel = 115
- # Hp multiplier for Champion mobs.
- ChampionHp = 8
- # Hp Regen Multiplier for Champion mobs.
- ChampionHpRegen = 1.0
- # Exp/Sp rewards multiplier for Champion mobs.
- ChampionRewardsExpSp = 4.0
- # Standard rewards chance multiplier for Champion mobs.
- ChampionRewardsChance = 5.0
- # Standard rewards amount multiplier for Champion mobs.
- ChampionRewardsAmount = 1.0
- # Adena & Seal Stone rewards chance multiplier for Champion mobs.
- ChampionAdenasRewardsChance = 3.0
- # Adena & Seal Stone rewards amount multiplier for Champion mobs.
- ChampionAdenasRewardsAmount = 3.0
- # P. Attack and M. Attack bonus for Champion mobs.
- ChampionAtk = 1.0
- # Physical/Magical Attack Speed bonus for Champion mobs.
- ChampionSpdAtk = 1.0
- # Specified reward item ID
- ChampionRewardItemID = 4037
- # The amount of the specified reward a player will receive if they are awarded the item.
- ChampionRewardItemQty = 2
- # % Chance to obtain a specified reward item from a lower level Champion mob.
- # Default: 0
- ChampionRewardLowerLvlItemChance = 3
- # % Chance to obtain a specified reward item from a higher level Champion mob.
- # Default: 100
- ChampionRewardHigherLvlItemChance = 5
- # Do you want to enable the vitality calculation when killing champion mobs?
- # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
- # then be "mobXP x serverRate x vitalityRate x championXpRate
- # Notes:
- # Works only if EnableVitality = True
- # Default: False
- ChampionEnableVitality = False
- # Enable spawning of the champions in instances
- # Default = False
- ChampionEnableInInstances = False
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