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- >Population: (9.5) (.5/turn)
- >Food: N/A
- >Raw Currency: (20) (5/turn)
- >Legitimacy: (Stable)
- >Culture: (4)
- >Industry: (4)
- >Unique Buildings: The Great Elemental Temple.
- >Defenses: Stone Walls, Basic.
- >Military Units: 1 Tellantian Guardian of the Beauty (Epic). 2 Tellantian Guardians of Form (Strong).
- >Resources: Stone (Good).
- >Magic/Spells: (Elemental, Weak). (None). [Add spell: Alter Rock] [Add spell: Purify, Generalized]
- >Technology: Stone, Wood, (Alchemy, Weak).
- >Territory: 1 Hex.
- >Bonuses/Eccentricities:
- >1. Lifeless: Tellants do not feel pain, fear, or anger. This makes them frightening in combat: all army units are rated strong, regardless of their origin, and will not retreat.
- >2. Cultured: Tellant culture grows proportionally to population. For every 2 population, you gain 1 culture.
- >Eccentricity:
- >1. Statues: Tellants do not reproduce in a traditional way; they require stone resources (which are consumed).
- Superior Sculpting
- (4/5) Despite that, progress is made, and the Articulator of Beauty [the mason] feels confident.
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