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- THIS IS THE RVMAT FROM THE TEMP FOLDER> NOTICE THE CHARION REFERENCE BELOW.
- ------------------------------------------------------------------------------
- raP
- ambient À? À? À? diffuse ? ? ? forcedDiffuse specular specularPower emmisive PixelShaderID NormalMapDiffuse VertexShaderID NormalMapDiffuseAlpha Stage1 ( Stage2 Ý texture spooks\Charion\data\spkg_taxiway_nopx.paa uvSource tex uvTransform ‚ Ý aside
- up
- dir
- pos Ý texture spooks\Charion\data\spkg_taxiway_co.paa uvSource tex uvTransform 5 aside
- up
- dir
- pos
- -----------------------------------------------------------------------------------------------------------------------------------
- ===================================================================================================================================
- -----------------------------------------------------------------------------------------------------------------------------------
- THIS IS THE RVMAT I HAVE FOR THE MACHLOOP ON THE TAXIWAY TEXTURE.
- -----------------------------------------------------------------
- #define _ARMA_
- //Class machloop_data : spkg_taxiway.rvmat{
- ambient[] = {1.5,1.5,1.5,1};
- diffuse[] = {0.5,0.5,0.5,1};
- forcedDiffuse[] = {0.0,0.0,0.0,0};
- specular[] = {0.0,0.0,0.0,0};
- specularPower = 1;
- emmisive[] = {0,0,0,0};
- PixelShaderID = "NormalMapDiffuse";
- VertexShaderID = "NormalMapDiffuseAlpha";
- class Stage1
- {
- texture = "spooks\machloop\data\spkg_taxiway_nopx.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {10,0,0};
- up[] = {0,10,0};
- dir[] = {0,0,10};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "spooks\machloop\data\spkg_taxiway_co.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {10,0,0};
- up[] = {0,10,0};
- dir[] = {0,0,10};
- pos[] = {0,0,0};
- };
- };
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