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Spookygnu

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Oct 13th, 2015
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  1. THIS IS THE RVMAT FROM THE TEMP FOLDER> NOTICE THE CHARION REFERENCE BELOW.
  2. ------------------------------------------------------------------------------
  3.  
  4. raP  
  5. ambient  À? À? À? diffuse  ? ? ? forcedDiffuse     specular     specularPower  emmisive      PixelShaderID NormalMapDiffuse  VertexShaderID NormalMapDiffuseAlpha Stage1 ( Stage2 Ý   texture spooks\Charion\data\spkg_taxiway_nopx.paa  uvSource tex uvTransform ‚ Ý aside 
  6.   up  
  7.  dir   
  8. pos    Ý  texture spooks\Charion\data\spkg_taxiway_co.paa  uvSource tex uvTransform 5  aside 
  9.   up  
  10.  dir   
  11. pos
  12.  
  13. -----------------------------------------------------------------------------------------------------------------------------------
  14. ===================================================================================================================================
  15. -----------------------------------------------------------------------------------------------------------------------------------
  16. THIS IS THE RVMAT I HAVE FOR THE MACHLOOP ON THE TAXIWAY TEXTURE.
  17. -----------------------------------------------------------------
  18.  
  19. #define _ARMA_
  20.  
  21. //Class machloop_data : spkg_taxiway.rvmat{
  22. ambient[] = {1.5,1.5,1.5,1};
  23. diffuse[] = {0.5,0.5,0.5,1};
  24. forcedDiffuse[] = {0.0,0.0,0.0,0};
  25. specular[] = {0.0,0.0,0.0,0};
  26. specularPower = 1;
  27. emmisive[] = {0,0,0,0};
  28. PixelShaderID = "NormalMapDiffuse";
  29. VertexShaderID = "NormalMapDiffuseAlpha";
  30. class Stage1
  31. {
  32. texture = "spooks\machloop\data\spkg_taxiway_nopx.paa";
  33. uvSource = "tex";
  34. class uvTransform
  35. {
  36. aside[] = {10,0,0};
  37. up[] = {0,10,0};
  38. dir[] = {0,0,10};
  39. pos[] = {0,0,0};
  40. };
  41. };
  42. class Stage2
  43. {
  44. texture = "spooks\machloop\data\spkg_taxiway_co.paa";
  45. uvSource = "tex";
  46. class uvTransform
  47. {
  48. aside[] = {10,0,0};
  49. up[] = {0,10,0};
  50. dir[] = {0,0,10};
  51. pos[] = {0,0,0};
  52. };
  53. };   
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