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ghostteen14

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May 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. plr = game:GetService("Players").LocalPlayer
  172. char = plr.Character
  173. hum = char:FindFirstChildOfClass'Humanoid'
  174. hum.BodyDepthScale.Value = 1
  175. hum.BodyHeightScale.Value = 1
  176. hum.BodyWidthScale.Value = 1
  177. hum.HeadScale.Value = 1
  178. lclick = false
  179. mouse = plr:GetMouse()
  180. size = 1
  181. rlick = false
  182. human = char.Humanoid
  183. root = char.HumanoidRootPart
  184. head = char.Head
  185. lshold = char["LeftUpperArm"].LeftShoulder
  186. rshold = char["RightUpperArm"].RightShoulder
  187. lelbow = char["LeftLowerArm"].LeftElbow
  188. relbow = char["RightLowerArm"].RightElbow
  189. lelbo = lelbow.C0
  190. relbo = relbow.C0
  191. rsho = rshold.C0
  192. lsho = lshold.C0
  193. jumping = false
  194. chipmesh = ""
  195. rad = math.rad
  196. firec = 'Deep orange'
  197. shield = false
  198. disguise = ""
  199. slam = false
  200. ff=Instance.new('ForceField', char)
  201. ff.Visible = false
  202. numb = Instance.new('NumberValue')
  203. numb.Name = 'IceVal'
  204. dis = false
  205. neck = char.Head.Neck
  206. local ang = -5
  207. local ang2 = -5
  208. local sine = 0
  209. local change = 0.5
  210. arm = 0
  211. if char:FindFirstChild'Animate' then
  212. char:FindFirstChild'Animate':Destroy()
  213. end
  214. hum.Animator.Parent = nil
  215. nec = neck.C0
  216. punch = false
  217. spikek = false
  218. cooldown = true
  219. random = math.random
  220. mainc = char.Head.BrickColor
  221. chip = false
  222. colr = char.Head.BrickColor
  223. mainf = char.Head.face.Texture
  224. wings = false
  225. face = mainf
  226. lleg = char["LeftUpperLeg"].LeftHip
  227. rleg = char["RightUpperLeg"].RightHip
  228. rle = rleg.C0
  229. lle = lleg.C0
  230. lkk = char['LeftLowerLeg'].LeftKnee
  231. rkk = char['RightLowerLeg'].RightKnee
  232. rootp = char.HumanoidRootPart.CFrame
  233. lk = lkk.C0
  234. rk = rkk.C0
  235. ice = ""
  236. torso = char:FindFirstChild('UpperTorso')
  237. butf = false
  238. previ = ""
  239. jir = false
  240. legslamm = false
  241. waist = torso.Waist
  242. wais = waist.C0
  243. rtorso = char.LowerTorso.Root
  244. rtors = rtorso.C0
  245. float = false
  246. signs = false
  247. fold = Instance.new('Folder', char)
  248. sat = false
  249. asdasd = false
  250. rootpart = root
  251. fly = false
  252. fire = false
  253. canfly = false
  254. pcd = true
  255. stop = false
  256.  
  257. mode = "None"
  258. firemode = false
  259. icemode = false
  260. bothmode = false
  261. nonemode = true
  262.  
  263. speed = 50
  264. bend = 35
  265. idle = false
  266.  
  267. color = 'Baby blue'
  268.  
  269. tfreeze = {}
  270.  
  271. slidecolors = {
  272. 'Baby blue',
  273. 'Bright red'
  274. }
  275.  
  276. freezed = {}
  277. freez = {}
  278. burnt = {}
  279. ices = {}
  280. spike = {}
  281.  
  282. local Head = char.Head
  283. local plr = game.Players.LocalPlayer
  284. local chr = plr.Character
  285. local RightUpperArm = chr["RightUpperArm"]
  286. local LeftUpperArm = chr["LeftUpperArm"]
  287. local LeftUpperLeg = chr["LeftUpperLeg"]
  288. local RightUpperLeg = chr["RightUpperLeg"]
  289. local UpperTorso = chr["UpperTorso"]
  290. local LowerTorso = chr["LowerTorso"]
  291. local HRP = chr["HumanoidRootPart"]
  292. local RightLowerArm = chr["RightLowerArm"]
  293. local RightLowerLeg = chr["RightLowerLeg"]
  294. local LeftLowerLeg = chr["LeftLowerLeg"]
  295. local LeftLowerArm = chr["LeftLowerArm"]
  296. LN = LeftLowerLeg:FindFirstChild("LeftKnee")
  297. RN = RightLowerLeg:FindFirstChild("RightKnee")
  298. RH = RightUpperLeg:FindFirstChild("RightHip")
  299. LH = LeftUpperLeg:FindFirstChild("LeftHip")
  300. LE = LeftLowerArm:FindFirstChild("LeftElbow")
  301. LS = LeftUpperArm:FindFirstChild("LeftShoulder")
  302. RS = RightUpperArm:FindFirstChild("RightShoulder")
  303. RE = RightLowerArm:FindFirstChild("RightElbow")
  304. Waist = UpperTorso:FindFirstChild("Waist")
  305. local lfoot = char['LeftFoot'].LeftAnkle
  306. local rfoot = char['RightFoot'].RightAnkle
  307. local lf = lfoot.C0
  308. local rf = rfoot.C0
  309. local LeftFoot = chr["LeftFoot"]
  310. RAA = LeftFoot:FindFirstChild("LeftAnkle")
  311. local RightFoot = chr["RightFoot"]
  312. RAA = RightFoot:FindFirstChild("RightAnkle")
  313. local Root = char.LowerTorso.Root
  314. LHc0 = LH.C0
  315. RHc0 = RH.C0
  316. LSc0 = LS.C0
  317. RSc0 = RS.C0
  318. neck0 = neck.C0
  319. Rootc0 = Root.C0
  320. Waistc0 = Waist.C0
  321.  
  322. --// Sound effects
  323.  
  324. local s5 = Instance.new('Sound', char.LeftFoot) -- walk (grass)
  325. s5.Volume = 6
  326. s5.SoundId = "rbxassetid://429617891"
  327. s5.Looped = true
  328.  
  329. local s6 = Instance.new('Sound', char.LeftFoot) -- walk (metals)
  330. s6.Volume = 6
  331. s6.SoundId = "rbxassetid://174216216"
  332. s6.Looped = true
  333.  
  334. local s7 = Instance.new('Sound', char.LeftFoot) -- walk (sand)
  335. s7.Volume = 6
  336. s7.SoundId = "rbxassetid://336575096"
  337. s7.Looped = true
  338.  
  339. local s8 = Instance.new('Sound', char.LeftFoot) -- walk (ice)
  340. s8.Volume = 6
  341. s8.SoundId = "rbxassetid://138214900"
  342. s8.Looped = true
  343.  
  344. local s12 = Instance.new('Sound', char.LeftFoot) -- walk (metal)
  345. s12.Volume = 6
  346. s12.SoundId = "rbxassetid://549006073"
  347. s12.Looped = true
  348.  
  349. local s13 = Instance.new('Sound', char.LeftFoot) -- walk (bricks and stuff)
  350. s13.Volume = 6
  351. s13.SoundId = "rbxassetid://156659098"
  352. s13.Looped = true
  353.  
  354. local s14 = Instance.new('Sound', char.LeftFoot) -- walk (carpet)
  355. s14.Volume = 9
  356. s14.SoundId = "rbxassetid://133705377"
  357. s14.Looped = true
  358.  
  359. --// fly
  360.  
  361. local bv = Instance.new("BodyVelocity")
  362. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  363. bv.velocity = mouse.Hit.lookVector * 100
  364.  
  365. local bg = Instance.new("BodyGyro")
  366. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  367. bg.P = 10000
  368. bg.D = 100
  369.  
  370. --// Outfit
  371.  
  372. hum.WalkSpeed = 12
  373.  
  374. for _, a in pairs(char:children()) do
  375. if a:IsA('Pants') or a:IsA('Shirt') or a:IsA('CharacterMesh') or a:IsA('Accessory') then
  376. a:Destroy()
  377. end
  378. end
  379.  
  380. bc = char:FindFirstChild('Body Colors')
  381. bc.HeadColor = BrickColor.new('Light orange')
  382. bc.LeftArmColor = BrickColor.new('Light orange')
  383. bc.RightArmColor = BrickColor.new('Light orange')
  384. bc.LeftLegColor = BrickColor.new('Light orange')
  385. bc.RightLegColor = BrickColor.new('Light orange')
  386. bc.TorsoColor = BrickColor.new('Light orange')
  387.  
  388. local p1 = Instance.new('Part', char)
  389. p1.Anchored = false
  390. p1.CanCollide = false
  391. p1.BrickColor = BrickColor.new('Rust')
  392. local w = Instance.new('Weld', p1)
  393. w.Part0 = p1
  394. w.Part1 = char:FindFirstChild'Head'
  395. w.C0 = CFrame.new(.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  396. local m1 = Instance.new('SpecialMesh', p1)
  397. m1.MeshId = "rbxassetid://62246019"
  398. m1.TextureId = "rbxassetid://56350922"
  399. m1.Scale = Vector3.new(.62,0.7,.85)
  400.  
  401. local p1 = Instance.new('Part', char)
  402. p1.Anchored = false
  403. p1.CanCollide = false
  404. p1.BrickColor = BrickColor.new('Rust')
  405. local w = Instance.new('Weld', p1)
  406. w.Part0 = p1
  407. w.Part1 = char:FindFirstChild'Head'
  408. w.C0 = CFrame.new(-.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  409. local m1 = Instance.new('SpecialMesh', p1)
  410. m1.MeshId = "rbxassetid://62246019"
  411. m1.TextureId = "rbxassetid://267233089"
  412. m1.Scale = Vector3.new(.62,0.7,0.85)
  413.  
  414. char.Head:FindFirstChild('face').Texture = "rbxassetid://882767153"
  415.  
  416. local s = Instance.new('Shirt', char)
  417. s.ShirtTemplate = "rbxassetid://941881045"
  418. local p2 = Instance.new('Pants', char)
  419. p2.PantsTemplate = "rbxassetid://982585123"
  420.  
  421. local HBill = Instance.new("BillboardGui", char.Head)
  422. local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
  423. local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
  424. HBill.Size = UDim2.new(15,0,2.2,0)
  425. HBill.Name = "Display"
  426. HBill.StudsOffset = Vector3.new(0,3.5,0)
  427. HBill.AlwaysOnTop = false
  428. HBill.MaxDistance = 50
  429. HBill.Enabled = true
  430. HMain.BackgroundColor3 = BrickColor.new("Really black").Color
  431. HMain.BackgroundTransparency = 0.8
  432. HMain.Size = UDim2.new(1,0,1,0)
  433. HBarBack.Parent = HMain
  434. HBarBack.BackgroundColor3 = Color3.new(0,255,0)
  435. HBarBack.BorderColor3 = Color3.new(0,0,0)
  436. HBarBack.BorderSizePixel = .25
  437. HBarBack.BackgroundTransparency = .5
  438. HBarBack.Position = UDim2.new(.025, 0, .55, 0)
  439. HBarBack.Size = UDim2.new(.95, 0, .3, 0)
  440. HHealth.BackgroundTransparency = .7
  441. HHealth.Size = UDim2.new(1,0,1,0)
  442. HHealth.Font = "SourceSansBold"
  443. HHealth.Text = ""
  444. HHealth.TextScaled = true
  445. HHealth.TextColor3 = BrickColor.new("Really black").Color
  446. HHealth.TextStrokeTransparency = 1
  447. HName.Parent = HMain
  448. HName.BackgroundTransparency = 1
  449. HName.Size = UDim2.new(1,0,.7,0)
  450. HName.Font = "SourceSansBold"
  451. HName.Text = "Shouto Todoroki"
  452. HName.TextScaled = true
  453. HName.TextColor3 = BrickColor.new("Cyan").Color
  454. HName.TextStrokeTransparency = 1
  455. HName.TextYAlignment = "Top"
  456.  
  457. hum.MaxHealth = "inf"
  458. hum.Health = hum.MaxHealth
  459.  
  460. --// Sfx
  461.  
  462. local s1 = Instance.new('Sound', lleg.Parent)
  463. s1.SoundId = "rbxassetid://138210320"
  464. s1.Volume = 1
  465.  
  466. local s2 = Instance.new('Sound', char.Head)
  467. s2.SoundId = "rbxassetid://959349317"
  468. s2.Volume = 0
  469. s2.Looped = true
  470.  
  471. local s3 = Instance.new('Sound', char.RightHand)
  472. s3.SoundId = "rbxassetid://260433522"
  473. s3.Volume = 1
  474. s3.Looped = false
  475.  
  476. local s4 = Instance.new('Sound', char.RightHand)
  477. s4.SoundId = "rbxassetid://304448425"
  478. s4.Volume = 1
  479. s4.Looped = false
  480.  
  481. --// Functions
  482.  
  483. s2:Stop()
  484.  
  485. coroutine.resume(coroutine.create(function()
  486. for i = 1,35 do
  487. wait()
  488. s2.Volume = s2.Volume + 0.1
  489. end
  490. end))
  491.  
  492. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  493. fire1.Texture = "rbxassetid://160041569"
  494. fire1.Rotation = NumberRange.new(4, 9)
  495. fire1.RotSpeed = NumberRange.new(5, 9)
  496. fire1.Speed = NumberRange.new(5, 7)
  497. fire1.Lifetime = NumberRange.new(0.25, .28)
  498. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  499. fire1.Rate = 200,300
  500. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  501. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  502. fire1.LightEmission = 0.860
  503. fire1.Size = NumberSequence.new(1)
  504. fire1.LightInfluence = 0
  505. fire1.SpreadAngle = Vector2.new(28, 28)
  506. fire2 = fire1:Clone()
  507. fire2.Parent = char.LeftUpperArm
  508. fire3 = fire1:Clone()
  509. fire3.Parent = char.LeftLowerArm
  510.  
  511. fire1.Enabled = false
  512. fire2.Enabled = false
  513. fire3.Enabled = false
  514.  
  515. local fx = Instance.new("ParticleEmitter", root)
  516. fx.Texture = "http://www.roblox.com/asset/?id=258126401"
  517. fx.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  518. fx.Rotation = NumberRange.new(-180, 180)
  519. fx.RotSpeed = NumberRange.new(-50, 50)
  520. fx.Speed = NumberRange.new(0)
  521. fx.Lifetime = NumberRange.new(0.625, 0.75)
  522. fx.Rate = 62.500
  523. fx.Transparency = NumberSequence.new(.5)
  524. fx.LightEmission = .5
  525. fx.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  526. fx.LightInfluence = 0
  527. fx.Enabled = false
  528. fx.SpreadAngle = Vector2.new(150)
  529.  
  530. local ice1 = Instance.new("ParticleEmitter", char.RightHand)
  531. ice1.Texture = "rbxassetid://258128463"
  532. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  533. ice1.Rotation = NumberRange.new(-180, 180)
  534. ice1.RotSpeed = NumberRange.new(-90, 90)
  535. ice1.Speed = NumberRange.new(0)
  536. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  537. ice1.Rate = 50
  538. ice1.Transparency = NumberSequence.new(.5)
  539. ice1.LightEmission = 0.125
  540. ice1.Size = NumberSequence.new(.7, 1, .7)
  541. ice1.LightInfluence = 0
  542. ice1.SpreadAngle = Vector2.new(150)
  543. ice2 = ice1:Clone()
  544. ice2.Parent = char.RightUpperArm
  545. ice3 = ice1:Clone()
  546. ice3.Parent = char.RightLowerArm
  547.  
  548. ice1.Enabled = false
  549. ice2.Enabled = false
  550. ice3.Enabled = false
  551.  
  552. function ice(a)
  553. local ice1 = Instance.new("ParticleEmitter", a)
  554. ice1.Texture = "rbxassetid://258128463"
  555. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  556. ice1.Rotation = NumberRange.new(-180, 180)
  557. ice1.RotSpeed = NumberRange.new(-90, 90)
  558. ice1.Speed = NumberRange.new(0)
  559. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  560. ice1.Rate = 50
  561. ice1.Transparency = NumberSequence.new(.5)
  562. ice1.LightEmission = 0.125
  563. ice1.Size = NumberSequence.new(.7, 1, .7)
  564. ice1.LightInfluence = 0
  565. ice1.SpreadAngle = Vector2.new(150)
  566. end
  567.  
  568. function debris(a, c)
  569. for j = 1, c do
  570. wait()
  571. local pr = Instance.new("Part")
  572. pr.Name = ""
  573. pr.Anchored = true
  574. pr.BrickColor = BrickColor.new('Light bluish green')
  575. pr.CanCollide = true
  576. pr.Material = 'Ice'
  577. pr.Transparency = 0.25
  578. pr.Size = Vector3.new(math.random(10, 14), math.random(40,60), math.random(10, 14))
  579. pr.CFrame = a * CFrame.Angles(0, math.rad(c * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  580. pr.Parent = workspace
  581. game.Debris:AddItem(pr, 15)
  582. end
  583. end
  584.  
  585. function firer(a)
  586. local fire1 = Instance.new("ParticleEmitter", a)
  587. fire1.Texture = "rbxassetid://160041569"
  588. fire1.Rotation = NumberRange.new(4, 9)
  589. fire1.RotSpeed = NumberRange.new(5, 9)
  590. fire1.Speed = NumberRange.new(5, 7)
  591. fire1.Lifetime = NumberRange.new(0.2,0.6)
  592. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  593. fire1.Rate = 10000
  594. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  595. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  596. fire1.LightEmission = 0.860
  597. fire1.Size = NumberSequence.new(1)
  598. fire1.LightInfluence = 0
  599. fire1.SpreadAngle = Vector2.new(28, 28)
  600. end
  601. function fireit(a)
  602. local fire1 = Instance.new("ParticleEmitter", a)
  603. fire1.Texture = "rbxassetid://160041569"
  604. fire1.Rotation = NumberRange.new(5, 10)
  605. fire1.RotSpeed = NumberRange.new(3, 12)
  606. fire1.Speed = NumberRange.new(6, 12)
  607. fire1.Lifetime = NumberRange.new(0.2,0.6)
  608. fire1.Color = ColorSequence.new(BrickColor.new('Deep orange').Color)
  609. fire1.Rate = 100000
  610. fire1.Acceleration = Vector3.new( 0, 0, 10 )
  611. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  612. fire1.LightEmission = 1
  613. fire1.Size = NumberSequence.new(1.5)
  614. fire1.LightInfluence = 0
  615. fire1.SpreadAngle = Vector2.new(1,1)
  616. return fireit
  617. end
  618. function ic(a)
  619. local fire1 = Instance.new("ParticleEmitter", a)
  620. fire1.Texture = "http://www.roblox.com/asset/?id=258126401"
  621. fire1.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  622. fire1.Rotation = NumberRange.new(-180, 180)
  623. fire1.RotSpeed = NumberRange.new(-50, 50)
  624. fire1.Speed = NumberRange.new(0)
  625. fire1.Lifetime = NumberRange.new(0.625, 0.75)
  626. fire1.Rate = 62.500
  627. fire1.Transparency = NumberSequence.new(.5)
  628. fire1.LightEmission = .5
  629. fire1.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  630. fire1.LightInfluence = 0
  631. fire1.SpreadAngle = Vector2.new(150)
  632. end
  633.  
  634. local sous = {}
  635. function scan(p)
  636. coroutine.resume(coroutine.create(function()
  637. for _,v in pairs(p:GetChildren()) do
  638. if v:IsA("BodyVelocity") or v:IsA('BodyPosition') or v:IsA('BodyGyro') then
  639. v:Destroy()
  640. end
  641. scan(v)
  642. end
  643. end))
  644. end
  645.  
  646. function tw(string)
  647. coroutine.resume(coroutine.create(function()
  648. if mode == "Fire" then
  649. HHealth.TextColor3 = BrickColor.new("Crimson").Color
  650. elseif mode == "Ice" then
  651. HHealth.TextColor3 = BrickColor.new("Baby blue").Color
  652. else
  653. HHealth.TextColor3 = BrickColor.new("Institutional white").Color
  654. end
  655. local String = string
  656. local Length = string.len(String)
  657.  
  658. for i=1,Length do
  659. wait(.05)
  660. HHealth.Text = string.sub(String,1,i)
  661. end
  662. wait(.3)
  663. HHealth.Text = ""
  664. end))
  665. end
  666.  
  667. tw('Created by Humans')
  668.  
  669. function firestream()
  670. for i = 1,40 do
  671. for i = 1,30 do
  672. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(6.646),rad(0)),.03)
  673. LS.C0 = LS.C0:lerp(CFrame.new(-0.9,0.5,.05)*CFrame.Angles(rad(90.126),rad(0),rad(0)),.03)
  674. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.03)
  675. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-2.693),rad(-27.617),rad(85.313)),.03)
  676. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(90.699),rad(1.49),rad(0)),.03)
  677. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-4.526),rad(0)),.03)
  678. LH.C0 = LH.C0:lerp(CFrame.new(0, -0.275, 0.046)*CFrame.Angles(rad(80.501),rad(0),rad(0)),0.1)
  679. RH.C0 = RH.C0:lerp(CFrame.new(0.082, -0.038, 0.23)*CFrame.Angles(rad(-20.798),rad(9.339),rad(22.231)),0.1)
  680. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-82.506),rad(0),rad(0)),0.1)
  681. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-27.617),rad(0),rad(0)),0.1)
  682. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(0, -0.094, 0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  683. end
  684. end
  685. wait(1)
  686. fireit(char["LeftUpperArm"])
  687. wait(1)
  688. fireit(char["LeftLowerArm"])
  689. wait(1)
  690. fireit(char["LeftHand"])
  691. local s = .05
  692. for i=1, 30 do
  693. local flame = Instance.new("Part", char)
  694. flame.Name = "StreamOfFlames"
  695. flame.Touched:connect(function(hit)
  696. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= plr.Name then
  697. hit.Parent:BreakJoints()
  698. firer(hit)
  699. end
  700. end)
  701. flame.Transparency = 1
  702. flame.Size = Vector3.new(5, 5, 5)
  703. flame.CanCollide = true
  704. flame.CFrame = char["LeftHand"].CFrame + Vector3.new(0,1,0)
  705. flame.Anchored = false
  706. fireit(flame)
  707. flame.ParticleEmitter.Size = NumberSequence.new(10, 14, 10, 16, 18)
  708. local bv = Instance.new("BodyVelocity", flame)
  709. bv.Velocity = plr:GetMouse().Hit.lookVector * 50
  710. bv.MaxForce = Vector3.new(1e8, 7.5, 1e8)
  711. wait(.2)
  712. end
  713. wait(1)
  714. for i,v in pairs(char:GetChildren())do
  715. if v.Name == "LeftHand" or v.Name == "LeftUpperArm" or v.Name == "LeftLowerArm" then
  716. for i,a in pairs(v:GetChildren())do
  717. if a:IsA("ParticleEmitter") then
  718. if a.LightEmission == 1 then
  719. a:Destroy()
  720. end
  721. end
  722. end
  723. end
  724. if v.Name == "StreamOfFlames" then
  725. v:Destroy()
  726. end
  727. end
  728. end
  729.  
  730. function firemove()
  731. fire1.Enabled = true
  732. fire2.Enabled = true
  733. fire3.Enabled = true
  734. wait(.6)
  735. for i = 0,1,0.1 do
  736. wait()
  737. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0.036, -0.178, -0.051) * CFrame.Angles(math.rad(78), 0, math.rad(25)),i)
  738. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.143, -0.209, -0.185) * CFrame.Angles(math.rad(78), math.rad(-3), math.rad(-25)),i)
  739. lelbow.C0 = lelbow.C0:lerp(lelbo*CFrame.Angles(0, 0, math.rad(26)),i)
  740. relbow.C0 = relbow.C0:lerp(relbo*CFrame.Angles(0, 0, math.rad(-26)),i)
  741. end
  742. local fball = Instance.new('Part', char)
  743. firer(fball)
  744. fball.Touched:connect(function(hit)
  745. if hit.Parent and hit and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
  746. local targ = hit.Parent
  747. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  748. targ:BreakJoints()
  749. local _t = 0
  750. repeat
  751. wait(.3)
  752. local _p = fball:Clone()
  753. if _p:FindFirstChild("BodyVelocity") then
  754. _p.BodyVelocity.Velocity = Vector3.new(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360))
  755. end
  756. if _p:FindFirstChildOfClass("ParticleEmitter") then
  757. _p:FindFirstChildOfClass("ParticleEmitter").Size = NumberSequence.new(.1)
  758. end
  759. _p.Size = (_p.Size/3)
  760. _p.Transparency = .5
  761. until _t == 20
  762. end
  763. end)
  764. fball.Name = 'fireball'
  765. fball.Size = Vector3.new(0.1,0.1,0.1)
  766. fball.Shape = 'Ball'
  767. fball.BrickColor = BrickColor.new'Crimson'
  768. fball.TopSurface = 0
  769. fball.BottomSurface = 0
  770. fball.Anchored = false
  771. fball.CanCollide = false
  772. fball.Material = 'Slate'
  773. local w = Instance.new('Weld', char)
  774. w.Name = 'itsjustaweldbro'
  775. w.Part0 = fball
  776. w.Part1 = char.LeftHand
  777. w.C0 = CFrame.new(0,-0.5,0)
  778. for i = 1,25 do
  779. fball.Size = fball.Size + Vector3.new(.0225,.0225,.0225)
  780. local w = Instance.new('Weld', char)
  781. w.Name = 'itsjustaweldbro'
  782. w.Part0 = fball
  783. w.Part1 = char.LeftHand
  784. w.C0 = CFrame.new(0,1.25,0)
  785. wait()
  786. end
  787. wait(.8)
  788. s4:Play()
  789. for _, a in pairs(char:children()) do
  790. if a:IsA('Weld') then
  791. a:Destroy()
  792. end
  793. end
  794. local siz = 1
  795. local bv = Instance.new("BodyVelocity")
  796. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  797. bv.velocity = mouse.Hit.lookVector * 50
  798. bv.Parent = fball
  799. wait(1)
  800. for i = 1,25 do
  801. wait()
  802. fball:FindFirstChildOfClass'ParticleEmitter'.Size = NumberSequence.new(siz)
  803. fball.Size = fball.Size + Vector3.new(2,2,2)
  804. bv.velocity = mouse.Hit.lookVector * 50
  805. siz = siz + 1
  806. end
  807. fire1.Enabled = false
  808. fire2.Enabled = false
  809. fire3.Enabled = false
  810. end
  811.  
  812. function fmove()
  813. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  814. fire1.Texture = "rbxassetid://160041569"
  815. fire1.Rotation = NumberRange.new(4, 9)
  816. fire1.RotSpeed = NumberRange.new(5, 9)
  817. fire1.Speed = NumberRange.new(5, 7)
  818. fire1.Lifetime = NumberRange.new(0.2,2)
  819. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  820. fire1.Rate = 10000
  821. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  822. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  823. fire1.LightEmission = 0.860
  824. fire1.Size = NumberSequence.new(5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100)
  825. fire1.LightInfluence = 0
  826. fire1.SpreadAngle = Vector2.new(0)
  827. end
  828.  
  829. function hit(b)
  830. for _,v in pairs(workspace:children()) do
  831. if v:IsA('Model') and v.Name ~= plr.Name and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChildOfClass("Humanoid") then
  832. if (v.HumanoidRootPart.Position-ice.Position).magnitude <=b then
  833. if not hit.Parent:FindFirstChild'IceVal' then
  834. local targ = v
  835. table.insert(freezed,v)
  836. local b = numb:Clone()
  837. b.Parent = targ
  838. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  839. humtarg.WalkSpeed = 0
  840. humtarg.JumpPower = 0
  841. local a = p:Clone()
  842. game:service'Debris':AddItem(a,7)
  843. a.Parent = char
  844. a.Shape = 'Block'
  845. a.Size = Vector3.new(2.56, 1, 2)
  846. if targ:FindFirstChild'Torso' then
  847. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  848. elseif targ:FindFirstChild'UpperTorso' then
  849. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  850. end
  851. end
  852. end
  853. end
  854. end
  855. end
  856.  
  857. function freeze()
  858. ice1.Enabled = true
  859. ice2.Enabled = true
  860. ice3.Enabled = true
  861. hum.WalkSpeed = 0
  862. hum.JumpPower = 0
  863. local p = Instance.new('Part', char)
  864. ice(p)
  865. p.Touched:connect(function(hit)
  866. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
  867. if not hit.Parent:FindFirstChild'IceVal' then
  868. local targ = hit.Parent
  869. table.insert(freezed,targ)
  870. local b = numb:Clone()
  871. b.Parent = targ
  872. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  873. humtarg.WalkSpeed = 0
  874. humtarg.JumpPower = 0
  875. local a = p:Clone()
  876. game:service'Debris':AddItem(a,7)
  877. a.Parent = char
  878. a.Shape = 'Block'
  879. a.Size = Vector3.new(2.56, 1, 2)
  880. if targ:FindFirstChild'Torso' then
  881. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  882. elseif targ:FindFirstChild'UpperTorso' then
  883. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  884. end
  885. end
  886. end
  887. end)
  888. game:service'Debris':AddItem(p,9)
  889. p.Anchored = true
  890. p.CanCollide = false
  891. p.Shape = 'Cylinder'
  892. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  893. p.Size = Vector3.new(0.2,0,0.2)
  894. p.BrickColor = BrickColor.new('Light bluish green')
  895. p.Material = 'Ice'
  896. for i = 0,1,0.1 do
  897. wait()
  898. rtorso.C0 = rtorso.C0:lerp(rtors*CFrame.new(0, -0.887, 0.2) * CFrame.Angles(math.rad(-9.74), 0, 0),i)
  899. waist.C0 = waist.C0:lerp(wais*CFrame.new(0, -0.118, -0.201) * CFrame.Angles(math.rad(-55.634), 0, 0),i)
  900. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0, -0.11, -0.375) * CFrame.Angles(math.rad(73.625), 0, 0),i)
  901. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0, -0.308, -0.164) * CFrame.Angles(math.rad(69.5), 0, 0),i)
  902. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(57.124), 0, 0),i)
  903. lleg.C0 = lleg.C0:lerp(lle*CFrame.Angles(math.rad(17.991), 0, 0),i)
  904. rleg.C0 = rleg.C0:lerp(rle*CFrame.Angles(math.rad(3.094), 0, 0),i)
  905. lkk.C0 = lkk.C0:lerp(lk*CFrame.Angles(math.rad(-108.977), 0, 0),i)
  906. rkk.C0 = rkk.C0:lerp(rk*CFrame.new(0, -0.02, -0.057) * CFrame.Angles(math.rad(-104.622), 0, 0),i)
  907. end
  908. for i = 1,150 do
  909. wait()
  910. p.Size = p.Size + Vector3.new(0,3,3)
  911. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  912. end
  913. for i = 0,1,0.08 do
  914. wait()
  915. rtorso.C0 = rtorso.C0:lerp(rtors,i)
  916. waist.C0 = waist.C0:lerp(wais,i)
  917. lshold.C0 = lshold.C0:lerp(lsho,i)
  918. rshold.C0 = rshold.C0:lerp(rsho,i)
  919. neck.C0 = neck.C0:lerp(nec,i)
  920. lleg.C0 = lleg.C0:lerp(lle,i)
  921. rleg.C0 = rleg.C0:lerp(rle,i)
  922. lkk.C0 = lkk.C0:lerp(lk,i)
  923. rkk.C0 = rkk.C0:lerp(rk,i)
  924. end
  925. for _, a in pairs(freezed) do
  926. wait(.05)
  927. if a:FindFirstChildOfClass'NumberValue' then
  928. a:FindFirstChildOfClass'NumberValue':Destroy()
  929. end
  930. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  931. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  932. end
  933. hum.WalkSpeed = 12
  934. hum.JumpPower = 50
  935. wait(4)
  936. for _, a in pairs(freezed) do
  937. wait(.05)
  938. if a:FindFirstChildOfClass'NumberValue' then
  939. a:FindFirstChildOfClass'NumberValue':Destroy()
  940. end
  941. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  942. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  943. end
  944. end
  945.  
  946. function legslam()
  947. legslamm = true
  948. for i = 0,1,0.1 do
  949. wait()
  950. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(rad(12), 0, 0),i)
  951. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.57, -0.725) * CFrame.Angles(math.rad(11.23), 0, 0),i)
  952. end
  953. for i = 0,1,0.1 do
  954. wait()
  955. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(-20), 0, 0),i)
  956. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.134, -0.71),i)
  957. end
  958. s1:Play()
  959. wait(.5)
  960. for i = 0,1,0.1 do
  961. wait()
  962. neck.C0 = neck.C0:lerp(nec,i)
  963. rleg.C0 = rleg.C0:lerp(rle,i)
  964. end
  965. legslamm=false
  966. end
  967.  
  968. function icemove()
  969. debris(char:FindFirstChild('HumanoidRootPart').CFrame,15)
  970. end
  971.  
  972. function spikes()
  973. local a = 10
  974. local face = ""
  975. local b = .2
  976. local c = 8
  977. legslam()
  978. wait(0.2)
  979. for i = 1,12 do
  980. local p = Instance.new('Part', char)
  981. ice(p)
  982. p.Name = 'Spike'
  983. table.insert(spike,p)
  984. local m = Instance.new('SpecialMesh', p)
  985. m.MeshId = 'rbxassetid://1033714'
  986. m.Scale = Vector3.new(5, 54, 5)
  987. p.BrickColor = BrickColor.new('Light bluish green')
  988. p.Material = 'Ice'
  989. p.Anchored = true
  990. p.CanCollide = false
  991. p.Size = Vector3.new(5,20,5)
  992. p.Position = char.HumanoidRootPart.Position + char.HumanoidRootPart.CFrame.lookVector * a
  993. p.Position = p.Position + Vector3.new(0,-27,0)
  994. p.Touched:connect(function(hit)
  995. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  996. hit.Parent:Destroy()
  997. end
  998. end)
  999. a = a + 10
  1000. for i = 1,8 do
  1001. wait()
  1002. p.Position = p.Position + Vector3.new(0,b,0)
  1003. b = b + .03
  1004. end
  1005. end
  1006. b = .2
  1007. wait(4)
  1008. for _, a in pairs(spike) do
  1009. for i = 1,20 do
  1010. wait(.05)
  1011. a.CFrame = a.CFrame * CFrame.new(0,-b,0)
  1012. b = b + .08
  1013. end
  1014. end
  1015. spike = {}
  1016. b = .2
  1017. for _, a in pairs(char:children()) do
  1018. if a.Name == 'Spike' and a:IsA'Part' then
  1019. a:Destroy()
  1020. end
  1021. end
  1022.  
  1023. end
  1024. function slide()
  1025. for i = 0,1,0.1 do
  1026. wait()
  1027. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(11.287),rad(0)),i)
  1028. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(76.375),rad(4.412),rad(-19.939)),i)
  1029. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(12.605),rad(0),rad(0)),i)
  1030. RS.C0 = RS.C0:lerp(CFrame.new(1.2,0.5,.05)*CFrame.Angles(rad(-43.602),rad(-26.814),rad(46.696)),i)
  1031. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(84.454),rad(0),rad(0)),i)
  1032. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-8.881),rad(0)),i)
  1033. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(14.553),rad(35.294),rad(-6.016)),i)
  1034. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-8.193),rad(13.178)),i)
  1035. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-11.86),rad(0),rad(0)),i)
  1036. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-20.111),rad(0),rad(0)),i)
  1037. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0,0)*CFrame.Angles(rad(0),rad(-19.824),rad(0)),i)
  1038. end
  1039. hum.WalkSpeed = 0
  1040. for i = 1,65 do
  1041. wait(.05)
  1042. local ap = Instance.new('Part', char)
  1043. ap.Anchored = true
  1044. ap.CanCollide = false
  1045. ap.Size = Vector3.new(0.2,0.2,0.2)
  1046. ap.Transparency = 1
  1047. ap.Position = rootpart.Position + rootpart.CFrame.lookVector * 2
  1048. rootpart.CFrame = ap.CFrame
  1049. local spart = Instance.new('Part', char)
  1050. table.insert(ices,spart)
  1051. spart.Touched:connect(function(hit)
  1052. if hit and mode == "Ice" and hit.Parent.Name ~= plr.Name and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  1053. local targ = hit.Parent
  1054. table.insert(tfreeze,targ)
  1055. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  1056. humtarg.WalkSpeed = humtarg.WalkSpeed/2
  1057. end
  1058. end)
  1059. spart.Name = 'IceSlide'
  1060. spart.CanCollide = false
  1061. spart.Material = 'Neon'
  1062. spart.Anchored = true
  1063. spart.Size = Vector3.new(5, 0.05, 5)
  1064. spart.BrickColor = BrickColor.new(color)
  1065. spart.CFrame = rootpart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,math.random(1,500),0)
  1066. if mode == "Both" then
  1067. local s = Instance.new("Smoke", spart)
  1068. s.Opacity = .8
  1069. s.Size = 2.5
  1070. end
  1071. end
  1072. hum.WalkSpeed = 12
  1073. for i = 1,25 do
  1074. wait()
  1075. for _, a in pairs(ices) do
  1076. a.Transparency = a.Transparency + 0.1
  1077. end
  1078. end
  1079. for _, a in pairs(ices) do
  1080. a:Destroy()
  1081. end
  1082. for _, a in pairs(tfreeze) do
  1083. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  1084. end
  1085. tfreeze = {}
  1086. bg.Parent = script
  1087. end
  1088.  
  1089. function flyy()
  1090. fire1.Enabled = true
  1091. fire2.Enabled = false
  1092. fire3.Enabled = false
  1093. ice1.Enabled = true
  1094. ice2.Enabled = true
  1095. ice3.Enabled = true
  1096. bg.Parent = root
  1097. bv.Parent = root
  1098. hum.Sit = true
  1099. end
  1100.  
  1101. function unfly()
  1102. fire1.Enabled = false
  1103. fire2.Enabled = false
  1104. fire3.Enabled = false
  1105. ice1.Enabled = true
  1106. ice2.Enabled = true
  1107. ice3.Enabled = true
  1108. fly = false
  1109. for i = 0,1,0.1 do
  1110. wait()
  1111. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  1112. end
  1113. bg.Parent = script
  1114. bv.Parent = script
  1115. hum.Sit = false
  1116. end
  1117.  
  1118. --// Keys
  1119.  
  1120. mouse.Button2Down:connect(function()
  1121. rclick = true
  1122. end)
  1123.  
  1124. mouse.Button2Down:connect(function()
  1125. rclick = false
  1126. end)
  1127.  
  1128. mouse.Button1Down:connect(function()
  1129. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  1130. if mode == 'Ice' or mode == 'Both' then
  1131. if not mouse.Target:FindFirstChild'Id' then
  1132. local targ = mouse.Target
  1133. table.insert(freez,targ.Parent)
  1134. local a = Instance.new('NumberValue', targ.Parent)
  1135. a.Name = 'Id'
  1136. tw('FREEZE!')
  1137. fire = true
  1138. cooldown = false
  1139. for i = 0,1,0.1 do
  1140. wait()
  1141. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(100), math.rad(0.63), math.rad(2.063)), 0.1)
  1142. end
  1143. wait(0.3)
  1144. local p = Instance.new('Part', char)
  1145. s3:Play()
  1146. ice(p)
  1147. p.Anchored = false
  1148. p.CanCollide = false
  1149. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  1150. p.Transparency = 0.5
  1151. p.BrickColor = BrickColor.new'Light bluish green'
  1152. p.Material = 'Ice'
  1153. local w = Instance.new('Weld', p)
  1154. w.Part0 = p
  1155. w.Part1 = targ
  1156. if targ.Parent:FindFirstChildOfClass'Humanoid' then
  1157. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1158. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 0
  1159. end
  1160. HHealth.Text = ""
  1161. for i = 0,1,0.1 do
  1162. wait()
  1163. rshold.C0 = rshold.C0:lerp(rsho, 0.1)
  1164. end
  1165. cooldown = true
  1166. fire = false
  1167. end
  1168. end
  1169. end
  1170. end)
  1171.  
  1172. mouse.Button1Down:connect(function()
  1173. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  1174. if mode == 'Fire' then
  1175. if not mouse.Target:FindFirstChild'Id' then
  1176. local targ = mouse.Target
  1177. table.insert(burnt,targ.Parent)
  1178. if targ.Parent:FindFirstChildOfClass'NumberValue' then
  1179. targ.Parent:FindFirstChildOfClass'NumberValue':Destroy()
  1180. end
  1181. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  1182. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 50
  1183. tw('BURN!')
  1184. fire = true
  1185. cooldown = false
  1186. local p = Instance.new('Part', char)
  1187. p.Anchored = false
  1188. p.CanCollide = false
  1189. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  1190. p.Transparency = 1
  1191. p.BrickColor = BrickColor.new'Light bluish green'
  1192. p.Material = 'Ice'
  1193. local w = Instance.new('Weld', p)
  1194. w.Part0 = p
  1195. w.Part1 = targ
  1196. for i = 0,1,0.1 do
  1197. wait()
  1198. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(100), math.rad(-0.63), math.rad(-2.063)), 0.1)
  1199. end
  1200. wait(0.3)
  1201. firer(p)
  1202. wait(.3)
  1203. p:FindFirstChildOfClass'ParticleEmitter'.Enabled = false
  1204. targ:Destroy()
  1205. HHealth.Text = ""
  1206. for i = 0,1,0.1 do
  1207. wait()
  1208. lshold.C0 =lshold.C0:lerp(lsho, 0.1)
  1209. end
  1210. cooldown = true
  1211. fire = false
  1212. end
  1213. end
  1214. end
  1215. end)
  1216.  
  1217. mouse.KeyDown:connect(function(h)
  1218. if h == 'c' and cooldown and canfly == false then
  1219. cooldown = false
  1220. if mode == "None" then
  1221. mode = "Fire"
  1222. tw('FIRE MODE!')
  1223. fx.Enabled = false
  1224. ice1.Enabled = false
  1225. ice2.Enabled = false
  1226. ice3.Enabled = false
  1227. HHealth.Text = ''
  1228. elseif mode == "Ice" then
  1229. mode = "Both"
  1230. tw('FIRE AND ICE MODE!')
  1231. fx.Enabled = true
  1232. ice1.Enabled = true
  1233. ice2.Enabled = true
  1234. ice3.Enabled = true
  1235. HHealth.Text = ''
  1236. elseif mode == "Fire" then
  1237. mode = "Ice"
  1238. tw('ICE MODE!')
  1239. HName.TextColor3 = BrickColor.new("Cyan").Color
  1240. fx.Enabled = true
  1241. ice1.Enabled = true
  1242. ice2.Enabled = true
  1243. ice3.Enabled = true
  1244. HHealth.Text = ''
  1245. elseif mode == "Both" then
  1246. mode = "None"
  1247. tw("I shouldn't waste my energy..")
  1248. fx.Enabled = false
  1249. ice1.Enabled = false
  1250. ice2.Enabled = false
  1251. ice3.Enabled = false
  1252. HHealth.Text = ''
  1253. end
  1254. wait(.2)
  1255. cooldown = true
  1256. end
  1257. if h == 'm' and cooldown and canfly == false then
  1258. if mode == "Ice" or mode == "Fire" or mode == "Both" then
  1259. fire = true
  1260. cooldown = false
  1261. slide()
  1262. fire = false
  1263. cooldown = true
  1264. end
  1265. end
  1266. if h == 'q' and cooldown then
  1267. if mode == "Ice" or mode == "Both" then
  1268. cooldown = false
  1269. fire = true
  1270. tw('FREEZE!')
  1271. freeze()
  1272. HHealth.Text = ""
  1273. fire = false
  1274. cooldown = true
  1275. end
  1276. end
  1277. if h == 'f' and cooldown then
  1278. if mode == "Fire" or mode == "Both" then
  1279. cooldown = false
  1280. fire = true
  1281. tw('FIRE BALL!')
  1282. firemove()
  1283. HHealth.Text = ""
  1284. fire = false
  1285. cooldown = true
  1286. end
  1287. end
  1288. if h == 'e' and cooldown then
  1289. if mode == "Ice" or mode == "Both" then
  1290. cooldown = false
  1291. fire = true
  1292. tw('ICE SHIELD!')
  1293. icemove()
  1294. HHealth.Text = ""
  1295. fire = false
  1296. cooldown = true
  1297. elseif mode == "Fire" then
  1298. cooldown = false
  1299. fire = true
  1300. tw('FIRE STREAM!')
  1301. firestream()
  1302. wait()
  1303. HHealth.Text = ""
  1304. fire = false
  1305. cooldown = true
  1306. end
  1307. end
  1308. if h == 'r' and cooldown then
  1309. if canfly == false and mode == "Both" then
  1310. canfly = true
  1311. cooldown = false
  1312. flyy()
  1313. cooldown = true
  1314. elseif canfly and cooldown then
  1315. canfly = false
  1316. cooldown = false
  1317. unfly()
  1318. for i = 0,1,0.1 do
  1319. wait()
  1320. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  1321. end
  1322. cooldown = true
  1323. end
  1324. end
  1325. end)
  1326.  
  1327. --// Nothing
  1328.  
  1329. fire = false
  1330. legslamm = false
  1331. fly = false
  1332.  
  1333. --// Walk fx
  1334.  
  1335. game:GetService('RunService').RenderStepped:connect(function()
  1336. if mode == "None" then
  1337. fire1.Enabled = false
  1338. fire2.Enabled = false
  1339. fire3.Enabled = false
  1340. fx.Enabled = false
  1341.  
  1342. nonemode = true
  1343. icemode = false
  1344. bothmode = false
  1345. firemode = false
  1346. elseif mode == "Fire" then
  1347. fire1.Enabled = true
  1348. fire2.Enabled = true
  1349. fire3.Enabled = true
  1350.  
  1351. firemode = true
  1352. icemode = false
  1353. bothmode = false
  1354. nonemode = false
  1355. elseif mode == "Ice" then
  1356. fire1.Enabled = false
  1357. fire2.Enabled = false
  1358. fire3.Enabled = false
  1359.  
  1360. icemode = true
  1361. bothmode = false
  1362. firemode = false
  1363. nonemode = false
  1364. elseif mode == "Both" then
  1365. fire1.Enabled = true
  1366. fire2.Enabled = true
  1367. fire3.Enabled = true
  1368.  
  1369. bothmode = true
  1370. icemode = false
  1371. firemode = false
  1372. nonemode = false
  1373. end
  1374. end)
  1375.  
  1376. game:GetService('RunService').RenderStepped:connect(function()
  1377. if canfly == true then
  1378. fly = true
  1379. elseif canfly == false then
  1380. fly = false
  1381. end
  1382. end)
  1383.  
  1384. game:GetService('RunService').RenderStepped:connect(function()
  1385. if fly and idle == false and stop == false then
  1386. hum.Sit = true
  1387. bv.velocity = mouse.Hit.lookVector * 76
  1388. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1389. rtorso.C0 = rtorso.C0:lerp(rtors * CFrame.Angles(math.rad(-75), 0, 0), 0.1)
  1390. waist.C0 = waist.C0:lerp(wais * CFrame.new(0, -0.102, 0.033) * CFrame.Angles(math.rad(13.866), 0, 0), 0.1)
  1391. lshold.C0 = lshold.C0:lerp(lsho * CFrame.Angles(math.rad(-27.044), math.rad(12.319), math.rad(-23.319)), 0.1)
  1392. rshold.C0 = rshold.C0:lerp(rsho * CFrame.Angles(math.rad(-27.044), math.rad(-12.319), math.rad(23.319)), 0.1)
  1393. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(math.rad(-13.808), 0, math.rad(-4.698)), 0.1)
  1394. neck.C0 = neck.C0:lerp(nec * CFrame.Angles(math.rad(11.574), 0, 0), 0.1)
  1395. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(math.rad(-15.241), 0, math.rad(3.38)), 0.1)
  1396. end
  1397. end)
  1398.  
  1399. game:GetService('RunService').RenderStepped:connect(function()
  1400. for _, a in pairs(freez) do
  1401. if a:FindFirstChildOfClass'NumberValue' then
  1402. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1403. end
  1404. end
  1405. end)
  1406.  
  1407. game:GetService('RunService').RenderStepped:connect(function()
  1408. for _, a in pairs(freezed) do
  1409. if a:FindFirstChildOfClass'NumberValue' then
  1410. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1411. end
  1412. end
  1413. end)
  1414.  
  1415. game:GetService('RunService').RenderStepped:connect(function()
  1416. sine = change+sine
  1417. ang = ang+0.08
  1418. ang2 = ang2+0.01
  1419. rad = math.rad
  1420. sin = math.sin
  1421. arm = arm + 0.06
  1422.  
  1423. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1424. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-1, 0, 0), 0.1)
  1425. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(-1, 0, 0), 0.1)
  1426. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1427. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1428. end
  1429.  
  1430. if fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1431. lleg.C0 = lleg.C0:lerp(CFrame.new(-0.53,-0.15+0.1*-math.cos(tick()*4),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1432. rleg.C0 = rleg.C0:lerp(CFrame.new(0.53,-0.15+0.1*math.cos(tick()*4),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*8)), rad(10), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1433.  
  1434. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-0.4, 0, 0), 0.1)
  1435. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(0.4, 0, 0), 0.1)
  1436.  
  1437. elseif fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1438. lleg.C0 = lleg.C0:lerp(lle,0.1)
  1439. rleg.C0 = rleg.C0:lerp(rle,0.1)
  1440. end
  1441.  
  1442. if fly == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1443. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1444. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1445.  
  1446. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1447. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1448. end
  1449.  
  1450. if idle == false and fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1451. lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1452. rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1453. neck.C0 = neck.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * nec * CFrame.Angles(-0.1, 0, 0), 0.1)
  1454. end
  1455.  
  1456. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1457. rkk.C0 = rkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1458. lkk.C0 = lkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1459. lfoot.C0 = lfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1460. rfoot.C0 = rfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1461. end
  1462.  
  1463. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1464. idle = true
  1465. head.Neck.C0 = head.Neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(-2.922),rad(0),rad(0)),.03)
  1466. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(-25.096),rad(-15.871),rad(-50.702)),.03)
  1467. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.35,0)*CFrame.Angles(rad(14.954),rad(0),rad(0)),.03)
  1468. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-6.704),rad(-19.022),rad(50.036)),.03)
  1469. RE.C0 = RE.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(31.341),rad(0),rad(0)),.03)
  1470. Waist.C0 = Waist.C0:lerp(CFrame.new(0,-0.0001+0.03*math.sin(tick()*5),0) * Waistc0 * CFrame.Angles(0, math.rad(0), 0), 0.1)
  1471. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(0),rad(40),rad(0)),0.1)
  1472. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-40),rad(0)),0.1)
  1473. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-57.85),rad(0),rad(0)),0.1)
  1474. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)
  1475. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0.069,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  1476. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(0, -0.6, -0.343)*CFrame.Angles(rad(14.095),rad(0),rad(0)),.2)
  1477. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(-0,-0.5,0)*CFrame.Angles(rad(-48.759),rad(0),rad(0)),.2)
  1478. else
  1479. idle = false
  1480. end
  1481. end)
  1482.  
  1483. game:GetService('RunService').RenderStepped:connect(function()
  1484. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1485. end)
  1486.  
  1487. local waiting = false
  1488. game:GetService('RunService').RenderStepped:connect(function()
  1489. if waiting == false then
  1490. waiting = true
  1491. if mode == "Ice" then
  1492. HName.TextColor3 = BrickColor.new("Cyan").Color
  1493. elseif mode == "Fire" then
  1494. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1495. elseif mode == "Both" then
  1496. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1497. elseif mode == "None" then
  1498. HName.TextColor3 = BrickColor.new('Institutional white').Color
  1499. end
  1500. wait(.5)
  1501. waiting = false
  1502. end
  1503. end)
  1504.  
  1505. while wait() do
  1506. if mode == "Ice" then
  1507. color = slidecolors[1]
  1508. HName.TextColor3 = BrickColor.new("Cyan").Color
  1509. elseif mode == "Fire" then
  1510. color = slidecolors[2]
  1511. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1512. elseif mode == "Both" then
  1513. color = slidecolors[math.random(1,#slidecolors)]
  1514. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1515. end
  1516. end
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