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- 2018-02-07 09:28:11.462 - Thread: 1 -> Log Started
- 2018-02-07 09:28:11.462 - Thread: 1 -> Timezone (local - UTC): -5h
- 2018-02-07 09:28:11.462 - Thread: 1 -> App Version: 01_186_033
- 2018-02-07 09:28:11.462 - Thread: 1 -> Steam build: Always true
- 2018-02-07 09:28:11.462 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2018-02-07 09:28:11.462 - Thread: 1 -> Environment.ProcessorCount: 4
- 2018-02-07 09:28:11.683 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.16299.0)
- 2018-02-07 09:28:11.683 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
- 2018-02-07 09:28:11.683 - Thread: 1 -> Environment.Is64BitProcess: True
- 2018-02-07 09:28:11.683 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2018-02-07 09:28:11.683 - Thread: 1 -> Environment.Version: 4.6.2 or later (461308)
- 2018-02-07 09:28:11.683 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2018-02-07 09:28:13.855 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
- 2018-02-07 09:28:13.855 - Thread: 1 -> IntPtr.Size: 8
- 2018-02-07 09:28:13.855 - Thread: 1 -> Default Culture: en-US
- 2018-02-07 09:28:13.855 - Thread: 1 -> Default UI Culture: en-US
- 2018-02-07 09:28:13.855 - Thread: 1 -> IsAdmin: False
- 2018-02-07 09:28:13.855 - Thread: 1 -> MyConfig.Load() - START
- 2018-02-07 09:28:13.855 - Thread: 1 -> Path: C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2018-02-07 09:28:13.902 - Thread: 1 -> EnableDamageEffects: True
- 2018-02-07 09:28:13.902 - Thread: 1 -> VegetationViewDistance: 201
- 2018-02-07 09:28:13.902 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2018-02-07 09:28:13.902 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-02-07 09:28:13.902 - Thread: 1 -> Language: 0
- 2018-02-07 09:28:13.902 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2018-02-07 09:28:13.902 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2018-02-07 09:28:13.902 - Thread: 1 -> NewsletterCurrentStatus: 3
- 2018-02-07 09:28:13.902 - Thread: 1 -> FirstTimeRun: False
- 2018-02-07 09:28:13.902 - Thread: 1 -> MinimalHud: False
- 2018-02-07 09:28:13.902 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> CubeBuilderAlignToDefault: False
- 2018-02-07 09:28:13.902 - Thread: 1 -> ShowCrosshair: True
- 2018-02-07 09:28:13.902 - Thread: 1 -> UiTransparency: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> UiBkTransparency: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> HUDBkTransparency: 0.6
- 2018-02-07 09:28:13.902 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2018-02-07 09:28:13.902 - Thread: 1 -> ControlsHints: False
- 2018-02-07 09:28:13.902 - Thread: 1 -> RotationHints: True
- 2018-02-07 09:28:13.902 - Thread: 1 -> VideoAdapter: 0
- 2018-02-07 09:28:13.902 - Thread: 1 -> ScreenWidth: 1920
- 2018-02-07 09:28:13.902 - Thread: 1 -> ScreenHeight: 1080
- 2018-02-07 09:28:13.902 - Thread: 1 -> RefreshRate: 59997
- 2018-02-07 09:28:13.902 - Thread: 1 -> WindowMode: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> VerticalSync: False
- 2018-02-07 09:28:13.902 - Thread: 1 -> FieldOfView: 70
- 2018-02-07 09:28:13.902 - Thread: 1 -> PostProcessingEnabled: True
- 2018-02-07 09:28:13.902 - Thread: 1 -> FlaresIntensity: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> GrassDensity: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> GrassDrawDistance: 200
- 2018-02-07 09:28:13.902 - Thread: 1 -> AntialiasingMode: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> ShadowMapResolution: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> AmbientOcclusionEnabled: True
- 2018-02-07 09:28:13.902 - Thread: 1 -> TextureQuality: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> AnisotropicFiltering: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> ModelQuality: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> VoxelQuality: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> ShaderQuality: 1
- 2018-02-07 09:28:13.902 - Thread: 1 -> LowMemSwitchToLow: 0
- 2018-02-07 09:28:13.902 - Thread: 1 -> MutedPlayers:
- 2018-02-07 09:28:13.902 - Thread: 1 -> FirstVTTimeRun: False
- 2018-02-07 09:28:13.902 - Thread: 1 -> MyConfig.Load() - END
- 2018-02-07 09:28:13.902 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2018-02-07 09:28:15.433 - Thread: 1 -> AdapterInfo = {
- 2018-02-07 09:28:15.433 - Thread: 1 -> Name = NVIDIA GeForce 940MX + DISPLAY1
- 2018-02-07 09:28:15.433 - Thread: 1 -> Description = dev id: 6044, mem: 2107703296, shared mem: 6379384832, Luid: 41967, rev: 162, subsys id: 311300163, vendor id: 4318
- 2018-02-07 09:28:15.433 - Thread: 1 -> Driver version = 23.21.13.9065
- 2018-02-07 09:28:15.433 - Thread: 1 -> Driver date = 20180103000000.000000-000
- 2018-02-07 09:28:15.433 - Thread: 1 -> DriverUpdateNecessary = False
- 2018-02-07 09:28:15.433 - Thread: 1 -> Adapter id = 0
- 2018-02-07 09:28:15.433 - Thread: 1 -> Supported = True
- 2018-02-07 09:28:15.433 - Thread: 1 -> RAM = 2107703296
- 2018-02-07 09:28:15.433 - Thread: 1 -> Priority = 2
- 2018-02-07 09:28:15.433 - Thread: 1 -> Multithreaded rendering supported = True
- 2018-02-07 09:28:15.433 - Thread: 1 -> Output is attached = True
- 2018-02-07 09:28:15.433 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-02-07 09:28:15.433 - Thread: 1 -> Display modes = {
- 2018-02-07 09:28:15.433 - Thread: 1 -> DXGIOutput id = 0
- 2018-02-07 09:28:15.433 - Thread: 1 -> 320x200@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 320x200@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 320x240@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 320x240@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 400x300@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 400x300@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 512x384@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 512x384@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 640x400@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 640x400@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 640x480@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 640x480@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 800x600@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 800x600@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1024x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1024x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1152x864@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1152x864@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x600@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x600@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x720@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x720@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x800@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x800@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x960@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x960@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x1024@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x1024@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1360x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1360x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1366x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1366x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1400x1050@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1400x1050@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1440x900@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1440x900@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1600x900@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1600x900@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1680x1050@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1680x1050@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1920x1080@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> }
- 2018-02-07 09:28:15.433 - Thread: 1 -> }
- 2018-02-07 09:28:15.433 - Thread: 1 -> AdapterInfo = {
- 2018-02-07 09:28:15.433 - Thread: 1 -> Name = Intel(R) HD Graphics 620
- 2018-02-07 09:28:15.433 - Thread: 1 -> Description = dev id: 22806, mem: 134217728, shared mem: 6379384832, Luid: 41138, rev: 2, subsys id: 348131395, vendor id: 32902
- 2018-02-07 09:28:15.433 - Thread: 1 -> Driver version = 21.20.16.4550
- 2018-02-07 09:28:15.433 - Thread: 1 -> Driver date = 20161111000000.000000-000
- 2018-02-07 09:28:15.433 - Thread: 1 -> DriverUpdateNecessary = False
- 2018-02-07 09:28:15.433 - Thread: 1 -> Adapter id = 1
- 2018-02-07 09:28:15.433 - Thread: 1 -> Supported = True
- 2018-02-07 09:28:15.433 - Thread: 1 -> RAM = 134217728
- 2018-02-07 09:28:15.433 - Thread: 1 -> Priority = 1
- 2018-02-07 09:28:15.433 - Thread: 1 -> Multithreaded rendering supported = False
- 2018-02-07 09:28:15.433 - Thread: 1 -> Output is attached = False
- 2018-02-07 09:28:15.433 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-02-07 09:28:15.433 - Thread: 1 -> Display modes = {
- 2018-02-07 09:28:15.433 - Thread: 1 -> DXGIOutput id = 0
- 2018-02-07 09:28:15.433 - Thread: 1 -> 320x200@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 320x200@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 320x240@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 320x240@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 400x300@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 400x300@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 512x384@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 512x384@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 640x400@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 640x400@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 640x480@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 640x480@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 800x600@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 800x600@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1024x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1024x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1152x864@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1152x864@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x600@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x600@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x720@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x720@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x800@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x800@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x960@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x960@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x1024@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1280x1024@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1360x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1360x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1366x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1366x768@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1400x1050@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1400x1050@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1440x900@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1440x900@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1600x900@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1600x900@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1680x1050@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1680x1050@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> 1920x1080@59.99743Hz
- 2018-02-07 09:28:15.433 - Thread: 1 -> }
- 2018-02-07 09:28:15.433 - Thread: 1 -> }
- 2018-02-07 09:28:15.465 - Thread: 1 -> Steam.IsActive: True
- 2018-02-07 09:28:15.465 - Thread: 1 -> Steam.IsOnline: False
- 2018-02-07 09:28:15.465 - Thread: 1 -> Steam.OwnsGame: True
- 2018-02-07 09:28:15.465 - Thread: 1 -> Steam.UserId: 76561198410377730
- 2018-02-07 09:28:15.465 - Thread: 1 -> Steam.UserName: skyler0105
- 2018-02-07 09:28:15.465 - Thread: 1 -> Steam.Branch: default
- 2018-02-07 09:28:15.465 - Thread: 1 -> Build date: 2018-02-05 06:20
- 2018-02-07 09:28:15.465 - Thread: 1 -> Build version: 0.1.6610.33017
- 2018-02-07 09:28:15.511 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2018-02-07 09:28:15.511 - Thread: 1 -> MyScreenManager()
- 2018-02-07 09:28:15.511 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
- 2018-02-07 09:28:15.511 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
- 2018-02-07 09:28:15.511 - Thread: 1 -> Found processor count: 4
- 2018-02-07 09:28:15.511 - Thread: 1 -> Using processor count: 4
- 2018-02-07 09:28:18.074 - Thread: 1 -> Preallocate - START
- 2018-02-07 09:28:18.074 - Thread: 1 -> MySpaceBuildComponent - START
- 2018-02-07 09:28:18.074 - Thread: 1 -> MySpaceBuildComponent - END
- 2018-02-07 09:28:18.074 - Thread: 1 -> MySpaceWorldGenerator - START
- 2018-02-07 09:28:18.074 - Thread: 1 -> MySpaceWorldGenerator - END
- 2018-02-07 09:28:18.074 - Thread: 1 -> MyEntities - START
- 2018-02-07 09:28:18.089 - Thread: 9 -> MyDefinitionManager.LoadScenarios() - START
- 2018-02-07 09:28:18.105 - Thread: 9 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
- 2018-02-07 09:28:18.105 - Thread: 1 -> MyEntities - END
- 2018-02-07 09:28:18.105 - Thread: 1 -> MyObjectBuilder_Base - START
- 2018-02-07 09:28:18.105 - Thread: 1 -> MyObjectBuilder_Base - END
- 2018-02-07 09:28:18.105 - Thread: 1 -> MyTransparentGeometry - START
- 2018-02-07 09:28:18.121 - Thread: 1 -> MyTransparentGeometry - END
- 2018-02-07 09:28:18.121 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2018-02-07 09:28:18.136 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2018-02-07 09:28:18.136 - Thread: 1 -> MyMath - START
- 2018-02-07 09:28:18.136 - Thread: 1 -> MyMath - END
- 2018-02-07 09:28:18.136 - Thread: 1 -> MySimpleObjectDraw - START
- 2018-02-07 09:28:18.136 - Thread: 1 -> MySimpleObjectDraw - END
- 2018-02-07 09:28:18.152 - Thread: 1 -> MyDefinitionManager - START
- 2018-02-07 09:28:18.152 - Thread: 1 -> MyDefinitionManager - END
- 2018-02-07 09:28:18.152 - Thread: 1 -> MyCubeGridDefinitions - START
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyCubeGridDefinitions - END
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyAIActionsParser - START
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyAIActionsParser - END
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyMultiplayerBase - START
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyMultiplayerBase - END
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyMultiplayerServerBase - START
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyMultiplayerServerBase - END
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyDedicatedServerBase - START
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyDedicatedServerBase - END
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyMultiplayerClientBase - START
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyMultiplayerClientBase - END
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2018-02-07 09:28:18.214 - Thread: 1 -> MyServerDebugCommands - START
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyServerDebugCommands - END
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyClientDebugCommands - START
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyClientDebugCommands - END
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyMultiplayerClient - START
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyMultiplayerClient - END
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyMultiplayerLobby - START
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyMultiplayerLobby - END
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyDedicatedServer - START
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyDedicatedServer - END
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyAiTargetManager - START
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyAiTargetManager - END
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyChatHistory - START
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyChatHistory - END
- 2018-02-07 09:28:18.261 - Thread: 1 -> MySyncDestructions - START
- 2018-02-07 09:28:18.261 - Thread: 1 -> MySyncDestructions - END
- 2018-02-07 09:28:18.261 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2018-02-07 09:28:18.277 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2018-02-07 09:28:18.277 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2018-02-07 09:28:18.292 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2018-02-07 09:28:18.292 - Thread: 1 -> MyCommandCharacter - START
- 2018-02-07 09:28:18.292 - Thread: 1 -> MyCommandCharacter - END
- 2018-02-07 09:28:18.292 - Thread: 1 -> MyCommandConsole - START
- 2018-02-07 09:28:18.292 - Thread: 1 -> MyCommandConsole - END
- 2018-02-07 09:28:18.292 - Thread: 1 -> MyCommandEntity - START
- 2018-02-07 09:28:18.292 - Thread: 1 -> MyCommandEntity - END
- 2018-02-07 09:28:18.292 - Thread: 1 -> MySyncScenario - START
- 2018-02-07 09:28:18.292 - Thread: 1 -> MySyncScenario - END
- 2018-02-07 09:28:18.292 - Thread: 1 -> MySyncEntity - START
- 2018-02-07 09:28:18.292 - Thread: 1 -> MySyncEntity - END
- 2018-02-07 09:28:18.292 - Thread: 1 -> Preallocate - END
- 2018-02-07 09:28:18.308 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2018-02-07 09:28:18.386 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2018-02-07 09:28:18.386 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2018-02-07 09:28:18.386 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2018-02-07 09:28:18.386 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6610.33017, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:28:18.386 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6610.33017, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:28:18.386 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2018-02-07 09:28:18.386 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-02-07 09:28:18.386 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2018-02-07 09:28:18.386 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-02-07 09:28:18.417 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC.
- 2018-02-07 09:28:18.417 - Thread: 1 -> Win32_ComputerSystem.Model: Q524UQK
- 2018-02-07 09:28:18.417 - Thread: 1 -> Virtualized: False
- 2018-02-07 09:28:18.417 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
- 2018-02-07 09:28:18.417 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 12,758,769,664 bytes
- 2018-02-07 09:28:18.417 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-02-07 09:28:18.417 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,240,946,176 bytes
- 2018-02-07 09:28:18.417 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,710,638,362,624 bytes
- 2018-02-07 09:28:18.433 - Thread: 1 -> Drive C: | Capacity: 1,999,269,523,456 bytes | Free space: 1,707,177,803,776 bytes
- 2018-02-07 09:28:18.433 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-02-07 09:28:18.433 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2018-02-07 09:28:18.542 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2018-02-07 09:28:18.667 - Thread: 9 -> Loading scenarios
- 2018-02-07 09:28:18.683 - Thread: 9 -> MyDefinitionManager.LoadScenarios() - END
- 2018-02-07 09:28:18.730 - Thread: 1 -> Havok: Physics.Init
- 2018-02-07 09:28:18.730 - Thread: 1 -> Havok: Version: Release(0), 1800, [S]
- 2018-02-07 09:28:18.746 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2018-02-07 09:28:18.761 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2018-02-07 09:28:18.761 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2018-02-07 09:28:19.168 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:28:19.199 - Thread: 1 -> Loading shadow textures definitions
- 2018-02-07 09:28:19.199 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2018-02-07 09:28:19.199 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2018-02-07 09:28:19.199 - Thread: 1 -> MyAudio.LoadData - START
- 2018-02-07 09:28:19.449 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000
- 2018-02-07 09:28:19.549 - Thread: 1 -> MyAudio.LoadData - END
- 2018-02-07 09:28:19.563 - Thread: 1 -> MyGuiManager()
- 2018-02-07 09:28:19.766 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2018-02-07 09:28:21.625 - Thread: 15 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-02-07 09:28:29.078 - Thread: 15 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-02-07 09:28:36.367 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2018-02-07 09:28:36.367 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2018-02-07 09:28:36.367 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2018-02-07 09:28:36.533 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2018-02-07 09:28:38.032 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2018-02-07 09:28:38.078 - Thread: 1 -> Timer Frequency: 2835942
- 2018-02-07 09:28:38.079 - Thread: 1 -> Ticks per frame: 47266
- 2018-02-07 09:28:38.431 - Thread: 20 -> Error while downloading news: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at Sandbox.Game.Screens.Helpers.MyGuiControlNews.DownloadNewsAsync()
- 2018-02-07 09:28:38.449 - Thread: 8 -> Error while downloading events: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at SpaceEngineers.Game.GUI.MyGuiScreenMainMenu.DownloadActiveEventsAsync()
- 2018-02-07 09:28:38.640 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2018-02-07 09:28:38.640 - Thread: 1 -> Flares Intensity: 1
- 2018-02-07 09:28:38.640 - Thread: 1 -> Field of view: 1.22173
- 2018-02-07 09:28:38.640 - Thread: 1 -> PostProcessingEnabled: True
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.GrassDensityFactor: 1
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.GrassDrawDistance: 200
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.ShadowQuality: MEDIUM
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.TextureQuality: MEDIUM
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_1
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL
- 2018-02-07 09:28:38.640 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL
- 2018-02-07 09:28:39.159 - Thread: 1 -> Analytics helper process start reported
- 2018-02-07 09:28:43.229 - Thread: 1 -> LoadSession() - Start
- 2018-02-07 09:28:43.229 - Thread: 1 -> C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2
- 2018-02-07 09:28:44.011 - Thread: 14 -> Downloading world mods - START
- 2018-02-07 09:28:44.022 - Thread: 14 -> MySteamWorkshop.GetItemsBlocking: getting 3 items
- 2018-02-07 09:28:44.023 - Thread: 14 -> Could not obtain workshop item details
- 2018-02-07 09:28:44.023 - Thread: 14 -> Downloading world mods - END
- 2018-02-07 09:28:44.027 - Thread: 1 -> Error downloading mods
- 2018-02-07 09:28:44.028 - Thread: 1 -> LoadSession() - End
- 2018-02-07 09:28:44.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:28:44.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:28:44.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:28:44.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:28:44.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:28:44.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:28:44.049 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2018-02-07 09:28:44.050 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2018-02-07 09:28:44.248 - Thread: 1 -> RunLoadingAction - START
- 2018-02-07 09:28:44.273 - Thread: 1 -> Loading session: C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2
- 2018-02-07 09:28:45.375 - Thread: 1 -> GC Memory: 235,092,808 B
- 2018-02-07 09:28:45.392 - Thread: 1 -> Process Memory: 1,049,436,160 B
- 2018-02-07 09:28:47.084 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2018-02-07 09:28:49.524 - Thread: 1 -> Script loaded: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:28:49.536 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2018-02-07 09:28:49.543 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2018-02-07 09:28:59.564 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2018-02-07 09:28:59.567 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
- 2018-02-07 09:28:59.719 - Thread: 1 -> Loading scenarios
- 2018-02-07 09:28:59.719 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2018-02-07 09:28:59.726 - Thread: 1 -> Loading behaviors
- 2018-02-07 09:28:59.727 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:28:59.730 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:28:59.734 - Thread: 1 -> Loading animations
- 2018-02-07 09:28:59.736 - Thread: 1 -> Loading animations
- 2018-02-07 09:28:59.738 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:28:59.739 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:28:59.739 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:28:59.739 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:28:59.739 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:28:59.739 - Thread: 1 -> Loading category classes
- 2018-02-07 09:28:59.742 - Thread: 1 -> Loading blueprint classes
- 2018-02-07 09:28:59.743 - Thread: 1 -> Loading blueprint class entries
- 2018-02-07 09:28:59.744 - Thread: 1 -> Loading blueprints
- 2018-02-07 09:28:59.746 - Thread: 1 -> Loading agent definitions
- 2018-02-07 09:28:59.748 - Thread: 1 -> Loading character definitions
- 2018-02-07 09:28:59.765 - Thread: 1 -> Loading character definitions
- 2018-02-07 09:28:59.765 - Thread: 1 -> Loading components
- 2018-02-07 09:28:59.767 - Thread: 1 -> Loading configuration
- 2018-02-07 09:28:59.769 - Thread: 1 -> Loading container types
- 2018-02-07 09:28:59.770 - Thread: 1 -> Loading block positions
- 2018-02-07 09:28:59.775 - Thread: 1 -> Loading curve definitions
- 2018-02-07 09:28:59.779 - Thread: 1 -> Loading debris
- 2018-02-07 09:28:59.781 - Thread: 1 -> Loading environment items entries
- 2018-02-07 09:28:59.784 - Thread: 1 -> Loading decal global definitions
- 2018-02-07 09:28:59.785 - Thread: 1 -> Loading decal definitions
- 2018-02-07 09:28:59.788 - Thread: 1 -> Loading drone behaviors
- 2018-02-07 09:28:59.793 - Thread: 1 -> Loading edges
- 2018-02-07 09:28:59.794 - Thread: 1 -> Loading emissive color definitions
- 2018-02-07 09:28:59.800 - Thread: 1 -> Loading emissive color default states
- 2018-02-07 09:28:59.803 - Thread: 1 -> Loading entity components
- 2018-02-07 09:28:59.811 - Thread: 1 -> Loading component containers
- 2018-02-07 09:28:59.827 - Thread: 1 -> Loading environment items entries
- 2018-02-07 09:28:59.827 - Thread: 1 -> Loading factions
- 2018-02-07 09:28:59.828 - Thread: 1 -> Loading flare definitions
- 2018-02-07 09:28:59.842 - Thread: 1 -> Loading gas property definitions
- 2018-02-07 09:28:59.843 - Thread: 1 -> Loading event definitions
- 2018-02-07 09:28:59.845 - Thread: 1 -> Loading physical items
- 2018-02-07 09:28:59.876 - Thread: 1 -> Loading LCD texture categories
- 2018-02-07 09:28:59.878 - Thread: 1 -> Loading physical items
- 2018-02-07 09:28:59.879 - Thread: 1 -> Loading physical material properties
- 2018-02-07 09:28:59.884 - Thread: 1 -> Loading pirate antennas
- 2018-02-07 09:28:59.894 - Thread: 1 -> Loading resource distribution groups
- 2018-02-07 09:28:59.895 - Thread: 1 -> Loading shadow textures definitions
- 2018-02-07 09:28:59.895 - Thread: 1 -> Loading ship sound groups
- 2018-02-07 09:28:59.913 - Thread: 1 -> Loading ship sound groups
- 2018-02-07 09:28:59.914 - Thread: 1 -> Loading sound categories
- 2018-02-07 09:28:59.918 - Thread: 1 -> Loading stat definitions
- 2018-02-07 09:28:59.919 - Thread: 1 -> Loading grid creators
- 2018-02-07 09:28:59.921 - Thread: 1 -> Loading transparent material properties
- 2018-02-07 09:28:59.922 - Thread: 1 -> Loading voxel map storage definitions
- 2018-02-07 09:28:59.924 - Thread: 1 -> Loading voxel material definitions
- 2018-02-07 09:28:59.933 - Thread: 1 -> Loading voxel material definitions
- 2018-02-07 09:28:59.936 - Thread: 1 -> Audio effects definitions
- 2018-02-07 09:28:59.940 - Thread: 1 -> Loading environment items definitions
- 2018-02-07 09:28:59.943 - Thread: 1 -> Loading environment items definitions
- 2018-02-07 09:28:59.943 - Thread: 1 -> Loading physical material properties
- 2018-02-07 09:28:59.953 - Thread: 1 -> Loading particle effect definitions
- 2018-02-07 09:29:00.044 - Thread: 1 -> Loading particle effect definitions
- 2018-02-07 09:29:00.060 - Thread: 1 -> Loading environment item definitions
- 2018-02-07 09:29:00.065 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.075 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:00.204 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:00.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cursor.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Deterrent_mk.1.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue01.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue02.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue03.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue04.sbc
- 2018-02-07 09:29:00.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red01.sbc
- 2018-02-07 09:29:00.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red02.sbc
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- 2018-02-07 09:29:00.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
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- 2018-02-07 09:29:00.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2018-02-07 09:29:00.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2018-02-07 09:29:00.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2018-02-07 09:29:00.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2018-02-07 09:29:00.245 - Thread: 1 -> Loading drop containers
- 2018-02-07 09:29:00.246 - Thread: 1 -> Loading respawn ships
- 2018-02-07 09:29:00.248 - Thread: 1 -> Loading spawn groups
- 2018-02-07 09:29:00.254 - Thread: 1 -> Loading wheel speeds
- 2018-02-07 09:29:00.257 - Thread: 1 -> List of used mods (3) - START
- 2018-02-07 09:29:00.258 - Thread: 1 -> Id = 543635673, Filename = '543635673.sbm', Name = ''
- 2018-02-07 09:29:00.258 - Thread: 1 -> Id = 306848014, Filename = '306848014.sbm', Name = ''
- 2018-02-07 09:29:00.258 - Thread: 1 -> Id = 484504816, Filename = '484504816.sbm', Name = ''
- 2018-02-07 09:29:00.258 - Thread: 1 -> List of used mods - END
- 2018-02-07 09:29:00.450 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:29:00.472 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:29:00.481 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:29:00.517 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:29:00.525 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:29:00.534 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:29:00.553 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:29:00.553 - Thread: 1 -> Loading ammo definitions
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- 2018-02-07 09:29:00.562 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:29:00.562 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:29:00.611 - Thread: 1 -> Loading category classes
- 2018-02-07 09:29:00.611 - Thread: 1 -> Loading blueprint class entries
- 2018-02-07 09:29:00.611 - Thread: 1 -> Loading blueprints
- 2018-02-07 09:29:00.650 - Thread: 1 -> Loading block positions
- 2018-02-07 09:29:00.651 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.652 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.652 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.652 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.652 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.652 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.652 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.652 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.652 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.652 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.653 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.653 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:29:00.653 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:00.677 - Thread: 1 -> Created definition for: "300mm" Auto Cannon
- 2018-02-07 09:29:00.695 - Thread: 1 -> Created definition for: "2x300mm" Auto Cannon
- 2018-02-07 09:29:00.715 - Thread: 1 -> Created definition for: "3x300mm" Auto Cannon
- 2018-02-07 09:29:00.735 - Thread: 1 -> Created definition for: "300mm" Auto Cannon
- 2018-02-07 09:29:00.754 - Thread: 1 -> Created definition for: "2x300mm" Auto Cannon
- 2018-02-07 09:29:00.777 - Thread: 1 -> Created definition for: "3x300mm" Auto Cannon
- 2018-02-07 09:29:00.777 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:00.777 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:00.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:00.787 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:00.792 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:00.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:00.803 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:00.807 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:00.826 - Thread: 1 -> Created definition for: "900mm" Auto Cannon
- 2018-02-07 09:29:00.846 - Thread: 1 -> Created definition for: "2x900mm" Auto Cannon
- 2018-02-07 09:29:00.868 - Thread: 1 -> Created definition for: "3x900mm" Auto Cannon
- 2018-02-07 09:29:00.868 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:00.868 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:00.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:00.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:00.880 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:00.885 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:00.888 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:00.895 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:00.899 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:00.903 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:00.908 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:00.926 - Thread: 1 -> Created definition for: "30mm" Aden
- 2018-02-07 09:29:00.946 - Thread: 1 -> Created definition for: "30mm" Aden
- 2018-02-07 09:29:00.946 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:00.946 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:00.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:00.956 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:00.961 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:00.967 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:00.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:00.975 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:00.979 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:00.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:00.988 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:00.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:00.996 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:01.019 - Thread: 1 -> Created definition for: Little David
- 2018-02-07 09:29:01.048 - Thread: 1 -> Created definition for: Big Bertha
- 2018-02-07 09:29:01.072 - Thread: 1 -> Created definition for: Little David
- 2018-02-07 09:29:01.072 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:01.072 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:01.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:01.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:01.086 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:01.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:01.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:01.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:01.104 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:29:01.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:29:01.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:01.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:01.121 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:01.126 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:01.129 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:29:01.135 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:01.160 - Thread: 1 -> Created definition for: "40mm" Bofors
- 2018-02-07 09:29:01.184 - Thread: 1 -> Created definition for: "40mm" Bofors
- 2018-02-07 09:29:01.184 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:01.184 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:01.188 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:01.193 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:01.197 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:01.202 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:01.205 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:01.211 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:01.217 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:29:01.221 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:29:01.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:29:01.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:01.239 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:01.244 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:01.249 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:01.253 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:29:01.258 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:29:01.261 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:01.281 - Thread: 1 -> Created definition for: "M61" Mini Vulcan
- 2018-02-07 09:29:01.281 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:01.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:01.287 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:01.292 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:01.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:01.301 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:01.304 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:01.310 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:01.313 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:29:01.320 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:29:01.324 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:29:01.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:01.334 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:01.339 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:01.344 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:01.347 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:29:01.352 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:29:01.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:29:01.361 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:01.383 - Thread: 1 -> Created definition for: "25mm" Sentry Gatling
- 2018-02-07 09:29:01.383 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:01.383 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:01.387 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:01.391 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:01.395 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:01.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:01.407 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:01.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:01.417 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:29:01.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:29:01.427 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:29:01.431 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:01.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:01.440 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:01.444 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:01.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:29:01.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:29:01.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:29:01.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:29:01.469 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:01.488 - Thread: 1 -> Created definition for: "5p56mm" Sentry Gun
- 2018-02-07 09:29:01.488 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:01.488 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:01.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:01.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:01.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:01.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:01.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:01.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:01.521 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:29:01.525 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:29:01.529 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:29:01.534 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:01.538 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:01.543 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:01.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:01.554 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:29:01.560 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:29:01.564 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:29:01.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:29:01.575 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:29:01.579 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:01.597 - Thread: 1 -> Created definition for: Missile Sentry
- 2018-02-07 09:29:01.597 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:01.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:01.604 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:01.609 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:01.614 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:01.619 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:01.624 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:01.628 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:01.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:29:01.637 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:29:01.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:29:01.647 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:01.652 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:01.656 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:01.661 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:01.666 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:29:01.670 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:29:01.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:29:01.679 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:29:01.684 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:29:01.688 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2018-02-07 09:29:01.693 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:01.712 - Thread: 1 -> Created definition for: "300mm" Side Cannon
- 2018-02-07 09:29:01.735 - Thread: 1 -> Created definition for: "300mm" Side Cannon
- 2018-02-07 09:29:01.735 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:01.735 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:01.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:01.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:01.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:01.753 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:01.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:01.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:01.767 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:29:01.773 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:29:01.778 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:29:01.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2018-02-07 09:29:01.786 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:01.792 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:01.796 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:01.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:01.806 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:29:01.810 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:29:01.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:29:01.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:29:01.823 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:29:01.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2018-02-07 09:29:01.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2018-02-07 09:29:01.836 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:01.859 - Thread: 1 -> Created definition for: "900mm" Side Cannon
- 2018-02-07 09:29:01.859 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:01.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:01.863 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:01.868 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:01.872 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:01.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:01.880 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:01.885 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:01.889 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:29:01.894 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:29:01.901 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:29:01.905 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2018-02-07 09:29:01.910 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side900Cannon
- 2018-02-07 09:29:01.915 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:01.919 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:01.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:01.928 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:01.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:29:01.936 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:29:01.942 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:29:01.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:29:01.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:29:01.956 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2018-02-07 09:29:01.960 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2018-02-07 09:29:01.964 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:01.988 - Thread: 1 -> Created definition for: "M61" Vulcan
- 2018-02-07 09:29:02.012 - Thread: 1 -> Created definition for: "M61" Vulcan
- 2018-02-07 09:29:02.012 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:02.012 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:29:02.017 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:29:02.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:29:02.027 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:29:02.032 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:29:02.036 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:29:02.040 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:29:02.045 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:29:02.050 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:29:02.054 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:29:02.059 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2018-02-07 09:29:02.063 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side900Cannon
- 2018-02-07 09:29:02.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeVulcan
- 2018-02-07 09:29:02.071 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:29:02.076 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:29:02.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:29:02.086 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:29:02.090 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:29:02.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:29:02.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:29:02.103 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:29:02.108 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:29:02.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2018-02-07 09:29:02.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2018-02-07 09:29:02.121 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallVulcan
- 2018-02-07 09:29:02.139 - Thread: 1 -> Loading category classes
- 2018-02-07 09:29:02.139 - Thread: 1 -> Loading blueprint class entries
- 2018-02-07 09:29:02.142 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:02.146 - Thread: 1 -> Created definition for: Solar Panel Medium
- 2018-02-07 09:29:02.150 - Thread: 1 -> Created definition for: Solar Panel Small
- 2018-02-07 09:29:02.189 - Thread: 1 -> Created definition for: Solar Panel Tiny
- 2018-02-07 09:29:02.193 - Thread: 1 -> Created definition for: Solar Panel Medium Centered
- 2018-02-07 09:29:02.197 - Thread: 1 -> Created definition for: Solar Panel Small Centered
- 2018-02-07 09:29:02.201 - Thread: 1 -> Created definition for: Solar Panel Tiny Centered
- 2018-02-07 09:29:02.207 - Thread: 1 -> Created definition for: Solar Panel Tiny
- 2018-02-07 09:29:02.211 - Thread: 1 -> Created definition for: Solar Panel Small
- 2018-02-07 09:29:02.216 - Thread: 1 -> Created definition for: Solar Panel Medium
- 2018-02-07 09:29:02.222 - Thread: 1 -> Created definition for: Solar Panel Tiny Centered
- 2018-02-07 09:29:02.230 - Thread: 1 -> Created definition for: Solar Panel Small Centered
- 2018-02-07 09:29:02.235 - Thread: 1 -> Created definition for: Solar Panel Medium Centered
- 2018-02-07 09:29:02.235 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:02.235 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelTiny
- 2018-02-07 09:29:02.236 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelSmall
- 2018-02-07 09:29:02.237 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelMedium
- 2018-02-07 09:29:02.238 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelTinyCentered
- 2018-02-07 09:29:02.240 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelSmallCentered
- 2018-02-07 09:29:02.241 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelMediumCentered
- 2018-02-07 09:29:02.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelMedium
- 2018-02-07 09:29:02.243 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelSmall
- 2018-02-07 09:29:02.247 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelTiny
- 2018-02-07 09:29:02.249 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelMediumCentered
- 2018-02-07 09:29:02.251 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelSmallCentered
- 2018-02-07 09:29:02.252 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelTinyCentered
- 2018-02-07 09:29:02.280 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:29:02.282 - Thread: 1 -> Loading category classes
- 2018-02-07 09:29:02.282 - Thread: 1 -> Loading blueprint classes
- 2018-02-07 09:29:02.284 - Thread: 1 -> Loading blueprint class entries
- 2018-02-07 09:29:02.284 - Thread: 1 -> Loading blueprints
- 2018-02-07 09:29:02.288 - Thread: 1 -> Loading components
- 2018-02-07 09:29:02.293 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Shield
- 2018-02-07 09:29:02.293 - Thread: 1 -> Loading physical items
- 2018-02-07 09:29:02.296 - Thread: 1 -> Loading resource distribution groups
- 2018-02-07 09:29:02.296 - Thread: 1 -> Loading transparent material properties
- 2018-02-07 09:29:02.309 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:02.319 - Thread: 1 -> Created definition for: Small Shield Generator
- 2018-02-07 09:29:02.330 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2018-02-07 09:29:02.330 - Thread: 1 -> Created definition for: Large Shield Generator
- 2018-02-07 09:29:02.339 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2018-02-07 09:29:02.339 - Thread: 1 -> Created definition for: Large Shield Generator
- 2018-02-07 09:29:02.350 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2018-02-07 09:29:02.350 - Thread: 1 -> Created definition for: Small Shield Generator
- 2018-02-07 09:29:02.361 - Thread: 1 -> Created definition for: Shield Capacitor
- 2018-02-07 09:29:02.371 - Thread: 1 -> Created definition for: Shield Flux Coil
- 2018-02-07 09:29:02.371 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:02.371 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
- 2018-02-07 09:29:02.374 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
- 2018-02-07 09:29:02.377 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
- 2018-02-07 09:29:02.379 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
- 2018-02-07 09:29:02.382 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
- 2018-02-07 09:29:02.384 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
- 2018-02-07 09:29:02.386 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:29:02.392 - Thread: 1 -> Created definition for: Small Rotor 3
- 2018-02-07 09:29:02.392 - Thread: 1 -> Created block definitions
- 2018-02-07 09:29:02.392 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
- 2018-02-07 09:29:02.394 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
- 2018-02-07 09:29:02.396 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
- 2018-02-07 09:29:02.399 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
- 2018-02-07 09:29:02.401 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ShieldEffectNormalLarge
- 2018-02-07 09:29:02.401 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
- 2018-02-07 09:29:02.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
- 2018-02-07 09:29:02.454 - Thread: 1 -> MyAudio.UnloadData - START
- 2018-02-07 09:29:02.472 - Thread: 1 -> MyAudio.UnloadData - END
- 2018-02-07 09:29:02.472 - Thread: 1 -> MyAudio.LoadData - START
- 2018-02-07 09:29:02.591 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000
- 2018-02-07 09:29:02.701 - Thread: 1 -> MyAudio.LoadData - END
- 2018-02-07 09:29:02.767 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2018-02-07 09:29:02.772 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:29:02.795 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6610.33008, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:29:02.796 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:29:02.798 - Thread: 1 -> Registered modules from: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:29:02.800 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:29:02.811 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6610.33017, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:29:03.056 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2018-02-07 09:29:03.072 - Thread: 22 -> External debugger: listening...
- 2018-02-07 09:29:03.113 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25
- 2018-02-07 09:29:03.353 - Thread: 1 -> MyLights.LoadData() - START
- 2018-02-07 09:29:03.361 - Thread: 1 -> MyLights.LoadData() - END
- 2018-02-07 09:29:03.361 - Thread: 1 -> MyExplosions.LoadData() - START
- 2018-02-07 09:29:03.371 - Thread: 1 -> MyExplosions.LoadData() - END
- 2018-02-07 09:29:03.371 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2018-02-07 09:29:03.372 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2018-02-07 09:29:03.376 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2018-02-07 09:29:03.376 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2018-02-07 09:29:03.490 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2018-02-07 09:29:03.591 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012 storage?:False
- 2018-02-07 09:29:03.596 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012.vx2'
- 2018-02-07 09:29:04.993 - Thread: 15 -> Info: Planet generator name: EarthLike
- 2018-02-07 09:29:05.000 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:29:05.025 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False
- 2018-02-07 09:29:05.025 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Moon-1321135827d19000.vx2'
- 2018-02-07 09:29:06.021 - Thread: 15 -> Info: Planet generator name: Moon
- 2018-02-07 09:29:06.021 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1321135827d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:29:06.021 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False
- 2018-02-07 09:29:06.021 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Alien-1494130250d120000.vx2'
- 2018-02-07 09:29:07.320 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False
- 2018-02-07 09:29:07.320 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Europa-374791280d19000.vx2'
- 2018-02-07 09:29:07.416 - Thread: 15 -> Info: Planet generator name: Alien
- 2018-02-07 09:29:07.416 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-1494130250d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:29:07.417 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False
- 2018-02-07 09:29:07.417 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Titan-813248659d19000.vx2'
- 2018-02-07 09:29:08.310 - Thread: 15 -> Info: Planet generator name: Titan
- 2018-02-07 09:29:08.310 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-813248659d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:29:08.310 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False
- 2018-02-07 09:29:08.310 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Mars-1323953731d120000.vx2'
- 2018-02-07 09:29:08.367 - Thread: 1 -> Info: Planet generator name: Europa
- 2018-02-07 09:29:08.368 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-374791280d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:29:09.126 - Thread: 15 -> Info: Planet generator name: Mars
- 2018-02-07 09:29:09.126 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-1323953731d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:29:09.128 - Thread: 15 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-02-07 09:29:09.130 - Thread: 15 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-02-07 09:29:16.814 - Thread: 1 -> Clusters reordered
- 2018-02-07 09:29:17.359 - Thread: 1 -> Checkpoint.CameraAttachedTo: 110320953498325268
- 2018-02-07 09:29:17.403 - Thread: 1 -> MySession.Static.LogSettings - START
- 2018-02-07 09:29:17.404 - Thread: 1 -> Name = DEVELOPER TEST 2
- 2018-02-07 09:29:17.404 - Thread: 1 -> Description =
- 2018-02-07 09:29:17.404 - Thread: 1 -> GameDateTime = 01/01/2081 07:50:41
- 2018-02-07 09:29:17.404 - Thread: 1 -> Password =
- 2018-02-07 09:29:17.404 - Thread: 1 -> CurrentPath = C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2
- 2018-02-07 09:29:17.404 - Thread: 1 -> WorkshopId = 1292393840
- 2018-02-07 09:29:17.404 - Thread: 1 -> CameraController = Default_Astronaut
- 2018-02-07 09:29:17.404 - Thread: 1 -> ThumbPath = C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\thumb.jpg
- 2018-02-07 09:29:17.407 - Thread: 1 -> Settings:
- 2018-02-07 09:29:17.407 - Thread: 1 -> GameMode = Creative
- 2018-02-07 09:29:17.407 - Thread: 1 -> MaxPlayers = 4
- 2018-02-07 09:29:17.407 - Thread: 1 -> OnlineMode = OFFLINE
- 2018-02-07 09:29:17.407 - Thread: 1 -> AutoHealing = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> WeaponsEnabled = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> ThrusterDamage = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> EnableSpectator = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> EnableCopyPaste = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> MaxFloatingObjects = 56
- 2018-02-07 09:29:17.407 - Thread: 1 -> MaxGridSize = 50000
- 2018-02-07 09:29:17.407 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2018-02-07 09:29:17.407 - Thread: 1 -> CargoShipsEnabled = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> EnvironmentHostility = SAFE
- 2018-02-07 09:29:17.407 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> InventorySizeMultiplier = 10
- 2018-02-07 09:29:17.407 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2018-02-07 09:29:17.407 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2018-02-07 09:29:17.407 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2018-02-07 09:29:17.407 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2018-02-07 09:29:17.407 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2018-02-07 09:29:17.407 - Thread: 1 -> ClientCanSave = False
- 2018-02-07 09:29:17.407 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2018-02-07 09:29:17.407 - Thread: 1 -> PermanentDeath = False
- 2018-02-07 09:29:17.407 - Thread: 1 -> DestructibleBlocks = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> EnableScripts = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> AutoSaveInMinutes = 5
- 2018-02-07 09:29:17.407 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2018-02-07 09:29:17.407 - Thread: 1 -> ProceduralDensity = 0.25
- 2018-02-07 09:29:17.407 - Thread: 1 -> ProceduralSeed = 0
- 2018-02-07 09:29:17.407 - Thread: 1 -> DestructibleBlocks = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> EnableIngameScripts = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> ViewDistance = 15000
- 2018-02-07 09:29:17.407 - Thread: 1 -> Voxel destruction = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> EnableStructuralSimulation = False
- 2018-02-07 09:29:17.407 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2018-02-07 09:29:17.407 - Thread: 1 -> EnableContainerDrops = True
- 2018-02-07 09:29:17.407 - Thread: 1 -> MinDropContainerRespawnTime = 5
- 2018-02-07 09:29:17.407 - Thread: 1 -> MaxDropContainerRespawnTime = 20
- 2018-02-07 09:29:17.407 - Thread: 1 -> EnableTurretsFriendlyFire = False
- 2018-02-07 09:29:17.407 - Thread: 1 -> EnableSubgridDamage = False
- 2018-02-07 09:29:17.407 - Thread: 1 -> MySession.Static.LogSettings - END
- 2018-02-07 09:29:17.578 - Thread: 1 -> Session loaded
- 2018-02-07 09:29:17.578 - Thread: 1 -> RunLoadingAction - END
- 2018-02-07 09:29:17.578 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2018-02-07 09:29:17.605 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2018-02-07 09:29:17.605 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2018-02-07 09:29:17.605 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2018-02-07 09:29:17.618 - Thread: 1 -> Updating continues.
- 2018-02-07 09:29:17.658 - Thread: 1 -> GC Memory: 2,092,960,152 B
- 2018-02-07 09:29:31.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:29:31.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:29:56.989 - Thread: 1 -> GC Memory: 3,065,964,800 B
- 2018-02-07 09:30:06.827 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2018-02-07 09:30:17.053 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:30:17.053 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:30:17.053 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:30:17.218 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:30:27.014 - Thread: 1 -> GC Memory: 3,541,078,272 B
- 2018-02-07 09:30:27.795 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:30:27.796 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:30:36.888 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:30:36.888 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:30:36.888 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:30:36.892 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:30:40.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:30:40.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:30:41.518 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:30:41.518 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:30:41.518 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:30:41.520 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:30:46.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:30:46.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:30:57.026 - Thread: 1 -> GC Memory: 3,555,564,408 B
- 2018-02-07 09:30:58.756 - Thread: 1 -> Player character died. Id : 1234567891011
- 2018-02-07 09:31:24.439 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:31:24.439 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:31:24.439 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:31:24.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:31:27.027 - Thread: 1 -> GC Memory: 3,384,140,176 B
- 2018-02-07 09:31:33.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:31:33.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:31:57.029 - Thread: 1 -> GC Memory: 3,428,907,816 B
- 2018-02-07 09:32:26.357 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:32:26.357 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:32:26.357 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:32:26.362 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:32:27.045 - Thread: 1 -> GC Memory: 3,483,617,976 B
- 2018-02-07 09:32:34.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:32:34.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:32:57.052 - Thread: 1 -> GC Memory: 3,519,165,872 B
- 2018-02-07 09:33:26.536 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:33:26.536 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:33:26.536 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:33:26.539 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:33:27.058 - Thread: 1 -> GC Memory: 3,442,710,808 B
- 2018-02-07 09:33:33.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:33:33.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:33:40.406 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 09:33:40.516 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2018-02-07 09:33:44.263 - Thread: 1 -> Autosave initiated
- 2018-02-07 09:33:44.264 - Thread: 1 -> Character state: True
- 2018-02-07 09:33:44.264 - Thread: 1 -> IsServer: True
- 2018-02-07 09:33:44.264 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-02-07 09:33:44.264 - Thread: 1 -> Autosave
- 2018-02-07 09:33:44.266 - Thread: 1 -> Saving world - START
- 2018-02-07 09:33:44.266 - Thread: 1 -> Making world state snapshot.
- 2018-02-07 09:33:44.267 - Thread: 1 -> Before snapshot.: GC Memory: 3,468,350,264 B
- 2018-02-07 09:33:44.858 - Thread: 1 -> After snapshot.: GC Memory: 3,489,304,648 B
- 2018-02-07 09:33:44.864 - Thread: 1 -> Directory cleanup: GC Memory: 3,489,319,888 B
- 2018-02-07 09:33:44.864 - Thread: 1 -> Saving world - END
- 2018-02-07 09:33:44.871 - Thread: 14 -> Session snapshot save - START
- 2018-02-07 09:33:44.871 - Thread: 14 -> Checking file access for files in target dir.
- 2018-02-07 09:33:48.396 - Thread: 14 -> Failed to write voxel file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\.new\EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012.vx2'
- 2018-02-07 09:33:48.444 - Thread: 14 -> Exception occured: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
- at System.IO.PathHelper.GetFullPathName()
- at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
- at Sandbox.Game.World.MySessionSnapshot.SaveVoxelSnapshot(String storageName, Byte[] snapshotData)
- 2018-02-07 09:33:48.451 - Thread: 14 -> Session snapshot save - END
- 2018-02-07 09:33:50.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:33:50.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:33:51.296 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 09:33:51.395 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2018-02-07 09:33:57.100 - Thread: 1 -> GC Memory: 3,521,971,440 B
- 2018-02-07 09:34:01.385 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 09:34:01.421 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2018-02-07 09:34:06.155 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:34:06.155 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:34:06.155 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:34:06.159 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:34:07.401 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:34:07.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:34:09.016 - Thread: 1 -> Updating stopped.
- 2018-02-07 09:34:09.030 - Thread: 7 -> Error while downloading news: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at Sandbox.Game.Screens.Helpers.MyGuiControlNews.DownloadNewsAsync()
- 2018-02-07 09:34:09.030 - Thread: 21 -> Error while downloading events: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at SpaceEngineers.Game.GUI.MyGuiScreenMainMenu.DownloadActiveEventsAsync()
- 2018-02-07 09:34:15.732 - Thread: 1 -> Saving world - START
- 2018-02-07 09:34:15.733 - Thread: 1 -> Making world state snapshot.
- 2018-02-07 09:34:15.733 - Thread: 1 -> Before snapshot.: GC Memory: 3,574,229,304 B
- 2018-02-07 09:34:15.922 - Thread: 1 -> After snapshot.: GC Memory: 3,595,014,176 B
- 2018-02-07 09:34:15.923 - Thread: 1 -> Directory cleanup: GC Memory: 3,595,046,816 B
- 2018-02-07 09:34:15.923 - Thread: 1 -> Saving world - END
- 2018-02-07 09:34:16.026 - Thread: 14 -> Session snapshot save - START
- 2018-02-07 09:34:16.028 - Thread: 14 -> Checking file access for files in target dir.
- 2018-02-07 09:34:16.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:34:16.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:34:17.614 - Thread: 14 -> Failed to write voxel file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\Easy B\.new\EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012.vx2'
- 2018-02-07 09:34:17.614 - Thread: 14 -> Exception occured: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
- at System.IO.PathHelper.GetFullPathName()
- at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
- at Sandbox.Game.World.MySessionSnapshot.SaveVoxelSnapshot(String storageName, Byte[] snapshotData)
- 2018-02-07 09:34:17.620 - Thread: 14 -> Session snapshot save - END
- 2018-02-07 09:34:19.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:34:19.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:34:19.994 - Thread: 1 -> Updating continues.
- 2018-02-07 09:34:20.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:34:20.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:34:22.628 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 09:34:22.658 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2018-02-07 09:34:22.658 - Thread: 1 -> Next activation in 00:14:29.6662479
- 2018-02-07 09:34:23.928 - Thread: 1 -> Updating stopped.
- 2018-02-07 09:34:23.945 - Thread: 10 -> Error while downloading news: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at Sandbox.Game.Screens.Helpers.MyGuiControlNews.DownloadNewsAsync()
- 2018-02-07 09:34:23.946 - Thread: 10 -> Error while downloading events: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at SpaceEngineers.Game.GUI.MyGuiScreenMainMenu.DownloadActiveEventsAsync()
- 2018-02-07 09:34:37.744 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:34:37.744 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:35:10.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:35:10.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:35:16.428 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2018-02-07 09:35:16.428 - Thread: 1 -> Flares Intensity: 1
- 2018-02-07 09:35:16.428 - Thread: 1 -> Field of view: 1.22173
- 2018-02-07 09:35:16.428 - Thread: 1 -> PostProcessingEnabled: True
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.GrassDensityFactor: 1
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.GrassDrawDistance: 159
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.ShadowQuality: MEDIUM
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.TextureQuality: MEDIUM
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.AnisotropicFiltering: NONE
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL
- 2018-02-07 09:35:16.428 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL
- 2018-02-07 09:35:16.449 - Thread: 1 -> MyConfig.Save() - START
- 2018-02-07 09:35:16.449 - Thread: 1 -> Path: C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2018-02-07 09:35:16.533 - Thread: 1 -> MyConfig.Save() - END
- 2018-02-07 09:35:16.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:35:16.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:35:25.434 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2018-02-07 09:35:25.434 - Thread: 1 -> Flares Intensity: 1
- 2018-02-07 09:35:25.434 - Thread: 1 -> Field of view: 1.22173
- 2018-02-07 09:35:25.434 - Thread: 1 -> PostProcessingEnabled: True
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.GrassDensityFactor: 1
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.GrassDrawDistance: 159
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.ShadowQuality: MEDIUM
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.TextureQuality: MEDIUM
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.AnisotropicFiltering: NONE
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL
- 2018-02-07 09:35:25.434 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL
- 2018-02-07 09:35:25.434 - Thread: 1 -> MyConfig.Save() - START
- 2018-02-07 09:35:25.434 - Thread: 1 -> Path: C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2018-02-07 09:35:25.466 - Thread: 1 -> MyConfig.Save() - END
- 2018-02-07 09:35:25.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:35:25.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:35:27.917 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:35:27.917 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:35:31.801 - Thread: 1 -> Saving world - START
- 2018-02-07 09:35:31.802 - Thread: 1 -> Making world state snapshot.
- 2018-02-07 09:35:31.802 - Thread: 1 -> Before snapshot.: GC Memory: 3,399,047,160 B
- 2018-02-07 09:35:31.996 - Thread: 1 -> After snapshot.: GC Memory: 3,416,518,976 B
- 2018-02-07 09:35:31.996 - Thread: 1 -> Directory cleanup: GC Memory: 3,416,535,360 B
- 2018-02-07 09:35:31.996 - Thread: 1 -> Saving world - END
- 2018-02-07 09:35:31.997 - Thread: 14 -> Session snapshot save - START
- 2018-02-07 09:35:31.997 - Thread: 14 -> Checking file access for files in target dir.
- 2018-02-07 09:35:32.015 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:35:32.015 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:35:33.571 - Thread: 14 -> Failed to write voxel file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\Easy B\.new\EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012.vx2'
- 2018-02-07 09:35:33.571 - Thread: 14 -> Exception occured: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
- at System.IO.PathHelper.GetFullPathName()
- at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
- at Sandbox.Game.World.MySessionSnapshot.SaveVoxelSnapshot(String storageName, Byte[] snapshotData)
- 2018-02-07 09:35:33.577 - Thread: 14 -> Session snapshot save - END
- 2018-02-07 09:35:38.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:35:38.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:35:39.314 - Thread: 1 -> Updating continues.
- 2018-02-07 09:35:39.323 - Thread: 1 -> GC Memory: 3,437,354,440 B
- 2018-02-07 09:35:39.548 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:35:39.548 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:36:02.947 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:36:02.947 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:36:09.336 - Thread: 1 -> GC Memory: 3,446,686,624 B
- 2018-02-07 09:36:39.345 - Thread: 1 -> GC Memory: 3,419,049,784 B
- 2018-02-07 09:37:09.349 - Thread: 1 -> GC Memory: 3,428,883,792 B
- 2018-02-07 09:37:39.354 - Thread: 1 -> GC Memory: 3,429,836,752 B
- 2018-02-07 09:38:09.360 - Thread: 1 -> GC Memory: 3,417,985,448 B
- 2018-02-07 09:38:10.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:38:10.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:38:16.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:38:16.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:38:26.114 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:38:26.114 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:38:26.114 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:38:26.132 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:38:33.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:38:33.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:38:38.963 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:38:38.963 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:38:39.367 - Thread: 1 -> GC Memory: 3,431,090,136 B
- 2018-02-07 09:38:44.275 - Thread: 1 -> Autosave initiated
- 2018-02-07 09:38:44.275 - Thread: 1 -> Character state: True
- 2018-02-07 09:38:44.275 - Thread: 1 -> IsServer: True
- 2018-02-07 09:38:44.275 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-02-07 09:38:44.275 - Thread: 1 -> Autosave
- 2018-02-07 09:38:44.275 - Thread: 1 -> Saving world - START
- 2018-02-07 09:38:44.275 - Thread: 1 -> Making world state snapshot.
- 2018-02-07 09:38:44.275 - Thread: 1 -> Before snapshot.: GC Memory: 3,434,226,496 B
- 2018-02-07 09:38:44.542 - Thread: 1 -> After snapshot.: GC Memory: 3,452,318,024 B
- 2018-02-07 09:38:44.542 - Thread: 1 -> Directory cleanup: GC Memory: 3,452,334,408 B
- 2018-02-07 09:38:44.542 - Thread: 1 -> Saving world - END
- 2018-02-07 09:38:44.543 - Thread: 14 -> Session snapshot save - START
- 2018-02-07 09:38:44.543 - Thread: 14 -> Checking file access for files in target dir.
- 2018-02-07 09:38:46.540 - Thread: 14 -> Failed to write voxel file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\Easy B\.new\EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012.vx2'
- 2018-02-07 09:38:46.540 - Thread: 14 -> Exception occured: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
- at System.IO.PathHelper.GetFullPathName()
- at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
- at Sandbox.Game.World.MySessionSnapshot.SaveVoxelSnapshot(String storageName, Byte[] snapshotData)
- 2018-02-07 09:38:46.545 - Thread: 14 -> Session snapshot save - END
- 2018-02-07 09:38:47.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:38:47.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:39:09.375 - Thread: 1 -> GC Memory: 3,476,445,672 B
- 2018-02-07 09:39:33.805 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:39:33.805 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:39:39.388 - Thread: 1 -> GC Memory: 3,498,402,800 B
- 2018-02-07 09:40:09.394 - Thread: 1 -> GC Memory: 3,423,549,032 B
- 2018-02-07 09:40:13.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:40:13.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:40:39.400 - Thread: 1 -> GC Memory: 3,440,466,528 B
- 2018-02-07 09:41:09.418 - Thread: 1 -> GC Memory: 3,439,310,128 B
- 2018-02-07 09:41:39.433 - Thread: 1 -> GC Memory: 3,420,056,448 B
- 2018-02-07 09:42:09.433 - Thread: 1 -> GC Memory: 3,425,605,232 B
- 2018-02-07 09:42:39.435 - Thread: 1 -> GC Memory: 3,424,982,696 B
- 2018-02-07 09:43:09.442 - Thread: 1 -> GC Memory: 3,418,314,120 B
- 2018-02-07 09:43:39.460 - Thread: 1 -> GC Memory: 3,425,233,840 B
- 2018-02-07 09:43:44.285 - Thread: 1 -> Autosave initiated
- 2018-02-07 09:43:44.285 - Thread: 1 -> Character state: True
- 2018-02-07 09:43:44.285 - Thread: 1 -> IsServer: True
- 2018-02-07 09:43:44.285 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-02-07 09:43:44.285 - Thread: 1 -> Autosave
- 2018-02-07 09:43:44.285 - Thread: 1 -> Saving world - START
- 2018-02-07 09:43:44.286 - Thread: 1 -> Making world state snapshot.
- 2018-02-07 09:43:44.286 - Thread: 1 -> Before snapshot.: GC Memory: 3,424,238,696 B
- 2018-02-07 09:43:44.466 - Thread: 1 -> After snapshot.: GC Memory: 3,442,696,264 B
- 2018-02-07 09:43:44.467 - Thread: 1 -> Directory cleanup: GC Memory: 3,442,712,648 B
- 2018-02-07 09:43:44.467 - Thread: 1 -> Saving world - END
- 2018-02-07 09:43:44.467 - Thread: 14 -> Session snapshot save - START
- 2018-02-07 09:43:44.467 - Thread: 14 -> Checking file access for files in target dir.
- 2018-02-07 09:43:46.387 - Thread: 14 -> Failed to write voxel file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\Easy B\.new\EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012.vx2'
- 2018-02-07 09:43:46.387 - Thread: 14 -> Exception occured: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
- at System.IO.PathHelper.GetFullPathName()
- at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
- at Sandbox.Game.World.MySessionSnapshot.SaveVoxelSnapshot(String storageName, Byte[] snapshotData)
- 2018-02-07 09:43:46.391 - Thread: 14 -> Session snapshot save - END
- 2018-02-07 09:44:09.468 - Thread: 1 -> GC Memory: 3,468,926,288 B
- 2018-02-07 09:44:34.805 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:44:34.805 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:44:39.493 - Thread: 1 -> GC Memory: 3,478,868,168 B
- 2018-02-07 09:45:09.502 - Thread: 1 -> GC Memory: 3,519,011,256 B
- 2018-02-07 09:45:39.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:45:39.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:45:39.688 - Thread: 1 -> GC Memory: 3,577,391,656 B
- 2018-02-07 09:45:41.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:45:41.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:46:09.693 - Thread: 1 -> GC Memory: 3,648,673,176 B
- 2018-02-07 09:46:39.703 - Thread: 1 -> GC Memory: 3,473,021,688 B
- 2018-02-07 09:47:09.708 - Thread: 1 -> GC Memory: 3,488,566,808 B
- 2018-02-07 09:47:39.711 - Thread: 1 -> GC Memory: 3,489,451,144 B
- 2018-02-07 09:48:09.720 - Thread: 1 -> GC Memory: 3,472,564,896 B
- 2018-02-07 09:48:39.720 - Thread: 1 -> GC Memory: 3,478,328,048 B
- 2018-02-07 09:48:44.291 - Thread: 1 -> Autosave initiated
- 2018-02-07 09:48:44.291 - Thread: 1 -> Character state: True
- 2018-02-07 09:48:44.291 - Thread: 1 -> IsServer: True
- 2018-02-07 09:48:44.291 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-02-07 09:48:44.291 - Thread: 1 -> Autosave
- 2018-02-07 09:48:44.291 - Thread: 1 -> Saving world - START
- 2018-02-07 09:48:44.292 - Thread: 1 -> Making world state snapshot.
- 2018-02-07 09:48:44.292 - Thread: 1 -> Before snapshot.: GC Memory: 3,476,606,264 B
- 2018-02-07 09:48:44.613 - Thread: 1 -> After snapshot.: GC Memory: 3,498,616,576 B
- 2018-02-07 09:48:44.613 - Thread: 1 -> Directory cleanup: GC Memory: 3,498,641,128 B
- 2018-02-07 09:48:44.614 - Thread: 1 -> Saving world - END
- 2018-02-07 09:48:44.615 - Thread: 14 -> Session snapshot save - START
- 2018-02-07 09:48:44.616 - Thread: 14 -> Checking file access for files in target dir.
- 2018-02-07 09:48:46.963 - Thread: 14 -> Failed to write voxel file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\Easy B\.new\EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012.vx2'
- 2018-02-07 09:48:46.963 - Thread: 14 -> Exception occured: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
- at System.IO.PathHelper.GetFullPathName()
- at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
- at Sandbox.Game.World.MySessionSnapshot.SaveVoxelSnapshot(String storageName, Byte[] snapshotData)
- 2018-02-07 09:48:46.971 - Thread: 14 -> Session snapshot save - END
- 2018-02-07 09:49:09.721 - Thread: 1 -> GC Memory: 3,526,100,488 B
- 2018-02-07 09:49:39.727 - Thread: 1 -> GC Memory: 3,530,114,240 B
- 2018-02-07 09:50:09.735 - Thread: 1 -> GC Memory: 3,474,659,528 B
- 2018-02-07 09:50:14.681 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 09:50:14.710 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2018-02-07 09:50:24.867 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 09:50:24.869 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2018-02-07 09:50:34.867 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 09:50:34.887 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2018-02-07 09:50:39.739 - Thread: 1 -> GC Memory: 3,479,124,656 B
- 2018-02-07 09:50:44.867 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 09:50:44.884 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2018-02-07 09:50:44.884 - Thread: 1 -> Next activation in 00:15:49.6853553
- 2018-02-07 09:51:09.755 - Thread: 1 -> GC Memory: 3,484,260,328 B
- 2018-02-07 09:51:39.772 - Thread: 1 -> GC Memory: 3,478,544,600 B
- 2018-02-07 09:52:09.773 - Thread: 1 -> GC Memory: 3,483,091,232 B
- 2018-02-07 09:52:39.773 - Thread: 1 -> GC Memory: 3,481,889,072 B
- 2018-02-07 09:53:09.782 - Thread: 1 -> GC Memory: 3,475,415,928 B
- 2018-02-07 09:53:39.791 - Thread: 1 -> GC Memory: 3,480,832,096 B
- 2018-02-07 09:53:44.288 - Thread: 1 -> Autosave initiated
- 2018-02-07 09:53:44.288 - Thread: 1 -> Character state: True
- 2018-02-07 09:53:44.288 - Thread: 1 -> IsServer: True
- 2018-02-07 09:53:44.288 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-02-07 09:53:44.288 - Thread: 1 -> Autosave
- 2018-02-07 09:53:44.288 - Thread: 1 -> Saving world - START
- 2018-02-07 09:53:44.289 - Thread: 1 -> Making world state snapshot.
- 2018-02-07 09:53:44.289 - Thread: 1 -> Before snapshot.: GC Memory: 3,480,274,336 B
- 2018-02-07 09:53:44.473 - Thread: 1 -> After snapshot.: GC Memory: 3,499,900,752 B
- 2018-02-07 09:53:44.474 - Thread: 1 -> Directory cleanup: GC Memory: 3,499,917,136 B
- 2018-02-07 09:53:44.474 - Thread: 1 -> Saving world - END
- 2018-02-07 09:53:44.475 - Thread: 14 -> Session snapshot save - START
- 2018-02-07 09:53:44.476 - Thread: 14 -> Checking file access for files in target dir.
- 2018-02-07 09:53:46.291 - Thread: 14 -> Failed to write voxel file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\Easy B\.new\EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012.vx2'
- 2018-02-07 09:53:46.291 - Thread: 14 -> Exception occured: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
- at System.IO.PathHelper.GetFullPathName()
- at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
- at Sandbox.Game.World.MySessionSnapshot.SaveVoxelSnapshot(String storageName, Byte[] snapshotData)
- 2018-02-07 09:53:46.296 - Thread: 14 -> Session snapshot save - END
- 2018-02-07 09:54:09.803 - Thread: 1 -> GC Memory: 3,525,107,008 B
- 2018-02-07 09:54:39.806 - Thread: 1 -> GC Memory: 3,527,249,792 B
- 2018-02-07 09:55:09.821 - Thread: 1 -> GC Memory: 3,480,502,176 B
- 2018-02-07 09:55:39.823 - Thread: 1 -> GC Memory: 3,485,041,384 B
- 2018-02-07 09:55:43.702 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:55:43.702 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:55:47.102 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:55:47.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:55:48.719 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:55:48.719 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:55:48.719 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2018-02-07 09:55:48.721 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2018-02-07 09:55:58.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:55:58.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:56:09.834 - Thread: 1 -> GC Memory: 3,538,449,504 B
- 2018-02-07 09:56:39.844 - Thread: 1 -> GC Memory: 3,513,025,144 B
- 2018-02-07 09:56:55.506 - Thread: 1 -> Updating stopped.
- 2018-02-07 09:56:55.530 - Thread: 9 -> Error while downloading news: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at Sandbox.Game.Screens.Helpers.MyGuiControlNews.DownloadNewsAsync()
- 2018-02-07 09:56:55.534 - Thread: 10 -> Error while downloading events: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at SpaceEngineers.Game.GUI.MyGuiScreenMainMenu.DownloadActiveEventsAsync()
- 2018-02-07 09:56:57.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:56:57.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:56:57.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:56:57.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:56:57.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:56:57.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:56:57.840 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
- 2018-02-07 09:56:57.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:56:57.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:56:58.660 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
- 2018-02-07 09:56:58.660 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
- 2018-02-07 09:56:58.661 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
- 2018-02-07 09:56:58.668 - Thread: 1 -> Used namespaces in scripts:
- 2018-02-07 09:56:58.672 - Thread: 1 -> MySession::Unload START
- 2018-02-07 09:56:58.672 - Thread: 1 -> AutoSaveInMinutes: 5
- 2018-02-07 09:56:58.672 - Thread: 1 -> MySandboxGame.IsDedicated: False
- 2018-02-07 09:56:58.672 - Thread: 1 -> IsServer: True
- 2018-02-07 09:56:58.673 - Thread: 1 -> MyAudio.UnloadData - START
- 2018-02-07 09:56:58.701 - Thread: 1 -> MyAudio.UnloadData - END
- 2018-02-07 09:56:58.701 - Thread: 1 -> MyAudio.LoadData - START
- 2018-02-07 09:56:58.813 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000
- 2018-02-07 09:56:59.568 - Thread: 1 -> MyAudio.LoadData - END
- 2018-02-07 09:56:59.574 - Thread: 1 -> MyConfig.Save() - START
- 2018-02-07 09:56:59.574 - Thread: 1 -> Path: C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2018-02-07 09:56:59.597 - Thread: 1 -> MyConfig.Save() - END
- 2018-02-07 09:57:01.660 - Thread: 1 -> Unloading Procedural World Generator
- 2018-02-07 09:57:01.690 - Thread: 1 -> Network readers disposed
- 2018-02-07 09:57:01.690 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2018-02-07 09:57:02.154 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:57:07.033 - Thread: 1 -> Loading shadow textures definitions
- 2018-02-07 09:57:07.033 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2018-02-07 09:57:07.034 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2018-02-07 09:57:08.046 - Thread: 1 -> MySession::Unload END
- 2018-02-07 09:57:08.050 - Thread: 27 -> Error while downloading news: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at Sandbox.Game.Screens.Helpers.MyGuiControlNews.DownloadNewsAsync()
- 2018-02-07 09:57:08.050 - Thread: 8 -> Error while downloading events: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at SpaceEngineers.Game.GUI.MyGuiScreenMainMenu.DownloadActiveEventsAsync()
- 2018-02-07 09:57:14.476 - Thread: 1 -> LoadSession() - Start
- 2018-02-07 09:57:14.476 - Thread: 1 -> C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2
- 2018-02-07 09:57:14.778 - Thread: 15 -> Downloading world mods - START
- 2018-02-07 09:57:14.778 - Thread: 15 -> MySteamWorkshop.GetItemsBlocking: getting 3 items
- 2018-02-07 09:57:14.778 - Thread: 15 -> Could not obtain workshop item details
- 2018-02-07 09:57:14.778 - Thread: 15 -> Downloading world mods - END
- 2018-02-07 09:57:14.794 - Thread: 1 -> Error downloading mods
- 2018-02-07 09:57:14.794 - Thread: 1 -> LoadSession() - End
- 2018-02-07 09:57:14.796 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:57:14.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:57:14.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:57:14.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:57:14.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:57:14.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:57:14.798 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2018-02-07 09:57:14.799 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2018-02-07 09:57:15.011 - Thread: 1 -> RunLoadingAction - START
- 2018-02-07 09:57:15.011 - Thread: 1 -> Loading session: C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2
- 2018-02-07 09:57:15.862 - Thread: 1 -> GC Memory: 2,121,079,000 B
- 2018-02-07 09:57:15.866 - Thread: 1 -> Process Memory: 6,628,253,696 B
- 2018-02-07 09:57:15.892 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2018-02-07 09:57:16.243 - Thread: 1 -> Script loaded: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:57:16.243 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2018-02-07 09:57:16.243 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2018-02-07 09:57:16.243 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2018-02-07 09:57:16.262 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
- 2018-02-07 09:57:16.420 - Thread: 1 -> Loading scenarios
- 2018-02-07 09:57:16.420 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2018-02-07 09:57:16.429 - Thread: 1 -> Loading behaviors
- 2018-02-07 09:57:16.429 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:57:16.429 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:57:16.429 - Thread: 1 -> Loading animations
- 2018-02-07 09:57:16.429 - Thread: 1 -> Loading animations
- 2018-02-07 09:57:16.429 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:57:16.429 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading category classes
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading blueprint classes
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading blueprint class entries
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading blueprints
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading agent definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading character definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading character definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading components
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading configuration
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading container types
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading block positions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading curve definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading debris
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading environment items entries
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading decal global definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading decal definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading drone behaviors
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading edges
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading emissive color definitions
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading emissive color default states
- 2018-02-07 09:57:16.430 - Thread: 1 -> Loading entity components
- 2018-02-07 09:57:16.431 - Thread: 1 -> Loading component containers
- 2018-02-07 09:57:16.431 - Thread: 1 -> Loading environment items entries
- 2018-02-07 09:57:16.431 - Thread: 1 -> Loading factions
- 2018-02-07 09:57:16.431 - Thread: 1 -> Loading flare definitions
- 2018-02-07 09:57:16.431 - Thread: 1 -> Loading gas property definitions
- 2018-02-07 09:57:16.431 - Thread: 1 -> Loading event definitions
- 2018-02-07 09:57:16.431 - Thread: 1 -> Loading physical items
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading LCD texture categories
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading physical items
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading physical material properties
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading pirate antennas
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading resource distribution groups
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading shadow textures definitions
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading ship sound groups
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading ship sound groups
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading sound categories
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading stat definitions
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading grid creators
- 2018-02-07 09:57:16.446 - Thread: 1 -> Loading transparent material properties
- 2018-02-07 09:57:16.447 - Thread: 1 -> Loading voxel map storage definitions
- 2018-02-07 09:57:16.447 - Thread: 1 -> Loading voxel material definitions
- 2018-02-07 09:57:16.447 - Thread: 1 -> Loading voxel material definitions
- 2018-02-07 09:57:16.449 - Thread: 1 -> Audio effects definitions
- 2018-02-07 09:57:16.449 - Thread: 1 -> Loading environment items definitions
- 2018-02-07 09:57:16.450 - Thread: 1 -> Loading environment items definitions
- 2018-02-07 09:57:16.450 - Thread: 1 -> Loading physical material properties
- 2018-02-07 09:57:16.451 - Thread: 1 -> Loading particle effect definitions
- 2018-02-07 09:57:16.464 - Thread: 1 -> Loading particle effect definitions
- 2018-02-07 09:57:16.480 - Thread: 1 -> Loading environment item definitions
- 2018-02-07 09:57:16.480 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:16.481 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:16.494 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc
- 2018-02-07 09:57:16.507 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc
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- 2018-02-07 09:57:16.510 - Thread: 1 -> Loading respawn ships
- 2018-02-07 09:57:16.510 - Thread: 1 -> Loading spawn groups
- 2018-02-07 09:57:16.510 - Thread: 1 -> Loading wheel speeds
- 2018-02-07 09:57:16.510 - Thread: 1 -> List of used mods (3) - START
- 2018-02-07 09:57:16.511 - Thread: 1 -> Id = 543635673, Filename = '543635673.sbm', Name = ''
- 2018-02-07 09:57:16.511 - Thread: 1 -> Id = 306848014, Filename = '306848014.sbm', Name = ''
- 2018-02-07 09:57:16.511 - Thread: 1 -> Id = 484504816, Filename = '484504816.sbm', Name = ''
- 2018-02-07 09:57:16.511 - Thread: 1 -> List of used mods - END
- 2018-02-07 09:57:16.827 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:57:16.846 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:57:16.856 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:57:16.895 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:57:16.904 - Thread: 1 -> Loading ammo magazines
- 2018-02-07 09:57:16.913 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:57:16.933 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:57:16.933 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:57:16.937 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:57:16.943 - Thread: 1 -> Loading ammo definitions
- 2018-02-07 09:57:16.943 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:57:16.993 - Thread: 1 -> Loading category classes
- 2018-02-07 09:57:16.993 - Thread: 1 -> Loading blueprint class entries
- 2018-02-07 09:57:16.993 - Thread: 1 -> Loading blueprints
- 2018-02-07 09:57:17.035 - Thread: 1 -> Loading block positions
- 2018-02-07 09:57:17.035 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.036 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.036 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.036 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.036 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.036 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.037 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.037 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.037 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.037 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.037 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.037 - Thread: 1 -> Loading weapon definitions
- 2018-02-07 09:57:17.039 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:17.061 - Thread: 1 -> Created definition for: "300mm" Auto Cannon
- 2018-02-07 09:57:17.084 - Thread: 1 -> Created definition for: "2x300mm" Auto Cannon
- 2018-02-07 09:57:17.105 - Thread: 1 -> Created definition for: "3x300mm" Auto Cannon
- 2018-02-07 09:57:17.125 - Thread: 1 -> Created definition for: "300mm" Auto Cannon
- 2018-02-07 09:57:17.147 - Thread: 1 -> Created definition for: "2x300mm" Auto Cannon
- 2018-02-07 09:57:17.172 - Thread: 1 -> Created definition for: "3x300mm" Auto Cannon
- 2018-02-07 09:57:17.172 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:17.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:17.177 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:17.184 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:17.189 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:17.194 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:17.199 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:17.204 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:17.224 - Thread: 1 -> Created definition for: "900mm" Auto Cannon
- 2018-02-07 09:57:17.255 - Thread: 1 -> Created definition for: "2x900mm" Auto Cannon
- 2018-02-07 09:57:17.275 - Thread: 1 -> Created definition for: "3x900mm" Auto Cannon
- 2018-02-07 09:57:17.276 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:17.276 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:17.280 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:17.286 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:17.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:17.294 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:17.300 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:17.304 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:17.309 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:17.314 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:17.319 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:17.338 - Thread: 1 -> Created definition for: "30mm" Aden
- 2018-02-07 09:57:17.360 - Thread: 1 -> Created definition for: "30mm" Aden
- 2018-02-07 09:57:17.360 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:17.360 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:17.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:17.369 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:17.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:17.379 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:17.383 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:17.389 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:17.394 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:17.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:17.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:17.409 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:17.413 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:17.437 - Thread: 1 -> Created definition for: Little David
- 2018-02-07 09:57:17.469 - Thread: 1 -> Created definition for: Big Bertha
- 2018-02-07 09:57:17.497 - Thread: 1 -> Created definition for: Little David
- 2018-02-07 09:57:17.497 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:17.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:17.502 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:17.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:17.512 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:17.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:17.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:17.527 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:17.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:57:17.537 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:57:17.541 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:17.545 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:17.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:17.555 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:17.559 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:57:17.564 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:17.590 - Thread: 1 -> Created definition for: "40mm" Bofors
- 2018-02-07 09:57:17.615 - Thread: 1 -> Created definition for: "40mm" Bofors
- 2018-02-07 09:57:17.615 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:17.615 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:17.620 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:17.626 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:17.630 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:17.635 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:17.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:17.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:17.649 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:57:17.655 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:57:17.660 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:57:17.663 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:17.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:17.673 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:17.678 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:17.684 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:57:17.688 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:57:17.692 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:17.714 - Thread: 1 -> Created definition for: "M61" Mini Vulcan
- 2018-02-07 09:57:17.714 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:17.714 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:17.719 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:17.722 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:17.728 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:17.732 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:17.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:17.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:17.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:57:17.750 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:57:17.756 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:57:17.760 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:17.764 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:17.769 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:17.774 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:17.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:57:17.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:57:17.788 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:57:17.792 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:17.814 - Thread: 1 -> Created definition for: "25mm" Sentry Gatling
- 2018-02-07 09:57:17.814 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:17.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:17.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:17.823 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:17.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:17.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:17.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:17.841 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:17.847 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:57:17.852 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:57:17.856 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:57:17.862 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:17.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:17.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:17.877 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:17.881 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:57:17.887 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:57:17.893 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:57:17.897 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:57:17.901 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:17.922 - Thread: 1 -> Created definition for: "5p56mm" Sentry Gun
- 2018-02-07 09:57:17.922 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:17.922 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:17.927 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:17.930 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:17.936 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:17.941 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:17.946 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:17.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:17.956 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:57:17.962 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:57:17.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:57:17.971 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:17.976 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:17.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:17.988 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:17.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:57:17.997 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:57:18.002 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:57:18.005 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:57:18.011 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:57:18.015 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:18.036 - Thread: 1 -> Created definition for: Missile Sentry
- 2018-02-07 09:57:18.036 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:18.036 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:18.041 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:18.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:18.050 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:18.055 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:18.059 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:18.063 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:18.069 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:57:18.072 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:57:18.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:57:18.082 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:18.087 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:18.091 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:18.097 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:18.102 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:57:18.105 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:57:18.110 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:57:18.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:57:18.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:57:18.123 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2018-02-07 09:57:18.128 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:18.147 - Thread: 1 -> Created definition for: "300mm" Side Cannon
- 2018-02-07 09:57:18.168 - Thread: 1 -> Created definition for: "300mm" Side Cannon
- 2018-02-07 09:57:18.168 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:18.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:18.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:18.178 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:18.184 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:18.187 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:18.192 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:18.197 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:18.202 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:57:18.206 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:57:18.212 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:57:18.217 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2018-02-07 09:57:18.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:18.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:18.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:18.235 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:18.238 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:57:18.245 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:57:18.248 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:57:18.255 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:57:18.262 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:57:18.266 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2018-02-07 09:57:18.270 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2018-02-07 09:57:18.276 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:18.296 - Thread: 1 -> Created definition for: "900mm" Side Cannon
- 2018-02-07 09:57:18.296 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:18.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:18.301 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:18.305 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:18.310 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:18.314 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:18.319 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:18.323 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:18.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:57:18.334 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:57:18.338 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:57:18.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2018-02-07 09:57:18.347 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side900Cannon
- 2018-02-07 09:57:18.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:18.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:18.362 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:18.368 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:18.371 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:57:18.377 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:57:18.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:57:18.386 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:57:18.392 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:57:18.396 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2018-02-07 09:57:18.401 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2018-02-07 09:57:18.406 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:18.431 - Thread: 1 -> Created definition for: "M61" Vulcan
- 2018-02-07 09:57:18.455 - Thread: 1 -> Created definition for: "M61" Vulcan
- 2018-02-07 09:57:18.455 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:18.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2018-02-07 09:57:18.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2018-02-07 09:57:18.465 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2018-02-07 09:57:18.470 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2018-02-07 09:57:18.475 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2018-02-07 09:57:18.480 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2018-02-07 09:57:18.485 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2018-02-07 09:57:18.489 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2018-02-07 09:57:18.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2018-02-07 09:57:18.498 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2018-02-07 09:57:18.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2018-02-07 09:57:18.510 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side900Cannon
- 2018-02-07 09:57:18.513 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeVulcan
- 2018-02-07 09:57:18.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2018-02-07 09:57:18.522 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2018-02-07 09:57:18.527 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2018-02-07 09:57:18.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2018-02-07 09:57:18.537 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2018-02-07 09:57:18.542 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2018-02-07 09:57:18.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2018-02-07 09:57:18.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2018-02-07 09:57:18.555 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2018-02-07 09:57:18.560 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2018-02-07 09:57:18.565 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2018-02-07 09:57:18.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallVulcan
- 2018-02-07 09:57:18.613 - Thread: 1 -> Loading category classes
- 2018-02-07 09:57:18.613 - Thread: 1 -> Loading blueprint class entries
- 2018-02-07 09:57:18.615 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:18.620 - Thread: 1 -> Created definition for: Solar Panel Medium
- 2018-02-07 09:57:18.625 - Thread: 1 -> Created definition for: Solar Panel Small
- 2018-02-07 09:57:18.630 - Thread: 1 -> Created definition for: Solar Panel Tiny
- 2018-02-07 09:57:18.637 - Thread: 1 -> Created definition for: Solar Panel Medium Centered
- 2018-02-07 09:57:18.641 - Thread: 1 -> Created definition for: Solar Panel Small Centered
- 2018-02-07 09:57:18.645 - Thread: 1 -> Created definition for: Solar Panel Tiny Centered
- 2018-02-07 09:57:18.649 - Thread: 1 -> Created definition for: Solar Panel Tiny
- 2018-02-07 09:57:18.654 - Thread: 1 -> Created definition for: Solar Panel Small
- 2018-02-07 09:57:18.658 - Thread: 1 -> Created definition for: Solar Panel Medium
- 2018-02-07 09:57:18.662 - Thread: 1 -> Created definition for: Solar Panel Tiny Centered
- 2018-02-07 09:57:18.667 - Thread: 1 -> Created definition for: Solar Panel Small Centered
- 2018-02-07 09:57:18.671 - Thread: 1 -> Created definition for: Solar Panel Medium Centered
- 2018-02-07 09:57:18.671 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:18.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelTiny
- 2018-02-07 09:57:18.672 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelSmall
- 2018-02-07 09:57:18.673 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelMedium
- 2018-02-07 09:57:18.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelTinyCentered
- 2018-02-07 09:57:18.676 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelSmallCentered
- 2018-02-07 09:57:18.677 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelMediumCentered
- 2018-02-07 09:57:18.678 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelMedium
- 2018-02-07 09:57:18.679 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelSmall
- 2018-02-07 09:57:18.679 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelTiny
- 2018-02-07 09:57:18.680 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelMediumCentered
- 2018-02-07 09:57:18.682 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelSmallCentered
- 2018-02-07 09:57:18.684 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelTinyCentered
- 2018-02-07 09:57:18.779 - Thread: 1 -> Loading sound definitions
- 2018-02-07 09:57:18.781 - Thread: 1 -> Loading category classes
- 2018-02-07 09:57:18.781 - Thread: 1 -> Loading blueprint classes
- 2018-02-07 09:57:18.783 - Thread: 1 -> Loading blueprint class entries
- 2018-02-07 09:57:18.783 - Thread: 1 -> Loading blueprints
- 2018-02-07 09:57:18.787 - Thread: 1 -> Loading components
- 2018-02-07 09:57:18.792 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Shield
- 2018-02-07 09:57:18.792 - Thread: 1 -> Loading physical items
- 2018-02-07 09:57:18.796 - Thread: 1 -> Loading resource distribution groups
- 2018-02-07 09:57:18.797 - Thread: 1 -> Loading transparent material properties
- 2018-02-07 09:57:18.810 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:18.821 - Thread: 1 -> Created definition for: Small Shield Generator
- 2018-02-07 09:57:18.835 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2018-02-07 09:57:18.835 - Thread: 1 -> Created definition for: Large Shield Generator
- 2018-02-07 09:57:18.843 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2018-02-07 09:57:18.843 - Thread: 1 -> Created definition for: Large Shield Generator
- 2018-02-07 09:57:18.853 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2018-02-07 09:57:18.853 - Thread: 1 -> Created definition for: Small Shield Generator
- 2018-02-07 09:57:18.863 - Thread: 1 -> Created definition for: Shield Capacitor
- 2018-02-07 09:57:18.873 - Thread: 1 -> Created definition for: Shield Flux Coil
- 2018-02-07 09:57:18.873 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:18.873 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
- 2018-02-07 09:57:18.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
- 2018-02-07 09:57:18.878 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
- 2018-02-07 09:57:18.880 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
- 2018-02-07 09:57:18.882 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
- 2018-02-07 09:57:18.884 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
- 2018-02-07 09:57:18.888 - Thread: 1 -> Loading cube blocks
- 2018-02-07 09:57:18.891 - Thread: 1 -> Created definition for: Small Rotor 3
- 2018-02-07 09:57:18.891 - Thread: 1 -> Created block definitions
- 2018-02-07 09:57:18.891 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
- 2018-02-07 09:57:18.893 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
- 2018-02-07 09:57:18.895 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
- 2018-02-07 09:57:18.897 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
- 2018-02-07 09:57:18.900 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ShieldEffectNormalLarge
- 2018-02-07 09:57:18.900 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
- 2018-02-07 09:57:18.903 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
- 2018-02-07 09:57:18.910 - Thread: 1 -> MyAudio.UnloadData - START
- 2018-02-07 09:57:18.927 - Thread: 1 -> MyAudio.UnloadData - END
- 2018-02-07 09:57:18.927 - Thread: 1 -> MyAudio.LoadData - START
- 2018-02-07 09:57:19.047 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000
- 2018-02-07 09:57:19.208 - Thread: 1 -> MyAudio.LoadData - END
- 2018-02-07 09:57:19.211 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2018-02-07 09:57:19.214 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:57:19.219 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6610.33008, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:57:19.220 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:57:19.220 - Thread: 1 -> Registered modules from: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:57:19.224 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:57:19.224 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6610.33017, Culture=neutral, PublicKeyToken=null
- 2018-02-07 09:57:19.318 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2018-02-07 09:57:19.319 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25
- 2018-02-07 09:57:19.320 - Thread: 1 -> MyLights.LoadData() - START
- 2018-02-07 09:57:19.323 - Thread: 1 -> MyLights.LoadData() - END
- 2018-02-07 09:57:19.323 - Thread: 1 -> MyExplosions.LoadData() - START
- 2018-02-07 09:57:19.324 - Thread: 1 -> MyExplosions.LoadData() - END
- 2018-02-07 09:57:19.324 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2018-02-07 09:57:19.325 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2018-02-07 09:57:19.326 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2018-02-07 09:57:19.326 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2018-02-07 09:57:19.327 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2018-02-07 09:57:19.328 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012 storage?:False
- 2018-02-07 09:57:19.328 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012.vx2'
- 2018-02-07 09:57:20.476 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False
- 2018-02-07 09:57:20.476 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Europa-374791280d19000.vx2'
- 2018-02-07 09:57:21.792 - Thread: 1 -> Info: Planet generator name: EarthLike
- 2018-02-07 09:57:21.792 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1490369077d120000-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012-7821782256228720012
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:57:21.793 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False
- 2018-02-07 09:57:21.793 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Moon-1321135827d19000.vx2'
- 2018-02-07 09:57:22.236 - Thread: 15 -> Info: Planet generator name: Europa
- 2018-02-07 09:57:22.236 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-374791280d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:57:23.612 - Thread: 1 -> Info: Planet generator name: Moon
- 2018-02-07 09:57:23.612 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1321135827d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:57:23.612 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False
- 2018-02-07 09:57:23.612 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Alien-1494130250d120000.vx2'
- 2018-02-07 09:57:25.625 - Thread: 1 -> Info: Planet generator name: Alien
- 2018-02-07 09:57:25.625 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-1494130250d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:57:25.626 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False
- 2018-02-07 09:57:25.626 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Titan-813248659d19000.vx2'
- 2018-02-07 09:57:27.413 - Thread: 1 -> Info: Planet generator name: Titan
- 2018-02-07 09:57:27.414 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-813248659d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:57:27.414 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False
- 2018-02-07 09:57:27.415 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\Mars-1323953731d120000.vx2'
- 2018-02-07 09:57:28.893 - Thread: 1 -> Info: Planet generator name: Mars
- 2018-02-07 09:57:28.893 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-1323953731d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-02-07 09:57:31.894 - Thread: 1 -> Clusters reordered
- 2018-02-07 09:57:32.150 - Thread: 1 -> Checkpoint.CameraAttachedTo: 110320953498325268
- 2018-02-07 09:57:32.150 - Thread: 1 -> MySession.Static.LogSettings - START
- 2018-02-07 09:57:32.151 - Thread: 1 -> Name = DEVELOPER TEST 2
- 2018-02-07 09:57:32.151 - Thread: 1 -> Description =
- 2018-02-07 09:57:32.151 - Thread: 1 -> GameDateTime = 01/01/2081 07:50:41
- 2018-02-07 09:57:32.151 - Thread: 1 -> Password =
- 2018-02-07 09:57:32.151 - Thread: 1 -> CurrentPath = C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2
- 2018-02-07 09:57:32.151 - Thread: 1 -> WorkshopId = 1292393840
- 2018-02-07 09:57:32.151 - Thread: 1 -> CameraController = Default_Astronaut
- 2018-02-07 09:57:32.151 - Thread: 1 -> ThumbPath = C:\Users\Tyler Phelps\AppData\Roaming\SpaceEngineers\Saves\76561198410377730\DEVELOPER TEST 2\thumb.jpg
- 2018-02-07 09:57:32.151 - Thread: 1 -> Settings:
- 2018-02-07 09:57:32.151 - Thread: 1 -> GameMode = Creative
- 2018-02-07 09:57:32.151 - Thread: 1 -> MaxPlayers = 4
- 2018-02-07 09:57:32.151 - Thread: 1 -> OnlineMode = OFFLINE
- 2018-02-07 09:57:32.151 - Thread: 1 -> AutoHealing = True
- 2018-02-07 09:57:32.151 - Thread: 1 -> WeaponsEnabled = True
- 2018-02-07 09:57:32.151 - Thread: 1 -> ThrusterDamage = True
- 2018-02-07 09:57:32.151 - Thread: 1 -> EnableSpectator = True
- 2018-02-07 09:57:32.151 - Thread: 1 -> EnableCopyPaste = True
- 2018-02-07 09:57:32.151 - Thread: 1 -> MaxFloatingObjects = 56
- 2018-02-07 09:57:32.151 - Thread: 1 -> MaxGridSize = 50000
- 2018-02-07 09:57:32.151 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2018-02-07 09:57:32.151 - Thread: 1 -> CargoShipsEnabled = True
- 2018-02-07 09:57:32.151 - Thread: 1 -> EnvironmentHostility = SAFE
- 2018-02-07 09:57:32.151 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2018-02-07 09:57:32.151 - Thread: 1 -> InventorySizeMultiplier = 10
- 2018-02-07 09:57:32.151 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2018-02-07 09:57:32.151 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2018-02-07 09:57:32.151 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2018-02-07 09:57:32.151 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2018-02-07 09:57:32.151 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2018-02-07 09:57:32.151 - Thread: 1 -> ClientCanSave = False
- 2018-02-07 09:57:32.151 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2018-02-07 09:57:32.151 - Thread: 1 -> PermanentDeath = False
- 2018-02-07 09:57:32.151 - Thread: 1 -> DestructibleBlocks = True
- 2018-02-07 09:57:32.151 - Thread: 1 -> EnableScripts = True
- 2018-02-07 09:57:32.151 - Thread: 1 -> AutoSaveInMinutes = 5
- 2018-02-07 09:57:32.151 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2018-02-07 09:57:32.152 - Thread: 1 -> ProceduralDensity = 0.25
- 2018-02-07 09:57:32.152 - Thread: 1 -> ProceduralSeed = 0
- 2018-02-07 09:57:32.152 - Thread: 1 -> DestructibleBlocks = True
- 2018-02-07 09:57:32.152 - Thread: 1 -> EnableIngameScripts = True
- 2018-02-07 09:57:32.152 - Thread: 1 -> ViewDistance = 15000
- 2018-02-07 09:57:32.152 - Thread: 1 -> Voxel destruction = True
- 2018-02-07 09:57:32.152 - Thread: 1 -> EnableStructuralSimulation = False
- 2018-02-07 09:57:32.152 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2018-02-07 09:57:32.152 - Thread: 1 -> EnableContainerDrops = True
- 2018-02-07 09:57:32.152 - Thread: 1 -> MinDropContainerRespawnTime = 5
- 2018-02-07 09:57:32.152 - Thread: 1 -> MaxDropContainerRespawnTime = 20
- 2018-02-07 09:57:32.152 - Thread: 1 -> EnableTurretsFriendlyFire = False
- 2018-02-07 09:57:32.152 - Thread: 1 -> EnableSubgridDamage = False
- 2018-02-07 09:57:32.152 - Thread: 1 -> MySession.Static.LogSettings - END
- 2018-02-07 09:57:32.220 - Thread: 1 -> Session loaded
- 2018-02-07 09:57:32.220 - Thread: 1 -> RunLoadingAction - END
- 2018-02-07 09:57:32.220 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2018-02-07 09:57:32.221 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2018-02-07 09:57:32.221 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2018-02-07 09:57:32.221 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2018-02-07 09:57:32.221 - Thread: 1 -> Updating continues.
- 2018-02-07 09:57:32.223 - Thread: 1 -> GC Memory: 3,450,517,456 B
- 2018-02-07 09:57:43.289 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-02-07 09:57:43.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-02-07 09:57:47.311 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2018-02-07 09:58:30.569 - Thread: 1 -> GC Memory: 6,210,166,824 B
- 2018-02-07 09:59:04.079 - Thread: 1 -> GC Memory: 6,392,737,560 B
- 2018-02-07 09:59:34.093 - Thread: 1 -> GC Memory: 3,439,455,280 B
- 2018-02-07 10:00:04.101 - Thread: 1 -> GC Memory: 3,460,645,168 B
- 2018-02-07 10:00:34.109 - Thread: 1 -> GC Memory: 3,485,845,376 B
- 2018-02-07 10:01:04.122 - Thread: 1 -> GC Memory: 3,440,293,328 B
- 2018-02-07 10:02:00.491 - Thread: 1 -> GC Memory: 3,452,412,256 B
- 2018-02-07 10:02:15.036 - Thread: 1 -> Autosave initiated
- 2018-02-07 10:02:15.036 - Thread: 1 -> Character state: True
- 2018-02-07 10:02:15.036 - Thread: 1 -> IsServer: True
- 2018-02-07 10:02:15.036 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-02-07 10:02:15.036 - Thread: 1 -> Autosave
- 2018-02-07 10:02:15.036 - Thread: 1 -> Saving world - START
- 2018-02-07 10:02:15.037 - Thread: 1 -> Making world state snapshot.
- 2018-02-07 10:02:15.037 - Thread: 1 -> Before snapshot.: GC Memory: 3,468,756,872 B
- 2018-02-07 10:02:15.321 - Thread: 1 -> After snapshot.: GC Memory: 3,490,171,616 B
- 2018-02-07 10:02:15.345 - Thread: 1 -> Directory cleanup: GC Memory: 3,490,218,848 B
- 2018-02-07 10:02:15.345 - Thread: 1 -> Saving world - END
- 2018-02-07 10:02:15.346 - Thread: 14 -> Session snapshot save - START
- 2018-02-07 10:02:15.346 - Thread: 14 -> Checking file access for files in target dir.
- 2018-02-07 10:02:40.651 - Thread: 14 -> Session snapshot save - END
- 2018-02-07 10:02:41.698 - Thread: 1 -> GC Memory: 3,469,326,520 B
- 2018-02-07 10:03:11.699 - Thread: 1 -> GC Memory: 3,502,901,984 B
- 2018-02-07 10:03:41.718 - Thread: 1 -> GC Memory: 3,526,737,568 B
- 2018-02-07 10:03:53.584 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 10:03:53.683 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2018-02-07 10:04:03.948 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 10:04:03.951 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2018-02-07 10:04:05.180 - Thread: 1 -> Player character died. Id : 1234567891011
- 2018-02-07 10:04:11.736 - Thread: 1 -> GC Memory: 3,545,400,488 B
- 2018-02-07 10:04:15.093 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 10:04:15.095 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2018-02-07 10:04:25.093 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-02-07 10:04:25.188 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2018-02-07 10:04:25.188 - Thread: 1 -> Next activation in 00:13:20.4966800
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