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- ESX = nil
- Citizen.CreateThread(function()
- while ESX == nil do
- TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
- Citizen.Wait(0)
- end
- RegisterNetEvent('hotwire:lockpick')
- AddEventHandler('hotwire:lockpick', function()
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
- local vehicle = nil
- pBreaking = true
- if IsPedInAnyVehicle(playerPed, false) then
- vehicle = GetVehiclePedIsIn(playerPed, false)
- else
- vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
- end
- if GetVehicleDoorLockStatus(vehicle) == 1 then
- exports['mythic_notify']:SendAlert('inform', 'Vehicle door is not locked.')
- pBreaking = false
- return
- end
- if DoesEntityExist(vehicle) then
- TriggerServerEvent('hotwire:lockpick')
- end
- Citizen.Wait(1000)
- RequestAnimDict('anim@amb@clubhouse@tutorial@bkr_tut_ig3@')
- while not HasAnimDictLoaded('anim@amb@clubhouse@tutorial@bkr_tut_ig3@') do
- Citizen.Wait(0)
- end
- TaskPlayAnim(GetPlayerPed(-1), 'anim@amb@clubhouse@tutorial@bkr_tut_ig3@' , 'machinic_loop_mechandplayer' ,8.0, -8.0, -1, 1, 0, false, false, false )
- Citizen.CreateThread(function()
- exports['progressBars']:startUI(30000, "Lockpicking...")
- Citizen.Wait(30000)
- TriggerServerEvent('esx_addons_gcphone:startCall', 'police', ('Grand Theft Auto in progress.{
- PlayerCoords = { x = pPos.x, y = pPos.y, z = pPos.z },
- })
- Citizen.Wait(2000)
- SetVehicleAlarm(vehicle, true)
- SetVehicleAlarmTimeLeft(vehicle, 30 * 1000)
- SetVehicleDoorsLocked(vehicle, 1)
- SetVehicleDoorsLockedForAllPlayers(vehicle, false)
- ClearPedTasksImmediately(playerPed)
- TaskEnterVehicle(playerPed, vehicle, 10.0, -1, 1.0, 1, 0)
- else
- SetVehicleDoorsLocked(vehicle, 1)
- SetVehicleDoorsLockedForAllPlayers(vehicle, false)
- ClearPedTasksImmediately(playerPed)
- TaskEnterVehicle(playerPed, vehicle, 10.0, -1, 1.0, 1, 0)
- end
- end)
- end
- end)
- end)
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