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  11. Silent-Aim-Roblox-GUI / Silent Aim.lua
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  18. -- Script by casanova -- init if not game: IsLoaded () then game. Loaded : Wait () end if not syn or not protectgui then getgenv (). protectgui = function () end end local SilentAimSettings = Enabled = true , ClassName = " Universal Silent Aim " , ToggleKey = " Q " , TeamCheck = false , VisibleCheck = false , TargetPart = " HumanoidRootPart " , SilentAimMethod = " FindPartOnRay " , FOVRadius = 130 , FOVVisible = false , ShowSilentAimTarget = false , MouseHitPrediction = false , MouseHitPredictionAmount = 0.165 , HitChance = 100 > -- variables getgenv (). SilentAimSettings = Settings local MainFileName = " UniversalSilentAim " local SelectedFile, FileToSave = " " , " " local Camera = workspace. CurrentCamera local Players = game: GetService ( " Players " ) local RunService = game: GetService ( " RunService " ) local GuiService = game: GetService ( " GuiService " ) local UserInputService = game: GetService ( " UserInputService " ) local HttpService = game: GetService ( " HttpService " ) local LocalPlayer = Players. LocalPlayer local Mouse = LocalPlayer: GetMouse () local GetPlayers = Players. GetPlayers local WorldToScreen = Camera. WorldToScreenPoint local WorldToViewportPoint = Camera. WorldToViewportPoint local GetPartsObscuringTarget = Camera. GetPartsObscuringTarget local FindFirstChild = game. FindFirstChild local RenderStepped = RunService. RenderStepped local GuiInset = GuiService. GetGuiInset local GetMouseLocation = UserInputService. GetMouseLocation local resume = coroutine. resume local create = coroutine. create local ValidTargetParts = local PredictionAmount = 0.165 local mouse_box = Drawing. new ( " Square " ) mouse_box. Visible = true mouse_box. ZIndex = 999 mouse_box. Color = Color3. fromRGB ( 54 , 57 , 241 ) mouse_box. Thickness = 20 mouse_box. Size = Vector2. new ( 20 , 20 ) mouse_box. Filled = true local fov_circle = Drawing. new ( " Circle " ) fov_circle. Thickness = 1 fov_circle. NumSides = 100 fov_circle. Radius = 180 fov_circle. Filled = false fov_circle. Visible = false fov_circle. ZIndex = 999 fov_circle. Transparency = 1 fov_circle. Color = Color3. fromRGB ( 54 , 57 , 241 ) local ExpectedArguments = FindPartOnRayWithIgnoreList = ArgCountRequired = 3 , Args = " Instance " , " Ray " , " table " , " boolean " , " boolean " > >, FindPartOnRayWithWhitelist = ArgCountRequired = 3 , Args = " Instance " , " Ray " , " table " , " boolean " > >, FindPartOnRay = ArgCountRequired = 2 , Args = " Instance " , " Ray " , " Instance " , " boolean " , " boolean " > >, Raycast = ArgCountRequired = 3 , Args = " Instance " , " Vector3 " , " Vector3 " , " RaycastParams " > > > function CalculateChance ( Percentage ) -- // Floor the percentage Percentage = math.floor (Percentage) -- // Get the chance local chance = math.floor (Random. new (). NextNumber (Random. new (), 0 , 1 ) * 100 ) / 100 -- // Return return chance end --[[ file handling ]] do if not isfolder (MainFileName) then makefolder (MainFileName); end if not isfolder ( string.format ( " %s/%s " , MainFileName, tostring (game. PlaceId ))) then makefolder ( string.format ( " %s/%s " , MainFileName, tostring (game. PlaceId ))) end end local Files = listfiles ( string.format ( " %s/%s " , " UniversalSilentAim " , tostring (game. PlaceId ))) -- functions local function GetFiles () -- credits to the linoria lib for this function, listfiles returns the files full path and its annoying local out = for i = 1 , # Files do local file = Files[i] if file: sub ( - 4 ) == ' .lua ' then -- i hate this but it has to be done . local pos = file: find ( ' .lua ' , 1 , true ) local start = pos local char = file: sub (pos, pos) while char ~= ' / ' and char ~= ' \\ ' and char ~= ' ' do pos = pos - 1 char = file: sub (pos, pos) end if char == ' / ' or char == ' \\ ' then table.insert (out, file: sub (pos + 1 , start - 1 )) end end end return out end local function UpdateFile ( FileName ) assert (FileName or FileName == " string " , " oopsies " ); writefile ( string.format ( " %s/%s/%s.lua " , MainFileName, tostring (game. PlaceId ), FileName), HttpService: JSONEncode (SilentAimSettings)) end local function LoadFile ( FileName ) assert (FileName or FileName == " string " , " oopsies " ); local File = string.format ( " %s/%s/%s.lua " , MainFileName, tostring (game. PlaceId ), FileName) local ConfigData = HttpService: JSONDecode ( readfile (File)) for Index, Value in next, ConfigData do SilentAimSettings[Index] = Value end end local function getPositionOnScreen ( Vector ) local Vec3, OnScreen = WorldToScreen (Camera, Vector) return Vector2. new (Vec3. X , Vec3. Y ), OnScreen end local function ValidateArguments ( Args , RayMethod ) local Matches = 0 if # Args return false end for Pos, Argument in next, Args do if typeof (Argument) == RayMethod. Args [Pos] then Matches = Matches + 1 end end return Matches >= RayMethod. ArgCountRequired end local function getDirection ( Origin , Position ) return (Position - Origin). Unit * 1000 end local function getMousePosition () return GetMouseLocation (UserInputService) end local function IsPlayerVisible ( Player ) local PlayerCharacter = Player. Character local LocalPlayerCharacter = LocalPlayer. Character if not (PlayerCharacter or LocalPlayerCharacter) then return end local PlayerRoot = FindFirstChild (PlayerCharacter, Options. TargetPart . Value ) or FindFirstChild (PlayerCharacter, " HumanoidRootPart " ) if not PlayerRoot then return end local CastPoints, IgnoreList = , local ObscuringObjects = # GetPartsObscuringTarget (Camera, CastPoints, IgnoreList) return ((ObscuringObjects == 0 and true ) or (ObscuringObjects > 0 and false )) end local function getClosestPlayer () if not Options. TargetPart . Value then return end local Closest local DistanceToMouse for _, Player in next, GetPlayers (Players) do if Player == LocalPlayer then continue end if Toggles. TeamCheck . Value and Player. Team == LocalPlayer. Team then continue end local Character = Player. Character if not Character then continue end if Toggles. VisibleCheck . Value and not IsPlayerVisible (Player) then continue end local HumanoidRootPart = FindFirstChild (Character, " HumanoidRootPart " ) local Humanoid = FindFirstChild (Character, " Humanoid " ) if not HumanoidRootPart or not Humanoid or Humanoid and Humanoid. Health local ScreenPosition, OnScreen = getPositionOnScreen (HumanoidRootPart. Position ) if not OnScreen then continue end local Distance = ( getMousePosition () - ScreenPosition). Magnitude if Distance Closest = ((Options. TargetPart . Value == " Random " and Character[ValidTargetParts[ math.random ( 1 , # ValidTargetParts)]]) or Character[Options. TargetPart . Value ]) DistanceToMouse = Distance end end return Closest end -- ui creating & handling local Library = loadstring (game: HttpGet ( " https://raw.githubusercontent.com/xaxaxaxaxaxaxaxaxa/Libraries/main/UI's/Linoria/Source.lua " ))() Library: SetWatermark ( " github.com/cfreemepq " ) local Window = Library: CreateWindow ( " Universal casanova " ) local GeneralTab = Window: AddTab ( " General " ) local MainBOX = GeneralTab: AddLeftTabbox ( " Main " ) do local Main = MainBOX: AddTab ( " Main " ) Main: AddToggle ( " aim_Enabled " , ): AddKeyPicker ( " aim_Enabled_KeyPicker " , ); Options. aim_Enabled_KeyPicker : OnClick ( function () SilentAimSettings. Enabled = not SilentAimSettings. Enabled Toggles. aim_Enabled . Value = SilentAimSettings. Enabled Toggles. aim_Enabled : SetValue (SilentAimSettings. Enabled ) mouse_box. Visible = SilentAimSettings. Enabled end ) Main: AddToggle ( " TeamCheck " , ): OnChanged ( function () SilentAimSettings. TeamCheck = Toggles. TeamCheck . Value end ) Main: AddToggle ( " VisibleCheck " , ): OnChanged ( function () SilentAimSettings. VisibleCheck = Toggles. VisibleCheck . Value end ) Main: AddDropdown ( " TargetPart " , >): OnChanged ( function () SilentAimSettings. TargetPart = Options. TargetPart . Value end ) Main: AddDropdown ( " Method " , " Raycast " , " FindPartOnRay " , " FindPartOnRayWithWhitelist " , " FindPartOnRayWithIgnoreList " , " Mouse.Hit/Target " >>): OnChanged ( function () SilentAimSettings. SilentAimMethod = Options. Method . Value end ) Main: AddSlider ( ' HitChance ' , Text = ' Hit chance ' , Default = 100 , Min = 0 , Max = 100 , Rounding = 1 , Compact = false , >) Options. HitChance : OnChanged ( function () SilentAimSettings. HitChance = Options. HitChance . Value end ) end local MiscellaneousBOX = GeneralTab: AddLeftTabbox ( " Miscellaneous " ) local FieldOfViewBOX = GeneralTab: AddLeftTabbox ( " Field Of View " ) do local Main = FieldOfViewBOX: AddTab ( " Visuals " ) Main: AddToggle ( " Visible " , ): AddColorPicker ( " Color " , ): OnChanged ( function () fov_circle. Visible = Toggles. Visible . Value SilentAimSettings. FOVVisible = Toggles. Visible . Value end ) Main: AddSlider ( " Radius " , ): OnChanged ( function () fov_circle. Radius = Options. Radius . Value SilentAimSettings. FOVRadius = Options. Radius . Value end ) Main: AddToggle ( " MousePosition " , ): AddColorPicker ( " MouseVisualizeColor " , ): OnChanged ( function () mouse_box. Visible = Toggles. MousePosition . Value SilentAimSettings. ShowSilentAimTarget = Toggles. MousePosition . Value end ) local PredictionTab = MiscellaneousBOX: AddTab ( " Prediction " ) PredictionTab: AddToggle ( " Prediction " , ): OnChanged ( function () SilentAimSettings. MouseHitPrediction = Toggles. Prediction . Value end ) PredictionTab: AddSlider ( " Amount " , ): OnChanged ( function () PredictionAmount = Options. Amount . Value SilentAimSettings. MouseHitPredictionAmount = Options. Amount . Value end ) end local CreateConfigurationBOX = GeneralTab: AddRightTabbox ( " Create Configuration " ) do local Main = CreateConfigurationBOX: AddTab ( " Create Configuration " ) Main: AddInput ( " CreateConfigTextBox " , ): OnChanged ( function () if Options. CreateConfigTextBox . Value and string.len (Options. CreateConfigTextBox . Value ) ~= " " then FileToSave = Options. CreateConfigTextBox . Value end end ) Main: AddButton ( " Create Configuration File " , function () if FileToSave ~= " " or FileToSave ~= nil then UpdateFile (FileToSave) end end ) end local SaveConfigurationBOX = GeneralTab: AddRightTabbox ( " Save Configuration " ) do local Main = SaveConfigurationBOX: AddTab ( " Save Configuration " ) Main: AddDropdown ( " SaveConfigurationDropdown " , ) Main: AddButton ( " Save Configuration " , function () if Options. SaveConfigurationDropdown . Value then UpdateFile (Options. SaveConfigurationDropdown . Value ) end end ) end local LoadConfigurationBOX = GeneralTab: AddRightTabbox ( " Load Configuration " ) do local Main = LoadConfigurationBOX: AddTab ( " Load Configuration " ) Main: AddDropdown ( " LoadConfigurationDropdown " , ) Main: AddButton ( " Load Configuration " , function () if table. find ( GetFiles (), Options. LoadConfigurationDropdown . Value ) then LoadFile (Options. LoadConfigurationDropdown . Value ) Toggles. TeamCheck : SetValue (SilentAimSettings. TeamCheck ) Toggles. VisibleCheck : SetValue (SilentAimSettings. VisibleCheck ) Options. TargetPart : SetValue (SilentAimSettings. TargetPart ) Options. Method : SetValue (SilentAimSettings. SilentAimMethod ) Toggles. Visible : SetValue (SilentAimSettings. FOVVisible ) Options. Radius : SetValue (SilentAimSettings. FOVRadius ) Toggles. MousePosition : SetValue (SilentAimSettings. ShowSilentAimTarget ) Toggles. Prediction : SetValue (SilentAimSettings. MouseHitPrediction ) Options. Amount : SetValue (SilentAimSettings. MouseHitPredictionAmount ) Options. HitChance : SetValue (SilentAimSettings. HitChance ) end end ) end resume ( create ( function () RenderStepped: Connect ( function () if Toggles. MousePosition . Value and Toggles. aim_Enabled . Value then if getClosestPlayer () then local Root = getClosestPlayer (). Parent . PrimaryPart or getClosestPlayer () local RootToViewportPoint, IsOnScreen = WorldToViewportPoint (Camera, Root. Position ); -- using PrimaryPart instead because if your Target Part is "Random" it will flicker the square between the Target's Head and HumanoidRootPart (its annoying) mouse_box. Visible = IsOnScreen mouse_box. Position = Vector2. new (RootToViewportPoint. X , RootToViewportPoint. Y ) else mouse_box. Visible = false mouse_box. Position = Vector2. new () end end if Toggles. Visible . Value then fov_circle. Visible = Toggles. Visible . Value fov_circle. Color = Options. Color . Value fov_circle. Position = getMousePosition () end end ) end )) -- hooks local oldNamecall oldNamecall = hookmetamethod (game, " __namecall " , newcclosure ( function (. ) local Method = getnamecallmethod () local Arguments = local self = Arguments[ 1 ] local chance = CalculateChance (SilentAimSettings. HitChance ) if Toggles. aim_Enabled . Value and self == workspace and not checkcaller () and chance == true then if Method == " FindPartOnRayWithIgnoreList " and Options. Method . Value == Method then if ValidateArguments (Arguments, ExpectedArguments. FindPartOnRayWithIgnoreList ) then local A_Ray = Arguments[ 2 ] local HitPart = getClosestPlayer () if HitPart then local Origin = A_Ray. Origin local Direction = getDirection (Origin, HitPart. Position ) Arguments[ 2 ] = Ray. new (Origin, Direction) return oldNamecall ( unpack (Arguments)) end end elseif Method == " FindPartOnRayWithWhitelist " and Options. Method . Value == Method then if ValidateArguments (Arguments, ExpectedArguments. FindPartOnRayWithWhitelist ) then local A_Ray = Arguments[ 2 ] local HitPart = getClosestPlayer () if HitPart then local Origin = A_Ray. Origin local Direction = getDirection (Origin, HitPart. Position ) Arguments[ 2 ] = Ray. new (Origin, Direction) return oldNamecall ( unpack (Arguments)) end end elseif (Method == " FindPartOnRay " or Method == " findPartOnRay " ) and Options. Method . Value : lower () == Method: lower () then if ValidateArguments (Arguments, ExpectedArguments. FindPartOnRay ) then local A_Ray = Arguments[ 2 ] local HitPart = getClosestPlayer () if HitPart then local Origin = A_Ray. Origin local Direction = getDirection (Origin, HitPart. Position ) Arguments[ 2 ] = Ray. new (Origin, Direction) return oldNamecall ( unpack (Arguments)) end end elseif Method == " Raycast " and Options. Method . Value == Method then if ValidateArguments (Arguments, ExpectedArguments. Raycast ) then local A_Origin = Arguments[ 2 ] local HitPart = getClosestPlayer () if HitPart then Arguments[ 3 ] = getDirection (A_Origin, HitPart. Position ) return oldNamecall ( unpack (Arguments)) end end end end return oldNamecall ( . ) end )) local oldIndex = nil oldIndex = hookmetamethod (game, " __index " , newcclosure ( function ( self , Index ) if self == Mouse and not checkcaller () and Toggles. aim_Enabled . Value and Options. Method . Value == " Mouse.Hit/Target " and getClosestPlayer () then local HitPart = getClosestPlayer () if Index == " Target " or Index == " target " then return HitPart elseif Index == " Hit " or Index == " hit " then return ((Toggles. Prediction . Value and (HitPart. CFrame + (HitPart. Velocity * PredictionAmount))) or ( not Toggles. Prediction . Value and HitPart. CFrame )) elseif Index == " X " or Index == " x " then return self . X elseif Index == " Y " or Index == " y " then return self . Y elseif Index == " UnitRay " then return Ray. new ( self . Origin , ( self . Hit - self . Origin ). Unit ) end end return oldIndex ( self , Index) end ))
  19. kevinkamal8/Absolut-TOOLS-Cheat-Deadside-Silent-Aim-ESP-More-functionality-2023-NEW
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