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- Out of the Park Baseball 20
- Version 20.0 Build 26 (32 bit) Steam Edition (Windows)
- Copyright (C) 2019 Out of the Park Developments
- System info:
- In-Game Overlay is available
- Uses OpenGL for display
- Uses default image resize code
- CPU: Intel or AMD, 12 CPUs, 3192 MHz
- Free disk space: 40,921 MB
- Physical memory: 16,311 MB
- Free physical memory: 10,823 MB
- Virtual memory: 4,095 MB
- Free virtual memory: 3,851 MB
- 2019-03-26 10:01:36 startup: Starting game
- 2019-03-26 10:01:39 load_steam_workshop_items: Loading published_workshop_items
- 2019-03-26 10:01:39 startup: OOTP supports MySQL (PLATFORM_SUPPORTS_MYSQL is defined)
- 2019-03-26 10:01:39 startup: Checking command line parameters:
- 2019-03-26 10:01:39 startup: gs_trace_mode set to TRUE
- 2019-03-26 10:01:39 startup: Custom back buffer allocation is NOT supported on this platform
- 2019-03-26 10:01:39 startup: Program started with command line parameters: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 20\ootp20.exe tracemode
- 2019-03-26 10:01:39 startup: Chilkat version: 9.5.0.76
- 2019-03-26 10:01:39 startup: Initial $USERAPP: C:\Users\Go Blue\AppData\Roaming\Out of the Park Developments\OOTP Baseball 20
- 2019-03-26 10:01:39 startup: $USERDATA: C:\Users\Go Blue\AppData\Roaming\Out of the Park Developments\OOTP Baseball 20
- 2019-03-26 10:01:39 startup: $USERPREFS: C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20
- 2019-03-26 10:01:39 startup: $USERSAVES: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 20\data
- 2019-03-26 10:01:39 startup: $SYSAPP: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 20
- 2019-03-26 10:01:39 startup: $SYSDATA: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 20\data
- 2019-03-26 10:01:39 startup: $SYSPREFS: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 20\data
- 2019-03-26 10:01:39 startup: Folder for app.cfg file set to config_files_path C:\Users\Go Blue\AppData\Roaming\Out of the Park Developments\OOTP Baseball 20\config
- 2019-03-26 10:01:39 startup: Folder for key.cfg file set to default: C:\Users\Go Blue\AppData\Roaming\Out of the Park Developments\OOTP Baseball 20\config
- 2019-03-26 10:01:39 startup: Folder for engine.cfg file set to config_files_path C:\Users\Go Blue\AppData\Roaming\Out of the Park Developments\OOTP Baseball 20\config
- 2019-03-26 10:01:39 startup: Folder for recent_paths.cfg file set to config_files_path C:\Users\Go Blue\AppData\Roaming\Out of the Park Developments\OOTP Baseball 20\config
- 2019-03-26 10:01:39 startup: Folder for paths.cfg file set to config_files_path C:\Users\Go Blue\AppData\Roaming\Out of the Park Developments\OOTP Baseball 20\config
- 2019-03-26 10:01:39 startup: app.cfg file exists and contains thankyou page status = 2
- 2019-03-26 10:01:39 check_cust_data_folder: Success: found all folders and files
- 2019-03-26 10:01:39 startup: Successfully tried to open $USERPREFS/database, using C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20 as DMPT_CUST_DATA now
- 2019-03-26 10:01:39 check_cust_data_folder: Success: found all folders and files
- 2019-03-26 10:01:39 check_cust_data_folder: Success: found all folders and files
- 2019-03-26 10:01:39 startup: Successfully tried to open $USERPREFS/saved_games, using C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20 as DMPT_USER_DATA now
- 2019-03-26 10:01:39 create_pt_folders: DMPT_ONLINE_DATA set to C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\online_data
- 2019-03-26 10:01:39 startup: This is the DMPT_APP path now: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 20
- 2019-03-26 10:01:39 startup: This is the DMPT_APP_DATA path now: E:\SteamLibrary\steamapps\common\Out of the Park Baseball 20\data
- 2019-03-26 10:01:39 startup: This is the DMPT_PREF_DATA path now: C:\Users\Go Blue\AppData\Roaming\Out of the Park Developments\OOTP Baseball 20\config
- 2019-03-26 10:01:39 startup: This is the DMPT_CUST_DATA path now: C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20
- 2019-03-26 10:01:39 startup: This is the DMPT_USER_DATA path now: C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20
- 2019-03-26 10:01:39 startup: This is the DMPT_SAVEDGAMES path now: C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games
- 2019-03-26 10:01:40 open_graphics: Starting open_graphics with setting window_size = 98
- 2019-03-26 10:01:40 open_graphics: get_desktop_width = 1920
- 2019-03-26 10:01:40 open_graphics: get_desktop_height = 1080
- 2019-03-26 10:01:40 open_graphics: Determined window width = 1440
- 2019-03-26 10:01:40 open_graphics: Determined window height = 900
- 2019-03-26 10:01:40 open_graphics: Fullscreen = Off
- 2019-03-26 10:01:40 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT
- 2019-03-26 10:01:40 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because that's the default setting for Windows
- 2019-03-26 10:01:40 glGetString(GL_VERSION): 4.6.0 NVIDIA 418.81
- 2019-03-26 10:01:40 set_opengl_modes: Anisotropic filtering is supported: 16
- 2019-03-26 10:01:40 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME
- 2019-03-26 10:01:40 startup: Opened folder fonts
- 2019-03-26 10:01:40 startup: Opened folder font0 : E:\SteamLibrary\steamapps\common\Out of the Park Baseball 20\data\fonts\font0
- 2019-03-26 10:01:40 startup: $FONTDATA is now E:\SteamLibrary\steamapps\common\Out of the Park Baseball 20\data\fonts\font0
- 2019-03-26 10:01:40 load_animations: Reading animations from C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\ballparks\models\misc\player\animations
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- 2019-03-26 10:01:41 startup: Initializing threading: USE_CPP11_THREAD is active.
- 2019-03-26 10:01:41 startup: Initializing threading: USE_CPP11_MUTEX is active.
- 2019-03-26 10:01:41 startup: Initializing threading: USE_CPP11_CV is active.
- 2019-03-26 10:01:41 startup: Initializing threading: Number of threads is 12
- 2019-03-26 10:01:41 OnUserStatsReceived: Received stats and achievements from Steam
- 2019-03-26 10:01:41 startup: Looking for app_data patches...
- 2019-03-26 10:01:41 news system: Usage tracker is enabled. Loaded usage data from file.
- 2019-03-26 10:01:41 news system: News from server are enabled. Last news ID was 0. News requested.
- 2019-03-26 10:01:41 gui_skin: gui_skin is not loaded yet
- 2019-03-26 10:01:41 gui_skin: Try to load gui_skin ootp 20 dark from file
- 2019-03-26 10:01:41 startup: Called loading_skin_callback 1430 times and blit_to_window 4 times while loading the skin
- 2019-03-26 10:01:41 startup: Number of fonts loaded: 20
- 2019-03-26 10:01:41 startup: Font # 0 : bb_bold
- 2019-03-26 10:01:41 startup: Font # 1 : bb_condensed
- 2019-03-26 10:01:41 startup: Font # 2 : bb_italic
- 2019-03-26 10:01:41 startup: Font # 3 : bb_light
- 2019-03-26 10:01:41 startup: Font # 4 : bb_medium
- 2019-03-26 10:01:41 startup: Font # 5 : bb_regular
- 2019-03-26 10:01:41 startup: Font # 6 : bold
- 2019-03-26 10:01:41 startup: Font # 7 : digit
- 2019-03-26 10:01:41 startup: Font # 8 : italic
- 2019-03-26 10:01:41 startup: Font # 9 : l_averia
- 2019-03-26 10:01:41 startup: Font # 10 : l_ball
- 2019-03-26 10:01:41 startup: Font # 11 : l_black
- 2019-03-26 10:01:41 startup: Font # 12 : l_college
- 2019-03-26 10:01:41 startup: Font # 13 : l_college2
- 2019-03-26 10:01:41 startup: Font # 14 : l_emilio
- 2019-03-26 10:01:41 startup: Font # 15 : l_font
- 2019-03-26 10:01:41 startup: Font # 16 : l_staubach
- 2019-03-26 10:01:41 startup: Font # 17 : light
- 2019-03-26 10:01:41 startup: Font # 18 : medium
- 2019-03-26 10:01:41 startup: Font # 19 : regular
- 2019-03-26 10:01:41 load_ootp_style_sets: Starting to load the style sets...
- 2019-03-26 10:01:41 load_ootp_style_sets: Finished loading of the style sets
- 2019-03-26 10:01:41 startup: starting reading settings from config file
- 2019-03-26 10:01:41 startup: creating online league interface
- 2019-03-26 10:01:41 startup: loading hints...
- 2019-03-26 10:01:41 startup: Looking for cust_data patches...
- 2019-03-26 10:01:41 startup: loading facegen & opengl...
- 2019-03-26 10:01:41 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE
- 2019-03-26 10:01:41 startup: glewInit = 0
- 2019-03-26 10:01:41 startup: Successfully initialized GLEW, using GLEW 1.10.0
- 2019-03-26 10:01:41 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available
- 2019-03-26 10:01:41 startup: OpenGL caps --------------------------------------------------------------------
- 2019-03-26 10:01:41 startup: 4.6.0 NVIDIA 418.81
- GL_MAJOR_VERSION: 4
- GL_MINOR_VERSION: 6
- NVIDIA Corporation
- GeForce GTX 1060 6GB/PCIe/SSE2
- GL_MAX_TEXTURE_SIZE: 32768
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_raster_multisample
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_window_rectangles
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_win32_keyed_mutex
- GL_KHR_parallel_shader_compile
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_KTX_buffer_region
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NV_blend_minmax_factor
- GL_NV_blend_square
- GL_NV_clip_space_w_scaling
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_feature_query
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_memory_attachment
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_query_resource
- GL_NV_query_resource_tag
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_float64
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_stereo_view_rendering
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_rectangle_compressed
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NV_viewport_array2
- GL_NV_viewport_swizzle
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_multigpu_info
- GL_NVX_nvenc_interop
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- GLSL Version: 4.60 NVIDIA
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096
- GL_MAX_VARYING_FLOATS_ARB: 124
- 2019-03-26 10:01:41 startup: End of OpenGL caps -------------------------------------------------------------
- 2019-03-26 10:01:41 startup: Going to initialize Facegen.
- 2019-03-26 10:01:41 startup: fg_opengl_init() succeeded
- 2019-03-26 10:01:41 myfacegen: myfacegen object created, opengl_major_version = 4
- 2019-03-26 10:01:42 startup: myfacegen successfully initialized
- 2019-03-26 10:01:42 startup: myfacegen->load_modellists() successfully executed
- 2019-03-26 10:01:42 startup: Beard textures loaded successfully
- 2019-03-26 10:01:44 startup: Hair textures loaded successfully
- 2019-03-26 10:01:44 startup: facegen has been loaded
- 2019-03-26 10:01:44 startup: Help engine loaded
- 2019-03-26 10:01:44 startup: Help engine ID list filled
- 2019-03-26 10:01:44 check_help_files: ok, html files found in help_path
- 2019-03-26 10:01:44 startup: Help files checked
- 2019-03-26 10:01:44 startup: Creating db object from local_user.current_game_path
- 2019-03-26 10:01:44 startup: db object created successfully
- 2019-03-26 10:01:44 startup: saved games list updated
- 2019-03-26 10:01:44 startup: text file cache created
- 2019-03-26 10:01:44 startup: temporary player object created
- 2019-03-26 10:01:44 startup: browser history object created
- 2019-03-26 10:01:44 startup: Importing WPA table
- 2019-03-26 10:01:44 Searching sound folder (: sounds ): 121 items .ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient5.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient6.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient8.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient9.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient_cc.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient_hd.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient_lemonade.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient_p2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient_peanuts.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient_programs.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient_scorecard.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient_snowcone.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ambient_souvenir.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: boo_heavy1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: boo_heavy2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: boo_heavy3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: boo_heavy4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: boo_light1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: boo_light2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: boo_light4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: boo_light5.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: bunt1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: bunt2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: catch_ball1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: catch_ball2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: catch_ball3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: catch_ball4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: catch_ball5.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: catch_ball6.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: catch_ball7.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_heavy1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_heavy2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_heavy3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_heavy4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_heavy5.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_heavy6.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_heavy7.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_heavy8.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light10.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light11.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light12.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light13.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light5.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light6.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light7.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light8.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: cheer_light9.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: crowd1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: crowd_main1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: foul1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_hard1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_hard2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_hard3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_hard4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_normal1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_normal2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_normal4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_normal5.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_normal6.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: hit_normal7.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: intro1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: intro2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: intro3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: notification.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh10.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh11.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh12.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh13.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh14.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh15.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh16.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh5.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh8.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: ooh9.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: out1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: out2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally10.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally11.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally12.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally13.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally16.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally17.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally18.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally19.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally20.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally21.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally22.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally23.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally24.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally25.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally5.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally6.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally7.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally8.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: rally9.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: safe1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: safe2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: safe3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: slide1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: stretch2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: stretch3.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: stretch4.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: strike_three1.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: strike_three2.ogg
- 2019-03-26 10:01:44 game_sounds: Added Sound: strike_three3.ogg
- 2019-03-26 10:01:44 Searching sound folder (: sounds ): 0 items .wav
- 2019-03-26 10:01:44 news system: Usage tracker and/or news system run successful.
- 2019-03-26 10:01:44 news system: Closing data transfer object.
- 2019-03-26 10:01:44 news system: Data transfer object closed.
- 2019-03-26 10:01:44 ENTRY_PAGE::create: Creating online_backend object...
- 2019-03-26 10:01:44 online backend: Online backend is trying to connect...
- 2019-03-26 10:01:44 online backend: GS initialize
- 2019-03-26 10:01:44 ENTRY_PAGE::create: Adding online backend listener...
- 2019-03-26 10:01:44 ENTRY_PAGE::create: Online backend - continue...
- 2019-03-26 10:01:44 ENTRY_PAGE::create: Adding online backend image cache...
- 2019-03-26 10:01:44 ENTRY_PAGE::create: Online backend - continue...
- 2019-03-26 10:01:45 entry_page: Called request_check_write_permission
- 2019-03-26 10:01:45 entry_page: request_check_write_permission was successful. We have write permission.
- 2019-03-26 10:01:48 online backend: GSAvailable
- 2019-03-26 10:01:48 online backend: State change to t/t/f
- 2019-03-26 10:01:55 DATABASE::~DATABASE: Calling clear_almanac_list
- 2019-03-26 10:01:55 clear_almanac_list: Closing alamanc list
- 2019-03-26 10:01:55 DATABASE::~DATABASE: Calling clear_database()
- 2019-03-26 10:01:55 clear_faces: Closing faces objects
- 2019-03-26 10:01:55 clear_players: Closing player objects
- 2019-03-26 10:01:55 clear_teams: Closing team objects
- 2019-03-26 10:01:55 clear_coaches: Closing coaches objects
- 2019-03-26 10:01:55 clear_human_managers: Closing human manager objects
- 2019-03-26 10:01:55 clear_contract_offers: Closing contract offer objects
- 2019-03-26 10:01:55 clear_trades: Closing trade objects
- 2019-03-26 10:01:55 clear_names: Closing name objects
- 2019-03-26 10:01:55 clear_parks: Closing park objects
- 2019-03-26 10:01:55 clear_park_models: Closing park model objects
- 2019-03-26 10:01:55 clear_weather: Closing weather objects
- 2019-03-26 10:01:55 clear_injuries: Closing injury objects
- 2019-03-26 10:01:55 clear_off_field_injuries: Closing off-field injury objects
- 2019-03-26 10:01:55 clear_scouting_sets: Closing scouting set objects
- 2019-03-26 10:01:55 clear_messages: Closing message objects
- 2019-03-26 10:01:55 STORYLINE_ENGINE::reset: Closing storylines and ongoing stories objects
- 2019-03-26 10:01:55 APP_FRAMEWORK::clear_bookmark_page_links: Closing bookmark_page_links
- 2019-03-26 10:01:55 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
- 2019-03-26 10:01:55 DATABASE::~DATABASE: Closing misc. objects
- 2019-03-26 10:01:55 DATABASE::~DATABASE: Closing config_file
- 2019-03-26 10:01:55 DATABASE::~DATABASE: Closing storyline_engine
- 2019-03-26 10:01:55 STORYLINE_ENGINE::reset: Closing storylines and ongoing stories objects
- 2019-03-26 10:01:55 DATABASE::~DATABASE: Finished
- 2019-03-26 10:01:55 Twitter: ChilkatLog:
- --ChilkatLog
- 2019-03-26 10:01:55 DATABASE::load_world: Loading world
- 2019-03-26 10:01:55 load_world: The flag 'use_hardcoded_ml_player_origins' is enabled for nation ID 206 (The United States)
- 2019-03-26 10:01:55 load_world: The flag 'this_is_the_usa' is enabled for nation ID 206 (The United States)
- 2019-03-26 10:01:55 load_world: Max baseball quality in this world file is 5
- 2019-03-26 10:01:57 load_default_jerseys: Searching for default jerseys in C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\jerseys
- 2019-03-26 10:01:58 load_default_jerseys: Found 27 default jerseys, first one is Standard
- 2019-03-26 10:01:58 startup: Default jerseys loaded successfully
- 2019-03-26 10:01:58 load_default_ballcaps: Searching for default ballcaps in C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\ballcaps
- 2019-03-26 10:01:58 load_default_ballcaps: Found 6 default ballcaps
- 2019-03-26 10:01:58 startup: Default ballcaps loaded successfully
- 2019-03-26 10:01:58 clear_names: Closing name objects
- 2019-03-26 10:01:58 load_names: Loading names
- 2019-03-26 10:01:58 clear_teams: Closing team objects
- 2019-03-26 10:01:58 load_teams: Loading teams
- Memory info "load_teams" in bytes:
- Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
- On Start 242943 536178688 533848064 499912 485808 61032 60760 520904704 523247616
- Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
- constructor 3915 15527936 15998976 0 0 272 272 14548992 14176256
- strategy 1 0 4096 0 0 0 0 0 0
- game strategy 1 0 4096 0 0 0 0 0 0
- roster strategy 0 0 0 0 0 0 0 0 0
- stats 228 925696 933888 0 0 0 0 958464 958464
- record 26 106496 106496 0 0 0 0 118784 118784
- general 0 0 0 0 0 0 0 0 0
- results 286 1171456 1171456 0 0 0 0 1265664 1265664
- history 6925 26750976 28311552 0 0 0 272 29671424 27987968
- scouting reports 84 331776 344064 0 0 0 0 348160 348160
- other 2281 9048064 9318400 0 0 0 0 10072064 9785344
- stats.batting 0 0 0 0 0 0 0 0 0
- stats.pitching 0 0 0 0 0 0 0 0 0
- stats.bullpen_pitching 0 0 0 0 0 0 0 0 0
- stats.starting_pitching 0 0 0 0 0 0 0 0 0
- stats.fielding 0 0 0 0 0 0 0 0 0
- Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
- On End 256690 590041088 590041088 499912 485808 61304 61304 577888256 577888256
- 2019-03-26 10:01:58 clear_parks: Closing park objects
- 2019-03-26 10:01:58 load_parks: Loading parks
- 2019-03-26 10:01:58 clear_weather: Closing weather objects
- 2019-03-26 10:01:58 load_weather: Loading weather
- 2019-03-26 10:01:58 load_injuries: Loading injuries
- 2019-03-26 10:01:58 clear_injuries: Closing injury objects
- 2019-03-26 10:01:58 injuries: Loaded 281 injuries from C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\database\injuries.txt
- 2019-03-26 10:01:58 off_field_injuries: Loaded 149 off field injuries from C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\database\off_field_injuries.txt
- 2019-03-26 10:01:58 clear_coaches: Closing coaches objects
- 2019-03-26 10:01:58 load_coaches: Loading coaches
- 2019-03-26 10:01:58 clear_players: Closing player objects
- 2019-03-26 10:01:58 load_players: Loading players
- 2019-03-26 10:02:06 load_players: Total number of players: 78204
- 2019-03-26 10:02:06 load_players: Number of deleted players: 59
- 2019-03-26 10:02:06 load_players: Number of retired, not-deleted players: 70706
- Memory info "load_players" in bytes:
- Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
- On Start 274558 624902144 622567424 499912 485808 61712 61576 611069952 613412864
- Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
- constructor 91956 372666368 372449280 0 24 1632 3264 380887040 381329408
- roster status 20 73728 69632 0 -8 0 3992 36864 36864
- ratings 1 0 4096 0 32 136 0 0 0
- misc 301 1224704 1224704 0 -8 272 -968 311296 311296
- splits 2 4096 4096 0 40 136 -1240 0 0
- other 28 114688 110592 0 -72 0 -1376 77824 77824
- achievement 7354 29564928 30031872 0 0 136 0 30232576 29782016
- scouting report 1 4096 4096 0 -104 0 -2888 0 0
- scouting history 1895 7749632 7753728 0 64 272 -832 8232960 8089600
- real fielding ratings 2 0 4096 0 -80 0 2480 0 0
- player events 16 65536 57344 0 -72 136 -2888 69632 69632
- real_career_batting 3 8192 8192 0 16 136 3024 0 0
- real_career_pitching 2 4096 0 0 24 0 -136 0 0
- real_career_fielding 1 4096 -4096 0 24 0 5368 0 0
- career_batting 13938 56602624 56934400 0 -64 408 -968 60243968 59871232
- game_batting 7312 29683712 29868032 0 24 0 -1376 31637504 31428608
- at_bat_batting 4982 20078592 20357120 0 -184 272 -5640 20779008 20447232
- individual_career_batting 2488 9748480 10174464 0 96 136 136 8851456 8380416
- career_pitching 11185 45281280 45654016 0 16 408 1784 48369664 47964160
- game_pitching 2828 11448320 11550720 0 8 136 7016 12206080 12111872
- career_fielding 9447 38477824 38588416 0 -64 272 -3856 40730624 40652800
- awards 700 2859008 2846720 0 -24 136 -1240 2768896 2768896
- streaks 8103 32784384 32964608 0 8 408 136 31543296 31383552
- leaders 2765 11214848 11296768 0 64 136 3296 10825728 10756096
- real_adjusted_career_batting 3 0 -4096 0 120 0 1240 0 0
- real_adjusted_career_pitching 0 0 0 0 16 0 1104 0 0
- real_adjusted_career_fielding 1 4096 4096 0 0 0 -1376 0 0
- calculate_overall_ratings 522 2084864 2129920 0 104 272 -2480 1314816 1314816
- before end 19 73728 77824 0 0 128 0 0 0
- Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
- On End 440433 1296728064 1296728064 499912 485808 67280 67152 1300189184 1300189184
- 2019-03-26 10:02:06 clear_scouting_sets: Closing scouting set objects
- 2019-03-26 10:02:06 load_scouting_sets: Loading scouting_sets
- 2019-03-26 10:02:06 load scouting set: Coach ID=-1, scouting reports=7436
- 2019-03-26 10:02:06 load scouting set: Size of scouted ratings struct=72
- 2019-03-26 10:02:06 load scouting set: Size of rating report object=140
- 2019-03-26 10:02:06 clear_human_managers: Closing human manager objects
- 2019-03-26 10:02:06 load_human_managers: Loading human_managers
- 2019-03-26 10:02:06 clear_contract_offers: Closing contract offer objects
- 2019-03-26 10:02:06 load_contract_offers: Loading contract_offers
- 2019-03-26 10:02:06 clear_trades: Closing trade objects
- 2019-03-26 10:02:06 load_trades: Loading trades
- 2019-03-26 10:02:06 clear_messages: Closing message objects
- 2019-03-26 10:02:06 load_messages: Loading messages
- 2019-03-26 10:02:06 load_storylines: Loading storylines
- 2019-03-26 10:02:07 load_games_in_progress: Loading games_in_progress
- 2019-03-26 10:02:07 make_allstar_game_events: League = Northwest League - deleted all star game events
- 2019-03-26 10:02:07 make_allstar_game_events: League = Northwest League - created all star game events, allstar_date= 08/04/2015
- 2019-03-26 10:02:07 make_allstar_game_events: League = NPB Double A - deleted all star game events
- 2019-03-26 10:02:07 make_allstar_game_events: League = NPB Double A - created all star game events, allstar_date= 07/17/2015
- 2019-03-26 10:02:07 make_allstar_game_events: League = Division A Baseball League - deleted all star game events
- 2019-03-26 10:02:07 make_allstar_game_events: League = Division A Baseball League - created all star game events, allstar_date= 07/24/2015
- 2019-03-26 10:02:07 make_allstar_game_events: League = Liga Mexicana de Beisbol - deleted all star game events
- 2019-03-26 10:02:07 make_allstar_game_events: League = Liga Mexicana de Beisbol - created all star game events, allstar_date= 06/06/2015
- 2019-03-26 10:02:07 make_allstar_game_events: League = Atlantic League - deleted all star game events
- 2019-03-26 10:02:07 make_allstar_game_events: League = Atlantic League - created all star game events, allstar_date= 07/08/2015
- 2019-03-26 10:02:07 make_allstar_game_events: League = Frontier League - deleted all star game events
- 2019-03-26 10:02:07 make_allstar_game_events: League = Frontier League - created all star game events, allstar_date= 07/15/2015
- 2019-03-26 10:02:07 make_allstar_game_events: League = Baseball Challenge League - deleted all star game events
- 2019-03-26 10:02:07 make_allstar_game_events: League = Baseball Challenge League - created all star game events, allstar_date= 05/11/2015
- 2019-03-26 10:02:07 check_all_picture_files: picture_check_mode_next_time == PCM_SKIP_PICTURE_CHECK -> bail out
- 2019-03-26 10:02:07 clear_faces: Closing faces objects
- 2019-03-26 10:02:07 load_faces: Loading faces
- Memory info "load_database_files" in bytes:
- Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
- On Start 204349 426823680 422543360 499912 485808 56960 56088 408027136 412463104
- Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
- Loaded world 18352 63160320 67440640 0 0 0 -88 68628480 64192512
- Cleared default jerseys and caps 0 0 0 0 0 0 0 0 0
- Loaded jerseys 8912 29691904 28639232 0 0 2848 3672 28770304 29822976
- Loaded caps 1803 6320128 6320128 0 0 816 816 6328320 6328320
- Loaded names 7865 8433664 8871936 0 0 272 272 9150464 8716288
- Loaded teams 15411 55619584 56233984 0 0 536 544 56983552 56365056
- Loaded parks 2008 2375680 1458176 0 0 8 0 1490944 2383872
- Loaded weather 1676 1462272 98304 0 0 0 0 69632 1499136
- Loaded injuries 1684 110592 131072 0 0 0 0 122880 73728
- Loaded off-fields injuries 1666 131072 57344 0 0 0 0 61440 131072
- Loaded coaches 9162 28364800 30699520 0 0 136 272 31436800 29093888
- Loaded players 167546 674238464 674238464 0 0 5704 5576 689119232 689119232
- Loaded scouting sets 1980 2334720 1343488 0 0 8 0 1400832 2342912
- Loaded human manager 1814 1433600 663552 0 0 0 0 655360 1495040
- Loaded contract offers 1741 675840 344064 0 0 544 544 368640 667648
- Loaded trades 18061 23953408 26046464 0 0 272 272 26775552 24694784
- Loaded messages 1957 2445312 1245184 0 0 0 0 1351680 2457600
- Initialized names 1682 1249280 122880 0 0 0 0 118784 1355776
- Loaded storylines 1847 20480 790528 0 0 0 0 651264 0
- Loaded games in progress 1686 913408 139264 0 0 0 0 135168 786432
- Teams checked 1792 12288 557056 0 0 0 0 294912 139264
- League and team logos loaded 1689 696320 151552 0 0 0 0 147456 303104
- Loaded faces 18990 68386816 70717440 0 0 2176 2176 71098368 68755456
- Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
- On End 497029 1401368576 1399033856 499912 485808 70280 70144 1403346944 1405689856
- 2019-03-26 10:02:18 clear_almanac_list: Closing alamanc list
- 2019-03-26 10:02:18 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
- 2019-03-26 10:02:18 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
- 2019-03-26 10:02:18 APP_FRAMEWORK::clear_bookmark_page_links: Closing bookmark_page_links
- 2019-03-26 10:02:18 load_database: templates loaded
- 2019-03-26 10:02:18 startup: text engine loaded
- 2019-03-26 10:02:18 load_database: default text file loaded
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 0 Nations', bbqual=0, number of nations=109
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 1 Nations', bbqual=1, number of nations=76
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 1+ Nations', bbqual=1, number of nations=135
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 2 Nations', bbqual=2, number of nations=24
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 2+ Nations', bbqual=2, number of nations=59
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 3 Nations', bbqual=3, number of nations=17
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 3+ Nations', bbqual=3, number of nations=35
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 4 Nations', bbqual=4, number of nations=10
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 4+ Nations', bbqual=4, number of nations=18
- 2019-03-26 10:02:19 auto_regions: Name='AUTO-REGION: Baseball Quality 5 Nations', bbqual=5, number of nations=8
- 2019-03-26 10:02:19 deleted data: Number of Leagues: 14(plus deleted: 31)
- 2019-03-26 10:02:19 deleted data: Total number of teams: 776
- 2019-03-26 10:02:19 deleted data: Deleted teams without history which can be purged: 487
- 2019-03-26 10:02:19 deleted data: Deleted teams with history which can NOT be purged: 61
- 2019-03-26 10:02:19 deleted data: All-Star teams: 24
- 2019-03-26 10:02:19 deleted data: Number of regular teams: 204
- 2019-03-26 10:02:19 deleted data: Number of Players: 78145 (plus deleted: 59)
- 2019-03-26 10:02:19 deleted data: Number of Coaches: 3561 (plus deleted: 1)
- 2019-03-26 10:02:19 logo cache: Debug info:
- leagues (deleted) 31
- leagues (deleted) -> teams (deleted) 268
- leagues (valid) 14
- leagues (valid) -> teams (valid) 188
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\venezuela__small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\japan__small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\venezuela__small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\south_korea__small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\australia__small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\venezuela__small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\major_league_baseball_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\international_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\pacific_coast_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\eastern_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\southern_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\texas_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\california_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\carolina_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\florida_state_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\midwest_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\south_atlantic_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\nippon_professional_baseball_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\nippon_baseball_ni-gun_league_small.png and added it to the cache
- 2019-03-26 10:02:19 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\united_shore_professional_baseball_league_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: Default size and found on disk - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\major_league_baseball_50.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\league_logos\major_league_baseball_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\arizona_diamondbacks_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\atlanta_braves_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\baltimore_orioles_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\boston_red_sox_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\carolina_flyers_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\chicago_white_sox_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\chicago_cubs_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\cincinnati_reds_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\cleveland_indians_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\colorado_rockies_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\detroit_tigers_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\houston_astros_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\kansas_city_royals_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\las_vegas_aces_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\los_angeles_angels_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\los_angeles_dodgers_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\miami_marlins_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\milwaukee_brewers_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\minnesota_twins_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\new_york_yankees_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\new_york_mets_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\oakland_athletics_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\philadelphia_phillies_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\pittsburgh_pirates_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\san_diego_padres_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\san_francisco_giants_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\seattle_mariners_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\st_louis_cardinals_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\tampa_bay_rays_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\texas_rangers_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\toronto_blue_jays_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\washington_nationals_small.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: Default size and found on disk - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\baltimore_orioles_50.png and added it to the cache
- 2019-03-26 10:02:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\baltimore_orioles_small.png and added it to the cache
- 2019-03-26 10:02:52 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\venezuela__small.png and added it to the cache
- 2019-03-26 10:02:52 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\japan__small.png and added it to the cache
- 2019-03-26 10:02:52 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\venezuela_.png and added it to the cache
- 2019-03-26 10:02:52 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\japan_.png and added it to the cache
- 2019-03-26 10:02:52 facegen: init_rendering
- 2019-03-26 10:02:52 SHADER_DB::init: Development shader folder not found. Using embedded shaders from exe file
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - background
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - ball
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - ball_sprite
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - blur_x
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - blur_y
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - color
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - confetti_gold
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - confetti_silver
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - confetti_diamond
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - confetti_perfect
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - depth_copy
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - facegen
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - fast
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - fast_alpha
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - fast_alpha_shadow
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - fast_alpha_shadow_0
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - fast_fbo
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - fast_mat_fix
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - field_shadow
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - flashlight
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - fps
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:52 SHADER_DB::init: Enbedded shader - fxaa
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:52 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - f_shader
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - glitter
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - gleam_back
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - gleam_front
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - line
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - particles
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - particles_smoke
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - pingpong
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - pingpong_smoke
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - player_shadow
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - point
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - point_light
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - point_light_paralax
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - point_light_paralax_field
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - point_light_paralax_shadow
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - pt_background
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - pt_shadow
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - pt_shadow_y
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - quad_transparent
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - rg_replace
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - shadow_map_skin
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - skin
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 SHADER_DB::init: Enbedded shader - sky_box
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::check_shader_compile_status: compilation succesfull!
- 2019-03-26 10:02:53 SHADER_DB::init: Shader link successful
- 2019-03-26 10:02:53 facegen: init_rendering finished
- 2019-03-26 10:02:53 facegen: start render
- 2019-03-26 10:02:53 facegen count: 16
- 2019-03-26 10:02:53 facegen count: 0
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 1
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 2
- 2019-03-26 10:02:53 facegen count: 3
- 2019-03-26 10:02:53 facegen count: 4
- 2019-03-26 10:02:53 facegen count: 5
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 6
- 2019-03-26 10:02:53 facegen count: 7
- 2019-03-26 10:02:53 facegen count: 8
- 2019-03-26 10:02:53 facegen count: 9
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 10
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 11
- 2019-03-26 10:02:53 facegen count: 12
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 13
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 14
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 15
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen: finished all drawing
- 2019-03-26 10:02:53 facegen: finished render
- 2019-03-26 10:02:53 facegen: init_rendering
- 2019-03-26 10:02:53 facegen: init_rendering finished
- 2019-03-26 10:02:53 facegen: start render
- 2019-03-26 10:02:53 facegen count: 16
- 2019-03-26 10:02:53 facegen count: 0
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 1
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 2
- 2019-03-26 10:02:53 facegen count: 3
- 2019-03-26 10:02:53 facegen count: 4
- 2019-03-26 10:02:53 facegen count: 5
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 6
- 2019-03-26 10:02:53 facegen count: 7
- 2019-03-26 10:02:53 facegen count: 8
- 2019-03-26 10:02:53 facegen count: 9
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 10
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 11
- 2019-03-26 10:02:53 facegen count: 12
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 13
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 14
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 15
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen: finished all drawing
- 2019-03-26 10:02:53 facegen: finished render
- 2019-03-26 10:02:53 facegen: init_rendering
- 2019-03-26 10:02:53 facegen: init_rendering finished
- 2019-03-26 10:02:53 facegen: start render
- 2019-03-26 10:02:53 facegen count: 16
- 2019-03-26 10:02:53 facegen count: 0
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 1
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 2
- 2019-03-26 10:02:53 facegen count: 3
- 2019-03-26 10:02:53 facegen count: 4
- 2019-03-26 10:02:53 facegen count: 5
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 6
- 2019-03-26 10:02:53 facegen count: 7
- 2019-03-26 10:02:53 facegen count: 8
- 2019-03-26 10:02:53 facegen count: 9
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 10
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 11
- 2019-03-26 10:02:53 facegen count: 12
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 13
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 14
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 15
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen: finished all drawing
- 2019-03-26 10:02:53 facegen: finished render
- 2019-03-26 10:02:53 facegen: init_rendering
- 2019-03-26 10:02:53 facegen: init_rendering finished
- 2019-03-26 10:02:53 facegen: start render
- 2019-03-26 10:02:53 facegen count: 16
- 2019-03-26 10:02:53 facegen count: 0
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 1
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished first draw call
- 2019-03-26 10:02:53 facegen: using shader
- 2019-03-26 10:02:53 facegen: finished second draw call
- 2019-03-26 10:02:53 facegen count: 2
- 2019-03-26 10:02:54 facegen count: 3
- 2019-03-26 10:02:54 facegen count: 4
- 2019-03-26 10:02:54 facegen count: 5
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 6
- 2019-03-26 10:02:54 facegen count: 7
- 2019-03-26 10:02:54 facegen count: 8
- 2019-03-26 10:02:54 facegen count: 9
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 10
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 11
- 2019-03-26 10:02:54 facegen count: 12
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 13
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 14
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 15
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen: finished all drawing
- 2019-03-26 10:02:54 facegen: finished render
- 2019-03-26 10:02:54 facegen: init_rendering
- 2019-03-26 10:02:54 facegen: init_rendering finished
- 2019-03-26 10:02:54 facegen: start render
- 2019-03-26 10:02:54 facegen count: 16
- 2019-03-26 10:02:54 facegen count: 0
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 1
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 2
- 2019-03-26 10:02:54 facegen count: 3
- 2019-03-26 10:02:54 facegen count: 4
- 2019-03-26 10:02:54 facegen count: 5
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 6
- 2019-03-26 10:02:54 facegen count: 7
- 2019-03-26 10:02:54 facegen count: 8
- 2019-03-26 10:02:54 facegen count: 9
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 10
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 11
- 2019-03-26 10:02:54 facegen count: 12
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 13
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 14
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 15
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen: finished all drawing
- 2019-03-26 10:02:54 facegen: finished render
- 2019-03-26 10:02:54 facegen: init_rendering
- 2019-03-26 10:02:54 facegen: init_rendering finished
- 2019-03-26 10:02:54 facegen: start render
- 2019-03-26 10:02:54 facegen count: 16
- 2019-03-26 10:02:54 facegen count: 0
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 1
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 2
- 2019-03-26 10:02:54 facegen count: 3
- 2019-03-26 10:02:54 facegen count: 4
- 2019-03-26 10:02:54 facegen count: 5
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 6
- 2019-03-26 10:02:54 facegen count: 7
- 2019-03-26 10:02:54 facegen count: 8
- 2019-03-26 10:02:54 facegen count: 9
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 10
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 11
- 2019-03-26 10:02:54 facegen count: 12
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 13
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 14
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 15
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen: finished all drawing
- 2019-03-26 10:02:54 facegen: finished render
- 2019-03-26 10:02:54 facegen: init_rendering
- 2019-03-26 10:02:54 facegen: init_rendering finished
- 2019-03-26 10:02:54 facegen: start render
- 2019-03-26 10:02:54 facegen count: 16
- 2019-03-26 10:02:54 facegen count: 0
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 1
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 2
- 2019-03-26 10:02:54 facegen count: 3
- 2019-03-26 10:02:54 facegen count: 4
- 2019-03-26 10:02:54 facegen count: 5
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 6
- 2019-03-26 10:02:54 facegen count: 7
- 2019-03-26 10:02:54 facegen count: 8
- 2019-03-26 10:02:54 facegen count: 9
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 10
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 11
- 2019-03-26 10:02:54 facegen count: 12
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 13
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 14
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 15
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen: finished all drawing
- 2019-03-26 10:02:54 facegen: finished render
- 2019-03-26 10:02:54 facegen: init_rendering
- 2019-03-26 10:02:54 facegen: init_rendering finished
- 2019-03-26 10:02:54 facegen: start render
- 2019-03-26 10:02:54 facegen count: 16
- 2019-03-26 10:02:54 facegen count: 0
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 1
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 2
- 2019-03-26 10:02:54 facegen count: 3
- 2019-03-26 10:02:54 facegen count: 4
- 2019-03-26 10:02:54 facegen count: 5
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished first draw call
- 2019-03-26 10:02:54 facegen: using shader
- 2019-03-26 10:02:54 facegen: finished second draw call
- 2019-03-26 10:02:54 facegen count: 6
- 2019-03-26 10:02:54 facegen count: 7
- 2019-03-26 10:02:54 facegen count: 8
- 2019-03-26 10:02:55 facegen count: 9
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 10
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 11
- 2019-03-26 10:02:55 facegen count: 12
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 13
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 14
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 15
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen: finished all drawing
- 2019-03-26 10:02:55 facegen: finished render
- 2019-03-26 10:02:55 facegen: init_rendering
- 2019-03-26 10:02:55 facegen: init_rendering finished
- 2019-03-26 10:02:55 facegen: start render
- 2019-03-26 10:02:55 facegen count: 16
- 2019-03-26 10:02:55 facegen count: 0
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 1
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 2
- 2019-03-26 10:02:55 facegen count: 3
- 2019-03-26 10:02:55 facegen count: 4
- 2019-03-26 10:02:55 facegen count: 5
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 6
- 2019-03-26 10:02:55 facegen count: 7
- 2019-03-26 10:02:55 facegen count: 8
- 2019-03-26 10:02:55 facegen count: 9
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 10
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 11
- 2019-03-26 10:02:55 facegen count: 12
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 13
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 14
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 15
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen: finished all drawing
- 2019-03-26 10:02:55 facegen: finished render
- 2019-03-26 10:02:55 facegen: init_rendering
- 2019-03-26 10:02:55 facegen: init_rendering finished
- 2019-03-26 10:02:55 facegen: start render
- 2019-03-26 10:02:55 facegen count: 16
- 2019-03-26 10:02:55 facegen count: 0
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 1
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 2
- 2019-03-26 10:02:55 facegen count: 3
- 2019-03-26 10:02:55 facegen count: 4
- 2019-03-26 10:02:55 facegen count: 5
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 6
- 2019-03-26 10:02:55 facegen count: 7
- 2019-03-26 10:02:55 facegen count: 8
- 2019-03-26 10:02:55 facegen count: 9
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 10
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 11
- 2019-03-26 10:02:55 facegen count: 12
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 13
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 14
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 15
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen: finished all drawing
- 2019-03-26 10:02:55 facegen: finished render
- 2019-03-26 10:02:55 facegen: init_rendering
- 2019-03-26 10:02:55 facegen: init_rendering finished
- 2019-03-26 10:02:55 facegen: start render
- 2019-03-26 10:02:55 facegen count: 16
- 2019-03-26 10:02:55 facegen count: 0
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 1
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 2
- 2019-03-26 10:02:55 facegen count: 3
- 2019-03-26 10:02:55 facegen count: 4
- 2019-03-26 10:02:55 facegen count: 5
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 6
- 2019-03-26 10:02:55 facegen count: 7
- 2019-03-26 10:02:55 facegen count: 8
- 2019-03-26 10:02:55 facegen count: 9
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 10
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 11
- 2019-03-26 10:02:55 facegen count: 12
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 13
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 14
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 15
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen: finished all drawing
- 2019-03-26 10:02:55 facegen: finished render
- 2019-03-26 10:02:55 facegen: init_rendering
- 2019-03-26 10:02:55 facegen: init_rendering finished
- 2019-03-26 10:02:55 facegen: start render
- 2019-03-26 10:02:55 facegen count: 16
- 2019-03-26 10:02:55 facegen count: 0
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 1
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 2
- 2019-03-26 10:02:55 facegen count: 3
- 2019-03-26 10:02:55 facegen count: 4
- 2019-03-26 10:02:55 facegen count: 5
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 6
- 2019-03-26 10:02:55 facegen count: 7
- 2019-03-26 10:02:55 facegen count: 8
- 2019-03-26 10:02:55 facegen count: 9
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished second draw call
- 2019-03-26 10:02:55 facegen count: 10
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:55 facegen: finished first draw call
- 2019-03-26 10:02:55 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 11
- 2019-03-26 10:02:56 facegen count: 12
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 13
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 14
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 15
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen: finished all drawing
- 2019-03-26 10:02:56 facegen: finished render
- 2019-03-26 10:02:56 facegen: init_rendering
- 2019-03-26 10:02:56 facegen: init_rendering finished
- 2019-03-26 10:02:56 facegen: start render
- 2019-03-26 10:02:56 facegen count: 16
- 2019-03-26 10:02:56 facegen count: 0
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 1
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 2
- 2019-03-26 10:02:56 facegen count: 3
- 2019-03-26 10:02:56 facegen count: 4
- 2019-03-26 10:02:56 facegen count: 5
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 6
- 2019-03-26 10:02:56 facegen count: 7
- 2019-03-26 10:02:56 facegen count: 8
- 2019-03-26 10:02:56 facegen count: 9
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 10
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 11
- 2019-03-26 10:02:56 facegen count: 12
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 13
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 14
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 15
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen: finished all drawing
- 2019-03-26 10:02:56 facegen: finished render
- 2019-03-26 10:02:56 facegen: init_rendering
- 2019-03-26 10:02:56 facegen: init_rendering finished
- 2019-03-26 10:02:56 facegen: start render
- 2019-03-26 10:02:56 facegen count: 16
- 2019-03-26 10:02:56 facegen count: 0
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 1
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 2
- 2019-03-26 10:02:56 facegen count: 3
- 2019-03-26 10:02:56 facegen count: 4
- 2019-03-26 10:02:56 facegen count: 5
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 6
- 2019-03-26 10:02:56 facegen count: 7
- 2019-03-26 10:02:56 facegen count: 8
- 2019-03-26 10:02:56 facegen count: 9
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 10
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 11
- 2019-03-26 10:02:56 facegen count: 12
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 13
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 14
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 15
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen: finished all drawing
- 2019-03-26 10:02:56 facegen: finished render
- 2019-03-26 10:02:56 facegen: init_rendering
- 2019-03-26 10:02:56 facegen: init_rendering finished
- 2019-03-26 10:02:56 facegen: start render
- 2019-03-26 10:02:56 facegen count: 16
- 2019-03-26 10:02:56 facegen count: 0
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 1
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 2
- 2019-03-26 10:02:56 facegen count: 3
- 2019-03-26 10:02:56 facegen count: 4
- 2019-03-26 10:02:56 facegen count: 5
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 6
- 2019-03-26 10:02:56 facegen count: 7
- 2019-03-26 10:02:56 facegen count: 8
- 2019-03-26 10:02:56 facegen count: 9
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 10
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 11
- 2019-03-26 10:02:56 facegen count: 12
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 13
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 14
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 15
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen: finished all drawing
- 2019-03-26 10:02:56 facegen: finished render
- 2019-03-26 10:02:56 facegen: init_rendering
- 2019-03-26 10:02:56 facegen: init_rendering finished
- 2019-03-26 10:02:56 facegen: start render
- 2019-03-26 10:02:56 facegen count: 16
- 2019-03-26 10:02:56 facegen count: 0
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 1
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 2
- 2019-03-26 10:02:56 facegen count: 3
- 2019-03-26 10:02:56 facegen count: 4
- 2019-03-26 10:02:56 facegen count: 5
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 6
- 2019-03-26 10:02:56 facegen count: 7
- 2019-03-26 10:02:56 facegen count: 8
- 2019-03-26 10:02:56 facegen count: 9
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 10
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 11
- 2019-03-26 10:02:56 facegen count: 12
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 13
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 14
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:56 facegen count: 15
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished first draw call
- 2019-03-26 10:02:56 facegen: using shader
- 2019-03-26 10:02:56 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen: finished all drawing
- 2019-03-26 10:02:57 facegen: finished render
- 2019-03-26 10:02:57 facegen: init_rendering
- 2019-03-26 10:02:57 facegen: init_rendering finished
- 2019-03-26 10:02:57 facegen: start render
- 2019-03-26 10:02:57 facegen count: 16
- 2019-03-26 10:02:57 facegen count: 0
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 1
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 2
- 2019-03-26 10:02:57 facegen count: 3
- 2019-03-26 10:02:57 facegen count: 4
- 2019-03-26 10:02:57 facegen count: 5
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 6
- 2019-03-26 10:02:57 facegen count: 7
- 2019-03-26 10:02:57 facegen count: 8
- 2019-03-26 10:02:57 facegen count: 9
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 10
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 11
- 2019-03-26 10:02:57 facegen count: 12
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 13
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 14
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 15
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen: finished all drawing
- 2019-03-26 10:02:57 facegen: finished render
- 2019-03-26 10:02:57 facegen: init_rendering
- 2019-03-26 10:02:57 facegen: init_rendering finished
- 2019-03-26 10:02:57 facegen: start render
- 2019-03-26 10:02:57 facegen count: 16
- 2019-03-26 10:02:57 facegen count: 0
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 1
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 2
- 2019-03-26 10:02:57 facegen count: 3
- 2019-03-26 10:02:57 facegen count: 4
- 2019-03-26 10:02:57 facegen count: 5
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 6
- 2019-03-26 10:02:57 facegen count: 7
- 2019-03-26 10:02:57 facegen count: 8
- 2019-03-26 10:02:57 facegen count: 9
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 10
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 11
- 2019-03-26 10:02:57 facegen count: 12
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 13
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 14
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 15
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen: finished all drawing
- 2019-03-26 10:02:57 facegen: finished render
- 2019-03-26 10:02:57 facegen: init_rendering
- 2019-03-26 10:02:57 facegen: init_rendering finished
- 2019-03-26 10:02:57 facegen: start render
- 2019-03-26 10:02:57 facegen count: 16
- 2019-03-26 10:02:57 facegen count: 0
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 1
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 2
- 2019-03-26 10:02:57 facegen count: 3
- 2019-03-26 10:02:57 facegen count: 4
- 2019-03-26 10:02:57 facegen count: 5
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 6
- 2019-03-26 10:02:57 facegen count: 7
- 2019-03-26 10:02:57 facegen count: 8
- 2019-03-26 10:02:57 facegen count: 9
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 10
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 11
- 2019-03-26 10:02:57 facegen count: 12
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 13
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 14
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 15
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen: finished all drawing
- 2019-03-26 10:02:57 facegen: finished render
- 2019-03-26 10:02:57 facegen: init_rendering
- 2019-03-26 10:02:57 facegen: init_rendering finished
- 2019-03-26 10:02:57 facegen: start render
- 2019-03-26 10:02:57 facegen count: 16
- 2019-03-26 10:02:57 facegen count: 0
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 1
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 2
- 2019-03-26 10:02:57 facegen count: 3
- 2019-03-26 10:02:57 facegen count: 4
- 2019-03-26 10:02:57 facegen count: 5
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 6
- 2019-03-26 10:02:57 facegen count: 7
- 2019-03-26 10:02:57 facegen count: 8
- 2019-03-26 10:02:57 facegen count: 9
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 10
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 11
- 2019-03-26 10:02:57 facegen count: 12
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 13
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 14
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen count: 15
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished first draw call
- 2019-03-26 10:02:57 facegen: using shader
- 2019-03-26 10:02:57 facegen: finished second draw call
- 2019-03-26 10:02:57 facegen: finished all drawing
- 2019-03-26 10:02:57 facegen: finished render
- 2019-03-26 10:02:57 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\japan__small.png and added it to the cache
- 2019-03-26 10:02:57 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\venezuela__small.png and added it to the cache
- Play: SOUND_CROWD/0 - 65
- Play: SOUND_CROWD_MAIN/0 - 41
- 2019-03-26 10:03:00 check_3d_park_path: No 3D park file found for file name =
- 2019-03-26 10:03:00 ENGINE_3D::start3d: Loading: $MYCUSTDATA
- 2019-03-26 10:03:00 OBJECT_MANAGER::load_model: load model,baseball.obj
- 2019-03-26 10:03:00 load_model: Successfully loaded model: baseball.obj, faces: 0, textures: 0, loading time: 0 ms
- 2019-03-26 10:03:00 OBJECT_MANAGER::load_model: load model,shadow.obj
- 2019-03-26 10:03:00 load_model: Successfully loaded model: shadow.obj, faces: 0, textures: 0, loading time: 0 ms
- 2019-03-26 10:03:00 Bounding box: Game object 0 - min->x = 0.00000 min->y = 0.00000 min->z = 0.00000 max->x = 0.00000 max->y = 0.00000 max->z = 0.00000
- 2019-03-26 10:03:00 Bounding box: Game object 2 - min->x = -1.00000 min->y = 0.00000 min->z = -1.00000 max->x = 1.00000 max->y = 0.00000 max->z = 1.00000
- 2019-03-26 10:03:00 OBJECT_MAPNAGER::read_pod_file: POD size: 308829
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- 2019-03-26 10:03:01 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity1
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- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loading texture: field.webp
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loading texture: default_major_night.webp
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loading texture: default_major_day.webp
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loading texture: alpha.png
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.webp
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.webp
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_04.webp
- 2019-03-26 10:03:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
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- 2019-03-26 10:03:01 load_stadium: start loading skyboxes
- 2019-03-26 10:03:01 load_stadium: day skybox loaded
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- 2019-03-26 10:03:01 load_stadium: generate raypic geometry
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- 2019-03-26 10:03:02 load_animations: Reading animations from C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\ballparks\models\misc\player\animations
- 2019-03-26 10:03:02 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 100863
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- 2019-03-26 10:03:02 load_stadium: player models loaded
- 2019-03-26 10:03:02 MESH_READER::load_textures: num Textures 0
- 2019-03-26 10:03:02 MESH_READER::load_textures: num Textures 1
- 2019-03-26 10:03:02 MESH_READER::load_textures: Current file material.png
- 2019-03-26 10:03:02 MESH_READER::load_textures: Opened folder file_name= material.png
- 2019-03-26 10:03:02 MESH_READER::load_textures: Loading material.webp
- 2019-03-26 10:03:02 MESH_READER::load_textures: load_textures finished
- 2019-03-26 10:03:02 MESH_READER::load_textures: num Textures 0
- 2019-03-26 10:03:02 MESH_READER::load_textures: num Textures 1
- 2019-03-26 10:03:02 MESH_READER::load_textures: Current file images/shadow.png
- 2019-03-26 10:03:02 MESH_READER::load_textures: Opened folder images/ file_name= shadow.png
- 2019-03-26 10:03:02 MESH_READER::load_textures: Loading via SOIL_load_OGL_texture: C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\ballparks\models\misc\shadow\images\shadow.png, textureIds[i] = 115, i = 0
- 2019-03-26 10:03:02 MESH_READER::load_textures: Binding texture
- 2019-03-26 10:03:02 MESH_READER::load_textures: load_textures finished
- 2019-03-26 10:03:02 apply_trialpha: seating_attendance1_t.png
- 2019-03-26 10:03:02 apply_trialpha: seating_attendance2_t.png
- 2019-03-26 10:03:02 apply_trialpha: seating_attendance3_t.png
- 2019-03-26 10:03:03 apply_trialpha: seating_attendance4_t.png
- 2019-03-26 10:03:03 OBJECT_MANAGER::gen_vbos: make VBOs
- 2019-03-26 10:03:03 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\tokyo_yakult_swallows.png and added it to the cache
- 2019-03-26 10:03:03 facegen: init_rendering
- 2019-03-26 10:03:03 facegen: init_rendering finished
- 2019-03-26 10:03:03 facegen: start render
- 2019-03-26 10:03:03 facegen count: 16
- 2019-03-26 10:03:03 facegen count: 0
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 1
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 2
- 2019-03-26 10:03:03 facegen count: 3
- 2019-03-26 10:03:03 facegen count: 4
- 2019-03-26 10:03:03 facegen count: 5
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 6
- 2019-03-26 10:03:03 facegen count: 7
- 2019-03-26 10:03:03 facegen count: 8
- 2019-03-26 10:03:03 facegen count: 9
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 10
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 11
- 2019-03-26 10:03:03 facegen count: 12
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 13
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 14
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 15
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen: finished all drawing
- 2019-03-26 10:03:03 facegen: finished render
- 2019-03-26 10:03:03 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\milwaukee_brewers.png and added it to the cache
- 2019-03-26 10:03:03 facegen: init_rendering
- 2019-03-26 10:03:03 facegen: init_rendering finished
- 2019-03-26 10:03:03 facegen: start render
- 2019-03-26 10:03:03 facegen count: 16
- 2019-03-26 10:03:03 facegen count: 0
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 1
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 2
- 2019-03-26 10:03:03 facegen count: 3
- 2019-03-26 10:03:03 facegen count: 4
- 2019-03-26 10:03:03 facegen count: 5
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 6
- 2019-03-26 10:03:03 facegen count: 7
- 2019-03-26 10:03:03 facegen count: 8
- 2019-03-26 10:03:03 facegen count: 9
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 10
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 11
- 2019-03-26 10:03:03 facegen count: 12
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 13
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 14
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 15
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen: finished all drawing
- 2019-03-26 10:03:03 facegen: finished render
- 2019-03-26 10:03:03 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\minnesota_twins.png and added it to the cache
- 2019-03-26 10:03:03 facegen: init_rendering
- 2019-03-26 10:03:03 facegen: init_rendering finished
- 2019-03-26 10:03:03 facegen: start render
- 2019-03-26 10:03:03 facegen count: 16
- 2019-03-26 10:03:03 facegen count: 0
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished second draw call
- 2019-03-26 10:03:03 facegen count: 1
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:03 facegen: finished first draw call
- 2019-03-26 10:03:03 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 2
- 2019-03-26 10:03:04 facegen count: 3
- 2019-03-26 10:03:04 facegen count: 4
- 2019-03-26 10:03:04 facegen count: 5
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 6
- 2019-03-26 10:03:04 facegen count: 7
- 2019-03-26 10:03:04 facegen count: 8
- 2019-03-26 10:03:04 facegen count: 9
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 10
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 11
- 2019-03-26 10:03:04 facegen count: 12
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 13
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 14
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 15
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen: finished all drawing
- 2019-03-26 10:03:04 facegen: finished render
- 2019-03-26 10:03:04 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\orix_buffaloes.png and added it to the cache
- 2019-03-26 10:03:04 facegen: init_rendering
- 2019-03-26 10:03:04 facegen: init_rendering finished
- 2019-03-26 10:03:04 facegen: start render
- 2019-03-26 10:03:04 facegen count: 16
- 2019-03-26 10:03:04 facegen count: 0
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 1
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 2
- 2019-03-26 10:03:04 facegen count: 3
- 2019-03-26 10:03:04 facegen count: 4
- 2019-03-26 10:03:04 facegen count: 5
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 6
- 2019-03-26 10:03:04 facegen count: 7
- 2019-03-26 10:03:04 facegen count: 8
- 2019-03-26 10:03:04 facegen count: 9
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 10
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 11
- 2019-03-26 10:03:04 facegen count: 12
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 13
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 14
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 15
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen: finished all drawing
- 2019-03-26 10:03:04 facegen: finished render
- 2019-03-26 10:03:04 facegen: init_rendering
- 2019-03-26 10:03:04 facegen: init_rendering finished
- 2019-03-26 10:03:04 facegen: start render
- 2019-03-26 10:03:04 facegen count: 16
- 2019-03-26 10:03:04 facegen count: 0
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 1
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 2
- 2019-03-26 10:03:04 facegen count: 3
- 2019-03-26 10:03:04 facegen count: 4
- 2019-03-26 10:03:04 facegen count: 5
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 6
- 2019-03-26 10:03:04 facegen count: 7
- 2019-03-26 10:03:04 facegen count: 8
- 2019-03-26 10:03:04 facegen count: 9
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 10
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 11
- 2019-03-26 10:03:04 facegen count: 12
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 13
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 14
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 15
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen: finished all drawing
- 2019-03-26 10:03:04 facegen: finished render
- 2019-03-26 10:03:04 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\fukuoka_softbank_hawks.png and added it to the cache
- 2019-03-26 10:03:04 facegen: init_rendering
- 2019-03-26 10:03:04 facegen: init_rendering finished
- 2019-03-26 10:03:04 facegen: start render
- 2019-03-26 10:03:04 facegen count: 16
- 2019-03-26 10:03:04 facegen count: 0
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 1
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 2
- 2019-03-26 10:03:04 facegen count: 3
- 2019-03-26 10:03:04 facegen count: 4
- 2019-03-26 10:03:04 facegen count: 5
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 6
- 2019-03-26 10:03:04 facegen count: 7
- 2019-03-26 10:03:04 facegen count: 8
- 2019-03-26 10:03:04 facegen count: 9
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 10
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 11
- 2019-03-26 10:03:04 facegen count: 12
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 13
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 14
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen count: 15
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished first draw call
- 2019-03-26 10:03:04 facegen: using shader
- 2019-03-26 10:03:04 facegen: finished second draw call
- 2019-03-26 10:03:04 facegen: finished all drawing
- 2019-03-26 10:03:04 facegen: finished render
- 2019-03-26 10:03:04 facegen: init_rendering
- 2019-03-26 10:03:05 facegen: init_rendering finished
- 2019-03-26 10:03:05 facegen: start render
- 2019-03-26 10:03:05 facegen count: 16
- 2019-03-26 10:03:05 facegen count: 0
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 1
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 2
- 2019-03-26 10:03:05 facegen count: 3
- 2019-03-26 10:03:05 facegen count: 4
- 2019-03-26 10:03:05 facegen count: 5
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 6
- 2019-03-26 10:03:05 facegen count: 7
- 2019-03-26 10:03:05 facegen count: 8
- 2019-03-26 10:03:05 facegen count: 9
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 10
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 11
- 2019-03-26 10:03:05 facegen count: 12
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 13
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 14
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 15
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen: finished all drawing
- 2019-03-26 10:03:05 facegen: finished render
- 2019-03-26 10:03:05 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\chiba_lotte_marines.png and added it to the cache
- 2019-03-26 10:03:05 facegen: init_rendering
- 2019-03-26 10:03:05 facegen: init_rendering finished
- 2019-03-26 10:03:05 facegen: start render
- 2019-03-26 10:03:05 facegen count: 16
- 2019-03-26 10:03:05 facegen count: 0
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 1
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 2
- 2019-03-26 10:03:05 facegen count: 3
- 2019-03-26 10:03:05 facegen count: 4
- 2019-03-26 10:03:05 facegen count: 5
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 6
- 2019-03-26 10:03:05 facegen count: 7
- 2019-03-26 10:03:05 facegen count: 8
- 2019-03-26 10:03:05 facegen count: 9
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 10
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 11
- 2019-03-26 10:03:05 facegen count: 12
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 13
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 14
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 15
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen: finished all drawing
- 2019-03-26 10:03:05 facegen: finished render
- 2019-03-26 10:03:05 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\hokkaido_nippon-ham_fighters.png and added it to the cache
- 2019-03-26 10:03:05 facegen: init_rendering
- 2019-03-26 10:03:05 facegen: init_rendering finished
- 2019-03-26 10:03:05 facegen: start render
- 2019-03-26 10:03:05 facegen count: 16
- 2019-03-26 10:03:05 facegen count: 0
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 1
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 2
- 2019-03-26 10:03:05 facegen count: 3
- 2019-03-26 10:03:05 facegen count: 4
- 2019-03-26 10:03:05 facegen count: 5
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 6
- 2019-03-26 10:03:05 facegen count: 7
- 2019-03-26 10:03:05 facegen count: 8
- 2019-03-26 10:03:05 facegen count: 9
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 10
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 11
- 2019-03-26 10:03:05 facegen count: 12
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 13
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 14
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 15
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen: finished all drawing
- 2019-03-26 10:03:05 facegen: finished render
- 2019-03-26 10:03:05 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\kansas_city_royals.png and added it to the cache
- 2019-03-26 10:03:05 facegen: init_rendering
- 2019-03-26 10:03:05 facegen: init_rendering finished
- 2019-03-26 10:03:05 facegen: start render
- 2019-03-26 10:03:05 facegen count: 16
- 2019-03-26 10:03:05 facegen count: 0
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 1
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 2
- 2019-03-26 10:03:05 facegen count: 3
- 2019-03-26 10:03:05 facegen count: 4
- 2019-03-26 10:03:05 facegen count: 5
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 6
- 2019-03-26 10:03:05 facegen count: 7
- 2019-03-26 10:03:05 facegen count: 8
- 2019-03-26 10:03:05 facegen count: 9
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 10
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 11
- 2019-03-26 10:03:05 facegen count: 12
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 13
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 14
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen count: 15
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished first draw call
- 2019-03-26 10:03:05 facegen: using shader
- 2019-03-26 10:03:05 facegen: finished second draw call
- 2019-03-26 10:03:05 facegen: finished all drawing
- 2019-03-26 10:03:05 facegen: finished render
- 2019-03-26 10:03:05 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\venezuela__small.png and added it to the cache
- 2019-03-26 10:03:05 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\japan__small.png and added it to the cache
- 2019-03-26 10:03:07 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\new_york_yankees.png and added it to the cache
- 2019-03-26 10:03:07 facegen: init_rendering
- 2019-03-26 10:03:07 facegen: init_rendering finished
- 2019-03-26 10:03:07 facegen: start render
- 2019-03-26 10:03:07 facegen count: 16
- 2019-03-26 10:03:07 facegen count: 0
- 2019-03-26 10:03:07 facegen: using shader
- 2019-03-26 10:03:07 facegen: finished first draw call
- 2019-03-26 10:03:07 facegen: using shader
- 2019-03-26 10:03:07 facegen: finished second draw call
- 2019-03-26 10:03:07 facegen count: 1
- 2019-03-26 10:03:07 facegen: using shader
- 2019-03-26 10:03:07 facegen: finished first draw call
- 2019-03-26 10:03:07 facegen: using shader
- 2019-03-26 10:03:07 facegen: finished second draw call
- 2019-03-26 10:03:07 facegen count: 2
- 2019-03-26 10:03:07 facegen count: 3
- 2019-03-26 10:03:07 facegen count: 4
- 2019-03-26 10:03:07 facegen count: 5
- 2019-03-26 10:03:07 facegen: using shader
- 2019-03-26 10:03:07 facegen: finished first draw call
- 2019-03-26 10:03:07 facegen: using shader
- 2019-03-26 10:03:07 facegen: finished second draw call
- 2019-03-26 10:03:07 facegen count: 6
- 2019-03-26 10:03:07 facegen count: 7
- 2019-03-26 10:03:07 facegen count: 8
- 2019-03-26 10:03:07 facegen count: 9
- 2019-03-26 10:03:07 facegen: using shader
- 2019-03-26 10:03:07 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 10
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 11
- 2019-03-26 10:03:08 facegen count: 12
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 13
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 14
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 15
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen: finished all drawing
- 2019-03-26 10:03:08 facegen: finished render
- 2019-03-26 10:03:08 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\san_diego_padres.png and added it to the cache
- 2019-03-26 10:03:08 facegen: init_rendering
- 2019-03-26 10:03:08 facegen: init_rendering finished
- 2019-03-26 10:03:08 facegen: start render
- 2019-03-26 10:03:08 facegen count: 16
- 2019-03-26 10:03:08 facegen count: 0
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 1
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 2
- 2019-03-26 10:03:08 facegen count: 3
- 2019-03-26 10:03:08 facegen count: 4
- 2019-03-26 10:03:08 facegen count: 5
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 6
- 2019-03-26 10:03:08 facegen count: 7
- 2019-03-26 10:03:08 facegen count: 8
- 2019-03-26 10:03:08 facegen count: 9
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 10
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 11
- 2019-03-26 10:03:08 facegen count: 12
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 13
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 14
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 15
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen: finished all drawing
- 2019-03-26 10:03:08 facegen: finished render
- 2019-03-26 10:03:08 facegen: init_rendering
- 2019-03-26 10:03:08 facegen: init_rendering finished
- 2019-03-26 10:03:08 facegen: start render
- 2019-03-26 10:03:08 facegen count: 16
- 2019-03-26 10:03:08 facegen count: 0
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 1
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 2
- 2019-03-26 10:03:08 facegen count: 3
- 2019-03-26 10:03:08 facegen count: 4
- 2019-03-26 10:03:08 facegen count: 5
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 6
- 2019-03-26 10:03:08 facegen count: 7
- 2019-03-26 10:03:08 facegen count: 8
- 2019-03-26 10:03:08 facegen count: 9
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 10
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 11
- 2019-03-26 10:03:08 facegen count: 12
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 13
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 14
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen count: 15
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished first draw call
- 2019-03-26 10:03:08 facegen: using shader
- 2019-03-26 10:03:08 facegen: finished second draw call
- 2019-03-26 10:03:08 facegen: finished all drawing
- 2019-03-26 10:03:08 facegen: finished render
- 2019-03-26 10:03:09 ENGINE_3D::empty: empty, time: 0.000000
- 2019-03-26 10:03:09 ENGINE_3D::empty: empty, time: 1.729589
- 2019-03-26 10:03:09 ENGINE_3D::player_run_for_ball_catch: player_run_for_ball_catch, time: 1.429589
- 2019-03-26 10:03:09 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.729589
- 2019-03-26 10:03:09 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.429589
- 2019-03-26 10:03:09 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.429589
- 2019-03-26 10:03:09 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 4.261357
- 2019-03-26 10:03:09 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 4.425151
- 2019-03-26 10:03:09 ENGINE_3D::empty: empty, time: 4.671980
- 2019-03-26 10:03:09 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 3.504371
- 2019-03-26 10:03:09 ENGINE_3D::empty: empty, time: 3.504371
- 2019-03-26 10:03:09 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 4.671980
- 2019-03-26 10:03:09 ENGINE_3D::empty: empty, time: 4.671980
- 2019-03-26 10:03:09 ENGINE_3D::empty: empty, time: 1.429589
- 2019-03-26 10:03:09 ENGINE_3D::empty: empty, time: 4.671980
- 2019-03-26 10:03:09 ENGINE_3D::empty: empty, time: 4.671980
- 2019-03-26 10:03:09 ENGINE_3D::PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT: PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT, time: 1.429589
- 2019-03-26 10:03:09 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 5.719036
- 2019-03-26 10:03:09 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 9.012526
- 2019-03-26 10:03:09 ENGINE_3D::empty: empty, time: 7.185702
- Play: SOUND_HIT_NORMAL/1 - 80
- Play: SOUND_CHEER_LIGHT/8 - 56
- 2019-03-26 10:03:17 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\oakland_athletics.png and added it to the cache
- 2019-03-26 10:03:17 facegen: init_rendering
- 2019-03-26 10:03:17 facegen: init_rendering finished
- 2019-03-26 10:03:17 facegen: start render
- 2019-03-26 10:03:17 facegen count: 16
- 2019-03-26 10:03:17 facegen count: 0
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished first draw call
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished second draw call
- 2019-03-26 10:03:17 facegen count: 1
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished first draw call
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished second draw call
- 2019-03-26 10:03:17 facegen count: 2
- 2019-03-26 10:03:17 facegen count: 3
- 2019-03-26 10:03:17 facegen count: 4
- 2019-03-26 10:03:17 facegen count: 5
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished first draw call
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished second draw call
- 2019-03-26 10:03:17 facegen count: 6
- 2019-03-26 10:03:17 facegen count: 7
- 2019-03-26 10:03:17 facegen count: 8
- 2019-03-26 10:03:17 facegen count: 9
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished first draw call
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished second draw call
- 2019-03-26 10:03:17 facegen count: 10
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished first draw call
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished second draw call
- 2019-03-26 10:03:17 facegen count: 11
- 2019-03-26 10:03:17 facegen count: 12
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished first draw call
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished second draw call
- 2019-03-26 10:03:17 facegen count: 13
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished first draw call
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished second draw call
- 2019-03-26 10:03:17 facegen count: 14
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished first draw call
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished second draw call
- 2019-03-26 10:03:17 facegen count: 15
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished first draw call
- 2019-03-26 10:03:17 facegen: using shader
- 2019-03-26 10:03:17 facegen: finished second draw call
- 2019-03-26 10:03:17 facegen: finished all drawing
- 2019-03-26 10:03:17 facegen: finished render
- 2019-03-26 10:03:18 ENGINE_3D::empty: empty, time: 0.000000
- 2019-03-26 10:03:18 ENGINE_3D::empty: empty, time: 2.127030
- 2019-03-26 10:03:18 ENGINE_3D::empty: empty, time: 0.050000
- 2019-03-26 10:03:18 ENGINE_3D::empty: empty, time: 1.621475
- 2019-03-26 10:03:18 ENGINE_3D::empty: empty, time: 3.000000
- Play: SOUND_AMBIENT/8 - 60
- Play: SOUND_CATCH_BALL/0 - 70
- Play: SOUND_STRIKE3/0 - 70
- 2019-03-26 10:03:23 facegen: init_rendering
- 2019-03-26 10:03:23 facegen: init_rendering finished
- 2019-03-26 10:03:23 facegen: start render
- 2019-03-26 10:03:23 facegen count: 16
- 2019-03-26 10:03:23 facegen count: 0
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 1
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 2
- 2019-03-26 10:03:23 facegen count: 3
- 2019-03-26 10:03:23 facegen count: 4
- 2019-03-26 10:03:23 facegen count: 5
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 6
- 2019-03-26 10:03:23 facegen count: 7
- 2019-03-26 10:03:23 facegen count: 8
- 2019-03-26 10:03:23 facegen count: 9
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 10
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 11
- 2019-03-26 10:03:23 facegen count: 12
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 13
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 14
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 15
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen: finished all drawing
- 2019-03-26 10:03:23 facegen: finished render
- 2019-03-26 10:03:23 facegen: init_rendering
- 2019-03-26 10:03:23 facegen: init_rendering finished
- 2019-03-26 10:03:23 facegen: start render
- 2019-03-26 10:03:23 facegen count: 16
- 2019-03-26 10:03:23 facegen count: 0
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 1
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 2
- 2019-03-26 10:03:23 facegen count: 3
- 2019-03-26 10:03:23 facegen count: 4
- 2019-03-26 10:03:23 facegen count: 5
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 6
- 2019-03-26 10:03:23 facegen count: 7
- 2019-03-26 10:03:23 facegen count: 8
- 2019-03-26 10:03:23 facegen count: 9
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 10
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 11
- 2019-03-26 10:03:23 facegen count: 12
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 13
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 14
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 15
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen: finished all drawing
- 2019-03-26 10:03:23 facegen: finished render
- 2019-03-26 10:03:23 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded C:\Users\Go Blue\Documents\Out of the Park Developments\OOTP Baseball 20\saved_games\MLB2050.lg\news\html\images\team_logos\las_vegas_aces.png and added it to the cache
- 2019-03-26 10:03:23 facegen: init_rendering
- 2019-03-26 10:03:23 facegen: init_rendering finished
- 2019-03-26 10:03:23 facegen: start render
- 2019-03-26 10:03:23 facegen count: 16
- 2019-03-26 10:03:23 facegen count: 0
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 1
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 2
- 2019-03-26 10:03:23 facegen count: 3
- 2019-03-26 10:03:23 facegen count: 4
- 2019-03-26 10:03:23 facegen count: 5
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 6
- 2019-03-26 10:03:23 facegen count: 7
- 2019-03-26 10:03:23 facegen count: 8
- 2019-03-26 10:03:23 facegen count: 9
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 10
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 11
- 2019-03-26 10:03:23 facegen count: 12
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 13
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 14
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 15
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen: finished all drawing
- 2019-03-26 10:03:23 facegen: finished render
- 2019-03-26 10:03:23 facegen: init_rendering
- 2019-03-26 10:03:23 facegen: init_rendering finished
- 2019-03-26 10:03:23 facegen: start render
- 2019-03-26 10:03:23 facegen count: 16
- 2019-03-26 10:03:23 facegen count: 0
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 1
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 2
- 2019-03-26 10:03:23 facegen count: 3
- 2019-03-26 10:03:23 facegen count: 4
- 2019-03-26 10:03:23 facegen count: 5
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 6
- 2019-03-26 10:03:23 facegen count: 7
- 2019-03-26 10:03:23 facegen count: 8
- 2019-03-26 10:03:23 facegen count: 9
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 10
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 11
- 2019-03-26 10:03:23 facegen count: 12
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 13
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 14
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen count: 15
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished first draw call
- 2019-03-26 10:03:23 facegen: using shader
- 2019-03-26 10:03:23 facegen: finished second draw call
- 2019-03-26 10:03:23 facegen: finished all drawing
- 2019-03-26 10:03:23 facegen: finished render
- 2019-03-26 10:03:26 ENGINE_3D::empty: empty, time: 0.000000
- 2019-03-26 10:03:26 ENGINE_3D::empty: empty, time: 1.943238
- 2019-03-26 10:03:26 ENGINE_3D::empty: empty, time: 0.050000
- 2019-03-26 10:03:26 ENGINE_3D::player_run_for_ball_catch: player_run_for_ball_catch, time: 1.487682
- 2019-03-26 10:03:26 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.943238
- 2019-03-26 10:03:26 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.487682
- 2019-03-26 10:03:26 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 4.557279
- 2019-03-26 10:03:26 ENGINE_3D::empty: empty, time: 5.280881
- 2019-03-26 10:03:26 ENGINE_3D::PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT: PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT, time: 1.487682
- 2019-03-26 10:03:26 ENGINE_3D::PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT: PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT, time: 1.487682
- 2019-03-26 10:03:26 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 5.280881
- 2019-03-26 10:03:26 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 8.652063
- SetVolume: SOUND_CROWD - 47
- SetVolume: SOUND_CROWD_MAIN - 27
- SetVolume: SOUND_CROWD - 48
- SetVolume: SOUND_CROWD_MAIN - 28
- Play: SOUND_HIT_NORMAL/1 - 80
- 2019-03-26 10:03:33 ENGINE_3D::empty: empty, time: 0.000000
- 2019-03-26 10:03:33 ENGINE_3D::empty: empty, time: 1.601786
- 2019-03-26 10:03:33 ENGINE_3D::empty: empty, time: 0.050000
- 2019-03-26 10:03:33 ENGINE_3D::player_run_for_ball_pick_up: player_run_for_ball_pic_up, time: 1.368453
- 2019-03-26 10:03:33 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.368453
- 2019-03-26 10:03:33 ENGINE_3D::empty: empty, time: 3.697024
- 2019-03-26 10:03:33 ENGINE_3D::empty: empty, time: 3.697024
- 2019-03-26 10:03:33 ENGINE_3D::empty: empty, time: 1.888453
- 2019-03-26 10:03:33 ENGINE_3D::PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT: PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT, time: 1.368453
- 2019-03-26 10:03:33 ENGINE_3D::PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT: PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT, time: 1.368453
- 2019-03-26 10:03:33 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.601786
- 2019-03-26 10:03:33 ENGINE_3D::PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT: PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT, time: 1.368453
- 2019-03-26 10:03:33 ENGINE_3D::empty: empty, time: 4.697024
- Play: SOUND_HIT_NORMAL/0 - 80
- SetVolume: SOUND_CROWD - 47
- SetVolume: SOUND_CROWD_MAIN - 27
- SetVolume: SOUND_CROWD - 46
- SetVolume: SOUND_CROWD_MAIN - 26
- 2019-03-26 10:03:43 ENGINE_3D::empty: empty, time: 0.000000
- 2019-03-26 10:03:43 ENGINE_3D::empty: empty, time: 1.777171
- 2019-03-26 10:03:43 ENGINE_3D::empty: empty, time: 0.050000
- 2019-03-26 10:03:43 ENGINE_3D::player_run_for_ball_catch: player_run_for_ball_catch, time: 1.443838
- 2019-03-26 10:03:43 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.777171
- 2019-03-26 10:03:43 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.443838
- 2019-03-26 10:03:43 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 4.299024
- 2019-03-26 10:03:43 ENGINE_3D::empty: empty, time: 5.280409
- 2019-03-26 10:03:43 ENGINE_3D::empty: empty, time: 1.443838
- 2019-03-26 10:03:43 ENGINE_3D::empty: empty, time: 5.280409
- 2019-03-26 10:03:43 ENGINE_3D::empty: empty, time: 5.280409
- 2019-03-26 10:03:43 ENGINE_3D::PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT: PLAYER_RUN_TO_PATH_OF_BALL_MOVEMENT, time: 1.443838
- 2019-03-26 10:03:43 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 5.280409
- 2019-03-26 10:03:43 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 8.426592
- 2019-03-26 10:03:43 ENGINE_3D::empty: empty, time: 6.880409
- SetVolume: SOUND_CROWD - 47
- SetVolume: SOUND_CROWD_MAIN - 27
- SetVolume: SOUND_CROWD - 48
- SetVolume: SOUND_CROWD_MAIN - 28
- Play: SOUND_HIT_NORMAL/1 - 80
- 2019-03-26 10:03:51 facegen: init_rendering
- 2019-03-26 10:03:51 facegen: init_rendering finished
- 2019-03-26 10:03:51 facegen: start render
- 2019-03-26 10:03:51 facegen count: 16
- 2019-03-26 10:03:51 facegen count: 0
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished first draw call
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished second draw call
- 2019-03-26 10:03:51 facegen count: 1
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished first draw call
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished second draw call
- 2019-03-26 10:03:51 facegen count: 2
- 2019-03-26 10:03:51 facegen count: 3
- 2019-03-26 10:03:51 facegen count: 4
- 2019-03-26 10:03:51 facegen count: 5
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished first draw call
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished second draw call
- 2019-03-26 10:03:51 facegen count: 6
- 2019-03-26 10:03:51 facegen count: 7
- 2019-03-26 10:03:51 facegen count: 8
- 2019-03-26 10:03:51 facegen count: 9
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished first draw call
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished second draw call
- 2019-03-26 10:03:51 facegen count: 10
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished first draw call
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished second draw call
- 2019-03-26 10:03:51 facegen count: 11
- 2019-03-26 10:03:51 facegen count: 12
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished first draw call
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished second draw call
- 2019-03-26 10:03:51 facegen count: 13
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished first draw call
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished second draw call
- 2019-03-26 10:03:51 facegen count: 14
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished first draw call
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished second draw call
- 2019-03-26 10:03:51 facegen count: 15
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished first draw call
- 2019-03-26 10:03:51 facegen: using shader
- 2019-03-26 10:03:51 facegen: finished second draw call
- 2019-03-26 10:03:51 facegen: finished all drawing
- 2019-03-26 10:03:51 facegen: finished render
- 2019-03-26 10:03:52 ENGINE_3D::empty: empty, time: 0.075000
- 2019-03-26 10:03:52 ENGINE_3D::empty: empty, time: 0.125000
- 2019-03-26 10:03:52 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 2.629601
- Play: SOUND_OOH/11 - 48
- SetVolume: SOUND_CROWD - 49
- SetVolume: SOUND_CROWD_MAIN - 29
- SetVolume: SOUND_CROWD - 50
- SetVolume: SOUND_CROWD_MAIN - 30
- 2019-03-26 10:03:56 ENGINE_3D::empty: empty, time: 0.000000
- 2019-03-26 10:03:56 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.895449
- 2019-03-26 10:03:56 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.895449
- 2019-03-26 10:03:56 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.895449
- Play: SOUND_CATCH_BALL/1 - 70
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