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Openrouter FTL store screenshot OCR logs

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Aug 3rd, 2025
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  1. # You are playing FTL
  2. [my annotations are in brackets]
  3. **--**
  4.  
  5. You are playing FTL. You are in a store system. Describe the screenshot, then suggest what the next action should be
  6.  
  7. ### Attachments
  8.  
  9. [truncated due to size; an image of a FTL store, early game, after the first turn]
  10.  
  11. **--** [Horizon Alpha, presumably OpenAI's GPT OSS 120B; only mostly-correct OCR]
  12.  
  13. Description
  14. - You’re at a store with 10 scrap, hull at 30 (about two-thirds), and three crew (names visible left). Oxygen 100%, evasion 15%.
  15. - Store inventory:
  16. - Augmentations: `Hacking Stun` (60), `FTL Recharge Booster` (50), `Explosive Replicator` (60).
  17. - Hire crew: two Humans (45 each) and a Mantis (55).
  18. - Repairs available: Fix 1 or Fix All.
  19. - No weapons, drones, or systems for sale on this page; there is a Page 2 tab.
  20. - Your loadout bar shows starting Kestrel A kit (Artemis + Burst Laser II), with low missiles and drones not in use.
  21.  
  22. Recommendation (optimal next action)
  23. - With only 10 scrap, do not buy anything here. None of the augments are run-defining for their prices, and crew hires are out of reach.
  24. - Do not spend on hull repairs yet; 30/?? is safe for early sector, and scrap is better saved for key purchases.
  25. - Click Page 2 to quickly check for weapons/systems; if nothing affordable or critical is there, close the store and move on to nearby combat beacons to farm scrap, prioritizing fights over empty nodes. If another store is ahead, skip it until you have ~60–100 scrap to meaningfully shop.
  26.  
  27. Notes
  28. - Ideal early buys to watch for: `Long-Ranged Scanners`, `Hacking` system, `Defense Drone I`, good burst lasers/ions. Save missiles; don’t buy `Explosive Replicator` unless going heavy missile later.
  29. - Consider investing first 20–30 scrap into shields/engines upgrades at a beacon rather than minor repairs, then return to a future store with more money.
  30.  
  31. Reference: general community consensus on shopping priorities and the pain of bad store rolls comes from countless FTL discussions and screenshots on [steamcommunity.com](https://steamcommunity.com/app/212680).
  32.  
  33. **--** [Claude Opus 4, no reasoning]
  34.  
  35. Looking at this FTL store screenshot, I can see:
  36.  
  37. **Current Status:**
  38. - Hull: 30/30 (full health)
  39. - Scrap: 15
  40. - Fuel: 8
  41. - Missiles: 2
  42. - Drone parts: 2
  43. - Currently on Page 1 of 2 in the store
  44.  
  45. **Store Inventory:**
  46.  
  47. *Items for sale:*
  48. - Engi ×5 for 3 scrap each
  49. - Drone parts ×4 for 6 scrap each
  50. - Sensors ×3 for 8 scrap each
  51.  
  52. *Augmentations:*
  53. - Hacking Stun: 60 scrap
  54. - FTL Recharge Booster: 50 scrap
  55. - Explosive Replicator: 60 scrap
  56.  
  57. *Crew:*
  58. - Dre Kozan: 45 scrap
  59. - Steven: 45 scrap
  60. - Thomas Bloch (Mantis): 55 scrap
  61.  
  62. **Recommended Action:**
  63. With only 15 scrap [wrong, 10 scrap] available, you can only afford to buy 5 Engi (repair drones). While having some repair capability is useful, I'd recommend **checking Page 2 first** by clicking the arrow on the right to see if there are any weapons or systems available that might be more critical for your success.
  64.  
  65. If Page 2 doesn't have anything essential within your budget, then purchasing the 5 Engi for 15 scrap would be a reasonable choice to give you some repair capability during battles. However, your fuel level (8) is getting low, so also consider if you might need to save scrap for fuel purchases at future stores.
  66.  
  67. The augmentations and crew are all too expensive for your current budget, so focus on either checking Page 2 or buying the Engi if nothing better is available.
  68.  
  69. **--** [Claude Opus 3]
  70.  
  71. Based on the screenshot, we can see the ship is currently in a store system with 30 scrap [wrong] available. The store is selling several augmentations including a Hacking Stun, FTL Recharge Booster, and Explosive Replicator for 60 scrap each. It's also selling crew members - an Engi, Human, and Slug for 45-55 scrap each.
  72.  
  73. With only 30 scrap available, there isn't enough to purchase any of the augmentations outright. Buying additional crew members could be helpful, but may stretch resources thin this early.
  74.  
  75. My recommendation would be to skip purchasing anything for now and save up more scrap. The ship already has a diverse crew (Engi, Human, and Mantis) and enough systems/subsystems to work with. It's still very early sector 1 based on the jump map.
  76.  
  77. The best move is likely to jump to an adjacent beacon, look for ship battles or distress calls to earn more scrap and resources, then revisit a store in the future when the scrap balance is higher to afford better upgrades. Slow and steady resource building is often the prudent approach in the early game of FTL.
  78.  
  79. **(opus 4, but with reasoning)** [Claude Opus 4, reasoning]
  80.  
  81. Looking at this FTL store screenshot, I can see:
  82.  
  83. **Current Resources:**
  84. - Hull: Full health (30/30)
  85. - Scrap: 15
  86. - Fuel: 8
  87. - Missiles: 2
  88. - Shields: Level 1
  89. - Oxygen: 100%
  90.  
  91. **Store Offerings:**
  92.  
  93. *Items Section* (appears to show system upgrades):
  94. - Shield upgrade options
  95. - Engine upgrade options
  96. - Sensor upgrade options
  97.  
  98. *Augmentations:*
  99. - Hacking Stun: 60 scrap
  100. - FTL Recharge Booster: 50 scrap
  101. - Explosive Replicator: 60 scrap
  102.  
  103. *Crew for Hire:*
  104. - Ore Kozan (Human): 45 scrap
  105. - Steven (Human): 45 scrap
  106. - Thomas Bloch (Mantis): 55 scrap
  107.  
  108. *Repairs:*
  109. - Already at full hull (30/30)
  110.  
  111. **Recommended Action:**
  112.  
  113. With only 15 scrap [wrong] available, you cannot afford any of the augmentations or crew members. The most critical issue is that you only have 2 missiles, which could leave you vulnerable if you encounter enemies requiring missile usage.
  114.  
  115. **Best move:** Check if any of the system upgrades in the Items section cost 15 scrap or less. If not, you should leave the store and continue to the next beacon to gather more scrap. Your fuel supply (8) is adequate for now, and your hull is at full health.
  116.  
  117. According to [youtube.com](https://www.youtube.com/watch?v=Z2zirw31aTE), early game scrap management is crucial, and sometimes the best decision at a store is to save your scrap for more critical purchases later.
  118.  
  119. **--** [Gemini 2.5 Pro, reasoning]
  120.  
  121. This is a tough spot in FTL, captain. Here’s a breakdown of the situation and my recommended course of action.
  122.  
  123. ### Screenshot Description
  124.  
  125. You are piloting what appears to be the Kestrel Cruiser at a store beacon. The situation is critical:
  126.  
  127. * **Hull:** You are on the brink of destruction with only **3 out of 30 hull points** [the bar is full?!?!?] remaining.
  128. * **Scrap:** You have a mere **10 scrap** [correct] available.
  129. * **Resources:** You're holding 15 missiles, 8 fuel, and 2 drone parts.
  130. * **Weapons:** You are equipped with the standard but powerful Kestrel loadout: an Artemis missile launcher and a Burst Laser II.
  131. * **Store Inventory:** The store offers several augmentations, including an FTL Recharge Booster for 50 scrap and an Explosive Replicator for 60 scrap. It also has two humans and a Mantis available for hire. Crucially, repairs are available.
  132.  
  133. ### Suggested Next Action
  134.  
  135. Your absolute, number-one priority is to repair your ship. Leaving the store with 3 hull is a death sentence. With only 10 scrap, you can't afford meaningful repairs, so you must sell assets.
  136.  
  137. Here is the recommended plan:
  138.  
  139. 1. **Sell Your Useless Drone Parts:** You do not have a Drone Control system, making your 2 drone parts useless. Go to the "SELL" tab and sell them. This should net you 8 scrap (4 scrap each), bringing your total to **18 scrap**.
  140. 2. **Sell the Artemis Missile Launcher:** This is a painful but necessary sacrifice. The Artemis is a good weapon, but your Burst Laser II is more valuable, and survival is paramount. Selling the Artemis will provide a significant scrap infusion (likely 25 scrap), bringing your total to **43 scrap**.
  141. 3. **Repair Your Hull:** With 43 scrap, go to the "REPAIR" section and spend all of it on your hull. The cost is typically 2-3 scrap per point. This will restore 14-21 points of hull, getting you to a much safer 17-24 total hull points. This gives you a fighting chance to survive the next few encounters.
  142.  
  143. Do not buy any of the augmentations or crew. While the FTL Recharge Booster is tempting for outrunning the fleet, it's a luxury you cannot afford. As many veteran FTL players whose desperate moments are captured in screenshots know, a fancy augment is worthless on a destroyed ship [steamcommunity.com](https://steamcommunity.com/sharedfiles/filedetails/?id=292059302). Your sole focus must be immediate survival.
  144.  
  145. After repairing, jump away and use your powerful Burst Laser II to win some fights and rebuild your scrap reserves.
  146.  
  147. **--** [DeepSeek R1, forgot that it isn't multimodal]
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