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  1.  
  2. ** Executing...
  3. ** Command: "E:\my_games\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "E:\my_games\steamapps\common\GarrysMod\garrysmod" "E:\my_games\steamapps\common\GarrysMod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d.vmf"
  5.  
  6. FIND [E:\my_games\steamapps\common\counter-strike source\cstrike\*.vpk]
  7. ADDING [E:\my_games\steamapps\common\counter-strike source\cstrike\cstrike_pak_000.vpk]
  8. ADDING [E:\my_games\steamapps\common\counter-strike source\cstrike\cstrike_russian_000.vpk]
  9. Adding Path: [E:\my_games\steamapps\common\counter-strike source\cstrike]
  10. FIND [E:\my_games\steamapps\common\Half-Life 2\episodic\*.vpk]
  11. ADDING [E:\my_games\steamapps\common\Half-Life 2\episodic\ep1_pak_000.vpk]
  12. ADDING [E:\my_games\steamapps\common\Half-Life 2\episodic\ep1_sound_vo_russian_000.vpk]
  13. Adding Path: [E:\my_games\steamapps\common\Half-Life 2\episodic]
  14. FIND [E:\my_games\steamapps\common\Half-Life 2\ep2\*.vpk]
  15. ADDING [E:\my_games\steamapps\common\Half-Life 2\ep2\ep2_pak_000.vpk]
  16. ADDING [E:\my_games\steamapps\common\Half-Life 2\ep2\ep2_sound_vo_russian_000.vpk]
  17. Adding Path: [E:\my_games\steamapps\common\Half-Life 2\ep2]
  18. Valve Software - vbsp.exe (Dec 15 2018)
  19. 4 threads
  20. materialPath: E:\my_games\steamapps\common\GarrysMod\garrysmod\materials
  21. Loading E:\my_games\steamapps\common\GarrysMod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d.vmf
  22. Can't find surfaceprop sheetrock for material PLASTER/MILWALL001, using default
  23. Can't find surfaceprop upholstery for material PLASTER/CEILING_INSULATION03_NOBUMP, using default
  24. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  25. Can't find surfaceprop wet for material CONCRETE/URBAN_SIDEWALK_02A, using default
  26. Can't find surfaceprop upholstery for material PLASTER/CEILING_INSULATION02, using default
  27. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_01, using default
  28. Can't find surfaceprop wet for material CONCRETE/URBAN_SIDEWALK_01A, using default
  29. material "concrete/blend_sidewalk_01" not found.
  30. Material not found!: CONCRETE/BLEND_SIDEWALK_01
  31. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  32. Can't find surfaceprop sheetrock for material PLASTER/MILWALL002, using default
  33. Can't find surfaceprop sheetrock for material PLASTER/OFFWLLB, using default
  34. Can't find surfaceprop sheetrock for material PLASTER/BLUE02, using default
  35. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_01, using default
  36. Can't find surfaceprop clay for material TILE/FLOOR05, using default
  37. material "concrete/blend_rubble_03" not found.
  38. Material not found!: CONCRETE/BLEND_RUBBLE_03
  39. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_10, using default
  40. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_03, using default
  41. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_11, using default
  42. Can't find surfaceprop wet for material BUILDINGS/POOL001_WET, using default
  43. Brush 3553807: bounds out of range
  44. Could not locate 'GameData' key in e:\my_games\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  45. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendgrassdirt02_noprop_wvt_patch
  46. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/concrete/blendconcreterock001a_wvt_patch
  47. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendconcretedirt001a_wvt_patch
  48. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendrubbledirt001a_wvt_patch
  49. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blenddirtlawn01_wvt_patch
  50. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendgrassgravel001a_wvt_patch
  51. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendgrassdirt001a_wvt_patch
  52. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendgrassgrass001a_wvt_patch
  53. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendpavedirt01_wvt_patch
  54. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendgrassgravel01_wvt_patch
  55. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendgrassdirt01_noprop_wvt_patch
  56. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendgrassdirt01_wvt_patch
  57. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blenddirtleaves02_wvt_patch
  58. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/nature/blendgrassgravel001b_wvt_patch
  59. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/concrete/blend_rubble_02_wvt_patch
  60. Patching WVT material: maps/rp_necro_evocity_v33x_final_d/concrete/blend_blacktop_07_wvt_patch
  61. fixing up env_cubemap materials on brush sides...
  62. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  63. **** leaked ****
  64. Entity prop_static (-6268.81 -332.29 -23.28) leaked!
  65.  
  66. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 41.5)
  67. Leaf 0 contents: CONTENTS_SOLID
  68. Leaf 1 contents:
  69. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  70. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  71. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  72. Candidate brush IDs:
  73.  
  74.  
  75. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 2572.0)
  76. Leaf 0 contents: CONTENTS_SOLID
  77. Leaf 1 contents:
  78. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  79. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  80. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  81. Candidate brush IDs:
  82.  
  83.  
  84. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 -262.5)
  85. Leaf 0 contents:
  86. Leaf 1 contents: CONTENTS_SOLID
  87. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  88. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  89. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  90. Candidate brush IDs:
  91.  
  92.  
  93. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 192.0)
  94. Leaf 0 contents:
  95. Leaf 1 contents: CONTENTS_SOLID
  96. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  97. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  98. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  99. Candidate brush IDs:
  100.  
  101.  
  102. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 2396.0)
  103. Leaf 0 contents:
  104. Leaf 1 contents: CONTENTS_SOLID
  105. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  106. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  107. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  108. Candidate brush IDs:
  109.  
  110.  
  111. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 1941.5)
  112. Leaf 0 contents:
  113. Leaf 1 contents: CONTENTS_SOLID
  114. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  115. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  116. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  117. Candidate brush IDs:
  118.  
  119.  
  120. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 -262.5)
  121. Leaf 0 contents:
  122. Leaf 1 contents: CONTENTS_SOLID
  123. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  124. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  125. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  126. Candidate brush IDs:
  127.  
  128.  
  129. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 192.0)
  130. Leaf 0 contents:
  131. Leaf 1 contents: CONTENTS_SOLID
  132. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  133. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  134. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  135. Candidate brush IDs:
  136.  
  137. *** Suppressing further FindPortalSide errors.... ***
  138. Processing areas...done (0)
  139. Building Faces...done (0)
  140. Chop Details...done (0)
  141. Find Visible Detail Sides...
  142. Merged 830 detail faces...done (0)
  143. Merging details...done (0)
  144. FixTjuncs...
  145. PruneNodes...
  146. WriteBSP...
  147. done (3)
  148. Creating default LDR cubemaps for env_cubemap using skybox materials:
  149. skybox/sky_day02_10_hdr*.vmt
  150. ! Run buildcubemaps in the engine to get the correct cube maps.
  151. Creating default HDR cubemaps for env_cubemap using skybox materials:
  152. skybox/sky_day02_10_hdr*.vmt
  153. ! Run buildcubemaps in the engine to get the correct cube maps.
  154. Finding displacement neighbors...
  155. Found a displacement edge abutting multiple other edges.
  156. Finding lightmap sample positions...
  157. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  158. Building Physics collision data...
  159. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  160. done (2) (18496717 bytes)
  161. Error loading studio model "models/props_unique/atm01.mdl"!
  162. Error loading studio model "models/props_lighting/airportlight01.mdl"!
  163. Error loading studio model "models/props_interiors/sink_kitchen.mdl"!
  164. Error loading studio model "models/props_equipment/phone_booth.mdl"!
  165. Error loading studio model "models/props_buildings/storefront_window_neutral.mdl"!
  166. Error loading studio model "models/props_street/awning_department_store.mdl"!
  167. Error loading studio model "models/props_equipment/elevator_buttons.mdl"!
  168. Error loading studio model "models/props_interiors/elevator_arrows.mdl"!
  169. Error loading studio model "models/props_exteriors/wood_railing004c.mdl"!
  170. Error loading studio model "models/props_plants/plantairport01_dead.mdl"!
  171. Error loading studio model "models/props_lighting/lightfixture02.mdl"!
  172. Error loading studio model "models/props_equipment/fountain_drinks.mdl"!
  173. Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
  174. Error loading studio model "models/props_foliage/tree_base_bushes02.mdl"!
  175. Error loading studio model "models/props_lighting/corner_light_180.mdl"!
  176. Error loading studio model "models/props_foliage/tree_city01.mdl"!
  177. Error loading studio model "models/props_interiors/bathtub01.mdl"!
  178. Error loading studio model "models/props_unique/hospital/hospital_bed.mdl"!
  179. Error loading studio model "models/props_interiors/chairs_airport.mdl"!
  180. Error loading studio model "models/props_misc/military_sign01.mdl"!
  181. Error loading studio model "models/props_misc/military_sign02.mdl"!
  182. Error loading studio model "models/props_urban/outhouse002.mdl"!
  183. Error loading studio model "models/props_interiors/shelvinggrocery01.mdl"!
  184. Error loading studio model "models/props_mall/mall_counter_corner.mdl"!
  185. Error loading studio model "models/props_mall/mall_counter_short.mdl"!
  186. Error loading studio model "models/props_mall/mall_counter_entrance.mdl"!
  187. Error loading studio model "models/props_urban/stoop002_128.mdl"!
  188. Error loading studio model "models/props_downtown/metal_window01_16.mdl"!
  189. Error loading studio model "models/props_downtown/metal_door_112_16_frame.mdl"!
  190. Error loading studio model "models/props_street/electrical_box02.mdl"!
  191. Error loading studio model "models/props_highway/plywood_02.mdl"!
  192. Error loading studio model "models/props_interiors/shelvingstore01.mdl"!
  193. Error loading studio model "models/props_unique/grocerystorechiller01.mdl"!
  194. Error loading studio model "models/props_downtown/booth_table.mdl"!
  195. Error loading studio model "models/props_downtown/booth02.mdl"!
  196. Error loading studio model "models/props_downtown/booth01.mdl"!
  197. Error loading studio model "models/props_downtown/metal_door_112_frame.mdl"!
  198. Error loading studio model "models/props_downtown/light02_64.mdl"!
  199. Error loading studio model "models/props_rooftop/satellitedish_large01.mdl"!
  200. Error loading studio model "models/props_signs/gas_station_banner.mdl"!
  201. Error loading studio model "models/props_signs/sign_truckstop_01.mdl"!
  202. Error loading studio model "models/props_mall/mall_register.mdl"!
  203. Error loading studio model "models/props_urban/concrete_car_stop001.mdl"!
  204. Error loading studio model "models/props_urban/curb_curve002_64.mdl"!
  205. Error loading studio model "models/props_foliage/urban_vine02.mdl"!
  206. Error loading studio model "models/props_urban/curb_straight001_128.mdl"!
  207. Error loading studio model "models/props_urban/curb_straight001_64.mdl"!
  208. Error loading studio model "models/props_urban/curb_straight001_256.mdl"!
  209. Error loading studio model "models/props_buildings/storefront_window_left.mdl"!
  210. Error loading studio model "models/props_buildings/storefront_window_right.mdl"!
  211. Error loading studio model "models/props_downtown/sign_post.mdl"!
  212. Error loading studio model "models/props_equipment/snack_machine2.mdl"!
  213. Error loading studio model "models/props_urban/hotel_ceiling_vent001.mdl"!
  214. Error loading studio model "models/props_interiors/cashregister01.mdl"!
  215. Error loading studio model "models/props_junk/petfoodbag01.mdl"!
  216. Error loading studio model "models/props_fairgrounds/garbage_pile_straight02.mdl"!
  217. Error loading studio model "models/props_urban/curb_straight001_32.mdl"!
  218. Error loading studio model "models/props_equipment/cooler.mdl"!
  219. Error loading studio model "models/props_rooftop/hotel_rooftop_equip002.mdl"!
  220. Error loading studio model "models/props_rooftop/acvent04.mdl"!
  221. Error loading studio model "models/props_urban/chimney002.mdl"!
  222. Error loading studio model "models/props_street/signgasstation01.mdl"!
  223. Error loading studio model "models/props_buildings/storefront_door_straight.mdl"!
  224. Error loading studio model "models/props_doors/roll-up_door_full.mdl"!
  225. Error loading studio model "models/props_doors/door_urban_48_118_damaged_boarded.mdl"!
  226. Error loading studio model "models/props_rooftop/acvent02.mdl"!
  227. Error loading studio model "models/props_urban/stoop003_48.mdl"!
  228. Error loading studio model "models/props_debris/burnt_building_debrispile_01.mdl"!
  229. Error loading studio model "models/props_debris/burnt_building_corner_01.mdl"!
  230. Error loading studio model "models/props_debris/burnt_building_wall_03.mdl"!
  231. Error loading studio model "models/props_debris/burnt_building_wall_02.mdl"!
  232. Error loading studio model "models/props_debris/burnt_building_debrispile_02.mdl"!
  233. Error loading studio model "models/props_unique/infectedbreakwall01_2x4mainframe01_dm.mdl"!
  234. Error loading studio model "models/props_interiors/breakwall_interior.mdl"!
  235. Error loading studio model "models/props_downtown/gutter_downspout_straight02.mdl"!
  236. Error loading studio model "models/props_downtown/gutter_downspout_straight_160_02.mdl"!
  237. Error loading studio model "models/props_debris/burnt_building_corner_02.mdl"!
  238. Error loading studio model "models/props_debris/burnt_building_roof_01.mdl"!
  239. Error loading studio model "models/props_debris/burnt_building_rafters_01.mdl"!
  240. Error loading studio model "models/props_debris/burnt_building_roof_02.mdl"!
  241. Error loading studio model "models/props_urban/chimney007.mdl"!
  242. Error loading studio model "models/props_debris/burnt_building_rafters_02.mdl"!
  243. Error loading studio model "models/props_exteriors/wood_stairs_120.mdl"!
  244. Error loading studio model "models/props_destruction/dest_rubbletile03.mdl"!
  245. Error loading studio model "models/props_debris/burnt_building_wall_04.mdl"!
  246. Error loading studio model "models/props_debris/burnt_building_wall_06.mdl"!
  247. Error loading studio model "models/props_debris/burnt_building_wall_07.mdl"!
  248. Error loading studio model "models/props_debris/burnt_building_wall_01.mdl"!
  249. Error loading studio model "models/props_debris/debris_brick02.mdl"!
  250. Error loading studio model "models/props_debris/debris_brick01.mdl"!
  251. Error loading studio model "models/props_vehicles/cara_82hatchback_wrecked.mdl"!
  252. Error loading studio model "models/props_urban/hotel_sign001.mdl"!
  253. Error loading studio model "models/props_downtown/balcony_post_base04_154.mdl"!
  254. Error loading studio model "models/props_downtown/trim_exterior_edge_160.mdl"!
  255. Error loading studio model "models/props_urban/hotel_railing001.mdl"!
  256. Error loading studio model "models/props_urban/hotel_stairs001.mdl"!
  257. Error loading studio model "models/props_urban/hotel_support001.mdl"!
  258. Error loading studio model "models/props_urban/porch_light001.mdl"!
  259. Error loading studio model "models/props_downtown/metal_window01_8.mdl"!
  260. Error loading studio model "models/props_urban/ceiling_light001.mdl"!
  261. Error loading studio model "models/props_urban/hotel_bathroom_mirror001.mdl"!
  262. Error loading studio model "models/props_downtown/bathroom_vanity01.mdl"!
  263. Error loading studio model "models/props_urban/hotel_bathroom_light001.mdl"!
  264. Error loading studio model "models/props_interiors/toilet.mdl"!
  265. Error loading studio model "models/props_urban/hotel_bathroom_showerhead001.mdl"!
  266. Error loading studio model "models/props_interiors/ac_wallunit.mdl"!
  267. Error loading studio model "models/props_urban/porch_light001_02.mdl"!
  268. Error loading studio model "models/props_urban/concreteblock_corner001.mdl"!
  269. Error loading studio model "models/props_urban/concreteblock_wall001.mdl"!
  270. Error loading studio model "models/props_urban/concreteblock_wall002.mdl"!
  271. Error loading studio model "models/props_urban/ice_machine001.mdl"!
  272. Error loading studio model "models/props_urban/bench001.mdl"!
  273. Error loading studio model "models/props_rooftop/acunit2.mdl"!
  274. Error loading studio model "models/props_urban/pool_ladder001.mdl"!
  275. Error loading studio model "models/props_urban/diving_board001.mdl"!
  276. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  277. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  278. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  279. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  280. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  281. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  282. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  283. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  284. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  285. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  286. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  287. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  288. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  289. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  290. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  291. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  292. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  293. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  294. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  295. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  296. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  297. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  298. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  299. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  300. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  301. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  302. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  303. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  304. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  305. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  306. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  307. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  308. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  309. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  310. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  311. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  312. Material NATURE/BLENDDIRTLEAVES02 uses unknown detail object type rural_dirt_leaves!
  313. .Material CONCRETE/BLEND_BLACKTOP_07 uses unknown detail object type urban_grass_overgrown!
  314. ..10
  315. Compacting texture/material tables...
  316. Reduced 13101 texinfos to 8414
  317. Reduced 1620 texdatas to 1328 (88061 bytes to 72881)
  318. Writing E:\my_games\steamapps\common\GarrysMod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d.bsp
  319. 27 seconds elapsed
  320.  
  321. ** Executing...
  322. ** Command: "E:\my_games\steamapps\common\GarrysMod\bin\vvis.exe"
  323. ** Parameters: -game "E:\my_games\steamapps\common\GarrysMod\garrysmod" -fast "E:\my_games\steamapps\common\GarrysMod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d"
  324.  
  325. Valve Software - vvis.exe (Dec 15 2018)
  326. FIND [E:\my_games\steamapps\common\counter-strike source\cstrike\*.vpk]
  327. ADDING [E:\my_games\steamapps\common\counter-strike source\cstrike\cstrike_pak_000.vpk]
  328. ADDING [E:\my_games\steamapps\common\counter-strike source\cstrike\cstrike_russian_000.vpk]
  329. Adding Path: [E:\my_games\steamapps\common\counter-strike source\cstrike]
  330. FIND [E:\my_games\steamapps\common\Half-Life 2\episodic\*.vpk]
  331. ADDING [E:\my_games\steamapps\common\Half-Life 2\episodic\ep1_pak_000.vpk]
  332. ADDING [E:\my_games\steamapps\common\Half-Life 2\episodic\ep1_sound_vo_russian_000.vpk]
  333. Adding Path: [E:\my_games\steamapps\common\Half-Life 2\episodic]
  334. FIND [E:\my_games\steamapps\common\Half-Life 2\ep2\*.vpk]
  335. ADDING [E:\my_games\steamapps\common\Half-Life 2\ep2\ep2_pak_000.vpk]
  336. ADDING [E:\my_games\steamapps\common\Half-Life 2\ep2\ep2_sound_vo_russian_000.vpk]
  337. Adding Path: [E:\my_games\steamapps\common\Half-Life 2\ep2]
  338. fastvis = true
  339. 4 threads
  340. reading e:\my_games\steamapps\common\garrysmod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d.bsp
  341. reading e:\my_games\steamapps\common\garrysmod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d.prt
  342. LoadPortals: couldn't read e:\my_games\steamapps\common\garrysmod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d.prt
  343.  
  344.  
  345. ** Executing...
  346. ** Command: "E:\my_games\steamapps\common\GarrysMod\bin\vrad.exe"
  347. ** Parameters: -game "E:\my_games\steamapps\common\GarrysMod\garrysmod" "E:\my_games\steamapps\common\GarrysMod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d"
  348.  
  349. FIND [E:\my_games\steamapps\common\counter-strike source\cstrike\*.vpk]
  350. ADDING [E:\my_games\steamapps\common\counter-strike source\cstrike\cstrike_pak_000.vpk]
  351. ADDING [E:\my_games\steamapps\common\counter-strike source\cstrike\cstrike_russian_000.vpk]
  352. Adding Path: [E:\my_games\steamapps\common\counter-strike source\cstrike]
  353. FIND [E:\my_games\steamapps\common\Half-Life 2\episodic\*.vpk]
  354. ADDING [E:\my_games\steamapps\common\Half-Life 2\episodic\ep1_pak_000.vpk]
  355. ADDING [E:\my_games\steamapps\common\Half-Life 2\episodic\ep1_sound_vo_russian_000.vpk]
  356. Adding Path: [E:\my_games\steamapps\common\Half-Life 2\episodic]
  357. FIND [E:\my_games\steamapps\common\Half-Life 2\ep2\*.vpk]
  358. ADDING [E:\my_games\steamapps\common\Half-Life 2\ep2\ep2_pak_000.vpk]
  359. ADDING [E:\my_games\steamapps\common\Half-Life 2\ep2\ep2_sound_vo_russian_000.vpk]
  360. Adding Path: [E:\my_games\steamapps\common\Half-Life 2\ep2]
  361. Valve Software - vrad.exe SSE (Dec 15 2018)
  362.  
  363. Valve Radiosity Simulator
  364. 4 threads
  365. [Reading texlights from 'lights.rad']
  366. [45 texlights parsed from 'lights.rad']
  367.  
  368. Loading e:\my_games\steamapps\common\garrysmod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d.bsp
  369. Error! Unable to load file "models/props_equipment/securitycheckpoint.dx80.vtx"
  370. Error! Unable to load file "models/props_unique/airport/temp_barricade.dx80.vtx"
  371. Error! Unable to load file "models/props_interiors/sofa.dx80.vtx"
  372. Error! Unable to load file "models/props_interiors/sofa_chair.dx80.vtx"
  373. Error! Unable to load file "models/props_exteriors/chimney5.dx80.vtx"
  374. Patch Sample Radius Clamped!
  375. Patch Sample Radius Clamped!
  376. Patch Sample Radius Clamped!
  377. Patch Sample Radius Clamped!
  378. No vis information, direct lighting only.
  379. Setting up ray-trace acceleration structure... Done (11.86 seconds)
  380. 30050 faces
  381. 1 degenerate faces
  382. 11718309 square feet [1687436544.00 square inches]
  383. 958 Displacements
  384. 3588593 Square Feet [516757376.00 Square Inches]
  385. sun extent from map=0.000000
  386. 112 direct lights
  387. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (28)
  388. Build Patch/Sample Hash Table(s).....Done<0.0762 sec>
  389. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  390. FinalLightFace Done
  391. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  392. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  393. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (83)
  394. Writing leaf ambient...done
  395. Ready to Finish
  396.  
  397. Object names Objects/Maxobjs Memory / Maxmem Fullness
  398. ------------ --------------- --------------- --------
  399. models 353/1024 16944/49152 (34.5%)
  400. brushes 6466/8192 77592/98304 (78.9%)
  401. brushsides 43706/65536 349648/524288 (66.7%)
  402. planes 20142/65536 402840/1310720 (30.7%)
  403. vertexes 50692/65536 608304/786432 (77.3%)
  404. nodes 22035/65536 705120/2097152 (33.6%)
  405. texinfos 8414/12288 605808/884736 (68.5%)
  406. texdata 1328/2048 42496/65536 (64.8%)
  407. dispinfos 958/0 168608/0 ( 0.0%)
  408. disp_verts 87862/0 1757240/0 ( 0.0%)
  409. disp_tris 143072/0 286144/0 ( 0.0%)
  410. disp_lmsamples 1054398/0 1054398/0 ( 0.0%)
  411. faces 30050/65536 1682800/3670016 (45.9%)
  412. hdr faces 0/65536 0/3670016 ( 0.0%)
  413. origfaces 18562/65536 1039472/3670016 (28.3%)
  414. leaves 22389/65536 716448/2097152 (34.2%)
  415. leaffaces 36662/65536 73324/131072 (55.9%)
  416. leafbrushes 13312/65536 26624/131072 (20.3%)
  417. areas 2/256 16/2048 ( 0.8%)
  418. surfedges 217048/512000 868192/2048000 (42.4%)
  419. edges 136502/256000 546008/1024000 (53.3%)
  420. LDR worldlights 112/8192 9856/720896 ( 1.4%)
  421. HDR worldlights 0/8192 0/720896 ( 0.0%)
  422. leafwaterdata 6/32768 72/393216 ( 0.0%)
  423. waterstrips 2765/32768 27650/327680 ( 8.4%)
  424. waterverts 0/65536 0/786432 ( 0.0%)
  425. waterindices 50595/65536 101190/131072 (77.2%)
  426. cubemapsamples 177/1024 2832/16384 (17.3%)
  427. overlays 284/512 99968/180224 (55.5%)
  428. LDR lightdata [variable] 13333108/0 ( 0.0%)
  429. HDR lightdata [variable] 0/0 ( 0.0%)
  430. visdata [variable] 0/16777216 ( 0.0%)
  431. entdata [variable] 453145/393216 (115.2%) VERY FULL!
  432. LDR ambient table 22389/65536 89556/262144 (34.2%)
  433. HDR ambient table 22389/65536 89556/262144 (34.2%)
  434. LDR leaf ambient 129003/65536 3612084/1835008 (196.8%) VERY FULL!
  435. HDR leaf ambient 22389/65536 626892/1835008 (34.2%)
  436. occluders 0/0 0/0 ( 0.0%)
  437. occluder polygons 0/0 0/0 ( 0.0%)
  438. occluder vert ind 0/0 0/0 ( 0.0%)
  439. detail props [variable] 1/2529544 ( 0.0%)
  440. dtl prp lght [variable] 1/4 (25.0%)
  441. HDR dtl prp lght [variable] 1/4 (25.0%)
  442. static props [variable] 1/210640 ( 0.0%)
  443. pakfile [variable] 15878170/0 ( 0.0%)
  444. physics [variable] 18496717/4194304 (441.0%) VERY FULL!
  445. physics terrain [variable] 0/1048576 ( 0.0%)
  446.  
  447. Level flags = 0
  448.  
  449. Total triangle count: 82478
  450. Writing e:\my_games\steamapps\common\garrysmod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d.bsp
  451. 2 minutes, 23 seconds elapsed
  452.  
  453. ** Executing...
  454. ** Command: Copy File
  455. ** Parameters: "E:\my_games\steamapps\common\GarrysMod\bin\meincat\decomp\unpackmap\rp_necro_evocity_v33x_final_d.bsp" "E:\my_games\steamapps\common\GarrysMod\garrysmod\maps\rp_necro_evocity_v33x_final_d.bsp"
  456.  
  457.  
  458. ** Executing...
  459. ** Command: "E:\my_games\steamapps\common\GarrysMod\hl2.exe"
  460. ** Parameters: -game "E:\my_games\steamapps\common\GarrysMod\garrysmod" -gamemode sandbox -sv_cheats 1 -noborder -windowed +map "rp_necro_evocity_v33x_final_d" -steam
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