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- local test = "poj36"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- function kadep()
- kaka = game.Workspace:GetChildren()
- local kalol = game:GetService("Players").LocalPlayer
- for i,v in pairs(kaka) do
- if string.find(v.Name,test) then
- table.insert(kaka, v)
- local kapo = kalol.Charater:FindFirstChild("HumanoidRootPart")
- tp(v.CFrame.X,v.CFrame.Y,v.CFrame.Z)
- kadep()
- end
- end
- end
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