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- local torso = owner.Character.Torso
- local hum = owner.Character.Humanoid
- hum.PlatformStand = true
- owner.Character.Animate.Parent = nil
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local hf = torso["Neck"]
- local leftArm = torso["Left Shoulder"]
- local rightArm = torso["Right Shoulder"]
- rh.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.Angles(0, math.rad(-25), math.rad(90))
- lh.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.Angles(0, math.rad(25), math.rad(-90))
- hf.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) * CFrame.Angles(0, math.rad(12), 0)
- leftArm.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.Angles(0, 0, math.rad(-90))
- rightArm.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.Angles(0, 0, math.rad(90))
- local dum = workspace["Default Dummy"]
- local dTorso = dum.Torso
- local lastCFrame = dTorso.CFrame
- local weld = Instance.new("Weld", workspace)
- weld.Part1 = dTorso
- weld.Part0 = torso
- weld.C0 = CFrame.new(0, -1.75, -1)
- dTorso.CFrame = lastCFrame
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