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- private var MouseXAmount:float;
- private var MouseYAmount:float;
- var equalpoint:float=10;
- function Update () {
- MouseXAmount=-Input.GetAxis("Mouse X");
- MouseYAmount=-Input.GetAxis("Mouse Y");
- var Next=Quaternion.Euler (-MouseYAmount, MouseXAmount,((MouseXAmount+MouseYAmount)/3)) ;
- transform.localRotation = Quaternion.Slerp(transform.localRotation, Next,Time.deltaTime * equalpoint);
- }
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