333GameStudio

Gun movement(js)

Apr 6th, 2015
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  1. private var MouseXAmount:float;
  2. private var MouseYAmount:float;
  3. var equalpoint:float=10;
  4. function Update () {
  5. MouseXAmount=-Input.GetAxis("Mouse X");
  6. MouseYAmount=-Input.GetAxis("Mouse Y");
  7. var Next=Quaternion.Euler (-MouseYAmount, MouseXAmount,((MouseXAmount+MouseYAmount)/3)) ;
  8. transform.localRotation = Quaternion.Slerp(transform.localRotation, Next,Time.deltaTime * equalpoint);
  9. }
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