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- ---- Minecraft Crash Report ----
- // I let you down. Sorry :(
- Time: 4/8/20 9:50 AM
- Description: Unexpected error
- java.lang.RuntimeException: No OpenGL context found in the current thread.
- at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
- at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
- at buq.L(SourceFile:838)
- at bhz.a(SourceFile:950)
- at bhz.az(SourceFile:1005)
- at bhz.a(SourceFile:419)
- at net.minecraft.client.main.Main.main(SourceFile:123)
- A detailed walkthrough of the error, its code path and all known details is as follows:
- ---------------------------------------------------------------------------------------
- -- System Details --
- Details:
- Minecraft Version: 1.12
- Operating System: Windows 10 (amd64) version 10.0
- Java Version: 1.8.0_51, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 302007552 bytes (288 MB) / 536870912 bytes (512 MB) up to 2147483648 bytes (2048 MB)
- JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
- IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
- Launched Version: 1.12
- LWJGL: 2.9.4
- OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
- GL Caps: Using GL 1.3 multitexturing.
- Using GL 1.3 texture combiners.
- Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
- Shaders are available because OpenGL 2.1 is supported.
- VBOs are available because OpenGL 1.5 is supported.
- Using VBOs: Yes
- Is Modded: Probably not. Jar signature remains and client brand is untouched.
- Type: Client (map_client.txt)
- Resource Packs:
- Current Language: English (US)
- Profiler Position: N/A (disabled)
- CPU: 8x Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
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