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Mar 15th, 2023
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  1. thing MTF_EXTRA08 "Sentricle"
  2. {
  3. +SOLID
  4. +RANGEHALF
  5. -SHOOTABLE
  6. +DMGIGNORED
  7.  
  8. Health 200
  9. Mass 10000000
  10. Reactiontime 2
  11. Radius 20
  12. Height 128
  13. Painchance 100
  14. ProjectileGroup 2
  15. Speed 0
  16. Ednum 1006
  17.  
  18.  
  19. States {
  20. Spawn:
  21. //SP05 A 0 A_RemoveFlags(SHOOTABLE)
  22. SP05 AA 4 A_Look
  23. Loop
  24. See:
  25. SP05 A 0 A_JumpIfFlagsSet(SeeTall, SHOOTABLE)
  26. SP05 A 2 A_Chase
  27. Loop
  28. SeeTall:
  29. SP05 GGGHH 2 A_Chase
  30. SP05 H 2 A_RandomJump(Retract, 64)
  31. Loop
  32. Retract:
  33. SP05 FEDCB 3
  34. SP05 A 3 A_RemoveFlags(SHOOTABLE)
  35. Goto See
  36. Missile:
  37. SP05 B 0 A_JumpIfFlagsSet(Fire, SHOOTABLE)
  38. SP05 B 3 A_AddFlags(SHOOTABLE)
  39. SP05 CDEF 3
  40. Goto Fire
  41. Fire:
  42. SP05 I 8 Bright
  43. SP05 K 8 Bright
  44. SP05 J 8 Bright A_MonsterProjectile(MTF_EXTRA10, 0.0, 15.0, 0.0, 80.0)
  45. SP05 I 8 Bright A_CPosRefire
  46. Loop
  47. Pain:
  48. SP05 L 6 A_Pain
  49. Goto SeeTall
  50. Death:
  51. SP05 L 4 A_Scream
  52. SP05 M 4 A_Fall
  53. SP05 NOPQRS 4
  54. SP05 T -1
  55. Stop
  56.  
  57. }
  58. }
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