jassm11

Untitled

Jul 10th, 2017
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  1. --//====================================================\\--
  2. --|| CREATED BY BRANNON1964802, EDITED BY KARMARANGE
  3. --\\====================================================//--
  4.  
  5. --[[c=script.Parent:getChildren()
  6. for i = 1, #c do
  7. if c[i].className=="BodyColors" then
  8. c[i]:Remove()
  9. end
  10. end]]--
  11. local e = script.Parent:FindFirstChild("Body Colors")
  12. if e then
  13. e:Destroy()
  14. end
  15.  
  16. wait(1 / 60)
  17.  
  18.  
  19.  
  20. Player = game:GetService("Players").LocalPlayer
  21. PlayerGui = Player.PlayerGui
  22. Cam = workspace.CurrentCamera
  23. Backpack = Player.Backpack
  24. Character = Player.Character
  25. Humanoid = Character.Humanoid
  26. Mouse = Player:GetMouse()
  27. RootPart = Character["HumanoidRootPart"]
  28. Torso = Character["Torso"]
  29. Head = Character["Head"]
  30. RightArm = Character["Right Arm"]
  31. LeftArm = Character["Left Arm"]
  32. RightLeg = Character["Right Leg"]
  33. LeftLeg = Character["Left Leg"]
  34. RootJoint = RootPart["RootJoint"]
  35. Neck = Torso["Neck"]
  36. RightShoulder = Torso["Right Shoulder"]
  37. LeftShoulder = Torso["Left Shoulder"]
  38. RightHip = Torso["Right Hip"]
  39. LeftHip = Torso["Left Hip"]
  40. Humanoid.WalkSpeed = 5
  41. Humanoid.JumpPower = 0
  42. Humanoid.MaxHealth = "inf"
  43. Humanoid.Health = "inf"
  44. kkk = Instance.new("Sound",Character)
  45. kkk.Volume = 5
  46. kkk.PlaybackSpeed = 1
  47. kkk.Pitch = 0.3
  48. kkk.SoundId = "rbxassetid://162611981"
  49. kkk:Play()
  50. kkk.Name = "PowerUpSound"
  51.  
  52. function chatfunc(text)
  53. local chat = coroutine.wrap(function()
  54. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  55. Character:FindFirstChild("TalkingBillBoard"):destroy()
  56. end
  57. local naeeym2 = Instance.new("BillboardGui",Character)
  58. naeeym2.Size = UDim2.new(0,100,0,40)
  59. naeeym2.StudsOffset = Vector3.new(0,4,0)
  60. naeeym2.Adornee = Character.Head
  61. naeeym2.Name = "TalkingBillBoard"
  62. local tecks2 = Instance.new("TextLabel",naeeym2)
  63. tecks2.BackgroundTransparency = 1
  64. tecks2.BorderSizePixel = 0
  65. tecks2.Text = ""
  66. tecks2.Font = "Fantasy"
  67. tecks2.TextSize = 30
  68. tecks2.TextStrokeTransparency = 0
  69. tecks2.TextColor3 = Color3.new(0,0,0)
  70. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  71. tecks2.Size = UDim2.new(1,0,0.5,0)
  72. local tecks3 = Instance.new("TextLabel",naeeym2)
  73. tecks3.BackgroundTransparency = 1
  74. tecks3.BorderSizePixel = 0
  75. tecks3.Text = ""
  76. tecks3.Font = "Fantasy"
  77. tecks3.TextSize = 30
  78. tecks3.TextStrokeTransparency = 0
  79. tecks3.TextColor3 = Color3.new(0,0,0)
  80. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  81. tecks3.Size = UDim2.new(1,0,0.5,0)
  82. for i = 1,string.len(text),1 do
  83. tecks2.Text = string.sub(text,1,i)
  84. tecks3.Text = string.sub(text,1,i)
  85. wait(0.01)
  86. end
  87. wait(2)
  88. for i = 1, 50 do
  89. wait()
  90. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  91. tecks2.Rotation = tecks2.Rotation - .8
  92. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  93. tecks2.TextTransparency = tecks2.TextTransparency + .04
  94. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  95. tecks3.Rotation = tecks2.Rotation + .8
  96. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  97. tecks3.TextTransparency = tecks2.TextTransparency + .04
  98. end
  99. naeeym2:Destroy()
  100. end)
  101. chat()
  102. end
  103. function onChatted(msg)
  104. chatfunc(msg)
  105. end
  106. Player.Chatted:connect(onChatted)
  107.  
  108. wait(3)
  109. local color = script.Parent:FindFirstChild("Body Colors")
  110. Head.face.Texture = "rbxassetid://8560915"
  111. Head.Mesh:Destroy()
  112. local mesh = Instance.new("BlockMesh")
  113. mesh.Parent = Head
  114. Head.BrickColor = BrickColor.new("Light stone grey")
  115. RightArm.BrickColor = BrickColor.new("Light stone grey")
  116. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  117. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  118. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  119. Torso.BrickColor = BrickColor.new("Light stone grey")
  120. script.Parent.Shirt.ShirtTemplate = "rbxassetid://46810244"
  121. script.Parent.Pants.PantsTemplate = "rbxassetid://55631376"
  122. kkk = Instance.new("Sound",Character)
  123. kkk.Volume = 1.5
  124. kkk.PlaybackSpeed = 1
  125. kkk.Pitch = 1
  126. kkk.SoundId = "rbxassetid://313961026"
  127. kkk:Play()
  128. kkk.Name = "BackgroundMusic"
  129. kkk.Looped = true
  130. chatfunc("I am Sorcus! And I have come for your judgement! Fear me mortal!")
  131. c=script.Parent:getChildren()
  132. for i = 1, #c do
  133. if c[i].className=="CharacterMesh" then
  134. c[i]:Remove()
  135. end
  136. end
  137. wait(0.0005)
  138. Humanoid.WalkSpeed = 35
  139. Humanoid.JumpPower = 150
  140. Head.BrickColor = BrickColor.new("Light stone grey")
  141. RightArm.BrickColor = BrickColor.new("Light stone grey")
  142. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  143. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  144. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  145. Torso.BrickColor = BrickColor.new("Light stone grey")
  146.  
  147.  
  148. IT = Instance.new
  149. CF = CFrame.new
  150. VT = Vector3.new
  151. RAD = math.rad
  152. C3 = Color3.new
  153. UD2 = UDim2.new
  154. BRICKC = BrickColor.new
  155. ANGLES = CFrame.Angles
  156. EULER = CFrame.fromEulerAnglesXYZ
  157. COS = math.cos
  158. ACOS = math.acos
  159. SIN = math.sin
  160. ASIN = math.asin
  161. ABS = math.abs
  162. MRANDOM = math.random
  163. FLOOR = math.floor
  164.  
  165.  
  166.  
  167.  
  168. function reap(t)
  169. if t.Name ~= "Corpse" then
  170. local s = Instance.new("Model")
  171. s.Name = "Corpse"
  172. local larm = t:FindFirstChild("Left Arm")
  173. local rarm = t:FindFirstChild("Right Arm")
  174. local lleg = t:FindFirstChild("Left Leg")
  175. local rleg = t:FindFirstChild("Right Leg")
  176. s.Parent = workspace
  177. local tor = Instance.new("Part")
  178. tor.Name = "Torso"
  179. tor.Size = Vector3.new(2,2,1)
  180. tor.Parent = s
  181. tor.CFrame = t.Torso.CFrame
  182. local LL = Instance.new("Part")
  183. LL.Name = "Left Leg"
  184. LL.Size = Vector3.new(1,2,1)
  185. LL.Parent = s
  186. LL.CFrame = lleg.CFrame
  187. LL.CanCollide = true
  188. local RL = Instance.new("Part")
  189. RL.Name = "Right Leg"
  190. RL.Size = Vector3.new(1,2,1)
  191. RL.Parent = s
  192. RL.CFrame = rleg.CFrame
  193. RL.CanCollide = true
  194. local RA = Instance.new("Part")
  195. RA.Name = "Right Arm"
  196. RA.Size = Vector3.new(1,2,1)
  197. RA.Parent = s
  198. RA.CFrame = rarm.CFrame
  199. RA.CanCollide = true
  200. local LA = Instance.new("Part")
  201. LA.Name = "Left Arm"
  202. LA.Size = Vector3.new(1,2,1)
  203. LA.Parent = s
  204. LA.CFrame = larm.CFrame
  205. LA.CanCollide = true
  206. local head = Instance.new("Part")
  207. head.Name = "Head"
  208. head.Size = Vector3.new(2,1,1)
  209. head.Parent = s
  210. head.CFrame = t.Head.CFrame
  211. local tor = Instance.new("CharacterMesh")
  212. tor.Parent = s
  213. tor.BodyPart = "Torso"
  214. tor.MeshId = "36780113"
  215. tor.OverlayTextureId = "494636944"
  216. local tor = Instance.new("CharacterMesh")
  217. tor.Parent = s
  218. tor.BodyPart = "RightLeg"
  219. tor.MeshId = "36780195"
  220. tor.OverlayTextureId = "494636944"
  221. local tor = Instance.new("CharacterMesh")
  222. tor.Parent = s
  223. tor.BodyPart = "LeftLeg"
  224. tor.MeshId = "36780079"
  225. tor.OverlayTextureId = "494636944"
  226. local tor = Instance.new("CharacterMesh")
  227. tor.Parent = s
  228. tor.BodyPart = "LeftArm"
  229. tor.MeshId = "36780032"
  230. tor.OverlayTextureId = "494636944"
  231. local tor = Instance.new("CharacterMesh")
  232. tor.Parent = s
  233. tor.BodyPart = "RightArm"
  234. tor.MeshId = "36780156"
  235. tor.OverlayTextureId = "494636944"
  236. local tor = Instance.new("SpecialMesh")
  237. tor.Scale = Vector3.new(0.9, 0.9, 0.9)
  238. tor.MeshType = "FileMesh"
  239. tor.MeshId = "http://www.roblox.com/asset/?id=181343290"
  240. tor.TextureId = "rbxassetid://494637850"
  241. tor.Parent = head
  242. local human = t.Humanoid
  243. human.Parent = s
  244. t:Destroy()
  245. end
  246. end
  247.  
  248. --//=================================\\
  249. --|| CUSTOMIZATION
  250. --\\=================================//
  251.  
  252. Class_Name = "Sorcus"
  253. Weapon_Name = "Sword"
  254.  
  255. Custom_Colors = {
  256. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  257. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  258.  
  259. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  260. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  261. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  262. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  263. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  264.  
  265. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  266. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  267. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  268. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  269. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  270. }
  271.  
  272. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  273. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  274. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  275. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  276. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  277. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  278.  
  279. Player_Size = 5 --Size of the player.
  280. Animation_Speed = 3
  281. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  282.  
  283. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  284. Enable_Stats = false --Enables or disables stats.
  285. Put_Stats_In_Character = false --Places stats in Character.
  286. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  287. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  288. Enable_Stagger = false --Enables or disables staggering.
  289. Enable_Stun = false --Enables or disables the stun mechanic.
  290. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  291. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  292.  
  293. Start_Equipped = false --Starts the player equipped with their weapon.
  294. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  295. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  296. Disable_Animator = true --Disables the Animator in the humanoid.
  297. Disable_Animate = true --Disables the Animate script in the character.
  298. Disable_Moving_Arms = false --Keeps the arms from moving around.
  299. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  300. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  301. Disable_Jump = false --Disables jumping.
  302. Use_HopperBin = true --Uses a hopperbin to do things.
  303.  
  304. Cooldown_1 = 0 --Cooldowns for abilites.
  305. Cooldown_2 = 0
  306. Cooldown_3 = 0
  307. Cooldown_4 = 0
  308. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  309. Skill_2_Mana_Cost = 0
  310. Skill_3_Mana_Cost = 0
  311. Skill_4_Mana_Cost = 0
  312. Max_Mana = 0 --Maximum amount of mana you can have.
  313. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  314. Mana_Name = "Mana" --Name for the mana bar.
  315. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  316. Max_Stun = 1 --Maximum amount of stun you can have.
  317. Recover_Mana = 0 --How much mana you gain.
  318. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  319. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  320. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  321. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  322. Lose_Stun = 0 --How much stun you lose.
  323. Stun_Wait = 0 --Delay between losing stun.
  324. Mana_Wait = 0 --Delay between gaining mana.
  325. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  326. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  327. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  328. Show_Stats = false --Hides or shows stats.
  329. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  330.  
  331. --//=================================\\
  332. --|| END OF CUSTOMIZATION
  333. --\\=================================//
  334.  
  335.  
  336.  
  337.  
  338.  
  339. --//=================================\\
  340. --|| USEFUL VALUES
  341. --\\=================================//
  342.  
  343. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  344. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  345. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  346. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  347. local CO1 = 0
  348. local CO2 = 0
  349. local CO3 = 0
  350. local CO4 = 0
  351. local CHANGEDEFENSE = 0
  352. local CHANGEDAMAGE = 0
  353. local CHANGEMOVEMENT = 0
  354. local ANIM = "Idle"
  355. local ATTACK = false
  356. local EQUIPPED = false
  357. local HOLD = false
  358. local COMBO = 4
  359. local LASTPOINT = nil
  360. local BLCF = nil
  361. local SCFR = nil
  362. local STAGGERHITANIM = false
  363. local STAGGERANIM = false
  364. local STUNANIM = false
  365. local CRITCHANCENUMBER = 0
  366. local IDLENUMBER = 0
  367. local DONUMBER = 0
  368. local HANDIDLE = false
  369. local SINE = 0
  370. local CHANGE = 2 / Animation_Speed
  371. local WALKINGANIM = false
  372. local WALK = 0
  373. local DISABLEJUMPING = false
  374. local HASBEENBLOCKED = false
  375. local STUNDELAYNUMBER = 0
  376. local MANADELAYNUMBER = 0
  377. local SECONDARYMANADELAYNUMBER = 0
  378. local ROBLOXIDLEANIMATION = IT("Animation")
  379. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  380. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  381. --ROBLOXIDLEANIMATION.Parent = Humanoid
  382. local WEAPONGUI = IT("ScreenGui", nil)
  383. WEAPONGUI.Name = "Weapon GUI"
  384. local WEAPONTOOL = IT("HopperBin", nil)
  385. WEAPONTOOL.Name = Weapon_Name
  386. local Weapon = IT("Model")
  387. Weapon.Name = Weapon_Name
  388. local Effects = IT("Folder", Weapon)
  389. Effects.Name = "Effects"
  390. local ANIMATOR = Humanoid.Animator
  391. local ANIMATE = Character.Animate
  392. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  393. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  394. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  395. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  396.  
  397. --//=================================\\
  398. --\\=================================//
  399.  
  400.  
  401.  
  402.  
  403.  
  404. --//=================================\\
  405. --|| STATS
  406. --\\=================================//
  407.  
  408. if Character:FindFirstChild("Stats") ~= nil then
  409. Character:FindFirstChild("Stats").Parent = nil
  410. end
  411.  
  412. local Stats = IT("Folder", nil)
  413. Stats.Name = "Stats"
  414. local ChangeStat = IT("Folder", Stats)
  415. ChangeStat.Name = "ChangeStat"
  416. local Defense = IT("NumberValue", Stats)
  417. Defense.Name = "Defense"
  418. Defense.Value = 1
  419. local Movement = IT("NumberValue", Stats)
  420. Movement.Name = "Movement"
  421. Movement.Value = 1
  422. local Damage = IT("NumberValue", Stats)
  423. Damage.Name = "Damage"
  424. Damage.Value = 1
  425. local Mana = IT("NumberValue", Stats)
  426. Mana.Name = "Mana"
  427. Mana.Value = 0
  428. local SecondaryMana = IT("NumberValue", Stats)
  429. SecondaryMana.Name = "SecondaryMana"
  430. SecondaryMana.Value = 0
  431. local CanCrit = IT("BoolValue", Stats)
  432. CanCrit.Name = "CanCrit"
  433. CanCrit.Value = false
  434. local CritChance = IT("NumberValue", Stats)
  435. CritChance.Name = "CritChance"
  436. CritChance.Value = 20
  437. local CanPenetrateArmor = IT("BoolValue", Stats)
  438. CanPenetrateArmor.Name = "CanPenetrateArmor"
  439. CanPenetrateArmor.Value = false
  440. local AntiTeamKill = IT("BoolValue", Stats)
  441. AntiTeamKill.Name = "AntiTeamKill"
  442. AntiTeamKill.Value = false
  443. local Rooted = IT("BoolValue", Stats)
  444. Rooted.Name = "Rooted"
  445. Rooted.Value = false
  446. local Block = IT("BoolValue", Stats)
  447. Block.Name = "Block"
  448. Block.Value = false
  449. local RecentEnemy = IT("ObjectValue", Stats)
  450. RecentEnemy.Name = "RecentEnemy"
  451. RecentEnemy.Value = nil
  452. local StaggerHit = IT("BoolValue", Stats)
  453. StaggerHit.Name = "StaggerHit"
  454. StaggerHit.Value = false
  455. local Stagger = IT("BoolValue", Stats)
  456. Stagger.Name = "Stagger"
  457. Stagger.Value = false
  458. local Stun = IT("BoolValue", Stats)
  459. Stun.Name = "Stun"
  460. Stun.Value = false
  461. local StunValue = IT("NumberValue", Stats)
  462. StunValue.Name = "StunValue"
  463. StunValue.Value = 0
  464.  
  465. if Enable_Stats == true and Put_Stats_In_Character == true then
  466. Stats.Parent = Character
  467. end
  468.  
  469. --//=================================\\
  470. --\\=================================//
  471.  
  472.  
  473.  
  474.  
  475.  
  476. --//=================================\\
  477. --|| DEBUFFS / BUFFS
  478. --\\=================================//
  479.  
  480. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  481. DEFENSECHANGE1.Name = "ChangeDefense"
  482. DEFENSECHANGE1.Value = 0
  483.  
  484. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  485. MOVEMENTCHANGE1.Name = "ChangeMovement"
  486. MOVEMENTCHANGE1.Value = 0
  487.  
  488. --//=================================\\
  489. --\\=================================//
  490.  
  491.  
  492.  
  493.  
  494.  
  495. --//=================================\\
  496. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  497. --\\=================================//
  498.  
  499. ArtificialHB = Instance.new("BindableEvent", script)
  500. ArtificialHB.Name = "ArtificialHB"
  501.  
  502. script:WaitForChild("ArtificialHB")
  503.  
  504. frame = Frame_Speed
  505. tf = 0
  506. allowframeloss = false
  507. tossremainder = false
  508. lastframe = tick()
  509. script.ArtificialHB:Fire()
  510.  
  511. game:GetService("RunService").Heartbeat:connect(function(s, p)
  512. tf = tf + s
  513. if tf >= frame then
  514. if allowframeloss then
  515. script.ArtificialHB:Fire()
  516. lastframe = tick()
  517. else
  518. for i = 1, math.floor(tf / frame) do
  519. script.ArtificialHB:Fire()
  520. end
  521. lastframe = tick()
  522. end
  523. if tossremainder then
  524. tf = 0
  525. else
  526. tf = tf - frame * math.floor(tf / frame)
  527. end
  528. end
  529. end)
  530.  
  531. --//=================================\\
  532. --\\=================================//
  533.  
  534.  
  535.  
  536.  
  537.  
  538. --//=================================\\
  539. --|| SOME FUNCTIONS
  540. --\\=================================//
  541.  
  542. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  543. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  544. end
  545.  
  546. function PositiveAngle(NUMBER)
  547. if NUMBER >= 0 then
  548. NUMBER = 0
  549. end
  550. return NUMBER
  551. end
  552.  
  553. function NegativeAngle(NUMBER)
  554. if NUMBER <= 0 then
  555. NUMBER = 0
  556. end
  557. return NUMBER
  558. end
  559.  
  560. function Swait(NUMBER)
  561. if NUMBER == 0 or NUMBER == nil then
  562. ArtificialHB.Event:wait()
  563. else
  564. for i = 1, NUMBER do
  565. ArtificialHB.Event:wait()
  566. end
  567. end
  568. end
  569.  
  570. function QuaternionFromCFrame(cf)
  571. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  572. local trace = m00 + m11 + m22
  573. if trace > 0 then
  574. local s = math.sqrt(1 + trace)
  575. local recip = 0.5 / s
  576. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  577. else
  578. local i = 0
  579. if m11 > m00 then
  580. i = 1
  581. end
  582. if m22 > (i == 0 and m00 or m11) then
  583. i = 2
  584. end
  585. if i == 0 then
  586. local s = math.sqrt(m00 - m11 - m22 + 1)
  587. local recip = 0.5 / s
  588. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  589. elseif i == 1 then
  590. local s = math.sqrt(m11 - m22 - m00 + 1)
  591. local recip = 0.5 / s
  592. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  593. elseif i == 2 then
  594. local s = math.sqrt(m22 - m00 - m11 + 1)
  595. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  596. end
  597. end
  598. end
  599.  
  600. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  601. local xs, ys, zs = x + x, y + y, z + z
  602. local wx, wy, wz = w * xs, w * ys, w * zs
  603. local xx = x * xs
  604. local xy = x * ys
  605. local xz = x * zs
  606. local yy = y * ys
  607. local yz = y * zs
  608. local zz = z * zs
  609. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  610. end
  611.  
  612. function QuaternionSlerp(a, b, t)
  613. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  614. local startInterp, finishInterp;
  615. if cosTheta >= 0.0001 then
  616. if (1 - cosTheta) > 0.0001 then
  617. local theta = ACOS(cosTheta)
  618. local invSinTheta = 1 / SIN(theta)
  619. startInterp = SIN((1 - t) * theta) * invSinTheta
  620. finishInterp = SIN(t * theta) * invSinTheta
  621. else
  622. startInterp = 1 - t
  623. finishInterp = t
  624. end
  625. else
  626. if (1 + cosTheta) > 0.0001 then
  627. local theta = ACOS(-cosTheta)
  628. local invSinTheta = 1 / SIN(theta)
  629. startInterp = SIN((t - 1) * theta) * invSinTheta
  630. finishInterp = SIN(t * theta) * invSinTheta
  631. else
  632. startInterp = t - 1
  633. finishInterp = t
  634. end
  635. end
  636. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  637. end
  638.  
  639. function Clerp(a, b, t)
  640. local qa = {QuaternionFromCFrame(a)}
  641. local qb = {QuaternionFromCFrame(b)}
  642. local ax, ay, az = a.x, a.y, a.z
  643. local bx, by, bz = b.x, b.y, b.z
  644. local _t = 1 - t
  645. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  646. end
  647.  
  648. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  649. local frame = IT("Frame")
  650. frame.BackgroundTransparency = TRANSPARENCY
  651. frame.BorderSizePixel = BORDERSIZEPIXEL
  652. frame.Position = POSITION
  653. frame.Size = SIZE
  654. frame.BackgroundColor3 = COLOR
  655. frame.BorderColor3 = BORDERCOLOR
  656. frame.Name = NAME
  657. frame.Parent = PARENT
  658. return frame
  659. end
  660.  
  661. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  662. local label = IT("TextLabel")
  663. label.BackgroundTransparency = 1
  664. label.Size = UD2(1, 0, 1, 0)
  665. label.Position = UD2(0, 0, 0, 0)
  666. label.TextColor3 = C3(255, 255, 255)
  667. label.TextStrokeTransparency = STROKETRANSPARENCY
  668. label.TextTransparency = TRANSPARENCY
  669. label.FontSize = TEXTFONTSIZE
  670. label.Font = TEXTFONT
  671. label.BorderSizePixel = BORDERSIZEPIXEL
  672. label.TextScaled = true
  673. label.Text = TEXT
  674. label.Name = NAME
  675. label.Parent = PARENT
  676. return label
  677. end
  678.  
  679. function NoOutlines(PART)
  680. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  681. end
  682.  
  683. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  684. local NEWPART = IT("Part")
  685. NEWPART.formFactor = FORMFACTOR
  686. NEWPART.Reflectance = REFLECTANCE
  687. NEWPART.Transparency = TRANSPARENCY
  688. NEWPART.CanCollide = false
  689. NEWPART.Locked = true
  690. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  691. NEWPART.Name = NAME
  692. NEWPART.Size = SIZE
  693. NEWPART.Position = Torso.Position
  694. NoOutlines(NEWPART)
  695. NEWPART.Material = MATERIAL
  696. NEWPART:BreakJoints()
  697. NEWPART.Parent = PARENT
  698. return NEWPART
  699. end
  700.  
  701. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  702. local NEWMESH = IT(MESH)
  703. if MESH == "SpecialMesh" then
  704. NEWMESH.MeshType = MESHTYPE
  705. if MESHID ~= "nil" and MESHID ~= "" then
  706. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=53351910"
  707. end
  708. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  709. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=53352041"
  710. end
  711. end
  712. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  713. NEWMESH.Scale = Vector3.new(1,-1.15,1)
  714. NEWMESH.Parent = PARENT
  715. return NEWMESH
  716. end
  717.  
  718. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  719. local NEWWELD = IT(TYPE)
  720. NEWWELD.Part0 = PART0
  721. NEWWELD.Part1 = PART1
  722. NEWWELD.C0 = C0
  723. NEWWELD.C1 = C1
  724. NEWWELD.Parent = PARENT
  725. return NEWWELD
  726. end
  727.  
  728. function CreateSound(ID, PARENT, VOLUME, PITCH)
  729. coroutine.resume(coroutine.create(function()
  730. local NEWSOUND = IT("Sound", PARENT)
  731. NEWSOUND.Volume = VOLUME
  732. NEWSOUND.Pitch = PITCH
  733. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  734. Swait()
  735. NEWSOUND:play()
  736. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  737. end))
  738. end
  739.  
  740. function CFrameFromTopBack(at, top, back)
  741. local right = top:Cross(back)
  742. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  743. end
  744.  
  745. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  746. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  747. local CURRENTPOSITION = POSITION1
  748. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  749. coroutine.resume(coroutine.create(function()
  750. for i = 1, MULTIPLIERTIME do
  751. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  752. LIGHTNINGPART.Anchored = true
  753. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  754. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  755. if MULTIPLIERTIME == i then
  756. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  757. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  758. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  759. else
  760. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  761. end
  762. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  763. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  764. coroutine.resume(coroutine.create(function()
  765. while LIGHTNINGPART.Transparency ~= 1 do
  766. --local StartTransparency = tra
  767. for i=0, 1, LASTINGTIME do
  768. Swait()
  769. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  770. end
  771. end
  772. end))
  773. Swait(LIGHTNINGDELAY / Animation_Speed)
  774. end
  775. end))
  776. end
  777.  
  778. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  779. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  780. EFFECTPART.Anchored = true
  781. EFFECTPART.CFrame = CFRAME
  782. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  783. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  784. coroutine.resume(coroutine.create(function(PART, MESH)
  785. for i = 0, 1, delay do
  786. Swait()
  787. PART.CFrame = PART.CFrame * ROTATION
  788. PART.Transparency = i
  789. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  790. end
  791. PART.Parent = nil
  792. end), EFFECTPART, EFFECTMESH)
  793. end
  794.  
  795. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  796. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  797. EFFECTPART.Anchored = true
  798. EFFECTPART.CFrame = CFRAME
  799. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  800. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  801. coroutine.resume(coroutine.create(function(PART, MESH)
  802. for i = 0, 1, delay do
  803. Swait()
  804. PART.CFrame = PART.CFrame * ROTATION
  805. PART.Transparency = i
  806. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  807. end
  808. PART.Parent = nil
  809. end), EFFECTPART, EFFECTMESH)
  810. end
  811.  
  812. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  813. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  814. EFFECTPART.Anchored = true
  815. EFFECTPART.CFrame = CFRAME
  816. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  817. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  818. coroutine.resume(coroutine.create(function(PART, MESH)
  819. for i = 0, 1, delay do
  820. Swait()
  821. PART.CFrame = PART.CFrame * ROTATION
  822. PART.Transparency = i
  823. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  824. end
  825. PART.Parent = nil
  826. end), EFFECTPART, EFFECTMESH)
  827. end
  828.  
  829. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  830. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  831. EFFECTPART.Anchored = true
  832. EFFECTPART.CFrame = CFRAME
  833. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  834. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  835. coroutine.resume(coroutine.create(function(PART, MESH)
  836. for i = 0, 1, delay do
  837. Swait()
  838. PART.CFrame = PART.CFrame * ROTATION
  839. PART.Transparency = i
  840. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  841. end
  842. PART.Parent = nil
  843. end), EFFECTPART, EFFECTMESH)
  844. end
  845.  
  846. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  847. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  848. EFFECTPART.Anchored = true
  849. EFFECTPART.CFrame = CFRAME
  850. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  851. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  852. coroutine.resume(coroutine.create(function(PART, MESH)
  853. for i = 0, 1, delay do
  854. Swait()
  855. PART.CFrame = PART.CFrame * ROTATION
  856. PART.Transparency = i
  857. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  858. end
  859. PART.Parent = nil
  860. end), EFFECTPART, EFFECTMESH)
  861. end
  862.  
  863. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  864. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  865. EFFECTPART.Anchored = true
  866. EFFECTPART.CFrame = CFRAME
  867. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  868. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  869. coroutine.resume(coroutine.create(function(PART, MESH)
  870. for i = 0, 1, delay do
  871. Swait()
  872. PART.CFrame = PART.CFrame * ROTATION
  873. PART.Transparency = i
  874. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  875. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  876. end
  877. PART.Parent = nil
  878. end), EFFECTPART, EFFECTMESH)
  879. end
  880.  
  881. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  882. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  883. EFFECTPART.Anchored = true
  884. EFFECTPART.CFrame = CFRAME
  885. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  886. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  887. coroutine.resume(coroutine.create(function(PART, MESH)
  888. for i = 0, 1, delay do
  889. Swait()
  890. PART.CFrame = PART.CFrame * ROTATION
  891. PART.Transparency = i
  892. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  893. end
  894. PART.Parent = nil
  895. end), EFFECTPART, EFFECTMESH)
  896. end
  897.  
  898. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  899. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  900. EFFECTPART.Anchored = true
  901. EFFECTPART.CFrame = CFRAME
  902. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  903. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  904. coroutine.resume(coroutine.create(function(PART, MESH)
  905. for i = 0, 1, delay do
  906. Swait()
  907. PART.CFrame = PART.CFrame * ROTATION
  908. PART.Transparency = i
  909. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  910. end
  911. PART.Parent = nil
  912. end), EFFECTPART, EFFECTMESH)
  913. end
  914.  
  915. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  916. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  917. EFFECTPART.Anchored = true
  918. EFFECTPART.CFrame = CFRAME
  919. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  920. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  921. coroutine.resume(coroutine.create(function(PART, MESH)
  922. for i = 0, 1, delay do
  923. Swait()
  924. PART.CFrame = PART.CFrame * ROTATION
  925. PART.Transparency = i
  926. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  927. end
  928. PART.Parent = nil
  929. end), EFFECTPART, EFFECTMESH)
  930. end
  931.  
  932. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  933. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  934. EFFECTPART.Anchored = true
  935. EFFECTPART.CFrame = CFRAME
  936. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  937. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  938. coroutine.resume(coroutine.create(function(PART, MESH)
  939. for i = 0, 1, delay do
  940. Swait()
  941. PART.CFrame = PART.CFrame * ROTATION
  942. PART.Transparency = i
  943. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  944. end
  945. PART.Parent = nil
  946. end), EFFECTPART, EFFECTMESH)
  947. end
  948.  
  949. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  950. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  951. EFFECTPART.Anchored = true
  952. EFFECTPART.CFrame = CFRAME
  953. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  954. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  955. coroutine.resume(coroutine.create(function(PART, MESH)
  956. for i = 0, 1, delay do
  957. Swait()
  958. PART.CFrame = PART.CFrame * ROTATION
  959. PART.Transparency = i
  960. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  961. end
  962. PART.Parent = nil
  963. end), EFFECTPART, EFFECTMESH)
  964. end
  965.  
  966. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  967. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  968. EFFECTPART.Anchored = true
  969. EFFECTPART.CFrame = CFRAME
  970. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  971. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  972. coroutine.resume(coroutine.create(function(PART, MESH)
  973. for i = 0, 1, delay do
  974. Swait()
  975. PART.CFrame = PART.CFrame * ROTATION
  976. PART.Transparency = i
  977. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  978. end
  979. PART.Parent = nil
  980. end), EFFECTPART, EFFECTMESH)
  981. end
  982.  
  983. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  984. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  985. EFFECTPART.Anchored = true
  986. EFFECTPART.CFrame = CFRAME
  987. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  988. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  989. coroutine.resume(coroutine.create(function(PART, MESH)
  990. for i = 0, 1, delay do
  991. Swait()
  992. PART.CFrame = PART.CFrame * ROTATION
  993. PART.Transparency = i
  994. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  995. end
  996. PART.Parent = nil
  997. end), EFFECTPART, EFFECTMESH)
  998. end
  999.  
  1000. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  1001. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1002. EFFECTPART.Anchored = true
  1003. EFFECTPART.CFrame = CFRAME
  1004. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  1005. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1006. local XVALUE = MRANDOM()
  1007. local YVALUE = MRANDOM()
  1008. local ZVALUE = MRANDOM()
  1009. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1010. for i = 0, 1, delay do
  1011. Swait()
  1012. PART.CFrame = PART.CFrame * ROTATION
  1013. PART.Transparency = i
  1014. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1015. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1016. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1017. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1018. end
  1019. PART.Parent = nil
  1020. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1021. end
  1022.  
  1023. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1024. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1025. if MAGNITUDECFRAME > (1 / 100) then
  1026. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1027. EFFECTPART.Anchored = true
  1028. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1029. local THEMESHTYPE = "BlockMesh"
  1030. if MESHTYPE == "Cylinder" then
  1031. THEMESHTYPE = "CylinderMesh"
  1032. end
  1033. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1034. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1035. coroutine.resume(coroutine.create(function(PART, MESH)
  1036. for i = 0, 1, delay do
  1037. Swait()
  1038. PART.CFrame = PART.CFrame * ROTATION
  1039. PART.Transparency = i
  1040. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1041. end
  1042. PART.Parent = nil
  1043. end), EFFECTPART, EFFECTMESH)
  1044. end
  1045. end
  1046.  
  1047. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1048. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1049. EFFECTPART.Anchored = true
  1050. EFFECTPART.CFrame = CFRAME
  1051. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1052. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1053. local THELASTPOINT = CFRAME
  1054. coroutine.resume(coroutine.create(function(PART)
  1055. for i = 1, DURATION do
  1056. Swait()
  1057. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1058. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1059. THELASTPOINT = PART.CFrame
  1060. end
  1061. PART.Parent = nil
  1062. end), EFFECTPART)
  1063. end
  1064.  
  1065. --local list={}
  1066. function Triangle(Color, Material, a, b, c, delay)
  1067. local edge1 = (c - a):Dot((b - a).unit)
  1068. local edge2 = (a - b):Dot((c - b).unit)
  1069. local edge3 = (b - c):Dot((a - c).unit)
  1070. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1071. a, b, c=a, b, c
  1072. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1073. a, b, c=b, c, a
  1074. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1075. a, b, c=c, a, b
  1076. else
  1077. assert(false, "unreachable")
  1078. end
  1079. local len1 = (c - a):Dot((b - a).unit)
  1080. local len2 = (b - a).magnitude - len1
  1081. local width = (a + (b - a).unit * len1 - c).magnitude
  1082. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1083. if len1 > 1 / 100 then
  1084. local sz = VT(0.2, width, len1)
  1085. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1086. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1087. w1.Anchored = true
  1088. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1089. coroutine.resume(coroutine.create(function()
  1090. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1091. Swait()
  1092. w1.Transparency = i
  1093. end
  1094. w1.Parent = nil
  1095. end))
  1096. game:GetService("Debris"):AddItem(w1, 10)
  1097. --table.insert(list, w1)
  1098. end
  1099. if len2 > 1 / 100 then
  1100. local sz = VT(0.2, width, len2)
  1101. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1102. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1103. w2.Anchored = true
  1104. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1105. coroutine.resume(coroutine.create(function()
  1106. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1107. Swait()
  1108. w2.Transparency = i
  1109. end
  1110. w2.Parent = nil
  1111. end))
  1112. game:GetService("Debris"):AddItem(w2, 10)
  1113. --table.insert(list, w2)
  1114. end
  1115. --return unpack(list)
  1116. end
  1117.  
  1118. --[[Usage:
  1119. local Pos = Part
  1120. local Offset = Part.CFrame * CF(0, 0, 0)
  1121. local Color = "Institutional white"
  1122. local Material = "Neon"
  1123. local TheDelay = 0.01
  1124. local Height = 4
  1125. BLCF = Offset
  1126. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1127. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1128. if a then game:GetService("Debris"):AddItem(a, 1) end
  1129. if b then game:GetService("Debris"):AddItem(b, 1) end
  1130. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1131. if a then game:GetService("Debris"):AddItem(a, 1) end
  1132. if b then game:GetService("Debris"):AddItem(b, 1) end
  1133. SCFR = BLCF
  1134. elseif not SCFR then
  1135. SCFR = BLCF
  1136. end
  1137. --
  1138. BLCF = nil
  1139. SCFR = nil
  1140. --]]
  1141.  
  1142. --//=================================\\
  1143. --\\=================================//
  1144.  
  1145.  
  1146.  
  1147.  
  1148.  
  1149. --//=================================\\
  1150. --|| RESIZE PLAYER
  1151. --\\=================================//
  1152.  
  1153. if Player_Size ~= 1 then
  1154. RootPart.Size = RootPart.Size * Player_Size
  1155. Torso.Size = Torso.Size * Player_Size
  1156. Head.Size = Head.Size * Player_Size
  1157. RightArm.Size = RightArm.Size * Player_Size
  1158. LeftArm.Size = LeftArm.Size * Player_Size
  1159. RightLeg.Size = RightLeg.Size * Player_Size
  1160. LeftLeg.Size = LeftLeg.Size * Player_Size
  1161. RootJoint.Parent = RootPart
  1162. Neck.Parent = Torso
  1163. RightShoulder.Parent = Torso
  1164. LeftShoulder.Parent = Torso
  1165. RightHip.Parent = Torso
  1166. LeftHip.Parent = Torso
  1167.  
  1168. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1169. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1170. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1171. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1172. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1173. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1174. if Disable_Moving_Arms == false then
  1175. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1176. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1177. else
  1178. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1179. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1180. end
  1181. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1182. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1183. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1184. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1185. end
  1186.  
  1187.  
  1188. --//=================================\\
  1189. --\\=================================//
  1190.  
  1191.  
  1192.  
  1193.  
  1194.  
  1195. --//=================================\\
  1196. --|| WEAPON CREATION
  1197. --\\=================================//
  1198.  
  1199. local HandlePart = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Handle", VT(0, 0, 0))
  1200. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1201. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1202.  
  1203. local HitboxPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
  1204. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1205.  
  1206. local EffectPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
  1207. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1208.  
  1209. if Player_Size ~= 1 then
  1210. for _, v in pairs (Weapon:GetChildren()) do
  1211. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1212. local p1 = v.Part1
  1213. v.Part1 = nil
  1214. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1215. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1216. v.Part1 = p1
  1217. elseif v.ClassName == "Part" then
  1218. for _, b in pairs (v:GetChildren()) do
  1219. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1220. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1221. end
  1222. end
  1223. end
  1224. end
  1225. end
  1226.  
  1227. for _, c in pairs(Weapon:GetChildren()) do
  1228. if c.ClassName == "Part" then
  1229. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1230. end
  1231. end
  1232.  
  1233. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1234. HandleWeld.Part0 = RightArm
  1235. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1236. end
  1237.  
  1238. Weapon.Parent = Character
  1239.  
  1240. Humanoid.Died:connect(function()
  1241. ATTACK = true
  1242. end)
  1243.  
  1244. print(Class_Name.." loaded.")
  1245.  
  1246. --//=================================\\
  1247. --\\=================================//
  1248.  
  1249.  
  1250.  
  1251.  
  1252.  
  1253. --//=================================\\
  1254. --|| DAMAGE FUNCTIONS
  1255. --\\=================================//
  1256.  
  1257. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1258. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1259. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1260. local BODYGYRO = IT("BodyGyro", STATPART)
  1261. local BODYPOSITION = IT("BodyPosition", STATPART)
  1262. BODYPOSITION.P = 2000
  1263. BODYPOSITION.D = 100
  1264. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1265. if LABELTYPE == "Normal" then
  1266. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1267. elseif LABELTYPE == "Debuff" then
  1268. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1269. elseif LABELTYPE == "Interruption" then
  1270. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1271. end
  1272. game:GetService("Debris"):AddItem(STATPART ,5)
  1273. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1274. BILLBOARDGUI.Adornee = STATPART
  1275. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1276. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1277. BILLBOARDGUI.AlwaysOnTop = false
  1278. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1279. TEXTLABEL.BackgroundTransparency = 1
  1280. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1281. TEXTLABEL.Text = "INF"
  1282. TEXTLABEL.Font = "SourceSans"
  1283. TEXTLABEL.FontSize="Size42"
  1284. TEXTLABEL.TextColor3 = COLOR
  1285. TEXTLABEL.TextStrokeTransparency = 0
  1286. TEXTLABEL.TextScaled = true
  1287. TEXTLABEL.TextWrapped = true
  1288. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1289. wait(0.2)
  1290. for i=1, 5 do
  1291. wait()
  1292. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1293. end
  1294. wait(1.2)
  1295. for i=1, 5 do
  1296. wait()
  1297. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1298. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1299. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1300. end
  1301. THEPART.Parent = nil
  1302. end),STATPART, BODYPOSITION, TEXTLABEL)
  1303. end
  1304.  
  1305. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1306. if LOCATION:FindFirstChild("Stats") ~= nil then
  1307. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1308. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1309. return
  1310. end
  1311. end
  1312. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1313. local NewStatChange = IT("NumberValue")
  1314. NewStatChange.Value = AMOUNT
  1315. if STAT == "Defense" then
  1316. NewStatChange.Name = "ChangeDefense"
  1317. elseif STAT == "Damage" then
  1318. NewStatChange.Name = "ChangeDamage"
  1319. elseif STAT == "Movement" then
  1320. NewStatChange.Name = "ChangeMovement"
  1321. end
  1322. if SHOWTHESTAT == true then
  1323. if AMOUNT < 0 then
  1324. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1325. elseif AMOUNT > 0 then
  1326. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1327. end
  1328. end
  1329. if DURATION ~= nil and DURATION ~= 0 then
  1330. local StatDuration = IT("NumberValue")
  1331. StatDuration.Name = "Duration"
  1332. StatDuration.Value = DURATION
  1333. StatDuration.Parent = NewStatChange
  1334. end
  1335. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1336. end
  1337. end
  1338. end
  1339.  
  1340. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1341. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1342. Humanoid.MaxHealth = "inf"
  1343. Humanoid.Health = "inf"
  1344. if HIT.Parent == nil then
  1345. return
  1346. end
  1347. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1348. for _, v in pairs(HIT.Parent:GetChildren()) do
  1349. if v:IsA("Humanoid") then
  1350. HITHUMANOID = v
  1351. HITHUMANOID.MaxHealth = 100
  1352. end
  1353. end
  1354. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1355. StaggerHit.Value = true
  1356. if Play_Hitbox_Hit_Sound == true then
  1357. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1358. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1359. end
  1360. end
  1361. return
  1362. end
  1363. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1364. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1365. end
  1366. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1367. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1368. end
  1369. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1370. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1371. if HIT.Parent.DebounceHit.Value == true then
  1372. return
  1373. end
  1374. end
  1375. if AntiTeamKill.Value == true then
  1376. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1377. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1378. return
  1379. end
  1380. end
  1381. end
  1382. if HITEVENWHENDEAD == false then
  1383. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1384. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1385. return
  1386. end
  1387. end
  1388. end
  1389. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1390. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1391. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1392. end
  1393. end
  1394. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1395. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1396. if STAGGER == true and Enable_Stagger == true then
  1397. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1398. end
  1399. end
  1400. end
  1401. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1402. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1403. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1404. HASBEENBLOCKED = true
  1405. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1406. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1407. if RANGED ~= true then
  1408. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1409. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1410. end
  1411. end
  1412. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1413. BlockDebounce.Name = "BlockDebounce"
  1414. BlockDebounce.Value = true
  1415. if RANGED ~= true then
  1416. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1417. else
  1418. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1419. end
  1420. end
  1421. if RANGED ~= true and Enable_Stagger == true then
  1422. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1423. Stagger.Value = true
  1424. end
  1425. return
  1426. end
  1427. end
  1428. end
  1429. if DECREASETHESTAT ~= nil then
  1430. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1431. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1432. end
  1433. end
  1434. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1435. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1436. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1437. if CanPenetrateArmor.Value == true then
  1438. DAMAGE = DAMAGE
  1439. else
  1440. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1441. end
  1442. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1443. DAMAGE = DAMAGE
  1444. end
  1445. end
  1446. if CanCrit.Value == true then
  1447. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1448. if CRITCHANCENUMBER == 1 then
  1449. DAMAGE = DAMAGE * 2
  1450. end
  1451. end
  1452. DAMAGE = math.floor(DAMAGE)
  1453. if HASBEENBLOCKED == false then
  1454. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1455. end
  1456. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1457. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1458. StaggerHit.Value = true
  1459. end
  1460. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1461. CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
  1462. end
  1463. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  1464. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1465. CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
  1466. end
  1467. end
  1468. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1469. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1470. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1471. CreateSound("296102734", HIT, 1, 1)
  1472. else
  1473. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1474. end
  1475. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  1476. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1477. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1478. CreateSound("296102734", HIT, 1, 1)
  1479. else
  1480. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1481. end
  1482. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  1483. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1484. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1485. CreateSound("296102734", HIT, 1, 1)
  1486. else
  1487. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1488. end
  1489. end
  1490. if TYPE == "Normal" then
  1491. local vp = IT("BodyVelocity")
  1492. vp.P=500
  1493. vp.maxForce = VT(math.huge, 0, math.huge)
  1494. if KNOCKBACKTYPE == 1 then
  1495. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1496. elseif KNOCKBACKTYPE == 2 then
  1497. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1498. end
  1499. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1500. vp.Parent = HIT--.Parent.Torso
  1501. end
  1502. game:GetService("Debris"):AddItem(vp, 0.5)
  1503. end
  1504. HASBEENBLOCKED = false
  1505. RecentEnemy.Value = HIT.Parent
  1506. local DebounceHit = IT("BoolValue", HIT.Parent)
  1507. DebounceHit.Name = "DebounceHit"
  1508. DebounceHit.Value = true
  1509. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1510. end
  1511. reap(HIT.Parent)
  1512. end
  1513.  
  1514. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1515. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1516. for _, c in pairs(workspace:GetChildren()) do
  1517. local HUMANOID = c:FindFirstChild("Humanoid")
  1518. local HEAD = nil
  1519. if HUMANOID ~= nil then
  1520. for _, d in pairs(c:GetChildren()) do
  1521. if d.ClassName == "Model" and RANGED ~= true then
  1522. HEAD = d:FindFirstChild("Hitbox")
  1523. if HEAD ~= nil then
  1524. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1525. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1526. if Play_Hitbox_Hit_Sound == true then
  1527. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1528. HitRefpart.Anchored = true
  1529. HitRefpart.CFrame = CF(HEAD.Position)
  1530. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1531. end
  1532. if Enable_Stagger_Hit == true then
  1533. StaggerHit.Value = true
  1534. end
  1535. end
  1536. end
  1537. elseif d:IsA"BasePart" then
  1538. HEAD = d
  1539. if HEAD ~= nil then
  1540. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1541. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1542. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1543. end
  1544. end
  1545. end
  1546. end
  1547. end
  1548. end
  1549. end
  1550.  
  1551. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1552. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1553. if Player.Neutral == true then
  1554. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1555. end
  1556. for _, c in pairs(workspace:GetChildren()) do
  1557. local HUMANOID = c:FindFirstChild("Humanoid")
  1558. local THEHEAD = nil
  1559. if HUMANOID ~= nil then
  1560. if c:FindFirstChild("Torso") ~= nil then
  1561. THEHEAD = c:FindFirstChild("Torso")
  1562. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1563. THEHEAD = c:FindFirstChild("UpperTorso")
  1564. end
  1565. if THEHEAD ~= nil then
  1566. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1567. print("yes 1")
  1568. if APPLYTOOTHERSINSTEAD == true then
  1569. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1570. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1571. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1572. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1573. end
  1574. end
  1575. end
  1576. elseif APPLYTOOTHERSINSTEAD == false then
  1577. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1578. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1579. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1580. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1581. end
  1582. end
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
  1589.  
  1590. --//=================================\\
  1591. --\\=================================//
  1592.  
  1593.  
  1594.  
  1595.  
  1596.  
  1597. --//=================================\\
  1598. --|| WEAPON GUI
  1599. --\\=================================//
  1600.  
  1601. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1602. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1603. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1604.  
  1605. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1606. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1607. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1608.  
  1609. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1610. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1611. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1612.  
  1613. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1614. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1615. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1616.  
  1617. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1618. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1619.  
  1620. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1621. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1622.  
  1623. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1624. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1625.  
  1626. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1627. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1628. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1629. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1630.  
  1631. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1632. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1633. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1634. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1635.  
  1636. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1637. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1638. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1639. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1640.  
  1641. if Enable_Gui == true then
  1642. WEAPONGUI.Parent = PlayerGui
  1643. end
  1644.  
  1645. if Enable_Stats == true and Show_Stats == true then
  1646. DEFENSEFRAME.Parent = WEAPONGUI
  1647. DAMAGEFRAME.Parent = WEAPONGUI
  1648. MOVEMENTFRAME.Parent = WEAPONGUI
  1649. end
  1650.  
  1651. if Enable_Secondary_Bar == true then
  1652. SECONDARYMANABAR.Parent = WEAPONGUI
  1653. end
  1654.  
  1655. if Enable_Abilities == true then
  1656. SKILL1FRAME.Parent = WEAPONGUI
  1657. SKILL2FRAME.Parent = WEAPONGUI
  1658. SKILL3FRAME.Parent = WEAPONGUI
  1659. SKILL4FRAME.Parent = WEAPONGUI
  1660. end
  1661.  
  1662. if Enable_Stun == true then
  1663. STUNFRAME.Parent = WEAPONGUI
  1664. end
  1665.  
  1666. function UpdateGUI()
  1667. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1668. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1669. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1670. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1671. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1672. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1673. if Enable_Abilities == true then
  1674. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1675. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1676. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1677. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1678. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1679. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1680. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1681. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1682. end
  1683. if Enable_Stats == true and Show_Stats == true then
  1684. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1685. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1686. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1687. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1688. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1689. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1690. end
  1691. if Enable_Stun == true then
  1692. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1693. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1694. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1695. end
  1696. if Enable_Secondary_Bar == true then
  1697. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1698. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1699. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1700. end
  1701. end
  1702.  
  1703. if Enable_Gui == true then
  1704. UpdateGUI()
  1705. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1706. if v.ClassName == "Frame" then
  1707. for _, b in pairs (v:GetChildren()) do
  1708. if b.ClassName == "TextLabel" then
  1709. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1710. wait(Menu_Update_Speed)
  1711. for i = 1, 0, -0.1 do
  1712. Swait()
  1713. THETEXTLABEL.TextTransparency = i
  1714. THETEXTLABEL.TextStrokeTransparency = i
  1715. end
  1716. THETEXTLABEL.TextTransparency = 0
  1717. THETEXTLABEL.TextStrokeTransparency = 0
  1718. end), b)
  1719. end
  1720. end
  1721. end
  1722. end
  1723. end
  1724.  
  1725. --//=================================\\
  1726. --\\=================================//
  1727.  
  1728.  
  1729.  
  1730.  
  1731.  
  1732. --//=================================\\
  1733. --|| SKILL FUNCTIONS
  1734. --\\=================================//
  1735.  
  1736. function UpdateSkillsAndStuff()
  1737. if Mana_Regen_Mode == "1" then
  1738. if Mana.Value >= Max_Mana then
  1739. Mana.Value = Max_Mana
  1740. elseif Mana.Value < 0 then
  1741. Mana.Value = 0
  1742. else
  1743. if MANADELAYNUMBER <= Mana_Wait then
  1744. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1745. else
  1746. MANADELAYNUMBER = 0
  1747. Mana.Value = Mana.Value + Recover_Mana
  1748. end
  1749. end
  1750. elseif Mana_Regen_Mode == "2" then
  1751. if Mana.Value <= Max_Mana then
  1752. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1753. elseif Mana.Value >= Max_Mana then
  1754. Mana.Value = Max_Mana
  1755. elseif Mana.Value < 0 then
  1756. Mana.Value = 0
  1757. end
  1758. end
  1759. if Enable_Secondary_Bar == true then
  1760. if Secondary_Mana_Regen_Mode == "1" then
  1761. if SecondaryMana.Value >= Max_Secondary_Mana then
  1762. SecondaryMana.Value = Max_Secondary_Mana
  1763. elseif SecondaryMana.Value < 0 then
  1764. SecondaryMana.Value = 0
  1765. else
  1766. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1767. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1768. else
  1769. SECONDARYMANADELAYNUMBER = 0
  1770. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1771. end
  1772. end
  1773. elseif Secondary_Mana_Regen_Mode == "2" then
  1774. if SecondaryMana.Value <= Max_Secondary_Mana then
  1775. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1776. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1777. SecondaryMana.Value = Max_Secondary_Mana
  1778. elseif SecondaryMana.Value < 0 then
  1779. SecondaryMana.Value = 0
  1780. end
  1781. end
  1782. else
  1783. SecondaryMana.Value = 0
  1784. end
  1785. if Enable_Stun == true then
  1786. if Stun_Lose_Mode == "1" then
  1787. if StunValue.Value > Max_Stun then
  1788. StunValue.Value = Max_Stun
  1789. elseif StunValue.Value <= 0 then
  1790. StunValue.Value = 0
  1791. else
  1792. if STUNDELAYNUMBER <= Stun_Wait then
  1793. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1794. else
  1795. STUNDELAYNUMBER = 0
  1796. StunValue.Value = StunValue.Value - Lose_Stun
  1797. end
  1798. end
  1799. elseif Stun_Lose_Mode == "2" then
  1800. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1801. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1802. elseif StunValue.Value > Max_Stun then
  1803. StunValue.Value = Max_Stun
  1804. elseif StunValue.Value <= 0 then
  1805. StunValue.Value = 0
  1806. end
  1807. end
  1808. else
  1809. StunValue.Value = 0
  1810. end
  1811. if Enable_Abilities == true then
  1812. if CO1 <= Cooldown_1 then
  1813. CO1 = CO1 + (1 / 30) / Animation_Speed
  1814. elseif CO1 >= Cooldown_1 then
  1815. CO1 = Cooldown_1
  1816. end
  1817. if CO2 <= Cooldown_2 then
  1818. CO2 = CO2 + (1 / 30) / Animation_Speed
  1819. elseif CO2 >= Cooldown_2 then
  1820. CO2 = Cooldown_2
  1821. end
  1822. if CO3 <= Cooldown_3 then
  1823. CO3 = CO3 + (1 / 30) / Animation_Speed
  1824. elseif CO3 >= Cooldown_3 then
  1825. CO3 = Cooldown_3
  1826. end
  1827. if CO4 <= Cooldown_4 then
  1828. CO4 = CO4 + (1 / 30) / Animation_Speed
  1829. elseif CO4 >= Cooldown_4 then
  1830. CO4 = Cooldown_4
  1831. end
  1832. end
  1833. end
  1834.  
  1835. --//=================================\\
  1836. --\\=================================//
  1837.  
  1838.  
  1839.  
  1840.  
  1841.  
  1842. --//=================================\\
  1843. --|| ATTACK FUNCTIONS AND STUFF
  1844. --\\=================================//
  1845.  
  1846. function EquipWeapon()
  1847. --ATTACK = true
  1848. DEFENSECHANGE1.Parent = nil
  1849. MOVEMENTCHANGE1.Parent = ChangeStat
  1850. for i=0, 1, 0.5 / Animation_Speed do
  1851. Swait()
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1858. end
  1859. for i=0, 1, 0.08 / Animation_Speed do
  1860. Swait()
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1867. end
  1868. HandleWeld.Part0 = RightArm
  1869. HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0))
  1870. CreateSound("174884033", HitboxPart, 1, 1.5)
  1871. for i=0, 1, 0.5 / Animation_Speed do
  1872. Swait()
  1873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1879. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1880. end
  1881. LASTPOINT = EffectPart.CFrame
  1882. for i=0, 1, 0.08 / Animation_Speed do
  1883. Swait()
  1884. TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
  1885. LASTPOINT = EffectPart.CFrame
  1886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1890. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  1891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1892. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1893. end
  1894. LASTPOINT = nil
  1895. --ATTACK = false
  1896. end
  1897.  
  1898. function UnequipWeapon()
  1899. --ATTACK = true
  1900. for i=0, 1, 0.5 / Animation_Speed do
  1901. Swait()
  1902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1906. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1908. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1909. end
  1910. CreateSound("245542809", HitboxPart, 1, 1.2)
  1911. for i=0, 1, 0.08 / Animation_Speed do
  1912. Swait()
  1913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1917. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1919. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1920. end
  1921. HandleWeld.Part0 = Torso
  1922. HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135))
  1923. for i=0, 1, 0.5 / Animation_Speed do
  1924. Swait()
  1925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1931. end
  1932. for i=0, 1, 0.08 / Animation_Speed do
  1933. Swait()
  1934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1935. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1937. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1940. if Disable_Moving_Arms == false then
  1941. RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1942. LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1943. else
  1944. RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1945. LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1946. end
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1949. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1950. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1951. end
  1952. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1953. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1954. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1955. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1956. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1957. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1958. if Disable_Moving_Arms == false then
  1959. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1960. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1961. else
  1962. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1963. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1964. end
  1965. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1966. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1967. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1968. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1969. --ATTACK = false
  1970. DEFENSECHANGE1.Parent = ChangeStat
  1971. MOVEMENTCHANGE1.Parent = nil
  1972. end
  1973.  
  1974. function StaggerHitAnimation()
  1975. ATTACK = true
  1976. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1977. for i = 1, MRANDOM(2, 4) do
  1978. ClangEffect("Black", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1979. end
  1980. end
  1981. for i = 0, 1, 0.1 / Animation_Speed do
  1982. Swait()
  1983. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1989. if Stagger.Value == true or Stun.Value == true then
  1990. break
  1991. end
  1992. end
  1993. ATTACK = false
  1994. end
  1995.  
  1996. function StaggerAnimation()
  1997. ATTACK = true
  1998. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1999. for i = 1, MRANDOM(2, 4) do
  2000. ClangEffect("White", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2001. end
  2002. end
  2003. DISABLEJUMPING = true
  2004. COMBO = 1
  2005. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  2006. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  2007. STAGGERVELOCITY.P = 500
  2008. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  2009. if Rooted.Value == false then
  2010. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  2011. end
  2012. for i = 0, 1, 0.35 / Animation_Speed do
  2013. Swait()
  2014. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2018. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  2020. end
  2021. for i = 0, 1, 0.2 / Animation_Speed do
  2022. Swait()
  2023. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2027. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  2029. end
  2030. STAGGERVELOCITY.Parent = nil
  2031. for i = 1, 50 * Animation_Speed do
  2032. Swait()
  2033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  2039. end
  2040. DISABLEJUMPING = false
  2041. ATTACK = false
  2042. end
  2043.  
  2044. function StunAnimation()
  2045. ATTACK = true
  2046. DISABLEJUMPING = true
  2047. COMBO = 1
  2048. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  2049. for i = 0, 1, 0.3 / Animation_Speed do
  2050. Swait()
  2051. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  2052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2055. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2057. end
  2058. for i = 0, 1, 0.3 / Animation_Speed do
  2059. Swait()
  2060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2066. end
  2067. for i = 0, 1, 0.3 / Animation_Speed do
  2068. Swait()
  2069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2073. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  2075. end
  2076. for i = 1, 70 * Animation_Speed do
  2077. Swait()
  2078. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  2079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  2080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2082. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2084. end
  2085. for i = 0, 1, 0.2 / Animation_Speed do
  2086. Swait()
  2087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2093. end
  2094. DISABLEJUMPING = false
  2095. ATTACK = false
  2096. end
  2097.  
  2098. function EAbility()
  2099. ATTACK = true
  2100. ATTACK = false
  2101. end
  2102.  
  2103. function Attack1()
  2104. ATTACK = true
  2105. for i=0, 1, 0.1 / Animation_Speed do
  2106. Swait()
  2107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.25 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2113. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2114. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2115. break
  2116. end
  2117. end
  2118. chatfunc("Wragh!")
  2119. CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
  2120. local HASHITFLOOR = false
  2121. for i=0, 1, 0.1 / Animation_Speed do
  2122. Swait()
  2123. local Pos = HitboxPart
  2124. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2125. local Color = "Institutional white"
  2126. local Material = "Neon"
  2127. local TheDelay = 0.01
  2128. local Height = 6.2 * Player_Size
  2129. BLCF = Offset
  2130. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2131. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2132. if a then game:GetService("Debris"):AddItem(a, 1) end
  2133. if b then game:GetService("Debris"):AddItem(b, 1) end
  2134. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2135. if a then game:GetService("Debris"):AddItem(a, 1) end
  2136. if b then game:GetService("Debris"):AddItem(b, 1) end
  2137. SCFR = BLCF
  2138. elseif not SCFR then
  2139. SCFR = BLCF
  2140. end
  2141. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2142. if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
  2143. HASHITFLOOR = true
  2144. --print(SWORDHIT.Material)
  2145. if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then
  2146. CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
  2147. elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then
  2148. CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2149. for i = 1, MRANDOM(2, 4) do
  2150. ClangEffect("Really black", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2151. end
  2152. elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then
  2153. CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2154. end
  2155. end
  2156. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2157. if HASHITFLOOR == true then
  2158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2162. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2164. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2165. else
  2166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2172. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2173. end
  2174. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2175. break
  2176. end
  2177. end
  2178. BLCF = nil
  2179. SCFR = nil
  2180. ATTACK = false
  2181. end
  2182.  
  2183. function Attack2()
  2184. ATTACK = true
  2185. for i=0, 1, 0.1 / Animation_Speed do
  2186. Swait()
  2187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2191. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2193. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2194. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2195. break
  2196. end
  2197. end
  2198. chatfunc("Hyuah!")
  2199. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2200. for i=0, 1, 0.1 / Animation_Speed do
  2201. Swait()
  2202. local Pos = HitboxPart
  2203. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2204. local Color = "Institutional white"
  2205. local Material = "Neon"
  2206. local TheDelay = 0.01
  2207. local Height = 6.2 * Player_Size
  2208. BLCF = Offset
  2209. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2210. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2211. if a then game:GetService("Debris"):AddItem(a, 1) end
  2212. if b then game:GetService("Debris"):AddItem(b, 1) end
  2213. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2214. if a then game:GetService("Debris"):AddItem(a, 1) end
  2215. if b then game:GetService("Debris"):AddItem(b, 1) end
  2216. SCFR = BLCF
  2217. elseif not SCFR then
  2218. SCFR = BLCF
  2219. end
  2220. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2227. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2228. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2229. break
  2230. end
  2231. end
  2232. BLCF = nil
  2233. SCFR = nil
  2234. ATTACK = false
  2235. end
  2236.  
  2237. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2238. local POS1 = POSITION1
  2239. local POS2 = POSITION2
  2240. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2241. local FIREBALLSPEED = SPEED * Player_Size
  2242. local FIREBALLDURATION = DURATION
  2243. local FIREBALLCOLORS = {"Really black", "Black", "White"}
  2244. local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
  2245. coroutine.resume(coroutine.create(function()
  2246. repeat
  2247. Swait()
  2248. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2249. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2250. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
  2251. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2252. FIREBALLDURATION = 0
  2253. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2254. FireballHitRefpart.Anchored = true
  2255. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2256. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2257. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
  2258. for i = 1, MRANDOM(4, 8) do
  2259. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2260. end
  2261. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2262. MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2263. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2264. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2265. else
  2266. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2267. end
  2268. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2269. end))
  2270. end
  2271.  
  2272. function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME)
  2273. local POS1 = POSITION1
  2274. local POS2 = POSITION2
  2275. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2276. local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
  2277. local FIREPILLARCOLORS = {"White", "Black", "Really black"}
  2278. local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character)
  2279. local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2280. FirePillarRefpart1.Anchored = true
  2281. FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0)
  2282. game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
  2283. local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character)
  2284. if FIREPILLAR2HIT ~= nil then
  2285. FirePillarRefpart1.Parent = nil
  2286. local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2287. FirePillarRefpart2.Anchored = true
  2288. FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS)
  2289. game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
  2290. CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
  2291. for i = 1, MRANDOM(5, 10) do
  2292. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100)
  2293. end
  2294. for i = 1, MRANDOM(15, 20) do
  2295. local FIREEFFECTSIZE = MRANDOM(1, 2)
  2296. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
  2297. end
  2298. MagicCylinder("Dark stone gret", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
  2299. MagicSphere("White", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
  2300. MagicSphere("Black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
  2301. MagicSphere("Really black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
  2302. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 60, 60, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
  2303. end
  2304. end
  2305.  
  2306. function Attack3()
  2307. ATTACK = true
  2308. local FIREEFFECTCOLORS = {"Black", "Really black", "White"}
  2309. for i=0, 1, 0.1 / Animation_Speed do
  2310. Swait()
  2311. for i = 1, 2 do
  2312. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2313. end
  2314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2318. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2320. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2321. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2322. break
  2323. end
  2324. end
  2325. chatfunc("Take this!")
  2326. CreateSound("154324879", LeftArm, 1.4, 1.5)
  2327. ShootFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 1, 10, 2.1, 5, 10)
  2328. MagicBlock("Black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2329. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2330. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2331. for i=0, 1, 0.1 / Animation_Speed do
  2332. Swait()
  2333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2339. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2340. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2341. break
  2342. end
  2343. end
  2344. ATTACK = false
  2345. end
  2346.  
  2347. function Attack4()
  2348. ATTACK = true
  2349. local FIREEFFECTCOLORS = {"Really black", "Black", "White"}
  2350. for i=0, 1, 0.1 / Animation_Speed do
  2351. Swait()
  2352. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2353. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2358. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2360. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2361. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2362. break
  2363. end
  2364. end
  2365. chatfunc("Huah!")
  2366. CreateSound("549224856", LeftArm, 1, MRANDOM(11, 13) / 10)
  2367. FirePillar(RootPart.Position, Mouse.hit.p, 25, 7.5, 20, 5, 10, 0.025)
  2368. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2369. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2370. MagicBlock("Black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2371. for i=0, 1, 0.1 / Animation_Speed do
  2372. Swait()
  2373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2377. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2379. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2380. --[[
  2381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2385. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2387. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2388. --]]
  2389. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2390. break
  2391. end
  2392. end
  2393. ATTACK = false
  2394. end
  2395.  
  2396. function Move1()
  2397. ATTACK = true
  2398. ATTACK = false
  2399. end
  2400.  
  2401. function Move2()
  2402. ATTACK = true
  2403. ATTACK = false
  2404. end
  2405.  
  2406. function Move3()
  2407. ATTACK = true
  2408. ATTACK = false
  2409. end
  2410.  
  2411. function Move4()
  2412. ATTACK = true
  2413. ATTACK = false
  2414. end
  2415.  
  2416. --//=================================\\
  2417. --\\=================================//
  2418.  
  2419.  
  2420.  
  2421.  
  2422.  
  2423. --//=================================\\
  2424. --|| SET THINGS UP
  2425. --\\=================================//
  2426.  
  2427. if Start_Equipped == true then
  2428. ATTACK = true
  2429. EQUIPPED = true
  2430. if Disable_Animate == true then
  2431. ANIMATE.Parent = nil
  2432. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2433. IDLEANIMATION:Play()
  2434. end
  2435. if Disable_Animator == true then
  2436. ANIMATOR.Parent = nil
  2437. end
  2438. if Disable_Moving_Arms == true then
  2439. RSH = Torso["Right Shoulder"]
  2440. LSH = Torso["Left Shoulder"]
  2441. RSH.Parent = nil
  2442. LSH.Parent = nil
  2443. if Use_Motors_Instead_Of_Welds == true then
  2444. RightShoulder = IT("Motor")
  2445. LeftShoulder = IT("Motor")
  2446. else
  2447. RightShoulder = IT("Weld")
  2448. LeftShoulder = IT("Weld")
  2449. end
  2450. RightShoulder.Name = "Right Shoulder"
  2451. RightShoulder.Part0 = Torso
  2452. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2453. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2454. RightShoulder.Part1 = Character["Right Arm"]
  2455. RightShoulder.Parent = Torso
  2456. LeftShoulder.Name = "Left Shoulder"
  2457. LeftShoulder.Part0 = Torso
  2458. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2459. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2460. LeftShoulder.Part1 = Character["Left Arm"]
  2461. LeftShoulder.Parent = Torso
  2462. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2463. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2464. end
  2465. if Start_Equipped_With_Equipped_Animation == true then
  2466. Swait()
  2467. EquipWeapon()
  2468. end
  2469. ATTACK = false
  2470. end
  2471.  
  2472. --//=================================\\
  2473. --\\=================================//
  2474.  
  2475.  
  2476.  
  2477.  
  2478.  
  2479. --//=================================\\
  2480. --|| ASSIGN THINGS TO KEYS
  2481. --\\=================================//
  2482.  
  2483. Humanoid.Changed:connect(function(Jump)
  2484. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2485. Humanoid.Jump = false
  2486. end
  2487. end)
  2488.  
  2489. function MouseDown(Mouse)
  2490. if ATTACK == true or EQUIPPED == false then
  2491. return
  2492. end
  2493. HOLD = true
  2494. if COMBO == 1 then
  2495. COMBO = 2
  2496. Attack1()
  2497. elseif COMBO == 2 then
  2498. COMBO = 3
  2499. Attack2()
  2500. elseif COMBO == 3 then
  2501. COMBO = 4
  2502. Attack3()
  2503. elseif COMBO == 4 then
  2504. COMBO = 1
  2505. Attack4()
  2506. end
  2507. coroutine.resume(coroutine.create(function()
  2508. for i=1, 50 do
  2509. if ATTACK == false then
  2510. Swait()
  2511. end
  2512. end
  2513. if ATTACK == false then
  2514. COMBO = 1
  2515. end
  2516. end))
  2517. end
  2518.  
  2519. function MouseUp(Mouse)
  2520. HOLD = false
  2521. end
  2522.  
  2523. function KeyDown(Key)
  2524. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2525. ATTACK = true
  2526. COMBO = 1
  2527. if EQUIPPED == false then
  2528. EQUIPPED = true
  2529. if Disable_Animate == true then
  2530. ANIMATE.Parent = nil
  2531. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2532. IDLEANIMATION:Play()
  2533. end
  2534. if Disable_Animator == true then
  2535. ANIMATOR.Parent = nil
  2536. end
  2537. if Disable_Moving_Arms == true then
  2538. RSH = Torso["Right Shoulder"]
  2539. LSH = Torso["Left Shoulder"]
  2540. RSH.Parent = nil
  2541. LSH.Parent = nil
  2542. if Use_Motors_Instead_Of_Welds == true then
  2543. RightShoulder = IT("Motor")
  2544. LeftShoulder = IT("Motor")
  2545. else
  2546. RightShoulder = IT("Weld")
  2547. LeftShoulder = IT("Weld")
  2548. end
  2549. RightShoulder.Name = "Right Shoulder"
  2550. RightShoulder.Part0 = Torso
  2551. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2552. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2553. RightShoulder.Part1 = Character["Right Arm"]
  2554. RightShoulder.Parent = Torso
  2555. LeftShoulder.Name = "Left Shoulder"
  2556. LeftShoulder.Part0 = Torso
  2557. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2558. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2559. LeftShoulder.Part1 = Character["Left Arm"]
  2560. LeftShoulder.Parent = Torso
  2561. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2562. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2563. end
  2564. Swait()
  2565. EquipWeapon()
  2566. elseif EQUIPPED == true then
  2567. EQUIPPED = false
  2568. UnequipWeapon()
  2569. if Disable_Animator == true then
  2570. ANIMATOR.Parent = Humanoid
  2571. end
  2572. if Disable_Animate == true then
  2573. ANIMATE.Parent = Character
  2574. end
  2575. Swait()
  2576. if Disable_Moving_Arms == true then
  2577. RightShoulder.Parent = nil
  2578. LeftShoulder.Parent = nil
  2579. RSH.Parent = Torso
  2580. LSH.Parent = Torso
  2581. end
  2582. end
  2583. ATTACK = false
  2584. end
  2585. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2586. EAbility()
  2587. end
  2588. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
  2589. Mana.Value = Mana.Value - Skill_1_Mana_Cost
  2590. CO1 = 0
  2591. Move1()
  2592. end
  2593. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  2594. Mana.Value = Mana.Value - Skill_2_Mana_Cost
  2595. CO2 = 0
  2596. Move2()
  2597. end
  2598. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2599. Mana.Value = Mana.Value - Skill_3_Mana_Cost
  2600. CO3 = 0
  2601. Move3()
  2602. end
  2603. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2604. Mana.Value = Mana.Value - Skill_4_Mana_Cost
  2605. CO4 = 0
  2606. Move4()
  2607. end
  2608. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  2609. if Key == "q" then
  2610. Mana.Value = Max_Mana
  2611. SecondaryMana.Value = Max_Secondary_Mana
  2612. CO1 = Cooldown_1
  2613. CO2 = Cooldown_2
  2614. CO3 = Cooldown_3
  2615. CO4 = Cooldown_4
  2616. end
  2617. if Key == "p" then
  2618. StaggerHit.Value = true
  2619. end
  2620. if Key == "[" then
  2621. Stagger.Value = true
  2622. end
  2623. if Key == "]" then
  2624. Stun.Value = true
  2625. end
  2626. end
  2627. end
  2628.  
  2629. function KeyUp(Key)
  2630. end
  2631.  
  2632. if Use_HopperBin == false then
  2633.  
  2634. Mouse.Button1Down:connect(function(NEWKEY)
  2635. MouseDown(NEWKEY)
  2636. end)
  2637. Mouse.Button1Up:connect(function(NEWKEY)
  2638. MouseUp(NEWKEY)
  2639. end)
  2640. Mouse.KeyDown:connect(function(NEWKEY)
  2641. KeyDown(NEWKEY)
  2642. end)
  2643. Mouse.KeyUp:connect(function(NEWKEY)
  2644. KeyUp(NEWKEY)
  2645. end)
  2646.  
  2647. elseif Use_HopperBin == true then
  2648. WEAPONTOOL.Parent = Backpack
  2649. script.Parent = WEAPONTOOL
  2650. function SelectTool(Mouse)
  2651. Mouse.Button1Down:connect(function()
  2652. MouseDown(Mouse)
  2653. end)
  2654. Mouse.Button1Up:connect(function()
  2655. MouseUp(Mouse)
  2656. end)
  2657. Mouse.KeyDown:connect(KeyDown)
  2658. Mouse.KeyUp:connect(KeyUp)
  2659. end
  2660. function DeselectTool(Mouse)
  2661. end
  2662. WEAPONTOOL.Selected:connect(SelectTool)
  2663. WEAPONTOOL.Deselected:connect(DeselectTool)
  2664. end
  2665.  
  2666. --//=================================\\
  2667. --\\=================================//
  2668.  
  2669.  
  2670.  
  2671.  
  2672.  
  2673. --//=================================\\
  2674. --|| WRAP THE WHOLE SCRIPT UP
  2675. --\\=================================//
  2676.  
  2677. while true do
  2678. Swait()
  2679. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2680. HitboxPart.Name = "NilHitbox"
  2681. else
  2682. HitboxPart.Name = "Hitbox"
  2683. end
  2684. if Enable_Gui == true then
  2685. UpdateGUI()
  2686. end
  2687. UpdateSkillsAndStuff()
  2688. if Walkspeed_Depends_On_Movement_Value == true then
  2689. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2690. Humanoid.WalkSpeed = 0
  2691. else
  2692. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2693. end
  2694. end
  2695. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2696. StunValue.Value = 0
  2697. Stun.Value = true
  2698. end
  2699. if Enable_Stagger_Hit == true then
  2700. if StaggerHit.Value == true and STAGGERHITANIM == false then
  2701. coroutine.resume(coroutine.create(function()
  2702. STAGGERHITANIM = true
  2703. while ATTACK == true do
  2704. Swait()
  2705. end
  2706. StaggerHitAnimation()
  2707. StaggerHit.Value = false
  2708. STAGGERHITANIM = false
  2709. end))
  2710. end
  2711. else
  2712. StaggerHit.Value = false
  2713. end
  2714. if Enable_Stagger == true then
  2715. if Stagger.Value == true and STAGGERANIM == false then
  2716. coroutine.resume(coroutine.create(function()
  2717. STAGGERANIM = true
  2718. while ATTACK == true do
  2719. Swait()
  2720. end
  2721. StaggerAnimation()
  2722. Stagger.Value = false
  2723. STAGGERANIM = false
  2724. end))
  2725. end
  2726. else
  2727. Stagger.Value = false
  2728. end
  2729. if Enable_Stun == true then
  2730. if Stun.Value == true and STUNANIM == false then
  2731. coroutine.resume(coroutine.create(function()
  2732. StunValue.Value = 0
  2733. STUNANIM = true
  2734. while ATTACK == true do
  2735. Swait()
  2736. end
  2737. StunAnimation()
  2738. Stun.Value = false
  2739. STUNANIM = false
  2740. end))
  2741. end
  2742. else
  2743. StunValue.Value = 0
  2744. Stun.Value = false
  2745. end
  2746. if DONUMBER >= .5 then
  2747. HANDIDLE = true
  2748. elseif DONUMBER <= 0 then
  2749. HANDIDLE = false
  2750. end
  2751. if HANDIDLE == false then
  2752. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  2753. else
  2754. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  2755. end
  2756. if ATTACK == false then
  2757. IDLENUMBER = IDLENUMBER + 1
  2758. else
  2759. IDLENUMBER = 0
  2760. end
  2761. if Enable_Stats == true then
  2762. for _, v in pairs (ChangeStat:GetChildren()) do
  2763. if v:FindFirstChild("Duration") ~= nil then
  2764. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  2765. if v:FindFirstChild("Duration").Value <= 0 then
  2766. v.Parent = nil
  2767. end
  2768. end
  2769. if v.Name == "ChangeDefense" then
  2770. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  2771. elseif v.Name == "ChangeDamage" then
  2772. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  2773. elseif v.Name == "ChangeMovement" then
  2774. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  2775. end
  2776. end
  2777. Defense.Value = 1 + (CHANGEDEFENSE)
  2778. if Defense.Value <= 0.01 then
  2779. Defense.Value = 0.01
  2780. end
  2781. Damage.Value = 1 + (CHANGEDAMAGE)
  2782. if Damage.Value <= 0 then
  2783. Damage.Value = 0
  2784. end
  2785. Movement.Value = 1 + (CHANGEMOVEMENT)
  2786. if Movement.Value <= 0 then
  2787. Movement.Value = 0
  2788. end
  2789. CHANGEDEFENSE = 0
  2790. CHANGEDAMAGE = 0
  2791. CHANGEMOVEMENT = 0
  2792. end
  2793. SINE = SINE + CHANGE
  2794. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2795. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2796. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2797. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2798. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2799. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  2800. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2801. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2802. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2803. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2804. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  2805. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2806. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2807. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2808. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2809. end
  2810. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2811. ANIM = "Jump"
  2812. if EQUIPPED == true and ATTACK == false then
  2813. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2817. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2819. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2820. end
  2821. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2822. ANIM = "Fall"
  2823. if EQUIPPED == true and ATTACK == false then
  2824. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2828. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2830. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2831. end
  2832. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2833. ANIM = "Idle"
  2834. if EQUIPPED == true and ATTACK == false then
  2835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  2836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  2837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2839. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  2840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2841. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2842. end
  2843. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2844. ANIM = "Walk"
  2845. WALK = WALK + 1 / Animation_Speed
  2846. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2847. WALK = 0
  2848. if WALKINGANIM == true then
  2849. WALKINGANIM = false
  2850. elseif WALKINGANIM == false then
  2851. WALKINGANIM = true
  2852. end
  2853. end
  2854. if EQUIPPED == true and ATTACK == false then
  2855. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2859. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2861. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2862. end
  2863. end
  2864.  
  2865. end
  2866.  
  2867. --//=================================\\
  2868. --\\=================================//
  2869.  
  2870.  
  2871.  
  2872.  
  2873.  
  2874. --//====================================================\\--
  2875. --|| END OF SCRIPT
  2876. --\\====================================================//
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