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- Options:
- #TAB
- tab_top: %nl%&9- &8&lこんぺいとう&2RPG&6サーバー &9-%nl%
- tab_under: %nl%&6%number of all players%&8/&950%nl%&ePing&9: &a%ping of player%%nl%
- #DEATH MESSAGE
- pvpdeathmessage: &8[&4Death&8] &c%victim% &9≪ &6%attacker% &8| &f%name of attacker's tool%
- notooldeathmessage: &8[&4Death&8] &c%victim% &9≪ &6%attacker%
- pvedeathmessage: &8[&4Death&8] &c%victim% &9≪ &8[&f%attacker's name%&8&l]
- nonamepvedeathmessage: &8[&4Death&8] &c%victim% &9≪ &8[&f%attacker%&8]
- otherdeathmessage: &8[&4Death&8] &c%victim%
- #TABNAME
- p: &f[&e&lTAB&8]
- perm: tablist.use
- noperm: &f[&e&lTAB&8] &cNo permission!
- on break:
- player do not have permission "skript.admin"
- cancel event
- on place:
- player do not have permission "skript.admin"
- cancel event
- on explode:
- cancel event
- on craft:
- player do not have permission "skript.craft"
- cancel event
- command /close:
- permission: skript.admin
- trigger:
- command "/whitelist on"
- loop all players:
- loop-player is not an op
- kick the loop-player due to "this server is not open to pulic"
- message "this server is not open to public now"
- command /c:
- trigger:
- give command block to player
- On death of player:
- attacker is a player:
- if name of attacker's tool is set:
- set the death message to "{@pvpdeathmessage}"
- else:
- set the death message to "{@notooldeathmessage}"
- stop
- attacker is an entity:
- if attacker's name is set:
- set the death message to "{@pvedeathmessage}"
- else:
- set the death message to "{@nonamepvedeathmessage}"
- stop
- set the death message to "{@otherdeathmessage}"
- on join:
- set tab header to "%{header}%" and footer to "%{footer}%" for player
- command /tab [<text>] [<text>] [<text>]:
- permission: {@perm}
- permission message: {@noperm}
- trigger:
- if arg 1 is not set:
- send "&f----------------------------------"
- send "{@p} &cMissing arguments! Get more help"
- send "{@p} &cwith command &e/tab help"
- send "&f----------------------------------"
- if arg 1 is "help":
- send "&f----------------------------------"
- send "{@p} &fHere you have some help!"
- send "{@p} &e/tab help"
- send "{@p} &e/tab set"
- send "{@p} &e/tab reset"
- send "&f----------------------------------"
- if arg 1 is "reset":
- set {header} to "&eYour Server Here!"
- set {footer} to "&fYour Server Description Here!"
- send "{@p} &eTAB LIST &fhas been reseted!"
- if arg 1 is "set":
- if arg 2 is not set:
- send "{@p} &e/tab set (header, footer) (text)"
- if arg 2 is "header":
- if arg 3 is not set:
- send "{@p} &e/tab set header (text)"
- if arg 3 is set:
- set {header} to "%arg 3%"
- send "{@p} &eHEADER &fset to:"
- send "{@p} %{header}%"
- if arg 2 is "footer":
- if arg 3 is not set:
- send "{@p} &e/tab set footer (text)"
- if arg 3 is set:
- set {footer} to "%arg 3%"
- send "{@p} &eFOOTER &fset to:"
- send "{@p} %{footer}%"
- /tab set (header, footer) (text)
- on damage:
- victim is a monster
- set {_victim-name::*} to name of victim split by "?"
- loop {_victim-name::*}:
- set {_mob-name} to loop-value
- stop loop
- set name of victim to "%{_mob-name}%&c?&f%health of victim%"
- on click on beacon block:
- block under the event-block is obsidian
- cancel event
- set {checkpoint.%player%} to location of block
- set player's health to player's max health
- set player's food level to 10
- message "<magenta>リスポーンポイントを更新しました"
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