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Faguss

Untitled

Nov 6th, 2018
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  1. _t = _this select 0
  2. _nz = "whatever"
  3.  
  4.  
  5.  
  6.  
  7. #l1
  8. ~1
  9. ? !alive _t : exit
  10. _nd = 3
  11. "if (_x distance _t < _nd) then {_nz=_x; _nd=_x distance _t}" forEach alist
  12. if (_nd < 2.7) then {goto "grb"} else {goto "l1"}
  13.  
  14.  
  15.  
  16.  
  17. #grb
  18. ? !alive _nz : alist = alist - [_nz]; goto "l1"
  19. ? vehicle _t != _t : goto "l1"
  20. ? _t distance vejtraska < 10 : goto "l1"
  21.  
  22. if !((_t hasweapon "M16") || (_t hasweapon "M16GrenadeLauncher") || (_t hasweapon "AK74GrenadeLauncher") || (_t hasweapon "AK47GrenadeLaucnher") || (_t hasweapon "M60") || (_t hasweapon "HuntingRifle") || (_t hasweapon "AK74") || (_t hasweapon "AK47") || (_t hasweapon "AK47CZ") || (_t hasweapon "AK74SU") || (_t hasweapon "Bizon") || (_t hasweapon "FAL") || (_t hasweapon "G36A") || (_t hasweapon "HK") || (_t hasweapon "HKG3") || (_t hasweapon "Kozlice") || (_t hasweapon "M4") || (_t hasweapon "M21") || (_t hasweapon "Steyr") || (_t hasweapon "SVDDragunov") || (_t hasweapon "UZI") || (_t hasweapon "XMS") || (_t hasweapon "PK") || (_t hasweapon "6G30") || (_t hasweapon "MM1") || (_t hasweapon "PK")) then {goto "fist"}
  23.  
  24. ? local _t : _dir = [_t, _nz] call function_dir_from_1_to_2_unit; _t setDir _dir
  25. _t PlayMove "CombatStrokeGun"
  26. ~0.8
  27.  
  28. [_t,0] exec "stroke.sqs"
  29. ~0.5
  30.  
  31. [_t,1] exec "stroke.sqs"
  32. ? _t distance _nz > 2.7 : goto "l1"
  33. if (random 1 > 0.75) then {_nz setdamage ((getdammage _nz) + 0.25)} else {_nz setdamage 1}
  34. ~0.6
  35. goto "l1"
  36.  
  37.  
  38.  
  39.  
  40.  
  41. #fist
  42. ? local _t : _dir = [leader _t, _nz] call function_dir_from_1_to_2_unit; _t setDir _dir
  43.  
  44. if ((_t call CHECK_STANCE_CWA_GET_ANIM) in CHECK_STANCE_CWA_HANDGUN) then {_t playmove "StandToHandGunStand1"} else {_t switchmove "StandStrokeFist"}
  45.  
  46. @(speed _t == 0)
  47. ~0.55
  48. _t exec "punch.sqs"
  49. ? _t distance _nz > 2.7 : goto "l1"
  50. if (random 1 > 0.25) then {_nz setdamage ((getdammage _nz) + 0.1)} else {_nz setdamage ((getdammage _nz) + 0.12)}
  51. ~1.45
  52. goto "l1"
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