duck

duck

Jul 7th, 2010
174
0
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  1.  
  2. var projectile : Rigidbody;
  3. var speed = 50;
  4. var fireRate = 0.5;
  5. private var nextFire = 0.0;
  6.  
  7. function Update()
  8. {
  9.     if( Input.GetButton( "Fire1" ) && Time.time > nextFire) {
  10.    
  11.         nextFire = Time.time + fireRate;
  12.         var instantiatedProjectile : Rigidbody = Instantiate(projectile, transform.position, transform.rotation );
  13.         instantiatedProjectile.velocity = transform.TransformDirection( Vector3( 0, 0, speed ) );
  14.         Physics.IgnoreCollision( instantiatedProjectile. collider, transform.root.collider );
  15.  
  16.     }
  17. }
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