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- metatable
- __string_data
- len
- begins
- byte
- reverse
- ends
- dump
- char
- join
- find
- trim
- gfind
- capitalize
- pretty
- sub
- lower
- format
- gsub
- upper
- gmatch
- match
- left
- split
- case_insensitive_compare
- _M
- _NAME
- SilentInstance
- CameraController
- File
- Deflection
- setfenv
- MenuOverlay
- Rect
- ScoreBoard
- managers
- ScriptUtility
- Text
- Instance
- MassUnitManager
- Global
- ScriptSearch
- ScriptEvent
- RenderCaps
- SoundInstanceBase
- Background
- CustomShaderParameterSource
- EffectManager
- ScriptPolygon2D
- getfenv
- Polar
- CullingOctree
- ShadowMapperScriptInterface
- PlayingInstance
- Unit
- DecalSurface
- utf8
- UnitManager
- MassUnitManagerInterface
- VirtualController
- getmetatable
- State
- SoundDevice
- AnimationSet
- Object
- OOBB
- Bitmap
- iff
- Application
- NilPhysxFluidManager
- Draw
- next
- setmetatable
- DeflectionManager
- SoundSettings
- VariantMap
- require
- RenderTemplateDatabase
- XMLNodeIterator
- GlobalTextureManager
- Workspace
- Input
- unpack
- StateMachine
- _VERSION
- __classes
- package
- EffectSpawner
- DecalSurfaceBase
- SceneViewPort
- EffectSurfaceParameters
- SoundWorld
- TextureWrapper
- Benchmark
- rawset
- RenderTemplate
- Video
- Rotation
- ModifierScriptInterface
- debug
- UnitDatabase
- LightIntensityDB
- print_cmd
- ClothManagerGrin
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- AccountManager
- ScriptFileSystem
- SilhouetteTexturizer
- SoundObject
- core_setup
- AutoCompetition
- AmbientInstance
- GroupLobby
- Localizer
- PhysxFluidManagerInterface
- InputRecorder
- reloading
- RenderSettings
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- toboolean
- LightmapManager
- module
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- ChildTimer
- RendezvousBase
- _G
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- Search
- io
- rawget
- mrotation
- SlotMask
- XboxController
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- ScriptOpt
- MeshDumper
- DatabaseEntry
- newproxy
- World
- CutScene
- ParametricInstance
- RendezvousOnline
- app_func
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- QueueInstance
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- dofile
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- RadiosityGenerator
- Device
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- type
- PRODUCTION
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- LoadingEnvironmentScene
- Camera
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- Object3D
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- ScoreBoardManager
- Panel
- Vector3
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- Model
- loadstring
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- XMLNode
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- Rendezvous
- WaveInstance
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- SoundBase
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- pairs
- Director
- Utility
- Node
- mvector3
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- Brush
- ScriptableTextureBase
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- time
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- setlocale
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- vector_to_string
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- tuple_iterator
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- for_each_value
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- list_add
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- index_of
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- map_to_list
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- has
- concat
- maxn
- inject
- sorted_copy
- sorted_map_iterator
- equals
- find_value
- size
- get_vector_index
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- print_data
- clone
- CoreDebug
- deep_clone
- dpairs
- res
- cat_debug_inspect
- CoreCode
- green
- blue
- out
- watch
- catprint_load
- print_console_result
- CoreEvent
- cat_stack_dump
- cat_error
- catprint_loadcat
- red
- cat_print
- cat_debug
- catprint_save
- cat_print_inspect
- only_in_debug
- inspect
- get_source
- line_representation
- help
- get_prototype
- __old_profiled
- profile
- __profiled
- CoreTable
- unprofile
- reprofile
- ascii_table
- traceback
- properties
- memory_report
- full_representation
- reload_units
- set_unit_and_children_visible
- get_distance_to_body
- wall_running
- game
- wall
- main
- make_timer
- game_animation
- physics
- now
- timer
- jump
- pausable
- ramp_multiplier
- material_config
- model_script_data
- model
- preloaded
- anim
- radius
- slot
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- network_sync
- untemp
- __temp_next
- temp
- __le
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- with_z
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- __newindex
- orthogonal_func
- flat
- with_x
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- world_righttop
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- button_press
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- enter_text
- set_center
- has_script
- show
- bitmap
- gradient
- center
- video
- mouse_enter
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- gui
- world_y
- set_world_center_x
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- set_world_rightbottom
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- set_world_bottom
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- top
- mouse_press
- set_valign
- world_bottom
- set_center_x
- visible
- world_lefttop
- shape
- world_right
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- outside
- move
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- key_release
- set_rightbottom
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- set_leftbottom
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- polyline
- set_align
- polygon
- button_click
- valign
- set_world_lefttop
- leftbottom
- world_center_y
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- set_left
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- owner
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- self
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- hostname
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- all_except
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- clients
- send_debug_string
- set_server
- qos
- add_client
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- set_client_send_callback
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- set_client
- is_client
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- reset_connection
- set_server_is_playing
- drop_in
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- download_status
- tesselated_sphere
- arc
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- arrow
- fov
- width_multiplier
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- set_target_dist
- set_projection_type
- set_fov
- set_aspect_ratio
- aspect_ratio
- screen_to_world
- set_orthographic_screen
- set_near_range
- debug_draw_frustum
- target_dist
- set_far_range
- world_to_screen
- animation_set
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- set_tilt
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- add_ray
- wind_at
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- set_turbulence
- set_propagation_speed_cm_s
- load
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- playing_instances
- log10
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- string_to_vector
- fmod
- random_rotation_z
- UP
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- random_rotation_x
- abs
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- vector_clamp
- frexp
- linear_bezier
- rad
- spline_len
- spline
- world_to_obj
- min_max
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- random
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- ldexp
- vector_min_max
- rand
- sin
- cryptrand
- asin
- within
- ceil
- format_float
- cos
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- string_to_rotation
- atan
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- quadratic_bezier
- pow
- limitangle
- modf
- sqrt
- floor
- tanh
- randomseed
- bezier
- log
- add_data
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- unit_data
- destroy
- set_debug_view
- start_patch
- set_debug_model
- generate_ambient_cubes
- develop_lightmaps
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- show_progress
- debug_show_sample_points
- set_super_sample_mode
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- num_models
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- render_patch
- set_ignore_materials
- hard_reset
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- set_effect
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- load_texture_generator
- stop_all
- stop_immediately
- set_parameter_soft
- set_parameter_ramp
- modifiers
- setup_sp
- modifier
- unretrieve
- retrieve
- open
- load_node
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- lookup
- save_node
- commit_changes
- revert_changes
- property_names
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- _ai
- brightscale
- draw_enabled
- _freeflight
- _info_box
- aircam
- debug_loop
- render_overlay
- _camrot_x_text
- _camrot_y_text
- _camrot_z_text
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- _debug_box
- _ws
- _zone_text
- _gui
- _panel
- _playpos_text
- is_visible
- resolution_changed
- _ff_vp
- _paused
- _controller
- _listener_id
- _sound_environment_check_object
- _freeze_camera
- _camera
- _freeze_camera_locked
- _triggers_connected
- _info_ws
- _active
- _all_update
- _update
- _info_gui_script
- _freeflight_locked
- background
- fit
- _custom_virtual_connect_func_map
- _last_connect_changed_callback_id
- _trigger_map
- _delay_map
- _multi_input_map
- _delay_trigger_queue
- _enabled
- _connect_changed_callback_list
- _release_trigger_map
- _controller_wrapper_list
- _destroy_callback_list
- _was_connected
- _id
- _reset_cache_time
- _claimed
- _connection_map
- _input_bool_cache
- _rebind_callback_list
- _last_rebind_callback_id
- _default_controller_id
- _default_controller_wrapper
- _input_float_cache
- _current_lerp_axis_map
- _delay_bool_map
- _input_axis_cache
- _controller_map
- _last_destroy_callback_id
- _debug
- _setup
- _input_pressed_cache
- _unselectable_input_map
- _wrapper_type
- _editable_connection_map
- merge
- get_file
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- print_output
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- set_unselectable_input
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- get_unselectable_input_map
- set_connection
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- get_unselectable_input
- get_connection_map
- get_editable_connection_map
- wrapper_type
- get_node_parameter
- get_origin
- get_connection
- keyboard
- xbox360pad
- mouse
- gamepads
- _virtual_controller
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- replay_relap
- ai_moveto
- action_13
- equip_sniper
- vote
- public_private
- position_output
- action_7
- action_10
- confirm
- equip_grenade
- equip_hiker
- menu_right
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- equip_bulldog
- skip_cutscene
- toggle_weapon
- toggle_highlighting_right
- button_hard_lb
- console_scroll_up
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- action_5
- action_3
- action_12
- move_action
- console_scroll_page_down
- menu_axis
- action_2
- adrenaline_action
- attack_std_action
- create_game
- activate_ball
- menu_down
- adrenaline_action_dual
- look
- equip_tarantula
- axis_2
- turn_right
- action_6
- run_walk
- debug_spawn
- center_camera_on_lookat
- attack_hvy_action
- fire
- toggle_console
- rope
- look_clean
- attention
- zoom
- fast_move_right
- action_1
- ai_select
- reset_rotation
- toggle_highlighting_left
- back
- show_skip_cutscene
- menu_left
- button_hard_rb
- action_9
- menu_up
- equip_tungsten
- action_4
- console_scroll_page_up
- action_11
- claw_action
- turn_down
- turn_left
- join_game
- center_camera
- axis_1
- equip_mgsj
- fast_move_left
- view_game
- cancel
- action_8
- _input_name_list
- _name
- TYPE
- super
- DEFAULT_MAX_SRC_RANGE
- print_output_children
- get_input_name_list
- set_delay_connection_list
- set_input_name_list
- set_controller_id
- set_connect_src_type
- set_any_input
- DEFAULT_MIN_DEST_RANGE
- get_controller_id
- get_range
- set_connect_dest_type
- set_delay
- get_delay_connection_list
- set_debug
- get_connect_dest_type
- has_children
- get_enabled
- get_connect_src_type
- set_range
- get_name
- get_output_attributes
- DEFAULT_MIN_SRC_RANGE
- DEFAULT_CONNECT_DEST_TYPE
- DEFAULT_MAX_DEST_RANGE
- get_debug
- DEFAULT_CONNECT_SRC_TYPE
- get_delay
- get_any_input
- _lerp
- _multiplier
- _inversion
- _btn_connections
- get_init_lerp_axis
- set_pad_top
- get_pad_bottom
- set_no_limit
- read_axis_btns
- get_soft_top
- set_multiplier
- set_soft_top
- set_inversion
- set_init_lerp_axis
- IS_AXIS
- set_pad_bottom
- get_no_limit
- get_pad_top
- set_lerp
- get_lerp
- print_output_axis_btns
- get_inversion
- ONE_VECTOR
- get_multiplier
- _disabled
- _controller_id
- _no_limit
- _delay_connection_list
- _delay
- _single_input
- delay_time_map
- connection
- keyboard_axis_1
- keyboard_axis_2
- get_modified_axis
- virtual_connect_cancel
- virtual_connect_confirm
- virtual_connect_keyboard_axis_1
- virtual_connect_keyboard_axis_2
- virtual_connect2
- CONTROLLER_TYPE_LIST
- disable
- get_release_trigger_func
- has_trigger
- setup_connection
- setup
- get_any_input_pressed
- update_multi_input
- get_controller
- virtual_connect
- paused_update
- rescale_axis_component
- rebind_connections
- add_connect_changed_callback
- get_controller_map
- rescale_y_axis
- remove_release_trigger
- get_connection_enabled
- get_type
- ACC_STICK_START_ZOOM
- add_stick_acceleration
- enable
- set_connection_enabled
- is_claimed
- update_delay_input
- update_delay_trigger_queue
- ACC_PRE_VAL_ZOOM
- get_input_float
- reset_cache
- set_claimed
- get_trigger_func
- ACC_TIME_MAX_ZOOM
- get_setup
- ACC_PRE_VAL_STD
- add_rebind_callback
- rescale_z_axis
- get_id
- remove_rebind_callback
- VER_INPUT_MUL_STD
- restore_triggers
- queue_delay_trigger
- get_input_pressed
- get_connection_settings
- clear_connections
- ACC_STICK_START_STD
- get_default_controller_id
- ACC_TIME_MAX_STD
- connection_exist
- remove_connect_changed_callback
- remove_destroy_callback
- lerp_axis
- rescale_x_axis
- get_input_bool
- check_connect_changed_status
- get_any_input_released
- to_string
- has_release_trigger
- get_input_axis
- add_destroy_callback
- VER_INPUT_MUL_ZOOM
- _next_controller_wrapper_id
- _controller_setup
- _controller_wrapper_map
- _default_controller_index_change_callback_map
- _last_default_controller_index_change_callback_id
- _virtual_game_pad
- _default_settings_path
- _last_core_version
- _last_version
- _supported_controller_type_map
- _settings_file_changed_callback_list
- _core_controller_setup
- _settings_path
- _last_settings_file_changed_callback_id
- _supported_wrapper_types
- pc
- xbox360
- gamepad
- ps3
- is_confirm_cancel_inverted
- virtual_connect_axis1
- get_fallback_axis
- get_fallback_button
- virtual_connect_left
- virtual_connect_right
- virtual_connect_up
- virtual_connect_axis2
- virtual_connect_down
- _pad_top
- _soft_top
- _pad_bottom
- _max_src_range
- _default_controller_index_change_callback_id
- _is_start_menu
- _trad_pop_screen_count
- _sounds
- _trad_screen_stack
- _nodes
- _old_vp
- _screen_fade_rect
- _aspect_ratio_string_map
- _cam_offset
- _version_string
- _controller_enabled_count
- _auto_launch
- _credits_list
- _cancel_sound
- _resolution_changed_callback_id
- _sound_trans
- _menu_pos
- _mouse_dir
- _dialog_controller_connect_changed_id
- _show_version_info
- _select_sound
- _hacked_menu_map
- _particles
- _dialog_controller_enabled_count
- _fade_ws
- _enter_hack
- _hud_grapple
- _gui_overlay
- _music_sound
- _confirm_static_sound
- _scale
- _first_fade_frame
- _load_done_callback_id
- _mine1_cloak
- _unlocked
- _freeflight_disconnected
- _first_frame
- _save_callback_id
- _dof_menu_eff_id
- _pop_all_screens
- _begin_save_callback_id
- _controller_connect_changed_id
- _quit_confirm_text_id
- _swing_arc
- _allow_pause
- _old_level
- _pad_unit
- _env
- _fade_close
- _update_resolution
- _disable
- _trad_screen_push_list
- _dialog_controller
- _pad_rot
- _hud_distance
- _overlay_effect_ws
- _menu_env
- _sfx_sound
- _deselect_sound
- _worm_effect
- _res
- _last_presence
- _direction
- _ambient_sound
- _mine2_cloak
- _menues
- _cam
- _closed
- _confirm_sound
- _load_callback_id
- _mine3_cloak
- _dead_nodes
- _ingame_message_box_controller_connect_changed_id
- _active_unit
- _visble_blur_effects
- _ingame_message_box_controller
- _selection_text
- _check_storage_device
- _invisible_segments
- _bg_stuff_ws_list
- _ws_active_time
- _rotation
- _ws_active_speed
- _time
- _bg_rect_down
- _line_units
- _display_menu
- _position
- _random_text
- _menu_fields_name_id
- _flip_btn_left
- _worm_rotations
- _ring_ws
- _flip_btn_right
- _worm_first_frame
- _menu_name
- _bg_ws
- _scale_y
- _fields
- _menu
- _menu_child_sprite_list
- _field_data
- _startup_time
- _position_list
- _ws_active
- _current_node
- _scale_x
- _top_btns
- _line_rotation
- _menu_fields
- _menu_anim_threads
- _end_pos
- _change_state_time
- _ambience
- _letterbox_ws
- _bg_rect_up
- _states
- _workspaces
- _btn_ws
- _first_ws
- _radius
- _width
- _step_width
- _wanted_scroll
- _state
- _scroll
- _pos
- set_state
- _rect2
- _rect1
- _text_object
- _text_marker
- init_text
- _cleared_obj_list_data
- _flip
- _infobox_offset
- _list_offset
- _wanted_list_angle
- _num_btns
- _infobox
- _list_h
- _lists
- _active_obj_list_data
- _dir
- _area_highlight_arrow_ws
- _list_angle
- _active_list
- _wanted_pos
- _btn_height
- btns
- header
- get_read_func
- func
- objective
- set_read_func
- style
- id
- description
- prio
- hud_sort
- _scroll_arrow_down
- _visible_btns
- _header_flip_left
- _header_flip_right
- _lower_line
- _btns
- _selected_btn
- _btn_panel
- _header_text
- _scroll_dir
- _scroll_time
- _data
- _scroll_arrow_up
- _real_btns
- _bg_rect
- _h
- _unread
- _parent
- _sub_btns
- _parent_panel
- _height
- _text_rect
- _selectable
- _selected
- _selected_sub_btn
- _text
- _selection_rect_panel
- _open
- UNREAD_COLOR
- set_open
- select_sub_btn
- check_unread
- set_selected
- close_btns
- set_objective
- check_ctrl
- set_dossier
- set_challenge
- set_reward
- mission_relay_3rd
- mission_biomechs
- mission_relay_2nd
- mission_minefield
- mission_bionicarm
- mission_default
- mission_relay
- mission_default1
- _file_text
- _old_panels
- _w
- _lower_nonsense_text_pos
- _interactive
- _scanlines
- _text_area_panel
- _header_num_chars
- _text_panel
- _text_field_length
- _header
- _start_scroll_time
- _lower_nonsense_text
- pos
- obj
- speed
- init_graphics
- set_header
- clamp_text_size
- update_standard_graphics
- play_open_sound
- get_dossier_list
- get_challenge_list
- set_active
- get_reward_list
- get_objective_list
- _area_highlight_arrow
- _dossier_list_data
- dossier
- _left_image_bg
- _right_image_bg
- _cleared_cha_list_data
- _active_cha_list_data
- no_progress
- sub_btns
- challenge
- _requirement_map
- _delay_done
- _caption
- _challenge_manager
- _in_hud
- _title
- _flag_map
- _counter_map
- _editor
- _hidden
- _undone_flag_map
- _caption_done
- _read
- _undone_counter_map
- _category
- _unlock_list
- _done
- _type
- activate
- _cb_activate
- ELEMENT_TYPE
- hiker_singleshot_grunt_kill
- _compare
- _use_initializer
- _sequence
- _no_progress
- _target_count
- _challenge
- _count
- initialize
- debug_print
- change
- get_count
- check_done
- to_s
- set_done_count
- get_done
- can_sequence_change
- get_caption
- get_done_count
- _editor_flag_list
- _counter_id_map
- _active_counter_map
- _active_flag_map
- _flag_id_map
- _editor_challenge_list
- _sequence_flag_map
- _sequence_counter_map
- _category_list
- _challenge_list
- _challenge_map
- _counter_initializers
- _load_state
- _categorized_challenge_map
- cha_bosses
- cha_enemy_combat
- cha_zone_challenges
- cha_arm_and_wire_action
- cha_collectables_challenges
- cha_weapon_usage
- grunt_killed_zoom
- grenade_single_kills
- rocketrail_grunt_lock_kills
- bulldog_single_kills
- rocketrail_enemy_kills
- bulldog_swing_kills
- rocketrail_swing_kills
- hiker_swing_grunt_kill
- bulldog_single_far_kills
- hiker_grunt_kill
- collectables
- area_collectables
- train_cart_pulled
- fly_distance
- consecutive_swing
- throw_enemy_damage
- grunt_killed_melee
- single_dfa_enemy_kills
- grunt_360_spin_kill
- grunt_killed_kiting_pull_down
- single_throw_enemy_kill
- biomecha_killed_melee
- throw_flying_enemy_kill
- grunt_360_single_spin_kill
- grunt_killed_kiting
- throw_enemy_kill
- consecutive_speed_swing
- consecutive_leap_up
- zip_kick
- zip
- act_1_completed
- _value
- _target_value
- can_editor_change
- get_target_value
- act_2_completed
- game_completed
- grunt_killed
- polycraft_killed
- throw_polycraft_kill
- biomecha_killed
- dfa_multiple_biomecha
- polycraft_killed_finishing_move
- biomecha_killed_finishing_move
- grunt_killed_headshot
- boss_buraq_killed
- boss_mohole_killed
- boss_constructor_killed
- challenges
- counter_initializers
- barrage
- reel_in
- down_to_earth
- pull
- monkey_man
- air_to_surface
- rocket_man
- cracker
- stroke_of_luck
- the_river
- come_out_and_play
- shoot_em_up
- spence_is_in_the_air
- blood_trial
- go_to_heaven
- the_bold_approach
- boss_buraq
- shellshock
- first_swing
- the_pitcher
- whip_em_good
- incoming
- lead_sprayer
- boss_constructor
- boss_mohole
- biomech_sweeper
- current_area_collectables
- slayer
- receiving_end
- crowd_control
- train_block
- swinger
- total_collectables
- speed_swinger
- nemesis
- lash_out
- bulldogs_eye
- jabber_man
- feel_the_beat_yall
- fair_fight
- worthy_foe
- leap_up
- torn_into_pieces
- close_up
- let_the_dog_out
- two_hit_wonder
- headshot_bonanza
- drive_by
- train_wreck
- whoo_paah
- the_pinball_effect
- poly_cruncher
- kick_in_the_back
- kaboom
- man_locked_up
- anti_air_measures
- hand_to_hand
- explosive_delivery
- the_turn
- active
- done
- count
- value
- complete_challenge
- get_challenge
- init_counter_initializers_map
- get_counter_done_count
- flag_id_added
- post_init
- recurse_dependency_map
- get_editor_challenge_list
- get_challenges_for_category
- FILE
- count_up
- set_flag
- Counter
- Flag
- UnlockChallenge
- UnlockPS3Trophy
- UnlockXboxAchievement
- count_down
- get_counter_count
- change_counter
- set_active_counter
- set_active_flag
- get_editor_flag_list
- all_done
- activate_all
- get_counter_initializer
- get_sequence_flag_map
- num_challenges_done
- get_sequence_counter_map
- set_counter
- create_challenge_dependency_map
- hide_challenge
- UnlockReward
- is_root_challenge
- complete_all
- get_categories
- reset_challenge
- activate_challenge
- Challenge
- counter_id_added
- init_requirements
- can_editor_activate
- get_video_done
- get_localizer_key
- get_caption_done
- get_category
- get_unlock_list
- get_title
- is_hidden
- get_video
- set_counter_done
- get_localized_string
- set_flag_done
- complete
- get_counter_map
- get_flag_map
- get_active
- press
- _counter_text
- _reward_list_data
- reward
- _reward_list
- _activated
- whip_lash
- thrice_the_pain
- precision
- super_charges
- grenadier
- faster_reload_2
- is_activated
- the_bullet_hoser
- sledgehammer
- light_armour
- blue_matrix
- green_matrix
- no_clipping
- red_matrix
- sharpshooter_calm
- white_matrix
- faster_reload_1
- medium_armour
- bionic_armour
- push_the_button
- hollow_point
- purple_matrix
- reloaded
- throw
- master_blaster
- catch
- in_your_face
- touchdown
- firestorm
- six_shooter
- spin_attack
- ammunition_upgrade_1
- hip_shot
- pull_down
- ammunition_upgrade_2
- angle_speed
- ws
- set_prevent_abort
- check_selection
- set_dead
- setup_visiblity
- update_toggles
- set_continue_back
- update_worm
- check_storage_device
- setup_menu
- require_storage_device
- continue_back
- setup_fields
- inactivate
- init_worm
- set_choice_enabled
- get_choice
- get_position
- get_prevent_abort
- get_parent
- _init_near_range
- _camera_object
- _vp
- _init_fov
- _direction_offset
- _speed
- _target_position
- _rot
- _init_far_range
- _input_value
- _listener_activation_id
- _camera_idle_movement
- look_at
- set_listener_enabled
- CAMERA_OFFSET
- set_simple_listener_enabled
- start_game_tutorial_question_menu
- xbox_join_ranked
- act2_levels_menu_debug
- extras_menu
- controller_bindings
- aspect_ratio_menu602
- act1_levels_menu_debug
- act2_chapter2_levels_menu
- act1_chapter2_levels_menu
- level_jump_menu
- act2_levels_menu2_debug
- graphic_texture_menu
- mptype_menu
- cutscene_jump_menu
- debug_hud_menu
- single_player_menu
- start_game_difficulty_menu
- multiplayer_pc
- create_mp_user
- act3_levels_menu_debug
- level_jump_difficulty_menu
- resolution_menu1600x1200
- multiplayer_xboxlive
- debug_save_menu
- graphic_effect_menu
- aspect_ratio_menu604
- xbox_host
- aspect_ratio_menu601
- quit_menu
- mnm_settings_low
- resolution_category_menu
- change_pass
- mnm_settings_medium
- xbox_empty
- feats_character
- resolution_menu1024x768
- intro_levels_menu_debug
- resolution_menu1152x864
- aspect_ratio_menu603
- resolution_menu1280x800
- hud_options_menu
- start_menu
- quit_menu_multi
- test_levels_menu_debug
- act3_chapter1_levels_menu
- resolution_menu1280x960
- aspect_ratio_menu605
- forgot_pass
- credits
- mnm_settings_high
- load_game_confirmation_menu
- act1_levels_menu2_debug
- aspect_ratio_menu606
- xbox_wip
- aspect_ratio_menu607
- feats_matrixes
- aspect_ratio_menu608
- mp_player
- refreshrate_menu
- resolution_menu1280x1024
- mpjoin_menu
- xbox_create_type
- resolution_menu1400x1050
- xbox_join_unranked
- resolution_confirm_menu
- xbox_join_type
- work_in_progress_menu
- options_menu
- fullscreen_menu
- aspect_ratio_menu
- act2_chapter3_levels_menu
- act2_levels_menu
- level_jump_confirm_menu
- gameplay_menu
- swing_menu
- multiplayer_login
- environment_menu
- feats_weapons
- controller_bindings_menu
- restart_menu
- mphost_menu
- controller_bindings_action
- online_menu
- controller_bindings_equip
- aim_buttons
- start_game_slot_menu
- graphic_detail_menu
- sensitive_menu
- act1_levels_menu
- mp_ranked
- act1_chapter1_levels_menu
- gamma_menu
- features_menu
- title_screen
- transmit_menu
- start_game_overwrite_menu
- pause_menu
- graphic_menu
- debug_menu
- backmenu
- level_jump_overwrite_menu_debug
- act2_chapter1_levels_menu
- video_menu
- controller_menu
- graphic_shadow_menu
- mp_main_x360
- controller_bindings_aim
- load_game_menu
- level_jump_slot_menu_debug
- resolution_menu800x600
- act1_chapter3_levels_menu
- level_jump_difficulty_menu_debug
- give_weapon_menu
- controller_help
- sound_menu
- quit_game_menu
- snake_offset
- open_callback
- choices
- lock
- fields
- selection_text
- activate_callback
- copyright
- deactivate_callback
- original_text
- refresh_on_user_change
- slider
- lowest
- param
- check_visible_callback
- param2
- param5
- param3
- ignore_localization
- menu
- status_check
- is_multiplayer
- account
- _shared_update
- shared_rdv
- _is_w32
- friends
- _inlobby
- generic
- _network_started
- voice_chat
- _matchabort
- STRIPPED_RPC
- _network_handlers
- shared
- _unit_rpcs
- _nr_rpc_lists
- systemlink
- _standard_port
- group
- matchmake
- _is_client_var
- _players
- _gamemode_map
- _participating
- OPEN_SLOTS
- _is_server_var
- _callback_map
- player_joined
- _viewpoints
- _element_units
- _checkpoint_units
- _has_race_respawn_points
- _settings
- _spawn_points
- _race_respawn_points
- _spawnpoints
- number_of_teams
- frag_limit
- race_db_key
- use_time_cut
- death_limit
- use_team_spawns
- max_players
- time_limit
- game_mode
- respawn_time
- connection_timeout
- laps
- time_cut_proc
- time_cut_time
- allow_dropin_join
- allow_empty
- race_countdown_time
- flag_limit
- done_loading
- set_allow_empty
- disable_zone
- send_settings_to
- get_viewpoint
- flag_blue
- get_spawn_point
- load_globals
- add_spawnpoint
- get_race_respawn_points
- add_viewpoint
- report_element_unit
- remove_loading_status
- client_done
- flag_red
- close_message_go_to_lobby
- report_checkpoint_unit
- stats_written
- settings
- get_wanted_gamemode
- create_gamemode
- get_checkpoints
- add_loading_client
- test_xbl_w
- write_xbl
- set_wanted_gamemode
- current_level
- set_loading_state
- save_players_list
- save_globals
- add_spawn_point
- recive_setting
- collision_callback
- load_settings_from_global
- add_race_respawn_point
- create_my_session
- get_element_units
- load_level
- kill_member
- tdm
- ctf
- race
- dm
- leave_game
- cancel_find
- end_competition
- _server_answered
- _register_player
- group_register_ok
- _cancel_participation_cb
- group_register_fail
- _translate_settings
- _client_timed_out
- load_global
- players
- _rdv_cb
- destroy_game
- _unregister_player
- _cb_ignore
- create_private_game
- _clear
- _create_server_cb
- _is_client
- _server_timed_out
- _is_server
- say
- _in_list
- membervoted
- _save_global
- end_participation
- set_debug_fakeskill_rating
- _call_callback
- find_game
- _join_server_cb
- start_game
- group_register
- end_game
- is_game_owner
- _get_host_cb
- get_mm_id
- remove_ping_watch
- register_callback
- _find_server_cb
- _create_server_participate_cb
- _cbid_playerid
- _returned_players
- leave_group_lobby
- _cb_endparticipation
- event_invite_declined
- go_to_lobby
- event_invite
- _create_group_lobby_cb
- send_game_id
- create_group_lobby
- register_allowed
- _cb_joingroup
- event_join
- has_pending_invite
- leaving_game
- _handle_returned_players
- call_matchid
- lobby_return_answer
- return_group_lobby
- get_group_players
- _leavelobby
- resync_screen
- event_leave
- _load_global
- ingame_start_game
- accept_group_lobby_invite
- _joins_possible
- _cb_invite_declined
- leave_group_if_leader
- destroy_lobby
- rdv_cb
- debug_list_members
- send_return_group_lobby
- save_instantlobby
- num_group_players
- kick_player
- group_id
- is_in_group
- send_go_to_lobby
- set_join_enabled
- _cb_player_name
- send_group_lobby_invite
- get_members_rpcs
- _refresh_clients
- join_group_lobby
- _cb_host
- get_leader_rpc
- is_group_leader
- is_invite_changing_control
- _ingame_leave_group
- _joinable
- _servers
- _callbacks
- set_findable
- get_server_rpc
- create_session
- register_player
- send_server_info
- _lost_server
- _save_globals
- leave_group
- join_session
- change_name
- MAX_SLOTS
- _load_globals
- have_server
- reopen_connection
- close_session
- close_sessions_except
- is_lan
- recv_server_info
- is_full
- unregister_player
- is_available
- _lost_client
- reopen_connection_now
- xbox
- sound
- pickup
- other
- psn
- screen_multiplayer
- rendezvous
- animation
- action
- from_client_loading_done
- grp_go_to_lobby
- game_over_forefit
- from_server_loading_state
- from_client_confirmed_loading
- from_server_setting
- lobby_return
- from_server_confirm_loading
- goto_menu_error
- fire_cone
- dfa_land
- quad_end
- quad_take
- die
- rocket_explode
- uppercut_effect_client
- rocket_booster
- equip
- fire_damage
- uppercut_effect
- damage_player
- reset_damage_giver
- stop_segment_unitsm
- rope_extend
- set_global_soft
- set_target_x
- set_target_y
- rope_point1
- set_target_z
- stop_segment
- change_state
- rope_point2
- play_redirect
- set_target_displacement
- rope_retract
- anim_set_time
- anim_play_to
- change_state_unitsm
- anim_play_unitsm
- set_global
- play_state
- anim_play_to_unitsm
- anim_set_time_unitsm
- rope_extend_unitsm
- play_redirect_unitsm
- rope_retract_unitsm
- play_state_unitsm
- set_working_unit
- anim_play
- lan_serverinfo_req
- rnd_grp_unregister_player
- lan_search
- rnd_group_register_fail
- rnd_group_register
- lan_register_player
- lan_server
- rnd_whyhello
- lan_serverinfo
- rnd_unregister_player
- rnd_register_player
- rnd_grp_matchid
- rnd_grp_register_player
- rnd_grp_refresh
- lan_unregister_player
- lan_change_name
- rnd_hello
- rnd_group_register_ok
- test_message
- announce_set_team
- start_countdown
- test
- vote_map
- countdown
- leave_lobby
- say_toserver
- select_team
- close_select_team
- membervoted_toclient
- sync_mpteams
- say_toclient
- set_team
- psn_mm_hello
- psn_mm_register_player
- psn_send_mm_id
- psn_grp_hello
- psn_mm_why_hello
- psn_mm_unregister_player
- psn_grp_why_hello
- psn_grp_register_player
- psn_grp_unregister_player
- psn_mm_group_register
- psn_mm_group_register_ok
- psn_mm_group_register_fail
- sniper_laser
- mgsj_func
- lost_client
- lost_server
- lost_peer
- remove_pickup
- remove_hatch
- set_damage
- player_spawned
- update_player
- matchover_sync
- vote_end_screen_authorized
- vote_end_screen_request_lan
- from_server_screen_message
- remove_player
- sync_score
- register_player_on_client
- register_player_on_server
- need_spawn
- vote_end_screen_request
- who_killed_who
- husk_spawned
- ghost_spawned
- sound_play_weapon
- play_ext
- sound_stop_weapon
- group_ping
- grp_send_xnkid
- is_mm_server_alive
- voice_team
- group_server_is_alive
- xsl_search
- xsl_serverinfo
- xsl_register_player
- mm_nonce
- pong
- xsl_unregister_player
- ping
- group_pong
- mm_server_left
- mm_server_is_alive
- is_group_server_alive
- param_func
- filter_dis
- send_func
- filter
- _quiet
- destroy_voice
- num_peers
- open_session
- psn_session_destroyed
- voice_type
- close_all
- clear_team
- _have_displayed_warning
- init_voice
- _display_warning
- open_channel_to
- close_channel_to
- _open_close_peers
- peer_team
- PING_TIMEOUT
- _ping_watch
- entermpmenu
- _rdv_callback
- ping_watch
- ping_reset
- ping_remove
- _MAX_PLAYERS
- close_rendezvous
- register_account_callback
- account_manager
- send_pong
- _ping_update
- set_entermenu
- _friend_request
- _callback
- _friends
- _friend_id
- debug_update
- get_friends_ifneed
- ignore_friend_request
- _cb_refresh_friends
- _getfriend_id_cb
- event_addfriend
- send_friend_request
- _friend_list_cb
- _cb_friend_info
- remove_friend
- num_pending_friend_requests
- get_friends
- has_builtin_screen
- accept_friend_request
- get_friends_list
- _ignore_rdv_callbacks
- is_online
- set_ignore_rdvcallbacks
- _rdv_callbacks
- _rdv_events
- rendezvousonline
- iscallbackswaiting
- add_callback_nil
- add_callback
- _connect_rendezvous_cb
- _player_id_cb
- get_rdv_leaderboards
- _account_data_cb
- _empty_cb
- update_account
- get_callbackid
- autocompetition
- _username
- _player_id
- _logged_in
- _postprocess_username
- _change_password_cb
- change_password
- _translate_create_account_result
- create_account
- validate_user
- _create_user_user_cb
- lan_connection
- logout
- signin_state
- _set_standard_values
- _cb_update_account
- is_connected
- username_id
- _friends_initialization_done
- login
- _translate_login_result
- show_signin_ui
- player_id
- save_global
- reset_password
- local_signin_state
- _create_user_reset_cb
- _standard_username
- username
- clan_tag
- register_post_username
- reset_show_disconnect_to_menu_dialog_at_init
- get_servers
- destroy_old_rpc_list
- update_bandwidth_throttle
- _flush_all_unit_rpcs
- _should_send_rope_extend
- stop_network
- gametype_ctf
- close_error_quit
- send_unit_rpc
- determine_port
- destroy_member_rpc_list
- unbind_port
- _get_rpccaller_table
- menu_setup_gametype
- rpc
- create_member_rpc_list
- create_lobby
- register_handlers
- gametype_dm
- gametype_tdm
- _unit_animstate_to_int
- _add_unit_rpc
- will_open_mp_menu_from_menu_setup_init
- send_unit_rpc_except
- set_menu_maps
- ps3_determine_voice
- determine_platform
- _set_client_positions
- quickmatch_ranked
- quickmatch_player
- custommatch_ranked
- custommatch_player
- mp_lan
- bind_port
- _should_send_unreliable_for_unit
- will_open_mp_menu
- disconnected_from_xbl
- _send_rpc_to_rpccallers
- will_open_mp_menu_from_main_menu_update
- gametype_race
- _flush_unit_rpcs
- post_username
- send
- choices_name
- abort_callback
- rect_pos
- rect_size
- align
- image
- text_color
- lolz
- textinput
- maxlength
- input_filter
- set_text_callback
- page
- status_check_multiple
- _pause_count
- _total_play_time
- _skip_talk_callback_map
- _features
- _save_panel
- _dynamic_ws_size_map
- _save_popup_rect
- _save_popup_title
- _save_ws
- _player_spawn_callback_map
- _video_pause_count
- _save_type_of_popup
- _connection_count
- _visible_count
- pFp' Щ ?
- _player_spawn_callback
- _memory_caption_list
- _memory_caption_map
- _activated_memory_caption_map
- DFA 1
- Show arm
- Swing 1
- Pull 1
- Throw 1
- Adrenaline 1
- Spin 3
- Punch up 2
- Punch up 1
- Punch up 3
- Throw 2
- Spin 1
- Spin 2
- Kite 1
- variable_value
- variable_name
- caption
- is_activated_caption
- activate_memory
- deactivate_memory
- throw_level_callback
- punch_up_level_callback
- dfa_level_callback
- check_memory_toggle
- get_memory_caption_list
- pull_level_callback
- deactivate
- adrenaline_level_callback
- arm_visible_callback
- add_memory
- oldx
- oldy
- oldh
- oldw
- throw_level
- punch_up_level
- main_gun_damage_upgrade_level
- shield_health_upgrade_level
- green_matrix_key
- limits
- can_use_finishing_move
- can_ext_swing
- adrenaline_level
- white_matrix_key
- whip_spin_level
- pull_level
- main_gun_ammo_upgrade_level
- fsa_tarantula_lock_upgrade_level
- red_matrix_key
- fsa_grenade_antitank_weapon_ammo_upgrade_level
- main_gun_spread_zoom_upgrade_level
- fsa_hiker_fire_delay_upgrade_level
- swing_level
- fsa_svy_yelena_recoil_delay_upgrade_level
- dfa_level
- blue_matrix_key
- fsa_mgsj_fire_delay_upgrade_level
- fsa_mgsj_ammo_upgrade_level
- is_arm_visible
- fsa_svy_yelena_fire_delay_upgrade_level
- fsa_hiker_damage_upgrade_level
- main_gun_spread_std_upgrade_level
- fsa_bulldog_explosion_range_upgrade_level
- kite_level
- fsa_bulldog_fire_delay_upgrade_level
- remove_player_spawn_callback
- cutscene_playing_changed
- resolution_changed_callback
- has_matrix
- get_connect_delay
- set_matrix
- get_feature
- die_next_update
- reset_connect
- is_adrenaline_enabled
- increase_total_play_time
- update_save_popup
- set_paused
- set_hud_size_tweak_data
- set_feature
- get_total_play_time
- set_skip_talk_callback
- setup_dynamic_ws_size_map
- hide_save_ws
- paused
- is_player_display_busy
- preload_gui
- update_delays
- check_look_at_event
- get_shared_save_popup_data
- is_save_ws_visible
- allow_cutscene_play
- show_save_popup
- reset_internal
- add_player_spawn_callback
- get_look_at_event
- set_connect_time_delay
- resize_panel
- set_look_at_event
- can_skip_talk
- end_fighting_boss
- get_feature_map
- update_total_play_time
- video_paused
- skip_talk
- clear_total_play_time
- is_preparing_save_popup
- boss_that_player_is_fighting_against
- hide_save_popup
- set_sequence_manager_matrix_keys
- start_fighting_boss
- update_rotating_popup
- is_connected_including_delay
- is_save_popup_visible
- get_dynamic_ws_left_offset
- password
- off_text
- param4
- menu_table
- choice
- relay_city_c_2_root
- relay_city_c_1_root
- relay_city_e_1_root
- 1-2
- 3-2
- 4-3
- 3-4
- 2-3
- 2-1
- font_size
- set_image
- backmenu_mark_down
- backmenu_marked_open
- backmenu_tab_turn_cw
- backmenu_ambience
- backmenu_tab_backward
- close_backmenu
- controller_button_press
- controller_hide_details
- backmenu_mark_up
- backmenu_tab_forward
- backmenu_entry_select
- backmenu_marked_close
- controller_show_details
- controller_show_info
- backmenu_tab_turn_ccw
- hacking_sequence
- open_backmenu
- check_resolution_btns
- get_matrix_door_menu
- debug_save
- increase_sensitivity
- video_gamma_changed_callback
- _cb_networkaccount_login
- check_anim_jump
- quit_multiplayer
- check_arc
- set_resolution
- stop_movie
- toggle_fall_warning
- reset_resolution
- add_menu
- quit_program
- hackfunk_and_close
- set_evn
- toggle_extended_rope_target
- set_attribute_as_function
- confirm_resolution_cb
- check_launch
- can_change_clantag
- quit
- is_showing_traditional_screen
- toggle_simple_hud
- is_require_storage_device_menu
- check_saferect
- check_fade
- upgrade_feature
- decloak_mine1
- load_level_jump
- set_graphic_detail
- increase_sfx_volume
- load_game_confirmed
- create_controllers
- increase_gamma
- setup_resolution_category_menu
- default_controller_index_change_callback
- check_controller_bind
- toggle_h_info
- check_fall_warning
- is_current_menu_multiplayer
- is_refresh_on_user_change_menu
- toggle_show_action_buttons
- refresh_storage_device_menu
- get_active_node
- setup_menues
- cb_reset_playing_without_saving
- selected_player_changed
- check_refresh_rate_button
- is_in_title_menu
- geterrormessage_create_user
- check_controller_help
- set_center_camera_button
- art_gallery_visible
- refresh_check_storage_device_menu
- _cb_networkaccount_create_user_succes
- _cb_clantag_x360
- OPEN_MENU_CAMERA_OFFSET
- update_current
- cb_set_start_game_slot
- show_swing_indicator_changed
- set_dark_background
- check_freeflight
- disable_all_gui
- change_gamma
- start_node_activate
- _cb_retrieve_mp_password
- toggle_debug_matchmaking
- mp_logout
- menu_active
- set_sensitivity
- continue
- update_delayed_controller_enable
- update_nodes
- briefing
- cb_can_load
- get_current_menu_name
- check_swing
- set_allow_pause
- toggle_ff
- get_clamped_controller_sensitivity
- change_mp_password
- is_active_main_menu
- win_change_clantag
- check_throwable_indicator
- setup_aspect_ratio
- callback_fail_lock
- callback_release_lock
- is_level_jump_unlocked
- update_active_menu
- is_active
- is_levels_unlocked
- get_aspect_ratio_string
- decrease_music_volume
- toggle_helpswing
- can_abort_menu
- reset_node_list
- set_look_multiplier
- set_graphic_shadow
- check_show_action_buttons
- check_run_default
- add_field_to_menu
- mumbo_jumbo
- set_normal_background
- toggle_camera
- selected_storage_device_changed
- toggle_camera_x
- controller_xaxis_inversion_changed_callback
- check_camera
- set_fullscreen
- invert_shoulder_buttons
- set_mouse_aim
- is_console_debug_enabled
- get_controller_yaxis_inversion
- set_controller_yaxis_inversion
- is_qa_debug_enabled
- can_unlock_trophies
- get_look_multiplier
- get_menu
- no_controller_hide
- no_controller_show
- is_insubmenu
- set_controller_xaxis_inversion
- open_menu
- traditional_init
- setup_resolutions
- decloak_mine2
- toggle_ghost
- traditional_update
- pop_screen
- toggle_saferect
- check_rumble
- set_dialog_controller_enabled
- check_mpmenu_ranked
- toggle_console_debug
- toggle_god
- toggle_feature
- check_mpmenu_login
- check_mpmenu_immediate
- check_mpmenu_lan
- toggle_show_swing_indicator
- open_mp_menu
- enable_menu_workspace
- show_disconnect_message
- open_online_menu_error
- hide_worm
- is_selecting_user
- open_xbox_online_menu
- open_vo_menu
- can_select_storage_device
- is_pause_menu
- demo_tutorial_start
- ps3_rdv_connected
- check_slow_shot
- open_mp_lan_menu
- get_button_text
- open_videosettings_menu
- find_in_menu
- leaderboard
- get_load_confirm_text
- check_difficulty
- get_quit_confirm_text
- unlock_actions
- create_menu_table
- debug_actions
- unlock_trophies
- get_controller_xaxis_inversion
- ps3_check_parental
- change_music_volume
- is_singleplayer
- check_helpswing
- get_root_menu_name
- unlock_challenges
- INIT_SNAKE_POSITION
- cb_has_saves
- toggle_subtitle
- setup_refreshrate
- mp_login
- X360_ONLINE_MENU
- toggle_distance
- check_player_unit
- change_sensitivity
- toggle_rumble
- check_adrenaline
- load_menu_file
- _cb_menu_mp_login
- toggle_player_unit
- center_camera_button_changed
- _win32_enter_clantag
- is_dialog_controller_enabled
- set_graphic_texture
- controller_connect_changed
- add_feature_choice_node
- open_oldmp_menu
- INIT_CAMERA_POSITION
- health_boost
- set_music_volume
- toggle_quick_respawn
- extras_unlock_button
- push_screen
- set_gamma
- cutscene_jump
- retrieve_mp_password
- check_framecap
- increase_music_volume
- show_worm
- toggle_swing
- check_simple_hud
- check_invert_shoulder_buttons
- exit_online_menues
- set_worm_offset
- hackfunk
- update_music_mode
- set_graphic_effect
- play_sound
- toggle_run_default
- is_multiplayer_menu
- toggle_fade
- cb_set_level_jump_slot
- check_rszoom
- get_relay_menu_structure
- check_debug_matchmaking
- load_game
- toggle_center_camera_button
- set_menu_inactive
- check_god
- cb_new_game
- save_controller_settings
- update_dead_nodes
- toggle_anim_jump
- check_h_info
- check_show_swing_indicator
- traditional_destroy
- select_storage_device
- read_text
- _cb_clantag_x360_verified
- check_quick_respawn
- toggle_adrenaline
- retro_skin_callback
- get_version
- INIT_MENU_POSITION
- level_jump
- get_dialog_controller
- toggle_level_unlock
- is_fps_debug_enabled
- decrease_sfx_volume
- _x360_open_clantag_keyboard
- decrease_gamma
- open_ps3_online_menu
- pause_menu_text
- refresh_menu
- controller_sensitivity_changed_callback
- ps3_disconnect
- set_default_controls
- mp_messagescreen
- add_weapon
- _cb_change_password
- check_center_camera_button
- change_sfx_volume
- show_in_pause_menu
- toggle_qa_debug
- rescale
- is_chapter_unlocked
- level_caption
- check_subtitle
- unlock_achievements
- _cb_clantag_ps3
- is_check_storage_device_menu
- toggle_global
- is_level_unlocked
- show_action_buttons_changed
- controller_yaxis_inversion_changed_callback
- decrease_sensitivity
- check_extended_rope_target
- check_camera_x
- toggle_resolution
- check_debug_box
- _cb_networkaccount_create_user
- toggle_static_hud
- _ps3_open_clantag_keyboard
- toggle_arc
- toggle_launch
- check_global
- open_art_gallery
- add_env
- settings_file_changed_callback
- debug_level_jump
- toggle_rszoom
- get_slot_choice_callback
- set_sfx_volume
- offset_worm
- set_controller_shoulder_inverted
- print_invalid_xml_error
- check_distance
- check_grapple_target
- set_field_color
- check_ghost
- toggle_throwable_indicator
- set_difficulty
- destroy_controllers
- subtitle_changed
- toggle_slow_shot
- ps3_connect_rdv
- start_fade_out
- showing_version_info
- save_profile_settings
- restart_level
- start_close_fade_out
- toggle_debug_box
- controller_info_gui
- toggle_framecap
- is_act_unlocked
- _push_screen_immediately
- change_menu
- static_hud_changed
- toggle_fps_debug
- play_movie
- change_resolution
- check_static_hud
- toggle_grapple_target
- change_clantag
- disable_menu_workspace
- get_change_clantag_text
- add_superweapon
- win32_mouse
- xbox_controller
- win32_keyboard
- win32_game_controller
- ps3_controller
- _input_any_pressed_cache
- pFp??
- original_func
- _video_panel
- _finished
- _res_id
- _noticed_this_frame
- _activate_sound
- _skip_video
- _hiding_skip
- _one_frame_xbox_haxx
- _recall_panel
- _button_text_continue
- _button_panel
- _fullscreen
- _button_text_replay
- _video_options
- _unskippable
- _button_bg
- _skip_timer
- _current_loop_count
- video_top
- create_controller
- _fade_out_stop_button
- replay_video
- _fade_out_stop_button_callback
- pause_video
- start_video
- update_layout
- notice_action
- end_video
- play_video
- pFpx? ? ?
- pFp? ? 8?
- pFpPQ ?? ?
- _level_list
- _open_queue
- new_challenge
- set_wanted_dossier
- set_wanted_reward
- get_level_list
- set_wanted_challenge
- new_reward
- pFp?? = h? ??l
- pFpH??h??? ?(
- _axis_look_invert
- _FLY_DISTANCE_MAX
- _air_friction_step
- _death_zone_sweep
- _last_vel_z
- _upd
- _ext_wind_multi
- _latest_redirect
- _pickup_ticket
- _history_max
- _slotmask_death
- _last_ground_time
- _disconnected
- _minswishtime
- _player_throw_hit_feedback
- _ticket_death_check
- _r_toe_obj
- _arm_trail_effect_id
- _footstep_decal_mask
- _upd_feats
- _callback_handler
- _wind_in_ear_height_volume
- _WIND_IN_EAR_SPEED_FADE_IN_TIME
- _mover_offset_z
- _last_vel_vect
- _dfa_effect_ids
- _dfa_effect_names_adr
- _ticket_common_rays
- _arm_trail_opacity
- _last_move
- _queue_action_button_func_map
- _last_footstep_material
- _default_material
- _latest_anim
- _subtitle_map
- _shockwaves
- _reset_aim
- _last_vel
- _last_ground_position
- _sampled_vel
- _idle_sound_time
- _history_vel_z
- _swishtimer
- _slotmask_material_check
- _SWISH_TIMER_DELAY
- _history_move
- _grapple_data
- _current_state
- _dmg_ext
- _current_state_name
- _history_move_list
- _MIN_SWISH_TIMER_DELAY
- _aim_time
- _flag_clawpush
- _air_friction_target
- _l_toe_obj
- _WIND_IN_EAR_SPEED_LERP
- _history_vel_z_sum
- _pid_acc_source
- _head
- _thrown_objects
- _dfa_effect_names_std
- _slerp_speed
- _machine
- _dfa_effect_objs
- _air_friction_current
- _slotmask_ground_check
- _cloth_flutter_loop_disabled
- _land_velocity
- _history_vel_sum
- _WIND_IN_EAR_SPEED_FADE_OUT_TIME
- _animation_event_map
- _con
- _wind_in_ear_sound_disabled
- _air_friction_z
- _enemy_mask
- _unit
- _update_music
- _history_vel
- _pid_acc
- world_rotation
- sandstorm
- land_roll
- earthquake
- run_stop
- run_leapoff
- check_type
- event_id
- once
- onground_anim_move
- inair_block
- state
- slerp_speed
- can_land_onground
- player_control
- onground_shield
- onwall_con
- onground_debug
- inair
- inair_anim_move
- inwater
- onactionpoint
- inair_con
- onground_hipcutter
- onground
- slide_con
- onground_con
- inair_con_debug
- onground_zoom
- splinemove
- _mover_offset_target
- _mover_offset_org
- _move_action_time
- _slotmask_standable
- _look_vec
- _dir_aim_side
- _evade_start_time
- _dir_camera_flat
- _slotmask_statics
- _slotmask_grunts
- _mover_offset_current
- _claw_action_time
- _dir_camera_side
- _pos_claw
- _pos_arm
- _pos_rope
- _attack_std_action_time
- _can_move
- _slotmask_vehicles
- _low_obj_height
- _slotmask_wall_check
- _uppercut_unit_time_map
- _dir_camera_flat_side
- _slotmask_edge
- _pos_aim
- _head_obj
- _dir_aim_flat_side
- _dir_stick
- _slotmask_water
- _ticket_base_state
- _multiple_segment_redirect_map
- _attack_hvy_action_time
- _slotmask_swingable
- _slotmask_ememies
- _damage_tweak_data
- _can_state_collide
- _adrenaline
- _recent_weapon_switch
- _cliff_check_data
- _dir_camera
- _punch_targets
- _dir_aim
- _dir_aim_flat
- _slotmask_slide
- _slotmask_punchables
- _dir_rope
- _damage_data
- _slotmask_ragdolls
- degrees_covered
- holes
- slip_direction
- next_angle_in_check
- _last_slip_detection_pos
- TREE_COLLISION_DELAY
- SLOW_TRESHOLD
- HEALTH
- MAX_SWIM_DURATION
- IGNORE_DURATION_EXIT_ACTION_POINT
- SHIELD_REGENERATE_DURATION
- SHIELD_HEALTH
- EXPLOSION_SHIELD_PENALTY
- INAIR_RETRACT_ROPE_DAMAGE_RATIO
- IGNORE_DURATION_SMASH
- IGNORE_DURATION_LEAP_UP
- SAME_BODY_COLLISION_DELAY
- IGNORE_DURATION_USE
- SPLINE_HURT_DAMAGE
- SHIELD_PROTECTION_LIMIT
- SMALL_TRESHOLD
- MAX_DAMAGE_FALL
- SHIELD_REGENERATE_DELAY
- MEDIUM_TRESHOLD
- IGNORE_DURATION_UPPERCUT
- SHIELD_WARNING_START_LIMIT
- DODGE_ANIM_DELAY
- IGNORE_DURATION_BACKHAND_PUNCH
- IGNORE_DURATION_PULLDOWN
- IGNORE_DURATION_THROW_SHIELD
- LAST_SPLINE_HURT_DAMAGE
- IGNORE_DURATION_ZIP_DOWN
- FAST_TRESHOLD
- HURT_ANIM_DELAY
- SHIELD_REGENERATE_DURATION_ADR
- MOHOLE_BEAM_DIE_BELOW_SHIELD_LEVEL
- SPLINE_HURT_RESET_DELAY
- SHIELD_UPGRADES
- IGNORE_DURATION_ZIP_UP
- SHIELD_PROTECTION_TIME
- MOHOLE_BEAM_DAMAGE_DELAY
- SPLINE_HURT_DELAY
- SHIELD_WARNING_SLOW_SOUND_DELAY
- DAMAGE_FALL_STEPS
- IGNORE_DURATION_DFA_PUNCH
- reset_custom_actions
- MOVE_SPEED
- update_IK
- get_dis_total
- can_extend_rope
- update_action_check_move
- enter
- timeblend_animation
- get_inherit_velocity
- update_rotation
- update_action_check_attack_std
- state_change_hud_notification
- land
- state_conditions
- update_target_move
- CAN_CHECK_DROWNING
- abort_spline
- ENTER_WATER_SUBMERSION
- LEAP_UP_JUMP_BUNDLE_CHECKS
- update_claw_anim
- MAX_LEAP_UP_ROPE_ANGLE
- get_weapon_spread
- CHECK_LEANING_MAX_ANGLE
- LEAP_UP_JUMP_LAND_PADDING_BACK
- set_rotation_by_force
- get_low_obj_height
- update_action_check_attack_hvy
- update_rotation_by_script
- automove_action
- rope_pull_in
- update_action_check_claw
- rope_let_out
- LEAP_UP_MAX_ANGLE
- EVADE_STICK_LIMIT
- anim_evade_end
- DFA_AUTOTARGET_DETECTION_ANGLE
- LOW_JUMP_DIST_STANDING
- _DEFALUT_MOVER_DAMPING
- adjust_rope_length
- MAX_LEAP_UP_ROPE_SEGMENT_LENGTH
- LOW_JUMP_STICK_LIMIT_MAX
- get_movedir
- landing_action
- update_xl_button
- anim_exit_dfa_mohole
- ready_for_move_action
- update_water
- anim_launch_action
- explosion_hurl
- get_plane_rope_angle
- calc_arm
- check_low_jump
- update_common_variables
- get_move_axis
- anim_clawjump_land
- LEAP_UP_CHECKS
- CHECK_LEANING_DOWN
- rope_stop
- cancel_automove_action
- LOW_JUMP_GRND_ANGLE_LIMIT
- RUN_STICK_LIMIT
- adrenaline_action_inair_con
- anim_clbk_upper_body_empty
- check_leap_up
- check_zip_exit_redirect
- get_full_movement
- can_shoot
- set_look_at_event_active
- LOW_JUMP_NORMAL_ANGLE_LIMIT
- pickup_unit
- check_narrow_landing
- get_rope_resistance
- can_leap_up
- LEAP_UP_JUMP_RADIUS
- hurt_standard
- leap_up_allowed
- LEAP_UP_JUMP_DISTANCE
- MAX_LEAP_STRAIGHT_UP_HEIGHT
- footstep
- can_use
- check_action_point_leap_up
- get_leap_up_spline
- check_leaning_leap_up_pos
- get_leap_up_spline2
- get_pulled_by_rope_spline
- prepare_leap_up_spline
- change_state_delayed
- get_leap_up_pos
- DFA_MAX
- update_action_check_lookat
- reset_action_ready_variables
- move_action_inair_con
- anim_exit_adrenaline_burst
- get_anim_angle
- anim_leap_up_land
- change_to_action_point
- reset_mover_offset
- get_action_unit
- ray_forward
- remove_uppercut_unit_time
- anim_evade_idle_exit
- get_slip_direction
- CHECK_LEANING_OFFSET
- LEAP_UP_JUMP_MAX_DIFF
- LOW_JUMP_OBJ_HEIGHT_LAND
- can_do_action
- get_feet_pos
- MAX_LEAP_STRAIGHT_UP_ROPE_SEGMENT_LENGTH
- ray_ground
- get_zip_land_redirect
- reset_slip_detection
- reset_aim
- get_base_anim_redirect
- JOG_STICK_LIMIT
- update_slipping
- _feedback_exit_zip_kick
- anim_mohole_jump_off
- update_aim
- anim_evade_idle_enter
- get_spherecast
- DFA_MINIMUM
- LOW_JUMP_DIST_JOGGING
- anim_evade_begin
- LOW_JUMP_OBJ_HEIGHT_LOW
- MAX_LEAP_UP_ROPE_ANGLE_WATER
- move_to_autotarget
- get_redirect_list
- update_action_check_move_onground_con
- MAX_LEAP_UP_Z
- reset_dfa
- player_can_kite_up
- anim_enter_leap_up_spline_state
- mohole_stop_move_update
- zip_exit_ground
- anim_left_arm_foley
- LEAP_UP_JUMP_HEIGHT
- perform_zip_kick_spline
- update_action_check_attack_std_onground
- can_use_full_adrenaline
- mover_collision
- anim_enter_pose_callback
- check_leap_up_adrenaline_action
- LEAP_UP_WIDE_OFFSET
- update_evade
- check_usable_ext_obj
- check_adrenaline_action_inair
- from_base_throw_grenade
- DFA_CHARGE_DRAIN
- MAX_ACTION_POINT_LEAP_UP_DISTANCE
- get_raycast
- EVADE_IDLE_DELAY
- get_punch_targets
- damage
- LEAP_UP_STRAIGHT_ANIM_HEIGHT
- ROPE_SEGMENT_MIN
- is_active_action_point
- use_unit
- get_normalized_movement
- tweak
- adrenaline_action_onground
- claw_action_inair_con
- check_inair_con_leap_up
- check_enter_animation_event_onground
- update_base_state
- ROPE_SEGMENT_MIN_PADDING
- set_special_action
- DFA_FIRST_CHARGE
- aim_up
- inflict_land_damage
- get_machine
- check_for_leap_straight_up
- force_move_style
- anim_evade_init
- anim_punch_biomecha_pilot
- DFA_FOLLOWING_CHARGE
- get_base_anim_state
- exit_water
- can_state_collide
- anim_retract_rope
- set_recent_weapon_switch
- can_enter_water_state
- get_recent_weapon_switch
- CHECK_LEANING_UP
- update_action_check_move_inair_con
- evade_at_dir
- can_check_action_point
- update_action_check_claw_inair_con
- check_for_wall
- anim_whip_callback
- LOW_JUMP_OBJ_HEIGHT_MAX
- check_spline_delay_abort
- get_bundlecast
- anim_exit_dfa
- set_look_at_event_enabled
- check_kick_off_allowed
- LOW_STOP_DIST
- zoom_action
- land_in_water
- dfa_find_potential_down_target
- get_latest_anim
- LEAP_UP_JUMP_IN
- _feedback_zip_kick
- callback_exit_zip_kick_spline
- charge_dfa
- _feedback_land_light
- _feedback_land_medium
- _feedback_land_heavy
- anim_punch_dfa_mohole
- LOW_JUMP_DIST_WALKING
- _feedback_evade
- set_latest_anim
- LEAP_UP_JUMP_LAND_PADDING_IN
- LOW_JUMP_DIST_RUNNING
- update_action_check_attack_hvy_onground
- aim_down
- anim_pull_claw
- is_drowning
- update_mover_offset
- do_low_jump
- plant_action
- anim_launch_begin
- enter_water
- get_sideways_movement
- do_anim_move_jump
- check_dfa_action
- LEAP_UP_CHECK_DELAY
- get_pos_list_raycast
- do_evade_push
- check_enter_animation_event
- update_rotation_by_animation
- get_plant_unit
- check_animation_event_state
- LEAP_UP_JUMP_OFFSET_Z
- _feedback
- rumble
- hud_shake
- _params
- set_param
- set_unit
- is_enabled
- reset_params
- set_static_param
- set_viewport
- camera_shake
- _unit_camera
- _lookatposspeed
- _camera_toggle_vector
- _fast_turn_direction_y
- _attention_starttime
- _shaker
- _camera_name
- _cameras
- _default_distance_map
- _fast_turning
- _fast_turn_time_multiplier
- _fast_turn_factor_x
- _fast_turn_amount_y
- _lookattimeout
- _shake_id_b
- _falsefreedoom
- _camera_last_distance
- _camera_start_distance
- _shake_id_a
- _director
- _current_fov
- _current_local_offset
- _wanted_fov
- _fast_turn_factor_y
- _reload_callback_id
- _updators
- _actionoffset
- _wanted_fov_lerp
- _fast_turn_amount_x
- _fast_turn_direction_x
- _shake_id_c
- _camera_toggle_index
- fadespeed
- bc_camera_zoom
- bc_camera_behind
- bc_camera_mohole
- bc_camera_whip
- bc_camera_action
- bc_camera_death
- bc_camera_ground_con
- bc_camera_ground_hipcutter
- bc_camera_ground
- lookatbody
- change_camera
- get_current_camera_default_distance
- get_target_distance
- get_camera_rotation
- update_bosscam_mohole_dfa
- set_fov_lerp
- get_camera_fov
- update_lookbody
- mp_stop_cam_input
- remove_listener
- get_target_position
- is_stick_aborting_lookat_dir
- get_target_direction
- get_target_screen_pos
- get_target_world_pos
- get_camera_to_target_vector
- get_camera_forward
- set_camera_distance_instant
- vp
- camera_object
- set_look_vector
- is_on_screen
- set_target_distance
- camera_fast_turn_180
- get_camera_position
- shaker_stop
- shaker_set_parameter
- lookat_pos
- stop_all_shakers
- FadeToZeroValue
- falsefreedom
- set_target_direction
- get_camera_right
- is_stick_aborting_lookat_pos
- checkfollow
- update_bosscam_steer_buraq
- add_updator
- followobject
- set_deathcam_enabled
- camera_fast_turn_left
- update_death_cam_classic1
- update_death_cam_armada_indoors
- debug_draw_deathcam
- kill_death_cam
- reset_local_offset
- set_bosscam_enabled
- set_tweak_data_variables
- set_target_position
- listener_id
- remove_updator
- get_wanted_fov
- update_lookatpos
- current_camera_name
- cut_camera
- add_camera_lag
- update_camera_lag
- shaker_play
- LimitValue
- adjust_camera_distance
- camera_fast_align
- update_attention
- releaseme
- change_camera_offset_angle
- camera_fast_turn_right
- get_camera_to_target_dist
- get_camera_direction
- update_fast_turn
- lookat_dir
- set_bosscam_param
- camera_fast_turn
- camera_toggle
- update_fov
- update_lookatdir
- set_controller
- get_bosscam_enabled
- end_lookat_pos
- instant_lookat_dir
- overlay
- TUG_OF_WAR_TIMEOUT
- MOVE_START_RUN_TIME
- PULL_INIT
- WATERSKI_MAX_SIDESLIDE_ACC
- HEAVY_FALL_VELOCITY_Z
- BASE_JUMP_DEBUG
- BASE_JUMP_TURN_MIN_HEIGHT
- STICK_ABORT_ONWALL_LOOK_AT
- ONWALL_LOOK_AT_SPEED
- SCRIPTED_MOVEMENT_SPEED_ZOOM
- ONWALL_LOOK_AT_YAW_CHANGE
- WATERSKI_JUMP_HEIGHT
- BASE_JUMP_FWD_OFFSET
- PULL_STRENGTH
- WATERSKI_JUMP_DURATION
- EVADE_IMMUNITY
- MAX_CONSECUTIVE_EVADES
- WATERSKI_RAMPJUMP_HEIGHT
- BASE_JUMP_RADIUS
- EVADE_FATIGUE_RECOVERY_T
- NARROW_WALK_SNAP_ANGLE
- EVADE_ANIM_SPEED
- WATERSKI_MAX_ROPE_ANGLE
- SCRIPTED_MOVEMENT_ZOOM_ENABLED
- SCRIPTED_MOVEMENT_ENABLED
- EVADE_ANIM_SPEED_FATIGUED
- EVADE_IMMUNITY_FATIGUED
- JUMP_TO_SWING_MIN_TIME
- MAX_INHERIT_SPLINE_VELOCITY
- MIN_ONWALL_LOOK_AT_INTERVAL
- STICK_LIMIT_JOG
- MEDIUM_FALL_VELOCITY_Z
- STANDING_PRESSURE_DAMAGE
- STICK_PULLED_BACK_FOR_KITE_TIME
- WATERSKI_RAMPJUMP_DURATION
- STICK_LIMIT_RUN
- SCRIPTED_MOVEMENT_SPEED
- EVADE_LENGTH_MULTIPLIER
- INAIR_CON_VEHICLE_ROPE_LENGTH
- MIN_ONWALL_LOOK_AT_ROPE_LENGTH
- LOW_JUMP_CEILING
- BASE_JUMP_MIN_HEIGHT
- MOVE_START_TOTAL_TIME
- MIN_ONWALL_LOOK_AT_ROPE_DOT
- swing
- optimal_swing_end
- optimal_swing_start
- dof
- _base_state
- _base_redir_name
- _consecutive_evades
- _ik_limit_dist
- _move_action_style
- _feedback_dof
- _attack_std_action_style
- _move_speed
- _base_group
- _updator
- _move_speed_mul
- _feedback_dof_transition
- get_blur_position
- reset_updator
- update_evade_check
- update_target_pos
- update_normal
- update_move
- ik_target_position
- update_aim_anim
- ADJUSTED_AIM
- change_camera_zoom
- _ticket_low_jump
- _rope_vec
- _right_shoulder
- _ticket_show_relay_grunts
- zip_target_callback
- update_tug_of_war
- anim_pull_tug_of_war
- anim_rip_enter
- perform_pulldown
- can_rip_shield
- anim_do_pull_down_damage
- update_whip_180
- anim_move_disable
- update_rope_limits
- anim_exit_pose_callback
- play_pull_sound
- play_pull_loose_sound
- update_whip_0
- anim_move_enable
- anim_throw_end
- is_standing_on_unit
- _history_rope_max
- EXIT_SLIDE_RESISTANCE
- ENTER_SLIDE_RESISTANCE
- check_for_ground
- start_waterski
- attack_action
- update_action_check_attack
- _aim_height
- update_weapon
- drop_hipcutter
- set_turn_globals
- _leapup_str_data
- _SWING_CONTROL_ACC_FORCE_SWING_EXT_FWD
- _SWING_CONTROL_ANGLE_DEF
- _SWING_CONTROL_MAX_Z_VEL_FOR_SPECIAL_BRAKE
- _SWING_TO_HANG_MAXVEL
- _SWING_CONTROL_PADDING_DEF
- _SWING_CONTROL_ACC_FORCE_SWING_DEF
- _SWING_CONTROL_BRAKE_FORCE_EXT_FWD
- _feedback_connect_dof
- _SWING_CONTROL_EXT_SWING_CHECK_PADDING
- _SWING_CONTROL_PADDING_EXT_BWD
- _SWING_CONTROL_BRAKE_FORCE_DEF
- _SWING_CONTROL_ACC_FORCE_SWING_EXT_BWD
- _SWING_CONTROL_ANGLE_EXT_BWD
- _SWING_CONTROL_MAX_Z_VEL
- _SWING_CONTROL_MAX_Z_VEL_FOR_ACCELERATION
- _feedback_air_resistance
- _ROPE_SWING_LEN_MAX
- _SWING_CONTROL_MANUAL_FORCE_MAX
- _SWING_CONTROL_MAX_VEL_EXT
- _ROPE_LENGTH_SHORT
- _feedback_optimal_release
- _SWING_CONTROL_MAX_VEL
- _ROPE_SPRING_BASE
- _ROPE_PLAYER_LENGTH_COMPENSATION
- _ROPE_LENGTH_MEDIUM
- _INAIR_MOVE_FORCE
- _SWING_CONTROL_SPECIAL_BRAKE_FORCE
- _JUMP_CHECK_TIME
- _swing_col_offset1
- _AUTO_LEAPUP_SELFLIFE
- _SWING_CONTROL_MANUAL_MIN_DELAY
- _FRICTION_MOVING
- _SWING_CONTROL_BRAKE_FORCE_VEHICLE_SWING
- _left_arm
- _SWING_CONTROL_BRAKE_FORCE_EXT_BWD
- _SWING_CONTROL_MIN_ANGLE
- _FRICTION_SHORT_ROPE
- _SWING_CONTROL_MIN_VEL
- _SWING_CONTROL_PADDING_EXT_FWD
- _swing_col_offset2
- _ROPE_MOTOR_SPEED
- _HANG_TO_SWING_MAXVEL
- _SWING_CONTROL_ANGLE_EXT_FWD
- check_for_coll
- is_swing_start_wall
- anim_kickstart_fwd
- check_for_ground_run
- calc_exit_vel
- check_for_wall_run
- get_ground_run_speed
- update_swing_control
- swing_control_stop
- anim_kickstart_bwd
- anim_kickstart_action
- update_water_effects
- get_prime_momentum
- swing_control_vehicle_stop
- swing_control_set_acc
- update_rope_force
- update_swing_meter
- compensate_rope_length
- check_for_swing_collision
- _link_modifier
- anim_action_point_exit_to_inair
- anim_inc_attack_action_value
- change_point
- _head_body
- tag
- set_max_walk_angle
- center_of_mass
- collisions_enabled
- animated_angular_velocity
- constrained_bodies
- deactivate_tag
- water_density
- has_ray_type
- angular_velocity
- rot_accelerate
- activate_tag
- replace
- area
- is_phantom
- set_collision_effect_filter
- volume
- set_collision_script_tag
- set_exit_water_effect
- is_body
- set_enter_water_effect
- set_ray_mode
- enter_water_script_tag
- set_enter_water_script_tag
- set_enter_water_script_filter
- set_collision_effect_quiet_time
- set_activate_tag
- set_mover
- exit_water_script_tag
- set_exit_water_script_filter
- collides_with_mover
- get_overlapping_units
- constraints
- dynamic
- remove_ray_type
- set_dynamic
- ray_mode
- fixed
- pushed_by_mover
- enable_with_no_velocity
- get_overlapping_phantoms
- set_velocity
- set_mass
- push_at
- velocity
- set_collisions_enabled
- root_object
- set_angular_velocity
- set_ignore_static
- set_sphere_radius
- debug_draw
- accelerate
- accelerate_at
- in_water
- set_collides_with_mover
- push
- density
- get_overlapping_bodies
- set_pushed_by_mover
- animated_velocity
- impact_from_collision_with
- set_wind_coefficient
- set_collision_script_quiet_time
- set_shape_enabled
- add_ray_type
- set_friction
- set_exit_water_effect_filter
- set_water_density
- set_collision_effect
- mass
- max_walk_angle
- keyframed
- wind_coefficient
- set_collision_script_filter
- put_to_sleep
- set_exit_water_script_tag
- set_tag
- set_deactivate_tag
- collision_script_tag
- set_disable_collision_with_unit
- set_fixed
- set_keyframed
- interpolate
- set_enter_water_effect_filter
- update_water_level_z
- ArmStroke
- update_empty
- update_sink
- anim_exit_to_onground
- anim_disconnect_rope
- action_point_available
- anim_exit_to_inair
- calculate_beam_direction
- reset_player_data
- anim_enable_mover
- _feedback_air_punch
- update_punching
- update_dfa_shockwave
- anim_punch_enter
- cancel_dfa
- update_dfa
- get_airpunch_targets
- dfa_charge
- dfa_land_normal
- dfa_land_adrenaline
- dfa_find_targets
- play_dfa_land_effect
- update_dfa_autotarget_dist
- punchable_airborne_check
- set_state_variables
- dfa_do_damage
- land_on_biomech
- enable_muff
- ray_fork
- anim_punch_action
- disable_muff
- ray_circle
- _look_angle_globals
- current_dir
- wanted_dir
- look_45
- look_135
- look_45neg
- look_180
- look_90neg
- look_up
- look_0
- look_90
- look_135neg
- AUTO_LEAPUP_SELFLIFE
- debug_anim_globals
- check_for_leap_out
- check_for_corner
- check_wall_landing
- anim_debug
- anim_land_on_wall
- has_shield
- anim_callback_shield_break_enter
- anim_callback_shield_force_ragdoll
- get_speed
- state_in_group
- segment_state
- disable_blocking
- state_machine
- set_modifier_blend
- allow_modifier
- index_to_state_name
- segment_relative_time
- set_instant_blending
- disable_exit_keys
- force_modifier
- config
- root_blending
- get_modifier
- segment_muted
- get_global
- set_root_blending
- state_name_to_index
- instant_blending
- set_animation_time_all_segments
- play_raw
- set_speed_soft
- set_speed
- enabled_modifiers
- forbid_modifier
- set_callback_object
- segment_real_time
- segment_state_object
- t
- dead
- god
- shield_health
- health
- shield_damage
- invulnerable_duration
- take_damage
- ragdoll_allowed
- headshot_damage_multiplier
- kiting_dead
- _walk_align_data
- _latest_pickup_name
- _inventory
- _claw_anim_time
- _slotmask_punch_enemies
- _rot_delta
- _run_turn_run_t_req
- _base
- _claw_anim_state
- _uppercut_unit_map
- _weight_globals
- _claw_anim_change
- _enter_pos
- _attack_std_action
- _start_run_t
- _move_action
- _axis_move
- _aim
- _inair
- _punch_hook_count
- _move_m
- _axis_look
- _effect_manager
- _run_turn_timeframe
- _attack_hvy_action_ready
- _evade_dir
- _claw_action_ready
- _claw_jump_manual_height
- _right
- _dfa_charge
- _attack_hvy_action
- _vel
- _enter_time
- _last_run_dir
- _wounded_global
- _aim_up
- _move_delta
- _leap_up_index
- _look_angle_locals
- _rope_ext
- _target_rot
- _slerp_speed_default
- _jump_timer
- _timer_hit_wall
- _rope_control
- _last_run_t
- _feedback_uppercut
- _claw_action
- _fwd
- _uud
- _claw_jump_spline
- _move_action_ready
- _attack_std_action_ready
- _can_do_action
- _evade_action
- max_step
- last_slip_detection_pos
- target_objects
- torso
- head
- can_plant
- animated_in_combo_system
- lock_unit
- is_legend
- perm_slot
- set_callback
- using_hipcutter
- temp_slot
- auto_look
- last_airborne_time
- kited_down
- name_id
- world_pos
- exists_in_stages
- only_visible_in_editor
- local_rot
- editable_gui_text
- material
- unique_item
- variation
- unit_id
- only_exists_in_editor
- local_pos
- portal_visible_inverse
- editable_gui
- _slot_mask_rope
- _rope_from_offset
- _slotmask_claw_targets_auto
- _aim_dir
- _retract_delay
- _rope_from_pos
- _external_retract
- _nearby_target_pos_enabled
- _rope
- _slot_mask_enemies
- _body_pulled
- _sicky_x
- _altered_properties_table
- _no_retract
- _renew_connection
- _slot_mask_ragdolls
- _shield_time
- _slot_mask_grapple_no_pickups
- _mvec3_1
- _rope_autotarget_override_enabled
- _timer
- _slot_mask_grapple
- _shoulder_ray
- _ticket_sunfeather
- _rope_source_object
- _ongrnd_claw_auto
- _mvec3_2
- _slot_mask_pickups
- _claw_data
- _slot_mask_autotarget
- _camera_ray
- _claw_targeting_enabled
- _claw_unit
- _shoulder
- _claw_connect_decal_slotmask
- normal
- hit_position
- ray
- decal_type
- body_damage
- is_auto
- old_ray
- dir
- _end_point
- _rope_object
- _padding
- _rope_distance_wanted
- _max_rope_delay
- _start_point
- _rope_points
- _bdy_hips
- _rope_edge_limit_enabled
- _slot_mask
- _external_control_points
- _move_dis
- _rope_brake_enabled
- _rope_distance
- _detatch_dis
- _mvec3_4
- _mvec3_7
- _mvec3_6
- _connect_delay
- _mvec3_5
- _extended
- _mvec3_3
- _disconnect_delay
- _connected
- _detatch_rad
- _rope_bend_allowed
- _move_dis_min
- _rope_edge_distance_min
- _dis
- _creation_time
- _velocity
- _next
- _l_pos
- _w_pos
- _end
- enable_focus_point
- apply_force
- set_extended
- disable_focus_point
- set_attach_normal
- set_distance
- set_body
- set_body_damage
- get_next
- set_next
- w_pos
- set_end
- attach_normal_1
- get_next_dir
- get_velocity
- get_prev
- get_prev_dir
- attach_normal_2
- set_w_pos
- set_l_pos
- set_prev
- get_body
- set_control_points
- debug_print_toggle
- debug_draw_toggle
- _camera_ray_bodies
- _points_in_chain
- _target_dir
- _owner_unit
- _in_water
- _tighten_sound
- _feedback_connect_hook
- _tighten_sound_onground
- _whip_align_obj
- _bodies
- _behaviour
- _behaviour_start_time
- _prev
- find_last_connect_point
- set_camera_ray_type
- get_anim_end_point
- whip_throw_shoot
- get_whip_throw_target
- b_reset
- b_create_kite_throwable
- b_create_shoot_out
- attach
- b_kite_up
- b_create_trct_hang_death
- detatch
- apply_grapple
- b_tighten
- render_spin_attack
- b_create_kite_up
- CONNECT_OFFSET
- b_shoot_out
- b_trct_hang_death
- b_create_spin_attack
- b_none
- b_whip_throw_0
- b_create_whip
- set_collisions_state
- b_whip_smash_180
- b_spin_attack
- set_mover_collisions_state
- b_kite_throwable
- set_obj
- spatt_test
- set_reconnect_time
- is_extending
- play_disconnect
- disable_rope
- point_test
- check_rope_points
- play_connect
- end_point_physics
- calc_rope_dif
- electrify
- set_connected
- clear_external_control_points
- play_shoot
- force_straighten_rope
- play_return
- get_rope_end_unit_point
- get_vec_from_point
- split_test
- add_point
- remove_point
- extend
- MAX_SLIDE
- rope_raycast
- rope_raycast_target
- set_rope_edge_limit_enabled
- vector_on_line
- get_con_unit_resistance
- update_electric_charge
- rope_spherecast
- rope_spherecast_target
- render_point
- mod_distance_wanted
- set_distance_wanted
- add_external_control_point
- get_rope_end_unit_dir
- set_rope_brake_enabled
- get_connected_body
- is_retracting
- MIN_ROPE_LENGTH
- update_point
- get_rope_end_dir
- project_pos
- reconnect_delayed
- get_rope_start_point
- get_rope_distance
- MAX_ROPE_LENGTH
- MATERIAL_RETRACT_TIME
- get_rope_dif
- insert_point
- get_distance_wanted
- retract
- detatch_test
- move_test
- check_discard_old_claw_data
- set_claw_pos
- create_spin_attack_behaviour
- safe_distance_callback
- reset_grapple_con_data
- get_shield_unit
- get_shoulder_ray
- set_onground_claw_autotargeting
- validate_claw_target
- get_closest_pos_distance
- get_claw_unit
- get_claw_surface_normal
- single_segment
- get_animrope_unit
- get_closest_obj_from_map
- connected_weight_category
- control
- create_kite_throwable_behaviour
- get_connected_material
- set_straighten_rope
- get_extended_unit
- update_connected
- get_distance_relative
- get_kite_unit
- retract_rope
- switch_con_body
- is_unit_being
- get_whip_target
- get_connected_bodies
- get_claw_pos
- get_distance_current
- claw_attach_init
- get_closest_connection_target_obj
- get_rope_end_pos
- get_connected_unit
- get_claw_unit_pos
- set_nearby_target_pos_enabled
- get_distance_max
- clear_cache
- get_connect_decal_type
- MAX_GRUNT_PRIORITY_DIST
- get_rope_from_pos
- drop_shield_unit
- set_hud_status
- get_rope_behaviour
- set_claw_targeting_enabled
- shield_neck_snapped_discard
- claw_on_arm
- throwable_check
- get_rope_start_pos
- revert_altered_properties
- check_unit_throwable
- can_rip
- can_retract_rope
- get_connected_body_damage_extension
- set_rope_autotarget_override
- anim_drop_shield_unit
- set_hand_visibility
- give_pressure_damage
- get_rope_dir
- get_camera_ray
- set_claw_data
- get_connect_claw_data
- can_rip_connected
- player_can_turn
- check_discard_old_nearby_target_pos
- link_claw
- MAX_NEARBY_TARGET_DISTANCE
- is_extended
- nearby_target_pos
- create_trct_hang_death_behaviour
- create_whip_behaviour
- update_target
- get_distance_min
- change_connected_object
- get_distance_segment
- electrify_rope
- update_grapple_unit
- create_zip_behaviour
- get_closest_pos
- valid_screen_target_pos
- create_claw_data
- anim_throw_shield_unit
- MAX_AUTO_TARGET_DIST
- target_raycast
- valid_auto_target
- connect_on_object
- get_connected_object
- get_dynamic_body
- get_claw_surface_pos
- target_raycast_no_pickups
- play_on_claw
- set_shield_unit
- give_pull_down_damage
- claw_targeting_enabled
- check_unit_kitable
- get_obstacle_unit
- update_thrown_shield
- get_claw_data
- throw_shield_unit
- latest_aim_anim
- lerp_default
- turning_point
- current
- _last_dir_aim
- _feedback_turn
- _ray_ignore_units
- _ray_camera_slotmask
- _look_scale
- _auto_aim
- _timer_game
- _bc_offset
- _autotarget_slotmask
- _ext_aim
- _tweak_autoaim
- _ticket
- _slotmask_solid_obj
- _reticle_size
- _hit_ratio
- onground_excalibur
- onground_turret
- release_body
- check_autohit
- expiry_times
- unit_list
- get_aim_adjust
- set_reticle_size
- add_aim_ray_ignore_unit
- get_throw_target_object
- set_aim_adjust
- get_target_object
- get_target_body
- check_ray_ignore_list
- get_throw_target_unit
- set_look_scale
- remove_aim_ray_ignore_unit
- get_ray_ignore_units
- get_target_pos
- set_external_aim_mod
- get_aim_dir
- adjust_aim
- get_world_aim_position
- get_aim_pos
- get_weapon_target_pos
- get_target_unit
- wanted_weight
- current_weight
- light
- medium
- heavy
- _linked_weapon
- _weapon_list
- _weapon_order_list
- _closest_pickup_localized_name
- _pickup_mask
- _pickup_deny_sound
- _main_gun_ver
- _manual_pickup_dist
- _equiped_slot
- _ammo_slots
- _super_weapons
- _sling
- _switch_weapon_name
- _dmg_data
- _pickup_dist
- _pickup_denied
- _visible
- _weapon_slots
- fsa_grenade_antitank_weapon
- fsa_hiker
- main_gun
- _weapon_data
- _align_on_body
- _align_in_weapon
- _weapon
- _effective_range
- _miss_limit
- _slot
- _anchor_spread
- _spread
- _ammo_type
- _allow_headshot
- _zoom_stick_mul
- _gui_name
- _ai_spread
- _sniper_fire_delay
- _zoom_enabled
- _ai_will_hit
- _sniper_fire_cost
- _grenade_type
- _weapon_type
- _can_aim
- _reloadable
- _sniper_spread
- _override_clip_refill
- _zoom_move_blur
- _clip_size
- _init_ammo
- _discard
- inventory_weapon
- _ammo_slot
- _bullets_in_clip
- _range
- _aimmodeonly
- _ai_shots_to_fire
- _recharge_delay
- _display_on_body
- _weapon_hand_type
- _ammo_pool
- _max_ammo
- _uses_sling
- _switch_anim
- weapon_type
- pickup_set_ammo
- add_ammo
- get_weapon_data
- get_ammo
- get_clip
- get_total_ammo
- update_max_ammo_limit
- unequip
- pickup_fill_ammo
- init_ammo
- set_ammo
- get_max_ammo
- give_max_ammo
- get_init_ammo
- drop
- link_weapon
- remove_ammo
- get_weapon
- fill_ammo
- reload
- get_bullets_percent
- get_ammo_type
- check_max_limit
- get_weapon_name
- set_clip
- _throw_unit_name
- set_pickup_denied
- equip_weapon
- can_zoom
- is_current_weapon_inventoriable
- drop_weapon
- set_equiped_visible
- can_current_weapon_plant
- get_current_weapon_type
- get_current_ammo
- get_weapon_ammo
- unequip_weapon
- find_pickups
- can_play_pickup_denied_sound
- get_max_total_ammo
- is_weapon_equiped
- anim_weapon_switch_done
- discard_weapon
- get_current_weapon_name
- reload_weapon
- quick_equip_weapon
- refill_all_ammo
- wanted_pickup
- anim_drop_weapon
- need_pickup
- pickup_connected
- get_max_ammo_in_clip
- throw_grenade
- get_current_total_ammo
- internal_load
- on_empty
- get_current_weapon
- get_next_slot
- retrieve_pickup
- update_weapon_upgrades
- switch_weapon_trigger
- get_current_ammo_in_clip
- can_shoot_changed
- get_current_ammo_type
- has_weapon
- get_weapon_using_ammo_type
- reconnect_weapons
- play_right_hand_state
- play_weapon_switch_anim
- remove_weapon
- zoom_ik_toggle
- print_ammo
- get_current_weapon_data
- internal_save
- get_uppercut_dir_y
- anim_uppercut_action
- punch_target_in_good_angle
- recent_airborn_timer
- update_move_style
- sliding_allowed
- RAGDOLL_UPPERCUT_DURATION
- do_uppercut_jump
- MAX_PUNCH_DISTANCE
- filter_punch_targets
- anim_edge_kick_action
- anim_punch_hook_action
- slide
- punch_backhand_action
- RAGDOLL_UPPERCUT_MOVER_PUSH_DURATION
- anim_punch_uppercut_action
- HUMAN_UPPERCUT_DURATION
- detect_punch_targets
- edge_ray
- test_jump_end
- enable_unit_mover_collision
- anim_edge_tackle_action
- set_weapon_weight_manual_lerp_override
- ground_check
- anim_heavy_punch_std_exit
- add_uppercut_unit
- anim_dfa_exit_slowmotion
- edge_ray_cyl
- PUNCH_CYLINDER_HEIGHT
- verify_hole
- can_rotate
- anim_punch_std_exit
- reset_sliding
- detect_whip_spin_targets
- end_sliding
- BASE_JUMP_BUNDLE_COUNT
- detect_hole
- update_sliding
- test_jump_start
- MAX_UPPERCUT_FWD_DIR
- anim_edge_tackle_enter
- MAX_CLAW_JUMP_LENGTH
- get_hole_behind_enemy
- anim_edge_kick_enter
- anim_punch_hook_enter
- anim_punch_backhand_enter
- anim_dfa_enter_slowmotion
- anim_punch_backhand_std_action
- anim_uppercut_enter
- can_jump
- update_whip_spin
- WHIP_SPIN_CYLINDER_HEIGHT
- safe_uppercut_unit_distance_callback
- check_narrow_walk
- hole_check_required
- MIN_CLAW_JUMP_LENGTH
- max_angular_velocity_addition
- min_mover_collision_velocity
- mover_enter_water_effect_size
- collision_size
- collision_damage
- weight_category
- uppercut_mover_push_duration
- affects_self
- pull_force
- pull_force_adr
- draw_throwable_blink
- pushed_by_player
- angular_velocity_turns
- min_body_collision_velocity
- weight
- uppercut_duration
- static_collision
- punch
- shield_object_name
- ignore_land_push
- self_multiplier
- is_con
- set_physical_properties
- SIZE_LIGHT
- set_unit_thrown
- STATIC_COLLISION_DAMAGE
- closest_connection_body_obj
- whip
- player_multiplier
- STATIC_MIN_BODY_COLLISION_VELOCITY
- get_con_source_unit
- STATIC_MIN_MOVER_COLLISION_VELOCITY
- closest_connection_obj
- STATIC_MAX_ANG_VEL_ADD
- SIZE_MEDIUM
- bullet
- SIZE_STATIC
- SIZE_HEAVY
- force
- bc_groeder_dialog_01
- bc_groeder_dialog_02
- bc_groeder_dialog_03
- land_medium
- land_slow
- land_fast
- _callback_list
- evade_last_time
- aiming_45neg
- in_weapon_selection_menu
- inair_dfa_charging
- damping_def
- throwing_grenade
- idle_punch
- spline_anim_move
- moving
- optimal_swing_circle
- can_uppercut_jump
- looking_180
- idle
- retracting
- inair_basejumping
- posing
- evade_to_evade_block
- spline_cannot_connect_rope
- looking_45neg
- jumping
- shooting
- zip_exit
- can_attack_action_point
- dfa_charge_time
- aim_locked
- doing_dfa
- pull_exit
- throwing
- viewing_challenge
- ray_camera
- land_moving
- right_arm_weapon_weight
- landing
- uppercut_jump_when_ready
- hipcutter_active
- looking_90
- swimming
- anim_punch_block
- inair_punch_charged
- anim_weapon_weight
- hanging_idle
- turning_with_camera_limit
- inair_up
- ground_running
- falling_long
- worms_connected_limit
- looking_180neg
- double_lerp_on_aim
- hacking
- can_abort_leap
- launching
- animation_event_list
- event
- pull_enter
- features
- last_polycraft_combat_time
- uppercut_stand
- tug_of_war
- controller
- standing
- looking
- zooming
- state_data
- running_fwd
- leap_up_land
- ray_ground_z_offset
- inair_going_up
- sliding
- exit_to_inair
- current_rot
- idle_evade
- looking_0
- aiming_90neg
- inair_punch_charging
- aiming_180
- pulling
- wielding_hipcutter
- inair_dfa_latched
- looking_45
- onwall_con_enter
- spline_moving
- aiming
- aiming_0
- aim_assist
- anim_move_onground
- water_submersion
- looking_90neg
- can_zip_duration
- air_friction_source_enabled
- dfa_feedback
- target_rot
- claw_unit
- leap_up_straight
- evading
- leap_on_ground
- hitdamagefx
- spline_delayed
- dropping_hipcutter
- rolling
- leaping
- good_consecutive_swings
- jogging
- damp_standing_def
- zipping
- on_action_point
- ducking
- limit_zoom_ik
- airborn_limit
- drowning
- hipcutter_activate_beam
- wall_jumping
- pc_controls
- ironboots_charge
- on_wall
- swinging_ext
- find_enemy_vehicles_sphere
- uppercutting
- punching
- wanted_mover_offset_z
- air_friction_source_multiplier
- spline_cannot_retract_rope
- aiming_45
- min_launch_rope_len
- wielding_excalibur
- aiming_90
- swinging_std
- optimal_swing_meter
- dfa_landing
- xl_button
- anim_move_style
- anim_left_arm_playing
- dropping_excalibur
- walking
- turning
- consecutive_swings
- kiting
- last_inair_time
- change_time
- limiter_padding_push_force
- inair_prime_movement
- can_spline_hurt
- in_limiter_padding
- last_jump_time
- high_alt_timer
- last_uppercut_time
- requires_move_action_pressed
- ignore_state_conditions
- no_move_action_pressed_z_multi
- con_move
- no_landing
- ignore_rope_dir_rotate
- can_toggle_weapon
- get_aim_up
- update_debug
- set_override_music_mode
- update_right_arm_anim
- can_talk
- sound_environment_check_object
- set_wind_in_ear_height_volume
- update_drowning
- update_death_zone_check
- set_air_friction_source_pos
- prepare_connect
- add_moving_unit_ai_event
- is_state
- get_last_move
- get_current_state
- setup_extended_controls
- get_history_vel_z
- set_slerp_speed
- SCALE_PLAYER_THROW_SHAKE_DISTANCE
- update_common_rays
- death_enter
- set_air_friction_source_enabled
- set_arm_trail_effect_enabled
- ANIMATION_EVENT_LIST
- anim_unlink_dfa_biomecha
- collectable_picked_up
- dfa_on_biomech
- update_player_sound
- get_history_vel
- set_latest_redirect
- get_land_velocity
- get_current_state_name
- allow_dfa_override
- abort_prepare_connect
- play_dfa_effect_std
- flying_hurt
- get_footstep_material
- get_history_move
- play_sound_material_foot
- get_kiting
- get_throw_data
- thrown_unit_collided
- thrown_unit_hit
- set_rope_physics
- throw_hit_bundlecast
- update_shockwaves
- update_action_button_queue
- can_kite
- weapon_kite_up
- MIN_IDLE_SOUND_INTERVAL
- remove_callback
- set_physically_linked
- get_player_autotarget_object
- update_thrown_objects
- get_invert_look
- try_kite
- setup_animation_event_map
- _s_swish_large_left
- kill_mover
- _s_swish_large_right
- can_aim
- anim_aim_up_trigger
- is_talking
- talk
- throw_object
- weapon_fired
- force_action_point
- can_use_weapon
- _s_wind_in_ear_height
- clear_history_vel
- toggle_invert_look
- event_warp
- reset_allow_dfa_time
- anim_enter_die
- update_friction
- last_ground_position
- _s_wind_in_ear_speed
- anim_set_allow_dfa_time
- update_triggers
- claw_anim_callback
- update_trail_effects
- set_air_friction
- _s_cloth_flutter_loop
- _sound_land_stone
- _sound_priming_general
- add_shockwave
- killme
- set_target_rot
- _sound_pickup_collectable
- airborn_ext
- MIN_PLAYER_THROW_SHAKE_AMPLITUDE
- mohole_rope_pull
- set_aim_time
- reset_aim_up
- pull_rope
- reset_rope_physics
- setup_weapon_equip_controls
- kill_dfa_effect
- get_last_footstep_material
- anim_set_latest_redirect
- anim_stop
- play_redirect_with_backup
- play_player_throw_hit_shake
- MAX_IDLE_SOUND_INTERVAL_ADD
- usable_ext_die
- play_sound_material
- play_redirect_with_latest_name
- get_material
- setup_base_controls
- disable_zip_kick
- update_idle_sound
- event_onground_animation
- set_update_music
- cancel_throw
- get_last_vel
- get_last_vel_z
- get_current_rot
- update_movement_vars
- PLAYER_THROW_SHAKE_DISTANCE
- set_mover_offset
- set_animation_speed
- get_latest_redirect
- is_switching_weapon
- zip_kick_allowed
- get_state
- play_dfa_effect_adr
- update_history_move
- set_ext_wind_multi
- force_pulldown
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- _platform_gui_visible
- _event_callback_id_map
- _last_selected_player_changed_callback_id
- _playing_without_saving_chosen_callback_map
- _current_presence
- _storage_device_free_space_cache
- _last_event_callback_id
- _last_playing_without_saving_chosen_callback_id
- _min_save_size
- _required_user_selection_count
- _selected_user_changed_callback_map
- _was_gui_visible
- _dialog_id_queue_map
- _last_profile_settings_loaded_callback_id
- _last_selected_storage_device_changed_callback_id
- _playing_without_saving_changed_callback_map
- _selected_storage_device_changed_callback_map
- _last_selected_user_changed_callback_id
- _selected_player_changed_callback_map
- _last_playing_without_saving_changed_callback_id
- _profile_settings_loaded_callback_map
- _event_callback_map
- _last_profile_setting_changed_callback_id
- _init_save
- _save_callback_map
- _last_load_callback_id
- _load_callback_map
- _async_new_save
- _begin_save_callback_map
- _saving_popup_enabled
- _last_save_callback_id
- _last_begin_save_callback_id
- _load_game_done_callback_map
- _profile_setting_changed_callback_map
- _paused_load
- _available_profile_setting_map
- _async_profile_setting_save_counter_xbox360
- _last_load_game_done_callback_id
- _async_saving
- _paused_save
- _load_profile_delayed
- _load_done_callback_map
- _platform
- _active_changed_callback_map
- _save_profile_delayed
- _profile_id_map
- _last_load_done_callback_id
- _platform_setting_conversion
- X360
- gamer_control_sensitivity
- high
- low
- matrix_key
- menu_debug_button
- video_gamma
- texture_quality
- progress
- retro_skin_button
- controller_shoulder_inversion
- rdv_win32_uid
- run_default
- effect_quality
- unlocked_zone_map
- rdv_psw
- environment_detail
- controller_yaxis_inversion
- sound_sfx_volume
- subtitles
- unlocked_section_map
- retro_skin
- blueprint_button
- total_play_time
- matrix_key_button
- center_camera_button
- version
- collectibles
- show_swing_indicator
- controller_rumble
- hud_throwables
- controller_sensitivity
- blueprint
- show_action_buttons
- controller_xaxis_inversion
- sound_music_volume
- rdv_name
- static_hud
- shadow_resolution
- default_value
- platform_default_map
- library_stage1
- fissure_g_stage1
- city_f_stage1
- city_a_stage1
- harbor_a_stage1
- cutscene_ash_city_stage1
- fissure_a_stage1
- flood_c_new_stage1
- tutorial_b_stage1
- flood_g_stage1
- park_c_stage1
- tutorial_swing_stage1
- fissure_f_stage2
- boss_buraq_stage1
- city_c_new_stage1
- flood_a_stage1
- fissure_b_stage1
- harbor_d_stage1
- city_b_new_stage1
- park_e_stage1
- tutorial_a_stage1
- city_e_new_stage2
- fissure_c_stage1
- park_f_stage1
- park_b_stage1
- flood_e_p1_stage1
- boss_constructor_new_stage1
- park_d_stage1
- vault_stage1
- park_h_stage1
- boss_armada_stage1
- park_a_stage1
- city_e_new_stage1
- flood_f_stage1
- boss_terracotta_stage1
- city_g_stage1
- boss_mohole_stage1
- _master_pitch_map
- _paused_counter
- _gain_list
- _active_sphere_nodes
- _muted
- _pitch_list
- _sphere_set_map
- _fade_out_gain
- _paused_category_list
- _fade_out_hf
- _categories
- _master_hf_filter_map
- _affected_sounds
- _active_nodes
- _id_count
- _master_lf_filter_map
- _fade_out_lf
- _master_vol
- _fade_out_pitch
- _volume_set_map
- _config_file_name
- wrecka
- death
- mohole_discharge
- overview_map
- ingame_menu
- actor_manager
- sound_fade_in
- mohole_beam
- groeder_attack
- cutscene_igm
- mohole
- constructor_walk
- sfx_ducking
- dangerous_fall
- igd_hdr_event
- on_terracotta
- cutscene_igma
- tutorial_popup
- sound_fade_out
- silence
- minor_hdr_event
- groeder_death
- cutscene
- groeder
- main_menu
- stinger
- sonic_tank
- constructor_tank
- under_water
- major_hdr_event
- sound_muff
- pitch_map
- gain_map
- hf_filter_map
- lf_filter_map
- music
- ambient_loop
- dfa
- hdr
- sfx
- hud
- hack
- narcom
- map
- fade_in
- gain
- fade_out
- zero_distance
- pitch
- priority
- boss
- menu_music
- cutscene_music
- cutscene_sfx
- cutscene_dialogue
- bink
- wildlife
- sonic_effect
- wind_in_ear
- structure
- start_time
- first_update
- sonic_tank_sphere
- grav_grenade_sphere
- imperial_turret_cannon_sphere
- wrecka_sphere
- under_water_sphere
- enter_pitch
- invert
- exit_pitch
- ignore_cue_list
- enter_gain
- exit_gain
- cue
- bank
- sound_music_volume_changed_callback
- sound_sfx_volume_changed_callback
- DEFAULT_MASTER_VOLUME
- post_setup
- update_volume_sets
- activate_set
- read_config
- set_gain
- check_listener_pos
- toggle_debug
- in_ignore_list
- get_master_vol
- set_zero_distance
- clean_affected_sounds
- set_fade_out
- parse_volume_controls
- update_sphere_sets
- check_timeout
- reset_affected_list
- volume_set_names
- apply_volume_set_values
- set_muted
- deactivate_set
- is_paused
- HACK_TIME
- set_master_vol
- is_valid_volume_set_name
- calc_gain_and_pitch
- set_fade_in
- _preset_rumbles
- _rumbling_controller_types
- _last_played_ids
- _controller_to_unit_map
- _registered_controllers
- mgsj_spin
- ground_heavy_landing
- water_splash_light
- hiker
- mgsj_fire
- yelena
- rocketrail
- water_resistance
- waterski_rampjump
- connect_hook
- biomecha_pilot_punch
- airpunch
- mohole_dig_horizontal
- lookat_hint
- ground_light_landing
- bullet_damage
- explosion_damage
- waterski_resistance
- tungsten
- elec_shock_polycraft
- hacking_minigame
- mine_explode
- mohole_slam
- air_resistance
- ground_medium_landing
- receive_heavy_punch
- backdrop_constructor_walk
- player_throw_hit
- hipcutter_fire
- mohole_dig_up
- optimal_release
- proximit_mine_con
- uppercut
- side_collision
- bulldog_fire
- electrical_damage
- peak
- engine
- cumulative
- release
- sustain
- attack
- l
- r
- controller_specific_preset
- controller_rumble_changed_callback
- setup_preset_rumbles
- register_controller
- mult_distance_lerp
- initialize_controller_types
- add_preset_rumbles
- get_show_no_user_error_at_init
- load_progress
- VERSION
- save_game
- DEFAULT_SLOT
- SUPPORT_PROFILE_VERSION
- get_last_profile_save_duration
- DIRECTORY
- get_slot_meta_data
- set_saving_screen_enabled
- PROFILE_SLOT
- get_date_string
- fake_load_error
- post_setup_load
- post_setup_load_callback
- is_async_saving
- can_load_slot
- get_profile_setting
- set_profile_setting
- is_profile_setting_changed
- save_profile_delayed
- load_profile_delayed
- is_loading_slot
- set_last_info
- XBOX_RESERVE_BYTES_DIFF
- set_show_no_user_error_at_init
- is_calling_save_load
- is_empty
- is_async_loading
- async_save_callback
- internal_load_storage
- load_slot
- add_active_changed_callback
- show_fail_load_dialog
- is_calling_save
- is_saving_game
- can_trigger_internal_load
- can_continue
- reset_progress_slot
- profile_setting_saved_xbox360_callback
- remove_active_changed_callback
- PAUSE_LOAD
- MAX_SAVE_GAME_SLOT
- add_load_game_done_callback
- save_slot_delayed
- update_paused_load
- remove_begin_save_callback
- add_load_callback
- create_save_info
- save_slot
- active_changed
- MIN_SAVE_SLOT
- load_profile
- add_profile_setting_changed_callback
- set_show_overwrite_dialog
- remove_load_done_callback
- will_load
- check_load_game_done
- is_async_saving_loading
- get_slot_path
- get_default_profile_info
- set_show_load_error_at_init
- set_progress_slot
- XBOX_CUSTOM_PROFILE_VARIABLE_COUNT
- SUPPORTED_PROFILE_SETTING_VALUE_MAP
- internal_load_storage_callback
- load_info_callback
- set_show_overwrite_profile_dialog
- MAX_SAVE_SLOT
- get_slot_string
- setup_profile_setting
- quickload
- clear_init_load
- internal_load_profile
- PROFILE_VERSION
- PAUSE_SAVE
- is_profile_setting_map_changed
- XBOX_CUSTOM_PROFILE_VARIABLE_CHAR_COUNT
- remove_profile_setting_change_callback
- save_progress
- show_fail_save_dialog
- remove_load_game_done_callback
- remove_load_callback
- create_slot_meta_data
- add_load_done_callback
- quicksave
- load_done
- SUPPORT_VERSION
- save_done
- call_save
- set_init_profile_save
- reset_overwrite_dialog_variables
- is_saving_slot
- can_trigger_save_load
- get_difficulty_string
- update_active_state
- remove_save_callback
- fake_save_error
- add_begin_save_callback
- info_load_player_callback
- has_saves
- setup_global
- is_calling_load
- add_save_callback
- async_load_callback
- set_init_save
- valid_profile_version
- info_load_player
- profile_setting_changed
- save_profile
- is_saving_profile
- set_meta_data
- recursive_internal_load_storage
- MIN_SAVE_GAME_SLOT
- boolean
- number
- show_dialog
- PROFILE_SAVE_REQUIRE_STORAGE_DEVICE
- NO_USER_CONTINUE_WITHOUT_SAVING_TEXT_ID
- profile_settings_loaded
- remove_selected_player_changed_callback
- DIALOG_TYPE_OK
- is_gui_visible
- DELETE_SAVE_DIALOG_ID
- reset_skip_show_fail_save_dialog
- PLATFORM_CLASS_MAP
- set_player
- remove_selected_user_changed_callback
- CAN_IGNORE_PLAYING_WITHOUT_SAVING_WITHOUT_STORAGE
- MIN_SAVE_SIZE
- get_storage_device_free_space
- get_min_save_size
- init_player_map
- add_playing_without_saving_chosen_callback
- show_delete_save_question_dialog
- add_selected_storage_device_changed_callback
- DELETE_SAVE_GAME_TEXT_ID
- is_save_load_dialog_active
- get_storage_device_free_space_no_cache
- get_profile_setting_map
- storage_device_free_space_changed
- get_active_player_index
- get_user_index
- selected_user_changed
- add_event_callback
- get_username
- show_quit_to_menu_dialog
- add_playing_without_saving_changed_callback
- set_required_user_selection_count
- set_presence
- get_required_user_selection_count
- is_playing_without_saving_allowed
- get_visible_dialog_id
- is_dialog_id_queued
- SELECT_STORAGE_DEVICE_DIALOG_ID
- check_user
- set_playing_without_saving_allowed
- add_selected_user_changed_callback
- set_dialog_id_visible
- set_player_index
- remove_profile_settings_loaded_callback
- CAN_SELECT_USER
- select_user
- get_player_index
- is_playing_without_saving
- SAVE_LOAD_DIALOG_ID
- DIALOG_TYPE_YES_NO_BACK
- cleanup_engine_persistent_states
- remove_event_callback
- CAN_DELETE_SAVE_GAME
- set_playing_without_saving
- set_platform_gui_visible
- CAN_IGNORE_PLAYING_WITHOUT_SAVING_WITHOUT_USER
- set_ignore_playing_without_saving
- FAIL_SAVING_TEXT_ID
- get_ignore_playing_without_saving
- CONTINUE_WITHOUT_SAVING_TEXT_ID
- set_force_storage_device_selection
- platform_gui_visible_changed
- is_dialog_id_active
- show_overwrite_dialog
- NO_STORAGE_CONTINUE_WITHOUT_SAVING_TEXT_ID
- CAN_SELECT_STORAGE_DEVICE
- OVERWRITE_TEXT_ID
- can_save_profile
- show_continue_without_saving_dialog
- remove_selected_storage_device_changed_callback
- show_delete_save_dialog
- CAN_SKIP_REOCCURRING_ERROR_DIALOGS
- is_player_selected
- playing_without_saving_changed
- set_dialog_id_queued
- add_selected_player_changed_callback
- is_storage_device_selected
- DIALOG_TYPE_YES_NO
- AUTO_SELECT_STORAGE_DEVICE
- NO_SPACE_CONTINUE_WITHOUT_SAVING_TEXT_ID
- FAIL_SAVING_PROFILE_TEXT_ID
- SELECT_USER_DIALOG_ID
- remove_playing_without_saving_chosen_callback
- playing_without_saving_chosen
- NO_DELETE_CONTINUE_WITHOUT_SAVING_TEXT_ID
- add_profile_settings_loaded_callback
- show_post_menu_init_dialog
- presence
- remove_playing_without_saving_changed_callback
- get_xuid
- get_storage_device_id
- PS3
- WIN32
- ps_button_callback
- BUTTON_COUNT_MAP
- SUPPORTED_DIALOG_MAP
- update_username
- check_player_change_map
- update_storage_device_selection
- SAVED_GAMES_CONTENT_TYPE
- user_changed_callback
- MARKETPLACE_CONTENT_TYPE
- UNSELECTED_PROFILE_STATE
- PUBLISHER_CONTENT_TYPE
- gui_visible_changed_callback
- update_user_selection
- UNSELECTED_STORAGE_DEVICE_ID
- update_xuid
- check_user_unselected
- storage_device_changed_callback
- transition
- mainmenu_dialog
- no_controller
- ingame_video
- mainmenu
- cutscene_b
- cutscene_y
- button_hard_x
- button_hard_y
- cutscene_a
- button_hard_a
- button_hard_rt
- cutscene_x
- button_hard_lt
- button_hard_b
- CORE_CONTROLLER_SETTING_FILE
- set_default_settings_path
- get_wrapper_count
- controller_wrapper_destroy_callback
- get_default_controller_index
- load_core_settings
- get_real_controller_count
- save_settings
- get_settings_map
- remove_default_controller_index_change_callback
- get_preferred_default_index
- remove_settings_file_changed_callback
- get_settings_path
- get_settings
- set_settings_path
- get_default_settings_path
- add_default_controller_index_change_callback
- create_virtual_pad
- set_default_controller_index
- load_settings
- check_controllers
- add_settings_file_changed_callback
- toggle_help
- aiselect
- init_camera
- on_get_focus
- aimoveto
- set_all_update
- on_loose_focus
- disconnect_triggers
- toggle_lock_freeflight
- draw_freeze_frustum
- debug_freeze
- set_hud_visible
- abort
- print_position
- drop_player
- fit_gui_to_resolution
- update_camera
- set_old_vp
- connect_triggers
- pre_render_callback
- toggle_timer
- set_update
- step_timer
- in_focus
- toggle_hud
- save_bm_points
- toggle_frustum_freeze
- move_speed_down
- add_bm_point
- turn_speed_down
- inc_near_range
- dump_units
- move_speed_up
- dec_near_range
- turn_speed_up
- _core_modules
- _pristine_G
- _proj_meta_data
- prepare_reload
- replace_core_module
- require_core_module
- require_module
- _get_module_name
- copy_module_to_global
- _next_module_type
- PRODUCTION_ONLY
- _proj_file_paths
- _core_file_paths
- register_core_module
- _proj_modules
- register_module
- _core_meta_data
- CoreDependencyNode
- CoreDependencyParser
- CoreMusicMonitor
- CoreMarkerEditBox
- CoreModeTimingBox
- CoreMarkersBox
- CoreLuaProfilerViewer
- CoreLuaProfilerTreeBox
- CoreModesBox
- CoreColorPickerDialog
- CoreColorPickerFields
- CoreStartStopBox
- CoreClipsBox
- CoreModeCrossfadeBox
- CoreSongCrossfadeBox
- CoreColorPickerDraggables
- CoreLuaProfilerGridBox
- CoreMusicEditor2
- CoreColorPickerPanel
- CoreSongProject
- CoreSmartListCtrl
- CoreSubtitlePresenter
- CoreLocalizationManager
- LocalizationManager
- text_for_default_macro
- register_shoulder_buttons_callback
- _setup_macros
- notify_shoulder_buttons_inversion
- _parse_xml
- set_default_macro
- _localizer_post_process
- string_map
- add_default_macro
- xml_names
- SubtitlePresenter
- DebugPresenter
- OverlayPresenter
- _gui_width
- _clear_workspace
- _gui_height
- _default_font_size
- _default_font_name
- show_text
- _split_string_into_lines
- _string_width
- _layout_text_field
- _on_resolution_changed
- _auto_word_wrap_string
- preprocess_sequence
- CoreSubtitleSequence
- SubtitleSequence
- StringIDSubtitle
- Subtitle
- end_time
- duration
- is_active_at_time
- add_subtitle
- _load_from_xml
- _report_bad_string_id
- _xml_assert
- CoreXml
- CoreOldModule
- CoreInput
- CoreMusicManager
- CoreMath
- CoreMusicTimeControl
- CoreSong
- CoreSongExporter
- CoreUnit
- CoreEws
- CoreSubtitleSequencePlayer
- CoreSettingsManager
- CoreSubtitleManager
- CoreString
- CoreMusicPlayer
- CoreModePlayHead
- CoreKeywordArguments
- CoreNewsReportManager
- CoreShadowManager
- CoreSoundPlayHead
- CoreApp
- ENGINE_PLAY_SPEED
- SoundPlayHead
- continue_playing
- _stop_now
- play_synchronized
- set_fadeout
- stop_now
- get_stop_time
- get_section_info
- get_timing_info
- set_master_volume
- is_stopped
- ShadowManager
- ShadowBlock
- list
- _set_split_depths
- set_now
- pop
- stack_size
- _renew_cache
- NewsReportManager
- check_news
- format_news
- write_new_date
- OLD_NEWS_FILE
- get_old_news
- KEYWORDS
- get_news
- check_min_date
- NEWS_FILE
- NL
- WIKI_URL
- GRIN
- ENV
- GRIN_URL
- GANON_URL
- SP
- TB
- CT_WIKI_URL
- SongCrossfadeBox
- _on_change_fadeout
- _disable_callbacks
- global_redraw
- _on_change_fadein
- _enable_callbacks
- mode_selected
- _set_enabled
- _redraw
- mode_deselected
- parse_kwargs
- KeywordArguments
- mandatory
- mandatory_string
- optional_table
- optional_string
- mandatory_number
- optional
- mandatory_function
- optional_number
- assert_all_consumed
- optional_function
- mandatory_object
- mandatory_table
- optional_object
- ModeCrossfadeBox
- _on_add
- _on_remove
- marker_deselected
- marker_selected
- set_song
- _edit_mode_crossfade
- _on_popup_menu
- _on_new_section
- _on_modify
- MarkerEditBox
- register_on_sample_update_cb
- _on_move_down
- clip_modified
- _on_sample_raw
- _on_time_clip
- _on_move_beat_left
- _on_align_bars
- _redraw_bar_cnt_text
- _on_move_up
- _on_move_beat_right
- _edit_rule
- _on_time_raw
- _on_sample_clip
- ModePlayHead
- stop_with_fadeout
- stop_nice
- get_mode
- set_rule
- PRIORITY_GAMEPLAY_HIGH
- MusicPlayer
- PRIORITY_LVLDESIGN_HIGH
- PRIORITY_LVLDESIGN_NORMAL
- PRIORITY_GAMEPLAY_NORMAL
- set_pitch
- register_sub_mode_mixer_cb
- _update_sub_mode_mixing
- playing_song_has_mode
- get_now_playing
- _request_mode_change
- _check_song
- play_now
- _get_start_song_mode
- _clear_mode_queue
- _play_song
- set_mode
- _find_sub_mode_ph
- unregister_sub_mode_mixer_cb
- _playhead_stopped_cb
- _create_sub_mode_ph
- _set_song
- _stop_and_resume
- get_songs
- play_nice
- LuaProfilerViewer
- TOOLHUB_NAME
- _on_seconds
- _on_custom
- _on_no_acc_calls
- _on_acc_calls
- _redraw_menu
- _create_main_frame
- _on_percent
- _on_open
- _on_close
- _create_menu
- close
- _on_capture
- MusicManager
- song_names
- is_overriding_user_music
- USER_MUSIC_OVERRIDE_WAIT_FRAMES
- player
- override_user_music
- _apply_user_music_override
- reload_songs
- preload_songs
- get_modes
- new_player
- SubtitleManager
- _update_presenter_visibility
- show_subtitle_localized
- _presenter
- is_showing_subtitles
- subtitle_sequence_ids
- has_subtitle_sequence
- clear_subtitle
- run_subtitle_sequence
- show_subtitle
- _set_presenter
- SmartListCtrl
- append_item
- _on_right_click
- has_item
- delete_item
- get_number_dynamic_items
- modify_item
- disable_callbacks
- get_selected_item
- clear_list
- autosize
- compare_items
- _on_select
- _on_deselect
- enable_callbacks
- get_selected_index
- get_item
- move_item
- insert_item
- SongProject
- clip_is_referenced
- set_marker_sample
- undo
- _prepare_undo
- modify_allowed_crossfade
- move_mode
- rename_mode
- remove_marker
- get_clips
- set_marker_align_bars
- set_mode_parameter
- mode_is_referenced
- modify_marker
- remove_allowed_crossfade
- remove_section
- _compare_marker_item
- _move_marker
- _name2marker_node
- find_marker
- get_start_markers
- get_number_undo
- _name2clip_node
- clear_undo
- remove_start_marker
- modify_rule
- move_rule
- add_section
- add_start_marker
- is_start_marker_for_section
- _set_convenient_attr
- mode_has_clip
- find_end_marker_for_section
- find_clip_calc_baroffset
- _any_marker2section
- remove_rule
- add_new_clip
- add_allowed_crossfade
- remove_mode
- mode_has_start_marker
- get_number_clips
- remove_clip
- get_song
- find_mode
- _find_clip_refs_node
- is_last_marker_in_mode
- add_new_rule
- _name2mode_node
- add_new_marker
- _first_marker2section
- _get_clip_ref_nodes
- redo
- get_number_redo
- get_rules
- remove_clip_from_mode
- get_allowed_crossfades
- marker_is_referenced
- find_first_marker_in_section
- get_clip_refs
- modify_start_marker
- _sort_markers
- modify_clip
- find_clip
- add_clip_to_mode
- add_new_mode
- get_markers
- move_clip_in_mode
- mode_clip_is_referenced
- _on_new
- _ok_loose_data
- _on_save_as
- _open_song_project
- _global_redraw
- _export
- _on_undo
- _on_song_project_modified
- _on_save
- _on_redo
- LuaProfilerGridBox
- set_profilerdata
- _on_activate
- deselect_and_highlight
- _highlight
- set_displayformat
- _on_column
- set_treeview
- _sort_funcnodes
- ColorPickerDraggables
- _process_color_update_event
- _on_dragging
- _on_drag_stop
- _update_ui_except
- _create_panel
- _on_drag_start
- color
- _process_color_change_event
- LuaProfilerTreeBox
- _populate_path
- _populate_plus2
- _collapse_all
- deselect_and_expand
- _expand_path
- _makelabel
- _populate_rootnode
- _clear_highlights
- _highlight_funcnode
- _on_item_expanded
- set_gridview
- _highlight_callnode
- TargetNode
- SongExporter
- StartNode
- JumpNode
- get_targets
- get_transition_length
- create_final_node
- add_rule
- has_rules
- get_start_targets
- add_start_target
- _touch_nodes
- _check_target_node_position
- _create_marker_based_start_nodes
- _create_playhead_control
- _create_jump_nodes
- _find_next_node
- _check_sounds
- _create_song_change_crossfade
- _save_core_song
- _check_overlap
- _create_mode_change_crossfade_transitions
- _remove_unused_nodes
- _create_song_stop_fadeout
- _pick_closest_to_target_node
- _create_core_song
- _create_target_nodes
- _create_modes
- _create_mode_default_start_nodes
- _find_next_jump_node
- export
- _create_nodes
- is_end_node
- NowPlayingApiBox
- PitchApiBox
- LuaHelperBox
- GameplayApiBox
- MixerApiBox
- LoadAndSaveApiBox
- _on_load
- _on_reg_mixer
- _mixer_cb
- song_selected
- redraw
- _on_unreg_mixer
- _on_pause
- _on_stop_now
- _on_set_mode
- _on_resume
- _on_play_nice
- _on_song_selected
- _on_play_now
- _on_stop_nice
- set_help_text
- _on_refresh
- ENGINE_WAIT
- xml_version
- Song
- pick_start_transition
- get_stop_rule
- _name2node
- has_mode
- get_default_start_node
- get_song_change_fadein
- _name2mode
- get_song_change_fadeout
- get_default_mode
- pick_transition
- get_use_fadeout_to_stop_mode
- get_mode_change_crossfade
- ModeTimingBox
- _on_time_signature
- _on_bpm
- ColorPickerDialog
- EDITOR_TITLE
- _on_color_updated
- _on_color_changed
- ClipsBox
- _on_clip_selected
- _on_find_and_add
- _edit_clip
- _on_create_and_add
- _on_create
- _on_static_selected
- _on_remove_from_mode
- MarkersBox
- _on_marker_selected
- _edit_marker
- _on_duplicate
- clip_selected
- _on_marker_deselected
- clip_deselected
- ModesBox
- _on_mode_selected
- _on_rename
- _on_mode_deselected
- _edit_mode
- StartStopBox
- _connect_events
- _on_fadeout_to_stop
- _on_stop_fadeout
- _edit_start_marker
- _disconnect_events
- PrioSoundObject
- MAX_STREAMING
- MusicTimeControl
- new_soundobject
- _nowstreaming
- _gain
- _isstreaming
- _suppress
- arg_value
- arg_supplied
- min_exe_version
- SubtitleSequencePlayer
- is_done
- evaluate_at_time
- ColorPickerFields
- _create_rgb_fields
- _create_panel_with_fields
- _create_hsv_fields
- _on_field_edited
- _parse_values
- _set_field_values_except
- _change_field_value
- _create_color_well
- _on_enter_eyedropper_mode
- _field_value
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- tmpfile
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- platform_intensity_scale
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- frames
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- default_material
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- effect_id
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- cpath
- loaders
- loadlib
- data/lib/units/beings/player/HudEnemyhealth.lua
- data/lib/core/utils/CoreUnit.lua
- data/lib/core/utils/dev/CoreFreeFlight.lua
- data/lib/units/beings/player/PlayerAdrenaline.lua
- data/lib/units/vehicles/biomecha/BioMecha.lua
- data/lib/units/vehicles/biomecha/states/BioMechaInAir.lua
- data/lib/units/beings/player/states/PlayerOnGround.lua
- data/lib/units/vehicles/biomecha/states/BioMechaAnimMove.lua
- data/lib/units/vehicles/biomecha/states/BioMechaLost.lua
- data/lib/units/weapons/SlowShot.lua
- data/lib/core/managers/cutscene/keys/CoreTimerSpeedCutsceneKey.lua
- data/lib/network/NetworkCommunication.lua
- data/lib/core/managers/music/CoreMusicTimeControl.lua
- data/lib/units/boss/mohole/states/MoholeAimUp.lua
- data/lib/core/managers/subtitle/CoreSubtitlePresenter.lua
- data/lib/core/utils/dev/ews/CoreCameraDistancePicker.lua
- data/lib/units/beings/enemies/grunt/states/GruntSniper.lua
- data/lib/units/data/GrappleData.lua
- data/lib/units/beings/enemies/grunt/states/GruntCover.lua
- data/lib/units/props/TutThrowableUnitDamage.lua
- data/lib/units/beings/enemies/ImperialPolycraft/PlayerActionPolycraftExt.lua
- data/lib/managers/StaticGeometryManager.lua
- data/lib/managers/menu/CreditsField.lua
- data/lib/core/managers/cutscene/CoreCutsceneCast.lua
- data/lib/core/utils/dev/tools/music_editor/CoreClipsBox.lua
- data/lib/units/beings/player/PlayerInventory.lua
- data/lib/units/weapons/ImperialHipCutter.lua
- data/lib/units/data/DamageData.lua
- data/lib/units/mp/weapons/MPHiker.lua
- data/lib/managers/AreaManager.lua
- data/lib/network/gamemodes/Gametype.lua
- data/lib/core/managers/controller/CoreControllerManager.lua
- data/lib/managers/SlotManager.lua
- data/lib/units/beings/enemies/grunt/SniperGroup.lua
- data/lib/core/managers/cutscene/keys/CoreGuiCutsceneKey.lua
- data/lib/core/utils/dev/tools/music_editor/CoreModeCrossfadeBox.lua
- data/lib/units/beings/Puppet.lua
- data/lib/core/managers/cutscene/keys/CoreLightGroupCutsceneKey.lua
- data/lib/managers/VolumeManager.lua
- data/lib/units/beings/player/Tutorial.lua
- data/lib/units/boss/mohole/moholeDamage.lua
- data/lib/screens/UpsaleScreen.lua
- data/lib/units/boss/buraq/Buraq.lua
- data/lib/units/weapons/AntitankGrenadeDamage.lua
- data/lib/units/weapons/SniperRifle.lua
- data/lib/units/mp/pickups/MPAmmoPack.lua
- data/lib/managers/ActorManager.lua
- data/lib/core/utils/dev/Utils.lua
- data/lib/managers/EnvironmentEffectsManager.lua
- data/lib/core/CorePatches.lua
- data/lib/core/managers/controller/CoreControllerWrapperPC.lua
- data/lib/screens/LeaderboardScreen.lua
- data/lib/core/managers/cutscene/keys/CoreZoomCameraCutsceneKey.lua
- data/lib/levels/BossBuraq.lua
- data/lib/units/beings/player/states/PlayerOnGroundHipCutter.lua
- data/lib/core/managers/cutscene/keys/CoreGuiCallbackCutsceneKey.lua
- data/lib/network/gamemodes/GametypeTDM.lua
- data/lib/units/props/RayEffectUnitDamage.lua
- data/lib/units/beings/player/HudChallenge.lua
- data/lib/network/NetworkLookup.lua
- data/lib/core/managers/cutscene/CoreCutscene.lua
- data/lib/network/NetworkGuiManager.lua
- data/lib/units/weapons/MoholeBeam.lua
- data/lib/units/weapons/ProximityGrenadeDamage.lua
- data/lib/core/utils/dev/tools/music_editor/CoreModeTimingBox.lua
- data/lib/managers/RumbleManager.lua
- data/lib/units/boss/buraq_armada/BuraqArmada.lua
- data/lib/units/boss/mohole/moholePartDamage.lua
- data/lib/core/units/CoreSpawnSystem.lua
- data/lib/utils/dev/editor/WorldDefinition.lua
- data/lib/core/managers/controller/CoreControllerWrapper.lua
- data/lib/core/utils/dev/tools/luaprofiler_viewer/CoreLuaProfilerGridBox.lua
- data/lib/core/utils/dev/ews/color_picker/CoreColorPickerFields.lua
- data/lib/network/NetworkPlayerManager.lua
- data/lib/core/managers/music/CoreSong.lua
- data/lib/TweakData.lua
- data/lib/network/handlers/PSNHandler.lua
- data/lib/units/beings/player/states/PlayerEmpty.lua
- data/lib/network/NetworkGameElement.lua
- data/lib/network/matchmaking/NetworkMatchMakingBlank.lua
- data/lib/units/vehicles/biomecha/BioMechaDamage.lua
- data/lib/units/beings/player/states/PlayerInAirConDebug.lua
- data/lib/managers/menu/MenuTitleScreenNode.lua
- data/lib/core/managers/cutscene/CoreCutsceneKeys.lua
- data/lib/network/matchmaking/NetworkGenericBlank.lua
- data/lib/managers/WeaponDropManager.lua
- data/lib/units/weapons/BallisticWeapon.lua
- data/lib/managers/PlayerManager.lua
- data/lib/network/matchmaking/NetworkLeaderboardRDV.lua
- data/lib/core/managers/CoreSky.lua
- data/lib/core/utils/CoreMath.lua
- data/lib/units/props/imperial_proximity_mine/ImperialProximityMineDamage.lua
- data/lib/core/utils/CoreEws.lua
- data/lib/units/beings/player/OccationalSounds.lua
- data/lib/managers/LocInfoManager.lua
- data/lib/core/managers/cutscene/keys/CoreShakeCameraCutsceneKey.lua
- data/lib/core/managers/controller/CoreControllerWrapperPS3.lua
- data/lib/screens/VideoOptionScreen.lua
- data/lib/core/utils/dev/tools/music_editor/CoreMarkerEditBox.lua
- data/lib/ai/Mohole/Mohole.lua
- data/lib/network/matchmaking/NetworkGroupLobbyXBL.lua
- data/lib/units/data/AiData.lua
- data/lib/units/beings/enemies/grunt/states/GruntKiting.lua
- data/lib/units/boss/buraq/states/BuraqHurt.lua
- data/lib/units/beings/player/Hud.lua
- data/lib/units/beings/enemies/grunt/GruntVoice.lua
- data/lib/core/managers/cutscene/keys/CoreChangeShadowCutsceneKey.lua
- data/lib/managers/CutsceneManager.lua
- data/lib/ai/grunt/GruntCommonAI.lua
- data/lib/core/setups/CoreNanoSetup.lua
- data/lib/core/managers/CoreOverlayEffectManager.lua
- data/lib/units/beings/enemies/ImperialPolycraft/ImperialPolycraftDamage.lua
- data/lib/core/managers/cutscene/CoreCutsceneUnitCallback.lua
- data/lib/units/beings/player/HudCollectable.lua
- data/lib/utils/dev/ActorEditor.lua
- data/lib/core/managers/CoreShadowManager.lua
- data/lib/core/managers/subtitle/CoreSubtitleSequencePlayer.lua
- data/lib/units/vehicles/imperial_speeder/ImperialSpeederWeapon.lua
- data/lib/network/matchmaking/NetworkVoiceChatXBL.lua
- data/lib/screens/MPFriendsScreen.lua
- data/lib/units/beings/player/IkInterpolator.lua
- data/lib/units/data/PlayerData.lua
- data/lib/managers/WorldCameraManager.lua
- data/lib/network/matchmaking/NetworkSystemLinkRDV.lua
- data/lib/network/RDVStats.lua
- data/lib/network/NetworkGlobalLeaderboard.lua
- data/lib/units/props/imperial_proximity_mine/ImperialProximityMine.lua
- data/lib/core/utils/dev/ews/color_picker/CoreColorPickerDraggables.lua
- data/lib/core/managers/music/CoreSoundPlayHead.lua
- data/lib/units/weapons/HipCutter.lua
- data/lib/core/managers/CoreVolumeManager.lua
- data/lib/units/data/MoholeAiData.lua
- data/lib/core/managers/cutscene/keys/CoreUnitCallbackCutsceneKey.lua
- data/lib/core/managers/CoreEnvironmentManagerModifiers.lua
- data/lib/managers/UniqueItemManager.lua
- data/lib/managers/UnlockManager.lua
- data/lib/managers/BenchmarkManager.lua
- data/lib/managers/WaterManager.lua
- data/lib/units/beings/player/states/PlayerInAirAnimMove.lua
- data/lib/core/managers/CoreWorldCameraManager.lua
- data/lib/core/managers/CoreAiHiveBrain.lua
- data/lib/screens/GammaScreen.lua
- data/lib/managers/OverlayEffectManager.lua
- data/lib/managers/MinigameManager.lua
- data/lib/core/utils/dev/tools/music_editor/CoreSongCrossfadeBox.lua
- data/lib/units/vehicles/biomecha/states/BioMechaKiting.lua
- data/lib/network/matchmaking/NetworkGroupLobby.lua
- data/lib/core/utils/dev/tools/music_editor/CoreModesBox.lua
- data/lib/managers/GameplayManager.lua
- data/lib/core/managers/CoreExpressionManager.lua
- data/lib/units/weapons/HipCutterBeam.lua
- data/lib/managers/ControllerInfoGuiManager.lua
- data/lib/units/beings/player/PlayerIntel.lua
- data/lib/managers/AIMachine.lua
- data/lib/units/weapons/ImperialRocketRail.lua
- data/lib/ai/ai.lua
- data/lib/configs/MaterialConfig.lua
- data/lib/units/weapons/Kemmler.lua
- data/lib/core/utils/CoreXml.lua
- data/lib/ai/grunt/GruntLeaderAI.lua
- data/lib/units/mp/players/MPPlayerDamage.lua
- data/lib/ai/grunt/GruntLeaderAI_Intel.lua
- data/lib/core/managers/cutscene/keys/CoreObjectVisibleCutsceneKey.lua
- data/lib/managers/ControllerWrapper.lua
- data/lib/units/beings/player/states/PlayerOnGroundShield.lua
- data/lib/minigames/MiniGame.lua
- data/lib/network/handlers/OtherHandler.lua
- data/lib/ai/grunt/GruntSniperAI_Intel.lua
- data/lib/minigames/MiniGameLockBall.lua
- data/lib/units/boss/mohole/states/MoholeHurt.lua
- data/lib/core/managers/cutscene/CoreCutsceneManager.lua
- data/lib/units/vehicles/biomecha/states/BioMechaInBurrow.lua
- data/lib/ai/biomecha/biomechaai.lua
- data/lib/units/boss/mohole/moholeEnergyDischarge.lua
- data/lib/units/beings/enemies/grunt/GruntCutscene.lua
- data/lib/units/beings/player/states/PlayerInWater.lua
- data/lib/managers/InstructionManager.lua
- data/lib/units/beings/enemies/grunt/Grunt.lua
- data/lib/units/beings/player/states/PlayerOnGroundZoom.lua
- data/lib/units/beings/enemies/grunt/GruntDamage.lua
- data/lib/network/handlers/DefaultHandler.lua
- data/lib/core/managers/CoreLocalizationManager.lua
- data/lib/core/managers/CoreDOFManager.lua
- data/lib/managers/DemoManager.lua
- data/lib/ai/grunt/GruntSniperAI.lua
- data/lib/units/weapons/ImperialGrenadeWeapon.lua
- data/lib/managers/IngameVideoManager.lua
- data/lib/units/vehicles/imperial_drone/ImperialDroneDamage.lua
- data/lib/units/beings/enemies/grunt/states/GruntInWater.lua
- data/lib/minigames/MiniGameCube.lua
- data/lib/network/matchmaking/NetworkGeneric.lua
- data/lib/core/managers/CoreActionManager.lua
- data/lib/managers/menu/MenuControllerBindNode.lua
- data/lib/units/weapons/GrenadeLauncher.lua
- data/lib/utils/dev/TreeStruct.lua
- data/lib/utils/dev/TestFactory.lua
- data/lib/network/elements/ElementFlag.lua
- data/lib/units/mp/data/MPGrappleDataHusk.lua
- data/lib/units/vehicles/imperial_drone/ImperialDrone.lua
- data/lib/units/beings/player/PlayerCutscene.lua
- data/lib/units/mp/pickups/MPMedPack.lua
- data/lib/units/mp/pickups/MPFlag.lua
- data/lib/units/mp/pickups/MPHatch.lua
- data/lib/core/managers/CoreShapeManager.lua
- data/lib/units/beings/player/RopeControl.lua
- data/lib/units/mp/weapons/MPSniperRifle.lua
- data/lib/core/managers/cutscene/keys/CoreSequenceCutsceneKey.lua
- data/lib/units/mp/weapons/MPRocketRail.lua
- data/lib/core/utils/dev/tools/music_editor/CoreSmartListCtrl.lua
- data/lib/units/mp/players/states/MPPlayerInAirAnimMove.lua
- data/lib/units/mp/players/MPFreeFlight.lua
- data/lib/core/utils/CoreDebug.lua
- data/lib/managers/RelayManager.lua
- data/lib/units/mp/players/MPDummy.lua
- data/lib/units/props/MatrixDoorDamage.lua
- data/lib/levels/Sandbox.lua
- data/lib/network/gamemodes/GametypeDM.lua
- data/lib/units/data/BuraqAiData.lua
- data/lib/units/beings/player/states/PlayerSplineMove.lua
- data/lib/levels/CityE.lua
- data/lib/levels/BossTerracottaLevel.lua
- data/lib/units/mp/players/MPPlayerHusk.lua
- data/lib/levels/SwingTutorialLevel.lua
- data/lib/core/managers/cutscene/keys/CoreCutsceneKeyBase.lua
- data/lib/levels/SwingTutorialTGSLevel.lua
- data/lib/levels/BossArmadaLevel.lua
- data/lib/network/matchmaking/NetworkFriendsPSN.lua
- data/lib/managers/WorldManager.lua
- data/lib/units/beings/enemies/grunt/states/GruntParachute.lua
- data/lib/network/handlers/XboxHandler.lua
- data/lib/units/boss/buraq_armada/BuraqArmadaSpeederSpawner.lua
- data/lib/managers/SaveManager.lua
- data/lib/network/matchmaking/NetworkGenericRDV.lua
- data/lib/units/DynamicAIGraph.lua
- data/lib/network/matchmaking/NetworkVoiceChatPSN.lua
- data/lib/Base.lua
- data/lib/units/pickups/AdrenalinePickup.lua
- data/lib/units/beings/enemies/grunt/states/GruntRunTo.lua
- data/lib/units/boss/buraq/states/BuraqSearch.lua
- data/lib/core/utils/CoreEvent.lua
- data/lib/network/matchmaking/NetworkGroupLobbyBlank.lua
- data/lib/units/weapons/EnemyBaseWeapon.lua
- data/lib/core/units/CoreEditableGui.lua
- data/lib/units/beings/enemies/grunt/GruntDummyDamage.lua
- data/lib/units/weapons/ImperialSniper.lua
- data/lib/units/beings/enemies/ImperialPolycraft/ImperialPolycraftCutscene.lua
- data/lib/units/usableext/UsableExt.lua
- data/lib/units/props/plug/PlugDamage.lua
- data/lib/units/beings/player/HudThrowables.lua
- data/lib/units/beings/player/HudObjective.lua
- data/lib/core/utils/dev/tools/luaprofiler_viewer/CoreLuaProfilerViewer.lua
- data/lib/units/weapons/GrenadeWeapon.lua
- data/lib/network/matchmaking/NetworkAccount.lua
- data/lib/units/boss/buraq/states/BuraqAttack.lua
- data/lib/core/units/data/CoreCutsceneData.lua
- data/lib/core/managers/cutscene/keys/CoreVisualFXCutsceneKey.lua
- data/lib/units/beings/enemies/grunt/states/GruntRagdollTest.lua
- data/lib/network/team/TeamBase.lua
- data/lib/units/data/GruntAiData.lua
- data/lib/units/boss/Terracotta/TerracottaDummyDamage.lua
- data/lib/units/weapons/HadoukenDamage.lua
- data/lib/units/boss/buraq/states/BuraqDie.lua
- data/lib/core/managers/cutscene/keys/CoreOverlayFXCutsceneKey.lua
- data/lib/managers/AIGraphManager.lua
- data/lib/units/boss/mohole/moholeCutscene.lua
- data/lib/units/beings/enemies/grunt/states/GruntCamp.lua
- data/lib/units/boss/mohole/mohole.lua
- data/lib/units/beings/enemies/ImperialPolycraft/ImperialPolycraftWeapon.lua
- data/lib/screens/GalleryScreen.lua
- data/lib/minigames/MiniGameCubeUnits.lua
- data/lib/core/CoreModule.lua
- data/lib/units/props/DFAUnitDamage.lua
- data/lib/units/vehicles/biomecha/states/BioMechaOnGround.lua
- data/lib/units/beings/enemies/grunt/states/GruntRappel.lua
- data/lib/core/utils/dev/tools/luaprofiler_viewer/CoreLuaProfilerTreeBox.lua
- data/lib/ai/bossheli/bossheliai.lua
- data/lib/network/team/TeamManager.lua
- data/lib/network/matchmaking/NetworkAccountRDV.lua
- data/lib/units/beings/player/ClawDamage.lua
- data/lib/units/weapons/AntitankGrenadeWeapon.lua
- data/lib/units/boss/Terracotta/Terracotta.lua
- data/lib/managers/ControllerWrapperGamepad.lua
- data/lib/units/boss/Terracotta/TerracottaDamage.lua
- data/lib/core/managers/cutscene/keys/CoreSimpleAnimationCutsceneKey.lua
- data/lib/units/mp/pickups/MPArmorPack.lua
- data/lib/units/props/ThrowableUnitDamage.lua
- data/lib/core/managers/CoreEnvironmentAreaManager.lua
- data/lib/units/cutscene/catlab/Catlab.lua
- data/lib/units/weapons/MGSJ.lua
- data/lib/managers/PlatformManager.lua
- data/lib/managers/RadiationManager.lua
- data/lib/network/matchmaking/NetworkVoiceChatDisabled.lua
- data/lib/network/team/TeamClient.lua
- data/lib/managers/DOFManager.lua
- data/lib/units/mp/players/MPPlayerTechs.lua
- data/lib/core/utils/CoreCode.lua
- data/lib/units/beings/player/Player.lua
- data/lib/units/beings/player/PlayerVoice.lua
- data/lib/core/managers/CoreEnvironmentManager.lua
- data/lib/core/managers/CorePostEffect.lua
- data/lib/core/managers/cutscene/keys/CoreUnitVisibleCutsceneKey.lua
- data/lib/network/NetworkGameManager.lua
- data/lib/managers/PlayerMemoryManager.lua
- data/lib/units/mp/players/MPPlayer.lua
- data/lib/units/mp/players/MPRopeControl.lua
- data/lib/core/managers/CoreRumbleManager.lua
- data/lib/managers/GameCentralManager.lua
- data/lib/units/boss/buraq/states/BuraqAlerted.lua
- data/lib/network/NetworkAIEventManager.lua
- data/lib/network/elements/ElementForcefield.lua
- data/lib/units/vehicles/biomecha/states/BioMechaRocketJump.lua
- data/lib/core/units/data/CoreScriptUnitData.lua
- data/lib/core/units/CoreUnitDamage.lua
- data/lib/units/boss/mohole/states/MoholeLookUp.lua
- data/lib/core/utils/dev/tools/music_editor/CoreMarkersBox.lua
- data/lib/screens/MultiplayerScreen.lua
- data/lib/core/managers/cutscene/keys/CoreSubtitleCutsceneKey.lua
- data/lib/core/managers/cutscene/keys/CoreVideoCutsceneKey.lua
- data/lib/units/mp/weapons/MPMGSJ.lua
- data/lib/core/utils/CoreApp.lua
- data/lib/units/mp/players/MPPlayerDamageHusk.lua
- data/lib/core/managers/music/CoreMusicManager.lua
- data/lib/managers/SequenceManager.lua
- data/lib/managers/BackMenuManager.lua
- data/lib/units/mp/players/states/MPPlayerInAir.lua
- data/lib/network/handlers/ActionHandler.lua
- data/lib/units/beings/enemies/grunt/states/GruntCmbt.lua
- data/lib/core/setups/CoreSetup.lua
- data/lib/units/beings/enemies/EnemyDamage.lua
- data/lib/ai/grunt/GruntAI_Intel.lua
- data/lib/managers/menu/OverviewMap.lua
- data/lib/units/mp/players/MPRopeControlHusk.lua
- data/lib/units/boss/mohole/states/MoholeMovementState.lua
- data/lib/units/cutscene/CutsceneSniperTarget.lua
- data/lib/units/beings/player/Animrope.lua
- data/lib/core/managers/cutscene/keys/CoreLocatorConstraintCutsceneKey.lua
- data/lib/units/weapons/Hiker.lua
- data/lib/core/managers/cutscene/CoreCutscenePlayer.lua
- data/lib/network/matchmaking/NetworkLeaderboardPSN.lua
- data/lib/units/data/PolycraftAiData.lua
- data/lib/ai/grunt/GruntHeavyAI_Intel.lua
- data/lib/units/vehicles/imperial_speeder/ImperialSpeederDamage.lua
- data/lib/managers/menu/MenuChallangeNode.lua
- data/lib/core/utils/dev/CoreLinkedStackMap.lua
- data/lib/managers/SoundEnvironmentManager.lua
- data/lib/units/beings/enemies/grunt/states/GruntPas.lua
- data/lib/units/beings/player/HudWeapon.lua
- data/lib/core/managers/cutscene/keys/CoreChangeCameraAttributeCutsceneKey.lua
- data/lib/core/utils/CoreClass.lua
- data/lib/core/utils/dev/tools/music_editor/CoreSongProject.lua
- data/lib/units/boss/buraq/BuraqFlare.lua
- data/lib/ai/grunt/GruntHeavyAI.lua
- data/lib/units/beings/enemies/grunt/states/GruntAnimMove.lua
- data/lib/configs/BaseConfig.lua
- data/lib/core/managers/CoreGTextureManager.lua
- data/lib/network/NetworkTechManager.lua
- data/lib/units/beings/enemies/grunt/GruntInventory.lua
- data/lib/units/beings/player/states/PlayerOnWallCon.lua
- data/lib/levels/BossGroederLevel.lua
- data/lib/screens/ClanTagScreen.lua
- data/lib/core/utils/CoreInput.lua
- data/lib/managers/EnvironmentManager.lua
- data/lib/core/managers/cutscene/keys/CoreVolumeSetCutsceneKey.lua
- data/lib/core/managers/CoreSlotManager.lua
- data/lib/managers/MainMenuManager.lua
- data/lib/core/managers/cutscene/CoreCutsceneActorDatabase.lua
- data/lib/ai/grunt/GruntRPGAI_Intel.lua
- data/lib/core/managers/CoreNewsReportManager.lua
- data/lib/units/beings/player/Camera.lua
- data/lib/core/utils/CoreString.lua
- data/lib/core/utils/dev/editor/WorldHolder.lua
- data/lib/units/usableext/UsableExtBuraq.lua
- data/lib/units/mp/pickups/MPPowerup.lua
- data/lib/units/boss/buraq/BuraqGatlingGun.lua
- data/lib/units/UnitDamage.lua
- data/lib/units/beings/player/HudHealthShield.lua
- data/lib/units/props/pigeon/Pigeon.lua
- data/lib/core/managers/cutscene/keys/CoreSoundCutsceneKey.lua
- data/lib/managers/ViewportManager.lua
- data/lib/ai/speeder/speeder.lua
- data/lib/units/weapons/ImperialCarbine.lua
- data/lib/core/utils/CoreKeywordArguments.lua
- data/lib/core/managers/subtitle/CoreSubtitleManager.lua
- data/lib/core/utils/CoreOldModule.lua
- data/lib/network/handlers/GameHandler.lua
- data/lib/units/mp/weapons/MPGrenadeLauncher.lua
- data/lib/units/beings/player/Aim.lua
- data/lib/units/beings/enemies/grunt/GruntGroup.lua
- data/lib/core/utils/dev/tools/music_editor/CoreMusicMonitor.lua
- data/lib/units/pickups/AmmoPack.lua
- data/lib/units/beings/enemies/grunt/states/GruntHooked.lua
- data/lib/core/managers/controller/CoreControllerWrapperSettings.lua
- data/lib/units/weapons/PlayerBaseWeapon.lua
- data/lib/utils/dev/DebugInfo.lua
- data/lib/managers/CompassManager.lua
- data/lib/managers/NetworkManager.lua
- data/lib/units/boss/buraq/BuraqRocket.lua
- data/lib/units/pickups/MedPack.lua
- data/lib/units/mp/data/MPMovingUnit.lua
- data/lib/core/managers/cutscene/keys/CoreDiscontinuityCutsceneKey.lua
- data/lib/core/managers/cutscene/keys/CoreChangeCameraCutsceneKey.lua
- data/lib/network/matchmaking/NetworkMatchMakingPSN.lua
- data/lib/units/boss/groeder/Groeder.lua
- data/lib/levels/CutscenePrisonLevel.lua
- data/lib/managers/ZonesManager.lua
- data/lib/units/weapons/ImperialBaton.lua
- data/lib/units/beings/player/states/PlayerOnGroundCon.lua
- data/lib/core/CoreModules.lua
- data/lib/units/props/ThrowUnitDamage.lua
- data/lib/core/managers/CoreSequenceManager.lua
- data/lib/units/props/RelayBase.lua
- data/lib/managers/AchievementManager.lua
- data/lib/network/matchmaking/NetworkMatchMakingXBL.lua
- data/lib/core/managers/CoreSoundEnvironmentManager.lua
- data/lib/units/beings/player/PlayerDamage.lua
- data/lib/levels/ProfilingLevel.lua
- data/lib/units/beings/enemies/grunt/states/GruntMelee.lua
- data/lib/minigames/MiniGameCubeWrappers.lua
- data/lib/units/mp/players/MPPlayerInventory.lua
- data/lib/units/boss/groeder/GroederDamage.lua
- data/lib/units/beings/enemies/ImperialPolycraft/ImperialPolycraft.lua
- data/lib/units/weapons/BaseWeapon.lua
- data/lib/units/weapons/ImperialHiker.lua
- data/lib/core/managers/CoreConfigManager.lua
- data/lib/core/managers/music/CoreModePlayHead.lua
- data/lib/units/vehicles/imperial_speeder/ImperialSpeeder.lua
- data/lib/managers/TransitionManager.lua
- data/lib/units/beings/player/CutsceneBase.lua
- data/lib/units/effects/Streaks.lua
- data/lib/core/managers/CoreViewportManager.lua
- data/lib/units/beings/player/states/PlayerOnActionPoint.lua
- data/lib/units/weapons/ShieldDamage.lua
- data/lib/units/boss/buraq/BuraqSpotLight.lua
- data/lib/units/boss/constructor/ConstructorDamage.lua
- data/lib/core/utils/CoreTable.lua
- data/lib/units/PlayerActionExt.lua
- data/lib/levels/DefaultMPLevel.lua
- data/lib/managers/CoreLocalizationManager.lua
- data/lib/managers/RewardManager.lua
- data/lib/network/matchmaking/NetworkFriend.lua
- data/lib/core/utils/dev/ews/color_picker/CoreColorPickerDialog.lua
- data/lib/network/matchmaking/NetworkGroupLobbyPSN.lua
- data/lib/core/managers/subtitle/CoreSubtitleSequence.lua
- data/lib/network/matchmaking/NetworkGenericXBL.lua
- data/lib/configs/UnitSizeConfig.lua
- data/lib/units/AIGraphSplitter.lua
- data/lib/units/weapons/MainGun.lua
- data/lib/core/managers/cutscene/keys/CoreSpawnUnitCutsceneKey.lua
- data/lib/units/beings/player/IkPlayer.lua
- data/lib/core/managers/CoreListenerManager.lua
- data/lib/units/mp/players/states/MPPlayerOnGround.lua
- data/lib/core/managers/music/CoreSongExporter.lua
- data/lib/levels/PreloadParachute.lua
- data/lib/units/data/EnemyData.lua
- data/lib/units/data/ScriptUnitData.lua
- data/lib/core/utils/dev/Tablescan.lua
- data/lib/units/usableext/UsableExtHipCutter.lua
- data/lib/units/vehicles/biomecha/BioMechaPlayerActionExt.lua
- data/lib/network/NetworkGameSettings.lua
- data/lib/core/managers/controller/CoreControllerWrapperGamepad.lua
- data/lib/managers/WorldRotationManager.lua
- data/lib/units/boss/mohole/states/MoholeBelowGround.lua
- data/lib/units/beings/enemies/grunt/states/GruntFallToDeath.lua
- data/lib/network/matchmaking/NetworkFriendsRDV.lua
- data/lib/screens/ServerListScreen.lua
- data/lib/network/matchmaking/NetworkLeaderboardXBL.lua
- data/lib/units/weapons/SonicShell.lua
- data/lib/units/boss/mohole/states/MoholeDead.lua
- data/lib/units/boss/buraq/states/BuraqMovementState.lua
- data/lib/screens/MessageScreen.lua
- data/lib/units/beings/player/states/PlayerInAir.lua
- data/lib/ai/grunt/GruntRPGAI.lua
- data/lib/units/beings/player/states/PlayerSlideCon.lua
- data/lib/levels/IndoorTutorialLevel.lua
- data/lib/units/mp/players/MPPlayerInventoryHusk.lua
- data/lib/core/managers/CoreWorldManager.lua
- data/lib/core/managers/music/CoreMusicPlayer.lua
- data/lib/network/handlers/SoundHandler.lua
- data/lib/core/managers/cutscene/keys/CoreChangeEnvCutsceneKey.lua
- data/lib/network/matchmaking/NetworkFriendsBlank.lua
- data/lib/units/beings/player/states/PlayerOnGroundAnimMove.lua
- data/lib/network/matchmaking/NetworkGroupLobbyRDV.lua
- data/lib/network/matchmaking/NetworkAccountXBL.lua
- data/lib/units/beings/enemies/grunt/states/GruntRipped.lua
- data/lib/units/beings/enemies/grunt/states/GruntInAir.lua
- data/lib/units/props/Water.lua
- data/lib/network/handlers/ConnectionHandler.lua
- data/lib/network/matchmaking/NetworkMatchMakingRDV.lua
- data/lib/core/utils/dev/tools/music_editor/CoreStartStopBox.lua
- data/lib/units/beings/player/states/PlayerOnGroundDebug.lua
- data/lib/units/weapons/SvyYelena.lua
- data/lib/managers/MineFieldManager.lua
- data/lib/network/matchmaking/NetworkSystemLinkXBL.lua
- data/lib/network/handlers/PickupHandler.lua
- data/lib/network/matchmaking/NetworkFriendsXBL.lua
- data/lib/managers/ControllerWrapperXbox360.lua
- data/lib/units/vehicles/biomecha/states/BioMechaBehindShield.lua
- data/lib/core/managers/CoreEnvironmentEffectsManager.lua
- data/lib/core/utils/dev/tools/music_editor/CoreMusicEditor2.lua
- data/lib/ai/polycraft/ImperialPolycraftAI.lua
- data/lib/units/UnitCallbackHandler.lua
- data/lib/core/units/data/CoreWireData.lua
- data/lib/units/vehicles/biomecha/states/BioMechaMovementState.lua
- data/lib/network/team/TeamServer.lua
- data/lib/managers/subtitle/CoreSubtitlePresenter.lua
- data/lib/core/managers/cutscene/CoreCutsceneKeyCollection.lua
- data/lib/network/handlers/AnimationHandler.lua
- data/lib/network/matchmaking/NetworkAccountPSN.lua
- data/lib/network/gamemodes/GametypeRace.lua
- data/lib/units/beings/enemies/grunt/GruntLeader.lua
- data/lib/units/data/SpeederAiData.lua
- data/lib/core/managers/CoreAreaManager.lua
- data/lib/managers/ActionManager.lua
- data/lib/units/beings/enemies/grunt/states/GruntSplineMove.lua
- data/lib/units/beings/player/states/PlayerMovementState.lua
- data/lib/units/PickupDrop.lua
- data/lib/units/data/ElementData.lua
- data/lib/network/matchmaking/NetworkGenericPSN.lua
- data/lib/utils/dev/FreeFlight.lua
- data/lib/units/vehicles/biomecha/states/BioMechaActionPoint.lua
- data/lib/units/data/WeaponData.lua
- data/lib/units/boss/buraq/BuraqDamage.lua
- data/lib/managers/ControllerWrapperPC.lua
- data/lib/units/weapons/ImperialRPG.lua
- data/lib/core/managers/CorePortalManager.lua
- data/lib/units/weapons/RocketRail.lua
- data/lib/units/weapons/GrenadeDamage.lua
- data/lib/units/vehicles/imperial_speeder/ImperialSpeederArmada.lua
- data/lib/units/vehicles/biomecha/states/BioMechaInactive.lua
- data/lib/managers/menu/MenuServerListNode.lua
- data/lib/network/NetworkMember.lua
- data/lib/screens/DlgMessage.lua
- data/lib/units/props/DropGruntDamage.lua
- data/lib/managers/HackManager.lua
- data/lib/units/data/AiGraphData.lua
- data/lib/units/pickups/Collectable.lua
- data/lib/units/boss/buraq/states/BuraqIntro.lua
- data/lib/core/managers/CoreUnderlayEffect.lua
- data/lib/levels/backdropVisible.lua
- data/lib/units/weapons/ImperialMGSJ.lua
- data/lib/units/beings/player/HudElement.lua
- data/lib/managers/AIEventManager.lua
- data/lib/units/beings/enemies/grunt/states/GruntMovementState.lua
- data/lib/managers/EnemyManager.lua
- data/lib/managers/DossierManager.lua
- data/lib/units/pickups/Pickup.lua
- data/lib/core/managers/cutscene/keys/CoreSetupCutsceneKeyBase.lua
- data/lib/core/managers/CoreGenericStateManager.lua
- data/lib/core/managers/controller/CoreControllerWrapperXbox360.lua
- data/lib/core/managers/cutscene/keys/CoreDepthOfFieldCutsceneKey.lua
- data/lib/ai/grunt/GruntAI.lua
- data/lib/network/handlers/RendezvousHandler.lua
- data/lib/managers/FeedBackManager.lua
- data/lib/units/mp/weapons/MPSvyYelena.lua
- data/lib/LoadingTestSetup.lua
- data/lib/managers/ObjectivesManager.lua
- data/lib/managers/ChallengeManager.lua
- data/lib/units/beings/player/states/PlayerInAirCon.lua
- data/lib/core/utils/dev/ews/color_picker/CoreColorPickerPanel.lua
- data/lib/units/boss/mohole/moholePart.lua
- data/lib/units/beings/player/HudCompass.lua
- data/lib/ai/drone/drone.lua
- data/lib/units/mp/weapons/MPMainGun.lua
- data/lib/network/gamemodes/GametypeCTF.lua
- data/lib/core/managers/CoreBenchmarkManager.lua
- data/lib/setups/Setup.lua
- data/lib/units/props/TutSwingDamage.lua
- data/lib/core/managers/controller/CoreControllerWrapperDebug.lua
- IKModifierInstance
- NavGraph
- Body
- LodRenderable
- StateMachineInstance
- ModifierInstance
- StandModifierInstance
- DynamicLinkModifierInstance
- DefaultPhysXMover
- Rope
- Mover
- body_penetration
- set_damp_standing
- standing_normal
- surface_angular_velocity
- set_restitution
- set_stiff
- uphill_cost
- set_uphill_cost
- standing_body
- sampled_velocity
- set_high_quality
- test_collision
- set_disable_penetration_check
- restitution
- stiff
- surface_velocity
- set_damping
- damp_standing
- test_penetration
- damping
- num_objects
- remove_node
- validate_path
- set_max_search_nodes
- add_link
- find_cylinder
- manual_nodes
- set_slot_mask
- set_walk_test_parameters
- disable_temporary
- find_close
- search
- clear_static
- remove_dynamic
- set_slam_slot_mask
- set_ray_type
- set_ray_height
- set_reference_object
- set_sphere_cast_radius
- set_one_way
- set_slam
- set_autolink
- clear_manual
- ray_type
- shape_cast
- island
- step_test
- world_to_local
- neighbors
- find_sphere
- add_static
- build_static
- set_local_mode
- local_to_world
- debug_draw_path
- remove_link
- add_dynamic
- move_dynamic
- closest_edge_point_to
- to_table
- __len
- distance_to_edge
- set_target_x_look_at
- set_target_rotation
- set_target_y_look_at
- set_target_z_look_at
- set_object
- states
- global_names
- segments
- template_states
- segment_id
- destroy_all_virtual_controllers
- create_virtual_controller
- num_real_controllers
- controller_index
- num_controllers
- destroy_virtual_controller
- any_input
- edit_key
- disconnect_all_controllers
- set_world
- set_billboard
- set_absolute_mouse
- feed_button_released
- screen_rect
- billboard
- set_frozen
- disconnect_mouse
- disconnect_keyboard
- set_relative_mouse
- feed_button_pressed
- feed_mouse_move
- mirror_y
- feed_text
- connect_mouse
- feed_mouse_pressed
- connect_keyboard
- mirror_x
- disconnect_controller
- feed_mouse_released
- set_cull_distance
- feed_key_pressed
- screen
- feed_mouse_position
- screen_hull
- connect_controller
- feed_key_released
- feed_axis
- mouse_position
- list_textures
- render_template_name_to_defines
- render_template_name_from_defines
- available_voices
- supports_quality
- qualities
- settings_effects
- settings_renderer
- autodetect_settings
- renderers
- settings_quality
- supports_effects
- set_settings
- pen
- brush
- spawn_emitter
- apply_render_settings
- draw_rotation
- load_data
- draw_cone
- create_scene_viewport
- write_shared_data
- reset_profiler
- draw_line_unpaused
- end_screenshot
- set_scene_layer_setup
- set_system_volume
- current_storage_device_free_space
- bundled
- branch
- brake
- long_game_name
- compare_shared_data
- restart_sound
- draw_sphere_unpaused
- last_camera_position
- sleep
- last_camera_rotation
- current_storage_device_total_space
- cap_framerate
- create_world_viewport
- profile_step
- stack_dump
- windows_user_folder
- pop_debug_scope
- get_sid
- profile_start
- get_screenshot_size
- display_user_signin_dialog
- draw_circle
- draw_line
- host_name
- get_system_volume
- load_shader_config
- display_device_selection_dialog
- display_message_box_dialog
- fps
- set_brightness
- is_showing_system_dialog
- storage_size_required
- pause_streaming
- autodetect_render_settings
- unpause_streaming
- set_default_letter
- draw_rotation_size
- old_draw
- old_draw_line
- old_draw_cone
- old_draw_circle
- old_draw_rotation
- old_draw_cylinder
- hijacked_cap_framerate
- unload_render_templates
- save_render_settings
- context
- create_texture
- console_command
- vista_userfolder_enabled
- save_data
- set_pause_ai
- nice_path
- stack
- system
- ews_enabled
- stack_dump_error
- set_fixed_timestep
- warn
- lock_framerate
- load_global_material_manager
- begin_screenshot
- draw_box
- editor
- screenshot
- enable_sound
- set_forced_timestep
- profile_stop
- load_render_templates
- base_path
- throw_exception
- is_screenshot_ready
- debug_build
- close_register
- set_clipboard
- old_draw_sphere
- revision
- draw_sphere
- md5_encrypt
- set_clear_color
- rope_draw_sphere
- get_clipboard
- draw_cylinder
- verify_memory
- stats
- unload_shader_config
- set_dynamic_timestep
- exec
- profile_end_step
- console_callback
- destroy_viewport
- pause_ai
- set_material_texture
- disc_id
- old_draw_line_unpaused
- set_pause
- rope_draw_cylinder
- mode
- push_debug_scope
- short_game_name
- reload_post_processor
- draw_arrow
- old_draw_sphere_unpaused
- disable_sound
- render_settings_dirty
- screen_resolution
- toggle_safe_rect
- sample
- reset_timers
- argv
- current_storage_device_id
- render_settings_filename
- global_material
- get_screenshot_part
- get_usercountry
- full_game_name
- set_texture_coordinates
- texture_width
- texture_name
- texture_height
- set_texture_rect
- edge
- corner
- point_inside
- distance_to_point
- quad_on_plane
- principal_distance
- shrink
- animation_total_displacement
- animation_total_duration
- cache
- is_animation_loaded
- animation_rotation
- animation_position
- uncache
- animation_total_displacement_amount
- transition_redirects
- animations
- transition_names
- add_button
- add_axis
- set_slot_dual_limited
- get_units
- unit_highlighter
- set_slot_infinite
- set_slot_timed
- slot_size
- retained_units
- set_slot_timed_limited
- set_retained_units
- set_slot_limited
- get_all_units
- characters
- set_mesh_enabled
- set_mesh_material
- clear_body_activation_callbacks
- get_rope_index
- set_material_config
- model_name
- num_cloths
- add_water_collision_callback
- driving
- used_texture_memory_sizes
- set_slot
- effect_surface
- set_body_activation_callback
- element_data
- separate_weight
- num_phantoms
- set_body_collision_callback
- phantom
- activate_mover
- used_texture_checker
- get_phantom_index
- extensions_infos
- set_mover_collision_callback
- warp_to_floor
- separate_distance
- aim
- editor_id
- switch_body_on_with_no_velocity
- enable_constraint
- is_constraint_enabled
- set_separate_distance
- get_animation_delta_position
- bounding_sphere_radius
- reload_anim_state_machine
- has_material_assigned
- set_separate
- nr_models
- is_playing_id
- set_separate_weight
- release_animation
- anim_is_playing_to
- get_objects
- author
- anim_playing_to
- anim_length
- decal_surface
- set_water_collision_callback
- warp_to
- remove_constraint
- set_shadows_disabled
- updated
- push_sphere
- water_velocity
- separate
- play_at
- has_cue
- activate_graphic_group
- push_cone
- cloth
- link2
- anim_time
- water_depth
- disable_constraint
- shadows_disabled
- set_animations_enabled
- animation_timer
- set_animation_timer
- switch_body_off
- vehicle
- mover
- vertex_count
- set_radius
- add_velocity
- effect_spawner
- anim_groups
- update_render_templates
- inventory
- remove_water_collision_callback
- set_control_id
- switch_body_on
- triangle_count
- set_animatable_enabled
- has_constraint
- anim_is_playing
- extensions
- push_rnd
- set_extension_update_enabled
- player_data
- orientation_object
- get_body_index
- get_objects_by_type
- set_morph_target_expressions
- occlusion_time
- can_activate_mover
- atom_count
- set_object_visibility
- remove_body_activation_callback
- used_texture_categories
- set_control_ramp_id
- diesel_filename
- set_moving
- num_bodies
- index_list
- num_ropes
- add_body_activation_callback
- damage_data
- grapple_data
- set_animation_lod
- base
- weapon_data
- adrenaline
- used_texture_atlases
- anim_state_machine
- voice
- disable_rendering_permanent
- get_animation_delta_rotation
- phantom_by_index
- used_texture_names
- set_active_mover_offset
- add_body
- make_limited_hinge
- moving_reason
- make_ball_and_socket
- set_driving
- clear_water_collision_callbacks
- anim_playing_speed
- in_slot
- last_export_source
- stop_id
- ik
- pause_id
- intel
- get_cloth_index
- set_editor_id
- anim_play_loop
- is_model_instance
- debug_callback
- unpause_id
- airborn
- get_active_mover_offset
- configure_constraint
- rope_control
- mover_by_name
- unit_test
- geometry_memory_use
- constraint_type
- set_light_extrusion_distance
- snap_to_texel_center
- light_extrusion_distance
- set_snap_to_texel_center
- build_tree
- to_vector_with_reference
- with_pitch
- with_r
- with_spin
- to_vector
- spawn
- set_all_frozen
- set_spawns_enabled
- get_timer
- set_all_hidden
- move_rotate
- query_visualizer_access_pattern
- push_freeze_scope
- pop_freeze_scope
- get_initial_simulator_var_int
- set_hidden
- query_simulator_access_pattern
- set_simulator_var_float
- set_simulator_var_vector2
- set_simulator_var_all_int
- set_simulator_var_int
- set_simulator_var_all_float
- set_simulator_var_all_vector2
- register_listener
- set_simulator_var_all_vector3
- query_initializer_access_pattern
- get_initial_simulator_var_vector3
- set_quality
- add_camera
- has_effect
- set_remaining_lifetime
- set_rendering_enabled
- get_initial_simulator_var_float
- fade_kill
- set_simulator_var_vector3
- set_update_enabled
- kill
- get_initial_simulator_var_vector2
- cluster
- nav
- graph
- player_classic
- player_unit
- legends
- __SubtitleManager__enabled
- zones
- difficulty
- show_sound
- voice_level
- shaders_loaded
- fall_warning
- swing_arc
- unique_items
- zone_data
- game_effects_frozen
- slow_shot
- application_framerate_cap
- use_helpswing
- category_print_initialized
- swing_aid
- __CutsceneManager__replaced_actor_unit_types
- framecap
- ran_first_time
- category_print
- loading
- build_file_order_ran_first_time
- networkman
- sandbox_spawn
- loading_light_created
- initialized
- use_saferect
- hud_scale_tweak_data
- platform_manager
- show_raycast
- show_collision_mover
- debug_fade_poi
- show_water
- demo
- extended_rope_target
- auto_launch
- intro_video_played
- show_decals
- save_manager
- controller_manager
- swing_indicator
- simple_hud
- relay_manager
- swing_type
- relay_progress_map
- relay_city_e_1
- relay_park_b_1
- relay_park_d_1
- relay_city_c_1
- relay_flood_g_1
- relay_tutorial_choice
- relay_park_c_2
- relay_buraq_1
- relay_harbor_a_2
- relay_city_c_2
- relay_city_e_2
- relay_park_c_1
- relay_flood_c_1
- relay_fissure_g_1
- relay_city_b_1
- relay_fissure_c_1
- relay_harbor_d_1
- relay_harbor_a_1
- default_controller_index
- profile_info
- last_slot_info_synched_with_storage
- platform_profile_setting_map
- init_profile_save
- synched_cache_init_load
- init_save
- last_slot_info
- progress_slot
- slot_meta_data_list
- fake_load_profile_error
- profile_setting_map_changed
- fake_save_profile_error
- is_owner
- corrupt
- stage
- zone
- exited_from_zone
- isdst
- day
- sec
- month
- yday
- year
- wday
- hour
- RelayManager
- SequenceEnvironment
- MainMenuManager
- DossierManager
- ZonesManager
- ChallengeManager
- PlayerManager
- player_damage
- PlayerMemoryManager
- ObjectivesManager
- player_inventory
- RewardManager
- city_e_new
- tutorial_a
- city_b_new
- tutorial_swing
- flood_a
- tutorial_b
- city_c_new
- city_a
- achieved_list
- activated
- w_tab
- _equip
- ammo_pool
- clip
- objective_map
- activated_memory_caption_map
- park_e
- city_g
- park_d
- cutscene_prison
- fissure_c
- park_a
- park_b
- vault
- boss_constructor_new
- start_test
- sandbox
- flood_e_p1
- boss_armada
- harbor_e
- flood_f
- harbor_a
- cutscene_ash_city
- cutscene_pods
- boss_terracotta
- flood_g
- flood_c_new
- harbor_d
- park_f
- fissure_f
- profiling
- park_h
- park_c
- library
- fissure_a
- fissure_b
- fissure_g
- city_f
- stage_name
- max_collectables
- collectables_taken
- dossier_list
- hacked_menu_map
- g_save_data
- used_relay_map
- relay27094
- relay25615
- relay9370
- relay4028
- relay4872
- player_map
- player_index
- ignore_playing_without_saving
- playing_without_saving
- skip_fail_save_error_dialog
- force_storage_device_selection
- playing_without_saving_allowed
- user_index_map
- selected
- RETICLE_SCALE_MOD
- GRAPPLE_SCALE_MOD
- SCALE_MOD
- JP_FONT_SIZE
- SCORE_BOARD_SCALE_MOD
- FONT_SIZE
- KO_FONT_SIZE
- sequence
- load_zone
- unlocked_level_jump
- load_stage
- current_zone
- jumped_to_level
- skip_antitank_pickup_drop
- stage_map
- stage2
- stage1
- objectives_active_list
- unlockable_act
- hide_challenge_list
- challenge_counter_list
- objectives_completed_list
- activate_challenge_list
- depends_on_zone_name
- complete_challenge_list
- player_memory_list
- depends_on_stage_name
- unlockable_chapter
- zone_name
- script_class
- set_stage
- grunts_know_all
- indoor
- shadow_template
- reward_list
- skip_init_save
- frozen
- can_spawn_unit
- delete_units
- add_external_viewer
- remove_external_viewer
- set_full_physics_simulation
- set_frequency
- set_default_frequency
- pool_spawned_types_loaded
- unit_positions
- clear_frequencies
- unit_rotations
- selection_rect
- set_word_wrap
- set_text_id
- point_to_index
- font_scale
- set_font_size
- set_monospace
- kern
- set_wrap
- vertical
- set_vertical
- selection
- replace_text
- selected_text
- set_font_scale
- set_selection_color
- selection_color
- line_height
- text_rect
- character_rect
- line_breaks
- set_range_color
- number_of_lines
- set_kern
- raw_font_size
- word_wrap
- set_text
- set_selection
- monospace
- clear_range_color
- font
- split_string
- pack
- static_geometry
- gameplay
- environment
- networkgui
- uniqueitem
- minigame
- portal
- benchmark
- overlay_effect
- world
- DOF
- networkgame
- objectives
- instruction
- enemy
- player_memory
- unlock
- worlddefinition
- localization
- minefield
- networktech
- ingamevideo
- relay
- water
- expression
- actormanager
- sound_environment
- global_texture
- achievement
- game_central
- network
- aihivebrain
- environment_area
- compass
- networklookup
- music2
- weapondrop
- shadow
- networkplayer
- feedback
- locinfo
- waypoint
- subtitle
- ai_event
- environment_effects
- ai_graph
- localizer
- networkcommunication
- worldcamera
- radiation
- _inner_field_list
- _radiation
- _damage
- _radiating_inner_field_map
- _last_damage_check_time
- _damage_interval
- _inner_field_index
- _last_damage_time
- _damage_inside
- _max
- _min
- _radiation_distance
- _polygon
- _damage_interval_inside
- _max_radiation_distance
- _damage_distance
- get_radiation
- add_inner_field
- get_damage
- damage_given_since_last_check
- INNER_FIELD_CHECK_COUNT
- get_radiation_damage_interval
- set_outer_field
- create_inner_field_brush
- create_outer_field_brush
- update_field
- _last_done_callback_id
- _backdrops_slotmask
- _lerp_up_shake
- _shake_amplitude
- _lerp_speed
- _done_callback_map
- _rotation_softness
- update_physics
- update_rumble
- update_backdrops
- update_shaker
- rotation_done
- set_world_rotation
- update_player_animations
- remove_done_callback
- update_sky
- add_done_callback
- _viewport
- _sequence_done_callback_list
- _last_world_camera_done_callback_id
- _default_fov
- _default_near_dof
- _default_dof_padding
- _current_far_dof
- _current_dof_clamp
- _workspace
- _current_dof_padding
- _current_near_dof
- _world_camera_done_callback_list
- _default_far_dof
- _last_sequence_camera_clip_callback_id
- _sequence_camera_clip_callback_list
- _dof
- _world_cameras
- _world_camera_sequences
- _last_sequence_done_callback_id
- _camera_controller
- _stored_gui_visible
- _use_gui
- _gui_visible
- _default_dof_clamp
- near_max
- far_max
- far_min
- update_callback
- near_min
- play_world_camera_sequence
- restore_gui_visible
- hide_gui_visible
- _sequence_done
- current_world_camera
- set_dof
- default_near_dof
- set_default_dof
- world_camera_sequence
- world_camera
- _set_gui_visible
- set_default_fov
- remove_world_camera
- all_world_cameras
- play_world_camera
- get_dof_params
- stop_world_camera
- _clear_callback_lists
- remove_world_camera_sequence
- create_world_camera
- all_world_camera_sequences
- remove_sequence_camera_clip_callback
- default_fov
- add_camera_to_sequence
- add_world_camera_done_callback
- _camera_sequence_table
- default_dof_clamp
- _break_sequence
- insert_camera_to_sequence
- remove_sequence_done_callback
- remove_camera_from_sequence
- _destroy_listener
- _set_dof_effect
- _use_vp
- _reset_old_viewports
- default_far_dof
- start_dof
- stop_dof
- using_dof
- update_dof_values
- _create_listener
- _set_listener_enabled
- default_dof_padding
- _save_old_viewports
- new_play_world_camera
- add_sequence_done_callback
- use_gui
- workspace
- camera_controller
- add_sequence_camera_clip_callback
- stop_simulation
- create_world_camera_sequence
- remove_world_camera_done_callback
- _message_queue
- _id_list
- _message_map
- flag_warning
- lead_lost
- team_score_red
- flag_enemy_return
- dm_lost_lead
- flag_return
- sg_countdown_2
- sg_countdown_1
- flag_taken
- red_win_red
- time_remain_1
- time_remain_5
- blue_win_red
- red_win_blue
- time_remain_10
- win_blue
- tdm_title
- team_score_blue
- winning_team
- sg_countdown_4
- ctf_title
- sg_countdown_0
- loosing_team
- dm_taken_lead
- sg_countdown_3
- sg_countdown_5
- blue_win_blue
- lead_gain
- win_red
- countdown_5
- index
- sound_obj
- send_to_member
- play_message
- update_message_queue
- send_to_team
- add_message
- send_to_all
- _level_path
- _ai_unit_slot
- _next_frame
- _forbidden_sphere_time
- _forbidden_sphere_count
- _draw_distance
- _graph_class_map
- _ai_zone_map
- grunt
- floater_w_sg
- _nav_graph_map
- _tree_map
- _ref_obj_name_map
- surface
- load_graph
- make_nav_graph
- debug_load_graph
- air
- buraq
- surface_rocketjump
- SPHERE_COLOR
- post_calculate
- can_post_calculate
- LINE_COLOR
- POINT_CLASS
- NAME
- can_rocketjump
- calculate
- allowed_water_depth
- find_links
- get_ground_pos
- get_spawn_pos
- wall_pos
- spawn_to
- get_dir_index
- simplify_links
- GLOBAL_GRAPH_PATH
- remove_forbidden_sphere
- calculate_graph_list
- add_forbidden_sphere
- update_progress
- debug_points
- get_graph
- get_graph_path
- get_forbidden_sphere_list
- add_path
- MAX_LINK_COUNT
- make_dir
- get_level_path
- get_zone_path
- debug_zone
- make_zone
- _debug_rays
- find_points
- _cam_history_vel
- _mission_effects
- _cam_last_vel
- _last_cam_pos
- _camera_rotation
- _cam_last_move
- _cam_history_vel_sum
- _current_effects
- _cam_history_max
- _camera_position
- _effects
- raindrop_screen_no_edge_02
- env_bubble
- rain
- wave_splash
- raindrop_screen
- lightning
- raindrop_screen_no_edge
- gravel
- load_effects
- default
- _effect_name
- _slotmask
- _under_roof
- _lightning_environment
- _update_first
- _update_second
- _set_next_timer
- _make_lightning
- _update_pause
- _set_lightning_values
- _last_search_pos
- _wave_splash_frequency
- _find_objects_interval
- _find_objects_timer
- _search_distance
- _objects
- _new_search_distance
- find_objects
- set_grid
- create_grid_table
- _kill_items
- _envtime
- _DEFAULT_ENV
- _kill_list
- _default
- environments
- default_environment
- kill_list
- camera_position
- cam_history_vel
- camera_rotation
- cam_last_move
- use
- effects_names
- effect
- kill_mission_effect
- add_effect
- fade_kill_mission_effect
- effects
- spawn_mission_effect
- gravity_and_wind_dir
- kill_all_mission_effects
- _duration_check_func_name_map
- _event_map
- _event_type_count
- _event_info_map
- _event_type_map
- _player_fire_plane
- duration_type
- add_time
- duration_param
- id_name
- duration_check_func
- follow
- danger
- audible
- danger_range
- add_delay
- unit_hidden
- body_disabled
- still
- get_event
- SLOWSHOT_VISIBLE_HIKER_ID
- MOVING_VISIBLE_MEDIUM_ID
- add_event
- get_event_info
- clear_player_fire_plane
- PLAYER_AUDIBLE_MEDIUM_ID
- set_event_info
- check_duration_still
- check_duration_time
- MAX_EVENT_TYPE_COUNT
- DIE_GRUNT_ID
- BEAM_MIDDLE_VISIBLE_HIPCUTTER_ID
- EXPLODE_VISIBLE_GRENADE_LAUNCHER_ID
- PLAYER_AUDIBLE_LIGHT_ID
- get_player_fire_plane
- EVENT_TYPE_ENEMY
- PLAYER_MOVING_VISIBLE_HEAVY_ID
- PLAYER_AUDIBLE_HEAVY_ID
- IMPACT_AUDIBLE_HIKER_ID
- AUDIBLE_LIGHT_ID
- SHOOT_VISIBLE_YELENA_ID
- VISIBLE_MEDIUM_ID
- event_type_exists
- PLAYER_MOVING_VISIBLE_MEDIUM_ID
- BEAM_START_AUDIBLE_HIPCUTTER_ID
- BEAM_START_VISIBLE_HIPCUTTER_ID
- EXPLODE_AUDIBLE_GRENADE_LAUNCHER_ID
- MOVING_AUDIBLE_MEDIUM_ID
- calculate_plane
- BEAM_END_VISIBLE_HIPCUTTER_ID
- check_duration_body_disabled
- ELECTROCUTE_AUDIBLE_KEMMLER_ID
- IMPACT_AUDIBLE_MAINGUN_ID
- SHOOT_VISIBLE_KEMMLER_ID
- SLOWSHOT_VISIBLE_MAINGUN_ID
- SHOOT_VISIBLE_MGSJ_ID
- VISIBLE_LIGHT_ID
- SLOWSHOT_AUDIBLE_HIKER_ID
- IMPACT_AUDIBLE_MGSJ_ID
- SHOOT_AUDIBLE_HIKER_ID
- BEAM_END_AUDIBLE_HIPCUTTER_ID
- SHOOT_AUDIBLE_MGSJ_ID
- SLOWSHOT_VISIBLE_MGSJ_ID
- PLAYER_MOVING_AUDIBLE_LIGHT_ID
- THROW_ANTITANK_ID
- SHOOT_AUDIBLE_ROCKETRAIL_ID
- SHOOT_VISIBLE_ROCKETRAIL_ID
- SHOOT_AUDIBLE_KEMMLER_ID
- PLAYER_MOVING_VISIBLE_LIGHT_ID
- EXPLODE_VISIBLE_ROCKETRAIL_ID
- IMPACT_VISIBLE_MAINGUN_ID
- SHOOT_AUDIBLE_YELENA_ID
- MOVING_AUDIBLE_HEAVY_ID
- IMPACT_AUDIBLE_YELENA_ID
- IMPACT_VISIBLE_YELENA_ID
- PLAYER_VISIBLE_HEAVY_ID
- ELECTROCUTE_VISIBLE_KEMMLER_ID
- get_event_info_map
- VISIBLE_HEAVY_ID
- set_player_fire_plane
- EVENT_TYPE_WORLD
- distance_to_plane
- SHOOT_AUDIBLE_GRENADE_LAUNCHER_ID
- check_duration_dead
- SHOOT_VISIBLE_GRENADE_LAUNCHER_ID
- MOVING_AUDIBLE_LIGHT_ID
- SLOWSHOT_AUDIBLE_MAINGUN_ID
- SHOOT_AUDIBLE_MAINGUN_ID
- get_event_type_map
- event_info_exists
- IMPACT_VISIBLE_MGSJ_ID
- IMPACT_VISIBLE_HIKER_ID
- AUDIBLE_HEAVY_ID
- BEAM_MIDDLE_AUDIBLE_HIPCUTTER_ID
- PLAYER_MOVING_AUDIBLE_MEDIUM_ID
- SLOWSHOT_AUDIBLE_MGSJ_ID
- MOVING_VISIBLE_HEAVY_ID
- AUDIBLE_MEDIUM_ID
- SHOOT_VISIBLE_MAINGUN_ID
- EXPLODE_AUDIBLE_ANTITANK_ID
- MOVING_VISIBLE_LIGHT_ID
- SHOOT_VISIBLE_HIKER_ID
- PLAYER_MOVING_AUDIBLE_HEAVY_ID
- SHOOT_ROCKETRAIL_BURAQ_ID
- DEBUG
- PLAYER_VISIBLE_MEDIUM_ID
- PLAYER_VISIBLE_LIGHT_ID
- EXPLODE_VISIBLE_ANTITANK_ID
- check_duration_unit_hidden
- add_event_type
- EXPLODE_AUDIBLE_ROCKETRAIL_ID
- __player
- __sequence_file_path
- __presenter
- __subtitle_sequences
- ig_tips_gruntcamp
- ig_mission_fsa_upd
- ig_obj_buraqboss
- ig_mission_blackbox_upd
- ig_mission_antiair_com
- Cutscene_10
- sj_rec3_tut_32
- sj_rec3_tut_05
- ig_gen_backstory4
- ig_gen_armstrong_afteroilrig
- ig_bossfight_groeder_07
- sj_rec3_tut_21
- sj_rec3_tut_25
- Cutscene_32
- ig_weapons_yelena
- ig_bossfight_groeder_03
- sj_rec3_tut_01
- ig_mission_blackbox_com
- ig_gen_flood_a_sj_snipers
- sj_rec3_tut_31
- ig_gen_sniper2
- ig_skills_adrenaline
- ig_tips_city_e_rec
- ig_enemies_drones
- sj_rec3_tut_29
- ig_bossfight_groeder_08
- ig_tips_afterdfa
- new_tut_02
- ig_speaker_carrion_device_denied
- Cutscene_07
- sj_rec3_tut_02
- ig_mission_relays_obj
- ig_skills_dfa
- sj_rec3_tut_06
- ig_tips_biomechcommando
- ig_gen_device1
- sj_rec3_tut_07
- sj_rec3_tut_09
- ig_mission_library_defense_com
- ig_obj_fsamonument
- sj_rec3_tut_11
- sj_rec3_tut_22
- igm_leap_of_faith
- ig_gen_sniper1
- ig_gen_hurry1
- Cutscene_22
- new_tut_06
- new_tut_08
- ig_gen_corridor3
- new_tut_11
- ig_gen_relay_cleared1
- ig_mission_relays_com
- blue_matrix_door_denied
- ig_obj_reachpark
- red_matrix_door_denied
- Cutscene_28
- purple_matrix_door_denied
- matrix_door_granted
- sj_rec3_tut_16
- ig_obj_lancerbiomech
- sj_rec3_tut_42
- ig_tips_triumvirate
- new_tut_05
- new_tut_01
- sj_rec3_tut_03
- Cutscene_01
- Cutscene_21
- ig_weapons_tarantula
- ig_mission_library_defense_obj
- ig_gen_carriondevice01
- sj_rec3_tut_28
- new_tut_07
- ig_weapons_sjmg
- ig_obj_afterburaq
- ig_obj_punchup_alt
- Cutscene_04
- ig_tips_buraqboss
- ig_gen_prepsite1
- ig_gen_bionicarm01
- ig_tips_standardbiomech
- ig_gen_mines_active
- Cutscene_23
- ig_weapons_hiker
- ig_bossfight_groeder_06
- ig_mission_airborne_upd
- ig_gen_harbor_push2
- ig_tips_armstrong
- ig_mission_prepsite_com
- ig_gen_biomech_berserker1
- ig_mission_mohole_com
- Cutscene_12
- sj_rec3_tut_17
- ig_gen_harbor_push1
- sj_rec3_tut_19
- sj_rec3_tut_15
- ig_mission_library_defense_upd
- ig_bossfight_groeder_01
- ig_gen_flood_e_poddrop
- Cutscene_06
- ig_gen_prepsite2
- ig_tips_firstmatrixdoor
- ig_gen_bioreign2
- Cutscene_16
- ig_tips_arrivefsamonument
- ig_mission_sonictank_com
- ig_obj_lancerbiomech_alt
- sj_rec3_tut_35
- ig_tips_afterpolycraft
- ig_mission_mohole_obj
- ig_mission_biomechs_obj
- ig_gen_flood1
- ig_tips_constructor
- white_matrix_door_denied
- green_matrix_door_denied
- Cutscene_11
- Cutscene_17
- sj_rec3_tut_24
- ig_gen_jammed3
- sj_rec3_tut_33
- sj_rec3_tut_20
- new_tut_03
- ig_gen_groeder_fissure1
- ig_gen_backstory1
- ig_mission_library_com
- ig_obj_ripmonorail
- ig_enemies_polycraft
- ig_tips_tunneltofsa
- Cutscene_18
- ig_mission_relay_com
- ig_gen_corridor1
- ig_mission_collect_pod
- sj_rec3_tut_04
- ig_skills_throw
- ig_gen_bioreignlogo
- sj_rec3_tut_08
- new_tut_09
- Cutscene_03
- sj_rec3_tut_27
- ig_bossfight_groeder_04
- new_tut_10
- Cutscene_15
- ig_gen_corridor2
- ig_weapons_bulldog
- Cutscene_13
- ig_gen_backstory3
- ig_gen_backstory5
- sj_rec3_tut_18
- new_tut_04
- Cutscene_05
- ig_bossfight_groeder_02
- ig_gen_hurry2
- sj_rec3_tut_26
- ig_relay_fortified2
- Cutscene_25
- ig_mission_blackbox_obj
- ig_tips_navpoints
- __parameters
- __subtitles
- __start_time
- __duration
- __font_size
- __ws
- __width
- __font_name
- __subtitle_panel
- _remaining_time
- __resolution_changed_id
- __sequence
- __time
- _last_evaluated_time
- __previous_subtitle
- _way_points
- _locinfo_queue
- _locinfo_completed
- _tweak_data
- _default_duration
- _res_changed_id
- _location_table
- _latest_locinfo_index
- _current_locinfo_index
- downtown
- port
- avenue_of_heroes
- city_park
- archives
- end_station
- constructor
- avenue
- industrial_district
- fissure
- city_garden
- FADE_OUT
- TEXT_FONT_SIZE
- DEFAULT_DURATION
- BEGINING_WAIT_TIME
- FADE_IN
- TEXT_COLOR
- show_location_info
- create_locations
- synchronize_resolution
- get_locations
- _effect_types
- _feedback_map
- rocketrail_fire
- baton_damage
- inair_dof
- inaircon_dof
- onground_zoom_transition
- sniper_fire_zoomed
- player_action_point
- imp_proximity_mine
- mp_scoreboard_ingame
- lock_ball
- imp_proximity_mine_con
- tungsten_zoomed
- bulldog_fire_zoomed
- heavy_punch
- land_heavy
- mgsj_fire_zoomed
- air_punch
- tungsten_fire
- player_electrical_damage
- am_camera_shake
- hiker_fire
- polycraft_explode
- land_light
- mp_scoreboard_endgame
- wreckamecha_dist_explosion
- mohole_horizontal_dig
- buraq_armada_wind
- yelena_fire
- player_impact
- hiker_fire_zoomed
- sniper_fire
- rocketrail_fire_zoomed
- frequency
- decay
- amplitude
- multiplier_data
- blend_mode
- radial_blur
- follow_aim
- normal_lerp
- overshoot_lerp
- overshoot_threshold
- overshoot
- use_claw_pos
- setup_preset_effects
- get_effect_table
- _user_music_override_wait_frames
- _database
- _defaultplayer
- _loadedsongs
- flooded_city
- _song_name
- _modes
- _song
- _playhead_control
- __mode
- _shape_types
- _shapes
- _properties
- depth
- create_panel
- build_properties_ctrls
- is_inside
- set_depth
- still_inside
- set_property
- build_dialog
- set_property_string
- _create_size_ctrl
- update_size
- update_size_spin
- is_outside
- set_dialog_visible
- save_level_data
- box_middle
- clear_shapes
- shape_type
- remove_shape
- add_shape
- _number_of_players
- _player_name
- _player_ids_counter
- get_member_from_mm_id
- num_players
- get_member
- create_ghost
- get_member_from_rpc
- get_all_members
- update_players_on_client
- players_sorted_by_flags
- unit_name
- update_weapons_on_client
- players_sorted_by_frags
- set_positions
- get_all_members_rpc
- get_member_from_unit
- _current_shadow_block
- _vp_cache
- _shadow_material
- _stack
- _needs_update
- _preloaded_shadow_blocks
- default_far
- _parameters
- f
- o2
- o3
- o1
- d1
- d0
- d3
- d2
- _time_callback_map
- _last_callback_id
- _inflict_element_class_map
- _retry_callback_list
- _collisions_enabled
- _unit_elements
- _unit_element_file_map
- _area_damage_mask
- _inflict_updator_body_count
- _inflict_updator_damage_type_map
- _proximity_masks
- _beings_mask
- _proximity_enabled
- _sequence_file_map
- _global_core_unit_element
- _area_damage_callback_map
- _event_element_class_map
- _global_unit_element
- _filter_element_class_map
- _target_world_mask
- _pull_spring_body_damage_map
- _retry_callback_indices
- _inflict_updator_body_map
- _last_area_damage_callback_id
- _body_element
- _pull_enabled
- _damage_multiplier
- _pull_size
- _hurt_sound_timer
- _unit_element
- _pull_max
- _inflict
- _run_exit_inflict_sequences
- _body
- _unit_extension
- _pull_resistance
- _pull_spring
- _endurance
- _inflict_updator_map
- _inflict_time
- _original_inflict
- _feedback_side_collision
- _last_swimming_endurance_damage_time
- _current_swimming_endurance
- _feedback_baton
- _variables
- _feedback_explosion
- _game_over_delay
- _go_vel_time
- _feedback_heavy_punch
- _ignore_mover_on_mover_collisions
- _unit_material
- _player_impact_decal_slotmask
- _game_over
- _last_damage
- _feedback_electrical
- _update_func_map
- _inflict_damage_body
- _skip_give_body_collision_velocity
- _mohole_beam_time
- _torso
- _update_func_count
- _skip_give_mover_collision_damage
- light_interval
- medium_interval
- heavy_interval
- outside_worlds_bounding_box
- can_die
- play_shield_sound
- damage_effect
- add_damage
- anim_do_die
- stop_shield_sound
- shield_health_ratio
- reset_last_damage_time
- register_damage
- kill_instant
- get_damage_vel
- hiker_hit
- damage_fire
- update_shield_health_upgrade
- die_inwater
- area_damage
- lives
- can_mover_collide
- get_swimming_endurance
- update_inflict_damage
- increase_damage
- ragdoll
- is_showing_swimming_endurance
- update_swimming_endurance
- SIDE_COLLISION_DOT
- decrease_damage
- check_player_inflict_damage
- damage_drowning
- mover_collision_callback
- damage_electricity
- change_damage
- damage_explosion
- drop_shield
- can_take_damage
- damage_melee
- reset_damage
- die_armada_indoors
- _collision_effect_slotmask
- _mover_collision_damage_mask
- COLLISION_SOUND_T_MAX
- get_unit_material
- add_angular_velocity
- set_water_unit
- damage_pressure
- damage_radiation
- _body_collision_damage_mask
- damage_landing
- COLLISION_SFX_WEIGHT_SUFFIX_MAP
- damage_claw_pull
- body_collision_callback
- can_body_collide
- get_collision_damage
- get_collision_velocity
- set_play_collision_sfx_quite_time
- set_unit_material
- give_kite_adr
- IGNORE_CLOSE_MOVER_SPAWN_DISTANCE
- EFFECT_MANAGER
- setup_sfx_collision_body_tags
- COLLISION_DAMAGE_WEIGHT_MAP
- collision
- calculate_collision_size
- IGNORE_CLOSE_MOVER_SPAWN_DURATION
- COLLISION_SFX_QUITE_TIME
- can_play_collision_sfx
- play_collision_sfx
- get_water_unit
- SFX_COLLISION_TAG
- damage_claw_connect
- external_spawn_unit_callback
- get_endurance
- set_proximity_outside_delay
- set_trigger_sequence
- check_proximity_activation_count
- set_proximity_outside_max_activations
- clear_trigger_func_list
- water_check_enter
- add_trigger_func
- set_proximity_inside_count
- update_proximity
- run_sequence
- add_trigger_sequence
- update_water_checks
- activate_trigger
- verify_trigger_name
- damage_bullet
- add_body_collision_callback
- set_proximity_within_range
- remove_water_check
- set_proximity_enabled
- get_editor_trigger_data
- update_proximity_list
- set_water_check
- set_proximity_within_activations
- set_direct_attack_unit
- set_proximity_slotmask
- exists_water_check
- set_proximity_outside_activations
- is_water_check_active
- set_proximity_outside_range
- is_proximity_range_active
- set_proximity_within_max_activations
- remove_trigger_func
- set_trigger_sequence_unit
- damage_by_area
- get_proximity_map
- get_unit_element
- set_trigger_sequence_params
- check_inflict_damage
- enter_inflict_damage
- give_mover_collision_damage
- can_receive_inflict_damage
- debug_draw_velocity
- remove_body_collision_callback
- add_mover_collision_callback
- run_sequence_simple2
- run_editor_startup_sequences
- clear_ignore_body_collision_units
- set_ignore_mover_collision_body
- set_trigger_sequence_repeat_nr
- get_water_check_map
- set_trigger_func
- set_ignore_mover_collision_unit
- toggle_debug_collision_body
- set_proximity_within_delay
- set_give_body_collision_velocity
- give_mover_collision_velocity
- set_ignore_body_collision_unit
- set_give_body_collision_damage
- set_debug_collision_body
- run_sequence_simple3
- set_give_mover_collision_damage
- receive_body_collision_damage
- set_receive_mover_collision_damage
- remove_mover_collision_callback
- clear_ignore_mover_collision_bodies
- set_proximity_interval
- set_give_mover_collision_velocity
- inflict_damage
- toggle_debug_collision_mover
- set_ignore_mover_on_mover_collisions
- set_proximity_is_within
- get_direct_attack_unit
- receive_mover_collision_damage
- set_debug_collision_all
- debug_collision_body
- water_check_exit
- populate_proximity_range_data
- run_sequence_simple
- debug_collision_mover
- set_trigger_sequence_time
- set_trigger_sequence_name
- damage_collision
- set_proximity_ref_obj_name
- give_body_collision_damage
- get_damage_ratio
- get_ignore_mover_on_mover_collisions
- report_enemy_killed
- clear_ignore_mover_collision_units
- give_body_collision_velocity
- add_inherit_destroy_unit
- set_water_check_active
- set_debug_collision_mover
- toggle_debug_collision_all
- set_receive_body_collision_damage
- exit_inflict_damage
- run_startup_sequences
- has_sequence
- _set_global_vars
- _element_name
- _sequence_elements
- _set_variables
- _filters
- _triggers
- _node_file
- _global_vars
- _node_line
- LeftLeg
- LeftForeArm
- RightLeg
- Head
- LeftArm
- Spine1
- Spine2
- Spine
- RightForeArm
- LeftUpLeg
- Hips
- RightUpLeg
- RightArm
- _first_endurance
- _body_params
- heat
- get_first_endurance_element_list
- activate_inflict_exit
- get_first_endurance_element
- get_body_param
- activate_inflict_enter
- activate_inflict_damage
- get_body_param_list
- get_inflict_element_list
- run_parsed_func_list
- run_parsed_func_map
- retrieve_node_file
- get_xml_element_string
- BASE_ATTRIBUTE_MAP
- set_cat_state
- check_invalid_node
- print_attribute_error
- delayed_filter_callback
- print_error
- filter_callback
- get_model_xml_file
- run_parsed_func
- set_cat_state2
- get_static
- is_valid_xml_node
- SAVE_STATE
- get_xml_origin
- retrieve_node_line
- repeat_nr
- delayed_filter
- endurance
- heavy_punch_start
- player_zip_start
- hide_head
- punch_start
- dfa_std_start
- open_glasses
- player_zip
- whip_360_arm_start
- dfa_adr_start
- close_glasses
- hide_claw
- show_head
- whip_360_arm_end
- heavy_punch_end
- claw_shoot
- dfa_std_end
- adrenaline_glow
- show_claw
- player_jump
- player_zip_end
- dfa_adr_end
- show_arm
- hide_arm
- claw_retract
- punch_end
- reset_glasses
- _elements
- _set_function_map
- FUNC_MAP
- VALID_MOVER_MAP
- set_motion
- VALID_MOTION_MAP
- set_mover_collision
- set_body_collision
- none
- motion
- body_collision
- _action
- _once
- _set_function_list
- _param_list
- _set_functions
- params
- __run_params
- dest_unit
- vars
- src_unit
- dest_normal
- damage_type
- g_vars
- element
- get_unique_save_data_id
- tweak_data
- overview
- grapple
- graphic
- player_mp
- matrix_door
- mp_score
- proximity_mines
- sequences
- flare
- ai
- weapon
- DIE_AUDIBLE_RANGE
- DIE_DANGER_RANGE
- DIE_AUDIBLE_DURATION
- DIE_DANGER
- LIGHT_AUDIBLE_RANGE
- LIGHT_VISIBLE_RANGE
- MEDIUM_AUDIBLE_RANGE
- LIGHT_VISIBLE_DURATION
- HEAVY_AUDIBLE_DURATION
- HEAVY_VISIBLE_DURATION
- LIGHT_AUDIBLE_DURATION
- LIGHT_DANGER
- MEDIUM_DANGER
- HEAVY_DANGER
- MEDIUM_VISIBLE_DURATION
- HEAVY_VISIBLE_RANGE
- MEDIUM_VISIBLE_RANGE
- HEAVY_AUDIBLE_RANGE
- MEDIUM_AUDIBLE_DURATION
- grenade
- maingun
- kemmler
- mgsj
- hipcutter
- SHOOT_AUDIBLE_RANGE
- SHOOT_DANGER
- SHOOT_AUDIBLE_DELAY
- SHOOT_DANGER_RANGE
- IMPACT_DANGER_RANGE
- SHOOT_VISIBLE_RANGE
- IMPACT_AUDIBLE_RANGE
- IMPACT_VISIBLE_RANGE
- SHOOT_AUDIBLE_DURATION
- IMPACT_AUDIBLE_DURATION
- SHOOT_VISIBLE_DURATION
- IMPACT_VISIBLE_DELAY
- IMPACT_AUDIBLE_DELAY
- IMPACT_VISIBLE_DURATION
- SHOOT_VISIBLE_DELAY
- IMPACT_DANGER
- EXPLODE_DANGER
- EXPLODE_VISIBLE_DURATION
- EXPLODE_VISIBLE_RANGE
- EXPLODE_AUDIBLE_DURATION
- EXPLODE_AUDIBLE_RANGE
- EXPLODE_DANGER_RANGE
- BEAM_MIDDLE_AUDIBLE_RANGE
- BEAM_END_DANGER_RANGE
- BEAM_START_AUDIBLE_DURATION
- BEAM_MIDDLE_VISIBLE_DURATION
- BEAM_MIDDLE_DANGER_RANGE
- BEAM_START_VISIBLE_DURATION
- BEAM_MIDDLE_VISIBLE_RANGE
- BEAM_END_AUDIBLE_RANGE
- BEAM_END_VISIBLE_RANGE
- BEAM_START_DANGER_RANGE
- BEAM_END_DANGER
- BEAM_START_AUDIBLE_RANGE
- BEAM_MIDDLE_DANGER
- BEAM_MIDDLE_AUDIBLE_DURATION
- BEAM_START_DANGER
- BEAM_START_VISIBLE_RANGE
- BEAM_END_AUDIBLE_DURATION
- BEAM_END_VISIBLE_DURATION
- SLOWSHOT_AUDIBLE_RANGE
- SLOWSHOT_VISIBLE_RANGE
- SLOWSHOT_AUDIBLE_DELAY
- SLOWSHOT_VISIBLE_DELAY
- SLOWSHOT_DANGER
- SLOWSHOT_DANGER_RANGE
- ELECTROCUTE_VISIBLE_RANGE
- ELECTROCUTE_AUDIBLE_RANGE
- ELECTROCUTE_AUDIBLE_DURATION
- ELECTROCUTE_AUDIBLE_DELAY
- ELECTROCUTE_DANGER_RANGE
- ELECTROCUTE_VISIBLE_DELAY
- ELECTROCUTE_DANGER
- ELECTROCUTE_VISIBLE_DURATION
- launcher
- antitank
- THROW_VISIBLE_RANGE
- THROW_DANGER
- THROW_DANGER_RANGE
- MEDIUM_DANGER_RANGE
- HEAVY_DANGER_RANGE
- LIGHT_DANGER_RANGE
- OUTER_INDICATION_DISTANCE
- OUTER_DAMAGE_DISTANCE
- OUTER_DAMAGE_INTERVAL_INSIDE
- OUTER_MAX_INDICATION_DISTANCE
- OUTER_FIELD_CHECK_COUNT
- INNER_DAMAGE_DISTANCE
- INNER_DAMAGE
- MIN_SOUND_INTERVAL
- OUTER_DAMAGE_INSIDE
- OUTER_DAMAGE
- INNER_INDICATION_DISTANCE
- OUTER_DAMAGE_INTERVAL
- INNER_DAMAGE_INSIDE
- INNER_DAMAGE_INTERVAL_INSIDE
- MAX_SOUND_INTERVAL
- INNER_MAX_INDICATION_DISTANCE
- INNER_DAMAGE_INTERVAL
- order
- alpha
- MEDIUM_HEALTH
- MEDIUM_DAMAGE_INTERVAL
- LIGHT_DAMAGE_INTERVAL
- HEAVY_HEALTH
- HEAVY_DAMAGE_INTERVAL
- LIGHT_HEALTH
- RECONNECT_DELAY
- DAMAGE_RADIUS
- DAMAGE
- CONNECT_DAMAGE
- SPARK_INTENSITY
- TESSLA_RADIUS_MULTIPLIER
- CLOSE_RANGE
- MEDIUM_RANGE
- FAR_RANGE
- polycraft
- drone
- speeder
- tunneler
- biomecha
- HOVER_DIVE_ATTACK_CHANCE
- MIN_TAUNT_BEHIND_SHIELD_DELAY
- HIPCUTTER_AIM_ANGLE_SPEED
- DEFLECTED_OBJECT_DMG_MED
- MAX_MOVER_ERROR_RUN
- BRACE_TURN_TIME_COMMANDO
- MAX_ENEMY_DISTANCE_HOVER_EXIT
- RUN_AWAY_VELOCITY_MULTIPLIER
- BRACE_TURN_TIME_BLOCKER
- MIN_LEAP_PUNCH_DISTANCE
- MAX_HIPCUTTER_AIM_ROLL_ANGLE
- standard
- MIN_MOVEMENT_DIS
- BRACE_WAITING_TIME_AIR
- STUN_DFA_DURATION
- BRACE_WAITING_TIME_BLOCKER
- MIN_HADOUKEN_SHOTS
- BRACE_WAITING_TIME_LANCER
- BRACE_WAITING_TIME_STANDARD
- MAX_BRACE_IMPACT_DOT_STANDARD
- BRACE_IMPACT_TIME_COMMANDO
- BRACE_IMPACT_TIME_LANCER
- MAX_HADOUKEN_SHOTS
- BRACE_IMPACT_TIME_STANDARD
- MAX_BRACE_IMPACT_DOT_COMMANDO
- BRACE_IMPACT_TIME_BLOCKER
- berserker
- HADOUKEN_STUN_DURATION
- commando
- LOSE_ENEMY_DELAY
- BRACE_WAITING_TIME_COMMANDO
- DEFLECTED_OBJECT_DMG_LGT
- MELEE_LEAP_LOOK_AROUND_DURATION
- MOVE_ERROR_THRESHOLD
- EVENT_LOOK_DOT
- BRACE_TURN_TIME_LANCER
- BRACE_TURN_TIME_AIR
- MIN_ENEMY_DISTANCE_HOVER_ENTER
- SHOOT_BOLTGUN_DELAY
- CHARGE_HADOUKEN_DURATION
- MOVE_ERROR_JUMP
- BRACE_TURN_TIME_STANDARD
- MAX_MOVER_ERROR_HIPCUTTER
- MAX_MOVER_ERROR_WALK
- MAX_BRACE_IMPACT_DOT_LANCER
- MAX_TAUNT_BEHIND_SHIELD_DELAY
- DEFLECTED_BULLET_DMG
- FLAKGUN_CONE_TANGENS
- MELEE_LEAP_ALLOW_INTERVAL
- MAX_PREDETERMINE_DISTANCE
- lancer
- blocker
- SHOOT_FLAKGUN_DELAY
- CHARGE_UP_DELAY
- HADOUKEN_CHARGE_INTERRUPT_DAMAGE
- MAX_FLEE_DISTANCE
- FRONT_ACTION_ANIM_DELAY
- MIN_LEAP_PUNCH_DOT
- WARP_USE_UNIT_DURATION
- MIN_ENEMY_DISTANCE_HOVER_EXIT
- FORBID_AI_GRAPH_RADIUS
- DEFLECTED_BULLET_VEL
- MELEE_LEAP_CHECK_INTERVAL
- MELEE_LEAP_LOOK_AROUND_DOT
- ATTACK_SPEED
- MAX_BRACE_IMPACT_DOT_BLOCKER
- MAX_BRACE_START_DOT
- DEFLECTED_BULLET_MAX_RANGE
- MAX_BRACE_IMPACT_DOT_AIR
- MAX_LEAP_PUNCH_DISTANCE
- PREFERRED_ENEMY_DISTANCE_HOVER
- MAX_FLEE_DURATION
- BRACE_IMPACT_TIME_AIR
- DEFLECTED_BULLET_SPREAD
- HOVER_DIVE_ATTACK_CRITICAL_DISTANCE
- MAX_HIPCUTTER_AIM_ROLL_DOT
- MAX_ENEMY_DISTANCE_HOVER_ENTER
- MAX_FLAKGUN_RANGE
- ROCKET_MAX_VELOCITY
- MIN_FLAKGUN_RANGE
- GRAB_PUNCH_RANGE
- CLEAR_PATH_DAMAGE
- CLEAR_PATH_RANGE
- ROTATE_SPEED
- LAND_COLLISION_DAMAGE
- GRAB_PUNCH_DAMAGE
- MAX_FLAKGUN_DAMAGE
- PUNCH_RANGE
- MAX_MELEE_RANGE
- FLEE_ROTATE_SPEED
- ROCKET_ACCELERATION
- BODY_SLAM_RANGE
- DIVE_ATTACK_RANGE
- LAND_COLLISION_RANGE
- MIN_FLAKGUN_DAMAGE
- TURN_SPEED
- TURN_180_SPEED
- RUN_SPEED
- FLAKGUN_SPREAD
- BODY_SLAM_DAMAGE
- FLAKGUN_ROUNDS
- PUNCH_DAMAGE
- DIVE_ATTACK_DAMAGE
- MIN_TURN_DELAY
- TURN_DELAY_DIST
- MAX_TURN_DELAY
- FOCUSED_DFA_DAMAGE
- DAMAGE_HIPCUTTER
- STUN_RESET_DELAY
- BULLET_MODIFIER_WEAK_SPOT
- TAUNT_BULLET_COUNT
- PULLDOWN_DAMAGE
- STUN_DAMAGE
- GRUNT_CLIMB_OUT_CHANCE
- ROCKET_DAMAGE_MODIFIER
- ALIVE_UNDER_WATER_DURATION
- LAST_STUN_DAMAGE
- BULLET_MODIFIER
- HEALTH_COLLISION
- GRUNT_CLIMB_OUT_DEATH_MAX_Z_DIFF
- ARMOR_ENDURANCE
- SHIELD_PROTECTION_DOT
- BULLET_DAMAGE_WITHOUT_SHIELD
- LAUNCH_DISTANCE
- LAUNCH_SEARCH_OFFSET
- DIVE_DISTANCE_RATIO
- LAUNCH_SEARCH_RANGE
- LAUNCH_SPEED
- TARGET_DISTANCE_RATIO
- armada
- OUTSIDE_HEIGHT
- RETREAT_SPEED
- CRASH_SPEED
- INSIDE_DISTANCE
- OUTSIDE_DISTANCE
- INSIDE_HEIGHT
- FIRERATE
- formation_snake
- formation_retreat
- formation_vortex
- DASH_DIS
- HOOKED_DASH_INTERVAL
- VEL_CRUISE
- STAND_N_FIRE_DIS
- THREAT_INVESTIGATION_DURATION
- RETREAT_THRESHOLD
- KAMIKAZE_CHARGE_DURATION
- LASER_DAMAGE
- STAND_N_FIRE_DURATION
- KAMIKAZE_SHAKE_VEL
- VEL_ENGAGE
- LOOK_AT_SHOOT_POS
- SWARM_RADIUS
- VEL_DASH
- SIGHT_RANGE_DISCOVER
- THREAT_CONFIRMATION_DELAY
- KAMIKAZE_INTERVAL
- LASER_AIM_DURATION
- STAND_N_FIRE_DELAY
- NR_ATTACKERS
- KAMIKAZE_VEL
- KAMIKAZE_AIM_DURATION
- ANGLE_INTERVAL
- ANG_VEL
- ROTATIONS_PER_METER
- RADIUS
- T_INTERVAL
- VEL
- ORBIT
- TUG_OF_WAR_RESISTANCE
- shock
- MINIGUN_SHOOT_LAST_POS_DURATION
- MISSILE_MAX_DURATION
- ENEMY_DETECTION_RANGE
- STABILIZE_FORCE
- ENEMY_DETECTION_DELAY
- MOVE_SPEED_PATROL
- ENEMY_RESET_T
- misc_evade
- rocket_evade
- MINIGUN_START_SHOOT_DELAY
- CONSECUTIVE_MINIGUN_ATTACKS
- COMBAT_DISTANCE
- DELAY_BETWEEN_EVADES
- MIN_DASH_DISTANCE
- MOVE_SPEED_AGGRESSIVE
- MINIGUN_SHOOT_DURATION
- MISSILE_START_SHOOT_MEDIUM_DELAY
- DASH_DURATION
- MISSILE_START_SHOOT_FAR_DELAY
- MOVE_SPEED_STRAFE
- MOVE_SPEED_EVADE
- STABILIZE_DURATION
- optimal
- EVADE_DIST
- MISSILE_DETECT_DELAY
- ELECTRIFY_DURATION
- ELECTRIFY_DELAY
- ELECTRIFY_DAMAGE
- RANGE
- GUN_INITIAL_OFFSET
- GUN_DAMAGE
- MASS
- GUN_FOLLOW_SPEED
- GUN_SPREAD
- GUN_FIRE_INTERVAL
- DAMAGE_TUNGSTEN
- DAMAGE_WS_MGSJ
- DAMAGE_WS_TUNGSTEN
- DAMAGE_YELENA
- DAMAGE_YELENA_ZOOM
- DAMAGE_HIKER
- DAMAGE_WS_HIKER
- DAMAGE_HIKER_ZOOM
- DAMAGE_MGSJ_ZOOM
- DAMAGE_WS_HIKER_ZOOM
- DAMAGE_TUNGSTEN_ZOOM
- DAMAGE_WS_YELENA_ZOOM
- DAMAGE_MGSJ
- DAMAGE_WS_YELENA
- DAMAGE_WS_TUNGSTEN_ZOOM
- DAMAGE_WS_MGSJ_ZOOM
- rocket
- rappel
- spidersense
- movement
- melee
- rpg
- vision
- chance
- combat_ranges
- fire_delay
- wdamage
- leader
- MAX_DMG
- MIN_DMG
- GRENADE_MOD
- MIN_DIST
- MAX_DIST
- GLOBAL_SAY_SPACING
- idle_delay
- idle_taunt_delay
- taunts
- RAND_DELAY
- MIN_DELAY
- FIRE_IMMEDIATELY
- SNIPER_MELEE
- num_bullets
- MELEE
- BULLETS
- DISTANCE
- MIN_CHANCE
- focus
- functions
- view
- VIEW_MOD
- MIN_TIME
- MAX_TIME
- MAX_VEL
- MIN_VEL
- sniper
- DEATH
- delay
- rush
- combat
- patrol
- halfzfov
- halffov
- discover
- TIME
- fire_range
- RELOAD_DELAY
- MEMORY_TIME
- GROUP_TIME
- MAX_GRUNTS_IN_MELEE
- HIT_SPEED
- CHANCE_TO_THROW
- MAX_GLOBAL_INTERVAL
- MIN_GLOBAL_INTERVAL
- MIN_DISTANCE
- MAX_DISTANCE
- INAIR_SHORT_FALL_MAX_HEIGHT
- EVADE_CHECK_SHORT_LENGTH
- MIN_EVADE_AI_EVENT_INTERVAL
- GOTO_PRECISION
- EVADE_CHECK_LONG_LENGTH
- NEXT_GOTO_PRECISION
- EVADE_AI_EVENT_CHANCE
- EDGE_TACKLE_RECOVERY_T
- DFA_STUN_DURATION_MIN
- HEAVY_BULLET_DMG_MOD
- EVADE_CHANCE_BEHIND
- EVADE_CHANCE_FACING
- HEAVY_ZIPKICK_ENDURANCE
- evade_chance
- DFA_STUN_DURATION_MAX
- waterwatcher
- WEAPON_SLOT
- CHANCE
- PICKUP
- AMMO_FRAC
- MIN_SPREAD
- MAX_SPREAD
- SPEED
- rpg_rocket
- hadouken
- baton
- carbine
- SPREAD_STD
- FIRE_DELAY
- CHANCE_TO_HIT_MODIFIER
- CHARGEUP_DELAY
- SPREAD_WATERWATCHER
- CHARGEUP_MAX_DIST
- COOLDOWN_MULTIPLIER
- DIST_SPREAD_MOD
- HEAT_TO_OVERHEAT
- VEL_SPREAD_MOD
- DIST_SPREAD_TRESHOLD
- ROPE_CHARGE_DAMAGE
- SHIELD_UNIT_DAMAGE
- DIRECT_HIT_DAMAGE
- rope_charge_animation_delay
- ROPE_CHARGE_VELOCITY
- AIM_SPEED_MULTIPLIER
- MAX_OSCILLATION
- LERP_SPEED
- VEL_OFFSET_MOD
- RELOAD_TIME
- MIN_VEL_OFFSET
- OSCILLATION_SPEED
- MAX_RAND_RELOAD_TIME
- MIN_AIM_TIME
- MAX_VEL_OFFSET
- INTERRUPT_CHARGE_DAMAGE
- EXPLOSION_RANGE
- EXPLOSION_DAMAGE
- FLY_TIMEOUT
- EXPLOSION_MASS
- FLY_SPEED
- COOL_DOWN_TIME
- MINIMUM_HIPCUTTER_SHOOT_TIME
- OVERHEAT_TIME
- BEAM_FADE_OUT_SPEED
- BULLETS_PER_SHOT
- GRUNT_PUSH_FORCE
- INITIAL_HOMING_ANGLE
- ACCELERATION
- MAX_VELOCITY
- START_VELOCITY
- FOV_INCREASE_SPEED
- FOV_INCREASE_DISTANCE
- KILLER_INAIR_MULTIPLIER
- KILL_POINT
- FLAG_GRAB_POINT
- VICTIM_INAIR_MULTIPLIER
- FLAG_RETURN_POINT
- FLAG_DISTANCE
- MULTIPLIER_TIME
- FLAG_DEFEND_POINT
- FLAG_CAPTURE_POINT
- MELEE_POINT
- FLAG_ATTACK_POINT
- ZIPKICK_MULTIPLIER
- buraq_armada
- backdrop_constructor
- IDLE_DELAY_BEFORE_WALK
- MAX_FALL_OVER_EDGE_DISTANCE
- ENEMY_ON_PLATFORM_DELAY_ATTACK
- dash
- SLERP
- FALL_OVER_EDGE_DISTANCE
- FALL_OVER_EDGE_LERP_ROT_VELOCITY
- TURN_180_DOT
- MIN_ATTACK_DELAY_BEFORE_SUMMON
- CHANGE_WALK_DIR_INTERVAL
- CHANGE_WALK_DIR_DOT
- grab_and_punch
- MAX_ATTACK_DELAY_BEFORE_SUMMON
- discharge
- FALL_OVER_EDGE_DOT
- MIN_CHANGE_WALK_DIR_ENEMY_VELOCITY
- knock_back
- FALL_OVER_EDGE_LERP_POS_VELOCITY
- MIN_CHANGE_WALK_DIR_DELAY
- MIN_ATTACK_DELAY_AFTER_SUMMON
- MAX_CHANGE_WALK_DIR_DELAY
- MAX_ATTACK_DELAY_AFTER_SUMMON
- DRONE_PULLDOWN_DAMAGE
- WHIPSPIN_DAMAGE
- ZIP_KICK_DAMAGE
- DFA_DAMAGE
- SUMMON_DAMAGE_RATIO
- KAMIKAZE_DAMAGE_RATIO
- SPAWN_DELAY
- RADIUS_OUTSIDE
- SUMMON_DOT
- MAX_NR_ATTACKERS
- MAX_KAMIKAZE_INTERVAL
- MIN_NR_ATTACKERS
- START_KAMIKAZE_DELAY
- MIN_KAMIKAZE_INTERVAL
- CHARGE_KAMIKAZE_DURATION
- COUNT_AFTER_SUMMON
- RADIUS_SIDE
- RADIUS_BELOW
- COUNT_BEFORE_SUMMON
- ENEMY_FLYING_LENGTH
- DAMAGE_LOWER_SHIELD
- DOT
- INTERVAL
- VISUAL_CHARGE_DELAY
- MIN_HEIGHT
- OPEN_WEAK_SPOT_HOOK_DURATION
- SHOCKWAVE_HEIGHT
- MIN_FLAT_DISTANCE
- MISS_OPEN_WEAK_SPOT_DURATION
- CHARGE_DURATION
- SHOCKWAVE_DURATION
- MAX_HEIGHT
- HIT_OPEN_WEAK_SPOT_DURATION
- MAX_FLAT_DISTANCE
- VISUAL_CHARGE_DURATION
- ELECTRIFY_ROPE_VELOCITY
- MIN_SLERP_ENEMY_DISTANCE
- MAX_SLERP_DOT
- level
- alerted
- dmg_per_hit
- hurt
- PUSH_MOD_UP
- PUSH_MOD_XY
- VIEW_RANGE
- VIEW_WIDTH
- FIND_ENEMY_DELAY
- FLARE_TIMER
- MOVE_ACCELERATION
- gatling
- FOLLOW_SPEED
- INITIAL_TARGET_OFFSET
- FIRE_MIN_TIME
- EVASION_AT_ETA
- FIRE_TIME
- MIN_FLARES
- ROCKET_RATE
- SPAWN_POLYCRAFTS
- SPEED_SEARCH
- FIRE_ROCKETS
- FIRE_GATLINGGUN
- FLARES
- ACTIVE_TARGET_BODIES
- ENABLE_SEQUENCES
- DISABLE_SEQUENCES
- RELAX_TIME
- SPEED_ALERTED
- ROCKET_RATE_PERCENT_VAR
- USE_FLARES
- ENGINE_EFFECT
- ENGINE_EFFECT_BIG
- FOLLOW_SPEED_MOD
- WIDTH
- ROCKET_FIRE_INTERVAL_PERCENTILE_VARIATION
- AVERAGE_ROCKET_FIRE_INTERVAL
- WALK_SPEED
- WALK_LERP
- ENGINE_IDLE_PITCH
- ACC_STEER
- STEER_FREEDOM_ANGLE
- MAX_VEL_STEER
- hit_chance
- EPSILON_TARGET_POSITION
- SLOWDOWN_DISTANCE
- hit_chance_far
- escape_timers
- ACC_STABILIZE
- ENGINE_ACC_PITCH_STABILIZE
- ENGINE_ACC_PITCH_STEER
- num_of_speeders
- BURSTBEAM_ACCURACY
- CHANCE_TO_LOOKUP_MULTIPLIER
- FIRST_WEAPON_DROP_TIMER
- LOOK_UP_IDLE_BEFORE_BURST_STAGE_2
- WEAPON_DROP_TIMER
- MIN_SOUND_DIST
- LOOK_UP_CHARGE_TIME_STAGE_1
- LOOK_UP_IDLE_TIME_RAPID_FIRE
- LOOK_UP_FIRE_TIME_RAPID_FIRE
- LOOK_UP_IDLE_BEFORE_DISCHARGE_STAGE_2
- POWER_DOWN_SLAM_STRENGTH
- MOHOLE_COLIDE_PLAYER_PUSH
- MIN_DISTANCE_TO_NEXT_NODE
- attack_idle
- INTRO_EMERGE_DURATION
- CHANCE_TO_FIRE_AGAIN
- LOOK_UP_CHARGE_TIME_STAGE_2
- INTERUPT_DAMAGE
- REMOVE_OBJECT_TIME
- BURSTBEAM_PREDICT_MAXTIME
- BORROWED_CHARGE_MIN_SPEED
- HURT_ROTATION_SPEED
- BURROW_CHARGE_DELAY
- LOOK_UP_IDLE_TIME_STAGE_3
- EXPLOSION_DAMAGE_MOD
- TIME_TO_DFA
- LOOK_UP_FIRE_TIME_2
- LOOK_UP_ROTATION_SPEED
- BURROW_CHARGE_REDUCE
- LOOK_UP_IDLE_TIME_0
- MINIMUM_DISTANCE_FOR_BURROWED_CHARGE
- LOOK_UP_BEFORE_SUBMERGE_TIME_STAGE_1
- BEAM_DAMAGE
- LOOK_UP_IDLE_TIME_STAGE_2
- FIND_FIRE_RADIUS
- MOHOLE_REGEN_SPEED_2
- EXPLOSION_INTERUPTS
- SHOCKWAVE_RANDOMIZE_TIME
- difficulty_multiplier
- VELOCITY
- CHARGE_BEAM_FIRE_TIME
- ADRENALINE_MIN_TIME
- MAX_SOUND_DIST
- LOOK_UP_FIRE_TIME_0
- COLLISION_DAMAGE_MOD
- LOOK_UP_IDLE_TIME_STAGE_1
- ADRENALINE_MAX_TIME
- BURST_BEAM_DAMAGE
- MOHOLE_REGEN_SPEED_3
- POWER_DOWN_SLAM_DAMAGE
- MOHOLE_REGEN_SPEED_1
- BODY_LENGTH
- LOOK_UP_CHARGE_TIME_0
- LOOK_UP_CHARGE_TIME_2
- LOOK_UP_FIRE_TIME_STAGE_1
- IK_SPEED
- MAX_FIRES
- BURROWED_CHARGE_DAMAGE
- LOOK_UP_IDLE_TIME_2
- BURROWED_CHARGE_CRACK_DIST
- RAPID_FIRE_START_DAMAGE_STEP
- BULLET_ON_LENS_MOD
- START_DIG_DELAY
- LOOK_UP_BURST_FIRE_TIME_STAGE_2
- LOOK_UP_SCREAM_TIME_STAGE_3
- RAPID_FIRE_SHOT_PAUSE
- BURSTBEAM_PREDICT_MINTIME
- COLLISION_INTERUPTS
- LOOK_UP_CHARGE_TIME_RAPID_FIRE
- LOOK_UP_ENERGY_DISCHARGE_INTERVAL_STAGE_2
- LOOK_UP_FIRE_TIME_STAGE_2
- ORIGINAL_CHANCE_TO_LOOKUP
- LOOK_UP_IDLE_TIME_1
- MOHOLE_REGAIN_AMOUNT
- BULLET_DAMAGE_MOD
- BODY_RADIUS
- LOOK_UP_BEFORE_SUBMERGE_TIME_STAGE_2
- RAPID_FIRE_SHOT_DURATION
- LOOK_UP_CHARGE_TIME_1
- POWER_DOWN_SLAM_RADIUS
- LOOK_UP_FIRE_TIME_1
- BORROWED_CHARGE_MAX_SPEED
- ADRENALINE_RADIUS
- END_DIG_DELAY
- SHOCKWAVE_DAMAGE
- FIRE_WALL_DAMAGE
- ENERGY_SURGE_TIME
- NUM_OF_SHOCKWAVES
- NEXT_SHOCKWAVE_SPAWN
- NUM_OF_BURROWED_CHARGE
- CHARGE_BEAM_AGGRESSIVE
- BURST_BEAM_AGGRESSIVE
- ENERGY_DISCHARGE_AGGRESSIVE
- BURST_BEAM_NORMAL
- CHARGE_BEAM_NORMAL
- ENERGY_DISCHARGE_NORMAL
- ANGULAR_VELOCITY_MULTIPLIER
- MINE_RESPAWN_DELAY
- MINE_RELOAD_DURATION
- WEAKSPOT_HEALTH
- GRUNT_SPAWN_DELAY
- AMMO_DROP_SPAWN_INTERVAL
- AMMO_DROP_PICKUP_RADIUS
- MINE_SELFLIFE
- VELOCITY_MULTIPLIER
- stumble
- walk
- plug
- PULL_EXIT_SPEED
- PULL_EXIT_SPEED_UP_DURATION
- INIT_DRONE_COUNT
- START_PULL_DRONE_COUNT
- PULL_EXIT_SPEED_UP
- PULL_SPEED
- END_PULL_DRONE_COUNT
- SPAWN_INTERVAL
- SKIP_RUMBLE
- SHAKE_SOFTNESS
- SKIP_SHAKE
- SKIP_PHYSIC
- rotations
- ROTATION_SOFTNESS
- PITCH
- DELAY
- ANIM_EVENT
- SPIN
- FLIP_TIME
- COMPASS_RADIUS
- FLASH_DECREASE_MOD
- HELP_TEXT_FADE_OUT
- POI_FPS
- HELP_TEXT_FADE_IN
- OFFSET_SPEED
- HELP_TEXT_FADE_STAY
- CM_TO_PIXEL
- HEIGHT
- FLASH_MAX_ALPHA
- INDICATOR_FADE_IN
- INDICATOR_FADE_OUT
- SONAR_UPDATE
- poi_type
- CLOSE_FADE_END
- CLOSE_FADE_START
- SONAR_FADE_TIME
- smash
- TEXTURE
- FPS
- COLOR
- FRAMES_Y
- KEEP_ON_BRIM
- FRAMES_X
- NO_ON_SCREEN_INDICATOR
- visited
- multiplayer_blue
- display_name
- weaponpod_empty
- multiplayer_red
- POI_WIDTH
- TEXTURE_WIDTH
- TEXTURE_HEIGHT
- POI_HEIGHT
- ROTATION_SPEED
- STATIC_IMAGE
- HELP_TEXT
- TONE_OUT
- HIDE_INDICATOR
- HIDE
- BLINK
- UNIT_DATA_BLINK_VAR
- BLINK_COLOR
- OPEN_DISTANCE
- CHECK_INTERVAL
- scoreboard
- tech
- matchmaking
- FAKESKILL_FUZZINESS
- vel_go_delay_add
- game_over_delay
- MELEE_DMG_MOD
- AMMO_REGEN
- HEALTH_ABSORB_MOD
- RUN_SPEED_MOD
- HEALTH_REGEN_DELAY
- HEALTH_REGEN
- DAMAGE_MODIFIER
- JUMP_PWR_MOD
- FIRE_RATE_MOD
- AMMO_REGEN_DELAY
- ingame
- endgame
- sniperrifle
- MAX_ROCKET_LIFE_TIME
- AUTO_SWITCH_DELAY
- AUTO_RELOAD_DELAY
- LOCK_RING_RADIUS_ZOOM
- RAMP_END_TIME
- NUM_TARGETS_ALLOWED_UPGRADES
- HIGHLIGHT_DIST_NORMAL
- AMMO_MAX
- ZOOM_AIM_SPEED
- HIGHLIGHT_DIST_ZOOM
- RETICLE_SIZE_ZOOM
- RETICLE_SIZE_NORMAL
- NUM_TARGETS_ALLOWED
- LOCK_RING_RADIUS_NORMAL
- HEADSHOT_DISTANCE
- RETICLE_SIZE_CON
- RAMP_START_TIME
- MAX_NR_HINTS
- RELOAD_SPEED
- MAX_RANGE
- DAMAGE_FAR
- AMMO_MAX_UPGRADES
- SPREAD_WATERSKII
- BURST_COUNTER
- AUTOAIM_DIST_RAMP_NORMAL
- DAMAGE_FAR_THRESHOLD
- SPREAD_ZOOM
- DAMAGE_NEAR
- AUTOAIM_DIST_RAMP_ZOOM
- SPREAD_KITE
- RETICLE_HINT_DIST_NORMAL
- FIRE_DELAY_UPGRADES
- RETICLE_HINT_DIST_ZOOM
- DAMAGE_NEAR_THRESHOLD
- DAMAGE_KITE_DYNAMIC
- RETICLE_SIZE_WATERSKII
- ramp_start
- lerp_to
- RECOIL_DELAY
- FIRE_DELAY_ZOOM
- RECOIL_DELAY_UPGRADES
- ZOOM_FOV
- DAMAGE_UPGRADES
- SPREAD_ZOOM_TIMER
- BURST_DELAY
- SPREAD_ZOOM_UPGRADE
- BURST_BUTTON_MASH_DELAY
- TRIGGER_INWARDS_OFFSET
- BURST_BULLET_AMOUNT
- FIRE_TIMER
- SPREAD_STD_UPGRADE
- TRIGGER_OUTWARDS_OFFSET
- LOW_AMMO_THRESHOLD
- RETICLE_DOT_ALPHA_ZOOM
- CAM_SHAKE_AMPLITUDE_ZOOM
- CLIP_RATIO
- CAM_SHAKE_AMPLITUDE
- RANGE_UPGRADES
- EFFECT_LOW
- EFFECT_HIGH
- TEXTURE_HIGH
- SHADOW_LOW
- EFFECT_MEDIUM
- ENVIRONMENT_LOW
- SHADOW_HIGH
- TEXTURE_MEDIUM
- SHADOW_MEDIUM
- TEXTURE_LOW
- ENVIRONMENT_MEDIUM
- ENVIRONMENT_HIGH
- cube
- min_moves
- nr_of_dummies
- fail_outro_flash_speed
- dummies_length
- rotation_speed
- max_moves
- success_outro_finish_wait
- teleporter
- fail_outro_flash_max
- success_outro_rotation_speed
- intro_zoom_speed
- highlight_backside
- success_outro_letter_speed
- reset_speed
- MAX_IDLE_SOUND_INTERVAL
- game_speed
- shockwave
- WHIP_SPIN_RADIUS
- WHIP_SPIN_SPEED
- WHIP_SPIN_UPGRADES
- mp_damage
- mp_aim
- player_fade_out
- player_fade_in
- tutorial_fade_out
- level_fade_in
- cutscene_fade_in
- tutorial_fade_in
- level_fade_out
- cutscene_fade_out
- zip_skick_impact
- maingun_zoomed
- player_fade_in_mp
- play_paused
- INAIR_CON_AUTOAIM_RANGE
- ONGROUND_AUTOAIM_RANGE
- INAIR_AUTOAIM_RANGE
- ZIP_KICK_POWER
- MELEE_POWER
- AIR_PUNCH_POWER
- MAX_ARMOR
- MELEE_DAMAGE
- TAUNT_HEADSHOT_COUNT
- TAUNT_HEADSHOT_TIME
- CAPACITY
- drone_killed
- pulldown
- RADIUS_KILL
- RADIUS_STUN
- SLOTMASK
- PROPAGATION_VEL
- MAX_THROW_VELOCITY
- MANUAL_PICKUP_DISTANCE
- PICKUP_DISTANCE
- INVENTORY_SIZE
- COVER_VERIFICATION_HEIGHT
- COVER_VERIFICATION_INTERVAL
- COVER_VELOCITY_COMPENSATION
- AGGRESSOR_REGISTER_SELFLIFE
- MAX_RAYCASTS_PER_FRAME
- DANGER_VERIFICATION_INTERVAL
- DANGER_COOLDOWN_TIME
- RADAR_CHECK_INTERVAL
- SEEN_ENEMY_REGISTER_SELFLIFE
- COVER_SEARCH_HEIGHT
- BC_ENEMY_ID_RADIUS
- RADAR_CHECK_RADIUS
- COVER_SEARCH_RADIUS
- COVER_COOLDOWN_TIME
- ARM_ANIM_TIME_LIMIT
- autoaim
- LOOK_SPEED_BASE_MULTI_ZOOM
- LOOK_SPEED_STD
- LOOK_SPEED_STICKY
- RAY_LENGTH
- LOOK_SPEED_ZOOM
- ROT_BLUR_SPEED
- LOOK_SPEED_BASE
- sp
- mp
- RADIUS_KILL_ADR
- PROPAGATION_VEL_ADR
- RADIUS_KILL_STD
- PROPAGATION_VEL_STD
- RADIUS_STUN_ADR
- RADIUS_STUN_STD
- FOV_ONGROUND_ZOOM
- CHANGE_SPEED_ZOOM_OUT
- FAR_RANGE_STD
- FOV_INWATER
- VELOCITY_DFA_EXIT
- MAX_SENSIVITY
- NEAR_RANGE_STD
- VELOCITY_WHIPSPIN
- FOV_SLIDE_CON_WATERSKII
- steer_buraq
- FOV_INAIR_CON
- FOV_ONGROUND
- FOV_INAIR
- FOV_ONGROUND_CON
- MIN_SENSIVITY
- FOV_ONGROUND_WHIP
- XTRA_DISTANCE_DFA
- VELOCITY_DFA
- FOV_SLIDE_CON
- FOV_ONGROUND_KITE
- DISTANCE_WHIPSPIN
- CHANGE_SPEED_ZOOM_IN
- PITCH_AFTER_DFA
- VELOCITY_REVERT
- VELOCITY_BEFORE_DFA
- DISTANCE_BEFORE_DFA
- DISTANCE_AFTER_DFA
- DISTANCE_MIDDLE_DFA
- MIDDLE_DFA_HEIGHT
- VELOCITY_AFTER_DFA
- PITCH_MIDDLE_DFA
- SWITCH_TO_AFTER_DELAY
- VELOCITY_MIDDLE_DFA
- PITCH_BEFORE_DFA
- VELOCITY_OUT
- VELOCITY_IN
- trans
- std
- impact
- throw_aim
- turn_speed
- action_point
- play_busy
- classic1
- b_g_max_alpha
- text_fade_in_time
- auto_respawn_time
- b_g_fade_in_time
- LIGHT_RANGE
- STD
- ADR
- MAX_PULL_FORCE_WC1
- kite_throwable
- PULL_LOOSE_FORCE
- MAX_PULL_FORCE_WC1_ADR
- MIN_CONNECTION_DOT
- MAX_PULL_FORCE_WC2_ADR
- MAX_PULL_FORCE_WC2
- claw_sticky
- MAX_ON_GROUND_CON_SPRING
- X_RELEASE_ONGRND
- X_RELEASE_INAIR
- SPLINE_VEL_HOR_MULTIPLIER
- BIOMECH_PULL_COUNTER_MIN_LEN
- BIOMECH_PULL_COUNTER_MAX_LEN
- DAMAGE_GRUNT
- PUSH_GRUNT
- DAMAGE_POLYCRAFT
- SPLINE_VEL_VER_MULTIPLIER
- DAMAGE_BIOMECHA
- PUSH_POLYCRAFT
- TRAJECTORY_PITCH
- TOTAL_T
- ANG_ACC
- maingun2
- _OVERHEAT_TIME
- beam
- _COOL_DOWN_TIME
- MIN_FIRE_TIME
- AIM_MODIFIER_MULTIPLIER
- BEAM_LENGTH
- FADE_OUT_SPEED
- TARGET_LAG_SPEED
- BENDER_LAG_SPEED
- BALLISTIC_RAY_DRAG
- BALLISTIC_RAY_LENGTH
- AIM_POS_LERP_SPEED
- AIM_ROT_SLERP_SPEED
- proximity
- CHECK_DISTANCE
- PROXIMITY_RADIUS
- DETONATE_TIMER
- PLAYER_EXPLOSION_DELAY
- EXPLOSION_DELAY
- STATIONARY_DISTANCE
- EXPLOSION_EXPLODE_MULTIPLIER
- FOLD_OUT_TIMER
- MAXIMUM_TICK_INTERVAL
- SPIKES_FOLD_OUT_TIMER
- BULLET_EXPLODE_MULTIPLIER
- MINIMUM_TICK_INTERVAL
- DISCHARGE_RANGE
- FIND_DARTS_INTERVAL
- CHARGE_UP_DELAY_OTHERS
- ACTIVE_DURATION
- DISCHARGE_INTERVAL
- NODE_COLOR
- GAMMA_CHANGE_STEP
- MAX_CLANTAG
- MIN_GAMMA
- MAX_GAMMA
- MEDIUM_COLLISION_DAMAGE
- HEAVY_COLLISION_DAMAGE
- LIGHT_COLLISION_DAMAGE
- secondary
- fsa_mgsj
- fsa_sniperrifle
- fsa_bulldog
- fsa_tarantula
- EN_TEXT_FONT_SIZE
- JP_TEXT_FONT_SIZE
- KO_TEXT_FONT_SIZE
- MOVE_BREAK_SPEED
- DETAIL_FADE_IN_TIME
- MAX_RELAY_PULSE_DISTANCE
- ZOOM_TIME
- ZOOM_SPEED
- MOVE_ACCELERATION_SPEED
- MOST_ZOOMED_OUT_SIZE
- MOVE_TOP_SPEED
- MOST_ZOOMED_IN_SIZE
- DETAIL_MIN_DELAY_TIME
- DETAIL_DELAY_TIME
- RELAY_PULSE_SPEED
- ZOOM_STIFFNESS
- PULSE_DIMINISH
- labels
- legend
- pulse
- SHOW_AT
- SIZE
- PULSE_FADE_TIME
- ACTION_BUTTON_BLINK_ALPHA
- DAMAGE_OVERLAY_ATTACK
- scaling
- DAMAGE_OVERLAY_FREQUENCY
- DARK_EDGES_ALPHA
- colors
- BREATH_LOOP_NETWORK_TIME
- ADR_AMMO_MOVE_MULTIPLIER
- DAMAGE_SCREEN_MAX_ALPHA
- HOSTILE_GRENADE_RADIUS
- BORDER_COLOR
- action_button
- DAMAGE_SCREEN_START
- ACTION_TEXT_FADE_OUT_ALPHA
- ADR_AMMO_MOVE_TIME
- enemy_healthbar
- ADRENALINE_SIZE
- health_shield
- DAMAGE_OVERLAY_AMPLITUDE
- HUD_BG_ALPHA
- adrenaline_color
- hit_indicator
- __index
- wanted
- __hidden
- BLOOD_EFFECT_RECUR_TIME
- swing_target_color
- ammo
- ACTION_TEXT_WAIT_BEFORE_FADE_OUT
- ADR_AMMO_FADE_WAIT_TIMER
- weapon_icon
- adrenaline_health
- ACTION_TEXT_FADE_OUT_SPEED
- ACTION_BUTTON_FADE_OUT_SPEED
- auto_target
- ACTION_BUTTON_WAIT_BEFORE_FADE_OUT
- DAMAGE_OVERLAY_DECAY
- ACTION_BUTTON_BLINK_SPEED
- DAMAGE_OVERLAY_SUSTAIN
- ACTION_BUTTON_FADE_OUT_ALPHA
- video_viewer
- OPTIMAL_SWING_OFFSET
- ADR_AMMO_FADE_TIME
- NUMBER_OF_BRACKETS
- FADEIN_TIME
- RECALL_TIME
- RECALL_FADE_IN
- FADETO_ALPHA
- MAXIMUM_MOVE_AMPLITUDE
- GROW_MULTIPLIER
- GROW_BACK_MULTIPLIER
- LEN_DIVIDER
- MOVE_MULTIPLIER
- MAXIMUM_GROW_AMPLITUDE
- MOVE_BACK_MULTIPLIER
- DYNAMIC_SIZE
- BRACKET_COLOR
- HEALTH_COLOR
- HEALTH_IN_WATER_COLOR
- ADRENALINE_COLOR
- CIRCLE_RADIUS
- DEFAULT_NUMBER_OF_OBJECTIVES
- TIME_SHOWN_ON_SCREEN
- TIME_TILL_NEXT_REMINDER
- DISAPPEAR_TIME
- SHOW_TIME
- FADE_OUT_TIME
- APPEAR_TIME
- FADE_IN_TIME
- BORDER_SPACING
- SPACING
- out_of_range
- interactable
- FRONT_FADE_OUT_TIME
- INDICATOR_SHOW_RADIUS
- FRONT_INDICATOR_COLOR
- INDICATOR_DISTANCE
- FRONT_FADE_IN_TIME
- WARMUP1
- LOOP
- RUNOUT2
- WARMUP2
- FILL
- RUNOUT1
- SPEED_SLOW
- CRITICAL_THRESHOLD
- BOSS_COLOR
- SPEED_FAST
- ARMOR_COLOR
- GAIN_COLOR
- BLINK_THRESHOLD
- HEALTH_ICON_COLOR
- ARMOR_ICON_COLOR
- BACKGROUND_COLOR
- START_DELAY
- BETWEEN_DELAY
- CELL_SHOW_TIME
- BLINK_TIME
- TIME_ON_SCREEN_BOSS_CLOSE
- TIME_ON_SCREEN_AFTER_DEATH
- TIME_ON_SCREEN
- BAR_COLOR
- A_COLOR
- B_COLOR
- INACTIVE_ALPHA
- X_COLOR
- Y_COLOR
- tungsten_zoom
- landing_dfa_std
- grenade_launcher
- rocket_rail
- yelena_zoom
- rocket_rail_zoom
- mgsj_zoom
- def_template
- zipkick
- hiker_zoom
- landing_dfa_adrenaline
- grenade_launcher_zoom
- RELAY_ORANGE
- ENEMY_RED
- DAMAGE_OVERLAY_RED
- WAYPOINT_GREEN
- MP_TEAM_RED
- WDROP_CYAN
- PLAYER_WHITE
- DROWN_PURPLE
- CTF_BLUE
- MP_TEAM_BLUE
- 10
- 8
- 9
- 6
- 7
- 4
- 5
- 2
- 3
- 1
- minisized
- maxisized
- EN_FONT_SIZE
- last_reload_callback_id
- RELOAD
- setup_normal_difficulty
- setup_commando_difficulty
- update_zone_tweak_values
- init_data_terracotta_commando
- init_data_terracotta
- setup_hard_difficulty
- init_data_terracotta_normal
- setup_difficulty
- remove_reload_callback
- reload_callback_map
- add_reload_callback
- chassis
- b_front_wheels
- b_rear_wheels
- chassis_rear
- chassis_front_lower
- _abs
- RUN_SEQUENCE_ATTRIBUTE_MAP
- collision_abs
- can_skip
- activate_elements
- explosion
- start_wheels_3
- start_wheels_5
- switch_color_1
- switch_color_2
- switch_color_4
- start_wheels_4
- start_wheels_2
- start_wheels_1
- startup_graphics
- switch_color_5
- switch_color_3
- _activate_once
- _align
- _startup
- startup
- set_unique_save_data
- rot
- get_camera_rot
- object_local_rot_y
- object_local_pos
- object_rot
- light_spot_angle_start
- object_rot_y
- src_unit_pos
- init_static_env
- pick
- rot_mul
- rot_div
- src_unit_rot
- nr
- print_vars
- object_rot_x
- object_local_rot_z
- pos_side
- within_box
- light_mul
- light_color
- light_far_range
- object_local_rot
- dest_body_rot
- rot_sum
- dir_side
- object_local_rot_x
- v
- dest_unit_rot
- object_rot_z
- get_camera_pos
- get_unique_save_data
- dest_unit_pos
- dest_body_pos
- light_spot_angle_end
- object_pos
- str
- _start_loop_time
- _end_time
- _loop
- start_loop_time
- get_sequence_name_list
- get_trigger_name_list
- get_set_var_map
- get_body_element_list
- get_trigger_name_map
- get_parameter_sequence_name_list
- get_global_set_var_map
- get_water_element_map
- get_body_element
- get_proximity_element_map
- get_editor_startup_sequence_map
- load_by_unit
- get_filter
- get_startup_sequence_map
- save_by_unit
- has_trigger_name
- get_sequence_element
- set_endurance
- has_sequence_name
- _feedback_bullet
- get_pull_resistance
- get_pull_max
- PULL_SIZE_LIGHT
- set_pull_damage
- set_pull_persistent
- set_pull_current
- _pull_current
- _pull_persistent
- set_pull_spring
- PULL_SIZE_MEDIUM
- set_pull_enabled
- PULL_SIZE_HEAVY
- set_pull_max
- get_pull_persistent
- get_pull_enabled
- set_pull_resistance
- get_pull_current
- set_pull_size
- get_pull_size
- get_pull_spring
- is_pull_spring_constant
- can_inflict_damage
- set_inflict_attribute
- get_inflict_enabled
- get_inflict_damage
- endurance_exists
- set_inflict_enabled
- set_inflict_interval
- get_endurance_map
- get_inflict_time
- damage_endurance
- get_inflict_interval
- set_inflict_damage
- get_inflict_updator_map
- get_inflict_attribute
- set_inflict_instant
- get_inflict_instant
- player_throw
- side
- check
- is_allowed
- splash_damage_large
- sequencemanager_push_sphere
- mega_blast
- spawn_debris_run_sequence
- tree_pass_through_medium
- splash_damage_small
- splash_damage_medium_shield
- culling_debris
- splash_damage_small_shield
- spawn_unit_run_sequence
- spawn_debris
- splash_damage_large_shield
- splash_damage_medium
- splash_damage_mega_shield
- spawn_effect
- claw_pull_force
- tree_pass_through_slow
- tree_pass_through_fast
- _target
- target
- param1
- _key_list
- _mass
- _all_except_players_slotmask
- _players_slotmask
- _lower_shield
- _falloff_func_map
- _physic_effect
- _falloff
- _damage_type
- falloff
- physic_effect
- lower_shield
- preset1
- get_lower_shield_damage
- do_area_damage
- get_falloff_key_damage
- get_distance
- get_falloff_preset1_damage
- get_params
- _id_name
- _ignore_mask
- ignore_mask
- SPAWN_UNIT_ATTRIBUTE_MAP
- to_trigger
- to_trigger_sequence
- from_trigger
- src_link_obj
- dest_link_obj
- transfer_velocity
- from_trigger_sequence
- _run_sequence
- _transfer_velocity
- _frustum_delay
- _frustum_extension
- _frustum_far_clip
- _frustum_close_radius
- frustum_extension
- frustum_delay
- frustum_far_clip
- frustum_close_radius
- activate_element
- hide_objects
- check_frustum_delay
- _ray_distance
- _play_effect
- _normal
- _decal_x
- ray_distance
- slotmask
- decal_x
- direction
- set_physic_effect
- constraint
- set_extension_var
- remove_start_time
- set_global_variables
- graphic_group
- set_inflict
- look_at_event
- enemy_killed
- set_save_data
- shake_camera
- volume_set
- function
- wheel_radius
- set_water
- morph_expression_movie
- connection_object
- ai_graph_splitter
- cone_damage
- set_proximity
- run_spawn_system_sequence
- challenge_counter
- set_spawn_system_unit_enabled
- challenge_flag
- animation_group
- set_variables
- trigger
- decal_mesh
- post_effect
- set_global_variable
- target_object
- morph_expression
- TIMER_STATE_MAP
- set_material_state
- MATERIAL_ATTRIBUTE_MAP
- set_within_max_activations
- set_is_within
- set_type
- set_within_activations
- set_interval
- set_quick
- set_within_range
- set_outside_max_activations
- set_outside_delay
- set_outside_count
- set_within_delay
- set_inside_count
- set_outside_activations
- set_ref_obj_name
- set_outside_range
- function1
- function3
- function0
- function5
- function4
- function2
- SET_SAVE_DATA_ATTRIBUTE_MAP
- unique
- add_spawnrate
- gen_streetlight
- gen_vehicles_truck
- claw
- gen_vehicles_bus_wreck_dynamic
- ci_int_r_wall_5_hole_1
- gen_vehicles_minicar
- gen_vehicles_car
- office_radio
- neon_sign_01
- gen_sign_test_hotel
- gen_vehicles_bus
- fsa_bulldog_grenade
- fsa_tarantula_rocket
- fl_water_b_low_320x320
- fsa_grenade_antitank
- imperial_grunt_sniper
- traffic_pole_light_dynamic
- gen_sign_a_flat_3x8m_highway_dynamic_a
- gen_sign_a_flat_3x8m_highway_b
- gen_sign_a_flat_7x5m_dynamic
- gen_sign_b_flat_3x8m_dynamic
- gen_sign_a_flat_7x5m
- roof_addons_ventilation_system
- cutscene_omnilight
- neon_sign_02
- gen_sign_a_flat_3x8m_highway_c
- gen_vehicles_police
- gen_facade_light_02
- gen_sign_b_flat_3x8m
- gen_sign_a_flat_3x8m
- bl_shadows_20x20
- gen_collisionshape_medium
- traffic_pole_light
- traffic_pole_a
- bl_c_di_ceiling_lamp_02
- gen_sign_a_flat_3x8m_highway_d
- gen_vehicles_taxi
- gen_sign_a_flat_3x8m_highway_a
- gen_sign_a_flat_3x8m_dynamic
- /data/sequences/sign_a_flat_7x5m.xml
- /data/sequences/imperial_grunt_sniper.xml
- /data/sequences/gen_vehicles_police.xml
- /data/sequences/cutscene_omnilight_control.xml
- /data/sequences/signs.xml
- /data/sequences/office_radio.xml
- /data/sequences/sign_a_flat_3x8m.xml
- /data/sequences/player_claw.xml
- /data/sequences/gen_vehicles_bus_wreck.xml
- /data/sequences/sign_b_flat_3x8m.xml
- /data/sequences/fsa_grenade_antitank_weapon.xml
- /data/sequences/fsa_tarantula_rocket.xml
- /data/sequences/fsa_bulldog.xml
- /data/sequences/fsa_grenade_antitank.xml
- /data/sequences/bl_c_di_ceiling_lamp_02.xml
- /data/sequences/sign_highway_b.xml
- /data/sequences/sign_a_flat_7x5m_dyn.xml
- /data/sequences/gen_vehicles_minicar.xml
- /data/sequences/sign_b_flat_3x8m_dyn.xml
- data\sequences\gen_traffic_pole_a.xml
- /data/sequences/gen_traffic_pole_light_dyn.xml
- /data/sequences/gen_vehicles_taxi.xml
- /data/sequences/sign_neon_02.xml
- /data/sequences/c_int_r_common.xml
- /data/sequences/gen_vehicles_truck.xml
- /data/sequences/shadows_bl_20x20.xml
- /data/sequences/gen_collisionshape_common.xml
- /data/sequences/gen_streetlight.xml
- /data/sequences/sign_highway_dyn.xml
- /data/sequences/roof_addons_ventilation_system.xml
- /data/sequences/water_ha_common.xml
- /data/sequences/gen_traffic_pole_light.xml
- /data/sequences/gen_facade_light_02.xml
- /data/sequences/gen_vehicles_bus.xml
- /data/sequences/gen_vehicles_car.xml
- /data/sequences/sign_neon_01.xml
- /data/sequences/sign_highway_c.xml
- /data/sequences/player.xml
- /data/sequences/sign_highway_a.xml
- /data/sequences/sign_highway_d.xml
- /data/sequences/sign_a_flat_3x8m_dyn.xml
- /data/sequences/fsa_bulldog_grenade.xml
- mp_explosion_client
- mp_explosion_server
- sign_top
- sign_bottom
- collision_splash
- pressure
- front
- _func_list
- _ref_object
- ref_object
- deform_top
- deform_bottom
- _is_allowed_func
- sign_a_left
- sign_a_right
- claw_connect
- pull_max
- claw_pull
- pressure_check
- kill_check
- fall_check
- fall_test_l
- hanging_r
- non_destructible
- hanging_l
- fall_test_r
- destructible
- kill_test
- pressure_test
- _start_time
- triggable
- pressure_value
- connect_value
- reset_editable_state
- editable_state
- claw_connect_type
- switch_model_6
- switch_model_1
- switch_model_3
- switch_model_4
- rear_left_door
- hood
- chassis_front
- trunk
- front_left_door
- front_right_door
- rear_right_door
- r_down
- r_up
- f_up
- f_down
- start_window_broken
- start_lights_2
- start_lights_3
- start_alarm
- start_sound_2
- start_lights_4
- check_alarm
- remove_windows
- start_lights_5
- start_sound_5
- switch_color_6
- start_lights_1
- start_sound_1
- start_sound_4
- start_sound_3
- _pitch_abs
- _cue
- b_chassis
- b_wheels_front
- b_roof_middle_front
- b_roof_middle_rear
- b_roof_front
- b_wheels_rear
- b_roof_rear
- deform_roof_front
- deform_roof_rear
- flip_show_effect
- hide_effect
- flip
- show_effect
- detach
- yellow_light_on
- green_light_on_blinking
- red_light_on
- green_light_on
- yellow_light_on_blinking
- all_lights_off
- red_light_on_blinking
- detach_claw
- editor_only
- _editor_startup
- editor_startup
- start_fan
- light_on_flickering
- flicker_random
- light_on
- light_off
- collisionshape_mover
- collisionshape
- collisionshape_camera
- object_only
- camera_only
- mover_only
- view_editor_icons
- claw_push
- sign_tl
- sign_tr
- sign_ll
- sign_lr
- deform_tr
- deform_ll
- deform_lr
- deform_tl
- body_lamp
- light_destroyed
- turn_off_light
- main_body
- enable_grenade_trail
- disable_grenade_trail
- damp velocity
- explode
- linear
- get_parsed_key
- get_distance_damage
- get_linear_damage
- _function_name
- _extension
- _function
- explosion_air
- mp_explosion_air_tarantula
- explosion_air_tarantula
- mp_explosion_tarantula
- explosion_tarantula
- close_antitank
- open_antitank
- sign_b
- hanging
- whip_360_claw_end
- whip_360_claw_start
- default_body
- use_Tutorial_A
- use_Park_A
- use_Fissure_C
- use_City_F
- use_Fissure_A
- use_Flood_A
- use_Park_C
- use_Flood_E
- use_Fissure_G
- sticky
- pull_enabled
- sign_a_flat_7x5m
- debris_bl_c_c_large_02
- pickup_main_ammopack_no_timer
- pickup_secondary_ammopack_no_timer
- gen_phonebooth
- gen_vehicles_police_wreck
- pickup_grenade_antitank_no_timer
- electricity
- get_fire_height
- get_falloff
- get_fire_object_name
- get_interval
- get_exit_element
- get_enter_element
- activate_damage
- get_instant
- damage_sequence_count
- activate_exit
- activate_enter
- exit_sequence_count
- enter_sequence_count
- get_damage_element
- _last_link_id
- _linked_map
- get_linked_map
- bottom_top_iterator
- iterator
- top_bottom_iterator
- top_link
- set_pull_spring_body_damage
- grapple_throw_damage
- do_cone_damage
- get_inflict_element_class_map
- get_event_element_class_map
- remove_inflict_updator_body_map
- get_global_unit_element
- remove_time_callback
- get_inflict_updator_body_map
- save_global_save_data
- register_inflict_element_class
- load_element_data
- get_proximity_mask
- get_global_sequence
- test_unit_by_name
- get_triggable_sequence_list
- get_proximity_mask_map
- editor_info
- add_time_callback
- get_global_filter
- get_reset_editable_state_sequence_list
- test_unit_damage
- get_trigger_list
- get_trigger_map
- GLOBAL_CORE_SEQUENCE_PATH
- add_area_damage_callback
- remove_inflict_updator_body
- remove_cache
- get_sequence_list
- get_editable_state_sequence_list
- get_inflict_updator_unit_map
- get_unit_count
- GLOBAL_SEQUENCE_PATH
- do_area_damage_on_body
- remove_area_damage_callback
- load_global_save_data
- do_area_damage_on_unit
- set_effect_spawner_enabled
- is_collisions_enabled
- get_filter_element_class_map
- parse_event
- get_sequence_file
- add_inflict_updator_body
- add_retry_callback
- test_unit_variations
- get_global_sequence_map
- reload_unit
- get_global_core_unit_element
- is_hit_by_area_damage
- register_filter_element_class
- register_event_element_class
- get_keys_as_string
- is_proximity_enabled
- _linear_to_id
- _pod_sound
- _weapon_drops
- purge_instance
- get_drop_ids
- register_weapon_drop
- spawn_weapon
- _time_ctrl
- _stopping_playheads
- _stopped_cb
- _sub_mode_playheads
- _sub_mode_mixer_cbs
- _mode_change_queue
- _next_song_mode
- _pitch
- _last
- _offset
- _soundobjects
- _wall_clock
- _pause_time
- _maps
- _lookups
- _lookup
- _weapons
- mp_hiker
- mp_mgsj
- mp_sniperrifle
- mp_svy_yelena
- suicide
- mp_main_gun
- mp_grenade_launcher
- mp_tarantula
- ik_hips
- bionic_arm
- eyes
- inair_dfa_charge
- onground_zoom_aim
- punching_speed
- evade_speed
- right_arm
- body_base
- onground_yelena
- ik_right_arm_inair
- wounded
- ironboots
- anchor
- ik_right_arm_onground
- onwall_con_move_speed
- ik_right_arm_onwall
- slide_con_move
- running_speed
- inair_con_run_speed
- right_hand
- inair_con_swing_speed
- bionicarm_light
- ik_head
- body_aim
- upper_body
- ik_zoom
- duck
- mp_crumble
- mp_greenhouse
- mp_captain
- mp_vertigo
- mp_bcr_night
- mp_midway
- mp_elevation
- mp_grinhouse
- mp_eastwood
- mp_high
- mp_scorched
- mp_ravine
- mp_slipped
- mp_station_new
- mp_island
- mp_cargo
- _map
- min_players
- get_setting
- has_gametype
- find_xml_taunts
- get_map
- get_weapon_id
- get_weapon_taunt
- get_weapon_damage
- add_maps
- get_maps
- get_string
- _status_change_pois
- _hide_pois
- _show_pois
- _pois
- _visible_pois
- _move_pois
- waypoint16950
- waypoint16951
- waypoint2274
- _status
- show_poi
- create_living_poi
- visible_poi
- set_poi_status
- move_poi
- get_poi
- get_hide_pois
- get_visible_enemy_pois
- hide_poi
- get_poi_status
- create_poi
- get_show_pois
- get_status_change_pois
- get_visible_pois
- get_move_pois
- _default_transition_time
- _environment_changed_callback
- _areas
- _blocks
- _current_environment
- GAME_DEFAULT_ENVIRONMENT
- POSITION_OFFSET
- _default_environment
- _environments
- _areas_per_frame
- _area_iterator
- permanent
- transition_time
- set_transition_time
- set_permanent
- set_default_environment
- _set_environment
- default_transition_time
- add_area
- add_block
- areas
- _check_inside
- environment_at_position
- remove_area
- set_to_default
- current_environment
- remove_block
- set_default_transition_time
- add_environment_changed_callback
- game_default_environment
- remove_environment_changed_callback
- set_to_current_environment
- _leave_current_area
- _ai_call_functions
- _threads_data
- _enable
- _brains_data
- _brain_groups
- boss_tunneler
- grunt_heavy
- bossheli
- grunt_rpg
- imperial_polycraft_brain
- grunt_leader
- _numofthreads
- _y
- _x
- _logics
- _start_logic
- _interval
- _links
- _param2
- _param4
- _exits
- _logicfunc
- _param1
- _got_enters
- _thread
- _enters
- _param3
- try
- update_group
- get_fi
- get_senselink
- forget_enemy
- update_memory
- alert_to_enemy
- is_alerted
- expire_senselink
- update_reaction
- update_spidersense
- update_allsenselinks
- expire_allsenses
- set_senselink
- logic_grunt_intelinit
- update_vision
- reset_alerted_data
- update_listen
- logic_grunt_intel
- parse_param
- parse_exit
- update_with_only_one_exit
- setup_exits
- count_exits
- update_no_exits
- exits_in_a_row
- compare_exit
- count_exit_type
- update_with_void_as_exit
- update_true_false_exit
- parse_thread
- update_safe
- update_without_void_as_exit
- update_less_then_exit
- update_fallthrough
- l_intelinit
- l_intel
- parse_start_logic
- parse_params
- add_logic
- get_logic
- init_thread_data
- link23
- link13
- link25
- link6
- link9
- link7
- link24
- link5
- link3
- link4
- link12
- link10
- link1
- link22
- link14
- link8
- link15
- link11
- _link
- parse_link
- skip_links
- check_enemy_seen
- find_path_to_pos
- contact
- find_attack_spot
- move_style_tactical
- find_safe_spot
- logic_grunt_melee
- logic_grunt_combat
- moveto
- try_fire_burst
- logic_grunt_move_to_attack_spot
- seenenemy
- find_usable_objects
- validate_search_data
- have_los
- logic_grunt_at_attack_spot
- logic_grunt_parachute
- is_in_view_cone
- get_unoccupied_pos
- logic_grunt_move_to_safe_spot
- get_patrol_path
- logic_grunt_cover
- get_rush_path
- shortcut
- try_fire_weapon
- get_useobject
- update_safe_ray_check
- get_nr_bullets
- logic_grunt_lod1
- check_can_move_there
- try_throw_grenade
- has_alive_con_source_unit
- logic_grunt_patrol
- check_being_shot_at
- no_contact
- find_cover
- is_attack_spot
- logic_grunt_hookpanic
- logic_grunt_find_attack_spot
- logic_grunt_usable_ext
- safe_to_move_to
- logic_grunt_move_to_attack_spot_exit
- logic_grunt_on_search_pos
- play_idleaction
- logic_grunt_run_to
- random_pos_in_box
- logic_grunt_returnguard
- logic_grunt_camp
- logic_grunt_compromised
- check_obstacle
- find_closest_unit_sphere
- patrol_subpath
- logic_grunt_in_bad_spot
- runto
- LAST_BUNDLE_CAST_TIME
- run_to_subpath
- point_ok
- logic_grunt_initmove
- check_friends_pos
- stop_moving
- logic_grunt_search
- logic_grunt_gosafe
- logic_grunt_find_safe_spot
- logic_grunt_lod_filter
- setup_move_over_path
- find_path
- is_safe_spot
- logic_grunt_at_safe_spot
- logic_grunt_guard
- logic_grunt_move_to_attack_spot_enter
- use_worldobject
- slam_ray
- logic_grunt_goto
- move_style_fast
- logic_grunt_extended_search
- is_cover
- logic_grunt_rush
- logic_grunt_rope_slide
- have_los_fire
- update_attack_ray_check
- point_sort
- logic_grunt_alert
- _enter
- _exit
- grunt_guard
- grunt_search
- grunt_rush
- grunt_in_bad_spot
- grunt_compromised
- grunt_combat
- grunt_gosafe
- grunt_move_to_safe_spot
- grunt_returnguard
- grunt_at_safe_spot
- grunt_rope_slide
- grunt_initmove
- grunt_alert
- grunt_camp
- grunt_move_to_attack_spot
- grunt_hookpanic
- grunt_extended_search
- grunt_find_attack_spot
- grunt_find_safe_spot
- grunt_patrol
- grunt_parachute
- grunt_melee
- grunt_at_attack_spot
- grunt_on_search_pos
- grunt_run_to
- l_grunt_lod_filter
- logic_grunt_group_update
- l_grunt_group
- parse_thread2
- init_threads
- search_for_enemy_swarm
- search_for_enemy_snake_patrol
- assign_wandering_to_wander
- order_attacker_to_engage
- get_random_wander_pos
- update_rotor_sound_fade
- order_attacker_to_dash
- send_snake_patrol_command
- logic_drone_engage_snake
- progress_order_queue
- send_snake_vortex_command
- assign_attackers_to_attack
- exit_order_que
- send_snake_engage_command
- create_snake_retreat_path
- create_snake_vortex_path
- get_closest_patrol_point
- break_formation
- logic_drone_swarm
- fade_rotor_sound
- get_snake_head
- send_snake_retreat_command
- get_random_dash_pos
- node_filter_to_pos
- enter_order_que
- get_path_length
- assign_wandering_to_attack
- logic_drone_patrol_snake
- assign_formation_to_unspawn
- logic_drone_retreat_snake
- get_path_length_formation
- assign_all_to_formation
- assign_new_to_wander
- create_snake_patrol_path
- create_snake_engage_path
- search_for_enemy_snake_engage
- get_path_to_pos
- logic_drone_start
- assign_engage_to_wandering
- order_wandering_to_wander
- assign_patrol_to_wandering
- order_attacker_to_shoot
- drone_retreat_snake
- drone_swarm
- drone_patrol_snake
- drone_engage_snake
- drone_start
- logic_sniper_combat
- logic_sniper_moveinit
- logic_sniper_scan_wait
- set_next_aim_position
- logic_sniper_hookpanic
- logic_sniper_scan
- sniper_hook
- grunt_sniper_melee
- sniper_moveinit
- sniper_move_scan
- sniper_move_scan_wait
- sniper_move_combat
- logic_grunt_sniper_intelinit
- logic_grunt_sniper_intel
- grunt_sniper_intelinit
- sniper_intel
- l_sniper_group_update
- get_alternate_pos_list
- logic_init_speeder_look
- logic_speeder_move_patrol
- update_dive_path
- run_sphere_ray_checks
- is_hooked
- logic_speeder_look_combat
- logic_speeder_move_combat
- logic_init_speeder_move
- logic_speeder_look_patrol
- setup_aidata_for_attack
- logic_speeder_move_armada
- find_dive_path
- logic_speeder_look_armada
- speeder_look_combat
- init_speeder_look
- speeder_look_patrol
- speeder_look_armada
- speeder_move_patrol
- init_speeder_move
- speeder_move_armada
- speeder_move_combat
- logic_grunt_leader_intelinit
- logic_grunt_leader_intel
- link0
- logic_grunt_leader_gosafe
- logic_grunt_leader_combat
- logic_grunt_leader_initmove
- logic_grunt_leader_lod_filter
- logic_grunt_leader_rappel
- logic_grunt_leader_patrol
- logic_grunt_leader_at_attack_spot
- logic_grunt_leader_hookpanic
- logic_grunt_leader_guard
- logic_grunt_leader_cover
- logic_grunt_leader_compromised
- logic_grunt_leader_fire_and_evade
- logic_grunt_leader_find_attack_spot
- logic_grunt_leader_find_safe_spot
- logic_grunt_leader_goto
- logic_grunt_leader_evadeandfire
- logic_grunt_leader_combatmove
- logic_grunt_leader_move_to_attack_spot
- logic_grunt_leader_evade
- logic_grunt_leader_at_safe_spot
- logic_grunt_leader_in_bad_spot
- logic_grunt_leader_alert
- logic_grunt_leader_search
- logic_grunt_leader_moveto_cover
- logic_grunt_leader_returnguard
- logic_grunt_leader_melee
- logic_grunt_leader_fire
- logic_grunt_leader_rush
- logic_grunt_leader_move_to_safe_spot
- grunt_leader_patrol
- grunt_leader_find_attack_spot
- grunt_leader_search
- grunt_leader_gosafe
- grunt_leader_returnguard
- grunt_leader_move_to_attack_spot
- grunt_leader_melee
- grunt_leader_hookpanic
- grunt_leader_combat
- grunt_leader_compromised
- grunt_leader_move_to_safe_spot
- grunt_leader_rappel
- grunt_leader_at_attack_spot
- grunt_leader_rush
- grunt_leader_alert
- grunt_leader_guard
- grunt_leader_at_safe_spot
- grunt_leader_initmove
- grunt_leader_in_bad_spot
- grunt_leader_find_safe_spot
- l_grunt_leader_lod_filter
- get_evade_path
- scan_for_missiles
- node_filter_evade
- get_dash_pos
- logic_combat
- find_close_safe
- get_path_distance
- search_for_enemy
- check_reserved_nodes
- get_shake_path
- logic_follow_path
- logic_patrol
- get_strafe_path
- verify_missile
- verify_enemy
- logic_wander
- check_weapon_fire_angle
- logic_start
- get_true_patrol_path
- get_wander_path
- logic_hooked
- wander
- hooked
- follow_path
- logic_grunt_rpg_intelinit
- logic_grunt_rpg_intel
- link16
- link18
- link17
- logic_grunt_rpg_gosafe
- logic_grunt_rpg_evade
- logic_grunt_rpg_alert
- logic_grunt_rpg_initmove
- logic_grunt_rpg_search
- logic_grunt_rpg_moveto_cover
- logic_grunt_rpg_melee
- logic_grunt_rpg_fire
- logic_grunt_rpg_patrol
- logic_grunt_rpg_lod_filter
- logic_grunt_rpg_in_bad_spot
- logic_grunt_rpg_rush
- logic_grunt_rpg_guard
- logic_grunt_rpg_hookpanic
- ready_to_request_fire
- reset_fire_data
- logic_grunt_rpg_move_to_safe_spot
- logic_grunt_rpg_cover
- setup_for_fire
- logic_grunt_rpg_at_attack_spot
- logic_grunt_rpg_rappel
- logic_grunt_rpg_find_attack_spot
- can_fire
- logic_grunt_rpg_returnguard
- logic_grunt_rpg_find_safe_spot
- logic_grunt_rpg_move_to_attack_spot
- logic_grunt_rpg_combatmove
- logic_grunt_rpg_combat
- logic_grunt_rpg_evadeandfire
- logic_grunt_rpg_fire_and_evade
- logic_grunt_rpg_compromised
- logic_grunt_rpg_at_safe_spot
- grunt_rpg_alert
- grunt_rpg_move_to_safe_spot
- grunt_rpg_melee
- grunt_rpg_compromised
- grunt_rpg_guard
- grunt_rpg_returnguard
- grunt_rpg_gosafe
- grunt_rpg_at_safe_spot
- grunt_rpg_find_safe_spot
- grunt_rpg_patrol
- grunt_rpg_initmove
- grunt_rpg_rush
- grunt_rpg_at_attack_spot
- grunt_rpg_rappel
- grunt_rpg_search
- grunt_rpg_find_attack_spot
- grunt_rpg_hookpanic
- grunt_rpg_move_to_attack_spot
- grunt_rpg_in_bad_spot
- grunt_rpg_combat
- l_grunt_rpg_lod_filter
- logic_bossheli_moveit
- spawn_units
- logic_bossheli_turret
- logic_bossheli_low
- getnumbersoffi
- bossheli_turret
- bossheli_moveit
- bossheli_low
- logic_grunt_heavy_combatmove
- logic_grunt_heavy_alert
- logic_grunt_heavy_at_safe_spot
- logic_grunt_heavy_at_attack_spot
- logic_grunt_heavy_guard
- logic_grunt_heavy_cover
- logic_grunt_heavy_search
- logic_grunt_heavy_move_to_attack_spot
- logic_grunt_heavy_find_attack_spot
- logic_grunt_heavy_combat
- logic_grunt_heavy_move_to_safe_spot
- logic_grunt_heavy_initmove
- try_fire
- logic_grunt_heavy_patrol
- logic_grunt_heavy_moveto_cover
- logic_grunt_heavy_find_safe_spot
- logic_grunt_heavy_hookpanic
- logic_grunt_heavy_parachute
- logic_grunt_heavy_evadeandfire
- logic_grunt_heavy_melee
- logic_grunt_heavy_rappel
- logic_grunt_heavy_lod_filter
- logic_grunt_heavy_rush
- logic_grunt_heavy_fire
- logic_grunt_heavy_compromised
- logic_grunt_heavy_evade
- logic_grunt_heavy_in_bad_spot
- logic_grunt_heavy_goto
- logic_grunt_heavy_gosafe
- logic_grunt_heavy_fire_and_evade
- logic_grunt_heavy_returnguard
- grunt_heavy_at_safe_spot
- grunt_heavy_patrol
- grunt_heavy_melee
- grunt_heavy_initmove
- grunt_heavy_at_attack_spot
- grunt_heavy_parachute
- grunt_heavy_rappel
- grunt_heavy_returnguard
- grunt_heavy_gosafe
- grunt_heavy_guard
- grunt_heavy_search
- grunt_heavy_rush
- grunt_heavy_hookpanic
- grunt_heavy_combat
- grunt_heavy_find_attack_spot
- grunt_heavy_alert
- grunt_heavy_find_safe_spot
- grunt_heavy_move_to_attack_spot
- grunt_heavy_move_to_safe_spot
- grunt_heavy_compromised
- grunt_heavy_in_bad_spot
- l_grunt_heavy_lod_filter
- get_hit
- get_future_enemy_pos
- get_mecha_type
- hipcutter_hit_unit
- add_move_varibles
- set_move_varibles
- set_use_weapon
- logic_biomecha_patrol
- logic_biomecha_look
- find_way
- weapon_angle
- logic_biomecha_rush
- logic_biomecha_flee
- make_shortcut
- can_see_enemy
- do_way_check
- logic_biomecha_init_move
- logic_biomecha_combat
- get_to_pos
- get_from_pos
- standard_combat
- biomecha_patrol
- biomecha_init_move
- biomecha_flee
- biomecha_combat
- biomecha_rush
- biomecha_look
- logic_boss_tunneler_below
- logic_boss_tunneler_jump
- logic_boss_tunneler_lookup
- boss_tunneler_lookup
- boss_tunneler_jump
- boss_tunneler_below
- grunt_leader_move
- grunt_heavy_lod_filter
- grunt_rpg_move
- grunt_rpg_lod_filter
- sniper_group
- grunt_sniper_intel
- grunt_group
- grunt_leader_lod_filter
- speeder_move
- grunt_move
- sniper_move
- boss_tunneler_move
- grunt_heavy_move
- grunt_rpg_intel
- thread_biomecha_look
- thread_biomecha_move
- bossheli_move
- grunt_leader_intel
- t_drone
- speeder_look
- grunt_lod_filter
- grunt_heavy_intel
- grunt_intel
- parse_data
- parse_ai_graph
- get_brain
- add_brain_group
- _ai_logic_functions
- add_call_function
- PROFILE
- register_logicfunctions
- get_brain_data
- parse_brain
- print_textvec
- get_brain_group
- print_aifunctions
- parse_logic
- remove_brain_group
- add_logic_function
- grunt_group_update
- grunt_goto
- grunt_heavy_cover
- sniper_hookpanic
- grunt_heavy_combatmove
- grunt_leader_combatmove
- grunt_leader_evadeandfire
- grunt_lod1
- grunt_cover
- grunt_leader_fire_and_evade
- grunt_rpg_fire_and_evade
- grunt_heavy_evadeandfire
- grunt_heavy_evade
- grunt_leader_intelinit
- grunt_intelinit
- grunt_leader_fire
- sniper_scan
- grunt_leader_moveto_cover
- sniper_combat
- grunt_leader_goto
- grunt_heavy_intelinit
- grunt_heavy_moveto_cover
- grunt_rpg_fire
- grunt_rpg_evadeandfire
- grunt_move_to_attack_spot_enter
- sniper_scan_wait
- grunt_usable_ext
- grunt_move_to_attack_spot_exit
- grunt_rpg_combatmove
- grunt_heavy_fire
- grunt_rpg_evade
- grunt_rpg_cover
- grunt_heavy_fire_and_evade
- grunt_heavy_goto
- grunt_rpg_moveto_cover
- grunt_leader_evade
- grunt_rpg_intelinit
- grunt_leader_cover
- logic_grunt_heavy_intel
- logic_grunt_heavy_intelinit
- _masks
- all_but_player
- punch_enemies
- editor_all
- bosses
- punchables
- portal_layer
- surface_move
- body_area_damage
- wires
- claw_targets_no_pickups
- mp_humans
- pickups
- groupables
- missile_avoid_units
- sound_material
- rope_targets
- sound_layer
- target_world
- player_tarantula_override
- player_autotarget
- no_drifting_dynamics
- anchor_units
- static_elec_affected
- plant_action_units
- claw_autotargets
- death_zone
- cutscenes
- area_damage_blocker
- player_tarantula_lock
- swingable
- brush_placeable
- kemmler_bolt
- ai_editor
- ai_ground_shortcut
- brushes
- shootable_wo_adr_shield
- ai_graph_game
- missile_avoid_units_wo_adr_shield
- dump_mesh
- player_claw_autotarget
- highlight_throwables
- beings
- body_collision_damage
- check_points_layer
- footstep_decals
- environment_layer
- ray_effect
- env_effect
- dump_all
- player_aim
- player_stickyaim
- enemies
- mine
- player_impact_decals
- shield
- statics_layer
- vehicles
- thrown
- flesh
- claw_targets_auto
- unit_area_damage
- sunflare_blockers
- shootable
- mp_punchables
- mp_claw_targets
- tarantula_lock
- solid_objects
- claw_targets
- dynamics
- environment_events
- evading_units
- good
- enemy_punchables
- grunts
- hub_elements
- throw_skip_area_damage
- claw_connect_decals
- statics
- talking_grunts
- onwall_check
- mover_collision_damage
- backdrops
- player_ballistic_weapon
- grunt_rpg_los
- lancer_beam_check
- sound_swoosh
- sonicblast_targets
- mp_claw_targets_no_pickups
- ragdolls
- edge_check
- collision_effect
- slide_check
- standable
- aim_tracking
- set_mask
- get_mask_name
- get_mask
- get_mask_map
- _project_decals
- _slotmask_flesh
- _weapon_updates
- _play_effects
- _bullet_hits
- _damage_near_distance
- _hint_distance
- _reload_timer
- _recharge
- _slotmask_shootable
- _multi_zoom
- _pushed_units
- _fire_single_shot
- _fire_delay
- _feedback_zoomed
- _num_bullets_fired
- _weapon_tweak_data
- _equiped
- _single_shot_timer
- _reloading
- _obj_shell
- _distance_scale_factor
- _wdata
- _user_unit
- _damage_near
- _obj_align
- _damage_scale_factor
- _auto_aim_proc
- _single_shot_delay
- _sound_parameter_map
- _obj_fire
- cone_bullet
- fire_single
- hit
- hit_afro_callback
- get_ray_from_pos
- check_ammo
- upgrade_fire_delay
- reset_variables
- reload_done
- play_equip
- show_crosshair
- set_equiped
- zoom_enabled
- check_zoom_variables
- set_zoom_enabled
- play_recoil
- is_multi_zoom
- get_autoaim_multiplier
- auto_aim_weapon
- _set_updator
- hint_distance
- afro_effect_pool
- register_shell_collision_sound
- afro_effect_pool_callback
- update_on_empty
- set_body_enabled
- play_bullet_hit
- bullet_pass
- calculate_damage
- SCRATCH_DECAL_ANGLE
- play_bullet_hit_collision
- DEBUG_BUILD
- equiped
- check_hit_water
- play_indoor_check_sound
- SCRATCH_DECAL_DOT
- environment_changed_callback
- _flush_project_decals
- set_weapon_update_enabled
- _update_weapons
- _play_bullet_hit
- _play_bullet_effect
- _flush_play_effects
- _flush_bullet_hits
- _project_decal
- _cb_award_trophy
- SETTINGS_PATH
- award_trophy
- award_achievement
- _hack_map
- _stage
- _start_hub
- _hub_triggers
- _start_hubs
- _hubs
- hub16956
- hub8693
- hub7728
- hub16957
- hub8386
- hub17051
- hub21901
- hub17050
- hub16953
- hub2273
- hub18701
- hub23334
- hub18704
- hub23336
- hub1537
- hub16952
- _trigger_id
- _actions
- _owner
- _on_off_state
- _trigger_vector
- _state_vector
- _trigger_function
- _values
- trigger_once
- hub_entered_from_zone
- default_test_hub
- never_start
- use_as_start
- trigger_on_inverse
- start_from_relay
- required_triggers
- _user
- _mode
- _area
- _units_vector
- _condition
- _cbh
- _in_area
- _exit_state
- _shape_vector
- _enter_state
- _check
- size_mul
- radious
- check_shape
- check_2d
- check_3d
- shapes
- area_type
- area_interval
- shape1
- times
- interval
- check_area_group
- clear_units_vector
- parse_values
- off
- on
- _actions_vector
- _breakable
- compass_signature
- compass_status
- activate_now
- deactivate_now
- break_it
- parse_value
- parse_action
- select_action
- _action_class
- sort_actions
- parse_start_hub
- parse_trigger
- add_hub_trigger
- trigger_all
- check_trigger_all
- trigger_activated
- _trigger_class
- trigger_on_off
- set_done
- trigger_entry
- ImperialSonicTank
- Cutscene
- Hub
- Vehicle
- WorldCameraTrigger
- EnemyProducer
- EnemyGroup
- Enemy
- UnitSequenceTrigger
- WorldCamera
- ImperialPolycraft
- sequence_runned
- set_amount
- parse_enemy
- enemies_killed
- parse_vehicle
- vehicle_destroyed
- trigger_hub
- shape2
- shape3
- shape4
- actor
- exit_to_zone
- _enemies
- _enemy_vector
- _alive_enemies
- _killed_call_vector
- _spawned_call_vector
- _added_enemies
- _enemy_count
- start_idle
- forced_pickup
- extra_ammo
- enemy_difficulty
- patrol_points
- throws_grenades
- gear_variation
- enable_enemy
- kill_enemy
- produce_enemy
- remove_enemy
- disable_enemy
- remove_group
- enable_group
- produce_group
- disable_group
- add_killed_call
- unit_killed
- add_spawned_call
- kill_group
- produced_enemy
- song
- fake_relay_save21902
- hub
- speaker_cue
- get_hub
- activate_hub
- set_start_actions
- add_start_hub
- run_hub_trigger
- set_start_activation
- parse_hub
- parse_relay
- device
- hacking_done
- _last_resolution_changed_id
- _under_water_effect
- _vignette
- _camera_effects
- _vp_debug
- _vp_active
- _render_sky
- _safe_rect_pixels
- _correct_width_multiplier
- _safe_rect
- _vp_overlay
- _vp_hud
- _overlay_camera
- _hud_camera
- _sun_flare_effect
- _resolution_changed_func_map
- _full_screen_panel
- _new_gui
- _claw_text_wait_before_fade_out
- _claw_action_blink
- _size_tweak_data
- _attack_hvy_text_wait_before_fade_out
- _delayed_mission_text
- _mission_text
- _leftc_alpha
- _hostile_grenades_list
- _move_action_appeared
- _dynamic_gui_width
- _action_button_func
- _enemy_health_bar
- _swing_meter_center_alpha
- _wireless_panel
- _attack_std_action_appeared
- _sentry_gun_list
- _swing_meter_right
- _move_text_alpha
- _pc_or_ps3
- _target_grapple_rotation
- _rocket_hints
- _death_screen_ws
- _attack_std_text_wait_before_fade_out
- _death_screen_panel
- _water_bar_panel
- _throw_death_list
- _paused_end_update_id
- _want_to_enable_hud
- _external_target_grapple_hided
- _adr_ammo_start_pos
- _throw_death_key_list
- _swing_meter_left
- _target_grapple_color_lerp_speed
- _grapple_target_color
- _old_player_pos_dynamic
- _adrenaline_bg_panel
- _wanted_target_grapple_color
- _throwables
- _outside_range
- _max_altitude
- _rocket_targets
- _dynamic_panel
- _damage_overlay_pulse_timer
- _claw_action_alpha
- _dynamic_ws_center_y
- _attack_std_mash
- _attack_std_action_visible
- _attack_std_text_alpha
- _show_adr_ammo_timer
- _throw_death_time_list
- _swing_tutorial_updated_this_frame
- _force_simple_hud
- _battery_panel
- _hud_elements
- _current_shield_ratio
- _adr_ammo_place_t
- _top_right_corner
- _attack_std_action_text_string
- _attack_hvy_action_text_string_check
- _adr_ammo_place_timer
- _attack_std_action_text_string_check
- _sniper_growth
- _move_action_text_string_check
- _altitude
- _attack_hvy_button_wait_before_fade_out
- _safe_rect_radiation_panel
- _max_velocity
- _move_action_visible
- _minisized
- _blood_screen_time
- _lockdown_hud
- _dynamic_ws
- _autotarget_body_visible
- _attack_std_blink
- _compass
- _swing_meter_alpha
- _target_grapple_visible
- _objective
- _attack_hvy_action_text_string
- _outside_hud_growth
- _tweak_swing_reticle_color
- _attack_std_button_wait_before_fade_out
- _network_breath_loop_time
- _last_radiation_single_sound_done_time
- _toggle_simple_hud
- _attack_hvy_text_alpha
- _hit_indicator_front
- _move_action_alpha
- _damage_overlay_alpha
- _hud_res_id
- _laptop_panel
- _pickup_slot_mask
- _grapple_hif_func
- _network_damage_multiplier
- _dynamic_ws_sizes
- _safe_rect_panel
- _adr_bg_start_pos
- _enemy_slot_mask
- _claw_action_appeared
- _attack_hvy_action_visible
- _claw_action_text_string
- _battery_number
- _autotarget_sprite
- _move_mash
- _action_button_display
- _move_button_wait_before_fade_out
- _move_action_text_string
- _swing_meter_panel
- _max_distance
- _attack_hvy_blink
- _dynamic_ws_center_x
- _claw_text_alpha
- _grapple_target_alpha
- _move_action_blink
- _claw_action_visible
- _update_layout
- _within_range
- _attack_std_action_alpha
- _grapple_distance
- _adrenaline_first_time_get
- _distance_gauge_left
- _rel_time
- _radiation_icon
- _safe_rect_func
- _distance_gauge_right
- _claw_action_text_string_check
- _claw_button_wait_before_fade_out
- _attack_hvy_action_alpha
- _dynamic_available
- _show_action_buttons
- _adrenaline_bg_hidden
- _attack_hvy_mash
- _move_text_wait_before_fade_out
- _new_full_screen_ws
- _radiation_pulse_time
- _health_shield
- _claw_mash
- _distance
- _end_update_id
- _health_panel
- _armor_panel
- update_health
- set_hud_layout
- set_armor
- anim_update_hit_loop
- hit_res
- minisize
- xl_action_table
- safe_rect
- armor_mp
- offset_xl_action
- show_xl_action
- set_xl_alpha
- adrenaline_visible
- health_mp
- hit_indicator_loop
- active_xl_action
- update_hit_loop
- anim_xl_pulsing
- top_right_corner
- hit_indicator_lerper
- compass_base
- xl_anim_thread
- anim_hif
- grenade_reticle
- get_default_alpha
- grapple_locked_hide
- grapple_locked_set_alpha
- sniper_scope_panel
- grapple_rotating1
- reticle_dot_current_alpha
- reticle_target_spread
- reticle_dot_target_alpha
- grapple_rotating2
- reticle_thread
- meter_bg
- grapple_rotating4
- new_thumbstick
- thumbstick_panel
- default_alpha
- set_wanted_reticle_dot_alpha
- sniper_growth
- meter_fast
- get_sniper_growth
- sniper_scope_anim
- anim_sniper_scope_fade_in
- anim_sniper_scope_fade_out
- target_grapple_hide
- stop_reticle_update
- show_sniper
- reticle_loop
- set_default_alpha
- set_alpha
- reticle
- list_of_brackets
- reticle_scale_mod
- end_reticle
- sniper_scope_filler_1
- bulldog_reticle
- set_thumbstick_visible
- grapple_panel
- sniper_in_action
- grapple_rotating3
- grapple_locked_set_position
- target_grapple_set_position
- unique_reticles_panel
- tarantula_reticle
- anim_fade_thumbstick
- reticle_looping
- fullscreen
- swing_meter_panel
- hit_indicator_front
- grapple_locked_play
- grapple_locked_set_color
- top_right
- swing_meter_left
- target_grapple_rotate
- set_wanted_spread
- start_reticle
- anim_gl_play
- thumbstick_image
- change_thumbstick_direction
- create_new_bracket
- anim_change_thumbstick
- hide_sniper
- thumbstick_visible_anim
- new_grapple_pos
- top_left
- bottom_right
- sniper_scope_filler_2
- damage_taken_screen
- grapple_locked_set_rotation
- bracket_h
- bottom_left
- target_grapple_set_color
- target_grapple_show
- hif_thread
- reticle_current_spread
- stop_crosshair_updates
- grapple_locked_show
- swing_meter_right
- animate_front_indicator
- water_bar_panel
- bracket_w
- _text_size
- _last_queued_id
- _latest_main_index
- _show_list
- _font_size
- _global_alpha
- _next_time
- _show_time
- _next_objective_id
- _main_objective
- _add_map
- _scroll_down_speed
- _current_main_index
- _add_new_id
- _next_queued_id
- _objective_map
- _busy
- _sub_objectives
- _objective_list
- _queued_actions
- _max_n
- _show_id
- _add_id
- _add_list
- _main_objectives
- _objective_panel
- _scroll_up_speed
- objective_appear
- objective_disappeared_callback
- remove_objective
- set_main_objective
- que_remove_sub
- que_fade_main
- objective_callback
- add_objective
- objective_appeared_callback
- que_fade_sub
- find_objective
- modify_line
- clear_objectives
- set_objectives
- set_max_visible_rows
- add_to_queue
- add_sub_objective
- que_remove_main
- objective_disappear
- objective_visible
- _indicator_frame
- _destroying_pois_map
- _frame_counter_map
- _update_index
- _indicator_frame_counter
- _frame_fps
- _update_list
- _indicator_alpha_mod
- _frame_map
- _frame_fps_map
- _radar_update_timer
- _new_pois_sounds
- _show
- _frame
- _frame_counter
- _poi_size_x
- _my_length
- _has_unit
- _blink
- _root_y
- _my_indicator_alpha
- _got_real_position
- _animating
- _alpha
- _vec_w_y
- _vec_w_h
- _rotation_speed
- _vec_x_y
- _vec_x_h
- _indication_icon
- _indicator_fx
- _indicator_fy
- _changed_toscreen
- _ws_width
- _root_x
- _root_h
- _icon
- _indicator_panel
- _compass_center_y
- _icon_texture
- _poi_faded
- _poi_alpha
- _my_tweak_data
- _root_w
- _ws_height
- _poi_size_y
- _fade_away
- _static_image
- _poi_panel
- _compass_center_x
- anim_fade_in
- RADAR_HEIGHT
- get_status
- get_static_image
- get_length_to_player
- set_status
- reposition
- set_indicator_alpha
- update_alpha
- set_alpha_new
- RADAR_PERSPECTIVE_MID
- anim_fade_away
- update_indicator
- update_varibles
- is_indicator_active
- set_frame
- get_indicator_onscreen
- set_indicator_frame
- update_poi_list
- play_update_sound
- _waypoint_update_sound
- _enemy_marker_sound
- _start_one
- INDICATOR_SIZE_MOD
- hide_workspace
- _start_two
- get_poi_list
- _camera_x
- DEBUG_HEIGHT_INFO
- update_poi_status
- show_workspace
- _indicator_temp
- DEBUG_FADE_POI
- toggle_compass
- _camera_z
- _waypoint_sound_instance
- _aim_movie_visible
- _weapon_selection_enable
- _weapon_selection_scale
- _crosshair_state
- _crosshair
- _crosshair_effective_color
- _grenade_reticle
- _under_water
- _sniper_sight_scale
- _tarantula_reticle
- _ammo_anim_id
- _weapon_gui
- _crosshair_uneffective_color
- _prev_reticle_size
- _minimized
- _weapon_select_show
- _ammo_panel
- _ammo_panel_func
- _update_crosshair
- _crosshair_visible
- _panel_func
- _in_sniper
- _bulldog_reticle
- _weapon_changed
- _active_weapon
- _ammo_counter
- _weap_name
- _weap_tweak_data
- _weapon_icons
- _ammo_icons
- _max_ammo_counter
- _zooming
- _crosshair_updating
- _ammo_anim_table
- _show_ammo
- _show_weapon_selection
- _crosshair_script
- _aim_slot
- _inventory_weapons
- imperial_turret_machinegun
- main_ammo
- imp_turret_machinegun
- rocket_ammo
- sniperrifle_ammo
- kemmler_ammo
- mgsj_ammo
- imp_turret_aa
- hiker_ammo
- grenade_launcher_ammo
- imperial_turret_cannon
- antitank_grenade_ammo
- yelena_ammo
- imp_turret_cannon
- hipcutter_ammo
- imperial_turret_aa
- ammo_panel
- ammo_icon
- anim_bullet_updator
- anim_create_clip
- ammo_text
- create_clip
- stop_updator_thread
- set_mp_unlimited
- ammo_unlimited
- anim_belt_updator
- update_ammo_type
- set_ammo_text
- set_weapon_selection_enabled
- set_crosshair_visible
- set_sight_alpha
- _weapon_hud_sounds
- weapon_toggle
- show_gun_icon
- move_state_change_clbk
- init_weapon_selection
- show_ammo
- populate_icon_list
- weapon_equipable
- weap_change_clbk
- get_sight_alpha
- update_crosshair_type
- setup_weapon_crosshair
- update_crosshair
- set_sniper_mode
- weapon_selection
- set_red_reticle_clbk
- enable_weapon_gui
- init_weapon_selection_menu
- check_crosshair_size
- update_weapon_list
- configure_reticle
- get_weapon_selection
- weapon_select_show
- weapon_selection_visibility
- set_weapon_select_size
- weapon_select_force_visible
- update_reticle
- update_grenade_reticle
- update_turret_reticle
- update_sight_color
- weapon_select_restore_visible
- select_weapon
- ping_menu
- weapon_select_hide
- set_crosshair
- set_ammo_type
- hide_ammo
- update_target_grapple
- _challenge_show_time
- _objective_rings
- _rotate
- _popup_rect
- _dismissed
- _popup_title
- _pulse_time
- _objective_object
- _run_type
- _reward_object
- _dossier_object
- _frame_speed
- _challenge_completed_object
- _objective_wait
- _type_of_popup
- _frame_index
- _objective_dist
- _reward_popup_panel
- show_dossier_popup
- add_popup
- end_challenge_callback
- dismiss_popup
- is_queue_empty
- promote_reward_popup
- show_reward_popup
- show_next_popup
- destroy_video
- popup_are_running
- show_additional_popup
- POPUP_LIST
- show_challenge_popup
- static_init
- popup_list
- start_challenge
- _unit_highlighter
- _indicate_throwable
- _highlighted_unit_map
- update_unit_list
- draw_active_units
- turn_on
- is_throwable
- can_show_throwable
- toogle_throwable_sprite
- turned_on
- update_unit_list_old
- _time_on_screen_timer
- _health_bar
- _boss_size
- _health_text
- _size
- _boss_panel
- _showing_health_bar
- _damaged_enemies
- _health_bar_dmg
- health_bar
- anim_fade_out
- enemy_health
- anim_hurt
- health_bar_dmg
- health_bg
- health_text
- set_showing_healthbar
- set_damaged_enemy
- remove_damage_enemy
- action_button_panel
- xlbg
- action_mapping
- set_claw_active_alpha
- set_claw_scale
- set_attack_std_text_alpha
- set_claw_text_alpha
- set_attack_hvy_alpha
- set_move_alpha
- set_move_active_alpha
- set_move_text_alpha
- set_mapping
- set_panel_setup
- set_attack_hvy_scale
- set_attack_std_scale
- y_panel
- x_panel
- set_attack_hvy_text_alpha
- set_attack_std_alpha
- set_move_text
- set_claw_alpha
- textbg
- set_move_scale
- set_attack_hvy_active_alpha
- plus_icon
- set_attack_std_text
- xl
- set_claw_text
- set_attack_hvy_text
- b_panel
- set_attack_std_active_alpha
- a_panel
- post_update
- get_screen_pos
- can_show_target_grapple
- update_adr_ammo_bar
- update_shield
- set_shield_mode
- get_enabled_throwable_sprite
- set_thumbstick_direction
- swing_reticle_color
- set_target_grapple_visible
- show_swing_help_text
- _tag_sound
- set_lockdown
- show_hit_indicator
- MIN_RADIATION_SOUND_INTERVAL
- can_show_target_grapple_opt
- add_sentry_gun
- set_swing_tutorial_help
- update_dynamic
- update_move_action_visibility
- _vce_breath_loop
- unlock_adrenaline
- use_reticle
- update_dynamic2
- adrenaline_full
- update_move_action_fade_out
- show_shield_bar
- set_sprite_color
- toggle_action_button
- set_autotarget_body_visible
- rope_outside_range
- update_autotarget_sprite
- is_challenge_qeueu_empty
- show_tutorial_popup
- set_adrenaline_visible
- pulse_damage_overlay
- update_action_text
- update_throwable_sprite
- find_throwable_units
- update_dynamic_hud
- set_adrenaline_full
- center_sprite_to_body_center
- enable_throwable_sprite
- hide_rocket_targets
- set_move_action_text
- set_attack_std_action_text
- update_radiation
- set_attack_hvy_action_text
- _grapple_target_pos
- set_force_simple_hud
- update_attack_hvy_action_visibility
- update_hostile_grenade_indicators
- update_claw_action_fade_out
- use_water_bar
- update_attack_std_action_fade_out
- update_attack_hvy_action_fade_out
- mash_scale
- anim_radiation_pop
- update_claw_action_mash
- update_attack_std_action_mash
- rope_within_range
- create_rocket_hint
- set_sprite_alpha
- check_action_button
- set_rocket_hints_visible
- lock_rocket_target
- get_autotarget_body_visible
- reload_rocket_targets
- update_attack_hvy_action_mash
- set_rocket_hint_locked
- _swing_release_sound
- get_hud_element
- simple_hud_forced
- _grapple_target_vector
- set_claw_action_text
- update_death
- update_claw_action_visibility
- _adrenaline_intro
- hide_target_grapple
- anim_shake
- _grapple_target_new_pos
- update_under_water_bar
- update_move_action_mash
- set_ammo_visible
- anim_alpha_pulsing
- update_hud_elements
- enable_enemy_health_bar
- play_shake
- set_hud_growth
- set_adrenaline_enabled
- set_adrenaline_warmup
- hud_growth
- set_adrenaline_bg_visible
- update_mission_text
- callback_update_throwable_indicators_position
- set_challenge_hud_enabled
- take_collectable
- update_distance_gauge
- check_swing_tutorial_help
- destroy_rocket_targets
- show_hurt_indicator
- add_new_achievement
- terminate_breath_sound
- anim_ammo_shake
- add_hud_element
- showing_popup
- MAX_RADIATION_SOUND_INTERVAL
- update_attack_std_action_visibility
- set_simple
- _health_warning_loop
- create_rocket_targets
- is_breathing
- set_adrenaline_container_opacity
- destroy_rocket_hint
- set_adrenaline
- update_sniper_zoom
- is_busy
- print_mission_text
- disable_enemy_health_bar
- set_tutorial_swing_counter
- get_distance_string
- text_msg
- can_show_auto_target
- set_adrenaline_tankfull_callback
- weak_point_ray
- show_target_grapple
- update_achievement
- dynamic_available
- end_challenge
- movie_ready_safe_rect
- _has_registered_callback
- _sf_overall_alpha
- _sf_panel
- _sf_wanted_alpha
- _sf_images_size
- _sf_scale
- _sf_images
- _sf_alpha
- _sf_offset
- _sf_fade_alpha
- _loaded_flare_name
- _sf_images_index
- _sf_color
- setup_sun_flare_settings
- load_resources
- _unload_resources
- _cb_environment_changed
- _visibility
- _vp_rect
- py
- px
- pw
- ph
- update_viewport
- _playing_sound
- _under_water_start_sound
- _under_water_sound
- _under_water_end_sound
- stop_lens_effect
- camera_under_water_enabled
- set_active_vp
- effects_load_resources
- preload_sunflare
- set_vignette_enabled
- update_viewports
- set_camera_under_water_enabled
- set_camera_effects_visibility
- set_safe_rect_border
- add_resolution_changed_func
- get_current_camera
- get_safe_rect_as_parameter
- get_current_shaker
- set_safe_rect_visible
- get_safe_rect_pixels
- remove_resolution_changed_func
- clear_active_vp
- set_width_multiplier_correction_enabled
- get_safe_rect
- get_safe_rect_visible
- set_render_sky
- get_active_vp
- setup_resolution_variables
- _texture_type
- _texture
- _texture_name
- _preloaded
- menu_worm_cube
- cubemap_city_c_01
- cubemap_flood_a_01
- cubemap_underwater
- _unretrieve
- is_streaming
- current_texture_name
- _unref_preloaded
- _retrieve
- prepare_full_load
- GAME_DEFAULT_EMITTER_SOUNDBANK
- _emitters
- _sound_environment_data
- GAME_DEFAULT_SOUNDBANK
- _check_objects
- _ambience_enabled
- _emitter_soundbanks
- _target_wind_in_ear_volume
- _emitter_cues
- _fade_time
- _area_emitters
- _default_soundbank
- _ambience_changed_callback
- _check_object_id
- _ambience_changed_callbacks
- _old_wind_in_ear_volume
- _soundbanks
- _DISTANCE_FROM_PLAYER_MAX
- _play_time
- _DELAY_TIME_MIN
- _DISTANCE_FROM_PLAYER_MIN
- _sound_obj
- _DELAY_TIME_MAX
- ambience_changed
- emitter_water_sound
- emitter_fire_sound
- emitter_generators_sound
- emitter_rain_sound
- emitter_vegetation_sound
- emitter_wind_sound
- emitter_birds_sound
- emitter_fissure_sound
- emitter_small_props_sound
- _muzzle_flash_effect_name
- _fire_shake_amplitude
- _last_fire_start
- _obj_shell_eject
- _fire_end_time
- _sound_cut_shot
- _fire_cost
- _waiting_for_trigger_release
- _fire_time
- _slotmask_dynamics
- _fire_feedback
- _clips_showing
- _show_clips
- _firing
- _bullets_in_burst
- _fire_start_time
- _kited_this_burst
- _trigger_memory
- _burst_count
- fire_end
- update_clips
- spread_upgrade
- check_trigger_offset
- play_casing_effect
- fire_slowshot
- fire_start
- primary
- ambiences
- _old_sound
- _sound_gain
- _sound
- _environment_soundbank
- _environment
- _shape
- _add_soundbank
- set_environment_soundbank
- environment_soundbank
- ambience_cave_sound
- ambience_b_city_sound
- ambience_f_city_sound
- ambience_mohole_sound
- ambience_office_sound
- ambience_b_city_light_sound
- ambience_park_rain_sound
- ambience_hearts_sound
- ambience_park_sound
- ambience_greenhouse_sound
- ambience_terracotta_sound
- ambience_wind_sound
- ambience_hangar_rain_sound
- ambience_hangar_sound
- ambience_harbor_sound
- ambience_harbor_no_rain_sound
- ambience_mp_1_sound
- ambience_leap_of_faith_sound
- ambience_large_hall_sound
- ambience_armada_sound
- wind_in_ear_volume
- _emitter_soundbank
- _emitter_cue
- set_emitter_soundbank
- restart
- set_emitter_cue
- emitter_cue
- emitter_soundbank
- load_sound_environment_xml
- default_wind_in_ear_volume
- _change_ambiences
- emitter_cues
- remove_emitter
- remove_ambience_changed_callback
- add_emitter
- set_ambience_enabled
- default_soundbank
- check_object
- _enable_fallback
- _fallback_on_camera
- ambience_enabled
- game_default_soundbank
- emitter_soundbanks
- _ambiences
- remove_area_emitter
- set_default_soundbank
- area_emitters
- _disable_fallback
- draw_ambiences
- emitters
- add_area_emitter
- set_check_object_active
- obj_alive
- _update_object
- add_check_object
- remove_check_object
- add_ambience_changed_callback
- game_default_emitter_soundbank
- _actor
- _current_actor
- _current_frame
- _varsound
- _fade_to
- _playing
- _current_sound
- _current_length
- healthtime
- health_max
- get_pop_menu
- get_display_name
- get_xml_strings
- remove_child
- switch_with
- from
- to
- mission_blackbox_obj
- update_children
- gen_sj_new_nav4
- gen_flood_c_sj_polycraft_tactics
- gen_bioreign2
- mission_prepsite_obj
- gen_new_navpoint05
- gen_buraq_sj_poly_warn
- mission_punchup_com
- gen_fissure_a_sj_throw
- gen_park_d_sj_gardens
- minefield_deactivated_a5
- gen_sj_new_nav1
- mission_throw_obj
- mission_fsa_obj
- mission_lancer_com
- mission_library_upd
- gen_new_navpoint02
- mission_relays_upd_2
- mission_relay_obj
- mission_fissure_back_obj
- gen_backstory3
- gen_new_navpoint01
- gen_backstory4
- gen_backstory5
- gen_flood_c_sj_tarantula
- gen_flood_f_sj_punchup
- mission_punchup_obj
- mission_clear_relay_com
- gen_groeder_back9
- gen_city_e_dfa
- mission_biomechs_com
- gen_leap_of_faith_text
- mission_relay_3rd_obj
- mission_superjoe_com
- gen_biomech_berserker1
- mission_continue_park_obj
- gen_harbor_push1
- mission_default_com1
- mission_buraq_com
- mission_constructor_obj
- gen_flood_c_sj_after_polycraft
- mission_library_defense_obj
- mission_vault_obj
- mission_con_cooling_3rd_com
- mission_relay_3rd_com
- tut_new_01
- tut_new_03
- mission_armada_obj
- gen_city_e_sj_armstrong
- gen_sj_new_nav2
- mission_blackbox_com
- gen_city_e_sj_1st_matrix
- mission_airborne_obj
- tut_new_09
- gen_carrion_device_denied
- gen_city_e_sj_hiker
- mission_constructor_com
- gen_park_e_carrion
- gen_groeder_back6
- gen_city_e_sj_biomechs
- tut_leapup
- gen_groeder_back4
- tut_indicator
- gen_harbor_push2
- mission_carrion_obj
- gen_buraq_sj_buraq
- mission_airborne_com
- mission_clear_relay_obj
- mission_collect_pod_reply
- tut_multiple_leapup
- gen_sniper2
- gen_flood_c_matrix
- tut_zoom
- tut_praise3
- tut_reticule
- mission_mohole_obj_alt
- gen_fissure_f_sj_constructor
- mission_default_com
- tut_relay_enemy
- gen_fissure_f_rec_sj_drones
- gen_city_b_sj_pull
- mission_antiair_1st_com
- tut_nav
- tut_evade
- mission_citycenter_obj
- gen_mines_deactived
- tut_praise2
- tut_weapon
- tut_relay
- tut_praise8
- tut_praise9
- tut_attack
- captivate_mission03
- gen_park_a_sj_constructor
- gen_groeder_back10
- mission_buraq_obj
- tut_shoot_swing
- mission_library_obj
- mission_default_obj3
- tut_save
- gen_city_f_sj_mgsj
- tut_dodge
- mission_bionicarm_com
- tut_reel_out
- mission_citycenter_com
- tut_reel_out2
- gen_groeder_back8
- mission_lancer_obj
- gen_sj_praise_02
- tut_finish
- mission_library_defense_upd
- mission_oilrig_obj
- tut_new_02
- gen_new_navpoint06
- mission_default_obj2
- mission_library_com
- mission_groeder_com
- gen_city_e_rec_poddrop
- gen_flood_e_sj_yelena
- mission_antiair_upd
- mission_antiair_2nd_com
- mission_con_cooling_2nd_com
- tut_welcome
- mission_relays_com
- mission_antiair_com
- gen_relay_fortified2
- mission_relay_upd2
- gen_city_f_sj_activity
- gen_buraq_sj_polycraft
- tut_choice
- mission_fissure_back_com
- gen_new_navpoint08
- mission_relay_com
- gen_new_navpoint03
- gen_relay_cleared1
- tut_show_skills1
- gen_device1
- mission_carrion_com
- gen_backstory2
- gen_sj_praise_03
- gen_city_b_sj_navpoints
- gen_flood_e_poddrop
- tut_new_06
- mission_airborne_upd
- mission_mohole_com
- gen_new_navpoint09
- mission_airforce_com
- gen_sj_praise_04
- tut_new_08
- mission_sonictank_obj
- gen_city_e_sj_para
- mission_minefield_obj
- mission_relays_upd
- mission_relay_obj2
- gen_armstrong_afteroilrig
- mission_airforce_obj
- gen_park_d_sj_lancer
- gen_city_g_sj_close_fsa
- gen_mines_active
- tut_start_order
- gen_flood1
- tut_tungsten
- gen_fissure_c_sj_grunt_camp
- mission_collect_pod_obj
- mission_relay_upd
- tut_praise4
- gen_corridor2
- mission_relay_obj1
- mission_oilrig_com
- captivate_radiation
- gen_corridor3
- gen_city_b_sj_bioreign
- mission_con_cooling_1st_obj
- gen_sj_new_nav5
- mission_mohole_obj
- tut_radar
- mission_antiair_1st_obj
- gen_new_navpoint04
- gen_city_c_sj_minefield
- mission_blackbox_upd
- mission_prepsite_com
- gen_city_g_sj_biomech
- gen_buraq_sj_before
- gen_corridor1
- tut_melee
- tut_praise6
- gen_city_c_sj_armstrong
- mission_collect_pod_com
- mission_harbor_obj
- tut_new_10
- gen_sj_praise_01
- gen_groeder_fissure1
- gen_groeder_back5
- mission_vault_com
- gen_fissure_f_rec_sj_adrenaline
- gen_backstory6
- gen_garden_entrance
- mission_default_obj1
- mission_biomechs_obj
- captivate_need_equipment
- mission_default_obj
- gen_sj_new_nav3
- gen_missed_pod1
- mission_relay_upd3
- mission_default_com2
- mission_fsa_com
- gen_park_b_sj_biomech_commando
- gen_new_navpoint10
- mission_park_obj
- tut_new_11
- gen_fissure1
- tut_new_05
- gen_jammed2
- mission_relay_obj3
- gen_groeder_back2
- tut_zip_kick
- gen_groeder_back1
- gen_city_e_rec_sj_bulldog
- gen_flood_a_sj_snipers
- mission_bionicarm_obj
- gen_carrion_device1
- mission_relay_upd4
- mission_park_com
- mission_throw_com
- gen_fissure_f_sj_adrenaline
- gen_jammed1
- tut_new_04
- mission_fissure_f_rec_com
- mission_antiair_obj
- captivate_need_gear
- gen_snipers1
- gen_park_a_sj_defeating_biomechs
- mission_antiair_2nd_obj
- tut_consecutive_swing
- mission_default_com3
- mission_harbor_com
- gen_prepsite1
- tut_new_07
- gen_groeder_back7
- mission_con_cooling_1st_com
- mission_pull_com
- tut_praise1
- gen_groeder_back3
- mission_relay_2nd_com
- tut_praise7
- mission_fissure_obj
- gen_prepsite2
- mission_pull_obj
- gen_backstory1
- mission_fissure_com
- tut_inventory
- mission_library_defense_com
- mission_armada_com
- mission_relay_2nd_obj
- captivate_mission02
- mission_minefield_com
- gen_sniper1
- gen_hurry1
- gen_jammed3
- gen_new_navpoint07
- tut_show_skills2
- mission_fsa_upd
- captivate_mission01
- gen_city_c_arm
- mission_sonictank_com
- gen_backstory_05
- mission_relays_obj
- update_delay
- next_frame
- is_playing_sound
- get_sound_from_analyse
- get_varsound
- get_actors
- start_analyse
- update_sound
- preview
- play_frame
- parse_node
- update_paused
- open_xml
- _units
- _preloads
- _anchored_units
- _affected_bodies
- add_water_effected_body
- water_level_changed
- unit_exited_water
- is_unit_anchored
- anchor_unit
- debug_anchored_units
- _actor_database
- _input_controller
- _gui_workspace
- _video_workspace
- _cutscenes
- _event_callbacks
- _new_cutscene
- EVT_PLAYBACK_FINISHED
- EVT_PLAYBACK_STARTED
- optimized_scene21
- optimized_scene25_26_27
- optimized_scene12
- optimized_scene28
- optimized_scene1
- optimized_scene13_part2
- optimized_scene3
- optimized_scene6
- story_scene5_bik
- optimized_scene4
- optimized_scene7
- optimized_scene8
- story_scene6_bik
- story_scene8_bik
- optimized_scene15
- optimized_scene23
- optimized_story_scene5
- optimized_scene26
- optimized_scene27_2
- optimized_scene13_part3
- optimized_scene16
- optimized_scene10
- optimized_scene17
- optimized_scene15_part1
- optimized_scene24
- optimized_scene18
- optimized_scene13_part1
- optimized_scene27
- optimized_story_scene18
- optimized_scene25
- optimized_scene22
- optimized_scene5
- optimized_story_scene22
- _unit_blend_sets
- _frame_count
- _unit_animations
- _keys
- _animation_blobs
- _unit_name
- _camera_names
- _unit_types
- locator_grenade
- groeder_mech
- __camera
- __key_collection
- __serialized_attribute_order
- evaluate
- ELEMENT_NAME
- is_valid_camera
- __serialized_attributes
- _unit_names
- __control_dependencies
- frame
- _unit_initial_object_visibility
- on_gui_representation_changed
- _unit_type
- _unit_object
- _unit_object_names
- attribute_value_from_string
- attribute_names
- register_serialized_attribute
- is_valid_object_name
- set_attribute_value_from_string
- attribute_value
- control_for_object_name
- string_to_color
- standard_percentage_slider_control_refresh
- refresh_control_for_attribute
- refresh_controls_dependent_on
- _unit_animation_groups
- populate_from_editor
- validate_control_for_attribute
- standard_divider_control
- set_cast
- standard_combo_box_control
- standard_combo_box_control_refresh
- standard_percentage_slider_control
- attribute_is_boolean
- can_evaluate_with_player
- _unit_is_owned_by_level
- attribute_affects
- set_key_collection
- register_control
- is_valid_unit_name
- _save_under
- control_for_unit_name
- populate_sizer_with_editable_attributes
- refresh_control_for_object_name
- is_valid
- _unit_extension_info
- preceeding_key
- VOID
- TRUE
- refresh_control_for_unit_name
- is_valid_attribute_value
- attribute_label
- _key_collection
- control_for_attribute
- target_tracked_object_name
- parent_unit_name
- category
- tracked_unit_name
- string_id
- target_tracked_unit_name
- tracked_object_name
- method
- unit_category
- __start_fov
- __end_fov
- is_valid_end_fov
- DEFAULT_CAMERA_FOV
- set_interpolation_bias
- is_valid_interpolation
- interpolation_bias
- INTERPOLATION_FUNCTIONS
- end_fov
- _calc_interpolation
- is_valid_transition_time
- set_start_fov
- set_end_fov
- control_for_interpolation
- interpolation
- is_valid_start_fov
- refresh_control_for_interpolation
- start_fov
- set_interpolation
- control_for_interpolation_bias
- is_valid_interpolation_bias
- refresh_control_for_interpolation_bias
- S curve
- Linear
- J curve
- __far_distance
- __near_distance
- near_distance
- _hyperfocal_distance
- DEFAULT_NEAR_DISTANCE
- is_valid_tracked_object_name
- is_valid_target_far_distance
- target_far_distance
- control_for_near_distance
- target_near_distance
- refresh_control_for_target_tracked_unit_name
- refresh_control_for_near_distance
- refresh_control_for_far_distance
- control_for_target_tracked_unit_name
- far_distance
- refresh_control_for_target_near_distance
- is_valid_target_near_distance
- _set_camera_depth_of_field
- _is_editing_initial_values
- is_valid_near_distance
- _final_target_near_distance
- is_valid_target_tracked_object_name
- set_target_far_distance
- control_for_target_far_distance
- control_for_far_distance
- control_for_target_near_distance
- refresh_control_for_tracked_unit_name
- divider1
- control_for_tracked_unit_name
- set_target_tracked_unit_name
- is_valid_tracked_unit_name
- refresh_control_for_tracked_object_name
- _final_far_distance
- control_for_divider2
- refresh_control_for_target_far_distance
- control_for_target_tracked_object_name
- control_for_tracked_object_name
- _is_editing_target_values
- _final_target_far_distance
- set_tracked_object_name
- set_target_tracked_object_name
- set_divider1
- DEFAULT_FAR_DISTANCE
- _final_near_distance
- set_near_distance
- set_divider2
- set_tracked_unit_name
- set_far_distance
- update_gui
- divider2
- refresh_control_for_target_tracked_object_name
- set_target_near_distance
- is_valid_target_tracked_unit_name
- is_valid_far_distance
- control_for_divider1
- refresh_control_for_description
- control_for_description
- set_description
- is_valid_description
- label_for_description
- __far_range
- __near_range
- is_valid_far_range
- is_valid_near_range
- __target_far_distance
- __target_near_distance
- controlled_unit_types
- animation_blobs
- _debug_persistent_keys
- first_key
- has_cameras
- animation_for_unit
- objects_in_unit
- _parse_animation_blobs
- default_camera
- blend_set_for_unit
- frames_per_second
- _actor_database_info
- _all_keys_sorted_by_time
- last_key_before
- _parse_animation_blob_list
- keys_between
- find_spawned_orientation_unit
- frame_count
- is_optimized
- keys_to_update
- has_unit
- camera_names
- _cutscene_specific_unit_type
- _parse_single_animation_blob
- extensions_on_unit
- __sync_to_video
- __bank
- __cue
- __object_name
- __unit_name
- object_name
- is_valid_bank
- is_valid_cue
- set_sync_to_video
- sync_to_video
- skip
- on_attribute_before_changed
- control_for_bank
- set_cue
- set_unit_name
- handle_cutscene_editor_scrubbing
- _trigger_sound
- refresh_control_for_bank
- on_attribute_changed
- set_bank
- set_object_name
- __name
- control_for_name
- refresh_control_for_name
- inverse_action
- refresh_control_for_action
- control_for_action
- _perform_action
- is_valid_name
- is_valid_action
- VALID_ACTIONS
- set_action
- __color
- __fade_out
- __sustain
- is_valid_fade_in
- control_for_color
- refresh_control_for_blend_mode
- _stop
- preroll
- control_for_blend_mode
- is_valid_sustain
- is_valid_blend_mode
- _on_pick_color
- revert
- _top_level_window
- _effect_data
- VALID_BLEND_MODES
- is_valid_fade_out
- set_sustain
- __enable
- __group
- _light_groups
- is_valid_group
- set_group
- _enable_lights
- _eval_prev_group
- is_valid_enable
- _build_group_cache
- check_box_control
- refresh_control_for_enable
- refresh_control_for_group
- control_for_group
- control_for_enable
- _run_sequence_if_exists
- __effect
- control_for_effect
- is_valid_effect
- set_duration
- refresh_control_for_effect
- is_valid_offset
- is_valid_rotation
- set_offset
- is_valid_duration
- __blend_mode
- __fade_in
- __string_id
- __category
- control_for_category
- is_valid_category
- control_for_localized_text
- refresh_control_for_category
- set_divider
- is_valid_string_id
- control_for_string_id
- divider
- refresh_control_for_localized_text
- control_for_divider
- set_string_id
- localized_text
- set_localized_text
- refresh_control_for_string_id
- set_category
- __parent_unit_name
- __parent_object_name
- __unit_category
- __unit_type
- set_unit_category
- control_for_database_browser_button
- database_browser_button
- _delete_unit
- _on_database_browser_button_clicked
- control_for_unit_type
- set_parent_unit_name
- is_valid_unit_category
- is_valid_unit_type
- set_parent_object_name
- control_for_parent_object_name
- refresh_control_for_unit_category
- refresh_control_for_parent_unit_name
- refresh_control_for_unit_type
- set_database_browser_button
- _spawn_unit
- _reparent_unit
- parent_object_name
- unit_type
- _on_database_browser_entry_selected
- set_unit_type
- refresh_control_for_parent_object_name
- control_for_unit_category
- control_for_parent_unit_name
- __visible
- __transition_time
- __amplitude
- set_amplitude
- superjoe_suit
- cutscene_joe
- locator_bc_tungsten
- locator_clark_weapon
- mag
- __interpolation
- one
- __frequency
- locator_glass
- locator_ash
- __action
- __locator_name
- set_locator_name
- locator_name
- is_valid_locator_name
- is_valid_parent_unit_name
- refresh_control_for_locator_name
- _constrain_locator_to_object
- is_valid_parent_object_name
- control_for_locator_name
- locator_mag_trail
- cs_buraq
- bck_carrion_device
- emily
- masked_man
- con_backdrop
- grunt5
- locator_mag_grun
- locator_handcuffs
- grunt4
- fsa_soldier
- grunt_fsa
- locator_handcuffs_01
- locator_sniper_rifle
- locator_gun_joe
- locator_claw
- __method
- __extension
- _method_params
- anim_clbk_enable_animrope
- value_type
- string_value
- is_nil
- arguments
- refresh_control_for_method
- _invoke_if_exists
- control_for_extension
- is_valid_method
- is_valid_extension
- refresh_control_for_arguments
- control_for_arguments
- arguments_string
- _param_with_name
- control_for_method
- refresh_control_for_extension
- set_method
- set_arguments
- anim_clbk_sc16_kick
- anim_clbk_disable_animrope
- two
- tre
- locator_lf4
- locator_lf17
- locator_lf14
- locator_rf1
- locator_rf7
- locator_lf5
- locator_rf13
- locator_rf14
- locator_rf5
- locator_rf17
- locator_lf2
- locator_rf18
- locator_lf3
- locator_lf6
- locator_rf12
- locator_lf12
- locator_rf2
- locator_enviroment_effect
- locator_rf16
- locator_rf6
- locator_rf10
- locator_rf8
- locator_rf11
- locator_rf9
- locator_lf11
- locator_lf16
- locator_lf1
- locator_rf4
- locator_lf13
- locator_lf10
- locator_rf15
- locator_lf8
- locator_lf19
- locator_lf9
- locator_rf3
- locator_lf15
- locator_lf7
- locator_rf19
- locator_lf18
- buraq4
- buraq2
- buraq1
- locator_buraq_rocket_1
- locator_buraq_rocket_3
- locator_buraq_rocket_2
- buraq3
- buraq0
- __video
- __speed
- __loop
- gui_layer
- set_loop
- set_gui_layer
- _pause
- _handle_cutscene_editor_scrubbing
- is_valid_video
- _play_video
- _resume
- grunt2
- grunt1
- locator_steam
- __rotation
- npc_suitman
- fsa_pilot
- cloudsplitter_no_landinggear
- destroyer3
- locator_pod_bioarm
- fl
- mech1
- fl2
- locator_hangar_arm
- mech3
- mech2
- locator_carbine2
- mech11
- cs_shackles
- fl1
- mech9
- mech6
- c2
- mech8
- mech7
- c1
- mech5
- p1
- p2
- locator_carbine1
- mech4
- locator_toughpad
- locator_carbine3
- __function_name
- set_function_name
- function_name
- anim_clbk_mag_collision
- groeder_mech2
- unit_type_info
- append_unit_info
- _on_playback_started
- _create_gui_workspace
- _configure_gui_dimensions
- _player_for_cutscene
- cutscene_gui
- _set_stop_button_visible
- play_cutscene
- _remove_live_projectiles_from_world
- _on_playback_finished
- _destroy_units_with_cutscene_data_extension
- cutscene_actors_in_world
- move_to_frame
- replace_cutscene_actor_unit_type
- video_workspace
- stop_overlay_effect
- _debug_persistent_keys_report
- get_cutscene
- _prime_cutscenes_in_world
- populate_from_database
- debug_next_exec
- input_controller
- _video
- unregister_cutscene_actor
- pre_load_cutscene_units
- set_stop_at_end
- get_current_frame_nr
- get_frame_count
- evaluate_current_frame
- attempt_switch_to_active_camera
- _create_video_workspace
- set_active_camera
- cutscene_actor_unit_type
- get_all_cutscenes
- play_overlay_effect
- unregister_unit_with_cutscene_data_extension
- _debug_persistent_keys_per_cutscene
- start_delayed_cutscene
- set_cutscene_camera_enabled
- play_camera_shake
- register_unit_with_cutscene_data_extension
- gui_workspace
- add_playing_changed_callback
- is_playing_cutscene
- actor_database
- set_gui_visible
- delay_cutscene_debug
- register_cutscene_actor
- _cleanup
- stop_cutscene
- _debug_dump_persistent_keys_report
- save_all
- evaluate_at_frame
- set_camera_attribute
- _used_relay_map
- _progress
- _hub_relay_map
- relay_used
- set_progress
- get_game_progress
- get_load_progress
- get_profile_progress
- SETTINGS_FILE
- has_used_relay
- register_relay_hub
- _techs
- _active_tech
- _melee_dmg_mod
- _ammo_regen
- _jump_pwr_mod
- _run_speed_mod
- _hp_regen_delay
- _health_steal_mod
- _fire_rate_mod
- _dmg_mod
- _health_regen
- _ammo_regen_delay
- get_health_regen
- get_ammo_regen
- ammo_generator_tech
- ballistic_shield_tech
- auto_loader_tech
- default_tech
- medical_nanobots_tech
- _last_regen
- _health_regen_delay
- get_active_tech
- set_tech
- get_tech
- _mines_to_create
- _mines_to_decloak
- _mine_fields
- _minefields_to_create
- add_mines
- update_plain
- create_minefield
- get_minefield
- add_mines_to_decloak
- _string_map
- _default_macros
- _swap_shoulder_buttons_callbacks
- $BTN_STICK_L;
- $BTN_BACK;
- $EMPTY;
- $BTN_TOP_R;
- $BTN_A;
- $BTN_B;
- $STICK_R;
- $BTN_ACCEPT;
- $BTN_BOTTOM_L;
- $BTN_CANCEL;
- $BTN_FIRE;
- $BTN_EVADE;
- $BTN_INVENTORY;
- $BTN_TOP_L;
- $BTN_WIRE;
- $BTN_ZOOM;
- $NL;
- $BTN_CENTER_CAMERA;
- $BTN_X;
- $STICK_L;
- $BTN_BOTTOM_R;
- $BTN_STICK_R;
- $BTN_Y;
- $BTN_START;
- cutscene_voice
- in_game_voice
- system_text
- atmospheric_text
- error_messages_etc
- dev
- _reward_achieved_list
- _editor_reward_list
- _reward_category_map
- _reward_map
- concept_art
- cha_w_grenades
- cha_w_rocket_rail
- cha_w_hiker
- spi_sp_mgsj
- cha_rew_cat_character_upgrades_title
- cha_rew_cat_collectables
- cha_tut_tungsten
- cha_rew_cat_matrixes_title
- cha_rew_bionic_armour_title
- spi_sp_sniperrifle
- cha_w_bulldog
- Reward
- get_rewards_achieved
- get_categorized_reward_map
- get_editor_reward_list
- get_rewards_for_category
- get_reward
- _world_dir
- _portal_slot_mask
- _old_groups
- _massunit_replace_names
- _stage_depended_units
- _all_units
- _level_file
- _replace_units_path
- _trigger_units
- _use_unit_callbacks
- _level_name
- _replace_names
- _max_id
- group_names
- groups
- parse_check_points
- parse_statics
- parse_cutscenes
- parse_environment
- assign_unit_data
- create_from_level_file
- create_units
- parse_ai
- make_generic_data
- create_environment
- make_unit
- parse_dynamics
- parse_groups
- world_dir
- create_level_units
- parse_continents
- parse_hub_elements
- parse_wires
- create_portal_unit_groups
- parse_world_camera
- parse_definitions
- use_me
- add_editor_group_unit
- get_unit_on_load
- get_soundbank
- get_level_name
- parse_editor_groups
- get_max_id
- check_stage_depended_units
- parse_sounds
- add_editor_group
- clear_definitions
- parse_markers
- parse_brush
- create_sounds
- load_massunit
- parse_portal
- create_portals
- get_unit
- parse_replace_unit
- _update_vector
- _t
- _sorted
- create_actions
- _unlockables
- _buttons
- b
- a
- end_reading_password_input
- unlocked
- get_unique_word
- unpass_capcom_id
- d
- unpass
- start_reading_password_input
- get_unlocked_bcr_data
- pass_comp
- set_unlocked
- check_platform
- unpass2
- read_next
- read_bcr_specific_data
- _enemy_map
- _debug_brush
- he_imperial_grunt_sniper16513
- he_imperial_grunt_sniper16511
- he_imperial_grunt_sniper16512
- he_imperial_grunt_sniper18001
- he_imperial_grunt_sniper8229
- _debug_draw
- get_enemy_group
- create_enemy_producer
- get_enemy_producer
- create_enemy_group
- _instruction_completed
- clear_instruction
- remove_instruction
- create_instruction
- _show_instruction
- add_instruction
- fetch_tutorial_list
- _all_dossiers
- dos_biomechs
- dos_tasc
- dossiers
- clear_unlocked
- _xml_root
- _indexed_keys
- _completed_objectives
- _file_path
- _objectives
- _active_objectives
- _read_objectives
- mission_blackbox
- mission_fsa
- mission_default3
- mission_library
- mission_prepsite
- test2
- mission_collect_pod
- mission_citycenter
- mission_carrion
- mission_fissure
- mission_armada
- mission_harbor
- mission_antiair
- mission_oilrig
- mission_buraq
- mission_default2
- mission_fissure_back
- mission_antiair_1st
- mission_mohole
- mission_cooling_3
- mission_punchup
- mission_cooling_2
- mission_airborne
- mission_pull
- mission_constructor
- mission_groeder
- mission_antiair_2nd
- mission_vault
- mission_superjoe
- mission_sonictank
- mission_lancer
- mission_park
- mission_cooling_1
- mission_throw
- mission_clear_relay
- test3
- test4
- mission_relays
- get_active_objectives
- get_objective_indexes
- set_read
- complete_objective
- activate_objective
- get_objective
- get_completed_objectives
- objective_is_completed
- objective_is_active
- is_read
- parse_xml
- get_all_objectives
- _clamp_prev_frame
- _environment_parameters
- _queued_effects
- _game_timer
- _dof_mat
- _last_id
- _var_map
- _sorted_effect_list
- _current_effect
- preset
- prog_data
- sort_index
- start_t
- target_values
- aim_data
- cur_values
- fade_in_end
- peak_reached
- dirty
- prev_aim_dis
- calculate_current_parameters_fade_out
- upd_clbk_follow_aim
- calculate_current_parameters_fade_in
- upd_clbk_world_camera
- debug_draw_follow_aim
- calculate_current_parameters_sustain
- intern_remove_effect
- renew_cache
- create_cache
- get_dof_values
- feed_dof
- update_world_camera
- from_env_mgr_set_env_dof
- remove_expired_effects
- stop_dof_effect
- add_to_sorted_list
- remove_from_sorted_list
- debug_draw_feed
- check_dof_allowed
- update_effect
- play_dof_effect
- clbk_environment_change
- get_dof_parameters
- is_effect_playing
- _current_stage
- _stages
- _entered_from
- _runned_unit_sequences_callbacks
- add_entered_from
- has_entered_from
- activate_current_stage
- create_areas
- current_stage
- runned_unit_sequence
- add_runned_unit_sequence_trigger
- _playing_effects
- _default_layer
- _presets
- custom
- set_default_layer
- add_preset
- progress_effects
- check_pause_state
- presets
- fade_out_effect
- _client_done
- _client_count
- _results_size
- _flag
- _current_len
- _ticks
- _net_port
- _my_ip
- _sync_time
- _file_dump
- _lua_data_cb
- _current_index
- _stats_node
- _msg_port
- _fps
- _pause_path
- _client_time_out
- _remote_table
- _alive
- benchmark_values
- update_remote
- write_results
- start_server
- bm_level_arg
- bm_level
- server_write_results_and_exit
- start_client
- setup_globals_and_restart
- bm_loop_arg
- set_callbacks
- fly
- absolute_pos
- update_alive
- update_end
- absolute_end
- save_points
- set_absolute_pos
- _unit_groups
- _deactivate_funtion
- _all_effects
- _portal_shapes
- _is_inside
- _inverse_units
- hidden
- clear_effects
- _change_visibility
- show_all
- ?jF ,kF ??
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- use_position
- remove_dynamic_unit
- add_portal
- change_effect_visibility
- unit_group_on_shape
- add_unit_group
- unit_group
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- change_visibility
- remove_unit_group
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- restart_effects
- debug_draw_border
- unit_groups
- group_name
- get_current_game
- _controllers_enabled_internally
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- _set_to_respawn
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- _video_timer
- _fade_id
- get_player_type
- intro_callback
- set_viewport_enabled
- respawn
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- _set_controllers_enabled
- exit_multiplayer
- fade_stop_video
- save_level_and_load
- stop_video
- game_over
- disable_gui
- set_player_checkpoint
- intro_warning_messages
- intro
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- is_playing_video
- show_boss_life_bar
- set_controllers_enabled
- intro_video
- start_loading_screen
- is_changing_level
- toggle_player_type
- is_quiting_to_main_menu
- multiplayer_invite
- unlock_level
- setup_controllers
- set_loading_screen_enabled
- MAIN_MENU_ENTRY
- delayed_game_over
- save_level_and_load_callback
- end_game_callback
- splash
- check_continue_pressed
- set_unique_item
- info_save
- info_load
- check_unit
- print_items
- started
- vote_skip_end_screen_request
- toggle_scoreboard
- create_solo_scoreboard
- create_dm_scoreboard
- update_controller
- screensaver
- hidedlgbox
- update_vote_panel
- team_hud
- showdlg_error
- showdlg_xboxlivedisconnect
- get_scoreboard
- hide_all
- get_all_objects
- show_menu_environment
- hide_vote_button
- timer_list
- hide_vote_panel
- has_dialog
- hide_all_demo
- update_dialog
- save_grouped_members
- create_new_timer
- final_list
- solo_hud
- showdlgbox
- _ps3_close_message_leave_group
- create_vote_panel
- notice
- show_vote_skip
- player_left
- create_team_scoreboard
- loading_clear
- showdlg_disconnect
- _out_sky
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- _current_sky
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- _radial_blur_manager
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- _current_position_map
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- _current_rotation_map
- _env_change_cb
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- _rotation_mod_map
- _current_underlay_file
- _cpu_bound
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- _cpu_bound_frame
- _net_update_type
- new_flood_a_02
- controller_loading_screen
- new_flood_a_01
- new_flood_a_01_uw
- new_flood_a_02_uw
- menu_01_test
- menu_01_gamma
- _post_effect_name
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- _post_processors
- fog_processor
- hdr_post_processor
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- _modifiers
- _effect
- apply_ambient
- ssao
- fadeout_blend
- database_lookup
- interpolate_value
- intensity
- sky_bottom_color_scale
- environment_map_intensity
- sky_reflection_bottom_color_scale
- effect_light_scale
- sky_top_color
- ambient_scale
- ambient_color
- height_fade
- sky_reflection_bottom_color
- height_fade_intesity_clamp
- sun_specular_color
- sky_top_color_scale
- sky_bottom_color
- sky_reflection_top_color_scale
- sky_reflection_top_color
- ambient_color_scale
- ambient_falloff_scale
- environment_map_intensity_shadow
- sun_specular_color_scale
- exposure_sepia_levels
- bloom_apply
- bloom_brightpass
- tone_mapping
- depth_blur
- soften
- far_focus_distance_max
- far_focus_distance_min
- near_focus_distance_max
- near_focus_distance_min
- luminance_clamp
- middle_grey
- white_luminance
- dark_to_bright_adaption_speed
- $template_mix
- bright_to_dark_adaption_speed
- disable_tone_mapping
- threshold
- opacity
- fog
- color0_scale
- color0
- end1
- end0
- alpha1
- alpha0
- color2
- color1
- color1_scale
- end2
- color2_scale
- start_color
- start_color_scale
- set_default
- _materials
- sky_bottom
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- sun
- sky_top
- sky_intensity
- sun_color
- sun_color_scale
- color_sun_scale
- alpha_scale_sun
- uv_velocity_rg_mask
- color_opposite_sun
- uv_scale_b_mask
- uv_velocity_b_mask
- color_opposite_sun_scale
- alpha_scale_opposite_sun
- color_sun
- flare_offset_5
- flare_scale_2
- flare_color
- flare_alpha_8
- flare_scale_4
- flare_index_3
- flare_index_1
- underlay
- sun_ray_color_scale
- flare_scale_5
- flare_index_5
- flare_index_2
- flare_alpha_3
- flare_scale_1
- flare_index_8
- flare_alpha_5
- flare_scale_8
- flare_anim_x
- flare_index_4
- flare_scale_6
- flare_offset_1
- flare_offset_6
- flare_offset_2
- flare_offset_4
- flare_offset_3
- flare_alpha_7
- flare_alpha_2
- flare_alpha_1
- flare_alpha_6
- flare_anim_y
- flare_scale_3
- sun_anim
- sun_anim_x
- flare_offset_8
- flare_scale_7
- flare_index_7
- flare_offset_7
- flare_alpha_4
- flare_index_6
- sun_ray_color
- copy_luminance_target
- local_ssao
- global_ssao
- flare_name
- pFp??I .G `G
- proc
- _blur_types
- _constant_blur
- _blur_category
- _current_blurs_step
- _current_blurs
- _radial_mat
- _blur_xml_root
- _default_blur_category
- current_speed
- current_opacity
- claw_jump
- explosion_medium
- leap_out
- whizbyblur
- explosion_small
- electricity_chock
- explosion_large
- yelena_moveblur
- spin_lockball
- spawn_limit
- decline_distance_min
- decline_distance_max
- update_blur_speed
- set_visible_all
- xml_read_blur_category
- resume_all
- pause_all
- xml_read_blur_effect
- update_blur
- destroy_all
- create_blur
- set_velocity_blur
- update_blur_opacity
- add_category
- add_type
- get_all_visible_categories
- flush_xml
- get_free_blur_slot
- render_blur
- destroy_blur
- update_blur_position
- _mod
- _param
- _code
- _pro
- _mat
- get_radial_blur_manager
- destroy_all_blurs
- force_set
- change_environment
- preload_environment
- set_pain_effect
- set_radial_blur_visible
- set_visualization
- set_pain_progress
- create_mod_function
- send_sky_params
- set_rotation_mod
- get_underlayeffect
- connect_server
- modify_posteffect
- get_posteffect
- send_underlay_params
- needs_update
- connect_client
- get_sky_rotation
- get_rotation
- sun_dir
- getall
- load_post_effect
- mod_function_mul_intensity
- get_rotation_mod
- apply_sky_rotation
- set_sky
- load_underlay_now_with_name
- set_underlay_effect
- get_sky
- num_flare_slices
- load_sky
- clear_all_modifiers
- get_current_post_effect
- exists_on_disk
- flare_dir
- set_global_texture_stream_time
- load_underlay_now
- light_adaption
- add_underlay_modifier
- get_current_environment_name
- apply_flare_rotation
- handled_by_editor
- get_loaded
- get_position_mod
- setrotation
- set_light_adaption
- clear_luminance
- get_current_underlay_effect
- is_dof_parameter
- set_position_mod
- set_port
- add_sky_modifier
- disable_dof
- add_post_processors_modifier
- send_posteffect_params
- needs_empty_cache
- NUM_FLARE_SLICES
- enable_dof
- un_env_change_cb
- setup_modifiers
- load_underlay_effect
- get_current_sky
- preload_cubemap
- set_post_effect
- reg_env_change_cb
- call_change_cb
- no_underlay_needed
- unload_underlay
- modify_underlayeffect
- _pausable_timer
- ADRENALINE_ENABLED
- _playing_timeramps
- _timeramps
- mass_kill_pulldown
- mass_kill_whip_spin
- spot_on_dfa
- ref_timer
- update_playing_ramps
- in_slowmotion
- set_fps_meter_enabled
- is_fps_meter_enabled
- update_fps_log
- initialize_preset_timeramps
- play_timeramp
- get_fps
- stop_timeramp
- set_timeramp_multiplier
- _enable_que
- _occluder_grid
- _silhouette_grid
- _highres_grid
- _cells
- _wanted_locks
- _locked
- _unlock
- _grid_size
- wanted_locks
- dynamic_lock
- setup_locks
- models_to_lock
- lock_units
- _every_frame_check
- _area_group_map
- _brush
- _DEFAULT_INTERVAL
- area16954
- area17052
- area8692
- area18703
- area7727
- area18700
- area16955
- area2271
- get_area
- _set_default_interval
- create_area
- default_interval
- clear_area_groups
- add_legend_data
- get_legends_by_zone
- print_zones
- pick_up_collectable
- get_voice_level
- zone_names
- is_indoor
- get_current_stage_data_for_intro_gui
- get_unlockable_section
- get_zone_data
- collectebles_taken
- get_current_stage_data
- get_near_range
- get_icon
- update_max_collectables
- get_total_max_collectables
- get_intro_gui
- get_far_range
- get_skip_antitank_pickup_drop
- debug_print_rewards
- set_global_zone_data
- load_stage_dependencies
- register_custom_stage
- load_stage_dependencies_recursive
- stage_exists
- parse_level_name
- is_unlocked_level_jump
- set_to_stage
- get_stage_data
- zone_exists
- all_legends
- get_current_stage_class
- get_current_zone_data
- MP_SHADOW_TEMPLATE_MAP
- get_total_collectables_taken
- _category_map
- _set_map
- _set_activation_map
- _active_set_count_map
- _last_activation_id
- _activation_map
- _stack_activation_map
- _listener_map
- _active_set_stack_map
- _active_category_map
- freeflight
- _bottom_link
- _top_link
- previous
- category_id
- link_id
- stack_id
- set_id
- add_set
- remove_set
- add_stack
- remove_set_category
- add_set_category
- remove_category
- _set_listener_set_active
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- has_category
- get_closest_listener_position
- callback_on_all_active_listeners
- has_stack
- remove_stack
- get_listener_enabled
- has_set
- _configs
- data/lib/units/pickups/xml/pickups.xml
- get_config
- board
- get_error
- set_g_distance
- set_max_g
- is_dir
- config_exists
- delete_file
- force_parse_xml
- can_write_to
- list_config_files
- copy_file
- full_path
- system_path
- new_parse_xml
- checksum
- FILE*
- _LOADLIB
- _LOADED
- connection_objects
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- affects_player
- static
- _collision_sfx_quite_time
- type_of_popup
- _left_offset
- set_size_tweak_data
- bg_image
- get_shared_data
- skip_bg_image_fade
- set_panel
- run_challenge
- set_object_alpha
- challenge_popup
- get_left_visible
- bg
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- set_shared_data
- get_bottom
- anim_end
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- last_num_of_lines
- get_left_hidden
- anim_run
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- old_height
- ingame_video_panel
- button_panel
- text_one
- text_two
- recall_panel
- no_connect
- vignette
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- edge_bottomleft
- bottom_frame
- letterbox
- top_frame
- _startup_sequence_map
- _collectable
- is_collectable
- consumed
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- _surface_z
- _no_drifting_dynamics_slot
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- _bullect_impact_effect
- _has_water_level_update_trigger
- _water_object
- _surface_obj
- _water_effect_name
- _initial_volume_obj_position
- _splash_callback
- get_unit_effect_size
- adjust_water_level
- WATER_LEVEL_START_TRIGGER
- update_mover_unit_data
- get_surface_z
- WATER_LEVEL_UPDATE_TRIGGER
- set_water_level
- bullect_impact_effect
- get_physic_effect
- enter_exit_callback
- update_unit_data
- WATER_LEVEL_STOP_TRIGGER
- MIN_IMPACT_Z_VELOCITY
- _trigger_func_list
- _check_body
- _autoupdate
- _last_pos
- _objs
- _points
- _water_collision_callback
- _body_activation_callback
- _setupdone
- _valid
- _nextsplit
- water_collision_callback
- get_center
- get_quad
- body_activation_callback
- _throwable_endurance
- clbk_debris_explosion
- _navshape
- _spawn_time
- _player_slotmask
- _switch_to
- _give_weapon
- _manual_pickup
- _second_hand
- _give_weapon_type
- _pod_drop
- _pickup_sound
- _ammo
- swap_weapon
- deactivate_pickup
- activate_pickup
- _ammo_types
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- sight_bracket_bg1
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- target_lock
- anim_kill
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- sight_bracket2
- anim_start
- sight_bracket_bg3
- bar
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- adrenaline_panel
- enable_manual_alpha_control
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- adrenaline_04
- adrenaline_01
- full_adrenaline
- anim_adrenaline_glow
- end_glow
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- glowing
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- health_meter
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- setup_textures
- anim_color_thread
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- symbol
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- color_icon
- color_slow
- _from_gui
- _animate_flash
- size_tweak_data
- set_icon
- anim_size_thread
- _change_color
- empty_offset
- color_fast
- max_value
- speed_fast
- goal_width
- speed_slow
- weapon_selection_ammo_text
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- select_x
- icon_color
- weapon_selection_empty
- bg_color
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- set_scale_up
- fade_down
- text_scale
- res_y
- res_x
- select_blink
- fade_up
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- empty_fade_up
- weapon_circle_radius
- layout_scale
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- weapon_selection_ammo_textbg
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- anim_select_blink
- standard_health
- enemy_health_panel
- name_bg
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- set_health_bar
- boss_health
- _left_arm_onground
- _right_arm_onwall
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- _hips_obj
- _slotmask_ground
- _righthand_obj
- _zoom
- _align_weap_obj
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- _modifier_name
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- _modifier
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- cmp
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- update_head
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- update_right_arm_recoil
- update_right_arm_onwall
- update_left_arm_onwall
- update_right_arm_inair
- update_right_arm_onwall_rot
- update_zoom
- update_left_arm_onground
- update_hips
- anim_clbk_claw_empty
- _container_level
- _adrenaline_level
- adrenaline_left
- MAX_LEVEL
- MAX_CONTAINER_LEVEL
- is_dfa_activated
- activate_whip_spin
- tankfull_callback
- activate_dfa
- add_boost
- expend
- get_default_info
- activate_action_point
- is_adrenaline_full
- CONTAINER_UP_FRAME_COUNT
- _queu
- _taunt
- _taunts
- _prio_map
- _voice
- very_high
- mid
- multiple_kill
- kick
- last_kill
- hiker_head_shot
- sniper_kill
- hipcutter_kill
- action_kill
- kill_polycraft_adrenaline
- kill_biomecha
- adrenaline_kill
- sniper_throw
- adrenaline_kill_all
- last_kill_gun
- kill_polycraft
- kill_biomecha_adrenaline
- headshot
- headshot_distance
- 3_tarantula_rocket
- counter
- counter_limit
- max_nr_proximity
- expire_time
- min_nr_proximity
- get_highest_prio_taunt
- reset_taunts
- can_play_taunt
- add_taunt
- update_taunts
- stop_and_clear
- stop_current_voice
- _create_voice
- anim_callback_play_voice
- is_queued
- _default_prio
- _default_queue
- _load_xml
- _voices
- bc_adr_inject_1
- bc_vce_effort_leap_up
- bc_vce_swing_grunt
- bc_talk_dont_stop_bla
- bc_vce_breath_end
- bc_dfa_scream_insane
- bc_vce_scream_fall
- bc_vce_hurt
- bc_vce_effort_light
- bc_pos_hah
- bc_talk_buraq_haha
- bc_talk_biomech_taunt1
- bc_dfa_scream2swing_high
- bc_talk_err
- bc_dfa_hit_insane
- bc_talk_woa_shit
- bc_talk_time_for_some_payback
- bc_vce_punch_combo
- bc_vce_stumble
- bc_vce_exhale_fall
- bc_talk_cmon_bring_it
- bc_talk_buraq_scream_loop
- bc_dfa_hit_high
- bc_vce_tiny_grunt
- bc_adr_inject_2
- bc_dfa_charge
- bc_talk_oh_well
- bc_talk_biomech_taunt3
- bc_taunt_tarantula_rocket
- bc_talk_nice
- bc_talk_wow
- bc_talk_low_bingo
- bc_talk_shit_snipers
- bc_vce_relief_fall
- bc_taunt
- bc_taunt_finisher_biomech
- bc_talk_aw
- bc_talk_damn
- bc_talk_fck
- bc_vce_effort_exclaim_swing
- bc_vce_heavy_hurt
- bc_talk_hmm
- bc_talk_lets_do_it
- bc_talk_hurt
- bc_vce_under_water_choke_loop
- bc_talk_fight_over_generic
- bc_dfa_hit_mohole_2
- bc_talk_damn_more
- bc_vce_grunt
- bc_talk_earthquake1
- bc_talk_fight_over_yeah
- bc_talk_still_got_it
- bc_adr_inject_3
- bc_vce_effort_whip_up
- bc_talk_throw_haha
- bc_dfa_scream_normal
- bc_vce_360_spin
- bc_talk_hah_bring_it
- bc_taunt_hiker_headshot
- bc_talk_fight_over_nice
- bc_vce_pull_loose
- bc_talk_the_bigger
- bc_talk_oh_shit
- bc_vce_zip_kick_star
- bc_talk_biomech_taunt2
- bc_vce_die
- bc_talk_heights
- bc_talk_love_this
- bc_talk_do_it_all_the_time
- bc_talk_see_groeder
- bc_dfa_scream_normal_end
- bc_dfa_scream2swing_normal
- bc_talk_buraq_shit
- bc_pos_exclaim_normal
- bc_talk_collapse
- bc_taunt_kick_down
- bc_taunt_last_kill_gun
- bc_talk_fight_over_finally
- bc_taunt_biomech_kill
- bc_talk_earthquake2
- bc_taunt_last_kill
- bc_talk_quiet
- bc_taunt_polycraft_kill
- bc_taunt_kite
- bc_talk_godammit
- bc_talk_rel_close
- bc_taunt_head_shot
- bc_talk_ohoh
- bc_vce_hurt_electrical
- bc_vce_effort_large
- bc_taunt_action_kill
- bc_talk_out_of_ammo
- bc_talk_catch
- bc_taunt_multiple_kill
- bc_mohole_death
- bc_talk_guys_arent
- bc_talk_that_building
- bc_dfa_hit_mohole_1
- bc_taunt_throw
- bc_vce_punch_grand
- bc_taunt_adrenaline_kill
- bc_taunt_adrenaline_kill_more
- bc_taunt_sniper_throw
- bc_vce_effort_throw
- bc_talk_i_hate
- bc_taunt_finisher_polycraft
- bc_talk_new_weapon
- bc_talk_buraq_scream
- bc_dfa_hit_normal
- bc_taunt_hipcutter_kill
- bc_talk_biggest_crab
- bc_vce_hurt_medium
- bc_taunt_polycraft_instant_kill
- bc_talk_hole_in
- bc_vce_light_hurt
- bc_taunt_sniper_kill
- bc_vce_effort_jump
- bc_vce_small_grunt
- bc_talk_shit
- bc_vce_pull
- bc_dfa_scream_high
- bc_talk_pick_up_hipcutter
- bc_vce_sigh_health
- _priority
- _queuable
- queuable
- _save_state
- set_left_arm_visible
- set_can_zoom
- set_all
- set_can_zip
- set_can_shoot
- set_can_punch
- set_can_use_adrenaline
- set_can_jump
- set_can_throw
- set_can_use_rope
- add_action
- ACTION_LIST
- deprecated_call
- activate_action
- set_can_leap_up
- set_can_heavy_punch
- VARIABLE_ACTION_MAP
- BASIC_SAVE_ACTION_FUNC_MAP
- set_can_change_weapon
- ACTION_FUNC_DATA_MAP
- set_can_evade
- set_can_anchor
- Disable leap up
- Enable shoot
- Disable use rope
- Enable zoom
- Disable zoom
- Enable evade
- Enable punch
- Hide left arm
- Disable jump
- Disable shoot
- Show left arm
- Enable zip
- Disable anchor
- Disable change weapon
- Disable zip
- Enable leap up
- Enable use adrenaline
- Disable throw
- Enable change weapon
- Enable jump
- Enable throw
- Disable heavy punch
- Enable heavy punch
- Disable use adrenaline
- Disable evade
- Disable all
- Enable all
- Enable use rope
- Disable punch
- Enable anchor
- func_name
- can_punch
- can_use_adrenaline
- can_evade
- can_anchor
- is_left_arm_visible
- can_change_weapon
- can_use_rope
- can_throw
- can_zip
- can_heavy_punch
- _udd
- _next_danger_verification_t
- _enemy_detect_t
- _rays_this_frame
- _radar_check_timer
- _radar_check_radius
- _danger_end_t
- _timing_out_danger
- _cover_end_t
- _timing_out_cover
- _next_cover_verification_t
- _hidden_enemies
- _slot_mask_statics
- _aggressive_enemies
- _units_under_inspection
- _slot_mask_shootable
- update_hidden_enemies
- bc_under_fire
- get_shot_at_by
- remove_bc_seen_enemy
- add_cover
- refresh_hidden_enemy
- get_danger
- verify_cover
- set_last_polycraft_combat_time
- progress_enemy_inspection
- refresh_aggressive_enemy
- get_cover
- get_recommended_move_style
- lock_move_style
- set_constant_danger
- add_bc_seen_enemy
- add_aggressive_enemy
- refresh_bc_seen_enemy
- detect_cover
- refresh_cover
- add_hidden_enemy
- register_aggression
- add_enemy_for_inspection
- detect_new_enemies
- in_combat
- verify_danger
- in_cover
- remove_hidden_enemy
- remove_cover
- remove_enemy_from_inspection
- get_shot_at_time
- remove_aggressive_enemy
- validate_unit_behind_cover
- validate_unit_visible
- _throw_state
- _ballistic_mask
- _trigger_added
- _thrown_grenades
- _throw_sound
- _fold_out_timer
- _spikes_fold_out_played
- _fold_out_played
- _grenade_tweak_data
- _spikes_fold_out_timer
- _SHORT_LOB_MAX_DISTANCE
- _g_object_name
- _fire_callback
- _throw_cost
- rewind_fold_out
- plant
- play_throw_sound
- play_anim
- fire_pressed
- throw_over_obstacle_check
- prepare_for_raycast
- menu_node
- CoreShape
- CoreInflictUpdator
- PlayerInWater
- Hud
- NetworkSystemLinkRDV
- ImperialProximityMine
- CoreWMHub
- CoreSequenceContainerElement
- CoreEnemyTrigger
- CoreInflictFireUpdator
- MPFreeFlight
- VoiceData
- NetworkLeaderboardXBL
- NetworkVoiceChatDisabled
- batch_textures_iterate_materials
- batch_units_in_folder
- CoreRumbleManager
- ImperialHiker
- CoreAiArea
- RocketRailBooster
- CoreAMEnemy
- BioMechaUnitData
- batch_material_config_nice_path
- RocketRailRocket
- ImperialPolycraftAI
- MPPlayerInAirAnimMove
- TeamManager
- PlayerIntel
- core_convert_material_configs_to_version_3
- CoreSetInflictElement
- POI
- BuraqIntro
- FFCController
- UsableExtBuraq
- CoreBodyDamage
- WarningMessageScreen
- CoreSetupCutsceneKeyBase
- CoreUnitSequenceTrigger
- CoreSetVariablesElement
- CoreAMMusicMode
- init_globals
- MultiplayerScreenRPC
- UsableExt
- GraphSurfaceRocketJumpPoint
- ImperialDrone
- batch_units_process_model_xml
- ImperialSpeederWeapon
- MenuControllerBindNode
- SoundEnvironmentEmitter
- PlayerInAirTerracotta
- batch_look_for_material_duplicates
- RumbleManager
- MoholeHurt
- GruntEnemyData
- CoreOverlayEffectManager
- batch_material_config
- Groeder
- AreaDamageElement
- CameraEffectSunFlare
- PlayerActionExt
- GruntDummyDamage
- ImperialPolycraftWeakSpotDamage
- TerracottaDamage
- CoreSequenceCutsceneKey
- GruntRipped
- TutThrowableUnitDamage
- CoreZoneFilterElement
- CoreSlotManager
- WHImperialFootsoldier
- AMEnvironment
- CubeMapCreator
- CoreControllerWrapperConnection
- CoreObjectVisibleCutsceneKey
- BrainGroup
- BrainData
- MPHiker
- ThreadData
- CoreEnemyGroupTrigger
- GruntInAir
- CompassManager
- NetworkLookup
- GruntLeader
- valid_string
- CoreDamageWaterCheck
- CoreAreaDamageElement
- core_nano_setup
- RelayBase
- HadoukenDamage
- SoundEnvironmentArea
- DynamicAIGraph
- EnvironmentArea
- CoreControllerWrapperSettings
- CoreCutsceneCast
- CoreSpawnSystem
- Water
- SecurityConsoleGrappleData
- CoreRemoveStartTimeElement
- BioMechaRocketJump
- CoreProximityRangeElement
- ConstructorPlugBodyDamage
- PlayerMovementState
- UsableExtHipCutter
- GetLuaClassType
- batch_textures_iterate_effects
- ImpProxMineGrappleData
- AMPlayerWarp
- UnitSizeConfig
- BuraqAlerted
- PickupDrop
- WaterManager
- BaseSlowShot
- CoreCutsceneKey
- GruntAiData
- NetworkGroupLobbyPSN
- CoreExitInflictElement
- CoreSetProximityElement
- BioMechaEnemyData
- MPBallisticShieldTech
- kb_str
- UniqueItemManager
- AMTutorialPopup
- MPArmorPack
- CoreCutsceneUnitCallback
- Puppet
- SniperRifle
- BioMechaAIGraphData
- BackdropVisible
- PlayerData
- CoreGenericStateManager
- MPGrappleData
- ThrowUnitDamage
- CorePostEffect
- SlowShot3
- HeavyGrappleData
- PolycraftGrappleData
- CoreAreaGroup
- CoreRootBodyElement
- AMPlayerDead
- CoreCutsceneActorDatabase
- CoreControllerWrapperGamepad
- GruntHooked
- NetworkAccountRDV
- BuraqSpotLight
- RendezvousHandler
- IkPlayer
- CoreTriggerBase
- SurfaceAIGraphData
- RocketJumpAIGraphData
- MenuNodeBackMenu
- CoreControllerManager
- SvyYelena
- NetworkFriendsBlank
- PlayerBodyDamage
- CoreSequenceManager
- CutsceneManager
- ConstructorBackdropStateMachineDamage
- EnvironmentManager
- RadialBlurManager
- PlayerInAirConDebug
- DamageData
- ImperialHipCutter
- ImperialPolycraftDamage
- CoreAMPhysicsPush
- MoholeEnergyDischarge
- CameraEffectVignette
- Brain
- CoreUnitDamage
- TargetObjectElement
- CoreWDSoundEnvironment
- CorePostEffectElement
- ConnectionObjectElement
- BioMechaDamage
- core_setup_get_aspect
- CoreChangeShadowCutsceneKey
- CoreAreaGroupBox
- BaseElement
- LookAtEventElement
- MoholeAI
- BuraqSearch
- PlayerActionPoint
- CoreGuiCallbackCutsceneKey
- CoreUnderlayMaterial
- AMEnemy
- MoholeBeam
- CorePortalManager
- HipCutterBeam
- CoreCutsceneData
- BioMechaAiData
- CoreControllerWrapperXbox360
- CoreViewportManager
- FeedBackRadialBlur
- Player
- CoreLocatorConstraintCutsceneKey
- core_setup_get_mode
- NetworkGlobalLeaderboard
- BioMechaInBurrow
- GalleryScreen
- SetSpawnSystemUnitEnabledElement
- HudHealthShield
- GruntCutscene
- rope_draw
- batch_units_nice_path
- MPPlayerHusk
- AMGroederMech
- CoreRunSequenceElement
- MoveBuffer
- SaveManager
- BuraqAiData
- CoreDepthOfFieldCutsceneKey
- CoreWire
- MainGun
- CoreObjectElement
- PickupDropImpBiomecha
- CoreInflictElectricityElement
- AMImperialFootSoldier
- init_auto_load
- CoreSideFilterElement
- AMImperialTunnelerBoss
- Pickup
- CoreControllerWrapperPC
- Link
- AMImperialTunneler
- AMCameraShake
- core_setup_resolution
- RopeGrapple
- AMImperialBiomecha
- AMWaypoint
- CoreAfroBodyDamage
- GruntGrappleData
- GrenadeLauncher
- SlowShot6
- AMCutscene
- GruntSniper
- PlayerSplineMove
- WHubElementValues
- CoreHubElementUnit
- MPPlayerDamage
- ImperialDroneDamage
- CoreSoundEnvironmentManager
- AMDossier
- PlayerOnGroundCon
- MoholePartGrappleData
- unit_size_config
- BuraqEnemyData
- rendering_change_resolution
- XboxHandler
- CoreBenchmarkNetHandler
- MPHatch
- ConstructorDamage
- UnitDamage
- RopePoint
- BioMechaKiting
- AMImperialBuraqBoss
- CoreSubtitleCutsceneKey
- ViewportManager
- ParsedKeyElement
- WHEnemyData
- SecondaryAmmoPack
- PlayerOnGroundAnimMove
- AMRumble
- CutsceneBase
- BallisticWeapon
- TestFactory
- AMTriggerMemory
- AMPlayerAction
- RainDropScreenNoEdgeEffect
- AMGruntDialog
- NetworkAccountBlank
- AMLocation
- cap_framerate_hijack
- AMMPSpawnPoint
- CoreShapeBoxMiddle
- AIGraphSplitterElement
- MenuControllerBindBtn
- core_setup_apply_aspect_settings
- BaseWeapon
- AntitankGrenadeDamage
- MaterialConfig
- GruntAnimMove
- WorldHolder
- TestEnemy
- ImperialCarbine
- CoreEnemyKilledElement
- CoreAreaManager
- HackDevice
- HMRelay
- MoholeCutscene
- GruntDummyGrappleData
- Stage
- AIGraph
- MPBionicMuscleTech
- GraphAir
- MPPlayerInventoryHusk
- CoreVolumeManager
- NetworkPlayerManager
- GraphSurfaceRocketJump
- CoreUnitInAreaTrigger
- CoreChangeCameraCutsceneKey
- GraphBuraq
- GraphBuraqPoint
- CoreTriggerElement
- GraphPortalPoint
- GenericPlatformManager
- get_intensity_preset
- CoreCheckFilterElement
- CoreEnvironment
- CoreShapeManager
- AMPlayerCheckpoint
- TransitionManager
- MPFriendsScreen
- Buraq
- BaseConfig
- MultiplayerOptionPanel
- core_send_email
- MultiplayerOptionBtn
- LeaderboardScreen
- LeaderboardColumn
- NetworkLeaderboardTest
- ClanTagScreen
- CoreSoundElement
- ServerListItem
- RainDropScreenEffect
- GammaScreen
- DFAUnitDamage
- MenuChallengeNode
- MenuFieldListBtn
- ControllerWrapperXbox360
- MenuTitleScreenNode
- CoreSequenceEnvironment
- ImperialSpeeder
- MenuField
- MenuSettingSlider
- ToggleBtn
- DlgMessage
- MenuTextBox
- MineFieldManager
- MGSJ
- MPLoading
- BossBuraq
- RootNode
- AMRootNode
- SoundNode
- RainEffect
- BuraqMovementState
- Tutorial
- MoholeLookUp
- AMRelaySequence
- SoundHandler
- BioMechaBodyDamage
- BioMechaInactive
- InnerRadiationField
- PickupDrop_impFotSol
- ActionHandler
- GameHandler
- BuraqArmadatUnitData
- SpeederAiData
- RadiationField
- BioMechaInAir
- ImperialSpeederArmada
- AMTutorialAction
- PSNHandler
- OtherHandler
- PlayerOnGroundShield
- CoreDiscontinuityCutsceneKey
- NetworkAccountXBL
- BioMechaGrappleData
- CoreMorphExpressionMovieElement
- BenchmarkManager
- GametypeRace
- NetworkMember
- CoreChangeEnvCutsceneKey
- BiomechaShieldGrappleData
- NetworkGameManager
- GraphSurfacePoint
- MPGuiTDMHud
- PolyCraftFlare
- MPGuiNotice
- CoreEnterInflictElement
- BioMechaLost
- TDMScoreBoard
- MMMine
- Animrope
- VoteContext
- NetworkTechManager
- NetworkAIEventManager
- CoreShapeCylinder
- MoholeAiData
- NetworkCommunication
- MPAmmoGeneratorTech
- MPMedicalNanobotsTech
- PolycraftEnemyData
- update_auto_load
- rendering_change_aspect_ratio
- ThrowableUnitDamage
- MPAutoloaderTech
- AMActor
- print_auto_load_level
- AchievementManager
- CoreControllerWrapperButton
- IkInterpolator
- NetworkGeneric
- PlayerOnActionPoint
- NetworkAccount
- BuraqArmadaSpeederSpawner
- CoreActionManager
- NetworkAccountPSN
- GametypeServer
- PlayerAfroDamage
- CoreCameraDistancePicker
- NetworkFriend
- CoreScriptUnitData
- CoreZoomCameraCutsceneKey
- GraphSurface
- NetworkFriendsPSN
- NetworkFriendsXBL
- RuleNode
- NetworkGenericPSN
- NetworkLeaderboardPSN
- CoreStage
- rendering_toggle_fullscreen
- NetworkGroupLobby
- EnemyData
- NetworkMatchMakingBlank
- NetworkMatchMakingXBL
- CoreEffectSurfaceElement
- DropGruntDamage
- HudCollectable
- RDVStats
- Grid
- NetworkManager
- CoreAMUnitSequence
- MoholeEnemyData
- GametypeCTF
- BodyDamage
- AIGraphPoint
- CoreSky
- PassThroughGrappleData
- WeaponDropManager
- ElementData
- MenuNode
- CoreDebugElement
- WeaponDropDamage
- ScriptUnitData
- MPPowerup
- BackMenuManager
- SoundEnvironmentManager
- FeedBackManager
- FeedBack
- FeedBackEffect
- FeedBackrumble
- FeedBackOverlay
- CorePhysicEffectElement
- CoreGraphicGroupElement
- FeedBackSound
- BioMechaMovementState
- Logic
- FeedBackHudShake
- ControllerInfoGuiManager
- ControllerInfoGui
- CoreControllerWrapperUnselectable
- ControllerInfoGuiBtn
- ControllerInfoGuiNode
- AI
- PlayerOnGroundHipCutter
- PlugDamage
- GruntGroupAI
- GruntAI_Intel
- GruntRPGAI_Intel
- Grunt
- SniperAI
- GruntSniperAI_Intel
- MoholeHeadGrappleData
- BuraqFlare
- RadiationManager
- SpeederAI
- DroneAI
- CoreSetGlobalVariableElement
- ImperialPolycraftBodyDamage
- BossHeliAI
- PlayerBaseWeapon
- CoreAIMachine
- OuterRadiationField
- AIMachine
- BuraqDie
- IngameVideoManager
- CoreAMHub
- AiMachine
- PlayerOnTerracotta
- VSRootNode
- LocInfoManager
- CoreSoundCutsceneKey
- InstructionManager
- DemoManager
- MiniGame
- LockBallReplacement
- SonicShell
- MiniGameCube
- MGCController
- BossGroederLevel
- MGCGoal
- TimePuzzle
- MiniGameCubeHUD
- DebugInfo
- StaticUnit
- CheckPointUnit
- CutsceneUnit
- Kemmler
- batch_units_create_node
- VSNode
- UpsaleScreen
- DynamicUnit
- AiUnit
- Environment
- WHMineField
- BuraqArmadaDamage
- WHEnemy
- Collectable
- CoreControllerWrapperDebug
- GruntKiting
- CoreActions
- WHImperialSonictank
- GruntCover
- Xbox360PlatformManager
- NetworkGroupLobbyRDV
- AMPlayVideo
- RopeControl
- WeaponDropInstance
- PlayerOnWallCon
- ElementFlag
- ImperialBaton
- PolyCraftRocket
- MPAmmoPack
- MPMedPack
- WaveSplashEffect
- HubElementUnit
- DropPod
- SlotElement
- GraphPortal
- CutsceneData
- TweakData
- MPMainGun
- GruntRunTo
- MPRocketRail
- CutscenePrisonLevel
- batch_units
- MPMGSJ
- GruntAmmoSlot
- CorePostProcessor
- MPPlayerOnGround
- SniperGroup
- Minefield
- MPPlayerInAir
- CoreConfigManager
- CoreAMDebugString
- CoreLinkedStackMap
- MPPlayer
- MPAnimGlobal
- TeamClient
- CoreWheelRadiusElement
- GraphAirPoint
- AMLevelEnd
- MPPlayerDamageHusk
- CoreExpressionManager
- MPRopeControl
- MPScriptRopeHusk
- CoreEffectElement
- TeamServer
- BioMechaBehindShield
- MPDummy
- PlayerInAir
- end_update_callback_map
- last_end_update_callback_id
- pre_render_callback_map
- last_pre_render_callback_id
- StairUnitData
- remove_callback_map
- setup_debug_variables
- setup_script_data
- batch_units_do_unit
- TreeNode
- SoundEnvironmentAreaEmitter
- PolycraftSpawner
- CoreTimerSpeedCutsceneKey
- DefaultMPLevel
- ImperialMGSJ
- MoholeBelowGround
- CoreWorldCameraManager
- core_do_convert_material_configs_to_version_3
- BioMecha
- BossTerracottaLevel
- SwingTutorialLevel
- HudChallenge
- MPRocketRailBooster
- MPSniperRifle
- EnvironmentEffect
- BossArmadaLevel
- CoreSetExtensionVarElement
- CoreExitWaterElement
- second_load
- MPScoreBoard
- Pigeon
- RopeStart
- ElementForcefield
- CoreTriggerDeclarationElement
- HackManager
- CoreMaterialConfigElement
- Cell
- end_frame
- GametypeServerTDM
- CameraEffectUnderWater
- animations_reloaded
- EditableGui
- CityE
- _world
- EnemyTunneler
- TreeStruct
- AIGraphData
- SlowShot5
- NetworkVoiceChatXBL
- core_setup_auto_detect_resolution
- WorldRotationManager
- HudObjective
- MediumGrappleData
- ConeDamageElement
- MPScriptRope
- CoreSetDamageElement
- Terracotta
- MPVampireGauntletTech
- AIZone
- StaticOneConnectGrappleData
- AMLegend
- BuraqGatlingGun
- MPAutoAim
- AMSetStage
- CraneSmallOneConnectGrappleData
- CoreMorphExpressionElement
- MoholePart
- CorePostEffectModifier
- CoreStopPhysicEffectElement
- EnvironmentDefinition
- FRSListMember
- CoreSimpleAnimationCutsceneKey
- PickupDrop_impFotSolHik
- BuraqPassengerSlot
- timetime
- GruntDamageTracker
- MoholeMovementState
- CoreOverlayFXCutsceneKey
- ChallengeFlagElement
- LightGrappleData
- CoreProximityTypeElement
- BuraqArmada
- StaticTwoConnectGrappleData
- HudElement
- AdrenalinePickup
- SonicAIGraphData
- GruntInventory
- CoreSetVariableElement
- StaticGeometryManager
- CoreCutsceneKeyBase
- CoreLightGroupCutsceneKey
- LoadedMarker
- GruntGroup
- AMSuperJoeSuit
- PlayerInAirCon
- EnvironmentEffectsManager
- CoreAMEnvironmentEffect
- CoreRunSpawnSystemSequenceElement
- batch_textures_iterate_gui
- AMOverviewMap
- CoreInflictFireElement
- PickupDrop_impFotSolSni
- LeaderboardFriendsBuffer
- WIN32PlatformManager
- PlugBodyDamage
- EnemyManager
- NoConnectGrappleData
- GametypeServerDM
- CoreAMOverlayEffect
- OverviewMap
- batch_textures
- CoreAMWorldCamera
- MPMovingUnit
- ChallengeCounterElement
- CraneSmallGrappleData
- BackMenuTopBtnList
- GameplayManager
- CoreVolumeSetElement
- Streaks
- WHAreaPlane
- SequenceManager
- AIGraphManager
- MenuFieldListSubBtn
- BiomechaBulletShield
- RainDropEffect
- CoreSequenceElement
- AMSpeaker
- BioMechaPlayerActionExt
- WaypointManager
- CoreDecalMeshElement
- PlayerDamage
- CoreWorldManager
- CoreAMPlayEffect
- CorePortalShape
- CoreAreaGroupPlane
- Generic
- CoreVolumeSetCutsceneKey
- ConnectionHandler
- VolumeManager
- move_all_environments_to_database
- ActorEditor
- ScrollableList
- PlayerActionPolycraftExt
- IsUserDataWrapperTable
- CutsceneSniperTarget
- AMImperialSpeeder
- CoreEnvironmentManager
- ControllerWrapperPC
- NetworkGroupLobbyXBL
- SlowShot2
- CoreRootInflictElement
- TutSwingDamage
- PlayerVoice
- MenuRandomTextBox
- MGCTeleport
- CoreEditableGui
- GametypeBase
- CoreExpressionMovie
- CoreWorldCameraTrigger
- Sandbox
- BioMechaOnGround
- Aim
- CoreDOFManager
- CoreUnitCallbackCutsceneKey
- MenuServerListNode
- EnemyBaseWeapon
- AnimModifier
- CameraEffects
- HudCompass
- gc_counter
- AMBCTaunt
- ActorNode
- GruntAfroDamage
- PlayerSlideCon
- CoreWireData
- FeedBackCameraShake
- CraneLargeGrappleData
- NetworkLeaderboardRDV
- MindProbe_AiData
- SlowShot1
- HudRocketRailTarget
- CoreGTextureManager
- GruntDummyBodyDamage
- MoholeEmpty
- CoreControllerWrapperAxis
- Gametype
- BioMechaAnimMove
- NoConnectGrappleDataLight
- CoreSetWaterElement
- PlayerOnGroundZoom
- GruntMovementState
- CoreUnitCallbackCutsceneKeyParam
- NetworkFriendsRDV
- GametypeServerCTF
- CoreShakeCameraElement
- UnlockDlgMessage
- BaseMenuNode
- GruntBodyDamage
- AMFakeRelaySave
- ActorManager
- CoreSetGlobalVariablesElement
- AINode
- CoreUnderlayEffect
- OccationalSounds
- BioMechaWeakSpotDamage
- AMLookat
- GruntUnitData
- HudEnemyHealth
- CoreVisualFXCutsceneKey
- CoreHubTrigger
- NetworkGenericXBL
- NetworkLeaderboardTestPlayer
- WHAreaSphere
- ConstructorBackdropDamage
- batch_units_process_diesel
- CoreConstraintElement
- RocketRail
- GroederData
- AMPlayerAnimation
- Hiker
- PlayerCamera
- GruntInWater
- CoreSetSaveDataElement
- VideoOptionScreen
- ImperialGrenadeWeapon
- PolycraftUnitData
- KemmlerDart
- MenuFieldList
- MPGrenadeLauncher
- FFCEditorController
- MedPack
- TeamBase
- ControllerWrapperGamepad
- EnemyDamage
- TS_StateValue
- CoreControllerWrapperPS3
- LightPreset
- WHAreaBox
- CoreSlotElement
- script_reloaded
- BioMechaAI
- CoreControllerWrapperDelayConnection
- MGCblocker
- CoreEnterWaterElement
- CoreWaterElement
- AmmoPack
- batch_material_config_and_import
- CoreCutsceneKeyCollection
- AMControllerInstructions
- AMEnemyProducer
- NetworkSystemLinkXBL
- GroederDamage
- SlotManager
- CoreCutscene
- NetworkGroupLobbyBlank
- LeaderBoardHelp
- MoholeAimUp
- CoreMaterialElement
- BioMechaActionPoint
- AMMinefield
- AIEventManager
- CoreControllerWrapperEditable
- AMGiveReward
- WMWaypoint
- WHImperialPolycraft
- CoreProximityElement
- CorePhantomElement
- MPGuiFinalList
- LeaderBoardCloseDlgMessage
- SwingTutorialTGSLevel
- IndoorTutorialLevel
- NetworkMatchMakingRDV
- GruntLeaderAI_Intel
- VehicleTrigger
- CoreBaseElement
- CoreWorldDefinition
- DebugFriend
- batch_list_material_duplicates
- MPSvyYelena
- GruntRPGAI
- GruntLeaderAI
- CoreCutsceneManager
- DefaultHandler
- AMImperialPolycraft
- ControllerWrapper
- CoreEnvNetHandler
- CoreChangeCameraAttributeCutsceneKey
- NetworkGenericBlank
- PlayerAdrenaline
- BioMechaAfroBodyDamage
- AMImperialSonicTank
- WeaponData
- MPBaseTech
- PlayerEmpty
- MissionNode
- UnitCallbackHandler
- ImperialPolycraftCutscene
- CoreCutsceneTrigger
- CoreSpawnUnitElement
- AmbienceSound
- GroederGrappleData
- RayEffectUnitDamage
- BiomechaShieldDamage
- GravelEffect
- PlayerTaunt
- CoreAMUnitInArea
- core_output_unit_info
- AntitankGrenadeWeapon
- NetworkVoiceChatPSN
- PlayerCutscene
- ImperialSniper
- ToggleBtnMultiple
- BuraqAIGraphData
- ScriptRope
- WorldDefinition
- MPSlowShot5
- CoreProjectDecalElement
- MPFlag
- GruntSplineMove
- MoholePartDamage
- GameCentralManager
- DOFManager
- GruntRagdollTest
- FrameNode
- ImperialPolycraftWeapon
- GruntPas
- coroutine_resume_hijack
- anim_alive
- AmmoPool
- MPRocketRailRocket
- CoreInflictElement
- MPPlayerInventory
- GruntFallToDeath
- StaticGrappleData
- GametypeDM
- ImperialRPG
- CoreFreeFlight
- CoreWorldCameraDoneTrigger
- CatlabBase
- MPSGroupMember
- MPRopeControlHusk
- GruntVoiceCue
- ElementNode
- MinigameManager
- CoreEnduranceElement
- GruntRagHeadDamage
- ImperialSpeederDamage
- WorldCameraManager
- GruntCommonAI
- ImperialProximityMineDamage
- GruntCamp
- CoreCutsceneActorDatabaseUnitTypeInfo
- WeaponSlot
- BuraqAttack
- CoreUnitElement
- GruntAI
- ImperialRPGBullet
- AirAIGraphData
- PolycraftAiData
- WorldManager
- GruntWeaponSlot
- GruntVoice
- GroederDroneAIGraphData
- CoreCutscenePlayer
- AutoAim
- MPGuiTimerList
- CoreEnvironmentAreaManager
- HudThrowables
- CoreUnitVisibleCutsceneKey
- MatrixDoorDamage
- CoreActionElement
- TerracottaDummyDamage
- AINodeTree
- NetworkGenericRDV
- UnlockManager
- batch_material_config_for_unit
- GametypeServerRace
- WHArea
- HudWeapon
- CorePortalUnitGroup
- CoreBenchmarkManager
- MGCBall
- CoreSetPhysicEffectElement
- MoholeDead
- ControllerInfoGuiScreen
- CorePortal
- UnitCallback
- PlayerInventory
- AiData
- CoreEnemyProducerTrigger
- FreeFlight
- AnimationHandler
- RainDropScreenNoEdgeEffect02
- AIEventElement
- CoreAMRumble
- Thread
- paused_end_update_callback_map
- CoreEffectSpawnerElement
- BuraqFlareLauncher
- MenuInfoBox
- CoreWorldCamera
- geometry_mem_analyzer
- CoreEnvironmentEffectsManager
- TableScan
- PlayerTerracottaCon
- BuraqDamage
- LeaderboardRankingBuffer
- ProximityGrenadeDamage
- NetworkGameElement
- GruntHeavyAI_Intel
- CoreShakeCameraCutsceneKey
- GruntCmbt
- PlayerDead
- GruntHeadDamage
- GraphBuraqGP
- HudRocketRailHint
- GametypeTDM
- NetworkGameSettings
- MenuCameraController
- CoreVideoCutsceneKey
- batch_material_config_create_node
- CoreAreaGroupSphere
- CoreControllerWrapper
- ClawDamage
- CoreFilterElement
- AIGraphSplitter
- CoreListenerManager
- HipCutter
- NetworkMatchMakingPSN
- PickupHandler
- AMPlayer
- PickupDrop_impPol
- PreloadParachute
- PickupDrop_impFotSolRocRal
- PlayerInAirAnimMove
- CorePortalUnitGroupShape
- last_paused_end_update_callback_id
- ProfilingLevel
- GrenadeDamage
- MoholeDamage
- CoreCutsceneInputParam
- core_change_unit_type
- AMTerracotta
- BuraqHurt
- GruntParachute
- AfroBodyDamage
- CoreAiMachine
- EnvBubbleEffect
- GruntMelee
- BuraqArmadaBodyDamage
- CoreAMMusic
- SpeederGrappleData
- OverlayEffectManager
- GruntHeavyAI
- TextInputBtn
- batch_units_process_sequence_manager
- CoreGuiCutsceneKey
- AMWeaponPod
- AreaGroup
- MultiplayerScreen
- AMChallenge
- Mohole
- ShieldDamage
- AMImperialWaterWatcherBoss
- CoreFunctionElement
- GruntRappel
- BuraqRocket
- ImperialPolycraftAfroDamage
- AreaDamageKeyElement
- PlayerOnGround
- CoreBodyElement
- TimePuzzleHud
- GrappleData
- MPMapSettings
- PlayerOnGroundDebug
- ImperialRocketRail
- MPGuiTimer
- FeedBackDOF
- CoreSpawnUnitCutsceneKey
- CreditsWindow
- CreditsField
- CoreDamageInflictElement
- GrenadeWeapon
- PS3PlatformManager
- LightningEffect
- ConstructorPlugDamage
- CoreShapeSphere
- CoreAnimationGroupElement
- GruntDamage
- NetworkGuiManager
- MPRopeGrappleHusk
- AMSpawnUnit
- CoreShapeBox
- CoreLightElement
- GrappleDataElement
- VideoOptionBtn
- flip_right
- title_width
- value_width
- alt_value
- flip_left
- update_value_text
- update_fade
- usable_ext
- last_thrown_grenade
- player_unit_name
- bionic_units
- dynamic_aigraphs
- player_zooming
- surface_grunt
- is_evading
- start_death_anim
- get_evade_name
- add_damage_tracker
- die_underwater
- after_death_bullet_push
- sonicblast_die
- evade_play
- power_hit
- get_hit_direction
- update_damage_trackers
- try_evade
- update_senselink
- safe_dir_distance
- anim_check_kite_die
- anim_death_enter
- anim_callback_snap_neck
- damage_swimming_endurance
- die_armada_speeder
- update_grunt
- push_after_collision
- ragdoll_forced_cb
- add_after_death_velocity
- set_give_adrenaline
- hit_by_object
- damage_fall
- get_evade_anim
- ragdoll_allowed_cb
- set_silence_death
- set_ignore_collision_damage_t
- volume_set_stopped_triggered
- start_pull_triggered
- pulled_triggered
- set_drone_spawn_count
- update_drone_spawn
- set_volume_set_enabled
- add_fade_out
- alarm_stopped_triggered
- set_alarm_enabled
- fade_out_sounds
- unspawn_drones_triggered
- update_images
- update_list
- change_image
- total_time
- timer_text
- set_timer_time
- set_place
- set_place2
- set_count_down
- set_allow_negative_values
- set_only_seconds
- set_timer_text
- fire_bullets
- get_aim_vec
- add_to_lock_list
- eject_rocket
- remove_from_lock_list
- move_by_anim
- update_inair_check
- pause_worm
- set_auto_target_none
- push_away_car
- spawn_mohole_out_effects
- get_head
- anim_callback_throw_off_bc
- update_dig_sound
- anim_callback_vulnerable_idle_enter
- set_dfa_autotarget_state
- anim_callback_aimup_charge_enter
- fade_music_start
- anim_callback_charge_loop_enter
- callback_break_follow
- damage_callback_dfa_damage
- update_map_position
- get_stage
- anim_callback_start_idle_sound
- anim_callback_stop_emerge_demolish
- callback_fire_stoped
- set_aggressive
- anim_callback_die_exit
- update_beam
- stop_sound
- set_merge_dig_hole
- anim_callback_stop_idle_sound
- set_ik_target_pos_state
- anim_callback_crushing_damage
- anim_callback_start_steam
- anim_callback_end_steam
- anim_callback_base_dust
- start_dig_sound
- anim_callback_dig_hole
- energy_discharge
- update_demolish
- anim_callback_head_explode
- set_ik_target_x_state
- anim_burst_beam_fire_callback
- anim_callback_introduction_exit
- emerge_dig_hole
- get_sound
- anim_callback_release_obj
- play_whole_body_sequence
- update_fire_sound
- anim_callback_crush
- anim_callback_throw_player
- anim_callback_crush_exit
- show_beam
- interupt
- anim_callback_do_submerge
- set_ik_target_x
- anim_fire_exit_callback
- play_sound_on_closest_unit
- set_ik_object
- anim_callback_stop_charge_up
- set_helper_units_enabled
- anim_callback_charge_loop_exit
- fire_burst_beam
- set_auto_target_lens
- stop_fire_sound
- anim_callback_exit_energy_discharge
- anim_callback_slam
- submerge_dig_hole
- anim_callback_emerge_exit
- anim_callback_stop_spinners
- start_idle_sound
- restore_caught_unit_collision
- anim_callback_energy_discharge_start
- get_max_stage_damage
- start_fire_sound
- anim_callback_spawn_mohole_in
- get_stage_diff_damage
- anim_callback_start_burrowed_charge
- set_sparks_enabled
- anim_callback_start_spinners
- anim_callback_collapse
- anim_callback_pins_off
- anim_callback_submerged
- anim_callback_start_energy_discharge
- anim_callback_charge_start
- stop_dig_sound
- fade_music
- anim_callback_aimup_charge_exit
- anim_callback_loop_start
- fire_sound_instance
- anim_callback_shield_energy_discharge_exit
- anim_callback_discharge_stop_base
- fade_out_music
- stop_idle_sound
- anim_callback_catch
- anim_burst_beam_check_last_fire_callback
- set_ik_target_pos
- anim_callback_explode
- anim_callback_play_sound
- anim_callback_start_burst_beam_chargeup_sound
- anim_callback_emerge_enter
- spawn_adrenaline
- anim_callback_exit_slam
- anim_callback_burrowed_charge_exit
- anim_fire_enter_callback
- give_slam_damage
- disable_graph_splitters
- anim_callback_run_head_sequence
- sync_countdown
- _group_lobby_confirm
- _cb_matchmake_reserved_slots
- DEFAULT_TIME_LIMIT_INDEX
- _cb_matchmake_game_started
- _select_team_outro_update
- _cb_group_player_left
- resetting
- _set_mode
- is_fullscreen
- update_overlay_messages
- _set_team
- gamestart_countdown_done
- _select_team_init
- _cb_lan_server_left_cb
- _lan_leave_game
- set_time_limit
- _start_select_team
- psn_disconnect
- disconnect_callback
- reset_vote_timer
- _cb_group_no
- show_gui
- leave_game_from_rpc
- open_friend_list
- set_focus
- _cb_player_returned
- set_status_text_position
- _cb_group_receive_invite
- _cb_matchmake_reserv_slot
- cancel_pressed
- cast_vote_next_map
- groupfail
- update_fadeout
- _cb_matchmake_remove_reservation
- _cb_matchmake_have_reservation
- _cb_group_player_joined
- _cb_matchmake_group_leader_left_match
- _cb_matchmake_join_failed
- change_bg
- _synch_visible_list
- _remove_player_from_visible_list
- _debug_update_skill
- _get_player_visibility_index
- _sync_mpteams
- _make_teams
- _cb_account_newuser
- _cb_matchmake_player_joined
- _cb_account_cancel
- start_countdown_from_rpc
- _add_player_to_visible_list
- _cb_matchmake_create_failed
- _cb_unlock
- _say
- _say_toclients
- update_wait_for_old_members
- _cb_lock
- _cb_pass_cancel
- _select_team_intro_update
- switch_game_mode
- _set_group_lobby_start_button_text
- _cb_unknown_error
- check_votes_next_map
- update_back_legend
- _txt
- _cb_group_accepted_invite
- update_signing_change
- set_settings_from_rpc
- _select_team_update
- set_btn_widths
- set_helpbar
- _create_group
- close_select_team_from_rpc
- hide_gui
- _cb_pass_retrive
- _maketeams_groupsort
- update_player_list_gui
- _cb_cancel_done
- update_fadein
- _cb_matchmake_server_timedout
- update_status_anim
- _cb_group_receive_game_id
- _update_public_private_highlight
- _cb_group_game_started
- stop_waiting_for_old_members
- _cb_group_create_fail
- _add_reservation_to_visible_list
- _make_client_teams
- _membervoted_toclients
- _team_game_empty
- _start_countdown
- _select_team_back
- _cb_newuser_cancel
- announce_set_team_from_rpc
- _maketeams_basic
- update_old_bg_images
- add_legend
- _cb_lan_left_game
- remove_legend
- _set_fakeskill
- _cb_matchmake_player_left
- _cb_matchmake_left_game
- init_quickmatch
- _cb_group_yes
- _cb_invitation_declined
- select_team_from_rpc
- _cb_group_left_group
- vote_next_map
- _set_team_num
- _cb_reservation_time_out
- _cb_matchmake_start_game
- _say_toserver
- set_status_text_y
- update_game_lobby
- close_friend_list
- _cb_account_newpass
- set_frag_limit
- _select_team_update_player_positions
- write_legends
- _lan_confirm
- _membervoted
- update_level_text
- _cb_group_created
- _cb_chat
- update_vote_text
- _cb_matchmake_game_start_failed
- _cb_can_join
- _set_private_game
- _cb_matchmake_found_game
- _cb_lan_server_left
- set_team_from_rpc
- set_flag_or_frag_button
- _start_game
- ST_INTRO_TIME
- _chat_gui
- _cb_group_join_fail
- _select_team_continue
- clear_legends
- set_status_text
- TEAM_BASE
- update_lan_status_text
- _select_team_set_gui_size
- _anim_fade_to_teamselect
- update_btn_controls
- update_btn_gui
- set_flag_limit
- create_text_box
- update_sprite_pos
- static_rope_resistance
- forcelookat
- update_check_punch
- set_state_data
- check_weapon_switch
- clear_state_data
- force_change_to_cmbt
- float_to_string
- validate_boolean
- validate_number
- activate_healthbar
- notify_evading_units
- record
- _group_register_fail
- _try_servers
- _set_room_hidden
- _create_server
- psn_member_left
- _clear_psn_callback
- _group_register_ok
- _error_cb
- _server_alive
- psn_member_joined
- _register_group
- room_id
- _join_server
- _session_destroyed_cb
- is_fire_allowed
- get_fire_dir
- get_input_modifier
- start_fire
- end_fire
- overheat
- in_air_fire
- ammo_left
- is_shooting
- closest_point_on_line
- overheated
- update_handle
- send_rdv_stats
- update_hud_team_list
- can_hit
- send_xbl_stats
- _color_unlocked
- _rotation_speed_locked
- _rotation_speed_unlocked
- set_locked
- _color_locked
- position_for_radius
- update_position
- merge_with_point
- upd_death_classic_1
- set_updator
- can_fire_weapon
- check_for_combat_turn
- add_object
- AddPickup
- AddRagdoll
- add_object_got
- set_grenade_sound
- stop_all_sounds
- detonate
- set_tweak_data
- sound_is_playing
- headers
- _remove_pages
- parse_player
- _page_is_visible_in_view
- is_initialized
- aligns
- _handle_leaderboard_movement
- _raise_error
- _load_neighbor_pages_if_necessary
- player_data_dirty
- _handle_player_cache_loading
- load_player_into_cache
- extract
- _return_row
- set_view
- _handle_num_rows
- num_columns
- _leaderboard_error
- _leaderboard_is_empty
- get_player_data
- _request_pages_if_needed
- column_widths
- _leaderboard_read_entries
- icons
- num_rows
- _clear_cache_except_this_page
- _cb
- _leaderboard_read_position
- _request_page
- _add_rows
- _garbage_collect
- get_row
- get_hits
- SetValue
- get_tablename
- set_table
- gettype_byindex
- GetValue
- getvalue_byindex
- toggle_byindex
- is_class
- set_listbox
- get_table
- is_class_instance
- dof_padding
- get_point
- out_acc
- print_points
- move_point
- positions
- out_acc_string
- next_key
- move_key
- next_value_key
- value_at_time
- delete_point
- dof_clamp
- prev_key
- set_current_fov
- get_points
- in_acc
- add_key
- prev_value_key
- delete_key
- set_out_acc
- target_positions
- positions_at_time
- in_acc_string
- set_dof_clamp
- set_dof_padding
- bezier_function
- set_in_acc
- update_rockets
- update_dummie_spawn
- stop_dummies
- launch_dummies
- launch_dummie
- get_flares
- set_nr_flares
- update_flares
- has_incoming_rockets
- start_dummies
- set_constant_dummies
- launch_flares
- switch_logic
- deativate
- force_logic
- parse_unit_group
- parse_portal_list
- update_collapse
- turn_towards_pos
- detect_collapse_position
- set_game
- callback_out_of_bounds
- from_client_finished_race
- get_winner_member
- get_closest_respawn
- send_finish_race_info_to_member
- get_player_current_position
- check_end_condition
- is_server_empty
- from_client_add_lap_time
- update_game_running
- check_for_time_cut
- from_client_passed_checkpoint
- report_end_race
- get_node
- get_all_points
- hook_player_triggered
- set_active_timer
- stop_all_timers
- highlight_time
- add_timer
- _set_driving_sound_from_key
- _wide_viewport_rect
- is_primed
- BLACK_BAR_BOTTOM_GUI_NAME
- set_widescreen
- has_gui
- evaluate_cutscene_key
- _process_non_camera_cutscene_keys_between
- _is_driving_sound_key
- update_cutscene_key
- skip_cutscene_key
- is_viewport_enabled
- preroll_cutscene_keys
- set_key_handler
- _reparent_camera
- set_camera_depth_of_field
- _create_future_camera
- is_presentable
- depth_of_field_attributes
- _viewport_rect
- camera_attributes
- BLACK_BAR_GUI_LAYER
- _update_depth_of_field
- _create_viewport
- add_keys
- _process_discontinuity_cutscene_keys_between
- _notify_discontinuity
- _resume_discontinuity
- _create_camera_controller
- _full_viewport_rect
- _process_camera_cutscene_keys_between
- revert_cutscene_key
- _set_future_camera_enabled
- _camera_has_cut
- invoke_callback_in_gui
- time_in_relation_to_cutscene_key
- BLACK_BAR_TOP_GUI_NAME
- _update_future_camera
- _master_driving_sound_instance
- _evaluate_animations
- _set_depth_of_field_enabled
- _gui_panel
- _create_cast
- _create_camera
- cutscene_name
- prime_cutscene_key
- cutscene_duration
- _configure_viewport
- _driving_sound_offset
- refresh
- _actor_object
- load_gui
- skip_to_end
- distance_from_camera
- _initialize_camera
- _set_visible
- POINT_DISTANCE
- LOCAL_SAY_SPACING
- anim_say
- init_voice_list
- can_say
- VOICE_LIST
- is_quiet
- GLOBAL_NEXT_SAY
- stop_conversation
- start_gr_conv_11_gr1_1
- start_gr_conv_3_gr1_1
- gr_conv_11_gr1_3
- gr_conv_4_gr1_5
- start_gr_conv_13_gr1_1
- gr_conv_2_gr1_5
- gr_conv_13_gr2_4
- gr_conv_1_gr2_4
- gr_conv_4_gr2_2
- cna
- start_ow_conv_1
- gr_conv_6_gr2_4
- gr_conv_3_gr1_3
- gr_conv_7_gr2_4
- gr_conv_8_gr2_3
- start_ow_conv_2
- gr_conv_4_gr2_4
- start_ow_conv_6
- cnt
- gr_conv_6_gr2_2
- gr_conv_4_gr1_3
- gr_conv_1_gr1_5
- gr_conv_5_gr2_6
- gr_conv_6_gr1_5
- cmb
- start_gr_conv_4_gr1_1
- start_gr_conv_1_gr1_1
- tau
- mnd
- gr_conv_7_gr2_2
- start_gr_conv_10_gr1_1
- gr_conv_3_gr1_5
- kil
- start_gr_conv_12_gr1_1
- start_gr_conv_6_gr1_1
- gr_conv_5_gr1_5
- eqb
- hol
- eff
- hrt
- dth
- gr_conv_11_gr2_2
- start_ow_conv_5
- gr_conv_1_gr2_6
- fal
- gr_conv_5_gr2_4
- gr_conv_1_gr1_3
- eva
- gr_conv_3_gr2_4
- start_ow_conv_3
- gr_conv_13_gr2_6
- start_gr_conv_9_continued
- start_ow_conv_4
- idl
- start_gr_conv_5_gr1_1
- gr_conv_13_gr2_2
- gr_conv_11_gr2_4
- gr_conv_7_gr1_3
- gr_conv_2_gr2_4
- gr_conv_6_gr1_3
- gr_conv_13_gr1_5
- cnb
- gr_conv_2_gr1_3
- start_gr_conv_7_gr1_1
- start_gr_conv_9_heavygrunt_1
- gr_conv_3_gr2_2
- start_gr_conv_2_gr1_1
- gr_conv_2_gr2_2
- gr_conv_1_gr2_2
- wow
- gr_conv_13_gr1_3
- start_gr_conv_8_gr1_2
- _no_group_prefix
- _next_play_time
- _reply_cue
- _allowed_in_air
- _prio
- _random_interval
- _allowed_on_ground
- _can_play_on_dead
- sequence_explode
- check_collision
- reset_rocket_data
- update_weapons
- fire_rocket
- animation_groups
- _argument_names_for_function
- _append_unit_info
- initial_object_visibility
- object_names
- _file_line
- move_by_animation
- in_melee_range
- force_destination_reached
- set_current_enemy
- bc_level
- set_look_at_pos
- set_shooting_enemy
- get_last_path_pos
- set_move_to_pos
- can_reach_melee
- set_visible_enemy
- VOICE_LEVEL_KEY_MAP
- is_override
- reply_from_filter
- reply_cue
- get_zone_level
- allowed_in_air
- get_prefix
- can_play_on_dead
- reply_to_filter
- allowed_on_ground
- c
- husk_extend
- synch_point
- is_dead
- return_from_loading
- set_voice_mode
- update_gui_object
- player_color
- set_player_color_position
- GROUP_COLOR_TEAM
- GUI_HEIGHT
- ANIM_TIMER
- GUI_LEFT
- fade_alpha
- STATE_SCROLLING_TO_NATHAN
- _create_card
- scroll_resume
- _calculate_start_position
- STATE_DISABLED
- scroll_pause
- scroll_start
- scroll_to_nathan
- STATE_PAUSED
- STATE_SCROLLING
- find_target
- afro_hit_callback
- callback_reload_rocket
- update_hud
- network_equip
- kill_projectiles
- explosion_killed_being
- explosion_damaged_being
- remote_explode
- client_explode
- change_to_rappel
- change_to_sniper
- update_to_new_state
- change_to_parachute
- fire_normal_bullet
- get_missile_obj
- get_minigun_obj
- update_fire_pos
- fire_missile
- fire_stop
- update_tackle
- do_explosion
- update_sightlaser
- start_wobble
- update_laser_wobble
- update_variables
- stop_wobble
- get_enemy_in_sight
- set_laser_hidden
- get_callback_map
- play_expression_sc_gdt_0
- play_expression_sc_gdt_1
- play_expression_sc_gdt_2
- deflect_hit_afro_callback
- set_block_state
- deflect_hit
- update_delayed_backfire
- spawn_slow_bullet
- update_throwback
- set_user
- kill_ray_effect
- update_ray_effect
- ray_effect_on
- ray_effect_off
- require_connection_object
- zip_attack
- forcelookat_on_connect
- set_shooting_enabled
- set_engines_enabled
- enveditor_posteffect_float
- enveditor_underlay_vector3
- enveditor_posteffect
- enveditor_posteffect_vector3
- enveditor_posteffect_string
- enveditor_sky_vector3
- enveditor_underlay
- enveditor_sky
- enveditor_underlay_string
- enveditor_sky_string
- enveditor_sky_float
- enveditor_underlay_float
- remote_fire
- signin_status
- add_row
- parse_patrol_point
- get_locale_id
- set_connection_name
- set_locale_id
- get_connection_name
- set_caption
- check_state_change
- STATE_NAME
- update_actions
- update_look_at_bc
- link_player
- unlink_player
- update_super_beam
- update_throw_bc
- look_at_player
- get_vector_to_unit
- init_charge
- bc_upd_clbk_disable_claw_anim
- submerge
- update_charge
- fire_super_beam
- throw_off_bc
- setup_descriptions
- invite_accepted_callback
- notify_damage
- get_server_info
- session
- add_server
- get_body_depth
- get_ref_body
- get_ref_object
- intensity_value
- INTENSITY_VALUES
- is_light_ragdoll
- get_team_color
- get_members
- sort_frags
- sort_flags
- got_flag
- get_claw_material
- get_localized_name
- get_team_score
- get_score
- get_team_deaths
- get_unit_name
- is_team_member
- add_member
- add_score
- get_team_frags
- remove_member
- update_orthographic
- toggle_orthographic
- remote_fire_cone
- fire_normal
- transmit_group_data_to_gang
- expire
- set_neighbours
- get_expiry_t
- get_victim
- get_attachment_ray
- set_discharge_data
- set_group_data
- can_discharge
- update_attached
- give_area_damage
- play_group_discharge
- sort_dart_into_group
- get_user
- play_static_electricity
- reconfigure_sound
- update_in_air
- update_expired
- detect_gang
- try_exit_throw
- release_grenade
- try_start_throw
- try_throw
- try_spawn
- set_wanted_fade
- reached_fade
- get_btn_value
- apply_video_settings
- set_btn_value
- show_confirmation_screen
- restore_settings
- update_legend_positions
- get_alt_value
- _btn_text
- anim_exit_to_drowned
- attacks_received
- kill_lock_lights
- add_body_to_targets
- ramp_down
- fire_at_target
- ramp_up
- add_body_to_hints
- show_all_rockets
- unit_in_target
- set_rockets_visibility
- update_reload
- update_lock_lights
- upgrade_num_targets_allowed
- init_fire
- find_targets
- booster_fire
- body_in_target
- ANIM_NAME
- verify_anim_trigger_list
- walk_triggered
- anim_trigger_feedback
- setup_triggers
- anim_trigger_effect
- FEEDBACK_NAME
- get_anim_speed
- update_anim_speed
- play_simple_animation
- update_anim_triggers
- get_anim_length
- anim_trigger_volume_set
- update_delayed_feedback
- stop_triggered
- anim_trigger_sound
- set_skip_volume_set
- CAN_PLAY_ENGINE_SOUND
- empty_callback
- delete_session
- update_deadsessions
- set_enemy
- valid_shot
- intersect
- create_childs
- can_contain
- get_child_index
- update_controls
- change_options
- fade_update
- update_wait
- update_buttons
- set_options
- update_password_controls
- pickup_flag
- leave_flag
- from_client_pickup_flag
- from_client_enter_zone
- send_start_message
- report_flag_score
- check_winner
- end_match
- report_kill
- report_flag_return
- setup_alternate_path
- update_lookat_check
- get_spread
- is_forbidden
- get_move_dir
- get_hit_chance_mod
- update_event_check
- update_script_rot_lerp
- update_water_damage
- is_obstructed
- state_conditions_passive
- rotate_by_script
- update_evade_ai_event
- set_path
- find_closest_alternate_point
- rotate_by_animation
- play_discovery_anim
- get_move_redirect
- anim_finishing_move_callback
- can_enter_melee
- get_edge_tackle_spline
- update_dodge_friendly_special
- calc_target_rot
- debug_move
- update_move_run
- anim_fall_to_death
- move_cmbt
- play_land_fx
- HOVER_MIN_SPEED
- MAX_HOVER_BRAKE_DISTANCE
- anim_hadouken_stun_exit
- check_dive_attack
- set_charge_hadouken
- update_hip_ik
- update_turn_speed
- HOVER_MAX_SPEED
- hover_land
- MAX_HOVER_DIVE_ATTACK_LAND_DISTANCE
- update_hover
- MAX_HOVER_ACC_DISTANCE
- anim_hadouken_shot
- get_inair_z_check
- HOVER_VERTICAL_LOOK_SPEED
- update_enter_exit_hover_anim_rot
- hover_move
- submit_xbl_ov_stats
- kill_player_unit
- submit_xbl_true_skill_stats
- send_game_stats
- skip_quit_countdown
- get_minutes_played
- _cb_go_to_lobby_ok
- menu_deactivated
- allow_scoreboard
- start_quit_countdown
- load_map_settings
- close_message_show_score_new
- from_server_match_over
- disconnected
- rdv_end_participation
- from_server_sync_time
- write_xbl_stats
- menu_activated
- _cb_go_to_lobby
- get_hud_pos
- set_hud_world_pos
- not_locked
- set_rocket
- set_particle
- draw_move_to_pos
- draw_shooting_enemy
- draw_path
- draw_guardpos
- draw_patrol_path
- draw_current_enemy
- draw_last_enemy_pos
- draw_new_target_check
- draw_radius
- draw_look_at_pos
- draw_coverpos
- draw_view_cone
- draw_look
- draw_sense
- draw_enemy_hide_dir
- draw_polar_line
- request_entries_from_ids
- _cb_request_entries_from_range
- check_rdv
- unregister_callback
- _cb_player_data
- request_entries_from_range
- request_position
- _cb_request_position
- _cb_request_entries_from_ids
- _clean
- sort_by
- _add_game
- _debug_add_items
- _gui_h_updated
- _purge_server_list
- _hide
- _get_item
- _remove_game
- _update_game_settings
- anim_look_around_enter
- can_move
- anim_rocketjump_land_enter
- check_turn
- START_TURN_MOVE_DOT
- anim_look_around_exit
- is_passive
- check_enter_hover
- update_lost_state
- taunt_redirected
- get_hover_data
- can_pickup
- turn_left_right_redirected
- CHECK_LOST_DELAY
- anim_exit_melee_leap
- look_around_redirected
- get_look_pos
- STOP_TURN_DOT
- toggle_debug_spawn_unit
- debug_spawn_1
- add_waypoint
- debug_spawn_2
- debug_spawn_3
- create_node
- find_weight
- load_file
- set_game_ended
- game_ended
- is_game_started
- set_game_started
- verify_swinging
- start_swing_test
- abort_swing_test
- pass_swing_test
- verify_connected
- reset_swing_test
- get_element_list
- _cb_start_session_done
- xbh_receive_game_id
- create_group_lobby_step3
- NUM_PUBLIC_SLOTS
- _run_invite
- join_group_lobby_searched
- xbh_server_is_alive
- NUM_PRIVATE_SLOTS
- _cb_group_session_created
- is_lobby_destroyed
- create_group_lobby_step2
- enter_state
- detach_velocity
- anim_spawn_grunt
- get_preferred_look_at_dir
- throw_out_pilot
- ATTACH_DAMAGE
- _buffer_row_content
- row_height
- set_ranked_color
- _scroll_selection
- _set_items_y
- _load_row
- _create_player_data
- _buffer_num_rows_changed
- _create_items
- _refresh_hilites
- _refresh
- fit_text_in_rect
- _fade
- _create
- center_view
- _shift_right
- _scroll_smooth
- set_player_data
- _move_selection
- _move_selection_bg
- selected_row
- _shift_items_if_needed
- get_visible_rows
- scroll_discrete
- _shift_left
- set_player_data_position
- _move_selection_content
- _create_headers
- _row_start_y
- scroll_analog
- _set_content_h
- remove_hilites
- _update_fader
- on_element_dialogbank
- build_textbank
- on_sound_dialogbank
- on_element_editbox_value
- on_tree_move_item
- on_actor_spinctrl_start_edit
- on_mission_editbox_enter
- on_tree_drop
- create_button
- build_varsoundbank
- on_element_editbox
- actor_play_stop
- create_combobox
- create_frame
- build_soundbank
- create_editbox
- on_actor_editbox_enter
- on_rule_editbox_to
- actor_button_play
- on_element_combobox
- on_button_play_sound
- on_rule_editbox_from
- on_varsound_editbox_enter
- on_rule_combobox_type
- load_banks
- on_button_add
- on_button_remove
- on_tree_delete_item
- create_text
- on_frame_combobox_length
- on_tree_right_click
- clear_tree_data
- on_add
- on_new
- on_save
- on_open
- on_tree_rdrag
- on_tree_drag
- on_frame_spinctrl_delay_edit
- on_saveas
- on_actor_spinctrl_priority_edit
- on_element_button_play_sound
- on_tree_change_item
- on_exit
- on_remove
- create_spinctrl
- on_frame_spinctrl_exit_edit
- parse_varsounds
- parse_legend_settings
- parse_material_variation
- parse_editable_gui
- parse_generic
- parse_variation
- cutscene_actor_settings
- parse_disable_shadows
- parse_exists_in_stage
- parse_settings
- parse_orientation
- parse_light
- times_up
- produce_enemy_callback
- PULL_DEC
- check_dfa_action_point
- punch_grab_enemy
- anim_die
- anim_pilot_die
- prepare_enter_state
- execute_detach
- exit_point
- exit_state
- get_dfa_actionpoint
- anim_punch_grab_enemy_damage
- PULL_INC
- set_kill_pilot_enabled
- play_own_anim
- anim_grab_and_punch_exit
- closest_point
- set_ignore_detach_velocity
- set_dfa_enabled
- on_pilot_point
- PULL_MAX
- set_enable_delay
- lens_rotation
- update_legends
- set_all_icons
- _init_safest_spawn_point
- _sort_spawn_point_func
- _get_next_spawn_point
- _update_safest_spawn_point
- _sort_spawn_points
- update_plug_pull
- get_pull_anim_name
- has_friends
- _init_data_fetch
- _init_data_fetch_ps3
- _cb_init_data_fetch_ps3
- get_group_center
- get_special_units
- alert_random_friend
- debug_grunt_group
- get_visible_enemy
- has_enemy
- has_sight
- spot_bc
- point_is_occupied
- get_friend_list
- IMMEDIATE_THREAT_TIME
- group_alive
- add_member_to_group
- traverse_find_list
- IMMEDIATELY
- share_information
- shares_info
- have_contact
- friends_damaged
- WAIT_LEADER
- get_variable_list
- immediate_threat
- get_leader
- report_death
- get_filtered_friend_list
- WAIT_SELF
- get_enemy_seen_time
- get_current_enemy
- get_main_slot
- get_grenade_slot
- drop_grenade
- retrieve_pickups
- reload_clip
- get_melee_slot
- get_equiped_slot
- callback_reload_link
- get_bc_down_ray
- action_check_low_jump_in
- set_turbine_force
- get_indoors
- get_buraq_count_tweak_data
- set_wind_force
- action_check_door_jump_in
- get_door_jump_in_spline
- action_check_low_left_jump_in
- action_jump_in
- action_leap_up
- action_check_low_right_jump_in
- update_player_steer_buraq
- set_wind_hair
- jump_in_evade
- set_stall_buraq
- triangle_clamp
- buraq_died
- gain_control
- play_turbine_force
- sequence_cb_set_stall_buraq
- action_check_door_right_jump_in
- get_bosscam_dir
- buraq_spawned
- buraq_cotrol_box_destroyed
- calculate_neighbours
- reached_docking_pos
- get_low_jump_in_spline
- _leap_up_check_t
- sequence_cb_kill_player
- configure_leader
- sequence_cb_override_access
- play_wind_force
- get_closest_buraq
- get_docking_pos
- buraq_count
- get_door_leap_up_spline
- action_check_door_left_jump_in
- setup_special_actions
- action_check_leap_up
- sequence_cb_begin_small_explosions
- stall_buraq
- loose_control
- MIN_INTERVAL
- get_slotmask
- get_outside_element
- get_within_element
- get_start_within
- is_quick
- turn_towards
- change_action
- perform_action
- end_curr_action
- change_action_attribute
- detect_player
- allow_collision_damage
- update_spinner_damage
- allow_bullet_damage
- flat_target_dist
- is_free
- change_status
- STATUS_MAP
- in_group
- not_signed_in
- uninvitable
- signed_in
- spawn_spark
- callback_hit_head
- damage_push_player
- link_object
- cue_change_callback
- fire_slow_bullet
- stop_fire
- stop_fire_immediately
- reset_fire_pos
- trigger_end_sound
- update_bullet_trails
- update_hang
- anim_callback_hang_kill_bc_link
- update_grip_rear
- drop_spear
- anim_callback_unlink_bc
- backdrop_move_away_callback
- cloud_backdrop_upd_callback
- anim_callback_split_in_half
- action_grip_rear
- soldier_connected
- set_bottom_cloud
- set_ground_backdrop
- bc_jumped_off
- spawn_camera_dummy
- anim_callback_drop_spear
- update_wind
- apply_camera_settings
- anim_callback_hang_kill_bc_disconnect
- drop_ripped_parts
- anim_callback_pull_state
- soldier_died
- spawn_terracotta
- action_check_grip_rear
- anim_callback_torso_death
- update_big_cloud_spawner
- remove_dummy_ray_col
- enter_stage_grip
- anim_callback_remove_bionic_arm
- clbk_cutscene_2_exit
- callback_deactivate_set
- clbk_cutscene_3_exit
- end_video_exit
- set_cloud_backdrop
- get_camera_settings
- anim_callback_ragdoll_bionic_arm
- test_stick_input
- action_wrestle
- init_statsblocks
- action_check_grip_front
- claw_connected
- update_climb
- anim_callback_wing_stab
- update_grip_front
- set_fight_positions
- update_detect_collision
- set_stick_input
- clbk_cutscene_1_exit
- set_superjoe_unit
- anim_callback_wrestle_death
- clbk_credits_exit
- anim_callback_stop_wrestle_sound
- callback_exit_zip
- spawn_big_cloud_spawner
- anim_callback_rip
- set_falling_cloud_unit
- anim_callback_hang_kill_bc_enter
- cloud_break_eff_clbk
- action_grip_front
- post_death_callback
- anim_callback_loop_enter
- bc_completed_level
- _update_numberofusers
- friends_update
- user_id_update
- voicechat_away
- info_script
- info_engine
- _close_peer
- user_update
- mute_callback
- _get_privilege
- playerid_to_name
- _peer_update
- _peer_flags
- info
- _NUM_PEERS
- _check_privilege
- ip_to_name
- _update_all
- set_collision_callback
- register_grunt_death
- safe_distance_from_shooter
- update_display
- redraw_node
- get_children_id
- save_xml
- get_root
- switch_node
- _worlds
- _world_file
- lock_gui
- set_font_color
- add_workspace
- font_color
- pickup_box
- padding
- glass
- gravel_nogrip
- wood_nogrip
- plaster
- can
- glass_nogrip
- iron
- armour
- stone
- sheet_metal_nogrip
- catwalk
- mud
- gun
- rubber
- sheet_metal
- dirt_nogrip
- cloth_nogrip
- concrete_nogrip
- wood
- metal
- asphalt
- concrete
- dirt
- barrel
- car
- biomech
- container
- stone_nogrip
- metal_nogrip
- grass
- collision_sound
- shut_down
- get_nearby_units
- destroy_field
- spawn_field
- proximity_check_triggered
- toggle_visible
- disable_update
- set_timer_position
- update_player_info
- vote_skip_end_screen
- update_laser
- load_game_done
- set_memories_activated
- get_skipped_player_memory_caption_save_list
- start_terracotta
- drop_linked_units
- anim_footstep
- anim_burrow_detect
- anim_punch_hit
- anim_blocker_land_180
- get_last_pos
- lancer_variation
- get_enemy_unit
- ROCKET_DASH_LAND_DISTANCE
- GROUND_RAY_Z
- punch_hit
- update_ik
- get_hipcutter_unit
- anim_shoot_flakgun
- tweak_data_reloaded
- anim_prepare_shoot_boltgun
- anim_shoot_boltgun
- is_weak_spot
- anim_air_land_hurt_stunned_heavy
- check_inair
- anim_standard_land_180
- anim_air_land_180
- anim_commando_land_kite
- anim_blocker_land_rocketjump_up
- anim_blocker_land_rocketjump_fwd
- set_pilot_active
- activate_shield
- anim_commando_land_rocketjump_fwd
- standard_variation
- air_variation
- anim_handstep
- get_ground_ray
- brace_abort_unit_throw
- reset_last_redirect
- anim_lancer_land_rocketjump_fwd
- anim_lancer_land_rocketjump_bwd
- anim_standard_land_rocketjump_up
- anim_lancer_land_std
- anim_air_land_rocketjump_fwd
- anim_prepare_shoot_flakgun
- HOVER_DIVE_ATTACK_ENTER_DISTANCE
- stop_engine_effects
- set_special_fire
- get_use_unit
- play_rocket_loop
- anim_play_sound
- stop_rocket_loop
- anim_shield_grounded
- update_ik_hips_inair_z
- stop_dash_trail_effects
- is_ghost_mode
- anim_commando_land_180
- anim_lancer_charge
- queue_stun
- get_shoot_pos
- anim_lancer_rocketjump_bwd
- debug_goto
- get_center_pos
- get_change_state_time
- anim_blocker_land_std
- anim_commando_land_melee_jump
- anim_standard_land_melee_jump
- body_active_clbk
- update_root_pos
- anim_kite_pulldown
- anim_lancer_land_180
- commando_variation
- anim_stop_dash_effect
- equip_hipcutter
- set_burrow
- get_enemy_dir
- anim_commando_land_rocketjump_up
- anim_air_land_rocketjump_up
- anim_blocker_land_kite
- anim_standard_land_std
- update_shield_con
- anim_remove_claw
- anim_link_claw_to_hand
- get_rocketjump_dash_data
- deactivate_shield
- anim_standard_land_kite
- anim_mechanic
- INAIR_CHECK_DURATION
- anim_start_dash_effect
- anim_lancer_land_rocketjump_up
- update_object_fire
- get_target_rot
- change_breath_sound
- get_punch_body_list
- anim_set_taunt_voice_time
- anim_air_land_dive_attack
- BUNDLE_CHECK_RADIUS
- fire_flakgun_bullet_normal
- clear_path
- get_state_name
- prepared_for_action_point
- set_root_follow
- anim_shoot_hipcutter_end
- update_water_check
- anim_air_land_std
- get_last_redirect
- update_variation_variables
- get_land_type
- blocker_variation
- play_step_fx
- anim_air_land_kite
- MIN_Z_POSITION
- can_enter_action_point_state
- fire_on_object
- anim_lancer_land_kite
- anim_shoot_hadouken
- anim_standard_land_rocketjump_fwd
- HOVER_MOVE_DISTANCE
- update_ik_hips_inair_x
- BUNDLE_CHECK_COUNT
- start_dash_trail_effects
- start_engine_effects
- anim_burrow_emerge
- update_base_variables
- anim_commando_land_burrow
- set_dash_effect_color
- anim_commando_land_std
- anim_claw_locked
- anim_brace_abort_unit_throw
- start_delayed_burrowed_charge
- calculate_horizontal_dig_rumble
- end_dig_up
- update_burrow
- burrow_cylinder
- get_next_dig_effect_spawn_dis
- play_burrow_segment_effects
- check_spawn_dig_effect
- DIG_EFFECT_SPAWN_DIS
- init_die
- end_horizontal_dig
- seppuku
- stage_one
- update_burrowed_charge
- start_dig_down
- start_dig_up
- get_node_from_angle
- start_burrowed_charge
- delay_burrowed_charge_update
- end_burrowed_charge
- create_underground_path
- find_bc_spot
- get_angle_from_node
- start_horizontal_dig
- fire2
- user_died
- set_extension_enabled
- check_evade
- _set_timer_speed
- is_valid_speed
- get_polycraft
- set_polycraft
- spawn_polycraft
- can_spawn_polycraft
- polycraft_alive
- set_next_spawn_time
- extent
- stairs
- remove_paused_end_update_callback
- add_end_update_callback
- add_pre_render_callback
- remove_pre_render_callback
- remove_end_update_callback
- call_preload
- add_paused_end_update_callback
- ArmExtendStart
- ArmExtendStop
- spawn_anchor_shield
- dummy
- MAX_EXIT_SHIELD_DELAY
- EXIT_SHIELD_DELAY
- bulldog_grenade_collision_callback
- update_missile_jam
- play_hit_sound
- play_network
- update_facial_animation
- mp_in_air
- set_sleep
- UPDATE_INTERVAL
- cloaked
- armed
- callback_all_spawned
- set_armed
- set_cloaked
- punch_hammer_action
- single_shot
- network_functions
- network_functions_recv
- mp_booster_fire
- parse_type
- hittarget
- start_base_effect
- stop_base_effect
- purge
- can_spawn
- spawned_unit
- _ABILITY_RECALL
- _SUBTITLE
- _INSTRUCTIONS
- tut_throw
- punch_up
- tut_rip_down
- tut_hold_trigger
- tut_punch_up
- tut_extended_swing
- tut_leap_up
- rip_down
- 360spin
- kite
- tut_dfa
- cutscene_04
- set_allow_dmg_state
- get_allow_dmg_state
- parse_mine
- parse_effect
- parse_radiation_list
- parse_environment_bubble
- create_unit
- get_next_image
- switch
- setup_ordered_slideshow
- update_ordered_slideshow
- setup_random_static
- get_random_image
- set_max_time
- setup_tweak_data
- stumble_triggered
- update_anim_speed_triggered
- is_stumbling
- stumble_done_triggered
- get_drone_patrol_path_list
- get_drone_patrol_point_list
- intro2
- preload_units
- clear_updator
- activate_cube
- find_pathes
- set_render_settings
- second_init
- is_points_aligned
- update_active
- enable_music
- to_index
- get_unlocked
- validate_goal_position
- toogle_highlighting
- succes_outro3
- get_offset
- out_of_bounds
- get_allowed_movement
- kickout
- is_direction_blocked
- fast_cube_rotation_activate
- add_one_dummy
- fail_outro
- step_path
- update_highlighting
- is_path_blocked
- set_fail_environment
- any_controller_pressed
- set_game_pos
- coordinate_status
- is_close_to
- fast_cube_rotation_update
- set_coordinate_status
- create_viewport
- set_minigame_camera_active
- to_world_pos
- succes_outro2
- add_blocker
- add_dumies
- add_teleport
- create_teleporter_end
- move_ball
- add_ball
- close_to_teleport
- set_minigame_controller_active
- add_goal
- to_pos
- succes_outro
- draw_help
- reset_timer
- quit_cb
- anim_callback_link_ripped_part
- anim_callback_trct_disconnect
- anim_trct_hang_death
- anim_callback_trct_end_lvl
- anim_callback_trct_stab
- anim_callback_trct_unlink
- anim_callback_switch_to_player_camera
- anim_callback_drop_wings
- anim_trct_ragdoll
- anim_callback_trct_jump_off
- play_death_hurt
- has_rockets
- launch
- update_flare
- transformpath
- destroy_parachute
- climb_out_biomecha
- climb_out_biomecha_toggle_movers
- pilot_biomecha
- setup_gear
- drop_pickup
- get_autoaim_tweak
- create_parachute
- get_grenade_dmg_mul
- set_to_shield
- get_view_chance
- get_velocity_chance
- get_distance_chance
- play_idle_action
- anim_end_parachuteland
- set_pushed_up_t
- ragdolled
- find_usable_ext
- stop_use_anim_callback
- forced_move
- get_hit_chance_none_player
- update_graph_reference
- set_lod
- print_group_list
- set_gear_enabled
- get_focus_chance
- anim_hide_weapon
- throw_out_of_polycraft
- linkme_anim_callback
- get_usable_ext
- end_rappel_sound
- update_poi
- callback_throw_grenade
- cancel_pe_updates
- transform_movement_to_linked
- revert_from_shield
- setup_brain
- get_hit_chance
- anim_show_weapon
- anim_baton_hit
- anim_climb_out_biomecha_exit
- play_rappel_sound
- register_plug_pull
- getfislot
- getfriendslot
- grenade_alliesinblastarea
- path_complete
- set_lines
- get_input_name
- set_single
- set_multi
- get_multi
- set_input_name
- get_single
- update_btn_anims
- set_active_btn
- anim_reset_move_multiplier
- get_delayed_remove_claw_redirect
- update_anim_rot
- punch_leap_redirected
- SHORTCUT_ROCKETJUMP_DELAY
- update_ai_move_path
- anim_hover_takeoff_enter
- land_inair
- anim_rocketjump_land_exit
- create_rocketjump_data
- anim_stunned_enter
- anim_stunned_exit
- get_land_delta_pos
- check_point_reached
- anim_blocker_state_exit
- anim_stunned_dfa_idle_exit
- update_move_pos_obstructed
- MELEE_LEAP_ANIM_DISTANCE
- OBSTRUCTED_LOST_COUNT
- update_look
- anim_hover_land_enter
- grab_and_punch_redirected
- get_weapon_redirect
- update_anim_pos
- shoot_hipcutter_redirected
- calc_shortcut
- update_brace_reaction
- check_melee_leap
- anim_stunned_dfa_idle_enter
- MIN_SHORTCUT_ROCKETJUMP_DISTANCE
- LOST_GRAPH_DISTANCE
- anim_hover_takeoff_exit
- MAX_SHORTCUT_COUNT
- get_rocketjump_index
- set_hover_takeoff_delta_multiplier
- REMOVE_CLAW_DELAY_FRONT
- can_grab_and_punch
- get_melee_leap_pos
- anim_blocker_state_enter
- anim_brace_impact_punch
- anim_enter_melee_leap
- brace_impact_redirected
- anim_clear_path
- get_remove_claw_redirect
- is_enemy_dfa_charging
- VALID_GROUND_RAY_DURATION
- set_rockets_active
- valid_shield_angle
- call_redirect_callback
- anim_hover_land_exit
- LAND_FALL_SPEED
- REMOVE_CLAW_DELAY_BACK
- pod_removed
- is_used
- team_flag_in_base
- from_server_flag_action
- team_has_flags
- collision_checkpoint
- submit_stats
- _submit_sp_stats_xbl_2
- set_defaults
- build_stats_table
- _submit_sp_stats_xbl_3
- _generate_random_win32_uid
- _submit_sp_stats_win32
- _submit_sp_stats_xbl_4
- _submit_sp_stats_win32_link
- add_ov_stats
- submit_sp_stats
- _submit_sp_stats_win32_nolink
- _submit_sp_stats_win32_2
- info_screen
- remap_arbitrated_stats
- _submit_sp_stats_xbl_5
- sp_stats
- _submit_sp_stats_xbl
- drop_grunts
- _translate_signin_state
- is_closing
- _cb_modify_skill_done
- _set_nonce
- end_session
- xbh_group_register_fail
- _create_server_callback
- xbh_group_register_ok
- xbh_set_nonce
- _find_server_callback
- session_ended
- _SKILL_HALF_RANGE
- xbh_group_register
- write_stats
- _queue_modify_skill
- _find_game_group
- _write_stats_cb
- session_started
- _read_xbl
- _read_xbl_cb
- _flush_session
- _cb_arbitration_register_done
- _flush_modify_skill_queue
- psn_disconnected
- _fill_li_friends_status_map
- call_silent_callback
- _count_online
- call_callback
- _fill_li_friends_map
- psn_update_friends
- _world_to_screen
- _enter_pick_mode
- has_focus
- _screen_to_world
- _exit_pick_mode
- set_background_colour
- set_pick_button_enabled
- change_value
- set_allow_to_spawn
- allow_to_spawn
- update_debug_matchmaking
- setup_killer_list
- update_waiting_for_game_start
- from_client_deatharea_collision
- is_server_empty_team
- update_waiting_for_game_start_countdown
- hideinfo
- get_killer
- allow_to_join
- check_emptyserver
- is_server_empty_dm
- client_loading_done
- _lan_ip
- lose_engine
- clear_behaviour_dash
- clear_behaviour_engage
- clear_behaviour_impact
- update_dash
- damage_received
- fire_flare
- stop_electric_effect
- begin_behaviour_dash
- unfold_missiles
- disable_weapons
- update_stabilize
- debug_path
- update_engage
- set_last_safe_pos
- begin_behaviour_stall
- begin_behaviour_stabilize
- set_aim_enemy
- unfold_minigun
- nav_advancement_check_engage
- update_minigun_ik
- update_electric_shock
- update_stall
- terminate_electric_charge
- clear_behaviour_evade
- begin_behaviour_hover
- begin_behaviour_engage
- begin_behaviour_strafe
- begin_behaviour_evade
- get_path
- update_speeder_list
- get_free_side
- get_spawn_data
- spawn_speeders
- set_max_number_of_speeders
- spawn_speeder
- update_anims
- update_synch_values
- update_head_aim_ik
- update_modifiers
- left_group
- set_behaviour_cutscene
- move_object_kite_throwable
- update_pilot
- move_object_smash_180
- update_shoot_out
- set_behaviour_trct_hang_death
- rotate_rope
- render_control_points
- blend_control_points_cutscene
- blend_control_points_tighten
- progress_pilot_spline
- calculate_c_of_mass
- set_behaviour_tighten
- transform_pilot_pos
- roll_rope
- blend_control_points_shoot_out
- rotate_claw_on_whip
- set_behaviour_shoot_out
- set_rope_hardness_enabled
- set_behaviour_pilot
- set_behaviour_kite_throwable
- update_kite_throwable
- get_pilot_throw_0
- get_pilot_progress
- debug_draw_pilot_spline
- update_tighten
- move_object_throw_0
- set_anim_progress
- update_trct_hang_death
- get_pilot_throw_180
- update_cutscene_anim
- get_pilot_smash_180
- update_whip_throw
- can_draw
- blend_control_points
- update_team_info
- add_team
- get_flat_look_dir
- calculate_rocketjump_to_safe_spot
- teleport_to_safe_spot
- CHECK_ROCKETJUMP_UP_DISTANCE
- regular_rocketjump_to_safe_spot
- player_info
- update_aim_enemy
- aim_ray_unit
- is_notice_active
- set_notice
- disable_aim_update
- calc_score
- flash
- eject_flare
- set_checkpoint
- sync_vals
- get_number_of_spawns
- add_swing_death
- deatharea_collision
- get_nr_of_passed_cp
- get_finish_pos
- add_frag
- add_flag_return
- get_swing_deaths
- recive_values
- add_shot_fired
- get_lap_time
- has_left_game
- del_frag
- add_flag_grab
- init_team_member
- send_update_to_all
- set_race_time
- set_quad
- add_lap_time
- clear_checkpoint
- attach_flag
- update_favorite_map
- get_flag_scored
- get_flag_grabs
- get_flag_hangs
- has_quad
- get_flag_returns
- get_completed_race
- get_favorite_map
- freeze_unit
- add_flag_hang
- set_score
- captured_flag
- set_mm_id
- get_best_lap
- dettach_flag
- fire_quad
- get_checkpoint
- drop_flag
- set_matchover_sync
- get_swing_kills
- get_player_name
- get_rpc
- add_death
- get_laps_complete
- set_ping
- get_attached_flag
- add_passed_checkpoint
- get_start_pos
- get_vote_skip_end_screen
- set_left_game
- get_shots_hit
- add_swing_kill
- set_vote_skip_end_screen
- add_shot_hit
- kill_quad
- spawn_player
- get_race_time
- get_next_respawn
- get_team
- get_shots_fired
- get_frags
- set_finish_pos
- give_reserved_score
- allow_pickup_flag
- enter_zone
- get_deaths
- send_update
- from_server_race_cut
- finished_race
- from_server_finish_position
- calc_checkpoints
- get_number_checkpoints
- update_finalist_position
- stop_gametimer
- show_final_list
- add_final_player
- start_gametimer
- from_server_member_finish
- setup_timers
- lap_completed
- close_force_field
- open_force_field
- from_server_your_pos_is
- create_pilot
- crash
- kill_passenger
- remove_grunts
- update_move_retreat
- passenger_has_clear_shot
- set_look
- move_to
- closest_buraq
- update_position_slot
- next_update_func
- update_passenger
- create_passenger
- kill_grunts_explosion
- kill_pilot
- update_move_crash
- passenger_can_shoot
- set_passenger_to_pilot
- disable_engines
- retreat
- enable_engines
- crash_buraq
- update_move_attack
- set_closest_buraq
- kill_grunts_collision
- get_side
- interactable_bodies
- b_override
- update_catch
- progress_charging
- init_slam
- play_rot_pe
- do_fire_beam
- CHARGE_EFFECT_DURATION
- update_intro
- add_attack_pattern
- end_fire_de
- start_normal_behaviour
- turn_towards_bc
- handle_catch
- scream
- look_at_unit_nl
- keyframe_unit
- energy_discharge_init
- look_at_unit
- anim_callback_energy_discharge_start_firing
- energy_discharge_update
- energy_discharge_exit
- burst_beam_update
- fire_beam
- burst_beam_exit
- update_slam
- power_down
- push_rubble_away
- charge_beam
- detect_thrown_unit
- align_caught_unit
- update_idle
- update_beam_charge
- burst_beam
- find_enemy
- update_evasion
- update_enemy_visibility
- add_polycrafts
- timed_out
- ready_to_start
- fire_end_casing
- layer_stack
- is_confirm_pressed
- IS_DIALOG
- set_box_size
- cb_platform_gui
- update_enemy_pos
- apply_doppler
- avoid_collision
- stop_all_physic_effects
- check_claw
- reset_aidata
- dist_to_point_on_segment
- turn
- find_shortcut
- set_beam_aim_pos
- is_stuck
- stick_to_path
- set_pilot
- blind_shot
- prepare_for_attack
- update_fire
- reached_point
- update_title_passwords
- BG_COLOR
- reset_movie_timer
- STATE_FADEIN
- update_information
- STATE_FADEOUT
- STATE_IDLE
- FADEOUT_LENGTH
- FADEOUT_DISTANCE
- FADEIN_LENGTH
- STATE_DEAD
- FADEIN_DISTANCE
- _show_gui
- _cb_btn_ok
- _close
- _use_mouse
- _cb_edit_enter
- _cb_edit_esc
- _hide_gui
- _save_clantag
- _cb_btn_cancel
- add_test_row
- _fake_result_request_entries_from_ids
- _fake_result_request_entries_from_range
- _fake_result_request_position
- percent
- _get
- test_cb
- extract_value
- close_from_dialog
- update_load_icons
- show_loading_text
- _buffer_error
- change_board2
- _buffer_player_loaded_into_cache
- toggle_view
- center_view_on_player
- _buffer_initialization_done
- _get_config
- _create_board
- display_leaderboardentry_for_self
- _parse_player
- _create_header
- _create_workspace
- _create_buffer
- show_gamer_info
- change_board
- show_no_data_text
- _get_leaderboard
- _create_views
- wrapped_index
- set_alts
- add_btn
- trigger_reload_callbacks
- preload_effect
- can_use_gatlinggun
- enable_damage
- get_circular_position
- alert
- anim_spawn_explosion
- set_use_gatlinggun
- anim_buraq_dead
- update_accelerated_rotation
- set_move_speed
- rocket_fired_at_boss
- get_extrapolated_position
- update_distance
- get_num_rockets_fired_at_buraq
- spawn_tarantula_drop
- anim_switch_music_mode
- anim_stop_jet_effect
- get_level
- is_stopping
- set_manual_rotation
- is_jumping
- get_random_engine
- spawn_polycrafts
- increase_level
- nudge_rockets
- allow_movement
- get_light_poi
- update_rotation_from_animation
- avoid_player
- look_at_dir
- build_polycraft_patrol_path
- can_use_rockets
- update_puff_effects
- spawn_smoke_effect
- is_moving
- update_rotation_from_look_at
- anim_start_jet_effect
- play_hurt_music
- get_nr_polycrafts_spawn
- disable_damage
- set_circular_position
- get_allowed_position
- move_to_enemy
- get_player_tarantula_ammo
- set_engine_effects
- get_movement_redir
- has_polycrafts
- use_rotation_from_look_at
- is_in_motion
- disallow_movement
- get_level_tweak_data
- jump_to
- set_num_rockets_fired_at_buraq
- anim_buraq_killed_challenge
- set_use_rockets
- kill_smoke_effect
- find_alerted_pos
- anim_play_death_idle_sound
- move_to_alert
- reset_list
- _cb_key_enter
- _remove_friend
- _move_highlight
- _keys_request_friend
- _set_helpbar
- _cb_remove_yes
- _cb_need_update
- _cb_friend_no
- _cb_friend_status_change
- _set_state
- _cb_key_escape
- _cb_friend_yes
- _keys_list
- _send_friend_request
- _cb_friend_request
- _keys_notice_request_sent
- _get_selected
- parse_environment_area
- parse_wind
- parse_unit
- parse_unit_effect
- equip_weapon_husk
- set_beam_enabled
- crack_ground
- set_beam_charge_enabled
- find_unit
- reset_ground_crack
- parse_hack_hub
- get_interface
- activate_actions
- get_setup_name
- requires_save
- build_interface
- create_world
- get_world_file
- is_ok
- CAN_CHANGE_TO_SAME_STATE
- update_anim_move
- validate_cue
- update_antitank
- test_stick_material
- set_fold_out_timers
- stick_grenade
- set_btn_string
- btn_check
- set_grunt_a
- set_grunt_b
- test_sequence_manager
- update_rope_sc12
- update_rope_sc15
- disable_animrope
- undo_anim_clbk_enable_animrope
- update_rope_sc16
- anim_clbk_animrope_config
- enable_animrope
- anim_callback_disable_rope
- anim_callback_disable_arm
- anim_callback_enable_arm
- anim_callback_enable_rope
- undo_anim_clbk_disable_animrope
- anim_callback_claw_state
- update_rope_sc8
- get_key_element
- REMOVE_CLAW_DELAY
- stumble_done
- anim_trigger_world_rotation
- run_world_rotation
- collected_triggered
- benchmark_end
- benchmark_data
- benchmark_start
- mover_collision_velocity
- body_collision_velocity
- rotation_push
- check_spline_hurt
- set_mp_damage
- is_in_fire
- match_ended
- set_armor_hud
- add_armor
- die_client
- set_values
- get_anim_weight
- get_anim_weight_old
- reset_weights
- kite_allowed
- parse_wire
- anim_punch_uppercut_enter
- anim_uppercut
- anim_sound_material
- anim_punch_down_action
- anim_punch_backhand_adr_action
- set_mp_trail
- anim_do_rip_damage
- anim_punch_uppercut_exit
- worms_attached
- anim_punch_fwd_action
- anim_punch_dfa_action
- anim_leap_begin
- anim_throw_begin
- anim_leap_end
- anim_do_pull_damage
- anim_punch_backhand_exit
- set_button
- anim_check_ground_for_leap_timer
- link_right_hand
- BURROWED_SENSE_RADIUS
- TIME_BEFORE_LOSE_SIGHT
- LANCER_DASH_WAIT_TIME
- LOOK_BEFORE_PATROL_TIME
- MIN_MELEE_PUNCH_DELAY
- MIN_ENEMY_DISTANCE
- MELEE_REACT_DISTANCE
- cutscene_player
- destroy_cutscene_player
- reset_cutscene_player
- _cutscene_name
- enable_object_hit
- disable_beam_hit
- update_end_fire
- update_not_fireing
- enable_unit_hit
- find_and_damage
- update_start_fire
- set_beam
- set_damage_callback
- update_fireing
- get_ray
- damage_unit
- set_anim
- maximize_attack_action_value
- set_right_point
- set_right_anim
- left_anim
- set_attack_action_func
- is_mash_button
- left_anim_list
- remove_right_anim
- fall
- fall_time
- move_right_enabled
- debug_draw_attack_action
- update_attack_action
- get_attack_action_value
- reset_attack_action_value
- fall_enabled
- attack_action_type
- set_obj_name
- set_attack_action_anim
- set_own_anim
- set_fall_enabled
- set_exit_point_callback
- attack_action_done_callback
- attack_action_step_back_sequence
- get_fall_timer
- set_fall_timer
- set_fall_timer_sequence
- set_fall_timer_func
- set_exit_point_sequence
- set_attack_action_type
- left_point
- fall_delay
- set_move_right_enabled
- execute_attack_action
- set_left_anim_list
- claw_connect_object
- can_detach
- get_fall_timer_sequence
- set_attack_action_step_back_sequence
- set_claw_connect_object
- set_can_detach
- inc_attack_action_value
- attack_action_name
- set_leap_up_follow_object_name
- set_adrenaline_prevent_fall
- adrenaline_prevent_fall
- set_fall
- right_anim
- attack_action_done
- set_attack_action_done_func
- set_move_left_enabled
- set_fall_time
- set_attack_action_name
- set_ignore_fall_delay
- attack_action_step_sequence
- set_attack_action_value
- camera_follow
- remove_left_anim
- right_anim_list
- set_adrenaline_requirement
- obj_name
- set_right_anim_list
- set_left_anim
- set_camera_follow
- set_enter_point_sequence
- check_fall
- attack_action_done_sequence
- leap_up_follow_object
- ignore_fall_delay
- set_leap_up_follow_object
- set_fall_delay
- own_anim
- set_attack_action_step_sequence
- move_left_enabled
- right_point
- adrenaline_required
- set_left_point
- get_sequence_params
- set_attack_action_done_sequence
- attack_action_anim
- enter_point
- schedule_flare
- get_current_search_pos
- move_to_search_point
- closest_search_point_in_list
- closest_search_point
- get_move_to_point
- queue_state_change
- search_at
- anim_grunt_climb_out_enter
- is_shielded_against
- anim_spawn_pilot
- play_die_redirect
- anim_grunt_climb_out_exit
- add_adrenaline
- check_dfa_death
- can_play_grunt_climb_out_die_redirect
- drop_armor_plate
- set_bullet_shield_enabled
- spawn_pilot
- bullet_shield
- drop_all_armor_plates
- dmg_tweak_data
- play_hurt_redirect
- play_stun_redirect
- update_biomecha
- has_pilot
- parse_default
- parse_sound_emitter
- parse_sound_area_emitter
- parse_sound_environment
- parse_ambience
- deactivate_thread
- get_thread_id
- set_thread_interval
- get_info
- activate_thread
- thread_interval
- get_thread_name
- force_update
- TIMESPAN
- anim_cockpit_dynamic
- update_available_gear
- attacked_by_player
- play_charge_effect
- update_force_shoot
- kill_charge_effect
- set_override
- set_allow_fire
- rev_up
- get_hit_unit
- idle_triggered
- crashed_triggered
- anim_volume_set
- fall_triggered
- stop_instant_triggered
- anim_feedback
- anim_sound
- set_sniper_params
- set_shooting
- upgrade_recoil_delay
- set_lookat_pos
- get_eye_pos
- enemy_in_view
- get_enemy_sight_rays
- update_light
- move_light
- BLIND
- anim_claw_counter_action
- hit_rope_with_baton
- anim_baton_hit_action
- parse_instance
- goto
- parse_state
- set_slave
- debug_print_state_order
- delete_state_from_state_order
- get_instance
- initiate_instance
- unlock_the_exceptional_case
- toggle
- get_instance_info
- goto_previous
- get_instance_member
- exceptional_case_that_allows_me_to_lock
- MAX_LINK_DISTANCE
- MIN_ROCKETJUMP_BOOST_HEIGHT_FWD
- ROCKETJUMP_LAND_FLAT_DISTANCE_UP
- ROCKETJUMP_LAND_FLAT_DISTANCE_FWD
- UP_ROCKET_JUMP_DOT
- ANIM_ROCKETJUMP_HEIGHT_UP
- MIN_ROCKETJUMP_BOOST_HEIGHT_UP
- ANIM_ROCKETJUMP_HEIGHT_FWD
- FWD_LINEAR_FALL_DOT
- FWD_LINEAR_FALL_Z
- MIN_ROCKETJUMP_DISTANCE
- update_recoil
- configure_anim_state_machine
- add_parameter
- get_parameter_map
- DEFAULT_START_TURN_DOT
- type_tweak_data
- _recv_game_id
- _join_invite
- leave_group_lobby_cb
- _custom_message_cb
- _created_group_lobby
- types
- next_available_colour
- register_class
- _classes
- colour_palette
- locator_constraint
- simple_animation
- unit_callback
- gui_callback
- overlay_fx
- camera_zoom
- visual_fx
- object_visible
- camera_attribute
- change_env
- timer_speed
- unit_visible
- camera_shaker
- camera_focus
- light_group
- change_shadow
- discontinuity
- player_health
- weapon_ammo
- ammo_less
- rand_less
- allowed_pickups
- health_less
- rand_health
- reset_allowed_pickups
- set_allowed_pickups
- rand_ammo
- claw_ray_body
- rip_equip
- get_use_text_id
- stop_use
- get_use_text
- grunt_can_use
- set_tweak_variables
- get_max_activation_count
- DELTA_MOVE_LIST_SIZE
- anim_rockets_active
- anim_rocket_jump_leap
- get_child_unit
- set_unit_enabled
- read_spawn_xml
- set_var_and_cb
- setup_unit
- set_var_and_cb_delayed
- find_spawn_node
- get_linked_unit_list
- init_ai_area
- get_socket_nodes
- evaluate_cutscene_at_time
- _set_unit_and_children_visible
- _stop_animations_on_actor_units_in_cutscene
- evaluate_object_at_time
- _animation_blob_controller
- actor_unit
- _root_unit
- set_unit_visible
- _reparent_to_locator_unit
- set_cutscene_visible
- is_ready
- unit_names
- rename_unit
- _actor_units_in_cutscene
- _state_machine_is_playing_raw_animation
- SUPPORTED_UNIT_MAP
- name_map
- get_graph_name
- get_reference_object
- ZONE_NAME_SUFFIX
- clone_graph
- generate
- get_zone_name
- MAX_NAME_LENGTH
- get_cloned_graph_name
- SUPPORTED_TYPE_MAP
- is_charging
- set_charging
- update_fly
- set_rope_connected
- set_hacked
- set_activated
- can_hack
- check_nearby_enemies
- set_hack_distance
- get_nearby_enemy_list
- setup_postprocessor_environment
- load_custom_shaders
- is_renderer
- water_collision
- set_update_variables
- is_ref_body_in_water_depth
- DEFAULT_PHYSIC_EFFECT
- set_activation_listener_enabled
- body_activated
- set_activation_callbacks_enabled
- set_ref_body
- get_env_variables
- set_body_depth
- is_ref_object_in_water
- check_active_body
- REQUEST_KIND_TO_ANIM
- VOICE_CUE
- add_request
- is_allowing_fire
- has_command
- bc_cover
- add_brain
- remove_brain
- start_cube_map
- create_cube_map
- set_camera_rot
- set_special_move_data
- attack_with_baton
- zipkick_allowed_trigger
- killed_trigger
- no_explosion_allowed_trigger
- is_explosion_allowed
- explosion_allowed_trigger
- no_zipkick_allowed_trigger
- set_enter_use_extension
- replace_point
- current_point
- set_link_object
- reindex
- point_list
- point_size
- sorted_point_list
- remove_point_at
- enter_use_extension
- set_point_to_change_to
- interacting_unit
- force_fall
- remove_current_point
- clear_points
- replace_point_at
- set_use_link_modifier
- use_link_modifier
- interacted
- player_link_object_name
- set_player_link_object_name
- check_change_point
- OUTSIDE_PLATFORM_Z
- dash_tweak
- get_animation_displacement
- grab_and_punch_tweak
- update_charge_global
- clear_dynamics
- update_rot
- DISCHARGE_PUNCH_Z
- remove_drones
- dfa_tweak
- redirected_talk
- get_target_dash_pos
- CAN_WALK_TOWARD_ENEMY
- anim_charge_dfa_exit
- anim_over_edge_enter
- can_attack
- EDGE_PADDING
- update_attack_time
- drone_tweak
- get_target_dfa_pos
- set_charge_enabled
- anim_dfa_attack_enter
- knock_back_tweak
- update_drones
- spawn_drone
- SKIP_GROEDER_TALK_DELAY
- redirected_hurt
- can_fall_over_edge
- discharge_effect
- anim_over_edge_exit
- anim_dash_attack_enter
- CIRCLE_TOWARDS_ENEMY
- skip_talk_callback
- can_summon_drones
- can_dfa
- spawn_constant_damage_effect
- ALLOW_SKIP_TALK_DELAY
- exit_attack
- anim_idle_enter
- update_pos
- can_knock_back
- get_outside_bridge_dir
- anim_charge_dash_enter
- can_walk
- anim_grab_claw
- anim_dfa_exit
- update_dash_action
- SKIP_GROEDER_TALK_MIN_COUNT
- anim_dash_attack_done
- DASH_PUNCH_Z
- anim_pull_punch
- will_talk
- anim_dash_discharge_effect
- anim_dash_discharge
- anim_dash_hurt_exit
- update_unit
- retract_connected_rope
- check_turn_180
- is_enemy_evading_dash
- redirected_walk_looking
- anim_idle_exit
- anim_dfa_shockwave
- get_animation_total_duration
- update_platform_variables
- anim_dfa_attack_exit
- anim_dfa_discharge_effect
- set_attack_volume_set_enabled
- anim_open_weakspot
- anim_drop_claw
- anim_dash_attack_exit
- anim_knock_back_punch
- punch_enemy
- anim_summon_drones_enter
- update_anim
- anim_lock_claw
- update_dfa_action
- anim_charge_dash_exit
- skip_weakspot
- anim_close_weakspot
- update_walk_action
- anim_stand_up
- can_dash
- discharge_tweak
- warp
- redirected_hurt_over_edge
- enter_attack
- anim_die_enter_exit
- PULL_AND_PUNCH_TIME
- anim_dash_exit
- stop_talk
- anim_die_explosion
- anim_charge_dfa_enter
- anim_dfa_hurt_exit
- check_respawn_leader_unit
- anim_die_exit
- redirected_die_exit
- update_action
- update_damage
- update_talk_action
- get_within_platform_pos
- anim_die_enter
- DFA_PUNCH_Z
- anim_dfa_discharge
- updator_idle
- updator_shake
- calc_conect_time
- change_legend
- check_button_collision
- force_snake_vortex
- update_move_stalling
- update_swarm_sound
- update_move_hooked
- begin_behaviour_hooked
- drone_spawned
- update_move_kamikaze
- get_init_swarm_center
- begin_behaviour_thrown
- begin_behaviour_stand_and_fire
- remove_updators
- set_swarm_center
- clear_behaviour_hooked
- drone_recovered
- clear_behaviour_cruise
- clear_behaviour_thrown
- drone_removed
- update_move_dash
- play_retreat_sound
- debug_draw_patrol
- begin_behaviour_cruise
- begin_behaviour_pulldown
- drone_stalling
- debug_cruise_path
- set_retreat_enabled
- drone_died
- begin_behaviour_kamikaze
- SWARM_SOUND_GAIN_MULTIPLIER
- drone_pulled_down
- set_attack_enabled
- begin_behaviour_snake
- clear_behaviour_snake
- drone_grappled
- update_move_pulldown
- drone_damaged
- debug_draw_slots
- update_move_cruise
- debug_draw_snake
- set_swarm_radius
- update_weap_stand_n_fire
- clear_behaviour_kamikaze
- drone_thrown
- clear_behaviour_stand_and_fire
- select_group_behaviour
- update_move_thrown
- nav_advancement_check_snake
- clear_behaviour_stalling
- nav_advancement_check_cruise
- begin_behaviour_stalling
- update_move_hover
- sound_retreat
- _MAX_PITCH
- swarm_size
- _CRUISE_ACC
- check_attacker_rotor_sound
- update_move_snake
- set_kamikaze_enabled
- is_reserve
- reserve
- get_radius
- get_entry
- set_use
- in_use
- add_user
- can_use_by_name
- add_user_by_name
- remove_user
- remove_user_by_name
- was_user
- custom_saving_warning
- ps3_japanese_startup_warning
- online_notice_warning
- cero_rating_warning
- fade_anim
- default_message
- open_screen
- esrb_rating_warning
- fade_objects
- rotate_anim
- select_drop_point
- direct_link
- get_turn_speed
- creating_cube_map
- get_move_speed
- set_camera_pos
- set_turn_speed
- get_teams_sorted_by_flags
- change_team
- teams_sorted_by_flags
- get_top_team_frags
- get_teams_sorted_by_score
- change_team_by_id
- get_teams
- teams_sorted_by_frags
- create_team
- join_neutral_team
- get_team_by_name
- get_teams_sorted_by_frags
- set_member_in_team
- get_number_of_teams
- from_server_member_joined_team
- ignite
- wall_check
- find_spawnpoints
- prepare_fire
- callbacks_left
- CALLBACKS_LEFT
- update_viewpoint
- activate_listener
- set_fire_object_name
- SPHERE_CHECK_SLOTMASK
- DAMAGE_TYPE
- set_fire_height
- SPHERE_CHECK_PADDING
- check_damage
- sequence_count
- mine_count
- from_manager_update
- is_armed
- set_tessla_target
- callback_reload
- spawn_mine_field
- destroy_mine_field
- find_close_mines
- send_spark
- _max_nearby_units
- update_lightningeffect
- do_damage
- INFLICT_UPDATOR_DAMAGE_TYPE_MAP
- set_instant
- get_attribute
- set_attribute
- __declared
- _class
- _spread_length
- _grunt_kills
- show_decal_geometry
- controllers
- unit_or_body
- enemy_data
- _pos_camera
- _rot_z
- _wanted_anim_redirect
- _look_m
- _dir_rope_flat
- _rope_ang
- _old_camera_rotation
- _vel_z
- _rope_power
- _last_leap_time
- _rope_con
- dir_mul
- _adjusted_aim
- _opacity
- _wanted_speed
- _wanted_opacity
- _target_pos
- _anim_move_latest
- _last_move_start_time
- _nearby_target_pos
- rep
- _env_dof_enabled
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