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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\mainaccount\Desktop\GMOD HAMMER SAVES\gm_house_2.vmf"
- Valve Software - vbsp.exe (Jul 2 2017)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\mainaccount\Desktop\GMOD HAMMER SAVES\gm_house_2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 88 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\mainaccount\Desktop\GMOD HAMMER SAVES\gm_house_2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (85765 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 12 texinfos to 8
- Reduced 4 texdatas to 4 (90 bytes to 90)
- Writing C:\Users\mainaccount\Desktop\GMOD HAMMER SAVES\gm_house_2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\mainaccount\Desktop\GMOD HAMMER SAVES\gm_house_2"
- Valve Software - vvis.exe (Jul 2 2017)
- 8 threads
- reading c:\users\mainaccount\desktop\gmod hammer saves\gm_house_2.bsp
- reading c:\users\mainaccount\desktop\gmod hammer saves\gm_house_2.prt
- 64 portalclusters
- 144 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 3 visible clusters (0.15%)
- Total clusters visible: 2045
- Average clusters visible: 31
- Building PAS...
- Average clusters audible: 58
- visdatasize:1581 compressed from 1024
- writing c:\users\mainaccount\desktop\gmod hammer saves\gm_house_2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\mainaccount\Desktop\GMOD HAMMER SAVES\gm_house_2"
- Valve Software - vrad.exe SSE (Jul 2 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\mainaccount\desktop\gmod hammer saves\gm_house_2.bsp
- Setting up ray-trace acceleration structure... Done (0.17 seconds)
- 981 faces
- 83238 square feet [11986286.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 981 patches before subdivision
- 981 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 112292, max 319
- transfer lists: 0.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 237/8192 2844/98304 ( 2.9%)
- brushsides 2793/65536 22344/524288 ( 4.3%)
- planes 1972/65536 39440/1310720 ( 3.0%)
- vertexes 1320/65536 15840/786432 ( 2.0%)
- nodes 165/65536 5280/2097152 ( 0.3%)
- texinfos 8/12288 576/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 981/65536 54936/3670016 ( 1.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 866/65536 48496/3670016 ( 1.3%)
- leaves 167/65536 5344/2097152 ( 0.3%)
- leaffaces 1209/65536 2418/131072 ( 1.8%)
- leafbrushes 341/65536 682/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7427/512000 29708/2048000 ( 1.5%)
- edges 4313/256000 17252/1024000 ( 1.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 47/32768 470/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 777/65536 1554/131072 ( 1.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1581/16777216 ( 0.0%)
- entdata [variable] 1768/393216 ( 0.4%)
- LDR ambient table 167/65536 668/262144 ( 0.3%)
- HDR ambient table 167/65536 668/262144 ( 0.3%)
- LDR leaf ambient 515/65536 14420/1835008 ( 0.8%)
- HDR leaf ambient 167/65536 4676/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/600 ( 0.2%)
- pakfile [variable] 105671/0 ( 0.0%)
- physics [variable] 85765/4194304 ( 2.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2185
- Writing c:\users\mainaccount\desktop\gmod hammer saves\gm_house_2.bsp
- 0 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 2 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\mainaccount\desktop\gmod hammer saves\gm_house_2.bsp
- Setting up ray-trace acceleration structure... Done (0.16 seconds)
- 981 faces
- 83238 square feet [11986286.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 981 patches before subdivision
- 981 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 112292, max 319
- transfer lists: 0.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 237/8192 2844/98304 ( 2.9%)
- brushsides 2793/65536 22344/524288 ( 4.3%)
- planes 1972/65536 39440/1310720 ( 3.0%)
- vertexes 1320/65536 15840/786432 ( 2.0%)
- nodes 165/65536 5280/2097152 ( 0.3%)
- texinfos 8/12288 576/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 981/65536 54936/3670016 ( 1.5%)
- hdr faces 981/65536 54936/3670016 ( 1.5%)
- origfaces 866/65536 48496/3670016 ( 1.3%)
- leaves 167/65536 5344/2097152 ( 0.3%)
- leaffaces 1209/65536 2418/131072 ( 1.8%)
- leafbrushes 341/65536 682/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7427/512000 29708/2048000 ( 1.5%)
- edges 4313/256000 17252/1024000 ( 1.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 47/32768 470/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 777/65536 1554/131072 ( 1.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1581/16777216 ( 0.0%)
- entdata [variable] 1768/393216 ( 0.4%)
- LDR ambient table 167/65536 668/262144 ( 0.3%)
- HDR ambient table 167/65536 668/262144 ( 0.3%)
- LDR leaf ambient 515/65536 14420/1835008 ( 0.8%)
- HDR leaf ambient 515/65536 14420/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/600 ( 0.2%)
- pakfile [variable] 105671/0 ( 0.0%)
- physics [variable] 85765/4194304 ( 2.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2185
- Writing c:\users\mainaccount\desktop\gmod hammer saves\gm_house_2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\mainaccount\Desktop\GMOD HAMMER SAVES\gm_house_2.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_house_2.bsp"
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