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- diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
- index a18f16f..669c1ac 100644
- --- a/src/server/scripts/Outland/nagrand.cpp
- +++ b/src/server/scripts/Outland/nagrand.cpp
- @@ -19,269 +19,21 @@
- /* ScriptData
- SDName: Nagrand
- SD%Complete: 90
- -SDComment: Quest support: 9849, 9868, 9918, 9874, 9991, 10107, 10108, 10044, 10172, 10646, 10085, 10987. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
- +SDComment: Quest support: 9868, 9991, 10044, 10172, 10646, 10085.
- SDCategory: Nagrand
- EndScriptData */
- /* ContentData
- -mob_shattered_rumbler
- -mob_lump
- -mob_sunspring_villager
- npc_altruis_the_sufferer
- npc_greatmother_geyah
- -npc_lantresor_of_the_blade
- npc_maghar_captive
- npc_creditmarker_visit_with_ancestors
- -mob_sparrowhawk
- EndContentData */
- #include "ScriptPCH.h"
- #include "ScriptedEscortAI.h"
- /*######
- -## mob_shattered_rumbler - this should be done with ACID
- -######*/
- -
- -class mob_shattered_rumbler : public CreatureScript
- -{
- -public:
- - mob_shattered_rumbler() : CreatureScript("mob_shattered_rumbler") { }
- -
- - CreatureAI* GetAI(Creature* creature) const
- - {
- - return new mob_shattered_rumblerAI (creature);
- - }
- -
- - struct mob_shattered_rumblerAI : public ScriptedAI
- - {
- - bool Spawn;
- -
- - mob_shattered_rumblerAI(Creature* c) : ScriptedAI(c) {}
- -
- - void Reset()
- - {
- - Spawn = false;
- - }
- -
- - void EnterCombat(Unit* /*who*/) {}
- -
- - void SpellHit(Unit* Hitter, const SpellInfo *Spellkind)
- - {
- - if (Spellkind->Id == 32001 && !Spawn)
- - {
- - float x = me->GetPositionX();
- - float y = me->GetPositionY();
- - float z = me->GetPositionZ();
- -
- - Hitter->SummonCreature(18181, x+(0.7f * (rand()%30)), y+(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
- - Hitter->SummonCreature(18181, x+(rand()%5), y-(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
- - Hitter->SummonCreature(18181, x-(rand()%5), y+(0.5f *(rand()%60)), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
- - me->setDeathState(CORPSE);
- - Spawn = true;
- - }
- - return;
- - }
- - };
- -
- -};
- -
- -/*######
- -## mob_lump
- -######*/
- -
- -#define SPELL_VISUAL_SLEEP 16093
- -#define SPELL_SPEAR_THROW 32248
- -
- -#define LUMP_SAY0 -1000190
- -#define LUMP_SAY1 -1000191
- -
- -#define LUMP_DEFEAT -1000192
- -
- -#define GOSSIP_HL "I need answers, ogre!"
- -#define GOSSIP_SL1 "Why are Boulderfist out this far? You know that this is Kurenai territory."
- -#define GOSSIP_SL2 "And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar."
- -#define GOSSIP_SL3 "This means war, Lump! War I say!"
- -
- -class mob_lump : public CreatureScript
- -{
- -public:
- - mob_lump() : CreatureScript("mob_lump") { }
- -
- - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
- - {
- - player->PlayerTalkClass->ClearMenus();
- - switch (uiAction)
- - {
- - case GOSSIP_ACTION_INFO_DEF:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- - player->SEND_GOSSIP_MENU(9353, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+1:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- - player->SEND_GOSSIP_MENU(9354, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+2:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- - player->SEND_GOSSIP_MENU(9355, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+3:
- - player->SEND_GOSSIP_MENU(9356, creature->GetGUID());
- - player->TalkedToCreature(18354, creature->GetGUID());
- - break;
- - }
- - return true;
- - }
- -
- - bool OnGossipHello(Player* player, Creature* creature)
- - {
- - if (player->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- -
- - player->SEND_GOSSIP_MENU(9352, creature->GetGUID());
- -
- - return true;
- - }
- -
- - CreatureAI* GetAI(Creature* creature) const
- - {
- - return new mob_lumpAI(creature);
- - }
- -
- - struct mob_lumpAI : public ScriptedAI
- - {
- - mob_lumpAI(Creature* c) : ScriptedAI(c)
- - {
- - bReset = false;
- - }
- -
- - uint32 Reset_Timer;
- - uint32 Spear_Throw_Timer;
- - bool bReset;
- -
- - void Reset()
- - {
- - Reset_Timer = 60000;
- - Spear_Throw_Timer = 2000;
- -
- - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- - }
- -
- - void AttackedBy(Unit* pAttacker)
- - {
- - if (me->getVictim())
- - return;
- -
- - if (me->IsFriendlyTo(pAttacker))
- - return;
- -
- - AttackStart(pAttacker);
- - }
- -
- - void DamageTaken(Unit* done_by, uint32 & damage)
- - {
- - if (done_by->GetTypeId() == TYPEID_PLAYER && me->HealthBelowPctDamaged(30, damage))
- - {
- - if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
- - {
- - //Take 0 damage
- - damage = 0;
- -
- - CAST_PLR(done_by)->AttackStop();
- - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- - me->RemoveAllAuras();
- - me->DeleteThreatList();
- - me->CombatStop(true);
- - me->setFaction(1080); //friendly
- - me->SetStandState(UNIT_STAND_STATE_SIT);
- - DoScriptText(LUMP_DEFEAT, me);
- -
- - bReset = true;
- - }
- - }
- - }
- -
- - void EnterCombat(Unit* /*who*/)
- - {
- - if (me->HasAura(SPELL_VISUAL_SLEEP))
- - me->RemoveAura(SPELL_VISUAL_SLEEP);
- -
- - if (!me->IsStandState())
- - me->SetStandState(UNIT_STAND_STATE_STAND);
- -
- - DoScriptText(RAND(LUMP_SAY0, LUMP_SAY1), me);
- - }
- -
- - void UpdateAI(const uint32 diff)
- - {
- - //check if we waiting for a reset
- - if (bReset)
- - {
- - if (Reset_Timer <= diff)
- - {
- - EnterEvadeMode();
- - bReset = false;
- - me->setFaction(1711); //hostile
- - return;
- - }
- - else Reset_Timer -= diff;
- - }
- -
- - //Return since we have no target
- - if (!UpdateVictim())
- - return;
- -
- - //Spear_Throw_Timer
- - if (Spear_Throw_Timer <= diff)
- - {
- - DoCast(me->getVictim(), SPELL_SPEAR_THROW);
- - Spear_Throw_Timer = 20000;
- - } else Spear_Throw_Timer -= diff;
- -
- - DoMeleeAttackIfReady();
- - }
- - };
- -
- -};
- -
- -/*####
- -# mob_sunspring_villager - should be done with ACID
- -####*/
- -
- -class mob_sunspring_villager : public CreatureScript
- -{
- -public:
- - mob_sunspring_villager() : CreatureScript("mob_sunspring_villager") { }
- -
- - CreatureAI* GetAI(Creature* creature) const
- - {
- - return new mob_sunspring_villagerAI (creature);
- - }
- -
- - struct mob_sunspring_villagerAI : public ScriptedAI
- - {
- - mob_sunspring_villagerAI(Creature* c) : ScriptedAI(c) {}
- -
- - void Reset()
- - {
- - me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
- - me->SetStandState(UNIT_STAND_STATE_DEAD);
- - }
- -
- - void EnterCombat(Unit* /*who*/) {}
- -
- - void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
- - {
- - if (spell->Id == 32146)
- - {
- - me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- - me->RemoveCorpse();
- - }
- - }
- - };
- -
- -};
- -
- -/*######
- ## npc_altruis_the_sufferer
- ######*/
- @@ -303,10 +55,10 @@ public:
- bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* /*quest*/)
- {
- - if (!player->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
- + if (!player->GetQuestRewardStatus(9991)) // Survey the Land, q-id 9991
- {
- player->CLOSE_GOSSIP_MENU();
- - player->ActivateTaxiPathTo(532); //TaxiPath 532
- + player->ActivateTaxiPathTo(532); // TaxiPath 532
- }
- return true;
- }
- @@ -400,7 +152,7 @@ public:
- #define GOSSIP_SGG10 "It is my Warchief, Greatmother. The leader of my people. From my world. He ... He is the son of Durotan. He is your grandchild."
- #define GOSSIP_SGG11 "I will return to Azeroth at once, Greatmother."
- -//all the textId's for the below is unknown, but i do believe the gossip item texts are proper.
- +// Missing properly sniffed text_id values
- class npc_greatmother_geyah : public CreatureScript
- {
- public:
- @@ -439,7 +191,6 @@ public:
- player->AreaExploredOrEventHappens(10044);
- player->CLOSE_GOSSIP_MENU();
- break;
- -
- case GOSSIP_ACTION_INFO_DEF + 10:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- @@ -484,7 +235,6 @@ public:
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- }
- else
- -
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- @@ -492,83 +242,6 @@ public:
- };
- -/*######
- -## npc_lantresor_of_the_blade
- -######*/
- -
- -#define GOSSIP_HLB "I have killed many of your ogres, Lantresor. I have no fear."
- -#define GOSSIP_SLB1 "Should I know? You look like an orc to me."
- -#define GOSSIP_SLB2 "And the other half?"
- -#define GOSSIP_SLB3 "I have heard of your kind, but I never thought to see the day when I would meet a half-breed."
- -#define GOSSIP_SLB4 "My apologies. I did not mean to offend. I am here on behalf of my people."
- -#define GOSSIP_SLB5 "My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces."
- -#define GOSSIP_SLB6 "We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people."
- -#define GOSSIP_SLB7 "What do I need to do?"
- -
- -class npc_lantresor_of_the_blade : public CreatureScript
- -{
- -public:
- - npc_lantresor_of_the_blade() : CreatureScript("npc_lantresor_of_the_blade") { }
- -
- - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
- - {
- - player->PlayerTalkClass->ClearMenus();
- - switch (uiAction)
- - {
- - case GOSSIP_ACTION_INFO_DEF:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- - player->SEND_GOSSIP_MENU(9362, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+1:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- - player->SEND_GOSSIP_MENU(9363, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+2:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- - player->SEND_GOSSIP_MENU(9364, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+3:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- - player->SEND_GOSSIP_MENU(9365, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+4:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- - player->SEND_GOSSIP_MENU(9366, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+5:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- - player->SEND_GOSSIP_MENU(9367, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+6:
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- - player->SEND_GOSSIP_MENU(9368, creature->GetGUID());
- - break;
- - case GOSSIP_ACTION_INFO_DEF+7:
- - player->SEND_GOSSIP_MENU(9369, creature->GetGUID());
- - if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
- - player->AreaExploredOrEventHappens(10107);
- - if (player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
- - player->AreaExploredOrEventHappens(10108);
- - break;
- - }
- - return true;
- - }
- -
- - bool OnGossipHello(Player* player, Creature* creature)
- - {
- - if (creature->isQuestGiver())
- - player->PrepareQuestMenu(creature->GetGUID());
- -
- - if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
- - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- -
- - player->SEND_GOSSIP_MENU(9361, creature->GetGUID());
- -
- - return true;
- - }
- -
- -};
- -
- /*#####
- ## npc_maghar_captive
- #####*/
- @@ -785,114 +458,6 @@ public:
- };
- -/*######
- -## mob_sparrowhawk
- -######*/
- -
- -#define SPELL_SPARROWHAWK_NET 39810
- -#define SPELL_ITEM_CAPTIVE_SPARROWHAWK 39812
- -
- -class mob_sparrowhawk : public CreatureScript
- -{
- -public:
- - mob_sparrowhawk() : CreatureScript("mob_sparrowhawk") { }
- -
- - CreatureAI* GetAI(Creature* creature) const
- - {
- - return new mob_sparrowhawkAI (creature);
- - }
- -
- - struct mob_sparrowhawkAI : public ScriptedAI
- - {
- -
- - mob_sparrowhawkAI(Creature* c) : ScriptedAI(c) {}
- -
- - uint32 Check_Timer;
- - uint64 PlayerGUID;
- - bool fleeing;
- -
- - void Reset()
- - {
- - me->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET);
- - Check_Timer = 1000;
- - PlayerGUID = 0;
- - fleeing = false;
- - }
- - void AttackStart(Unit* who)
- - {
- - if (PlayerGUID)
- - return;
- -
- - ScriptedAI::AttackStart(who);
- - }
- -
- - void EnterCombat(Unit* /*who*/) {}
- -
- - void MoveInLineOfSight(Unit* who)
- - {
- - if (!who || PlayerGUID)
- - return;
- -
- - if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
- - {
- - PlayerGUID = who->GetGUID();
- - return;
- - }
- -
- - ScriptedAI::MoveInLineOfSight(who);
- - }
- -
- - void UpdateAI(const uint32 diff)
- - {
- - if (Check_Timer <= diff)
- - {
- - if (PlayerGUID)
- - {
- - if (fleeing && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
- - fleeing = false;
- -
- - Player* player = Unit::GetPlayer(*me, PlayerGUID);
- - if (player && me->IsWithinDistInMap(player, 30))
- - {
- - if (!fleeing)
- - {
- - me->DeleteThreatList();
- - me->GetMotionMaster()->MoveFleeing(player);
- - fleeing = true;
- - }
- - }
- - else if (fleeing)
- - {
- - me->GetMotionMaster()->MovementExpired(false);
- - PlayerGUID = 0;
- - fleeing = false;
- - }
- - }
- - Check_Timer = 1000;
- - } else Check_Timer -= diff;
- -
- - if (PlayerGUID)
- - return;
- -
- - ScriptedAI::UpdateAI(diff);
- - }
- -
- - void SpellHit(Unit* caster, const SpellInfo *spell)
- - {
- - if (caster->GetTypeId() == TYPEID_PLAYER)
- - {
- - if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
- - {
- - DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true);
- - me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- - }
- - }
- - return;
- - }
- - };
- -};
- -
- enum CorkiData
- {
- // first quest
- @@ -971,7 +536,7 @@ public:
- struct npc_corkiAI : public ScriptedAI
- {
- - npc_corkiAI(Creature* creature) : ScriptedAI(creature) {}
- + npc_corkiAI(Creature* creature) : ScriptedAI(creature) { }
- uint32 Say_Timer;
- bool ReleasedFromCage;
- @@ -1011,15 +576,10 @@ public:
- void AddSC_nagrand()
- {
- - new mob_shattered_rumbler();
- - new mob_lump();
- - new mob_sunspring_villager();
- new npc_altruis_the_sufferer();
- new npc_greatmother_geyah();
- - new npc_lantresor_of_the_blade();
- new npc_maghar_captive();
- new npc_creditmarker_visit_with_ancestors();
- - new mob_sparrowhawk();
- new npc_corki();
- new go_corkis_prison();
- -}
- +}
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