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  1. Initialize engine version: 2018.4.32f1 (fba45da84107)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20)
  6. Vendor:
  7. VRAM: 2987 MB
  8. Driver: 27.21.14.6140
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.946600 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: df4 -> priority: 1
  18. Thread -> id: 2bf0 -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 3.361300 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2219.
  23. Total: 0.973500 ms (FindLiveObjects: 0.150200 ms CreateObjectMapping: 0.078500 ms MarkObjects: 0.717300 ms DeleteObjects: 0.026700 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.473700 ms
  27.  
  28. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2198.
  29. Total: 0.961300 ms (FindLiveObjects: 0.116500 ms CreateObjectMapping: 0.059600 ms MarkObjects: 0.750700 ms DeleteObjects: 0.033400 ms)
  30.  
  31. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  32.  
  33. (Filename: Line: 294)
  34.  
  35. main loaded
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  39. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  40. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  43.  
  44. CTAA Standard Mode Enabled
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. CTAA_PC:Start()
  48.  
  49. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  50.  
  51. Trying to open asset bundle at path: D:/Muut/Games/FurryVNE_Data/StreamingAssets/CC
  52. UnityEngine.Logger:Log(LogType, Object)
  53. UnityEngine.Debug:Log(Object)
  54. YL2.Assets:GetAssetBundle(AssetBundle&)
  55. YL2.Assets:Load(String)
  56. YL2.Preferences:Initialize()
  57. YL2.YL2Object:Initialize(YL2Object)
  58. YL2.YL2Object:Create()
  59. YL2.Preferences:get_Instance()
  60. YL2.YL2App:.ctor()
  61. YL2.YL2App:get_Instance()
  62. YL2.Main:Start()
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  65.  
  66. Couldn't find asset bundle at path: D:/Muut/Games/FurryVNE_Data/StreamingAssets/CC
  67. UnityEngine.Logger:Log(LogType, Object)
  68. UnityEngine.Debug:Log(Object)
  69. YL2.Assets:GetAssetBundle(AssetBundle&)
  70. YL2.Assets:Load(String)
  71. YL2.Preferences:Initialize()
  72. YL2.YL2Object:Initialize(YL2Object)
  73. YL2.YL2Object:Create()
  74. YL2.Preferences:get_Instance()
  75. YL2.YL2App:.ctor()
  76. YL2.YL2App:get_Instance()
  77. YL2.Main:Start()
  78.  
  79. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  80.  
  81. Main started
  82. UnityEngine.Logger:Log(LogType, Object)
  83. UnityEngine.Debug:Log(Object)
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  86.  
  87. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  88.  
  89. (Filename: Line: 560)
  90.  
  91. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.InspectorCellViewProperty:Awake()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. FurryVNE Version Date: 2021-03-30 21:08:24
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  102. YL2.AssetDB:get_Instance()
  103. YL2.AssetDB:ListAssets(String)
  104. YL2.CC.TextureShapes:.ctor(RenderTexture)
  105. YL2.CC.CharacterBuilder:Initialize()
  106. YL2.YL2Object:Initialize(YL2Object)
  107. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  108. YL2.CC.StateCharacterCreator:_Enter()
  109. YL2.StateManager:set_Current(State)
  110. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  111. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  112. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  113. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  114. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  115. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  116. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  119.  
  120. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  121. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  122. UnityEngine.Logger:Log(LogType, Object)
  123. UnityEngine.Debug:LogWarning(Object)
  124. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  125. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  126. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  127. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  128. YL2.YL2Object:LoadLocal(ES2Data)
  129. YL2.YL2Object:Load(ES2Data)
  130. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  131. YL2.YL2Object:LoadLocal(ES2Data)
  132. YL2.YL2Object:Load(ES2Data)
  133. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  134. YL2.YL2Object:LoadLocal(ES2Data)
  135. YL2.YL2Object:Load(ES2Data)
  136. YL2.CC.StateCharacterCreator:_Enter()
  137. YL2.StateManager:set_Current(State)
  138. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  139. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  140. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  141. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  142. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  143. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  144. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  149. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  150. UnityEngine.Logger:Log(LogType, Object)
  151. UnityEngine.Debug:LogWarning(Object)
  152. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  153. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  154. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  155. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  156. YL2.YL2Object:LoadLocal(ES2Data)
  157. YL2.YL2Object:Load(ES2Data)
  158. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  159. YL2.YL2Object:LoadLocal(ES2Data)
  160. YL2.YL2Object:Load(ES2Data)
  161. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  162. YL2.YL2Object:LoadLocal(ES2Data)
  163. YL2.YL2Object:Load(ES2Data)
  164. YL2.CC.StateCharacterCreator:_Enter()
  165. YL2.StateManager:set_Current(State)
  166. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  167. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  168. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  169. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  170. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  171. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  172. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  175.  
  176. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  177. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  178. UnityEngine.Logger:Log(LogType, Object)
  179. UnityEngine.Debug:LogWarning(Object)
  180. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  181. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  182. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  183. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  184. YL2.YL2Object:LoadLocal(ES2Data)
  185. YL2.YL2Object:Load(ES2Data)
  186. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  187. YL2.YL2Object:LoadLocal(ES2Data)
  188. YL2.YL2Object:Load(ES2Data)
  189. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  190. YL2.YL2Object:LoadLocal(ES2Data)
  191. YL2.YL2Object:Load(ES2Data)
  192. YL2.CC.StateCharacterCreator:_Enter()
  193. YL2.StateManager:set_Current(State)
  194. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  195. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  196. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  197. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  198. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  199. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  200. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  201.  
  202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  203.  
  204. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  205. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  206. UnityEngine.Logger:Log(LogType, Object)
  207. UnityEngine.Debug:LogWarning(Object)
  208. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  209. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  210. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  211. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  212. YL2.YL2Object:LoadLocal(ES2Data)
  213. YL2.YL2Object:Load(ES2Data)
  214. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  215. YL2.YL2Object:LoadLocal(ES2Data)
  216. YL2.YL2Object:Load(ES2Data)
  217. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  218. YL2.YL2Object:LoadLocal(ES2Data)
  219. YL2.YL2Object:Load(ES2Data)
  220. YL2.CC.StateCharacterCreator:_Enter()
  221. YL2.StateManager:set_Current(State)
  222. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  223. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  224. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  225. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  226. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  227. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  228. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  229.  
  230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  231.  
  232. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  233. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  234. UnityEngine.Logger:Log(LogType, Object)
  235. UnityEngine.Debug:LogWarning(Object)
  236. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  237. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  238. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  239. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  240. YL2.YL2Object:LoadLocal(ES2Data)
  241. YL2.YL2Object:Load(ES2Data)
  242. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  243. YL2.YL2Object:LoadLocal(ES2Data)
  244. YL2.YL2Object:Load(ES2Data)
  245. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  246. YL2.YL2Object:LoadLocal(ES2Data)
  247. YL2.YL2Object:Load(ES2Data)
  248. YL2.CC.StateCharacterCreator:_Enter()
  249. YL2.StateManager:set_Current(State)
  250. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  251. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  252. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  253. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  254. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  255. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  256. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  257.  
  258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  259.  
  260. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  261. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  262. UnityEngine.Logger:Log(LogType, Object)
  263. UnityEngine.Debug:LogWarning(Object)
  264. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  265. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  266. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  267. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  268. YL2.YL2Object:LoadLocal(ES2Data)
  269. YL2.YL2Object:Load(ES2Data)
  270. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  271. YL2.YL2Object:LoadLocal(ES2Data)
  272. YL2.YL2Object:Load(ES2Data)
  273. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  274. YL2.YL2Object:LoadLocal(ES2Data)
  275. YL2.YL2Object:Load(ES2Data)
  276. YL2.CC.StateCharacterCreator:_Enter()
  277. YL2.StateManager:set_Current(State)
  278. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  279. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  280. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  281. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  282. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  283. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  284. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  285.  
  286. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  287.  
  288. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  289. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  290. UnityEngine.Logger:Log(LogType, Object)
  291. UnityEngine.Debug:LogWarning(Object)
  292. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  293. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  294. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  295. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  296. YL2.YL2Object:LoadLocal(ES2Data)
  297. YL2.YL2Object:Load(ES2Data)
  298. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  299. YL2.YL2Object:LoadLocal(ES2Data)
  300. YL2.YL2Object:Load(ES2Data)
  301. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  302. YL2.YL2Object:LoadLocal(ES2Data)
  303. YL2.YL2Object:Load(ES2Data)
  304. YL2.CC.StateCharacterCreator:_Enter()
  305. YL2.StateManager:set_Current(State)
  306. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  307. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  308. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  309. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  310. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  311. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  312. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  313.  
  314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  315.  
  316. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  317. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  318. UnityEngine.Logger:Log(LogType, Object)
  319. UnityEngine.Debug:LogWarning(Object)
  320. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  321. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  322. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  323. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  324. YL2.YL2Object:LoadLocal(ES2Data)
  325. YL2.YL2Object:Load(ES2Data)
  326. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  327. YL2.YL2Object:LoadLocal(ES2Data)
  328. YL2.YL2Object:Load(ES2Data)
  329. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  330. YL2.YL2Object:LoadLocal(ES2Data)
  331. YL2.YL2Object:Load(ES2Data)
  332. YL2.CC.StateCharacterCreator:_Enter()
  333. YL2.StateManager:set_Current(State)
  334. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  335. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  336. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  337. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  338. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  339. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  340. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  341.  
  342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  343.  
  344. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  345. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  346. UnityEngine.Logger:Log(LogType, Object)
  347. UnityEngine.Debug:LogWarning(Object)
  348. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  349. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  350. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  351. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  352. YL2.YL2Object:LoadLocal(ES2Data)
  353. YL2.YL2Object:Load(ES2Data)
  354. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  355. YL2.YL2Object:LoadLocal(ES2Data)
  356. YL2.YL2Object:Load(ES2Data)
  357. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  358. YL2.YL2Object:LoadLocal(ES2Data)
  359. YL2.YL2Object:Load(ES2Data)
  360. YL2.CC.StateCharacterCreator:_Enter()
  361. YL2.StateManager:set_Current(State)
  362. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  363. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  364. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  365. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  366. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  367. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  368. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  369.  
  370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  371.  
  372. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  373. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  374. UnityEngine.Logger:Log(LogType, Object)
  375. UnityEngine.Debug:LogWarning(Object)
  376. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  377. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  378. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  379. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  380. YL2.YL2Object:LoadLocal(ES2Data)
  381. YL2.YL2Object:Load(ES2Data)
  382. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  383. YL2.YL2Object:LoadLocal(ES2Data)
  384. YL2.YL2Object:Load(ES2Data)
  385. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  386. YL2.YL2Object:LoadLocal(ES2Data)
  387. YL2.YL2Object:Load(ES2Data)
  388. YL2.CC.StateCharacterCreator:_Enter()
  389. YL2.StateManager:set_Current(State)
  390. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  391. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  392. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  393. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  394. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  395. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  396. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  397.  
  398. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  399.  
  400. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  401. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  402. UnityEngine.Logger:Log(LogType, Object)
  403. UnityEngine.Debug:LogWarning(Object)
  404. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  405. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  406. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  407. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  408. YL2.YL2Object:LoadLocal(ES2Data)
  409. YL2.YL2Object:Load(ES2Data)
  410. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  411. YL2.YL2Object:LoadLocal(ES2Data)
  412. YL2.YL2Object:Load(ES2Data)
  413. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  414. YL2.YL2Object:LoadLocal(ES2Data)
  415. YL2.YL2Object:Load(ES2Data)
  416. YL2.CC.StateCharacterCreator:_Enter()
  417. YL2.StateManager:set_Current(State)
  418. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  419. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  420. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  421. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  422. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  423. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  424. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  425.  
  426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  427.  
  428. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  429. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  430. UnityEngine.Logger:Log(LogType, Object)
  431. UnityEngine.Debug:LogWarning(Object)
  432. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  433. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  434. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  435. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  436. YL2.YL2Object:LoadLocal(ES2Data)
  437. YL2.YL2Object:Load(ES2Data)
  438. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  439. YL2.YL2Object:LoadLocal(ES2Data)
  440. YL2.YL2Object:Load(ES2Data)
  441. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  442. YL2.YL2Object:LoadLocal(ES2Data)
  443. YL2.YL2Object:Load(ES2Data)
  444. YL2.CC.StateCharacterCreator:_Enter()
  445. YL2.StateManager:set_Current(State)
  446. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  447. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  448. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  449. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  450. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  451. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  452. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  455.  
  456. Warning! Not using cache for MeshNormals!
  457. UnityEngine.Logger:Log(LogType, Object)
  458. UnityEngine.Debug:Log(Object)
  459. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  460. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  461. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  462. YL2.CC.CharacterBuilder:BuildMesh(Single)
  463. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  464. YL2.YL2Object:LoadLocal(ES2Data)
  465. YL2.YL2Object:Load(ES2Data)
  466. YL2.CC.StateCharacterCreator:_Enter()
  467. YL2.StateManager:set_Current(State)
  468. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  469. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  470. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  471. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  472. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  473. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  474. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  475.  
  476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  477.  
  478. Took 0,0181 ms to apply blend shapes on cpu.
  479. UnityEngine.Logger:Log(LogType, Object)
  480. UnityEngine.Debug:Log(Object)
  481. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  482. YL2.CC.CharacterBuilder:BuildMesh(Single)
  483. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  484. YL2.YL2Object:LoadLocal(ES2Data)
  485. YL2.YL2Object:Load(ES2Data)
  486. YL2.CC.StateCharacterCreator:_Enter()
  487. YL2.StateManager:set_Current(State)
  488. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  489. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  490. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  491. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  492. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  493. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  494. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  495.  
  496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  497.  
  498. MapTriangleVerticesToQuadVertices: 2,2298 ms
  499. Total time: 2,2385 ms
  500. UnityEngine.Logger:Log(LogType, Object)
  501. UnityEngine.Debug:Log(Object)
  502. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  503. YL2.CC.CharacterBuilder:BuildMesh(Single)
  504. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  505. YL2.YL2Object:LoadLocal(ES2Data)
  506. YL2.YL2Object:Load(ES2Data)
  507. YL2.CC.StateCharacterCreator:_Enter()
  508. YL2.StateManager:set_Current(State)
  509. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  510. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  511. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  512. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  513. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  514. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  515. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  516.  
  517. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  518.  
  519. QuadMesh.Merge(): 66,6431 ms
  520. Total time: 66,6469 ms
  521. UnityEngine.Logger:Log(LogType, Object)
  522. UnityEngine.Debug:Log(Object)
  523. YL2.QuadMesh:MergeAll(QuadMesh[])
  524. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  525. YL2.CC.CharacterBuilder:BuildMesh(Single)
  526. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  527. YL2.YL2Object:LoadLocal(ES2Data)
  528. YL2.YL2Object:Load(ES2Data)
  529. YL2.CC.StateCharacterCreator:_Enter()
  530. YL2.StateManager:set_Current(State)
  531. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  532. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  533. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  534. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  535. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  536. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  537. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  538.  
  539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  540.  
  541. MapTriangleVerticesToQuadVertices: 3,8617 ms
  542. Total time: 3,8633 ms
  543. UnityEngine.Logger:Log(LogType, Object)
  544. UnityEngine.Debug:Log(Object)
  545. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  546. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  547. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  548. YL2.CC.CharacterBuilder:BuildMesh(Single)
  549. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  550. YL2.YL2Object:LoadLocal(ES2Data)
  551. YL2.YL2Object:Load(ES2Data)
  552. YL2.CC.StateCharacterCreator:_Enter()
  553. YL2.StateManager:set_Current(State)
  554. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  555. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  556. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  557. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  558. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  559. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  560. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  561.  
  562. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  563.  
  564. Missing shape i_breast
  565. UnityEngine.Logger:Log(LogType, Object)
  566. UnityEngine.Debug:LogWarning(Object)
  567. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  568. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  569. YL2.CC.CharacterBuilder:BuildMesh(Single)
  570. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  571. YL2.YL2Object:LoadLocal(ES2Data)
  572. YL2.YL2Object:Load(ES2Data)
  573. YL2.CC.StateCharacterCreator:_Enter()
  574. YL2.StateManager:set_Current(State)
  575. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  576. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  577. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  578. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  579. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  580. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  581. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  582.  
  583. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  584.  
  585. Took 12,9813 ms to rebuild shapes on GPU.
  586. UnityEngine.Logger:Log(LogType, Object)
  587. UnityEngine.Debug:Log(Object)
  588. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  589. YL2.CC.CharacterBuilder:RebuildShapes()
  590. YL2.CC.CharacterBuilder:BuildMesh(Single)
  591. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  592. YL2.YL2Object:LoadLocal(ES2Data)
  593. YL2.YL2Object:Load(ES2Data)
  594. YL2.CC.StateCharacterCreator:_Enter()
  595. YL2.StateManager:set_Current(State)
  596. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  597. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  598. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  599. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  600. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  601. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  602. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  603.  
  604. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  605.  
  606. Took 5,6431 ms to RefreshBakerMesh().
  607. UnityEngine.Logger:Log(LogType, Object)
  608. UnityEngine.Debug:Log(Object)
  609. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  610. YL2.CC.CharacterBuilder:RebuildShapes()
  611. YL2.CC.CharacterBuilder:BuildMesh(Single)
  612. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  613. YL2.YL2Object:LoadLocal(ES2Data)
  614. YL2.YL2Object:Load(ES2Data)
  615. YL2.CC.StateCharacterCreator:_Enter()
  616. YL2.StateManager:set_Current(State)
  617. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  618. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  619. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  620. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  621. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  622. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  623. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  624.  
  625. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  626.  
  627. Reset: 0,2425 ms
  628. CalculateRefitParallel: 4,9382 ms
  629. ApplyRefit: 9,8569 ms
  630. Total time: 15,0446 ms
  631. UnityEngine.Logger:Log(LogType, Object)
  632. UnityEngine.Debug:Log(Object)
  633. YL2.CC.CharacterBuilder:RebuildShapes()
  634. YL2.CC.CharacterBuilder:BuildMesh(Single)
  635. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  636. YL2.YL2Object:LoadLocal(ES2Data)
  637. YL2.YL2Object:Load(ES2Data)
  638. YL2.CC.StateCharacterCreator:_Enter()
  639. YL2.StateManager:set_Current(State)
  640. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  641. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  642. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  643. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  644. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  645. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  646. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  647.  
  648. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  649.  
  650. MapTriangleVerticesToQuadVertices: 0,1787 ms
  651. Total time: 0,1802 ms
  652. UnityEngine.Logger:Log(LogType, Object)
  653. UnityEngine.Debug:Log(Object)
  654. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  655. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  656. YL2.CC.ShaftOptions:CreateModel()
  657. YL2.CC.ShaftOptions:GetModel()
  658. YL2.CC.CharacterBuilder:RefreshShaft()
  659. YL2.CC.CharacterBuilder:RebuildShapes()
  660. YL2.CC.CharacterBuilder:BuildMesh(Single)
  661. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  662. YL2.YL2Object:LoadLocal(ES2Data)
  663. YL2.YL2Object:Load(ES2Data)
  664. YL2.CC.StateCharacterCreator:_Enter()
  665. YL2.StateManager:set_Current(State)
  666. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  667. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  668. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  669. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  670. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  671. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  672. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  673.  
  674. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  675.  
  676. Rebuilt mesh collider
  677. UnityEngine.Logger:Log(LogType, Object)
  678. UnityEngine.Debug:Log(Object)
  679. YL2.CC.CharacterBuilder:BuildMesh(Single)
  680. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  681. YL2.YL2Object:LoadLocal(ES2Data)
  682. YL2.YL2Object:Load(ES2Data)
  683. YL2.CC.StateCharacterCreator:_Enter()
  684. YL2.StateManager:set_Current(State)
  685. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  686. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  687. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  688. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  689. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  690. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  691. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  692.  
  693. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  694.  
  695. [0401/221517.174:INFO:API.cpp(289)] zfb_init: Started browser
  696. [0401/221517.175:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
  697. [0401/221517.175:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
  698. Screen refreshrate is 60
  699. UnityEngine.Logger:Log(LogType, Object)
  700. UnityEngine.Debug:Log(Object)
  701. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  702. ZenFulcrum.EmbeddedBrowser.MenuCallback:Invoke(Int32)
  703. YL2.SerializedProperty`1:ActuallyFireEventOnChanged()
  704. YL2.Preferences:OnPostLoadLocal()
  705. YL2.YL2Object:LoadLocal(ES2Data)
  706. YL2.Preferences:<Initialize>b__20_0()
  707. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  708. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  709. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  710.  
  711. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  712.  
  713. Reset: 0,2232 ms
  714. CalculateRefitParallel: 0,4173 ms
  715. ApplyRefit: 8,3688 ms
  716. Total time: 9,0165 ms
  717. UnityEngine.Logger:Log(LogType, Object)
  718. UnityEngine.Debug:Log(Object)
  719. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  720. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  721. YL2.CC.<BreastControllerRefit>d__265:MoveNext()
  722. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  723.  
  724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  725.  
  726. Reset: 0,2179 ms
  727. CalculateRefitParallel: 0,4077 ms
  728. ApplyRefit: 35,8958 ms
  729. Total time: 36,5299 ms
  730. UnityEngine.Logger:Log(LogType, Object)
  731. UnityEngine.Debug:Log(Object)
  732. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  733. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  734. YL2.CC.<BreastControllerRefit>d__265:MoveNext()
  735. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  736.  
  737. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  738.  
  739. CalculateCorrectiveShapes: 36,0512 ms
  740. Total time: 36,0537 ms
  741. UnityEngine.Logger:Log(LogType, Object)
  742. UnityEngine.Debug:Log(Object)
  743. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  744. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__246:MoveNext()
  745. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  746.  
  747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  748.  
  749. Missing nm or ao for part Resources/cc/models/parts/tails/dog/dog at paths: Resources/cc/models/parts/tails/dog/dog_nm, Resources/cc/models/parts/tails/dog/dog_ao.
  750. UnityEngine.Logger:Log(LogType, Object)
  751. UnityEngine.Debug:Log(Object)
  752. YL2.CC.Part:GetBaseNormalAOTextures()
  753. System.Func`1:Invoke()
  754. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  755. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  756. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  757. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  758.  
  759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  760.  
  761. Missing nm or ao for part Resources/cc/models/parts/ears/canineears/canineears at paths: Resources/cc/models/parts/ears/canineears/canineears_nm, Resources/cc/models/parts/ears/canineears/canineears_ao.
  762. UnityEngine.Logger:Log(LogType, Object)
  763. UnityEngine.Debug:Log(Object)
  764. YL2.CC.Part:GetBaseNormalAOTextures()
  765. System.Func`1:Invoke()
  766. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  767. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  768. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  769. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  770.  
  771. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  772.  
  773. Missing nm or ao for part Resources/cc/models/parts/noses/caninenose2/caninenose2 at paths: Resources/cc/models/parts/noses/caninenose2/caninenose2_nm, Resources/cc/models/parts/noses/caninenose2/caninenose2_ao.
  774. UnityEngine.Logger:Log(LogType, Object)
  775. UnityEngine.Debug:Log(Object)
  776. YL2.CC.Part:GetBaseNormalAOTextures()
  777. System.Func`1:Invoke()
  778. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  779. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  780. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  781. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  782.  
  783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  784.  
  785. Missing nm or ao for part Resources/cc/models/parts/tails/fox/fox at paths: Resources/cc/models/parts/tails/fox/fox_nm, Resources/cc/models/parts/tails/fox/fox_ao.
  786. UnityEngine.Logger:Log(LogType, Object)
  787. UnityEngine.Debug:Log(Object)
  788. YL2.CC.Part:GetBaseNormalAOTextures()
  789. System.Func`1:Invoke()
  790. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  791. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  792. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  793. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  794.  
  795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  796.  
  797. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  798. UnityEngine.Logger:Log(LogType, Object)
  799. UnityEngine.Debug:Log(Object)
  800. YL2.InspectorCellViewProperty:Awake()
  801. UnityEngine.Object:Instantiate(T)
  802. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  803. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  804. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  805. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  806. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  807. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  808. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  809. YL2.<ScheduleRefreshCoroutine>d__31:MoveNext()
  810. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  811.  
  812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  813.  
  814. Material UIGradient(Clone) doesn't have _Stencil property
  815. UnityEngine.Logger:Log(LogType, Object, Object)
  816. UnityEngine.Debug:LogWarning(Object, Object)
  817. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  818. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  819. UnityEngine.UI.Graphic:get_materialForRendering()
  820. UnityEngine.UI.Image:UpdateMaterial()
  821. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  822. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  823. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  824.  
  825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  826.  
  827. Material UIGradient(Clone) doesn't have _Stencil property
  828. UnityEngine.Logger:Log(LogType, Object, Object)
  829. UnityEngine.Debug:LogWarning(Object, Object)
  830. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  831. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  832. UnityEngine.UI.Graphic:get_materialForRendering()
  833. UnityEngine.UI.Image:UpdateMaterial()
  834. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  835. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  836. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  837.  
  838. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  839.  
  840. NullReferenceException: Object reference not set to an instance of an object.
  841. at YL2.Utils.SkinAttachment.BuildPoses (YL2.Vec3Dict vec3dict, UnityEngine.Vector3[] attachmentWorldVertices, YL2.Utils.KDTree sourceKDTree, YL2.Utils.TriangleKDTree sourceTKDT, System.Int32[] flippedExcludedTriangleIndexes, UnityEngine.Vector3[] sourceWorldVertices) [0x00000] in <00000000000000000000000000000000>:0
  842. at YL2.CC.Clothing.ClothingSkinAttachmentShape+<BindToCharacter>d__88.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  843. at YL2.CC.Clothing.ClothingSkinAttachmentShape+<ApplyBinding>d__105.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  844. at YL2.ProgressSystem+<ProcessTasks>d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  845. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  846.  
  847. (Filename: currently not available on il2cpp Line: -1)
  848.  
  849. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  850. UnloadTime: 0.185300 ms
  851.  
  852. Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 11502.
  853. Total: 86.870200 ms (FindLiveObjects: 0.682500 ms CreateObjectMapping: 0.401500 ms MarkObjects: 84.860700 ms DeleteObjects: 0.925000 ms)
  854.  
  855. Refreshed 0 assets.
  856. UnityEngine.Logger:Log(LogType, Object)
  857. UnityEngine.Debug:Log(Object)
  858. YL2.LocalAssetManager:RefreshAssets()
  859. System.Action`1:Invoke(T)
  860.  
  861. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  862.  
  863. Refreshed 0 assets.
  864. UnityEngine.Logger:Log(LogType, Object)
  865. UnityEngine.Debug:Log(Object)
  866. YL2.LocalAssetManager:RefreshAssets()
  867. System.Action`1:Invoke(T)
  868.  
  869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  870.  
  871. Refreshed 0 assets.
  872. UnityEngine.Logger:Log(LogType, Object)
  873. UnityEngine.Debug:Log(Object)
  874. YL2.LocalAssetManager:RefreshAssets()
  875. System.Action`1:Invoke(T)
  876.  
  877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  878.  
  879. Refreshed 0 assets.
  880. UnityEngine.Logger:Log(LogType, Object)
  881. UnityEngine.Debug:Log(Object)
  882. YL2.LocalAssetManager:RefreshAssets()
  883. System.Action`1:Invoke(T)
  884.  
  885. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  886.  
  887. Refreshed 0 assets.
  888. UnityEngine.Logger:Log(LogType, Object)
  889. UnityEngine.Debug:Log(Object)
  890. YL2.LocalAssetManager:RefreshAssets()
  891. System.Action`1:Invoke(T)
  892.  
  893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  894.  
  895. Refreshed 0 assets.
  896. UnityEngine.Logger:Log(LogType, Object)
  897. UnityEngine.Debug:Log(Object)
  898. YL2.LocalAssetManager:RefreshAssets()
  899. System.Action`1:Invoke(T)
  900.  
  901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  902.  
  903. Refreshed 0 assets.
  904. UnityEngine.Logger:Log(LogType, Object)
  905. UnityEngine.Debug:Log(Object)
  906. YL2.LocalAssetManager:RefreshAssets()
  907. System.Action`1:Invoke(T)
  908.  
  909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  910.  
  911. Refreshed 0 assets.
  912. UnityEngine.Logger:Log(LogType, Object)
  913. UnityEngine.Debug:Log(Object)
  914. YL2.LocalAssetManager:RefreshAssets()
  915. System.Action`1:Invoke(T)
  916.  
  917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  918.  
  919. Refreshed 0 assets.
  920. UnityEngine.Logger:Log(LogType, Object)
  921. UnityEngine.Debug:Log(Object)
  922. YL2.LocalAssetManager:RefreshAssets()
  923. System.Action`1:Invoke(T)
  924.  
  925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  926.  
  927. [0401/222929.839:INFO:API.cpp(350)] zfb_shutdown called on thread 7760
  928.  
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