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- //create object
- D3DXVECTOR3 myPos = GetPlayerPosition() ;
- //
- ObjectCreateStruct OCS;
- OCS.Clear();
- OCS.m_ObjectType = OT_MODEL;
- sprintf_s(OCS.m_Filename, "FX\\SANTA.LTB");
- SAFE_STRCPY(OCS.m_RenderStyleNames[8], "RS\\NINJA_TRANSLUCENT.LTB");
- sprintf_s(OCS.m_SkinName, "FX\\256XSANTA.DTX");
- OCS.m_Pos = LTVector(myPos.x, myPos.y, myPos.z);
- OCS.m_Flags = FLAG_VISIBLE;
- HOBJECT mObj = g_LTClient->CreateObject(&OCS);
- }
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