MASTEROFJOHNDOE

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Apr 28th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://512728453"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 10
  36. sick:Play()
  37.  
  38. ---------------------------------------------
  39. local txt = Instance.new("BillboardGui", char)
  40. txt.Adornee = char .Head
  41. txt.Name = "_status"
  42. txt.Size = UDim2.new(2, 0, 1.2, 0)
  43. txt.StudsOffset = Vector3.new(-9, 8, 0)
  44. local text = Instance.new("TextLabel", txt)
  45. text.Size = UDim2.new(10, 0, 7, 0)
  46. text.FontSize = "Size24"
  47. text.TextScaled = true
  48. text.TextTransparency = 0
  49. text.Text = "Mario"
  50. text.BackgroundTransparency = 1
  51. text.TextTransparency = 0
  52. text.TextStrokeTransparency = 1
  53. text.Font = "Arcade"
  54. text.TextStrokeColor3 = Color3.new(0,0,255)
  55. ----------------------------------------------------------
  56. Character["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
  57. Character["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
  58. Character["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
  59. Character["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
  60. Character["Body Colors"].RightLegColor = BrickColor.new("Pastel brown")
  61. Character["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown")
  62. --------------------------------------------------------------------------
  63. ypcall(function()
  64. shirt = Instance.new("Shirt", Character)
  65. shirt.Name = "Shirt"
  66. pants = Instance.new("Pants",Character)
  67. pants.Name = "Pants"
  68. Character.Shirt.ShirtTemplate = "rbxassetid://1505745217"
  69. Character.Pants.PantsTemplate = "rbxassetid://1681853968"
  70. end)
  71. ---------------------------------------------------
  72.  
  73. IT = Instance.new
  74. CF = CFrame.new
  75. VT = Vector3.new
  76. RAD = math.rad
  77. C3 = Color3.new
  78. UD2 = UDim2.new
  79. BRICKC = BrickColor.new
  80. ANGLES = CFrame.Angles
  81. EULER = CFrame.fromEulerAnglesXYZ
  82. COS = math.cos
  83. ACOS = math.acos
  84. SIN = math.sin
  85. ASIN = math.asin
  86. ABS = math.abs
  87. MRANDOM = math.random
  88. FLOOR = math.floor
  89.  
  90. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  91. local NEWMESH = IT(MESH)
  92. if MESH == "SpecialMesh" then
  93. NEWMESH.MeshType = MESHTYPE
  94. if MESHID ~= "nil" and MESHID ~= "" then
  95. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  96. end
  97. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  98. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  99. end
  100. end
  101. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  102. NEWMESH.Scale = SCALE
  103. NEWMESH.Parent = PARENT
  104. return NEWMESH
  105. end
  106.  
  107. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  108. local NEWPART = IT("Part")
  109. NEWPART.formFactor = FORMFACTOR
  110. NEWPART.Reflectance = REFLECTANCE
  111. NEWPART.Transparency = TRANSPARENCY
  112. NEWPART.CanCollide = false
  113. NEWPART.Locked = true
  114. NEWPART.Anchored = true
  115. if ANCHOR == false then
  116. NEWPART.Anchored = false
  117. end
  118. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  119. NEWPART.Name = NAME
  120. NEWPART.Size = SIZE
  121. NEWPART.Position = Torso.Position
  122. NEWPART.Material = MATERIAL
  123. NEWPART:BreakJoints()
  124. NEWPART.Parent = PARENT
  125. return NEWPART
  126. end
  127.  
  128. --//=================================\\
  129. --|| CUSTOMIZATION
  130. --\\=================================//
  131.  
  132. Player_Size = 1 --Size of the player.
  133. Animation_Speed = 2
  134. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  135.  
  136. local Speed = 100
  137. local Effects2 = {}
  138.  
  139. --//=================================\\
  140. --|| END OF CUSTOMIZATION
  141. --\\=================================//
  142.  
  143. local function weldBetween(a, b)
  144. local weldd = Instance.new("ManualWeld")
  145. weldd.Part0 = a
  146. weldd.Part1 = b
  147. weldd.C0 = CFrame.new()
  148. weldd.C1 = b.CFrame:inverse() * a.CFrame
  149. weldd.Parent = a
  150. return weldd
  151. end
  152.  
  153. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  154. local acs = Instance.new("Part")
  155. acs.CanCollide = false
  156. acs.Anchored = false
  157. acs.Size = Vector3.new(0,0,0)
  158. acs.CFrame = attachmentpart.CFrame
  159. acs.Parent = Character
  160. acs.BrickColor = color
  161. local meshs = Instance.new("SpecialMesh")
  162. meshs.MeshId = mesh
  163. meshs.TextureId = texture
  164. meshs.Parent = acs
  165. meshs.Scale = scale
  166. meshs.Offset = offset
  167. weldBetween(attachmentpart,acs)
  168. end
  169.  
  170. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  171. if TYPE == "Gem" then
  172. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  173. acs.Anchored = false
  174. acs.CanCollide = false
  175. acs.CFrame = PART.CFrame
  176. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  177. weldBetween(PART,acs)
  178. elseif TYPE == "Skull" then
  179. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  180. acs.Anchored = false
  181. acs.CanCollide = false
  182. acs.CFrame = PART.CFrame
  183. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  184. weldBetween(PART,acs)
  185. elseif TYPE == "Eye" then
  186. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  187. acs.Anchored = false
  188. acs.CanCollide = false
  189. acs.CFrame = PART.CFrame
  190. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  191. weldBetween(PART,acs)
  192. end
  193. end
  194.  
  195. --//=================================\\
  196. --|| USEFUL VALUES
  197. --\\=================================//
  198.  
  199. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  202. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  203. local CHANGEDEFENSE = 0
  204. local CHANGEDAMAGE = 0
  205. local CHANGEMOVEMENT = 0
  206. local ANIM = "Idle"
  207. local ATTACK = false
  208. local EQUIPPED = false
  209. local HOLD = false
  210. local COMBO = 1
  211. local Rooted = false
  212. local SINE = 0
  213. local KEYHOLD = false
  214. local CHANGE = 2 / Animation_Speed
  215. local WALKINGANIM = false
  216. local WALK = 0
  217. local VALUE1 = false
  218. local HITFLOOR = nil
  219. local VALUE2 = false
  220. local ROBLOXIDLEANIMATION = IT("Animation")
  221. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  222. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  223. --ROBLOXIDLEANIMATION.Parent = Humanoid
  224. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  225. WEAPONGUI.Name = "Weapon GUI"
  226. local Weapon = IT("Model")
  227. Weapon.Name = "Adds"
  228. local Delete = IT("Model",Character)
  229. Delete.Name = "Banlist"
  230. local Effects = IT("Folder", Weapon)
  231. Effects.Name = "Effects"
  232. local ANIMATOR = Humanoid.Animator
  233. local ANIMATE = Character.Animate
  234. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  235. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  236. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  237. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  238. local UNANCHOR = true
  239.  
  240. local SKILLTEXTCOLOR = C3(0,0,0)
  241.  
  242. --//=================================\\
  243. --\\=================================//
  244.  
  245.  
  246. --//=================================\\
  247. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  248. --\\=================================//
  249.  
  250. ArtificialHB = Instance.new("BindableEvent", script)
  251. ArtificialHB.Name = "ArtificialHB"
  252.  
  253. script:WaitForChild("ArtificialHB")
  254.  
  255. frame = Frame_Speed
  256. tf = 0
  257. allowframeloss = false
  258. tossremainder = false
  259. lastframe = tick()
  260. script.ArtificialHB:Fire()
  261.  
  262. game:GetService("RunService").Heartbeat:connect(function(s, p)
  263. tf = tf + s
  264. if tf >= frame then
  265. if allowframeloss then
  266. script.ArtificialHB:Fire()
  267. lastframe = tick()
  268. else
  269. for i = 1, math.floor(tf / frame) do
  270. script.ArtificialHB:Fire()
  271. end
  272. lastframe = tick()
  273. end
  274. if tossremainder then
  275. tf = 0
  276. else
  277. tf = tf - frame * math.floor(tf / frame)
  278. end
  279. end
  280. end)
  281.  
  282. --//=================================\\
  283. --\\=================================//
  284.  
  285.  
  286.  
  287.  
  288.  
  289. --//=================================\\
  290. --|| SOME FUNCTIONS
  291. --\\=================================//
  292.  
  293. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  294. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  295. end
  296.  
  297. function PositiveAngle(NUMBER)
  298. if NUMBER >= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303.  
  304. function NegativeAngle(NUMBER)
  305. if NUMBER <= 0 then
  306. NUMBER = 0
  307. end
  308. return NUMBER
  309. end
  310.  
  311. function Swait(NUMBER)
  312. if NUMBER == 0 or NUMBER == nil then
  313. ArtificialHB.Event:wait()
  314. else
  315. for i = 1, NUMBER do
  316. ArtificialHB.Event:wait()
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionFromCFrame(cf)
  322. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  323. local trace = m00 + m11 + m22
  324. if trace > 0 then
  325. local s = math.sqrt(1 + trace)
  326. local recip = 0.5 / s
  327. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  328. else
  329. local i = 0
  330. if m11 > m00 then
  331. i = 1
  332. end
  333. if m22 > (i == 0 and m00 or m11) then
  334. i = 2
  335. end
  336. if i == 0 then
  337. local s = math.sqrt(m00 - m11 - m22 + 1)
  338. local recip = 0.5 / s
  339. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  340. elseif i == 1 then
  341. local s = math.sqrt(m11 - m22 - m00 + 1)
  342. local recip = 0.5 / s
  343. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  344. elseif i == 2 then
  345. local s = math.sqrt(m22 - m00 - m11 + 1)
  346. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  347. end
  348. end
  349. end
  350.  
  351. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  352. local xs, ys, zs = x + x, y + y, z + z
  353. local wx, wy, wz = w * xs, w * ys, w * zs
  354. local xx = x * xs
  355. local xy = x * ys
  356. local xz = x * zs
  357. local yy = y * ys
  358. local yz = y * zs
  359. local zz = z * zs
  360. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  361. end
  362.  
  363. function QuaternionSlerp(a, b, t)
  364. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  365. local startInterp, finishInterp;
  366. if cosTheta >= 0.0001 then
  367. if (1 - cosTheta) > 0.0001 then
  368. local theta = ACOS(cosTheta)
  369. local invSinTheta = 1 / SIN(theta)
  370. startInterp = SIN((1 - t) * theta) * invSinTheta
  371. finishInterp = SIN(t * theta) * invSinTheta
  372. else
  373. startInterp = 1 - t
  374. finishInterp = t
  375. end
  376. else
  377. if (1 + cosTheta) > 0.0001 then
  378. local theta = ACOS(-cosTheta)
  379. local invSinTheta = 1 / SIN(theta)
  380. startInterp = SIN((t - 1) * theta) * invSinTheta
  381. finishInterp = SIN(t * theta) * invSinTheta
  382. else
  383. startInterp = t - 1
  384. finishInterp = t
  385. end
  386. end
  387. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  388. end
  389.  
  390. function Clerp(a, b, t)
  391. local qa = {QuaternionFromCFrame(a)}
  392. local qb = {QuaternionFromCFrame(b)}
  393. local ax, ay, az = a.x, a.y, a.z
  394. local bx, by, bz = b.x, b.y, b.z
  395. local _t = 1 - t
  396. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  397. end
  398.  
  399. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  400. local frame = IT("Frame")
  401. frame.BackgroundTransparency = TRANSPARENCY
  402. frame.BorderSizePixel = BORDERSIZEPIXEL
  403. frame.Position = POSITION
  404. frame.Size = SIZE
  405. frame.BackgroundColor3 = COLOR
  406. frame.BorderColor3 = BORDERCOLOR
  407. frame.Name = NAME
  408. frame.Parent = PARENT
  409. return frame
  410. end
  411.  
  412. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  413. local label = IT("TextLabel")
  414. label.BackgroundTransparency = 1
  415. label.Size = UD2(1, 0, 1, 0)
  416. label.Position = UD2(0, 0, 0, 0)
  417. label.TextColor3 = TEXTCOLOR
  418. label.TextStrokeTransparency = STROKETRANSPARENCY
  419. label.TextTransparency = TRANSPARENCY
  420. label.FontSize = TEXTFONTSIZE
  421. label.Font = TEXTFONT
  422. label.BorderSizePixel = BORDERSIZEPIXEL
  423. label.TextScaled = false
  424. label.Text = TEXT
  425. label.Name = NAME
  426. label.Parent = PARENT
  427. return label
  428. end
  429.  
  430. function NoOutlines(PART)
  431. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  432. end
  433.  
  434.  
  435. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  436. local NEWWELD = IT(TYPE)
  437. NEWWELD.Part0 = PART0
  438. NEWWELD.Part1 = PART1
  439. NEWWELD.C0 = C0
  440. NEWWELD.C1 = C1
  441. NEWWELD.Parent = PARENT
  442. return NEWWELD
  443. end
  444.  
  445. local SOUND = IT("Sound",nil)
  446.  
  447. function CreateSound(ID, PARENT, VOLUME, PITCH)
  448. local NEWSOUND = nil
  449. coroutine.resume(coroutine.create(function()
  450. NEWSOUND = SOUND:Clone()
  451. NEWSOUND.Parent = PARENT
  452. NEWSOUND.Volume = VOLUME
  453. NEWSOUND.Pitch = PITCH
  454. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  455. Swait()
  456. NEWSOUND:play()
  457. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  458. end))
  459. return NEWSOUND
  460. end
  461.  
  462. function CFrameFromTopBack(at, top, back)
  463. local right = top:Cross(back)
  464. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  465. end
  466.  
  467. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  468. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  469. local mesh = IT("SpecialMesh",wave)
  470. mesh.MeshType = "FileMesh"
  471. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  472. mesh.Scale = SIZE
  473. mesh.Offset = VT(0,0,-SIZE.X/8)
  474. wave.CFrame = CFRAME
  475. coroutine.resume(coroutine.create(function(PART)
  476. for i = 1, WAIT do
  477. Swait()
  478. mesh.Scale = mesh.Scale + GROW
  479. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  480. if DOESROT == true then
  481. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  482. end
  483. wave.Transparency = wave.Transparency + (0.5/WAIT)
  484. if wave.Transparency > 0.99 then
  485. wave:remove()
  486. end
  487. end
  488. end))
  489. end
  490.  
  491. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  492. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  493. local mesh = IT("SpecialMesh",wave)
  494. mesh.MeshType = "Sphere"
  495. mesh.Scale = SIZE
  496. mesh.Offset = VT(0,0,0)
  497. wave.CFrame = CFRAME
  498. coroutine.resume(coroutine.create(function(PART)
  499. for i = 1, WAIT do
  500. Swait()
  501. mesh.Scale = mesh.Scale + GROW
  502. wave.Transparency = wave.Transparency + (1/WAIT)
  503. if wave.Transparency > 0.99 then
  504. wave:remove()
  505. end
  506. end
  507. end))
  508. end
  509.  
  510. function MakeForm(PART,TYPE)
  511. if TYPE == "Cyl" then
  512. local MSH = IT("CylinderMesh",PART)
  513. elseif TYPE == "Ball" then
  514. local MSH = IT("SpecialMesh",PART)
  515. MSH.MeshType = "Sphere"
  516. elseif TYPE == "Wedge" then
  517. local MSH = IT("SpecialMesh",PART)
  518. MSH.MeshType = "Wedge"
  519. end
  520. end
  521.  
  522. function CheckTableForString(Table, String)
  523. for i, v in pairs(Table) do
  524. if string.find(string.lower(String), string.lower(v)) then
  525. return true
  526. end
  527. end
  528. return false
  529. end
  530.  
  531. function CheckIntangible(Hit)
  532. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  533. if Hit and Hit.Parent then
  534. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  535. return true
  536. end
  537. end
  538. return false
  539. end
  540.  
  541. Debris = game:GetService("Debris")
  542.  
  543. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  544. local Direction = CFrame.new(StartPos, Vec).lookVector
  545. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  546. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  547. if RayHit and CheckIntangible(RayHit) then
  548. if DelayIfHit then
  549. wait()
  550. end
  551. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  552. end
  553. return RayHit, RayPos, RayNormal
  554. end
  555.  
  556. function turnto(position)
  557. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  558. end
  559.  
  560. --//=================================\\
  561. --|| WEAPON CREATION
  562. --\\=================================//
  563.  
  564. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  565. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "104815806", VT(1,1,1), VT(0, 2.7, 0))
  566. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  567.  
  568. for _, c in pairs(Weapon:GetChildren()) do
  569. if c.ClassName == "Part" then
  570. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  571. end
  572. end
  573.  
  574. Weapon.Parent = Character
  575.  
  576. Humanoid.Died:connect(function()
  577. ATTACK = true
  578. end)
  579.  
  580. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  581. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  582.  
  583. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  584. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  585.  
  586. --//=================================\\
  587. --|| DAMAGING
  588. --\\=================================//
  589.  
  590. function BAN(CHARACTER)
  591. local BANFOLDER = IT("Folder",Effects)
  592. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  593. naeeym2.AlwaysOnTop = false
  594. naeeym2.Size = UDim2.new(5,35,2,35)
  595. naeeym2.StudsOffset = Vector3.new(0,1,0)
  596. naeeym2.Name = "AAAA"
  597. local tecks2 = Instance.new("TextLabel",naeeym2)
  598. tecks2.BackgroundTransparency = 1
  599. tecks2.TextScaled = true
  600. tecks2.BorderSizePixel = 0
  601. tecks2.Text = "BANNED"
  602. tecks2.Font = "Code"
  603. tecks2.TextSize = 30
  604. tecks2.TextStrokeTransparency = 1
  605. tecks2.TextColor3 = Color3.new(1,0,0)
  606. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  607. tecks2.Size = UDim2.new(1,0,0.5,0)
  608. tecks2.Parent = naeeym2
  609. for i,v in ipairs(CHARACTER:GetChildren()) do
  610. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  611. if v.Name ~= "HumanoidRootPart" then
  612. local BOD = v:Clone()
  613. BOD.CanCollide = false
  614. BOD.Anchored = true
  615. BOD.CFrame = v.CFrame
  616. BOD.Parent = BANFOLDER
  617. BOD.Material = "Neon"
  618. BOD.Color = C3(1,0,0)
  619. if BOD:FindFirstChildOfClass("Decal") then
  620. BOD:FindFirstChildOfClass("Decal"):remove()
  621. end
  622. if BOD.Name == "Head" then
  623. naeeym2.Adornee = BOD
  624. end
  625. if BOD.ClassName == "MeshPart" then
  626. BOD.TextureID = ""
  627. end
  628. end
  629. end
  630. end
  631. CHARACTER:remove()
  632. coroutine.resume(coroutine.create(function()
  633. for i = 1, 50 do
  634. Swait()
  635. for i,v in ipairs(BANFOLDER:GetChildren()) do
  636. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  637. v.Transparency = 1
  638. end
  639. naeeym2.Enabled = false
  640. end
  641. Swait()
  642. for i,v in ipairs(BANFOLDER:GetChildren()) do
  643. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  644. v.Transparency = 0
  645. end
  646. naeeym2.Enabled = true
  647. end
  648. end
  649. BANFOLDER:remove()
  650. end))
  651. end
  652.  
  653. function BANNEAREST(POS,RANGE)
  654. for i,v in ipairs(workspace:GetChildren()) do
  655. local body = v:GetChildren()
  656. for part = 1, #body do
  657. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  658. if(body[part].Position - POS).Magnitude < RANGE then
  659. if v:FindFirstChildOfClass("Humanoid") then
  660. BAN(v)
  661. if game.Players:FindFirstChild(v.Name) then
  662. local Value = IT("BoolValue",Delete)
  663. Value.Name = v.Name
  664. end
  665. end
  666. end
  667. end
  668. end
  669. end
  670. end
  671.  
  672. --//=================================\\
  673. --|| ATTACK FUNCTIONS AND STUFF
  674. --\\=================================//
  675.  
  676. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  677. if FLOOR ~= nil then
  678. coroutine.resume(coroutine.create(function()
  679. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  680. PART.CFrame = CF(POSITION)
  681. for i = 1, 45 do
  682. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  683. RingPiece.Material = FLOOR.Material
  684. RingPiece.Color = FLOOR.Color
  685. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  686. Debris:AddItem(RingPiece,SWAIT/100)
  687. end
  688. PART:remove()
  689. end))
  690. end
  691. end
  692.  
  693. function BANSLAM()
  694. ATTACK = true
  695. Rooted = false
  696. repeat
  697. for i=0, 0.2, 0.1 / Animation_Speed do
  698. Swait()
  699. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  706. end
  707. for i=0, 0.08, 0.1 / Animation_Speed do
  708. Swait()
  709. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  716. end
  717. for i=0, 0.08, 0.1 / Animation_Speed do
  718. Swait()
  719. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  726. end
  727. CreateSound("147722910", Effects, 10, 1)
  728. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  729. if HITFLOOR ~= nil then
  730. CreateSound("289842971", HandlePart, 10, 1)
  731. CreateSound("289842971", HandlePart, 10, 1)
  732. CreateSound("289842971", HandlePart, 10, 1)
  733. CreateSound("289842971", HandlePart, 10, 1)
  734. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  735. end
  736. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  737. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  738. for i=0, 0.1, 0.1 / Animation_Speed do
  739. Swait()
  740. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  747. end
  748. if HOLD == true then
  749. for i=0, 0.08, 0.1 / Animation_Speed do
  750. Swait()
  751. if HOLD == false then
  752. break
  753. end
  754. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  761. end
  762. end
  763. until HOLD == false
  764. for i=0, 1, 0.1 / Animation_Speed do
  765. Swait()
  766. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  773. end
  774. for i=0, 5, 0.1 / Animation_Speed do
  775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  776. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  782. end
  783. ATTACK = false
  784. Rooted = false
  785. end
  786.  
  787. --//=================================\\
  788. --|| ASSIGN THINGS TO KEYS
  789. --\\=================================//
  790.  
  791. function MouseDown(Mouse)
  792. HOLD = true
  793. if ATTACK == false then
  794. BANSLAM()
  795. end
  796. end
  797.  
  798. function MouseUp(Mouse)
  799. HOLD = false
  800. end
  801.  
  802. function KeyDown(Key)
  803. KEYHOLD = true
  804. if Key == "b" and ATTACK == false then
  805. local pos = RootPart.Position
  806. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  807. CreateSound("769380905", Torso, 10, 1)
  808. end
  809.  
  810. if Key == "t" then
  811. CreateSound("1058417264", Head, 10, 1)
  812. Delete:ClearAllChildren()
  813. end
  814. end
  815.  
  816. function KeyUp(Key)
  817. KEYHOLD = false
  818. end
  819.  
  820. Mouse.Button1Down:connect(function(NEWKEY)
  821. MouseDown(NEWKEY)
  822. end)
  823. Mouse.Button1Up:connect(function(NEWKEY)
  824. MouseUp(NEWKEY)
  825. end)
  826. Mouse.KeyDown:connect(function(NEWKEY)
  827. KeyDown(NEWKEY)
  828. end)
  829. Mouse.KeyUp:connect(function(NEWKEY)
  830. KeyUp(NEWKEY)
  831. end)
  832.  
  833. --//=================================\\
  834. --\\=================================//
  835.  
  836.  
  837. function unanchor()
  838. if UNANCHOR == true then
  839. g = Character:GetChildren()
  840. for i = 1, #g do
  841. if g[i].ClassName == "Part" then
  842. g[i].Anchored = false
  843. end
  844. end
  845. end
  846. end
  847.  
  848.  
  849. --//=================================\\
  850. --|| WRAP THE WHOLE SCRIPT UP
  851. --\\=================================//
  852.  
  853. Humanoid.Changed:connect(function(Jump)
  854. if Jump == "Jump" and (Disable_Jump == true) then
  855. Humanoid.Jump = false
  856. end
  857. end)
  858.  
  859. Speed = 23
  860.  
  861. while true do
  862. Swait()
  863. ANIMATE.Parent = nil
  864. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  865. IDLEANIMATION:Play()
  866. SINE = SINE + CHANGE
  867. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  868. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  869. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  870. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  871. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  872. if ATTACK == false then
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  874. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  875. end
  876. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  877. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  878. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  879. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  880. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  881. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  882. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  883. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  884. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  885. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  886. end
  887. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  888. ANIM = "Jump"
  889. if ATTACK == false then
  890. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  895. end
  896. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  897. ANIM = "Fall"
  898. if ATTACK == false then
  899. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  904. end
  905. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  906. ANIM = "Idle"
  907. if ATTACK == false then
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  913. end
  914. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  915. ANIM = "Walk"
  916. WALK = WALK + 1 / Animation_Speed
  917. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  918. WALK = 0
  919. if WALKINGANIM == true then
  920. WALKINGANIM = false
  921. elseif WALKINGANIM == false then
  922. WALKINGANIM = true
  923. end
  924. end
  925. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  926. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  927. if ATTACK == false then
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  933. end
  934. end
  935. unanchor()
  936. Humanoid.MaxHealth = "inf"
  937. Humanoid.Health = "inf"
  938. if Rooted == false then
  939. Disable_Jump = false
  940. Humanoid.WalkSpeed = Speed
  941. elseif Rooted == true then
  942. Disable_Jump = true
  943. Humanoid.WalkSpeed = 0
  944. end
  945. local MATHS = {"0","1"}
  946. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  947. Humanoid.PlatformStand = false
  948. local GAME = game.Players:GetChildren()
  949. for PLAYER = 1, #GAME do
  950. local PLAY = GAME[PLAYER]
  951. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  952. PLAY.Character:remove()
  953. end
  954. end
  955. end
  956.  
  957. --//=================================\\
  958. --\\=================================//
  959.  
  960.  
  961.  
  962.  
  963.  
  964. --//====================================================\\--
  965. --|| END OF SCRIPT
  966. --\\====================================================//--
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