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- function DespawnVehicle(carid) {
- new dbid = FindSpawnID(carid);
- if(CarInfo[dbid][Spawned] != 0) DestroyPlayerCar(dbid);
- printf("Vehicle %d despawned. [db: %d]", carid, dbid);
- return 1;
- }
- new carid = FindSpawnID(gLastCar[playerid]);
- if(carid != 0) VehicleTimer[gLastCar[playerid]] = SetTimerEx("DespawnVehicle", 60000*20, 0, "d", gLastCar[playerid]);
- }
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