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- [State 0]
- type = Explod
- trigger1 = anim = 599165
- trigger1 = animelemno(0) = 7
- trigger1 = animelemtime(7) < 240
- trigger1 = 1 || var(0) := random%360
- ID = 1905 + gametime%20
- anim = 1905 + random%6
- pos = floor(120*cos(var(0)*pi/180)) + 160, floor(100*sin(var(0)*pi/180)) + 120
- postype = left
- vel = -6*cos((var(0) - 11.25*facing)*pi/180), -4*sin((var(0) - 11.25*facing)*pi/180)
- accel = 0,0 ;-.3*facing*sin((var(0) + 22.5)*pi/180), -.2*facing*cos((var(0) + 22.5)*pi/180)
- sprpriority = 22
- removetime = 20
- pausemovetime = 2147483647
- supermovetime = 2147483647
- ignorehitpause = 1
- [State 0]
- type = Explod
- trigger1 = anim = 599165
- trigger1 = animelemno(0) = 7
- trigger1 = animelemtime(7) < 240
- trigger1 = 1 || var(0) := var(0) + 180*(1 - 2*var(0) > 179)
- ID = 1905 + gametime%20
- anim = 1905 + random%6
- pos = floor(120*cos(var(0)*pi/180)) + 160, floor(100*sin(var(0)*pi/180)) + 120
- postype = left
- vel = -6*cos((var(0) - 11.25*facing)*pi/180), -4*sin((var(0) - 11.25*facing)*pi/180)
- accel = 0,0 ;-.3*facing*sin((var(0) + 22.5)*pi/180), -.2*facing*cos((var(0) + 22.5)*pi/180)
- sprpriority = 22
- removetime = 20
- pausemovetime = 2147483647
- supermovetime = 2147483647
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1904 + gametime%20 + 20*(gametime%20 < 1))
- ID = 1904 + gametime%20 + 20*(gametime%20 < 1)
- scale = 0.95, 0.95
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1903 + gametime%20 + 20*(gametime%20 < 2))
- ID = 1903 + gametime%20 + 20*(gametime%20 < 2)
- scale = 0.9025, 0.9025
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1902 + gametime%20 + 20*(gametime%20 < 3))
- ID = 1902 + gametime%20 + 20*(gametime%20 < 3)
- scale = 0.8575, 0.8575
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1901 + gametime%20 + 20*(gametime%20 < 4))
- ID = 1901 + gametime%20 + 20*(gametime%20 < 4)
- scale = 0.815, 0.815
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1900 + gametime%20 + 20*(gametime%20 < 5))
- ID = 1900 + gametime%20 + 20*(gametime%20 < 5)
- scale = 0.775, 0.775
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1899 + gametime%20 + 20*(gametime%20 < 6))
- ID = 1899 + gametime%20 + 20*(gametime%20 < 6)
- scale = 0.7375, 0.7375
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1899 + gametime%20 + 20*(gametime%20 < 7))
- ID = 1898 + gametime%20 + 20*(gametime%20 < 7)
- scale = 0.7025, 0.7025
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1898 + gametime%20 + 20*(gametime%20 < 8))
- ID = 1897 + gametime%20 + 20*(gametime%20 < 8)
- scale = 0.67, 0.67
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1897 + gametime%20 + 20*(gametime%20 < 9))
- ID = 1896 + gametime%20 + 20*(gametime%20 < 9)
- scale = 0.64, 0.64
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1896 + gametime%20 + 20*(gametime%20 < 10))
- ID = 1895 + gametime%20 + 20*(gametime%20 < 10)
- scale = 0.6125, 0.6125
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1895 + gametime%20 + 20*(gametime%20 < 11))
- ID = 1894 + gametime%20 + 20*(gametime%20 < 11)
- scale = 0.5875, 0.5875
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1894 + gametime%20 + 20*(gametime%20 < 12))
- ID = 1893 + gametime%20 + 20*(gametime%20 < 12)
- scale = 0.565, 0.565
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1893 + gametime%20 + 20*(gametime%20 < 13))
- ID = 1892 + gametime%20 + 20*(gametime%20 < 13)
- scale = 0.545, 0.545
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1892 + gametime%20 + 20*(gametime%20 < 14))
- ID = 1891 + gametime%20 + 20*(gametime%20 < 14)
- scale = 0.5275, 0.5275
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1891 + gametime%20 + 20*(gametime%20 < 15))
- ID = 1890 + gametime%20 + 20*(gametime%20 < 15)
- scale = 0.5125, 0.5125
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1889 + gametime%20 + 20*(gametime%20 < 16))
- ID = 1889 + gametime%20 + 20*(gametime%20 < 16)
- scale = 0.5, 0.5
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1888 + gametime%20 + 20*(gametime%20 < 17))
- ID = 1888 + gametime%20 + 20*(gametime%20 < 17)
- scale = 0.49, 0.49
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1887 + gametime%20 + 20*(gametime%20 < 18))
- ID = 1887 + gametime%20 + 20*(gametime%20 < 18)
- scale = 0.4825, 0.4825
- ignorehitpause = 1
- [State 0]
- type = ModifyExplod
- trigger1 = !isHelper
- trigger1 = anim = 599165
- trigger1 = numexplod(1886 + gametime%20 + 20*(gametime%20 < 19))
- ID = 1886 + gametime%20 + 20*(gametime%20 < 19)
- scale = 0.4775, 0.4775
- ignorehitpause = 1
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