Advertisement
Pikachuun

Choon's stupidly complex explods

Aug 20th, 2015
178
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.56 KB | None | 0 0
  1. [State 0]
  2. type = Explod
  3. trigger1 = anim = 599165
  4. trigger1 = animelemno(0) = 7
  5. trigger1 = animelemtime(7) < 240
  6. trigger1 = 1 || var(0) := random%360
  7. ID = 1905 + gametime%20
  8. anim = 1905 + random%6
  9. pos = floor(120*cos(var(0)*pi/180)) + 160, floor(100*sin(var(0)*pi/180)) + 120
  10. postype = left
  11. vel = -6*cos((var(0) - 11.25*facing)*pi/180), -4*sin((var(0) - 11.25*facing)*pi/180)
  12. accel = 0,0 ;-.3*facing*sin((var(0) + 22.5)*pi/180), -.2*facing*cos((var(0) + 22.5)*pi/180)
  13. sprpriority = 22
  14. removetime = 20
  15. pausemovetime = 2147483647
  16. supermovetime = 2147483647
  17. ignorehitpause = 1
  18. [State 0]
  19. type = Explod
  20. trigger1 = anim = 599165
  21. trigger1 = animelemno(0) = 7
  22. trigger1 = animelemtime(7) < 240
  23. trigger1 = 1 || var(0) := var(0) + 180*(1 - 2*var(0) > 179)
  24. ID = 1905 + gametime%20
  25. anim = 1905 + random%6
  26. pos = floor(120*cos(var(0)*pi/180)) + 160, floor(100*sin(var(0)*pi/180)) + 120
  27. postype = left
  28. vel = -6*cos((var(0) - 11.25*facing)*pi/180), -4*sin((var(0) - 11.25*facing)*pi/180)
  29. accel = 0,0 ;-.3*facing*sin((var(0) + 22.5)*pi/180), -.2*facing*cos((var(0) + 22.5)*pi/180)
  30. sprpriority = 22
  31. removetime = 20
  32. pausemovetime = 2147483647
  33. supermovetime = 2147483647
  34. ignorehitpause = 1
  35.  
  36. [State 0]
  37. type = ModifyExplod
  38. trigger1 = !isHelper
  39. trigger1 = anim = 599165
  40. trigger1 = numexplod(1904 + gametime%20 + 20*(gametime%20 < 1))
  41. ID = 1904 + gametime%20 + 20*(gametime%20 < 1)
  42. scale = 0.95, 0.95
  43. ignorehitpause = 1
  44. [State 0]
  45. type = ModifyExplod
  46. trigger1 = !isHelper
  47. trigger1 = anim = 599165
  48. trigger1 = numexplod(1903 + gametime%20 + 20*(gametime%20 < 2))
  49. ID = 1903 + gametime%20 + 20*(gametime%20 < 2)
  50. scale = 0.9025, 0.9025
  51. ignorehitpause = 1
  52. [State 0]
  53. type = ModifyExplod
  54. trigger1 = !isHelper
  55. trigger1 = anim = 599165
  56. trigger1 = numexplod(1902 + gametime%20 + 20*(gametime%20 < 3))
  57. ID = 1902 + gametime%20 + 20*(gametime%20 < 3)
  58. scale = 0.8575, 0.8575
  59. ignorehitpause = 1
  60. [State 0]
  61. type = ModifyExplod
  62. trigger1 = !isHelper
  63. trigger1 = anim = 599165
  64. trigger1 = numexplod(1901 + gametime%20 + 20*(gametime%20 < 4))
  65. ID = 1901 + gametime%20 + 20*(gametime%20 < 4)
  66. scale = 0.815, 0.815
  67. ignorehitpause = 1
  68. [State 0]
  69. type = ModifyExplod
  70. trigger1 = !isHelper
  71. trigger1 = anim = 599165
  72. trigger1 = numexplod(1900 + gametime%20 + 20*(gametime%20 < 5))
  73. ID = 1900 + gametime%20 + 20*(gametime%20 < 5)
  74. scale = 0.775, 0.775
  75. ignorehitpause = 1
  76. [State 0]
  77. type = ModifyExplod
  78. trigger1 = !isHelper
  79. trigger1 = anim = 599165
  80. trigger1 = numexplod(1899 + gametime%20 + 20*(gametime%20 < 6))
  81. ID = 1899 + gametime%20 + 20*(gametime%20 < 6)
  82. scale = 0.7375, 0.7375
  83. ignorehitpause = 1
  84. [State 0]
  85. type = ModifyExplod
  86. trigger1 = !isHelper
  87. trigger1 = anim = 599165
  88. trigger1 = numexplod(1899 + gametime%20 + 20*(gametime%20 < 7))
  89. ID = 1898 + gametime%20 + 20*(gametime%20 < 7)
  90. scale = 0.7025, 0.7025
  91. ignorehitpause = 1
  92. [State 0]
  93. type = ModifyExplod
  94. trigger1 = !isHelper
  95. trigger1 = anim = 599165
  96. trigger1 = numexplod(1898 + gametime%20 + 20*(gametime%20 < 8))
  97. ID = 1897 + gametime%20 + 20*(gametime%20 < 8)
  98. scale = 0.67, 0.67
  99. ignorehitpause = 1
  100. [State 0]
  101. type = ModifyExplod
  102. trigger1 = !isHelper
  103. trigger1 = anim = 599165
  104. trigger1 = numexplod(1897 + gametime%20 + 20*(gametime%20 < 9))
  105. ID = 1896 + gametime%20 + 20*(gametime%20 < 9)
  106. scale = 0.64, 0.64
  107. ignorehitpause = 1
  108. [State 0]
  109. type = ModifyExplod
  110. trigger1 = !isHelper
  111. trigger1 = anim = 599165
  112. trigger1 = numexplod(1896 + gametime%20 + 20*(gametime%20 < 10))
  113. ID = 1895 + gametime%20 + 20*(gametime%20 < 10)
  114. scale = 0.6125, 0.6125
  115. ignorehitpause = 1
  116. [State 0]
  117. type = ModifyExplod
  118. trigger1 = !isHelper
  119. trigger1 = anim = 599165
  120. trigger1 = numexplod(1895 + gametime%20 + 20*(gametime%20 < 11))
  121. ID = 1894 + gametime%20 + 20*(gametime%20 < 11)
  122. scale = 0.5875, 0.5875
  123. ignorehitpause = 1
  124. [State 0]
  125. type = ModifyExplod
  126. trigger1 = !isHelper
  127. trigger1 = anim = 599165
  128. trigger1 = numexplod(1894 + gametime%20 + 20*(gametime%20 < 12))
  129. ID = 1893 + gametime%20 + 20*(gametime%20 < 12)
  130. scale = 0.565, 0.565
  131. ignorehitpause = 1
  132. [State 0]
  133. type = ModifyExplod
  134. trigger1 = !isHelper
  135. trigger1 = anim = 599165
  136. trigger1 = numexplod(1893 + gametime%20 + 20*(gametime%20 < 13))
  137. ID = 1892 + gametime%20 + 20*(gametime%20 < 13)
  138. scale = 0.545, 0.545
  139. ignorehitpause = 1
  140. [State 0]
  141. type = ModifyExplod
  142. trigger1 = !isHelper
  143. trigger1 = anim = 599165
  144. trigger1 = numexplod(1892 + gametime%20 + 20*(gametime%20 < 14))
  145. ID = 1891 + gametime%20 + 20*(gametime%20 < 14)
  146. scale = 0.5275, 0.5275
  147. ignorehitpause = 1
  148. [State 0]
  149. type = ModifyExplod
  150. trigger1 = !isHelper
  151. trigger1 = anim = 599165
  152. trigger1 = numexplod(1891 + gametime%20 + 20*(gametime%20 < 15))
  153. ID = 1890 + gametime%20 + 20*(gametime%20 < 15)
  154. scale = 0.5125, 0.5125
  155. ignorehitpause = 1
  156. [State 0]
  157. type = ModifyExplod
  158. trigger1 = !isHelper
  159. trigger1 = anim = 599165
  160. trigger1 = numexplod(1889 + gametime%20 + 20*(gametime%20 < 16))
  161. ID = 1889 + gametime%20 + 20*(gametime%20 < 16)
  162. scale = 0.5, 0.5
  163. ignorehitpause = 1
  164. [State 0]
  165. type = ModifyExplod
  166. trigger1 = !isHelper
  167. trigger1 = anim = 599165
  168. trigger1 = numexplod(1888 + gametime%20 + 20*(gametime%20 < 17))
  169. ID = 1888 + gametime%20 + 20*(gametime%20 < 17)
  170. scale = 0.49, 0.49
  171. ignorehitpause = 1
  172. [State 0]
  173. type = ModifyExplod
  174. trigger1 = !isHelper
  175. trigger1 = anim = 599165
  176. trigger1 = numexplod(1887 + gametime%20 + 20*(gametime%20 < 18))
  177. ID = 1887 + gametime%20 + 20*(gametime%20 < 18)
  178. scale = 0.4825, 0.4825
  179. ignorehitpause = 1
  180. [State 0]
  181. type = ModifyExplod
  182. trigger1 = !isHelper
  183. trigger1 = anim = 599165
  184. trigger1 = numexplod(1886 + gametime%20 + 20*(gametime%20 < 19))
  185. ID = 1886 + gametime%20 + 20*(gametime%20 < 19)
  186. scale = 0.4775, 0.4775
  187. ignorehitpause = 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement