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  1.  
  2. // Function ConanSandbox.GUIModuleController.ActivateModule
  3. // (Final, Native, Public, BlueprintCallable)
  4. // Parameters:
  5. // struct FName                   ModuleName                     (Parm, ZeroConstructor, IsPlainOldData)
  6. // bool                           Activate                       (Parm, ZeroConstructor, IsPlainOldData)
  7. // bool                           Force                          (Parm, ZeroConstructor, IsPlainOldData)
  8. // class UWindowRoot*             ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  9.  
  10. class UWindowRoot* UGUIModuleController::ActivateModule(const struct FName& ModuleName, bool Activate, bool Force)
  11. {
  12.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.GUIModuleController.ActivateModule");
  13.  
  14.     UGUIModuleController_ActivateModule_Params params;
  15.     params.ModuleName = ModuleName;
  16.     params.Activate = Activate;
  17.     params.Force = Force;
  18.  
  19.     auto flags = fn->FunctionFlags;
  20.     fn->FunctionFlags |= 0x400;
  21.  
  22.     UObject::ProcessEvent(fn, &params);
  23.  
  24.     fn->FunctionFlags = flags;
  25.  
  26.     return params.ReturnValue;
  27. }
  28.  
  29.  
  30. // Function ConanSandbox.ConanCharacter.WaitForServerdDayCycleToCatchUp
  31. // (Final, Native, Public, BlueprintCallable)
  32.  
  33. void AConanCharacter::WaitForServerdDayCycleToCatchUp()
  34. {
  35.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.WaitForServerdDayCycleToCatchUp");
  36.  
  37.     AConanCharacter_WaitForServerdDayCycleToCatchUp_Params params;
  38.  
  39.     auto flags = fn->FunctionFlags;
  40.     fn->FunctionFlags |= 0x400;
  41.  
  42.     UObject::ProcessEvent(fn, &params);
  43.  
  44.     fn->FunctionFlags = flags;
  45. }
  46.  
  47.  
  48. // Function ConanSandbox.ConanCharacter.ValidateFeatVersion
  49. // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
  50.  
  51. void AConanCharacter::ValidateFeatVersion()
  52. {
  53.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ValidateFeatVersion");
  54.  
  55.     AConanCharacter_ValidateFeatVersion_Params params;
  56.  
  57.     auto flags = fn->FunctionFlags;
  58.     fn->FunctionFlags |= 0x400;
  59.  
  60.     UObject::ProcessEvent(fn, &params);
  61.  
  62.     fn->FunctionFlags = flags;
  63. }
  64.  
  65.  
  66. // Function ConanSandbox.ConanCharacter.UseItem
  67. // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
  68. // Parameters:
  69. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  70.  
  71. bool AConanCharacter::UseItem()
  72. {
  73.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UseItem");
  74.  
  75.     AConanCharacter_UseItem_Params params;
  76.  
  77.     auto flags = fn->FunctionFlags;
  78.     fn->FunctionFlags |= 0x400;
  79.  
  80.     UObject::ProcessEvent(fn, &params);
  81.  
  82.     fn->FunctionFlags = flags;
  83.  
  84.     return params.ReturnValue;
  85. }
  86.  
  87.  
  88. // Function ConanSandbox.ConanCharacter.UpdateSpeaking
  89. // (Final, Native, Private)
  90. // Parameters:
  91. // bool                           speaking                       (Parm, ZeroConstructor, IsPlainOldData)
  92.  
  93. void AConanCharacter::UpdateSpeaking(bool speaking)
  94. {
  95.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateSpeaking");
  96.  
  97.     AConanCharacter_UpdateSpeaking_Params params;
  98.     params.speaking = speaking;
  99.  
  100.     auto flags = fn->FunctionFlags;
  101.     fn->FunctionFlags |= 0x400;
  102.  
  103.     UObject::ProcessEvent(fn, &params);
  104.  
  105.     fn->FunctionFlags = flags;
  106. }
  107.  
  108.  
  109. // Function ConanSandbox.ConanCharacter.UpdateRotationWhenThirdPersonPassiveGamepad
  110. // (Native, Public, BlueprintCallable)
  111.  
  112. void AConanCharacter::UpdateRotationWhenThirdPersonPassiveGamepad()
  113. {
  114.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateRotationWhenThirdPersonPassiveGamepad");
  115.  
  116.     AConanCharacter_UpdateRotationWhenThirdPersonPassiveGamepad_Params params;
  117.  
  118.     auto flags = fn->FunctionFlags;
  119.     fn->FunctionFlags |= 0x400;
  120.  
  121.     UObject::ProcessEvent(fn, &params);
  122.  
  123.     fn->FunctionFlags = flags;
  124. }
  125.  
  126.  
  127. // Function ConanSandbox.ConanCharacter.UpdateMaxMovementSpeed
  128. // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
  129.  
  130. void AConanCharacter::UpdateMaxMovementSpeed()
  131. {
  132.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateMaxMovementSpeed");
  133.  
  134.     AConanCharacter_UpdateMaxMovementSpeed_Params params;
  135.  
  136.     auto flags = fn->FunctionFlags;
  137.     fn->FunctionFlags |= 0x400;
  138.  
  139.     UObject::ProcessEvent(fn, &params);
  140.  
  141.     fn->FunctionFlags = flags;
  142. }
  143.  
  144.  
  145. // Function ConanSandbox.ConanCharacter.UpdateGuildMapmarkerPosition
  146. // (Final, Native, Public, BlueprintCallable)
  147. // Parameters:
  148. // float                          mapUpdateRange                 (Parm, ZeroConstructor, IsPlainOldData)
  149.  
  150. void AConanCharacter::UpdateGuildMapmarkerPosition(float mapUpdateRange)
  151. {
  152.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateGuildMapmarkerPosition");
  153.  
  154.     AConanCharacter_UpdateGuildMapmarkerPosition_Params params;
  155.     params.mapUpdateRange = mapUpdateRange;
  156.  
  157.     auto flags = fn->FunctionFlags;
  158.     fn->FunctionFlags |= 0x400;
  159.  
  160.     UObject::ProcessEvent(fn, &params);
  161.  
  162.     fn->FunctionFlags = flags;
  163. }
  164.  
  165.  
  166. // Function ConanSandbox.ConanCharacter.UpdateClientGUIControlMode
  167. // (Final, Native, Public)
  168. // Parameters:
  169. // TEnumAsByte<EGUIControlMode>   newMode                        (Parm, ZeroConstructor, IsPlainOldData)
  170.  
  171. void AConanCharacter::UpdateClientGUIControlMode(TEnumAsByte<EGUIControlMode> newMode)
  172. {
  173.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateClientGUIControlMode");
  174.  
  175.     AConanCharacter_UpdateClientGUIControlMode_Params params;
  176.     params.newMode = newMode;
  177.  
  178.     auto flags = fn->FunctionFlags;
  179.     fn->FunctionFlags |= 0x400;
  180.  
  181.     UObject::ProcessEvent(fn, &params);
  182.  
  183.     fn->FunctionFlags = flags;
  184. }
  185.  
  186.  
  187. // Function ConanSandbox.ConanCharacter.TakeAllLootItems
  188. // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate)
  189. // Parameters:
  190. // class AActor*                  LootContainer                  (Parm, ZeroConstructor, IsPlainOldData)
  191.  
  192. void AConanCharacter::TakeAllLootItems(class AActor* LootContainer)
  193. {
  194.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.TakeAllLootItems");
  195.  
  196.     AConanCharacter_TakeAllLootItems_Params params;
  197.     params.LootContainer = LootContainer;
  198.  
  199.     auto flags = fn->FunctionFlags;
  200.     fn->FunctionFlags |= 0x400;
  201.  
  202.     UObject::ProcessEvent(fn, &params);
  203.  
  204.     fn->FunctionFlags = flags;
  205. }
  206.  
  207.  
  208. // Function ConanSandbox.ConanCharacter.SurfaceTypeChanged
  209. // (Final, Native, Public, BlueprintCallable)
  210. // Parameters:
  211. // struct FHitResult              HitResult                      (ConstParm, Parm, IsPlainOldData)
  212.  
  213. void AConanCharacter::SurfaceTypeChanged(const struct FHitResult& HitResult)
  214. {
  215.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SurfaceTypeChanged");
  216.  
  217.     AConanCharacter_SurfaceTypeChanged_Params params;
  218.     params.HitResult = HitResult;
  219.  
  220.     auto flags = fn->FunctionFlags;
  221.     fn->FunctionFlags |= 0x400;
  222.  
  223.     UObject::ProcessEvent(fn, &params);
  224.  
  225.     fn->FunctionFlags = flags;
  226. }
  227.  
  228.  
  229. // Function ConanSandbox.ConanCharacter.StartDoubleJumpTimeoutTimer
  230. // (Native, Public, BlueprintCallable)
  231.  
  232. void AConanCharacter::StartDoubleJumpTimeoutTimer()
  233. {
  234.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.StartDoubleJumpTimeoutTimer");
  235.  
  236.     AConanCharacter_StartDoubleJumpTimeoutTimer_Params params;
  237.  
  238.     auto flags = fn->FunctionFlags;
  239.     fn->FunctionFlags |= 0x400;
  240.  
  241.     UObject::ProcessEvent(fn, &params);
  242.  
  243.     fn->FunctionFlags = flags;
  244. }
  245.  
  246.  
  247. // Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskToggle
  248. // (Final, Native, Public, BlueprintCallable)
  249. // Parameters:
  250. // int                            BitMask                        (Parm, ZeroConstructor, IsPlainOldData)
  251.  
  252. void AConanCharacter::StaminaDegenerationBitmaskToggle(int BitMask)
  253. {
  254.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskToggle");
  255.  
  256.     AConanCharacter_StaminaDegenerationBitmaskToggle_Params params;
  257.     params.BitMask = BitMask;
  258.  
  259.     auto flags = fn->FunctionFlags;
  260.     fn->FunctionFlags |= 0x400;
  261.  
  262.     UObject::ProcessEvent(fn, &params);
  263.  
  264.     fn->FunctionFlags = flags;
  265. }
  266.  
  267.  
  268. // Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskSet
  269. // (Final, Native, Public, BlueprintCallable)
  270. // Parameters:
  271. // int                            BitMask                        (Parm, ZeroConstructor, IsPlainOldData)
  272.  
  273. void AConanCharacter::StaminaDegenerationBitmaskSet(int BitMask)
  274. {
  275.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskSet");
  276.  
  277.     AConanCharacter_StaminaDegenerationBitmaskSet_Params params;
  278.     params.BitMask = BitMask;
  279.  
  280.     auto flags = fn->FunctionFlags;
  281.     fn->FunctionFlags |= 0x400;
  282.  
  283.     UObject::ProcessEvent(fn, &params);
  284.  
  285.     fn->FunctionFlags = flags;
  286. }
  287.  
  288.  
  289. // Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskClear
  290. // (Final, Native, Public, BlueprintCallable)
  291. // Parameters:
  292. // int                            BitMask                        (Parm, ZeroConstructor, IsPlainOldData)
  293.  
  294. void AConanCharacter::StaminaDegenerationBitmaskClear(int BitMask)
  295. {
  296.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskClear");
  297.  
  298.     AConanCharacter_StaminaDegenerationBitmaskClear_Params params;
  299.     params.BitMask = BitMask;
  300.  
  301.     auto flags = fn->FunctionFlags;
  302.     fn->FunctionFlags |= 0x400;
  303.  
  304.     UObject::ProcessEvent(fn, &params);
  305.  
  306.     fn->FunctionFlags = flags;
  307. }
  308.  
  309.  
  310. // Function ConanSandbox.ConanCharacter.SpawnTemplateItem
  311. // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
  312. // Parameters:
  313. // int                            TemplateId                     (Parm, ZeroConstructor, IsPlainOldData)
  314. // int                            quantity                       (Parm, ZeroConstructor, IsPlainOldData)
  315. // float                          durabilityPercentage           (Parm, ZeroConstructor, IsPlainOldData)
  316. // float                          durability                     (Parm, ZeroConstructor, IsPlainOldData)
  317. // bool                           ShowNotification               (Parm, ZeroConstructor, IsPlainOldData)
  318. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  319.  
  320. bool AConanCharacter::SpawnTemplateItem(int TemplateId, int quantity, float durabilityPercentage, float durability, bool ShowNotification)
  321. {
  322.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SpawnTemplateItem");
  323.  
  324.     AConanCharacter_SpawnTemplateItem_Params params;
  325.     params.TemplateId = TemplateId;
  326.     params.quantity = quantity;
  327.     params.durabilityPercentage = durabilityPercentage;
  328.     params.durability = durability;
  329.     params.ShowNotification = ShowNotification;
  330.  
  331.     auto flags = fn->FunctionFlags;
  332.     fn->FunctionFlags |= 0x400;
  333.  
  334.     UObject::ProcessEvent(fn, &params);
  335.  
  336.     fn->FunctionFlags = flags;
  337.  
  338.     return params.ReturnValue;
  339. }
  340.  
  341.  
  342. // Function ConanSandbox.ConanCharacter.SlotItemContainerSizeStatChanged
  343. // (Final, Native, Private)
  344. // Parameters:
  345. // class AActor*                  Actor                          (Parm, ZeroConstructor, IsPlainOldData)
  346. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  347. // int                            NewValue                       (Parm, ZeroConstructor, IsPlainOldData)
  348. // int                            deltaValue                     (Parm, ZeroConstructor, IsPlainOldData)
  349.  
  350. void AConanCharacter::SlotItemContainerSizeStatChanged(class AActor* Actor, ECharIntStatID statID, int NewValue, int deltaValue)
  351. {
  352.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SlotItemContainerSizeStatChanged");
  353.  
  354.     AConanCharacter_SlotItemContainerSizeStatChanged_Params params;
  355.     params.Actor = Actor;
  356.     params.statID = statID;
  357.     params.NewValue = NewValue;
  358.     params.deltaValue = deltaValue;
  359.  
  360.     auto flags = fn->FunctionFlags;
  361.     fn->FunctionFlags |= 0x400;
  362.  
  363.     UObject::ProcessEvent(fn, &params);
  364.  
  365.     fn->FunctionFlags = flags;
  366. }
  367.  
  368.  
  369. // Function ConanSandbox.ConanCharacter.SlotIntStatChanged
  370. // (Final, Native, Public)
  371. // Parameters:
  372. // class UStatHolder*             StatHolder                     (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  373. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  374. // int                            NewValue                       (Parm, ZeroConstructor, IsPlainOldData)
  375. // int                            deltaValue                     (Parm, ZeroConstructor, IsPlainOldData)
  376.  
  377. void AConanCharacter::SlotIntStatChanged(class UStatHolder* StatHolder, ECharIntStatID statID, int NewValue, int deltaValue)
  378. {
  379.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SlotIntStatChanged");
  380.  
  381.     AConanCharacter_SlotIntStatChanged_Params params;
  382.     params.StatHolder = StatHolder;
  383.     params.statID = statID;
  384.     params.NewValue = NewValue;
  385.     params.deltaValue = deltaValue;
  386.  
  387.     auto flags = fn->FunctionFlags;
  388.     fn->FunctionFlags |= 0x400;
  389.  
  390.     UObject::ProcessEvent(fn, &params);
  391.  
  392.     fn->FunctionFlags = flags;
  393. }
  394.  
  395.  
  396. // Function ConanSandbox.ConanCharacter.SlotInteractioActorGUIModuleActivated
  397. // (Final, Native, Public)
  398. // Parameters:
  399. // class UGUIModule*              module                         (Parm, ZeroConstructor, IsPlainOldData)
  400. // bool                           activated                      (Parm, ZeroConstructor, IsPlainOldData)
  401.  
  402. void AConanCharacter::SlotInteractioActorGUIModuleActivated(class UGUIModule* module, bool activated)
  403. {
  404.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SlotInteractioActorGUIModuleActivated");
  405.  
  406.     AConanCharacter_SlotInteractioActorGUIModuleActivated_Params params;
  407.     params.module = module;
  408.     params.activated = activated;
  409.  
  410.     auto flags = fn->FunctionFlags;
  411.     fn->FunctionFlags |= 0x400;
  412.  
  413.     UObject::ProcessEvent(fn, &params);
  414.  
  415.     fn->FunctionFlags = flags;
  416. }
  417.  
  418.  
  419. // Function ConanSandbox.ConanCharacter.SlotInteractingActorDestroyed
  420. // (Final, Native, Public)
  421. // Parameters:
  422. // class AActor*                  DestroyedActor                 (Parm, ZeroConstructor, IsPlainOldData)
  423.  
  424. void AConanCharacter::SlotInteractingActorDestroyed(class AActor* DestroyedActor)
  425. {
  426.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SlotInteractingActorDestroyed");
  427.  
  428.     AConanCharacter_SlotInteractingActorDestroyed_Params params;
  429.     params.DestroyedActor = DestroyedActor;
  430.  
  431.     auto flags = fn->FunctionFlags;
  432.     fn->FunctionFlags |= 0x400;
  433.  
  434.     UObject::ProcessEvent(fn, &params);
  435.  
  436.     fn->FunctionFlags = flags;
  437. }
  438.  
  439.  
  440. // DelegateFunction ConanSandbox.ConanCharacter.SignalClientOnDamageTakenDelegate__DelegateSignature
  441. // (MulticastDelegate, Public, Delegate)
  442. // Parameters:
  443. // class AActor*                  Attacker                       (Parm, ZeroConstructor, IsPlainOldData)
  444.  
  445. void AConanCharacter::SignalClientOnDamageTakenDelegate__DelegateSignature(class AActor* Attacker)
  446. {
  447.     static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.SignalClientOnDamageTakenDelegate__DelegateSignature");
  448.  
  449.     AConanCharacter_SignalClientOnDamageTakenDelegate__DelegateSignature_Params params;
  450.     params.Attacker = Attacker;
  451.  
  452.     auto flags = fn->FunctionFlags;
  453.  
  454.     UObject::ProcessEvent(fn, &params);
  455.  
  456.     fn->FunctionFlags = flags;
  457. }
  458.  
  459.  
  460. // DelegateFunction ConanSandbox.ConanCharacter.SignalCharacterIsBuildingThrallDelegate__DelegateSignature
  461. // (MulticastDelegate, Public, Delegate)
  462. // Parameters:
  463. // bool                           isBuildingThrall               (Parm, ZeroConstructor, IsPlainOldData)
  464.  
  465. void AConanCharacter::SignalCharacterIsBuildingThrallDelegate__DelegateSignature(bool isBuildingThrall)
  466. {
  467.     static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.SignalCharacterIsBuildingThrallDelegate__DelegateSignature");
  468.  
  469.     AConanCharacter_SignalCharacterIsBuildingThrallDelegate__DelegateSignature_Params params;
  470.     params.isBuildingThrall = isBuildingThrall;
  471.  
  472.     auto flags = fn->FunctionFlags;
  473.  
  474.     UObject::ProcessEvent(fn, &params);
  475.  
  476.     fn->FunctionFlags = flags;
  477. }
  478.  
  479.  
  480. // DelegateFunction ConanSandbox.ConanCharacter.SignalCharacterIsBuildingDelegate__DelegateSignature
  481. // (MulticastDelegate, Public, Delegate)
  482. // Parameters:
  483. // bool                           isBuilding                     (Parm, ZeroConstructor, IsPlainOldData)
  484.  
  485. void AConanCharacter::SignalCharacterIsBuildingDelegate__DelegateSignature(bool isBuilding)
  486. {
  487.     static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.SignalCharacterIsBuildingDelegate__DelegateSignature");
  488.  
  489.     AConanCharacter_SignalCharacterIsBuildingDelegate__DelegateSignature_Params params;
  490.     params.isBuilding = isBuilding;
  491.  
  492.     auto flags = fn->FunctionFlags;
  493.  
  494.     UObject::ProcessEvent(fn, &params);
  495.  
  496.     fn->FunctionFlags = flags;
  497. }
  498.  
  499.  
  500. // Function ConanSandbox.ConanCharacter.ShowCharacterBiography
  501. // (Final, Native, Public, BlueprintCallable)
  502. // Parameters:
  503. // class UObject*                 characterObject                (Parm, ZeroConstructor, IsPlainOldData)
  504.  
  505. void AConanCharacter::ShowCharacterBiography(class UObject* characterObject)
  506. {
  507.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ShowCharacterBiography");
  508.  
  509.     AConanCharacter_ShowCharacterBiography_Params params;
  510.     params.characterObject = characterObject;
  511.  
  512.     auto flags = fn->FunctionFlags;
  513.     fn->FunctionFlags |= 0x400;
  514.  
  515.     UObject::ProcessEvent(fn, &params);
  516.  
  517.     fn->FunctionFlags = flags;
  518. }
  519.  
  520.  
  521. // Function ConanSandbox.ConanCharacter.ShouldNotBeSpawnedOffline
  522. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  523. // Parameters:
  524. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  525.  
  526. bool AConanCharacter::ShouldNotBeSpawnedOffline()
  527. {
  528.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ShouldNotBeSpawnedOffline");
  529.  
  530.     AConanCharacter_ShouldNotBeSpawnedOffline_Params params;
  531.  
  532.     auto flags = fn->FunctionFlags;
  533.     fn->FunctionFlags |= 0x400;
  534.  
  535.     UObject::ProcessEvent(fn, &params);
  536.  
  537.     fn->FunctionFlags = flags;
  538.  
  539.     return params.ReturnValue;
  540. }
  541.  
  542.  
  543. // Function ConanSandbox.ConanCharacter.SetUROEnabled
  544. // (Final, Native, Public, BlueprintCallable)
  545. // Parameters:
  546. // bool                           enableURO                      (Parm, ZeroConstructor, IsPlainOldData)
  547.  
  548. void AConanCharacter::SetUROEnabled(bool enableURO)
  549. {
  550.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetUROEnabled");
  551.  
  552.     AConanCharacter_SetUROEnabled_Params params;
  553.     params.enableURO = enableURO;
  554.  
  555.     auto flags = fn->FunctionFlags;
  556.     fn->FunctionFlags |= 0x400;
  557.  
  558.     UObject::ProcessEvent(fn, &params);
  559.  
  560.     fn->FunctionFlags = flags;
  561. }
  562.  
  563.  
  564. // Function ConanSandbox.ConanCharacter.SetStat
  565. // (Final, Native, Public, BlueprintCallable)
  566. // Parameters:
  567. // struct FString                 stat                           (Parm, ZeroConstructor)
  568. // float                          Value                          (Parm, ZeroConstructor, IsPlainOldData)
  569.  
  570. void AConanCharacter::SetStat(const struct FString& stat, float Value)
  571. {
  572.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetStat");
  573.  
  574.     AConanCharacter_SetStat_Params params;
  575.     params.stat = stat;
  576.     params.Value = Value;
  577.  
  578.     auto flags = fn->FunctionFlags;
  579.     fn->FunctionFlags |= 0x400;
  580.  
  581.     UObject::ProcessEvent(fn, &params);
  582.  
  583.     fn->FunctionFlags = flags;
  584. }
  585.  
  586.  
  587. // Function ConanSandbox.ConanCharacter.SetStaminaRecentlyExhausted
  588. // (Final, Native, Public, BlueprintCallable)
  589.  
  590. void AConanCharacter::SetStaminaRecentlyExhausted()
  591. {
  592.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetStaminaRecentlyExhausted");
  593.  
  594.     AConanCharacter_SetStaminaRecentlyExhausted_Params params;
  595.  
  596.     auto flags = fn->FunctionFlags;
  597.     fn->FunctionFlags |= 0x400;
  598.  
  599.     UObject::ProcessEvent(fn, &params);
  600.  
  601.     fn->FunctionFlags = flags;
  602. }
  603.  
  604.  
  605. // Function ConanSandbox.ConanCharacter.SetKillerName
  606. // (Final, Native, Public, HasOutParms, BlueprintCallable)
  607. // Parameters:
  608. // struct FText                   killerNameInput                (ConstParm, Parm, OutParm, ReferenceParm)
  609. // class AConanCharacter*         killer                         (Parm, ZeroConstructor, IsPlainOldData)
  610.  
  611. void AConanCharacter::SetKillerName(const struct FText& killerNameInput, class AConanCharacter* killer)
  612. {
  613.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetKillerName");
  614.  
  615.     AConanCharacter_SetKillerName_Params params;
  616.     params.killerNameInput = killerNameInput;
  617.     params.killer = killer;
  618.  
  619.     auto flags = fn->FunctionFlags;
  620.     fn->FunctionFlags |= 0x400;
  621.  
  622.     UObject::ProcessEvent(fn, &params);
  623.  
  624.     fn->FunctionFlags = flags;
  625. }
  626.  
  627.  
  628. // Function ConanSandbox.ConanCharacter.SetIntStat
  629. // (Final, Native, Public, BlueprintCallable)
  630. // Parameters:
  631. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  632. // int                            Value                          (Parm, ZeroConstructor, IsPlainOldData)
  633.  
  634. void AConanCharacter::SetIntStat(ECharIntStatID statID, int Value)
  635. {
  636.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetIntStat");
  637.  
  638.     AConanCharacter_SetIntStat_Params params;
  639.     params.statID = statID;
  640.     params.Value = Value;
  641.  
  642.     auto flags = fn->FunctionFlags;
  643.     fn->FunctionFlags |= 0x400;
  644.  
  645.     UObject::ProcessEvent(fn, &params);
  646.  
  647.     fn->FunctionFlags = flags;
  648. }
  649.  
  650.  
  651. // Function ConanSandbox.ConanCharacter.SetInteractingActor
  652. // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
  653. // Parameters:
  654. // class AActor*                  Actor                          (Parm, ZeroConstructor, IsPlainOldData)
  655. // struct FName                   guiModuleName                  (Parm, ZeroConstructor, IsPlainOldData)
  656. // class UObject*                 WorldContextObject             (Parm, ZeroConstructor, IsPlainOldData)
  657.  
  658. void AConanCharacter::SetInteractingActor(class AActor* Actor, const struct FName& guiModuleName, class UObject* WorldContextObject)
  659. {
  660.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetInteractingActor");
  661.  
  662.     AConanCharacter_SetInteractingActor_Params params;
  663.     params.Actor = Actor;
  664.     params.guiModuleName = guiModuleName;
  665.     params.WorldContextObject = WorldContextObject;
  666.  
  667.     auto flags = fn->FunctionFlags;
  668.     fn->FunctionFlags |= 0x400;
  669.  
  670.     UObject::ProcessEvent(fn, &params);
  671.  
  672.     fn->FunctionFlags = flags;
  673. }
  674.  
  675.  
  676. // Function ConanSandbox.ConanCharacter.SetHealthRegen
  677. // (Final, Native, Public, BlueprintCallable)
  678. // Parameters:
  679. // float                          Input                          (Parm, ZeroConstructor, IsPlainOldData)
  680.  
  681. void AConanCharacter::SetHealthRegen(float Input)
  682. {
  683.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetHealthRegen");
  684.  
  685.     AConanCharacter_SetHealthRegen_Params params;
  686.     params.Input = Input;
  687.  
  688.     auto flags = fn->FunctionFlags;
  689.     fn->FunctionFlags |= 0x400;
  690.  
  691.     UObject::ProcessEvent(fn, &params);
  692.  
  693.     fn->FunctionFlags = flags;
  694. }
  695.  
  696.  
  697. // Function ConanSandbox.ConanCharacter.SetGuildId
  698. // (Final, Native, Public, BlueprintCallable)
  699. // Parameters:
  700. // class UUniqueID*               guildId                        (Parm, ZeroConstructor, IsPlainOldData)
  701.  
  702. void AConanCharacter::SetGuildId(class UUniqueID* guildId)
  703. {
  704.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetGuildId");
  705.  
  706.     AConanCharacter_SetGuildId_Params params;
  707.     params.guildId = guildId;
  708.  
  709.     auto flags = fn->FunctionFlags;
  710.     fn->FunctionFlags |= 0x400;
  711.  
  712.     UObject::ProcessEvent(fn, &params);
  713.  
  714.     fn->FunctionFlags = flags;
  715. }
  716.  
  717.  
  718. // Function ConanSandbox.ConanCharacter.SetFloatStat
  719. // (Final, Native, Public, BlueprintCallable)
  720. // Parameters:
  721. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  722. // float                          Value                          (Parm, ZeroConstructor, IsPlainOldData)
  723.  
  724. void AConanCharacter::SetFloatStat(ECharFloatStatID statID, float Value)
  725. {
  726.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetFloatStat");
  727.  
  728.     AConanCharacter_SetFloatStat_Params params;
  729.     params.statID = statID;
  730.     params.Value = Value;
  731.  
  732.     auto flags = fn->FunctionFlags;
  733.     fn->FunctionFlags |= 0x400;
  734.  
  735.     UObject::ProcessEvent(fn, &params);
  736.  
  737.     fn->FunctionFlags = flags;
  738. }
  739.  
  740.  
  741. // Function ConanSandbox.ConanCharacter.SetDirectionalMovementMode
  742. // (Final, Native, Public, BlueprintCallable)
  743. // Parameters:
  744. // bool                           bUseDirectionalMovementMode    (Parm, ZeroConstructor, IsPlainOldData)
  745. // bool                           Force                          (Parm, ZeroConstructor, IsPlainOldData)
  746.  
  747. void AConanCharacter::SetDirectionalMovementMode(bool bUseDirectionalMovementMode, bool Force)
  748. {
  749.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetDirectionalMovementMode");
  750.  
  751.     AConanCharacter_SetDirectionalMovementMode_Params params;
  752.     params.bUseDirectionalMovementMode = bUseDirectionalMovementMode;
  753.     params.Force = Force;
  754.  
  755.     auto flags = fn->FunctionFlags;
  756.     fn->FunctionFlags |= 0x400;
  757.  
  758.     UObject::ProcessEvent(fn, &params);
  759.  
  760.     fn->FunctionFlags = flags;
  761. }
  762.  
  763.  
  764. // Function ConanSandbox.ConanCharacter.SetClimbingStaminaCostModifier
  765. // (Final, Native, Public, BlueprintCallable)
  766. // Parameters:
  767. // float                          Value                          (Parm, ZeroConstructor, IsPlainOldData)
  768.  
  769. void AConanCharacter::SetClimbingStaminaCostModifier(float Value)
  770. {
  771.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetClimbingStaminaCostModifier");
  772.  
  773.     AConanCharacter_SetClimbingStaminaCostModifier_Params params;
  774.     params.Value = Value;
  775.  
  776.     auto flags = fn->FunctionFlags;
  777.     fn->FunctionFlags |= 0x400;
  778.  
  779.     UObject::ProcessEvent(fn, &params);
  780.  
  781.     fn->FunctionFlags = flags;
  782. }
  783.  
  784.  
  785. // Function ConanSandbox.ConanCharacter.SetCharacterState
  786. // (Native, Public, BlueprintCallable)
  787. // Parameters:
  788. // ECharacterState                newState                       (Parm, ZeroConstructor, IsPlainOldData)
  789. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  790.  
  791. bool AConanCharacter::SetCharacterState(ECharacterState newState)
  792. {
  793.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterState");
  794.  
  795.     AConanCharacter_SetCharacterState_Params params;
  796.     params.newState = newState;
  797.  
  798.     auto flags = fn->FunctionFlags;
  799.     fn->FunctionFlags |= 0x400;
  800.  
  801.     UObject::ProcessEvent(fn, &params);
  802.  
  803.     fn->FunctionFlags = flags;
  804.  
  805.     return params.ReturnValue;
  806. }
  807.  
  808.  
  809. // Function ConanSandbox.ConanCharacter.SetCharacterSpawnTableID
  810. // (Final, Native, Public, BlueprintCallable)
  811. // Parameters:
  812. // struct FName                   SpawnTableID                   (Parm, ZeroConstructor, IsPlainOldData)
  813.  
  814. void AConanCharacter::SetCharacterSpawnTableID(const struct FName& SpawnTableID)
  815. {
  816.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterSpawnTableID");
  817.  
  818.     AConanCharacter_SetCharacterSpawnTableID_Params params;
  819.     params.SpawnTableID = SpawnTableID;
  820.  
  821.     auto flags = fn->FunctionFlags;
  822.     fn->FunctionFlags |= 0x400;
  823.  
  824.     UObject::ProcessEvent(fn, &params);
  825.  
  826.     fn->FunctionFlags = flags;
  827. }
  828.  
  829.  
  830. // Function ConanSandbox.ConanCharacter.SetCharacterName
  831. // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
  832. // Parameters:
  833. // struct FText                   Name                           (ConstParm, Parm, OutParm, ReferenceParm)
  834.  
  835. void AConanCharacter::SetCharacterName(const struct FText& Name)
  836. {
  837.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterName");
  838.  
  839.     AConanCharacter_SetCharacterName_Params params;
  840.     params.Name = Name;
  841.  
  842.     auto flags = fn->FunctionFlags;
  843.     fn->FunctionFlags |= 0x400;
  844.  
  845.     UObject::ProcessEvent(fn, &params);
  846.  
  847.     fn->FunctionFlags = flags;
  848. }
  849.  
  850.  
  851. // Function ConanSandbox.ConanCharacter.SetCharacterIsBuildingThrall
  852. // (Final, Native, Public, BlueprintCallable)
  853. // Parameters:
  854. // bool                           isBuildingThrall               (Parm, ZeroConstructor, IsPlainOldData)
  855.  
  856. void AConanCharacter::SetCharacterIsBuildingThrall(bool isBuildingThrall)
  857. {
  858.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterIsBuildingThrall");
  859.  
  860.     AConanCharacter_SetCharacterIsBuildingThrall_Params params;
  861.     params.isBuildingThrall = isBuildingThrall;
  862.  
  863.     auto flags = fn->FunctionFlags;
  864.     fn->FunctionFlags |= 0x400;
  865.  
  866.     UObject::ProcessEvent(fn, &params);
  867.  
  868.     fn->FunctionFlags = flags;
  869. }
  870.  
  871.  
  872. // Function ConanSandbox.ConanCharacter.SetCharacterIsBuilding
  873. // (Final, Native, Public, BlueprintCallable)
  874. // Parameters:
  875. // bool                           isBuilding                     (Parm, ZeroConstructor, IsPlainOldData)
  876.  
  877. void AConanCharacter::SetCharacterIsBuilding(bool isBuilding)
  878. {
  879.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterIsBuilding");
  880.  
  881.     AConanCharacter_SetCharacterIsBuilding_Params params;
  882.     params.isBuilding = isBuilding;
  883.  
  884.     auto flags = fn->FunctionFlags;
  885.     fn->FunctionFlags |= 0x400;
  886.  
  887.     UObject::ProcessEvent(fn, &params);
  888.  
  889.     fn->FunctionFlags = flags;
  890. }
  891.  
  892.  
  893. // Function ConanSandbox.ConanCharacter.SetBase
  894. // (Native, Public, BlueprintCallable)
  895. // Parameters:
  896. // class UPrimitiveComponent*     NewBase                        (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  897. // struct FName                   BoneName                       (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
  898. // bool                           bNotifyActor                   (Parm, ZeroConstructor, IsPlainOldData)
  899.  
  900. void AConanCharacter::SetBase(class UPrimitiveComponent* NewBase, const struct FName& BoneName, bool bNotifyActor)
  901. {
  902.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetBase");
  903.  
  904.     AConanCharacter_SetBase_Params params;
  905.     params.NewBase = NewBase;
  906.     params.BoneName = BoneName;
  907.     params.bNotifyActor = bNotifyActor;
  908.  
  909.     auto flags = fn->FunctionFlags;
  910.     fn->FunctionFlags |= 0x400;
  911.  
  912.     UObject::ProcessEvent(fn, &params);
  913.  
  914.     fn->FunctionFlags = flags;
  915. }
  916.  
  917.  
  918. // Function ConanSandbox.ConanCharacter.ServerUpdateFeatVersion
  919. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  920.  
  921. void AConanCharacter::ServerUpdateFeatVersion()
  922. {
  923.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerUpdateFeatVersion");
  924.  
  925.     AConanCharacter_ServerUpdateFeatVersion_Params params;
  926.  
  927.     auto flags = fn->FunctionFlags;
  928.     fn->FunctionFlags |= 0x400;
  929.  
  930.     UObject::ProcessEvent(fn, &params);
  931.  
  932.     fn->FunctionFlags = flags;
  933. }
  934.  
  935.  
  936. // Function ConanSandbox.ConanCharacter.ServerUpdateClientGUIControlMode
  937. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  938. // Parameters:
  939. // TEnumAsByte<EGUIControlMode>   newMode                        (Parm, ZeroConstructor, IsPlainOldData)
  940.  
  941. void AConanCharacter::ServerUpdateClientGUIControlMode(TEnumAsByte<EGUIControlMode> newMode)
  942. {
  943.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerUpdateClientGUIControlMode");
  944.  
  945.     AConanCharacter_ServerUpdateClientGUIControlMode_Params params;
  946.     params.newMode = newMode;
  947.  
  948.     auto flags = fn->FunctionFlags;
  949.     fn->FunctionFlags |= 0x400;
  950.  
  951.     UObject::ProcessEvent(fn, &params);
  952.  
  953.     fn->FunctionFlags = flags;
  954. }
  955.  
  956.  
  957. // Function ConanSandbox.ConanCharacter.ServerUpdateCharacterBio
  958. // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
  959. // Parameters:
  960. // struct FText                   newBio                         (ConstParm, Parm, ReferenceParm)
  961. // class AConanPlayerController*  lastToEdit                     (Parm, ZeroConstructor, IsPlainOldData)
  962.  
  963. void AConanCharacter::ServerUpdateCharacterBio(const struct FText& newBio, class AConanPlayerController* lastToEdit)
  964. {
  965.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerUpdateCharacterBio");
  966.  
  967.     AConanCharacter_ServerUpdateCharacterBio_Params params;
  968.     params.newBio = newBio;
  969.     params.lastToEdit = lastToEdit;
  970.  
  971.     auto flags = fn->FunctionFlags;
  972.     fn->FunctionFlags |= 0x400;
  973.  
  974.     UObject::ProcessEvent(fn, &params);
  975.  
  976.     fn->FunctionFlags = flags;
  977. }
  978.  
  979.  
  980. // Function ConanSandbox.ConanCharacter.ServerSetIntStat
  981. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  982. // Parameters:
  983. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  984. // int                            Value                          (Parm, ZeroConstructor, IsPlainOldData)
  985.  
  986. void AConanCharacter::ServerSetIntStat(ECharIntStatID statID, int Value)
  987. {
  988.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetIntStat");
  989.  
  990.     AConanCharacter_ServerSetIntStat_Params params;
  991.     params.statID = statID;
  992.     params.Value = Value;
  993.  
  994.     auto flags = fn->FunctionFlags;
  995.     fn->FunctionFlags |= 0x400;
  996.  
  997.     UObject::ProcessEvent(fn, &params);
  998.  
  999.     fn->FunctionFlags = flags;
  1000. }
  1001.  
  1002.  
  1003. // Function ConanSandbox.ConanCharacter.ServerSetFloatStat
  1004. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1005. // Parameters:
  1006. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  1007. // float                          Value                          (Parm, ZeroConstructor, IsPlainOldData)
  1008.  
  1009. void AConanCharacter::ServerSetFloatStat(ECharFloatStatID statID, float Value)
  1010. {
  1011.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetFloatStat");
  1012.  
  1013.     AConanCharacter_ServerSetFloatStat_Params params;
  1014.     params.statID = statID;
  1015.     params.Value = Value;
  1016.  
  1017.     auto flags = fn->FunctionFlags;
  1018.     fn->FunctionFlags |= 0x400;
  1019.  
  1020.     UObject::ProcessEvent(fn, &params);
  1021.  
  1022.     fn->FunctionFlags = flags;
  1023. }
  1024.  
  1025.  
  1026. // Function ConanSandbox.ConanCharacter.ServerSetDirectionalMovementMode
  1027. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1028. // Parameters:
  1029. // bool                           bMovementMode                  (Parm, ZeroConstructor, IsPlainOldData)
  1030.  
  1031. void AConanCharacter::ServerSetDirectionalMovementMode(bool bMovementMode)
  1032. {
  1033.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetDirectionalMovementMode");
  1034.  
  1035.     AConanCharacter_ServerSetDirectionalMovementMode_Params params;
  1036.     params.bMovementMode = bMovementMode;
  1037.  
  1038.     auto flags = fn->FunctionFlags;
  1039.     fn->FunctionFlags |= 0x400;
  1040.  
  1041.     UObject::ProcessEvent(fn, &params);
  1042.  
  1043.     fn->FunctionFlags = flags;
  1044. }
  1045.  
  1046.  
  1047. // Function ConanSandbox.ConanCharacter.ServerSetBiographySharing
  1048. // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
  1049. // Parameters:
  1050. // EBiographySharing              newSharingPolicy               (Parm, ZeroConstructor, IsPlainOldData)
  1051.  
  1052. void AConanCharacter::ServerSetBiographySharing(EBiographySharing newSharingPolicy)
  1053. {
  1054.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetBiographySharing");
  1055.  
  1056.     AConanCharacter_ServerSetBiographySharing_Params params;
  1057.     params.newSharingPolicy = newSharingPolicy;
  1058.  
  1059.     auto flags = fn->FunctionFlags;
  1060.     fn->FunctionFlags |= 0x400;
  1061.  
  1062.     UObject::ProcessEvent(fn, &params);
  1063.  
  1064.     fn->FunctionFlags = flags;
  1065. }
  1066.  
  1067.  
  1068. // Function ConanSandbox.ConanCharacter.ServerSetBiographyAccess
  1069. // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
  1070. // Parameters:
  1071. // EBiographyAccess               newSharingPolicy               (Parm, ZeroConstructor, IsPlainOldData)
  1072.  
  1073. void AConanCharacter::ServerSetBiographyAccess(EBiographyAccess newSharingPolicy)
  1074. {
  1075.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetBiographyAccess");
  1076.  
  1077.     AConanCharacter_ServerSetBiographyAccess_Params params;
  1078.     params.newSharingPolicy = newSharingPolicy;
  1079.  
  1080.     auto flags = fn->FunctionFlags;
  1081.     fn->FunctionFlags |= 0x400;
  1082.  
  1083.     UObject::ProcessEvent(fn, &params);
  1084.  
  1085.     fn->FunctionFlags = flags;
  1086. }
  1087.  
  1088.  
  1089. // Function ConanSandbox.ConanCharacter.ServerSendGuildInvite
  1090. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1091. // Parameters:
  1092. // int64_t                        PlayerId                       (Parm, ZeroConstructor, IsPlainOldData)
  1093.  
  1094. void AConanCharacter::ServerSendGuildInvite(int64_t PlayerId)
  1095. {
  1096.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSendGuildInvite");
  1097.  
  1098.     AConanCharacter_ServerSendGuildInvite_Params params;
  1099.     params.PlayerId = PlayerId;
  1100.  
  1101.     auto flags = fn->FunctionFlags;
  1102.     fn->FunctionFlags |= 0x400;
  1103.  
  1104.     UObject::ProcessEvent(fn, &params);
  1105.  
  1106.     fn->FunctionFlags = flags;
  1107. }
  1108.  
  1109.  
  1110. // Function ConanSandbox.ConanCharacter.ServerResetAllFeats
  1111. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1112.  
  1113. void AConanCharacter::ServerResetAllFeats()
  1114. {
  1115.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerResetAllFeats");
  1116.  
  1117.     AConanCharacter_ServerResetAllFeats_Params params;
  1118.  
  1119.     auto flags = fn->FunctionFlags;
  1120.     fn->FunctionFlags |= 0x400;
  1121.  
  1122.     UObject::ProcessEvent(fn, &params);
  1123.  
  1124.     fn->FunctionFlags = flags;
  1125. }
  1126.  
  1127.  
  1128. // Function ConanSandbox.ConanCharacter.ServerRepairItem
  1129. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1130. // Parameters:
  1131. // int                            itemID                         (Parm, ZeroConstructor, IsPlainOldData)
  1132.  
  1133. void AConanCharacter::ServerRepairItem(int itemID)
  1134. {
  1135.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerRepairItem");
  1136.  
  1137.     AConanCharacter_ServerRepairItem_Params params;
  1138.     params.itemID = itemID;
  1139.  
  1140.     auto flags = fn->FunctionFlags;
  1141.     fn->FunctionFlags |= 0x400;
  1142.  
  1143.     UObject::ProcessEvent(fn, &params);
  1144.  
  1145.     fn->FunctionFlags = flags;
  1146. }
  1147.  
  1148.  
  1149. // Function ConanSandbox.ConanCharacter.ServerRepairCraftingQueueItem
  1150. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1151. // Parameters:
  1152. // class UItemInventory*          inventory                      (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1153. // uint32_t                       Slot                           (Parm, ZeroConstructor, IsPlainOldData)
  1154. // class UCraftingQueue*          CraftingQueue                  (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1155.  
  1156. void AConanCharacter::ServerRepairCraftingQueueItem(class UItemInventory* inventory, uint32_t Slot, class UCraftingQueue* CraftingQueue)
  1157. {
  1158.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerRepairCraftingQueueItem");
  1159.  
  1160.     AConanCharacter_ServerRepairCraftingQueueItem_Params params;
  1161.     params.inventory = inventory;
  1162.     params.Slot = Slot;
  1163.     params.CraftingQueue = CraftingQueue;
  1164.  
  1165.     auto flags = fn->FunctionFlags;
  1166.     fn->FunctionFlags |= 0x400;
  1167.  
  1168.     UObject::ProcessEvent(fn, &params);
  1169.  
  1170.     fn->FunctionFlags = flags;
  1171. }
  1172.  
  1173.  
  1174. // Function ConanSandbox.ConanCharacter.ServerRemoveRecipeFromQueue
  1175. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1176. // Parameters:
  1177. // class UCraftingQueue*          queue                          (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1178. // int                            Index                          (Parm, ZeroConstructor, IsPlainOldData)
  1179. // int                            Count                          (Parm, ZeroConstructor, IsPlainOldData)
  1180.  
  1181. void AConanCharacter::ServerRemoveRecipeFromQueue(class UCraftingQueue* queue, int Index, int Count)
  1182. {
  1183.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerRemoveRecipeFromQueue");
  1184.  
  1185.     AConanCharacter_ServerRemoveRecipeFromQueue_Params params;
  1186.     params.queue = queue;
  1187.     params.Index = Index;
  1188.     params.Count = Count;
  1189.  
  1190.     auto flags = fn->FunctionFlags;
  1191.     fn->FunctionFlags |= 0x400;
  1192.  
  1193.     UObject::ProcessEvent(fn, &params);
  1194.  
  1195.     fn->FunctionFlags = flags;
  1196. }
  1197.  
  1198.  
  1199. // Function ConanSandbox.ConanCharacter.ServerRemoveAllRecipes
  1200. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1201. // Parameters:
  1202. // class UCraftingQueue*          queue                          (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1203.  
  1204. void AConanCharacter::ServerRemoveAllRecipes(class UCraftingQueue* queue)
  1205. {
  1206.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerRemoveAllRecipes");
  1207.  
  1208.     AConanCharacter_ServerRemoveAllRecipes_Params params;
  1209.     params.queue = queue;
  1210.  
  1211.     auto flags = fn->FunctionFlags;
  1212.     fn->FunctionFlags |= 0x400;
  1213.  
  1214.     UObject::ProcessEvent(fn, &params);
  1215.  
  1216.     fn->FunctionFlags = flags;
  1217. }
  1218.  
  1219.  
  1220. // Function ConanSandbox.ConanCharacter.ServerPurchaseFeat
  1221. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1222. // Parameters:
  1223. // int                            featID                         (Parm, ZeroConstructor, IsPlainOldData)
  1224.  
  1225. void AConanCharacter::ServerPurchaseFeat(int featID)
  1226. {
  1227.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerPurchaseFeat");
  1228.  
  1229.     AConanCharacter_ServerPurchaseFeat_Params params;
  1230.     params.featID = featID;
  1231.  
  1232.     auto flags = fn->FunctionFlags;
  1233.     fn->FunctionFlags |= 0x400;
  1234.  
  1235.     UObject::ProcessEvent(fn, &params);
  1236.  
  1237.     fn->FunctionFlags = flags;
  1238. }
  1239.  
  1240.  
  1241. // Function ConanSandbox.ConanCharacter.ServerPromoteToGuildMaster
  1242. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1243. // Parameters:
  1244. // int64_t                        newGuildMaster                 (Parm, ZeroConstructor, IsPlainOldData)
  1245.  
  1246. void AConanCharacter::ServerPromoteToGuildMaster(int64_t newGuildMaster)
  1247. {
  1248.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerPromoteToGuildMaster");
  1249.  
  1250.     AConanCharacter_ServerPromoteToGuildMaster_Params params;
  1251.     params.newGuildMaster = newGuildMaster;
  1252.  
  1253.     auto flags = fn->FunctionFlags;
  1254.     fn->FunctionFlags |= 0x400;
  1255.  
  1256.     UObject::ProcessEvent(fn, &params);
  1257.  
  1258.     fn->FunctionFlags = flags;
  1259. }
  1260.  
  1261.  
  1262. // Function ConanSandbox.ConanCharacter.ServerPromoteGuildMember
  1263. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1264. // Parameters:
  1265. // int64_t                        characterIdToPromote           (Parm, ZeroConstructor, IsPlainOldData)
  1266.  
  1267. void AConanCharacter::ServerPromoteGuildMember(int64_t characterIdToPromote)
  1268. {
  1269.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerPromoteGuildMember");
  1270.  
  1271.     AConanCharacter_ServerPromoteGuildMember_Params params;
  1272.     params.characterIdToPromote = characterIdToPromote;
  1273.  
  1274.     auto flags = fn->FunctionFlags;
  1275.     fn->FunctionFlags |= 0x400;
  1276.  
  1277.     UObject::ProcessEvent(fn, &params);
  1278.  
  1279.     fn->FunctionFlags = flags;
  1280. }
  1281.  
  1282.  
  1283. // Function ConanSandbox.ConanCharacter.ServerProcessGuildInviteResponse
  1284. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1285. // Parameters:
  1286. // TEnumAsByte<EInviteResponse>   response                       (Parm, ZeroConstructor, IsPlainOldData)
  1287. // class UUniqueID*               guildId                        (Parm, ZeroConstructor, IsPlainOldData)
  1288. // class UUniqueID*               senderId                       (Parm, ZeroConstructor, IsPlainOldData)
  1289.  
  1290. void AConanCharacter::ServerProcessGuildInviteResponse(TEnumAsByte<EInviteResponse> response, class UUniqueID* guildId, class UUniqueID* senderId)
  1291. {
  1292.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerProcessGuildInviteResponse");
  1293.  
  1294.     AConanCharacter_ServerProcessGuildInviteResponse_Params params;
  1295.     params.response = response;
  1296.     params.guildId = guildId;
  1297.     params.senderId = senderId;
  1298.  
  1299.     auto flags = fn->FunctionFlags;
  1300.     fn->FunctionFlags |= 0x400;
  1301.  
  1302.     UObject::ProcessEvent(fn, &params);
  1303.  
  1304.     fn->FunctionFlags = flags;
  1305. }
  1306.  
  1307.  
  1308. // Function ConanSandbox.ConanCharacter.ServerLeaveGuild
  1309. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1310.  
  1311. void AConanCharacter::ServerLeaveGuild()
  1312. {
  1313.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerLeaveGuild");
  1314.  
  1315.     AConanCharacter_ServerLeaveGuild_Params params;
  1316.  
  1317.     auto flags = fn->FunctionFlags;
  1318.     fn->FunctionFlags |= 0x400;
  1319.  
  1320.     UObject::ProcessEvent(fn, &params);
  1321.  
  1322.     fn->FunctionFlags = flags;
  1323. }
  1324.  
  1325.  
  1326. // Function ConanSandbox.ConanCharacter.ServerKickPlayer
  1327. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1328. // Parameters:
  1329. // int64_t                        playerToKick                   (Parm, ZeroConstructor, IsPlainOldData)
  1330.  
  1331. void AConanCharacter::ServerKickPlayer(int64_t playerToKick)
  1332. {
  1333.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerKickPlayer");
  1334.  
  1335.     AConanCharacter_ServerKickPlayer_Params params;
  1336.     params.playerToKick = playerToKick;
  1337.  
  1338.     auto flags = fn->FunctionFlags;
  1339.     fn->FunctionFlags |= 0x400;
  1340.  
  1341.     UObject::ProcessEvent(fn, &params);
  1342.  
  1343.     fn->FunctionFlags = flags;
  1344. }
  1345.  
  1346.  
  1347. // Function ConanSandbox.ConanCharacter.ServerIsFeatVersionUpToDate
  1348. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1349.  
  1350. void AConanCharacter::ServerIsFeatVersionUpToDate()
  1351. {
  1352.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerIsFeatVersionUpToDate");
  1353.  
  1354.     AConanCharacter_ServerIsFeatVersionUpToDate_Params params;
  1355.  
  1356.     auto flags = fn->FunctionFlags;
  1357.     fn->FunctionFlags |= 0x400;
  1358.  
  1359.     UObject::ProcessEvent(fn, &params);
  1360.  
  1361.     fn->FunctionFlags = flags;
  1362. }
  1363.  
  1364.  
  1365. // Function ConanSandbox.ConanCharacter.ServerInteractionDisabled
  1366. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1367. // Parameters:
  1368. // class AActor*                  Actor                          (Parm, ZeroConstructor, IsPlainOldData)
  1369. // class APlayerController*       playerInstigator               (Parm, ZeroConstructor, IsPlainOldData)
  1370. // bool                           clearInteractionActor          (Parm, ZeroConstructor, IsPlainOldData)
  1371.  
  1372. void AConanCharacter::ServerInteractionDisabled(class AActor* Actor, class APlayerController* playerInstigator, bool clearInteractionActor)
  1373. {
  1374.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerInteractionDisabled");
  1375.  
  1376.     AConanCharacter_ServerInteractionDisabled_Params params;
  1377.     params.Actor = Actor;
  1378.     params.playerInstigator = playerInstigator;
  1379.     params.clearInteractionActor = clearInteractionActor;
  1380.  
  1381.     auto flags = fn->FunctionFlags;
  1382.     fn->FunctionFlags |= 0x400;
  1383.  
  1384.     UObject::ProcessEvent(fn, &params);
  1385.  
  1386.     fn->FunctionFlags = flags;
  1387. }
  1388.  
  1389.  
  1390. // Function ConanSandbox.ConanCharacter.ServerGetThrallCharacterLayout
  1391. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1392. // Parameters:
  1393. // class UItemInventory*          inventory                      (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1394. // int                            Index                          (Parm, ZeroConstructor, IsPlainOldData)
  1395.  
  1396. void AConanCharacter::ServerGetThrallCharacterLayout(class UItemInventory* inventory, int Index)
  1397. {
  1398.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerGetThrallCharacterLayout");
  1399.  
  1400.     AConanCharacter_ServerGetThrallCharacterLayout_Params params;
  1401.     params.inventory = inventory;
  1402.     params.Index = Index;
  1403.  
  1404.     auto flags = fn->FunctionFlags;
  1405.     fn->FunctionFlags |= 0x400;
  1406.  
  1407.     UObject::ProcessEvent(fn, &params);
  1408.  
  1409.     fn->FunctionFlags = flags;
  1410. }
  1411.  
  1412.  
  1413. // Function ConanSandbox.ConanCharacter.ServerGetPlayersValidForGuildInvite
  1414. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1415. // Parameters:
  1416. // class UUniqueID*               guildId                        (Parm, ZeroConstructor, IsPlainOldData)
  1417.  
  1418. void AConanCharacter::ServerGetPlayersValidForGuildInvite(class UUniqueID* guildId)
  1419. {
  1420.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerGetPlayersValidForGuildInvite");
  1421.  
  1422.     AConanCharacter_ServerGetPlayersValidForGuildInvite_Params params;
  1423.     params.guildId = guildId;
  1424.  
  1425.     auto flags = fn->FunctionFlags;
  1426.     fn->FunctionFlags |= 0x400;
  1427.  
  1428.     UObject::ProcessEvent(fn, &params);
  1429.  
  1430.     fn->FunctionFlags = flags;
  1431. }
  1432.  
  1433.  
  1434. // Function ConanSandbox.ConanCharacter.ServerFindNamedOwnerForLandClaim
  1435. // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
  1436. // Parameters:
  1437. // int64_t                        LandClaimOwnerId               (Parm, ZeroConstructor, IsPlainOldData)
  1438.  
  1439. void AConanCharacter::ServerFindNamedOwnerForLandClaim(int64_t LandClaimOwnerId)
  1440. {
  1441.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerFindNamedOwnerForLandClaim");
  1442.  
  1443.     AConanCharacter_ServerFindNamedOwnerForLandClaim_Params params;
  1444.     params.LandClaimOwnerId = LandClaimOwnerId;
  1445.  
  1446.     auto flags = fn->FunctionFlags;
  1447.     fn->FunctionFlags |= 0x400;
  1448.  
  1449.     UObject::ProcessEvent(fn, &params);
  1450.  
  1451.     fn->FunctionFlags = flags;
  1452. }
  1453.  
  1454.  
  1455. // Function ConanSandbox.ConanCharacter.ServerExitClimbing
  1456. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1457.  
  1458. void AConanCharacter::ServerExitClimbing()
  1459. {
  1460.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerExitClimbing");
  1461.  
  1462.     AConanCharacter_ServerExitClimbing_Params params;
  1463.  
  1464.     auto flags = fn->FunctionFlags;
  1465.     fn->FunctionFlags |= 0x400;
  1466.  
  1467.     UObject::ProcessEvent(fn, &params);
  1468.  
  1469.     fn->FunctionFlags = flags;
  1470. }
  1471.  
  1472.  
  1473. // Function ConanSandbox.ConanCharacter.ServerEditMessageOfTheDay
  1474. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1475. // Parameters:
  1476. // struct FText                   newMessage                     (ConstParm, Parm, ReferenceParm)
  1477.  
  1478. void AConanCharacter::ServerEditMessageOfTheDay(const struct FText& newMessage)
  1479. {
  1480.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerEditMessageOfTheDay");
  1481.  
  1482.     AConanCharacter_ServerEditMessageOfTheDay_Params params;
  1483.     params.newMessage = newMessage;
  1484.  
  1485.     auto flags = fn->FunctionFlags;
  1486.     fn->FunctionFlags |= 0x400;
  1487.  
  1488.     UObject::ProcessEvent(fn, &params);
  1489.  
  1490.     fn->FunctionFlags = flags;
  1491. }
  1492.  
  1493.  
  1494. // Function ConanSandbox.ConanCharacter.ServerEditGuildName
  1495. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1496. // Parameters:
  1497. // struct FText                   newName                        (ConstParm, Parm, ReferenceParm)
  1498.  
  1499. void AConanCharacter::ServerEditGuildName(const struct FText& newName)
  1500. {
  1501.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerEditGuildName");
  1502.  
  1503.     AConanCharacter_ServerEditGuildName_Params params;
  1504.     params.newName = newName;
  1505.  
  1506.     auto flags = fn->FunctionFlags;
  1507.     fn->FunctionFlags |= 0x400;
  1508.  
  1509.     UObject::ProcessEvent(fn, &params);
  1510.  
  1511.     fn->FunctionFlags = flags;
  1512. }
  1513.  
  1514.  
  1515. // Function ConanSandbox.ConanCharacter.ServerDyeItem
  1516. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1517. // Parameters:
  1518. // int                            Index                          (Parm, ZeroConstructor, IsPlainOldData)
  1519. // class UItemInventory*          inventory                      (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1520. // int                            Color                          (Parm, ZeroConstructor, IsPlainOldData)
  1521. // int                            Channel                        (Parm, ZeroConstructor, IsPlainOldData)
  1522.  
  1523. void AConanCharacter::ServerDyeItem(int Index, class UItemInventory* inventory, int Color, int Channel)
  1524. {
  1525.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerDyeItem");
  1526.  
  1527.     AConanCharacter_ServerDyeItem_Params params;
  1528.     params.Index = Index;
  1529.     params.inventory = inventory;
  1530.     params.Color = Color;
  1531.     params.Channel = Channel;
  1532.  
  1533.     auto flags = fn->FunctionFlags;
  1534.     fn->FunctionFlags |= 0x400;
  1535.  
  1536.     UObject::ProcessEvent(fn, &params);
  1537.  
  1538.     fn->FunctionFlags = flags;
  1539. }
  1540.  
  1541.  
  1542. // Function ConanSandbox.ConanCharacter.ServerDropInventoryItem
  1543. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1544. // Parameters:
  1545. // class UItemInventory*          inventory                      (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1546. // int                            Index                          (Parm, ZeroConstructor, IsPlainOldData)
  1547.  
  1548. void AConanCharacter::ServerDropInventoryItem(class UItemInventory* inventory, int Index)
  1549. {
  1550.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerDropInventoryItem");
  1551.  
  1552.     AConanCharacter_ServerDropInventoryItem_Params params;
  1553.     params.inventory = inventory;
  1554.     params.Index = Index;
  1555.  
  1556.     auto flags = fn->FunctionFlags;
  1557.     fn->FunctionFlags |= 0x400;
  1558.  
  1559.     UObject::ProcessEvent(fn, &params);
  1560.  
  1561.     fn->FunctionFlags = flags;
  1562. }
  1563.  
  1564.  
  1565. // Function ConanSandbox.ConanCharacter.ServerDestroyGuild
  1566. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1567. // Parameters:
  1568. // EMessageBoxDialogResult        Result                         (Parm, ZeroConstructor, IsPlainOldData)
  1569.  
  1570. void AConanCharacter::ServerDestroyGuild(EMessageBoxDialogResult Result)
  1571. {
  1572.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerDestroyGuild");
  1573.  
  1574.     AConanCharacter_ServerDestroyGuild_Params params;
  1575.     params.Result = Result;
  1576.  
  1577.     auto flags = fn->FunctionFlags;
  1578.     fn->FunctionFlags |= 0x400;
  1579.  
  1580.     UObject::ProcessEvent(fn, &params);
  1581.  
  1582.     fn->FunctionFlags = flags;
  1583. }
  1584.  
  1585.  
  1586. // Function ConanSandbox.ConanCharacter.ServerDemoteGuildMember
  1587. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1588. // Parameters:
  1589. // int64_t                        characterIdToDemote            (Parm, ZeroConstructor, IsPlainOldData)
  1590.  
  1591. void AConanCharacter::ServerDemoteGuildMember(int64_t characterIdToDemote)
  1592. {
  1593.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerDemoteGuildMember");
  1594.  
  1595.     AConanCharacter_ServerDemoteGuildMember_Params params;
  1596.     params.characterIdToDemote = characterIdToDemote;
  1597.  
  1598.     auto flags = fn->FunctionFlags;
  1599.     fn->FunctionFlags |= 0x400;
  1600.  
  1601.     UObject::ProcessEvent(fn, &params);
  1602.  
  1603.     fn->FunctionFlags = flags;
  1604. }
  1605.  
  1606.  
  1607. // Function ConanSandbox.ConanCharacter.ServerCreateGuild
  1608. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1609. // Parameters:
  1610. // struct FString                 guildName                      (Parm, ZeroConstructor)
  1611.  
  1612. void AConanCharacter::ServerCreateGuild(const struct FString& guildName)
  1613. {
  1614.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerCreateGuild");
  1615.  
  1616.     AConanCharacter_ServerCreateGuild_Params params;
  1617.     params.guildName = guildName;
  1618.  
  1619.     auto flags = fn->FunctionFlags;
  1620.     fn->FunctionFlags |= 0x400;
  1621.  
  1622.     UObject::ProcessEvent(fn, &params);
  1623.  
  1624.     fn->FunctionFlags = flags;
  1625. }
  1626.  
  1627.  
  1628. // Function ConanSandbox.ConanCharacter.ServerCheckTimeOfDay
  1629. // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate)
  1630.  
  1631. void AConanCharacter::ServerCheckTimeOfDay()
  1632. {
  1633.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerCheckTimeOfDay");
  1634.  
  1635.     AConanCharacter_ServerCheckTimeOfDay_Params params;
  1636.  
  1637.     auto flags = fn->FunctionFlags;
  1638.     fn->FunctionFlags |= 0x400;
  1639.  
  1640.     UObject::ProcessEvent(fn, &params);
  1641.  
  1642.     fn->FunctionFlags = flags;
  1643. }
  1644.  
  1645.  
  1646. // Function ConanSandbox.ConanCharacter.ServerAddRecipeToQueue
  1647. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1648. // Parameters:
  1649. // class UCraftingQueue*          queue                          (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1650. // int                            Index                          (Parm, ZeroConstructor, IsPlainOldData)
  1651. // int                            Count                          (Parm, ZeroConstructor, IsPlainOldData)
  1652.  
  1653. void AConanCharacter::ServerAddRecipeToQueue(class UCraftingQueue* queue, int Index, int Count)
  1654. {
  1655.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerAddRecipeToQueue");
  1656.  
  1657.     AConanCharacter_ServerAddRecipeToQueue_Params params;
  1658.     params.queue = queue;
  1659.     params.Index = Index;
  1660.     params.Count = Count;
  1661.  
  1662.     auto flags = fn->FunctionFlags;
  1663.     fn->FunctionFlags |= 0x400;
  1664.  
  1665.     UObject::ProcessEvent(fn, &params);
  1666.  
  1667.     fn->FunctionFlags = flags;
  1668. }
  1669.  
  1670.  
  1671. // Function ConanSandbox.ConanCharacter.ServerAddArtisanRecipeToQueue
  1672. // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
  1673. // Parameters:
  1674. // class UCraftingQueue*          queue                          (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1675. // class UItemInventory*          sourceInventory                (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  1676. // int                            Index                          (Parm, ZeroConstructor, IsPlainOldData)
  1677. // int                            Count                          (Parm, ZeroConstructor, IsPlainOldData)
  1678.  
  1679. void AConanCharacter::ServerAddArtisanRecipeToQueue(class UCraftingQueue* queue, class UItemInventory* sourceInventory, int Index, int Count)
  1680. {
  1681.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerAddArtisanRecipeToQueue");
  1682.  
  1683.     AConanCharacter_ServerAddArtisanRecipeToQueue_Params params;
  1684.     params.queue = queue;
  1685.     params.sourceInventory = sourceInventory;
  1686.     params.Index = Index;
  1687.     params.Count = Count;
  1688.  
  1689.     auto flags = fn->FunctionFlags;
  1690.     fn->FunctionFlags |= 0x400;
  1691.  
  1692.     UObject::ProcessEvent(fn, &params);
  1693.  
  1694.     fn->FunctionFlags = flags;
  1695. }
  1696.  
  1697.  
  1698. // DelegateFunction ConanSandbox.ConanCharacter.RootMotionAutoFrozen__DelegateSignature
  1699. // (MulticastDelegate, Public, Delegate)
  1700.  
  1701. void AConanCharacter::RootMotionAutoFrozen__DelegateSignature()
  1702. {
  1703.     static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.RootMotionAutoFrozen__DelegateSignature");
  1704.  
  1705.     AConanCharacter_RootMotionAutoFrozen__DelegateSignature_Params params;
  1706.  
  1707.     auto flags = fn->FunctionFlags;
  1708.  
  1709.     UObject::ProcessEvent(fn, &params);
  1710.  
  1711.     fn->FunctionFlags = flags;
  1712. }
  1713.  
  1714.  
  1715. // Function ConanSandbox.ConanCharacter.RollDice
  1716. // (Final, Native, Public, BlueprintCallable)
  1717. // Parameters:
  1718. // int                            numberOfDice                   (Parm, ZeroConstructor, IsPlainOldData)
  1719. // int                            numberOfEyes                   (Parm, ZeroConstructor, IsPlainOldData)
  1720.  
  1721. void AConanCharacter::RollDice(int numberOfDice, int numberOfEyes)
  1722. {
  1723.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RollDice");
  1724.  
  1725.     AConanCharacter_RollDice_Params params;
  1726.     params.numberOfDice = numberOfDice;
  1727.     params.numberOfEyes = numberOfEyes;
  1728.  
  1729.     auto flags = fn->FunctionFlags;
  1730.     fn->FunctionFlags |= 0x400;
  1731.  
  1732.     UObject::ProcessEvent(fn, &params);
  1733.  
  1734.     fn->FunctionFlags = flags;
  1735. }
  1736.  
  1737.  
  1738. // Function ConanSandbox.ConanCharacter.Roll
  1739. // (Final, Native, Public, BlueprintCallable)
  1740. // Parameters:
  1741. // int                            MinValue                       (Parm, ZeroConstructor, IsPlainOldData)
  1742. // int                            MaxValue                       (Parm, ZeroConstructor, IsPlainOldData)
  1743.  
  1744. void AConanCharacter::Roll(int MinValue, int MaxValue)
  1745. {
  1746.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.Roll");
  1747.  
  1748.     AConanCharacter_Roll_Params params;
  1749.     params.MinValue = MinValue;
  1750.     params.MaxValue = MaxValue;
  1751.  
  1752.     auto flags = fn->FunctionFlags;
  1753.     fn->FunctionFlags |= 0x400;
  1754.  
  1755.     UObject::ProcessEvent(fn, &params);
  1756.  
  1757.     fn->FunctionFlags = flags;
  1758. }
  1759.  
  1760.  
  1761. // Function ConanSandbox.ConanCharacter.ResetKiller
  1762. // (Final, Native, Public, BlueprintCallable)
  1763.  
  1764. void AConanCharacter::ResetKiller()
  1765. {
  1766.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ResetKiller");
  1767.  
  1768.     AConanCharacter_ResetKiller_Params params;
  1769.  
  1770.     auto flags = fn->FunctionFlags;
  1771.     fn->FunctionFlags |= 0x400;
  1772.  
  1773.     UObject::ProcessEvent(fn, &params);
  1774.  
  1775.     fn->FunctionFlags = flags;
  1776. }
  1777.  
  1778.  
  1779. // Function ConanSandbox.ConanCharacter.RemoveIntStatModifier
  1780. // (Final, Native, Public, BlueprintCallable)
  1781. // Parameters:
  1782. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  1783. // TEnumAsByte<EStatModifierID>   modifierID                     (Parm, ZeroConstructor, IsPlainOldData)
  1784. // TEnumAsByte<EStatModifierOperator> operatorID                     (Parm, ZeroConstructor, IsPlainOldData)
  1785. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  1786.  
  1787. bool AConanCharacter::RemoveIntStatModifier(ECharIntStatID statID, TEnumAsByte<EStatModifierID> modifierID, TEnumAsByte<EStatModifierOperator> operatorID)
  1788. {
  1789.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveIntStatModifier");
  1790.  
  1791.     AConanCharacter_RemoveIntStatModifier_Params params;
  1792.     params.statID = statID;
  1793.     params.modifierID = modifierID;
  1794.     params.operatorID = operatorID;
  1795.  
  1796.     auto flags = fn->FunctionFlags;
  1797.     fn->FunctionFlags |= 0x400;
  1798.  
  1799.     UObject::ProcessEvent(fn, &params);
  1800.  
  1801.     fn->FunctionFlags = flags;
  1802.  
  1803.     return params.ReturnValue;
  1804. }
  1805.  
  1806.  
  1807. // Function ConanSandbox.ConanCharacter.RemoveFloatStatModifier
  1808. // (Final, Native, Public, BlueprintCallable)
  1809. // Parameters:
  1810. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  1811. // TEnumAsByte<EStatModifierID>   modifierID                     (Parm, ZeroConstructor, IsPlainOldData)
  1812. // TEnumAsByte<EStatModifierOperator> operatorID                     (Parm, ZeroConstructor, IsPlainOldData)
  1813. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  1814.  
  1815. bool AConanCharacter::RemoveFloatStatModifier(ECharFloatStatID statID, TEnumAsByte<EStatModifierID> modifierID, TEnumAsByte<EStatModifierOperator> operatorID)
  1816. {
  1817.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveFloatStatModifier");
  1818.  
  1819.     AConanCharacter_RemoveFloatStatModifier_Params params;
  1820.     params.statID = statID;
  1821.     params.modifierID = modifierID;
  1822.     params.operatorID = operatorID;
  1823.  
  1824.     auto flags = fn->FunctionFlags;
  1825.     fn->FunctionFlags |= 0x400;
  1826.  
  1827.     UObject::ProcessEvent(fn, &params);
  1828.  
  1829.     fn->FunctionFlags = flags;
  1830.  
  1831.     return params.ReturnValue;
  1832. }
  1833.  
  1834.  
  1835. // Function ConanSandbox.ConanCharacter.RemoveCarriedCharacter
  1836. // (Native, Event, Public, BlueprintEvent)
  1837. // Parameters:
  1838. // class AConanCharacter*         Character                      (Parm, ZeroConstructor, IsPlainOldData)
  1839.  
  1840. void AConanCharacter::RemoveCarriedCharacter(class AConanCharacter* Character)
  1841. {
  1842.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveCarriedCharacter");
  1843.  
  1844.     AConanCharacter_RemoveCarriedCharacter_Params params;
  1845.     params.Character = Character;
  1846.  
  1847.     auto flags = fn->FunctionFlags;
  1848.     fn->FunctionFlags |= 0x400;
  1849.  
  1850.     UObject::ProcessEvent(fn, &params);
  1851.  
  1852.     fn->FunctionFlags = flags;
  1853. }
  1854.  
  1855.  
  1856. // Function ConanSandbox.ConanCharacter.RemoveAllIntStatModifiers
  1857. // (Final, Native, Public, BlueprintCallable)
  1858. // Parameters:
  1859. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  1860. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  1861.  
  1862. bool AConanCharacter::RemoveAllIntStatModifiers(ECharIntStatID statID)
  1863. {
  1864.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveAllIntStatModifiers");
  1865.  
  1866.     AConanCharacter_RemoveAllIntStatModifiers_Params params;
  1867.     params.statID = statID;
  1868.  
  1869.     auto flags = fn->FunctionFlags;
  1870.     fn->FunctionFlags |= 0x400;
  1871.  
  1872.     UObject::ProcessEvent(fn, &params);
  1873.  
  1874.     fn->FunctionFlags = flags;
  1875.  
  1876.     return params.ReturnValue;
  1877. }
  1878.  
  1879.  
  1880. // Function ConanSandbox.ConanCharacter.RemoveAllFloatStatModifiers
  1881. // (Final, Native, Public, BlueprintCallable)
  1882. // Parameters:
  1883. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  1884. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  1885.  
  1886. bool AConanCharacter::RemoveAllFloatStatModifiers(ECharFloatStatID statID)
  1887. {
  1888.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveAllFloatStatModifiers");
  1889.  
  1890.     AConanCharacter_RemoveAllFloatStatModifiers_Params params;
  1891.     params.statID = statID;
  1892.  
  1893.     auto flags = fn->FunctionFlags;
  1894.     fn->FunctionFlags |= 0x400;
  1895.  
  1896.     UObject::ProcessEvent(fn, &params);
  1897.  
  1898.     fn->FunctionFlags = flags;
  1899.  
  1900.     return params.ReturnValue;
  1901. }
  1902.  
  1903.  
  1904. // Function ConanSandbox.ConanCharacter.ReceiveSprintStaminaCostModifier
  1905. // (Native, Event, Public, BlueprintEvent)
  1906. // Parameters:
  1907. // float                          ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  1908.  
  1909. float AConanCharacter::ReceiveSprintStaminaCostModifier()
  1910. {
  1911.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveSprintStaminaCostModifier");
  1912.  
  1913.     AConanCharacter_ReceiveSprintStaminaCostModifier_Params params;
  1914.  
  1915.     auto flags = fn->FunctionFlags;
  1916.     fn->FunctionFlags |= 0x400;
  1917.  
  1918.     UObject::ProcessEvent(fn, &params);
  1919.  
  1920.     fn->FunctionFlags = flags;
  1921.  
  1922.     return params.ReturnValue;
  1923. }
  1924.  
  1925.  
  1926. // Function ConanSandbox.ConanCharacter.ReceiveGetStaminaRegenMod
  1927. // (Event, Public, BlueprintEvent)
  1928. // Parameters:
  1929. // float                          ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  1930.  
  1931. float AConanCharacter::ReceiveGetStaminaRegenMod()
  1932. {
  1933.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveGetStaminaRegenMod");
  1934.  
  1935.     AConanCharacter_ReceiveGetStaminaRegenMod_Params params;
  1936.  
  1937.     auto flags = fn->FunctionFlags;
  1938.  
  1939.     UObject::ProcessEvent(fn, &params);
  1940.  
  1941.     fn->FunctionFlags = flags;
  1942.  
  1943.     return params.ReturnValue;
  1944. }
  1945.  
  1946.  
  1947. // Function ConanSandbox.ConanCharacter.ReceiveGetHealthRegen
  1948. // (Native, Event, Public, BlueprintEvent)
  1949. // Parameters:
  1950. // float                          ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  1951.  
  1952. float AConanCharacter::ReceiveGetHealthRegen()
  1953. {
  1954.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveGetHealthRegen");
  1955.  
  1956.     AConanCharacter_ReceiveGetHealthRegen_Params params;
  1957.  
  1958.     auto flags = fn->FunctionFlags;
  1959.     fn->FunctionFlags |= 0x400;
  1960.  
  1961.     UObject::ProcessEvent(fn, &params);
  1962.  
  1963.     fn->FunctionFlags = flags;
  1964.  
  1965.     return params.ReturnValue;
  1966. }
  1967.  
  1968.  
  1969. // Function ConanSandbox.ConanCharacter.ReceiveFCDamageEvent
  1970. // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
  1971. // Parameters:
  1972. // float                          Damage                         (Parm, ZeroConstructor, IsPlainOldData)
  1973. // TEnumAsByte<EFCDamageType>     FCDamageType                   (Parm, ZeroConstructor, IsPlainOldData)
  1974. // class UDamageType*             DamageType                     (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
  1975. // class AController*             InstigatedBy                   (Parm, ZeroConstructor, IsPlainOldData)
  1976. // class AActor*                  DamageCauser                   (Parm, ZeroConstructor, IsPlainOldData)
  1977.  
  1978. void AConanCharacter::ReceiveFCDamageEvent(float Damage, TEnumAsByte<EFCDamageType> FCDamageType, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser)
  1979. {
  1980.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveFCDamageEvent");
  1981.  
  1982.     AConanCharacter_ReceiveFCDamageEvent_Params params;
  1983.     params.Damage = Damage;
  1984.     params.FCDamageType = FCDamageType;
  1985.     params.DamageType = DamageType;
  1986.     params.InstigatedBy = InstigatedBy;
  1987.     params.DamageCauser = DamageCauser;
  1988.  
  1989.     auto flags = fn->FunctionFlags;
  1990.  
  1991.     UObject::ProcessEvent(fn, &params);
  1992.  
  1993.     fn->FunctionFlags = flags;
  1994. }
  1995.  
  1996.  
  1997. // Function ConanSandbox.ConanCharacter.ReceiveDataLoaded
  1998. // (Event, Public, BlueprintEvent)
  1999.  
  2000. void AConanCharacter::ReceiveDataLoaded()
  2001. {
  2002.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveDataLoaded");
  2003.  
  2004.     AConanCharacter_ReceiveDataLoaded_Params params;
  2005.  
  2006.     auto flags = fn->FunctionFlags;
  2007.  
  2008.     UObject::ProcessEvent(fn, &params);
  2009.  
  2010.     fn->FunctionFlags = flags;
  2011. }
  2012.  
  2013.  
  2014. // Function ConanSandbox.ConanCharacter.ReceiveClimbingStaminaCostModifier
  2015. // (Native, Event, Public, BlueprintEvent)
  2016. // Parameters:
  2017. // float                          ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  2018.  
  2019. float AConanCharacter::ReceiveClimbingStaminaCostModifier()
  2020. {
  2021.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveClimbingStaminaCostModifier");
  2022.  
  2023.     AConanCharacter_ReceiveClimbingStaminaCostModifier_Params params;
  2024.  
  2025.     auto flags = fn->FunctionFlags;
  2026.     fn->FunctionFlags |= 0x400;
  2027.  
  2028.     UObject::ProcessEvent(fn, &params);
  2029.  
  2030.     fn->FunctionFlags = flags;
  2031.  
  2032.     return params.ReturnValue;
  2033. }
  2034.  
  2035.  
  2036. // Function ConanSandbox.ConanCharacter.ReceiveChargeHoldStaminaCostModifier
  2037. // (Native, Event, Public, BlueprintEvent)
  2038. // Parameters:
  2039. // float                          ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  2040.  
  2041. float AConanCharacter::ReceiveChargeHoldStaminaCostModifier()
  2042. {
  2043.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveChargeHoldStaminaCostModifier");
  2044.  
  2045.     AConanCharacter_ReceiveChargeHoldStaminaCostModifier_Params params;
  2046.  
  2047.     auto flags = fn->FunctionFlags;
  2048.     fn->FunctionFlags |= 0x400;
  2049.  
  2050.     UObject::ProcessEvent(fn, &params);
  2051.  
  2052.     fn->FunctionFlags = flags;
  2053.  
  2054.     return params.ReturnValue;
  2055. }
  2056.  
  2057.  
  2058. // Function ConanSandbox.ConanCharacter.ReceiveCanHealthRegen
  2059. // (Native, Event, Public, BlueprintEvent)
  2060. // Parameters:
  2061. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  2062.  
  2063. bool AConanCharacter::ReceiveCanHealthRegen()
  2064. {
  2065.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveCanHealthRegen");
  2066.  
  2067.     AConanCharacter_ReceiveCanHealthRegen_Params params;
  2068.  
  2069.     auto flags = fn->FunctionFlags;
  2070.     fn->FunctionFlags |= 0x400;
  2071.  
  2072.     UObject::ProcessEvent(fn, &params);
  2073.  
  2074.     fn->FunctionFlags = flags;
  2075.  
  2076.     return params.ReturnValue;
  2077. }
  2078.  
  2079.  
  2080. // Function ConanSandbox.ConanCharacter.RecalculateCarriedPeopleWeight
  2081. // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
  2082.  
  2083. void AConanCharacter::RecalculateCarriedPeopleWeight()
  2084. {
  2085.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RecalculateCarriedPeopleWeight");
  2086.  
  2087.     AConanCharacter_RecalculateCarriedPeopleWeight_Params params;
  2088.  
  2089.     auto flags = fn->FunctionFlags;
  2090.     fn->FunctionFlags |= 0x400;
  2091.  
  2092.     UObject::ProcessEvent(fn, &params);
  2093.  
  2094.     fn->FunctionFlags = flags;
  2095. }
  2096.  
  2097.  
  2098. // Function ConanSandbox.ConanCharacter.PrintStat
  2099. // (Final, Native, Public, BlueprintCallable)
  2100. // Parameters:
  2101. // struct FString                 stat                           (Parm, ZeroConstructor)
  2102.  
  2103. void AConanCharacter::PrintStat(const struct FString& stat)
  2104. {
  2105.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.PrintStat");
  2106.  
  2107.     AConanCharacter_PrintStat_Params params;
  2108.     params.stat = stat;
  2109.  
  2110.     auto flags = fn->FunctionFlags;
  2111.     fn->FunctionFlags |= 0x400;
  2112.  
  2113.     UObject::ProcessEvent(fn, &params);
  2114.  
  2115.     fn->FunctionFlags = flags;
  2116. }
  2117.  
  2118.  
  2119. // Function ConanSandbox.ConanCharacter.OnRootMotionEnd
  2120. // (Final, Native, Public, BlueprintCallable)
  2121.  
  2122. void AConanCharacter::OnRootMotionEnd()
  2123. {
  2124.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnRootMotionEnd");
  2125.  
  2126.     AConanCharacter_OnRootMotionEnd_Params params;
  2127.  
  2128.     auto flags = fn->FunctionFlags;
  2129.     fn->FunctionFlags |= 0x400;
  2130.  
  2131.     UObject::ProcessEvent(fn, &params);
  2132.  
  2133.     fn->FunctionFlags = flags;
  2134. }
  2135.  
  2136.  
  2137. // Function ConanSandbox.ConanCharacter.OnRootMotionBegin
  2138. // (Final, Native, Public, BlueprintCallable)
  2139.  
  2140. void AConanCharacter::OnRootMotionBegin()
  2141. {
  2142.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnRootMotionBegin");
  2143.  
  2144.     AConanCharacter_OnRootMotionBegin_Params params;
  2145.  
  2146.     auto flags = fn->FunctionFlags;
  2147.     fn->FunctionFlags |= 0x400;
  2148.  
  2149.     UObject::ProcessEvent(fn, &params);
  2150.  
  2151.     fn->FunctionFlags = flags;
  2152. }
  2153.  
  2154.  
  2155. // Function ConanSandbox.ConanCharacter.OnRep_InternalCharacterName
  2156. // (Final, Native, Private, Const)
  2157.  
  2158. void AConanCharacter::OnRep_InternalCharacterName()
  2159. {
  2160.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnRep_InternalCharacterName");
  2161.  
  2162.     AConanCharacter_OnRep_InternalCharacterName_Params params;
  2163.  
  2164.     auto flags = fn->FunctionFlags;
  2165.     fn->FunctionFlags |= 0x400;
  2166.  
  2167.     UObject::ProcessEvent(fn, &params);
  2168.  
  2169.     fn->FunctionFlags = flags;
  2170. }
  2171.  
  2172.  
  2173. // Function ConanSandbox.ConanCharacter.OnPurgeMusicRequested
  2174. // (Event, Public, BlueprintEvent)
  2175. // Parameters:
  2176. // bool                           Start                          (Parm, ZeroConstructor, IsPlainOldData)
  2177.  
  2178. void AConanCharacter::OnPurgeMusicRequested(bool Start)
  2179. {
  2180.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnPurgeMusicRequested");
  2181.  
  2182.     AConanCharacter_OnPurgeMusicRequested_Params params;
  2183.     params.Start = Start;
  2184.  
  2185.     auto flags = fn->FunctionFlags;
  2186.  
  2187.     UObject::ProcessEvent(fn, &params);
  2188.  
  2189.     fn->FunctionFlags = flags;
  2190. }
  2191.  
  2192.  
  2193. // Function ConanSandbox.ConanCharacter.OnPurgeEventTrigered
  2194. // (Event, Public, BlueprintEvent)
  2195. // Parameters:
  2196. // EPurgeEventType                EventType                      (Parm, ZeroConstructor, IsPlainOldData)
  2197.  
  2198. void AConanCharacter::OnPurgeEventTrigered(EPurgeEventType EventType)
  2199. {
  2200.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnPurgeEventTrigered");
  2201.  
  2202.     AConanCharacter_OnPurgeEventTrigered_Params params;
  2203.     params.EventType = EventType;
  2204.  
  2205.     auto flags = fn->FunctionFlags;
  2206.  
  2207.     UObject::ProcessEvent(fn, &params);
  2208.  
  2209.     fn->FunctionFlags = flags;
  2210. }
  2211.  
  2212.  
  2213. // Function ConanSandbox.ConanCharacter.OnPlayerTargeted
  2214. // (Event, Public, BlueprintEvent)
  2215. // Parameters:
  2216. // class AActor*                  TargetingActor                 (Parm, ZeroConstructor, IsPlainOldData)
  2217.  
  2218. void AConanCharacter::OnPlayerTargeted(class AActor* TargetingActor)
  2219. {
  2220.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnPlayerTargeted");
  2221.  
  2222.     AConanCharacter_OnPlayerTargeted_Params params;
  2223.     params.TargetingActor = TargetingActor;
  2224.  
  2225.     auto flags = fn->FunctionFlags;
  2226.  
  2227.     UObject::ProcessEvent(fn, &params);
  2228.  
  2229.     fn->FunctionFlags = flags;
  2230. }
  2231.  
  2232.  
  2233. // Function ConanSandbox.ConanCharacter.OnPlayerTargetCleared
  2234. // (Event, Public, BlueprintEvent)
  2235. // Parameters:
  2236. // class AActor*                  TargetingActor                 (Parm, ZeroConstructor, IsPlainOldData)
  2237.  
  2238. void AConanCharacter::OnPlayerTargetCleared(class AActor* TargetingActor)
  2239. {
  2240.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnPlayerTargetCleared");
  2241.  
  2242.     AConanCharacter_OnPlayerTargetCleared_Params params;
  2243.     params.TargetingActor = TargetingActor;
  2244.  
  2245.     auto flags = fn->FunctionFlags;
  2246.  
  2247.     UObject::ProcessEvent(fn, &params);
  2248.  
  2249.     fn->FunctionFlags = flags;
  2250. }
  2251.  
  2252.  
  2253. // Function ConanSandbox.ConanCharacter.OnMouseEnabled
  2254. // (Event, Public, BlueprintEvent)
  2255. // Parameters:
  2256. // bool                           IsEnabled                      (Parm, ZeroConstructor, IsPlainOldData)
  2257.  
  2258. void AConanCharacter::OnMouseEnabled(bool IsEnabled)
  2259. {
  2260.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnMouseEnabled");
  2261.  
  2262.     AConanCharacter_OnMouseEnabled_Params params;
  2263.     params.IsEnabled = IsEnabled;
  2264.  
  2265.     auto flags = fn->FunctionFlags;
  2266.  
  2267.     UObject::ProcessEvent(fn, &params);
  2268.  
  2269.     fn->FunctionFlags = flags;
  2270. }
  2271.  
  2272.  
  2273. // Function ConanSandbox.ConanCharacter.OnItemRepairFinished
  2274. // (Final, Native, Private)
  2275. // Parameters:
  2276. // class UGameItem*               Item                           (Parm, ZeroConstructor, IsPlainOldData)
  2277. // float                          repairXp                       (Parm, ZeroConstructor, IsPlainOldData)
  2278.  
  2279. void AConanCharacter::OnItemRepairFinished(class UGameItem* Item, float repairXp)
  2280. {
  2281.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnItemRepairFinished");
  2282.  
  2283.     AConanCharacter_OnItemRepairFinished_Params params;
  2284.     params.Item = Item;
  2285.     params.repairXp = repairXp;
  2286.  
  2287.     auto flags = fn->FunctionFlags;
  2288.     fn->FunctionFlags |= 0x400;
  2289.  
  2290.     UObject::ProcessEvent(fn, &params);
  2291.  
  2292.     fn->FunctionFlags = flags;
  2293. }
  2294.  
  2295.  
  2296. // Function ConanSandbox.ConanCharacter.OnGuildIdReplicated
  2297. // (Final, Native, Public)
  2298.  
  2299. void AConanCharacter::OnGuildIdReplicated()
  2300. {
  2301.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnGuildIdReplicated");
  2302.  
  2303.     AConanCharacter_OnGuildIdReplicated_Params params;
  2304.  
  2305.     auto flags = fn->FunctionFlags;
  2306.     fn->FunctionFlags |= 0x400;
  2307.  
  2308.     UObject::ProcessEvent(fn, &params);
  2309.  
  2310.     fn->FunctionFlags = flags;
  2311. }
  2312.  
  2313.  
  2314. // Function ConanSandbox.ConanCharacter.OnDoubleJumpTimeout
  2315. // (Final, Native, Public, BlueprintCallable)
  2316.  
  2317. void AConanCharacter::OnDoubleJumpTimeout()
  2318. {
  2319.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnDoubleJumpTimeout");
  2320.  
  2321.     AConanCharacter_OnDoubleJumpTimeout_Params params;
  2322.  
  2323.     auto flags = fn->FunctionFlags;
  2324.     fn->FunctionFlags |= 0x400;
  2325.  
  2326.     UObject::ProcessEvent(fn, &params);
  2327.  
  2328.     fn->FunctionFlags = flags;
  2329. }
  2330.  
  2331.  
  2332. // Function ConanSandbox.ConanCharacter.OnDoubleJumped
  2333. // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
  2334.  
  2335. void AConanCharacter::OnDoubleJumped()
  2336. {
  2337.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnDoubleJumped");
  2338.  
  2339.     AConanCharacter_OnDoubleJumped_Params params;
  2340.  
  2341.     auto flags = fn->FunctionFlags;
  2342.     fn->FunctionFlags |= 0x400;
  2343.  
  2344.     UObject::ProcessEvent(fn, &params);
  2345.  
  2346.     fn->FunctionFlags = flags;
  2347. }
  2348.  
  2349.  
  2350. // Function ConanSandbox.ConanCharacter.OnCorruptionChanged
  2351. // (Final, Native, Public)
  2352. // Parameters:
  2353. // EnergyTypes                    Type                           (Parm, ZeroConstructor, IsPlainOldData)
  2354. // float                          Value                          (Parm, ZeroConstructor, IsPlainOldData)
  2355.  
  2356. void AConanCharacter::OnCorruptionChanged(EnergyTypes Type, float Value)
  2357. {
  2358.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnCorruptionChanged");
  2359.  
  2360.     AConanCharacter_OnCorruptionChanged_Params params;
  2361.     params.Type = Type;
  2362.     params.Value = Value;
  2363.  
  2364.     auto flags = fn->FunctionFlags;
  2365.     fn->FunctionFlags |= 0x400;
  2366.  
  2367.     UObject::ProcessEvent(fn, &params);
  2368.  
  2369.     fn->FunctionFlags = flags;
  2370. }
  2371.  
  2372.  
  2373. // Function ConanSandbox.ConanCharacter.OnCharacterIdReplicated
  2374. // (Final, Native, Public)
  2375.  
  2376. void AConanCharacter::OnCharacterIdReplicated()
  2377. {
  2378.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnCharacterIdReplicated");
  2379.  
  2380.     AConanCharacter_OnCharacterIdReplicated_Params params;
  2381.  
  2382.     auto flags = fn->FunctionFlags;
  2383.     fn->FunctionFlags |= 0x400;
  2384.  
  2385.     UObject::ProcessEvent(fn, &params);
  2386.  
  2387.     fn->FunctionFlags = flags;
  2388. }
  2389.  
  2390.  
  2391. // Function ConanSandbox.ConanCharacter.OnAttemptedToWalkOffNavMesh
  2392. // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent)
  2393. // Parameters:
  2394. // class UCharacterMovementComponent* MovementComponent              (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  2395. // struct FVector                 OldLocation                    (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
  2396. // struct FVector                 NewLocation                    (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
  2397. // bool                           IsContinuousCheck              (Parm, ZeroConstructor, IsPlainOldData)
  2398.  
  2399. void AConanCharacter::OnAttemptedToWalkOffNavMesh(class UCharacterMovementComponent* MovementComponent, const struct FVector& OldLocation, const struct FVector& NewLocation, bool IsContinuousCheck)
  2400. {
  2401.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnAttemptedToWalkOffNavMesh");
  2402.  
  2403.     AConanCharacter_OnAttemptedToWalkOffNavMesh_Params params;
  2404.     params.MovementComponent = MovementComponent;
  2405.     params.OldLocation = OldLocation;
  2406.     params.NewLocation = NewLocation;
  2407.     params.IsContinuousCheck = IsContinuousCheck;
  2408.  
  2409.     auto flags = fn->FunctionFlags;
  2410.  
  2411.     UObject::ProcessEvent(fn, &params);
  2412.  
  2413.     fn->FunctionFlags = flags;
  2414. }
  2415.  
  2416.  
  2417. // Function ConanSandbox.ConanCharacter.OnAttackEnd
  2418. // (Final, Native, Public, BlueprintCallable)
  2419.  
  2420. void AConanCharacter::OnAttackEnd()
  2421. {
  2422.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnAttackEnd");
  2423.  
  2424.     AConanCharacter_OnAttackEnd_Params params;
  2425.  
  2426.     auto flags = fn->FunctionFlags;
  2427.     fn->FunctionFlags |= 0x400;
  2428.  
  2429.     UObject::ProcessEvent(fn, &params);
  2430.  
  2431.     fn->FunctionFlags = flags;
  2432. }
  2433.  
  2434.  
  2435. // Function ConanSandbox.ConanCharacter.OnAttackBegin
  2436. // (Final, Native, Public, BlueprintCallable)
  2437.  
  2438. void AConanCharacter::OnAttackBegin()
  2439. {
  2440.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnAttackBegin");
  2441.  
  2442.     AConanCharacter_OnAttackBegin_Params params;
  2443.  
  2444.     auto flags = fn->FunctionFlags;
  2445.     fn->FunctionFlags |= 0x400;
  2446.  
  2447.     UObject::ProcessEvent(fn, &params);
  2448.  
  2449.     fn->FunctionFlags = flags;
  2450. }
  2451.  
  2452.  
  2453. // Function ConanSandbox.ConanCharacter.MulticastOnTargetChanged
  2454. // (Net, NetReliable, Native, Event, NetMulticast, Public)
  2455. // Parameters:
  2456. // class AConanCharacter*         NewTarget                      (Parm, ZeroConstructor, IsPlainOldData)
  2457.  
  2458. void AConanCharacter::MulticastOnTargetChanged(class AConanCharacter* NewTarget)
  2459. {
  2460.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MulticastOnTargetChanged");
  2461.  
  2462.     AConanCharacter_MulticastOnTargetChanged_Params params;
  2463.     params.NewTarget = NewTarget;
  2464.  
  2465.     auto flags = fn->FunctionFlags;
  2466.     fn->FunctionFlags |= 0x400;
  2467.  
  2468.     UObject::ProcessEvent(fn, &params);
  2469.  
  2470.     fn->FunctionFlags = flags;
  2471. }
  2472.  
  2473.  
  2474. // Function ConanSandbox.ConanCharacter.MulticastOnBuildingTargetChanged
  2475. // (Net, NetReliable, Native, Event, NetMulticast, Public)
  2476. // Parameters:
  2477. // class APlaceableBase*          NewTarget                      (Parm, ZeroConstructor, IsPlainOldData)
  2478.  
  2479. void AConanCharacter::MulticastOnBuildingTargetChanged(class APlaceableBase* NewTarget)
  2480. {
  2481.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MulticastOnBuildingTargetChanged");
  2482.  
  2483.     AConanCharacter_MulticastOnBuildingTargetChanged_Params params;
  2484.     params.NewTarget = NewTarget;
  2485.  
  2486.     auto flags = fn->FunctionFlags;
  2487.     fn->FunctionFlags |= 0x400;
  2488.  
  2489.     UObject::ProcessEvent(fn, &params);
  2490.  
  2491.     fn->FunctionFlags = flags;
  2492. }
  2493.  
  2494.  
  2495. // Function ConanSandbox.ConanCharacter.MulticastClimbingEdgeTransition
  2496. // (Net, NetReliable, Native, Event, NetMulticast, Public)
  2497. // Parameters:
  2498. // float                          EdgeRelativeHeight             (Parm, ZeroConstructor, IsPlainOldData)
  2499. // bool                           WasInitialTrace                (Parm, ZeroConstructor, IsPlainOldData)
  2500.  
  2501. void AConanCharacter::MulticastClimbingEdgeTransition(float EdgeRelativeHeight, bool WasInitialTrace)
  2502. {
  2503.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MulticastClimbingEdgeTransition");
  2504.  
  2505.     AConanCharacter_MulticastClimbingEdgeTransition_Params params;
  2506.     params.EdgeRelativeHeight = EdgeRelativeHeight;
  2507.     params.WasInitialTrace = WasInitialTrace;
  2508.  
  2509.     auto flags = fn->FunctionFlags;
  2510.     fn->FunctionFlags |= 0x400;
  2511.  
  2512.     UObject::ProcessEvent(fn, &params);
  2513.  
  2514.     fn->FunctionFlags = flags;
  2515. }
  2516.  
  2517.  
  2518. // Function ConanSandbox.ConanCharacter.MoveUp
  2519. // (Event, Public, BlueprintCallable, BlueprintEvent)
  2520.  
  2521. void AConanCharacter::MoveUp()
  2522. {
  2523.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MoveUp");
  2524.  
  2525.     AConanCharacter_MoveUp_Params params;
  2526.  
  2527.     auto flags = fn->FunctionFlags;
  2528.  
  2529.     UObject::ProcessEvent(fn, &params);
  2530.  
  2531.     fn->FunctionFlags = flags;
  2532. }
  2533.  
  2534.  
  2535. // Function ConanSandbox.ConanCharacter.MoveLootToInventory
  2536. // (Final, Native, Public, BlueprintCallable)
  2537. // Parameters:
  2538. // class UItemInventory*          lootInventory                  (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  2539. // class UItemInventory*          ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  2540.  
  2541. class UItemInventory* AConanCharacter::MoveLootToInventory(class UItemInventory* lootInventory)
  2542. {
  2543.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MoveLootToInventory");
  2544.  
  2545.     AConanCharacter_MoveLootToInventory_Params params;
  2546.     params.lootInventory = lootInventory;
  2547.  
  2548.     auto flags = fn->FunctionFlags;
  2549.     fn->FunctionFlags |= 0x400;
  2550.  
  2551.     UObject::ProcessEvent(fn, &params);
  2552.  
  2553.     fn->FunctionFlags = flags;
  2554.  
  2555.     return params.ReturnValue;
  2556. }
  2557.  
  2558.  
  2559. // Function ConanSandbox.ConanCharacter.MoveDown
  2560. // (Event, Public, BlueprintCallable, BlueprintEvent)
  2561.  
  2562. void AConanCharacter::MoveDown()
  2563. {
  2564.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MoveDown");
  2565.  
  2566.     AConanCharacter_MoveDown_Params params;
  2567.  
  2568.     auto flags = fn->FunctionFlags;
  2569.  
  2570.     UObject::ProcessEvent(fn, &params);
  2571.  
  2572.     fn->FunctionFlags = flags;
  2573. }
  2574.  
  2575.  
  2576. // Function ConanSandbox.ConanCharacter.KillCharacter
  2577. // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
  2578. // Parameters:
  2579. // TEnumAsByte<EHitlocation>      HitLocation                    (Parm, ZeroConstructor, IsPlainOldData)
  2580. // struct FText                   killerNameInput                (ConstParm, Parm, OutParm, ReferenceParm)
  2581. // class AConanCharacter*         killer                         (Parm, ZeroConstructor, IsPlainOldData)
  2582. // int                            ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  2583.  
  2584. int AConanCharacter::KillCharacter(TEnumAsByte<EHitlocation> HitLocation, const struct FText& killerNameInput, class AConanCharacter* killer)
  2585. {
  2586.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.KillCharacter");
  2587.  
  2588.     AConanCharacter_KillCharacter_Params params;
  2589.     params.HitLocation = HitLocation;
  2590.     params.killerNameInput = killerNameInput;
  2591.     params.killer = killer;
  2592.  
  2593.     auto flags = fn->FunctionFlags;
  2594.     fn->FunctionFlags |= 0x400;
  2595.  
  2596.     UObject::ProcessEvent(fn, &params);
  2597.  
  2598.     fn->FunctionFlags = flags;
  2599.  
  2600.     return params.ReturnValue;
  2601. }
  2602.  
  2603.  
  2604. // Function ConanSandbox.ConanCharacter.K2_SprintStaminaCostModifier
  2605. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2606. // Parameters:
  2607. // float                          Modifier                       (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2608.  
  2609. void AConanCharacter::K2_SprintStaminaCostModifier(float* Modifier)
  2610. {
  2611.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_SprintStaminaCostModifier");
  2612.  
  2613.     AConanCharacter_K2_SprintStaminaCostModifier_Params params;
  2614.  
  2615.     auto flags = fn->FunctionFlags;
  2616.     fn->FunctionFlags |= 0x400;
  2617.  
  2618.     UObject::ProcessEvent(fn, &params);
  2619.  
  2620.     fn->FunctionFlags = flags;
  2621.  
  2622.     if (Modifier != nullptr)
  2623.         *Modifier = params.Modifier;
  2624. }
  2625.  
  2626.  
  2627. // Function ConanSandbox.ConanCharacter.K2_InState
  2628. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
  2629. // Parameters:
  2630. // ECharacterState                CheckState                     (Parm, ZeroConstructor, IsPlainOldData)
  2631. // bool                           InState                        (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2632.  
  2633. void AConanCharacter::K2_InState(ECharacterState CheckState, bool* InState)
  2634. {
  2635.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_InState");
  2636.  
  2637.     AConanCharacter_K2_InState_Params params;
  2638.     params.CheckState = CheckState;
  2639.  
  2640.     auto flags = fn->FunctionFlags;
  2641.     fn->FunctionFlags |= 0x400;
  2642.  
  2643.     UObject::ProcessEvent(fn, &params);
  2644.  
  2645.     fn->FunctionFlags = flags;
  2646.  
  2647.     if (InState != nullptr)
  2648.         *InState = params.InState;
  2649. }
  2650.  
  2651.  
  2652. // Function ConanSandbox.ConanCharacter.K2_HandleStaminaRegen
  2653. // (Final, Native, Public, BlueprintCallable)
  2654.  
  2655. void AConanCharacter::K2_HandleStaminaRegen()
  2656. {
  2657.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_HandleStaminaRegen");
  2658.  
  2659.     AConanCharacter_K2_HandleStaminaRegen_Params params;
  2660.  
  2661.     auto flags = fn->FunctionFlags;
  2662.     fn->FunctionFlags |= 0x400;
  2663.  
  2664.     UObject::ProcessEvent(fn, &params);
  2665.  
  2666.     fn->FunctionFlags = flags;
  2667. }
  2668.  
  2669.  
  2670. // Function ConanSandbox.ConanCharacter.K2_HandleSprintStamina
  2671. // (Final, Native, Public, BlueprintCallable)
  2672. // Parameters:
  2673. // unsigned char                  CharacterSubState              (Parm, ZeroConstructor, IsPlainOldData)
  2674. // bool                           Entered                        (Parm, ZeroConstructor, IsPlainOldData)
  2675.  
  2676. void AConanCharacter::K2_HandleSprintStamina(unsigned char CharacterSubState, bool Entered)
  2677. {
  2678.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_HandleSprintStamina");
  2679.  
  2680.     AConanCharacter_K2_HandleSprintStamina_Params params;
  2681.     params.CharacterSubState = CharacterSubState;
  2682.     params.Entered = Entered;
  2683.  
  2684.     auto flags = fn->FunctionFlags;
  2685.     fn->FunctionFlags |= 0x400;
  2686.  
  2687.     UObject::ProcessEvent(fn, &params);
  2688.  
  2689.     fn->FunctionFlags = flags;
  2690. }
  2691.  
  2692.  
  2693. // Function ConanSandbox.ConanCharacter.K2_GetStaminaRegenMod
  2694. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2695. // Parameters:
  2696. // float                          Value                          (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2697.  
  2698. void AConanCharacter::K2_GetStaminaRegenMod(float* Value)
  2699. {
  2700.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaRegenMod");
  2701.  
  2702.     AConanCharacter_K2_GetStaminaRegenMod_Params params;
  2703.  
  2704.     auto flags = fn->FunctionFlags;
  2705.     fn->FunctionFlags |= 0x400;
  2706.  
  2707.     UObject::ProcessEvent(fn, &params);
  2708.  
  2709.     fn->FunctionFlags = flags;
  2710.  
  2711.     if (Value != nullptr)
  2712.         *Value = params.Value;
  2713. }
  2714.  
  2715.  
  2716. // Function ConanSandbox.ConanCharacter.K2_GetStaminaRegen
  2717. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2718. // Parameters:
  2719. // float                          Value                          (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2720.  
  2721. void AConanCharacter::K2_GetStaminaRegen(float* Value)
  2722. {
  2723.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaRegen");
  2724.  
  2725.     AConanCharacter_K2_GetStaminaRegen_Params params;
  2726.  
  2727.     auto flags = fn->FunctionFlags;
  2728.     fn->FunctionFlags |= 0x400;
  2729.  
  2730.     UObject::ProcessEvent(fn, &params);
  2731.  
  2732.     fn->FunctionFlags = flags;
  2733.  
  2734.     if (Value != nullptr)
  2735.         *Value = params.Value;
  2736. }
  2737.  
  2738.  
  2739. // Function ConanSandbox.ConanCharacter.K2_GetStaminaMax
  2740. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2741. // Parameters:
  2742. // int                            ReturnValue                    (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2743.  
  2744. void AConanCharacter::K2_GetStaminaMax(int* ReturnValue)
  2745. {
  2746.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaMax");
  2747.  
  2748.     AConanCharacter_K2_GetStaminaMax_Params params;
  2749.  
  2750.     auto flags = fn->FunctionFlags;
  2751.     fn->FunctionFlags |= 0x400;
  2752.  
  2753.     UObject::ProcessEvent(fn, &params);
  2754.  
  2755.     fn->FunctionFlags = flags;
  2756.  
  2757.     if (ReturnValue != nullptr)
  2758.         *ReturnValue = params.ReturnValue;
  2759. }
  2760.  
  2761.  
  2762. // Function ConanSandbox.ConanCharacter.K2_GetStaminaDegen
  2763. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2764. // Parameters:
  2765. // float                          Value                          (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2766.  
  2767. void AConanCharacter::K2_GetStaminaDegen(float* Value)
  2768. {
  2769.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaDegen");
  2770.  
  2771.     AConanCharacter_K2_GetStaminaDegen_Params params;
  2772.  
  2773.     auto flags = fn->FunctionFlags;
  2774.     fn->FunctionFlags |= 0x400;
  2775.  
  2776.     UObject::ProcessEvent(fn, &params);
  2777.  
  2778.     fn->FunctionFlags = flags;
  2779.  
  2780.     if (Value != nullptr)
  2781.         *Value = params.Value;
  2782. }
  2783.  
  2784.  
  2785. // Function ConanSandbox.ConanCharacter.K2_GetStaminaCurrent
  2786. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2787. // Parameters:
  2788. // int                            StaminaCurrent                 (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2789.  
  2790. void AConanCharacter::K2_GetStaminaCurrent(int* StaminaCurrent)
  2791. {
  2792.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaCurrent");
  2793.  
  2794.     AConanCharacter_K2_GetStaminaCurrent_Params params;
  2795.  
  2796.     auto flags = fn->FunctionFlags;
  2797.     fn->FunctionFlags |= 0x400;
  2798.  
  2799.     UObject::ProcessEvent(fn, &params);
  2800.  
  2801.     fn->FunctionFlags = flags;
  2802.  
  2803.     if (StaminaCurrent != nullptr)
  2804.         *StaminaCurrent = params.StaminaCurrent;
  2805. }
  2806.  
  2807.  
  2808. // Function ConanSandbox.ConanCharacter.K2_GetStaminaAttackCost
  2809. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2810. // Parameters:
  2811. // int                            StaminaCost                    (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2812.  
  2813. void AConanCharacter::K2_GetStaminaAttackCost(int* StaminaCost)
  2814. {
  2815.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaAttackCost");
  2816.  
  2817.     AConanCharacter_K2_GetStaminaAttackCost_Params params;
  2818.  
  2819.     auto flags = fn->FunctionFlags;
  2820.     fn->FunctionFlags |= 0x400;
  2821.  
  2822.     UObject::ProcessEvent(fn, &params);
  2823.  
  2824.     fn->FunctionFlags = flags;
  2825.  
  2826.     if (StaminaCost != nullptr)
  2827.         *StaminaCost = params.StaminaCost;
  2828. }
  2829.  
  2830.  
  2831. // Function ConanSandbox.ConanCharacter.K2_GetHealthRegen
  2832. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2833. // Parameters:
  2834. // float                          Value                          (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2835.  
  2836. void AConanCharacter::K2_GetHealthRegen(float* Value)
  2837. {
  2838.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetHealthRegen");
  2839.  
  2840.     AConanCharacter_K2_GetHealthRegen_Params params;
  2841.  
  2842.     auto flags = fn->FunctionFlags;
  2843.     fn->FunctionFlags |= 0x400;
  2844.  
  2845.     UObject::ProcessEvent(fn, &params);
  2846.  
  2847.     fn->FunctionFlags = flags;
  2848.  
  2849.     if (Value != nullptr)
  2850.         *Value = params.Value;
  2851. }
  2852.  
  2853.  
  2854. // Function ConanSandbox.ConanCharacter.K2_GetHealthMax
  2855. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2856. // Parameters:
  2857. // int                            ReturnValue                    (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2858.  
  2859. void AConanCharacter::K2_GetHealthMax(int* ReturnValue)
  2860. {
  2861.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetHealthMax");
  2862.  
  2863.     AConanCharacter_K2_GetHealthMax_Params params;
  2864.  
  2865.     auto flags = fn->FunctionFlags;
  2866.     fn->FunctionFlags |= 0x400;
  2867.  
  2868.     UObject::ProcessEvent(fn, &params);
  2869.  
  2870.     fn->FunctionFlags = flags;
  2871.  
  2872.     if (ReturnValue != nullptr)
  2873.         *ReturnValue = params.ReturnValue;
  2874. }
  2875.  
  2876.  
  2877. // Function ConanSandbox.ConanCharacter.K2_ClimbingStaminaCostModifier
  2878. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2879. // Parameters:
  2880. // float                          Modifier                       (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2881.  
  2882. void AConanCharacter::K2_ClimbingStaminaCostModifier(float* Modifier)
  2883. {
  2884.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_ClimbingStaminaCostModifier");
  2885.  
  2886.     AConanCharacter_K2_ClimbingStaminaCostModifier_Params params;
  2887.  
  2888.     auto flags = fn->FunctionFlags;
  2889.     fn->FunctionFlags |= 0x400;
  2890.  
  2891.     UObject::ProcessEvent(fn, &params);
  2892.  
  2893.     fn->FunctionFlags = flags;
  2894.  
  2895.     if (Modifier != nullptr)
  2896.         *Modifier = params.Modifier;
  2897. }
  2898.  
  2899.  
  2900. // Function ConanSandbox.ConanCharacter.K2_CanSprint
  2901. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2902. // Parameters:
  2903. // bool                           Value                          (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2904.  
  2905. void AConanCharacter::K2_CanSprint(bool* Value)
  2906. {
  2907.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_CanSprint");
  2908.  
  2909.     AConanCharacter_K2_CanSprint_Params params;
  2910.  
  2911.     auto flags = fn->FunctionFlags;
  2912.     fn->FunctionFlags |= 0x400;
  2913.  
  2914.     UObject::ProcessEvent(fn, &params);
  2915.  
  2916.     fn->FunctionFlags = flags;
  2917.  
  2918.     if (Value != nullptr)
  2919.         *Value = params.Value;
  2920. }
  2921.  
  2922.  
  2923. // Function ConanSandbox.ConanCharacter.K2_CanRegenerateStamina
  2924. // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
  2925. // Parameters:
  2926. // bool                           isRegenPositive                (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  2927.  
  2928. void AConanCharacter::K2_CanRegenerateStamina(bool* isRegenPositive)
  2929. {
  2930.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_CanRegenerateStamina");
  2931.  
  2932.     AConanCharacter_K2_CanRegenerateStamina_Params params;
  2933.  
  2934.     auto flags = fn->FunctionFlags;
  2935.     fn->FunctionFlags |= 0x400;
  2936.  
  2937.     UObject::ProcessEvent(fn, &params);
  2938.  
  2939.     fn->FunctionFlags = flags;
  2940.  
  2941.     if (isRegenPositive != nullptr)
  2942.         *isRegenPositive = params.isRegenPositive;
  2943. }
  2944.  
  2945.  
  2946. // Function ConanSandbox.ConanCharacter.K2_AdjustStaminaRegenMod
  2947. // (Final, Native, Public, BlueprintCallable)
  2948. // Parameters:
  2949. // float                          Input                          (Parm, ZeroConstructor, IsPlainOldData)
  2950.  
  2951. void AConanCharacter::K2_AdjustStaminaRegenMod(float Input)
  2952. {
  2953.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_AdjustStaminaRegenMod");
  2954.  
  2955.     AConanCharacter_K2_AdjustStaminaRegenMod_Params params;
  2956.     params.Input = Input;
  2957.  
  2958.     auto flags = fn->FunctionFlags;
  2959.     fn->FunctionFlags |= 0x400;
  2960.  
  2961.     UObject::ProcessEvent(fn, &params);
  2962.  
  2963.     fn->FunctionFlags = flags;
  2964. }
  2965.  
  2966.  
  2967. // Function ConanSandbox.ConanCharacter.K2_AdjustStaminaForAttack
  2968. // (Final, Native, Public, BlueprintCallable)
  2969. // Parameters:
  2970. // class AConanCharacter*         Actor                          (Parm, ZeroConstructor, IsPlainOldData)
  2971.  
  2972. void AConanCharacter::K2_AdjustStaminaForAttack(class AConanCharacter* Actor)
  2973. {
  2974.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_AdjustStaminaForAttack");
  2975.  
  2976.     AConanCharacter_K2_AdjustStaminaForAttack_Params params;
  2977.     params.Actor = Actor;
  2978.  
  2979.     auto flags = fn->FunctionFlags;
  2980.     fn->FunctionFlags |= 0x400;
  2981.  
  2982.     UObject::ProcessEvent(fn, &params);
  2983.  
  2984.     fn->FunctionFlags = flags;
  2985. }
  2986.  
  2987.  
  2988. // Function ConanSandbox.ConanCharacter.IsUnarmed
  2989. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  2990. // Parameters:
  2991. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  2992.  
  2993. bool AConanCharacter::IsUnarmed()
  2994. {
  2995.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsUnarmed");
  2996.  
  2997.     AConanCharacter_IsUnarmed_Params params;
  2998.  
  2999.     auto flags = fn->FunctionFlags;
  3000.     fn->FunctionFlags |= 0x400;
  3001.  
  3002.     UObject::ProcessEvent(fn, &params);
  3003.  
  3004.     fn->FunctionFlags = flags;
  3005.  
  3006.     return params.ReturnValue;
  3007. }
  3008.  
  3009.  
  3010. // Function ConanSandbox.ConanCharacter.IsThirdPersonPassiveGamepad
  3011. // (Native, Public, BlueprintCallable)
  3012. // Parameters:
  3013. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3014.  
  3015. bool AConanCharacter::IsThirdPersonPassiveGamepad()
  3016. {
  3017.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsThirdPersonPassiveGamepad");
  3018.  
  3019.     AConanCharacter_IsThirdPersonPassiveGamepad_Params params;
  3020.  
  3021.     auto flags = fn->FunctionFlags;
  3022.     fn->FunctionFlags |= 0x400;
  3023.  
  3024.     UObject::ProcessEvent(fn, &params);
  3025.  
  3026.     fn->FunctionFlags = flags;
  3027.  
  3028.     return params.ReturnValue;
  3029. }
  3030.  
  3031.  
  3032. // Function ConanSandbox.ConanCharacter.IsPlayer
  3033. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  3034. // Parameters:
  3035. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3036.  
  3037. bool AConanCharacter::IsPlayer()
  3038. {
  3039.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsPlayer");
  3040.  
  3041.     AConanCharacter_IsPlayer_Params params;
  3042.  
  3043.     auto flags = fn->FunctionFlags;
  3044.     fn->FunctionFlags |= 0x400;
  3045.  
  3046.     UObject::ProcessEvent(fn, &params);
  3047.  
  3048.     fn->FunctionFlags = flags;
  3049.  
  3050.     return params.ReturnValue;
  3051. }
  3052.  
  3053.  
  3054. // Function ConanSandbox.ConanCharacter.IsNonThrallNPC
  3055. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  3056. // Parameters:
  3057. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3058.  
  3059. bool AConanCharacter::IsNonThrallNPC()
  3060. {
  3061.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsNonThrallNPC");
  3062.  
  3063.     AConanCharacter_IsNonThrallNPC_Params params;
  3064.  
  3065.     auto flags = fn->FunctionFlags;
  3066.     fn->FunctionFlags |= 0x400;
  3067.  
  3068.     UObject::ProcessEvent(fn, &params);
  3069.  
  3070.     fn->FunctionFlags = flags;
  3071.  
  3072.     return params.ReturnValue;
  3073. }
  3074.  
  3075.  
  3076. // Function ConanSandbox.ConanCharacter.IsGuildFull
  3077. // (Final, Native, Public, BlueprintCallable, BlueprintPure)
  3078. // Parameters:
  3079. // class AGuild*                  Guild                          (Parm, ZeroConstructor, IsPlainOldData)
  3080. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3081.  
  3082. bool AConanCharacter::IsGuildFull(class AGuild* Guild)
  3083. {
  3084.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsGuildFull");
  3085.  
  3086.     AConanCharacter_IsGuildFull_Params params;
  3087.     params.Guild = Guild;
  3088.  
  3089.     auto flags = fn->FunctionFlags;
  3090.     fn->FunctionFlags |= 0x400;
  3091.  
  3092.     UObject::ProcessEvent(fn, &params);
  3093.  
  3094.     fn->FunctionFlags = flags;
  3095.  
  3096.     return params.ReturnValue;
  3097. }
  3098.  
  3099.  
  3100. // Function ConanSandbox.ConanCharacter.IsDisconnected
  3101. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  3102. // Parameters:
  3103. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3104.  
  3105. bool AConanCharacter::IsDisconnected()
  3106. {
  3107.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsDisconnected");
  3108.  
  3109.     AConanCharacter_IsDisconnected_Params params;
  3110.  
  3111.     auto flags = fn->FunctionFlags;
  3112.     fn->FunctionFlags |= 0x400;
  3113.  
  3114.     UObject::ProcessEvent(fn, &params);
  3115.  
  3116.     fn->FunctionFlags = flags;
  3117.  
  3118.     return params.ReturnValue;
  3119. }
  3120.  
  3121.  
  3122. // Function ConanSandbox.ConanCharacter.InterruptHealthRegen
  3123. // (Final, Native, Public, BlueprintCallable)
  3124.  
  3125. void AConanCharacter::InterruptHealthRegen()
  3126. {
  3127.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.InterruptHealthRegen");
  3128.  
  3129.     AConanCharacter_InterruptHealthRegen_Params params;
  3130.  
  3131.     auto flags = fn->FunctionFlags;
  3132.     fn->FunctionFlags |= 0x400;
  3133.  
  3134.     UObject::ProcessEvent(fn, &params);
  3135.  
  3136.     fn->FunctionFlags = flags;
  3137. }
  3138.  
  3139.  
  3140. // Function ConanSandbox.ConanCharacter.InSubstateInternal
  3141. // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
  3142. // Parameters:
  3143. // unsigned char                  NumSubState                    (Parm, ZeroConstructor, IsPlainOldData)
  3144. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3145.  
  3146. bool AConanCharacter::InSubstateInternal(unsigned char NumSubState)
  3147. {
  3148.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.InSubstateInternal");
  3149.  
  3150.     AConanCharacter_InSubstateInternal_Params params;
  3151.     params.NumSubState = NumSubState;
  3152.  
  3153.     auto flags = fn->FunctionFlags;
  3154.     fn->FunctionFlags |= 0x400;
  3155.  
  3156.     UObject::ProcessEvent(fn, &params);
  3157.  
  3158.     fn->FunctionFlags = flags;
  3159.  
  3160.     return params.ReturnValue;
  3161. }
  3162.  
  3163.  
  3164. // Function ConanSandbox.ConanCharacter.HUDShowFIFO
  3165. // (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
  3166. // Parameters:
  3167. // class UObject*                 WorldContextObject             (Parm, ZeroConstructor, IsPlainOldData)
  3168. // struct FText                   Text                           (ConstParm, Parm, OutParm, ReferenceParm)
  3169.  
  3170. void AConanCharacter::STATIC_HUDShowFIFO(class UObject* WorldContextObject, const struct FText& Text)
  3171. {
  3172.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HUDShowFIFO");
  3173.  
  3174.     AConanCharacter_HUDShowFIFO_Params params;
  3175.     params.WorldContextObject = WorldContextObject;
  3176.     params.Text = Text;
  3177.  
  3178.     auto flags = fn->FunctionFlags;
  3179.     fn->FunctionFlags |= 0x400;
  3180.  
  3181.     UObject::ProcessEvent(fn, &params);
  3182.  
  3183.     fn->FunctionFlags = flags;
  3184. }
  3185.  
  3186.  
  3187. // Function ConanSandbox.ConanCharacter.HaveValidTarget
  3188. // (Final, Native, Public, BlueprintCallable)
  3189. // Parameters:
  3190. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3191.  
  3192. bool AConanCharacter::HaveValidTarget()
  3193. {
  3194.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HaveValidTarget");
  3195.  
  3196.     AConanCharacter_HaveValidTarget_Params params;
  3197.  
  3198.     auto flags = fn->FunctionFlags;
  3199.     fn->FunctionFlags |= 0x400;
  3200.  
  3201.     UObject::ProcessEvent(fn, &params);
  3202.  
  3203.     fn->FunctionFlags = flags;
  3204.  
  3205.     return params.ReturnValue;
  3206. }
  3207.  
  3208.  
  3209. // Function ConanSandbox.ConanCharacter.HasWeaponsEquipped
  3210. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  3211. // Parameters:
  3212. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3213.  
  3214. bool AConanCharacter::HasWeaponsEquipped()
  3215. {
  3216.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasWeaponsEquipped");
  3217.  
  3218.     AConanCharacter_HasWeaponsEquipped_Params params;
  3219.  
  3220.     auto flags = fn->FunctionFlags;
  3221.     fn->FunctionFlags |= 0x400;
  3222.  
  3223.     UObject::ProcessEvent(fn, &params);
  3224.  
  3225.     fn->FunctionFlags = flags;
  3226.  
  3227.     return params.ReturnValue;
  3228. }
  3229.  
  3230.  
  3231. // Function ConanSandbox.ConanCharacter.HasShieldEquipped
  3232. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  3233. // Parameters:
  3234. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3235.  
  3236. bool AConanCharacter::HasShieldEquipped()
  3237. {
  3238.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasShieldEquipped");
  3239.  
  3240.     AConanCharacter_HasShieldEquipped_Params params;
  3241.  
  3242.     auto flags = fn->FunctionFlags;
  3243.     fn->FunctionFlags |= 0x400;
  3244.  
  3245.     UObject::ProcessEvent(fn, &params);
  3246.  
  3247.     fn->FunctionFlags = flags;
  3248.  
  3249.     return params.ReturnValue;
  3250. }
  3251.  
  3252.  
  3253. // Function ConanSandbox.ConanCharacter.HasNoItem
  3254. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  3255. // Parameters:
  3256. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3257.  
  3258. bool AConanCharacter::HasNoItem()
  3259. {
  3260.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasNoItem");
  3261.  
  3262.     AConanCharacter_HasNoItem_Params params;
  3263.  
  3264.     auto flags = fn->FunctionFlags;
  3265.     fn->FunctionFlags |= 0x400;
  3266.  
  3267.     UObject::ProcessEvent(fn, &params);
  3268.  
  3269.     fn->FunctionFlags = flags;
  3270.  
  3271.     return params.ReturnValue;
  3272. }
  3273.  
  3274.  
  3275. // Function ConanSandbox.ConanCharacter.HasItemInAnInventory
  3276. // (Final, Native, Public, HasOutParms, BlueprintCallable)
  3277. // Parameters:
  3278. // int                            TemplateId                     (Parm, ZeroConstructor, IsPlainOldData)
  3279. // class UItemInventory*          OutInventory                   (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData)
  3280. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3281.  
  3282. bool AConanCharacter::HasItemInAnInventory(int TemplateId, class UItemInventory** OutInventory)
  3283. {
  3284.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasItemInAnInventory");
  3285.  
  3286.     AConanCharacter_HasItemInAnInventory_Params params;
  3287.     params.TemplateId = TemplateId;
  3288.  
  3289.     auto flags = fn->FunctionFlags;
  3290.     fn->FunctionFlags |= 0x400;
  3291.  
  3292.     UObject::ProcessEvent(fn, &params);
  3293.  
  3294.     fn->FunctionFlags = flags;
  3295.  
  3296.     if (OutInventory != nullptr)
  3297.         *OutInventory = params.OutInventory;
  3298.  
  3299.     return params.ReturnValue;
  3300. }
  3301.  
  3302.  
  3303. // Function ConanSandbox.ConanCharacter.HasDLC
  3304. // (Final, Native, Public, BlueprintCallable)
  3305. // Parameters:
  3306. // struct FName                   DLCPackageName                 (Parm, ZeroConstructor, IsPlainOldData)
  3307. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3308.  
  3309. bool AConanCharacter::HasDLC(const struct FName& DLCPackageName)
  3310. {
  3311.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasDLC");
  3312.  
  3313.     AConanCharacter_HasDLC_Params params;
  3314.     params.DLCPackageName = DLCPackageName;
  3315.  
  3316.     auto flags = fn->FunctionFlags;
  3317.     fn->FunctionFlags |= 0x400;
  3318.  
  3319.     UObject::ProcessEvent(fn, &params);
  3320.  
  3321.     fn->FunctionFlags = flags;
  3322.  
  3323.     return params.ReturnValue;
  3324. }
  3325.  
  3326.  
  3327. // Function ConanSandbox.ConanCharacter.HandleHealthRegen
  3328. // (Final, Native, Public, BlueprintCallable)
  3329.  
  3330. void AConanCharacter::HandleHealthRegen()
  3331. {
  3332.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HandleHealthRegen");
  3333.  
  3334.     AConanCharacter_HandleHealthRegen_Params params;
  3335.  
  3336.     auto flags = fn->FunctionFlags;
  3337.     fn->FunctionFlags |= 0x400;
  3338.  
  3339.     UObject::ProcessEvent(fn, &params);
  3340.  
  3341.     fn->FunctionFlags = flags;
  3342. }
  3343.  
  3344.  
  3345. // Function ConanSandbox.ConanCharacter.HandleDirectionalMovement
  3346. // (Native, Protected, HasOutParms, BlueprintCallable)
  3347. // Parameters:
  3348. // float                          inMovementModeMultiplier       (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
  3349. // float                          inScale                        (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
  3350. // EConanCharacterMovementDirection inDirection                    (Parm, ZeroConstructor, IsPlainOldData)
  3351. // bool                           bShouldForce                   (Parm, ZeroConstructor, IsPlainOldData)
  3352.  
  3353. void AConanCharacter::HandleDirectionalMovement(float inMovementModeMultiplier, float inScale, EConanCharacterMovementDirection inDirection, bool bShouldForce)
  3354. {
  3355.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HandleDirectionalMovement");
  3356.  
  3357.     AConanCharacter_HandleDirectionalMovement_Params params;
  3358.     params.inMovementModeMultiplier = inMovementModeMultiplier;
  3359.     params.inScale = inScale;
  3360.     params.inDirection = inDirection;
  3361.     params.bShouldForce = bShouldForce;
  3362.  
  3363.     auto flags = fn->FunctionFlags;
  3364.     fn->FunctionFlags |= 0x400;
  3365.  
  3366.     UObject::ProcessEvent(fn, &params);
  3367.  
  3368.     fn->FunctionFlags = flags;
  3369. }
  3370.  
  3371.  
  3372. // Function ConanSandbox.ConanCharacter.GiveDismantleReimbursement
  3373. // (Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
  3374. // Parameters:
  3375. // TArray<struct FBuildableHealthEntry> HealthPool                     (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
  3376.  
  3377. void AConanCharacter::GiveDismantleReimbursement(TArray<struct FBuildableHealthEntry> HealthPool)
  3378. {
  3379.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GiveDismantleReimbursement");
  3380.  
  3381.     AConanCharacter_GiveDismantleReimbursement_Params params;
  3382.     params.HealthPool = HealthPool;
  3383.  
  3384.     auto flags = fn->FunctionFlags;
  3385.  
  3386.     UObject::ProcessEvent(fn, &params);
  3387.  
  3388.     fn->FunctionFlags = flags;
  3389. }
  3390.  
  3391.  
  3392. // Function ConanSandbox.ConanCharacter.GetTotalIntStatModification
  3393. // (Final, Native, Public, HasOutParms, BlueprintCallable)
  3394. // Parameters:
  3395. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  3396. // float                          totalMultiplier                (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  3397. // int                            totalAdder                     (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  3398.  
  3399. void AConanCharacter::GetTotalIntStatModification(ECharIntStatID statID, float* totalMultiplier, int* totalAdder)
  3400. {
  3401.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetTotalIntStatModification");
  3402.  
  3403.     AConanCharacter_GetTotalIntStatModification_Params params;
  3404.     params.statID = statID;
  3405.  
  3406.     auto flags = fn->FunctionFlags;
  3407.     fn->FunctionFlags |= 0x400;
  3408.  
  3409.     UObject::ProcessEvent(fn, &params);
  3410.  
  3411.     fn->FunctionFlags = flags;
  3412.  
  3413.     if (totalMultiplier != nullptr)
  3414.         *totalMultiplier = params.totalMultiplier;
  3415.     if (totalAdder != nullptr)
  3416.         *totalAdder = params.totalAdder;
  3417. }
  3418.  
  3419.  
  3420. // Function ConanSandbox.ConanCharacter.GetTotalFloatStatModification
  3421. // (Final, Native, Public, HasOutParms, BlueprintCallable)
  3422. // Parameters:
  3423. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  3424. // float                          totalMultiplier                (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  3425. // float                          totalAdder                     (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  3426.  
  3427. void AConanCharacter::GetTotalFloatStatModification(ECharFloatStatID statID, float* totalMultiplier, float* totalAdder)
  3428. {
  3429.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetTotalFloatStatModification");
  3430.  
  3431.     AConanCharacter_GetTotalFloatStatModification_Params params;
  3432.     params.statID = statID;
  3433.  
  3434.     auto flags = fn->FunctionFlags;
  3435.     fn->FunctionFlags |= 0x400;
  3436.  
  3437.     UObject::ProcessEvent(fn, &params);
  3438.  
  3439.     fn->FunctionFlags = flags;
  3440.  
  3441.     if (totalMultiplier != nullptr)
  3442.         *totalMultiplier = params.totalMultiplier;
  3443.     if (totalAdder != nullptr)
  3444.         *totalAdder = params.totalAdder;
  3445. }
  3446.  
  3447.  
  3448. // Function ConanSandbox.ConanCharacter.GetTiltRotator
  3449. // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
  3450. // Parameters:
  3451. // struct FRotator                ReturnValue                    (Parm, OutParm, ReturnParm, IsPlainOldData)
  3452.  
  3453. struct FRotator AConanCharacter::GetTiltRotator()
  3454. {
  3455.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetTiltRotator");
  3456.  
  3457.     AConanCharacter_GetTiltRotator_Params params;
  3458.  
  3459.     auto flags = fn->FunctionFlags;
  3460.     fn->FunctionFlags |= 0x400;
  3461.  
  3462.     UObject::ProcessEvent(fn, &params);
  3463.  
  3464.     fn->FunctionFlags = flags;
  3465.  
  3466.     return params.ReturnValue;
  3467. }
  3468.  
  3469.  
  3470. // Function ConanSandbox.ConanCharacter.GetThrallComponent
  3471. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  3472. // Parameters:
  3473. // class UThrallComponent*        ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  3474.  
  3475. class UThrallComponent* AConanCharacter::GetThrallComponent()
  3476. {
  3477.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetThrallComponent");
  3478.  
  3479.     AConanCharacter_GetThrallComponent_Params params;
  3480.  
  3481.     auto flags = fn->FunctionFlags;
  3482.     fn->FunctionFlags |= 0x400;
  3483.  
  3484.     UObject::ProcessEvent(fn, &params);
  3485.  
  3486.     fn->FunctionFlags = flags;
  3487.  
  3488.     return params.ReturnValue;
  3489. }
  3490.  
  3491.  
  3492. // Function ConanSandbox.ConanCharacter.GetTargetTiltRotator
  3493. // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
  3494. // Parameters:
  3495. // struct FRotator                ReturnValue                    (Parm, OutParm, ReturnParm, IsPlainOldData)
  3496.  
  3497. struct FRotator AConanCharacter::GetTargetTiltRotator()
  3498. {
  3499.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetTargetTiltRotator");
  3500.  
  3501.     AConanCharacter_GetTargetTiltRotator_Params params;
  3502.  
  3503.     auto flags = fn->FunctionFlags;
  3504.     fn->FunctionFlags |= 0x400;
  3505.  
  3506.     UObject::ProcessEvent(fn, &params);
  3507.  
  3508.     fn->FunctionFlags = flags;
  3509.  
  3510.     return params.ReturnValue;
  3511. }
  3512.  
  3513.  
  3514. // Function ConanSandbox.ConanCharacter.GetSubstateList
  3515. // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
  3516. // Parameters:
  3517. // TArray<unsigned char>          ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm)
  3518.  
  3519. TArray<unsigned char> AConanCharacter::GetSubstateList()
  3520. {
  3521.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetSubstateList");
  3522.  
  3523.     AConanCharacter_GetSubstateList_Params params;
  3524.  
  3525.     auto flags = fn->FunctionFlags;
  3526.     fn->FunctionFlags |= 0x400;
  3527.  
  3528.     UObject::ProcessEvent(fn, &params);
  3529.  
  3530.     fn->FunctionFlags = flags;
  3531.  
  3532.     return params.ReturnValue;
  3533. }
  3534.  
  3535.  
  3536. // Function ConanSandbox.ConanCharacter.GetStatHolder
  3537. // (Final, Native, Public, BlueprintCallable)
  3538. // Parameters:
  3539. // class UStatHolder*             ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  3540.  
  3541. class UStatHolder* AConanCharacter::GetStatHolder()
  3542. {
  3543.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetStatHolder");
  3544.  
  3545.     AConanCharacter_GetStatHolder_Params params;
  3546.  
  3547.     auto flags = fn->FunctionFlags;
  3548.     fn->FunctionFlags |= 0x400;
  3549.  
  3550.     UObject::ProcessEvent(fn, &params);
  3551.  
  3552.     fn->FunctionFlags = flags;
  3553.  
  3554.     return params.ReturnValue;
  3555. }
  3556.  
  3557.  
  3558. // Function ConanSandbox.ConanCharacter.GetStaminaData
  3559. // (Final, Native, Public, BlueprintCallable, BlueprintPure)
  3560. // Parameters:
  3561. // struct FStaminaData            ReturnValue                    (Parm, OutParm, ReturnParm)
  3562.  
  3563. struct FStaminaData AConanCharacter::GetStaminaData()
  3564. {
  3565.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetStaminaData");
  3566.  
  3567.     AConanCharacter_GetStaminaData_Params params;
  3568.  
  3569.     auto flags = fn->FunctionFlags;
  3570.     fn->FunctionFlags |= 0x400;
  3571.  
  3572.     UObject::ProcessEvent(fn, &params);
  3573.  
  3574.     fn->FunctionFlags = flags;
  3575.  
  3576.     return params.ReturnValue;
  3577. }
  3578.  
  3579.  
  3580. // Function ConanSandbox.ConanCharacter.GetShortcutBarInventory
  3581. // (Final, Native, Public, BlueprintCallable)
  3582. // Parameters:
  3583. // class UShortcutBarInventory*   ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  3584.  
  3585. class UShortcutBarInventory* AConanCharacter::GetShortcutBarInventory()
  3586. {
  3587.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetShortcutBarInventory");
  3588.  
  3589.     AConanCharacter_GetShortcutBarInventory_Params params;
  3590.  
  3591.     auto flags = fn->FunctionFlags;
  3592.     fn->FunctionFlags |= 0x400;
  3593.  
  3594.     UObject::ProcessEvent(fn, &params);
  3595.  
  3596.     fn->FunctionFlags = flags;
  3597.  
  3598.     return params.ReturnValue;
  3599. }
  3600.  
  3601.  
  3602. // Function ConanSandbox.ConanCharacter.GetRecipeInventory
  3603. // (Final, Native, Public, BlueprintCallable)
  3604. // Parameters:
  3605. // class URecipeManager*          ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  3606.  
  3607. class URecipeManager* AConanCharacter::GetRecipeInventory()
  3608. {
  3609.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetRecipeInventory");
  3610.  
  3611.     AConanCharacter_GetRecipeInventory_Params params;
  3612.  
  3613.     auto flags = fn->FunctionFlags;
  3614.     fn->FunctionFlags |= 0x400;
  3615.  
  3616.     UObject::ProcessEvent(fn, &params);
  3617.  
  3618.     fn->FunctionFlags = flags;
  3619.  
  3620.     return params.ReturnValue;
  3621. }
  3622.  
  3623.  
  3624. // Function ConanSandbox.ConanCharacter.GetProgressionSystem
  3625. // (Final, Native, Public, BlueprintCallable)
  3626. // Parameters:
  3627. // class UProgressionSystem*      ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  3628.  
  3629. class UProgressionSystem* AConanCharacter::GetProgressionSystem()
  3630. {
  3631.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetProgressionSystem");
  3632.  
  3633.     AConanCharacter_GetProgressionSystem_Params params;
  3634.  
  3635.     auto flags = fn->FunctionFlags;
  3636.     fn->FunctionFlags |= 0x400;
  3637.  
  3638.     UObject::ProcessEvent(fn, &params);
  3639.  
  3640.     fn->FunctionFlags = flags;
  3641.  
  3642.     return params.ReturnValue;
  3643. }
  3644.  
  3645.  
  3646. // Function ConanSandbox.ConanCharacter.GetPrioritizedUID
  3647. // (Final, Native, Public, BlueprintCallable)
  3648. // Parameters:
  3649. // class UUniqueID*               ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3650.  
  3651. class UUniqueID* AConanCharacter::GetPrioritizedUID()
  3652. {
  3653.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetPrioritizedUID");
  3654.  
  3655.     AConanCharacter_GetPrioritizedUID_Params params;
  3656.  
  3657.     auto flags = fn->FunctionFlags;
  3658.     fn->FunctionFlags |= 0x400;
  3659.  
  3660.     UObject::ProcessEvent(fn, &params);
  3661.  
  3662.     fn->FunctionFlags = flags;
  3663.  
  3664.     return params.ReturnValue;
  3665. }
  3666.  
  3667.  
  3668. // Function ConanSandbox.ConanCharacter.GetNPCKillerPrefix
  3669. // (Final, Native, Public, BlueprintCallable, BlueprintPure)
  3670. // Parameters:
  3671. // struct FString                 ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm)
  3672.  
  3673. struct FString AConanCharacter::GetNPCKillerPrefix()
  3674. {
  3675.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetNPCKillerPrefix");
  3676.  
  3677.     AConanCharacter_GetNPCKillerPrefix_Params params;
  3678.  
  3679.     auto flags = fn->FunctionFlags;
  3680.     fn->FunctionFlags |= 0x400;
  3681.  
  3682.     UObject::ProcessEvent(fn, &params);
  3683.  
  3684.     fn->FunctionFlags = flags;
  3685.  
  3686.     return params.ReturnValue;
  3687. }
  3688.  
  3689.  
  3690. // Function ConanSandbox.ConanCharacter.GetNavigationFilter
  3691. // (Native, Event, Public, BlueprintEvent)
  3692. // Parameters:
  3693. // class UClass*                  ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3694.  
  3695. class UClass* AConanCharacter::GetNavigationFilter()
  3696. {
  3697.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetNavigationFilter");
  3698.  
  3699.     AConanCharacter_GetNavigationFilter_Params params;
  3700.  
  3701.     auto flags = fn->FunctionFlags;
  3702.     fn->FunctionFlags |= 0x400;
  3703.  
  3704.     UObject::ProcessEvent(fn, &params);
  3705.  
  3706.     fn->FunctionFlags = flags;
  3707.  
  3708.     return params.ReturnValue;
  3709. }
  3710.  
  3711.  
  3712. // Function ConanSandbox.ConanCharacter.GetKillerNameClient
  3713. // (Final, Native, Public, BlueprintCallable)
  3714. // Parameters:
  3715. // struct FText                   serverKillerName               (Parm)
  3716. // struct FUniqueNetIdRepl        serverKillerId                 (Parm)
  3717. // struct FText                   ReturnValue                    (Parm, OutParm, ReturnParm)
  3718.  
  3719. struct FText AConanCharacter::GetKillerNameClient(const struct FText& serverKillerName, const struct FUniqueNetIdRepl& serverKillerId)
  3720. {
  3721.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetKillerNameClient");
  3722.  
  3723.     AConanCharacter_GetKillerNameClient_Params params;
  3724.     params.serverKillerName = serverKillerName;
  3725.     params.serverKillerId = serverKillerId;
  3726.  
  3727.     auto flags = fn->FunctionFlags;
  3728.     fn->FunctionFlags |= 0x400;
  3729.  
  3730.     UObject::ProcessEvent(fn, &params);
  3731.  
  3732.     fn->FunctionFlags = flags;
  3733.  
  3734.     return params.ReturnValue;
  3735. }
  3736.  
  3737.  
  3738. // Function ConanSandbox.ConanCharacter.GetKillerName
  3739. // (Final, Native, Public, BlueprintCallable, BlueprintPure)
  3740. // Parameters:
  3741. // struct FText                   ReturnValue                    (Parm, OutParm, ReturnParm)
  3742.  
  3743. struct FText AConanCharacter::GetKillerName()
  3744. {
  3745.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetKillerName");
  3746.  
  3747.     AConanCharacter_GetKillerName_Params params;
  3748.  
  3749.     auto flags = fn->FunctionFlags;
  3750.     fn->FunctionFlags |= 0x400;
  3751.  
  3752.     UObject::ProcessEvent(fn, &params);
  3753.  
  3754.     fn->FunctionFlags = flags;
  3755.  
  3756.     return params.ReturnValue;
  3757. }
  3758.  
  3759.  
  3760. // Function ConanSandbox.ConanCharacter.GetKillerId
  3761. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  3762. // Parameters:
  3763. // struct FUniqueNetIdRepl        ReturnValue                    (Parm, OutParm, ReturnParm)
  3764.  
  3765. struct FUniqueNetIdRepl AConanCharacter::GetKillerId()
  3766. {
  3767.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetKillerId");
  3768.  
  3769.     AConanCharacter_GetKillerId_Params params;
  3770.  
  3771.     auto flags = fn->FunctionFlags;
  3772.     fn->FunctionFlags |= 0x400;
  3773.  
  3774.     UObject::ProcessEvent(fn, &params);
  3775.  
  3776.     fn->FunctionFlags = flags;
  3777.  
  3778.     return params.ReturnValue;
  3779. }
  3780.  
  3781.  
  3782. // Function ConanSandbox.ConanCharacter.GetIsInThirdPerson
  3783. // (Native, Event, Public, BlueprintEvent)
  3784. // Parameters:
  3785. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3786.  
  3787. bool AConanCharacter::GetIsInThirdPerson()
  3788. {
  3789.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetIsInThirdPerson");
  3790.  
  3791.     AConanCharacter_GetIsInThirdPerson_Params params;
  3792.  
  3793.     auto flags = fn->FunctionFlags;
  3794.     fn->FunctionFlags |= 0x400;
  3795.  
  3796.     UObject::ProcessEvent(fn, &params);
  3797.  
  3798.     fn->FunctionFlags = flags;
  3799.  
  3800.     return params.ReturnValue;
  3801. }
  3802.  
  3803.  
  3804. // Function ConanSandbox.ConanCharacter.GetIntStatModification
  3805. // (Final, Native, Public, HasOutParms, BlueprintCallable)
  3806. // Parameters:
  3807. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  3808. // TEnumAsByte<EStatModifierID>   modifierID                     (Parm, ZeroConstructor, IsPlainOldData)
  3809. // float                          totalMultiplier                (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  3810. // int                            totalAdder                     (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  3811.  
  3812. void AConanCharacter::GetIntStatModification(ECharIntStatID statID, TEnumAsByte<EStatModifierID> modifierID, float* totalMultiplier, int* totalAdder)
  3813. {
  3814.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetIntStatModification");
  3815.  
  3816.     AConanCharacter_GetIntStatModification_Params params;
  3817.     params.statID = statID;
  3818.     params.modifierID = modifierID;
  3819.  
  3820.     auto flags = fn->FunctionFlags;
  3821.     fn->FunctionFlags |= 0x400;
  3822.  
  3823.     UObject::ProcessEvent(fn, &params);
  3824.  
  3825.     fn->FunctionFlags = flags;
  3826.  
  3827.     if (totalMultiplier != nullptr)
  3828.         *totalMultiplier = params.totalMultiplier;
  3829.     if (totalAdder != nullptr)
  3830.         *totalAdder = params.totalAdder;
  3831. }
  3832.  
  3833.  
  3834. // Function ConanSandbox.ConanCharacter.GetIntStatChangeSignal
  3835. // (Final, Native, Public, BlueprintCallable)
  3836. // Parameters:
  3837. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  3838. // class UIntStatChangeSignalNode* ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3839.  
  3840. class UIntStatChangeSignalNode* AConanCharacter::GetIntStatChangeSignal(ECharIntStatID statID)
  3841. {
  3842.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetIntStatChangeSignal");
  3843.  
  3844.     AConanCharacter_GetIntStatChangeSignal_Params params;
  3845.     params.statID = statID;
  3846.  
  3847.     auto flags = fn->FunctionFlags;
  3848.     fn->FunctionFlags |= 0x400;
  3849.  
  3850.     UObject::ProcessEvent(fn, &params);
  3851.  
  3852.     fn->FunctionFlags = flags;
  3853.  
  3854.     return params.ReturnValue;
  3855. }
  3856.  
  3857.  
  3858. // Function ConanSandbox.ConanCharacter.GetIntStat
  3859. // (Final, Native, Public, BlueprintCallable, BlueprintPure)
  3860. // Parameters:
  3861. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  3862. // TEnumAsByte<EStatModifierMode> mode                           (Parm, ZeroConstructor, IsPlainOldData)
  3863. // int                            ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3864.  
  3865. int AConanCharacter::GetIntStat(ECharIntStatID statID, TEnumAsByte<EStatModifierMode> mode)
  3866. {
  3867.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetIntStat");
  3868.  
  3869.     AConanCharacter_GetIntStat_Params params;
  3870.     params.statID = statID;
  3871.     params.mode = mode;
  3872.  
  3873.     auto flags = fn->FunctionFlags;
  3874.     fn->FunctionFlags |= 0x400;
  3875.  
  3876.     UObject::ProcessEvent(fn, &params);
  3877.  
  3878.     fn->FunctionFlags = flags;
  3879.  
  3880.     return params.ReturnValue;
  3881. }
  3882.  
  3883.  
  3884. // Function ConanSandbox.ConanCharacter.GetInteractingActor
  3885. // (Final, Native, Public, BlueprintCallable)
  3886. // Parameters:
  3887. // class AActor*                  ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3888.  
  3889. class AActor* AConanCharacter::GetInteractingActor()
  3890. {
  3891.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetInteractingActor");
  3892.  
  3893.     AConanCharacter_GetInteractingActor_Params params;
  3894.  
  3895.     auto flags = fn->FunctionFlags;
  3896.     fn->FunctionFlags |= 0x400;
  3897.  
  3898.     UObject::ProcessEvent(fn, &params);
  3899.  
  3900.     fn->FunctionFlags = flags;
  3901.  
  3902.     return params.ReturnValue;
  3903. }
  3904.  
  3905.  
  3906. // Function ConanSandbox.ConanCharacter.GetHungerSystem
  3907. // (Final, Native, Public, BlueprintCallable)
  3908. // Parameters:
  3909. // class UHungerSystem*           ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  3910.  
  3911. class UHungerSystem* AConanCharacter::GetHungerSystem()
  3912. {
  3913.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetHungerSystem");
  3914.  
  3915.     AConanCharacter_GetHungerSystem_Params params;
  3916.  
  3917.     auto flags = fn->FunctionFlags;
  3918.     fn->FunctionFlags |= 0x400;
  3919.  
  3920.     UObject::ProcessEvent(fn, &params);
  3921.  
  3922.     fn->FunctionFlags = flags;
  3923.  
  3924.     return params.ReturnValue;
  3925. }
  3926.  
  3927.  
  3928. // Function ConanSandbox.ConanCharacter.GetHealthData
  3929. // (Final, Native, Public, BlueprintCallable, BlueprintPure)
  3930. // Parameters:
  3931. // struct FHealthData             ReturnValue                    (Parm, OutParm, ReturnParm)
  3932.  
  3933. struct FHealthData AConanCharacter::GetHealthData()
  3934. {
  3935.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetHealthData");
  3936.  
  3937.     AConanCharacter_GetHealthData_Params params;
  3938.  
  3939.     auto flags = fn->FunctionFlags;
  3940.     fn->FunctionFlags |= 0x400;
  3941.  
  3942.     UObject::ProcessEvent(fn, &params);
  3943.  
  3944.     fn->FunctionFlags = flags;
  3945.  
  3946.     return params.ReturnValue;
  3947. }
  3948.  
  3949.  
  3950. // Function ConanSandbox.ConanCharacter.GetGuildId
  3951. // (Final, Native, Public, BlueprintCallable, BlueprintPure)
  3952. // Parameters:
  3953. // class UUniqueID*               ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3954.  
  3955. class UUniqueID* AConanCharacter::GetGuildId()
  3956. {
  3957.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetGuildId");
  3958.  
  3959.     AConanCharacter_GetGuildId_Params params;
  3960.  
  3961.     auto flags = fn->FunctionFlags;
  3962.     fn->FunctionFlags |= 0x400;
  3963.  
  3964.     UObject::ProcessEvent(fn, &params);
  3965.  
  3966.     fn->FunctionFlags = flags;
  3967.  
  3968.     return params.ReturnValue;
  3969. }
  3970.  
  3971.  
  3972. // Function ConanSandbox.ConanCharacter.GetGuild
  3973. // (Final, Native, Public, BlueprintCallable, BlueprintPure)
  3974. // Parameters:
  3975. // class AGuild*                  ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  3976.  
  3977. class AGuild* AConanCharacter::GetGuild()
  3978. {
  3979.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetGuild");
  3980.  
  3981.     AConanCharacter_GetGuild_Params params;
  3982.  
  3983.     auto flags = fn->FunctionFlags;
  3984.     fn->FunctionFlags |= 0x400;
  3985.  
  3986.     UObject::ProcessEvent(fn, &params);
  3987.  
  3988.     fn->FunctionFlags = flags;
  3989.  
  3990.     return params.ReturnValue;
  3991. }
  3992.  
  3993.  
  3994. // Function ConanSandbox.ConanCharacter.GetGroundNormal
  3995. // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
  3996. // Parameters:
  3997. // struct FVector                 ReturnValue                    (Parm, OutParm, ReturnParm, IsPlainOldData)
  3998.  
  3999. struct FVector AConanCharacter::GetGroundNormal()
  4000. {
  4001.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetGroundNormal");
  4002.  
  4003.     AConanCharacter_GetGroundNormal_Params params;
  4004.  
  4005.     auto flags = fn->FunctionFlags;
  4006.     fn->FunctionFlags |= 0x400;
  4007.  
  4008.     UObject::ProcessEvent(fn, &params);
  4009.  
  4010.     fn->FunctionFlags = flags;
  4011.  
  4012.     return params.ReturnValue;
  4013. }
  4014.  
  4015.  
  4016. // Function ConanSandbox.ConanCharacter.GetGameState
  4017. // (Final, Native, Public, BlueprintCallable)
  4018. // Parameters:
  4019. // class AConanGameState*         ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  4020.  
  4021. class AConanGameState* AConanCharacter::GetGameState()
  4022. {
  4023.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetGameState");
  4024.  
  4025.     AConanCharacter_GetGameState_Params params;
  4026.  
  4027.     auto flags = fn->FunctionFlags;
  4028.     fn->FunctionFlags |= 0x400;
  4029.  
  4030.     UObject::ProcessEvent(fn, &params);
  4031.  
  4032.     fn->FunctionFlags = flags;
  4033.  
  4034.     return params.ReturnValue;
  4035. }
  4036.  
  4037.  
  4038. // Function ConanSandbox.ConanCharacter.GetFocusPoint
  4039. // (Final, Native, Public, HasDefaults, BlueprintCallable)
  4040. // Parameters:
  4041. // struct FVector                 ReturnValue                    (Parm, OutParm, ReturnParm, IsPlainOldData)
  4042.  
  4043. struct FVector AConanCharacter::GetFocusPoint()
  4044. {
  4045.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFocusPoint");
  4046.  
  4047.     AConanCharacter_GetFocusPoint_Params params;
  4048.  
  4049.     auto flags = fn->FunctionFlags;
  4050.     fn->FunctionFlags |= 0x400;
  4051.  
  4052.     UObject::ProcessEvent(fn, &params);
  4053.  
  4054.     fn->FunctionFlags = flags;
  4055.  
  4056.     return params.ReturnValue;
  4057. }
  4058.  
  4059.  
  4060. // Function ConanSandbox.ConanCharacter.GetFloatStatModification
  4061. // (Final, Native, Public, HasOutParms, BlueprintCallable)
  4062. // Parameters:
  4063. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  4064. // TEnumAsByte<EStatModifierID>   modifierID                     (Parm, ZeroConstructor, IsPlainOldData)
  4065. // float                          totalMultiplier                (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  4066. // float                          totalAdder                     (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  4067.  
  4068. void AConanCharacter::GetFloatStatModification(ECharFloatStatID statID, TEnumAsByte<EStatModifierID> modifierID, float* totalMultiplier, float* totalAdder)
  4069. {
  4070.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFloatStatModification");
  4071.  
  4072.     AConanCharacter_GetFloatStatModification_Params params;
  4073.     params.statID = statID;
  4074.     params.modifierID = modifierID;
  4075.  
  4076.     auto flags = fn->FunctionFlags;
  4077.     fn->FunctionFlags |= 0x400;
  4078.  
  4079.     UObject::ProcessEvent(fn, &params);
  4080.  
  4081.     fn->FunctionFlags = flags;
  4082.  
  4083.     if (totalMultiplier != nullptr)
  4084.         *totalMultiplier = params.totalMultiplier;
  4085.     if (totalAdder != nullptr)
  4086.         *totalAdder = params.totalAdder;
  4087. }
  4088.  
  4089.  
  4090. // Function ConanSandbox.ConanCharacter.GetFloatStatChangeSignal
  4091. // (Final, Native, Public, BlueprintCallable)
  4092. // Parameters:
  4093. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  4094. // class UFloatStatChangeSignalNode* ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  4095.  
  4096. class UFloatStatChangeSignalNode* AConanCharacter::GetFloatStatChangeSignal(ECharFloatStatID statID)
  4097. {
  4098.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFloatStatChangeSignal");
  4099.  
  4100.     AConanCharacter_GetFloatStatChangeSignal_Params params;
  4101.     params.statID = statID;
  4102.  
  4103.     auto flags = fn->FunctionFlags;
  4104.     fn->FunctionFlags |= 0x400;
  4105.  
  4106.     UObject::ProcessEvent(fn, &params);
  4107.  
  4108.     fn->FunctionFlags = flags;
  4109.  
  4110.     return params.ReturnValue;
  4111. }
  4112.  
  4113.  
  4114. // Function ConanSandbox.ConanCharacter.GetFloatStat
  4115. // (Final, Native, Public, BlueprintCallable, BlueprintPure)
  4116. // Parameters:
  4117. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  4118. // TEnumAsByte<EStatModifierMode> mode                           (Parm, ZeroConstructor, IsPlainOldData)
  4119. // float                          ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  4120.  
  4121. float AConanCharacter::GetFloatStat(ECharFloatStatID statID, TEnumAsByte<EStatModifierMode> mode)
  4122. {
  4123.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFloatStat");
  4124.  
  4125.     AConanCharacter_GetFloatStat_Params params;
  4126.     params.statID = statID;
  4127.     params.mode = mode;
  4128.  
  4129.     auto flags = fn->FunctionFlags;
  4130.     fn->FunctionFlags |= 0x400;
  4131.  
  4132.     UObject::ProcessEvent(fn, &params);
  4133.  
  4134.     fn->FunctionFlags = flags;
  4135.  
  4136.     return params.ReturnValue;
  4137. }
  4138.  
  4139.  
  4140. // Function ConanSandbox.ConanCharacter.GetFeatInventory
  4141. // (Final, Native, Public, BlueprintCallable)
  4142. // Parameters:
  4143. // class UFeatInventory*          ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  4144.  
  4145. class UFeatInventory* AConanCharacter::GetFeatInventory()
  4146. {
  4147.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFeatInventory");
  4148.  
  4149.     AConanCharacter_GetFeatInventory_Params params;
  4150.  
  4151.     auto flags = fn->FunctionFlags;
  4152.     fn->FunctionFlags |= 0x400;
  4153.  
  4154.     UObject::ProcessEvent(fn, &params);
  4155.  
  4156.     fn->FunctionFlags = flags;
  4157.  
  4158.     return params.ReturnValue;
  4159. }
  4160.  
  4161.  
  4162. // Function ConanSandbox.ConanCharacter.GetFallbackPlayerStartLocation
  4163. // (Final, Native, Public, HasDefaults, BlueprintCallable)
  4164. // Parameters:
  4165. // struct FVector                 ReturnValue                    (Parm, OutParm, ReturnParm, IsPlainOldData)
  4166.  
  4167. struct FVector AConanCharacter::GetFallbackPlayerStartLocation()
  4168. {
  4169.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFallbackPlayerStartLocation");
  4170.  
  4171.     AConanCharacter_GetFallbackPlayerStartLocation_Params params;
  4172.  
  4173.     auto flags = fn->FunctionFlags;
  4174.     fn->FunctionFlags |= 0x400;
  4175.  
  4176.     UObject::ProcessEvent(fn, &params);
  4177.  
  4178.     fn->FunctionFlags = flags;
  4179.  
  4180.     return params.ReturnValue;
  4181. }
  4182.  
  4183.  
  4184. // Function ConanSandbox.ConanCharacter.GetEquipmentInventoryNative
  4185. // (Final, Native, Public, BlueprintCallable)
  4186. // Parameters:
  4187. // class UEquipmentInventory*     ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  4188.  
  4189. class UEquipmentInventory* AConanCharacter::GetEquipmentInventoryNative()
  4190. {
  4191.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetEquipmentInventoryNative");
  4192.  
  4193.     AConanCharacter_GetEquipmentInventoryNative_Params params;
  4194.  
  4195.     auto flags = fn->FunctionFlags;
  4196.     fn->FunctionFlags |= 0x400;
  4197.  
  4198.     UObject::ProcessEvent(fn, &params);
  4199.  
  4200.     fn->FunctionFlags = flags;
  4201.  
  4202.     return params.ReturnValue;
  4203. }
  4204.  
  4205.  
  4206. // Function ConanSandbox.ConanCharacter.GetEmoteInventory
  4207. // (Final, Native, Public, BlueprintCallable)
  4208. // Parameters:
  4209. // class UEmoteInventory*         ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  4210.  
  4211. class UEmoteInventory* AConanCharacter::GetEmoteInventory()
  4212. {
  4213.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetEmoteInventory");
  4214.  
  4215.     AConanCharacter_GetEmoteInventory_Params params;
  4216.  
  4217.     auto flags = fn->FunctionFlags;
  4218.     fn->FunctionFlags |= 0x400;
  4219.  
  4220.     UObject::ProcessEvent(fn, &params);
  4221.  
  4222.     fn->FunctionFlags = flags;
  4223.  
  4224.     return params.ReturnValue;
  4225. }
  4226.  
  4227.  
  4228. // Function ConanSandbox.ConanCharacter.GetDistanceFromCamera
  4229. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  4230. // Parameters:
  4231. // float                          ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  4232.  
  4233. float AConanCharacter::GetDistanceFromCamera()
  4234. {
  4235.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetDistanceFromCamera");
  4236.  
  4237.     AConanCharacter_GetDistanceFromCamera_Params params;
  4238.  
  4239.     auto flags = fn->FunctionFlags;
  4240.     fn->FunctionFlags |= 0x400;
  4241.  
  4242.     UObject::ProcessEvent(fn, &params);
  4243.  
  4244.     fn->FunctionFlags = flags;
  4245.  
  4246.     return params.ReturnValue;
  4247. }
  4248.  
  4249.  
  4250. // Function ConanSandbox.ConanCharacter.GetDamageCausers
  4251. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  4252. // Parameters:
  4253. // TArray<class AConanCharacter*> ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm)
  4254.  
  4255. TArray<class AConanCharacter*> AConanCharacter::GetDamageCausers()
  4256. {
  4257.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetDamageCausers");
  4258.  
  4259.     AConanCharacter_GetDamageCausers_Params params;
  4260.  
  4261.     auto flags = fn->FunctionFlags;
  4262.     fn->FunctionFlags |= 0x400;
  4263.  
  4264.     UObject::ProcessEvent(fn, &params);
  4265.  
  4266.     fn->FunctionFlags = flags;
  4267.  
  4268.     return params.ReturnValue;
  4269. }
  4270.  
  4271.  
  4272. // Function ConanSandbox.ConanCharacter.GetCraftingQueueInventory
  4273. // (Final, Native, Public, BlueprintCallable)
  4274. // Parameters:
  4275. // class UCraftingQueue*          ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  4276.  
  4277. class UCraftingQueue* AConanCharacter::GetCraftingQueueInventory()
  4278. {
  4279.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetCraftingQueueInventory");
  4280.  
  4281.     AConanCharacter_GetCraftingQueueInventory_Params params;
  4282.  
  4283.     auto flags = fn->FunctionFlags;
  4284.     fn->FunctionFlags |= 0x400;
  4285.  
  4286.     UObject::ProcessEvent(fn, &params);
  4287.  
  4288.     fn->FunctionFlags = flags;
  4289.  
  4290.     return params.ReturnValue;
  4291. }
  4292.  
  4293.  
  4294. // Function ConanSandbox.ConanCharacter.GetClientGUIControlMode
  4295. // (Final, Native, Public, BlueprintCallable)
  4296. // Parameters:
  4297. // TEnumAsByte<EGUIControlMode>   ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  4298.  
  4299. TEnumAsByte<EGUIControlMode> AConanCharacter::GetClientGUIControlMode()
  4300. {
  4301.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetClientGUIControlMode");
  4302.  
  4303.     AConanCharacter_GetClientGUIControlMode_Params params;
  4304.  
  4305.     auto flags = fn->FunctionFlags;
  4306.     fn->FunctionFlags |= 0x400;
  4307.  
  4308.     UObject::ProcessEvent(fn, &params);
  4309.  
  4310.     fn->FunctionFlags = flags;
  4311.  
  4312.     return params.ReturnValue;
  4313. }
  4314.  
  4315.  
  4316. // Function ConanSandbox.ConanCharacter.GetChildren
  4317. // (Final, Native, Public, BlueprintCallable)
  4318. // Parameters:
  4319. // TArray<class AActor*>          ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm)
  4320.  
  4321. TArray<class AActor*> AConanCharacter::GetChildren()
  4322. {
  4323.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetChildren");
  4324.  
  4325.     AConanCharacter_GetChildren_Params params;
  4326.  
  4327.     auto flags = fn->FunctionFlags;
  4328.     fn->FunctionFlags |= 0x400;
  4329.  
  4330.     UObject::ProcessEvent(fn, &params);
  4331.  
  4332.     fn->FunctionFlags = flags;
  4333.  
  4334.     return params.ReturnValue;
  4335. }
  4336.  
  4337.  
  4338. // Function ConanSandbox.ConanCharacter.GetCharacterState
  4339. // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
  4340. // Parameters:
  4341. // ECharacterState                ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  4342.  
  4343. ECharacterState AConanCharacter::GetCharacterState()
  4344. {
  4345.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetCharacterState");
  4346.  
  4347.     AConanCharacter_GetCharacterState_Params params;
  4348.  
  4349.     auto flags = fn->FunctionFlags;
  4350.     fn->FunctionFlags |= 0x400;
  4351.  
  4352.     UObject::ProcessEvent(fn, &params);
  4353.  
  4354.     fn->FunctionFlags = flags;
  4355.  
  4356.     return params.ReturnValue;
  4357. }
  4358.  
  4359.  
  4360. // Function ConanSandbox.ConanCharacter.GetCharacterName
  4361. // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
  4362. // Parameters:
  4363. // struct FString                 ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm)
  4364.  
  4365. struct FString AConanCharacter::GetCharacterName()
  4366. {
  4367.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetCharacterName");
  4368.  
  4369.     AConanCharacter_GetCharacterName_Params params;
  4370.  
  4371.     auto flags = fn->FunctionFlags;
  4372.     fn->FunctionFlags |= 0x400;
  4373.  
  4374.     UObject::ProcessEvent(fn, &params);
  4375.  
  4376.     fn->FunctionFlags = flags;
  4377.  
  4378.     return params.ReturnValue;
  4379. }
  4380.  
  4381.  
  4382. // Function ConanSandbox.ConanCharacter.GetCachedHitResultForGroundSurface
  4383. // (Final, Native, Public, HasOutParms, BlueprintCallable)
  4384. // Parameters:
  4385. // TEnumAsByte<EPhysicalSurface>  OutSurfaceType                 (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  4386. // class AActor*                  HitActor                       (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  4387. // bool                           Success                        (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  4388.  
  4389. void AConanCharacter::GetCachedHitResultForGroundSurface(TEnumAsByte<EPhysicalSurface>* OutSurfaceType, class AActor** HitActor, bool* Success)
  4390. {
  4391.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetCachedHitResultForGroundSurface");
  4392.  
  4393.     AConanCharacter_GetCachedHitResultForGroundSurface_Params params;
  4394.  
  4395.     auto flags = fn->FunctionFlags;
  4396.     fn->FunctionFlags |= 0x400;
  4397.  
  4398.     UObject::ProcessEvent(fn, &params);
  4399.  
  4400.     fn->FunctionFlags = flags;
  4401.  
  4402.     if (OutSurfaceType != nullptr)
  4403.         *OutSurfaceType = params.OutSurfaceType;
  4404.     if (HitActor != nullptr)
  4405.         *HitActor = params.HitActor;
  4406.     if (Success != nullptr)
  4407.         *Success = params.Success;
  4408. }
  4409.  
  4410.  
  4411. // Function ConanSandbox.ConanCharacter.GetBuildSystemComponent
  4412. // (Final, Native, Public, BlueprintCallable)
  4413. // Parameters:
  4414. // class UBuildSystemComponent*   ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  4415.  
  4416. class UBuildSystemComponent* AConanCharacter::GetBuildSystemComponent()
  4417. {
  4418.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetBuildSystemComponent");
  4419.  
  4420.     AConanCharacter_GetBuildSystemComponent_Params params;
  4421.  
  4422.     auto flags = fn->FunctionFlags;
  4423.     fn->FunctionFlags |= 0x400;
  4424.  
  4425.     UObject::ProcessEvent(fn, &params);
  4426.  
  4427.     fn->FunctionFlags = flags;
  4428.  
  4429.     return params.ReturnValue;
  4430. }
  4431.  
  4432.  
  4433. // Function ConanSandbox.ConanCharacter.GetBuildingReplicationComponent
  4434. // (Final, Native, Public, BlueprintCallable)
  4435. // Parameters:
  4436. // class UBuildingReplicationComponent* ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  4437.  
  4438. class UBuildingReplicationComponent* AConanCharacter::GetBuildingReplicationComponent()
  4439. {
  4440.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetBuildingReplicationComponent");
  4441.  
  4442.     AConanCharacter_GetBuildingReplicationComponent_Params params;
  4443.  
  4444.     auto flags = fn->FunctionFlags;
  4445.     fn->FunctionFlags |= 0x400;
  4446.  
  4447.     UObject::ProcessEvent(fn, &params);
  4448.  
  4449.     fn->FunctionFlags = flags;
  4450.  
  4451.     return params.ReturnValue;
  4452. }
  4453.  
  4454.  
  4455. // Function ConanSandbox.ConanCharacter.GetBackpackInventory
  4456. // (Final, Native, Public, BlueprintCallable)
  4457. // Parameters:
  4458. // class UItemInventory*          ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  4459.  
  4460. class UItemInventory* AConanCharacter::GetBackpackInventory()
  4461. {
  4462.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetBackpackInventory");
  4463.  
  4464.     AConanCharacter_GetBackpackInventory_Params params;
  4465.  
  4466.     auto flags = fn->FunctionFlags;
  4467.     fn->FunctionFlags |= 0x400;
  4468.  
  4469.     UObject::ProcessEvent(fn, &params);
  4470.  
  4471.     fn->FunctionFlags = flags;
  4472.  
  4473.     return params.ReturnValue;
  4474. }
  4475.  
  4476.  
  4477. // Function ConanSandbox.ConanCharacter.GetActorPersistenceComponent
  4478. // (Final, Native, Public, BlueprintCallable)
  4479. // Parameters:
  4480. // class UActorPersistenceComponent* ReturnValue                    (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
  4481.  
  4482. class UActorPersistenceComponent* AConanCharacter::GetActorPersistenceComponent()
  4483. {
  4484.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetActorPersistenceComponent");
  4485.  
  4486.     AConanCharacter_GetActorPersistenceComponent_Params params;
  4487.  
  4488.     auto flags = fn->FunctionFlags;
  4489.     fn->FunctionFlags |= 0x400;
  4490.  
  4491.     UObject::ProcessEvent(fn, &params);
  4492.  
  4493.     fn->FunctionFlags = flags;
  4494.  
  4495.     return params.ReturnValue;
  4496. }
  4497.  
  4498.  
  4499. // Function ConanSandbox.ConanCharacter.ForceTickPoseAndRefreshBonesWhenRendered
  4500. // (Final, Native, Public, BlueprintCallable)
  4501.  
  4502. void AConanCharacter::ForceTickPoseAndRefreshBonesWhenRendered()
  4503. {
  4504.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ForceTickPoseAndRefreshBonesWhenRendered");
  4505.  
  4506.     AConanCharacter_ForceTickPoseAndRefreshBonesWhenRendered_Params params;
  4507.  
  4508.     auto flags = fn->FunctionFlags;
  4509.     fn->FunctionFlags |= 0x400;
  4510.  
  4511.     UObject::ProcessEvent(fn, &params);
  4512.  
  4513.     fn->FunctionFlags = flags;
  4514. }
  4515.  
  4516.  
  4517. // Function ConanSandbox.ConanCharacter.ForceAlwaysTickPoseAndRefreshBones
  4518. // (Final, Native, Public, BlueprintCallable)
  4519.  
  4520. void AConanCharacter::ForceAlwaysTickPoseAndRefreshBones()
  4521. {
  4522.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ForceAlwaysTickPoseAndRefreshBones");
  4523.  
  4524.     AConanCharacter_ForceAlwaysTickPoseAndRefreshBones_Params params;
  4525.  
  4526.     auto flags = fn->FunctionFlags;
  4527.     fn->FunctionFlags |= 0x400;
  4528.  
  4529.     UObject::ProcessEvent(fn, &params);
  4530.  
  4531.     fn->FunctionFlags = flags;
  4532. }
  4533.  
  4534.  
  4535. // Function ConanSandbox.ConanCharacter.ForceAlwaysTickPose
  4536. // (Final, Native, Public, BlueprintCallable)
  4537.  
  4538. void AConanCharacter::ForceAlwaysTickPose()
  4539. {
  4540.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ForceAlwaysTickPose");
  4541.  
  4542.     AConanCharacter_ForceAlwaysTickPose_Params params;
  4543.  
  4544.     auto flags = fn->FunctionFlags;
  4545.     fn->FunctionFlags |= 0x400;
  4546.  
  4547.     UObject::ProcessEvent(fn, &params);
  4548.  
  4549.     fn->FunctionFlags = flags;
  4550. }
  4551.  
  4552.  
  4553. // Function ConanSandbox.ConanCharacter.FindNamedOwnerForLandClaimSuccess
  4554. // (Final, Native, Private)
  4555. // Parameters:
  4556. // struct FString                 OwnerName                      (Parm, ZeroConstructor)
  4557. // struct FString                 CharName                       (Parm, ZeroConstructor)
  4558. // bool                           FromLoad                       (Parm, ZeroConstructor, IsPlainOldData)
  4559.  
  4560. void AConanCharacter::FindNamedOwnerForLandClaimSuccess(const struct FString& OwnerName, const struct FString& CharName, bool FromLoad)
  4561. {
  4562.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.FindNamedOwnerForLandClaimSuccess");
  4563.  
  4564.     AConanCharacter_FindNamedOwnerForLandClaimSuccess_Params params;
  4565.     params.OwnerName = OwnerName;
  4566.     params.CharName = CharName;
  4567.     params.FromLoad = FromLoad;
  4568.  
  4569.     auto flags = fn->FunctionFlags;
  4570.     fn->FunctionFlags |= 0x400;
  4571.  
  4572.     UObject::ProcessEvent(fn, &params);
  4573.  
  4574.     fn->FunctionFlags = flags;
  4575. }
  4576.  
  4577.  
  4578. // Function ConanSandbox.ConanCharacter.ExitSubstateInternal
  4579. // (Final, Native, Private, BlueprintCallable)
  4580. // Parameters:
  4581. // unsigned char                  NumSubState                    (Parm, ZeroConstructor, IsPlainOldData)
  4582. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  4583.  
  4584. bool AConanCharacter::ExitSubstateInternal(unsigned char NumSubState)
  4585. {
  4586.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ExitSubstateInternal");
  4587.  
  4588.     AConanCharacter_ExitSubstateInternal_Params params;
  4589.     params.NumSubState = NumSubState;
  4590.  
  4591.     auto flags = fn->FunctionFlags;
  4592.     fn->FunctionFlags |= 0x400;
  4593.  
  4594.     UObject::ProcessEvent(fn, &params);
  4595.  
  4596.     fn->FunctionFlags = flags;
  4597.  
  4598.     return params.ReturnValue;
  4599. }
  4600.  
  4601.  
  4602. // Function ConanSandbox.ConanCharacter.EnterSubstateInternal
  4603. // (Final, Native, Private, BlueprintCallable)
  4604. // Parameters:
  4605. // unsigned char                  NumSubState                    (Parm, ZeroConstructor, IsPlainOldData)
  4606. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  4607.  
  4608. bool AConanCharacter::EnterSubstateInternal(unsigned char NumSubState)
  4609. {
  4610.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.EnterSubstateInternal");
  4611.  
  4612.     AConanCharacter_EnterSubstateInternal_Params params;
  4613.     params.NumSubState = NumSubState;
  4614.  
  4615.     auto flags = fn->FunctionFlags;
  4616.     fn->FunctionFlags |= 0x400;
  4617.  
  4618.     UObject::ProcessEvent(fn, &params);
  4619.  
  4620.     fn->FunctionFlags = flags;
  4621.  
  4622.     return params.ReturnValue;
  4623. }
  4624.  
  4625.  
  4626. // Function ConanSandbox.ConanCharacter.DamageDelivered
  4627. // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
  4628. // Parameters:
  4629. // class AConanCharacter*         DamageTo                       (Parm, ZeroConstructor, IsPlainOldData)
  4630. // bool                           Killed                         (Parm, ZeroConstructor, IsPlainOldData)
  4631.  
  4632. void AConanCharacter::DamageDelivered(class AConanCharacter* DamageTo, bool Killed)
  4633. {
  4634.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.DamageDelivered");
  4635.  
  4636.     AConanCharacter_DamageDelivered_Params params;
  4637.     params.DamageTo = DamageTo;
  4638.     params.Killed = Killed;
  4639.  
  4640.     auto flags = fn->FunctionFlags;
  4641.     fn->FunctionFlags |= 0x400;
  4642.  
  4643.     UObject::ProcessEvent(fn, &params);
  4644.  
  4645.     fn->FunctionFlags = flags;
  4646. }
  4647.  
  4648.  
  4649. // Function ConanSandbox.ConanCharacter.ConvertedToThrall
  4650. // (Event, Public, BlueprintCallable, BlueprintEvent)
  4651.  
  4652. void AConanCharacter::ConvertedToThrall()
  4653. {
  4654.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ConvertedToThrall");
  4655.  
  4656.     AConanCharacter_ConvertedToThrall_Params params;
  4657.  
  4658.     auto flags = fn->FunctionFlags;
  4659.  
  4660.     UObject::ProcessEvent(fn, &params);
  4661.  
  4662.     fn->FunctionFlags = flags;
  4663. }
  4664.  
  4665.  
  4666. // Function ConanSandbox.ConanCharacter.ClientSignalUIofGuildFailure
  4667. // (Net, NetReliable, Native, Event, Public, NetClient)
  4668.  
  4669. void AConanCharacter::ClientSignalUIofGuildFailure()
  4670. {
  4671.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSignalUIofGuildFailure");
  4672.  
  4673.     AConanCharacter_ClientSignalUIofGuildFailure_Params params;
  4674.  
  4675.     auto flags = fn->FunctionFlags;
  4676.     fn->FunctionFlags |= 0x400;
  4677.  
  4678.     UObject::ProcessEvent(fn, &params);
  4679.  
  4680.     fn->FunctionFlags = flags;
  4681. }
  4682.  
  4683.  
  4684. // Function ConanSandbox.ConanCharacter.ClientSignalUIofDBFailure
  4685. // (Net, NetReliable, Native, Event, Public, NetClient)
  4686. // Parameters:
  4687. // struct FText                   Text                           (ConstParm, Parm, ReferenceParm)
  4688.  
  4689. void AConanCharacter::ClientSignalUIofDBFailure(const struct FText& Text)
  4690. {
  4691.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSignalUIofDBFailure");
  4692.  
  4693.     AConanCharacter_ClientSignalUIofDBFailure_Params params;
  4694.     params.Text = Text;
  4695.  
  4696.     auto flags = fn->FunctionFlags;
  4697.     fn->FunctionFlags |= 0x400;
  4698.  
  4699.     UObject::ProcessEvent(fn, &params);
  4700.  
  4701.     fn->FunctionFlags = flags;
  4702. }
  4703.  
  4704.  
  4705. // Function ConanSandbox.ConanCharacter.ClientSignalPlayerListReady
  4706. // (Net, NetReliable, Native, Event, Public, NetClient)
  4707. // Parameters:
  4708. // TArray<struct FPlayerInfo>     playerList                     (ConstParm, Parm, ZeroConstructor, ReferenceParm)
  4709.  
  4710. void AConanCharacter::ClientSignalPlayerListReady(TArray<struct FPlayerInfo> playerList)
  4711. {
  4712.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSignalPlayerListReady");
  4713.  
  4714.     AConanCharacter_ClientSignalPlayerListReady_Params params;
  4715.     params.playerList = playerList;
  4716.  
  4717.     auto flags = fn->FunctionFlags;
  4718.     fn->FunctionFlags |= 0x400;
  4719.  
  4720.     UObject::ProcessEvent(fn, &params);
  4721.  
  4722.     fn->FunctionFlags = flags;
  4723. }
  4724.  
  4725.  
  4726. // Function ConanSandbox.ConanCharacter.ClientSignalGuildCreated
  4727. // (Net, NetReliable, Native, Event, Public, NetClient)
  4728.  
  4729. void AConanCharacter::ClientSignalGuildCreated()
  4730. {
  4731.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSignalGuildCreated");
  4732.  
  4733.     AConanCharacter_ClientSignalGuildCreated_Params params;
  4734.  
  4735.     auto flags = fn->FunctionFlags;
  4736.     fn->FunctionFlags |= 0x400;
  4737.  
  4738.     UObject::ProcessEvent(fn, &params);
  4739.  
  4740.     fn->FunctionFlags = flags;
  4741. }
  4742.  
  4743.  
  4744. // Function ConanSandbox.ConanCharacter.ClientShowRecreationWarning
  4745. // (Net, NetReliable, Native, Event, Public, NetClient)
  4746. // Parameters:
  4747. // int                            guildMembers                   (Parm, ZeroConstructor, IsPlainOldData)
  4748.  
  4749. void AConanCharacter::ClientShowRecreationWarning(int guildMembers)
  4750. {
  4751.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientShowRecreationWarning");
  4752.  
  4753.     AConanCharacter_ClientShowRecreationWarning_Params params;
  4754.     params.guildMembers = guildMembers;
  4755.  
  4756.     auto flags = fn->FunctionFlags;
  4757.     fn->FunctionFlags |= 0x400;
  4758.  
  4759.     UObject::ProcessEvent(fn, &params);
  4760.  
  4761.     fn->FunctionFlags = flags;
  4762. }
  4763.  
  4764.  
  4765. // Function ConanSandbox.ConanCharacter.ClientShowMessage
  4766. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  4767. // Parameters:
  4768. // struct FText                   Title                          (ConstParm, Parm, ReferenceParm)
  4769. // struct FText                   Text                           (ConstParm, Parm, ReferenceParm)
  4770.  
  4771. void AConanCharacter::ClientShowMessage(const struct FText& Title, const struct FText& Text)
  4772. {
  4773.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientShowMessage");
  4774.  
  4775.     AConanCharacter_ClientShowMessage_Params params;
  4776.     params.Title = Title;
  4777.     params.Text = Text;
  4778.  
  4779.     auto flags = fn->FunctionFlags;
  4780.     fn->FunctionFlags |= 0x400;
  4781.  
  4782.     UObject::ProcessEvent(fn, &params);
  4783.  
  4784.     fn->FunctionFlags = flags;
  4785. }
  4786.  
  4787.  
  4788. // Function ConanSandbox.ConanCharacter.ClientShowLandClaimEnteredMessage
  4789. // (Final, Net, NetReliable, Native, Event, Private, NetClient)
  4790. // Parameters:
  4791. // struct FText                   landClaimOwner                 (ConstParm, Parm, ReferenceParm)
  4792.  
  4793. void AConanCharacter::ClientShowLandClaimEnteredMessage(const struct FText& landClaimOwner)
  4794. {
  4795.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientShowLandClaimEnteredMessage");
  4796.  
  4797.     AConanCharacter_ClientShowLandClaimEnteredMessage_Params params;
  4798.     params.landClaimOwner = landClaimOwner;
  4799.  
  4800.     auto flags = fn->FunctionFlags;
  4801.     fn->FunctionFlags |= 0x400;
  4802.  
  4803.     UObject::ProcessEvent(fn, &params);
  4804.  
  4805.     fn->FunctionFlags = flags;
  4806. }
  4807.  
  4808.  
  4809. // Function ConanSandbox.ConanCharacter.ClientSetTimeofDayToServerTime
  4810. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  4811.  
  4812. void AConanCharacter::ClientSetTimeofDayToServerTime()
  4813. {
  4814.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSetTimeofDayToServerTime");
  4815.  
  4816.     AConanCharacter_ClientSetTimeofDayToServerTime_Params params;
  4817.  
  4818.     auto flags = fn->FunctionFlags;
  4819.     fn->FunctionFlags |= 0x400;
  4820.  
  4821.     UObject::ProcessEvent(fn, &params);
  4822.  
  4823.     fn->FunctionFlags = flags;
  4824. }
  4825.  
  4826.  
  4827. // Function ConanSandbox.ConanCharacter.ClientSetInteractingActor
  4828. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  4829. // Parameters:
  4830. // class AActor*                  Actor                          (Parm, ZeroConstructor, IsPlainOldData)
  4831. // struct FName                   guiModuleName                  (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData)
  4832. // class UObject*                 WorldContextObject             (Parm, ZeroConstructor, IsPlainOldData)
  4833.  
  4834. void AConanCharacter::ClientSetInteractingActor(class AActor* Actor, const struct FName& guiModuleName, class UObject* WorldContextObject)
  4835. {
  4836.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSetInteractingActor");
  4837.  
  4838.     AConanCharacter_ClientSetInteractingActor_Params params;
  4839.     params.Actor = Actor;
  4840.     params.guiModuleName = guiModuleName;
  4841.     params.WorldContextObject = WorldContextObject;
  4842.  
  4843.     auto flags = fn->FunctionFlags;
  4844.     fn->FunctionFlags |= 0x400;
  4845.  
  4846.     UObject::ProcessEvent(fn, &params);
  4847.  
  4848.     fn->FunctionFlags = flags;
  4849. }
  4850.  
  4851.  
  4852. // Function ConanSandbox.ConanCharacter.ClientSetFloatStat
  4853. // (Net, NetReliable, Native, Event, Public, NetClient)
  4854. // Parameters:
  4855. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  4856. // float                          Value                          (Parm, ZeroConstructor, IsPlainOldData)
  4857.  
  4858. void AConanCharacter::ClientSetFloatStat(ECharFloatStatID statID, float Value)
  4859. {
  4860.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSetFloatStat");
  4861.  
  4862.     AConanCharacter_ClientSetFloatStat_Params params;
  4863.     params.statID = statID;
  4864.     params.Value = Value;
  4865.  
  4866.     auto flags = fn->FunctionFlags;
  4867.     fn->FunctionFlags |= 0x400;
  4868.  
  4869.     UObject::ProcessEvent(fn, &params);
  4870.  
  4871.     fn->FunctionFlags = flags;
  4872. }
  4873.  
  4874.  
  4875. // Function ConanSandbox.ConanCharacter.ClientSendThrallCharacterLayout
  4876. // (Net, NetReliable, Native, Event, Public, NetClient)
  4877. // Parameters:
  4878. // class UItemInventory*          inventory                      (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
  4879. // int                            Index                          (Parm, ZeroConstructor, IsPlainOldData)
  4880. // struct FCharacterLayout        CharacterLayout                (Parm)
  4881.  
  4882. void AConanCharacter::ClientSendThrallCharacterLayout(class UItemInventory* inventory, int Index, const struct FCharacterLayout& CharacterLayout)
  4883. {
  4884.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSendThrallCharacterLayout");
  4885.  
  4886.     AConanCharacter_ClientSendThrallCharacterLayout_Params params;
  4887.     params.inventory = inventory;
  4888.     params.Index = Index;
  4889.     params.CharacterLayout = CharacterLayout;
  4890.  
  4891.     auto flags = fn->FunctionFlags;
  4892.     fn->FunctionFlags |= 0x400;
  4893.  
  4894.     UObject::ProcessEvent(fn, &params);
  4895.  
  4896.     fn->FunctionFlags = flags;
  4897. }
  4898.  
  4899.  
  4900. // Function ConanSandbox.ConanCharacter.ClientReceiveGuildInvite
  4901. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  4902. // Parameters:
  4903. // class UUniqueID*               senderId                       (Parm, ZeroConstructor, IsPlainOldData)
  4904. // class UUniqueID*               guildId                        (Parm, ZeroConstructor, IsPlainOldData)
  4905. // struct FString                 senderName                     (Parm, ZeroConstructor)
  4906. // struct FString                 guildName                      (Parm, ZeroConstructor)
  4907.  
  4908. void AConanCharacter::ClientReceiveGuildInvite(class UUniqueID* senderId, class UUniqueID* guildId, const struct FString& senderName, const struct FString& guildName)
  4909. {
  4910.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientReceiveGuildInvite");
  4911.  
  4912.     AConanCharacter_ClientReceiveGuildInvite_Params params;
  4913.     params.senderId = senderId;
  4914.     params.guildId = guildId;
  4915.     params.senderName = senderName;
  4916.     params.guildName = guildName;
  4917.  
  4918.     auto flags = fn->FunctionFlags;
  4919.     fn->FunctionFlags |= 0x400;
  4920.  
  4921.     UObject::ProcessEvent(fn, &params);
  4922.  
  4923.     fn->FunctionFlags = flags;
  4924. }
  4925.  
  4926.  
  4927. // Function ConanSandbox.ConanCharacter.ClientPossessedBy
  4928. // (Net, NetReliable, Native, Event, Public, NetClient)
  4929. // Parameters:
  4930. // class AController*             NewController                  (Parm, ZeroConstructor, IsPlainOldData)
  4931.  
  4932. void AConanCharacter::ClientPossessedBy(class AController* NewController)
  4933. {
  4934.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientPossessedBy");
  4935.  
  4936.     AConanCharacter_ClientPossessedBy_Params params;
  4937.     params.NewController = NewController;
  4938.  
  4939.     auto flags = fn->FunctionFlags;
  4940.     fn->FunctionFlags |= 0x400;
  4941.  
  4942.     UObject::ProcessEvent(fn, &params);
  4943.  
  4944.     fn->FunctionFlags = flags;
  4945. }
  4946.  
  4947.  
  4948. // Function ConanSandbox.ConanCharacter.ClientHUDShowNotification
  4949. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  4950. // Parameters:
  4951. // struct FText                   Text                           (ConstParm, Parm, ReferenceParm)
  4952. // bool                           positive                       (Parm, ZeroConstructor, IsPlainOldData)
  4953.  
  4954. void AConanCharacter::ClientHUDShowNotification(const struct FText& Text, bool positive)
  4955. {
  4956.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDShowNotification");
  4957.  
  4958.     AConanCharacter_ClientHUDShowNotification_Params params;
  4959.     params.Text = Text;
  4960.     params.positive = positive;
  4961.  
  4962.     auto flags = fn->FunctionFlags;
  4963.     fn->FunctionFlags |= 0x400;
  4964.  
  4965.     UObject::ProcessEvent(fn, &params);
  4966.  
  4967.     fn->FunctionFlags = flags;
  4968. }
  4969.  
  4970.  
  4971. // Function ConanSandbox.ConanCharacter.ClientHUDShowFIFOEx
  4972. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  4973. // Parameters:
  4974. // EFIFOStyle                     Style                          (Parm, ZeroConstructor, IsPlainOldData)
  4975. // struct FText                   Text                           (ConstParm, Parm, ReferenceParm)
  4976. // struct FText                   Header                         (ConstParm, Parm, ReferenceParm)
  4977.  
  4978. void AConanCharacter::ClientHUDShowFIFOEx(EFIFOStyle Style, const struct FText& Text, const struct FText& Header)
  4979. {
  4980.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDShowFIFOEx");
  4981.  
  4982.     AConanCharacter_ClientHUDShowFIFOEx_Params params;
  4983.     params.Style = Style;
  4984.     params.Text = Text;
  4985.     params.Header = Header;
  4986.  
  4987.     auto flags = fn->FunctionFlags;
  4988.     fn->FunctionFlags |= 0x400;
  4989.  
  4990.     UObject::ProcessEvent(fn, &params);
  4991.  
  4992.     fn->FunctionFlags = flags;
  4993. }
  4994.  
  4995.  
  4996. // Function ConanSandbox.ConanCharacter.ClientHUDShowFIFOAtLocation
  4997. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  4998. // Parameters:
  4999. // struct FText                   Text                           (ConstParm, Parm, ReferenceParm)
  5000. // EFIFOLocation                  Location                       (Parm, ZeroConstructor, IsPlainOldData)
  5001.  
  5002. void AConanCharacter::ClientHUDShowFIFOAtLocation(const struct FText& Text, EFIFOLocation Location)
  5003. {
  5004.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDShowFIFOAtLocation");
  5005.  
  5006.     AConanCharacter_ClientHUDShowFIFOAtLocation_Params params;
  5007.     params.Text = Text;
  5008.     params.Location = Location;
  5009.  
  5010.     auto flags = fn->FunctionFlags;
  5011.     fn->FunctionFlags |= 0x400;
  5012.  
  5013.     UObject::ProcessEvent(fn, &params);
  5014.  
  5015.     fn->FunctionFlags = flags;
  5016. }
  5017.  
  5018.  
  5019. // Function ConanSandbox.ConanCharacter.ClientHUDShowFIFO
  5020. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  5021. // Parameters:
  5022. // struct FText                   Text                           (ConstParm, Parm, ReferenceParm)
  5023.  
  5024. void AConanCharacter::ClientHUDShowFIFO(const struct FText& Text)
  5025. {
  5026.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDShowFIFO");
  5027.  
  5028.     AConanCharacter_ClientHUDShowFIFO_Params params;
  5029.     params.Text = Text;
  5030.  
  5031.     auto flags = fn->FunctionFlags;
  5032.     fn->FunctionFlags |= 0x400;
  5033.  
  5034.     UObject::ProcessEvent(fn, &params);
  5035.  
  5036.     fn->FunctionFlags = flags;
  5037. }
  5038.  
  5039.  
  5040. // Function ConanSandbox.ConanCharacter.ClientHUDLootNotification
  5041. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  5042. // Parameters:
  5043. // int                            TemplateId                     (Parm, ZeroConstructor, IsPlainOldData)
  5044. // int                            quantity                       (Parm, ZeroConstructor, IsPlainOldData)
  5045.  
  5046. void AConanCharacter::ClientHUDLootNotification(int TemplateId, int quantity)
  5047. {
  5048.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDLootNotification");
  5049.  
  5050.     AConanCharacter_ClientHUDLootNotification_Params params;
  5051.     params.TemplateId = TemplateId;
  5052.     params.quantity = quantity;
  5053.  
  5054.     auto flags = fn->FunctionFlags;
  5055.     fn->FunctionFlags |= 0x400;
  5056.  
  5057.     UObject::ProcessEvent(fn, &params);
  5058.  
  5059.     fn->FunctionFlags = flags;
  5060. }
  5061.  
  5062.  
  5063. // Function ConanSandbox.ConanCharacter.ClientEventUnpossessed
  5064. // (Event, Public, BlueprintEvent)
  5065.  
  5066. void AConanCharacter::ClientEventUnpossessed()
  5067. {
  5068.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientEventUnpossessed");
  5069.  
  5070.     AConanCharacter_ClientEventUnpossessed_Params params;
  5071.  
  5072.     auto flags = fn->FunctionFlags;
  5073.  
  5074.     UObject::ProcessEvent(fn, &params);
  5075.  
  5076.     fn->FunctionFlags = flags;
  5077. }
  5078.  
  5079.  
  5080. // Function ConanSandbox.ConanCharacter.ClientClearCharacterLevel
  5081. // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
  5082.  
  5083. void AConanCharacter::ClientClearCharacterLevel()
  5084. {
  5085.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientClearCharacterLevel");
  5086.  
  5087.     AConanCharacter_ClientClearCharacterLevel_Params params;
  5088.  
  5089.     auto flags = fn->FunctionFlags;
  5090.     fn->FunctionFlags |= 0x400;
  5091.  
  5092.     UObject::ProcessEvent(fn, &params);
  5093.  
  5094.     fn->FunctionFlags = flags;
  5095. }
  5096.  
  5097.  
  5098. // Function ConanSandbox.ConanCharacter.ClearDoubleJumpTimeoutTimer
  5099. // (Native, Public, BlueprintCallable)
  5100.  
  5101. void AConanCharacter::ClearDoubleJumpTimeoutTimer()
  5102. {
  5103.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClearDoubleJumpTimeoutTimer");
  5104.  
  5105.     AConanCharacter_ClearDoubleJumpTimeoutTimer_Params params;
  5106.  
  5107.     auto flags = fn->FunctionFlags;
  5108.     fn->FunctionFlags |= 0x400;
  5109.  
  5110.     UObject::ProcessEvent(fn, &params);
  5111.  
  5112.     fn->FunctionFlags = flags;
  5113. }
  5114.  
  5115.  
  5116. // Function ConanSandbox.ConanCharacter.CheckLandClaimAtCharacterLocation
  5117. // (Final, Native, Private, BlueprintCallable)
  5118.  
  5119. void AConanCharacter::CheckLandClaimAtCharacterLocation()
  5120. {
  5121.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CheckLandClaimAtCharacterLocation");
  5122.  
  5123.     AConanCharacter_CheckLandClaimAtCharacterLocation_Params params;
  5124.  
  5125.     auto flags = fn->FunctionFlags;
  5126.     fn->FunctionFlags |= 0x400;
  5127.  
  5128.     UObject::ProcessEvent(fn, &params);
  5129.  
  5130.     fn->FunctionFlags = flags;
  5131. }
  5132.  
  5133.  
  5134. // Function ConanSandbox.ConanCharacter.CheckIfWaterVolume
  5135. // (Event, Public, BlueprintCallable, BlueprintEvent)
  5136. // Parameters:
  5137. // class APhysicsVolume*          NewVolume                      (Parm, ZeroConstructor, IsPlainOldData)
  5138.  
  5139. void AConanCharacter::CheckIfWaterVolume(class APhysicsVolume* NewVolume)
  5140. {
  5141.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CheckIfWaterVolume");
  5142.  
  5143.     AConanCharacter_CheckIfWaterVolume_Params params;
  5144.     params.NewVolume = NewVolume;
  5145.  
  5146.     auto flags = fn->FunctionFlags;
  5147.  
  5148.     UObject::ProcessEvent(fn, &params);
  5149.  
  5150.     fn->FunctionFlags = flags;
  5151. }
  5152.  
  5153.  
  5154. // DelegateFunction ConanSandbox.ConanCharacter.CharacterStateChangedEvent__DelegateSignature
  5155. // (MulticastDelegate, Public, Delegate)
  5156. // Parameters:
  5157. // ECharacterState                OldState                       (Parm, ZeroConstructor, IsPlainOldData)
  5158. // ECharacterState                newState                       (Parm, ZeroConstructor, IsPlainOldData)
  5159.  
  5160. void AConanCharacter::CharacterStateChangedEvent__DelegateSignature(ECharacterState OldState, ECharacterState newState)
  5161. {
  5162.     static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.CharacterStateChangedEvent__DelegateSignature");
  5163.  
  5164.     AConanCharacter_CharacterStateChangedEvent__DelegateSignature_Params params;
  5165.     params.OldState = OldState;
  5166.     params.newState = newState;
  5167.  
  5168.     auto flags = fn->FunctionFlags;
  5169.  
  5170.     UObject::ProcessEvent(fn, &params);
  5171.  
  5172.     fn->FunctionFlags = flags;
  5173. }
  5174.  
  5175.  
  5176. // DelegateFunction ConanSandbox.ConanCharacter.CharacterPossessedOnClient__DelegateSignature
  5177. // (MulticastDelegate, Public, Delegate)
  5178. // Parameters:
  5179. // class AController*             NewController                  (Parm, ZeroConstructor, IsPlainOldData)
  5180. // class AConanCharacter*         Character                      (Parm, ZeroConstructor, IsPlainOldData)
  5181.  
  5182. void AConanCharacter::CharacterPossessedOnClient__DelegateSignature(class AController* NewController, class AConanCharacter* Character)
  5183. {
  5184.     static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.CharacterPossessedOnClient__DelegateSignature");
  5185.  
  5186.     AConanCharacter_CharacterPossessedOnClient__DelegateSignature_Params params;
  5187.     params.NewController = NewController;
  5188.     params.Character = Character;
  5189.  
  5190.     auto flags = fn->FunctionFlags;
  5191.  
  5192.     UObject::ProcessEvent(fn, &params);
  5193.  
  5194.     fn->FunctionFlags = flags;
  5195. }
  5196.  
  5197.  
  5198. // DelegateFunction ConanSandbox.ConanCharacter.CharacterNameChanged__DelegateSignature
  5199. // (MulticastDelegate, Public, Delegate)
  5200.  
  5201. void AConanCharacter::CharacterNameChanged__DelegateSignature()
  5202. {
  5203.     static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.CharacterNameChanged__DelegateSignature");
  5204.  
  5205.     AConanCharacter_CharacterNameChanged__DelegateSignature_Params params;
  5206.  
  5207.     auto flags = fn->FunctionFlags;
  5208.  
  5209.     UObject::ProcessEvent(fn, &params);
  5210.  
  5211.     fn->FunctionFlags = flags;
  5212. }
  5213.  
  5214.  
  5215. // DelegateFunction ConanSandbox.ConanCharacter.CharacterMovedSignature__DelegateSignature
  5216. // (MulticastDelegate, Public, Delegate, HasDefaults)
  5217. // Parameters:
  5218. // float                          DeltaSeconds                   (Parm, ZeroConstructor, IsPlainOldData)
  5219. // struct FVector                 OldLocation                    (Parm, IsPlainOldData)
  5220. // struct FVector                 OldVelocity                    (Parm, IsPlainOldData)
  5221.  
  5222. void AConanCharacter::CharacterMovedSignature__DelegateSignature(float DeltaSeconds, const struct FVector& OldLocation, const struct FVector& OldVelocity)
  5223. {
  5224.     static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.CharacterMovedSignature__DelegateSignature");
  5225.  
  5226.     AConanCharacter_CharacterMovedSignature__DelegateSignature_Params params;
  5227.     params.DeltaSeconds = DeltaSeconds;
  5228.     params.OldLocation = OldLocation;
  5229.     params.OldVelocity = OldVelocity;
  5230.  
  5231.     auto flags = fn->FunctionFlags;
  5232.  
  5233.     UObject::ProcessEvent(fn, &params);
  5234.  
  5235.     fn->FunctionFlags = flags;
  5236. }
  5237.  
  5238.  
  5239. // Function ConanSandbox.ConanCharacter.CharacterDeleted
  5240. // (Final, Native, Public, BlueprintCallable)
  5241.  
  5242. void AConanCharacter::CharacterDeleted()
  5243. {
  5244.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CharacterDeleted");
  5245.  
  5246.     AConanCharacter_CharacterDeleted_Params params;
  5247.  
  5248.     auto flags = fn->FunctionFlags;
  5249.     fn->FunctionFlags |= 0x400;
  5250.  
  5251.     UObject::ProcessEvent(fn, &params);
  5252.  
  5253.     fn->FunctionFlags = flags;
  5254. }
  5255.  
  5256.  
  5257. // Function ConanSandbox.ConanCharacter.CharacterCreated
  5258. // (Native, Public, BlueprintCallable)
  5259.  
  5260. void AConanCharacter::CharacterCreated()
  5261. {
  5262.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CharacterCreated");
  5263.  
  5264.     AConanCharacter_CharacterCreated_Params params;
  5265.  
  5266.     auto flags = fn->FunctionFlags;
  5267.     fn->FunctionFlags |= 0x400;
  5268.  
  5269.     UObject::ProcessEvent(fn, &params);
  5270.  
  5271.     fn->FunctionFlags = flags;
  5272. }
  5273.  
  5274.  
  5275. // Function ConanSandbox.ConanCharacter.CanShowBiography
  5276. // (Final, Native, Public, BlueprintCallable)
  5277. // Parameters:
  5278. // class AConanCharacter*         Character                      (Parm, ZeroConstructor, IsPlainOldData)
  5279. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  5280.  
  5281. bool AConanCharacter::CanShowBiography(class AConanCharacter* Character)
  5282. {
  5283.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CanShowBiography");
  5284.  
  5285.     AConanCharacter_CanShowBiography_Params params;
  5286.     params.Character = Character;
  5287.  
  5288.     auto flags = fn->FunctionFlags;
  5289.     fn->FunctionFlags |= 0x400;
  5290.  
  5291.     UObject::ProcessEvent(fn, &params);
  5292.  
  5293.     fn->FunctionFlags = flags;
  5294.  
  5295.     return params.ReturnValue;
  5296. }
  5297.  
  5298.  
  5299. // Function ConanSandbox.ConanCharacter.CanEnterState
  5300. // (Native, Event, Protected, BlueprintEvent)
  5301. // Parameters:
  5302. // ECharacterState                OldState                       (Parm, ZeroConstructor, IsPlainOldData)
  5303. // ECharacterState                newState                       (Parm, ZeroConstructor, IsPlainOldData)
  5304. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  5305.  
  5306. bool AConanCharacter::CanEnterState(ECharacterState OldState, ECharacterState newState)
  5307. {
  5308.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CanEnterState");
  5309.  
  5310.     AConanCharacter_CanEnterState_Params params;
  5311.     params.OldState = OldState;
  5312.     params.newState = newState;
  5313.  
  5314.     auto flags = fn->FunctionFlags;
  5315.     fn->FunctionFlags |= 0x400;
  5316.  
  5317.     UObject::ProcessEvent(fn, &params);
  5318.  
  5319.     fn->FunctionFlags = flags;
  5320.  
  5321.     return params.ReturnValue;
  5322. }
  5323.  
  5324.  
  5325. // Function ConanSandbox.ConanCharacter.CanDoubleJump
  5326. // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure)
  5327. // Parameters:
  5328. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  5329.  
  5330. bool AConanCharacter::CanDoubleJump()
  5331. {
  5332.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CanDoubleJump");
  5333.  
  5334.     AConanCharacter_CanDoubleJump_Params params;
  5335.  
  5336.     auto flags = fn->FunctionFlags;
  5337.     fn->FunctionFlags |= 0x400;
  5338.  
  5339.     UObject::ProcessEvent(fn, &params);
  5340.  
  5341.     fn->FunctionFlags = flags;
  5342.  
  5343.     return params.ReturnValue;
  5344. }
  5345.  
  5346.  
  5347. // Function ConanSandbox.ConanCharacter.ApplyPitchRoll
  5348. // (Final, Native, Public, BlueprintCallable)
  5349. // Parameters:
  5350. // float                          DeltaTime                      (Parm, ZeroConstructor, IsPlainOldData)
  5351.  
  5352. void AConanCharacter::ApplyPitchRoll(float DeltaTime)
  5353. {
  5354.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ApplyPitchRoll");
  5355.  
  5356.     AConanCharacter_ApplyPitchRoll_Params params;
  5357.     params.DeltaTime = DeltaTime;
  5358.  
  5359.     auto flags = fn->FunctionFlags;
  5360.     fn->FunctionFlags |= 0x400;
  5361.  
  5362.     UObject::ProcessEvent(fn, &params);
  5363.  
  5364.     fn->FunctionFlags = flags;
  5365. }
  5366.  
  5367.  
  5368. // Function ConanSandbox.ConanCharacter.ApplyNewMovementSpeed
  5369. // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
  5370. // Parameters:
  5371. // float                          NewSpeed                       (Parm, ZeroConstructor, IsPlainOldData)
  5372.  
  5373. void AConanCharacter::ApplyNewMovementSpeed(float NewSpeed)
  5374. {
  5375.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ApplyNewMovementSpeed");
  5376.  
  5377.     AConanCharacter_ApplyNewMovementSpeed_Params params;
  5378.     params.NewSpeed = NewSpeed;
  5379.  
  5380.     auto flags = fn->FunctionFlags;
  5381.     fn->FunctionFlags |= 0x400;
  5382.  
  5383.     UObject::ProcessEvent(fn, &params);
  5384.  
  5385.     fn->FunctionFlags = flags;
  5386. }
  5387.  
  5388.  
  5389. // Function ConanSandbox.ConanCharacter.AllowHealthbarTimeout
  5390. // (Native, Event, Public, BlueprintEvent)
  5391. // Parameters:
  5392. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  5393.  
  5394. bool AConanCharacter::AllowHealthbarTimeout()
  5395. {
  5396.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AllowHealthbarTimeout");
  5397.  
  5398.     AConanCharacter_AllowHealthbarTimeout_Params params;
  5399.  
  5400.     auto flags = fn->FunctionFlags;
  5401.     fn->FunctionFlags |= 0x400;
  5402.  
  5403.     UObject::ProcessEvent(fn, &params);
  5404.  
  5405.     fn->FunctionFlags = flags;
  5406.  
  5407.     return params.ReturnValue;
  5408. }
  5409.  
  5410.  
  5411. // Function ConanSandbox.ConanCharacter.AdjustStaminaCurrent
  5412. // (Final, Native, Public, BlueprintCallable)
  5413. // Parameters:
  5414. // int                            StaminaChange                  (Parm, ZeroConstructor, IsPlainOldData)
  5415.  
  5416. void AConanCharacter::AdjustStaminaCurrent(int StaminaChange)
  5417. {
  5418.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AdjustStaminaCurrent");
  5419.  
  5420.     AConanCharacter_AdjustStaminaCurrent_Params params;
  5421.     params.StaminaChange = StaminaChange;
  5422.  
  5423.     auto flags = fn->FunctionFlags;
  5424.     fn->FunctionFlags |= 0x400;
  5425.  
  5426.     UObject::ProcessEvent(fn, &params);
  5427.  
  5428.     fn->FunctionFlags = flags;
  5429. }
  5430.  
  5431.  
  5432. // Function ConanSandbox.ConanCharacter.AdjustHealthRegen
  5433. // (Final, Native, Public, BlueprintCallable)
  5434. // Parameters:
  5435. // float                          Input                          (Parm, ZeroConstructor, IsPlainOldData)
  5436.  
  5437. void AConanCharacter::AdjustHealthRegen(float Input)
  5438. {
  5439.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AdjustHealthRegen");
  5440.  
  5441.     AConanCharacter_AdjustHealthRegen_Params params;
  5442.     params.Input = Input;
  5443.  
  5444.     auto flags = fn->FunctionFlags;
  5445.     fn->FunctionFlags |= 0x400;
  5446.  
  5447.     UObject::ProcessEvent(fn, &params);
  5448.  
  5449.     fn->FunctionFlags = flags;
  5450. }
  5451.  
  5452.  
  5453. // Function ConanSandbox.ConanCharacter.AdjustHealth
  5454. // (Final, Native, Public, BlueprintCallable)
  5455. // Parameters:
  5456. // int                            HealthValue                    (Parm, ZeroConstructor, IsPlainOldData)
  5457.  
  5458. void AConanCharacter::AdjustHealth(int HealthValue)
  5459. {
  5460.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AdjustHealth");
  5461.  
  5462.     AConanCharacter_AdjustHealth_Params params;
  5463.     params.HealthValue = HealthValue;
  5464.  
  5465.     auto flags = fn->FunctionFlags;
  5466.     fn->FunctionFlags |= 0x400;
  5467.  
  5468.     UObject::ProcessEvent(fn, &params);
  5469.  
  5470.     fn->FunctionFlags = flags;
  5471. }
  5472.  
  5473.  
  5474. // Function ConanSandbox.ConanCharacter.AddToIntStat
  5475. // (Final, Native, Public, BlueprintCallable)
  5476. // Parameters:
  5477. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  5478. // int                            Value                          (Parm, ZeroConstructor, IsPlainOldData)
  5479.  
  5480. void AConanCharacter::AddToIntStat(ECharIntStatID statID, int Value)
  5481. {
  5482.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddToIntStat");
  5483.  
  5484.     AConanCharacter_AddToIntStat_Params params;
  5485.     params.statID = statID;
  5486.     params.Value = Value;
  5487.  
  5488.     auto flags = fn->FunctionFlags;
  5489.     fn->FunctionFlags |= 0x400;
  5490.  
  5491.     UObject::ProcessEvent(fn, &params);
  5492.  
  5493.     fn->FunctionFlags = flags;
  5494. }
  5495.  
  5496.  
  5497. // Function ConanSandbox.ConanCharacter.AddToFloatStat
  5498. // (Final, Native, Public, BlueprintCallable)
  5499. // Parameters:
  5500. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  5501. // float                          Value                          (Parm, ZeroConstructor, IsPlainOldData)
  5502.  
  5503. void AConanCharacter::AddToFloatStat(ECharFloatStatID statID, float Value)
  5504. {
  5505.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddToFloatStat");
  5506.  
  5507.     AConanCharacter_AddToFloatStat_Params params;
  5508.     params.statID = statID;
  5509.     params.Value = Value;
  5510.  
  5511.     auto flags = fn->FunctionFlags;
  5512.     fn->FunctionFlags |= 0x400;
  5513.  
  5514.     UObject::ProcessEvent(fn, &params);
  5515.  
  5516.     fn->FunctionFlags = flags;
  5517. }
  5518.  
  5519.  
  5520. // Function ConanSandbox.ConanCharacter.AddIntStatMultiplier
  5521. // (Final, Native, Public, BlueprintCallable)
  5522. // Parameters:
  5523. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  5524. // TEnumAsByte<EStatModifierID>   modifierID                     (Parm, ZeroConstructor, IsPlainOldData)
  5525. // float                          Value                          (Parm, ZeroConstructor, IsPlainOldData)
  5526. // TEnumAsByte<EStatModifierUpdateMode> updateMode                     (Parm, ZeroConstructor, IsPlainOldData)
  5527. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  5528.  
  5529. bool AConanCharacter::AddIntStatMultiplier(ECharIntStatID statID, TEnumAsByte<EStatModifierID> modifierID, float Value, TEnumAsByte<EStatModifierUpdateMode> updateMode)
  5530. {
  5531.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddIntStatMultiplier");
  5532.  
  5533.     AConanCharacter_AddIntStatMultiplier_Params params;
  5534.     params.statID = statID;
  5535.     params.modifierID = modifierID;
  5536.     params.Value = Value;
  5537.     params.updateMode = updateMode;
  5538.  
  5539.     auto flags = fn->FunctionFlags;
  5540.     fn->FunctionFlags |= 0x400;
  5541.  
  5542.     UObject::ProcessEvent(fn, &params);
  5543.  
  5544.     fn->FunctionFlags = flags;
  5545.  
  5546.     return params.ReturnValue;
  5547. }
  5548.  
  5549.  
  5550. // Function ConanSandbox.ConanCharacter.AddIntStatModifier
  5551. // (Final, Native, Public, BlueprintCallable)
  5552. // Parameters:
  5553. // ECharIntStatID                 statID                         (Parm, ZeroConstructor, IsPlainOldData)
  5554. // TEnumAsByte<EStatModifierID>   modifierID                     (Parm, ZeroConstructor, IsPlainOldData)
  5555. // TEnumAsByte<EStatModifierOperator> operatorID                     (Parm, ZeroConstructor, IsPlainOldData)
  5556. // int                            Value                          (Parm, ZeroConstructor, IsPlainOldData)
  5557. // TEnumAsByte<EStatModifierUpdateMode> updateMode                     (Parm, ZeroConstructor, IsPlainOldData)
  5558. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  5559.  
  5560. bool AConanCharacter::AddIntStatModifier(ECharIntStatID statID, TEnumAsByte<EStatModifierID> modifierID, TEnumAsByte<EStatModifierOperator> operatorID, int Value, TEnumAsByte<EStatModifierUpdateMode> updateMode)
  5561. {
  5562.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddIntStatModifier");
  5563.  
  5564.     AConanCharacter_AddIntStatModifier_Params params;
  5565.     params.statID = statID;
  5566.     params.modifierID = modifierID;
  5567.     params.operatorID = operatorID;
  5568.     params.Value = Value;
  5569.     params.updateMode = updateMode;
  5570.  
  5571.     auto flags = fn->FunctionFlags;
  5572.     fn->FunctionFlags |= 0x400;
  5573.  
  5574.     UObject::ProcessEvent(fn, &params);
  5575.  
  5576.     fn->FunctionFlags = flags;
  5577.  
  5578.     return params.ReturnValue;
  5579. }
  5580.  
  5581.  
  5582. // Function ConanSandbox.ConanCharacter.AddFloatStatModifier
  5583. // (Final, Native, Public, BlueprintCallable)
  5584. // Parameters:
  5585. // ECharFloatStatID               statID                         (Parm, ZeroConstructor, IsPlainOldData)
  5586. // TEnumAsByte<EStatModifierID>   modifierID                     (Parm, ZeroConstructor, IsPlainOldData)
  5587. // TEnumAsByte<EStatModifierOperator> operatorID                     (Parm, ZeroConstructor, IsPlainOldData)
  5588. // float                          Value                          (Parm, ZeroConstructor, IsPlainOldData)
  5589. // TEnumAsByte<EStatModifierUpdateMode> updateMode                     (Parm, ZeroConstructor, IsPlainOldData)
  5590. // bool                           ReturnValue                    (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  5591.  
  5592. bool AConanCharacter::AddFloatStatModifier(ECharFloatStatID statID, TEnumAsByte<EStatModifierID> modifierID, TEnumAsByte<EStatModifierOperator> operatorID, float Value, TEnumAsByte<EStatModifierUpdateMode> updateMode)
  5593. {
  5594.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddFloatStatModifier");
  5595.  
  5596.     AConanCharacter_AddFloatStatModifier_Params params;
  5597.     params.statID = statID;
  5598.     params.modifierID = modifierID;
  5599.     params.operatorID = operatorID;
  5600.     params.Value = Value;
  5601.     params.updateMode = updateMode;
  5602.  
  5603.     auto flags = fn->FunctionFlags;
  5604.     fn->FunctionFlags |= 0x400;
  5605.  
  5606.     UObject::ProcessEvent(fn, &params);
  5607.  
  5608.     fn->FunctionFlags = flags;
  5609.  
  5610.     return params.ReturnValue;
  5611. }
  5612.  
  5613.  
  5614. // Function ConanSandbox.ConanCharacter.AddCarriedCharacter
  5615. // (Native, Event, Public, BlueprintEvent)
  5616. // Parameters:
  5617. // class AConanCharacter*         Character                      (Parm, ZeroConstructor, IsPlainOldData)
  5618.  
  5619. void AConanCharacter::AddCarriedCharacter(class AConanCharacter* Character)
  5620. {
  5621.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddCarriedCharacter");
  5622.  
  5623.     AConanCharacter_AddCarriedCharacter_Params params;
  5624.     params.Character = Character;
  5625.  
  5626.     auto flags = fn->FunctionFlags;
  5627.     fn->FunctionFlags |= 0x400;
  5628.  
  5629.     UObject::ProcessEvent(fn, &params);
  5630.  
  5631.     fn->FunctionFlags = flags;
  5632. }
  5633.  
  5634.  
  5635. // Function ConanSandbox.ConanBasicAIController.UpdateBBKeysFromPawn
  5636. // (Final, Native, Public, BlueprintCallable)
  5637.  
  5638. void AConanBasicAIController::UpdateBBKeysFromPawn()
  5639. {
  5640.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.UpdateBBKeysFromPawn");
  5641.  
  5642.     AConanBasicAIController_UpdateBBKeysFromPawn_Params params;
  5643.  
  5644.     auto flags = fn->FunctionFlags;
  5645.     fn->FunctionFlags |= 0x400;
  5646.  
  5647.     UObject::ProcessEvent(fn, &params);
  5648.  
  5649.     fn->FunctionFlags = flags;
  5650. }
  5651.  
  5652.  
  5653. // Function ConanSandbox.ConanBasicAIController.StopEmote
  5654. // (Final, Native, Public, BlueprintCallable)
  5655. // Parameters:
  5656. // bool                           bForceStop                     (Parm, ZeroConstructor, IsPlainOldData)
  5657.  
  5658. void AConanBasicAIController::StopEmote(bool bForceStop)
  5659. {
  5660.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.StopEmote");
  5661.  
  5662.     AConanBasicAIController_StopEmote_Params params;
  5663.     params.bForceStop = bForceStop;
  5664.  
  5665.     auto flags = fn->FunctionFlags;
  5666.     fn->FunctionFlags |= 0x400;
  5667.  
  5668.     UObject::ProcessEvent(fn, &params);
  5669.  
  5670.     fn->FunctionFlags = flags;
  5671. }
  5672.  
  5673.  
  5674. // Function ConanSandbox.ConanBasicAIController.SetHomeLocation
  5675. // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
  5676. // Parameters:
  5677. // struct FVector                 NewHomeLocation                (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
  5678.  
  5679. void AConanBasicAIController::SetHomeLocation(const struct FVector& NewHomeLocation)
  5680. {
  5681.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.SetHomeLocation");
  5682.  
  5683.     AConanBasicAIController_SetHomeLocation_Params params;
  5684.     params.NewHomeLocation = NewHomeLocation;
  5685.  
  5686.     auto flags = fn->FunctionFlags;
  5687.     fn->FunctionFlags |= 0x400;
  5688.  
  5689.     UObject::ProcessEvent(fn, &params);
  5690.  
  5691.     fn->FunctionFlags = flags;
  5692. }
  5693.  
  5694.  
  5695. // Function ConanSandbox.ConanBasicAIController.RequestBestMoveSpeed
  5696. // (Native, Public, BlueprintCallable)
  5697.  
  5698. void AConanBasicAIController::RequestBestMoveSpeed()
  5699. {
  5700.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.RequestBestMoveSpeed");
  5701.  
  5702.     AConanBasicAIController_RequestBestMoveSpeed_Params params;
  5703.  
  5704.     auto flags = fn->FunctionFlags;
  5705.     fn->FunctionFlags |= 0x400;
  5706.  
  5707.     UObject::ProcessEvent(fn, &params);
  5708.  
  5709.     fn->FunctionFlags = flags;
  5710. }
  5711.  
  5712.  
  5713. // Function ConanSandbox.ConanBasicAIController.PlayEmote
  5714. // (Final, Native, Public, BlueprintCallable)
  5715. // Parameters:
  5716. // ECharacterEmotes               EmoteToPLay                    (Parm, ZeroConstructor, IsPlainOldData)
  5717.  
  5718. void AConanBasicAIController::PlayEmote(ECharacterEmotes EmoteToPLay)
  5719. {
  5720.     static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.PlayEmote");
  5721.  
  5722.     AConanBasicAIController_PlayEmote_Params params;
  5723.     params.EmoteToPLay = EmoteToPLay;
  5724.  
  5725.     auto flags = fn->FunctionFlags;
  5726.     fn->FunctionFlags |= 0x400;
  5727.  
  5728.     UObject::ProcessEvent(fn, &params);
  5729.  
  5730.     fn->FunctionFlags = flags;
  5731. }
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