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- // Function ConanSandbox.GUIModuleController.ActivateModule
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // struct FName ModuleName (Parm, ZeroConstructor, IsPlainOldData)
- // bool Activate (Parm, ZeroConstructor, IsPlainOldData)
- // bool Force (Parm, ZeroConstructor, IsPlainOldData)
- // class UWindowRoot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UWindowRoot* UGUIModuleController::ActivateModule(const struct FName& ModuleName, bool Activate, bool Force)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.GUIModuleController.ActivateModule");
- UGUIModuleController_ActivateModule_Params params;
- params.ModuleName = ModuleName;
- params.Activate = Activate;
- params.Force = Force;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.WaitForServerdDayCycleToCatchUp
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::WaitForServerdDayCycleToCatchUp()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.WaitForServerdDayCycleToCatchUp");
- AConanCharacter_WaitForServerdDayCycleToCatchUp_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ValidateFeatVersion
- // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
- void AConanCharacter::ValidateFeatVersion()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ValidateFeatVersion");
- AConanCharacter_ValidateFeatVersion_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.UseItem
- // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::UseItem()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UseItem");
- AConanCharacter_UseItem_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.UpdateSpeaking
- // (Final, Native, Private)
- // Parameters:
- // bool speaking (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::UpdateSpeaking(bool speaking)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateSpeaking");
- AConanCharacter_UpdateSpeaking_Params params;
- params.speaking = speaking;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.UpdateRotationWhenThirdPersonPassiveGamepad
- // (Native, Public, BlueprintCallable)
- void AConanCharacter::UpdateRotationWhenThirdPersonPassiveGamepad()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateRotationWhenThirdPersonPassiveGamepad");
- AConanCharacter_UpdateRotationWhenThirdPersonPassiveGamepad_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.UpdateMaxMovementSpeed
- // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
- void AConanCharacter::UpdateMaxMovementSpeed()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateMaxMovementSpeed");
- AConanCharacter_UpdateMaxMovementSpeed_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.UpdateGuildMapmarkerPosition
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // float mapUpdateRange (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::UpdateGuildMapmarkerPosition(float mapUpdateRange)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateGuildMapmarkerPosition");
- AConanCharacter_UpdateGuildMapmarkerPosition_Params params;
- params.mapUpdateRange = mapUpdateRange;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.UpdateClientGUIControlMode
- // (Final, Native, Public)
- // Parameters:
- // TEnumAsByte<EGUIControlMode> newMode (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::UpdateClientGUIControlMode(TEnumAsByte<EGUIControlMode> newMode)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.UpdateClientGUIControlMode");
- AConanCharacter_UpdateClientGUIControlMode_Params params;
- params.newMode = newMode;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.TakeAllLootItems
- // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate)
- // Parameters:
- // class AActor* LootContainer (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::TakeAllLootItems(class AActor* LootContainer)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.TakeAllLootItems");
- AConanCharacter_TakeAllLootItems_Params params;
- params.LootContainer = LootContainer;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SurfaceTypeChanged
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // struct FHitResult HitResult (ConstParm, Parm, IsPlainOldData)
- void AConanCharacter::SurfaceTypeChanged(const struct FHitResult& HitResult)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SurfaceTypeChanged");
- AConanCharacter_SurfaceTypeChanged_Params params;
- params.HitResult = HitResult;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.StartDoubleJumpTimeoutTimer
- // (Native, Public, BlueprintCallable)
- void AConanCharacter::StartDoubleJumpTimeoutTimer()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.StartDoubleJumpTimeoutTimer");
- AConanCharacter_StartDoubleJumpTimeoutTimer_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskToggle
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // int BitMask (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::StaminaDegenerationBitmaskToggle(int BitMask)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskToggle");
- AConanCharacter_StaminaDegenerationBitmaskToggle_Params params;
- params.BitMask = BitMask;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskSet
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // int BitMask (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::StaminaDegenerationBitmaskSet(int BitMask)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskSet");
- AConanCharacter_StaminaDegenerationBitmaskSet_Params params;
- params.BitMask = BitMask;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskClear
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // int BitMask (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::StaminaDegenerationBitmaskClear(int BitMask)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.StaminaDegenerationBitmaskClear");
- AConanCharacter_StaminaDegenerationBitmaskClear_Params params;
- params.BitMask = BitMask;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SpawnTemplateItem
- // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
- // Parameters:
- // int TemplateId (Parm, ZeroConstructor, IsPlainOldData)
- // int quantity (Parm, ZeroConstructor, IsPlainOldData)
- // float durabilityPercentage (Parm, ZeroConstructor, IsPlainOldData)
- // float durability (Parm, ZeroConstructor, IsPlainOldData)
- // bool ShowNotification (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::SpawnTemplateItem(int TemplateId, int quantity, float durabilityPercentage, float durability, bool ShowNotification)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SpawnTemplateItem");
- AConanCharacter_SpawnTemplateItem_Params params;
- params.TemplateId = TemplateId;
- params.quantity = quantity;
- params.durabilityPercentage = durabilityPercentage;
- params.durability = durability;
- params.ShowNotification = ShowNotification;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.SlotItemContainerSizeStatChanged
- // (Final, Native, Private)
- // Parameters:
- // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData)
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // int NewValue (Parm, ZeroConstructor, IsPlainOldData)
- // int deltaValue (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SlotItemContainerSizeStatChanged(class AActor* Actor, ECharIntStatID statID, int NewValue, int deltaValue)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SlotItemContainerSizeStatChanged");
- AConanCharacter_SlotItemContainerSizeStatChanged_Params params;
- params.Actor = Actor;
- params.statID = statID;
- params.NewValue = NewValue;
- params.deltaValue = deltaValue;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SlotIntStatChanged
- // (Final, Native, Public)
- // Parameters:
- // class UStatHolder* StatHolder (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // int NewValue (Parm, ZeroConstructor, IsPlainOldData)
- // int deltaValue (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SlotIntStatChanged(class UStatHolder* StatHolder, ECharIntStatID statID, int NewValue, int deltaValue)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SlotIntStatChanged");
- AConanCharacter_SlotIntStatChanged_Params params;
- params.StatHolder = StatHolder;
- params.statID = statID;
- params.NewValue = NewValue;
- params.deltaValue = deltaValue;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SlotInteractioActorGUIModuleActivated
- // (Final, Native, Public)
- // Parameters:
- // class UGUIModule* module (Parm, ZeroConstructor, IsPlainOldData)
- // bool activated (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SlotInteractioActorGUIModuleActivated(class UGUIModule* module, bool activated)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SlotInteractioActorGUIModuleActivated");
- AConanCharacter_SlotInteractioActorGUIModuleActivated_Params params;
- params.module = module;
- params.activated = activated;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SlotInteractingActorDestroyed
- // (Final, Native, Public)
- // Parameters:
- // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SlotInteractingActorDestroyed(class AActor* DestroyedActor)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SlotInteractingActorDestroyed");
- AConanCharacter_SlotInteractingActorDestroyed_Params params;
- params.DestroyedActor = DestroyedActor;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // DelegateFunction ConanSandbox.ConanCharacter.SignalClientOnDamageTakenDelegate__DelegateSignature
- // (MulticastDelegate, Public, Delegate)
- // Parameters:
- // class AActor* Attacker (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SignalClientOnDamageTakenDelegate__DelegateSignature(class AActor* Attacker)
- {
- static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.SignalClientOnDamageTakenDelegate__DelegateSignature");
- AConanCharacter_SignalClientOnDamageTakenDelegate__DelegateSignature_Params params;
- params.Attacker = Attacker;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // DelegateFunction ConanSandbox.ConanCharacter.SignalCharacterIsBuildingThrallDelegate__DelegateSignature
- // (MulticastDelegate, Public, Delegate)
- // Parameters:
- // bool isBuildingThrall (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SignalCharacterIsBuildingThrallDelegate__DelegateSignature(bool isBuildingThrall)
- {
- static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.SignalCharacterIsBuildingThrallDelegate__DelegateSignature");
- AConanCharacter_SignalCharacterIsBuildingThrallDelegate__DelegateSignature_Params params;
- params.isBuildingThrall = isBuildingThrall;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // DelegateFunction ConanSandbox.ConanCharacter.SignalCharacterIsBuildingDelegate__DelegateSignature
- // (MulticastDelegate, Public, Delegate)
- // Parameters:
- // bool isBuilding (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SignalCharacterIsBuildingDelegate__DelegateSignature(bool isBuilding)
- {
- static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.SignalCharacterIsBuildingDelegate__DelegateSignature");
- AConanCharacter_SignalCharacterIsBuildingDelegate__DelegateSignature_Params params;
- params.isBuilding = isBuilding;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ShowCharacterBiography
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UObject* characterObject (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ShowCharacterBiography(class UObject* characterObject)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ShowCharacterBiography");
- AConanCharacter_ShowCharacterBiography_Params params;
- params.characterObject = characterObject;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ShouldNotBeSpawnedOffline
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::ShouldNotBeSpawnedOffline()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ShouldNotBeSpawnedOffline");
- AConanCharacter_ShouldNotBeSpawnedOffline_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.SetUROEnabled
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // bool enableURO (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetUROEnabled(bool enableURO)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetUROEnabled");
- AConanCharacter_SetUROEnabled_Params params;
- params.enableURO = enableURO;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetStat
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // struct FString stat (Parm, ZeroConstructor)
- // float Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetStat(const struct FString& stat, float Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetStat");
- AConanCharacter_SetStat_Params params;
- params.stat = stat;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetStaminaRecentlyExhausted
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::SetStaminaRecentlyExhausted()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetStaminaRecentlyExhausted");
- AConanCharacter_SetStaminaRecentlyExhausted_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetKillerName
- // (Final, Native, Public, HasOutParms, BlueprintCallable)
- // Parameters:
- // struct FText killerNameInput (ConstParm, Parm, OutParm, ReferenceParm)
- // class AConanCharacter* killer (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetKillerName(const struct FText& killerNameInput, class AConanCharacter* killer)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetKillerName");
- AConanCharacter_SetKillerName_Params params;
- params.killerNameInput = killerNameInput;
- params.killer = killer;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetIntStat
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // int Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetIntStat(ECharIntStatID statID, int Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetIntStat");
- AConanCharacter_SetIntStat_Params params;
- params.statID = statID;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetInteractingActor
- // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
- // Parameters:
- // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData)
- // struct FName guiModuleName (Parm, ZeroConstructor, IsPlainOldData)
- // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetInteractingActor(class AActor* Actor, const struct FName& guiModuleName, class UObject* WorldContextObject)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetInteractingActor");
- AConanCharacter_SetInteractingActor_Params params;
- params.Actor = Actor;
- params.guiModuleName = guiModuleName;
- params.WorldContextObject = WorldContextObject;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetHealthRegen
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // float Input (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetHealthRegen(float Input)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetHealthRegen");
- AConanCharacter_SetHealthRegen_Params params;
- params.Input = Input;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetGuildId
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UUniqueID* guildId (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetGuildId(class UUniqueID* guildId)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetGuildId");
- AConanCharacter_SetGuildId_Params params;
- params.guildId = guildId;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetFloatStat
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // float Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetFloatStat(ECharFloatStatID statID, float Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetFloatStat");
- AConanCharacter_SetFloatStat_Params params;
- params.statID = statID;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetDirectionalMovementMode
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // bool bUseDirectionalMovementMode (Parm, ZeroConstructor, IsPlainOldData)
- // bool Force (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetDirectionalMovementMode(bool bUseDirectionalMovementMode, bool Force)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetDirectionalMovementMode");
- AConanCharacter_SetDirectionalMovementMode_Params params;
- params.bUseDirectionalMovementMode = bUseDirectionalMovementMode;
- params.Force = Force;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetClimbingStaminaCostModifier
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // float Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetClimbingStaminaCostModifier(float Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetClimbingStaminaCostModifier");
- AConanCharacter_SetClimbingStaminaCostModifier_Params params;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetCharacterState
- // (Native, Public, BlueprintCallable)
- // Parameters:
- // ECharacterState newState (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::SetCharacterState(ECharacterState newState)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterState");
- AConanCharacter_SetCharacterState_Params params;
- params.newState = newState;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.SetCharacterSpawnTableID
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // struct FName SpawnTableID (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetCharacterSpawnTableID(const struct FName& SpawnTableID)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterSpawnTableID");
- AConanCharacter_SetCharacterSpawnTableID_Params params;
- params.SpawnTableID = SpawnTableID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetCharacterName
- // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
- // Parameters:
- // struct FText Name (ConstParm, Parm, OutParm, ReferenceParm)
- void AConanCharacter::SetCharacterName(const struct FText& Name)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterName");
- AConanCharacter_SetCharacterName_Params params;
- params.Name = Name;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetCharacterIsBuildingThrall
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // bool isBuildingThrall (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetCharacterIsBuildingThrall(bool isBuildingThrall)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterIsBuildingThrall");
- AConanCharacter_SetCharacterIsBuildingThrall_Params params;
- params.isBuildingThrall = isBuildingThrall;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetCharacterIsBuilding
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // bool isBuilding (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetCharacterIsBuilding(bool isBuilding)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetCharacterIsBuilding");
- AConanCharacter_SetCharacterIsBuilding_Params params;
- params.isBuilding = isBuilding;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.SetBase
- // (Native, Public, BlueprintCallable)
- // Parameters:
- // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // struct FName BoneName (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
- // bool bNotifyActor (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::SetBase(class UPrimitiveComponent* NewBase, const struct FName& BoneName, bool bNotifyActor)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.SetBase");
- AConanCharacter_SetBase_Params params;
- params.NewBase = NewBase;
- params.BoneName = BoneName;
- params.bNotifyActor = bNotifyActor;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerUpdateFeatVersion
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- void AConanCharacter::ServerUpdateFeatVersion()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerUpdateFeatVersion");
- AConanCharacter_ServerUpdateFeatVersion_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerUpdateClientGUIControlMode
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // TEnumAsByte<EGUIControlMode> newMode (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerUpdateClientGUIControlMode(TEnumAsByte<EGUIControlMode> newMode)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerUpdateClientGUIControlMode");
- AConanCharacter_ServerUpdateClientGUIControlMode_Params params;
- params.newMode = newMode;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerUpdateCharacterBio
- // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
- // Parameters:
- // struct FText newBio (ConstParm, Parm, ReferenceParm)
- // class AConanPlayerController* lastToEdit (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerUpdateCharacterBio(const struct FText& newBio, class AConanPlayerController* lastToEdit)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerUpdateCharacterBio");
- AConanCharacter_ServerUpdateCharacterBio_Params params;
- params.newBio = newBio;
- params.lastToEdit = lastToEdit;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerSetIntStat
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // int Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerSetIntStat(ECharIntStatID statID, int Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetIntStat");
- AConanCharacter_ServerSetIntStat_Params params;
- params.statID = statID;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerSetFloatStat
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // float Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerSetFloatStat(ECharFloatStatID statID, float Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetFloatStat");
- AConanCharacter_ServerSetFloatStat_Params params;
- params.statID = statID;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerSetDirectionalMovementMode
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // bool bMovementMode (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerSetDirectionalMovementMode(bool bMovementMode)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetDirectionalMovementMode");
- AConanCharacter_ServerSetDirectionalMovementMode_Params params;
- params.bMovementMode = bMovementMode;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerSetBiographySharing
- // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
- // Parameters:
- // EBiographySharing newSharingPolicy (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerSetBiographySharing(EBiographySharing newSharingPolicy)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetBiographySharing");
- AConanCharacter_ServerSetBiographySharing_Params params;
- params.newSharingPolicy = newSharingPolicy;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerSetBiographyAccess
- // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
- // Parameters:
- // EBiographyAccess newSharingPolicy (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerSetBiographyAccess(EBiographyAccess newSharingPolicy)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSetBiographyAccess");
- AConanCharacter_ServerSetBiographyAccess_Params params;
- params.newSharingPolicy = newSharingPolicy;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerSendGuildInvite
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // int64_t PlayerId (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerSendGuildInvite(int64_t PlayerId)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerSendGuildInvite");
- AConanCharacter_ServerSendGuildInvite_Params params;
- params.PlayerId = PlayerId;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerResetAllFeats
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- void AConanCharacter::ServerResetAllFeats()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerResetAllFeats");
- AConanCharacter_ServerResetAllFeats_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerRepairItem
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // int itemID (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerRepairItem(int itemID)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerRepairItem");
- AConanCharacter_ServerRepairItem_Params params;
- params.itemID = itemID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerRepairCraftingQueueItem
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // class UItemInventory* inventory (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // uint32_t Slot (Parm, ZeroConstructor, IsPlainOldData)
- // class UCraftingQueue* CraftingQueue (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- void AConanCharacter::ServerRepairCraftingQueueItem(class UItemInventory* inventory, uint32_t Slot, class UCraftingQueue* CraftingQueue)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerRepairCraftingQueueItem");
- AConanCharacter_ServerRepairCraftingQueueItem_Params params;
- params.inventory = inventory;
- params.Slot = Slot;
- params.CraftingQueue = CraftingQueue;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerRemoveRecipeFromQueue
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // class UCraftingQueue* queue (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // int Index (Parm, ZeroConstructor, IsPlainOldData)
- // int Count (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerRemoveRecipeFromQueue(class UCraftingQueue* queue, int Index, int Count)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerRemoveRecipeFromQueue");
- AConanCharacter_ServerRemoveRecipeFromQueue_Params params;
- params.queue = queue;
- params.Index = Index;
- params.Count = Count;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerRemoveAllRecipes
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // class UCraftingQueue* queue (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- void AConanCharacter::ServerRemoveAllRecipes(class UCraftingQueue* queue)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerRemoveAllRecipes");
- AConanCharacter_ServerRemoveAllRecipes_Params params;
- params.queue = queue;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerPurchaseFeat
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // int featID (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerPurchaseFeat(int featID)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerPurchaseFeat");
- AConanCharacter_ServerPurchaseFeat_Params params;
- params.featID = featID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerPromoteToGuildMaster
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // int64_t newGuildMaster (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerPromoteToGuildMaster(int64_t newGuildMaster)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerPromoteToGuildMaster");
- AConanCharacter_ServerPromoteToGuildMaster_Params params;
- params.newGuildMaster = newGuildMaster;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerPromoteGuildMember
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // int64_t characterIdToPromote (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerPromoteGuildMember(int64_t characterIdToPromote)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerPromoteGuildMember");
- AConanCharacter_ServerPromoteGuildMember_Params params;
- params.characterIdToPromote = characterIdToPromote;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerProcessGuildInviteResponse
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // TEnumAsByte<EInviteResponse> response (Parm, ZeroConstructor, IsPlainOldData)
- // class UUniqueID* guildId (Parm, ZeroConstructor, IsPlainOldData)
- // class UUniqueID* senderId (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerProcessGuildInviteResponse(TEnumAsByte<EInviteResponse> response, class UUniqueID* guildId, class UUniqueID* senderId)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerProcessGuildInviteResponse");
- AConanCharacter_ServerProcessGuildInviteResponse_Params params;
- params.response = response;
- params.guildId = guildId;
- params.senderId = senderId;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerLeaveGuild
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- void AConanCharacter::ServerLeaveGuild()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerLeaveGuild");
- AConanCharacter_ServerLeaveGuild_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerKickPlayer
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // int64_t playerToKick (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerKickPlayer(int64_t playerToKick)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerKickPlayer");
- AConanCharacter_ServerKickPlayer_Params params;
- params.playerToKick = playerToKick;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerIsFeatVersionUpToDate
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- void AConanCharacter::ServerIsFeatVersionUpToDate()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerIsFeatVersionUpToDate");
- AConanCharacter_ServerIsFeatVersionUpToDate_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerInteractionDisabled
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData)
- // class APlayerController* playerInstigator (Parm, ZeroConstructor, IsPlainOldData)
- // bool clearInteractionActor (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerInteractionDisabled(class AActor* Actor, class APlayerController* playerInstigator, bool clearInteractionActor)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerInteractionDisabled");
- AConanCharacter_ServerInteractionDisabled_Params params;
- params.Actor = Actor;
- params.playerInstigator = playerInstigator;
- params.clearInteractionActor = clearInteractionActor;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerGetThrallCharacterLayout
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // class UItemInventory* inventory (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // int Index (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerGetThrallCharacterLayout(class UItemInventory* inventory, int Index)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerGetThrallCharacterLayout");
- AConanCharacter_ServerGetThrallCharacterLayout_Params params;
- params.inventory = inventory;
- params.Index = Index;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerGetPlayersValidForGuildInvite
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // class UUniqueID* guildId (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerGetPlayersValidForGuildInvite(class UUniqueID* guildId)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerGetPlayersValidForGuildInvite");
- AConanCharacter_ServerGetPlayersValidForGuildInvite_Params params;
- params.guildId = guildId;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerFindNamedOwnerForLandClaim
- // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
- // Parameters:
- // int64_t LandClaimOwnerId (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerFindNamedOwnerForLandClaim(int64_t LandClaimOwnerId)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerFindNamedOwnerForLandClaim");
- AConanCharacter_ServerFindNamedOwnerForLandClaim_Params params;
- params.LandClaimOwnerId = LandClaimOwnerId;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerExitClimbing
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- void AConanCharacter::ServerExitClimbing()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerExitClimbing");
- AConanCharacter_ServerExitClimbing_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerEditMessageOfTheDay
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // struct FText newMessage (ConstParm, Parm, ReferenceParm)
- void AConanCharacter::ServerEditMessageOfTheDay(const struct FText& newMessage)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerEditMessageOfTheDay");
- AConanCharacter_ServerEditMessageOfTheDay_Params params;
- params.newMessage = newMessage;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerEditGuildName
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // struct FText newName (ConstParm, Parm, ReferenceParm)
- void AConanCharacter::ServerEditGuildName(const struct FText& newName)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerEditGuildName");
- AConanCharacter_ServerEditGuildName_Params params;
- params.newName = newName;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerDyeItem
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // int Index (Parm, ZeroConstructor, IsPlainOldData)
- // class UItemInventory* inventory (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // int Color (Parm, ZeroConstructor, IsPlainOldData)
- // int Channel (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerDyeItem(int Index, class UItemInventory* inventory, int Color, int Channel)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerDyeItem");
- AConanCharacter_ServerDyeItem_Params params;
- params.Index = Index;
- params.inventory = inventory;
- params.Color = Color;
- params.Channel = Channel;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerDropInventoryItem
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // class UItemInventory* inventory (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // int Index (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerDropInventoryItem(class UItemInventory* inventory, int Index)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerDropInventoryItem");
- AConanCharacter_ServerDropInventoryItem_Params params;
- params.inventory = inventory;
- params.Index = Index;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerDestroyGuild
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // EMessageBoxDialogResult Result (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerDestroyGuild(EMessageBoxDialogResult Result)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerDestroyGuild");
- AConanCharacter_ServerDestroyGuild_Params params;
- params.Result = Result;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerDemoteGuildMember
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // int64_t characterIdToDemote (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerDemoteGuildMember(int64_t characterIdToDemote)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerDemoteGuildMember");
- AConanCharacter_ServerDemoteGuildMember_Params params;
- params.characterIdToDemote = characterIdToDemote;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerCreateGuild
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // struct FString guildName (Parm, ZeroConstructor)
- void AConanCharacter::ServerCreateGuild(const struct FString& guildName)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerCreateGuild");
- AConanCharacter_ServerCreateGuild_Params params;
- params.guildName = guildName;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerCheckTimeOfDay
- // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate)
- void AConanCharacter::ServerCheckTimeOfDay()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerCheckTimeOfDay");
- AConanCharacter_ServerCheckTimeOfDay_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerAddRecipeToQueue
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // class UCraftingQueue* queue (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // int Index (Parm, ZeroConstructor, IsPlainOldData)
- // int Count (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerAddRecipeToQueue(class UCraftingQueue* queue, int Index, int Count)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerAddRecipeToQueue");
- AConanCharacter_ServerAddRecipeToQueue_Params params;
- params.queue = queue;
- params.Index = Index;
- params.Count = Count;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ServerAddArtisanRecipeToQueue
- // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
- // Parameters:
- // class UCraftingQueue* queue (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // class UItemInventory* sourceInventory (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // int Index (Parm, ZeroConstructor, IsPlainOldData)
- // int Count (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ServerAddArtisanRecipeToQueue(class UCraftingQueue* queue, class UItemInventory* sourceInventory, int Index, int Count)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ServerAddArtisanRecipeToQueue");
- AConanCharacter_ServerAddArtisanRecipeToQueue_Params params;
- params.queue = queue;
- params.sourceInventory = sourceInventory;
- params.Index = Index;
- params.Count = Count;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // DelegateFunction ConanSandbox.ConanCharacter.RootMotionAutoFrozen__DelegateSignature
- // (MulticastDelegate, Public, Delegate)
- void AConanCharacter::RootMotionAutoFrozen__DelegateSignature()
- {
- static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.RootMotionAutoFrozen__DelegateSignature");
- AConanCharacter_RootMotionAutoFrozen__DelegateSignature_Params params;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.RollDice
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // int numberOfDice (Parm, ZeroConstructor, IsPlainOldData)
- // int numberOfEyes (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::RollDice(int numberOfDice, int numberOfEyes)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RollDice");
- AConanCharacter_RollDice_Params params;
- params.numberOfDice = numberOfDice;
- params.numberOfEyes = numberOfEyes;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.Roll
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // int MinValue (Parm, ZeroConstructor, IsPlainOldData)
- // int MaxValue (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::Roll(int MinValue, int MaxValue)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.Roll");
- AConanCharacter_Roll_Params params;
- params.MinValue = MinValue;
- params.MaxValue = MaxValue;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ResetKiller
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::ResetKiller()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ResetKiller");
- AConanCharacter_ResetKiller_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.RemoveIntStatModifier
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierID> modifierID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierOperator> operatorID (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::RemoveIntStatModifier(ECharIntStatID statID, TEnumAsByte<EStatModifierID> modifierID, TEnumAsByte<EStatModifierOperator> operatorID)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveIntStatModifier");
- AConanCharacter_RemoveIntStatModifier_Params params;
- params.statID = statID;
- params.modifierID = modifierID;
- params.operatorID = operatorID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.RemoveFloatStatModifier
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierID> modifierID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierOperator> operatorID (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::RemoveFloatStatModifier(ECharFloatStatID statID, TEnumAsByte<EStatModifierID> modifierID, TEnumAsByte<EStatModifierOperator> operatorID)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveFloatStatModifier");
- AConanCharacter_RemoveFloatStatModifier_Params params;
- params.statID = statID;
- params.modifierID = modifierID;
- params.operatorID = operatorID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.RemoveCarriedCharacter
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // class AConanCharacter* Character (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::RemoveCarriedCharacter(class AConanCharacter* Character)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveCarriedCharacter");
- AConanCharacter_RemoveCarriedCharacter_Params params;
- params.Character = Character;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.RemoveAllIntStatModifiers
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::RemoveAllIntStatModifiers(ECharIntStatID statID)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveAllIntStatModifiers");
- AConanCharacter_RemoveAllIntStatModifiers_Params params;
- params.statID = statID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.RemoveAllFloatStatModifiers
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::RemoveAllFloatStatModifiers(ECharFloatStatID statID)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RemoveAllFloatStatModifiers");
- AConanCharacter_RemoveAllFloatStatModifiers_Params params;
- params.statID = statID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.ReceiveSprintStaminaCostModifier
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- float AConanCharacter::ReceiveSprintStaminaCostModifier()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveSprintStaminaCostModifier");
- AConanCharacter_ReceiveSprintStaminaCostModifier_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.ReceiveGetStaminaRegenMod
- // (Event, Public, BlueprintEvent)
- // Parameters:
- // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- float AConanCharacter::ReceiveGetStaminaRegenMod()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveGetStaminaRegenMod");
- AConanCharacter_ReceiveGetStaminaRegenMod_Params params;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.ReceiveGetHealthRegen
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- float AConanCharacter::ReceiveGetHealthRegen()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveGetHealthRegen");
- AConanCharacter_ReceiveGetHealthRegen_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.ReceiveFCDamageEvent
- // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
- // Parameters:
- // float Damage (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EFCDamageType> FCDamageType (Parm, ZeroConstructor, IsPlainOldData)
- // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
- // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData)
- // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ReceiveFCDamageEvent(float Damage, TEnumAsByte<EFCDamageType> FCDamageType, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveFCDamageEvent");
- AConanCharacter_ReceiveFCDamageEvent_Params params;
- params.Damage = Damage;
- params.FCDamageType = FCDamageType;
- params.DamageType = DamageType;
- params.InstigatedBy = InstigatedBy;
- params.DamageCauser = DamageCauser;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ReceiveDataLoaded
- // (Event, Public, BlueprintEvent)
- void AConanCharacter::ReceiveDataLoaded()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveDataLoaded");
- AConanCharacter_ReceiveDataLoaded_Params params;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ReceiveClimbingStaminaCostModifier
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- float AConanCharacter::ReceiveClimbingStaminaCostModifier()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveClimbingStaminaCostModifier");
- AConanCharacter_ReceiveClimbingStaminaCostModifier_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.ReceiveChargeHoldStaminaCostModifier
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- float AConanCharacter::ReceiveChargeHoldStaminaCostModifier()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveChargeHoldStaminaCostModifier");
- AConanCharacter_ReceiveChargeHoldStaminaCostModifier_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.ReceiveCanHealthRegen
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::ReceiveCanHealthRegen()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ReceiveCanHealthRegen");
- AConanCharacter_ReceiveCanHealthRegen_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.RecalculateCarriedPeopleWeight
- // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
- void AConanCharacter::RecalculateCarriedPeopleWeight()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.RecalculateCarriedPeopleWeight");
- AConanCharacter_RecalculateCarriedPeopleWeight_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.PrintStat
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // struct FString stat (Parm, ZeroConstructor)
- void AConanCharacter::PrintStat(const struct FString& stat)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.PrintStat");
- AConanCharacter_PrintStat_Params params;
- params.stat = stat;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnRootMotionEnd
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::OnRootMotionEnd()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnRootMotionEnd");
- AConanCharacter_OnRootMotionEnd_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnRootMotionBegin
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::OnRootMotionBegin()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnRootMotionBegin");
- AConanCharacter_OnRootMotionBegin_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnRep_InternalCharacterName
- // (Final, Native, Private, Const)
- void AConanCharacter::OnRep_InternalCharacterName()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnRep_InternalCharacterName");
- AConanCharacter_OnRep_InternalCharacterName_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnPurgeMusicRequested
- // (Event, Public, BlueprintEvent)
- // Parameters:
- // bool Start (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::OnPurgeMusicRequested(bool Start)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnPurgeMusicRequested");
- AConanCharacter_OnPurgeMusicRequested_Params params;
- params.Start = Start;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnPurgeEventTrigered
- // (Event, Public, BlueprintEvent)
- // Parameters:
- // EPurgeEventType EventType (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::OnPurgeEventTrigered(EPurgeEventType EventType)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnPurgeEventTrigered");
- AConanCharacter_OnPurgeEventTrigered_Params params;
- params.EventType = EventType;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnPlayerTargeted
- // (Event, Public, BlueprintEvent)
- // Parameters:
- // class AActor* TargetingActor (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::OnPlayerTargeted(class AActor* TargetingActor)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnPlayerTargeted");
- AConanCharacter_OnPlayerTargeted_Params params;
- params.TargetingActor = TargetingActor;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnPlayerTargetCleared
- // (Event, Public, BlueprintEvent)
- // Parameters:
- // class AActor* TargetingActor (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::OnPlayerTargetCleared(class AActor* TargetingActor)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnPlayerTargetCleared");
- AConanCharacter_OnPlayerTargetCleared_Params params;
- params.TargetingActor = TargetingActor;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnMouseEnabled
- // (Event, Public, BlueprintEvent)
- // Parameters:
- // bool IsEnabled (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::OnMouseEnabled(bool IsEnabled)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnMouseEnabled");
- AConanCharacter_OnMouseEnabled_Params params;
- params.IsEnabled = IsEnabled;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnItemRepairFinished
- // (Final, Native, Private)
- // Parameters:
- // class UGameItem* Item (Parm, ZeroConstructor, IsPlainOldData)
- // float repairXp (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::OnItemRepairFinished(class UGameItem* Item, float repairXp)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnItemRepairFinished");
- AConanCharacter_OnItemRepairFinished_Params params;
- params.Item = Item;
- params.repairXp = repairXp;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnGuildIdReplicated
- // (Final, Native, Public)
- void AConanCharacter::OnGuildIdReplicated()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnGuildIdReplicated");
- AConanCharacter_OnGuildIdReplicated_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnDoubleJumpTimeout
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::OnDoubleJumpTimeout()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnDoubleJumpTimeout");
- AConanCharacter_OnDoubleJumpTimeout_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnDoubleJumped
- // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
- void AConanCharacter::OnDoubleJumped()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnDoubleJumped");
- AConanCharacter_OnDoubleJumped_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnCorruptionChanged
- // (Final, Native, Public)
- // Parameters:
- // EnergyTypes Type (Parm, ZeroConstructor, IsPlainOldData)
- // float Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::OnCorruptionChanged(EnergyTypes Type, float Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnCorruptionChanged");
- AConanCharacter_OnCorruptionChanged_Params params;
- params.Type = Type;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnCharacterIdReplicated
- // (Final, Native, Public)
- void AConanCharacter::OnCharacterIdReplicated()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnCharacterIdReplicated");
- AConanCharacter_OnCharacterIdReplicated_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnAttemptedToWalkOffNavMesh
- // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent)
- // Parameters:
- // class UCharacterMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // struct FVector OldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
- // struct FVector NewLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
- // bool IsContinuousCheck (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::OnAttemptedToWalkOffNavMesh(class UCharacterMovementComponent* MovementComponent, const struct FVector& OldLocation, const struct FVector& NewLocation, bool IsContinuousCheck)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnAttemptedToWalkOffNavMesh");
- AConanCharacter_OnAttemptedToWalkOffNavMesh_Params params;
- params.MovementComponent = MovementComponent;
- params.OldLocation = OldLocation;
- params.NewLocation = NewLocation;
- params.IsContinuousCheck = IsContinuousCheck;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnAttackEnd
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::OnAttackEnd()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnAttackEnd");
- AConanCharacter_OnAttackEnd_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.OnAttackBegin
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::OnAttackBegin()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.OnAttackBegin");
- AConanCharacter_OnAttackBegin_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.MulticastOnTargetChanged
- // (Net, NetReliable, Native, Event, NetMulticast, Public)
- // Parameters:
- // class AConanCharacter* NewTarget (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::MulticastOnTargetChanged(class AConanCharacter* NewTarget)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MulticastOnTargetChanged");
- AConanCharacter_MulticastOnTargetChanged_Params params;
- params.NewTarget = NewTarget;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.MulticastOnBuildingTargetChanged
- // (Net, NetReliable, Native, Event, NetMulticast, Public)
- // Parameters:
- // class APlaceableBase* NewTarget (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::MulticastOnBuildingTargetChanged(class APlaceableBase* NewTarget)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MulticastOnBuildingTargetChanged");
- AConanCharacter_MulticastOnBuildingTargetChanged_Params params;
- params.NewTarget = NewTarget;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.MulticastClimbingEdgeTransition
- // (Net, NetReliable, Native, Event, NetMulticast, Public)
- // Parameters:
- // float EdgeRelativeHeight (Parm, ZeroConstructor, IsPlainOldData)
- // bool WasInitialTrace (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::MulticastClimbingEdgeTransition(float EdgeRelativeHeight, bool WasInitialTrace)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MulticastClimbingEdgeTransition");
- AConanCharacter_MulticastClimbingEdgeTransition_Params params;
- params.EdgeRelativeHeight = EdgeRelativeHeight;
- params.WasInitialTrace = WasInitialTrace;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.MoveUp
- // (Event, Public, BlueprintCallable, BlueprintEvent)
- void AConanCharacter::MoveUp()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MoveUp");
- AConanCharacter_MoveUp_Params params;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.MoveLootToInventory
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UItemInventory* lootInventory (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // class UItemInventory* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UItemInventory* AConanCharacter::MoveLootToInventory(class UItemInventory* lootInventory)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MoveLootToInventory");
- AConanCharacter_MoveLootToInventory_Params params;
- params.lootInventory = lootInventory;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.MoveDown
- // (Event, Public, BlueprintCallable, BlueprintEvent)
- void AConanCharacter::MoveDown()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.MoveDown");
- AConanCharacter_MoveDown_Params params;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.KillCharacter
- // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
- // Parameters:
- // TEnumAsByte<EHitlocation> HitLocation (Parm, ZeroConstructor, IsPlainOldData)
- // struct FText killerNameInput (ConstParm, Parm, OutParm, ReferenceParm)
- // class AConanCharacter* killer (Parm, ZeroConstructor, IsPlainOldData)
- // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- int AConanCharacter::KillCharacter(TEnumAsByte<EHitlocation> HitLocation, const struct FText& killerNameInput, class AConanCharacter* killer)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.KillCharacter");
- AConanCharacter_KillCharacter_Params params;
- params.HitLocation = HitLocation;
- params.killerNameInput = killerNameInput;
- params.killer = killer;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.K2_SprintStaminaCostModifier
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // float Modifier (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_SprintStaminaCostModifier(float* Modifier)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_SprintStaminaCostModifier");
- AConanCharacter_K2_SprintStaminaCostModifier_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (Modifier != nullptr)
- *Modifier = params.Modifier;
- }
- // Function ConanSandbox.ConanCharacter.K2_InState
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // ECharacterState CheckState (Parm, ZeroConstructor, IsPlainOldData)
- // bool InState (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_InState(ECharacterState CheckState, bool* InState)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_InState");
- AConanCharacter_K2_InState_Params params;
- params.CheckState = CheckState;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (InState != nullptr)
- *InState = params.InState;
- }
- // Function ConanSandbox.ConanCharacter.K2_HandleStaminaRegen
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::K2_HandleStaminaRegen()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_HandleStaminaRegen");
- AConanCharacter_K2_HandleStaminaRegen_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.K2_HandleSprintStamina
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // unsigned char CharacterSubState (Parm, ZeroConstructor, IsPlainOldData)
- // bool Entered (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_HandleSprintStamina(unsigned char CharacterSubState, bool Entered)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_HandleSprintStamina");
- AConanCharacter_K2_HandleSprintStamina_Params params;
- params.CharacterSubState = CharacterSubState;
- params.Entered = Entered;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.K2_GetStaminaRegenMod
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_GetStaminaRegenMod(float* Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaRegenMod");
- AConanCharacter_K2_GetStaminaRegenMod_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (Value != nullptr)
- *Value = params.Value;
- }
- // Function ConanSandbox.ConanCharacter.K2_GetStaminaRegen
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_GetStaminaRegen(float* Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaRegen");
- AConanCharacter_K2_GetStaminaRegen_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (Value != nullptr)
- *Value = params.Value;
- }
- // Function ConanSandbox.ConanCharacter.K2_GetStaminaMax
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // int ReturnValue (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_GetStaminaMax(int* ReturnValue)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaMax");
- AConanCharacter_K2_GetStaminaMax_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (ReturnValue != nullptr)
- *ReturnValue = params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.K2_GetStaminaDegen
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_GetStaminaDegen(float* Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaDegen");
- AConanCharacter_K2_GetStaminaDegen_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (Value != nullptr)
- *Value = params.Value;
- }
- // Function ConanSandbox.ConanCharacter.K2_GetStaminaCurrent
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // int StaminaCurrent (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_GetStaminaCurrent(int* StaminaCurrent)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaCurrent");
- AConanCharacter_K2_GetStaminaCurrent_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (StaminaCurrent != nullptr)
- *StaminaCurrent = params.StaminaCurrent;
- }
- // Function ConanSandbox.ConanCharacter.K2_GetStaminaAttackCost
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // int StaminaCost (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_GetStaminaAttackCost(int* StaminaCost)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetStaminaAttackCost");
- AConanCharacter_K2_GetStaminaAttackCost_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (StaminaCost != nullptr)
- *StaminaCost = params.StaminaCost;
- }
- // Function ConanSandbox.ConanCharacter.K2_GetHealthRegen
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_GetHealthRegen(float* Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetHealthRegen");
- AConanCharacter_K2_GetHealthRegen_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (Value != nullptr)
- *Value = params.Value;
- }
- // Function ConanSandbox.ConanCharacter.K2_GetHealthMax
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // int ReturnValue (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_GetHealthMax(int* ReturnValue)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_GetHealthMax");
- AConanCharacter_K2_GetHealthMax_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (ReturnValue != nullptr)
- *ReturnValue = params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.K2_ClimbingStaminaCostModifier
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // float Modifier (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_ClimbingStaminaCostModifier(float* Modifier)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_ClimbingStaminaCostModifier");
- AConanCharacter_K2_ClimbingStaminaCostModifier_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (Modifier != nullptr)
- *Modifier = params.Modifier;
- }
- // Function ConanSandbox.ConanCharacter.K2_CanSprint
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // bool Value (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_CanSprint(bool* Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_CanSprint");
- AConanCharacter_K2_CanSprint_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (Value != nullptr)
- *Value = params.Value;
- }
- // Function ConanSandbox.ConanCharacter.K2_CanRegenerateStamina
- // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure)
- // Parameters:
- // bool isRegenPositive (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_CanRegenerateStamina(bool* isRegenPositive)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_CanRegenerateStamina");
- AConanCharacter_K2_CanRegenerateStamina_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (isRegenPositive != nullptr)
- *isRegenPositive = params.isRegenPositive;
- }
- // Function ConanSandbox.ConanCharacter.K2_AdjustStaminaRegenMod
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // float Input (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_AdjustStaminaRegenMod(float Input)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_AdjustStaminaRegenMod");
- AConanCharacter_K2_AdjustStaminaRegenMod_Params params;
- params.Input = Input;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.K2_AdjustStaminaForAttack
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class AConanCharacter* Actor (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::K2_AdjustStaminaForAttack(class AConanCharacter* Actor)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.K2_AdjustStaminaForAttack");
- AConanCharacter_K2_AdjustStaminaForAttack_Params params;
- params.Actor = Actor;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.IsUnarmed
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::IsUnarmed()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsUnarmed");
- AConanCharacter_IsUnarmed_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.IsThirdPersonPassiveGamepad
- // (Native, Public, BlueprintCallable)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::IsThirdPersonPassiveGamepad()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsThirdPersonPassiveGamepad");
- AConanCharacter_IsThirdPersonPassiveGamepad_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.IsPlayer
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::IsPlayer()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsPlayer");
- AConanCharacter_IsPlayer_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.IsNonThrallNPC
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::IsNonThrallNPC()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsNonThrallNPC");
- AConanCharacter_IsNonThrallNPC_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.IsGuildFull
- // (Final, Native, Public, BlueprintCallable, BlueprintPure)
- // Parameters:
- // class AGuild* Guild (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::IsGuildFull(class AGuild* Guild)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsGuildFull");
- AConanCharacter_IsGuildFull_Params params;
- params.Guild = Guild;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.IsDisconnected
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::IsDisconnected()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.IsDisconnected");
- AConanCharacter_IsDisconnected_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.InterruptHealthRegen
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::InterruptHealthRegen()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.InterruptHealthRegen");
- AConanCharacter_InterruptHealthRegen_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.InSubstateInternal
- // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // unsigned char NumSubState (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::InSubstateInternal(unsigned char NumSubState)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.InSubstateInternal");
- AConanCharacter_InSubstateInternal_Params params;
- params.NumSubState = NumSubState;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.HUDShowFIFO
- // (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
- // Parameters:
- // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
- // struct FText Text (ConstParm, Parm, OutParm, ReferenceParm)
- void AConanCharacter::STATIC_HUDShowFIFO(class UObject* WorldContextObject, const struct FText& Text)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HUDShowFIFO");
- AConanCharacter_HUDShowFIFO_Params params;
- params.WorldContextObject = WorldContextObject;
- params.Text = Text;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.HaveValidTarget
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::HaveValidTarget()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HaveValidTarget");
- AConanCharacter_HaveValidTarget_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.HasWeaponsEquipped
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::HasWeaponsEquipped()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasWeaponsEquipped");
- AConanCharacter_HasWeaponsEquipped_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.HasShieldEquipped
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::HasShieldEquipped()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasShieldEquipped");
- AConanCharacter_HasShieldEquipped_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.HasNoItem
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::HasNoItem()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasNoItem");
- AConanCharacter_HasNoItem_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.HasItemInAnInventory
- // (Final, Native, Public, HasOutParms, BlueprintCallable)
- // Parameters:
- // int TemplateId (Parm, ZeroConstructor, IsPlainOldData)
- // class UItemInventory* OutInventory (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::HasItemInAnInventory(int TemplateId, class UItemInventory** OutInventory)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasItemInAnInventory");
- AConanCharacter_HasItemInAnInventory_Params params;
- params.TemplateId = TemplateId;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (OutInventory != nullptr)
- *OutInventory = params.OutInventory;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.HasDLC
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // struct FName DLCPackageName (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::HasDLC(const struct FName& DLCPackageName)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HasDLC");
- AConanCharacter_HasDLC_Params params;
- params.DLCPackageName = DLCPackageName;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.HandleHealthRegen
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::HandleHealthRegen()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HandleHealthRegen");
- AConanCharacter_HandleHealthRegen_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.HandleDirectionalMovement
- // (Native, Protected, HasOutParms, BlueprintCallable)
- // Parameters:
- // float inMovementModeMultiplier (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
- // float inScale (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
- // EConanCharacterMovementDirection inDirection (Parm, ZeroConstructor, IsPlainOldData)
- // bool bShouldForce (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::HandleDirectionalMovement(float inMovementModeMultiplier, float inScale, EConanCharacterMovementDirection inDirection, bool bShouldForce)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.HandleDirectionalMovement");
- AConanCharacter_HandleDirectionalMovement_Params params;
- params.inMovementModeMultiplier = inMovementModeMultiplier;
- params.inScale = inScale;
- params.inDirection = inDirection;
- params.bShouldForce = bShouldForce;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.GiveDismantleReimbursement
- // (Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
- // Parameters:
- // TArray<struct FBuildableHealthEntry> HealthPool (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
- void AConanCharacter::GiveDismantleReimbursement(TArray<struct FBuildableHealthEntry> HealthPool)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GiveDismantleReimbursement");
- AConanCharacter_GiveDismantleReimbursement_Params params;
- params.HealthPool = HealthPool;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.GetTotalIntStatModification
- // (Final, Native, Public, HasOutParms, BlueprintCallable)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // float totalMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- // int totalAdder (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::GetTotalIntStatModification(ECharIntStatID statID, float* totalMultiplier, int* totalAdder)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetTotalIntStatModification");
- AConanCharacter_GetTotalIntStatModification_Params params;
- params.statID = statID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (totalMultiplier != nullptr)
- *totalMultiplier = params.totalMultiplier;
- if (totalAdder != nullptr)
- *totalAdder = params.totalAdder;
- }
- // Function ConanSandbox.ConanCharacter.GetTotalFloatStatModification
- // (Final, Native, Public, HasOutParms, BlueprintCallable)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // float totalMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- // float totalAdder (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::GetTotalFloatStatModification(ECharFloatStatID statID, float* totalMultiplier, float* totalAdder)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetTotalFloatStatModification");
- AConanCharacter_GetTotalFloatStatModification_Params params;
- params.statID = statID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (totalMultiplier != nullptr)
- *totalMultiplier = params.totalMultiplier;
- if (totalAdder != nullptr)
- *totalAdder = params.totalAdder;
- }
- // Function ConanSandbox.ConanCharacter.GetTiltRotator
- // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
- struct FRotator AConanCharacter::GetTiltRotator()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetTiltRotator");
- AConanCharacter_GetTiltRotator_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetThrallComponent
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // class UThrallComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UThrallComponent* AConanCharacter::GetThrallComponent()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetThrallComponent");
- AConanCharacter_GetThrallComponent_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetTargetTiltRotator
- // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
- struct FRotator AConanCharacter::GetTargetTiltRotator()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetTargetTiltRotator");
- AConanCharacter_GetTargetTiltRotator_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetSubstateList
- // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // TArray<unsigned char> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
- TArray<unsigned char> AConanCharacter::GetSubstateList()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetSubstateList");
- AConanCharacter_GetSubstateList_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetStatHolder
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UStatHolder* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UStatHolder* AConanCharacter::GetStatHolder()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetStatHolder");
- AConanCharacter_GetStatHolder_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetStaminaData
- // (Final, Native, Public, BlueprintCallable, BlueprintPure)
- // Parameters:
- // struct FStaminaData ReturnValue (Parm, OutParm, ReturnParm)
- struct FStaminaData AConanCharacter::GetStaminaData()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetStaminaData");
- AConanCharacter_GetStaminaData_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetShortcutBarInventory
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UShortcutBarInventory* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UShortcutBarInventory* AConanCharacter::GetShortcutBarInventory()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetShortcutBarInventory");
- AConanCharacter_GetShortcutBarInventory_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetRecipeInventory
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class URecipeManager* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class URecipeManager* AConanCharacter::GetRecipeInventory()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetRecipeInventory");
- AConanCharacter_GetRecipeInventory_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetProgressionSystem
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UProgressionSystem* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UProgressionSystem* AConanCharacter::GetProgressionSystem()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetProgressionSystem");
- AConanCharacter_GetProgressionSystem_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetPrioritizedUID
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UUniqueID* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- class UUniqueID* AConanCharacter::GetPrioritizedUID()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetPrioritizedUID");
- AConanCharacter_GetPrioritizedUID_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetNPCKillerPrefix
- // (Final, Native, Public, BlueprintCallable, BlueprintPure)
- // Parameters:
- // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
- struct FString AConanCharacter::GetNPCKillerPrefix()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetNPCKillerPrefix");
- AConanCharacter_GetNPCKillerPrefix_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetNavigationFilter
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- class UClass* AConanCharacter::GetNavigationFilter()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetNavigationFilter");
- AConanCharacter_GetNavigationFilter_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetKillerNameClient
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // struct FText serverKillerName (Parm)
- // struct FUniqueNetIdRepl serverKillerId (Parm)
- // struct FText ReturnValue (Parm, OutParm, ReturnParm)
- struct FText AConanCharacter::GetKillerNameClient(const struct FText& serverKillerName, const struct FUniqueNetIdRepl& serverKillerId)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetKillerNameClient");
- AConanCharacter_GetKillerNameClient_Params params;
- params.serverKillerName = serverKillerName;
- params.serverKillerId = serverKillerId;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetKillerName
- // (Final, Native, Public, BlueprintCallable, BlueprintPure)
- // Parameters:
- // struct FText ReturnValue (Parm, OutParm, ReturnParm)
- struct FText AConanCharacter::GetKillerName()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetKillerName");
- AConanCharacter_GetKillerName_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetKillerId
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // struct FUniqueNetIdRepl ReturnValue (Parm, OutParm, ReturnParm)
- struct FUniqueNetIdRepl AConanCharacter::GetKillerId()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetKillerId");
- AConanCharacter_GetKillerId_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetIsInThirdPerson
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::GetIsInThirdPerson()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetIsInThirdPerson");
- AConanCharacter_GetIsInThirdPerson_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetIntStatModification
- // (Final, Native, Public, HasOutParms, BlueprintCallable)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierID> modifierID (Parm, ZeroConstructor, IsPlainOldData)
- // float totalMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- // int totalAdder (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::GetIntStatModification(ECharIntStatID statID, TEnumAsByte<EStatModifierID> modifierID, float* totalMultiplier, int* totalAdder)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetIntStatModification");
- AConanCharacter_GetIntStatModification_Params params;
- params.statID = statID;
- params.modifierID = modifierID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (totalMultiplier != nullptr)
- *totalMultiplier = params.totalMultiplier;
- if (totalAdder != nullptr)
- *totalAdder = params.totalAdder;
- }
- // Function ConanSandbox.ConanCharacter.GetIntStatChangeSignal
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // class UIntStatChangeSignalNode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- class UIntStatChangeSignalNode* AConanCharacter::GetIntStatChangeSignal(ECharIntStatID statID)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetIntStatChangeSignal");
- AConanCharacter_GetIntStatChangeSignal_Params params;
- params.statID = statID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetIntStat
- // (Final, Native, Public, BlueprintCallable, BlueprintPure)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierMode> mode (Parm, ZeroConstructor, IsPlainOldData)
- // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- int AConanCharacter::GetIntStat(ECharIntStatID statID, TEnumAsByte<EStatModifierMode> mode)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetIntStat");
- AConanCharacter_GetIntStat_Params params;
- params.statID = statID;
- params.mode = mode;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetInteractingActor
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- class AActor* AConanCharacter::GetInteractingActor()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetInteractingActor");
- AConanCharacter_GetInteractingActor_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetHungerSystem
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UHungerSystem* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UHungerSystem* AConanCharacter::GetHungerSystem()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetHungerSystem");
- AConanCharacter_GetHungerSystem_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetHealthData
- // (Final, Native, Public, BlueprintCallable, BlueprintPure)
- // Parameters:
- // struct FHealthData ReturnValue (Parm, OutParm, ReturnParm)
- struct FHealthData AConanCharacter::GetHealthData()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetHealthData");
- AConanCharacter_GetHealthData_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetGuildId
- // (Final, Native, Public, BlueprintCallable, BlueprintPure)
- // Parameters:
- // class UUniqueID* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- class UUniqueID* AConanCharacter::GetGuildId()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetGuildId");
- AConanCharacter_GetGuildId_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetGuild
- // (Final, Native, Public, BlueprintCallable, BlueprintPure)
- // Parameters:
- // class AGuild* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- class AGuild* AConanCharacter::GetGuild()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetGuild");
- AConanCharacter_GetGuild_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetGroundNormal
- // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
- struct FVector AConanCharacter::GetGroundNormal()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetGroundNormal");
- AConanCharacter_GetGroundNormal_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetGameState
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class AConanGameState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- class AConanGameState* AConanCharacter::GetGameState()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetGameState");
- AConanCharacter_GetGameState_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetFocusPoint
- // (Final, Native, Public, HasDefaults, BlueprintCallable)
- // Parameters:
- // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
- struct FVector AConanCharacter::GetFocusPoint()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFocusPoint");
- AConanCharacter_GetFocusPoint_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetFloatStatModification
- // (Final, Native, Public, HasOutParms, BlueprintCallable)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierID> modifierID (Parm, ZeroConstructor, IsPlainOldData)
- // float totalMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- // float totalAdder (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::GetFloatStatModification(ECharFloatStatID statID, TEnumAsByte<EStatModifierID> modifierID, float* totalMultiplier, float* totalAdder)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFloatStatModification");
- AConanCharacter_GetFloatStatModification_Params params;
- params.statID = statID;
- params.modifierID = modifierID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (totalMultiplier != nullptr)
- *totalMultiplier = params.totalMultiplier;
- if (totalAdder != nullptr)
- *totalAdder = params.totalAdder;
- }
- // Function ConanSandbox.ConanCharacter.GetFloatStatChangeSignal
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // class UFloatStatChangeSignalNode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- class UFloatStatChangeSignalNode* AConanCharacter::GetFloatStatChangeSignal(ECharFloatStatID statID)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFloatStatChangeSignal");
- AConanCharacter_GetFloatStatChangeSignal_Params params;
- params.statID = statID;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetFloatStat
- // (Final, Native, Public, BlueprintCallable, BlueprintPure)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierMode> mode (Parm, ZeroConstructor, IsPlainOldData)
- // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- float AConanCharacter::GetFloatStat(ECharFloatStatID statID, TEnumAsByte<EStatModifierMode> mode)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFloatStat");
- AConanCharacter_GetFloatStat_Params params;
- params.statID = statID;
- params.mode = mode;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetFeatInventory
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UFeatInventory* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UFeatInventory* AConanCharacter::GetFeatInventory()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFeatInventory");
- AConanCharacter_GetFeatInventory_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetFallbackPlayerStartLocation
- // (Final, Native, Public, HasDefaults, BlueprintCallable)
- // Parameters:
- // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
- struct FVector AConanCharacter::GetFallbackPlayerStartLocation()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetFallbackPlayerStartLocation");
- AConanCharacter_GetFallbackPlayerStartLocation_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetEquipmentInventoryNative
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UEquipmentInventory* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UEquipmentInventory* AConanCharacter::GetEquipmentInventoryNative()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetEquipmentInventoryNative");
- AConanCharacter_GetEquipmentInventoryNative_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetEmoteInventory
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UEmoteInventory* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UEmoteInventory* AConanCharacter::GetEmoteInventory()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetEmoteInventory");
- AConanCharacter_GetEmoteInventory_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetDistanceFromCamera
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- float AConanCharacter::GetDistanceFromCamera()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetDistanceFromCamera");
- AConanCharacter_GetDistanceFromCamera_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetDamageCausers
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // TArray<class AConanCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
- TArray<class AConanCharacter*> AConanCharacter::GetDamageCausers()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetDamageCausers");
- AConanCharacter_GetDamageCausers_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetCraftingQueueInventory
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UCraftingQueue* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UCraftingQueue* AConanCharacter::GetCraftingQueueInventory()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetCraftingQueueInventory");
- AConanCharacter_GetCraftingQueueInventory_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetClientGUIControlMode
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // TEnumAsByte<EGUIControlMode> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- TEnumAsByte<EGUIControlMode> AConanCharacter::GetClientGUIControlMode()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetClientGUIControlMode");
- AConanCharacter_GetClientGUIControlMode_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetChildren
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
- TArray<class AActor*> AConanCharacter::GetChildren()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetChildren");
- AConanCharacter_GetChildren_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetCharacterState
- // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
- // Parameters:
- // ECharacterState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- ECharacterState AConanCharacter::GetCharacterState()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetCharacterState");
- AConanCharacter_GetCharacterState_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetCharacterName
- // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
- // Parameters:
- // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
- struct FString AConanCharacter::GetCharacterName()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetCharacterName");
- AConanCharacter_GetCharacterName_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetCachedHitResultForGroundSurface
- // (Final, Native, Public, HasOutParms, BlueprintCallable)
- // Parameters:
- // TEnumAsByte<EPhysicalSurface> OutSurfaceType (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- // class AActor* HitActor (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- // bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::GetCachedHitResultForGroundSurface(TEnumAsByte<EPhysicalSurface>* OutSurfaceType, class AActor** HitActor, bool* Success)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetCachedHitResultForGroundSurface");
- AConanCharacter_GetCachedHitResultForGroundSurface_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- if (OutSurfaceType != nullptr)
- *OutSurfaceType = params.OutSurfaceType;
- if (HitActor != nullptr)
- *HitActor = params.HitActor;
- if (Success != nullptr)
- *Success = params.Success;
- }
- // Function ConanSandbox.ConanCharacter.GetBuildSystemComponent
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UBuildSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UBuildSystemComponent* AConanCharacter::GetBuildSystemComponent()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetBuildSystemComponent");
- AConanCharacter_GetBuildSystemComponent_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetBuildingReplicationComponent
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UBuildingReplicationComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UBuildingReplicationComponent* AConanCharacter::GetBuildingReplicationComponent()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetBuildingReplicationComponent");
- AConanCharacter_GetBuildingReplicationComponent_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetBackpackInventory
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UItemInventory* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UItemInventory* AConanCharacter::GetBackpackInventory()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetBackpackInventory");
- AConanCharacter_GetBackpackInventory_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.GetActorPersistenceComponent
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class UActorPersistenceComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
- class UActorPersistenceComponent* AConanCharacter::GetActorPersistenceComponent()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.GetActorPersistenceComponent");
- AConanCharacter_GetActorPersistenceComponent_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.ForceTickPoseAndRefreshBonesWhenRendered
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::ForceTickPoseAndRefreshBonesWhenRendered()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ForceTickPoseAndRefreshBonesWhenRendered");
- AConanCharacter_ForceTickPoseAndRefreshBonesWhenRendered_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ForceAlwaysTickPoseAndRefreshBones
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::ForceAlwaysTickPoseAndRefreshBones()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ForceAlwaysTickPoseAndRefreshBones");
- AConanCharacter_ForceAlwaysTickPoseAndRefreshBones_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ForceAlwaysTickPose
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::ForceAlwaysTickPose()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ForceAlwaysTickPose");
- AConanCharacter_ForceAlwaysTickPose_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.FindNamedOwnerForLandClaimSuccess
- // (Final, Native, Private)
- // Parameters:
- // struct FString OwnerName (Parm, ZeroConstructor)
- // struct FString CharName (Parm, ZeroConstructor)
- // bool FromLoad (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::FindNamedOwnerForLandClaimSuccess(const struct FString& OwnerName, const struct FString& CharName, bool FromLoad)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.FindNamedOwnerForLandClaimSuccess");
- AConanCharacter_FindNamedOwnerForLandClaimSuccess_Params params;
- params.OwnerName = OwnerName;
- params.CharName = CharName;
- params.FromLoad = FromLoad;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ExitSubstateInternal
- // (Final, Native, Private, BlueprintCallable)
- // Parameters:
- // unsigned char NumSubState (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::ExitSubstateInternal(unsigned char NumSubState)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ExitSubstateInternal");
- AConanCharacter_ExitSubstateInternal_Params params;
- params.NumSubState = NumSubState;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.EnterSubstateInternal
- // (Final, Native, Private, BlueprintCallable)
- // Parameters:
- // unsigned char NumSubState (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::EnterSubstateInternal(unsigned char NumSubState)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.EnterSubstateInternal");
- AConanCharacter_EnterSubstateInternal_Params params;
- params.NumSubState = NumSubState;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.DamageDelivered
- // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
- // Parameters:
- // class AConanCharacter* DamageTo (Parm, ZeroConstructor, IsPlainOldData)
- // bool Killed (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::DamageDelivered(class AConanCharacter* DamageTo, bool Killed)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.DamageDelivered");
- AConanCharacter_DamageDelivered_Params params;
- params.DamageTo = DamageTo;
- params.Killed = Killed;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ConvertedToThrall
- // (Event, Public, BlueprintCallable, BlueprintEvent)
- void AConanCharacter::ConvertedToThrall()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ConvertedToThrall");
- AConanCharacter_ConvertedToThrall_Params params;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientSignalUIofGuildFailure
- // (Net, NetReliable, Native, Event, Public, NetClient)
- void AConanCharacter::ClientSignalUIofGuildFailure()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSignalUIofGuildFailure");
- AConanCharacter_ClientSignalUIofGuildFailure_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientSignalUIofDBFailure
- // (Net, NetReliable, Native, Event, Public, NetClient)
- // Parameters:
- // struct FText Text (ConstParm, Parm, ReferenceParm)
- void AConanCharacter::ClientSignalUIofDBFailure(const struct FText& Text)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSignalUIofDBFailure");
- AConanCharacter_ClientSignalUIofDBFailure_Params params;
- params.Text = Text;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientSignalPlayerListReady
- // (Net, NetReliable, Native, Event, Public, NetClient)
- // Parameters:
- // TArray<struct FPlayerInfo> playerList (ConstParm, Parm, ZeroConstructor, ReferenceParm)
- void AConanCharacter::ClientSignalPlayerListReady(TArray<struct FPlayerInfo> playerList)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSignalPlayerListReady");
- AConanCharacter_ClientSignalPlayerListReady_Params params;
- params.playerList = playerList;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientSignalGuildCreated
- // (Net, NetReliable, Native, Event, Public, NetClient)
- void AConanCharacter::ClientSignalGuildCreated()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSignalGuildCreated");
- AConanCharacter_ClientSignalGuildCreated_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientShowRecreationWarning
- // (Net, NetReliable, Native, Event, Public, NetClient)
- // Parameters:
- // int guildMembers (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ClientShowRecreationWarning(int guildMembers)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientShowRecreationWarning");
- AConanCharacter_ClientShowRecreationWarning_Params params;
- params.guildMembers = guildMembers;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientShowMessage
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- // Parameters:
- // struct FText Title (ConstParm, Parm, ReferenceParm)
- // struct FText Text (ConstParm, Parm, ReferenceParm)
- void AConanCharacter::ClientShowMessage(const struct FText& Title, const struct FText& Text)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientShowMessage");
- AConanCharacter_ClientShowMessage_Params params;
- params.Title = Title;
- params.Text = Text;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientShowLandClaimEnteredMessage
- // (Final, Net, NetReliable, Native, Event, Private, NetClient)
- // Parameters:
- // struct FText landClaimOwner (ConstParm, Parm, ReferenceParm)
- void AConanCharacter::ClientShowLandClaimEnteredMessage(const struct FText& landClaimOwner)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientShowLandClaimEnteredMessage");
- AConanCharacter_ClientShowLandClaimEnteredMessage_Params params;
- params.landClaimOwner = landClaimOwner;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientSetTimeofDayToServerTime
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- void AConanCharacter::ClientSetTimeofDayToServerTime()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSetTimeofDayToServerTime");
- AConanCharacter_ClientSetTimeofDayToServerTime_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientSetInteractingActor
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- // Parameters:
- // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData)
- // struct FName guiModuleName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData)
- // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ClientSetInteractingActor(class AActor* Actor, const struct FName& guiModuleName, class UObject* WorldContextObject)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSetInteractingActor");
- AConanCharacter_ClientSetInteractingActor_Params params;
- params.Actor = Actor;
- params.guiModuleName = guiModuleName;
- params.WorldContextObject = WorldContextObject;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientSetFloatStat
- // (Net, NetReliable, Native, Event, Public, NetClient)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // float Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ClientSetFloatStat(ECharFloatStatID statID, float Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSetFloatStat");
- AConanCharacter_ClientSetFloatStat_Params params;
- params.statID = statID;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientSendThrallCharacterLayout
- // (Net, NetReliable, Native, Event, Public, NetClient)
- // Parameters:
- // class UItemInventory* inventory (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
- // int Index (Parm, ZeroConstructor, IsPlainOldData)
- // struct FCharacterLayout CharacterLayout (Parm)
- void AConanCharacter::ClientSendThrallCharacterLayout(class UItemInventory* inventory, int Index, const struct FCharacterLayout& CharacterLayout)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientSendThrallCharacterLayout");
- AConanCharacter_ClientSendThrallCharacterLayout_Params params;
- params.inventory = inventory;
- params.Index = Index;
- params.CharacterLayout = CharacterLayout;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientReceiveGuildInvite
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- // Parameters:
- // class UUniqueID* senderId (Parm, ZeroConstructor, IsPlainOldData)
- // class UUniqueID* guildId (Parm, ZeroConstructor, IsPlainOldData)
- // struct FString senderName (Parm, ZeroConstructor)
- // struct FString guildName (Parm, ZeroConstructor)
- void AConanCharacter::ClientReceiveGuildInvite(class UUniqueID* senderId, class UUniqueID* guildId, const struct FString& senderName, const struct FString& guildName)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientReceiveGuildInvite");
- AConanCharacter_ClientReceiveGuildInvite_Params params;
- params.senderId = senderId;
- params.guildId = guildId;
- params.senderName = senderName;
- params.guildName = guildName;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientPossessedBy
- // (Net, NetReliable, Native, Event, Public, NetClient)
- // Parameters:
- // class AController* NewController (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ClientPossessedBy(class AController* NewController)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientPossessedBy");
- AConanCharacter_ClientPossessedBy_Params params;
- params.NewController = NewController;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientHUDShowNotification
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- // Parameters:
- // struct FText Text (ConstParm, Parm, ReferenceParm)
- // bool positive (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ClientHUDShowNotification(const struct FText& Text, bool positive)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDShowNotification");
- AConanCharacter_ClientHUDShowNotification_Params params;
- params.Text = Text;
- params.positive = positive;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientHUDShowFIFOEx
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- // Parameters:
- // EFIFOStyle Style (Parm, ZeroConstructor, IsPlainOldData)
- // struct FText Text (ConstParm, Parm, ReferenceParm)
- // struct FText Header (ConstParm, Parm, ReferenceParm)
- void AConanCharacter::ClientHUDShowFIFOEx(EFIFOStyle Style, const struct FText& Text, const struct FText& Header)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDShowFIFOEx");
- AConanCharacter_ClientHUDShowFIFOEx_Params params;
- params.Style = Style;
- params.Text = Text;
- params.Header = Header;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientHUDShowFIFOAtLocation
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- // Parameters:
- // struct FText Text (ConstParm, Parm, ReferenceParm)
- // EFIFOLocation Location (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ClientHUDShowFIFOAtLocation(const struct FText& Text, EFIFOLocation Location)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDShowFIFOAtLocation");
- AConanCharacter_ClientHUDShowFIFOAtLocation_Params params;
- params.Text = Text;
- params.Location = Location;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientHUDShowFIFO
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- // Parameters:
- // struct FText Text (ConstParm, Parm, ReferenceParm)
- void AConanCharacter::ClientHUDShowFIFO(const struct FText& Text)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDShowFIFO");
- AConanCharacter_ClientHUDShowFIFO_Params params;
- params.Text = Text;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientHUDLootNotification
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- // Parameters:
- // int TemplateId (Parm, ZeroConstructor, IsPlainOldData)
- // int quantity (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ClientHUDLootNotification(int TemplateId, int quantity)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientHUDLootNotification");
- AConanCharacter_ClientHUDLootNotification_Params params;
- params.TemplateId = TemplateId;
- params.quantity = quantity;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientEventUnpossessed
- // (Event, Public, BlueprintEvent)
- void AConanCharacter::ClientEventUnpossessed()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientEventUnpossessed");
- AConanCharacter_ClientEventUnpossessed_Params params;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClientClearCharacterLevel
- // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
- void AConanCharacter::ClientClearCharacterLevel()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClientClearCharacterLevel");
- AConanCharacter_ClientClearCharacterLevel_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ClearDoubleJumpTimeoutTimer
- // (Native, Public, BlueprintCallable)
- void AConanCharacter::ClearDoubleJumpTimeoutTimer()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ClearDoubleJumpTimeoutTimer");
- AConanCharacter_ClearDoubleJumpTimeoutTimer_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.CheckLandClaimAtCharacterLocation
- // (Final, Native, Private, BlueprintCallable)
- void AConanCharacter::CheckLandClaimAtCharacterLocation()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CheckLandClaimAtCharacterLocation");
- AConanCharacter_CheckLandClaimAtCharacterLocation_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.CheckIfWaterVolume
- // (Event, Public, BlueprintCallable, BlueprintEvent)
- // Parameters:
- // class APhysicsVolume* NewVolume (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::CheckIfWaterVolume(class APhysicsVolume* NewVolume)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CheckIfWaterVolume");
- AConanCharacter_CheckIfWaterVolume_Params params;
- params.NewVolume = NewVolume;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // DelegateFunction ConanSandbox.ConanCharacter.CharacterStateChangedEvent__DelegateSignature
- // (MulticastDelegate, Public, Delegate)
- // Parameters:
- // ECharacterState OldState (Parm, ZeroConstructor, IsPlainOldData)
- // ECharacterState newState (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::CharacterStateChangedEvent__DelegateSignature(ECharacterState OldState, ECharacterState newState)
- {
- static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.CharacterStateChangedEvent__DelegateSignature");
- AConanCharacter_CharacterStateChangedEvent__DelegateSignature_Params params;
- params.OldState = OldState;
- params.newState = newState;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // DelegateFunction ConanSandbox.ConanCharacter.CharacterPossessedOnClient__DelegateSignature
- // (MulticastDelegate, Public, Delegate)
- // Parameters:
- // class AController* NewController (Parm, ZeroConstructor, IsPlainOldData)
- // class AConanCharacter* Character (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::CharacterPossessedOnClient__DelegateSignature(class AController* NewController, class AConanCharacter* Character)
- {
- static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.CharacterPossessedOnClient__DelegateSignature");
- AConanCharacter_CharacterPossessedOnClient__DelegateSignature_Params params;
- params.NewController = NewController;
- params.Character = Character;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // DelegateFunction ConanSandbox.ConanCharacter.CharacterNameChanged__DelegateSignature
- // (MulticastDelegate, Public, Delegate)
- void AConanCharacter::CharacterNameChanged__DelegateSignature()
- {
- static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.CharacterNameChanged__DelegateSignature");
- AConanCharacter_CharacterNameChanged__DelegateSignature_Params params;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // DelegateFunction ConanSandbox.ConanCharacter.CharacterMovedSignature__DelegateSignature
- // (MulticastDelegate, Public, Delegate, HasDefaults)
- // Parameters:
- // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData)
- // struct FVector OldLocation (Parm, IsPlainOldData)
- // struct FVector OldVelocity (Parm, IsPlainOldData)
- void AConanCharacter::CharacterMovedSignature__DelegateSignature(float DeltaSeconds, const struct FVector& OldLocation, const struct FVector& OldVelocity)
- {
- static auto fn = UObject::FindObject<UFunction>("DelegateFunction ConanSandbox.ConanCharacter.CharacterMovedSignature__DelegateSignature");
- AConanCharacter_CharacterMovedSignature__DelegateSignature_Params params;
- params.DeltaSeconds = DeltaSeconds;
- params.OldLocation = OldLocation;
- params.OldVelocity = OldVelocity;
- auto flags = fn->FunctionFlags;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.CharacterDeleted
- // (Final, Native, Public, BlueprintCallable)
- void AConanCharacter::CharacterDeleted()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CharacterDeleted");
- AConanCharacter_CharacterDeleted_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.CharacterCreated
- // (Native, Public, BlueprintCallable)
- void AConanCharacter::CharacterCreated()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CharacterCreated");
- AConanCharacter_CharacterCreated_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.CanShowBiography
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // class AConanCharacter* Character (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::CanShowBiography(class AConanCharacter* Character)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CanShowBiography");
- AConanCharacter_CanShowBiography_Params params;
- params.Character = Character;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.CanEnterState
- // (Native, Event, Protected, BlueprintEvent)
- // Parameters:
- // ECharacterState OldState (Parm, ZeroConstructor, IsPlainOldData)
- // ECharacterState newState (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::CanEnterState(ECharacterState OldState, ECharacterState newState)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CanEnterState");
- AConanCharacter_CanEnterState_Params params;
- params.OldState = OldState;
- params.newState = newState;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.CanDoubleJump
- // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::CanDoubleJump()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.CanDoubleJump");
- AConanCharacter_CanDoubleJump_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.ApplyPitchRoll
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ApplyPitchRoll(float DeltaTime)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ApplyPitchRoll");
- AConanCharacter_ApplyPitchRoll_Params params;
- params.DeltaTime = DeltaTime;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.ApplyNewMovementSpeed
- // (Native, Event, Public, BlueprintCallable, BlueprintEvent)
- // Parameters:
- // float NewSpeed (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::ApplyNewMovementSpeed(float NewSpeed)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.ApplyNewMovementSpeed");
- AConanCharacter_ApplyNewMovementSpeed_Params params;
- params.NewSpeed = NewSpeed;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.AllowHealthbarTimeout
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::AllowHealthbarTimeout()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AllowHealthbarTimeout");
- AConanCharacter_AllowHealthbarTimeout_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.AdjustStaminaCurrent
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // int StaminaChange (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::AdjustStaminaCurrent(int StaminaChange)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AdjustStaminaCurrent");
- AConanCharacter_AdjustStaminaCurrent_Params params;
- params.StaminaChange = StaminaChange;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.AdjustHealthRegen
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // float Input (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::AdjustHealthRegen(float Input)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AdjustHealthRegen");
- AConanCharacter_AdjustHealthRegen_Params params;
- params.Input = Input;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.AdjustHealth
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // int HealthValue (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::AdjustHealth(int HealthValue)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AdjustHealth");
- AConanCharacter_AdjustHealth_Params params;
- params.HealthValue = HealthValue;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.AddToIntStat
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // int Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::AddToIntStat(ECharIntStatID statID, int Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddToIntStat");
- AConanCharacter_AddToIntStat_Params params;
- params.statID = statID;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.AddToFloatStat
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // float Value (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::AddToFloatStat(ECharFloatStatID statID, float Value)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddToFloatStat");
- AConanCharacter_AddToFloatStat_Params params;
- params.statID = statID;
- params.Value = Value;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanCharacter.AddIntStatMultiplier
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierID> modifierID (Parm, ZeroConstructor, IsPlainOldData)
- // float Value (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierUpdateMode> updateMode (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::AddIntStatMultiplier(ECharIntStatID statID, TEnumAsByte<EStatModifierID> modifierID, float Value, TEnumAsByte<EStatModifierUpdateMode> updateMode)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddIntStatMultiplier");
- AConanCharacter_AddIntStatMultiplier_Params params;
- params.statID = statID;
- params.modifierID = modifierID;
- params.Value = Value;
- params.updateMode = updateMode;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.AddIntStatModifier
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharIntStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierID> modifierID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierOperator> operatorID (Parm, ZeroConstructor, IsPlainOldData)
- // int Value (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierUpdateMode> updateMode (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::AddIntStatModifier(ECharIntStatID statID, TEnumAsByte<EStatModifierID> modifierID, TEnumAsByte<EStatModifierOperator> operatorID, int Value, TEnumAsByte<EStatModifierUpdateMode> updateMode)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddIntStatModifier");
- AConanCharacter_AddIntStatModifier_Params params;
- params.statID = statID;
- params.modifierID = modifierID;
- params.operatorID = operatorID;
- params.Value = Value;
- params.updateMode = updateMode;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.AddFloatStatModifier
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharFloatStatID statID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierID> modifierID (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierOperator> operatorID (Parm, ZeroConstructor, IsPlainOldData)
- // float Value (Parm, ZeroConstructor, IsPlainOldData)
- // TEnumAsByte<EStatModifierUpdateMode> updateMode (Parm, ZeroConstructor, IsPlainOldData)
- // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
- bool AConanCharacter::AddFloatStatModifier(ECharFloatStatID statID, TEnumAsByte<EStatModifierID> modifierID, TEnumAsByte<EStatModifierOperator> operatorID, float Value, TEnumAsByte<EStatModifierUpdateMode> updateMode)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddFloatStatModifier");
- AConanCharacter_AddFloatStatModifier_Params params;
- params.statID = statID;
- params.modifierID = modifierID;
- params.operatorID = operatorID;
- params.Value = Value;
- params.updateMode = updateMode;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- return params.ReturnValue;
- }
- // Function ConanSandbox.ConanCharacter.AddCarriedCharacter
- // (Native, Event, Public, BlueprintEvent)
- // Parameters:
- // class AConanCharacter* Character (Parm, ZeroConstructor, IsPlainOldData)
- void AConanCharacter::AddCarriedCharacter(class AConanCharacter* Character)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanCharacter.AddCarriedCharacter");
- AConanCharacter_AddCarriedCharacter_Params params;
- params.Character = Character;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanBasicAIController.UpdateBBKeysFromPawn
- // (Final, Native, Public, BlueprintCallable)
- void AConanBasicAIController::UpdateBBKeysFromPawn()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.UpdateBBKeysFromPawn");
- AConanBasicAIController_UpdateBBKeysFromPawn_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanBasicAIController.StopEmote
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // bool bForceStop (Parm, ZeroConstructor, IsPlainOldData)
- void AConanBasicAIController::StopEmote(bool bForceStop)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.StopEmote");
- AConanBasicAIController_StopEmote_Params params;
- params.bForceStop = bForceStop;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanBasicAIController.SetHomeLocation
- // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
- // Parameters:
- // struct FVector NewHomeLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
- void AConanBasicAIController::SetHomeLocation(const struct FVector& NewHomeLocation)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.SetHomeLocation");
- AConanBasicAIController_SetHomeLocation_Params params;
- params.NewHomeLocation = NewHomeLocation;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanBasicAIController.RequestBestMoveSpeed
- // (Native, Public, BlueprintCallable)
- void AConanBasicAIController::RequestBestMoveSpeed()
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.RequestBestMoveSpeed");
- AConanBasicAIController_RequestBestMoveSpeed_Params params;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
- // Function ConanSandbox.ConanBasicAIController.PlayEmote
- // (Final, Native, Public, BlueprintCallable)
- // Parameters:
- // ECharacterEmotes EmoteToPLay (Parm, ZeroConstructor, IsPlainOldData)
- void AConanBasicAIController::PlayEmote(ECharacterEmotes EmoteToPLay)
- {
- static auto fn = UObject::FindObject<UFunction>("Function ConanSandbox.ConanBasicAIController.PlayEmote");
- AConanBasicAIController_PlayEmote_Params params;
- params.EmoteToPLay = EmoteToPLay;
- auto flags = fn->FunctionFlags;
- fn->FunctionFlags |= 0x400;
- UObject::ProcessEvent(fn, ¶ms);
- fn->FunctionFlags = flags;
- }
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