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LEAK CYBERS

Feb 6th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://170282324"
  29. sick.Looped = true
  30. sick.Volume = 1
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 45
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "Weapon GUI"
  79. local Effects = IT("Folder", Character)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local HITPOS = nil
  85. local HITFLOOR = nil
  86. local LEFTWINGS = {}
  87. local RIGHTWINGS = {}
  88. local BODY = {}
  89.  
  90. --//=================================\\
  91. --|| NAMES
  92. --\\=================================//
  93. local naeeym2 = IT("BillboardGui",Character)
  94. naeeym2.AlwaysOnTop = true
  95. naeeym2.Size = UDim2.new(5,35,2,15)
  96. naeeym2.StudsOffset = Vector3.new(0,2,0)
  97. naeeym2.MaxDistance = 75
  98. naeeym2.Adornee = Head
  99. naeeym2.Name = "Name"
  100. --naeeym2.PlayerToHideFrom = Player
  101. local tecks2 = IT("TextLabel",naeeym2)
  102. tecks2.BackgroundTransparency = 1
  103. tecks2.TextScaled = true
  104. tecks2.BorderSizePixel = 0
  105. tecks2.Text = "Fight Bots V1"
  106. tecks2.Font = "Fantasy"
  107. tecks2.TextSize = 30
  108. tecks2.TextStrokeTransparency = 0
  109. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  110. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  111. tecks2.Size = UDim2.new(1,0,0.5,0)
  112. tecks2.Parent = naeeym2
  113. --//=================================\\
  114. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  115. --\\=================================//
  116.  
  117. ArtificialHB = Instance.new("BindableEvent", script)
  118. ArtificialHB.Name = "ArtificialHB"
  119.  
  120. script:WaitForChild("ArtificialHB")
  121.  
  122. frame = Frame_Speed
  123. tf = 0
  124. allowframeloss = false
  125. tossremainder = false
  126. lastframe = tick()
  127. script.ArtificialHB:Fire()
  128.  
  129. game:GetService("RunService").Heartbeat:connect(function(s, p)
  130. tf = tf + s
  131. if tf >= frame then
  132. if allowframeloss then
  133. script.ArtificialHB:Fire()
  134. lastframe = tick()
  135. else
  136. for i = 1, math.floor(tf / frame) do
  137. script.ArtificialHB:Fire()
  138. end
  139. lastframe = tick()
  140. end
  141. if tossremainder then
  142. tf = 0
  143. else
  144. tf = tf - frame * math.floor(tf / frame)
  145. end
  146. end
  147. end)
  148.  
  149. --//=================================\\
  150. --\\=================================//
  151.  
  152. --//=================================\\
  153. --|| SOME FUNCTIONS
  154. --\\=================================//
  155.  
  156. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  157. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  158. end
  159.  
  160. function PositiveAngle(NUMBER)
  161. if NUMBER >= 0 then
  162. NUMBER = 0
  163. end
  164. return NUMBER
  165. end
  166.  
  167. function NegativeAngle(NUMBER)
  168. if NUMBER <= 0 then
  169. NUMBER = 0
  170. end
  171. return NUMBER
  172. end
  173.  
  174. function Swait(NUMBER)
  175. if NUMBER == 0 or NUMBER == nil then
  176. ArtificialHB.Event:wait()
  177. else
  178. for i = 1, NUMBER do
  179. ArtificialHB.Event:wait()
  180. end
  181. end
  182. end
  183.  
  184. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  185. local NEWMESH = IT(MESH)
  186. if MESH == "SpecialMesh" then
  187. NEWMESH.MeshType = MESHTYPE
  188. if MESHID ~= "nil" and MESHID ~= "" then
  189. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  190. end
  191. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  192. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  193. end
  194. end
  195. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  196. NEWMESH.Scale = SCALE
  197. NEWMESH.Parent = PARENT
  198. return NEWMESH
  199. end
  200.  
  201. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  202. local NEWPART = IT("Part")
  203. NEWPART.formFactor = FORMFACTOR
  204. NEWPART.Reflectance = REFLECTANCE
  205. NEWPART.Transparency = TRANSPARENCY
  206. NEWPART.CanCollide = false
  207. NEWPART.Locked = true
  208. NEWPART.Anchored = true
  209. if ANCHOR == false then
  210. NEWPART.Anchored = false
  211. end
  212. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  213. NEWPART.Name = NAME
  214. NEWPART.Size = SIZE
  215. NEWPART.Position = Torso.Position
  216. NEWPART.Material = MATERIAL
  217. NEWPART:BreakJoints()
  218. NEWPART.Parent = PARENT
  219. return NEWPART
  220. end
  221.  
  222. local function weldBetween(a, b)
  223. local weldd = Instance.new("ManualWeld")
  224. weldd.Part0 = a
  225. weldd.Part1 = b
  226. weldd.C0 = CFrame.new()
  227. weldd.C1 = b.CFrame:inverse() * a.CFrame
  228. weldd.Parent = a
  229. return weldd
  230. end
  231.  
  232.  
  233. function QuaternionFromCFrame(cf)
  234. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  235. local trace = m00 + m11 + m22
  236. if trace > 0 then
  237. local s = math.sqrt(1 + trace)
  238. local recip = 0.5 / s
  239. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  240. else
  241. local i = 0
  242. if m11 > m00 then
  243. i = 1
  244. end
  245. if m22 > (i == 0 and m00 or m11) then
  246. i = 2
  247. end
  248. if i == 0 then
  249. local s = math.sqrt(m00 - m11 - m22 + 1)
  250. local recip = 0.5 / s
  251. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  252. elseif i == 1 then
  253. local s = math.sqrt(m11 - m22 - m00 + 1)
  254. local recip = 0.5 / s
  255. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  256. elseif i == 2 then
  257. local s = math.sqrt(m22 - m00 - m11 + 1)
  258. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  259. end
  260. end
  261. end
  262.  
  263. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  264. local xs, ys, zs = x + x, y + y, z + z
  265. local wx, wy, wz = w * xs, w * ys, w * zs
  266. local xx = x * xs
  267. local xy = x * ys
  268. local xz = x * zs
  269. local yy = y * ys
  270. local yz = y * zs
  271. local zz = z * zs
  272. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  273. end
  274.  
  275. function QuaternionSlerp(a, b, t)
  276. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  277. local startInterp, finishInterp;
  278. if cosTheta >= 0.0001 then
  279. if (1 - cosTheta) > 0.0001 then
  280. local theta = ACOS(cosTheta)
  281. local invSinTheta = 1 / SIN(theta)
  282. startInterp = SIN((1 - t) * theta) * invSinTheta
  283. finishInterp = SIN(t * theta) * invSinTheta
  284. else
  285. startInterp = 1 - t
  286. finishInterp = t
  287. end
  288. else
  289. if (1 + cosTheta) > 0.0001 then
  290. local theta = ACOS(-cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((t - 1) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = t - 1
  296. finishInterp = t
  297. end
  298. end
  299. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  300. end
  301.  
  302. function Clerp(a, b, t)
  303. local qa = {QuaternionFromCFrame(a)}
  304. local qb = {QuaternionFromCFrame(b)}
  305. local ax, ay, az = a.x, a.y, a.z
  306. local bx, by, bz = b.x, b.y, b.z
  307. local _t = 1 - t
  308. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  309. end
  310.  
  311. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  312. local frame = IT("Frame")
  313. frame.BackgroundTransparency = TRANSPARENCY
  314. frame.BorderSizePixel = BORDERSIZEPIXEL
  315. frame.Position = POSITION
  316. frame.Size = SIZE
  317. frame.BackgroundColor3 = COLOR
  318. frame.BorderColor3 = BORDERCOLOR
  319. frame.Name = NAME
  320. frame.Parent = PARENT
  321. return frame
  322. end
  323.  
  324. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  325. local label = IT("TextLabel")
  326. label.BackgroundTransparency = 1
  327. label.Size = UD2(1, 0, 1, 0)
  328. label.Position = UD2(0, 0, 0, 0)
  329. label.TextColor3 = TEXTCOLOR
  330. label.TextStrokeColor3 = BRICKC"Really red".Color
  331. label.TextStrokeTransparency = STROKETRANSPARENCY
  332. label.TextTransparency = TRANSPARENCY
  333. label.FontSize = TEXTFONTSIZE
  334. label.Font = TEXTFONT
  335. label.BorderSizePixel = BORDERSIZEPIXEL
  336. label.TextScaled = false
  337. label.Text = TEXT
  338. label.Name = NAME
  339. label.Parent = PARENT
  340. return label
  341. end
  342.  
  343. function NoOutlines(PART)
  344. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  345. end
  346.  
  347. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  348. local NEWWELD = IT(TYPE)
  349. NEWWELD.Part0 = PART0
  350. NEWWELD.Part1 = PART1
  351. NEWWELD.C0 = C0
  352. NEWWELD.C1 = C1
  353. NEWWELD.Parent = PARENT
  354. return NEWWELD
  355. end
  356.  
  357. local S = IT("Sound")
  358. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  359. local NEWSOUND = nil
  360. coroutine.resume(coroutine.create(function()
  361. NEWSOUND = S:Clone()
  362. NEWSOUND.Parent = PARENT
  363. NEWSOUND.Volume = VOLUME
  364. NEWSOUND.Pitch = PITCH
  365. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  366. NEWSOUND:play()
  367. NEWSOUND.Name = "Audio"
  368. if DOESLOOP == true then
  369. NEWSOUND.Looped = true
  370. else
  371. repeat Swait() until NEWSOUND.Playing == false
  372. NEWSOUND:remove()
  373. end
  374. end))
  375. return NEWSOUND
  376. end
  377.  
  378. function CFrameFromTopBack(at, top, back)
  379. local right = top:Cross(back)
  380. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  381. end
  382.  
  383. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  384. function WACKYEFFECT(Table)
  385. local TYPE = (Table.EffectType or "Sphere")
  386. local SIZE = (Table.Size or VT(1,1,1))
  387. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  388. local TRANSPARENCY = (Table.Transparency or 0)
  389. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  390. local CFRAME = (Table.CFrame or Torso.CFrame)
  391. local MOVEDIRECTION = (Table.MoveToPos or nil)
  392. local ROTATION1 = (Table.RotationX or 0)
  393. local ROTATION2 = (Table.RotationY or 0)
  394. local ROTATION3 = (Table.RotationZ or 0)
  395. local MATERIAL = (Table.Material or "Neon")
  396. local COLOR = (Table.Color or C3(1,1,1))
  397. local TIME = (Table.Time or 45)
  398. local SOUNDID = (Table.SoundID or nil)
  399. local SOUNDPITCH = (Table.SoundPitch or nil)
  400. local SOUNDVOLUME = (Table.SoundVolume or nil)
  401. coroutine.resume(coroutine.create(function()
  402. local PLAYSSOUND = false
  403. local SOUND = nil
  404. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  405. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  406. PLAYSSOUND = true
  407. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  408. end
  409. EFFECT.Color = COLOR
  410. local MSH = nil
  411. if TYPE == "Sphere" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Block" then
  414. MSH = IT("BlockMesh",EFFECT)
  415. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  416. elseif TYPE == "Box" then
  417. MSH = IT("BlockMesh",EFFECT)
  418. MSH.Scale = SIZE
  419. elseif TYPE == "Wave" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  421. elseif TYPE == "Ring" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  423. elseif TYPE == "Slash" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  425. elseif TYPE == "Round Slash" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  427. elseif TYPE == "Swirl" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  429. elseif TYPE == "Skull" then
  430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  431. elseif TYPE == "Crystal" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  433. end
  434. if MSH ~= nil then
  435. local MOVESPEED = nil
  436. if MOVEDIRECTION ~= nil then
  437. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  438. end
  439. local GROWTH = SIZE - ENDSIZE
  440. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  441. if TYPE == "Block" then
  442. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  443. else
  444. EFFECT.CFrame = CFRAME
  445. end
  446. for LOOP = 1, TIME do
  447. Swait()
  448. MSH.Scale = MSH.Scale - GROWTH/TIME
  449. if TYPE == "Wave" then
  450. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  451. end
  452. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  453. if TYPE == "Block" then
  454. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  455. else
  456. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  457. end
  458. if MOVEDIRECTION ~= nil then
  459. local ORI = EFFECT.Orientation
  460. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  461. EFFECT.Orientation = ORI
  462. end
  463. end
  464. if PLAYSSOUND == false then
  465. EFFECT:remove()
  466. else
  467. repeat Swait() until SOUND.Playing == false
  468. EFFECT:remove()
  469. end
  470. else
  471. if PLAYSSOUND == false then
  472. EFFECT:remove()
  473. else
  474. repeat Swait() until SOUND.Playing == false
  475. EFFECT:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481. function Shatter(Part)
  482. if Part.Transparency == 0 then
  483. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  484. Debris:AddItem(SOUNDPART,5)
  485. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  486. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  487. local SIZESET = SIZE/4
  488. local XOffset = Part.Size.X*1.5/SIZESET
  489. local YOffset = Part.Size.Y*1.5/SIZESET
  490. local ZOffset = Part.Size.Z*1.5/SIZESET
  491. for x = 1, math.ceil(XOffset) do
  492. for y = 1, math.ceil(YOffset) do
  493. for z = 1, math.ceil(ZOffset) do
  494. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  495. SHARD.CanCollide = true
  496. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  497. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  498. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  499. end
  500. end
  501. end
  502. end
  503. Part:remove()
  504. end
  505.  
  506. function MakeForm(PART,TYPE)
  507. if TYPE == "Cyl" then
  508. local MSH = IT("CylinderMesh",PART)
  509. elseif TYPE == "Ball" then
  510. local MSH = IT("SpecialMesh",PART)
  511. MSH.MeshType = "Sphere"
  512. elseif TYPE == "Wedge" then
  513. local MSH = IT("SpecialMesh",PART)
  514. MSH.MeshType = "Wedge"
  515. end
  516. end
  517.  
  518. Debris = game:GetService("Debris")
  519.  
  520. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  521. local DIRECTION = CF(StartPos,EndPos).lookVector
  522. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  523. end
  524.  
  525. function turnto(position)
  526. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  527. end
  528.  
  529. --//=================================\\
  530. --|| WEAPON CREATION
  531. --\\=================================//
  532.  
  533. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  534. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  535.  
  536. local ANGLE = 35
  537. for i = 1, 5 do
  538. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  539. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  540. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  541. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  542. ANGLE = ANGLE - 15
  543. table.insert(LEFTWINGS,WingWeld)
  544. end
  545. ANGLE = 35
  546. for i = 1, 5 do
  547. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  548. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  549. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  550. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  551. ANGLE = ANGLE - 15
  552. table.insert(RIGHTWINGS,WingWeld)
  553. end
  554. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
  555. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  556. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  557. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  558.  
  559. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
  560. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  561.  
  562. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  563. local SKILLFONT = "SciFi"
  564. local SKILLTEXTSIZE = 6
  565. for _, c in pairs(Character:GetChildren()) do
  566. if c.ClassName == "Part" then
  567. table.insert(BODY,{c,Character})
  568. for _, q in pairs(c:GetChildren()) do
  569. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  570. table.insert(BODY,{q,c})
  571. end
  572. end
  573. end
  574. end
  575.  
  576. function refit()
  577. Character.Parent = workspace
  578. for e = 1, #BODY do
  579. if BODY[e] ~= nil then
  580. local STUFF = BODY[e]
  581. local PART = STUFF[1]
  582. local PARENT = STUFF[2]
  583. PART.Parent = PARENT
  584. end
  585. end
  586. end
  587.  
  588. Humanoid.HealthChanged:connect(function()
  589. Humanoid.Parent = nil
  590. Humanoid.MaxHealth = "inf"
  591. Humanoid.Health = "inf"
  592. refit()
  593. Humanoid.Parent = Character
  594. end)
  595.  
  596. Humanoid.Died:connect(function()
  597. Humanoid.Parent = nil
  598. Humanoid.MaxHealth = "inf"
  599. Humanoid.Health = "inf"
  600. refit()
  601. Humanoid.Parent = Character
  602. end)
  603.  
  604. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  605. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  606. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  607. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  608.  
  609. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  610. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  611. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  612. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  613.  
  614. --//=================================\\
  615. --|| DAMAGING
  616. --\\=================================//
  617.  
  618. function killnearest(position,range,EFFECT)
  619. for i,v in ipairs(workspace:GetChildren()) do
  620. local body = v:GetChildren()
  621. for part = 1, #body do
  622. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  623. local SIZE = body[part].Size.Magnitude
  624. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  625. if v.ClassName == "Model" then
  626. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  627. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  628. v:BreakJoints()
  629. if EFFECT == "Glitch" then
  630. coroutine.resume(coroutine.create(function()
  631. local ORIGINPOS = body[part].CFrame
  632. local SIZE = body[part].Size
  633. for i = 1, 100 do
  634. Swait()
  635. local PART = body[part]
  636. PART.Anchored = true
  637. PART.Size = SIZE*MRANDOM(5,15)/10
  638. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  639. end
  640. body[part]:remove()
  641. end))
  642. elseif EFFECT == "Shatter" then
  643. for _, c in pairs(v:GetChildren()) do
  644. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  645. Shatter(c)
  646. end
  647. end
  648. end
  649. end
  650. end
  651. end
  652. end
  653. end
  654. end
  655. end
  656. end
  657.  
  658. --//=================================\\
  659. --|| ATTACK FUNCTIONS AND STUFF
  660. --\\=================================//
  661.  
  662. function CyberOutburst()
  663. tecks2.Text = "CyberOutburst"
  664. tecks2.Font = "Fantasy"
  665. tecks2.TextSize = 30
  666. tecks2.TextStrokeTransparency = 0
  667. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  668. if HITFLOOR ~= nil then
  669. ATTACK = true
  670. Rooted = true
  671. for i=0, 2, 0.1 / Animation_Speed do
  672. Swait()
  673. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  680. end
  681. for i=0, 2, 0.1 / Animation_Speed do
  682. Swait()
  683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  689. end
  690. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  691. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  692. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  693. for i=0, 0.4, 0.1 / Animation_Speed do
  694. Swait()
  695. killnearest(Torso.Position,45,"Glitch")
  696. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  697. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  704. end
  705. ATTACK = false
  706. Rooted = false
  707. end
  708. end
  709.  
  710. function Technobeam()
  711. tecks2.Text = "Technobeam"
  712. tecks2.Font = "Fantasy"
  713. tecks2.TextSize = 30
  714. tecks2.TextStrokeTransparency = 0
  715. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  716. ATTACK = true
  717. Rooted = false
  718. local GYRO = IT("BodyGyro",RootPart)
  719. GYRO.D = 100
  720. GYRO.P = 2000
  721. GYRO.MaxTorque = VT(0,4000000,0)
  722. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  723. CreateSound("93724183", RightArm, 5, 1, false)
  724. for i=1, 35 do
  725. Swait()
  726. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  727. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  734. end
  735. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  736. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  737. local TOCH = BEAM.Touched:Connect(function(hit)
  738. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  739. Shatter(hit)
  740. end
  741. end)
  742. local I = 0
  743. repeat
  744. Swait()
  745. I = I + 1
  746. if I <= 10 then
  747. BEAM.Transparency = BEAM.Transparency - 0.1
  748. end
  749. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  750. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  751. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  752. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  753. BEAM.Size = VT(2,2,DISTANCE)
  754. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  755. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  756. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  757. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  764. if ENDHIT ~= nil then
  765. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  766. Shatter(ENDHIT)
  767. end
  768. end
  769. until LOOP.Playing == false
  770. GYRO:remove()
  771. BEAM:remove()
  772. ATTACK = false
  773. Rooted = false
  774. end
  775.  
  776. function Technowarp()
  777. local FRAME = RootPart.Position
  778. for i = 1, 6 do
  779. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  780. end
  781. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  782. for i = 1, 6 do
  783. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  784. end
  785. end
  786.  
  787. function CyberSmash()
  788. tecks2.Text = "CyberSmash"
  789. tecks2.Font = "Fantasy"
  790. tecks2.TextSize = 30
  791. tecks2.TextStrokeTransparency = 0
  792. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  793. ATTACK = true
  794. Rooted = false
  795. local GYRO = IT("BodyGyro",RootPart)
  796. GYRO.D = 100
  797. GYRO.P = 2000
  798. GYRO.MaxTorque = VT(0,4000000,0)
  799. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  800. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25))
  801. SMASH.CanCollide = true
  802. SMASH.Color = C3(0,0,0)
  803. local EF = Instance.new("SelectionBox",SMASH)
  804. EF.Adornee = SMASH
  805. EF.Color = BrickColor.new("Really red")
  806. EF.LineThickness = 0.2
  807. EF.Transparency = 1
  808. coroutine.resume(coroutine.create(function()
  809. for i = 1, 20 do
  810. Swait()
  811. SMASH.Transparency = SMASH.Transparency - 0.05
  812. EF.Transparency = SMASH.Transparency
  813. end
  814. end))
  815. repeat
  816. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  817. Swait()
  818. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. until HOLD == true and SMASH.Transparency < 0.99
  826. for i = 1, 25 do
  827. Swait()
  828. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  835. end
  836. local TOCH = SMASH.Touched:Connect(function(hit)
  837. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  838. Shatter(hit)
  839. end
  840. end)
  841. local n0 = nil
  842. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  843. if HITFLOOR ~= nil then
  844. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  845. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  846. if HITFLOOR.Parent.ClassName == "Model" then
  847. HITFLOOR.Parent:BreakJoints()
  848. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  849. HITFLOOR.Parent.Parent:BreakJoints()
  850. end
  851. end
  852. local POS = HITPOS
  853. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  854. end
  855. end
  856. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  857. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  858. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  859. for i = 1, 25 do
  860. Swait()
  861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  867. end
  868. coroutine.resume(coroutine.create(function()
  869. wait(0.2)
  870. TOCH:disconnect()
  871. wait(1.8)
  872. for i = 1, 100 do
  873. Swait()
  874. SMASH.Transparency = i/100
  875. end
  876. for i = 1, 10 do
  877. Swait()
  878. EF.Transparency = EF.Transparency + 0.1
  879. end
  880. SMASH:remove()
  881. end))
  882. GYRO:remove()
  883. ATTACK = false
  884. Rooted = false
  885. end
  886.  
  887. --//=================================\\
  888. --|| ASSIGN THINGS TO KEYS
  889. --\\=================================//
  890.  
  891. function MouseDown(Mouse)
  892. HOLD = true
  893. if ATTACK == false then
  894. end
  895. end
  896.  
  897. function MouseUp(Mouse)
  898. HOLD = false
  899. end
  900.  
  901. function KeyDown(Key)
  902. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  903. KEYHOLD = true
  904. if Key == "z" and ATTACK == false then
  905. CyberOutburst()
  906. end
  907.  
  908. if Key == "b" and ATTACK == false then
  909. Technobeam()
  910. end
  911.  
  912. if Key == "c" and ATTACK == false then
  913. Technowarp()
  914. end
  915.  
  916. if Key == "v" and ATTACK == false then
  917. CyberSmash()
  918. end
  919.  
  920. if Key == "t" then
  921. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  922. TAUNT.TimePosition = 1.1
  923. end
  924. end
  925. end
  926.  
  927. function KeyUp(Key)
  928. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  929. KEYHOLD = false
  930. end
  931. end
  932.  
  933. Mouse.Button1Down:connect(function(NEWKEY)
  934. MouseDown(NEWKEY)
  935. end)
  936. Mouse.Button1Up:connect(function(NEWKEY)
  937. MouseUp(NEWKEY)
  938. end)
  939. Mouse.KeyDown:connect(function(NEWKEY)
  940. KeyDown(NEWKEY)
  941. end)
  942. Mouse.KeyUp:connect(function(NEWKEY)
  943. KeyUp(NEWKEY)
  944. end)
  945.  
  946. --//=================================\\
  947. --\\=================================//
  948.  
  949.  
  950. function unanchor()
  951. if UNANCHOR == true then
  952. g = Character:GetChildren()
  953. for i = 1, #g do
  954. if g[i].ClassName == "Part" then
  955. g[i].Anchored = false
  956. end
  957. end
  958. end
  959. end
  960.  
  961.  
  962. --//=================================\\
  963. --|| WRAP THE WHOLE SCRIPT UP
  964. --\\=================================//
  965.  
  966. Humanoid.Changed:connect(function(Jump)
  967. if Jump == "Jump" and (Disable_Jump == true) then
  968. Humanoid.Jump = false
  969. end
  970. end)
  971.  
  972. Humanoid.HipHeight = 2
  973.  
  974. while true do
  975. Swait()
  976. refit()
  977. Character.Parent = workspace
  978. Humanoid.Parent = Character
  979. ANIMATE.Parent = nil
  980. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  981. IDLEANIMATION:Play()
  982. SINE = SINE + CHANGE
  983. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  984. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  985. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  986. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  987. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  988. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  989. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  990. for LW = 1, #LEFTWINGS do
  991. if LEFTWINGS[LW] ~= nil then
  992. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  993. end
  994. end
  995. for RW = 1, #RIGHTWINGS do
  996. if RIGHTWINGS[RW] ~= nil then
  997. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  998. end
  999. end
  1000. if ATTACK == false then
  1001. if TORSOVELOCITY < 1 then
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. elseif TORSOVELOCITY > 1 then
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. end
  1016. end
  1017. for _, c in pairs(Character:GetChildren()) do
  1018. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1019. c.Material = "Neon"
  1020. if c:FindFirstChildOfClass("ParticleEmitter") then
  1021. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1022. end
  1023. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1024. local EF = Instance.new("SelectionBox",c)
  1025. EF.Adornee = c
  1026. EF.Color = BrickColor.new("Really red")
  1027. EF.LineThickness = 0.01
  1028. EF.Transparency = 0
  1029. EF.Name = "BoxEffect"
  1030. end
  1031. c.Color = C3(0,0,0)
  1032. if c == Head then
  1033. --[[if c:FindFirstChild("Dominus") == nil then
  1034. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1035. M.Name = "Dominus"
  1036. end]]--
  1037. if c:FindFirstChild("face") then
  1038. c.face:remove()
  1039. end
  1040. end
  1041. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1042. c:remove()
  1043. end
  1044. end
  1045. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1046. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1047. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1048. if BOXFLOOR ~= nil then
  1049. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1050. end
  1051. end
  1052. unanchor()
  1053. Humanoid.MaxHealth = "inf"
  1054. Humanoid.Health = "inf"
  1055. if Rooted == false then
  1056. Disable_Jump = false
  1057. Humanoid.WalkSpeed = Speed
  1058. elseif Rooted == true then
  1059. Disable_Jump = true
  1060. Humanoid.WalkSpeed = 0
  1061. end
  1062. for _, c in pairs(workspace:GetChildren()) do
  1063. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1064. end
  1065. end
  1066. script.Parent = WEAPONGUI
  1067. Humanoid.Name = "Monarch"
  1068. sick.Parent = Effects
  1069. sick.Pitch = 0.85
  1070. sick.Playing = true
  1071. for _, q in pairs(Head:GetChildren()) do
  1072. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1073. q:remove()
  1074. end
  1075. end
  1076. Humanoid.DisplayDistanceType = "None"
  1077. end
  1078.  
  1079. --//=================================\\
  1080. --\\=================================//
  1081.  
  1082.  
  1083.  
  1084.  
  1085.  
  1086. --//====================================================\\--
  1087. --|| END OF SCRIPT
  1088. --\\====================================================//--
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