horyzhnz

god

Jun 7th, 2014
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  1. Dublade often will dwell in the shadow of it’s OU evolution, Aegislash but it however managed to find a nice spot the UU tier as a extremely bulky Evioliite tank that is too strong to take down. Doublades fantastic Steel- and Ghost- typing give it nine resistances with 3 immunitys. A solid 110 base attack along with base 150 defences allow to tank hits with easily and retaliate with strong Attack of it’s own with its nice 110 attack. When you hold a eviolite, its defense sky-rocket to really huge levels, letting it shrug away SE hits even. Doublade also has resist to Stealth Rocks, immunity to tSpikes, and seriously enjoys switches-in into Spider Web as it decreases Gyro ball's base powe. However In adding to all this Doublade's low Base thirty-five speed make Doubalde a very potentsweeper on Trickroom-teams when combined with the perfectly good neutral coverage with Shadow Sneak and Shadow Claw and Scared Sword. If Doublade's bulk is phenomenal it’s Hit Points and Special Defence are horrendous. Even with its Eviolite it’s still has trouble checking a majority of Special attackers. However Noguard also stops Doublade more then it help, as often used coverage moves such as Fire Blast will definitely always hit Doublades. Not in Trick Room Doublade extremely slow forcing Doublade to take much hits before hitting, which can where it off with ease. Doublade has no mean of reliabley recovering, holding leftovers means giving up Eviolite; which is mandatory for blocking some dangrous threats that pose a threat to team. The buff too knock off also really makes Doublade's power to check the Fighting types that often carry it low.
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