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Crowfall - Live with Jon and Todd: Exploring the Castle

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Mar 27th, 2018
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  1. https://www.youtube.com/watch?v=F1fMbLrcgzM
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  4. all right hello
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  8. but guest appearance today mr. Todd
  9.  
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  12. Coleman hello everyone good morning from
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  16. sunny Austin Texas unny pollen coated
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  20. Austin Texas it's quite yellow outside
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  24. yeah it's shocking so introduce yourself
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  28. please John O'Neil environment lead and
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  32. Jay Todd Coleman creative director and
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  36. we have a we actually have a jam-packed
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  40. stream today we're gonna be talking
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  44. about castle stuff we've got seseri
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  48. packs
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  51. 00:00:44,240 --> 00:00:46,160
  52. we've got world edge stuff that we want
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  55. 00:00:46,160 --> 00:00:48,950
  56. to talk about and we also have a new
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  60. parcel that we're creatively making
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  64. called a doughnut yeah so we got a bunch
  65.  
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  68. of stuff actually
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  72. oh and mountains and mountains coming
  73.  
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  76. extra mountain but before we do I saw
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  80. the last stream layer stream and I have
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  84. to say Todd it was a bit of a snooze
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  87. 00:01:03,980 --> 00:01:05,840
  88. fest really it was you found Blair
  89.  
  90. 24
  91. 00:01:05,840 --> 00:01:09,200
  92. personally it was tiring it was like
  93.  
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  96. data tables and Excel Docs you know what
  97.  
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  100. I think we can and starting off I'm
  101.  
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  104. gonna get into the spirit of The Crow so
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  108. first of all this is fantastic I did we
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  112. need to I think actually yes on the
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  116. Internet I think so need to get into the
  117.  
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  120. spirit all right of a crow and I'm not
  121.  
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  124. gonna hold it in I do have a weapon so
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  128. in case anyone gets crazy oh that's
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  132. that's pretty fantastic can you model
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  136. and I think how the hell did they it's
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  140. gonna throw off or turn it suicide all
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  144. right well let's just get right into it
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  148. okay so we're starting off with the
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  152. preview of some of the larger buildings
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  156. that we've been working on that you guys
  157.  
  158. 41
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  160. still haven't seen yet I did they ever
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  164. gray box test this at one point we
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  168. thought we had a version we did we did
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  172. and I and I can show you kind of like
  173.  
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  176. some pictures of the old possession this
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  180. is when we first started and this was
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  184. some of kind of the ID
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  188. is that we were like eventually you'll
  189.  
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  192. be able to have walls and great-looking
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  196. trees yeah exactly and Blair will love
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  200. those but yeah so this this actually
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  204. will keep right here this is kind of let
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  208. me find a good angle here up that I
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  212. screwed up I think it was this one
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  216. yeah just trying to show off just for
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  220. just trying to show off the before and
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  224. after of where we've come from we wanted
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  228. to retain a lot of these cool shapes
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  232. that we had I realized I can't see my
  233.  
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  236. fingers so I'm gonna use the the pointer
  237.  
  238. 61
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  240. yeah we loved these shapes that we that
  241.  
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  244. we created and it was all fun and all
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  248. but that was just jammed in into boxes
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  252. that just didn't really exist there was
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  256. no rooms carved out yeah so that was the
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  260. next step was taking this idea and
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  264. making it functional and so that's kind
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  268. of like where we're at right now and but
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  272. wait there's more so not only did we
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  276. like those shapes and the size of that
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  280. and we had to make it all functional but
  281.  
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  284. we've kind of changed things a little
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  288. bit yeah I want to go all there's been a
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  292. couple things so first of all you guys
  293.  
  294. 75
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  296. may or may not have noticed we stopped
  297.  
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  300. offering these things in the store we
  301.  
  302. 77
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  304. just at the some time at the end of last
  305.  
  306. 78
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  308. year we decided that we just we were
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  312. kind of tired of going down that route
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  316. of the big pledge packages so we just
  317.  
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  320. kind of retired it all from the store so
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  324. we kind of functionally moved all of
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  328. this stuff from an assumption that
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  332. players we're gonna buy it which most
  333.  
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  336. players won't to the assumption that is
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  340. more likely which is it guilds and large
  341.  
  342. 87
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  344. groups of players are going to want to
  345.  
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  348. craft these so we've moved all of it to
  349.  
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  351. 00:03:45,189 --> 00:03:47,889
  352. crafting the other impact that had was
  353.  
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  356. we decided to make more of a progression
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  360. out of it instead of having them be
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  364. unique custom crafted buildings that you
  365.  
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  368. just make one of and then the game place
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  372. kind of over we moved everything to be
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  376. an advancement model to where you start
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  380. with a baseline building and you expand
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  384. on it over time so every what you see
  385.  
  386. 98
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  388. here is basically what Jon commonly
  389.  
  390. 99
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  392. referred to as a gray box environment
  393.  
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  396. meaning that he's modeled it out to test
  397.  
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  400. for flow and to check the Polly's and
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  404. things like that but it doesn't have a
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  408. lot of the detail and it hasn't been
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  412. textured and the reason you do that is
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  416. because when it's in this state you can
  417.  
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  420. make changes very very quickly and
  421.  
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  424. quick equates to much cheaper so if we
  425.  
  426. 108
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  428. wanted to go through and he painted this
  429.  
  430. 109
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  432. whole thing and then we decided that
  433.  
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  436. doorway right there was too low and need
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  440. to be raised that'd be a lot harder
  441.  
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  444. right a lot more expensive to change so
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  448. the gray box version John created here
  449.  
  450. 114
  451. 00:04:36,910 --> 00:04:39,490
  452. is great to give us a sense of flow and
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  456. then once you see all the areas that are
  457.  
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  460. colored various colors like red and
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  464. purple and stuff like that
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  468. our areas that players can now go into
  469.  
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  472. and expand upon right so you get it's
  473.  
  474. 120
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  476. basically an opportunity to upgrade this
  477.  
  478. 121
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  480. section of the castle or Citadel so John
  481.  
  482. 122
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  484. will talk you through kind of how that
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  488. works and and what he's done to make
  489.  
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  492. this building expandable yeah and those
  493.  
  494. 125
  495. 00:05:01,240 --> 00:05:04,720
  496. are all good good points and this I
  497.  
  498. 126
  499. 00:05:04,720 --> 00:05:06,070
  500. would actually say this is almost like a
  501.  
  502. 127
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  504. gray box 2.0 so it's it's the next
  505.  
  506. 128
  507. 00:05:08,830 --> 00:05:12,220
  508. evolution in a model so you start with
  509.  
  510. 129
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  512. super simple shapes and then when you
  513.  
  514. 130
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  516. kind of get some of the scale down and
  517.  
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  520. some of the flow you go to the next
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  524. iteration and you work more of that flow
  525.  
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  528. out and now we have I would I'd say is
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  532. I'm starting to put it into actual model
  533.  
  534. 135
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  536. detail and this thing keeps popping up
  537.  
  538. 136
  539. 00:05:26,830 --> 00:05:29,560
  540. and down this is one of Dave's castle
  541.  
  542. 137
  543. 00:05:29,560 --> 00:05:31,240
  544. concepts I basically took a screen shot
  545.  
  546. 138
  547. 00:05:31,240 --> 00:05:33,130
  548. and he started painting in or just
  549.  
  550. 139
  551. 00:05:33,130 --> 00:05:35,950
  552. sketching in details for ideas and you
  553.  
  554. 140
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  556. can see I've started to just actually
  557.  
  558. 141
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  560. model in some of this stuff so although
  561.  
  562. 142
  563. 00:05:40,810 --> 00:05:42,790
  564. it's still not textured we're definitely
  565.  
  566. 143
  567. 00:05:42,790 --> 00:05:45,790
  568. at a level of model creation that we're
  569.  
  570. 144
  571. 00:05:45,790 --> 00:05:47,830
  572. starting to apply to this now I just
  573.  
  574. 145
  575. 00:05:47,830 --> 00:05:49,390
  576. kind of wanted to show that to you like
  577.  
  578. 146
  579. 00:05:49,390 --> 00:05:51,550
  580. real quick before we get started yeah
  581.  
  582. 147
  583. 00:05:51,550 --> 00:05:53,260
  584. and in terms of I mean you guys gotta
  585.  
  586. 148
  587. 00:05:53,260 --> 00:05:54,490
  588. remember we're weird we don't have a
  589.  
  590. 149
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  592. giant team I mean the environment team
  593.  
  594. 150
  595. 00:05:56,200 --> 00:05:58,030
  596. is basically you want three three people
  597.  
  598. 151
  599. 00:05:58,030 --> 00:06:00,730
  600. right we have Rudy now there's only
  601.  
  602. 152
  603. 00:06:00,730 --> 00:06:02,980
  604. there's only a couple people so this
  605.  
  606. 153
  607. 00:06:02,980 --> 00:06:04,990
  608. stuff inevitably kind of gets pushed to
  609.  
  610. 154
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  612. the back other stuff that's more
  613.  
  614. 155
  615. 00:06:06,370 --> 00:06:08,350
  616. pressing comes up so it's been more of a
  617.  
  618. 156
  619. 00:06:08,350 --> 00:06:11,350
  620. slow cook right like we've been working
  621.  
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  623. 00:06:11,350 --> 00:06:12,880
  624. on a little bit in the background and
  625.  
  626. 158
  627. 00:06:12,880 --> 00:06:14,230
  628. then it gets sidetracked for something
  629.  
  630. 159
  631. 00:06:14,230 --> 00:06:16,480
  632. else that will come back to it but it is
  633.  
  634. 160
  635. 00:06:16,480 --> 00:06:17,590
  636. starting to come together in a way that
  637.  
  638. 161
  639. 00:06:17,590 --> 00:06:19,600
  640. now is actionable so I think from this
  641.  
  642. 162
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  644. point here it's finally hit a point
  645.  
  646. 163
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  648. where we feel comfortable enough to move
  649.  
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  652. it into actual production like get it
  653.  
  654. 165
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  656. going into texture and turning him into
  657.  
  658. 166
  659. 00:06:27,160 --> 00:06:29,290
  660. real assets right yeah you know we're
  661.  
  662. 167
  663. 00:06:29,290 --> 00:06:32,350
  664. involving outsourcing and so Alison will
  665.  
  666. 168
  667. 00:06:32,350 --> 00:06:33,550
  668. start helping us with some of these
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  672. bigger ticket items that it just takes
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  676. it
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  680. take a team of you know a half a dozen
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  684. more a dozen artists months months in
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  688. months so I'm having control talking
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  692. with that helmet do you want me to take
  693.  
  694. 175
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  696. it oh I know it's fine yeah I think you
  697.  
  698. 176
  699. 00:06:46,940 --> 00:06:48,320
  700. should keep it on for the next half a
  701.  
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  704. year everyday all right so this is just
  705.  
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  708. a quick example we we started getting
  709.  
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  712. some paint call-outs on how we actually
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  714. 180
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  716. want to take this to the next level even
  717.  
  718. 181
  719. 00:06:57,590 --> 00:06:59,510
  720. more detail or to more of a final kind
  721.  
  722. 182
  723. 00:06:59,510 --> 00:07:01,190
  724. of what it would look like and we just
  725.  
  726. 183
  727. 00:07:01,190 --> 00:07:02,450
  728. came in here and modeled some more
  729.  
  730. 184
  731. 00:07:02,450 --> 00:07:04,970
  732. details and so really the next step
  733.  
  734. 185
  735. 00:07:04,970 --> 00:07:06,800
  736. beyond this will be to send it off to
  737.  
  738. 186
  739. 00:07:06,800 --> 00:07:09,170
  740. get it to be textured so there so talk
  741.  
  742. 187
  743. 00:07:09,170 --> 00:07:11,180
  744. about why that we do the different color
  745.  
  746. 188
  747. 00:07:11,180 --> 00:07:13,100
  748. stuff yeah and what that means if I put
  749.  
  750. 189
  751. 00:07:13,100 --> 00:07:14,770
  752. something mechanism if I want to upgrade
  753.  
  754. 190
  755. 00:07:14,770 --> 00:07:17,870
  756. that yellow area as opposed to the blue
  757.  
  758. 191
  759. 00:07:17,870 --> 00:07:19,130
  760. or whatever how does that work yeah
  761.  
  762. 192
  763. 00:07:19,130 --> 00:07:21,050
  764. excellent so I was going to segue to do
  765.  
  766. 193
  767. 00:07:21,050 --> 00:07:22,910
  768. this which is you're wondering why we
  769.  
  770. 194
  771. 00:07:22,910 --> 00:07:25,010
  772. keep saying gray box but it's got colors
  773.  
  774. 195
  775. 00:07:25,010 --> 00:07:25,670
  776. all over it
  777.  
  778. 196
  779. 00:07:25,670 --> 00:07:27,410
  780. so what each one of these colors
  781.  
  782. 197
  783. 00:07:27,410 --> 00:07:30,110
  784. represents is something can be expanded
  785.  
  786. 198
  787. 00:07:30,110 --> 00:07:33,650
  788. out so we loved that system with the
  789.  
  790. 199
  791. 00:07:33,650 --> 00:07:35,870
  792. hippos where you feed it right so yeah
  793.  
  794. 200
  795. 00:07:35,870 --> 00:07:37,670
  796. so those those that that's an internal
  797.  
  798. 201
  799. 00:07:37,670 --> 00:07:39,800
  800. term so if you guys have seen this if
  801.  
  802. 202
  803. 00:07:39,800 --> 00:07:42,460
  804. you run in a campaign world up to a
  805.  
  806. 203
  807. 00:07:42,460 --> 00:07:44,870
  808. foundation wall segment right and you
  809.  
  810. 204
  811. 00:07:44,870 --> 00:07:47,150
  812. use it it brings up a UI that you can
  813.  
  814. 205
  815. 00:07:47,150 --> 00:07:49,100
  816. then feed it building materials and if
  817.  
  818. 206
  819. 00:07:49,100 --> 00:07:50,690
  820. you feed it enough it'll upgrade that
  821.  
  822. 207
  823. 00:07:50,690 --> 00:07:52,970
  824. wall to a fully completed wall yep so we
  825.  
  826. 208
  827. 00:07:52,970 --> 00:07:55,340
  828. call those hippos internally and I think
  829.  
  830. 209
  831. 00:07:55,340 --> 00:07:56,720
  832. it's because of the game Hungry Hungry
  833.  
  834. 210
  835. 00:07:56,720 --> 00:07:58,430
  836. Hippos because it they just eat
  837.  
  838. 211
  839. 00:07:58,430 --> 00:08:01,160
  840. materials and yeah anyway they're just
  841.  
  842. 212
  843. 00:08:01,160 --> 00:08:02,930
  844. we call them internally hippos so these
  845.  
  846. 213
  847. 00:08:02,930 --> 00:08:04,940
  848. are a variation of the hippo system
  849.  
  850. 214
  851. 00:08:04,940 --> 00:08:08,210
  852. right that is a specific what do we call
  853.  
  854. 215
  855. 00:08:08,210 --> 00:08:10,610
  856. them Keystone's yeah yeah Keystone's
  857.  
  858. 216
  859. 00:08:10,610 --> 00:08:13,550
  860. and I have some in the other when we go
  861.  
  862. 217
  863. 00:08:13,550 --> 00:08:15,890
  864. into unity I'll show it out of like what
  865.  
  866. 218
  867. 00:08:15,890 --> 00:08:17,810
  868. is it particular like it so for example
  869.  
  870. 219
  871. 00:08:17,810 --> 00:08:20,990
  872. in an archway right the the stone at the
  873.  
  874. 220
  875. 00:08:20,990 --> 00:08:23,570
  876. very top like right there might be an
  877.  
  878. 221
  879. 00:08:23,570 --> 00:08:24,950
  880. interactive all that has a little symbol
  881.  
  882. 222
  883. 00:08:24,950 --> 00:08:26,780
  884. on it that means you can click on this
  885.  
  886. 223
  887. 00:08:26,780 --> 00:08:28,790
  888. and it brings up effectively a hippo UI
  889.  
  890. 224
  891. 00:08:28,790 --> 00:08:30,530
  892. right it brings up that same interface
  893.  
  894. 225
  895. 00:08:30,530 --> 00:08:32,900
  896. that you can feed stuff to it and it's
  897.  
  898. 226
  899. 00:08:32,900 --> 00:08:34,880
  900. tied specifically to one of these
  901.  
  902. 227
  903. 00:08:34,880 --> 00:08:37,130
  904. colored areas and I really like this
  905.  
  906. 228
  907. 00:08:37,130 --> 00:08:39,979
  908. idea because like the walls not one
  909.  
  910. 229
  911. 00:08:39,979 --> 00:08:41,809
  912. person has to own anything and you're
  913.  
  914. 230
  915. 00:08:41,809 --> 00:08:43,130
  916. not fighting where you're gonna put it
  917.  
  918. 231
  919. 00:08:43,130 --> 00:08:45,530
  920. or who's putting and what collectively
  921.  
  922. 232
  923. 00:08:45,530 --> 00:08:47,420
  924. as a guild you just go in there
  925.  
  926. 233
  927. 00:08:47,420 --> 00:08:49,220
  928. and you feed this I mean I guess the
  929.  
  930. 234
  931. 00:08:49,220 --> 00:08:50,300
  932. only thing you would have to decide is
  933.  
  934. 235
  935. 00:08:50,300 --> 00:08:51,740
  936. the gills which way you want to go but
  937.  
  938. 236
  939. 00:08:51,740 --> 00:08:53,120
  940. realistically you could just be feeding
  941.  
  942. 237
  943. 00:08:53,120 --> 00:08:54,470
  944. it ever you feed all of them if you want
  945.  
  946. 238
  947. 00:08:54,470 --> 00:08:56,510
  948. and by the way this isn't like oh this
  949.  
  950. 239
  951. 00:08:56,510 --> 00:08:57,710
  952. is gonna get done in the next two or
  953.  
  954. 240
  955. 00:08:57,710 --> 00:08:59,870
  956. three days this is these are intended to
  957.  
  958. 241
  959. 00:08:59,870 --> 00:09:03,200
  960. be long-term goals for a large title to
  961.  
  962. 242
  963. 00:09:03,200 --> 00:09:05,330
  964. people I'm gonna so for example people
  965.  
  966. 243
  967. 00:09:05,330 --> 00:09:08,090
  968. this this window right here could expand
  969.  
  970. 244
  971. 00:09:08,090 --> 00:09:11,480
  972. out to a balcony and I'm not gonna go
  973.  
  974. 245
  975. 00:09:11,480 --> 00:09:12,410
  976. through each one of these because I'd
  977.  
  978. 246
  979. 00:09:12,410 --> 00:09:15,410
  980. rather show you in unity but this topper
  981.  
  982. 247
  983. 00:09:15,410 --> 00:09:18,770
  984. right here can expand out to a new tower
  985.  
  986. 248
  987. 00:09:18,770 --> 00:09:20,570
  988. and what's really cool about this is you
  989.  
  990. 249
  991. 00:09:20,570 --> 00:09:23,630
  992. can go in any direction so as you see
  993.  
  994. 250
  995. 00:09:23,630 --> 00:09:25,490
  996. more castles around different people's
  997.  
  998. 251
  999. 00:09:25,490 --> 00:09:27,560
  1000. decays you're going to see shape
  1001.  
  1002. 252
  1003. 00:09:27,560 --> 00:09:29,150
  1004. variations so it's not just gonna all
  1005.  
  1006. 253
  1007. 00:09:29,150 --> 00:09:31,100
  1008. look like the same castle everywhere you
  1009.  
  1010. 254
  1011. 00:09:31,100 --> 00:09:33,170
  1012. go which is what we really liked about
  1013.  
  1014. 255
  1015. 00:09:33,170 --> 00:09:35,750
  1016. this because you can also expand out to
  1017.  
  1018. 256
  1019. 00:09:35,750 --> 00:09:37,400
  1020. the left
  1021.  
  1022. 257
  1023. 00:09:37,400 --> 00:09:41,120
  1024. well you're right yet left and so that
  1025.  
  1026. 258
  1027. 00:09:41,120 --> 00:09:43,160
  1028. would become a room and so everything's
  1029.  
  1030. 259
  1031. 00:09:43,160 --> 00:09:45,500
  1032. changed inside and then when you go to
  1033.  
  1034. 260
  1035. 00:09:45,500 --> 00:09:47,720
  1036. the next step and again we'll have areas
  1037.  
  1038. 261
  1039. 00:09:47,720 --> 00:09:49,880
  1040. that you go to specifically designed to
  1041.  
  1042. 262
  1043. 00:09:49,880 --> 00:09:53,120
  1044. feed in this these materials yeah so I
  1045.  
  1046. 263
  1047. 00:09:53,120 --> 00:09:55,100
  1048. guess that's the thing is one expansion
  1049.  
  1050. 264
  1051. 00:09:55,100 --> 00:09:57,170
  1052. area will add a new room and inside that
  1053.  
  1054. 265
  1055. 00:09:57,170 --> 00:09:59,660
  1056. room you find another key stone that you
  1057.  
  1058. 266
  1059. 00:09:59,660 --> 00:10:01,940
  1060. can use to then make it even bigger
  1061.  
  1062. 267
  1063. 00:10:01,940 --> 00:10:03,380
  1064. right so now you could get something
  1065.  
  1066. 268
  1067. 00:10:03,380 --> 00:10:05,990
  1068. like that and I mean everything inside
  1069.  
  1070. 269
  1071. 00:10:05,990 --> 00:10:08,270
  1072. this was this was quite a challenge mr.
  1073.  
  1074. 270
  1075. 00:10:08,270 --> 00:10:11,030
  1076. Todd was it really job really was
  1077.  
  1078. 271
  1079. 00:10:11,030 --> 00:10:13,760
  1080. actually well I didn't think it was that
  1081.  
  1082. 272
  1083. 00:10:13,760 --> 00:10:16,670
  1084. hard it seemed a pretty slow process to
  1085.  
  1086. 273
  1087. 00:10:16,670 --> 00:10:20,480
  1088. me oh my god I'm having nightmares so we
  1089.  
  1090. 274
  1091. 00:10:20,480 --> 00:10:22,340
  1092. had to get all those cool shapes that we
  1093.  
  1094. 275
  1095. 00:10:22,340 --> 00:10:24,590
  1096. liked that we just had that I that I
  1097.  
  1098. 276
  1099. 00:10:24,590 --> 00:10:26,960
  1100. made by just putting in boxes well we
  1101.  
  1102. 277
  1103. 00:10:26,960 --> 00:10:28,220
  1104. had to go out and really create and make
  1105.  
  1106. 278
  1107. 00:10:28,220 --> 00:10:30,710
  1108. sure everything flowed and connected and
  1109.  
  1110. 279
  1111. 00:10:30,710 --> 00:10:32,930
  1112. you know we could have easily just went
  1113.  
  1114. 280
  1115. 00:10:32,930 --> 00:10:35,210
  1116. the easy route it had little tiny gerbil
  1117.  
  1118. 281
  1119. 00:10:35,210 --> 00:10:38,480
  1120. tubes that connect big like parts of the
  1121.  
  1122. 282
  1123. 00:10:38,480 --> 00:10:40,340
  1124. building but was like no now we're gonna
  1125.  
  1126. 283
  1127. 00:10:40,340 --> 00:10:42,140
  1128. do this right we want to make it look
  1129.  
  1130. 284
  1131. 00:10:42,140 --> 00:10:44,510
  1132. like it's a castle that's you know like
  1133.  
  1134. 285
  1135. 00:10:44,510 --> 00:10:47,390
  1136. old castles new sexes get built on built
  1137.  
  1138. 286
  1139. 00:10:47,390 --> 00:10:49,280
  1140. on and attacked on and they did you know
  1141.  
  1142. 287
  1143. 00:10:49,280 --> 00:10:51,200
  1144. they don't always pull down the the
  1145.  
  1146. 288
  1147. 00:10:51,200 --> 00:10:53,120
  1148. circular tower they sell you just say
  1149.  
  1150. 289
  1151. 00:10:53,120 --> 00:10:55,100
  1152. let's work around it yeah blow a hole in
  1153.  
  1154. 290
  1155. 00:10:55,100 --> 00:10:57,020
  1156. the side and we'll just keep going so I
  1157.  
  1158. 291
  1159. 00:10:57,020 --> 00:10:59,400
  1160. think it's also important to note that
  1161.  
  1162. 292
  1163. 00:10:59,400 --> 00:11:01,200
  1164. we specifically went out of the way to
  1165.  
  1166. 293
  1167. 00:11:01,200 --> 00:11:03,750
  1168. make multiple upgrade paths in parallel
  1169.  
  1170. 294
  1171. 00:11:03,750 --> 00:11:06,270
  1172. so that every one of these you see is
  1173.  
  1174. 295
  1175. 00:11:06,270 --> 00:11:08,279
  1176. not an exact you know replica of every
  1177.  
  1178. 296
  1179. 00:11:08,279 --> 00:11:09,810
  1180. other one right if we decide to start
  1181.  
  1182. 297
  1183. 00:11:09,810 --> 00:11:12,029
  1184. moving and adding to our East Wing and
  1185.  
  1186. 298
  1187. 00:11:12,029 --> 00:11:13,950
  1188. you start working on the towers I mean
  1189.  
  1190. 299
  1191. 00:11:13,950 --> 00:11:15,480
  1192. there's a there's actually a ton of
  1193.  
  1194. 300
  1195. 00:11:15,480 --> 00:11:17,279
  1196. variation in here if you turn everything
  1197.  
  1198. 301
  1199. 00:11:17,279 --> 00:11:17,940
  1200. on
  1201.  
  1202. 302
  1203. 00:11:17,940 --> 00:11:19,980
  1204. I think there's what like a dozen or so
  1205.  
  1206. 303
  1207. 00:11:19,980 --> 00:11:22,470
  1208. do ya upgradeable parts that are
  1209.  
  1210. 304
  1211. 00:11:22,470 --> 00:11:24,650
  1212. different towers and things like that
  1213.  
  1214. 305
  1215. 00:11:24,650 --> 00:11:27,660
  1216. and yeah and it's all meant to work with
  1217.  
  1218. 306
  1219. 00:11:27,660 --> 00:11:30,089
  1220. from the base castle right yes which was
  1221.  
  1222. 307
  1223. 00:11:30,089 --> 00:11:32,130
  1224. really kind of helpful for us alright so
  1225.  
  1226. 308
  1227. 00:11:32,130 --> 00:11:33,390
  1228. then now let me just I'll go ahead and
  1229.  
  1230. 309
  1231. 00:11:33,390 --> 00:11:34,710
  1232. just unlock it all just to kind of show
  1233.  
  1234. 310
  1235. 00:11:34,710 --> 00:11:36,980
  1236. you guys cuz you're gonna get boop boop
  1237.  
  1238. 311
  1239. 00:11:36,980 --> 00:11:39,810
  1240. so you get that that's the somebody's
  1241.  
  1242. 312
  1243. 00:11:39,810 --> 00:11:41,970
  1244. dead antenna said I told you John was
  1245.  
  1246. 313
  1247. 00:11:41,970 --> 00:11:46,100
  1248. the better streamer so you got one fan
  1249.  
  1250. 314
  1251. 00:11:46,520 --> 00:11:49,650
  1252. and then you're gonna remove and some of
  1253.  
  1254. 315
  1255. 00:11:49,650 --> 00:11:52,200
  1256. this stuff as you're filling it in like
  1257.  
  1258. 316
  1259. 00:11:52,200 --> 00:11:53,850
  1260. you're seeing this in a bunch of
  1261.  
  1262. 317
  1263. 00:11:53,850 --> 00:11:55,650
  1264. different pieces you'll never see that
  1265.  
  1266. 318
  1267. 00:11:55,650 --> 00:11:57,900
  1268. it'll get swapped on and swapped out all
  1269.  
  1270. 319
  1271. 00:11:57,900 --> 00:12:00,240
  1272. at the same time when a new piece comes
  1273.  
  1274. 320
  1275. 00:12:00,240 --> 00:12:03,870
  1276. in and they're yeah so that's that I
  1277.  
  1278. 321
  1279. 00:12:03,870 --> 00:12:05,790
  1280. think is close to the final and then we
  1281.  
  1282. 322
  1283. 00:12:05,790 --> 00:12:08,610
  1284. have a ticket back I lied we have
  1285.  
  1286. 323
  1287. 00:12:08,610 --> 00:12:11,880
  1288. balconies that can then expand to the
  1289.  
  1290. 324
  1291. 00:12:11,880 --> 00:12:14,790
  1292. big fan the big the big fin and this
  1293.  
  1294. 325
  1295. 00:12:14,790 --> 00:12:16,860
  1296. right here is obviously stand-in you
  1297.  
  1298. 326
  1299. 00:12:16,860 --> 00:12:18,330
  1300. know this is definitely still gray boxed
  1301.  
  1302. 327
  1303. 00:12:18,330 --> 00:12:20,490
  1304. but you there will be some cool bridge
  1305.  
  1306. 328
  1307. 00:12:20,490 --> 00:12:22,290
  1308. like thing that we really want to put up
  1309.  
  1310. 329
  1311. 00:12:22,290 --> 00:12:25,440
  1312. there but for the most part they're this
  1313.  
  1314. 330
  1315. 00:12:25,440 --> 00:12:29,850
  1316. whole castle area is been pretty much
  1317.  
  1318. 331
  1319. 00:12:29,850 --> 00:12:31,800
  1320. worked out and I think we like it I
  1321.  
  1322. 332
  1323. 00:12:31,800 --> 00:12:33,420
  1324. think we like the flow I think like our
  1325.  
  1326. 333
  1327. 00:12:33,420 --> 00:12:35,070
  1328. scale that so I think it does think this
  1329.  
  1330. 334
  1331. 00:12:35,070 --> 00:12:37,650
  1332. one is good to go so and we'll end up
  1333.  
  1334. 335
  1335. 00:12:37,650 --> 00:12:39,510
  1336. using the same system by the way in
  1337.  
  1338. 336
  1339. 00:12:39,510 --> 00:12:41,310
  1340. other areas as well I'll go into houses
  1341.  
  1342. 337
  1343. 00:12:41,310 --> 00:12:42,900
  1344. and allow you to add a breakfast nook or
  1345.  
  1346. 338
  1347. 00:12:42,900 --> 00:12:44,550
  1348. whatever you don't know why you want to
  1349.  
  1350. 339
  1351. 00:12:44,550 --> 00:12:46,500
  1352. break so but you'd add rooms on it and
  1353.  
  1354. 340
  1355. 00:12:46,500 --> 00:12:49,290
  1356. stuff like that so once we have the
  1357.  
  1358. 341
  1359. 00:12:49,290 --> 00:12:51,000
  1360. baseline system in place I think we'll
  1361.  
  1362. 342
  1363. 00:12:51,000 --> 00:12:52,470
  1364. get a lot of use out of it and I think
  1365.  
  1366. 343
  1367. 00:12:52,470 --> 00:12:53,700
  1368. that was one of the challenges we were
  1369.  
  1370. 344
  1371. 00:12:53,700 --> 00:12:55,350
  1372. always facing which is how do we get
  1373.  
  1374. 345
  1375. 00:12:55,350 --> 00:12:57,120
  1376. that variety how do we get that look
  1377.  
  1378. 346
  1379. 00:12:57,120 --> 00:12:59,370
  1380. where it looks like an old medieval city
  1381.  
  1382. 347
  1383. 00:12:59,370 --> 00:13:01,800
  1384. or town with all that variety with only
  1385.  
  1386. 348
  1387. 00:13:01,800 --> 00:13:04,440
  1388. you know unless you're making dozens and
  1389.  
  1390. 349
  1391. 00:13:04,440 --> 00:13:06,779
  1392. dozens and dozens of different houses
  1393.  
  1394. 350
  1395. 00:13:06,779 --> 00:13:09,270
  1396. well I think doing this kind of semi
  1397.  
  1398. 351
  1399. 00:13:09,270 --> 00:13:11,460
  1400. modulator modulated way
  1401.  
  1402. 352
  1403. 00:13:11,460 --> 00:13:13,380
  1404. expanding is I think it's really good so
  1405.  
  1406. 353
  1407. 00:13:13,380 --> 00:13:15,029
  1408. one thing you didn't mention is there
  1409.  
  1410. 354
  1411. 00:13:15,029 --> 00:13:16,770
  1412. are a couple of entry points at various
  1413.  
  1414. 355
  1415. 00:13:16,770 --> 00:13:19,050
  1416. phases of development where you can
  1417.  
  1418. 356
  1419. 00:13:19,050 --> 00:13:22,230
  1420. actually segue the stonewall directly
  1421.  
  1422. 357
  1423. 00:13:22,230 --> 00:13:24,000
  1424. into this so young right so there was
  1425.  
  1426. 358
  1427. 00:13:24,000 --> 00:13:25,620
  1428. there's one or two entry points where
  1429.  
  1430. 359
  1431. 00:13:25,620 --> 00:13:27,839
  1432. you run a stone wall and it connects
  1433.  
  1434. 360
  1435. 00:13:27,839 --> 00:13:30,570
  1436. directly to a balcony so that you don't
  1437.  
  1438. 361
  1439. 00:13:30,570 --> 00:13:32,820
  1440. have to leave the castle to get up onto
  1441.  
  1442. 362
  1443. 00:13:32,820 --> 00:13:34,050
  1444. your walls you can just kind of run
  1445.  
  1446. 363
  1447. 00:13:34,050 --> 00:13:35,279
  1448. directly across and I think that's
  1449.  
  1450. 364
  1451. 00:13:35,279 --> 00:13:36,959
  1452. really cool that makes it more of an
  1453.  
  1454. 365
  1455. 00:13:36,959 --> 00:13:39,180
  1456. integrated part of the overall city
  1457.  
  1458. 366
  1459. 00:13:39,180 --> 00:13:42,870
  1460. design yeah in it all flows inside as
  1461.  
  1462. 367
  1463. 00:13:42,870 --> 00:13:44,640
  1464. well you can kind of most and there's
  1465.  
  1466. 368
  1467. 00:13:44,640 --> 00:13:46,230
  1468. there's multiple ways to get up to
  1469.  
  1470. 369
  1471. 00:13:46,230 --> 00:13:48,930
  1472. multiple points we do have ladders now
  1473.  
  1474. 370
  1475. 00:13:48,930 --> 00:13:52,680
  1476. so Todd eventually gave on that so
  1477.  
  1478. 371
  1479. 00:13:52,680 --> 00:13:55,950
  1480. you'll be able to ladder up to all these
  1481.  
  1482. 372
  1483. 00:13:55,950 --> 00:13:58,200
  1484. different places yeah that once again
  1485.  
  1486. 373
  1487. 00:13:58,200 --> 00:13:59,910
  1488. the challenge was centaurs and I think
  1489.  
  1490. 374
  1491. 00:13:59,910 --> 00:14:01,620
  1492. the decision was finally all right who
  1493.  
  1494. 375
  1495. 00:14:01,620 --> 00:14:03,480
  1496. cares like let's just not worry about it
  1497.  
  1498. 376
  1499. 00:14:03,480 --> 00:14:05,490
  1500. they just somehow they pull them their
  1501.  
  1502. 377
  1503. 00:14:05,490 --> 00:14:07,440
  1504. horse bodies up there we'll just wave
  1505.  
  1506. 378
  1507. 00:14:07,440 --> 00:14:09,570
  1508. our hands and they appear at the top and
  1509.  
  1510. 379
  1511. 00:14:09,570 --> 00:14:10,920
  1512. let's not worry about it
  1513.  
  1514. 380
  1515. 00:14:10,920 --> 00:14:13,080
  1516. and each one of these towers is fully
  1517.  
  1518. 381
  1519. 00:14:13,080 --> 00:14:15,120
  1520. functional like there's rooms in here
  1521.  
  1522. 382
  1523. 00:14:15,120 --> 00:14:19,260
  1524. that allow you to you can use them it's
  1525.  
  1526. 383
  1527. 00:14:19,260 --> 00:14:21,240
  1528. very easy to fall to your death yeah in
  1529.  
  1530. 384
  1531. 00:14:21,240 --> 00:14:23,670
  1532. this thing that's just a thing be
  1533.  
  1534. 385
  1535. 00:14:23,670 --> 00:14:25,440
  1536. careful all right so let's go into unity
  1537.  
  1538. 386
  1539. 00:14:25,440 --> 00:14:27,480
  1540. and you're gonna run around through it a
  1541.  
  1542. 387
  1543. 00:14:27,480 --> 00:14:30,089
  1544. little bit yeah let's run it around let
  1545.  
  1546. 388
  1547. 00:14:30,089 --> 00:14:33,720
  1548. me actually let me hide some stuff any
  1549.  
  1550. 389
  1551. 00:14:33,720 --> 00:14:35,970
  1552. questions so far there's been white this
  1553.  
  1554. 390
  1555. 00:14:35,970 --> 00:14:41,220
  1556. is why Todd's here yeah so somebody
  1557.  
  1558. 391
  1559. 00:14:41,220 --> 00:14:42,930
  1560. asked if we'll be able to use a version
  1561.  
  1562. 392
  1563. 00:14:42,930 --> 00:14:44,880
  1564. of this in campaigns and actually we did
  1565.  
  1566. 393
  1567. 00:14:44,880 --> 00:14:48,200
  1568. design the baseline version the quest
  1569.  
  1570. 394
  1571. 00:14:48,200 --> 00:14:51,300
  1572. for people to fight over in the campaign
  1573.  
  1574. 395
  1575. 00:14:51,300 --> 00:14:53,220
  1576. so it wouldn't be the same no it would
  1577.  
  1578. 396
  1579. 00:14:53,220 --> 00:14:55,440
  1580. be a pre-built foundation piece that
  1581.  
  1582. 397
  1583. 00:14:55,440 --> 00:14:57,150
  1584. you'd have to run up to and feed to grow
  1585.  
  1586. 398
  1587. 00:14:57,150 --> 00:15:00,120
  1588. it but there is a spot for the tree and
  1589.  
  1590. 399
  1591. 00:15:00,120 --> 00:15:01,709
  1592. John showed at the beginning actually
  1593.  
  1594. 400
  1595. 00:15:01,709 --> 00:15:03,839
  1596. it's in this kind of sanctuary Cathedral
  1597.  
  1598. 401
  1599. 00:15:03,839 --> 00:15:05,040
  1600. air shows over here on the Left I'll
  1601.  
  1602. 402
  1603. 00:15:05,040 --> 00:15:06,420
  1604. expand on just that it just is just a
  1605.  
  1606. 403
  1607. 00:15:06,420 --> 00:15:07,680
  1608. hair that was actually a very good
  1609.  
  1610. 404
  1611. 00:15:07,680 --> 00:15:09,209
  1612. question because that was one of the
  1613.  
  1614. 405
  1615. 00:15:09,209 --> 00:15:11,730
  1616. biggest challenge of this massive castle
  1617.  
  1618. 406
  1619. 00:15:11,730 --> 00:15:17,190
  1620. was we had to create a castle that
  1621.  
  1622. 407
  1623. 00:15:17,190 --> 00:15:20,160
  1624. provided seating for campaigning but
  1625.  
  1626. 408
  1627. 00:15:20,160 --> 00:15:22,650
  1628. also housing for players in decays so
  1629.  
  1630. 409
  1631. 00:15:22,650 --> 00:15:24,870
  1632. this area pretty much right he
  1633.  
  1634. 410
  1635. 00:15:24,870 --> 00:15:27,210
  1636. where you separate the gray part this is
  1637.  
  1638. 411
  1639. 00:15:27,210 --> 00:15:30,600
  1640. the bulk of the seating area where we're
  1641.  
  1642. 412
  1643. 00:15:30,600 --> 00:15:32,070
  1644. gonna have our Tree of Life is gonna go
  1645.  
  1646. 413
  1647. 00:15:32,070 --> 00:15:33,990
  1648. right where you saw earlier as Todd said
  1649.  
  1650. 414
  1651. 00:15:33,990 --> 00:15:36,270
  1652. that's where you kind of come in but
  1653.  
  1654. 415
  1655. 00:15:36,270 --> 00:15:38,460
  1656. there's there's multiple levels and yeah
  1657.  
  1658. 416
  1659. 00:15:38,460 --> 00:15:40,140
  1660. so John really Julie did put a lot of
  1661.  
  1662. 417
  1663. 00:15:40,140 --> 00:15:41,520
  1664. work into this part and we did some
  1665.  
  1666. 418
  1667. 00:15:41,520 --> 00:15:44,040
  1668. testing internally with some seizures I
  1669.  
  1670. 419
  1671. 00:15:44,040 --> 00:15:45,270
  1672. just want to make sure that it has
  1673.  
  1674. 420
  1675. 00:15:45,270 --> 00:15:47,850
  1676. really good flow for your fights and it
  1677.  
  1678. 421
  1679. 00:15:47,850 --> 00:15:49,740
  1680. worked pretty well all of those giant
  1681.  
  1682. 422
  1683. 00:15:49,740 --> 00:15:51,779
  1684. towers and things off to the right are
  1685.  
  1686. 423
  1687. 00:15:51,779 --> 00:15:53,670
  1688. kind of superfluous like they don't
  1689.  
  1690. 424
  1691. 00:15:53,670 --> 00:15:55,830
  1692. really matter people can run into them
  1693.  
  1694. 425
  1695. 00:15:55,830 --> 00:15:58,980
  1696. but they're not really key from a CG
  1697.  
  1698. 426
  1699. 00:15:58,980 --> 00:16:01,350
  1700. objective standpoint so I don't know
  1701.  
  1702. 427
  1703. 00:16:01,350 --> 00:16:03,390
  1704. that that it will make it I don't know
  1705.  
  1706. 428
  1707. 00:16:03,390 --> 00:16:04,470
  1708. that will even bring them up in
  1709.  
  1710. 429
  1711. 00:16:04,470 --> 00:16:06,540
  1712. campaigns to be honest I did we could
  1713.  
  1714. 430
  1715. 00:16:06,540 --> 00:16:09,060
  1716. but it seems kind of unnecessary so let
  1717.  
  1718. 431
  1719. 00:16:09,060 --> 00:16:11,430
  1720. me just turn some stuff off sorry bear
  1721.  
  1722. 432
  1723. 00:16:11,430 --> 00:16:17,070
  1724. with me all right so this thing's
  1725.  
  1726. 433
  1727. 00:16:17,070 --> 00:16:19,500
  1728. probably all on we tried to get this
  1729.  
  1730. 434
  1731. 00:16:19,500 --> 00:16:21,029
  1732. we're very close to having this over
  1733.  
  1734. 435
  1735. 00:16:21,029 --> 00:16:23,100
  1736. London scree asked if the drugs is still
  1737.  
  1738. 436
  1739. 00:16:23,100 --> 00:16:24,810
  1740. gonna allow you to free build so in
  1741.  
  1742. 437
  1743. 00:16:24,810 --> 00:16:26,279
  1744. theory yes that's that's still my
  1745.  
  1746. 438
  1747. 00:16:26,279 --> 00:16:28,080
  1748. intention and we're working on a lot of
  1749.  
  1750. 439
  1751. 00:16:28,080 --> 00:16:30,060
  1752. the tokens system stuff right now like
  1753.  
  1754. 440
  1755. 00:16:30,060 --> 00:16:31,680
  1756. literally this week I had a meeting
  1757.  
  1758. 441
  1759. 00:16:31,680 --> 00:16:32,940
  1760. right before I came in here with Brandon
  1761.  
  1762. 442
  1763. 00:16:32,940 --> 00:16:35,040
  1764. to talk about getting the token limits
  1765.  
  1766. 443
  1767. 00:16:35,040 --> 00:16:37,290
  1768. set up which is building limits I don't
  1769.  
  1770. 444
  1771. 00:16:37,290 --> 00:16:38,459
  1772. know if we've even talked about that but
  1773.  
  1774. 445
  1775. 00:16:38,459 --> 00:16:40,380
  1776. it's basically how do we decide how many
  1777.  
  1778. 446
  1779. 00:16:40,380 --> 00:16:42,360
  1780. small medium and large buildings or
  1781.  
  1782. 447
  1783. 00:16:42,360 --> 00:16:44,310
  1784. small medium large wall segments and
  1785.  
  1786. 448
  1787. 00:16:44,310 --> 00:16:46,110
  1788. towers you can put in a parcel and we
  1789.  
  1790. 449
  1791. 00:16:46,110 --> 00:16:48,089
  1792. basically use counters that say okay
  1793.  
  1794. 450
  1795. 00:16:48,089 --> 00:16:49,350
  1796. here's your weight limit we call this
  1797.  
  1798. 451
  1799. 00:16:49,350 --> 00:16:52,050
  1800. tokens so we were adjusting the token
  1801.  
  1802. 452
  1803. 00:16:52,050 --> 00:16:53,640
  1804. limits right before we came in here
  1805.  
  1806. 453
  1807. 00:16:53,640 --> 00:16:55,680
  1808. that's the same system in the e caves
  1809.  
  1810. 454
  1811. 00:16:55,680 --> 00:16:58,020
  1812. that we also use in the campaign worlds
  1813.  
  1814. 455
  1815. 00:16:58,020 --> 00:16:59,730
  1816. eventually we may have to split it out
  1817.  
  1818. 456
  1819. 00:16:59,730 --> 00:17:02,070
  1820. and have different token limits for one
  1821.  
  1822. 457
  1823. 00:17:02,070 --> 00:17:03,690
  1824. versus the other for performance reasons
  1825.  
  1826. 458
  1827. 00:17:03,690 --> 00:17:06,000
  1828. but right now at least it's one is one
  1829.  
  1830. 459
  1831. 00:17:06,000 --> 00:17:08,280
  1832. set of it's one system with one to one
  1833.  
  1834. 460
  1835. 00:17:08,280 --> 00:17:10,530
  1836. set of design variables so I'll do a
  1837.  
  1838. 461
  1839. 00:17:10,530 --> 00:17:12,089
  1840. Tuesday Thursday update at some point
  1841.  
  1842. 462
  1843. 00:17:12,089 --> 00:17:14,339
  1844. here in the near future where we go into
  1845.  
  1846. 463
  1847. 00:17:14,339 --> 00:17:16,470
  1848. the token system it'll it'll be some
  1849.  
  1850. 464
  1851. 00:17:16,470 --> 00:17:18,209
  1852. buying time between now and five six
  1853.  
  1854. 465
  1855. 00:17:18,209 --> 00:17:20,250
  1856. when you guys get an update on that it
  1857.  
  1858. 466
  1859. 00:17:20,250 --> 00:17:22,349
  1860. talks about it in detail it's it's
  1861.  
  1862. 467
  1863. 00:17:22,349 --> 00:17:23,790
  1864. starting to solidify now where I feel
  1865.  
  1866. 468
  1867. 00:17:23,790 --> 00:17:24,510
  1868. pretty good about it
  1869.  
  1870. 469
  1871. 00:17:24,510 --> 00:17:27,660
  1872. I am just turning things on and off so
  1873.  
  1874. 470
  1875. 00:17:27,660 --> 00:17:28,860
  1876. we can run it through and it's not all
  1877.  
  1878. 471
  1879. 00:17:28,860 --> 00:17:32,330
  1880. like shimmery just give me one second
  1881.  
  1882. 472
  1883. 00:17:32,330 --> 00:17:34,890
  1884. mr. Todd any other questions why I
  1885.  
  1886. 473
  1887. 00:17:34,890 --> 00:17:37,730
  1888. finished this up
  1889.  
  1890. 474
  1891. 00:17:39,980 --> 00:17:43,290
  1892. roundtable ayah I don't know what else
  1893.  
  1894. 475
  1895. 00:17:43,290 --> 00:17:45,380
  1896. would I miss right what was in there
  1897.  
  1898. 476
  1899. 00:17:47,120 --> 00:17:51,480
  1900. buildings in theory yes so the that's
  1901.  
  1902. 477
  1903. 00:17:51,480 --> 00:17:53,220
  1904. something that are you gonna show that
  1905.  
  1906. 478
  1907. 00:17:53,220 --> 00:17:55,530
  1908. later yes the customization with the
  1909.  
  1910. 479
  1911. 00:17:55,530 --> 00:17:57,150
  1912. flags and the attachable 's and stuff
  1913.  
  1914. 480
  1915. 00:17:57,150 --> 00:17:59,490
  1916. like that so yeah so that's not in yet
  1917.  
  1918. 481
  1919. 00:17:59,490 --> 00:18:01,800
  1920. and specifically you said guild flag so
  1921.  
  1922. 482
  1923. 00:18:01,800 --> 00:18:04,530
  1924. the system for attaching flags to attach
  1925.  
  1926. 483
  1927. 00:18:04,530 --> 00:18:06,240
  1928. points is in and will be able to show
  1929.  
  1930. 484
  1931. 00:18:06,240 --> 00:18:08,880
  1932. that some today we don't have yet the
  1933.  
  1934. 485
  1935. 00:18:08,880 --> 00:18:13,050
  1936. importing of guild crests into to
  1937.  
  1938. 486
  1939. 00:18:13,050 --> 00:18:15,120
  1940. customize those objects so that's coming
  1941.  
  1942. 487
  1943. 00:18:15,120 --> 00:18:17,700
  1944. in the future so alright let's went
  1945.  
  1946. 488
  1947. 00:18:17,700 --> 00:18:22,410
  1948. through it cool this thing is a beast
  1949.  
  1950. 489
  1951. 00:18:22,410 --> 00:18:24,720
  1952. and he plan to add a gray bar castle
  1953.  
  1954. 490
  1955. 00:18:24,720 --> 00:18:26,190
  1956. into the next map you know actually
  1957.  
  1958. 491
  1959. 00:18:26,190 --> 00:18:27,840
  1960. that's not a bad idea we could we could
  1961.  
  1962. 492
  1963. 00:18:27,840 --> 00:18:30,420
  1964. take one of the parcels and put a gray
  1965.  
  1966. 493
  1967. 00:18:30,420 --> 00:18:32,670
  1968. box castle into it yeah that would be
  1969.  
  1970. 494
  1971. 00:18:32,670 --> 00:18:34,320
  1972. pretty cool get some good feedback yeah
  1973.  
  1974. 495
  1975. 00:18:34,320 --> 00:18:36,120
  1976. to get feedback on this on the flow and
  1977.  
  1978. 496
  1979. 00:18:36,120 --> 00:18:37,350
  1980. stuff like that especially before we
  1981.  
  1982. 497
  1983. 00:18:37,350 --> 00:18:39,540
  1984. send it out for texture so a good idea
  1985.  
  1986. 498
  1987. 00:18:39,540 --> 00:18:41,070
  1988. we'll see if we can see if we can
  1989.  
  1990. 499
  1991. 00:18:41,070 --> 00:18:42,780
  1992. accommodate that I don't know we'll be
  1993.  
  1994. 500
  1995. 00:18:42,780 --> 00:18:44,880
  1996. in the next one the next one is it when
  1997.  
  1998. 501
  1999. 00:18:44,880 --> 00:18:46,500
  2000. we're working on stuff it's always like
  2001.  
  2002. 502
  2003. 00:18:46,500 --> 00:18:48,750
  2004. two months or so before you guys see it
  2005.  
  2006. 503
  2007. 00:18:48,750 --> 00:18:49,980
  2008. so when you say can I have it in the
  2009.  
  2010. 504
  2011. 00:18:49,980 --> 00:18:51,720
  2012. next build the answer is no not unless
  2013.  
  2014. 505
  2015. 00:18:51,720 --> 00:18:54,570
  2016. you ask for back in December and even
  2017.  
  2018. 506
  2019. 00:18:54,570 --> 00:18:56,100
  2020. then if you ask for in December it's
  2021.  
  2022. 507
  2023. 00:18:56,100 --> 00:18:57,480
  2024. dicey whether you're gonna get to see it
  2025.  
  2026. 508
  2027. 00:18:57,480 --> 00:18:59,310
  2028. or not because it it happens to you know
  2029.  
  2030. 509
  2031. 00:18:59,310 --> 00:19:02,190
  2032. it has to happen to fall naturally on to
  2033.  
  2034. 510
  2035. 00:19:02,190 --> 00:19:04,050
  2036. somebody schedule we don't want to gum
  2037.  
  2038. 511
  2039. 00:19:04,050 --> 00:19:05,640
  2040. up the works by having people constantly
  2041.  
  2042. 512
  2043. 00:19:05,640 --> 00:19:07,230
  2044. run in different directions we have
  2045.  
  2046. 513
  2047. 00:19:07,230 --> 00:19:09,420
  2048. enough of that as it is quite frankly so
  2049.  
  2050. 514
  2051. 00:19:09,420 --> 00:19:11,520
  2052. so I'm just loading this up right now
  2053.  
  2054. 515
  2055. 00:19:11,520 --> 00:19:13,200
  2056. that's why you see that blue screen that
  2057.  
  2058. 516
  2059. 00:19:13,200 --> 00:19:14,700
  2060. means it's in play mode and it's just
  2061.  
  2062. 517
  2063. 00:19:14,700 --> 00:19:16,680
  2064. kind of loading up and then we'll just
  2065.  
  2066. 518
  2067. 00:19:16,680 --> 00:19:18,090
  2068. kind of will briefly run through this
  2069.  
  2070. 519
  2071. 00:19:18,090 --> 00:19:20,190
  2072. and then I want to be able to move on to
  2073.  
  2074. 520
  2075. 00:19:20,190 --> 00:19:23,700
  2076. some of that other stuff for sure so can
  2077.  
  2078. 521
  2079. 00:19:23,700 --> 00:19:25,380
  2080. these bigger constructs have craftable
  2081.  
  2082. 522
  2083. 00:19:25,380 --> 00:19:27,480
  2084. sockets that are outside so we do have
  2085.  
  2086. 523
  2087. 00:19:27,480 --> 00:19:29,340
  2088. in the next set of buildings that are
  2089.  
  2090. 524
  2091. 00:19:29,340 --> 00:19:31,860
  2092. coming online we have all the stalls so
  2093.  
  2094. 525
  2095. 00:19:31,860 --> 00:19:33,210
  2096. those are all ready in right actually
  2097.  
  2098. 526
  2099. 00:19:33,210 --> 00:19:34,770
  2100. the stalls and the vendors are already
  2101.  
  2102. 527
  2103. 00:19:34,770 --> 00:19:37,290
  2104. in so so yes we could potentially put
  2105.  
  2106. 528
  2107. 00:19:37,290 --> 00:19:39,360
  2108. some on the outside it really depends
  2109.  
  2110. 529
  2111. 00:19:39,360 --> 00:19:40,830
  2112. it's a performance question right so
  2113.  
  2114. 530
  2115. 00:19:40,830 --> 00:19:42,390
  2116. vendors made sense to put on the outside
  2117.  
  2118. 531
  2119. 00:19:42,390 --> 00:19:44,550
  2120. because we didn't want people having to
  2121.  
  2122. 532
  2123. 00:19:44,550 --> 00:19:47,100
  2124. go in and out of every house yes there
  2125.  
  2126. 533
  2127. 00:19:47,100 --> 00:19:48,810
  2128. are reasons though why we don't want
  2129.  
  2130. 534
  2131. 00:19:48,810 --> 00:19:50,220
  2132. everything to always happen outside
  2133.  
  2134. 535
  2135. 00:19:50,220 --> 00:19:51,420
  2136. sometimes we do
  2137.  
  2138. 536
  2139. 00:19:51,420 --> 00:19:53,060
  2140. want to force you inside of places
  2141.  
  2142. 537
  2143. 00:19:53,060 --> 00:19:55,410
  2144. because it removes you from the scene
  2145.  
  2146. 538
  2147. 00:19:55,410 --> 00:19:56,640
  2148. and that makes performance better for
  2149.  
  2150. 539
  2151. 00:19:56,640 --> 00:19:59,340
  2152. other people so yes and no I guess would
  2153.  
  2154. 540
  2155. 00:19:59,340 --> 00:20:00,990
  2156. be the answer sometimes will do it and
  2157.  
  2158. 541
  2159. 00:20:00,990 --> 00:20:03,120
  2160. sometimes we won't generally I've been
  2161.  
  2162. 542
  2163. 00:20:03,120 --> 00:20:04,890
  2164. leaning towards crafting stations being
  2165.  
  2166. 543
  2167. 00:20:04,890 --> 00:20:07,380
  2168. in interiors and vendor stalls being an
  2169.  
  2170. 544
  2171. 00:20:07,380 --> 00:20:09,750
  2172. exterior you know I can be talked out of
  2173.  
  2174. 545
  2175. 00:20:09,750 --> 00:20:11,280
  2176. that but that it seems to make that
  2177.  
  2178. 546
  2179. 00:20:11,280 --> 00:20:12,750
  2180. seems to be a good kind of way to divide
  2181.  
  2182. 547
  2183. 00:20:12,750 --> 00:20:14,190
  2184. it right now you can be talked out of it
  2185.  
  2186. 548
  2187. 00:20:14,190 --> 00:20:17,340
  2188. hmm maybe it's conceivably possible it's
  2189.  
  2190. 549
  2191. 00:20:17,340 --> 00:20:24,180
  2192. hard to do it's good to see oh boy
  2193.  
  2194. 550
  2195. 00:20:24,180 --> 00:20:26,910
  2196. well oh there we go see just when I
  2197.  
  2198. 551
  2199. 00:20:26,910 --> 00:20:31,830
  2200. needed it it popped start location let's
  2201.  
  2202. 552
  2203. 00:20:31,830 --> 00:20:41,010
  2204. take a horsie come on so I've got
  2205.  
  2206. 553
  2207. 00:20:41,010 --> 00:20:42,510
  2208. another question about destruction of
  2209.  
  2210. 554
  2211. 00:20:42,510 --> 00:20:46,770
  2212. nan walls like-like-like buildings I'm
  2213.  
  2214. 555
  2215. 00:20:46,770 --> 00:20:49,830
  2216. still not sure on that it'll the the
  2217.  
  2218. 556
  2219. 00:20:49,830 --> 00:20:51,510
  2220. challenge with buildings as opposed to
  2221.  
  2222. 557
  2223. 00:20:51,510 --> 00:20:52,980
  2224. walls and things like that is they have
  2225.  
  2226. 558
  2227. 00:20:52,980 --> 00:20:54,570
  2228. a bunch of props on the inside of them
  2229.  
  2230. 559
  2231. 00:20:54,570 --> 00:20:56,880
  2232. and if I just blow open the wall and
  2233.  
  2234. 560
  2235. 00:20:56,880 --> 00:20:58,320
  2236. expose those props that could have a
  2237.  
  2238. 561
  2239. 00:20:58,320 --> 00:21:01,320
  2240. pretty horrible performance implication
  2241.  
  2242. 562
  2243. 00:21:01,320 --> 00:21:03,900
  2244. so we may with those buildings
  2245.  
  2246. 563
  2247. 00:21:03,900 --> 00:21:06,110
  2248. specifically have them switch from a
  2249.  
  2250. 564
  2251. 00:21:06,110 --> 00:21:07,920
  2252. we've already got an under construction
  2253.  
  2254. 565
  2255. 00:21:07,920 --> 00:21:10,020
  2256. state for all of them we have a
  2257.  
  2258. 566
  2259. 00:21:10,020 --> 00:21:11,790
  2260. destroyed state as well we actually have
  2261.  
  2262. 567
  2263. 00:21:11,790 --> 00:21:13,110
  2264. a couple of destroyed states that have
  2265.  
  2266. 568
  2267. 00:21:13,110 --> 00:21:14,100
  2268. come back now they haven't been
  2269.  
  2270. 569
  2271. 00:21:14,100 --> 00:21:15,420
  2272. integrated yet but we've got like an
  2273.  
  2274. 570
  2275. 00:21:15,420 --> 00:21:18,360
  2276. abandoned state a burned-out state and a
  2277.  
  2278. 571
  2279. 00:21:18,360 --> 00:21:20,250
  2280. rubble State we may just swap the
  2281.  
  2282. 572
  2283. 00:21:20,250 --> 00:21:21,720
  2284. building when it takes enough damage
  2285.  
  2286. 573
  2287. 00:21:21,720 --> 00:21:23,820
  2288. over to one of those Yates as opposed to
  2289.  
  2290. 574
  2291. 00:21:23,820 --> 00:21:25,560
  2292. having those actually blow apart I don't
  2293.  
  2294. 575
  2295. 00:21:25,560 --> 00:21:28,050
  2296. know I'm not completely sold on it yet I
  2297.  
  2298. 576
  2299. 00:21:28,050 --> 00:21:29,370
  2300. want to see what the performance
  2301.  
  2302. 577
  2303. 00:21:29,370 --> 00:21:31,350
  2304. implications are but to me that doesn't
  2305.  
  2306. 578
  2307. 00:21:31,350 --> 00:21:34,320
  2308. feel like if it if it causes a lot of
  2309.  
  2310. 579
  2311. 00:21:34,320 --> 00:21:36,330
  2312. performance pain that's an area that I'm
  2313.  
  2314. 580
  2315. 00:21:36,330 --> 00:21:37,590
  2316. probably gonna give on because I don't
  2317.  
  2318. 581
  2319. 00:21:37,590 --> 00:21:39,360
  2320. care that much as long as there is a
  2321.  
  2322. 582
  2323. 00:21:39,360 --> 00:21:41,130
  2324. visual indicator of a building being
  2325.  
  2326. 583
  2327. 00:21:41,130 --> 00:21:43,260
  2328. destroyed whether it actually blows
  2329.  
  2330. 584
  2331. 00:21:43,260 --> 00:21:44,730
  2332. apart into pieces or not I don't care
  2333.  
  2334. 585
  2335. 00:21:44,730 --> 00:21:46,890
  2336. like I did with walls with walls I cared
  2337.  
  2338. 586
  2339. 00:21:46,890 --> 00:21:49,860
  2340. a lot so this it's it's a constant
  2341.  
  2342. 587
  2343. 00:21:49,860 --> 00:21:51,660
  2344. negotiation I guess that's that's part
  2345.  
  2346. 588
  2347. 00:21:51,660 --> 00:21:54,420
  2348. of what you guys don't see about my job
  2349.  
  2350. 589
  2351. 00:21:54,420 --> 00:21:57,510
  2352. is I'm I'm I get to make the decisions
  2353.  
  2354. 590
  2355. 00:21:57,510 --> 00:21:59,850
  2356. but I never make those decisions in a
  2357.  
  2358. 591
  2359. 00:21:59,850 --> 00:22:01,560
  2360. vacuum right I have to come talk to you
  2361.  
  2362. 592
  2363. 00:22:01,560 --> 00:22:03,120
  2364. and I talked to Melissa and I figure out
  2365.  
  2366. 593
  2367. 00:22:03,120 --> 00:22:04,559
  2368. what the art cost is gonna be
  2369.  
  2370. 594
  2371. 00:22:04,559 --> 00:22:05,700
  2372. and then we I have to talk to
  2373.  
  2374. 595
  2375. 00:22:05,700 --> 00:22:07,200
  2376. engineering and they'll come back and
  2377.  
  2378. 596
  2379. 00:22:07,200 --> 00:22:08,789
  2380. tell me about the object count and the
  2381.  
  2382. 597
  2383. 00:22:08,789 --> 00:22:10,830
  2384. poly count and the implications on the
  2385.  
  2386. 598
  2387. 00:22:10,830 --> 00:22:12,600
  2388. physics system and then I talked to
  2389.  
  2390. 599
  2391. 00:22:12,600 --> 00:22:14,399
  2392. design and design will tell me well if
  2393.  
  2394. 600
  2395. 00:22:14,399 --> 00:22:16,259
  2396. you let that building be destroyed what
  2397.  
  2398. 601
  2399. 00:22:16,259 --> 00:22:17,999
  2400. happens if a person died on top of it
  2401.  
  2402. 602
  2403. 00:22:17,999 --> 00:22:19,200
  2404. because the thunking rules are gonna
  2405.  
  2406. 603
  2407. 00:22:19,200 --> 00:22:21,179
  2408. make that corpse suddenly launch itself
  2409.  
  2410. 604
  2411. 00:22:21,179 --> 00:22:22,740
  2412. into the air or embed itself in the
  2413.  
  2414. 605
  2415. 00:22:22,740 --> 00:22:25,279
  2416. ground like it is a constant negotiation
  2417.  
  2418. 606
  2419. 00:22:25,279 --> 00:22:27,299
  2420. between all of these different groups
  2421.  
  2422. 607
  2423. 00:22:27,299 --> 00:22:29,519
  2424. who have different desires and needs on
  2425.  
  2426. 608
  2427. 00:22:29,519 --> 00:22:31,470
  2428. every one of these to get a solution
  2429.  
  2430. 609
  2431. 00:22:31,470 --> 00:22:33,029
  2432. that everybody's happy with that's a
  2433.  
  2434. 610
  2435. 00:22:33,029 --> 00:22:35,220
  2436. it's a pretty challenging I mean it's
  2437.  
  2438. 611
  2439. 00:22:35,220 --> 00:22:37,379
  2440. fun I really love it but it is all it's
  2441.  
  2442. 612
  2443. 00:22:37,379 --> 00:22:39,360
  2444. not easy I know it seems easy from the
  2445.  
  2446. 613
  2447. 00:22:39,360 --> 00:22:41,490
  2448. outside it's very rare that I can just
  2449.  
  2450. 614
  2451. 00:22:41,490 --> 00:22:42,899
  2452. say no this is the way it's gonna be
  2453.  
  2454. 615
  2455. 00:22:42,899 --> 00:22:45,929
  2456. and nobody can have any input in that it
  2457.  
  2458. 616
  2459. 00:22:45,929 --> 00:22:47,159
  2460. probably doesn't seem that way to you
  2461.  
  2462. 617
  2463. 00:22:47,159 --> 00:22:48,869
  2464. but it seems to me like I almost never
  2465.  
  2466. 618
  2467. 00:22:48,869 --> 00:22:52,499
  2468. get to unilaterally make the calls it's
  2469.  
  2470. 619
  2471. 00:22:52,499 --> 00:22:55,049
  2472. not true alright what else so yeah this
  2473.  
  2474. 620
  2475. 00:22:55,049 --> 00:22:56,759
  2476. is a this whole area that I'm running
  2477.  
  2478. 621
  2479. 00:22:56,759 --> 00:22:58,499
  2480. through this is kind of the bulk of
  2481.  
  2482. 622
  2483. 00:22:58,499 --> 00:23:00,690
  2484. where we want you you know with the CG
  2485.  
  2486. 623
  2487. 00:23:00,690 --> 00:23:03,539
  2488. is going to be for the castle not to say
  2489.  
  2490. 624
  2491. 00:23:03,539 --> 00:23:05,340
  2492. the other part of the castle isn't you
  2493.  
  2494. 625
  2495. 00:23:05,340 --> 00:23:07,470
  2496. know useful but they just noticed your
  2497.  
  2498. 626
  2499. 00:23:07,470 --> 00:23:08,879
  2500. character your machine name is bat
  2501.  
  2502. 627
  2503. 00:23:08,879 --> 00:23:15,539
  2504. machine by the way nice oh I think you
  2505.  
  2506. 628
  2507. 00:23:15,539 --> 00:23:21,059
  2508. just figured it out figured out is John
  2509.  
  2510. 629
  2511. 00:23:21,059 --> 00:23:31,649
  2512. secret no I'm not Batman or mi ballots
  2513.  
  2514. 630
  2515. 00:23:31,649 --> 00:23:33,570
  2516. uh I've never seen John and Batman same
  2517.  
  2518. 631
  2519. 00:23:33,570 --> 00:23:37,259
  2520. room so I'm just running through various
  2521.  
  2522. 632
  2523. 00:23:37,259 --> 00:23:38,940
  2524. sections this is like something that we
  2525.  
  2526. 633
  2527. 00:23:38,940 --> 00:23:40,169
  2528. were calling it and these will have
  2529.  
  2530. 634
  2531. 00:23:40,169 --> 00:23:41,669
  2532. names and we really talked about
  2533.  
  2534. 635
  2535. 00:23:41,669 --> 00:23:43,440
  2536. possibly having them allow them to name
  2537.  
  2538. 636
  2539. 00:23:43,440 --> 00:23:45,450
  2540. the sections themselves we can't as a
  2541.  
  2542. 637
  2543. 00:23:45,450 --> 00:23:46,950
  2544. minimum we need to give them unique
  2545.  
  2546. 638
  2547. 00:23:46,950 --> 00:23:48,600
  2548. names so that players can communicate
  2549.  
  2550. 639
  2551. 00:23:48,600 --> 00:23:50,610
  2552. right so if you say hey everybody let's
  2553.  
  2554. 640
  2555. 00:23:50,610 --> 00:23:53,249
  2556. upgrade the belfry right now that you
  2557.  
  2558. 641
  2559. 00:23:53,249 --> 00:23:55,350
  2560. can go in and you can find Keystone that
  2561.  
  2562. 642
  2563. 00:23:55,350 --> 00:23:57,179
  2564. says yeah here's where I'm supposed to
  2565.  
  2566. 643
  2567. 00:23:57,179 --> 00:23:58,619
  2568. do that so to get everybody talking the
  2569.  
  2570. 644
  2571. 00:23:58,619 --> 00:23:59,999
  2572. same language it's actually kind of
  2573.  
  2574. 645
  2575. 00:23:59,999 --> 00:24:01,499
  2576. challenging with a bill or building this
  2577.  
  2578. 646
  2579. 00:24:01,499 --> 00:24:03,299
  2580. large and this complicated and I tried
  2581.  
  2582. 647
  2583. 00:24:03,299 --> 00:24:05,759
  2584. to add as many cool little spaces of
  2585.  
  2586. 648
  2587. 00:24:05,759 --> 00:24:08,639
  2588. gameplay little hidden nooks and
  2589.  
  2590. 649
  2591. 00:24:08,639 --> 00:24:10,710
  2592. crannies and so you guys can really have
  2593.  
  2594. 650
  2595. 00:24:10,710 --> 00:24:12,629
  2596. to just to connect stuff like that so
  2597.  
  2598. 651
  2599. 00:24:12,629 --> 00:24:13,740
  2600. you guys can really have a good time
  2601.  
  2602. 652
  2603. 00:24:13,740 --> 00:24:16,529
  2604. kind of exploring this
  2605.  
  2606. 653
  2607. 00:24:16,529 --> 00:24:18,970
  2608. yeah this would go up this is a new one
  2609.  
  2610. 654
  2611. 00:24:18,970 --> 00:24:19,899
  2612. of the ladders that goes up
  2613.  
  2614. 655
  2615. 00:24:19,899 --> 00:24:21,070
  2616. unfortunately I'll have that function in
  2617.  
  2618. 656
  2619. 00:24:21,070 --> 00:24:22,690
  2620. right now but it would just be an F to
  2621.  
  2622. 657
  2623. 00:24:22,690 --> 00:24:24,610
  2624. interact and then you you go right up
  2625.  
  2626. 658
  2627. 00:24:24,610 --> 00:24:31,149
  2628. the ladder so somebody gave a suggestion
  2629.  
  2630. 659
  2631. 00:24:31,149 --> 00:24:33,009
  2632. at the banquet hall you could have a
  2633.  
  2634. 660
  2635. 00:24:33,009 --> 00:24:34,779
  2636. feast it could do a special buff to the
  2637.  
  2638. 661
  2639. 00:24:34,779 --> 00:24:35,769
  2640. group so that would actually be
  2641.  
  2642. 662
  2643. 00:24:35,769 --> 00:24:37,360
  2644. predictable and that would type it would
  2645.  
  2646. 663
  2647. 00:24:37,360 --> 00:24:38,799
  2648. actually be pretty easy to do because
  2649.  
  2650. 664
  2651. 00:24:38,799 --> 00:24:41,379
  2652. the relic system actually already does
  2653.  
  2654. 665
  2655. 00:24:41,379 --> 00:24:43,239
  2656. that right which is effectively it's
  2657.  
  2658. 666
  2659. 00:24:43,239 --> 00:24:45,940
  2660. derived from the sacrifices 'dom which
  2661.  
  2662. 667
  2663. 00:24:45,940 --> 00:24:48,580
  2664. is derived from the hippo system so you
  2665.  
  2666. 668
  2667. 00:24:48,580 --> 00:24:50,409
  2668. walk up and feed stuff into it and
  2669.  
  2670. 669
  2671. 00:24:50,409 --> 00:24:52,359
  2672. there's some triggering event right so
  2673.  
  2674. 670
  2675. 00:24:52,359 --> 00:24:53,980
  2676. it would sacrifice you feed stuff into
  2677.  
  2678. 671
  2679. 00:24:53,980 --> 00:24:56,139
  2680. it and it gives you experience with the
  2681.  
  2682. 672
  2683. 00:24:56,139 --> 00:24:57,970
  2684. hippos you feed stuff into it and it
  2685.  
  2686. 673
  2687. 00:24:57,970 --> 00:25:00,609
  2688. upgrades a building so the relic system
  2689.  
  2690. 674
  2691. 00:25:00,609 --> 00:25:03,009
  2692. that's you dying right I know if L know
  2693.  
  2694. 675
  2695. 00:25:03,009 --> 00:25:05,320
  2696. he's DC's metal yeah yeah lovely this
  2697.  
  2698. 676
  2699. 00:25:05,320 --> 00:25:09,609
  2700. castle is pretty terrible um the the
  2701.  
  2702. 677
  2703. 00:25:09,609 --> 00:25:12,100
  2704. relic system you feed stuff into it and
  2705.  
  2706. 678
  2707. 00:25:12,100 --> 00:25:13,960
  2708. it can give you a buff right so we could
  2709.  
  2710. 679
  2711. 00:25:13,960 --> 00:25:16,210
  2712. absolutely do that it is have a banquet
  2713.  
  2714. 680
  2715. 00:25:16,210 --> 00:25:18,460
  2716. table that effectively acts like a relic
  2717.  
  2718. 681
  2719. 00:25:18,460 --> 00:25:20,350
  2720. where you feed certain things into it
  2721.  
  2722. 682
  2723. 00:25:20,350 --> 00:25:21,999
  2724. and anyone who does gets a buff that
  2725.  
  2726. 683
  2727. 00:25:21,999 --> 00:25:23,320
  2728. would actually be pretty cool he doesn't
  2729.  
  2730. 684
  2731. 00:25:23,320 --> 00:25:25,149
  2732. want their own meat hall that's pretty
  2733.  
  2734. 685
  2735. 00:25:25,149 --> 00:25:25,419
  2736. badass
  2737.  
  2738. 686
  2739. 00:25:25,419 --> 00:25:26,619
  2740. that's right no I'm with you up that's
  2741.  
  2742. 687
  2743. 00:25:26,619 --> 00:25:29,049
  2744. pretty cool alright well we're gonna I
  2745.  
  2746. 688
  2747. 00:25:29,049 --> 00:25:30,730
  2748. think we're any other questions on this
  2749.  
  2750. 689
  2751. 00:25:30,730 --> 00:25:32,259
  2752. castle I think we've kind of shown a
  2753.  
  2754. 690
  2755. 00:25:32,259 --> 00:25:33,909
  2756. good bit of it off and that was a really
  2757.  
  2758. 691
  2759. 00:25:33,909 --> 00:25:36,009
  2760. good suggestion can you put a house next
  2761.  
  2762. 692
  2763. 00:25:36,009 --> 00:25:38,200
  2764. to it to get the feeling of the scale is
  2765.  
  2766. 693
  2767. 00:25:38,200 --> 00:25:39,700
  2768. that something can you just run like a
  2769.  
  2770. 694
  2771. 00:25:39,700 --> 00:25:42,789
  2772. grill up yeah do it cuz I think that I
  2773.  
  2774. 695
  2775. 00:25:42,789 --> 00:25:44,109
  2776. mean I guess the guy running around
  2777.  
  2778. 696
  2779. 00:25:44,109 --> 00:25:45,429
  2780. gives you a little bit of sense of scale
  2781.  
  2782. 697
  2783. 00:25:45,429 --> 00:25:49,029
  2784. but from a building's standpoint seeing
  2785.  
  2786. 698
  2787. 00:25:49,029 --> 00:25:50,859
  2788. just how big this thing is compared to
  2789.  
  2790. 699
  2791. 00:25:50,859 --> 00:25:52,419
  2792. the standard player house is actually
  2793.  
  2794. 700
  2795. 00:25:52,419 --> 00:25:53,919
  2796. pretty pretty eye-opening it's pretty
  2797.  
  2798. 701
  2799. 00:25:53,919 --> 00:25:59,769
  2800. funny so let's - I can show you some
  2801.  
  2802. 702
  2803. 00:25:59,769 --> 00:26:03,190
  2804. different sizes so which one is that is
  2805.  
  2806. 703
  2807. 00:26:03,190 --> 00:26:05,470
  2808. that the cottage yeah Villa is - that's
  2809.  
  2810. 704
  2811. 00:26:05,470 --> 00:26:06,850
  2812. the cottage the cottage which is
  2813.  
  2814. 705
  2815. 00:26:06,850 --> 00:26:08,919
  2816. actually pretty large internally so this
  2817.  
  2818. 706
  2819. 00:26:08,919 --> 00:26:10,600
  2820. that's the thing is this thing big to
  2821.  
  2822. 707
  2823. 00:26:10,600 --> 00:26:11,859
  2824. begin with just because you know you
  2825.  
  2826. 708
  2827. 00:26:11,859 --> 00:26:13,720
  2828. gotta count for doorways and Heights and
  2829.  
  2830. 709
  2831. 00:26:13,720 --> 00:26:15,789
  2832. all that for all the players but it's
  2833.  
  2834. 710
  2835. 00:26:15,789 --> 00:26:18,999
  2836. still teeny next - yeah this thing is
  2837.  
  2838. 711
  2839. 00:26:18,999 --> 00:26:21,070
  2840. massive alright so you want to move on
  2841.  
  2842. 712
  2843. 00:26:21,070 --> 00:26:23,080
  2844. from castle stuff to other stuff yeah
  2845.  
  2846. 713
  2847. 00:26:23,080 --> 00:26:25,210
  2848. what was next on the list uh well first
  2849.  
  2850. 714
  2851. 00:26:25,210 --> 00:26:27,070
  2852. off let me just let ya let's do the
  2853.  
  2854. 715
  2855. 00:26:27,070 --> 00:26:28,900
  2856. accessory packs that kind of yeah
  2857.  
  2858. 716
  2859. 00:26:28,900 --> 00:26:30,760
  2860. yeah that's cool I think that'll be cool
  2861.  
  2862. 717
  2863. 00:26:30,760 --> 00:26:33,130
  2864. mister hey Ron has been working on this
  2865.  
  2866. 718
  2867. 00:26:33,130 --> 00:26:36,730
  2868. a K Aaron has been working on this for
  2869.  
  2870. 719
  2871. 00:26:36,730 --> 00:26:38,380
  2872. quite a bit and I think it came out
  2873.  
  2874. 720
  2875. 00:26:38,380 --> 00:26:40,660
  2876. really really well I'm really happy with
  2877.  
  2878. 721
  2879. 00:26:40,660 --> 00:26:44,200
  2880. the accessory packs oops let me get into
  2881.  
  2882. 722
  2883. 00:26:44,200 --> 00:26:56,850
  2884. environment so yeah these are the
  2885.  
  2886. 723
  2887. 00:26:56,850 --> 00:27:00,880
  2888. 2015-16 accessory pack no the there's
  2889.  
  2890. 724
  2891. 00:27:00,880 --> 00:27:02,050
  2892. there's a couple things in here yeah
  2893.  
  2894. 725
  2895. 00:27:02,050 --> 00:27:03,460
  2896. there's a kick starter pack and then
  2897.  
  2898. 726
  2899. 00:27:03,460 --> 00:27:06,700
  2900. basically what we said was we we did we
  2901.  
  2902. 727
  2903. 00:27:06,700 --> 00:27:10,000
  2904. did customized packs for four different
  2905.  
  2906. 728
  2907. 00:27:10,000 --> 00:27:12,100
  2908. kick starter packages that we promised
  2909.  
  2910. 729
  2911. 00:27:12,100 --> 00:27:13,210
  2912. way back in a kick starter so we're
  2913.  
  2914. 730
  2915. 00:27:13,210 --> 00:27:14,320
  2916. finally getting around to making that
  2917.  
  2918. 731
  2919. 00:27:14,320 --> 00:27:15,850
  2920. stuff now and then the other one was the
  2921.  
  2922. 732
  2923. 00:27:15,850 --> 00:27:17,260
  2924. guild halls we did a series of guild
  2925.  
  2926. 733
  2927. 00:27:17,260 --> 00:27:19,480
  2928. halls and that wasn't for any restricted
  2929.  
  2930. 734
  2931. 00:27:19,480 --> 00:27:22,059
  2932. restrictions it's just it was a package
  2933.  
  2934. 735
  2935. 00:27:22,059 --> 00:27:23,770
  2936. that said you get a guild hall of your
  2937.  
  2938. 736
  2939. 00:27:23,770 --> 00:27:25,450
  2940. choice it kind of evolved into something
  2941.  
  2942. 737
  2943. 00:27:25,450 --> 00:27:27,429
  2944. else yeah it was basically we tried to
  2945.  
  2946. 738
  2947. 00:27:27,429 --> 00:27:28,420
  2948. figure out what to do with these and
  2949.  
  2950. 739
  2951. 00:27:28,420 --> 00:27:29,920
  2952. decided that the right answer was to
  2953.  
  2954. 740
  2955. 00:27:29,920 --> 00:27:31,720
  2956. create one baseline building and then
  2957.  
  2958. 741
  2959. 00:27:31,720 --> 00:27:33,700
  2960. custom theme it so that different guilds
  2961.  
  2962. 742
  2963. 00:27:33,700 --> 00:27:35,170
  2964. could have different types and well so
  2965.  
  2966. 743
  2967. 00:27:35,170 --> 00:27:36,400
  2968. we can kind of go through those as well
  2969.  
  2970. 744
  2971. 00:27:36,400 --> 00:27:37,420
  2972. I don't know how many of those you're
  2973.  
  2974. 745
  2975. 00:27:37,420 --> 00:27:39,400
  2976. gonna show off but the other thing
  2977.  
  2978. 746
  2979. 00:27:39,400 --> 00:27:41,410
  2980. you'll notice is we tended to theme
  2981.  
  2982. 747
  2983. 00:27:41,410 --> 00:27:43,750
  2984. these now that our lures fleshed out
  2985.  
  2986. 748
  2987. 00:27:43,750 --> 00:27:46,360
  2988. quite a bit more like we've done for
  2989.  
  2990. 749
  2991. 00:27:46,360 --> 00:27:48,250
  2992. order and for chaos and for balance
  2993.  
  2994. 750
  2995. 00:27:48,250 --> 00:27:49,929
  2996. which i think is pretty cool because it
  2997.  
  2998. 751
  2999. 00:27:49,929 --> 00:27:51,670
  3000. ties back to our lore and ties back to
  3001.  
  3002. 752
  3003. 00:27:51,670 --> 00:27:53,740
  3004. the gods just another quick shout out
  3005.  
  3006. 753
  3007. 00:27:53,740 --> 00:27:55,480
  3008. this is our new fire effect that mr.
  3009.  
  3010. 754
  3011. 00:27:55,480 --> 00:27:57,670
  3012. Greg did and it came out I love it yeah
  3013.  
  3014. 755
  3015. 00:27:57,670 --> 00:27:58,900
  3016. that's really cool well yeah a little
  3017.  
  3018. 756
  3019. 00:27:58,900 --> 00:28:00,880
  3020. more stylized yeah matches the rest of
  3021.  
  3022. 757
  3023. 00:28:00,880 --> 00:28:04,390
  3024. the game a little better so yeah someone
  3025.  
  3026. 758
  3027. 00:28:04,390 --> 00:28:05,740
  3028. mentioned about putting in banners and
  3029.  
  3030. 759
  3031. 00:28:05,740 --> 00:28:07,960
  3032. stuff so did somebody I don't know who
  3033.  
  3034. 760
  3035. 00:28:07,960 --> 00:28:10,480
  3036. it was that you or is that valve as I'm
  3037.  
  3038. 761
  3039. 00:28:10,480 --> 00:28:12,510
  3040. saying we should answer a few questions
  3041.  
  3042. 762
  3043. 00:28:12,510 --> 00:28:15,250
  3044. so there are a couple of questions but I
  3045.  
  3046. 763
  3047. 00:28:15,250 --> 00:28:17,410
  3048. keep seeing questions that are not
  3049.  
  3050. 764
  3051. 00:28:17,410 --> 00:28:19,000
  3052. really anything that I should answer
  3053.  
  3054. 765
  3055. 00:28:19,000 --> 00:28:21,160
  3056. like specifically how many of this do
  3057.  
  3058. 766
  3059. 00:28:21,160 --> 00:28:23,470
  3060. you have I haven't I never know I have
  3061.  
  3062. 767
  3063. 00:28:23,470 --> 00:28:25,570
  3064. no idea so I don't know why I always
  3065.  
  3066. 768
  3067. 00:28:25,570 --> 00:28:27,610
  3068. have these these meetings was like tell
  3069.  
  3070. 769
  3071. 00:28:27,610 --> 00:28:29,170
  3072. me how many things that's gonna take
  3073.  
  3074. 770
  3075. 00:28:29,170 --> 00:28:30,570
  3076. that's all Blair
  3077.  
  3078. 771
  3079. 00:28:30,570 --> 00:28:31,889
  3080. never have an answer to those questions
  3081.  
  3082. 772
  3083. 00:28:31,889 --> 00:28:34,380
  3084. so yeah every that's why I just don't
  3085.  
  3086. 773
  3087. 00:28:34,380 --> 00:28:36,330
  3088. kind of reply because otherwise my reply
  3089.  
  3090. 774
  3091. 00:28:36,330 --> 00:28:39,000
  3092. is always this which is I don't know how
  3093.  
  3094. 775
  3095. 00:28:39,000 --> 00:28:41,100
  3096. many is it gonna take some it's gonna
  3097.  
  3098. 776
  3099. 00:28:41,100 --> 00:28:43,350
  3100. take a lot gonna take many I don't know
  3101.  
  3102. 777
  3103. 00:28:43,350 --> 00:28:44,759
  3104. Blair handles that he handles the
  3105.  
  3106. 778
  3107. 00:28:44,759 --> 00:28:46,380
  3108. balance and design I like this I don't
  3109.  
  3110. 779
  3111. 00:28:46,380 --> 00:28:48,419
  3112. know yeah that's really cool so this was
  3113.  
  3114. 780
  3115. 00:28:48,419 --> 00:28:50,130
  3116. the general crow theme right so we had
  3117.  
  3118. 781
  3119. 00:28:50,130 --> 00:28:51,779
  3120. an order of balance of chaos and a crow
  3121.  
  3122. 782
  3123. 00:28:51,779 --> 00:28:53,159
  3124. themed one this was the one that was
  3125.  
  3126. 783
  3127. 00:28:53,159 --> 00:28:55,950
  3128. just kind of crow themed so I think
  3129.  
  3130. 784
  3131. 00:28:55,950 --> 00:28:57,210
  3132. what's cool about this too is just
  3133.  
  3134. 785
  3135. 00:28:57,210 --> 00:28:59,159
  3136. showing kind of the amount of variation
  3137.  
  3138. 786
  3139. 00:28:59,159 --> 00:29:02,220
  3140. you can get just off of attachment
  3141.  
  3142. 787
  3143. 00:29:02,220 --> 00:29:04,259
  3144. customers they had spent you know a few
  3145.  
  3146. 788
  3147. 00:29:04,259 --> 00:29:06,779
  3148. roofs swapping materials and stuff
  3149.  
  3150. 789
  3151. 00:29:06,779 --> 00:29:08,399
  3152. because we didn't want to drastically
  3153.  
  3154. 790
  3155. 00:29:08,399 --> 00:29:11,879
  3156. change the lodge we wanted to remain
  3157.  
  3158. 791
  3159. 00:29:11,879 --> 00:29:13,500
  3160. these to kind of look the same so you
  3161.  
  3162. 792
  3163. 00:29:13,500 --> 00:29:15,210
  3164. know what it is going in but we wanted
  3165.  
  3166. 793
  3167. 00:29:15,210 --> 00:29:16,519
  3168. to give you the custom ability to
  3169.  
  3170. 794
  3171. 00:29:16,519 --> 00:29:18,600
  3172. customize it the ability to customize
  3173.  
  3174. 795
  3175. 00:29:18,600 --> 00:29:20,309
  3176. yeah so one thing somebody just
  3177.  
  3178. 796
  3179. 00:29:20,309 --> 00:29:22,080
  3180. mentioned performance as performance is
  3181.  
  3182. 797
  3183. 00:29:22,080 --> 00:29:24,240
  3184. affected by by effects and stuff like
  3185.  
  3186. 798
  3187. 00:29:24,240 --> 00:29:25,830
  3188. that and it's a pretty valid point we
  3189.  
  3190. 799
  3191. 00:29:25,830 --> 00:29:28,110
  3192. actually don't have an LOD system in yet
  3193.  
  3194. 800
  3195. 00:29:28,110 --> 00:29:30,419
  3196. for effects so you're seeing the full-on
  3197.  
  3198. 801
  3199. 00:29:30,419 --> 00:29:33,809
  3200. effect even at a distance it's one of
  3201.  
  3202. 802
  3203. 00:29:33,809 --> 00:29:35,669
  3204. those areas that we know is dragging our
  3205.  
  3206. 803
  3207. 00:29:35,669 --> 00:29:37,889
  3208. FPS down we just haven't gotten to it
  3209.  
  3210. 804
  3211. 00:29:37,889 --> 00:29:39,539
  3212. yet there's a handful of those that are
  3213.  
  3214. 805
  3215. 00:29:39,539 --> 00:29:41,429
  3216. like yep that's totally a thing just
  3217.  
  3218. 806
  3219. 00:29:41,429 --> 00:29:43,440
  3220. haven't gotten to it yet so yes we'll we
  3221.  
  3222. 807
  3223. 00:29:43,440 --> 00:29:45,509
  3224. will definitely put that in I love how
  3225.  
  3226. 808
  3227. 00:29:45,509 --> 00:29:47,370
  3228. this IV came out too by the way I think
  3229.  
  3230. 809
  3231. 00:29:47,370 --> 00:29:49,379
  3232. it looks really nice and then we have
  3233.  
  3234. 810
  3235. 00:29:49,379 --> 00:29:51,029
  3236. like a little tree topper this is the
  3237.  
  3238. 811
  3239. 00:29:51,029 --> 00:29:52,799
  3240. Ranger guild is the rank yeah the
  3241.  
  3242. 812
  3243. 00:29:52,799 --> 00:29:54,840
  3244. Rangers Hall Ranger sanctuary right and
  3245.  
  3246. 813
  3247. 00:29:54,840 --> 00:29:56,730
  3248. when you come in here there's roots
  3249.  
  3250. 814
  3251. 00:29:56,730 --> 00:29:58,559
  3252. coming out from the top of the tree and
  3253.  
  3254. 815
  3255. 00:29:58,559 --> 00:30:00,269
  3256. I think this was a fun one
  3257.  
  3258. 816
  3259. 00:30:00,269 --> 00:30:01,259
  3260. I thought Aaron did a really good job
  3261.  
  3262. 817
  3263. 00:30:01,259 --> 00:30:03,330
  3264. yeah so these were made with the idea
  3265.  
  3266. 818
  3267. 00:30:03,330 --> 00:30:05,639
  3268. that they would be kind of places for
  3269.  
  3270. 819
  3271. 00:30:05,639 --> 00:30:07,679
  3272. relics so whatever you if you're in a
  3273.  
  3274. 820
  3275. 00:30:07,679 --> 00:30:09,570
  3276. campaign world and you find a statue to
  3277.  
  3278. 821
  3279. 00:30:09,570 --> 00:30:11,460
  3280. Malachi and you import it you bring it
  3281.  
  3282. 822
  3283. 00:30:11,460 --> 00:30:13,320
  3284. back this that's kind of what the
  3285.  
  3286. 823
  3287. 00:30:13,320 --> 00:30:15,960
  3288. purpose of these buildings is for is to
  3289.  
  3290. 824
  3291. 00:30:15,960 --> 00:30:18,149
  3292. allow you to place those relics that
  3293.  
  3294. 825
  3295. 00:30:18,149 --> 00:30:19,590
  3296. people can come up and then use to get
  3297.  
  3298. 826
  3299. 00:30:19,590 --> 00:30:22,440
  3300. those buffs so I think you know they'll
  3301.  
  3302. 827
  3303. 00:30:22,440 --> 00:30:24,480
  3304. also act as like role-playing meeting
  3305.  
  3306. 828
  3307. 00:30:24,480 --> 00:30:26,159
  3308. halls and stuff like that but I always
  3309.  
  3310. 829
  3311. 00:30:26,159 --> 00:30:27,809
  3312. tend to lean towards wanting to give
  3313.  
  3314. 830
  3315. 00:30:27,809 --> 00:30:29,610
  3316. them some in-game function yeah well
  3317.  
  3318. 831
  3319. 00:30:29,610 --> 00:30:32,009
  3320. because otherwise it just seems to me
  3321.  
  3322. 832
  3323. 00:30:32,009 --> 00:30:33,210
  3324. like it's kind of a waste and this is
  3325.  
  3326. 833
  3327. 00:30:33,210 --> 00:30:34,740
  3328. the mage hall so we'll have these little
  3329.  
  3330. 834
  3331. 00:30:34,740 --> 00:30:36,419
  3332. crystals they'll be actually animated
  3333.  
  3334. 835
  3335. 00:30:36,419 --> 00:30:38,070
  3336. right now they're not but they'll be
  3337.  
  3338. 836
  3339. 00:30:38,070 --> 00:30:39,720
  3340. kind of floating there yeah so this is
  3341.  
  3342. 837
  3343. 00:30:39,720 --> 00:30:42,600
  3344. the major safe sanctum or something like
  3345.  
  3346. 838
  3347. 00:30:42,600 --> 00:30:44,300
  3348. that they all have names
  3349.  
  3350. 839
  3351. 00:30:44,300 --> 00:30:48,710
  3352. remember the name so Templar yes it's
  3353.  
  3354. 840
  3355. 00:30:48,710 --> 00:30:52,820
  3356. the tempeh I think so it certainly has
  3357.  
  3358. 841
  3359. 00:30:52,820 --> 00:30:55,550
  3360. the fire yeah it would likely be which
  3361.  
  3362. 842
  3363. 00:30:55,550 --> 00:30:57,410
  3364. is my guess is that you're gonna see
  3365.  
  3366. 843
  3367. 00:30:57,410 --> 00:31:01,910
  3368. kind of this general kind of dome kind
  3369.  
  3370. 844
  3371. 00:31:01,910 --> 00:31:04,760
  3372. of thing repeated the dome and fire and
  3373.  
  3374. 845
  3375. 00:31:04,760 --> 00:31:06,320
  3376. then braise your thing repeated for some
  3377.  
  3378. 846
  3379. 00:31:06,320 --> 00:31:07,490
  3380. of the no authority architecture though
  3381.  
  3382. 847
  3383. 00:31:07,490 --> 00:31:09,080
  3384. we haven't really explored that yet so I
  3385.  
  3386. 848
  3387. 00:31:09,080 --> 00:31:10,790
  3388. could imagine it could get this could be
  3389.  
  3390. 849
  3391. 00:31:10,790 --> 00:31:12,560
  3392. kind of a westernized version if you
  3393.  
  3394. 850
  3395. 00:31:12,560 --> 00:31:14,270
  3396. will of the Mathari architecture and
  3397.  
  3398. 851
  3399. 00:31:14,270 --> 00:31:16,520
  3400. these here's variations of that of that
  3401.  
  3402. 852
  3403. 00:31:16,520 --> 00:31:19,460
  3404. keep as well and and and we just started
  3405.  
  3406. 853
  3407. 00:31:19,460 --> 00:31:21,980
  3408. doing this so because we've come back
  3409.  
  3410. 854
  3411. 00:31:21,980 --> 00:31:23,270
  3412. now realize that we want to add a lot
  3413.  
  3414. 855
  3415. 00:31:23,270 --> 00:31:24,860
  3416. more so we're going to come back in and
  3417.  
  3418. 856
  3419. 00:31:24,860 --> 00:31:27,530
  3420. add different trims that represent each
  3421.  
  3422. 857
  3423. 00:31:27,530 --> 00:31:30,860
  3424. one of these factions so but you can
  3425.  
  3426. 858
  3427. 00:31:30,860 --> 00:31:33,170
  3428. still see with just a little bit of love
  3429.  
  3430. 859
  3431. 00:31:33,170 --> 00:31:34,730
  3432. you can quickly make this look much
  3433.  
  3434. 860
  3435. 00:31:34,730 --> 00:31:36,850
  3436. different yeah look a lot different yeah
  3437.  
  3438. 861
  3439. 00:31:36,850 --> 00:31:39,710
  3440. so somebody asks Templar or Confessor
  3441.  
  3442. 862
  3443. 00:31:39,710 --> 00:31:42,370
  3444. and so so the the way the law is written
  3445.  
  3446. 863
  3447. 00:31:42,370 --> 00:31:44,720
  3448. Templar and confessor act like two sides
  3449.  
  3450. 864
  3451. 00:31:44,720 --> 00:31:46,250
  3452. of the same coin right there they were
  3453.  
  3454. 865
  3455. 00:31:46,250 --> 00:31:48,470
  3456. basically part of Mother Church like
  3457.  
  3458. 866
  3459. 00:31:48,470 --> 00:31:50,240
  3460. there was one organization in the church
  3461.  
  3462. 867
  3463. 00:31:50,240 --> 00:31:52,690
  3464. and effectively there was a giant split
  3465.  
  3466. 868
  3467. 00:31:52,690 --> 00:31:55,130
  3468. in the dogma of the church that caused
  3469.  
  3470. 869
  3471. 00:31:55,130 --> 00:31:56,750
  3472. it to split into two different parts
  3473.  
  3474. 870
  3475. 00:31:56,750 --> 00:31:58,700
  3476. where the confessors became much more
  3477.  
  3478. 871
  3479. 00:31:58,700 --> 00:32:01,910
  3480. hardline zealots and the Templars became
  3481.  
  3482. 872
  3483. 00:32:01,910 --> 00:32:04,700
  3484. a little bit more soft protectors and so
  3485.  
  3486. 873
  3487. 00:32:04,700 --> 00:32:07,520
  3488. so I think that that will probably do
  3489.  
  3490. 874
  3491. 00:32:07,520 --> 00:32:09,650
  3492. over time as we explore that concept is
  3493.  
  3494. 875
  3495. 00:32:09,650 --> 00:32:11,840
  3496. we'll come up with kind of variants that
  3497.  
  3498. 876
  3499. 00:32:11,840 --> 00:32:13,970
  3500. clearly are derived from the same base
  3501.  
  3502. 877
  3503. 00:32:13,970 --> 00:32:15,950
  3504. so we'll come up with an architectural
  3505.  
  3506. 878
  3507. 00:32:15,950 --> 00:32:18,350
  3508. style and a symbology that was the
  3509.  
  3510. 879
  3511. 00:32:18,350 --> 00:32:20,600
  3512. original set when those were two two
  3513.  
  3514. 880
  3515. 00:32:20,600 --> 00:32:22,640
  3516. siblings to two halves of the same whole
  3517.  
  3518. 881
  3519. 00:32:22,640 --> 00:32:24,860
  3520. and then what we'll do is vary them a
  3521.  
  3522. 882
  3523. 00:32:24,860 --> 00:32:26,390
  3524. little bit so that over time they kind
  3525.  
  3526. 883
  3527. 00:32:26,390 --> 00:32:28,730
  3528. of diverge right now we haven't really
  3529.  
  3530. 884
  3531. 00:32:28,730 --> 00:32:30,290
  3532. done that yet and I expect that that'll
  3533.  
  3534. 885
  3535. 00:32:30,290 --> 00:32:31,310
  3536. be some of the stuff that we do
  3537.  
  3538. 886
  3539. 00:32:31,310 --> 00:32:32,000
  3540. post-launch
  3541.  
  3542. 887
  3543. 00:32:32,000 --> 00:32:33,740
  3544. is we're gonna dig into each of these
  3545.  
  3546. 888
  3547. 00:32:33,740 --> 00:32:36,110
  3548. cultures and go back and really fill
  3549.  
  3550. 889
  3551. 00:32:36,110 --> 00:32:38,120
  3552. them out from a symbology standpoint
  3553.  
  3554. 890
  3555. 00:32:38,120 --> 00:32:40,460
  3556. from a narrative standpoint and from an
  3557.  
  3558. 891
  3559. 00:32:40,460 --> 00:32:42,170
  3560. architectural standpoint and also
  3561.  
  3562. 892
  3563. 00:32:42,170 --> 00:32:43,550
  3564. fashionable like the how that how do
  3565.  
  3566. 893
  3567. 00:32:43,550 --> 00:32:45,980
  3568. they dress yeah like we're just we kind
  3569.  
  3570. 894
  3571. 00:32:45,980 --> 00:32:48,380
  3572. of we dipped a toe into it for each of
  3573.  
  3574. 895
  3575. 00:32:48,380 --> 00:32:49,460
  3576. them like here's kind of what frost
  3577.  
  3578. 896
  3579. 00:32:49,460 --> 00:32:51,500
  3580. Weaver's look like but we haven't really
  3581.  
  3582. 897
  3583. 00:32:51,500 --> 00:32:53,750
  3584. explored it to to the kind of degree
  3585.  
  3586. 898
  3587. 00:32:53,750 --> 00:32:55,130
  3588. that we can so I think that's something
  3589.  
  3590. 899
  3591. 00:32:55,130 --> 00:32:56,700
  3592. that we'll be doing
  3593.  
  3594. 900
  3595. 00:32:56,700 --> 00:32:59,130
  3596. you know from launch till as long as you
  3597.  
  3598. 901
  3599. 00:32:59,130 --> 00:33:02,130
  3600. guys continue playing the game and
  3601.  
  3602. 902
  3603. 00:33:02,130 --> 00:33:04,370
  3604. allowing us to continue adding to it
  3605.  
  3606. 903
  3607. 00:33:04,370 --> 00:33:05,880
  3608. good point
  3609.  
  3610. 904
  3611. 00:33:05,880 --> 00:33:07,980
  3612. all right well these are the accessory
  3613.  
  3614. 905
  3615. 00:33:07,980 --> 00:33:10,980
  3616. packs and Kickstarter rewards and just
  3617.  
  3618. 906
  3619. 00:33:10,980 --> 00:33:13,920
  3620. some other various things so I think we
  3621.  
  3622. 907
  3623. 00:33:13,920 --> 00:33:15,450
  3624. can move on to let's move on to the
  3625.  
  3626. 908
  3627. 00:33:15,450 --> 00:33:18,030
  3628. edges so somebody has well guilds be
  3629.  
  3630. 909
  3631. 00:33:18,030 --> 00:33:19,650
  3632. able to get customized trims rather than
  3633.  
  3634. 910
  3635. 00:33:19,650 --> 00:33:21,090
  3636. lock to five factions are gone so it
  3637.  
  3638. 911
  3639. 00:33:21,090 --> 00:33:22,920
  3640. won't always be factions in God's will
  3641.  
  3642. 912
  3643. 00:33:22,920 --> 00:33:25,020
  3644. have other themes as well it won't be
  3645.  
  3646. 913
  3647. 00:33:25,020 --> 00:33:27,720
  3648. guild specific it's just not it just
  3649.  
  3650. 914
  3651. 00:33:27,720 --> 00:33:28,530
  3652. doesn't
  3653.  
  3654. 915
  3655. 00:33:28,530 --> 00:33:29,790
  3656. it's just not affordable there's quite
  3657.  
  3658. 916
  3659. 00:33:29,790 --> 00:33:32,040
  3660. frankly the amount of cost that it takes
  3661.  
  3662. 917
  3663. 00:33:32,040 --> 00:33:35,640
  3664. to make custom stuff in the game unless
  3665.  
  3666. 918
  3667. 00:33:35,640 --> 00:33:39,570
  3668. we just outsource it to like India or
  3669.  
  3670. 919
  3671. 00:33:39,570 --> 00:33:41,280
  3672. trying some some incredibly low-cost
  3673.  
  3674. 920
  3675. 00:33:41,280 --> 00:33:44,040
  3676. country and care not at all about the
  3677.  
  3678. 921
  3679. 00:33:44,040 --> 00:33:45,330
  3680. quality like we just took whatever they
  3681.  
  3682. 922
  3683. 00:33:45,330 --> 00:33:46,890
  3684. got and showed it to the game which I'm
  3685.  
  3686. 923
  3687. 00:33:46,890 --> 00:33:48,870
  3688. not willing to do it just doesn't make
  3689.  
  3690. 924
  3691. 00:33:48,870 --> 00:33:50,880
  3692. sense I actually wish we hadn't done the
  3693.  
  3694. 925
  3695. 00:33:50,880 --> 00:33:52,800
  3696. guild the custom Gilcrest in the first
  3697.  
  3698. 926
  3699. 00:33:52,800 --> 00:33:54,450
  3700. place frankly because that's we're gonna
  3701.  
  3702. 927
  3703. 00:33:54,450 --> 00:33:56,160
  3704. lose money on that it's gonna drag away
  3705.  
  3706. 928
  3707. 00:33:56,160 --> 00:33:57,270
  3708. from the rest of development because
  3709.  
  3710. 929
  3711. 00:33:57,270 --> 00:33:59,070
  3712. those are funds we could have used
  3713.  
  3714. 930
  3715. 00:33:59,070 --> 00:34:00,720
  3716. elsewhere I mean I know why we did it
  3717.  
  3718. 931
  3719. 00:34:00,720 --> 00:34:03,390
  3720. is the thing but I you know if I could
  3721.  
  3722. 932
  3723. 00:34:03,390 --> 00:34:04,770
  3724. wave a magic wand that's one of the
  3725.  
  3726. 933
  3727. 00:34:04,770 --> 00:34:06,180
  3728. things I would I would take back from
  3729.  
  3730. 934
  3731. 00:34:06,180 --> 00:34:08,909
  3732. our Kickstarter days that and VR to your
  3733.  
  3734. 935
  3735. 00:34:08,909 --> 00:34:11,699
  3736. fault I still stand by that you
  3737.  
  3738. 936
  3739. 00:34:11,699 --> 00:34:14,219
  3740. shouldn't VR you shouldn't VR is the
  3741.  
  3742. 937
  3743. 00:34:14,219 --> 00:34:19,050
  3744. future he shouldn't oh man that that
  3745.  
  3746. 938
  3747. 00:34:19,050 --> 00:34:20,969
  3748. still gets Gordon pretty bad oh yeah I
  3749.  
  3750. 939
  3751. 00:34:20,969 --> 00:34:22,590
  3752. know I'm being probably in the other
  3753.  
  3754. 940
  3755. 00:34:22,590 --> 00:34:24,270
  3756. room fuming right now cuz I just said
  3757.  
  3758. 941
  3759. 00:34:24,270 --> 00:34:26,070
  3760. just triggered him I love you okay so
  3761.  
  3762. 942
  3763. 00:34:26,070 --> 00:34:28,110
  3764. what are you gonna show next mr. odden
  3765.  
  3766. 943
  3767. 00:34:28,110 --> 00:34:29,668
  3768. let's let's edit your real name
  3769.  
  3770. 944
  3771. 00:34:29,668 --> 00:34:32,460
  3772. let it's not it's definitely not let's
  3773.  
  3774. 945
  3775. 00:34:32,460 --> 00:34:35,840
  3776. do Batman it's Batman let's do edges
  3777.  
  3778. 946
  3779. 00:34:35,840 --> 00:34:38,159
  3780. okay yeah yeah so this is another thing
  3781.  
  3782. 947
  3783. 00:34:38,159 --> 00:34:40,620
  3784. that you guys have probably noticed we
  3785.  
  3786. 948
  3787. 00:34:40,620 --> 00:34:42,659
  3788. hadn't gotten to yet which is edges of
  3789.  
  3790. 949
  3791. 00:34:42,659 --> 00:34:44,070
  3792. the world when you walk up to the edge
  3793.  
  3794. 950
  3795. 00:34:44,070 --> 00:34:46,550
  3796. of a map right now it just
  3797.  
  3798. 951
  3799. 00:34:46,550 --> 00:34:49,440
  3800. unceremoniously stops like that's it
  3801.  
  3802. 952
  3803. 00:34:49,440 --> 00:34:53,130
  3804. just sorry nothing here big white
  3805.  
  3806. 953
  3807. 00:34:53,130 --> 00:34:58,470
  3808. expanse so so this is an early attempt
  3809.  
  3810. 954
  3811. 00:34:58,470 --> 00:35:01,980
  3812. of John to make a cliff at the edge of
  3813.  
  3814. 955
  3815. 00:35:01,980 --> 00:35:03,720
  3816. the world that descends down basically
  3817.  
  3818. 956
  3819. 00:35:03,720 --> 00:35:05,970
  3820. anything best so we we've gone back and
  3821.  
  3822. 957
  3823. 00:35:05,970 --> 00:35:07,710
  3824. forth on this a couple times right at
  3825.  
  3826. 958
  3827. 00:35:07,710 --> 00:35:09,720
  3828. first it was gonna be a cliff and then
  3829.  
  3830. 959
  3831. 00:35:09,720 --> 00:35:10,810
  3832. we decided now not
  3833.  
  3834. 960
  3835. 00:35:10,810 --> 00:35:12,520
  3836. should be water and then we realized
  3837.  
  3838. 961
  3839. 00:35:12,520 --> 00:35:14,530
  3840. well we don't really do water in our
  3841.  
  3842. 962
  3843. 00:35:14,530 --> 00:35:15,880
  3844. game so maybe we should go back to being
  3845.  
  3846. 963
  3847. 00:35:15,880 --> 00:35:18,040
  3848. a cliff so the latest iteration that we
  3849.  
  3850. 964
  3851. 00:35:18,040 --> 00:35:20,410
  3852. have have played around with is this is
  3853.  
  3854. 965
  3855. 00:35:20,410 --> 00:35:22,450
  3856. using a cliff edge for the world I
  3857.  
  3858. 966
  3859. 00:35:22,450 --> 00:35:24,370
  3860. actually themed Attica Lee and narrative
  3861.  
  3862. 967
  3863. 00:35:24,370 --> 00:35:25,930
  3864. Lee I like it better because the idea is
  3865.  
  3866. 968
  3867. 00:35:25,930 --> 00:35:27,580
  3868. that you know when Gaia was killed the
  3869.  
  3870. 969
  3871. 00:35:27,580 --> 00:35:29,670
  3872. earth splintered and shattered into
  3873.  
  3874. 970
  3875. 00:35:29,670 --> 00:35:31,750
  3876. magnetically all of these pieces and I
  3877.  
  3878. 971
  3879. 00:35:31,750 --> 00:35:34,990
  3880. like that better conceptually I was
  3881.  
  3882. 972
  3883. 00:35:34,990 --> 00:35:36,490
  3884. afraid that we wouldn't get it to work
  3885.  
  3886. 973
  3887. 00:35:36,490 --> 00:35:37,660
  3888. but I think it actually looks pretty
  3889.  
  3890. 974
  3891. 00:35:37,660 --> 00:35:39,490
  3892. cool can you actually run it yeah around
  3893.  
  3894. 975
  3895. 00:35:39,490 --> 00:35:42,400
  3896. in it real quick the and these are we're
  3897.  
  3898. 976
  3899. 00:35:42,400 --> 00:35:45,730
  3900. kind of shifting thought processes on on
  3901.  
  3902. 977
  3903. 00:35:45,730 --> 00:35:47,340
  3904. new ways of making these parcels
  3905.  
  3906. 978
  3907. 00:35:47,340 --> 00:35:49,390
  3908. ourselves I should say and it's just
  3909.  
  3910. 979
  3911. 00:35:49,390 --> 00:35:51,310
  3912. part of kind of our new modular set idea
  3913.  
  3914. 980
  3915. 00:35:51,310 --> 00:35:53,380
  3916. yeah yeah so everything is moving - well
  3917.  
  3918. 981
  3919. 00:35:53,380 --> 00:35:54,790
  3920. not everything not everything we now
  3921.  
  3922. 982
  3923. 00:35:54,790 --> 00:35:56,560
  3924. support in addition to the custom
  3925.  
  3926. 983
  3927. 00:35:56,560 --> 00:35:58,540
  3928. crafted area yeah the ability to build
  3929.  
  3930. 984
  3931. 00:35:58,540 --> 00:36:01,270
  3932. areas out of tiles and this so this is
  3933.  
  3934. 985
  3935. 00:36:01,270 --> 00:36:02,440
  3936. actually what you're seeing here is
  3937.  
  3938. 986
  3939. 00:36:02,440 --> 00:36:04,690
  3940. three tiles you've got I don't know how
  3941.  
  3942. 987
  3943. 00:36:04,690 --> 00:36:06,550
  3944. to point to it but you've got a corner
  3945.  
  3946. 988
  3947. 00:36:06,550 --> 00:36:09,580
  3948. piece a straight piece and an interior
  3949.  
  3950. 989
  3951. 00:36:09,580 --> 00:36:12,100
  3952. corner piece right so you can see right
  3953.  
  3954. 990
  3955. 00:36:12,100 --> 00:36:14,410
  3956. here ents the size of one of our cells
  3957.  
  3958. 991
  3959. 00:36:14,410 --> 00:36:17,350
  3960. and they're at 128 by 128 meters so this
  3961.  
  3962. 992
  3963. 00:36:17,350 --> 00:36:19,810
  3964. is an L shape this is a straight and
  3965.  
  3966. 993
  3967. 00:36:19,810 --> 00:36:21,340
  3968. this is just a little connector thing
  3969.  
  3970. 994
  3971. 00:36:21,340 --> 00:36:23,410
  3972. now there's gonna be probably what I'd
  3973.  
  3974. 995
  3975. 00:36:23,410 --> 00:36:27,070
  3976. say 16 or 32 there maybe 32 but we need
  3977.  
  3978. 996
  3979. 00:36:27,070 --> 00:36:29,860
  3980. to test it out yeah but before you make
  3981.  
  3982. 997
  3983. 00:36:29,860 --> 00:36:33,160
  3984. all 32 you make three and you make an
  3985.  
  3986. 998
  3987. 00:36:33,160 --> 00:36:35,200
  3988. ugly but functional version and then you
  3989.  
  3990. 999
  3991. 00:36:35,200 --> 00:36:37,150
  3992. try it and say do we like the way do we
  3993.  
  3994. 1000
  3995. 00:36:37,150 --> 00:36:38,890
  3996. like this direction because if it turns
  3997.  
  3998. 1001
  3999. 00:36:38,890 --> 00:36:40,240
  4000. out to be the wrong direction you want
  4001.  
  4002. 1002
  4003. 00:36:40,240 --> 00:36:41,470
  4004. to pull back and you don't you want to
  4005.  
  4006. 1003
  4007. 00:36:41,470 --> 00:36:42,910
  4008. spent the minimal amount of effort
  4009.  
  4010. 1004
  4011. 00:36:42,910 --> 00:36:44,890
  4012. necessary to test the idea and we've got
  4013.  
  4014. 1005
  4015. 00:36:44,890 --> 00:36:46,090
  4016. another thing we're going to show after
  4017.  
  4018. 1006
  4019. 00:36:46,090 --> 00:36:48,970
  4020. this or two that um do we use the same
  4021.  
  4022. 1007
  4023. 00:36:48,970 --> 00:36:50,320
  4024. approach right the mountains and the
  4025.  
  4026. 1008
  4027. 00:36:50,320 --> 00:36:53,500
  4028. donuts so this will run through real
  4029.  
  4030. 1009
  4031. 00:36:53,500 --> 00:36:57,940
  4032. quick yeah the modular mountains I was
  4033.  
  4034. 1010
  4035. 00:36:57,940 --> 00:37:00,520
  4036. really excited just worked yeah yeah and
  4037.  
  4038. 1011
  4039. 00:37:00,520 --> 00:37:02,350
  4040. so before when we had mountains it was
  4041.  
  4042. 1012
  4043. 00:37:02,350 --> 00:37:04,900
  4044. on a giant parcel and they I presume was
  4045.  
  4046. 1013
  4047. 00:37:04,900 --> 00:37:07,720
  4048. one big seven or eight cells and outside
  4049.  
  4050. 1014
  4051. 00:37:07,720 --> 00:37:09,550
  4052. of that is every mountain range would
  4053.  
  4054. 1015
  4055. 00:37:09,550 --> 00:37:13,150
  4056. looks exactly the same right so this is
  4057.  
  4058. 1016
  4059. 00:37:13,150 --> 00:37:14,410
  4060. something that we're making a push for
  4061.  
  4062. 1017
  4063. 00:37:14,410 --> 00:37:16,780
  4064. internally is we're finally happy with
  4065.  
  4066. 1018
  4067. 00:37:16,780 --> 00:37:18,190
  4068. the way the world looks at our first
  4069.  
  4070. 1019
  4071. 00:37:18,190 --> 00:37:21,010
  4072. biome but it's just it very much looks
  4073.  
  4074. 1020
  4075. 00:37:21,010 --> 00:37:22,450
  4076. the same because we've only created
  4077.  
  4078. 1021
  4079. 00:37:22,450 --> 00:37:23,680
  4080. though one yeah so
  4081.  
  4082. 1022
  4083. 00:37:23,680 --> 00:37:25,480
  4084. now you're gonna see us start to spread
  4085.  
  4086. 1023
  4087. 00:37:25,480 --> 00:37:27,700
  4088. and take what we've learned building
  4089.  
  4090. 1024
  4091. 00:37:27,700 --> 00:37:29,910
  4092. that first one and create additional
  4093.  
  4094. 1025
  4095. 00:37:29,910 --> 00:37:32,260
  4096. areas like mountainous areas
  4097.  
  4098. 1026
  4099. 00:37:32,260 --> 00:37:34,000
  4100. you saw the canyons with the spiders
  4101.  
  4102. 1027
  4103. 00:37:34,000 --> 00:37:35,829
  4104. we're gonna start to push that and
  4105.  
  4106. 1028
  4107. 00:37:35,829 --> 00:37:37,540
  4108. eventually we're going to start to also
  4109.  
  4110. 1029
  4111. 00:37:37,540 --> 00:37:38,980
  4112. encompass things like deserts and swamps
  4113.  
  4114. 1030
  4115. 00:37:38,980 --> 00:37:42,040
  4116. and things like that as well so so
  4117.  
  4118. 1031
  4119. 00:37:42,040 --> 00:37:46,900
  4120. here's a rocky edge of the world we're
  4121.  
  4122. 1032
  4123. 00:37:46,900 --> 00:37:48,190
  4124. also spending a fair amount of time
  4125.  
  4126. 1033
  4127. 00:37:48,190 --> 00:37:49,839
  4128. right now on the procedural ization
  4129.  
  4130. 1034
  4131. 00:37:49,839 --> 00:37:52,210
  4132. right the the ability to make these
  4133.  
  4134. 1035
  4135. 00:37:52,210 --> 00:37:53,890
  4136. worlds we've so far we've been building
  4137.  
  4138. 1036
  4139. 00:37:53,890 --> 00:37:56,410
  4140. we've been building Legos to build
  4141.  
  4142. 1037
  4143. 00:37:56,410 --> 00:37:58,420
  4144. worlds but we've been having to assemble
  4145.  
  4146. 1038
  4147. 00:37:58,420 --> 00:38:00,490
  4148. those Legos by hand so we're just to the
  4149.  
  4150. 1039
  4151. 00:38:00,490 --> 00:38:01,930
  4152. point now where we're starting to create
  4153.  
  4154. 1040
  4155. 00:38:01,930 --> 00:38:04,150
  4156. algorithms that will create our worlds
  4157.  
  4158. 1041
  4159. 00:38:04,150 --> 00:38:06,550
  4160. procedurally with the eventual goal of
  4161.  
  4162. 1042
  4163. 00:38:06,550 --> 00:38:09,940
  4164. every world being generated still having
  4165.  
  4166. 1043
  4167. 00:38:09,940 --> 00:38:11,890
  4168. this kind of custom crafted look but
  4169.  
  4170. 1044
  4171. 00:38:11,890 --> 00:38:13,780
  4172. being generated and then being able to
  4173.  
  4174. 1045
  4175. 00:38:13,780 --> 00:38:15,369
  4176. create basically an infinite number of
  4177.  
  4178. 1046
  4179. 00:38:15,369 --> 00:38:17,380
  4180. those so that you'll always have a new
  4181.  
  4182. 1047
  4183. 00:38:17,380 --> 00:38:18,880
  4184. exploration game when a new world comes
  4185.  
  4186. 1048
  4187. 00:38:18,880 --> 00:38:20,619
  4188. online so we're just starting to see the
  4189.  
  4190. 1049
  4191. 00:38:20,619 --> 00:38:24,579
  4192. fruits of that effort what does that
  4193.  
  4194. 1050
  4195. 00:38:24,579 --> 00:38:27,849
  4196. bear fruit bear fruit that the trees of
  4197.  
  4198. 1051
  4199. 00:38:27,849 --> 00:38:30,099
  4200. that effort I don't know so somewhere in
  4201.  
  4202. 1052
  4203. 00:38:30,099 --> 00:38:31,750
  4204. there there's an analogy I lost it but
  4205.  
  4206. 1053
  4207. 00:38:31,750 --> 00:38:35,430
  4208. you get the point and now you just come
  4209.  
  4210. 1054
  4211. 00:38:35,430 --> 00:38:37,480
  4212. you'll not be able to right now but
  4213.  
  4214. 1055
  4215. 00:38:37,480 --> 00:38:39,880
  4216. eventually I think they want to yeah I
  4217.  
  4218. 1056
  4219. 00:38:39,880 --> 00:38:42,700
  4220. say yeah it's a long way down I just
  4221.  
  4222. 1057
  4223. 00:38:42,700 --> 00:38:45,780
  4224. wanted to show that it's like 200 300 or
  4225.  
  4226. 1058
  4227. 00:38:45,780 --> 00:38:47,890
  4228. so yeah I just wanted to quickly show
  4229.  
  4230. 1059
  4231. 00:38:47,890 --> 00:38:49,740
  4232. that one off I know that's been
  4233.  
  4234. 1060
  4235. 00:38:49,740 --> 00:38:52,150
  4236. efficient Apogee looks really cool keep
  4237.  
  4238. 1061
  4239. 00:38:52,150 --> 00:38:53,530
  4240. going I agree I think it does look
  4241.  
  4242. 1062
  4243. 00:38:53,530 --> 00:38:55,839
  4244. really cool so I'm glad you guys like it
  4245.  
  4246. 1063
  4247. 00:38:55,839 --> 00:38:57,790
  4248. I think that so what we're doing with
  4249.  
  4250. 1064
  4251. 00:38:57,790 --> 00:38:59,410
  4252. the procedural generation right now is
  4253.  
  4254. 1065
  4255. 00:38:59,410 --> 00:39:01,420
  4256. we're starting to generate now we
  4257.  
  4258. 1066
  4259. 00:39:01,420 --> 00:39:03,040
  4260. started with the bottom-up so we started
  4261.  
  4262. 1067
  4263. 00:39:03,040 --> 00:39:04,990
  4264. with we have the baseline parcels let's
  4265.  
  4266. 1068
  4267. 00:39:04,990 --> 00:39:06,730
  4268. fill out the dioramas in the parcels
  4269.  
  4270. 1069
  4271. 00:39:06,730 --> 00:39:07,839
  4272. which are the harvester balls and the
  4273.  
  4274. 1070
  4275. 00:39:07,839 --> 00:39:09,670
  4276. monster spawns and the POS and stuff
  4277.  
  4278. 1071
  4279. 00:39:09,670 --> 00:39:12,460
  4280. like that and then from that we want to
  4281.  
  4282. 1072
  4283. 00:39:12,460 --> 00:39:14,440
  4284. now add we have we have that baseline
  4285.  
  4286. 1073
  4287. 00:39:14,440 --> 00:39:16,750
  4288. randomization working so we're gonna now
  4289.  
  4290. 1074
  4291. 00:39:16,750 --> 00:39:18,579
  4292. figure out a way to randomize the
  4293.  
  4294. 1075
  4295. 00:39:18,579 --> 00:39:20,680
  4296. parcels inside of a world and then
  4297.  
  4298. 1076
  4299. 00:39:20,680 --> 00:39:22,900
  4300. randomize the worlds within a cluster
  4301.  
  4302. 1077
  4303. 00:39:22,900 --> 00:39:24,940
  4304. and then at that point you can tie all
  4305.  
  4306. 1078
  4307. 00:39:24,940 --> 00:39:27,220
  4308. those clusters together theme Attica lis
  4309.  
  4310. 1079
  4311. 00:39:27,220 --> 00:39:29,290
  4312. and say ok this particular cluster is
  4313.  
  4314. 1080
  4315. 00:39:29,290 --> 00:39:32,170
  4316. the drags or or a faction world or
  4317.  
  4318. 1081
  4319. 00:39:32,170 --> 00:39:34,180
  4320. whatever so I know we briefly talked
  4321.  
  4322. 1082
  4323. 00:39:34,180 --> 00:39:35,299
  4324. about you know
  4325.  
  4326. 1083
  4327. 00:39:35,299 --> 00:39:37,009
  4328. the whole water thing but what's cool
  4329.  
  4330. 1084
  4331. 00:39:37,009 --> 00:39:38,539
  4332. about this edge system I think and by
  4333.  
  4334. 1085
  4335. 00:39:38,539 --> 00:39:41,239
  4336. making it so big is we will decide
  4337.  
  4338. 1086
  4339. 00:39:41,239 --> 00:39:42,649
  4340. whether if we want to use fog or clouds
  4341.  
  4342. 1087
  4343. 00:39:42,649 --> 00:39:43,609
  4344. type thing
  4345.  
  4346. 1088
  4347. 00:39:43,609 --> 00:39:45,079
  4348. yeah we ever decided what you want
  4349.  
  4350. 1089
  4351. 00:39:45,079 --> 00:39:47,239
  4352. better but we also could use these same
  4353.  
  4354. 1090
  4355. 00:39:47,239 --> 00:39:49,429
  4356. parcels and an interior base and
  4357.  
  4358. 1091
  4359. 00:39:49,429 --> 00:39:50,659
  4360. potentially fill them with water fill
  4361.  
  4362. 1092
  4363. 00:39:50,659 --> 00:39:51,979
  4364. them with like a big lake that's been
  4365.  
  4366. 1093
  4367. 00:39:51,979 --> 00:39:54,140
  4368. very resistant to it because I generally
  4369.  
  4370. 1094
  4371. 00:39:54,140 --> 00:39:55,880
  4372. hate swimming in games I think it's
  4373.  
  4374. 1095
  4375. 00:39:55,880 --> 00:39:58,849
  4376. really lame and it's the juice is not
  4377.  
  4378. 1096
  4379. 00:39:58,849 --> 00:40:02,029
  4380. worth the squeeze the cost to implement
  4381.  
  4382. 1097
  4383. 00:40:02,029 --> 00:40:04,849
  4384. that's my favorite side the cost to
  4385.  
  4386. 1098
  4387. 00:40:04,849 --> 00:40:06,529
  4388. implement swimming when you include the
  4389.  
  4390. 1099
  4391. 00:40:06,529 --> 00:40:08,899
  4392. system and the 3d movement and the
  4393.  
  4394. 1100
  4395. 00:40:08,899 --> 00:40:10,819
  4396. breathing mechanic and all the
  4397.  
  4398. 1101
  4399. 00:40:10,819 --> 00:40:12,619
  4400. animations and what happens when I die
  4401.  
  4402. 1102
  4403. 00:40:12,619 --> 00:40:14,569
  4404. underwater and what happens when
  4405.  
  4406. 1103
  4407. 00:40:14,569 --> 00:40:16,699
  4408. somebody shoots a fireball or like it
  4409.  
  4410. 1104
  4411. 00:40:16,699 --> 00:40:18,890
  4412. has so many weird edge cases and it's so
  4413.  
  4414. 1105
  4415. 00:40:18,890 --> 00:40:21,349
  4416. crappy to have to work on and at the end
  4417.  
  4418. 1106
  4419. 00:40:21,349 --> 00:40:22,699
  4420. what you get is something that most
  4421.  
  4422. 1107
  4423. 00:40:22,699 --> 00:40:24,259
  4424. players bitch about anyway like they're
  4425.  
  4426. 1108
  4427. 00:40:24,259 --> 00:40:27,799
  4428. just like a swimming I am so I'm not a
  4429.  
  4430. 1109
  4431. 00:40:27,799 --> 00:40:29,209
  4432. giant fan of swimming so I'm going to
  4433.  
  4434. 1110
  4435. 00:40:29,209 --> 00:40:30,769
  4436. I'm gonna continue to kind of put it off
  4437.  
  4438. 1111
  4439. 00:40:30,769 --> 00:40:32,869
  4440. till the end but we are starting to hit
  4441.  
  4442. 1112
  4443. 00:40:32,869 --> 00:40:34,099
  4444. the point where some of those questions
  4445.  
  4446. 1113
  4447. 00:40:34,099 --> 00:40:36,709
  4448. are coming up yeah so because at the
  4449.  
  4450. 1114
  4451. 00:40:36,709 --> 00:40:38,779
  4452. same time I do recognize I mean a world
  4453.  
  4454. 1115
  4455. 00:40:38,779 --> 00:40:40,969
  4456. with zero water like no legs everything
  4457.  
  4458. 1116
  4459. 00:40:40,969 --> 00:40:42,679
  4460. is kind of like but the bare minimum we
  4461.  
  4462. 1117
  4463. 00:40:42,679 --> 00:40:45,829
  4464. will have streams and maybe ankle-deep
  4465.  
  4466. 1118
  4467. 00:40:45,829 --> 00:40:47,449
  4468. water yeah yeah well certainly we'll
  4469.  
  4470. 1119
  4471. 00:40:47,449 --> 00:40:48,589
  4472. have that and we'll have to come up with
  4473.  
  4474. 1120
  4475. 00:40:48,589 --> 00:40:50,989
  4476. something I if I had to guess right now
  4477.  
  4478. 1121
  4479. 00:40:50,989 --> 00:40:55,549
  4480. we'll end up with ankle ankle deep where
  4481.  
  4482. 1122
  4483. 00:40:55,549 --> 00:40:56,719
  4484. you just run through it with ripple
  4485.  
  4486. 1123
  4487. 00:40:56,719 --> 00:40:59,089
  4488. effect and we'll probably end up doing a
  4489.  
  4490. 1124
  4491. 00:40:59,089 --> 00:41:01,159
  4492. surface swimming right where you skim
  4493.  
  4494. 1125
  4495. 00:41:01,159 --> 00:41:02,749
  4496. along the surface which other games have
  4497.  
  4498. 1126
  4499. 00:41:02,749 --> 00:41:04,099
  4500. done that yeah not that uncommon thing
  4501.  
  4502. 1127
  4503. 00:41:04,099 --> 00:41:07,969
  4504. Zelda is very popular for mo so all
  4505.  
  4506. 1128
  4507. 00:41:07,969 --> 00:41:10,339
  4508. right so this is this is our new modular
  4509.  
  4510. 1129
  4511. 00:41:10,339 --> 00:41:13,009
  4512. Mountains modular Mountains and you
  4513.  
  4514. 1130
  4515. 00:41:13,009 --> 00:41:14,329
  4516. might be thinking well this just looks
  4517.  
  4518. 1131
  4519. 00:41:14,329 --> 00:41:16,009
  4520. like a mountain and it's really not it's
  4521.  
  4522. 1132
  4523. 00:41:16,009 --> 00:41:19,489
  4524. three sections so this is a cap this is
  4525.  
  4526. 1133
  4527. 00:41:19,489 --> 00:41:22,459
  4528. a small straight and this is a large
  4529.  
  4530. 1134
  4531. 00:41:22,459 --> 00:41:25,819
  4532. straight and dubia are to buy and I'll
  4533.  
  4534. 1135
  4535. 00:41:25,819 --> 00:41:27,109
  4536. quickly go to the next one because
  4537.  
  4538. 1136
  4539. 00:41:27,109 --> 00:41:30,469
  4540. there's like six or seven of these this
  4541.  
  4542. 1137
  4543. 00:41:30,469 --> 00:41:32,689
  4544. is yeah and these are huge these are
  4545.  
  4546. 1138
  4547. 00:41:32,689 --> 00:41:34,459
  4548. like six hundred meter tall mountains
  4549.  
  4550. 1139
  4551. 00:41:34,459 --> 00:41:36,859
  4552. they're twice as tall as the mountains
  4553.  
  4554. 1140
  4555. 00:41:36,859 --> 00:41:38,929
  4556. we had in before and I'll run in and
  4557.  
  4558. 1141
  4559. 00:41:38,929 --> 00:41:40,099
  4560. show you what it looks like as it looks
  4561.  
  4562. 1142
  4563. 00:41:40,099 --> 00:41:43,729
  4564. pretty cool and this is an L and this is
  4565.  
  4566. 1143
  4567. 00:41:43,729 --> 00:41:48,910
  4568. a it looks like a plus or another story
  4569.  
  4570. 1144
  4571. 00:41:48,910 --> 00:41:52,040
  4572. and in the last one I think has a
  4573.  
  4574. 1145
  4575. 00:41:52,040 --> 00:41:56,570
  4576. one-off and then a tea yes you'll see so
  4577.  
  4578. 1146
  4579. 00:41:56,570 --> 00:41:58,760
  4580. we built this basically this this is
  4581.  
  4582. 1147
  4583. 00:41:58,760 --> 00:42:00,950
  4584. effectively systems right almost like
  4585.  
  4586. 1148
  4587. 00:42:00,950 --> 00:42:02,930
  4588. little networks of roads so we started
  4589.  
  4590. 1149
  4591. 00:42:02,930 --> 00:42:04,609
  4592. with roads that was first right where we
  4593.  
  4594. 1150
  4595. 00:42:04,609 --> 00:42:06,560
  4596. did a tea and applause in a straight and
  4597.  
  4598. 1151
  4599. 00:42:06,560 --> 00:42:07,880
  4600. an L and that worked pretty well and
  4601.  
  4602. 1152
  4603. 00:42:07,880 --> 00:42:09,680
  4604. then we tried it with the canyons and
  4605.  
  4606. 1153
  4607. 00:42:09,680 --> 00:42:11,180
  4608. that works surprisingly well right
  4609.  
  4610. 1154
  4611. 00:42:11,180 --> 00:42:12,920
  4612. because the big question was is our
  4613.  
  4614. 1155
  4615. 00:42:12,920 --> 00:42:14,599
  4616. stitching algorithm that we used at the
  4617.  
  4618. 1156
  4619. 00:42:14,599 --> 00:42:16,099
  4620. edge of the parcel boundary is gonna
  4621.  
  4622. 1157
  4623. 00:42:16,099 --> 00:42:18,710
  4624. work yeah with these extremely large
  4625.  
  4626. 1158
  4627. 00:42:18,710 --> 00:42:20,720
  4628. verticality so right these diff contrast
  4629.  
  4630. 1159
  4631. 00:42:20,720 --> 00:42:22,790
  4632. and height and it turned out the answer
  4633.  
  4634. 1160
  4635. 00:42:22,790 --> 00:42:24,500
  4636. was yes it did work so did we decided
  4637.  
  4638. 1161
  4639. 00:42:24,500 --> 00:42:26,210
  4640. let's continue to press the advantage
  4641.  
  4642. 1162
  4643. 00:42:26,210 --> 00:42:28,280
  4644. and make some mountain ranges and so
  4645.  
  4646. 1163
  4647. 00:42:28,280 --> 00:42:29,599
  4648. these have turned out pretty cool as
  4649.  
  4650. 1164
  4651. 00:42:29,599 --> 00:42:32,150
  4652. well so you're gonna run around and run
  4653.  
  4654. 1165
  4655. 00:42:32,150 --> 00:42:33,560
  4656. through we're gonna show off show off
  4657.  
  4658. 1166
  4659. 00:42:33,560 --> 00:42:35,240
  4660. some of these yeah and you can show the
  4661.  
  4662. 1167
  4663. 00:42:35,240 --> 00:42:36,680
  4664. stitching I mean it's hard to see
  4665.  
  4666. 1168
  4667. 00:42:36,680 --> 00:42:39,430
  4668. actually it really is for it so I mean
  4669.  
  4670. 1169
  4671. 00:42:39,430 --> 00:42:42,680
  4672. I'm always amazed by how awesome this
  4673.  
  4674. 1170
  4675. 00:42:42,680 --> 00:42:44,660
  4676. stitching works in real time like when
  4677.  
  4678. 1171
  4679. 00:42:44,660 --> 00:42:46,849
  4680. you're moving stuff around it's it's
  4681.  
  4682. 1172
  4683. 00:42:46,849 --> 00:42:54,079
  4684. incredible how well it actually works is
  4685.  
  4686. 1173
  4687. 00:42:54,079 --> 00:42:55,520
  4688. this the one that has a donut and yeah
  4689.  
  4690. 1174
  4691. 00:42:55,520 --> 00:42:57,650
  4692. well okay yeah so you'll kill two birds
  4693.  
  4694. 1175
  4695. 00:42:57,650 --> 00:43:00,680
  4696. what's words with one stone if you want
  4697.  
  4698. 1176
  4699. 00:43:00,680 --> 00:43:02,900
  4700. to start explaining though Gradishar ass
  4701.  
  4702. 1177
  4703. 00:43:02,900 --> 00:43:04,819
  4704. we be creating elevation for different
  4705.  
  4706. 1178
  4707. 00:43:04,819 --> 00:43:06,619
  4708. areas like plateaus for cities and
  4709.  
  4710. 1179
  4711. 00:43:06,619 --> 00:43:08,660
  4712. castles that is an excellent question
  4713.  
  4714. 1180
  4715. 00:43:08,660 --> 00:43:10,250
  4716. and in fact you're gonna see it right
  4717.  
  4718. 1181
  4719. 00:43:10,250 --> 00:43:10,579
  4720. now
  4721.  
  4722. 1182
  4723. 00:43:10,579 --> 00:43:11,869
  4724. we're gonna show you that right after we
  4725.  
  4726. 1183
  4727. 00:43:11,869 --> 00:43:13,609
  4728. show the mountains or actually I guess
  4729.  
  4730. 1184
  4731. 00:43:13,609 --> 00:43:14,660
  4732. at the same time because it's all kind
  4733.  
  4734. 1185
  4735. 00:43:14,660 --> 00:43:17,780
  4736. of connected so how many unique parcel
  4737.  
  4738. 1186
  4739. 00:43:17,780 --> 00:43:19,790
  4740. types have you made the game so far so
  4741.  
  4742. 1187
  4743. 00:43:19,790 --> 00:43:22,730
  4744. unique parcels who I don't know there's
  4745.  
  4746. 1188
  4747. 00:43:22,730 --> 00:43:25,220
  4748. there's there's dozens and I know we've
  4749.  
  4750. 1189
  4751. 00:43:25,220 --> 00:43:28,280
  4752. got another four dozen to a half-dozen
  4753.  
  4754. 1190
  4755. 00:43:28,280 --> 00:43:30,470
  4756. that are about to be implemented they
  4757.  
  4758. 1191
  4759. 00:43:30,470 --> 00:43:31,760
  4760. just haven't been brought in yet right
  4761.  
  4762. 1192
  4763. 00:43:31,760 --> 00:43:33,550
  4764. all the ones that Rudy's been working on
  4765.  
  4766. 1193
  4767. 00:43:33,550 --> 00:43:36,170
  4768. they're all right now the Highlands
  4769.  
  4770. 1194
  4771. 00:43:36,170 --> 00:43:38,510
  4772. biome they all fit into the same general
  4773.  
  4774. 1195
  4775. 00:43:38,510 --> 00:43:39,680
  4776. thing that we're starting to explore
  4777.  
  4778. 1196
  4779. 00:43:39,680 --> 00:43:42,349
  4780. some variants of that the canyons being
  4781.  
  4782. 1197
  4783. 00:43:42,349 --> 00:43:44,480
  4784. one the forests being another the
  4785.  
  4786. 1198
  4787. 00:43:44,480 --> 00:43:46,010
  4788. mountains will be another so these all
  4789.  
  4790. 1199
  4791. 00:43:46,010 --> 00:43:48,109
  4792. be kind of in that same initial volume
  4793.  
  4794. 1200
  4795. 00:43:48,109 --> 00:43:51,109
  4796. set then we also have other biomes that
  4797.  
  4798. 1201
  4799. 00:43:51,109 --> 00:43:52,250
  4800. we're going to write and then we're
  4801.  
  4802. 1202
  4803. 00:43:52,250 --> 00:43:53,300
  4804. gonna have we're gonna explore some
  4805.  
  4806. 1203
  4807. 00:43:53,300 --> 00:43:54,650
  4808. other biomes as well and I think that
  4809.  
  4810. 1204
  4811. 00:43:54,650 --> 00:43:56,359
  4812. biomes will be another big area of
  4813.  
  4814. 1205
  4815. 00:43:56,359 --> 00:43:58,280
  4816. growth forests post-launch like we will
  4817.  
  4818. 1206
  4819. 00:43:58,280 --> 00:44:00,500
  4820. start with okay here's the desert
  4821.  
  4822. 1207
  4823. 00:44:00,500 --> 00:44:02,720
  4824. it's just not gonna be nearly as fleshed
  4825.  
  4826. 1208
  4827. 00:44:02,720 --> 00:44:05,030
  4828. out as the Highlands it's more for and
  4829.  
  4830. 1209
  4831. 00:44:05,030 --> 00:44:07,010
  4832. you know some light adventuring but it
  4833.  
  4834. 1210
  4835. 00:44:07,010 --> 00:44:08,119
  4836. won't have a full building and
  4837.  
  4838. 1211
  4839. 00:44:08,119 --> 00:44:10,760
  4840. architecture set for example post-launch
  4841.  
  4842. 1212
  4843. 00:44:10,760 --> 00:44:12,440
  4844. though that's exactly the kind of thing
  4845.  
  4846. 1213
  4847. 00:44:12,440 --> 00:44:14,599
  4848. I could see being a giant awesome update
  4849.  
  4850. 1214
  4851. 00:44:14,599 --> 00:44:16,760
  4852. is okay now we let you do desert
  4853.  
  4854. 1215
  4855. 00:44:16,760 --> 00:44:18,200
  4856. Citadel's and we let you do desert
  4857.  
  4858. 1216
  4859. 00:44:18,200 --> 00:44:19,760
  4860. cities and stuff like that theme
  4861.  
  4862. 1217
  4863. 00:44:19,760 --> 00:44:21,740
  4864. building exactly I think that could be
  4865.  
  4866. 1218
  4867. 00:44:21,740 --> 00:44:24,260
  4868. really cool all right so this is coming
  4869.  
  4870. 1219
  4871. 00:44:24,260 --> 00:44:26,599
  4872. up is this the this is the the do you
  4873.  
  4874. 1220
  4875. 00:44:26,599 --> 00:44:28,010
  4876. want to explain what the donuts are oh
  4877.  
  4878. 1221
  4879. 00:44:28,010 --> 00:44:30,230
  4880. let's let's wait and let's take a look
  4881.  
  4882. 1222
  4883. 00:44:30,230 --> 00:44:31,700
  4884. at the mountains first and then we can
  4885.  
  4886. 1223
  4887. 00:44:31,700 --> 00:44:35,119
  4888. bring up the ek tool and you can move
  4889.  
  4890. 1224
  4891. 00:44:35,119 --> 00:44:37,190
  4892. the stuff around and show it right well
  4893.  
  4894. 1225
  4895. 00:44:37,190 --> 00:44:38,750
  4896. I guess I can explain it now while while
  4897.  
  4898. 1226
  4899. 00:44:38,750 --> 00:44:40,069
  4900. we're looking at a blue screen so
  4901.  
  4902. 1227
  4903. 00:44:40,069 --> 00:44:42,589
  4904. basically the question we were thinking
  4905.  
  4906. 1228
  4907. 00:44:42,589 --> 00:44:44,060
  4908. a lot about this question of verticality
  4909.  
  4910. 1229
  4911. 00:44:44,060 --> 00:44:45,890
  4912. of how do we create plateaus and mesas
  4913.  
  4914. 1230
  4915. 00:44:45,890 --> 00:44:48,079
  4916. and canyons like the Grand Canyon
  4917.  
  4918. 1231
  4919. 00:44:48,079 --> 00:44:49,670
  4920. yeah little canyons like the ones we
  4921.  
  4922. 1232
  4923. 00:44:49,670 --> 00:44:52,430
  4924. have but like a giant chasm a depression
  4925.  
  4926. 1233
  4927. 00:44:52,430 --> 00:44:55,190
  4928. or a caldera so we were trying to think
  4929.  
  4930. 1234
  4931. 00:44:55,190 --> 00:44:57,500
  4932. through how that stuff might work and it
  4933.  
  4934. 1235
  4935. 00:44:57,500 --> 00:44:58,869
  4936. occurred to us that if we could
  4937.  
  4938. 1236
  4939. 00:44:58,869 --> 00:45:02,720
  4940. basically take a parcel and carve out a
  4941.  
  4942. 1237
  4943. 00:45:02,720 --> 00:45:05,210
  4944. hole in the middle yet like a donut and
  4945.  
  4946. 1238
  4947. 00:45:05,210 --> 00:45:07,700
  4948. then allow us to basically set another
  4949.  
  4950. 1239
  4951. 00:45:07,700 --> 00:45:10,579
  4952. parcel inside of it that interior parcel
  4953.  
  4954. 1240
  4955. 00:45:10,579 --> 00:45:12,920
  4956. could have an overall altitude elevation
  4957.  
  4958. 1241
  4959. 00:45:12,920 --> 00:45:15,800
  4960. adjustment either up or down and so we
  4961.  
  4962. 1242
  4963. 00:45:15,800 --> 00:45:18,410
  4964. decided without actually going to
  4965.  
  4966. 1243
  4967. 00:45:18,410 --> 00:45:21,380
  4968. engineering just to try it like hey
  4969.  
  4970. 1244
  4971. 00:45:21,380 --> 00:45:23,300
  4972. let's just see what happens let's create
  4973.  
  4974. 1245
  4975. 00:45:23,300 --> 00:45:25,190
  4976. one of these donut parcels and see if it
  4977.  
  4978. 1246
  4979. 00:45:25,190 --> 00:45:28,730
  4980. works and the answer was it did so so it
  4981.  
  4982. 1247
  4983. 00:45:28,730 --> 00:45:31,609
  4984. did result in in one ask from the
  4985.  
  4986. 1248
  4987. 00:45:31,609 --> 00:45:32,720
  4988. engineering team that we didn't have
  4989.  
  4990. 1249
  4991. 00:45:32,720 --> 00:45:34,910
  4992. which is hey let us have the ability now
  4993.  
  4994. 1250
  4995. 00:45:34,910 --> 00:45:37,339
  4996. to go into that donut hole or if there's
  4997.  
  4998. 1251
  4999. 00:45:37,339 --> 00:45:39,950
  5000. multiple holes and set the altitude
  5001.  
  5002. 1252
  5003. 00:45:39,950 --> 00:45:42,349
  5004. adjustment up down we haven't quite
  5005.  
  5006. 1253
  5007. 00:45:42,349 --> 00:45:43,910
  5008. built that yet so that's the piece that
  5009.  
  5010. 1254
  5011. 00:45:43,910 --> 00:45:45,530
  5012. we're still waiting on but we can't show
  5013.  
  5014. 1255
  5015. 00:45:45,530 --> 00:45:48,230
  5016. you in here now you know I can take a a
  5017.  
  5018. 1256
  5019. 00:45:48,230 --> 00:45:50,780
  5020. ring of mountains and inside that ring
  5021.  
  5022. 1257
  5023. 00:45:50,780 --> 00:45:53,180
  5024. of mountains we can set a city and if
  5025.  
  5026. 1258
  5027. 00:45:53,180 --> 00:45:55,609
  5028. the altitude adjustment is plus 50 which
  5029.  
  5030. 1259
  5031. 00:45:55,609 --> 00:45:57,589
  5032. is 50 meters that's the what that's the
  5033.  
  5034. 1260
  5035. 00:45:57,589 --> 00:45:58,910
  5036. height difference of the of the spider
  5037.  
  5038. 1261
  5039. 00:45:58,910 --> 00:46:01,040
  5040. Canyon for example then you can actually
  5041.  
  5042. 1262
  5043. 00:46:01,040 --> 00:46:03,440
  5044. raise up the interior lip and have a
  5045.  
  5046. 1263
  5047. 00:46:03,440 --> 00:46:05,810
  5048. citadel that actually sits up in the
  5049.  
  5050. 1264
  5051. 00:46:05,810 --> 00:46:07,550
  5052. middle of these mountains or you could
  5053.  
  5054. 1265
  5055. 00:46:07,550 --> 00:46:09,470
  5056. depress it down and create a caldera or
  5057.  
  5058. 1266
  5059. 00:46:09,470 --> 00:46:12,170
  5060. you could create a big chasm that runs
  5061.  
  5062. 1267
  5063. 00:46:12,170 --> 00:46:13,790
  5064. of the map so this is gonna be
  5065.  
  5066. 1268
  5067. 00:46:13,790 --> 00:46:15,290
  5068. incredibly cool because it's gonna give
  5069.  
  5070. 1269
  5071. 00:46:15,290 --> 00:46:16,700
  5072. us verticality like we've never had
  5073.  
  5074. 1270
  5075. 00:46:16,700 --> 00:46:18,680
  5076. before and ended up being a very very
  5077.  
  5078. 1271
  5079. 00:46:18,680 --> 00:46:21,230
  5080. small tech ask like literally a you know
  5081.  
  5082. 1272
  5083. 00:46:21,230 --> 00:46:23,690
  5084. a couple days there we go here is an
  5085.  
  5086. 1273
  5087. 00:46:23,690 --> 00:46:25,250
  5088. example of the mountains in the game
  5089.  
  5090. 1274
  5091. 00:46:25,250 --> 00:46:28,309
  5092. which I think you will agree look pretty
  5093.  
  5094. 1275
  5095. 00:46:28,309 --> 00:46:32,030
  5096. cool so there you go there's some
  5097.  
  5098. 1276
  5099. 00:46:32,030 --> 00:46:33,710
  5100. verticality for you they're massive
  5101.  
  5102. 1277
  5103. 00:46:33,710 --> 00:46:36,589
  5104. I mean they are absolutely so this is
  5105.  
  5106. 1278
  5107. 00:46:36,589 --> 00:46:38,150
  5108. actually and over here you'll recognize
  5109.  
  5110. 1279
  5111. 00:46:38,150 --> 00:46:40,849
  5112. this as an entrance to those kind of the
  5113.  
  5114. 1280
  5115. 00:46:40,849 --> 00:46:43,160
  5116. narrows the slot canyons it's not an
  5117.  
  5118. 1281
  5119. 00:46:43,160 --> 00:46:45,530
  5120. entrance actually it's just a drop-off
  5121.  
  5122. 1282
  5123. 00:46:45,530 --> 00:46:49,460
  5124. as a cliff so we're actually on I think
  5125.  
  5126. 1283
  5127. 00:46:49,460 --> 00:46:51,230
  5128. this is the doughnut right here yeah so
  5129.  
  5130. 1284
  5131. 00:46:51,230 --> 00:46:53,030
  5132. this is a stitch line right here this is
  5133.  
  5134. 1285
  5135. 00:46:53,030 --> 00:46:55,849
  5136. actually a seam which is hidden pretty
  5137.  
  5138. 1286
  5139. 00:46:55,849 --> 00:46:59,119
  5140. well so I'm just gonna go up and just
  5141.  
  5142. 1287
  5143. 00:46:59,119 --> 00:47:00,680
  5144. give you guys kind of a quick view and
  5145.  
  5146. 1288
  5147. 00:47:00,680 --> 00:47:03,920
  5148. then we'll open up the the parcel
  5149.  
  5150. 1289
  5151. 00:47:03,920 --> 00:47:06,559
  5152. builder I'm looking to see if there's
  5153.  
  5154. 1290
  5155. 00:47:06,559 --> 00:47:09,349
  5156. any other status of day/night and
  5157.  
  5158. 1291
  5159. 00:47:09,349 --> 00:47:11,750
  5160. seasons and stuff is coming we have we
  5161.  
  5162. 1292
  5163. 00:47:11,750 --> 00:47:15,650
  5164. are we are not yet ready to to dig into
  5165.  
  5166. 1293
  5167. 00:47:15,650 --> 00:47:17,420
  5168. it or talk about it which tells you that
  5169.  
  5170. 1294
  5171. 00:47:17,420 --> 00:47:20,660
  5172. it's still fairly early there GD DS are
  5173.  
  5174. 1295
  5175. 00:47:20,660 --> 00:47:23,540
  5176. written the TD DS have been reviewed I
  5177.  
  5178. 1296
  5179. 00:47:23,540 --> 00:47:27,230
  5180. don't know if Mark or anyone else has
  5181.  
  5182. 1297
  5183. 00:47:27,230 --> 00:47:28,430
  5184. actually started working on it yet or
  5185.  
  5186. 1298
  5187. 00:47:28,430 --> 00:47:30,290
  5188. not but it's still the pipe nothing's
  5189.  
  5190. 1299
  5191. 00:47:30,290 --> 00:47:32,510
  5192. changed about the plant so okay so what
  5193.  
  5194. 1300
  5195. 00:47:32,510 --> 00:47:36,220
  5196. we have here is a donut parcel right
  5197.  
  5198. 1301
  5199. 00:47:36,220 --> 00:47:40,280
  5200. oops yeah yep yes we do so I can move so
  5201.  
  5202. 1302
  5203. 00:47:40,280 --> 00:47:42,109
  5204. this is something new right so if you
  5205.  
  5206. 1303
  5207. 00:47:42,109 --> 00:47:47,030
  5208. pick up and move that parcel and submit
  5209.  
  5210. 1304
  5211. 00:47:47,030 --> 00:47:51,079
  5212. he just cut a hole out so if you took a
  5213.  
  5214. 1305
  5215. 00:47:51,079 --> 00:47:54,470
  5216. village parcel and an orchard parcel and
  5217.  
  5218. 1306
  5219. 00:47:54,470 --> 00:47:56,000
  5220. a farm lands you can put it in there if
  5221.  
  5222. 1307
  5223. 00:47:56,000 --> 00:47:58,069
  5224. you wanted to put a Mesa and put a city
  5225.  
  5226. 1308
  5227. 00:47:58,069 --> 00:47:59,660
  5228. on top of it you could put it there if
  5229.  
  5230. 1309
  5231. 00:47:59,660 --> 00:48:01,160
  5232. you wanted to put a mountain in the
  5233.  
  5234. 1310
  5235. 00:48:01,160 --> 00:48:02,990
  5236. middle actually you could do that right
  5237.  
  5238. 1311
  5239. 00:48:02,990 --> 00:48:05,540
  5240. yeah in fact grab one of these and shove
  5241.  
  5242. 1312
  5243. 00:48:05,540 --> 00:48:08,960
  5244. one of those mountains over there it
  5245.  
  5246. 1313
  5247. 00:48:08,960 --> 00:48:10,930
  5248. will not look pretty
  5249.  
  5250. 1314
  5251. 00:48:10,930 --> 00:48:14,619
  5252. you've got overlap Oh
  5253.  
  5254. 1315
  5255. 00:48:17,230 --> 00:48:20,780
  5256. so that there move that there there you
  5257.  
  5258. 1316
  5259. 00:48:20,780 --> 00:48:21,080
  5260. go
  5261.  
  5262. 1317
  5263. 00:48:21,080 --> 00:48:27,560
  5264. that should work boom there you go we
  5265.  
  5266. 1318
  5267. 00:48:27,560 --> 00:48:29,330
  5268. got a huge mountain right there actually
  5269.  
  5270. 1319
  5271. 00:48:29,330 --> 00:48:30,830
  5272. doesn't look too bad no it's pretty cool
  5273.  
  5274. 1320
  5275. 00:48:30,830 --> 00:48:32,990
  5276. so now if that mountain so the other
  5277.  
  5278. 1321
  5279. 00:48:32,990 --> 00:48:34,970
  5280. thing he makes in mind is there that
  5281.  
  5282. 1322
  5283. 00:48:34,970 --> 00:48:37,280
  5284. these things are nested meaning a donut
  5285.  
  5286. 1323
  5287. 00:48:37,280 --> 00:48:39,620
  5288. can contain a donut contain a donut so I
  5289.  
  5290. 1324
  5291. 00:48:39,620 --> 00:48:42,620
  5292. could have the outer ring of mountains
  5293.  
  5294. 1325
  5295. 00:48:42,620 --> 00:48:44,990
  5296. then has an inner ring with another peak
  5297.  
  5298. 1326
  5299. 00:48:44,990 --> 00:48:47,030
  5300. and inside that has a caldera that
  5301.  
  5302. 1327
  5303. 00:48:47,030 --> 00:48:49,520
  5304. sucked out like it's it's his system it
  5305.  
  5306. 1328
  5307. 00:48:49,520 --> 00:48:51,920
  5308. gives us a ton more flexibility for
  5309.  
  5310. 1329
  5311. 00:48:51,920 --> 00:48:54,710
  5312. building then than we've ever had before
  5313.  
  5314. 1330
  5315. 00:48:54,710 --> 00:48:56,330
  5316. so I think it's pretty cool and what I
  5317.  
  5318. 1331
  5319. 00:48:56,330 --> 00:48:57,860
  5320. love about it is that it just speaks to
  5321.  
  5322. 1332
  5323. 00:48:57,860 --> 00:48:59,720
  5324. the kind of underlying system that we're
  5325.  
  5326. 1333
  5327. 00:48:59,720 --> 00:49:01,640
  5328. able to get it to work with so little
  5329.  
  5330. 1334
  5331. 00:49:01,640 --> 00:49:04,460
  5332. additional tech reworked like basically
  5333.  
  5334. 1335
  5335. 00:49:04,460 --> 00:49:06,830
  5336. none what we have to do now is ask for a
  5337.  
  5338. 1336
  5339. 00:49:06,830 --> 00:49:08,840
  5340. sea level adjustment which is the
  5341.  
  5342. 1337
  5343. 00:49:08,840 --> 00:49:10,700
  5344. baseline altitude for the interior
  5345.  
  5346. 1338
  5347. 00:49:10,700 --> 00:49:12,260
  5348. parcels whether you wanted to go up or
  5349.  
  5350. 1339
  5351. 00:49:12,260 --> 00:49:14,330
  5352. whether you wanted to go down keep
  5353.  
  5354. 1340
  5355. 00:49:14,330 --> 00:49:18,080
  5356. hitting over laughter yeah I'm loving
  5357.  
  5358. 1341
  5359. 00:49:18,080 --> 00:49:19,880
  5360. this this system and like you said he
  5361.  
  5362. 1342
  5363. 00:49:19,880 --> 00:49:23,200
  5364. just gives us so much more flexibility
  5365.  
  5366. 1343
  5367. 00:49:23,200 --> 00:49:25,220
  5368. different elevations also create the
  5369.  
  5370. 1344
  5371. 00:49:25,220 --> 00:49:28,370
  5372. ability for negative elevations so like
  5373.  
  5374. 1345
  5375. 00:49:28,370 --> 00:49:29,840
  5376. tunnels dungeon caves except what I've
  5377.  
  5378. 1346
  5379. 00:49:29,840 --> 00:49:33,230
  5380. done so yes you can go up and you can't
  5381.  
  5382. 1347
  5383. 00:49:33,230 --> 00:49:36,560
  5384. go down the challenge with dungeons is
  5385.  
  5386. 1348
  5387. 00:49:36,560 --> 00:49:38,600
  5388. that we can't with unity right now cut
  5389.  
  5390. 1349
  5391. 00:49:38,600 --> 00:49:40,970
  5392. into the terrain which is why you'll see
  5393.  
  5394. 1350
  5395. 00:49:40,970 --> 00:49:43,010
  5396. we have to kind of fake it so we did
  5397.  
  5398. 1351
  5399. 00:49:43,010 --> 00:49:44,960
  5400. create a version of the canyons for
  5401.  
  5402. 1352
  5403. 00:49:44,960 --> 00:49:48,050
  5404. example that has these caps on them
  5405.  
  5406. 1353
  5407. 00:49:48,050 --> 00:49:49,640
  5408. John's actually standing on one of them
  5409.  
  5410. 1354
  5411. 00:49:49,640 --> 00:49:51,050
  5412. right now so I'll wait till he comes out
  5413.  
  5414. 1355
  5415. 00:49:51,050 --> 00:49:53,090
  5416. and we can we can shoot we can show this
  5417.  
  5418. 1356
  5419. 00:49:53,090 --> 00:49:59,150
  5420. off so hold on one sec it's about to
  5421.  
  5422. 1357
  5423. 00:49:59,150 --> 00:50:02,240
  5424. come up boo boo boo boo so you can see
  5425.  
  5426. 1358
  5427. 00:50:02,240 --> 00:50:04,370
  5428. over here like that that kind of rocky
  5429.  
  5430. 1359
  5431. 00:50:04,370 --> 00:50:07,400
  5432. outcropping that's that's above that
  5433.  
  5434. 1360
  5435. 00:50:07,400 --> 00:50:09,290
  5436. area that's how we have to do caves
  5437.  
  5438. 1361
  5439. 00:50:09,290 --> 00:50:10,580
  5440. right now we don't have the ability to
  5441.  
  5442. 1362
  5443. 00:50:10,580 --> 00:50:12,440
  5444. cut into the terrain so we end up doing
  5445.  
  5446. 1363
  5447. 00:50:12,440 --> 00:50:14,300
  5448. is actually creating a channel where to
  5449.  
  5450. 1364
  5451. 00:50:14,300 --> 00:50:15,890
  5452. press the crane and then we cap it with
  5453.  
  5454. 1365
  5455. 00:50:15,890 --> 00:50:18,380
  5456. stones it's not ideal and eventually I'd
  5457.  
  5458. 1366
  5459. 00:50:18,380 --> 00:50:19,880
  5460. like to go back and be able to literally
  5461.  
  5462. 1367
  5463. 00:50:19,880 --> 00:50:22,070
  5464. cut into the terrain but it's not
  5465.  
  5466. 1368
  5467. 00:50:22,070 --> 00:50:23,930
  5468. something unity supports natively so in
  5469.  
  5470. 1369
  5471. 00:50:23,930 --> 00:50:25,340
  5472. the meantime I think that bird this
  5473.  
  5474. 1370
  5475. 00:50:25,340 --> 00:50:26,900
  5476. version works pretty well
  5477.  
  5478. 1371
  5479. 00:50:26,900 --> 00:50:28,580
  5480. but yeah we do have the ability to do
  5481.  
  5482. 1372
  5483. 00:50:28,580 --> 00:50:30,470
  5484. systems now with straights and T
  5485.  
  5486. 1373
  5487. 00:50:30,470 --> 00:50:32,480
  5488. intersections and pluses and turns and
  5489.  
  5490. 1374
  5491. 00:50:32,480 --> 00:50:34,850
  5492. all that kind of stuff so that it means
  5493.  
  5494. 1375
  5495. 00:50:34,850 --> 00:50:36,320
  5496. that technically we can do it it just
  5497.  
  5498. 1376
  5499. 00:50:36,320 --> 00:50:37,820
  5500. doesn't look quite as good as I would
  5501.  
  5502. 1377
  5503. 00:50:37,820 --> 00:50:40,250
  5504. like I'll show the I don't because not a
  5505.  
  5506. 1378
  5507. 00:50:40,250 --> 00:50:41,480
  5508. lot of people might have seen the Crypt
  5509.  
  5510. 1379
  5511. 00:50:41,480 --> 00:50:43,520
  5512. yet yeah good points is kind of a good
  5513.  
  5514. 1380
  5515. 00:50:43,520 --> 00:50:45,650
  5516. that's a good example like here here's a
  5517.  
  5518. 1381
  5519. 00:50:45,650 --> 00:50:50,030
  5520. crypt cave and so what it's technically
  5521.  
  5522. 1382
  5523. 00:50:50,030 --> 00:50:51,920
  5524. doing is is actually a depression in the
  5525.  
  5526. 1383
  5527. 00:50:51,920 --> 00:50:53,810
  5528. earth that has this kind of cap on top
  5529.  
  5530. 1384
  5531. 00:50:53,810 --> 00:50:56,120
  5532. of it that is hilly cap on top of it
  5533.  
  5534. 1385
  5535. 00:50:56,120 --> 00:50:57,860
  5536. which gives the impression of a cave but
  5537.  
  5538. 1386
  5539. 00:50:57,860 --> 00:50:59,120
  5540. it's not actually cutting into the
  5541.  
  5542. 1387
  5543. 00:50:59,120 --> 00:51:01,010
  5544. terrain but I still think it looks
  5545.  
  5546. 1388
  5547. 00:51:01,010 --> 00:51:03,080
  5548. really cool so we can do this kind of
  5549.  
  5550. 1389
  5551. 00:51:03,080 --> 00:51:04,760
  5552. stuff all day long well within
  5553.  
  5554. 1390
  5555. 00:51:04,760 --> 00:51:07,270
  5556. performance we can't go too crazy but
  5557.  
  5558. 1391
  5559. 00:51:07,270 --> 00:51:09,770
  5560. within reason without reason within
  5561.  
  5562. 1392
  5563. 00:51:09,770 --> 00:51:11,980
  5564. reason
  5565.  
  5566. 1393
  5567. 00:51:11,980 --> 00:51:14,030
  5568. although all the lights are free right
  5569.  
  5570. 1394
  5571. 00:51:14,030 --> 00:51:18,590
  5572. according to Mike alright somebody said
  5573.  
  5574. 1395
  5575. 00:51:18,590 --> 00:51:21,890
  5576. on a serious note there are a few things
  5577.  
  5578. 1396
  5579. 00:51:21,890 --> 00:51:23,840
  5580. were said in a QA a couple weeks ago
  5581.  
  5582. 1397
  5583. 00:51:23,840 --> 00:51:25,700
  5584. that drew the conclusion this game will
  5585.  
  5586. 1398
  5587. 00:51:25,700 --> 00:51:29,960
  5588. be pay to win is there anything to clear
  5589.  
  5590. 1399
  5591. 00:51:29,960 --> 00:51:31,460
  5592. things up about the cash shop and
  5593.  
  5594. 1400
  5595. 00:51:31,460 --> 00:51:33,890
  5596. monthly VIP okay so yeah I'm happy to
  5597.  
  5598. 1401
  5599. 00:51:33,890 --> 00:51:38,330
  5600. talk about that so the cash shop so
  5601.  
  5602. 1402
  5603. 00:51:38,330 --> 00:51:40,580
  5604. first of all of the I still feel
  5605.  
  5606. 1403
  5607. 00:51:40,580 --> 00:51:42,320
  5608. strongly that the game from the very
  5609.  
  5610. 1404
  5611. 00:51:42,320 --> 00:51:43,670
  5612. beginning the things that we gave away
  5613.  
  5614. 1405
  5615. 00:51:43,670 --> 00:51:46,010
  5616. don't have any impact in the campaign
  5617.  
  5618. 1406
  5619. 00:51:46,010 --> 00:51:48,560
  5620. worlds and therefore the competitive
  5621.  
  5622. 1407
  5623. 00:51:48,560 --> 00:51:50,060
  5624. part of the game it's not it's not pay
  5625.  
  5626. 1408
  5627. 00:51:50,060 --> 00:51:52,700
  5628. to win at all that said over time as
  5629.  
  5630. 1409
  5631. 00:51:52,700 --> 00:51:54,740
  5632. we've gotten more and more financial
  5633.  
  5634. 1410
  5635. 00:51:54,740 --> 00:51:57,260
  5636. stability our direction has been not
  5637.  
  5638. 1411
  5639. 00:51:57,260 --> 00:51:58,700
  5640. what you see from a lot of games where
  5641.  
  5642. 1412
  5643. 00:51:58,700 --> 00:52:00,980
  5644. they do more monetization it's been to
  5645.  
  5646. 1413
  5647. 00:52:00,980 --> 00:52:03,710
  5648. take away a monetization I mean if you
  5649.  
  5650. 1414
  5651. 00:52:03,710 --> 00:52:06,260
  5652. go look at our shop now there's nothing
  5653.  
  5654. 1415
  5655. 00:52:06,260 --> 00:52:09,500
  5656. in the shop that costs more than $200 so
  5657.  
  5658. 1416
  5659. 00:52:09,500 --> 00:52:11,420
  5660. I think that that's the direction you're
  5661.  
  5662. 1417
  5663. 00:52:11,420 --> 00:52:14,060
  5664. gonna continue to see us move in so the
  5665.  
  5666. 1418
  5667. 00:52:14,060 --> 00:52:17,720
  5668. VIP we've been very very we've tried
  5669.  
  5670. 1419
  5671. 00:52:17,720 --> 00:52:19,730
  5672. very very hard to make this is a
  5673.  
  5674. 1420
  5675. 00:52:19,730 --> 00:52:21,200
  5676. delicate balance right because obviously
  5677.  
  5678. 1421
  5679. 00:52:21,200 --> 00:52:23,450
  5680. for the health of the game of overall
  5681.  
  5682. 1422
  5683. 00:52:23,450 --> 00:52:26,300
  5684. like as an MMO we would like to have
  5685.  
  5686. 1423
  5687. 00:52:26,300 --> 00:52:29,240
  5688. people buying VIP clearly that said we
  5689.  
  5690. 1424
  5691. 00:52:29,240 --> 00:52:30,560
  5692. don't want it to give you an unfair
  5693.  
  5694. 1425
  5695. 00:52:30,560 --> 00:52:31,790
  5696. advantage so we've been trying really
  5697.  
  5698. 1426
  5699. 00:52:31,790 --> 00:52:33,680
  5700. hard to find a way to find a balance
  5701.  
  5702. 1427
  5703. 00:52:33,680 --> 00:52:36,500
  5704. point on VIP that makes it valuable but
  5705.  
  5706. 1428
  5707. 00:52:36,500 --> 00:52:39,500
  5708. not give you a specific advantage the
  5709.  
  5710. 1429
  5711. 00:52:39,500 --> 00:52:42,200
  5712. are you know there there are always
  5713.  
  5714. 1430
  5715. 00:52:42,200 --> 00:52:43,640
  5716. going to be some people who are not
  5717.  
  5718. 1431
  5719. 00:52:43,640 --> 00:52:44,900
  5720. gonna like our approach and that's
  5721.  
  5722. 1432
  5723. 00:52:44,900 --> 00:52:46,670
  5724. totally fine I think we've been
  5725.  
  5726. 1433
  5727. 00:52:46,670 --> 00:52:48,920
  5728. completely upfront about where we think
  5729.  
  5730. 1434
  5731. 00:52:48,920 --> 00:52:51,950
  5732. that line is when it ever has been a
  5733.  
  5734. 1435
  5735. 00:52:51,950 --> 00:52:54,830
  5736. question of hey we don't feel like we
  5737.  
  5738. 1436
  5739. 00:52:54,830 --> 00:52:56,480
  5740. don't you know we we've learned more now
  5741.  
  5742. 1437
  5743. 00:52:56,480 --> 00:52:58,550
  5744. we've thought about it more we don't
  5745.  
  5746. 1438
  5747. 00:52:58,550 --> 00:52:59,930
  5748. feel as comfortable about it we've
  5749.  
  5750. 1439
  5751. 00:52:59,930 --> 00:53:02,120
  5752. always moved in the direction of being
  5753.  
  5754. 1440
  5755. 00:53:02,120 --> 00:53:05,180
  5756. more conservative on it so to some
  5757.  
  5758. 1441
  5759. 00:53:05,180 --> 00:53:07,430
  5760. degree I guess it's a trust question
  5761.  
  5762. 1442
  5763. 00:53:07,430 --> 00:53:09,590
  5764. right is is you know do you think that
  5765.  
  5766. 1443
  5767. 00:53:09,590 --> 00:53:11,630
  5768. we have the purpose that we have our
  5769.  
  5770. 1444
  5771. 00:53:11,630 --> 00:53:13,280
  5772. intent is to make this game and make it
  5773.  
  5774. 1445
  5775. 00:53:13,280 --> 00:53:15,530
  5776. great or do you think this is just a
  5777.  
  5778. 1446
  5779. 00:53:15,530 --> 00:53:18,020
  5780. cash grab and ultimately some people are
  5781.  
  5782. 1447
  5783. 00:53:18,020 --> 00:53:19,610
  5784. not gonna trust any developer they're
  5785.  
  5786. 1448
  5787. 00:53:19,610 --> 00:53:21,140
  5788. just not and that's fine
  5789.  
  5790. 1449
  5791. 00:53:21,140 --> 00:53:23,420
  5792. but if I wanted to just make money in
  5793.  
  5794. 1450
  5795. 00:53:23,420 --> 00:53:25,070
  5796. the games industry frankly I would have
  5797.  
  5798. 1451
  5799. 00:53:25,070 --> 00:53:27,440
  5800. stayed at my last company and continued
  5801.  
  5802. 1452
  5803. 00:53:27,440 --> 00:53:29,060
  5804. doing that forever and retired there
  5805.  
  5806. 1453
  5807. 00:53:29,060 --> 00:53:31,160
  5808. Ryan we made this game because we're
  5809.  
  5810. 1454
  5811. 00:53:31,160 --> 00:53:32,840
  5812. passionate about it and we want it to be
  5813.  
  5814. 1455
  5815. 00:53:32,840 --> 00:53:34,490
  5816. great and if you believe us and you want
  5817.  
  5818. 1456
  5819. 00:53:34,490 --> 00:53:36,440
  5820. to participate in that kick-ass we're
  5821.  
  5822. 1457
  5823. 00:53:36,440 --> 00:53:38,180
  5824. happy to have you on board if you don't
  5825.  
  5826. 1458
  5827. 00:53:38,180 --> 00:53:40,070
  5828. believe us in that and you think it's
  5829.  
  5830. 1459
  5831. 00:53:40,070 --> 00:53:42,200
  5832. well okay whatever you're entitled have
  5833.  
  5834. 1460
  5835. 00:53:42,200 --> 00:53:43,760
  5836. your opinion I'm also entitled to not
  5837.  
  5838. 1461
  5839. 00:53:43,760 --> 00:53:45,050
  5840. really care about your opinion because
  5841.  
  5842. 1462
  5843. 00:53:45,050 --> 00:53:47,450
  5844. you are not my customer by definition I
  5845.  
  5846. 1463
  5847. 00:53:47,450 --> 00:53:49,670
  5848. only care about my customers so there
  5849.  
  5850. 1464
  5851. 00:53:49,670 --> 00:53:52,820
  5852. you go I I think we've done a incredibly
  5853.  
  5854. 1465
  5855. 00:53:52,820 --> 00:53:55,610
  5856. good and conscientious job of splitting
  5857.  
  5858. 1466
  5859. 00:53:55,610 --> 00:53:58,040
  5860. the baby on that and finding a way that
  5861.  
  5862. 1467
  5863. 00:53:58,040 --> 00:54:00,380
  5864. brings value to people but also is not
  5865.  
  5866. 1468
  5867. 00:54:00,380 --> 00:54:03,080
  5868. pay2win obviously there gonna be some
  5869.  
  5870. 1469
  5871. 00:54:03,080 --> 00:54:04,730
  5872. people that are gonna disagree with me
  5873.  
  5874. 1470
  5875. 00:54:04,730 --> 00:54:05,930
  5876. there are some people on the internet
  5877.  
  5878. 1471
  5879. 00:54:05,930 --> 00:54:08,030
  5880. who feel like every game should be free
  5881.  
  5882. 1472
  5883. 00:54:08,030 --> 00:54:09,830
  5884. I don't know how they think those games
  5885.  
  5886. 1473
  5887. 00:54:09,830 --> 00:54:11,510
  5888. should be made but that's how they feel
  5889.  
  5890. 1474
  5891. 00:54:11,510 --> 00:54:13,040
  5892. they're entitled that opinion
  5893.  
  5894. 1475
  5895. 00:54:13,040 --> 00:54:15,440
  5896. I'm also entitled to mine and you know
  5897.  
  5898. 1476
  5899. 00:54:15,440 --> 00:54:17,960
  5900. if you believe in it capitalism you
  5901.  
  5902. 1477
  5903. 00:54:17,960 --> 00:54:19,580
  5904. should also understand that we can kind
  5905.  
  5906. 1478
  5907. 00:54:19,580 --> 00:54:21,020
  5908. of make the calls we want to make and
  5909.  
  5910. 1479
  5911. 00:54:21,020 --> 00:54:22,730
  5912. you can judge us if you don't want to
  5913.  
  5914. 1480
  5915. 00:54:22,730 --> 00:54:24,860
  5916. Bay it pave or don't pay for it and if
  5917.  
  5918. 1481
  5919. 00:54:24,860 --> 00:54:26,120
  5920. you do want to pay for it great we'd
  5921.  
  5922. 1482
  5923. 00:54:26,120 --> 00:54:27,260
  5924. love to have you as customers it's
  5925.  
  5926. 1483
  5927. 00:54:27,260 --> 00:54:29,750
  5928. really not that hard so there we go
  5929.  
  5930. 1484
  5931. 00:54:29,750 --> 00:54:34,880
  5932. in a nutshell so about environments so
  5933.  
  5934. 1485
  5935. 00:54:34,880 --> 00:54:36,770
  5936. here's here's another thing I don't ever
  5937.  
  5938. 1486
  5939. 00:54:36,770 --> 00:54:39,080
  5940. shirk away from these questions ever you
  5941.  
  5942. 1487
  5943. 00:54:39,080 --> 00:54:41,180
  5944. will notice every time they come up I am
  5945.  
  5946. 1488
  5947. 00:54:41,180 --> 00:54:42,890
  5948. happy to answer them because my opinion
  5949.  
  5950. 1489
  5951. 00:54:42,890 --> 00:54:44,900
  5952. has not changed I am proud of my
  5953.  
  5954. 1490
  5955. 00:54:44,900 --> 00:54:46,640
  5956. opinions and where I stand on them I
  5957.  
  5958. 1491
  5959. 00:54:46,640 --> 00:54:49,140
  5960. think they are fair I think they are
  5961.  
  5962. 1492
  5963. 00:54:49,140 --> 00:54:51,690
  5964. very reasonable and I'm also okay with
  5965.  
  5966. 1493
  5967. 00:54:51,690 --> 00:54:53,279
  5968. the fact that some people just disagree
  5969.  
  5970. 1494
  5971. 00:54:53,279 --> 00:54:55,470
  5972. with me that's totally fine yeah that's
  5973.  
  5974. 1495
  5975. 00:54:55,470 --> 00:54:57,359
  5976. the way it is our entire approach to
  5977.  
  5978. 1496
  5979. 00:54:57,359 --> 00:54:58,859
  5980. this development process has been
  5981.  
  5982. 1497
  5983. 00:54:58,859 --> 00:55:00,450
  5984. different and a little weird right
  5985.  
  5986. 1498
  5987. 00:55:00,450 --> 00:55:02,640
  5988. because we are developing it literally
  5989.  
  5990. 1499
  5991. 00:55:02,640 --> 00:55:06,000
  5992. with our community as we go and so just
  5993.  
  5994. 1500
  5995. 00:55:06,000 --> 00:55:07,559
  5996. you know that that changes everything
  5997.  
  5998. 1501
  5999. 00:55:07,559 --> 00:55:09,420
  6000. everything is different about my
  6001.  
  6002. 1502
  6003. 00:55:09,420 --> 00:55:12,210
  6004. approach on this game so I only trust
  6005.  
  6006. 1503
  6007. 00:55:12,210 --> 00:55:15,750
  6008. Blair but not Todd then I guess that's a
  6009.  
  6010. 1504
  6011. 00:55:15,750 --> 00:55:16,650
  6012. choice you're gonna have to make
  6013.  
  6014. 1505
  6015. 00:55:16,650 --> 00:55:19,309
  6016. actually you're in trouble on that yeah
  6017.  
  6018. 1506
  6019. 00:55:19,309 --> 00:55:22,680
  6020. Larrin not me then you are and you're in
  6021.  
  6022. 1507
  6023. 00:55:22,680 --> 00:55:24,619
  6024. for a world of hurt
  6025.  
  6026. 1508
  6027. 00:55:24,619 --> 00:55:26,640
  6028. look there's other great games out there
  6029.  
  6030. 1509
  6031. 00:55:26,640 --> 00:55:28,380
  6032. too so I mean if somebody doesn't like
  6033.  
  6034. 1510
  6035. 00:55:28,380 --> 00:55:30,450
  6036. our approach or they don't like our art
  6037.  
  6038. 1511
  6039. 00:55:30,450 --> 00:55:32,039
  6040. style I don't know who could possibly
  6041.  
  6042. 1512
  6043. 00:55:32,039 --> 00:55:33,720
  6044. feel that way or they don't like Blair
  6045.  
  6046. 1513
  6047. 00:55:33,720 --> 00:55:35,369
  6048. because they don't like his cat t-shirts
  6049.  
  6050. 1514
  6051. 00:55:35,369 --> 00:55:37,140
  6052. or whatever there's plenty of air of the
  6053.  
  6054. 1515
  6055. 00:55:37,140 --> 00:55:38,849
  6056. games out there it's weird to me it's
  6057.  
  6058. 1516
  6059. 00:55:38,849 --> 00:55:40,680
  6060. just a game like there's movies that
  6061.  
  6062. 1517
  6063. 00:55:40,680 --> 00:55:42,329
  6064. come out on zero interest in seeing and
  6065.  
  6066. 1518
  6067. 00:55:42,329 --> 00:55:44,099
  6068. so I just don't go see them I mean
  6069.  
  6070. 1519
  6071. 00:55:44,099 --> 00:55:45,690
  6072. that's it that's it it's not like this
  6073.  
  6074. 1520
  6075. 00:55:45,690 --> 00:55:47,819
  6076. has to be a holy war every single time
  6077.  
  6078. 1521
  6079. 00:55:47,819 --> 00:55:49,650
  6080. yeah it has to be it's just it's a
  6081.  
  6082. 1522
  6083. 00:55:49,650 --> 00:55:51,599
  6084. product if you like and buy it you know
  6085.  
  6086. 1523
  6087. 00:55:51,599 --> 00:55:52,950
  6088. and you think the company sucks the
  6089.  
  6090. 1524
  6091. 00:55:52,950 --> 00:55:55,109
  6092. product sucks don't buy it this is the
  6093.  
  6094. 1525
  6095. 00:55:55,109 --> 00:55:56,789
  6096. way I look at it fine when people ask
  6097.  
  6098. 1526
  6099. 00:55:56,789 --> 00:55:58,710
  6100. committee I'm just we're a small team of
  6101.  
  6102. 1527
  6103. 00:55:58,710 --> 00:56:00,660
  6104. passionate developers that's it that's
  6105.  
  6106. 1528
  6107. 00:56:00,660 --> 00:56:02,609
  6108. we make a game you get down to the base
  6109.  
  6110. 1529
  6111. 00:56:02,609 --> 00:56:04,470
  6112. of it that's what it is we we pour our
  6113.  
  6114. 1530
  6115. 00:56:04,470 --> 00:56:06,450
  6116. hearts and soul into this game yeah
  6117.  
  6118. 1531
  6119. 00:56:06,450 --> 00:56:08,039
  6120. that's it I'm loving it it's getting
  6121.  
  6122. 1532
  6123. 00:56:08,039 --> 00:56:09,480
  6124. there it really is definitely getting
  6125.  
  6126. 1533
  6127. 00:56:09,480 --> 00:56:11,460
  6128. there any other questions on environment
  6129.  
  6130. 1534
  6131. 00:56:11,460 --> 00:56:12,930
  6132. I'd like to say that did we cover that
  6133.  
  6134. 1535
  6135. 00:56:12,930 --> 00:56:16,500
  6136. one in off Jack do you know that was
  6137.  
  6138. 1536
  6139. 00:56:16,500 --> 00:56:18,480
  6140. like holy war all right we're gonna
  6141.  
  6142. 1537
  6143. 00:56:18,480 --> 00:56:20,190
  6144. bring it back any other environment
  6145.  
  6146. 1538
  6147. 00:56:20,190 --> 00:56:21,990
  6148. questions I hope you guys enjoyed this
  6149.  
  6150. 1539
  6151. 00:56:21,990 --> 00:56:24,660
  6152. we try to give you guys enough today and
  6153.  
  6154. 1540
  6155. 00:56:24,660 --> 00:56:28,170
  6156. no spreadsheets no it in the a college
  6157.  
  6158. 1541
  6159. 00:56:28,170 --> 00:56:30,029
  6160. so now yours just smashing on boy yeah I
  6161.  
  6162. 1542
  6163. 00:56:30,029 --> 00:56:30,269
  6164. know
  6165.  
  6166. 1543
  6167. 00:56:30,269 --> 00:56:33,930
  6168. is it just Blair smashing now so okay so
  6169.  
  6170. 1544
  6171. 00:56:33,930 --> 00:56:35,759
  6172. anything else so I think you guys in
  6173.  
  6174. 1545
  6175. 00:56:35,759 --> 00:56:37,319
  6176. summary I'd say so there's a lot of
  6177.  
  6178. 1546
  6179. 00:56:37,319 --> 00:56:38,880
  6180. really cool stuff coming down the pipe
  6181.  
  6182. 1547
  6183. 00:56:38,880 --> 00:56:41,730
  6184. with environment we try to do these kind
  6185.  
  6186. 1548
  6187. 00:56:41,730 --> 00:56:44,490
  6188. of streams every you know a couple
  6189.  
  6190. 1549
  6191. 00:56:44,490 --> 00:56:46,710
  6192. months because the lead time on
  6193.  
  6194. 1550
  6195. 00:56:46,710 --> 00:56:49,440
  6196. environment is usually so long if they
  6197.  
  6198. 1551
  6199. 00:56:49,440 --> 00:56:51,240
  6200. go on a long period of time and they
  6201.  
  6202. 1552
  6203. 00:56:51,240 --> 00:56:52,740
  6204. don't really see a lot of change and
  6205.  
  6206. 1553
  6207. 00:56:52,740 --> 00:56:54,509
  6208. then BAM a whole bunch of stuff get just
  6209.  
  6210. 1554
  6211. 00:56:54,509 --> 00:56:55,859
  6212. dropped in their lap and there's
  6213.  
  6214. 1555
  6215. 00:56:55,859 --> 00:56:57,509
  6216. actually a whole bunch of stuff right
  6217.  
  6218. 1556
  6219. 00:56:57,509 --> 00:56:58,769
  6220. now that's getting work that's getting
  6221.  
  6222. 1557
  6223. 00:56:58,769 --> 00:57:00,930
  6224. worked on so this is all stuff that is
  6225.  
  6226. 1558
  6227. 00:57:00,930 --> 00:57:02,220
  6228. coming
  6229.  
  6230. 1559
  6231. 00:57:02,220 --> 00:57:04,050
  6232. say in the relevant something could we
  6233.  
  6234. 1560
  6235. 00:57:04,050 --> 00:57:05,490
  6236. actually say so the castle will be a
  6237.  
  6238. 1561
  6239. 00:57:05,490 --> 00:57:08,060
  6240. while because it's got to go all right
  6241.  
  6242. 1562
  6243. 00:57:08,060 --> 00:57:10,410
  6244. castle is gonna be a while yeah where it
  6245.  
  6246. 1563
  6247. 00:57:10,410 --> 00:57:13,140
  6248. comes in the donut parcels I would
  6249.  
  6250. 1564
  6251. 00:57:13,140 --> 00:57:16,140
  6252. probably think are relatively soon like
  6253.  
  6254. 1565
  6255. 00:57:16,140 --> 00:57:20,220
  6256. in the relatively near future the oh yes
  6257.  
  6258. 1566
  6259. 00:57:20,220 --> 00:57:21,870
  6260. done worn stuff I just wanted to give a
  6261.  
  6262. 1567
  6263. 00:57:21,870 --> 00:57:23,370
  6264. little pretty cool so that's still in
  6265.  
  6266. 1568
  6267. 00:57:23,370 --> 00:57:24,510
  6268. that that's in the pie in the pipeline
  6269.  
  6270. 1569
  6271. 00:57:24,510 --> 00:57:27,480
  6272. that's coming I've already read some of
  6273.  
  6274. 1570
  6275. 00:57:27,480 --> 00:57:29,370
  6276. the stuff looks the houses and the other
  6277.  
  6278. 1571
  6279. 00:57:29,370 --> 00:57:30,870
  6280. parcels and all that kind of stuff is
  6281.  
  6282. 1572
  6283. 00:57:30,870 --> 00:57:32,520
  6284. actually in design now so that's been
  6285.  
  6286. 1573
  6287. 00:57:32,520 --> 00:57:33,930
  6288. moved because it still has to go through
  6289.  
  6290. 1574
  6291. 00:57:33,930 --> 00:57:35,580
  6292. integration to be brought into the cache
  6293.  
  6294. 1575
  6295. 00:57:35,580 --> 00:57:37,890
  6296. and given recipes crafting recipes and
  6297.  
  6298. 1576
  6299. 00:57:37,890 --> 00:57:39,240
  6300. given deeds stuff like that so anyway
  6301.  
  6302. 1577
  6303. 00:57:39,240 --> 00:57:41,270
  6304. all of that stuff is coming soon as well
  6305.  
  6306. 1578
  6307. 00:57:41,270 --> 00:57:45,360
  6308. I think that's probably pretty good for
  6309.  
  6310. 1579
  6311. 00:57:45,360 --> 00:57:48,030
  6312. now yeah mr. O'Neil with your ridiculous
  6313.  
  6314. 1580
  6315. 00:57:48,030 --> 00:57:51,930
  6316. helmet so any other any other
  6317.  
  6318. 1581
  6319. 00:57:51,930 --> 00:57:56,550
  6320. last-minute questions so somebody was
  6321.  
  6322. 1582
  6323. 00:57:56,550 --> 00:57:58,530
  6324. impressed by Nick's artwork there at the
  6325.  
  6326. 1583
  6327. 00:57:58,530 --> 00:58:00,000
  6328. end yeah I got to give you guys are
  6329.  
  6330. 1584
  6331. 00:58:00,000 --> 00:58:02,010
  6332. getting to see some work yeah in concept
  6333.  
  6334. 1585
  6335. 00:58:02,010 --> 00:58:04,290
  6336. not by Greco in fact I know that was
  6337.  
  6338. 1586
  6339. 00:58:04,290 --> 00:58:06,840
  6340. pretty cool right pretty cool finally
  6341.  
  6342. 1587
  6343. 00:58:06,840 --> 00:58:09,240
  6344. sharing the load a little bit he is
  6345.  
  6346. 1588
  6347. 00:58:09,240 --> 00:58:14,580
  6348. quite talented yeah so I guess that's
  6349.  
  6350. 1589
  6351. 00:58:14,580 --> 00:58:16,980
  6352. probably enough for today I think I want
  6353.  
  6354. 1590
  6355. 00:58:16,980 --> 00:58:19,730
  6356. to say thanks guys for coming and and
  6357.  
  6358. 1591
  6359. 00:58:19,730 --> 00:58:21,870
  6360. thanks for watching the stream thanks
  6361.  
  6362. 1592
  6363. 00:58:21,870 --> 00:58:23,880
  6364. for for being such a vibrant part of our
  6365.  
  6366. 1593
  6367. 00:58:23,880 --> 00:58:25,620
  6368. community and then you guys you wouldn't
  6369.  
  6370. 1594
  6371. 00:58:25,620 --> 00:58:27,120
  6372. come to this stream I left you really
  6373.  
  6374. 1595
  6375. 00:58:27,120 --> 00:58:28,470
  6376. cared about this product and cared about
  6377.  
  6378. 1596
  6379. 00:58:28,470 --> 00:58:30,330
  6380. this team so I can't thank you enough
  6381.  
  6382. 1597
  6383. 00:58:30,330 --> 00:58:33,090
  6384. for that I say it all the time but we
  6385.  
  6386. 1598
  6387. 00:58:33,090 --> 00:58:34,890
  6388. wouldn't even be here if it wasn't for
  6389.  
  6390. 1599
  6391. 00:58:34,890 --> 00:58:37,980
  6392. you guys so so thank you so much and
  6393.  
  6394. 1600
  6395. 00:58:37,980 --> 00:58:41,010
  6396. until next time we'll see you on the
  6397.  
  6398. 1601
  6399. 00:58:41,010 --> 00:58:42,960
  6400. forums and we'll see in the game have a
  6401.  
  6402. 1602
  6403. 00:58:42,960 --> 00:58:46,800
  6404. great day thanks guys bye
  6405.  
  6406. 1603
  6407. 00:58:46,800 --> 00:58:49,909
  6408. 1605
  6409. 00:58:51,830 --> 00:00:00,000
  6410. you
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