SHARE
TWEET

Crowfall - Live with Jon and Todd: Exploring the Castle

a guest Mar 27th, 2018 27 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. https://www.youtube.com/watch?v=F1fMbLrcgzM
  2.  
  3. 00:00:15,219 --> 00:00:17,300
  4. all right hello
  5.  
  6. 3
  7. 00:00:17,300 --> 00:00:19,609
  8. but guest appearance today mr. Todd
  9.  
  10. 4
  11. 00:00:19,609 --> 00:00:22,999
  12. Coleman hello everyone good morning from
  13.  
  14. 5
  15. 00:00:22,999 --> 00:00:27,230
  16. sunny Austin Texas unny pollen coated
  17.  
  18. 6
  19. 00:00:27,230 --> 00:00:29,269
  20. Austin Texas it's quite yellow outside
  21.  
  22. 7
  23. 00:00:29,269 --> 00:00:31,789
  24. yeah it's shocking so introduce yourself
  25.  
  26. 8
  27. 00:00:31,789 --> 00:00:34,190
  28. please John O'Neil environment lead and
  29.  
  30. 9
  31. 00:00:34,190 --> 00:00:36,920
  32. Jay Todd Coleman creative director and
  33.  
  34. 10
  35. 00:00:36,920 --> 00:00:38,710
  36. we have a we actually have a jam-packed
  37.  
  38. 11
  39. 00:00:38,710 --> 00:00:41,240
  40. stream today we're gonna be talking
  41.  
  42. 12
  43. 00:00:41,240 --> 00:00:43,820
  44. about castle stuff we've got seseri
  45.  
  46. 13
  47. 00:00:43,820 --> 00:00:44,240
  48. packs
  49.  
  50. 14
  51. 00:00:44,240 --> 00:00:46,160
  52. we've got world edge stuff that we want
  53.  
  54. 15
  55. 00:00:46,160 --> 00:00:48,950
  56. to talk about and we also have a new
  57.  
  58. 16
  59. 00:00:48,950 --> 00:00:52,310
  60. parcel that we're creatively making
  61.  
  62. 17
  63. 00:00:52,310 --> 00:00:55,100
  64. called a doughnut yeah so we got a bunch
  65.  
  66. 18
  67. 00:00:55,100 --> 00:00:55,820
  68. of stuff actually
  69.  
  70. 19
  71. 00:00:55,820 --> 00:00:57,080
  72. oh and mountains and mountains coming
  73.  
  74. 20
  75. 00:00:57,080 --> 00:00:59,570
  76. extra mountain but before we do I saw
  77.  
  78. 21
  79. 00:00:59,570 --> 00:01:02,090
  80. the last stream layer stream and I have
  81.  
  82. 22
  83. 00:01:02,090 --> 00:01:03,980
  84. to say Todd it was a bit of a snooze
  85.  
  86. 23
  87. 00:01:03,980 --> 00:01:05,840
  88. fest really it was you found Blair
  89.  
  90. 24
  91. 00:01:05,840 --> 00:01:09,200
  92. personally it was tiring it was like
  93.  
  94. 25
  95. 00:01:09,200 --> 00:01:13,220
  96. data tables and Excel Docs you know what
  97.  
  98. 26
  99. 00:01:13,220 --> 00:01:15,200
  100. I think we can and starting off I'm
  101.  
  102. 27
  103. 00:01:15,200 --> 00:01:19,540
  104. gonna get into the spirit of The Crow so
  105.  
  106. 28
  107. 00:01:19,540 --> 00:01:22,610
  108. first of all this is fantastic I did we
  109.  
  110. 29
  111. 00:01:22,610 --> 00:01:26,840
  112. need to I think actually yes on the
  113.  
  114. 30
  115. 00:01:26,840 --> 00:01:30,200
  116. Internet I think so need to get into the
  117.  
  118. 31
  119. 00:01:30,200 --> 00:01:33,380
  120. spirit all right of a crow and I'm not
  121.  
  122. 32
  123. 00:01:33,380 --> 00:01:36,799
  124. gonna hold it in I do have a weapon so
  125.  
  126. 33
  127. 00:01:36,799 --> 00:01:40,400
  128. in case anyone gets crazy oh that's
  129.  
  130. 34
  131. 00:01:40,400 --> 00:01:42,200
  132. that's pretty fantastic can you model
  133.  
  134. 35
  135. 00:01:42,200 --> 00:01:44,479
  136. and I think how the hell did they it's
  137.  
  138. 36
  139. 00:01:44,479 --> 00:01:48,560
  140. gonna throw off or turn it suicide all
  141.  
  142. 37
  143. 00:01:48,560 --> 00:01:49,640
  144. right well let's just get right into it
  145.  
  146. 38
  147. 00:01:49,640 --> 00:01:52,220
  148. okay so we're starting off with the
  149.  
  150. 39
  151. 00:01:52,220 --> 00:01:55,460
  152. preview of some of the larger buildings
  153.  
  154. 40
  155. 00:01:55,460 --> 00:01:57,229
  156. that we've been working on that you guys
  157.  
  158. 41
  159. 00:01:57,229 --> 00:01:59,180
  160. still haven't seen yet I did they ever
  161.  
  162. 42
  163. 00:01:59,180 --> 00:02:00,890
  164. gray box test this at one point we
  165.  
  166. 43
  167. 00:02:00,890 --> 00:02:02,450
  168. thought we had a version we did we did
  169.  
  170. 44
  171. 00:02:02,450 --> 00:02:04,159
  172. and I and I can show you kind of like
  173.  
  174. 45
  175. 00:02:04,159 --> 00:02:06,830
  176. some pictures of the old possession this
  177.  
  178. 46
  179. 00:02:06,830 --> 00:02:09,679
  180. is when we first started and this was
  181.  
  182. 47
  183. 00:02:09,679 --> 00:02:10,929
  184. some of kind of the ID
  185.  
  186. 48
  187. 00:02:10,929 --> 00:02:12,489
  188. is that we were like eventually you'll
  189.  
  190. 49
  191. 00:02:12,489 --> 00:02:14,439
  192. be able to have walls and great-looking
  193.  
  194. 50
  195. 00:02:14,439 --> 00:02:17,019
  196. trees yeah exactly and Blair will love
  197.  
  198. 51
  199. 00:02:17,019 --> 00:02:19,930
  200. those but yeah so this this actually
  201.  
  202. 52
  203. 00:02:19,930 --> 00:02:22,659
  204. will keep right here this is kind of let
  205.  
  206. 53
  207. 00:02:22,659 --> 00:02:25,840
  208. me find a good angle here up that I
  209.  
  210. 54
  211. 00:02:25,840 --> 00:02:28,450
  212. screwed up I think it was this one
  213.  
  214. 55
  215. 00:02:28,450 --> 00:02:30,579
  216. yeah just trying to show off just for
  217.  
  218. 56
  219. 00:02:30,579 --> 00:02:31,930
  220. just trying to show off the before and
  221.  
  222. 57
  223. 00:02:31,930 --> 00:02:34,959
  224. after of where we've come from we wanted
  225.  
  226. 58
  227. 00:02:34,959 --> 00:02:37,299
  228. to retain a lot of these cool shapes
  229.  
  230. 59
  231. 00:02:37,299 --> 00:02:38,739
  232. that we had I realized I can't see my
  233.  
  234. 60
  235. 00:02:38,739 --> 00:02:41,260
  236. fingers so I'm gonna use the the pointer
  237.  
  238. 61
  239. 00:02:41,260 --> 00:02:43,989
  240. yeah we loved these shapes that we that
  241.  
  242. 62
  243. 00:02:43,989 --> 00:02:46,329
  244. we created and it was all fun and all
  245.  
  246. 63
  247. 00:02:46,329 --> 00:02:49,239
  248. but that was just jammed in into boxes
  249.  
  250. 64
  251. 00:02:49,239 --> 00:02:51,159
  252. that just didn't really exist there was
  253.  
  254. 65
  255. 00:02:51,159 --> 00:02:53,889
  256. no rooms carved out yeah so that was the
  257.  
  258. 66
  259. 00:02:53,889 --> 00:02:57,099
  260. next step was taking this idea and
  261.  
  262. 67
  263. 00:02:57,099 --> 00:02:59,560
  264. making it functional and so that's kind
  265.  
  266. 68
  267. 00:02:59,560 --> 00:03:03,010
  268. of like where we're at right now and but
  269.  
  270. 69
  271. 00:03:03,010 --> 00:03:06,459
  272. wait there's more so not only did we
  273.  
  274. 70
  275. 00:03:06,459 --> 00:03:08,799
  276. like those shapes and the size of that
  277.  
  278. 71
  279. 00:03:08,799 --> 00:03:10,900
  280. and we had to make it all functional but
  281.  
  282. 72
  283. 00:03:10,900 --> 00:03:12,010
  284. we've kind of changed things a little
  285.  
  286. 73
  287. 00:03:12,010 --> 00:03:13,659
  288. bit yeah I want to go all there's been a
  289.  
  290. 74
  291. 00:03:13,659 --> 00:03:15,400
  292. couple things so first of all you guys
  293.  
  294. 75
  295. 00:03:15,400 --> 00:03:17,169
  296. may or may not have noticed we stopped
  297.  
  298. 76
  299. 00:03:17,169 --> 00:03:19,810
  300. offering these things in the store we
  301.  
  302. 77
  303. 00:03:19,810 --> 00:03:22,449
  304. just at the some time at the end of last
  305.  
  306. 78
  307. 00:03:22,449 --> 00:03:25,720
  308. year we decided that we just we were
  309.  
  310. 79
  311. 00:03:25,720 --> 00:03:27,159
  312. kind of tired of going down that route
  313.  
  314. 80
  315. 00:03:27,159 --> 00:03:28,930
  316. of the big pledge packages so we just
  317.  
  318. 81
  319. 00:03:28,930 --> 00:03:30,790
  320. kind of retired it all from the store so
  321.  
  322. 82
  323. 00:03:30,790 --> 00:03:32,709
  324. we kind of functionally moved all of
  325.  
  326. 83
  327. 00:03:32,709 --> 00:03:34,750
  328. this stuff from an assumption that
  329.  
  330. 84
  331. 00:03:34,750 --> 00:03:37,030
  332. players we're gonna buy it which most
  333.  
  334. 85
  335. 00:03:37,030 --> 00:03:38,919
  336. players won't to the assumption that is
  337.  
  338. 86
  339. 00:03:38,919 --> 00:03:41,019
  340. more likely which is it guilds and large
  341.  
  342. 87
  343. 00:03:41,019 --> 00:03:43,269
  344. groups of players are going to want to
  345.  
  346. 88
  347. 00:03:43,269 --> 00:03:45,189
  348. craft these so we've moved all of it to
  349.  
  350. 89
  351. 00:03:45,189 --> 00:03:47,889
  352. crafting the other impact that had was
  353.  
  354. 90
  355. 00:03:47,889 --> 00:03:49,840
  356. we decided to make more of a progression
  357.  
  358. 91
  359. 00:03:49,840 --> 00:03:51,159
  360. out of it instead of having them be
  361.  
  362. 92
  363. 00:03:51,159 --> 00:03:53,739
  364. unique custom crafted buildings that you
  365.  
  366. 93
  367. 00:03:53,739 --> 00:03:55,629
  368. just make one of and then the game place
  369.  
  370. 94
  371. 00:03:55,629 --> 00:03:57,790
  372. kind of over we moved everything to be
  373.  
  374. 95
  375. 00:03:57,790 --> 00:04:00,189
  376. an advancement model to where you start
  377.  
  378. 96
  379. 00:04:00,189 --> 00:04:02,590
  380. with a baseline building and you expand
  381.  
  382. 97
  383. 00:04:02,590 --> 00:04:04,750
  384. on it over time so every what you see
  385.  
  386. 98
  387. 00:04:04,750 --> 00:04:06,849
  388. here is basically what Jon commonly
  389.  
  390. 99
  391. 00:04:06,849 --> 00:04:08,439
  392. referred to as a gray box environment
  393.  
  394. 100
  395. 00:04:08,439 --> 00:04:10,810
  396. meaning that he's modeled it out to test
  397.  
  398. 101
  399. 00:04:10,810 --> 00:04:13,090
  400. for flow and to check the Polly's and
  401.  
  402. 102
  403. 00:04:13,090 --> 00:04:14,530
  404. things like that but it doesn't have a
  405.  
  406. 103
  407. 00:04:14,530 --> 00:04:16,870
  408. lot of the detail and it hasn't been
  409.  
  410. 104
  411. 00:04:16,870 --> 00:04:18,220
  412. textured and the reason you do that is
  413.  
  414. 105
  415. 00:04:18,220 --> 00:04:20,108
  416. because when it's in this state you can
  417.  
  418. 106
  419. 00:04:20,108 --> 00:04:22,570
  420. make changes very very quickly and
  421.  
  422. 107
  423. 00:04:22,570 --> 00:04:25,240
  424. quick equates to much cheaper so if we
  425.  
  426. 108
  427. 00:04:25,240 --> 00:04:27,160
  428. wanted to go through and he painted this
  429.  
  430. 109
  431. 00:04:27,160 --> 00:04:28,330
  432. whole thing and then we decided that
  433.  
  434. 110
  435. 00:04:28,330 --> 00:04:30,550
  436. doorway right there was too low and need
  437.  
  438. 111
  439. 00:04:30,550 --> 00:04:32,110
  440. to be raised that'd be a lot harder
  441.  
  442. 112
  443. 00:04:32,110 --> 00:04:34,720
  444. right a lot more expensive to change so
  445.  
  446. 113
  447. 00:04:34,720 --> 00:04:36,910
  448. the gray box version John created here
  449.  
  450. 114
  451. 00:04:36,910 --> 00:04:39,490
  452. is great to give us a sense of flow and
  453.  
  454. 115
  455. 00:04:39,490 --> 00:04:42,040
  456. then once you see all the areas that are
  457.  
  458. 116
  459. 00:04:42,040 --> 00:04:44,350
  460. colored various colors like red and
  461.  
  462. 117
  463. 00:04:44,350 --> 00:04:45,400
  464. purple and stuff like that
  465.  
  466. 118
  467. 00:04:45,400 --> 00:04:47,590
  468. our areas that players can now go into
  469.  
  470. 119
  471. 00:04:47,590 --> 00:04:50,560
  472. and expand upon right so you get it's
  473.  
  474. 120
  475. 00:04:50,560 --> 00:04:53,140
  476. basically an opportunity to upgrade this
  477.  
  478. 121
  479. 00:04:53,140 --> 00:04:55,840
  480. section of the castle or Citadel so John
  481.  
  482. 122
  483. 00:04:55,840 --> 00:04:57,070
  484. will talk you through kind of how that
  485.  
  486. 123
  487. 00:04:57,070 --> 00:04:58,870
  488. works and and what he's done to make
  489.  
  490. 124
  491. 00:04:58,870 --> 00:05:01,240
  492. this building expandable yeah and those
  493.  
  494. 125
  495. 00:05:01,240 --> 00:05:04,720
  496. are all good good points and this I
  497.  
  498. 126
  499. 00:05:04,720 --> 00:05:06,070
  500. would actually say this is almost like a
  501.  
  502. 127
  503. 00:05:06,070 --> 00:05:08,830
  504. gray box 2.0 so it's it's the next
  505.  
  506. 128
  507. 00:05:08,830 --> 00:05:12,220
  508. evolution in a model so you start with
  509.  
  510. 129
  511. 00:05:12,220 --> 00:05:14,350
  512. super simple shapes and then when you
  513.  
  514. 130
  515. 00:05:14,350 --> 00:05:15,730
  516. kind of get some of the scale down and
  517.  
  518. 131
  519. 00:05:15,730 --> 00:05:17,230
  520. some of the flow you go to the next
  521.  
  522. 132
  523. 00:05:17,230 --> 00:05:20,320
  524. iteration and you work more of that flow
  525.  
  526. 133
  527. 00:05:20,320 --> 00:05:23,260
  528. out and now we have I would I'd say is
  529.  
  530. 134
  531. 00:05:23,260 --> 00:05:25,060
  532. I'm starting to put it into actual model
  533.  
  534. 135
  535. 00:05:25,060 --> 00:05:26,830
  536. detail and this thing keeps popping up
  537.  
  538. 136
  539. 00:05:26,830 --> 00:05:29,560
  540. and down this is one of Dave's castle
  541.  
  542. 137
  543. 00:05:29,560 --> 00:05:31,240
  544. concepts I basically took a screen shot
  545.  
  546. 138
  547. 00:05:31,240 --> 00:05:33,130
  548. and he started painting in or just
  549.  
  550. 139
  551. 00:05:33,130 --> 00:05:35,950
  552. sketching in details for ideas and you
  553.  
  554. 140
  555. 00:05:35,950 --> 00:05:38,140
  556. can see I've started to just actually
  557.  
  558. 141
  559. 00:05:38,140 --> 00:05:40,810
  560. model in some of this stuff so although
  561.  
  562. 142
  563. 00:05:40,810 --> 00:05:42,790
  564. it's still not textured we're definitely
  565.  
  566. 143
  567. 00:05:42,790 --> 00:05:45,790
  568. at a level of model creation that we're
  569.  
  570. 144
  571. 00:05:45,790 --> 00:05:47,830
  572. starting to apply to this now I just
  573.  
  574. 145
  575. 00:05:47,830 --> 00:05:49,390
  576. kind of wanted to show that to you like
  577.  
  578. 146
  579. 00:05:49,390 --> 00:05:51,550
  580. real quick before we get started yeah
  581.  
  582. 147
  583. 00:05:51,550 --> 00:05:53,260
  584. and in terms of I mean you guys gotta
  585.  
  586. 148
  587. 00:05:53,260 --> 00:05:54,490
  588. remember we're weird we don't have a
  589.  
  590. 149
  591. 00:05:54,490 --> 00:05:56,200
  592. giant team I mean the environment team
  593.  
  594. 150
  595. 00:05:56,200 --> 00:05:58,030
  596. is basically you want three three people
  597.  
  598. 151
  599. 00:05:58,030 --> 00:06:00,730
  600. right we have Rudy now there's only
  601.  
  602. 152
  603. 00:06:00,730 --> 00:06:02,980
  604. there's only a couple people so this
  605.  
  606. 153
  607. 00:06:02,980 --> 00:06:04,990
  608. stuff inevitably kind of gets pushed to
  609.  
  610. 154
  611. 00:06:04,990 --> 00:06:06,370
  612. the back other stuff that's more
  613.  
  614. 155
  615. 00:06:06,370 --> 00:06:08,350
  616. pressing comes up so it's been more of a
  617.  
  618. 156
  619. 00:06:08,350 --> 00:06:11,350
  620. slow cook right like we've been working
  621.  
  622. 157
  623. 00:06:11,350 --> 00:06:12,880
  624. on a little bit in the background and
  625.  
  626. 158
  627. 00:06:12,880 --> 00:06:14,230
  628. then it gets sidetracked for something
  629.  
  630. 159
  631. 00:06:14,230 --> 00:06:16,480
  632. else that will come back to it but it is
  633.  
  634. 160
  635. 00:06:16,480 --> 00:06:17,590
  636. starting to come together in a way that
  637.  
  638. 161
  639. 00:06:17,590 --> 00:06:19,600
  640. now is actionable so I think from this
  641.  
  642. 162
  643. 00:06:19,600 --> 00:06:21,370
  644. point here it's finally hit a point
  645.  
  646. 163
  647. 00:06:21,370 --> 00:06:22,840
  648. where we feel comfortable enough to move
  649.  
  650. 164
  651. 00:06:22,840 --> 00:06:25,120
  652. it into actual production like get it
  653.  
  654. 165
  655. 00:06:25,120 --> 00:06:27,160
  656. going into texture and turning him into
  657.  
  658. 166
  659. 00:06:27,160 --> 00:06:29,290
  660. real assets right yeah you know we're
  661.  
  662. 167
  663. 00:06:29,290 --> 00:06:32,350
  664. involving outsourcing and so Alison will
  665.  
  666. 168
  667. 00:06:32,350 --> 00:06:33,550
  668. start helping us with some of these
  669.  
  670. 169
  671. 00:06:33,550 --> 00:06:35,800
  672. bigger ticket items that it just takes
  673.  
  674. 170
  675. 00:06:35,800 --> 00:06:36,200
  676. it
  677.  
  678. 171
  679. 00:06:36,200 --> 00:06:38,300
  680. take a team of you know a half a dozen
  681.  
  682. 172
  683. 00:06:38,300 --> 00:06:40,790
  684. more a dozen artists months months in
  685.  
  686. 173
  687. 00:06:40,790 --> 00:06:43,310
  688. months so I'm having control talking
  689.  
  690. 174
  691. 00:06:43,310 --> 00:06:45,110
  692. with that helmet do you want me to take
  693.  
  694. 175
  695. 00:06:45,110 --> 00:06:46,940
  696. it oh I know it's fine yeah I think you
  697.  
  698. 176
  699. 00:06:46,940 --> 00:06:48,320
  700. should keep it on for the next half a
  701.  
  702. 177
  703. 00:06:48,320 --> 00:06:51,410
  704. year everyday all right so this is just
  705.  
  706. 178
  707. 00:06:51,410 --> 00:06:53,210
  708. a quick example we we started getting
  709.  
  710. 179
  711. 00:06:53,210 --> 00:06:55,250
  712. some paint call-outs on how we actually
  713.  
  714. 180
  715. 00:06:55,250 --> 00:06:57,590
  716. want to take this to the next level even
  717.  
  718. 181
  719. 00:06:57,590 --> 00:06:59,510
  720. more detail or to more of a final kind
  721.  
  722. 182
  723. 00:06:59,510 --> 00:07:01,190
  724. of what it would look like and we just
  725.  
  726. 183
  727. 00:07:01,190 --> 00:07:02,450
  728. came in here and modeled some more
  729.  
  730. 184
  731. 00:07:02,450 --> 00:07:04,970
  732. details and so really the next step
  733.  
  734. 185
  735. 00:07:04,970 --> 00:07:06,800
  736. beyond this will be to send it off to
  737.  
  738. 186
  739. 00:07:06,800 --> 00:07:09,170
  740. get it to be textured so there so talk
  741.  
  742. 187
  743. 00:07:09,170 --> 00:07:11,180
  744. about why that we do the different color
  745.  
  746. 188
  747. 00:07:11,180 --> 00:07:13,100
  748. stuff yeah and what that means if I put
  749.  
  750. 189
  751. 00:07:13,100 --> 00:07:14,770
  752. something mechanism if I want to upgrade
  753.  
  754. 190
  755. 00:07:14,770 --> 00:07:17,870
  756. that yellow area as opposed to the blue
  757.  
  758. 191
  759. 00:07:17,870 --> 00:07:19,130
  760. or whatever how does that work yeah
  761.  
  762. 192
  763. 00:07:19,130 --> 00:07:21,050
  764. excellent so I was going to segue to do
  765.  
  766. 193
  767. 00:07:21,050 --> 00:07:22,910
  768. this which is you're wondering why we
  769.  
  770. 194
  771. 00:07:22,910 --> 00:07:25,010
  772. keep saying gray box but it's got colors
  773.  
  774. 195
  775. 00:07:25,010 --> 00:07:25,670
  776. all over it
  777.  
  778. 196
  779. 00:07:25,670 --> 00:07:27,410
  780. so what each one of these colors
  781.  
  782. 197
  783. 00:07:27,410 --> 00:07:30,110
  784. represents is something can be expanded
  785.  
  786. 198
  787. 00:07:30,110 --> 00:07:33,650
  788. out so we loved that system with the
  789.  
  790. 199
  791. 00:07:33,650 --> 00:07:35,870
  792. hippos where you feed it right so yeah
  793.  
  794. 200
  795. 00:07:35,870 --> 00:07:37,670
  796. so those those that that's an internal
  797.  
  798. 201
  799. 00:07:37,670 --> 00:07:39,800
  800. term so if you guys have seen this if
  801.  
  802. 202
  803. 00:07:39,800 --> 00:07:42,460
  804. you run in a campaign world up to a
  805.  
  806. 203
  807. 00:07:42,460 --> 00:07:44,870
  808. foundation wall segment right and you
  809.  
  810. 204
  811. 00:07:44,870 --> 00:07:47,150
  812. use it it brings up a UI that you can
  813.  
  814. 205
  815. 00:07:47,150 --> 00:07:49,100
  816. then feed it building materials and if
  817.  
  818. 206
  819. 00:07:49,100 --> 00:07:50,690
  820. you feed it enough it'll upgrade that
  821.  
  822. 207
  823. 00:07:50,690 --> 00:07:52,970
  824. wall to a fully completed wall yep so we
  825.  
  826. 208
  827. 00:07:52,970 --> 00:07:55,340
  828. call those hippos internally and I think
  829.  
  830. 209
  831. 00:07:55,340 --> 00:07:56,720
  832. it's because of the game Hungry Hungry
  833.  
  834. 210
  835. 00:07:56,720 --> 00:07:58,430
  836. Hippos because it they just eat
  837.  
  838. 211
  839. 00:07:58,430 --> 00:08:01,160
  840. materials and yeah anyway they're just
  841.  
  842. 212
  843. 00:08:01,160 --> 00:08:02,930
  844. we call them internally hippos so these
  845.  
  846. 213
  847. 00:08:02,930 --> 00:08:04,940
  848. are a variation of the hippo system
  849.  
  850. 214
  851. 00:08:04,940 --> 00:08:08,210
  852. right that is a specific what do we call
  853.  
  854. 215
  855. 00:08:08,210 --> 00:08:10,610
  856. them Keystone's yeah yeah Keystone's
  857.  
  858. 216
  859. 00:08:10,610 --> 00:08:13,550
  860. and I have some in the other when we go
  861.  
  862. 217
  863. 00:08:13,550 --> 00:08:15,890
  864. into unity I'll show it out of like what
  865.  
  866. 218
  867. 00:08:15,890 --> 00:08:17,810
  868. is it particular like it so for example
  869.  
  870. 219
  871. 00:08:17,810 --> 00:08:20,990
  872. in an archway right the the stone at the
  873.  
  874. 220
  875. 00:08:20,990 --> 00:08:23,570
  876. very top like right there might be an
  877.  
  878. 221
  879. 00:08:23,570 --> 00:08:24,950
  880. interactive all that has a little symbol
  881.  
  882. 222
  883. 00:08:24,950 --> 00:08:26,780
  884. on it that means you can click on this
  885.  
  886. 223
  887. 00:08:26,780 --> 00:08:28,790
  888. and it brings up effectively a hippo UI
  889.  
  890. 224
  891. 00:08:28,790 --> 00:08:30,530
  892. right it brings up that same interface
  893.  
  894. 225
  895. 00:08:30,530 --> 00:08:32,900
  896. that you can feed stuff to it and it's
  897.  
  898. 226
  899. 00:08:32,900 --> 00:08:34,880
  900. tied specifically to one of these
  901.  
  902. 227
  903. 00:08:34,880 --> 00:08:37,130
  904. colored areas and I really like this
  905.  
  906. 228
  907. 00:08:37,130 --> 00:08:39,979
  908. idea because like the walls not one
  909.  
  910. 229
  911. 00:08:39,979 --> 00:08:41,809
  912. person has to own anything and you're
  913.  
  914. 230
  915. 00:08:41,809 --> 00:08:43,130
  916. not fighting where you're gonna put it
  917.  
  918. 231
  919. 00:08:43,130 --> 00:08:45,530
  920. or who's putting and what collectively
  921.  
  922. 232
  923. 00:08:45,530 --> 00:08:47,420
  924. as a guild you just go in there
  925.  
  926. 233
  927. 00:08:47,420 --> 00:08:49,220
  928. and you feed this I mean I guess the
  929.  
  930. 234
  931. 00:08:49,220 --> 00:08:50,300
  932. only thing you would have to decide is
  933.  
  934. 235
  935. 00:08:50,300 --> 00:08:51,740
  936. the gills which way you want to go but
  937.  
  938. 236
  939. 00:08:51,740 --> 00:08:53,120
  940. realistically you could just be feeding
  941.  
  942. 237
  943. 00:08:53,120 --> 00:08:54,470
  944. it ever you feed all of them if you want
  945.  
  946. 238
  947. 00:08:54,470 --> 00:08:56,510
  948. and by the way this isn't like oh this
  949.  
  950. 239
  951. 00:08:56,510 --> 00:08:57,710
  952. is gonna get done in the next two or
  953.  
  954. 240
  955. 00:08:57,710 --> 00:08:59,870
  956. three days this is these are intended to
  957.  
  958. 241
  959. 00:08:59,870 --> 00:09:03,200
  960. be long-term goals for a large title to
  961.  
  962. 242
  963. 00:09:03,200 --> 00:09:05,330
  964. people I'm gonna so for example people
  965.  
  966. 243
  967. 00:09:05,330 --> 00:09:08,090
  968. this this window right here could expand
  969.  
  970. 244
  971. 00:09:08,090 --> 00:09:11,480
  972. out to a balcony and I'm not gonna go
  973.  
  974. 245
  975. 00:09:11,480 --> 00:09:12,410
  976. through each one of these because I'd
  977.  
  978. 246
  979. 00:09:12,410 --> 00:09:15,410
  980. rather show you in unity but this topper
  981.  
  982. 247
  983. 00:09:15,410 --> 00:09:18,770
  984. right here can expand out to a new tower
  985.  
  986. 248
  987. 00:09:18,770 --> 00:09:20,570
  988. and what's really cool about this is you
  989.  
  990. 249
  991. 00:09:20,570 --> 00:09:23,630
  992. can go in any direction so as you see
  993.  
  994. 250
  995. 00:09:23,630 --> 00:09:25,490
  996. more castles around different people's
  997.  
  998. 251
  999. 00:09:25,490 --> 00:09:27,560
  1000. decays you're going to see shape
  1001.  
  1002. 252
  1003. 00:09:27,560 --> 00:09:29,150
  1004. variations so it's not just gonna all
  1005.  
  1006. 253
  1007. 00:09:29,150 --> 00:09:31,100
  1008. look like the same castle everywhere you
  1009.  
  1010. 254
  1011. 00:09:31,100 --> 00:09:33,170
  1012. go which is what we really liked about
  1013.  
  1014. 255
  1015. 00:09:33,170 --> 00:09:35,750
  1016. this because you can also expand out to
  1017.  
  1018. 256
  1019. 00:09:35,750 --> 00:09:37,400
  1020. the left
  1021.  
  1022. 257
  1023. 00:09:37,400 --> 00:09:41,120
  1024. well you're right yet left and so that
  1025.  
  1026. 258
  1027. 00:09:41,120 --> 00:09:43,160
  1028. would become a room and so everything's
  1029.  
  1030. 259
  1031. 00:09:43,160 --> 00:09:45,500
  1032. changed inside and then when you go to
  1033.  
  1034. 260
  1035. 00:09:45,500 --> 00:09:47,720
  1036. the next step and again we'll have areas
  1037.  
  1038. 261
  1039. 00:09:47,720 --> 00:09:49,880
  1040. that you go to specifically designed to
  1041.  
  1042. 262
  1043. 00:09:49,880 --> 00:09:53,120
  1044. feed in this these materials yeah so I
  1045.  
  1046. 263
  1047. 00:09:53,120 --> 00:09:55,100
  1048. guess that's the thing is one expansion
  1049.  
  1050. 264
  1051. 00:09:55,100 --> 00:09:57,170
  1052. area will add a new room and inside that
  1053.  
  1054. 265
  1055. 00:09:57,170 --> 00:09:59,660
  1056. room you find another key stone that you
  1057.  
  1058. 266
  1059. 00:09:59,660 --> 00:10:01,940
  1060. can use to then make it even bigger
  1061.  
  1062. 267
  1063. 00:10:01,940 --> 00:10:03,380
  1064. right so now you could get something
  1065.  
  1066. 268
  1067. 00:10:03,380 --> 00:10:05,990
  1068. like that and I mean everything inside
  1069.  
  1070. 269
  1071. 00:10:05,990 --> 00:10:08,270
  1072. this was this was quite a challenge mr.
  1073.  
  1074. 270
  1075. 00:10:08,270 --> 00:10:11,030
  1076. Todd was it really job really was
  1077.  
  1078. 271
  1079. 00:10:11,030 --> 00:10:13,760
  1080. actually well I didn't think it was that
  1081.  
  1082. 272
  1083. 00:10:13,760 --> 00:10:16,670
  1084. hard it seemed a pretty slow process to
  1085.  
  1086. 273
  1087. 00:10:16,670 --> 00:10:20,480
  1088. me oh my god I'm having nightmares so we
  1089.  
  1090. 274
  1091. 00:10:20,480 --> 00:10:22,340
  1092. had to get all those cool shapes that we
  1093.  
  1094. 275
  1095. 00:10:22,340 --> 00:10:24,590
  1096. liked that we just had that I that I
  1097.  
  1098. 276
  1099. 00:10:24,590 --> 00:10:26,960
  1100. made by just putting in boxes well we
  1101.  
  1102. 277
  1103. 00:10:26,960 --> 00:10:28,220
  1104. had to go out and really create and make
  1105.  
  1106. 278
  1107. 00:10:28,220 --> 00:10:30,710
  1108. sure everything flowed and connected and
  1109.  
  1110. 279
  1111. 00:10:30,710 --> 00:10:32,930
  1112. you know we could have easily just went
  1113.  
  1114. 280
  1115. 00:10:32,930 --> 00:10:35,210
  1116. the easy route it had little tiny gerbil
  1117.  
  1118. 281
  1119. 00:10:35,210 --> 00:10:38,480
  1120. tubes that connect big like parts of the
  1121.  
  1122. 282
  1123. 00:10:38,480 --> 00:10:40,340
  1124. building but was like no now we're gonna
  1125.  
  1126. 283
  1127. 00:10:40,340 --> 00:10:42,140
  1128. do this right we want to make it look
  1129.  
  1130. 284
  1131. 00:10:42,140 --> 00:10:44,510
  1132. like it's a castle that's you know like
  1133.  
  1134. 285
  1135. 00:10:44,510 --> 00:10:47,390
  1136. old castles new sexes get built on built
  1137.  
  1138. 286
  1139. 00:10:47,390 --> 00:10:49,280
  1140. on and attacked on and they did you know
  1141.  
  1142. 287
  1143. 00:10:49,280 --> 00:10:51,200
  1144. they don't always pull down the the
  1145.  
  1146. 288
  1147. 00:10:51,200 --> 00:10:53,120
  1148. circular tower they sell you just say
  1149.  
  1150. 289
  1151. 00:10:53,120 --> 00:10:55,100
  1152. let's work around it yeah blow a hole in
  1153.  
  1154. 290
  1155. 00:10:55,100 --> 00:10:57,020
  1156. the side and we'll just keep going so I
  1157.  
  1158. 291
  1159. 00:10:57,020 --> 00:10:59,400
  1160. think it's also important to note that
  1161.  
  1162. 292
  1163. 00:10:59,400 --> 00:11:01,200
  1164. we specifically went out of the way to
  1165.  
  1166. 293
  1167. 00:11:01,200 --> 00:11:03,750
  1168. make multiple upgrade paths in parallel
  1169.  
  1170. 294
  1171. 00:11:03,750 --> 00:11:06,270
  1172. so that every one of these you see is
  1173.  
  1174. 295
  1175. 00:11:06,270 --> 00:11:08,279
  1176. not an exact you know replica of every
  1177.  
  1178. 296
  1179. 00:11:08,279 --> 00:11:09,810
  1180. other one right if we decide to start
  1181.  
  1182. 297
  1183. 00:11:09,810 --> 00:11:12,029
  1184. moving and adding to our East Wing and
  1185.  
  1186. 298
  1187. 00:11:12,029 --> 00:11:13,950
  1188. you start working on the towers I mean
  1189.  
  1190. 299
  1191. 00:11:13,950 --> 00:11:15,480
  1192. there's a there's actually a ton of
  1193.  
  1194. 300
  1195. 00:11:15,480 --> 00:11:17,279
  1196. variation in here if you turn everything
  1197.  
  1198. 301
  1199. 00:11:17,279 --> 00:11:17,940
  1200. on
  1201.  
  1202. 302
  1203. 00:11:17,940 --> 00:11:19,980
  1204. I think there's what like a dozen or so
  1205.  
  1206. 303
  1207. 00:11:19,980 --> 00:11:22,470
  1208. do ya upgradeable parts that are
  1209.  
  1210. 304
  1211. 00:11:22,470 --> 00:11:24,650
  1212. different towers and things like that
  1213.  
  1214. 305
  1215. 00:11:24,650 --> 00:11:27,660
  1216. and yeah and it's all meant to work with
  1217.  
  1218. 306
  1219. 00:11:27,660 --> 00:11:30,089
  1220. from the base castle right yes which was
  1221.  
  1222. 307
  1223. 00:11:30,089 --> 00:11:32,130
  1224. really kind of helpful for us alright so
  1225.  
  1226. 308
  1227. 00:11:32,130 --> 00:11:33,390
  1228. then now let me just I'll go ahead and
  1229.  
  1230. 309
  1231. 00:11:33,390 --> 00:11:34,710
  1232. just unlock it all just to kind of show
  1233.  
  1234. 310
  1235. 00:11:34,710 --> 00:11:36,980
  1236. you guys cuz you're gonna get boop boop
  1237.  
  1238. 311
  1239. 00:11:36,980 --> 00:11:39,810
  1240. so you get that that's the somebody's
  1241.  
  1242. 312
  1243. 00:11:39,810 --> 00:11:41,970
  1244. dead antenna said I told you John was
  1245.  
  1246. 313
  1247. 00:11:41,970 --> 00:11:46,100
  1248. the better streamer so you got one fan
  1249.  
  1250. 314
  1251. 00:11:46,520 --> 00:11:49,650
  1252. and then you're gonna remove and some of
  1253.  
  1254. 315
  1255. 00:11:49,650 --> 00:11:52,200
  1256. this stuff as you're filling it in like
  1257.  
  1258. 316
  1259. 00:11:52,200 --> 00:11:53,850
  1260. you're seeing this in a bunch of
  1261.  
  1262. 317
  1263. 00:11:53,850 --> 00:11:55,650
  1264. different pieces you'll never see that
  1265.  
  1266. 318
  1267. 00:11:55,650 --> 00:11:57,900
  1268. it'll get swapped on and swapped out all
  1269.  
  1270. 319
  1271. 00:11:57,900 --> 00:12:00,240
  1272. at the same time when a new piece comes
  1273.  
  1274. 320
  1275. 00:12:00,240 --> 00:12:03,870
  1276. in and they're yeah so that's that I
  1277.  
  1278. 321
  1279. 00:12:03,870 --> 00:12:05,790
  1280. think is close to the final and then we
  1281.  
  1282. 322
  1283. 00:12:05,790 --> 00:12:08,610
  1284. have a ticket back I lied we have
  1285.  
  1286. 323
  1287. 00:12:08,610 --> 00:12:11,880
  1288. balconies that can then expand to the
  1289.  
  1290. 324
  1291. 00:12:11,880 --> 00:12:14,790
  1292. big fan the big the big fin and this
  1293.  
  1294. 325
  1295. 00:12:14,790 --> 00:12:16,860
  1296. right here is obviously stand-in you
  1297.  
  1298. 326
  1299. 00:12:16,860 --> 00:12:18,330
  1300. know this is definitely still gray boxed
  1301.  
  1302. 327
  1303. 00:12:18,330 --> 00:12:20,490
  1304. but you there will be some cool bridge
  1305.  
  1306. 328
  1307. 00:12:20,490 --> 00:12:22,290
  1308. like thing that we really want to put up
  1309.  
  1310. 329
  1311. 00:12:22,290 --> 00:12:25,440
  1312. there but for the most part they're this
  1313.  
  1314. 330
  1315. 00:12:25,440 --> 00:12:29,850
  1316. whole castle area is been pretty much
  1317.  
  1318. 331
  1319. 00:12:29,850 --> 00:12:31,800
  1320. worked out and I think we like it I
  1321.  
  1322. 332
  1323. 00:12:31,800 --> 00:12:33,420
  1324. think we like the flow I think like our
  1325.  
  1326. 333
  1327. 00:12:33,420 --> 00:12:35,070
  1328. scale that so I think it does think this
  1329.  
  1330. 334
  1331. 00:12:35,070 --> 00:12:37,650
  1332. one is good to go so and we'll end up
  1333.  
  1334. 335
  1335. 00:12:37,650 --> 00:12:39,510
  1336. using the same system by the way in
  1337.  
  1338. 336
  1339. 00:12:39,510 --> 00:12:41,310
  1340. other areas as well I'll go into houses
  1341.  
  1342. 337
  1343. 00:12:41,310 --> 00:12:42,900
  1344. and allow you to add a breakfast nook or
  1345.  
  1346. 338
  1347. 00:12:42,900 --> 00:12:44,550
  1348. whatever you don't know why you want to
  1349.  
  1350. 339
  1351. 00:12:44,550 --> 00:12:46,500
  1352. break so but you'd add rooms on it and
  1353.  
  1354. 340
  1355. 00:12:46,500 --> 00:12:49,290
  1356. stuff like that so once we have the
  1357.  
  1358. 341
  1359. 00:12:49,290 --> 00:12:51,000
  1360. baseline system in place I think we'll
  1361.  
  1362. 342
  1363. 00:12:51,000 --> 00:12:52,470
  1364. get a lot of use out of it and I think
  1365.  
  1366. 343
  1367. 00:12:52,470 --> 00:12:53,700
  1368. that was one of the challenges we were
  1369.  
  1370. 344
  1371. 00:12:53,700 --> 00:12:55,350
  1372. always facing which is how do we get
  1373.  
  1374. 345
  1375. 00:12:55,350 --> 00:12:57,120
  1376. that variety how do we get that look
  1377.  
  1378. 346
  1379. 00:12:57,120 --> 00:12:59,370
  1380. where it looks like an old medieval city
  1381.  
  1382. 347
  1383. 00:12:59,370 --> 00:13:01,800
  1384. or town with all that variety with only
  1385.  
  1386. 348
  1387. 00:13:01,800 --> 00:13:04,440
  1388. you know unless you're making dozens and
  1389.  
  1390. 349
  1391. 00:13:04,440 --> 00:13:06,779
  1392. dozens and dozens of different houses
  1393.  
  1394. 350
  1395. 00:13:06,779 --> 00:13:09,270
  1396. well I think doing this kind of semi
  1397.  
  1398. 351
  1399. 00:13:09,270 --> 00:13:11,460
  1400. modulator modulated way
  1401.  
  1402. 352
  1403. 00:13:11,460 --> 00:13:13,380
  1404. expanding is I think it's really good so
  1405.  
  1406. 353
  1407. 00:13:13,380 --> 00:13:15,029
  1408. one thing you didn't mention is there
  1409.  
  1410. 354
  1411. 00:13:15,029 --> 00:13:16,770
  1412. are a couple of entry points at various
  1413.  
  1414. 355
  1415. 00:13:16,770 --> 00:13:19,050
  1416. phases of development where you can
  1417.  
  1418. 356
  1419. 00:13:19,050 --> 00:13:22,230
  1420. actually segue the stonewall directly
  1421.  
  1422. 357
  1423. 00:13:22,230 --> 00:13:24,000
  1424. into this so young right so there was
  1425.  
  1426. 358
  1427. 00:13:24,000 --> 00:13:25,620
  1428. there's one or two entry points where
  1429.  
  1430. 359
  1431. 00:13:25,620 --> 00:13:27,839
  1432. you run a stone wall and it connects
  1433.  
  1434. 360
  1435. 00:13:27,839 --> 00:13:30,570
  1436. directly to a balcony so that you don't
  1437.  
  1438. 361
  1439. 00:13:30,570 --> 00:13:32,820
  1440. have to leave the castle to get up onto
  1441.  
  1442. 362
  1443. 00:13:32,820 --> 00:13:34,050
  1444. your walls you can just kind of run
  1445.  
  1446. 363
  1447. 00:13:34,050 --> 00:13:35,279
  1448. directly across and I think that's
  1449.  
  1450. 364
  1451. 00:13:35,279 --> 00:13:36,959
  1452. really cool that makes it more of an
  1453.  
  1454. 365
  1455. 00:13:36,959 --> 00:13:39,180
  1456. integrated part of the overall city
  1457.  
  1458. 366
  1459. 00:13:39,180 --> 00:13:42,870
  1460. design yeah in it all flows inside as
  1461.  
  1462. 367
  1463. 00:13:42,870 --> 00:13:44,640
  1464. well you can kind of most and there's
  1465.  
  1466. 368
  1467. 00:13:44,640 --> 00:13:46,230
  1468. there's multiple ways to get up to
  1469.  
  1470. 369
  1471. 00:13:46,230 --> 00:13:48,930
  1472. multiple points we do have ladders now
  1473.  
  1474. 370
  1475. 00:13:48,930 --> 00:13:52,680
  1476. so Todd eventually gave on that so
  1477.  
  1478. 371
  1479. 00:13:52,680 --> 00:13:55,950
  1480. you'll be able to ladder up to all these
  1481.  
  1482. 372
  1483. 00:13:55,950 --> 00:13:58,200
  1484. different places yeah that once again
  1485.  
  1486. 373
  1487. 00:13:58,200 --> 00:13:59,910
  1488. the challenge was centaurs and I think
  1489.  
  1490. 374
  1491. 00:13:59,910 --> 00:14:01,620
  1492. the decision was finally all right who
  1493.  
  1494. 375
  1495. 00:14:01,620 --> 00:14:03,480
  1496. cares like let's just not worry about it
  1497.  
  1498. 376
  1499. 00:14:03,480 --> 00:14:05,490
  1500. they just somehow they pull them their
  1501.  
  1502. 377
  1503. 00:14:05,490 --> 00:14:07,440
  1504. horse bodies up there we'll just wave
  1505.  
  1506. 378
  1507. 00:14:07,440 --> 00:14:09,570
  1508. our hands and they appear at the top and
  1509.  
  1510. 379
  1511. 00:14:09,570 --> 00:14:10,920
  1512. let's not worry about it
  1513.  
  1514. 380
  1515. 00:14:10,920 --> 00:14:13,080
  1516. and each one of these towers is fully
  1517.  
  1518. 381
  1519. 00:14:13,080 --> 00:14:15,120
  1520. functional like there's rooms in here
  1521.  
  1522. 382
  1523. 00:14:15,120 --> 00:14:19,260
  1524. that allow you to you can use them it's
  1525.  
  1526. 383
  1527. 00:14:19,260 --> 00:14:21,240
  1528. very easy to fall to your death yeah in
  1529.  
  1530. 384
  1531. 00:14:21,240 --> 00:14:23,670
  1532. this thing that's just a thing be
  1533.  
  1534. 385
  1535. 00:14:23,670 --> 00:14:25,440
  1536. careful all right so let's go into unity
  1537.  
  1538. 386
  1539. 00:14:25,440 --> 00:14:27,480
  1540. and you're gonna run around through it a
  1541.  
  1542. 387
  1543. 00:14:27,480 --> 00:14:30,089
  1544. little bit yeah let's run it around let
  1545.  
  1546. 388
  1547. 00:14:30,089 --> 00:14:33,720
  1548. me actually let me hide some stuff any
  1549.  
  1550. 389
  1551. 00:14:33,720 --> 00:14:35,970
  1552. questions so far there's been white this
  1553.  
  1554. 390
  1555. 00:14:35,970 --> 00:14:41,220
  1556. is why Todd's here yeah so somebody
  1557.  
  1558. 391
  1559. 00:14:41,220 --> 00:14:42,930
  1560. asked if we'll be able to use a version
  1561.  
  1562. 392
  1563. 00:14:42,930 --> 00:14:44,880
  1564. of this in campaigns and actually we did
  1565.  
  1566. 393
  1567. 00:14:44,880 --> 00:14:48,200
  1568. design the baseline version the quest
  1569.  
  1570. 394
  1571. 00:14:48,200 --> 00:14:51,300
  1572. for people to fight over in the campaign
  1573.  
  1574. 395
  1575. 00:14:51,300 --> 00:14:53,220
  1576. so it wouldn't be the same no it would
  1577.  
  1578. 396
  1579. 00:14:53,220 --> 00:14:55,440
  1580. be a pre-built foundation piece that
  1581.  
  1582. 397
  1583. 00:14:55,440 --> 00:14:57,150
  1584. you'd have to run up to and feed to grow
  1585.  
  1586. 398
  1587. 00:14:57,150 --> 00:15:00,120
  1588. it but there is a spot for the tree and
  1589.  
  1590. 399
  1591. 00:15:00,120 --> 00:15:01,709
  1592. John showed at the beginning actually
  1593.  
  1594. 400
  1595. 00:15:01,709 --> 00:15:03,839
  1596. it's in this kind of sanctuary Cathedral
  1597.  
  1598. 401
  1599. 00:15:03,839 --> 00:15:05,040
  1600. air shows over here on the Left I'll
  1601.  
  1602. 402
  1603. 00:15:05,040 --> 00:15:06,420
  1604. expand on just that it just is just a
  1605.  
  1606. 403
  1607. 00:15:06,420 --> 00:15:07,680
  1608. hair that was actually a very good
  1609.  
  1610. 404
  1611. 00:15:07,680 --> 00:15:09,209
  1612. question because that was one of the
  1613.  
  1614. 405
  1615. 00:15:09,209 --> 00:15:11,730
  1616. biggest challenge of this massive castle
  1617.  
  1618. 406
  1619. 00:15:11,730 --> 00:15:17,190
  1620. was we had to create a castle that
  1621.  
  1622. 407
  1623. 00:15:17,190 --> 00:15:20,160
  1624. provided seating for campaigning but
  1625.  
  1626. 408
  1627. 00:15:20,160 --> 00:15:22,650
  1628. also housing for players in decays so
  1629.  
  1630. 409
  1631. 00:15:22,650 --> 00:15:24,870
  1632. this area pretty much right he
  1633.  
  1634. 410
  1635. 00:15:24,870 --> 00:15:27,210
  1636. where you separate the gray part this is
  1637.  
  1638. 411
  1639. 00:15:27,210 --> 00:15:30,600
  1640. the bulk of the seating area where we're
  1641.  
  1642. 412
  1643. 00:15:30,600 --> 00:15:32,070
  1644. gonna have our Tree of Life is gonna go
  1645.  
  1646. 413
  1647. 00:15:32,070 --> 00:15:33,990
  1648. right where you saw earlier as Todd said
  1649.  
  1650. 414
  1651. 00:15:33,990 --> 00:15:36,270
  1652. that's where you kind of come in but
  1653.  
  1654. 415
  1655. 00:15:36,270 --> 00:15:38,460
  1656. there's there's multiple levels and yeah
  1657.  
  1658. 416
  1659. 00:15:38,460 --> 00:15:40,140
  1660. so John really Julie did put a lot of
  1661.  
  1662. 417
  1663. 00:15:40,140 --> 00:15:41,520
  1664. work into this part and we did some
  1665.  
  1666. 418
  1667. 00:15:41,520 --> 00:15:44,040
  1668. testing internally with some seizures I
  1669.  
  1670. 419
  1671. 00:15:44,040 --> 00:15:45,270
  1672. just want to make sure that it has
  1673.  
  1674. 420
  1675. 00:15:45,270 --> 00:15:47,850
  1676. really good flow for your fights and it
  1677.  
  1678. 421
  1679. 00:15:47,850 --> 00:15:49,740
  1680. worked pretty well all of those giant
  1681.  
  1682. 422
  1683. 00:15:49,740 --> 00:15:51,779
  1684. towers and things off to the right are
  1685.  
  1686. 423
  1687. 00:15:51,779 --> 00:15:53,670
  1688. kind of superfluous like they don't
  1689.  
  1690. 424
  1691. 00:15:53,670 --> 00:15:55,830
  1692. really matter people can run into them
  1693.  
  1694. 425
  1695. 00:15:55,830 --> 00:15:58,980
  1696. but they're not really key from a CG
  1697.  
  1698. 426
  1699. 00:15:58,980 --> 00:16:01,350
  1700. objective standpoint so I don't know
  1701.  
  1702. 427
  1703. 00:16:01,350 --> 00:16:03,390
  1704. that that it will make it I don't know
  1705.  
  1706. 428
  1707. 00:16:03,390 --> 00:16:04,470
  1708. that will even bring them up in
  1709.  
  1710. 429
  1711. 00:16:04,470 --> 00:16:06,540
  1712. campaigns to be honest I did we could
  1713.  
  1714. 430
  1715. 00:16:06,540 --> 00:16:09,060
  1716. but it seems kind of unnecessary so let
  1717.  
  1718. 431
  1719. 00:16:09,060 --> 00:16:11,430
  1720. me just turn some stuff off sorry bear
  1721.  
  1722. 432
  1723. 00:16:11,430 --> 00:16:17,070
  1724. with me all right so this thing's
  1725.  
  1726. 433
  1727. 00:16:17,070 --> 00:16:19,500
  1728. probably all on we tried to get this
  1729.  
  1730. 434
  1731. 00:16:19,500 --> 00:16:21,029
  1732. we're very close to having this over
  1733.  
  1734. 435
  1735. 00:16:21,029 --> 00:16:23,100
  1736. London scree asked if the drugs is still
  1737.  
  1738. 436
  1739. 00:16:23,100 --> 00:16:24,810
  1740. gonna allow you to free build so in
  1741.  
  1742. 437
  1743. 00:16:24,810 --> 00:16:26,279
  1744. theory yes that's that's still my
  1745.  
  1746. 438
  1747. 00:16:26,279 --> 00:16:28,080
  1748. intention and we're working on a lot of
  1749.  
  1750. 439
  1751. 00:16:28,080 --> 00:16:30,060
  1752. the tokens system stuff right now like
  1753.  
  1754. 440
  1755. 00:16:30,060 --> 00:16:31,680
  1756. literally this week I had a meeting
  1757.  
  1758. 441
  1759. 00:16:31,680 --> 00:16:32,940
  1760. right before I came in here with Brandon
  1761.  
  1762. 442
  1763. 00:16:32,940 --> 00:16:35,040
  1764. to talk about getting the token limits
  1765.  
  1766. 443
  1767. 00:16:35,040 --> 00:16:37,290
  1768. set up which is building limits I don't
  1769.  
  1770. 444
  1771. 00:16:37,290 --> 00:16:38,459
  1772. know if we've even talked about that but
  1773.  
  1774. 445
  1775. 00:16:38,459 --> 00:16:40,380
  1776. it's basically how do we decide how many
  1777.  
  1778. 446
  1779. 00:16:40,380 --> 00:16:42,360
  1780. small medium and large buildings or
  1781.  
  1782. 447
  1783. 00:16:42,360 --> 00:16:44,310
  1784. small medium large wall segments and
  1785.  
  1786. 448
  1787. 00:16:44,310 --> 00:16:46,110
  1788. towers you can put in a parcel and we
  1789.  
  1790. 449
  1791. 00:16:46,110 --> 00:16:48,089
  1792. basically use counters that say okay
  1793.  
  1794. 450
  1795. 00:16:48,089 --> 00:16:49,350
  1796. here's your weight limit we call this
  1797.  
  1798. 451
  1799. 00:16:49,350 --> 00:16:52,050
  1800. tokens so we were adjusting the token
  1801.  
  1802. 452
  1803. 00:16:52,050 --> 00:16:53,640
  1804. limits right before we came in here
  1805.  
  1806. 453
  1807. 00:16:53,640 --> 00:16:55,680
  1808. that's the same system in the e caves
  1809.  
  1810. 454
  1811. 00:16:55,680 --> 00:16:58,020
  1812. that we also use in the campaign worlds
  1813.  
  1814. 455
  1815. 00:16:58,020 --> 00:16:59,730
  1816. eventually we may have to split it out
  1817.  
  1818. 456
  1819. 00:16:59,730 --> 00:17:02,070
  1820. and have different token limits for one
  1821.  
  1822. 457
  1823. 00:17:02,070 --> 00:17:03,690
  1824. versus the other for performance reasons
  1825.  
  1826. 458
  1827. 00:17:03,690 --> 00:17:06,000
  1828. but right now at least it's one is one
  1829.  
  1830. 459
  1831. 00:17:06,000 --> 00:17:08,280
  1832. set of it's one system with one to one
  1833.  
  1834. 460
  1835. 00:17:08,280 --> 00:17:10,530
  1836. set of design variables so I'll do a
  1837.  
  1838. 461
  1839. 00:17:10,530 --> 00:17:12,089
  1840. Tuesday Thursday update at some point
  1841.  
  1842. 462
  1843. 00:17:12,089 --> 00:17:14,339
  1844. here in the near future where we go into
  1845.  
  1846. 463
  1847. 00:17:14,339 --> 00:17:16,470
  1848. the token system it'll it'll be some
  1849.  
  1850. 464
  1851. 00:17:16,470 --> 00:17:18,209
  1852. buying time between now and five six
  1853.  
  1854. 465
  1855. 00:17:18,209 --> 00:17:20,250
  1856. when you guys get an update on that it
  1857.  
  1858. 466
  1859. 00:17:20,250 --> 00:17:22,349
  1860. talks about it in detail it's it's
  1861.  
  1862. 467
  1863. 00:17:22,349 --> 00:17:23,790
  1864. starting to solidify now where I feel
  1865.  
  1866. 468
  1867. 00:17:23,790 --> 00:17:24,510
  1868. pretty good about it
  1869.  
  1870. 469
  1871. 00:17:24,510 --> 00:17:27,660
  1872. I am just turning things on and off so
  1873.  
  1874. 470
  1875. 00:17:27,660 --> 00:17:28,860
  1876. we can run it through and it's not all
  1877.  
  1878. 471
  1879. 00:17:28,860 --> 00:17:32,330
  1880. like shimmery just give me one second
  1881.  
  1882. 472
  1883. 00:17:32,330 --> 00:17:34,890
  1884. mr. Todd any other questions why I
  1885.  
  1886. 473
  1887. 00:17:34,890 --> 00:17:37,730
  1888. finished this up
  1889.  
  1890. 474
  1891. 00:17:39,980 --> 00:17:43,290
  1892. roundtable ayah I don't know what else
  1893.  
  1894. 475
  1895. 00:17:43,290 --> 00:17:45,380
  1896. would I miss right what was in there
  1897.  
  1898. 476
  1899. 00:17:47,120 --> 00:17:51,480
  1900. buildings in theory yes so the that's
  1901.  
  1902. 477
  1903. 00:17:51,480 --> 00:17:53,220
  1904. something that are you gonna show that
  1905.  
  1906. 478
  1907. 00:17:53,220 --> 00:17:55,530
  1908. later yes the customization with the
  1909.  
  1910. 479
  1911. 00:17:55,530 --> 00:17:57,150
  1912. flags and the attachable 's and stuff
  1913.  
  1914. 480
  1915. 00:17:57,150 --> 00:17:59,490
  1916. like that so yeah so that's not in yet
  1917.  
  1918. 481
  1919. 00:17:59,490 --> 00:18:01,800
  1920. and specifically you said guild flag so
  1921.  
  1922. 482
  1923. 00:18:01,800 --> 00:18:04,530
  1924. the system for attaching flags to attach
  1925.  
  1926. 483
  1927. 00:18:04,530 --> 00:18:06,240
  1928. points is in and will be able to show
  1929.  
  1930. 484
  1931. 00:18:06,240 --> 00:18:08,880
  1932. that some today we don't have yet the
  1933.  
  1934. 485
  1935. 00:18:08,880 --> 00:18:13,050
  1936. importing of guild crests into to
  1937.  
  1938. 486
  1939. 00:18:13,050 --> 00:18:15,120
  1940. customize those objects so that's coming
  1941.  
  1942. 487
  1943. 00:18:15,120 --> 00:18:17,700
  1944. in the future so alright let's went
  1945.  
  1946. 488
  1947. 00:18:17,700 --> 00:18:22,410
  1948. through it cool this thing is a beast
  1949.  
  1950. 489
  1951. 00:18:22,410 --> 00:18:24,720
  1952. and he plan to add a gray bar castle
  1953.  
  1954. 490
  1955. 00:18:24,720 --> 00:18:26,190
  1956. into the next map you know actually
  1957.  
  1958. 491
  1959. 00:18:26,190 --> 00:18:27,840
  1960. that's not a bad idea we could we could
  1961.  
  1962. 492
  1963. 00:18:27,840 --> 00:18:30,420
  1964. take one of the parcels and put a gray
  1965.  
  1966. 493
  1967. 00:18:30,420 --> 00:18:32,670
  1968. box castle into it yeah that would be
  1969.  
  1970. 494
  1971. 00:18:32,670 --> 00:18:34,320
  1972. pretty cool get some good feedback yeah
  1973.  
  1974. 495
  1975. 00:18:34,320 --> 00:18:36,120
  1976. to get feedback on this on the flow and
  1977.  
  1978. 496
  1979. 00:18:36,120 --> 00:18:37,350
  1980. stuff like that especially before we
  1981.  
  1982. 497
  1983. 00:18:37,350 --> 00:18:39,540
  1984. send it out for texture so a good idea
  1985.  
  1986. 498
  1987. 00:18:39,540 --> 00:18:41,070
  1988. we'll see if we can see if we can
  1989.  
  1990. 499
  1991. 00:18:41,070 --> 00:18:42,780
  1992. accommodate that I don't know we'll be
  1993.  
  1994. 500
  1995. 00:18:42,780 --> 00:18:44,880
  1996. in the next one the next one is it when
  1997.  
  1998. 501
  1999. 00:18:44,880 --> 00:18:46,500
  2000. we're working on stuff it's always like
  2001.  
  2002. 502
  2003. 00:18:46,500 --> 00:18:48,750
  2004. two months or so before you guys see it
  2005.  
  2006. 503
  2007. 00:18:48,750 --> 00:18:49,980
  2008. so when you say can I have it in the
  2009.  
  2010. 504
  2011. 00:18:49,980 --> 00:18:51,720
  2012. next build the answer is no not unless
  2013.  
  2014. 505
  2015. 00:18:51,720 --> 00:18:54,570
  2016. you ask for back in December and even
  2017.  
  2018. 506
  2019. 00:18:54,570 --> 00:18:56,100
  2020. then if you ask for in December it's
  2021.  
  2022. 507
  2023. 00:18:56,100 --> 00:18:57,480
  2024. dicey whether you're gonna get to see it
  2025.  
  2026. 508
  2027. 00:18:57,480 --> 00:18:59,310
  2028. or not because it it happens to you know
  2029.  
  2030. 509
  2031. 00:18:59,310 --> 00:19:02,190
  2032. it has to happen to fall naturally on to
  2033.  
  2034. 510
  2035. 00:19:02,190 --> 00:19:04,050
  2036. somebody schedule we don't want to gum
  2037.  
  2038. 511
  2039. 00:19:04,050 --> 00:19:05,640
  2040. up the works by having people constantly
  2041.  
  2042. 512
  2043. 00:19:05,640 --> 00:19:07,230
  2044. run in different directions we have
  2045.  
  2046. 513
  2047. 00:19:07,230 --> 00:19:09,420
  2048. enough of that as it is quite frankly so
  2049.  
  2050. 514
  2051. 00:19:09,420 --> 00:19:11,520
  2052. so I'm just loading this up right now
  2053.  
  2054. 515
  2055. 00:19:11,520 --> 00:19:13,200
  2056. that's why you see that blue screen that
  2057.  
  2058. 516
  2059. 00:19:13,200 --> 00:19:14,700
  2060. means it's in play mode and it's just
  2061.  
  2062. 517
  2063. 00:19:14,700 --> 00:19:16,680
  2064. kind of loading up and then we'll just
  2065.  
  2066. 518
  2067. 00:19:16,680 --> 00:19:18,090
  2068. kind of will briefly run through this
  2069.  
  2070. 519
  2071. 00:19:18,090 --> 00:19:20,190
  2072. and then I want to be able to move on to
  2073.  
  2074. 520
  2075. 00:19:20,190 --> 00:19:23,700
  2076. some of that other stuff for sure so can
  2077.  
  2078. 521
  2079. 00:19:23,700 --> 00:19:25,380
  2080. these bigger constructs have craftable
  2081.  
  2082. 522
  2083. 00:19:25,380 --> 00:19:27,480
  2084. sockets that are outside so we do have
  2085.  
  2086. 523
  2087. 00:19:27,480 --> 00:19:29,340
  2088. in the next set of buildings that are
  2089.  
  2090. 524
  2091. 00:19:29,340 --> 00:19:31,860
  2092. coming online we have all the stalls so
  2093.  
  2094. 525
  2095. 00:19:31,860 --> 00:19:33,210
  2096. those are all ready in right actually
  2097.  
  2098. 526
  2099. 00:19:33,210 --> 00:19:34,770
  2100. the stalls and the vendors are already
  2101.  
  2102. 527
  2103. 00:19:34,770 --> 00:19:37,290
  2104. in so so yes we could potentially put
  2105.  
  2106. 528
  2107. 00:19:37,290 --> 00:19:39,360
  2108. some on the outside it really depends
  2109.  
  2110. 529
  2111. 00:19:39,360 --> 00:19:40,830
  2112. it's a performance question right so
  2113.  
  2114. 530
  2115. 00:19:40,830 --> 00:19:42,390
  2116. vendors made sense to put on the outside
  2117.  
  2118. 531
  2119. 00:19:42,390 --> 00:19:44,550
  2120. because we didn't want people having to
  2121.  
  2122. 532
  2123. 00:19:44,550 --> 00:19:47,100
  2124. go in and out of every house yes there
  2125.  
  2126. 533
  2127. 00:19:47,100 --> 00:19:48,810
  2128. are reasons though why we don't want
  2129.  
  2130. 534
  2131. 00:19:48,810 --> 00:19:50,220
  2132. everything to always happen outside
  2133.  
  2134. 535
  2135. 00:19:50,220 --> 00:19:51,420
  2136. sometimes we do
  2137.  
  2138. 536
  2139. 00:19:51,420 --> 00:19:53,060
  2140. want to force you inside of places
  2141.  
  2142. 537
  2143. 00:19:53,060 --> 00:19:55,410
  2144. because it removes you from the scene
  2145.  
  2146. 538
  2147. 00:19:55,410 --> 00:19:56,640
  2148. and that makes performance better for
  2149.  
  2150. 539
  2151. 00:19:56,640 --> 00:19:59,340
  2152. other people so yes and no I guess would
  2153.  
  2154. 540
  2155. 00:19:59,340 --> 00:20:00,990
  2156. be the answer sometimes will do it and
  2157.  
  2158. 541
  2159. 00:20:00,990 --> 00:20:03,120
  2160. sometimes we won't generally I've been
  2161.  
  2162. 542
  2163. 00:20:03,120 --> 00:20:04,890
  2164. leaning towards crafting stations being
  2165.  
  2166. 543
  2167. 00:20:04,890 --> 00:20:07,380
  2168. in interiors and vendor stalls being an
  2169.  
  2170. 544
  2171. 00:20:07,380 --> 00:20:09,750
  2172. exterior you know I can be talked out of
  2173.  
  2174. 545
  2175. 00:20:09,750 --> 00:20:11,280
  2176. that but that it seems to make that
  2177.  
  2178. 546
  2179. 00:20:11,280 --> 00:20:12,750
  2180. seems to be a good kind of way to divide
  2181.  
  2182. 547
  2183. 00:20:12,750 --> 00:20:14,190
  2184. it right now you can be talked out of it
  2185.  
  2186. 548
  2187. 00:20:14,190 --> 00:20:17,340
  2188. hmm maybe it's conceivably possible it's
  2189.  
  2190. 549
  2191. 00:20:17,340 --> 00:20:24,180
  2192. hard to do it's good to see oh boy
  2193.  
  2194. 550
  2195. 00:20:24,180 --> 00:20:26,910
  2196. well oh there we go see just when I
  2197.  
  2198. 551
  2199. 00:20:26,910 --> 00:20:31,830
  2200. needed it it popped start location let's
  2201.  
  2202. 552
  2203. 00:20:31,830 --> 00:20:41,010
  2204. take a horsie come on so I've got
  2205.  
  2206. 553
  2207. 00:20:41,010 --> 00:20:42,510
  2208. another question about destruction of
  2209.  
  2210. 554
  2211. 00:20:42,510 --> 00:20:46,770
  2212. nan walls like-like-like buildings I'm
  2213.  
  2214. 555
  2215. 00:20:46,770 --> 00:20:49,830
  2216. still not sure on that it'll the the
  2217.  
  2218. 556
  2219. 00:20:49,830 --> 00:20:51,510
  2220. challenge with buildings as opposed to
  2221.  
  2222. 557
  2223. 00:20:51,510 --> 00:20:52,980
  2224. walls and things like that is they have
  2225.  
  2226. 558
  2227. 00:20:52,980 --> 00:20:54,570
  2228. a bunch of props on the inside of them
  2229.  
  2230. 559
  2231. 00:20:54,570 --> 00:20:56,880
  2232. and if I just blow open the wall and
  2233.  
  2234. 560
  2235. 00:20:56,880 --> 00:20:58,320
  2236. expose those props that could have a
  2237.  
  2238. 561
  2239. 00:20:58,320 --> 00:21:01,320
  2240. pretty horrible performance implication
  2241.  
  2242. 562
  2243. 00:21:01,320 --> 00:21:03,900
  2244. so we may with those buildings
  2245.  
  2246. 563
  2247. 00:21:03,900 --> 00:21:06,110
  2248. specifically have them switch from a
  2249.  
  2250. 564
  2251. 00:21:06,110 --> 00:21:07,920
  2252. we've already got an under construction
  2253.  
  2254. 565
  2255. 00:21:07,920 --> 00:21:10,020
  2256. state for all of them we have a
  2257.  
  2258. 566
  2259. 00:21:10,020 --> 00:21:11,790
  2260. destroyed state as well we actually have
  2261.  
  2262. 567
  2263. 00:21:11,790 --> 00:21:13,110
  2264. a couple of destroyed states that have
  2265.  
  2266. 568
  2267. 00:21:13,110 --> 00:21:14,100
  2268. come back now they haven't been
  2269.  
  2270. 569
  2271. 00:21:14,100 --> 00:21:15,420
  2272. integrated yet but we've got like an
  2273.  
  2274. 570
  2275. 00:21:15,420 --> 00:21:18,360
  2276. abandoned state a burned-out state and a
  2277.  
  2278. 571
  2279. 00:21:18,360 --> 00:21:20,250
  2280. rubble State we may just swap the
  2281.  
  2282. 572
  2283. 00:21:20,250 --> 00:21:21,720
  2284. building when it takes enough damage
  2285.  
  2286. 573
  2287. 00:21:21,720 --> 00:21:23,820
  2288. over to one of those Yates as opposed to
  2289.  
  2290. 574
  2291. 00:21:23,820 --> 00:21:25,560
  2292. having those actually blow apart I don't
  2293.  
  2294. 575
  2295. 00:21:25,560 --> 00:21:28,050
  2296. know I'm not completely sold on it yet I
  2297.  
  2298. 576
  2299. 00:21:28,050 --> 00:21:29,370
  2300. want to see what the performance
  2301.  
  2302. 577
  2303. 00:21:29,370 --> 00:21:31,350
  2304. implications are but to me that doesn't
  2305.  
  2306. 578
  2307. 00:21:31,350 --> 00:21:34,320
  2308. feel like if it if it causes a lot of
  2309.  
  2310. 579
  2311. 00:21:34,320 --> 00:21:36,330
  2312. performance pain that's an area that I'm
  2313.  
  2314. 580
  2315. 00:21:36,330 --> 00:21:37,590
  2316. probably gonna give on because I don't
  2317.  
  2318. 581
  2319. 00:21:37,590 --> 00:21:39,360
  2320. care that much as long as there is a
  2321.  
  2322. 582
  2323. 00:21:39,360 --> 00:21:41,130
  2324. visual indicator of a building being
  2325.  
  2326. 583
  2327. 00:21:41,130 --> 00:21:43,260
  2328. destroyed whether it actually blows
  2329.  
  2330. 584
  2331. 00:21:43,260 --> 00:21:44,730
  2332. apart into pieces or not I don't care
  2333.  
  2334. 585
  2335. 00:21:44,730 --> 00:21:46,890
  2336. like I did with walls with walls I cared
  2337.  
  2338. 586
  2339. 00:21:46,890 --> 00:21:49,860
  2340. a lot so this it's it's a constant
  2341.  
  2342. 587
  2343. 00:21:49,860 --> 00:21:51,660
  2344. negotiation I guess that's that's part
  2345.  
  2346. 588
  2347. 00:21:51,660 --> 00:21:54,420
  2348. of what you guys don't see about my job
  2349.  
  2350. 589
  2351. 00:21:54,420 --> 00:21:57,510
  2352. is I'm I'm I get to make the decisions
  2353.  
  2354. 590
  2355. 00:21:57,510 --> 00:21:59,850
  2356. but I never make those decisions in a
  2357.  
  2358. 591
  2359. 00:21:59,850 --> 00:22:01,560
  2360. vacuum right I have to come talk to you
  2361.  
  2362. 592
  2363. 00:22:01,560 --> 00:22:03,120
  2364. and I talked to Melissa and I figure out
  2365.  
  2366. 593
  2367. 00:22:03,120 --> 00:22:04,559
  2368. what the art cost is gonna be
  2369.  
  2370. 594
  2371. 00:22:04,559 --> 00:22:05,700
  2372. and then we I have to talk to
  2373.  
  2374. 595
  2375. 00:22:05,700 --> 00:22:07,200
  2376. engineering and they'll come back and
  2377.  
  2378. 596
  2379. 00:22:07,200 --> 00:22:08,789
  2380. tell me about the object count and the
  2381.  
  2382. 597
  2383. 00:22:08,789 --> 00:22:10,830
  2384. poly count and the implications on the
  2385.  
  2386. 598
  2387. 00:22:10,830 --> 00:22:12,600
  2388. physics system and then I talked to
  2389.  
  2390. 599
  2391. 00:22:12,600 --> 00:22:14,399
  2392. design and design will tell me well if
  2393.  
  2394. 600
  2395. 00:22:14,399 --> 00:22:16,259
  2396. you let that building be destroyed what
  2397.  
  2398. 601
  2399. 00:22:16,259 --> 00:22:17,999
  2400. happens if a person died on top of it
  2401.  
  2402. 602
  2403. 00:22:17,999 --> 00:22:19,200
  2404. because the thunking rules are gonna
  2405.  
  2406. 603
  2407. 00:22:19,200 --> 00:22:21,179
  2408. make that corpse suddenly launch itself
  2409.  
  2410. 604
  2411. 00:22:21,179 --> 00:22:22,740
  2412. into the air or embed itself in the
  2413.  
  2414. 605
  2415. 00:22:22,740 --> 00:22:25,279
  2416. ground like it is a constant negotiation
  2417.  
  2418. 606
  2419. 00:22:25,279 --> 00:22:27,299
  2420. between all of these different groups
  2421.  
  2422. 607
  2423. 00:22:27,299 --> 00:22:29,519
  2424. who have different desires and needs on
  2425.  
  2426. 608
  2427. 00:22:29,519 --> 00:22:31,470
  2428. every one of these to get a solution
  2429.  
  2430. 609
  2431. 00:22:31,470 --> 00:22:33,029
  2432. that everybody's happy with that's a
  2433.  
  2434. 610
  2435. 00:22:33,029 --> 00:22:35,220
  2436. it's a pretty challenging I mean it's
  2437.  
  2438. 611
  2439. 00:22:35,220 --> 00:22:37,379
  2440. fun I really love it but it is all it's
  2441.  
  2442. 612
  2443. 00:22:37,379 --> 00:22:39,360
  2444. not easy I know it seems easy from the
  2445.  
  2446. 613
  2447. 00:22:39,360 --> 00:22:41,490
  2448. outside it's very rare that I can just
  2449.  
  2450. 614
  2451. 00:22:41,490 --> 00:22:42,899
  2452. say no this is the way it's gonna be
  2453.  
  2454. 615
  2455. 00:22:42,899 --> 00:22:45,929
  2456. and nobody can have any input in that it
  2457.  
  2458. 616
  2459. 00:22:45,929 --> 00:22:47,159
  2460. probably doesn't seem that way to you
  2461.  
  2462. 617
  2463. 00:22:47,159 --> 00:22:48,869
  2464. but it seems to me like I almost never
  2465.  
  2466. 618
  2467. 00:22:48,869 --> 00:22:52,499
  2468. get to unilaterally make the calls it's
  2469.  
  2470. 619
  2471. 00:22:52,499 --> 00:22:55,049
  2472. not true alright what else so yeah this
  2473.  
  2474. 620
  2475. 00:22:55,049 --> 00:22:56,759
  2476. is a this whole area that I'm running
  2477.  
  2478. 621
  2479. 00:22:56,759 --> 00:22:58,499
  2480. through this is kind of the bulk of
  2481.  
  2482. 622
  2483. 00:22:58,499 --> 00:23:00,690
  2484. where we want you you know with the CG
  2485.  
  2486. 623
  2487. 00:23:00,690 --> 00:23:03,539
  2488. is going to be for the castle not to say
  2489.  
  2490. 624
  2491. 00:23:03,539 --> 00:23:05,340
  2492. the other part of the castle isn't you
  2493.  
  2494. 625
  2495. 00:23:05,340 --> 00:23:07,470
  2496. know useful but they just noticed your
  2497.  
  2498. 626
  2499. 00:23:07,470 --> 00:23:08,879
  2500. character your machine name is bat
  2501.  
  2502. 627
  2503. 00:23:08,879 --> 00:23:15,539
  2504. machine by the way nice oh I think you
  2505.  
  2506. 628
  2507. 00:23:15,539 --> 00:23:21,059
  2508. just figured it out figured out is John
  2509.  
  2510. 629
  2511. 00:23:21,059 --> 00:23:31,649
  2512. secret no I'm not Batman or mi ballots
  2513.  
  2514. 630
  2515. 00:23:31,649 --> 00:23:33,570
  2516. uh I've never seen John and Batman same
  2517.  
  2518. 631
  2519. 00:23:33,570 --> 00:23:37,259
  2520. room so I'm just running through various
  2521.  
  2522. 632
  2523. 00:23:37,259 --> 00:23:38,940
  2524. sections this is like something that we
  2525.  
  2526. 633
  2527. 00:23:38,940 --> 00:23:40,169
  2528. were calling it and these will have
  2529.  
  2530. 634
  2531. 00:23:40,169 --> 00:23:41,669
  2532. names and we really talked about
  2533.  
  2534. 635
  2535. 00:23:41,669 --> 00:23:43,440
  2536. possibly having them allow them to name
  2537.  
  2538. 636
  2539. 00:23:43,440 --> 00:23:45,450
  2540. the sections themselves we can't as a
  2541.  
  2542. 637
  2543. 00:23:45,450 --> 00:23:46,950
  2544. minimum we need to give them unique
  2545.  
  2546. 638
  2547. 00:23:46,950 --> 00:23:48,600
  2548. names so that players can communicate
  2549.  
  2550. 639
  2551. 00:23:48,600 --> 00:23:50,610
  2552. right so if you say hey everybody let's
  2553.  
  2554. 640
  2555. 00:23:50,610 --> 00:23:53,249
  2556. upgrade the belfry right now that you
  2557.  
  2558. 641
  2559. 00:23:53,249 --> 00:23:55,350
  2560. can go in and you can find Keystone that
  2561.  
  2562. 642
  2563. 00:23:55,350 --> 00:23:57,179
  2564. says yeah here's where I'm supposed to
  2565.  
  2566. 643
  2567. 00:23:57,179 --> 00:23:58,619
  2568. do that so to get everybody talking the
  2569.  
  2570. 644
  2571. 00:23:58,619 --> 00:23:59,999
  2572. same language it's actually kind of
  2573.  
  2574. 645
  2575. 00:23:59,999 --> 00:24:01,499
  2576. challenging with a bill or building this
  2577.  
  2578. 646
  2579. 00:24:01,499 --> 00:24:03,299
  2580. large and this complicated and I tried
  2581.  
  2582. 647
  2583. 00:24:03,299 --> 00:24:05,759
  2584. to add as many cool little spaces of
  2585.  
  2586. 648
  2587. 00:24:05,759 --> 00:24:08,639
  2588. gameplay little hidden nooks and
  2589.  
  2590. 649
  2591. 00:24:08,639 --> 00:24:10,710
  2592. crannies and so you guys can really have
  2593.  
  2594. 650
  2595. 00:24:10,710 --> 00:24:12,629
  2596. to just to connect stuff like that so
  2597.  
  2598. 651
  2599. 00:24:12,629 --> 00:24:13,740
  2600. you guys can really have a good time
  2601.  
  2602. 652
  2603. 00:24:13,740 --> 00:24:16,529
  2604. kind of exploring this
  2605.  
  2606. 653
  2607. 00:24:16,529 --> 00:24:18,970
  2608. yeah this would go up this is a new one
  2609.  
  2610. 654
  2611. 00:24:18,970 --> 00:24:19,899
  2612. of the ladders that goes up
  2613.  
  2614. 655
  2615. 00:24:19,899 --> 00:24:21,070
  2616. unfortunately I'll have that function in
  2617.  
  2618. 656
  2619. 00:24:21,070 --> 00:24:22,690
  2620. right now but it would just be an F to
  2621.  
  2622. 657
  2623. 00:24:22,690 --> 00:24:24,610
  2624. interact and then you you go right up
  2625.  
  2626. 658
  2627. 00:24:24,610 --> 00:24:31,149
  2628. the ladder so somebody gave a suggestion
  2629.  
  2630. 659
  2631. 00:24:31,149 --> 00:24:33,009
  2632. at the banquet hall you could have a
  2633.  
  2634. 660
  2635. 00:24:33,009 --> 00:24:34,779
  2636. feast it could do a special buff to the
  2637.  
  2638. 661
  2639. 00:24:34,779 --> 00:24:35,769
  2640. group so that would actually be
  2641.  
  2642. 662
  2643. 00:24:35,769 --> 00:24:37,360
  2644. predictable and that would type it would
  2645.  
  2646. 663
  2647. 00:24:37,360 --> 00:24:38,799
  2648. actually be pretty easy to do because
  2649.  
  2650. 664
  2651. 00:24:38,799 --> 00:24:41,379
  2652. the relic system actually already does
  2653.  
  2654. 665
  2655. 00:24:41,379 --> 00:24:43,239
  2656. that right which is effectively it's
  2657.  
  2658. 666
  2659. 00:24:43,239 --> 00:24:45,940
  2660. derived from the sacrifices 'dom which
  2661.  
  2662. 667
  2663. 00:24:45,940 --> 00:24:48,580
  2664. is derived from the hippo system so you
  2665.  
  2666. 668
  2667. 00:24:48,580 --> 00:24:50,409
  2668. walk up and feed stuff into it and
  2669.  
  2670. 669
  2671. 00:24:50,409 --> 00:24:52,359
  2672. there's some triggering event right so
  2673.  
  2674. 670
  2675. 00:24:52,359 --> 00:24:53,980
  2676. it would sacrifice you feed stuff into
  2677.  
  2678. 671
  2679. 00:24:53,980 --> 00:24:56,139
  2680. it and it gives you experience with the
  2681.  
  2682. 672
  2683. 00:24:56,139 --> 00:24:57,970
  2684. hippos you feed stuff into it and it
  2685.  
  2686. 673
  2687. 00:24:57,970 --> 00:25:00,609
  2688. upgrades a building so the relic system
  2689.  
  2690. 674
  2691. 00:25:00,609 --> 00:25:03,009
  2692. that's you dying right I know if L know
  2693.  
  2694. 675
  2695. 00:25:03,009 --> 00:25:05,320
  2696. he's DC's metal yeah yeah lovely this
  2697.  
  2698. 676
  2699. 00:25:05,320 --> 00:25:09,609
  2700. castle is pretty terrible um the the
  2701.  
  2702. 677
  2703. 00:25:09,609 --> 00:25:12,100
  2704. relic system you feed stuff into it and
  2705.  
  2706. 678
  2707. 00:25:12,100 --> 00:25:13,960
  2708. it can give you a buff right so we could
  2709.  
  2710. 679
  2711. 00:25:13,960 --> 00:25:16,210
  2712. absolutely do that it is have a banquet
  2713.  
  2714. 680
  2715. 00:25:16,210 --> 00:25:18,460
  2716. table that effectively acts like a relic
  2717.  
  2718. 681
  2719. 00:25:18,460 --> 00:25:20,350
  2720. where you feed certain things into it
  2721.  
  2722. 682
  2723. 00:25:20,350 --> 00:25:21,999
  2724. and anyone who does gets a buff that
  2725.  
  2726. 683
  2727. 00:25:21,999 --> 00:25:23,320
  2728. would actually be pretty cool he doesn't
  2729.  
  2730. 684
  2731. 00:25:23,320 --> 00:25:25,149
  2732. want their own meat hall that's pretty
  2733.  
  2734. 685
  2735. 00:25:25,149 --> 00:25:25,419
  2736. badass
  2737.  
  2738. 686
  2739. 00:25:25,419 --> 00:25:26,619
  2740. that's right no I'm with you up that's
  2741.  
  2742. 687
  2743. 00:25:26,619 --> 00:25:29,049
  2744. pretty cool alright well we're gonna I
  2745.  
  2746. 688
  2747. 00:25:29,049 --> 00:25:30,730
  2748. think we're any other questions on this
  2749.  
  2750. 689
  2751. 00:25:30,730 --> 00:25:32,259
  2752. castle I think we've kind of shown a
  2753.  
  2754. 690
  2755. 00:25:32,259 --> 00:25:33,909
  2756. good bit of it off and that was a really
  2757.  
  2758. 691
  2759. 00:25:33,909 --> 00:25:36,009
  2760. good suggestion can you put a house next
  2761.  
  2762. 692
  2763. 00:25:36,009 --> 00:25:38,200
  2764. to it to get the feeling of the scale is
  2765.  
  2766. 693
  2767. 00:25:38,200 --> 00:25:39,700
  2768. that something can you just run like a
  2769.  
  2770. 694
  2771. 00:25:39,700 --> 00:25:42,789
  2772. grill up yeah do it cuz I think that I
  2773.  
  2774. 695
  2775. 00:25:42,789 --> 00:25:44,109
  2776. mean I guess the guy running around
  2777.  
  2778. 696
  2779. 00:25:44,109 --> 00:25:45,429
  2780. gives you a little bit of sense of scale
  2781.  
  2782. 697
  2783. 00:25:45,429 --> 00:25:49,029
  2784. but from a building's standpoint seeing
  2785.  
  2786. 698
  2787. 00:25:49,029 --> 00:25:50,859
  2788. just how big this thing is compared to
  2789.  
  2790. 699
  2791. 00:25:50,859 --> 00:25:52,419
  2792. the standard player house is actually
  2793.  
  2794. 700
  2795. 00:25:52,419 --> 00:25:53,919
  2796. pretty pretty eye-opening it's pretty
  2797.  
  2798. 701
  2799. 00:25:53,919 --> 00:25:59,769
  2800. funny so let's - I can show you some
  2801.  
  2802. 702
  2803. 00:25:59,769 --> 00:26:03,190
  2804. different sizes so which one is that is
  2805.  
  2806. 703
  2807. 00:26:03,190 --> 00:26:05,470
  2808. that the cottage yeah Villa is - that's
  2809.  
  2810. 704
  2811. 00:26:05,470 --> 00:26:06,850
  2812. the cottage the cottage which is
  2813.  
  2814. 705
  2815. 00:26:06,850 --> 00:26:08,919
  2816. actually pretty large internally so this
  2817.  
  2818. 706
  2819. 00:26:08,919 --> 00:26:10,600
  2820. that's the thing is this thing big to
  2821.  
  2822. 707
  2823. 00:26:10,600 --> 00:26:11,859
  2824. begin with just because you know you
  2825.  
  2826. 708
  2827. 00:26:11,859 --> 00:26:13,720
  2828. gotta count for doorways and Heights and
  2829.  
  2830. 709
  2831. 00:26:13,720 --> 00:26:15,789
  2832. all that for all the players but it's
  2833.  
  2834. 710
  2835. 00:26:15,789 --> 00:26:18,999
  2836. still teeny next - yeah this thing is
  2837.  
  2838. 711
  2839. 00:26:18,999 --> 00:26:21,070
  2840. massive alright so you want to move on
  2841.  
  2842. 712
  2843. 00:26:21,070 --> 00:26:23,080
  2844. from castle stuff to other stuff yeah
  2845.  
  2846. 713
  2847. 00:26:23,080 --> 00:26:25,210
  2848. what was next on the list uh well first
  2849.  
  2850. 714
  2851. 00:26:25,210 --> 00:26:27,070
  2852. off let me just let ya let's do the
  2853.  
  2854. 715
  2855. 00:26:27,070 --> 00:26:28,900
  2856. accessory packs that kind of yeah
  2857.  
  2858. 716
  2859. 00:26:28,900 --> 00:26:30,760
  2860. yeah that's cool I think that'll be cool
  2861.  
  2862. 717
  2863. 00:26:30,760 --> 00:26:33,130
  2864. mister hey Ron has been working on this
  2865.  
  2866. 718
  2867. 00:26:33,130 --> 00:26:36,730
  2868. a K Aaron has been working on this for
  2869.  
  2870. 719
  2871. 00:26:36,730 --> 00:26:38,380
  2872. quite a bit and I think it came out
  2873.  
  2874. 720
  2875. 00:26:38,380 --> 00:26:40,660
  2876. really really well I'm really happy with
  2877.  
  2878. 721
  2879. 00:26:40,660 --> 00:26:44,200
  2880. the accessory packs oops let me get into
  2881.  
  2882. 722
  2883. 00:26:44,200 --> 00:26:56,850
  2884. environment so yeah these are the
  2885.  
  2886. 723
  2887. 00:26:56,850 --> 00:27:00,880
  2888. 2015-16 accessory pack no the there's
  2889.  
  2890. 724
  2891. 00:27:00,880 --> 00:27:02,050
  2892. there's a couple things in here yeah
  2893.  
  2894. 725
  2895. 00:27:02,050 --> 00:27:03,460
  2896. there's a kick starter pack and then
  2897.  
  2898. 726
  2899. 00:27:03,460 --> 00:27:06,700
  2900. basically what we said was we we did we
  2901.  
  2902. 727
  2903. 00:27:06,700 --> 00:27:10,000
  2904. did customized packs for four different
  2905.  
  2906. 728
  2907. 00:27:10,000 --> 00:27:12,100
  2908. kick starter packages that we promised
  2909.  
  2910. 729
  2911. 00:27:12,100 --> 00:27:13,210
  2912. way back in a kick starter so we're
  2913.  
  2914. 730
  2915. 00:27:13,210 --> 00:27:14,320
  2916. finally getting around to making that
  2917.  
  2918. 731
  2919. 00:27:14,320 --> 00:27:15,850
  2920. stuff now and then the other one was the
  2921.  
  2922. 732
  2923. 00:27:15,850 --> 00:27:17,260
  2924. guild halls we did a series of guild
  2925.  
  2926. 733
  2927. 00:27:17,260 --> 00:27:19,480
  2928. halls and that wasn't for any restricted
  2929.  
  2930. 734
  2931. 00:27:19,480 --> 00:27:22,059
  2932. restrictions it's just it was a package
  2933.  
  2934. 735
  2935. 00:27:22,059 --> 00:27:23,770
  2936. that said you get a guild hall of your
  2937.  
  2938. 736
  2939. 00:27:23,770 --> 00:27:25,450
  2940. choice it kind of evolved into something
  2941.  
  2942. 737
  2943. 00:27:25,450 --> 00:27:27,429
  2944. else yeah it was basically we tried to
  2945.  
  2946. 738
  2947. 00:27:27,429 --> 00:27:28,420
  2948. figure out what to do with these and
  2949.  
  2950. 739
  2951. 00:27:28,420 --> 00:27:29,920
  2952. decided that the right answer was to
  2953.  
  2954. 740
  2955. 00:27:29,920 --> 00:27:31,720
  2956. create one baseline building and then
  2957.  
  2958. 741
  2959. 00:27:31,720 --> 00:27:33,700
  2960. custom theme it so that different guilds
  2961.  
  2962. 742
  2963. 00:27:33,700 --> 00:27:35,170
  2964. could have different types and well so
  2965.  
  2966. 743
  2967. 00:27:35,170 --> 00:27:36,400
  2968. we can kind of go through those as well
  2969.  
  2970. 744
  2971. 00:27:36,400 --> 00:27:37,420
  2972. I don't know how many of those you're
  2973.  
  2974. 745
  2975. 00:27:37,420 --> 00:27:39,400
  2976. gonna show off but the other thing
  2977.  
  2978. 746
  2979. 00:27:39,400 --> 00:27:41,410
  2980. you'll notice is we tended to theme
  2981.  
  2982. 747
  2983. 00:27:41,410 --> 00:27:43,750
  2984. these now that our lures fleshed out
  2985.  
  2986. 748
  2987. 00:27:43,750 --> 00:27:46,360
  2988. quite a bit more like we've done for
  2989.  
  2990. 749
  2991. 00:27:46,360 --> 00:27:48,250
  2992. order and for chaos and for balance
  2993.  
  2994. 750
  2995. 00:27:48,250 --> 00:27:49,929
  2996. which i think is pretty cool because it
  2997.  
  2998. 751
  2999. 00:27:49,929 --> 00:27:51,670
  3000. ties back to our lore and ties back to
  3001.  
  3002. 752
  3003. 00:27:51,670 --> 00:27:53,740
  3004. the gods just another quick shout out
  3005.  
  3006. 753
  3007. 00:27:53,740 --> 00:27:55,480
  3008. this is our new fire effect that mr.
  3009.  
  3010. 754
  3011. 00:27:55,480 --> 00:27:57,670
  3012. Greg did and it came out I love it yeah
  3013.  
  3014. 755
  3015. 00:27:57,670 --> 00:27:58,900
  3016. that's really cool well yeah a little
  3017.  
  3018. 756
  3019. 00:27:58,900 --> 00:28:00,880
  3020. more stylized yeah matches the rest of
  3021.  
  3022. 757
  3023. 00:28:00,880 --> 00:28:04,390
  3024. the game a little better so yeah someone
  3025.  
  3026. 758
  3027. 00:28:04,390 --> 00:28:05,740
  3028. mentioned about putting in banners and
  3029.  
  3030. 759
  3031. 00:28:05,740 --> 00:28:07,960
  3032. stuff so did somebody I don't know who
  3033.  
  3034. 760
  3035. 00:28:07,960 --> 00:28:10,480
  3036. it was that you or is that valve as I'm
  3037.  
  3038. 761
  3039. 00:28:10,480 --> 00:28:12,510
  3040. saying we should answer a few questions
  3041.  
  3042. 762
  3043. 00:28:12,510 --> 00:28:15,250
  3044. so there are a couple of questions but I
  3045.  
  3046. 763
  3047. 00:28:15,250 --> 00:28:17,410
  3048. keep seeing questions that are not
  3049.  
  3050. 764
  3051. 00:28:17,410 --> 00:28:19,000
  3052. really anything that I should answer
  3053.  
  3054. 765
  3055. 00:28:19,000 --> 00:28:21,160
  3056. like specifically how many of this do
  3057.  
  3058. 766
  3059. 00:28:21,160 --> 00:28:23,470
  3060. you have I haven't I never know I have
  3061.  
  3062. 767
  3063. 00:28:23,470 --> 00:28:25,570
  3064. no idea so I don't know why I always
  3065.  
  3066. 768
  3067. 00:28:25,570 --> 00:28:27,610
  3068. have these these meetings was like tell
  3069.  
  3070. 769
  3071. 00:28:27,610 --> 00:28:29,170
  3072. me how many things that's gonna take
  3073.  
  3074. 770
  3075. 00:28:29,170 --> 00:28:30,570
  3076. that's all Blair
  3077.  
  3078. 771
  3079. 00:28:30,570 --> 00:28:31,889
  3080. never have an answer to those questions
  3081.  
  3082. 772
  3083. 00:28:31,889 --> 00:28:34,380
  3084. so yeah every that's why I just don't
  3085.  
  3086. 773
  3087. 00:28:34,380 --> 00:28:36,330
  3088. kind of reply because otherwise my reply
  3089.  
  3090. 774
  3091. 00:28:36,330 --> 00:28:39,000
  3092. is always this which is I don't know how
  3093.  
  3094. 775
  3095. 00:28:39,000 --> 00:28:41,100
  3096. many is it gonna take some it's gonna
  3097.  
  3098. 776
  3099. 00:28:41,100 --> 00:28:43,350
  3100. take a lot gonna take many I don't know
  3101.  
  3102. 777
  3103. 00:28:43,350 --> 00:28:44,759
  3104. Blair handles that he handles the
  3105.  
  3106. 778
  3107. 00:28:44,759 --> 00:28:46,380
  3108. balance and design I like this I don't
  3109.  
  3110. 779
  3111. 00:28:46,380 --> 00:28:48,419
  3112. know yeah that's really cool so this was
  3113.  
  3114. 780
  3115. 00:28:48,419 --> 00:28:50,130
  3116. the general crow theme right so we had
  3117.  
  3118. 781
  3119. 00:28:50,130 --> 00:28:51,779
  3120. an order of balance of chaos and a crow
  3121.  
  3122. 782
  3123. 00:28:51,779 --> 00:28:53,159
  3124. themed one this was the one that was
  3125.  
  3126. 783
  3127. 00:28:53,159 --> 00:28:55,950
  3128. just kind of crow themed so I think
  3129.  
  3130. 784
  3131. 00:28:55,950 --> 00:28:57,210
  3132. what's cool about this too is just
  3133.  
  3134. 785
  3135. 00:28:57,210 --> 00:28:59,159
  3136. showing kind of the amount of variation
  3137.  
  3138. 786
  3139. 00:28:59,159 --> 00:29:02,220
  3140. you can get just off of attachment
  3141.  
  3142. 787
  3143. 00:29:02,220 --> 00:29:04,259
  3144. customers they had spent you know a few
  3145.  
  3146. 788
  3147. 00:29:04,259 --> 00:29:06,779
  3148. roofs swapping materials and stuff
  3149.  
  3150. 789
  3151. 00:29:06,779 --> 00:29:08,399
  3152. because we didn't want to drastically
  3153.  
  3154. 790
  3155. 00:29:08,399 --> 00:29:11,879
  3156. change the lodge we wanted to remain
  3157.  
  3158. 791
  3159. 00:29:11,879 --> 00:29:13,500
  3160. these to kind of look the same so you
  3161.  
  3162. 792
  3163. 00:29:13,500 --> 00:29:15,210
  3164. know what it is going in but we wanted
  3165.  
  3166. 793
  3167. 00:29:15,210 --> 00:29:16,519
  3168. to give you the custom ability to
  3169.  
  3170. 794
  3171. 00:29:16,519 --> 00:29:18,600
  3172. customize it the ability to customize
  3173.  
  3174. 795
  3175. 00:29:18,600 --> 00:29:20,309
  3176. yeah so one thing somebody just
  3177.  
  3178. 796
  3179. 00:29:20,309 --> 00:29:22,080
  3180. mentioned performance as performance is
  3181.  
  3182. 797
  3183. 00:29:22,080 --> 00:29:24,240
  3184. affected by by effects and stuff like
  3185.  
  3186. 798
  3187. 00:29:24,240 --> 00:29:25,830
  3188. that and it's a pretty valid point we
  3189.  
  3190. 799
  3191. 00:29:25,830 --> 00:29:28,110
  3192. actually don't have an LOD system in yet
  3193.  
  3194. 800
  3195. 00:29:28,110 --> 00:29:30,419
  3196. for effects so you're seeing the full-on
  3197.  
  3198. 801
  3199. 00:29:30,419 --> 00:29:33,809
  3200. effect even at a distance it's one of
  3201.  
  3202. 802
  3203. 00:29:33,809 --> 00:29:35,669
  3204. those areas that we know is dragging our
  3205.  
  3206. 803
  3207. 00:29:35,669 --> 00:29:37,889
  3208. FPS down we just haven't gotten to it
  3209.  
  3210. 804
  3211. 00:29:37,889 --> 00:29:39,539
  3212. yet there's a handful of those that are
  3213.  
  3214. 805
  3215. 00:29:39,539 --> 00:29:41,429
  3216. like yep that's totally a thing just
  3217.  
  3218. 806
  3219. 00:29:41,429 --> 00:29:43,440
  3220. haven't gotten to it yet so yes we'll we
  3221.  
  3222. 807
  3223. 00:29:43,440 --> 00:29:45,509
  3224. will definitely put that in I love how
  3225.  
  3226. 808
  3227. 00:29:45,509 --> 00:29:47,370
  3228. this IV came out too by the way I think
  3229.  
  3230. 809
  3231. 00:29:47,370 --> 00:29:49,379
  3232. it looks really nice and then we have
  3233.  
  3234. 810
  3235. 00:29:49,379 --> 00:29:51,029
  3236. like a little tree topper this is the
  3237.  
  3238. 811
  3239. 00:29:51,029 --> 00:29:52,799
  3240. Ranger guild is the rank yeah the
  3241.  
  3242. 812
  3243. 00:29:52,799 --> 00:29:54,840
  3244. Rangers Hall Ranger sanctuary right and
  3245.  
  3246. 813
  3247. 00:29:54,840 --> 00:29:56,730
  3248. when you come in here there's roots
  3249.  
  3250. 814
  3251. 00:29:56,730 --> 00:29:58,559
  3252. coming out from the top of the tree and
  3253.  
  3254. 815
  3255. 00:29:58,559 --> 00:30:00,269
  3256. I think this was a fun one
  3257.  
  3258. 816
  3259. 00:30:00,269 --> 00:30:01,259
  3260. I thought Aaron did a really good job
  3261.  
  3262. 817
  3263. 00:30:01,259 --> 00:30:03,330
  3264. yeah so these were made with the idea
  3265.  
  3266. 818
  3267. 00:30:03,330 --> 00:30:05,639
  3268. that they would be kind of places for
  3269.  
  3270. 819
  3271. 00:30:05,639 --> 00:30:07,679
  3272. relics so whatever you if you're in a
  3273.  
  3274. 820
  3275. 00:30:07,679 --> 00:30:09,570
  3276. campaign world and you find a statue to
  3277.  
  3278. 821
  3279. 00:30:09,570 --> 00:30:11,460
  3280. Malachi and you import it you bring it
  3281.  
  3282. 822
  3283. 00:30:11,460 --> 00:30:13,320
  3284. back this that's kind of what the
  3285.  
  3286. 823
  3287. 00:30:13,320 --> 00:30:15,960
  3288. purpose of these buildings is for is to
  3289.  
  3290. 824
  3291. 00:30:15,960 --> 00:30:18,149
  3292. allow you to place those relics that
  3293.  
  3294. 825
  3295. 00:30:18,149 --> 00:30:19,590
  3296. people can come up and then use to get
  3297.  
  3298. 826
  3299. 00:30:19,590 --> 00:30:22,440
  3300. those buffs so I think you know they'll
  3301.  
  3302. 827
  3303. 00:30:22,440 --> 00:30:24,480
  3304. also act as like role-playing meeting
  3305.  
  3306. 828
  3307. 00:30:24,480 --> 00:30:26,159
  3308. halls and stuff like that but I always
  3309.  
  3310. 829
  3311. 00:30:26,159 --> 00:30:27,809
  3312. tend to lean towards wanting to give
  3313.  
  3314. 830
  3315. 00:30:27,809 --> 00:30:29,610
  3316. them some in-game function yeah well
  3317.  
  3318. 831
  3319. 00:30:29,610 --> 00:30:32,009
  3320. because otherwise it just seems to me
  3321.  
  3322. 832
  3323. 00:30:32,009 --> 00:30:33,210
  3324. like it's kind of a waste and this is
  3325.  
  3326. 833
  3327. 00:30:33,210 --> 00:30:34,740
  3328. the mage hall so we'll have these little
  3329.  
  3330. 834
  3331. 00:30:34,740 --> 00:30:36,419
  3332. crystals they'll be actually animated
  3333.  
  3334. 835
  3335. 00:30:36,419 --> 00:30:38,070
  3336. right now they're not but they'll be
  3337.  
  3338. 836
  3339. 00:30:38,070 --> 00:30:39,720
  3340. kind of floating there yeah so this is
  3341.  
  3342. 837
  3343. 00:30:39,720 --> 00:30:42,600
  3344. the major safe sanctum or something like
  3345.  
  3346. 838
  3347. 00:30:42,600 --> 00:30:44,300
  3348. that they all have names
  3349.  
  3350. 839
  3351. 00:30:44,300 --> 00:30:48,710
  3352. remember the name so Templar yes it's
  3353.  
  3354. 840
  3355. 00:30:48,710 --> 00:30:52,820
  3356. the tempeh I think so it certainly has
  3357.  
  3358. 841
  3359. 00:30:52,820 --> 00:30:55,550
  3360. the fire yeah it would likely be which
  3361.  
  3362. 842
  3363. 00:30:55,550 --> 00:30:57,410
  3364. is my guess is that you're gonna see
  3365.  
  3366. 843
  3367. 00:30:57,410 --> 00:31:01,910
  3368. kind of this general kind of dome kind
  3369.  
  3370. 844
  3371. 00:31:01,910 --> 00:31:04,760
  3372. of thing repeated the dome and fire and
  3373.  
  3374. 845
  3375. 00:31:04,760 --> 00:31:06,320
  3376. then braise your thing repeated for some
  3377.  
  3378. 846
  3379. 00:31:06,320 --> 00:31:07,490
  3380. of the no authority architecture though
  3381.  
  3382. 847
  3383. 00:31:07,490 --> 00:31:09,080
  3384. we haven't really explored that yet so I
  3385.  
  3386. 848
  3387. 00:31:09,080 --> 00:31:10,790
  3388. could imagine it could get this could be
  3389.  
  3390. 849
  3391. 00:31:10,790 --> 00:31:12,560
  3392. kind of a westernized version if you
  3393.  
  3394. 850
  3395. 00:31:12,560 --> 00:31:14,270
  3396. will of the Mathari architecture and
  3397.  
  3398. 851
  3399. 00:31:14,270 --> 00:31:16,520
  3400. these here's variations of that of that
  3401.  
  3402. 852
  3403. 00:31:16,520 --> 00:31:19,460
  3404. keep as well and and and we just started
  3405.  
  3406. 853
  3407. 00:31:19,460 --> 00:31:21,980
  3408. doing this so because we've come back
  3409.  
  3410. 854
  3411. 00:31:21,980 --> 00:31:23,270
  3412. now realize that we want to add a lot
  3413.  
  3414. 855
  3415. 00:31:23,270 --> 00:31:24,860
  3416. more so we're going to come back in and
  3417.  
  3418. 856
  3419. 00:31:24,860 --> 00:31:27,530
  3420. add different trims that represent each
  3421.  
  3422. 857
  3423. 00:31:27,530 --> 00:31:30,860
  3424. one of these factions so but you can
  3425.  
  3426. 858
  3427. 00:31:30,860 --> 00:31:33,170
  3428. still see with just a little bit of love
  3429.  
  3430. 859
  3431. 00:31:33,170 --> 00:31:34,730
  3432. you can quickly make this look much
  3433.  
  3434. 860
  3435. 00:31:34,730 --> 00:31:36,850
  3436. different yeah look a lot different yeah
  3437.  
  3438. 861
  3439. 00:31:36,850 --> 00:31:39,710
  3440. so somebody asks Templar or Confessor
  3441.  
  3442. 862
  3443. 00:31:39,710 --> 00:31:42,370
  3444. and so so the the way the law is written
  3445.  
  3446. 863
  3447. 00:31:42,370 --> 00:31:44,720
  3448. Templar and confessor act like two sides
  3449.  
  3450. 864
  3451. 00:31:44,720 --> 00:31:46,250
  3452. of the same coin right there they were
  3453.  
  3454. 865
  3455. 00:31:46,250 --> 00:31:48,470
  3456. basically part of Mother Church like
  3457.  
  3458. 866
  3459. 00:31:48,470 --> 00:31:50,240
  3460. there was one organization in the church
  3461.  
  3462. 867
  3463. 00:31:50,240 --> 00:31:52,690
  3464. and effectively there was a giant split
  3465.  
  3466. 868
  3467. 00:31:52,690 --> 00:31:55,130
  3468. in the dogma of the church that caused
  3469.  
  3470. 869
  3471. 00:31:55,130 --> 00:31:56,750
  3472. it to split into two different parts
  3473.  
  3474. 870
  3475. 00:31:56,750 --> 00:31:58,700
  3476. where the confessors became much more
  3477.  
  3478. 871
  3479. 00:31:58,700 --> 00:32:01,910
  3480. hardline zealots and the Templars became
  3481.  
  3482. 872
  3483. 00:32:01,910 --> 00:32:04,700
  3484. a little bit more soft protectors and so
  3485.  
  3486. 873
  3487. 00:32:04,700 --> 00:32:07,520
  3488. so I think that that will probably do
  3489.  
  3490. 874
  3491. 00:32:07,520 --> 00:32:09,650
  3492. over time as we explore that concept is
  3493.  
  3494. 875
  3495. 00:32:09,650 --> 00:32:11,840
  3496. we'll come up with kind of variants that
  3497.  
  3498. 876
  3499. 00:32:11,840 --> 00:32:13,970
  3500. clearly are derived from the same base
  3501.  
  3502. 877
  3503. 00:32:13,970 --> 00:32:15,950
  3504. so we'll come up with an architectural
  3505.  
  3506. 878
  3507. 00:32:15,950 --> 00:32:18,350
  3508. style and a symbology that was the
  3509.  
  3510. 879
  3511. 00:32:18,350 --> 00:32:20,600
  3512. original set when those were two two
  3513.  
  3514. 880
  3515. 00:32:20,600 --> 00:32:22,640
  3516. siblings to two halves of the same whole
  3517.  
  3518. 881
  3519. 00:32:22,640 --> 00:32:24,860
  3520. and then what we'll do is vary them a
  3521.  
  3522. 882
  3523. 00:32:24,860 --> 00:32:26,390
  3524. little bit so that over time they kind
  3525.  
  3526. 883
  3527. 00:32:26,390 --> 00:32:28,730
  3528. of diverge right now we haven't really
  3529.  
  3530. 884
  3531. 00:32:28,730 --> 00:32:30,290
  3532. done that yet and I expect that that'll
  3533.  
  3534. 885
  3535. 00:32:30,290 --> 00:32:31,310
  3536. be some of the stuff that we do
  3537.  
  3538. 886
  3539. 00:32:31,310 --> 00:32:32,000
  3540. post-launch
  3541.  
  3542. 887
  3543. 00:32:32,000 --> 00:32:33,740
  3544. is we're gonna dig into each of these
  3545.  
  3546. 888
  3547. 00:32:33,740 --> 00:32:36,110
  3548. cultures and go back and really fill
  3549.  
  3550. 889
  3551. 00:32:36,110 --> 00:32:38,120
  3552. them out from a symbology standpoint
  3553.  
  3554. 890
  3555. 00:32:38,120 --> 00:32:40,460
  3556. from a narrative standpoint and from an
  3557.  
  3558. 891
  3559. 00:32:40,460 --> 00:32:42,170
  3560. architectural standpoint and also
  3561.  
  3562. 892
  3563. 00:32:42,170 --> 00:32:43,550
  3564. fashionable like the how that how do
  3565.  
  3566. 893
  3567. 00:32:43,550 --> 00:32:45,980
  3568. they dress yeah like we're just we kind
  3569.  
  3570. 894
  3571. 00:32:45,980 --> 00:32:48,380
  3572. of we dipped a toe into it for each of
  3573.  
  3574. 895
  3575. 00:32:48,380 --> 00:32:49,460
  3576. them like here's kind of what frost
  3577.  
  3578. 896
  3579. 00:32:49,460 --> 00:32:51,500
  3580. Weaver's look like but we haven't really
  3581.  
  3582. 897
  3583. 00:32:51,500 --> 00:32:53,750
  3584. explored it to to the kind of degree
  3585.  
  3586. 898
  3587. 00:32:53,750 --> 00:32:55,130
  3588. that we can so I think that's something
  3589.  
  3590. 899
  3591. 00:32:55,130 --> 00:32:56,700
  3592. that we'll be doing
  3593.  
  3594. 900
  3595. 00:32:56,700 --> 00:32:59,130
  3596. you know from launch till as long as you
  3597.  
  3598. 901
  3599. 00:32:59,130 --> 00:33:02,130
  3600. guys continue playing the game and
  3601.  
  3602. 902
  3603. 00:33:02,130 --> 00:33:04,370
  3604. allowing us to continue adding to it
  3605.  
  3606. 903
  3607. 00:33:04,370 --> 00:33:05,880
  3608. good point
  3609.  
  3610. 904
  3611. 00:33:05,880 --> 00:33:07,980
  3612. all right well these are the accessory
  3613.  
  3614. 905
  3615. 00:33:07,980 --> 00:33:10,980
  3616. packs and Kickstarter rewards and just
  3617.  
  3618. 906
  3619. 00:33:10,980 --> 00:33:13,920
  3620. some other various things so I think we
  3621.  
  3622. 907
  3623. 00:33:13,920 --> 00:33:15,450
  3624. can move on to let's move on to the
  3625.  
  3626. 908
  3627. 00:33:15,450 --> 00:33:18,030
  3628. edges so somebody has well guilds be
  3629.  
  3630. 909
  3631. 00:33:18,030 --> 00:33:19,650
  3632. able to get customized trims rather than
  3633.  
  3634. 910
  3635. 00:33:19,650 --> 00:33:21,090
  3636. lock to five factions are gone so it
  3637.  
  3638. 911
  3639. 00:33:21,090 --> 00:33:22,920
  3640. won't always be factions in God's will
  3641.  
  3642. 912
  3643. 00:33:22,920 --> 00:33:25,020
  3644. have other themes as well it won't be
  3645.  
  3646. 913
  3647. 00:33:25,020 --> 00:33:27,720
  3648. guild specific it's just not it just
  3649.  
  3650. 914
  3651. 00:33:27,720 --> 00:33:28,530
  3652. doesn't
  3653.  
  3654. 915
  3655. 00:33:28,530 --> 00:33:29,790
  3656. it's just not affordable there's quite
  3657.  
  3658. 916
  3659. 00:33:29,790 --> 00:33:32,040
  3660. frankly the amount of cost that it takes
  3661.  
  3662. 917
  3663. 00:33:32,040 --> 00:33:35,640
  3664. to make custom stuff in the game unless
  3665.  
  3666. 918
  3667. 00:33:35,640 --> 00:33:39,570
  3668. we just outsource it to like India or
  3669.  
  3670. 919
  3671. 00:33:39,570 --> 00:33:41,280
  3672. trying some some incredibly low-cost
  3673.  
  3674. 920
  3675. 00:33:41,280 --> 00:33:44,040
  3676. country and care not at all about the
  3677.  
  3678. 921
  3679. 00:33:44,040 --> 00:33:45,330
  3680. quality like we just took whatever they
  3681.  
  3682. 922
  3683. 00:33:45,330 --> 00:33:46,890
  3684. got and showed it to the game which I'm
  3685.  
  3686. 923
  3687. 00:33:46,890 --> 00:33:48,870
  3688. not willing to do it just doesn't make
  3689.  
  3690. 924
  3691. 00:33:48,870 --> 00:33:50,880
  3692. sense I actually wish we hadn't done the
  3693.  
  3694. 925
  3695. 00:33:50,880 --> 00:33:52,800
  3696. guild the custom Gilcrest in the first
  3697.  
  3698. 926
  3699. 00:33:52,800 --> 00:33:54,450
  3700. place frankly because that's we're gonna
  3701.  
  3702. 927
  3703. 00:33:54,450 --> 00:33:56,160
  3704. lose money on that it's gonna drag away
  3705.  
  3706. 928
  3707. 00:33:56,160 --> 00:33:57,270
  3708. from the rest of development because
  3709.  
  3710. 929
  3711. 00:33:57,270 --> 00:33:59,070
  3712. those are funds we could have used
  3713.  
  3714. 930
  3715. 00:33:59,070 --> 00:34:00,720
  3716. elsewhere I mean I know why we did it
  3717.  
  3718. 931
  3719. 00:34:00,720 --> 00:34:03,390
  3720. is the thing but I you know if I could
  3721.  
  3722. 932
  3723. 00:34:03,390 --> 00:34:04,770
  3724. wave a magic wand that's one of the
  3725.  
  3726. 933
  3727. 00:34:04,770 --> 00:34:06,180
  3728. things I would I would take back from
  3729.  
  3730. 934
  3731. 00:34:06,180 --> 00:34:08,909
  3732. our Kickstarter days that and VR to your
  3733.  
  3734. 935
  3735. 00:34:08,909 --> 00:34:11,699
  3736. fault I still stand by that you
  3737.  
  3738. 936
  3739. 00:34:11,699 --> 00:34:14,219
  3740. shouldn't VR you shouldn't VR is the
  3741.  
  3742. 937
  3743. 00:34:14,219 --> 00:34:19,050
  3744. future he shouldn't oh man that that
  3745.  
  3746. 938
  3747. 00:34:19,050 --> 00:34:20,969
  3748. still gets Gordon pretty bad oh yeah I
  3749.  
  3750. 939
  3751. 00:34:20,969 --> 00:34:22,590
  3752. know I'm being probably in the other
  3753.  
  3754. 940
  3755. 00:34:22,590 --> 00:34:24,270
  3756. room fuming right now cuz I just said
  3757.  
  3758. 941
  3759. 00:34:24,270 --> 00:34:26,070
  3760. just triggered him I love you okay so
  3761.  
  3762. 942
  3763. 00:34:26,070 --> 00:34:28,110
  3764. what are you gonna show next mr. odden
  3765.  
  3766. 943
  3767. 00:34:28,110 --> 00:34:29,668
  3768. let's let's edit your real name
  3769.  
  3770. 944
  3771. 00:34:29,668 --> 00:34:32,460
  3772. let it's not it's definitely not let's
  3773.  
  3774. 945
  3775. 00:34:32,460 --> 00:34:35,840
  3776. do Batman it's Batman let's do edges
  3777.  
  3778. 946
  3779. 00:34:35,840 --> 00:34:38,159
  3780. okay yeah yeah so this is another thing
  3781.  
  3782. 947
  3783. 00:34:38,159 --> 00:34:40,620
  3784. that you guys have probably noticed we
  3785.  
  3786. 948
  3787. 00:34:40,620 --> 00:34:42,659
  3788. hadn't gotten to yet which is edges of
  3789.  
  3790. 949
  3791. 00:34:42,659 --> 00:34:44,070
  3792. the world when you walk up to the edge
  3793.  
  3794. 950
  3795. 00:34:44,070 --> 00:34:46,550
  3796. of a map right now it just
  3797.  
  3798. 951
  3799. 00:34:46,550 --> 00:34:49,440
  3800. unceremoniously stops like that's it
  3801.  
  3802. 952
  3803. 00:34:49,440 --> 00:34:53,130
  3804. just sorry nothing here big white
  3805.  
  3806. 953
  3807. 00:34:53,130 --> 00:34:58,470
  3808. expanse so so this is an early attempt
  3809.  
  3810. 954
  3811. 00:34:58,470 --> 00:35:01,980
  3812. of John to make a cliff at the edge of
  3813.  
  3814. 955
  3815. 00:35:01,980 --> 00:35:03,720
  3816. the world that descends down basically
  3817.  
  3818. 956
  3819. 00:35:03,720 --> 00:35:05,970
  3820. anything best so we we've gone back and
  3821.  
  3822. 957
  3823. 00:35:05,970 --> 00:35:07,710
  3824. forth on this a couple times right at
  3825.  
  3826. 958
  3827. 00:35:07,710 --> 00:35:09,720
  3828. first it was gonna be a cliff and then
  3829.  
  3830. 959
  3831. 00:35:09,720 --> 00:35:10,810
  3832. we decided now not
  3833.  
  3834. 960
  3835. 00:35:10,810 --> 00:35:12,520
  3836. should be water and then we realized
  3837.  
  3838. 961
  3839. 00:35:12,520 --> 00:35:14,530
  3840. well we don't really do water in our
  3841.  
  3842. 962
  3843. 00:35:14,530 --> 00:35:15,880
  3844. game so maybe we should go back to being
  3845.  
  3846. 963
  3847. 00:35:15,880 --> 00:35:18,040
  3848. a cliff so the latest iteration that we
  3849.  
  3850. 964
  3851. 00:35:18,040 --> 00:35:20,410
  3852. have have played around with is this is
  3853.  
  3854. 965
  3855. 00:35:20,410 --> 00:35:22,450
  3856. using a cliff edge for the world I
  3857.  
  3858. 966
  3859. 00:35:22,450 --> 00:35:24,370
  3860. actually themed Attica Lee and narrative
  3861.  
  3862. 967
  3863. 00:35:24,370 --> 00:35:25,930
  3864. Lee I like it better because the idea is
  3865.  
  3866. 968
  3867. 00:35:25,930 --> 00:35:27,580
  3868. that you know when Gaia was killed the
  3869.  
  3870. 969
  3871. 00:35:27,580 --> 00:35:29,670
  3872. earth splintered and shattered into
  3873.  
  3874. 970
  3875. 00:35:29,670 --> 00:35:31,750
  3876. magnetically all of these pieces and I
  3877.  
  3878. 971
  3879. 00:35:31,750 --> 00:35:34,990
  3880. like that better conceptually I was
  3881.  
  3882. 972
  3883. 00:35:34,990 --> 00:35:36,490
  3884. afraid that we wouldn't get it to work
  3885.  
  3886. 973
  3887. 00:35:36,490 --> 00:35:37,660
  3888. but I think it actually looks pretty
  3889.  
  3890. 974
  3891. 00:35:37,660 --> 00:35:39,490
  3892. cool can you actually run it yeah around
  3893.  
  3894. 975
  3895. 00:35:39,490 --> 00:35:42,400
  3896. in it real quick the and these are we're
  3897.  
  3898. 976
  3899. 00:35:42,400 --> 00:35:45,730
  3900. kind of shifting thought processes on on
  3901.  
  3902. 977
  3903. 00:35:45,730 --> 00:35:47,340
  3904. new ways of making these parcels
  3905.  
  3906. 978
  3907. 00:35:47,340 --> 00:35:49,390
  3908. ourselves I should say and it's just
  3909.  
  3910. 979
  3911. 00:35:49,390 --> 00:35:51,310
  3912. part of kind of our new modular set idea
  3913.  
  3914. 980
  3915. 00:35:51,310 --> 00:35:53,380
  3916. yeah yeah so everything is moving - well
  3917.  
  3918. 981
  3919. 00:35:53,380 --> 00:35:54,790
  3920. not everything not everything we now
  3921.  
  3922. 982
  3923. 00:35:54,790 --> 00:35:56,560
  3924. support in addition to the custom
  3925.  
  3926. 983
  3927. 00:35:56,560 --> 00:35:58,540
  3928. crafted area yeah the ability to build
  3929.  
  3930. 984
  3931. 00:35:58,540 --> 00:36:01,270
  3932. areas out of tiles and this so this is
  3933.  
  3934. 985
  3935. 00:36:01,270 --> 00:36:02,440
  3936. actually what you're seeing here is
  3937.  
  3938. 986
  3939. 00:36:02,440 --> 00:36:04,690
  3940. three tiles you've got I don't know how
  3941.  
  3942. 987
  3943. 00:36:04,690 --> 00:36:06,550
  3944. to point to it but you've got a corner
  3945.  
  3946. 988
  3947. 00:36:06,550 --> 00:36:09,580
  3948. piece a straight piece and an interior
  3949.  
  3950. 989
  3951. 00:36:09,580 --> 00:36:12,100
  3952. corner piece right so you can see right
  3953.  
  3954. 990
  3955. 00:36:12,100 --> 00:36:14,410
  3956. here ents the size of one of our cells
  3957.  
  3958. 991
  3959. 00:36:14,410 --> 00:36:17,350
  3960. and they're at 128 by 128 meters so this
  3961.  
  3962. 992
  3963. 00:36:17,350 --> 00:36:19,810
  3964. is an L shape this is a straight and
  3965.  
  3966. 993
  3967. 00:36:19,810 --> 00:36:21,340
  3968. this is just a little connector thing
  3969.  
  3970. 994
  3971. 00:36:21,340 --> 00:36:23,410
  3972. now there's gonna be probably what I'd
  3973.  
  3974. 995
  3975. 00:36:23,410 --> 00:36:27,070
  3976. say 16 or 32 there maybe 32 but we need
  3977.  
  3978. 996
  3979. 00:36:27,070 --> 00:36:29,860
  3980. to test it out yeah but before you make
  3981.  
  3982. 997
  3983. 00:36:29,860 --> 00:36:33,160
  3984. all 32 you make three and you make an
  3985.  
  3986. 998
  3987. 00:36:33,160 --> 00:36:35,200
  3988. ugly but functional version and then you
  3989.  
  3990. 999
  3991. 00:36:35,200 --> 00:36:37,150
  3992. try it and say do we like the way do we
  3993.  
  3994. 1000
  3995. 00:36:37,150 --> 00:36:38,890
  3996. like this direction because if it turns
  3997.  
  3998. 1001
  3999. 00:36:38,890 --> 00:36:40,240
  4000. out to be the wrong direction you want
  4001.  
  4002. 1002
  4003. 00:36:40,240 --> 00:36:41,470
  4004. to pull back and you don't you want to
  4005.  
  4006. 1003
  4007. 00:36:41,470 --> 00:36:42,910
  4008. spent the minimal amount of effort
  4009.  
  4010. 1004
  4011. 00:36:42,910 --> 00:36:44,890
  4012. necessary to test the idea and we've got
  4013.  
  4014. 1005
  4015. 00:36:44,890 --> 00:36:46,090
  4016. another thing we're going to show after
  4017.  
  4018. 1006
  4019. 00:36:46,090 --> 00:36:48,970
  4020. this or two that um do we use the same
  4021.  
  4022. 1007
  4023. 00:36:48,970 --> 00:36:50,320
  4024. approach right the mountains and the
  4025.  
  4026. 1008
  4027. 00:36:50,320 --> 00:36:53,500
  4028. donuts so this will run through real
  4029.  
  4030. 1009
  4031. 00:36:53,500 --> 00:36:57,940
  4032. quick yeah the modular mountains I was
  4033.  
  4034. 1010
  4035. 00:36:57,940 --> 00:37:00,520
  4036. really excited just worked yeah yeah and
  4037.  
  4038. 1011
  4039. 00:37:00,520 --> 00:37:02,350
  4040. so before when we had mountains it was
  4041.  
  4042. 1012
  4043. 00:37:02,350 --> 00:37:04,900
  4044. on a giant parcel and they I presume was
  4045.  
  4046. 1013
  4047. 00:37:04,900 --> 00:37:07,720
  4048. one big seven or eight cells and outside
  4049.  
  4050. 1014
  4051. 00:37:07,720 --> 00:37:09,550
  4052. of that is every mountain range would
  4053.  
  4054. 1015
  4055. 00:37:09,550 --> 00:37:13,150
  4056. looks exactly the same right so this is
  4057.  
  4058. 1016
  4059. 00:37:13,150 --> 00:37:14,410
  4060. something that we're making a push for
  4061.  
  4062. 1017
  4063. 00:37:14,410 --> 00:37:16,780
  4064. internally is we're finally happy with
  4065.  
  4066. 1018
  4067. 00:37:16,780 --> 00:37:18,190
  4068. the way the world looks at our first
  4069.  
  4070. 1019
  4071. 00:37:18,190 --> 00:37:21,010
  4072. biome but it's just it very much looks
  4073.  
  4074. 1020
  4075. 00:37:21,010 --> 00:37:22,450
  4076. the same because we've only created
  4077.  
  4078. 1021
  4079. 00:37:22,450 --> 00:37:23,680
  4080. though one yeah so
  4081.  
  4082. 1022
  4083. 00:37:23,680 --> 00:37:25,480
  4084. now you're gonna see us start to spread
  4085.  
  4086. 1023
  4087. 00:37:25,480 --> 00:37:27,700
  4088. and take what we've learned building
  4089.  
  4090. 1024
  4091. 00:37:27,700 --> 00:37:29,910
  4092. that first one and create additional
  4093.  
  4094. 1025
  4095. 00:37:29,910 --> 00:37:32,260
  4096. areas like mountainous areas
  4097.  
  4098. 1026
  4099. 00:37:32,260 --> 00:37:34,000
  4100. you saw the canyons with the spiders
  4101.  
  4102. 1027
  4103. 00:37:34,000 --> 00:37:35,829
  4104. we're gonna start to push that and
  4105.  
  4106. 1028
  4107. 00:37:35,829 --> 00:37:37,540
  4108. eventually we're going to start to also
  4109.  
  4110. 1029
  4111. 00:37:37,540 --> 00:37:38,980
  4112. encompass things like deserts and swamps
  4113.  
  4114. 1030
  4115. 00:37:38,980 --> 00:37:42,040
  4116. and things like that as well so so
  4117.  
  4118. 1031
  4119. 00:37:42,040 --> 00:37:46,900
  4120. here's a rocky edge of the world we're
  4121.  
  4122. 1032
  4123. 00:37:46,900 --> 00:37:48,190
  4124. also spending a fair amount of time
  4125.  
  4126. 1033
  4127. 00:37:48,190 --> 00:37:49,839
  4128. right now on the procedural ization
  4129.  
  4130. 1034
  4131. 00:37:49,839 --> 00:37:52,210
  4132. right the the ability to make these
  4133.  
  4134. 1035
  4135. 00:37:52,210 --> 00:37:53,890
  4136. worlds we've so far we've been building
  4137.  
  4138. 1036
  4139. 00:37:53,890 --> 00:37:56,410
  4140. we've been building Legos to build
  4141.  
  4142. 1037
  4143. 00:37:56,410 --> 00:37:58,420
  4144. worlds but we've been having to assemble
  4145.  
  4146. 1038
  4147. 00:37:58,420 --> 00:38:00,490
  4148. those Legos by hand so we're just to the
  4149.  
  4150. 1039
  4151. 00:38:00,490 --> 00:38:01,930
  4152. point now where we're starting to create
  4153.  
  4154. 1040
  4155. 00:38:01,930 --> 00:38:04,150
  4156. algorithms that will create our worlds
  4157.  
  4158. 1041
  4159. 00:38:04,150 --> 00:38:06,550
  4160. procedurally with the eventual goal of
  4161.  
  4162. 1042
  4163. 00:38:06,550 --> 00:38:09,940
  4164. every world being generated still having
  4165.  
  4166. 1043
  4167. 00:38:09,940 --> 00:38:11,890
  4168. this kind of custom crafted look but
  4169.  
  4170. 1044
  4171. 00:38:11,890 --> 00:38:13,780
  4172. being generated and then being able to
  4173.  
  4174. 1045
  4175. 00:38:13,780 --> 00:38:15,369
  4176. create basically an infinite number of
  4177.  
  4178. 1046
  4179. 00:38:15,369 --> 00:38:17,380
  4180. those so that you'll always have a new
  4181.  
  4182. 1047
  4183. 00:38:17,380 --> 00:38:18,880
  4184. exploration game when a new world comes
  4185.  
  4186. 1048
  4187. 00:38:18,880 --> 00:38:20,619
  4188. online so we're just starting to see the
  4189.  
  4190. 1049
  4191. 00:38:20,619 --> 00:38:24,579
  4192. fruits of that effort what does that
  4193.  
  4194. 1050
  4195. 00:38:24,579 --> 00:38:27,849
  4196. bear fruit bear fruit that the trees of
  4197.  
  4198. 1051
  4199. 00:38:27,849 --> 00:38:30,099
  4200. that effort I don't know so somewhere in
  4201.  
  4202. 1052
  4203. 00:38:30,099 --> 00:38:31,750
  4204. there there's an analogy I lost it but
  4205.  
  4206. 1053
  4207. 00:38:31,750 --> 00:38:35,430
  4208. you get the point and now you just come
  4209.  
  4210. 1054
  4211. 00:38:35,430 --> 00:38:37,480
  4212. you'll not be able to right now but
  4213.  
  4214. 1055
  4215. 00:38:37,480 --> 00:38:39,880
  4216. eventually I think they want to yeah I
  4217.  
  4218. 1056
  4219. 00:38:39,880 --> 00:38:42,700
  4220. say yeah it's a long way down I just
  4221.  
  4222. 1057
  4223. 00:38:42,700 --> 00:38:45,780
  4224. wanted to show that it's like 200 300 or
  4225.  
  4226. 1058
  4227. 00:38:45,780 --> 00:38:47,890
  4228. so yeah I just wanted to quickly show
  4229.  
  4230. 1059
  4231. 00:38:47,890 --> 00:38:49,740
  4232. that one off I know that's been
  4233.  
  4234. 1060
  4235. 00:38:49,740 --> 00:38:52,150
  4236. efficient Apogee looks really cool keep
  4237.  
  4238. 1061
  4239. 00:38:52,150 --> 00:38:53,530
  4240. going I agree I think it does look
  4241.  
  4242. 1062
  4243. 00:38:53,530 --> 00:38:55,839
  4244. really cool so I'm glad you guys like it
  4245.  
  4246. 1063
  4247. 00:38:55,839 --> 00:38:57,790
  4248. I think that so what we're doing with
  4249.  
  4250. 1064
  4251. 00:38:57,790 --> 00:38:59,410
  4252. the procedural generation right now is
  4253.  
  4254. 1065
  4255. 00:38:59,410 --> 00:39:01,420
  4256. we're starting to generate now we
  4257.  
  4258. 1066
  4259. 00:39:01,420 --> 00:39:03,040
  4260. started with the bottom-up so we started
  4261.  
  4262. 1067
  4263. 00:39:03,040 --> 00:39:04,990
  4264. with we have the baseline parcels let's
  4265.  
  4266. 1068
  4267. 00:39:04,990 --> 00:39:06,730
  4268. fill out the dioramas in the parcels
  4269.  
  4270. 1069
  4271. 00:39:06,730 --> 00:39:07,839
  4272. which are the harvester balls and the
  4273.  
  4274. 1070
  4275. 00:39:07,839 --> 00:39:09,670
  4276. monster spawns and the POS and stuff
  4277.  
  4278. 1071
  4279. 00:39:09,670 --> 00:39:12,460
  4280. like that and then from that we want to
  4281.  
  4282. 1072
  4283. 00:39:12,460 --> 00:39:14,440
  4284. now add we have we have that baseline
  4285.  
  4286. 1073
  4287. 00:39:14,440 --> 00:39:16,750
  4288. randomization working so we're gonna now
  4289.  
  4290. 1074
  4291. 00:39:16,750 --> 00:39:18,579
  4292. figure out a way to randomize the
  4293.  
  4294. 1075
  4295. 00:39:18,579 --> 00:39:20,680
  4296. parcels inside of a world and then
  4297.  
  4298. 1076
  4299. 00:39:20,680 --> 00:39:22,900
  4300. randomize the worlds within a cluster
  4301.  
  4302. 1077
  4303. 00:39:22,900 --> 00:39:24,940
  4304. and then at that point you can tie all
  4305.  
  4306. 1078
  4307. 00:39:24,940 --> 00:39:27,220
  4308. those clusters together theme Attica lis
  4309.  
  4310. 1079
  4311. 00:39:27,220 --> 00:39:29,290
  4312. and say ok this particular cluster is
  4313.  
  4314. 1080
  4315. 00:39:29,290 --> 00:39:32,170
  4316. the drags or or a faction world or
  4317.  
  4318. 1081
  4319. 00:39:32,170 --> 00:39:34,180
  4320. whatever so I know we briefly talked
  4321.  
  4322. 1082
  4323. 00:39:34,180 --> 00:39:35,299
  4324. about you know
  4325.  
  4326. 1083
  4327. 00:39:35,299 --> 00:39:37,009
  4328. the whole water thing but what's cool
  4329.  
  4330. 1084
  4331. 00:39:37,009 --> 00:39:38,539
  4332. about this edge system I think and by
  4333.  
  4334. 1085
  4335. 00:39:38,539 --> 00:39:41,239
  4336. making it so big is we will decide
  4337.  
  4338. 1086
  4339. 00:39:41,239 --> 00:39:42,649
  4340. whether if we want to use fog or clouds
  4341.  
  4342. 1087
  4343. 00:39:42,649 --> 00:39:43,609
  4344. type thing
  4345.  
  4346. 1088
  4347. 00:39:43,609 --> 00:39:45,079
  4348. yeah we ever decided what you want
  4349.  
  4350. 1089
  4351. 00:39:45,079 --> 00:39:47,239
  4352. better but we also could use these same
  4353.  
  4354. 1090
  4355. 00:39:47,239 --> 00:39:49,429
  4356. parcels and an interior base and
  4357.  
  4358. 1091
  4359. 00:39:49,429 --> 00:39:50,659
  4360. potentially fill them with water fill
  4361.  
  4362. 1092
  4363. 00:39:50,659 --> 00:39:51,979
  4364. them with like a big lake that's been
  4365.  
  4366. 1093
  4367. 00:39:51,979 --> 00:39:54,140
  4368. very resistant to it because I generally
  4369.  
  4370. 1094
  4371. 00:39:54,140 --> 00:39:55,880
  4372. hate swimming in games I think it's
  4373.  
  4374. 1095
  4375. 00:39:55,880 --> 00:39:58,849
  4376. really lame and it's the juice is not
  4377.  
  4378. 1096
  4379. 00:39:58,849 --> 00:40:02,029
  4380. worth the squeeze the cost to implement
  4381.  
  4382. 1097
  4383. 00:40:02,029 --> 00:40:04,849
  4384. that's my favorite side the cost to
  4385.  
  4386. 1098
  4387. 00:40:04,849 --> 00:40:06,529
  4388. implement swimming when you include the
  4389.  
  4390. 1099
  4391. 00:40:06,529 --> 00:40:08,899
  4392. system and the 3d movement and the
  4393.  
  4394. 1100
  4395. 00:40:08,899 --> 00:40:10,819
  4396. breathing mechanic and all the
  4397.  
  4398. 1101
  4399. 00:40:10,819 --> 00:40:12,619
  4400. animations and what happens when I die
  4401.  
  4402. 1102
  4403. 00:40:12,619 --> 00:40:14,569
  4404. underwater and what happens when
  4405.  
  4406. 1103
  4407. 00:40:14,569 --> 00:40:16,699
  4408. somebody shoots a fireball or like it
  4409.  
  4410. 1104
  4411. 00:40:16,699 --> 00:40:18,890
  4412. has so many weird edge cases and it's so
  4413.  
  4414. 1105
  4415. 00:40:18,890 --> 00:40:21,349
  4416. crappy to have to work on and at the end
  4417.  
  4418. 1106
  4419. 00:40:21,349 --> 00:40:22,699
  4420. what you get is something that most
  4421.  
  4422. 1107
  4423. 00:40:22,699 --> 00:40:24,259
  4424. players bitch about anyway like they're
  4425.  
  4426. 1108
  4427. 00:40:24,259 --> 00:40:27,799
  4428. just like a swimming I am so I'm not a
  4429.  
  4430. 1109
  4431. 00:40:27,799 --> 00:40:29,209
  4432. giant fan of swimming so I'm going to
  4433.  
  4434. 1110
  4435. 00:40:29,209 --> 00:40:30,769
  4436. I'm gonna continue to kind of put it off
  4437.  
  4438. 1111
  4439. 00:40:30,769 --> 00:40:32,869
  4440. till the end but we are starting to hit
  4441.  
  4442. 1112
  4443. 00:40:32,869 --> 00:40:34,099
  4444. the point where some of those questions
  4445.  
  4446. 1113
  4447. 00:40:34,099 --> 00:40:36,709
  4448. are coming up yeah so because at the
  4449.  
  4450. 1114
  4451. 00:40:36,709 --> 00:40:38,779
  4452. same time I do recognize I mean a world
  4453.  
  4454. 1115
  4455. 00:40:38,779 --> 00:40:40,969
  4456. with zero water like no legs everything
  4457.  
  4458. 1116
  4459. 00:40:40,969 --> 00:40:42,679
  4460. is kind of like but the bare minimum we
  4461.  
  4462. 1117
  4463. 00:40:42,679 --> 00:40:45,829
  4464. will have streams and maybe ankle-deep
  4465.  
  4466. 1118
  4467. 00:40:45,829 --> 00:40:47,449
  4468. water yeah yeah well certainly we'll
  4469.  
  4470. 1119
  4471. 00:40:47,449 --> 00:40:48,589
  4472. have that and we'll have to come up with
  4473.  
  4474. 1120
  4475. 00:40:48,589 --> 00:40:50,989
  4476. something I if I had to guess right now
  4477.  
  4478. 1121
  4479. 00:40:50,989 --> 00:40:55,549
  4480. we'll end up with ankle ankle deep where
  4481.  
  4482. 1122
  4483. 00:40:55,549 --> 00:40:56,719
  4484. you just run through it with ripple
  4485.  
  4486. 1123
  4487. 00:40:56,719 --> 00:40:59,089
  4488. effect and we'll probably end up doing a
  4489.  
  4490. 1124
  4491. 00:40:59,089 --> 00:41:01,159
  4492. surface swimming right where you skim
  4493.  
  4494. 1125
  4495. 00:41:01,159 --> 00:41:02,749
  4496. along the surface which other games have
  4497.  
  4498. 1126
  4499. 00:41:02,749 --> 00:41:04,099
  4500. done that yeah not that uncommon thing
  4501.  
  4502. 1127
  4503. 00:41:04,099 --> 00:41:07,969
  4504. Zelda is very popular for mo so all
  4505.  
  4506. 1128
  4507. 00:41:07,969 --> 00:41:10,339
  4508. right so this is this is our new modular
  4509.  
  4510. 1129
  4511. 00:41:10,339 --> 00:41:13,009
  4512. Mountains modular Mountains and you
  4513.  
  4514. 1130
  4515. 00:41:13,009 --> 00:41:14,329
  4516. might be thinking well this just looks
  4517.  
  4518. 1131
  4519. 00:41:14,329 --> 00:41:16,009
  4520. like a mountain and it's really not it's
  4521.  
  4522. 1132
  4523. 00:41:16,009 --> 00:41:19,489
  4524. three sections so this is a cap this is
  4525.  
  4526. 1133
  4527. 00:41:19,489 --> 00:41:22,459
  4528. a small straight and this is a large
  4529.  
  4530. 1134
  4531. 00:41:22,459 --> 00:41:25,819
  4532. straight and dubia are to buy and I'll
  4533.  
  4534. 1135
  4535. 00:41:25,819 --> 00:41:27,109
  4536. quickly go to the next one because
  4537.  
  4538. 1136
  4539. 00:41:27,109 --> 00:41:30,469
  4540. there's like six or seven of these this
  4541.  
  4542. 1137
  4543. 00:41:30,469 --> 00:41:32,689
  4544. is yeah and these are huge these are
  4545.  
  4546. 1138
  4547. 00:41:32,689 --> 00:41:34,459
  4548. like six hundred meter tall mountains
  4549.  
  4550. 1139
  4551. 00:41:34,459 --> 00:41:36,859
  4552. they're twice as tall as the mountains
  4553.  
  4554. 1140
  4555. 00:41:36,859 --> 00:41:38,929
  4556. we had in before and I'll run in and
  4557.  
  4558. 1141
  4559. 00:41:38,929 --> 00:41:40,099
  4560. show you what it looks like as it looks
  4561.  
  4562. 1142
  4563. 00:41:40,099 --> 00:41:43,729
  4564. pretty cool and this is an L and this is
  4565.  
  4566. 1143
  4567. 00:41:43,729 --> 00:41:48,910
  4568. a it looks like a plus or another story
  4569.  
  4570. 1144
  4571. 00:41:48,910 --> 00:41:52,040
  4572. and in the last one I think has a
  4573.  
  4574. 1145
  4575. 00:41:52,040 --> 00:41:56,570
  4576. one-off and then a tea yes you'll see so
  4577.  
  4578. 1146
  4579. 00:41:56,570 --> 00:41:58,760
  4580. we built this basically this this is
  4581.  
  4582. 1147
  4583. 00:41:58,760 --> 00:42:00,950
  4584. effectively systems right almost like
  4585.  
  4586. 1148
  4587. 00:42:00,950 --> 00:42:02,930
  4588. little networks of roads so we started
  4589.  
  4590. 1149
  4591. 00:42:02,930 --> 00:42:04,609
  4592. with roads that was first right where we
  4593.  
  4594. 1150
  4595. 00:42:04,609 --> 00:42:06,560
  4596. did a tea and applause in a straight and
  4597.  
  4598. 1151
  4599. 00:42:06,560 --> 00:42:07,880
  4600. an L and that worked pretty well and
  4601.  
  4602. 1152
  4603. 00:42:07,880 --> 00:42:09,680
  4604. then we tried it with the canyons and
  4605.  
  4606. 1153
  4607. 00:42:09,680 --> 00:42:11,180
  4608. that works surprisingly well right
  4609.  
  4610. 1154
  4611. 00:42:11,180 --> 00:42:12,920
  4612. because the big question was is our
  4613.  
  4614. 1155
  4615. 00:42:12,920 --> 00:42:14,599
  4616. stitching algorithm that we used at the
  4617.  
  4618. 1156
  4619. 00:42:14,599 --> 00:42:16,099
  4620. edge of the parcel boundary is gonna
  4621.  
  4622. 1157
  4623. 00:42:16,099 --> 00:42:18,710
  4624. work yeah with these extremely large
  4625.  
  4626. 1158
  4627. 00:42:18,710 --> 00:42:20,720
  4628. verticality so right these diff contrast
  4629.  
  4630. 1159
  4631. 00:42:20,720 --> 00:42:22,790
  4632. and height and it turned out the answer
  4633.  
  4634. 1160
  4635. 00:42:22,790 --> 00:42:24,500
  4636. was yes it did work so did we decided
  4637.  
  4638. 1161
  4639. 00:42:24,500 --> 00:42:26,210
  4640. let's continue to press the advantage
  4641.  
  4642. 1162
  4643. 00:42:26,210 --> 00:42:28,280
  4644. and make some mountain ranges and so
  4645.  
  4646. 1163
  4647. 00:42:28,280 --> 00:42:29,599
  4648. these have turned out pretty cool as
  4649.  
  4650. 1164
  4651. 00:42:29,599 --> 00:42:32,150
  4652. well so you're gonna run around and run
  4653.  
  4654. 1165
  4655. 00:42:32,150 --> 00:42:33,560
  4656. through we're gonna show off show off
  4657.  
  4658. 1166
  4659. 00:42:33,560 --> 00:42:35,240
  4660. some of these yeah and you can show the
  4661.  
  4662. 1167
  4663. 00:42:35,240 --> 00:42:36,680
  4664. stitching I mean it's hard to see
  4665.  
  4666. 1168
  4667. 00:42:36,680 --> 00:42:39,430
  4668. actually it really is for it so I mean
  4669.  
  4670. 1169
  4671. 00:42:39,430 --> 00:42:42,680
  4672. I'm always amazed by how awesome this
  4673.  
  4674. 1170
  4675. 00:42:42,680 --> 00:42:44,660
  4676. stitching works in real time like when
  4677.  
  4678. 1171
  4679. 00:42:44,660 --> 00:42:46,849
  4680. you're moving stuff around it's it's
  4681.  
  4682. 1172
  4683. 00:42:46,849 --> 00:42:54,079
  4684. incredible how well it actually works is
  4685.  
  4686. 1173
  4687. 00:42:54,079 --> 00:42:55,520
  4688. this the one that has a donut and yeah
  4689.  
  4690. 1174
  4691. 00:42:55,520 --> 00:42:57,650
  4692. well okay yeah so you'll kill two birds
  4693.  
  4694. 1175
  4695. 00:42:57,650 --> 00:43:00,680
  4696. what's words with one stone if you want
  4697.  
  4698. 1176
  4699. 00:43:00,680 --> 00:43:02,900
  4700. to start explaining though Gradishar ass
  4701.  
  4702. 1177
  4703. 00:43:02,900 --> 00:43:04,819
  4704. we be creating elevation for different
  4705.  
  4706. 1178
  4707. 00:43:04,819 --> 00:43:06,619
  4708. areas like plateaus for cities and
  4709.  
  4710. 1179
  4711. 00:43:06,619 --> 00:43:08,660
  4712. castles that is an excellent question
  4713.  
  4714. 1180
  4715. 00:43:08,660 --> 00:43:10,250
  4716. and in fact you're gonna see it right
  4717.  
  4718. 1181
  4719. 00:43:10,250 --> 00:43:10,579
  4720. now
  4721.  
  4722. 1182
  4723. 00:43:10,579 --> 00:43:11,869
  4724. we're gonna show you that right after we
  4725.  
  4726. 1183
  4727. 00:43:11,869 --> 00:43:13,609
  4728. show the mountains or actually I guess
  4729.  
  4730. 1184
  4731. 00:43:13,609 --> 00:43:14,660
  4732. at the same time because it's all kind
  4733.  
  4734. 1185
  4735. 00:43:14,660 --> 00:43:17,780
  4736. of connected so how many unique parcel
  4737.  
  4738. 1186
  4739. 00:43:17,780 --> 00:43:19,790
  4740. types have you made the game so far so
  4741.  
  4742. 1187
  4743. 00:43:19,790 --> 00:43:22,730
  4744. unique parcels who I don't know there's
  4745.  
  4746. 1188
  4747. 00:43:22,730 --> 00:43:25,220
  4748. there's there's dozens and I know we've
  4749.  
  4750. 1189
  4751. 00:43:25,220 --> 00:43:28,280
  4752. got another four dozen to a half-dozen
  4753.  
  4754. 1190
  4755. 00:43:28,280 --> 00:43:30,470
  4756. that are about to be implemented they
  4757.  
  4758. 1191
  4759. 00:43:30,470 --> 00:43:31,760
  4760. just haven't been brought in yet right
  4761.  
  4762. 1192
  4763. 00:43:31,760 --> 00:43:33,550
  4764. all the ones that Rudy's been working on
  4765.  
  4766. 1193
  4767. 00:43:33,550 --> 00:43:36,170
  4768. they're all right now the Highlands
  4769.  
  4770. 1194
  4771. 00:43:36,170 --> 00:43:38,510
  4772. biome they all fit into the same general
  4773.  
  4774. 1195
  4775. 00:43:38,510 --> 00:43:39,680
  4776. thing that we're starting to explore
  4777.  
  4778. 1196
  4779. 00:43:39,680 --> 00:43:42,349
  4780. some variants of that the canyons being
  4781.  
  4782. 1197
  4783. 00:43:42,349 --> 00:43:44,480
  4784. one the forests being another the
  4785.  
  4786. 1198
  4787. 00:43:44,480 --> 00:43:46,010
  4788. mountains will be another so these all
  4789.  
  4790. 1199
  4791. 00:43:46,010 --> 00:43:48,109
  4792. be kind of in that same initial volume
  4793.  
  4794. 1200
  4795. 00:43:48,109 --> 00:43:51,109
  4796. set then we also have other biomes that
  4797.  
  4798. 1201
  4799. 00:43:51,109 --> 00:43:52,250
  4800. we're going to write and then we're
  4801.  
  4802. 1202
  4803. 00:43:52,250 --> 00:43:53,300
  4804. gonna have we're gonna explore some
  4805.  
  4806. 1203
  4807. 00:43:53,300 --> 00:43:54,650
  4808. other biomes as well and I think that
  4809.  
  4810. 1204
  4811. 00:43:54,650 --> 00:43:56,359
  4812. biomes will be another big area of
  4813.  
  4814. 1205
  4815. 00:43:56,359 --> 00:43:58,280
  4816. growth forests post-launch like we will
  4817.  
  4818. 1206
  4819. 00:43:58,280 --> 00:44:00,500
  4820. start with okay here's the desert
  4821.  
  4822. 1207
  4823. 00:44:00,500 --> 00:44:02,720
  4824. it's just not gonna be nearly as fleshed
  4825.  
  4826. 1208
  4827. 00:44:02,720 --> 00:44:05,030
  4828. out as the Highlands it's more for and
  4829.  
  4830. 1209
  4831. 00:44:05,030 --> 00:44:07,010
  4832. you know some light adventuring but it
  4833.  
  4834. 1210
  4835. 00:44:07,010 --> 00:44:08,119
  4836. won't have a full building and
  4837.  
  4838. 1211
  4839. 00:44:08,119 --> 00:44:10,760
  4840. architecture set for example post-launch
  4841.  
  4842. 1212
  4843. 00:44:10,760 --> 00:44:12,440
  4844. though that's exactly the kind of thing
  4845.  
  4846. 1213
  4847. 00:44:12,440 --> 00:44:14,599
  4848. I could see being a giant awesome update
  4849.  
  4850. 1214
  4851. 00:44:14,599 --> 00:44:16,760
  4852. is okay now we let you do desert
  4853.  
  4854. 1215
  4855. 00:44:16,760 --> 00:44:18,200
  4856. Citadel's and we let you do desert
  4857.  
  4858. 1216
  4859. 00:44:18,200 --> 00:44:19,760
  4860. cities and stuff like that theme
  4861.  
  4862. 1217
  4863. 00:44:19,760 --> 00:44:21,740
  4864. building exactly I think that could be
  4865.  
  4866. 1218
  4867. 00:44:21,740 --> 00:44:24,260
  4868. really cool all right so this is coming
  4869.  
  4870. 1219
  4871. 00:44:24,260 --> 00:44:26,599
  4872. up is this the this is the the do you
  4873.  
  4874. 1220
  4875. 00:44:26,599 --> 00:44:28,010
  4876. want to explain what the donuts are oh
  4877.  
  4878. 1221
  4879. 00:44:28,010 --> 00:44:30,230
  4880. let's let's wait and let's take a look
  4881.  
  4882. 1222
  4883. 00:44:30,230 --> 00:44:31,700
  4884. at the mountains first and then we can
  4885.  
  4886. 1223
  4887. 00:44:31,700 --> 00:44:35,119
  4888. bring up the ek tool and you can move
  4889.  
  4890. 1224
  4891. 00:44:35,119 --> 00:44:37,190
  4892. the stuff around and show it right well
  4893.  
  4894. 1225
  4895. 00:44:37,190 --> 00:44:38,750
  4896. I guess I can explain it now while while
  4897.  
  4898. 1226
  4899. 00:44:38,750 --> 00:44:40,069
  4900. we're looking at a blue screen so
  4901.  
  4902. 1227
  4903. 00:44:40,069 --> 00:44:42,589
  4904. basically the question we were thinking
  4905.  
  4906. 1228
  4907. 00:44:42,589 --> 00:44:44,060
  4908. a lot about this question of verticality
  4909.  
  4910. 1229
  4911. 00:44:44,060 --> 00:44:45,890
  4912. of how do we create plateaus and mesas
  4913.  
  4914. 1230
  4915. 00:44:45,890 --> 00:44:48,079
  4916. and canyons like the Grand Canyon
  4917.  
  4918. 1231
  4919. 00:44:48,079 --> 00:44:49,670
  4920. yeah little canyons like the ones we
  4921.  
  4922. 1232
  4923. 00:44:49,670 --> 00:44:52,430
  4924. have but like a giant chasm a depression
  4925.  
  4926. 1233
  4927. 00:44:52,430 --> 00:44:55,190
  4928. or a caldera so we were trying to think
  4929.  
  4930. 1234
  4931. 00:44:55,190 --> 00:44:57,500
  4932. through how that stuff might work and it
  4933.  
  4934. 1235
  4935. 00:44:57,500 --> 00:44:58,869
  4936. occurred to us that if we could
  4937.  
  4938. 1236
  4939. 00:44:58,869 --> 00:45:02,720
  4940. basically take a parcel and carve out a
  4941.  
  4942. 1237
  4943. 00:45:02,720 --> 00:45:05,210
  4944. hole in the middle yet like a donut and
  4945.  
  4946. 1238
  4947. 00:45:05,210 --> 00:45:07,700
  4948. then allow us to basically set another
  4949.  
  4950. 1239
  4951. 00:45:07,700 --> 00:45:10,579
  4952. parcel inside of it that interior parcel
  4953.  
  4954. 1240
  4955. 00:45:10,579 --> 00:45:12,920
  4956. could have an overall altitude elevation
  4957.  
  4958. 1241
  4959. 00:45:12,920 --> 00:45:15,800
  4960. adjustment either up or down and so we
  4961.  
  4962. 1242
  4963. 00:45:15,800 --> 00:45:18,410
  4964. decided without actually going to
  4965.  
  4966. 1243
  4967. 00:45:18,410 --> 00:45:21,380
  4968. engineering just to try it like hey
  4969.  
  4970. 1244
  4971. 00:45:21,380 --> 00:45:23,300
  4972. let's just see what happens let's create
  4973.  
  4974. 1245
  4975. 00:45:23,300 --> 00:45:25,190
  4976. one of these donut parcels and see if it
  4977.  
  4978. 1246
  4979. 00:45:25,190 --> 00:45:28,730
  4980. works and the answer was it did so so it
  4981.  
  4982. 1247
  4983. 00:45:28,730 --> 00:45:31,609
  4984. did result in in one ask from the
  4985.  
  4986. 1248
  4987. 00:45:31,609 --> 00:45:32,720
  4988. engineering team that we didn't have
  4989.  
  4990. 1249
  4991. 00:45:32,720 --> 00:45:34,910
  4992. which is hey let us have the ability now
  4993.  
  4994. 1250
  4995. 00:45:34,910 --> 00:45:37,339
  4996. to go into that donut hole or if there's
  4997.  
  4998. 1251
  4999. 00:45:37,339 --> 00:45:39,950
  5000. multiple holes and set the altitude
  5001.  
  5002. 1252
  5003. 00:45:39,950 --> 00:45:42,349
  5004. adjustment up down we haven't quite
  5005.  
  5006. 1253
  5007. 00:45:42,349 --> 00:45:43,910
  5008. built that yet so that's the piece that
  5009.  
  5010. 1254
  5011. 00:45:43,910 --> 00:45:45,530
  5012. we're still waiting on but we can't show
  5013.  
  5014. 1255
  5015. 00:45:45,530 --> 00:45:48,230
  5016. you in here now you know I can take a a
  5017.  
  5018. 1256
  5019. 00:45:48,230 --> 00:45:50,780
  5020. ring of mountains and inside that ring
  5021.  
  5022. 1257
  5023. 00:45:50,780 --> 00:45:53,180
  5024. of mountains we can set a city and if
  5025.  
  5026. 1258
  5027. 00:45:53,180 --> 00:45:55,609
  5028. the altitude adjustment is plus 50 which
  5029.  
  5030. 1259
  5031. 00:45:55,609 --> 00:45:57,589
  5032. is 50 meters that's the what that's the
  5033.  
  5034. 1260
  5035. 00:45:57,589 --> 00:45:58,910
  5036. height difference of the of the spider
  5037.  
  5038. 1261
  5039. 00:45:58,910 --> 00:46:01,040
  5040. Canyon for example then you can actually
  5041.  
  5042. 1262
  5043. 00:46:01,040 --> 00:46:03,440
  5044. raise up the interior lip and have a
  5045.  
  5046. 1263
  5047. 00:46:03,440 --> 00:46:05,810
  5048. citadel that actually sits up in the
  5049.  
  5050. 1264
  5051. 00:46:05,810 --> 00:46:07,550
  5052. middle of these mountains or you could
  5053.  
  5054. 1265
  5055. 00:46:07,550 --> 00:46:09,470
  5056. depress it down and create a caldera or
  5057.  
  5058. 1266
  5059. 00:46:09,470 --> 00:46:12,170
  5060. you could create a big chasm that runs
  5061.  
  5062. 1267
  5063. 00:46:12,170 --> 00:46:13,790
  5064. of the map so this is gonna be
  5065.  
  5066. 1268
  5067. 00:46:13,790 --> 00:46:15,290
  5068. incredibly cool because it's gonna give
  5069.  
  5070. 1269
  5071. 00:46:15,290 --> 00:46:16,700
  5072. us verticality like we've never had
  5073.  
  5074. 1270
  5075. 00:46:16,700 --> 00:46:18,680
  5076. before and ended up being a very very
  5077.  
  5078. 1271
  5079. 00:46:18,680 --> 00:46:21,230
  5080. small tech ask like literally a you know
  5081.  
  5082. 1272
  5083. 00:46:21,230 --> 00:46:23,690
  5084. a couple days there we go here is an
  5085.  
  5086. 1273
  5087. 00:46:23,690 --> 00:46:25,250
  5088. example of the mountains in the game
  5089.  
  5090. 1274
  5091. 00:46:25,250 --> 00:46:28,309
  5092. which I think you will agree look pretty
  5093.  
  5094. 1275
  5095. 00:46:28,309 --> 00:46:32,030
  5096. cool so there you go there's some
  5097.  
  5098. 1276
  5099. 00:46:32,030 --> 00:46:33,710
  5100. verticality for you they're massive
  5101.  
  5102. 1277
  5103. 00:46:33,710 --> 00:46:36,589
  5104. I mean they are absolutely so this is
  5105.  
  5106. 1278
  5107. 00:46:36,589 --> 00:46:38,150
  5108. actually and over here you'll recognize
  5109.  
  5110. 1279
  5111. 00:46:38,150 --> 00:46:40,849
  5112. this as an entrance to those kind of the
  5113.  
  5114. 1280
  5115. 00:46:40,849 --> 00:46:43,160
  5116. narrows the slot canyons it's not an
  5117.  
  5118. 1281
  5119. 00:46:43,160 --> 00:46:45,530
  5120. entrance actually it's just a drop-off
  5121.  
  5122. 1282
  5123. 00:46:45,530 --> 00:46:49,460
  5124. as a cliff so we're actually on I think
  5125.  
  5126. 1283
  5127. 00:46:49,460 --> 00:46:51,230
  5128. this is the doughnut right here yeah so
  5129.  
  5130. 1284
  5131. 00:46:51,230 --> 00:46:53,030
  5132. this is a stitch line right here this is
  5133.  
  5134. 1285
  5135. 00:46:53,030 --> 00:46:55,849
  5136. actually a seam which is hidden pretty
  5137.  
  5138. 1286
  5139. 00:46:55,849 --> 00:46:59,119
  5140. well so I'm just gonna go up and just
  5141.  
  5142. 1287
  5143. 00:46:59,119 --> 00:47:00,680
  5144. give you guys kind of a quick view and
  5145.  
  5146. 1288
  5147. 00:47:00,680 --> 00:47:03,920
  5148. then we'll open up the the parcel
  5149.  
  5150. 1289
  5151. 00:47:03,920 --> 00:47:06,559
  5152. builder I'm looking to see if there's
  5153.  
  5154. 1290
  5155. 00:47:06,559 --> 00:47:09,349
  5156. any other status of day/night and
  5157.  
  5158. 1291
  5159. 00:47:09,349 --> 00:47:11,750
  5160. seasons and stuff is coming we have we
  5161.  
  5162. 1292
  5163. 00:47:11,750 --> 00:47:15,650
  5164. are we are not yet ready to to dig into
  5165.  
  5166. 1293
  5167. 00:47:15,650 --> 00:47:17,420
  5168. it or talk about it which tells you that
  5169.  
  5170. 1294
  5171. 00:47:17,420 --> 00:47:20,660
  5172. it's still fairly early there GD DS are
  5173.  
  5174. 1295
  5175. 00:47:20,660 --> 00:47:23,540
  5176. written the TD DS have been reviewed I
  5177.  
  5178. 1296
  5179. 00:47:23,540 --> 00:47:27,230
  5180. don't know if Mark or anyone else has
  5181.  
  5182. 1297
  5183. 00:47:27,230 --> 00:47:28,430
  5184. actually started working on it yet or
  5185.  
  5186. 1298
  5187. 00:47:28,430 --> 00:47:30,290
  5188. not but it's still the pipe nothing's
  5189.  
  5190. 1299
  5191. 00:47:30,290 --> 00:47:32,510
  5192. changed about the plant so okay so what
  5193.  
  5194. 1300
  5195. 00:47:32,510 --> 00:47:36,220
  5196. we have here is a donut parcel right
  5197.  
  5198. 1301
  5199. 00:47:36,220 --> 00:47:40,280
  5200. oops yeah yep yes we do so I can move so
  5201.  
  5202. 1302
  5203. 00:47:40,280 --> 00:47:42,109
  5204. this is something new right so if you
  5205.  
  5206. 1303
  5207. 00:47:42,109 --> 00:47:47,030
  5208. pick up and move that parcel and submit
  5209.  
  5210. 1304
  5211. 00:47:47,030 --> 00:47:51,079
  5212. he just cut a hole out so if you took a
  5213.  
  5214. 1305
  5215. 00:47:51,079 --> 00:47:54,470
  5216. village parcel and an orchard parcel and
  5217.  
  5218. 1306
  5219. 00:47:54,470 --> 00:47:56,000
  5220. a farm lands you can put it in there if
  5221.  
  5222. 1307
  5223. 00:47:56,000 --> 00:47:58,069
  5224. you wanted to put a Mesa and put a city
  5225.  
  5226. 1308
  5227. 00:47:58,069 --> 00:47:59,660
  5228. on top of it you could put it there if
  5229.  
  5230. 1309
  5231. 00:47:59,660 --> 00:48:01,160
  5232. you wanted to put a mountain in the
  5233.  
  5234. 1310
  5235. 00:48:01,160 --> 00:48:02,990
  5236. middle actually you could do that right
  5237.  
  5238. 1311
  5239. 00:48:02,990 --> 00:48:05,540
  5240. yeah in fact grab one of these and shove
  5241.  
  5242. 1312
  5243. 00:48:05,540 --> 00:48:08,960
  5244. one of those mountains over there it
  5245.  
  5246. 1313
  5247. 00:48:08,960 --> 00:48:10,930
  5248. will not look pretty
  5249.  
  5250. 1314
  5251. 00:48:10,930 --> 00:48:14,619
  5252. you've got overlap Oh
  5253.  
  5254. 1315
  5255. 00:48:17,230 --> 00:48:20,780
  5256. so that there move that there there you
  5257.  
  5258. 1316
  5259. 00:48:20,780 --> 00:48:21,080
  5260. go
  5261.  
  5262. 1317
  5263. 00:48:21,080 --> 00:48:27,560
  5264. that should work boom there you go we
  5265.  
  5266. 1318
  5267. 00:48:27,560 --> 00:48:29,330
  5268. got a huge mountain right there actually
  5269.  
  5270. 1319
  5271. 00:48:29,330 --> 00:48:30,830
  5272. doesn't look too bad no it's pretty cool
  5273.  
  5274. 1320
  5275. 00:48:30,830 --> 00:48:32,990
  5276. so now if that mountain so the other
  5277.  
  5278. 1321
  5279. 00:48:32,990 --> 00:48:34,970
  5280. thing he makes in mind is there that
  5281.  
  5282. 1322
  5283. 00:48:34,970 --> 00:48:37,280
  5284. these things are nested meaning a donut
  5285.  
  5286. 1323
  5287. 00:48:37,280 --> 00:48:39,620
  5288. can contain a donut contain a donut so I
  5289.  
  5290. 1324
  5291. 00:48:39,620 --> 00:48:42,620
  5292. could have the outer ring of mountains
  5293.  
  5294. 1325
  5295. 00:48:42,620 --> 00:48:44,990
  5296. then has an inner ring with another peak
  5297.  
  5298. 1326
  5299. 00:48:44,990 --> 00:48:47,030
  5300. and inside that has a caldera that
  5301.  
  5302. 1327
  5303. 00:48:47,030 --> 00:48:49,520
  5304. sucked out like it's it's his system it
  5305.  
  5306. 1328
  5307. 00:48:49,520 --> 00:48:51,920
  5308. gives us a ton more flexibility for
  5309.  
  5310. 1329
  5311. 00:48:51,920 --> 00:48:54,710
  5312. building then than we've ever had before
  5313.  
  5314. 1330
  5315. 00:48:54,710 --> 00:48:56,330
  5316. so I think it's pretty cool and what I
  5317.  
  5318. 1331
  5319. 00:48:56,330 --> 00:48:57,860
  5320. love about it is that it just speaks to
  5321.  
  5322. 1332
  5323. 00:48:57,860 --> 00:48:59,720
  5324. the kind of underlying system that we're
  5325.  
  5326. 1333
  5327. 00:48:59,720 --> 00:49:01,640
  5328. able to get it to work with so little
  5329.  
  5330. 1334
  5331. 00:49:01,640 --> 00:49:04,460
  5332. additional tech reworked like basically
  5333.  
  5334. 1335
  5335. 00:49:04,460 --> 00:49:06,830
  5336. none what we have to do now is ask for a
  5337.  
  5338. 1336
  5339. 00:49:06,830 --> 00:49:08,840
  5340. sea level adjustment which is the
  5341.  
  5342. 1337
  5343. 00:49:08,840 --> 00:49:10,700
  5344. baseline altitude for the interior
  5345.  
  5346. 1338
  5347. 00:49:10,700 --> 00:49:12,260
  5348. parcels whether you wanted to go up or
  5349.  
  5350. 1339
  5351. 00:49:12,260 --> 00:49:14,330
  5352. whether you wanted to go down keep
  5353.  
  5354. 1340
  5355. 00:49:14,330 --> 00:49:18,080
  5356. hitting over laughter yeah I'm loving
  5357.  
  5358. 1341
  5359. 00:49:18,080 --> 00:49:19,880
  5360. this this system and like you said he
  5361.  
  5362. 1342
  5363. 00:49:19,880 --> 00:49:23,200
  5364. just gives us so much more flexibility
  5365.  
  5366. 1343
  5367. 00:49:23,200 --> 00:49:25,220
  5368. different elevations also create the
  5369.  
  5370. 1344
  5371. 00:49:25,220 --> 00:49:28,370
  5372. ability for negative elevations so like
  5373.  
  5374. 1345
  5375. 00:49:28,370 --> 00:49:29,840
  5376. tunnels dungeon caves except what I've
  5377.  
  5378. 1346
  5379. 00:49:29,840 --> 00:49:33,230
  5380. done so yes you can go up and you can't
  5381.  
  5382. 1347
  5383. 00:49:33,230 --> 00:49:36,560
  5384. go down the challenge with dungeons is
  5385.  
  5386. 1348
  5387. 00:49:36,560 --> 00:49:38,600
  5388. that we can't with unity right now cut
  5389.  
  5390. 1349
  5391. 00:49:38,600 --> 00:49:40,970
  5392. into the terrain which is why you'll see
  5393.  
  5394. 1350
  5395. 00:49:40,970 --> 00:49:43,010
  5396. we have to kind of fake it so we did
  5397.  
  5398. 1351
  5399. 00:49:43,010 --> 00:49:44,960
  5400. create a version of the canyons for
  5401.  
  5402. 1352
  5403. 00:49:44,960 --> 00:49:48,050
  5404. example that has these caps on them
  5405.  
  5406. 1353
  5407. 00:49:48,050 --> 00:49:49,640
  5408. John's actually standing on one of them
  5409.  
  5410. 1354
  5411. 00:49:49,640 --> 00:49:51,050
  5412. right now so I'll wait till he comes out
  5413.  
  5414. 1355
  5415. 00:49:51,050 --> 00:49:53,090
  5416. and we can we can shoot we can show this
  5417.  
  5418. 1356
  5419. 00:49:53,090 --> 00:49:59,150
  5420. off so hold on one sec it's about to
  5421.  
  5422. 1357
  5423. 00:49:59,150 --> 00:50:02,240
  5424. come up boo boo boo boo so you can see
  5425.  
  5426. 1358
  5427. 00:50:02,240 --> 00:50:04,370
  5428. over here like that that kind of rocky
  5429.  
  5430. 1359
  5431. 00:50:04,370 --> 00:50:07,400
  5432. outcropping that's that's above that
  5433.  
  5434. 1360
  5435. 00:50:07,400 --> 00:50:09,290
  5436. area that's how we have to do caves
  5437.  
  5438. 1361
  5439. 00:50:09,290 --> 00:50:10,580
  5440. right now we don't have the ability to
  5441.  
  5442. 1362
  5443. 00:50:10,580 --> 00:50:12,440
  5444. cut into the terrain so we end up doing
  5445.  
  5446. 1363
  5447. 00:50:12,440 --> 00:50:14,300
  5448. is actually creating a channel where to
  5449.  
  5450. 1364
  5451. 00:50:14,300 --> 00:50:15,890
  5452. press the crane and then we cap it with
  5453.  
  5454. 1365
  5455. 00:50:15,890 --> 00:50:18,380
  5456. stones it's not ideal and eventually I'd
  5457.  
  5458. 1366
  5459. 00:50:18,380 --> 00:50:19,880
  5460. like to go back and be able to literally
  5461.  
  5462. 1367
  5463. 00:50:19,880 --> 00:50:22,070
  5464. cut into the terrain but it's not
  5465.  
  5466. 1368
  5467. 00:50:22,070 --> 00:50:23,930
  5468. something unity supports natively so in
  5469.  
  5470. 1369
  5471. 00:50:23,930 --> 00:50:25,340
  5472. the meantime I think that bird this
  5473.  
  5474. 1370
  5475. 00:50:25,340 --> 00:50:26,900
  5476. version works pretty well
  5477.  
  5478. 1371
  5479. 00:50:26,900 --> 00:50:28,580
  5480. but yeah we do have the ability to do
  5481.  
  5482. 1372
  5483. 00:50:28,580 --> 00:50:30,470
  5484. systems now with straights and T
  5485.  
  5486. 1373
  5487. 00:50:30,470 --> 00:50:32,480
  5488. intersections and pluses and turns and
  5489.  
  5490. 1374
  5491. 00:50:32,480 --> 00:50:34,850
  5492. all that kind of stuff so that it means
  5493.  
  5494. 1375
  5495. 00:50:34,850 --> 00:50:36,320
  5496. that technically we can do it it just
  5497.  
  5498. 1376
  5499. 00:50:36,320 --> 00:50:37,820
  5500. doesn't look quite as good as I would
  5501.  
  5502. 1377
  5503. 00:50:37,820 --> 00:50:40,250
  5504. like I'll show the I don't because not a
  5505.  
  5506. 1378
  5507. 00:50:40,250 --> 00:50:41,480
  5508. lot of people might have seen the Crypt
  5509.  
  5510. 1379
  5511. 00:50:41,480 --> 00:50:43,520
  5512. yet yeah good points is kind of a good
  5513.  
  5514. 1380
  5515. 00:50:43,520 --> 00:50:45,650
  5516. that's a good example like here here's a
  5517.  
  5518. 1381
  5519. 00:50:45,650 --> 00:50:50,030
  5520. crypt cave and so what it's technically
  5521.  
  5522. 1382
  5523. 00:50:50,030 --> 00:50:51,920
  5524. doing is is actually a depression in the
  5525.  
  5526. 1383
  5527. 00:50:51,920 --> 00:50:53,810
  5528. earth that has this kind of cap on top
  5529.  
  5530. 1384
  5531. 00:50:53,810 --> 00:50:56,120
  5532. of it that is hilly cap on top of it
  5533.  
  5534. 1385
  5535. 00:50:56,120 --> 00:50:57,860
  5536. which gives the impression of a cave but
  5537.  
  5538. 1386
  5539. 00:50:57,860 --> 00:50:59,120
  5540. it's not actually cutting into the
  5541.  
  5542. 1387
  5543. 00:50:59,120 --> 00:51:01,010
  5544. terrain but I still think it looks
  5545.  
  5546. 1388
  5547. 00:51:01,010 --> 00:51:03,080
  5548. really cool so we can do this kind of
  5549.  
  5550. 1389
  5551. 00:51:03,080 --> 00:51:04,760
  5552. stuff all day long well within
  5553.  
  5554. 1390
  5555. 00:51:04,760 --> 00:51:07,270
  5556. performance we can't go too crazy but
  5557.  
  5558. 1391
  5559. 00:51:07,270 --> 00:51:09,770
  5560. within reason without reason within
  5561.  
  5562. 1392
  5563. 00:51:09,770 --> 00:51:11,980
  5564. reason
  5565.  
  5566. 1393
  5567. 00:51:11,980 --> 00:51:14,030
  5568. although all the lights are free right
  5569.  
  5570. 1394
  5571. 00:51:14,030 --> 00:51:18,590
  5572. according to Mike alright somebody said
  5573.  
  5574. 1395
  5575. 00:51:18,590 --> 00:51:21,890
  5576. on a serious note there are a few things
  5577.  
  5578. 1396
  5579. 00:51:21,890 --> 00:51:23,840
  5580. were said in a QA a couple weeks ago
  5581.  
  5582. 1397
  5583. 00:51:23,840 --> 00:51:25,700
  5584. that drew the conclusion this game will
  5585.  
  5586. 1398
  5587. 00:51:25,700 --> 00:51:29,960
  5588. be pay to win is there anything to clear
  5589.  
  5590. 1399
  5591. 00:51:29,960 --> 00:51:31,460
  5592. things up about the cash shop and
  5593.  
  5594. 1400
  5595. 00:51:31,460 --> 00:51:33,890
  5596. monthly VIP okay so yeah I'm happy to
  5597.  
  5598. 1401
  5599. 00:51:33,890 --> 00:51:38,330
  5600. talk about that so the cash shop so
  5601.  
  5602. 1402
  5603. 00:51:38,330 --> 00:51:40,580
  5604. first of all of the I still feel
  5605.  
  5606. 1403
  5607. 00:51:40,580 --> 00:51:42,320
  5608. strongly that the game from the very
  5609.  
  5610. 1404
  5611. 00:51:42,320 --> 00:51:43,670
  5612. beginning the things that we gave away
  5613.  
  5614. 1405
  5615. 00:51:43,670 --> 00:51:46,010
  5616. don't have any impact in the campaign
  5617.  
  5618. 1406
  5619. 00:51:46,010 --> 00:51:48,560
  5620. worlds and therefore the competitive
  5621.  
  5622. 1407
  5623. 00:51:48,560 --> 00:51:50,060
  5624. part of the game it's not it's not pay
  5625.  
  5626. 1408
  5627. 00:51:50,060 --> 00:51:52,700
  5628. to win at all that said over time as
  5629.  
  5630. 1409
  5631. 00:51:52,700 --> 00:51:54,740
  5632. we've gotten more and more financial
  5633.  
  5634. 1410
  5635. 00:51:54,740 --> 00:51:57,260
  5636. stability our direction has been not
  5637.  
  5638. 1411
  5639. 00:51:57,260 --> 00:51:58,700
  5640. what you see from a lot of games where
  5641.  
  5642. 1412
  5643. 00:51:58,700 --> 00:52:00,980
  5644. they do more monetization it's been to
  5645.  
  5646. 1413
  5647. 00:52:00,980 --> 00:52:03,710
  5648. take away a monetization I mean if you
  5649.  
  5650. 1414
  5651. 00:52:03,710 --> 00:52:06,260
  5652. go look at our shop now there's nothing
  5653.  
  5654. 1415
  5655. 00:52:06,260 --> 00:52:09,500
  5656. in the shop that costs more than $200 so
  5657.  
  5658. 1416
  5659. 00:52:09,500 --> 00:52:11,420
  5660. I think that that's the direction you're
  5661.  
  5662. 1417
  5663. 00:52:11,420 --> 00:52:14,060
  5664. gonna continue to see us move in so the
  5665.  
  5666. 1418
  5667. 00:52:14,060 --> 00:52:17,720
  5668. VIP we've been very very we've tried
  5669.  
  5670. 1419
  5671. 00:52:17,720 --> 00:52:19,730
  5672. very very hard to make this is a
  5673.  
  5674. 1420
  5675. 00:52:19,730 --> 00:52:21,200
  5676. delicate balance right because obviously
  5677.  
  5678. 1421
  5679. 00:52:21,200 --> 00:52:23,450
  5680. for the health of the game of overall
  5681.  
  5682. 1422
  5683. 00:52:23,450 --> 00:52:26,300
  5684. like as an MMO we would like to have
  5685.  
  5686. 1423
  5687. 00:52:26,300 --> 00:52:29,240
  5688. people buying VIP clearly that said we
  5689.  
  5690. 1424
  5691. 00:52:29,240 --> 00:52:30,560
  5692. don't want it to give you an unfair
  5693.  
  5694. 1425
  5695. 00:52:30,560 --> 00:52:31,790
  5696. advantage so we've been trying really
  5697.  
  5698. 1426
  5699. 00:52:31,790 --> 00:52:33,680
  5700. hard to find a way to find a balance
  5701.  
  5702. 1427
  5703. 00:52:33,680 --> 00:52:36,500
  5704. point on VIP that makes it valuable but
  5705.  
  5706. 1428
  5707. 00:52:36,500 --> 00:52:39,500
  5708. not give you a specific advantage the
  5709.  
  5710. 1429
  5711. 00:52:39,500 --> 00:52:42,200
  5712. are you know there there are always
  5713.  
  5714. 1430
  5715. 00:52:42,200 --> 00:52:43,640
  5716. going to be some people who are not
  5717.  
  5718. 1431
  5719. 00:52:43,640 --> 00:52:44,900
  5720. gonna like our approach and that's
  5721.  
  5722. 1432
  5723. 00:52:44,900 --> 00:52:46,670
  5724. totally fine I think we've been
  5725.  
  5726. 1433
  5727. 00:52:46,670 --> 00:52:48,920
  5728. completely upfront about where we think
  5729.  
  5730. 1434
  5731. 00:52:48,920 --> 00:52:51,950
  5732. that line is when it ever has been a
  5733.  
  5734. 1435
  5735. 00:52:51,950 --> 00:52:54,830
  5736. question of hey we don't feel like we
  5737.  
  5738. 1436
  5739. 00:52:54,830 --> 00:52:56,480
  5740. don't you know we we've learned more now
  5741.  
  5742. 1437
  5743. 00:52:56,480 --> 00:52:58,550
  5744. we've thought about it more we don't
  5745.  
  5746. 1438
  5747. 00:52:58,550 --> 00:52:59,930
  5748. feel as comfortable about it we've
  5749.  
  5750. 1439
  5751. 00:52:59,930 --> 00:53:02,120
  5752. always moved in the direction of being
  5753.  
  5754. 1440
  5755. 00:53:02,120 --> 00:53:05,180
  5756. more conservative on it so to some
  5757.  
  5758. 1441
  5759. 00:53:05,180 --> 00:53:07,430
  5760. degree I guess it's a trust question
  5761.  
  5762. 1442
  5763. 00:53:07,430 --> 00:53:09,590
  5764. right is is you know do you think that
  5765.  
  5766. 1443
  5767. 00:53:09,590 --> 00:53:11,630
  5768. we have the purpose that we have our
  5769.  
  5770. 1444
  5771. 00:53:11,630 --> 00:53:13,280
  5772. intent is to make this game and make it
  5773.  
  5774. 1445
  5775. 00:53:13,280 --> 00:53:15,530
  5776. great or do you think this is just a
  5777.  
  5778. 1446
  5779. 00:53:15,530 --> 00:53:18,020
  5780. cash grab and ultimately some people are
  5781.  
  5782. 1447
  5783. 00:53:18,020 --> 00:53:19,610
  5784. not gonna trust any developer they're
  5785.  
  5786. 1448
  5787. 00:53:19,610 --> 00:53:21,140
  5788. just not and that's fine
  5789.  
  5790. 1449
  5791. 00:53:21,140 --> 00:53:23,420
  5792. but if I wanted to just make money in
  5793.  
  5794. 1450
  5795. 00:53:23,420 --> 00:53:25,070
  5796. the games industry frankly I would have
  5797.  
  5798. 1451
  5799. 00:53:25,070 --> 00:53:27,440
  5800. stayed at my last company and continued
  5801.  
  5802. 1452
  5803. 00:53:27,440 --> 00:53:29,060
  5804. doing that forever and retired there
  5805.  
  5806. 1453
  5807. 00:53:29,060 --> 00:53:31,160
  5808. Ryan we made this game because we're
  5809.  
  5810. 1454
  5811. 00:53:31,160 --> 00:53:32,840
  5812. passionate about it and we want it to be
  5813.  
  5814. 1455
  5815. 00:53:32,840 --> 00:53:34,490
  5816. great and if you believe us and you want
  5817.  
  5818. 1456
  5819. 00:53:34,490 --> 00:53:36,440
  5820. to participate in that kick-ass we're
  5821.  
  5822. 1457
  5823. 00:53:36,440 --> 00:53:38,180
  5824. happy to have you on board if you don't
  5825.  
  5826. 1458
  5827. 00:53:38,180 --> 00:53:40,070
  5828. believe us in that and you think it's
  5829.  
  5830. 1459
  5831. 00:53:40,070 --> 00:53:42,200
  5832. well okay whatever you're entitled have
  5833.  
  5834. 1460
  5835. 00:53:42,200 --> 00:53:43,760
  5836. your opinion I'm also entitled to not
  5837.  
  5838. 1461
  5839. 00:53:43,760 --> 00:53:45,050
  5840. really care about your opinion because
  5841.  
  5842. 1462
  5843. 00:53:45,050 --> 00:53:47,450
  5844. you are not my customer by definition I
  5845.  
  5846. 1463
  5847. 00:53:47,450 --> 00:53:49,670
  5848. only care about my customers so there
  5849.  
  5850. 1464
  5851. 00:53:49,670 --> 00:53:52,820
  5852. you go I I think we've done a incredibly
  5853.  
  5854. 1465
  5855. 00:53:52,820 --> 00:53:55,610
  5856. good and conscientious job of splitting
  5857.  
  5858. 1466
  5859. 00:53:55,610 --> 00:53:58,040
  5860. the baby on that and finding a way that
  5861.  
  5862. 1467
  5863. 00:53:58,040 --> 00:54:00,380
  5864. brings value to people but also is not
  5865.  
  5866. 1468
  5867. 00:54:00,380 --> 00:54:03,080
  5868. pay2win obviously there gonna be some
  5869.  
  5870. 1469
  5871. 00:54:03,080 --> 00:54:04,730
  5872. people that are gonna disagree with me
  5873.  
  5874. 1470
  5875. 00:54:04,730 --> 00:54:05,930
  5876. there are some people on the internet
  5877.  
  5878. 1471
  5879. 00:54:05,930 --> 00:54:08,030
  5880. who feel like every game should be free
  5881.  
  5882. 1472
  5883. 00:54:08,030 --> 00:54:09,830
  5884. I don't know how they think those games
  5885.  
  5886. 1473
  5887. 00:54:09,830 --> 00:54:11,510
  5888. should be made but that's how they feel
  5889.  
  5890. 1474
  5891. 00:54:11,510 --> 00:54:13,040
  5892. they're entitled that opinion
  5893.  
  5894. 1475
  5895. 00:54:13,040 --> 00:54:15,440
  5896. I'm also entitled to mine and you know
  5897.  
  5898. 1476
  5899. 00:54:15,440 --> 00:54:17,960
  5900. if you believe in it capitalism you
  5901.  
  5902. 1477
  5903. 00:54:17,960 --> 00:54:19,580
  5904. should also understand that we can kind
  5905.  
  5906. 1478
  5907. 00:54:19,580 --> 00:54:21,020
  5908. of make the calls we want to make and
  5909.  
  5910. 1479
  5911. 00:54:21,020 --> 00:54:22,730
  5912. you can judge us if you don't want to
  5913.  
  5914. 1480
  5915. 00:54:22,730 --> 00:54:24,860
  5916. Bay it pave or don't pay for it and if
  5917.  
  5918. 1481
  5919. 00:54:24,860 --> 00:54:26,120
  5920. you do want to pay for it great we'd
  5921.  
  5922. 1482
  5923. 00:54:26,120 --> 00:54:27,260
  5924. love to have you as customers it's
  5925.  
  5926. 1483
  5927. 00:54:27,260 --> 00:54:29,750
  5928. really not that hard so there we go
  5929.  
  5930. 1484
  5931. 00:54:29,750 --> 00:54:34,880
  5932. in a nutshell so about environments so
  5933.  
  5934. 1485
  5935. 00:54:34,880 --> 00:54:36,770
  5936. here's here's another thing I don't ever
  5937.  
  5938. 1486
  5939. 00:54:36,770 --> 00:54:39,080
  5940. shirk away from these questions ever you
  5941.  
  5942. 1487
  5943. 00:54:39,080 --> 00:54:41,180
  5944. will notice every time they come up I am
  5945.  
  5946. 1488
  5947. 00:54:41,180 --> 00:54:42,890
  5948. happy to answer them because my opinion
  5949.  
  5950. 1489
  5951. 00:54:42,890 --> 00:54:44,900
  5952. has not changed I am proud of my
  5953.  
  5954. 1490
  5955. 00:54:44,900 --> 00:54:46,640
  5956. opinions and where I stand on them I
  5957.  
  5958. 1491
  5959. 00:54:46,640 --> 00:54:49,140
  5960. think they are fair I think they are
  5961.  
  5962. 1492
  5963. 00:54:49,140 --> 00:54:51,690
  5964. very reasonable and I'm also okay with
  5965.  
  5966. 1493
  5967. 00:54:51,690 --> 00:54:53,279
  5968. the fact that some people just disagree
  5969.  
  5970. 1494
  5971. 00:54:53,279 --> 00:54:55,470
  5972. with me that's totally fine yeah that's
  5973.  
  5974. 1495
  5975. 00:54:55,470 --> 00:54:57,359
  5976. the way it is our entire approach to
  5977.  
  5978. 1496
  5979. 00:54:57,359 --> 00:54:58,859
  5980. this development process has been
  5981.  
  5982. 1497
  5983. 00:54:58,859 --> 00:55:00,450
  5984. different and a little weird right
  5985.  
  5986. 1498
  5987. 00:55:00,450 --> 00:55:02,640
  5988. because we are developing it literally
  5989.  
  5990. 1499
  5991. 00:55:02,640 --> 00:55:06,000
  5992. with our community as we go and so just
  5993.  
  5994. 1500
  5995. 00:55:06,000 --> 00:55:07,559
  5996. you know that that changes everything
  5997.  
  5998. 1501
  5999. 00:55:07,559 --> 00:55:09,420
  6000. everything is different about my
  6001.  
  6002. 1502
  6003. 00:55:09,420 --> 00:55:12,210
  6004. approach on this game so I only trust
  6005.  
  6006. 1503
  6007. 00:55:12,210 --> 00:55:15,750
  6008. Blair but not Todd then I guess that's a
  6009.  
  6010. 1504
  6011. 00:55:15,750 --> 00:55:16,650
  6012. choice you're gonna have to make
  6013.  
  6014. 1505
  6015. 00:55:16,650 --> 00:55:19,309
  6016. actually you're in trouble on that yeah
  6017.  
  6018. 1506
  6019. 00:55:19,309 --> 00:55:22,680
  6020. Larrin not me then you are and you're in
  6021.  
  6022. 1507
  6023. 00:55:22,680 --> 00:55:24,619
  6024. for a world of hurt
  6025.  
  6026. 1508
  6027. 00:55:24,619 --> 00:55:26,640
  6028. look there's other great games out there
  6029.  
  6030. 1509
  6031. 00:55:26,640 --> 00:55:28,380
  6032. too so I mean if somebody doesn't like
  6033.  
  6034. 1510
  6035. 00:55:28,380 --> 00:55:30,450
  6036. our approach or they don't like our art
  6037.  
  6038. 1511
  6039. 00:55:30,450 --> 00:55:32,039
  6040. style I don't know who could possibly
  6041.  
  6042. 1512
  6043. 00:55:32,039 --> 00:55:33,720
  6044. feel that way or they don't like Blair
  6045.  
  6046. 1513
  6047. 00:55:33,720 --> 00:55:35,369
  6048. because they don't like his cat t-shirts
  6049.  
  6050. 1514
  6051. 00:55:35,369 --> 00:55:37,140
  6052. or whatever there's plenty of air of the
  6053.  
  6054. 1515
  6055. 00:55:37,140 --> 00:55:38,849
  6056. games out there it's weird to me it's
  6057.  
  6058. 1516
  6059. 00:55:38,849 --> 00:55:40,680
  6060. just a game like there's movies that
  6061.  
  6062. 1517
  6063. 00:55:40,680 --> 00:55:42,329
  6064. come out on zero interest in seeing and
  6065.  
  6066. 1518
  6067. 00:55:42,329 --> 00:55:44,099
  6068. so I just don't go see them I mean
  6069.  
  6070. 1519
  6071. 00:55:44,099 --> 00:55:45,690
  6072. that's it that's it it's not like this
  6073.  
  6074. 1520
  6075. 00:55:45,690 --> 00:55:47,819
  6076. has to be a holy war every single time
  6077.  
  6078. 1521
  6079. 00:55:47,819 --> 00:55:49,650
  6080. yeah it has to be it's just it's a
  6081.  
  6082. 1522
  6083. 00:55:49,650 --> 00:55:51,599
  6084. product if you like and buy it you know
  6085.  
  6086. 1523
  6087. 00:55:51,599 --> 00:55:52,950
  6088. and you think the company sucks the
  6089.  
  6090. 1524
  6091. 00:55:52,950 --> 00:55:55,109
  6092. product sucks don't buy it this is the
  6093.  
  6094. 1525
  6095. 00:55:55,109 --> 00:55:56,789
  6096. way I look at it fine when people ask
  6097.  
  6098. 1526
  6099. 00:55:56,789 --> 00:55:58,710
  6100. committee I'm just we're a small team of
  6101.  
  6102. 1527
  6103. 00:55:58,710 --> 00:56:00,660
  6104. passionate developers that's it that's
  6105.  
  6106. 1528
  6107. 00:56:00,660 --> 00:56:02,609
  6108. we make a game you get down to the base
  6109.  
  6110. 1529
  6111. 00:56:02,609 --> 00:56:04,470
  6112. of it that's what it is we we pour our
  6113.  
  6114. 1530
  6115. 00:56:04,470 --> 00:56:06,450
  6116. hearts and soul into this game yeah
  6117.  
  6118. 1531
  6119. 00:56:06,450 --> 00:56:08,039
  6120. that's it I'm loving it it's getting
  6121.  
  6122. 1532
  6123. 00:56:08,039 --> 00:56:09,480
  6124. there it really is definitely getting
  6125.  
  6126. 1533
  6127. 00:56:09,480 --> 00:56:11,460
  6128. there any other questions on environment
  6129.  
  6130. 1534
  6131. 00:56:11,460 --> 00:56:12,930
  6132. I'd like to say that did we cover that
  6133.  
  6134. 1535
  6135. 00:56:12,930 --> 00:56:16,500
  6136. one in off Jack do you know that was
  6137.  
  6138. 1536
  6139. 00:56:16,500 --> 00:56:18,480
  6140. like holy war all right we're gonna
  6141.  
  6142. 1537
  6143. 00:56:18,480 --> 00:56:20,190
  6144. bring it back any other environment
  6145.  
  6146. 1538
  6147. 00:56:20,190 --> 00:56:21,990
  6148. questions I hope you guys enjoyed this
  6149.  
  6150. 1539
  6151. 00:56:21,990 --> 00:56:24,660
  6152. we try to give you guys enough today and
  6153.  
  6154. 1540
  6155. 00:56:24,660 --> 00:56:28,170
  6156. no spreadsheets no it in the a college
  6157.  
  6158. 1541
  6159. 00:56:28,170 --> 00:56:30,029
  6160. so now yours just smashing on boy yeah I
  6161.  
  6162. 1542
  6163. 00:56:30,029 --> 00:56:30,269
  6164. know
  6165.  
  6166. 1543
  6167. 00:56:30,269 --> 00:56:33,930
  6168. is it just Blair smashing now so okay so
  6169.  
  6170. 1544
  6171. 00:56:33,930 --> 00:56:35,759
  6172. anything else so I think you guys in
  6173.  
  6174. 1545
  6175. 00:56:35,759 --> 00:56:37,319
  6176. summary I'd say so there's a lot of
  6177.  
  6178. 1546
  6179. 00:56:37,319 --> 00:56:38,880
  6180. really cool stuff coming down the pipe
  6181.  
  6182. 1547
  6183. 00:56:38,880 --> 00:56:41,730
  6184. with environment we try to do these kind
  6185.  
  6186. 1548
  6187. 00:56:41,730 --> 00:56:44,490
  6188. of streams every you know a couple
  6189.  
  6190. 1549
  6191. 00:56:44,490 --> 00:56:46,710
  6192. months because the lead time on
  6193.  
  6194. 1550
  6195. 00:56:46,710 --> 00:56:49,440
  6196. environment is usually so long if they
  6197.  
  6198. 1551
  6199. 00:56:49,440 --> 00:56:51,240
  6200. go on a long period of time and they
  6201.  
  6202. 1552
  6203. 00:56:51,240 --> 00:56:52,740
  6204. don't really see a lot of change and
  6205.  
  6206. 1553
  6207. 00:56:52,740 --> 00:56:54,509
  6208. then BAM a whole bunch of stuff get just
  6209.  
  6210. 1554
  6211. 00:56:54,509 --> 00:56:55,859
  6212. dropped in their lap and there's
  6213.  
  6214. 1555
  6215. 00:56:55,859 --> 00:56:57,509
  6216. actually a whole bunch of stuff right
  6217.  
  6218. 1556
  6219. 00:56:57,509 --> 00:56:58,769
  6220. now that's getting work that's getting
  6221.  
  6222. 1557
  6223. 00:56:58,769 --> 00:57:00,930
  6224. worked on so this is all stuff that is
  6225.  
  6226. 1558
  6227. 00:57:00,930 --> 00:57:02,220
  6228. coming
  6229.  
  6230. 1559
  6231. 00:57:02,220 --> 00:57:04,050
  6232. say in the relevant something could we
  6233.  
  6234. 1560
  6235. 00:57:04,050 --> 00:57:05,490
  6236. actually say so the castle will be a
  6237.  
  6238. 1561
  6239. 00:57:05,490 --> 00:57:08,060
  6240. while because it's got to go all right
  6241.  
  6242. 1562
  6243. 00:57:08,060 --> 00:57:10,410
  6244. castle is gonna be a while yeah where it
  6245.  
  6246. 1563
  6247. 00:57:10,410 --> 00:57:13,140
  6248. comes in the donut parcels I would
  6249.  
  6250. 1564
  6251. 00:57:13,140 --> 00:57:16,140
  6252. probably think are relatively soon like
  6253.  
  6254. 1565
  6255. 00:57:16,140 --> 00:57:20,220
  6256. in the relatively near future the oh yes
  6257.  
  6258. 1566
  6259. 00:57:20,220 --> 00:57:21,870
  6260. done worn stuff I just wanted to give a
  6261.  
  6262. 1567
  6263. 00:57:21,870 --> 00:57:23,370
  6264. little pretty cool so that's still in
  6265.  
  6266. 1568
  6267. 00:57:23,370 --> 00:57:24,510
  6268. that that's in the pie in the pipeline
  6269.  
  6270. 1569
  6271. 00:57:24,510 --> 00:57:27,480
  6272. that's coming I've already read some of
  6273.  
  6274. 1570
  6275. 00:57:27,480 --> 00:57:29,370
  6276. the stuff looks the houses and the other
  6277.  
  6278. 1571
  6279. 00:57:29,370 --> 00:57:30,870
  6280. parcels and all that kind of stuff is
  6281.  
  6282. 1572
  6283. 00:57:30,870 --> 00:57:32,520
  6284. actually in design now so that's been
  6285.  
  6286. 1573
  6287. 00:57:32,520 --> 00:57:33,930
  6288. moved because it still has to go through
  6289.  
  6290. 1574
  6291. 00:57:33,930 --> 00:57:35,580
  6292. integration to be brought into the cache
  6293.  
  6294. 1575
  6295. 00:57:35,580 --> 00:57:37,890
  6296. and given recipes crafting recipes and
  6297.  
  6298. 1576
  6299. 00:57:37,890 --> 00:57:39,240
  6300. given deeds stuff like that so anyway
  6301.  
  6302. 1577
  6303. 00:57:39,240 --> 00:57:41,270
  6304. all of that stuff is coming soon as well
  6305.  
  6306. 1578
  6307. 00:57:41,270 --> 00:57:45,360
  6308. I think that's probably pretty good for
  6309.  
  6310. 1579
  6311. 00:57:45,360 --> 00:57:48,030
  6312. now yeah mr. O'Neil with your ridiculous
  6313.  
  6314. 1580
  6315. 00:57:48,030 --> 00:57:51,930
  6316. helmet so any other any other
  6317.  
  6318. 1581
  6319. 00:57:51,930 --> 00:57:56,550
  6320. last-minute questions so somebody was
  6321.  
  6322. 1582
  6323. 00:57:56,550 --> 00:57:58,530
  6324. impressed by Nick's artwork there at the
  6325.  
  6326. 1583
  6327. 00:57:58,530 --> 00:58:00,000
  6328. end yeah I got to give you guys are
  6329.  
  6330. 1584
  6331. 00:58:00,000 --> 00:58:02,010
  6332. getting to see some work yeah in concept
  6333.  
  6334. 1585
  6335. 00:58:02,010 --> 00:58:04,290
  6336. not by Greco in fact I know that was
  6337.  
  6338. 1586
  6339. 00:58:04,290 --> 00:58:06,840
  6340. pretty cool right pretty cool finally
  6341.  
  6342. 1587
  6343. 00:58:06,840 --> 00:58:09,240
  6344. sharing the load a little bit he is
  6345.  
  6346. 1588
  6347. 00:58:09,240 --> 00:58:14,580
  6348. quite talented yeah so I guess that's
  6349.  
  6350. 1589
  6351. 00:58:14,580 --> 00:58:16,980
  6352. probably enough for today I think I want
  6353.  
  6354. 1590
  6355. 00:58:16,980 --> 00:58:19,730
  6356. to say thanks guys for coming and and
  6357.  
  6358. 1591
  6359. 00:58:19,730 --> 00:58:21,870
  6360. thanks for watching the stream thanks
  6361.  
  6362. 1592
  6363. 00:58:21,870 --> 00:58:23,880
  6364. for for being such a vibrant part of our
  6365.  
  6366. 1593
  6367. 00:58:23,880 --> 00:58:25,620
  6368. community and then you guys you wouldn't
  6369.  
  6370. 1594
  6371. 00:58:25,620 --> 00:58:27,120
  6372. come to this stream I left you really
  6373.  
  6374. 1595
  6375. 00:58:27,120 --> 00:58:28,470
  6376. cared about this product and cared about
  6377.  
  6378. 1596
  6379. 00:58:28,470 --> 00:58:30,330
  6380. this team so I can't thank you enough
  6381.  
  6382. 1597
  6383. 00:58:30,330 --> 00:58:33,090
  6384. for that I say it all the time but we
  6385.  
  6386. 1598
  6387. 00:58:33,090 --> 00:58:34,890
  6388. wouldn't even be here if it wasn't for
  6389.  
  6390. 1599
  6391. 00:58:34,890 --> 00:58:37,980
  6392. you guys so so thank you so much and
  6393.  
  6394. 1600
  6395. 00:58:37,980 --> 00:58:41,010
  6396. until next time we'll see you on the
  6397.  
  6398. 1601
  6399. 00:58:41,010 --> 00:58:42,960
  6400. forums and we'll see in the game have a
  6401.  
  6402. 1602
  6403. 00:58:42,960 --> 00:58:46,800
  6404. great day thanks guys bye
  6405.  
  6406. 1603
  6407. 00:58:46,800 --> 00:58:49,909
  6408. 1605
  6409. 00:58:51,830 --> 00:00:00,000
  6410. you
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top