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Aug 24th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61. local UIS = game:GetService("UserInputService")
  62. local input = function(io,a)
  63. if a then return end
  64. --Since InputObject is a client-side instance, we create and pass table instead
  65. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  66. end
  67. UIS.InputBegan:Connect(input)
  68. UIS.InputEnded:Connect(input)
  69. local Mouse = Player:GetMouse()
  70. local h,t
  71. --Give the server mouse data 30 times every second, but only if the values changed
  72. --If player is not moving their mouse, client won't fire events
  73. while wait(1/30) do
  74. if h~=Mouse.Hit or t~=Mouse.Target then
  75. h,t=Mouse.Hit,Mouse.Target
  76. Event:FireServer({isMouse=true,Target=t,Hit=h})
  77. end
  78. end]==],Player.Character)
  79. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  80. end
  81.  
  82. --[[By SezHu. If leaked or stolen, do not remove credit.--]]
  83.  
  84. warn("Black Magic reject by SezHu")
  85. wait(1 / 60)
  86. Effects = { }
  87. local Player = owner
  88. local Character = Player.Character
  89. local Humanoid = Character.Humanoid
  90. local Head = Character.Head
  91. local RootPart = Character.HumanoidRootPart
  92. local Torso = Character.Torso
  93. local LeftArm = Character["Left Arm"]
  94. local RightArm = Character["Right Arm"]
  95. local LeftLeg = Character["Left Leg"]
  96. local RightLeg = Character["Right Leg"]
  97. local Camera = game.Workspace.CurrentCamera
  98. local RootJoint = RootPart.RootJoint
  99. local Equipped = false
  100. local Attack = false
  101. local Anim = 'Idle'
  102. local Idle = 0
  103. local Combo = 1
  104. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  105. local Velocity = RootPart.Velocity.y
  106. local Sine = 0
  107. local Change = 1
  108. local maxammo = 6 -- max ammo
  109. local AmmoCount = 6 --ammo in gun
  110. local AmmoUsage = 1 --boolets used
  111. local currentammo = AmmoCount
  112. local RbxUtility = LoadLibrary("RbxUtility")
  113. local Create = RbxUtility.Create
  114. local relodee = false
  115. local UIS = game:GetService("UserInputService")
  116. local stance = false
  117. local maincol = "Rust"
  118. local skillcolorscheme = BrickColor.new(maincol).Color
  119. local maincol2 = "Grey"
  120. local skillcolorscheme2 = BrickColor.new(maincol2).Color
  121. local desirefont = "SourceSansLight"
  122.  
  123. local coZ = 6
  124. local coX = 0
  125. local coXZ = 5
  126. local coXC = 8
  127. local coXV = 10
  128. local coC = 20
  129. local coV = 25
  130.  
  131.  
  132. local cooldownZ = 0
  133. local cooldownX = 0
  134. local cooldownXZ = 0
  135. local cooldownXC = 0
  136. local cooldownXV = 0
  137. local cooldownC = 0
  138. local cooldownV = 0
  139.  
  140.  
  141.  
  142. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  143. function makeframe(par, trans, pos, size, color)
  144. local frame = Instance.new('Frame', par)
  145. frame.BackgroundTransparency = trans
  146. frame.BorderSizePixel = 0
  147. frame.Position = pos
  148. frame.Size = size
  149. frame.BackgroundColor3 = color
  150. return frame
  151. end
  152.  
  153.  
  154. frameskZ = makeframe(scrn, .8, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  155. frameskX = makeframe(scrn, .8, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  156. frameskXZ = makeframe(scrn, .8, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  157. frameskXC = makeframe(scrn, .8, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  158. frameskXV = makeframe(scrn, .8, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  159. frameskC = makeframe(scrn, .8, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  160. frameskV = makeframe(scrn, .8, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  161.  
  162. barZ = makeframe(frameskZ, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  163. barX = makeframe(frameskX, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  164. barXZ = makeframe(frameskXZ, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  165. barXC = makeframe(frameskXC, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  166. barXV = makeframe(frameskXV, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  167. barC = makeframe(frameskC, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  168. barV = makeframe(frameskV, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  169. text1 = Instance.new('TextLabel', frameskZ)
  170. text1.BackgroundTransparency = 1
  171. text1.Size = UDim2.new(1, 0, 1, 0)
  172. text1.Position = UDim2.new(0, 0, 0, 0)
  173. text1.TextColor3 = Color3.new(255, 255, 255)
  174. text1.TextStrokeTransparency = 0
  175. text1.FontSize = Enum.FontSize.Size18
  176. text1.Font = desirefont
  177. text1.BorderSizePixel = 0
  178. text1.TextScaled = true
  179. text2 = Instance.new('TextLabel', frameskX)
  180. text2.BackgroundTransparency = 1
  181. text2.Size = UDim2.new(1, 0, 1, 0)
  182. text2.Position = UDim2.new(0, 0, 0, 0)
  183. text2.TextColor3 = Color3.new(255, 255, 255)
  184. text2.TextStrokeTransparency = 0
  185. text2.FontSize = Enum.FontSize.Size18
  186. text2.Font = desirefont
  187. text2.BorderSizePixel = 0
  188. text2.TextScaled = true
  189. text3 = Instance.new('TextLabel', frameskC)
  190. text3.BackgroundTransparency = 1
  191. text3.Size = UDim2.new(1, 0, 1, 0)
  192. text3.Position = UDim2.new(0, 0, 0, 0)
  193. text3.TextColor3 = Color3.new(255, 255, 255)
  194. text3.TextStrokeTransparency = 0
  195. text3.FontSize = Enum.FontSize.Size18
  196. text3.Font = desirefont
  197. text3.BorderSizePixel = 0
  198. text3.TextScaled = false
  199. text4 = Instance.new('TextLabel', frameskV)
  200. text4.BackgroundTransparency = 1
  201. text4.Size = UDim2.new(1, 0, 1, 0)
  202. text4.Position = UDim2.new(0, 0, 0, 0)
  203. text4.TextColor3 = Color3.new(255, 255, 255)
  204. text4.TextStrokeTransparency = 0
  205. text4.FontSize = Enum.FontSize.Size18
  206. text4.Font = desirefont
  207. text4.BorderSizePixel = 0
  208. text4.TextScaled = true
  209.  
  210. text1.Text = "[Z]\n Reposition"
  211. text2.Text = "[X]\n Battle Stance"
  212. text3.Text = "[C]\n Mend"
  213. text4.Text = "[V]\n Unload"
  214.  
  215. textXZ = Instance.new('TextLabel', frameskXZ)
  216. textXZ.BackgroundTransparency = 1
  217. textXZ.Size = UDim2.new(1, 0, 1, 0)
  218. textXZ.Position = UDim2.new(0, 0, 0, 0)
  219. textXZ.TextColor3 = Color3.new(255, 255, 255)
  220. textXZ.TextStrokeTransparency = 0
  221. textXZ.FontSize = Enum.FontSize.Size18
  222. textXZ.Font = desirefont
  223. textXZ.BorderSizePixel = 0
  224. textXZ.TextScaled = true
  225. textXC = Instance.new('TextLabel', frameskXC)
  226. textXC.BackgroundTransparency = 1
  227. textXC.Size = UDim2.new(1, 0, 1, 0)
  228. textXC.Position = UDim2.new(0, 0, 0, 0)
  229. textXC.TextColor3 = Color3.new(255, 255, 255)
  230. textXC.TextStrokeTransparency = 0
  231. textXC.FontSize = Enum.FontSize.Size18
  232. textXC.Font = desirefont
  233. textXC.BorderSizePixel = 0
  234. textXC.TextScaled = true
  235. textXV = Instance.new('TextLabel', frameskXV)
  236. textXV.BackgroundTransparency = 1
  237. textXV.Size = UDim2.new(1, 0, 1, 0)
  238. textXV.Position = UDim2.new(0, 0, 0, 0)
  239. textXV.TextColor3 = Color3.new(255, 255, 255)
  240. textXV.TextStrokeTransparency = 0
  241. textXV.FontSize = Enum.FontSize.Size18
  242. textXV.Font = desirefont
  243. textXV.BorderSizePixel = 0
  244. textXV.TextScaled = false
  245.  
  246. textXZ.Text = " "
  247. textXC.Text = " "
  248. textXV.Text = " "
  249.  
  250.  
  251.  
  252. frameskXZ.BackgroundTransparency = 1
  253. frameskXC.BackgroundTransparency = 1
  254. frameskXV.BackgroundTransparency = 1
  255. barXZ.BackgroundTransparency = 1
  256. barXC.BackgroundTransparency = 1
  257. barXV.BackgroundTransparency = 1
  258.  
  259.  
  260. reloadframe = makeframe(scrn, .8, UDim2.new(.8, 0, .4, 0), UDim2.new(.14, 0, .05, 0), skillcolorscheme)
  261. reloadbar = makeframe(reloadframe, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  262.  
  263. relodetext = Instance.new('TextLabel', reloadframe)
  264. relodetext.BackgroundTransparency = 1
  265. relodetext.Size = UDim2.new(1, 0, 1, 0)
  266. relodetext.Position = UDim2.new(0, 0, 0, 0)
  267. relodetext.TextColor3 = Color3.new(255, 255, 255)
  268. relodetext.TextStrokeTransparency = 0
  269. relodetext.FontSize = Enum.FontSize.Size24
  270. relodetext.Font = desirefont
  271. relodetext.BorderSizePixel = 0
  272. relodetext.TextScaled = false
  273. relodetext.Text = currentammo..'/'..maxammo
  274.  
  275.  
  276.  
  277.  
  278. Humanoid.WalkSpeed = 16
  279. Humanoid.JumpPower = 60
  280. Humanoid.Animator.Parent = nil
  281. Character.Animate.Parent = nil
  282.  
  283. local newMotor = function(part0, part1, c0, c1)
  284. local w = Create('Motor'){
  285. Parent = part0,
  286. Part0 = part0,
  287. Part1 = part1,
  288. C0 = c0,
  289. C1 = c1,
  290. }
  291. return w
  292. end
  293.  
  294.  
  295.  
  296. function clerp(a, b, t)
  297. return a:lerp(b, t)
  298. end
  299.  
  300. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  301. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  302.  
  303. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  304. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  305. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  306. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  307. RootJoint.C1 = CFrame.new(0, 0, 0)
  308. RootJoint.C0 = CFrame.new(0, 0, 0)
  309. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  310. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  311.  
  312. local rarmc1 = RW.C1
  313. local larmc1 = LW.C1
  314. local rlegc1 = RH.C1
  315. local llegc1 = LH.C1
  316.  
  317. local resetc1 = false
  318.  
  319. function PlayAnimationFromTable(table, speed, bool)
  320. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  321. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  322. RW.C0 = clerp(RW.C0, table[3], speed)
  323. LW.C0 = clerp(LW.C0, table[4], speed)
  324. RH.C0 = clerp(RH.C0, table[5], speed)
  325. LH.C0 = clerp(LH.C0, table[6], speed)
  326. if bool == true then
  327. if resetc1 == false then
  328. resetc1 = true
  329. RootJoint.C1 = RootJoint.C1
  330. Torso.Neck.C1 = Torso.Neck.C1
  331. RW.C1 = rarmc1
  332. LW.C1 = larmc1
  333. RH.C1 = rlegc1
  334. LH.C1 = llegc1
  335. end
  336. end
  337. end
  338.  
  339. ArtificialHB = Create("BindableEvent"){
  340. Parent = script,
  341. Name = "Heartbeat",
  342. }
  343.  
  344. script:WaitForChild("Heartbeat")
  345.  
  346. frame = 1 / 35
  347. tf = 0
  348. allowframeloss = false
  349. tossremainder = false
  350. lastframe = tick()
  351. script.Heartbeat:Fire()
  352.  
  353. game:GetService("RunService").Heartbeat:connect(function(s, p)
  354. tf = tf + s
  355. if tf >= frame then
  356. if allowframeloss then
  357. script.Heartbeat:Fire()
  358. lastframe = tick()
  359. else
  360. for i = 1, math.floor(tf / frame) do
  361. script.Heartbeat:Fire()
  362. end
  363. lastframe = tick()
  364. end
  365. if tossremainder then
  366. tf = 0
  367. else
  368. tf = tf - frame * math.floor(tf / frame)
  369. end
  370. end
  371. end)
  372.  
  373. function swait(num)
  374. if num == 0 or num == nil then
  375. ArtificialHB.Event:wait()
  376. else
  377. for i = 0, num do
  378. ArtificialHB.Event:wait()
  379. end
  380. end
  381. end
  382.  
  383. local m = Create("Model"){
  384. Parent = Character,
  385. Name = "WeaponModel"
  386. }
  387.  
  388. function RemoveOutlines(part)
  389. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  390. end
  391.  
  392. CFuncs = {
  393. Part = {
  394. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  395. local Part = Create("Part"){
  396. Parent = Parent,
  397. Reflectance = Reflectance,
  398. Transparency = Transparency,
  399. CanCollide = false,
  400. Locked = true,
  401. BrickColor = BrickColor.new(tostring(BColor)),
  402. Name = Name,
  403. Size = Size,
  404. Material = Material,
  405. }
  406. RemoveOutlines(Part)
  407. if Size == Vector3.new() then
  408. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  409. else
  410. Part.Size = Size
  411. end
  412. return Part
  413. end;
  414. };
  415.  
  416. Mesh = {
  417. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  418. local Msh = Create(Mesh){
  419. Parent = Part,
  420. Offset = OffSet,
  421. Scale = Scale,
  422. }
  423. if Mesh == "SpecialMesh" then
  424. Msh.MeshType = MeshType
  425. Msh.MeshId = MeshId
  426. end
  427. return Msh
  428. end;
  429. };
  430.  
  431. Weld = {
  432. Create = function(Parent, Part0, Part1, C0, C1)
  433. local Weld = Create("Weld"){
  434. Parent = Parent,
  435. Part0 = Part0,
  436. Part1 = Part1,
  437. C0 = C0,
  438. C1 = C1,
  439. }
  440. return Weld
  441. end;
  442. };
  443.  
  444. Sound = {
  445. Create = function(id, par, vol, pit)
  446. coroutine.resume(coroutine.create(function()
  447. local S = Create("Sound"){
  448. Volume = vol,
  449. Pitch = pit or 1,
  450. SoundId = "rbxassetid://" .. id,
  451. Parent = par or workspace,
  452. }
  453. wait()
  454. S:play()
  455. game:GetService("Debris"):AddItem(S, 10)
  456. end))
  457. end;
  458. };
  459.  
  460. ParticleEmitter = {
  461. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  462. local Particle = Create("ParticleEmitter"){
  463. Parent = Parent,
  464. Color = ColorSequence.new(Color1, Color2),
  465. LightEmission = LightEmission,
  466. Size = Size,
  467. Texture = Texture,
  468. Transparency = Transparency,
  469. ZOffset = ZOffset,
  470. Acceleration = Accel,
  471. Drag = Drag,
  472. LockedToPart = LockedToPart,
  473. VelocityInheritance = VelocityInheritance,
  474. EmissionDirection = EmissionDirection,
  475. Enabled = Enabled,
  476. Lifetime = LifeTime,
  477. Rate = Rate,
  478. Rotation = Rotation,
  479. RotSpeed = RotSpeed,
  480. Speed = Speed,
  481. VelocitySpread = VelocitySpread,
  482. }
  483. return Particle
  484. end;
  485. };
  486.  
  487. CreateTemplate = {
  488.  
  489. };
  490. }
  491.  
  492. --Shotgun Model
  493.  
  494. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(0.230977222, 0.505653977, 0.244424))
  495. HandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489551544, 0.226313591, 0.00205421448, -0.0140927732, -0.988225222, -0.15235588, -0.120409302, 0.152939469, -0.980872691, 0.992624283, 0.00452187657, -0.121146858))
  496. fHandle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","fHandle",Vector3.new(0.230977222, 0.505653977, 0.244424))
  497. fHandleWeld=CFuncs.Weld.Create(m,Handle,fHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489551544, 0.226313591, 0.00205421448, -0.0140927732, -0.988225222, -0.15235588, -0.120409302, 0.152939469, -0.980872691, 0.992624283, 0.00452187657, -0.121146858))
  498. Stockbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Stockbox",Vector3.new(1.35000181, 1.25999975, 1.21000016))
  499. StockboxWeld=CFuncs.Weld.Create(m,fHandle,Stockbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.624462128, -0.121447086, -0.0863800049, 0.0217821598, 0.976389289, 0.214917779, -0.119256809, 0.215971515, -0.969089329, -0.992624402, -0.00452160835, 0.121145353))
  500. Shellmaker=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Shellmaker",Vector3.new(0.294364125, 0.10708534, 0.0960408598))
  501. ShellmakerWeld=CFuncs.Weld.Create(m,fHandle,Shellmaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.01054192, -0.63139534, -0.123239517, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  502. bulletmaker=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","bulletmaker",Vector3.new(0.0773126334, 0.0921989903, 0.084515892))
  503. bulletmakerWeld=CFuncs.Weld.Create(m,fHandle,bulletmaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.09943199, -0.656896591, -0.0268611908, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  504. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0763523355, 0.74047333, 0.0622474775))
  505. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.020904541, -2.09744072, -0.430066109, 1.1920929e-07, -7.4505806e-07, 1.00000012, 1, -2.98023224e-08, -1.78813934e-07, 2.98023224e-08, 1, 7.59959221e-07))
  506. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.678870738))
  507. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.182476982, 0.119570628, 0.16326943))
  508. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0352497101, 0.183197975, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  509. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.183437362, 0.465309709, 0.16326943))
  510. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0454616547, -0.0627765656, -0.0285644531, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  511. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.119570628, 0.172873542))
  512. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.129617691, 0.184212685, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  513. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.371197164, 0.172873527))
  514. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0450191498, 0.00573158264, -0.0285778046, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  515. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.486446053, 0.144061252))
  516. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.084405899, -0.0508937836, -0.0285682678, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  517. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  518. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.119090639, 0.144061252))
  519. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16843605, 0.182041168, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  520. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  521. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.154145062, 0.159900382, 0.16326943))
  522. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.22857666, -0.191133022, -0.0285720825, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  523. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.112847812, 0.172873542))
  524. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00222587585, -0.22913456, -0.0285568237, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  525. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252))
  526. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0371608734, -0.228617668, -0.0285663605, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  527. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  528. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252))
  529. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.105619431, -0.289684772, -0.0285644531, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  530. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  531. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0854762271, 0.172873542))
  532. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.12963295, -0.276510715, -0.0285644531, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  533. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  534. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.112847812, 0.172873542))
  535. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.316268921, -0.173998833, -0.0285587311, 0.500002027, 0.866024256, 2.11596489e-06, -0.866024196, 0.500001967, 5.96046448e-08, -1.07288361e-06, -1.86264515e-06, 1))
  536. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.54772383, 1, 1))
  537. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252))
  538. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.298994064, -0.173471451, -0.0285644531, 0.500002027, 0.866024256, 2.11596489e-06, -0.866024196, 0.500001967, 5.96046448e-08, -1.07288361e-06, -1.86264515e-06, 1))
  539. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.239147544, 1, 1))
  540. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0950803086, 0.172873542))
  541. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.208971024, -0.221178055, -0.0285568237, 0.866025448, 0.499999702, -2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, 6.2584877e-07, -6.55651093e-07, 1.00000012))
  542. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  543. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.146461785, 0.196876034, 0.16326943))
  544. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.327466965, -0.178565979, -0.0285739899, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012))
  545. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.246817216, 0.16326943))
  546. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409929276, -0.000652313232, -0.0285587311, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  547. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.987445176, 1, 1))
  548. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.256908506, 0.250178576, 0.175754741))
  549. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0943717957, -0.513149977, -0.0285682678, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  550. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.81730479, 0.0997623056, 0.0997624695))
  551. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.471679688, -0.463490486, -0.0529289246, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  552. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.504212916, 0.0997623056, 0.0997624695))
  553. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.374668121, -0.534323692, -0.0529251099, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  554. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0744314641, 0.272275418, 0.184398398))
  555. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.242843628, -0.510847807, -0.0285606384, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  556. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0744314641, 1.11887383, 0.184398398))
  557. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.454176903, -0.655622482, -0.0285568237, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  558. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.296285421, 0.194002435))
  559. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.280355453, 0.50044775, -0.0285720825, -0.965925932, -0.258818686, 0, 0.258818686, -0.965925872, 9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  560. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200575769, 1, 1))
  561. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.283319652, 0.249225661, 0.184398398))
  562. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.314329147, -0.559855938, -0.0285587311, 0.995653629, 0.0931321532, 2.32458115e-06, -0.0931321681, 0.995653749, 7.5250864e-07, -2.29477882e-06, -9.83476639e-07, 1))
  563. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.133496568, 0.172873542))
  564. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.349269867, -0.24421072, -0.0285644531, 0.866025448, 0.499999702, -2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, 6.2584877e-07, -6.55651093e-07, 1.00000012))
  565. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  566. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.192081362, 0.172873542))
  567. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.293024063, -0.294204473, -0.0285720825, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  568. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  569. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  570. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356941223, 0.0116996765, -0.0285701752, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012))
  571. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  572. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  573. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.28327179, 0.268438339, -0.0285663605, 0.258818686, 0.965925872, 1.57952309e-06, -0.965925932, 0.258818716, -5.66244125e-07, -1.07288361e-06, -1.37090683e-06, 1))
  574. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  575. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  576. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.192222595, 0.423189163, -0.0285587311, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  577. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  578. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  579. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0651254654, 0.542451859, -0.0285663605, -0.500002563, 0.866023898, -1.69873238e-06, -0.866023898, -0.500002503, -5.36441803e-07, -1.37090683e-06, 1.1920929e-06, 1.00000012))
  580. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  581. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.172873542))
  582. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.349715233, 0.488988876, -0.0285606384, -0.866025507, 0.499999702, 1.78813934e-07, -0.499999762, -0.866025507, -8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  583. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 0.62486881, 1))
  584. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.172873542))
  585. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.468893051, 0.414321899, -0.0285682678, -0.965925932, 0.258819044, -7.74860382e-07, -0.258818984, -0.965925813, -1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  586. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 0.62486881, 1))
  587. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.166150421, 0.172873542))
  588. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.564922333, 0.374081612, -0.0285587311, -0.999999881, 1.49011612e-08, 2.98023224e-08, 1.49011612e-08, -0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  589. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  590. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775))
  591. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.446313858, 0.0350942612, -0.0285625458, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012))
  592. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 0.862414598, 0.327713668))
  593. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775))
  594. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391670227, -0.236137867, -0.0285568237, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  595. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 0.862414598, 0.327713668))
  596. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.10526102, 0.0622474775))
  597. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.208478928, -0.470833778, -0.0285587311, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  598. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 1, 0.327713668))
  599. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.853799939, 0.249225661, 0.184398398))
  600. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.811216354, -0.600500107, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  601. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.86222541, 0.142131716, 0.142131925))
  602. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.88418007, -0.649424553, -0.0289115906, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  603. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.184398398))
  604. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843883514, -0.728718758, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  605. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.11571791, 1))
  606. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.184398398))
  607. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843877792, -0.746054649, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  608. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.11571791, 1))
  609. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.152704939))
  610. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843877792, -0.734283447, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  611. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.401151627, 1))
  612. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  613. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391284943, -0.759021759, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  614. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.223722026, 0.3008641, 1))
  615. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  616. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.433917999, -0.758702278, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  617. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  618. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  619. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.479598999, -0.758406639, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  620. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  621. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  622. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.519172668, -0.759467125, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  623. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  624. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  625. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.564876556, -0.759284019, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  626. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  627. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  628. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.74656105, -0.757936478, -0.0285720825, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  629. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  630. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  631. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700839996, -0.758119583, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  632. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  633. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  634. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615558624, -0.759425163, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  635. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  636. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  637. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.661268234, -0.759130478, -0.0285720825, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  638. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  639. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  640. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.790523529, -0.757699966, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  641. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  642. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  643. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10312653, -0.756930351, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  644. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  645. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  646. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.05741501, -0.757115364, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  647. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  648. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  649. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.836206436, -0.757403374, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  650. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  651. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  652. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.875770569, -0.75846386, -0.0285644531, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  653. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  654. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  655. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.972162247, -0.758422852, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  656. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  657. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  658. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.01785469, -0.758123398, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  659. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  660. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  661. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.921495438, -0.758282661, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  662. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  663. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  664. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.23103142, -0.755340576, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  665. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  666. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  667. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14575386, -0.756649017, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  668. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  669. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  670. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.26502037, -0.755158424, -0.0285644531, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  671. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  672. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  673. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19145584, -0.756355286, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  674. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  675. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  676. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29557228, -0.757285118, -0.0285549164, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  677. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.223722026, 0.3008641, 1))
  678. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  679. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608816147, 0.439056396, -0.133686066, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  680. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  681. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608924866, 0.559501648, -0.141916275, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  682. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  683. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609196663, 0.676843643, -0.133676529, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  684. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  685. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695789337, 0.558382034, -0.141908646, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  686. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  687. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.163862169, 0.112265885, 0.112266079))
  688. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612273216, 0.558391571, -0.141902924, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  689. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164241493, 0.112265885, 0.112266079))
  690. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612018585, 0.438463211, -0.137260437, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  691. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  692. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695731163, 0.438491821, -0.137289047, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  693. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  694. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164620817, 0.112265885, 0.112266079))
  695. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.611670494, 0.676483154, -0.133932114, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  696. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  697. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695570946, 0.676485062, -0.133947372, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  698. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  699. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.427860439, 0.156066164, 0.156066418))
  700. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02061081, -0.622268677, -0.0845718384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  701. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0773126855, 0.309250325, 0.184398398))
  702. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.805314064, -1.1217041, -0.0285644531, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  703. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.261230201, 0.185357824, 0.158467412))
  704. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.552032471, -1.27363014, -0.0285682678, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  705. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398))
  706. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.876041412, -0.700925827, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  707. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
  708. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398))
  709. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.822029114, -0.663985252, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  710. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
  711. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398))
  712. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.787355423, -0.642092705, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  713. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
  714. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.228096232, 1.19426513, 0.0672286227))
  715. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.572554588, -1.87078285, -0.0285701752, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  716. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(1.1721741, 0.0672284812, 0.0672286004))
  717. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.94434929, -0.457939148, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  718. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0960405394, 1.18610215, 0.119090654))
  719. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.60875988, -1.8666954, -0.0285606384, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  720. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0960405394, 0.837954462, 0.119090654))
  721. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.593738556, -1.92202759, -0.0285644531, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  722. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.217051655, 0.74047333, 0.0622474775))
  723. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51939106, -2.09714317, 0.0765304565, 3.62284482e-07, -0.965925813, -0.258818895, 0.99999994, 3.27825546e-07, 8.94069672e-08, 0, -0.258818865, 0.965925932))
  724. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.948875785))
  725. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.217051655, 0.74047333, 0.0622474775))
  726. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.508298635, -2.09652901, -0.119865417, -1.25169754e-06, -0.965925932, 0.258818418, 1, -1.11758709e-06, 6.85453415e-07, -4.76837158e-07, 0.258818418, 0.965926051))
  727. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.948875785))
  728. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.51359856, 0.108333342, 0.108333521))
  729. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70987511, -0.587060928, -0.0289077759, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  730. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.116297506, 0.126513839, 0.126514062))
  731. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.51787376, -0.492711067, -0.0289020538, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  732. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.281487226, 0.0818847269, 0.0818848684))
  733. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.59470558, -0.490480423, -0.0289134979, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  734. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.128214061, 0.210328475, 0.119090654))
  735. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.553534508, -2.6796627, -0.0285625458, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  736. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775))
  737. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289173126, -0.551986694, -2.5983963, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07))
  738. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
  739. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775))
  740. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289115906, -0.555045128, -2.70437813, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07))
  741. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
  742. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775))
  743. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289211273, -0.556861877, -2.75073242, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07))
  744. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
  745. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.325578123, 0.120581053, 0.120581254))
  746. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.89797592, -0.653188705, -0.0289173126, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  747. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0812890455, 0.0622474775))
  748. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78231049, 0.759439468, 0.0285625458, -0.866025448, -0.499999702, 2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, -6.2584877e-07, 6.55651093e-07, -1.00000012))
  749. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.61715281, 1, 0.482340217))
  750. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0745662153, 0.0622474775))
  751. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.76589775, -0.741744041, 0.0285568237, -0.999999881, 1.49011612e-08, 2.98023224e-08, -1.49011612e-08, 0.999999881, 0, 2.98023224e-08, 0, -1.00000012))
  752. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.61715281, 1, 0.482340217))
  753. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Lily white","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775))
  754. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.76446533, -0.764004707, -0.028553009, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  755. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.617152989, 0.408864677, 0.339435399))
  756. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(1.09150016, 0.159420162, 0.175754741))
  757. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.903377533, -0.564111233, -0.0285682678, 0.999867797, 0.0162549913, 7.74860382e-07, -0.0162550062, 0.999867916, 8.7916851e-07, -7.15255737e-07, -8.94069672e-07, 1.00000012))
  758. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.799536645, 0.156538948, 0.175754741))
  759. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.757575989, -0.625374794, -0.0285549164, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  760. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.15222393, 0.0696221218, 0.175754741))
  761. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.413620949, -0.488759995, -0.0285682678, 0.0912402272, 0.995828867, 1.47521496e-06, -0.995828867, 0.0912402719, 5.66244125e-07, 3.27825546e-07, -1.5348196e-06, 1.00000012))
  762. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.523900926, 0.0622474775, 0.175754741))
  763. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.716959, -0.339764595, -0.0285701752, 0.995828986, -0.0912401676, -5.06639481e-07, 0.0912401378, 0.995828927, 7.15255737e-07, 3.27825546e-07, -7.89761543e-07, 1))
  764. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  765. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.523900926, 0.0622474775, 0.175754741))
  766. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.607765198, -0.601490259, -0.0285663605, 0.908034444, 0.418895423, -5.66244125e-07, -0.418895513, 0.908034563, -2.60770321e-07, 3.57627869e-07, 4.61935997e-07, 1.00000012))
  767. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  768. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  769. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.873703957, 0.431451797, -0.0285663605, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1))
  770. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  771. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  772. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.909405231, 0.553689957, -0.0285549164, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1))
  773. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  774. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  775. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.927492619, 0.657333374, -0.0285587311, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1))
  776. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  777. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  778. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.11587906, -0.356192112, -0.028547287, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  779. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  780. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.495088696, 0.0622474775, 0.0864367038))
  781. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.322112083, -1.28462601, -0.0285587311, 0.345870823, 0.938282073, -7.4505806e-07, -0.938282132, 0.345870882, 1.07288361e-06, 1.25169754e-06, 3.27825546e-07, 1.00000012))
  782. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  783. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.257387787, 0.159420162, 0.175754741))
  784. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.3693037, 0.223978043, -0.0285739899, 0.874038696, -0.485856384, 3.57627869e-07, 0.485856295, 0.874038756, 3.57627869e-07, -5.66244125e-07, -1.78813934e-07, 1.00000012))
  785. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.706377685, 0.0622474775, 0.0864367038))
  786. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.269904137, -1.45611191, -0.0285568237, -0.000838190317, 0.999999642, 7.74860382e-07, -0.999999642, -0.000838235021, 2.38418579e-07, 1.1920929e-07, -7.89761543e-07, 1.00000012))
  787. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  788. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.107085116, 0.0622474775, 0.0864367038))
  789. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.4155426, 0.194704056, -0.028553009, 0.995828986, -0.0912401676, -5.06639481e-07, 0.0912401378, 0.995828927, 7.15255737e-07, 3.27825546e-07, -7.89761543e-07, 1))
  790. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.964184403, 1))
  791. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.181996748, 0.0622474775, 0.0864367038))
  792. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.30640793, -0.446501732, -0.0285644531, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  793. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.964184403, 1))
  794. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.196883038, 0.188232288, 0.0864367038))
  795. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27062798, -0.612149715, -0.0285511017, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  796. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.116208896, 0.737585008, 0.175754741))
  797. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52254105, -0.293103695, -0.0285682678, 0.999867797, 0.0162549913, 7.74860382e-07, -0.0162550062, 0.999867916, 8.7916851e-07, -7.15255737e-07, -8.94069672e-07, 1.00000012))
  798. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.116208896, 0.400002003, 0.175754741))
  799. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57855415, -0.319172859, -0.0285606384, 0.997218013, -0.0745394826, 8.94069672e-07, 0.0745394677, 0.997218013, -1.1920929e-07, -9.83476639e-07, 1.49011612e-07, 1.00000024))
  800. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.112847485, 0.34814018, 0.175754741))
  801. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.5480423, -0.172746658, -0.0285549164, 0.997943401, 0.0641013086, -2.98023224e-08, -0.0641013458, 0.997943401, 8.49366188e-07, 0, -8.64267349e-07, 1.00000012))
  802. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  803. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696815491, -0.553442001, -0.102174759, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  804. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  805. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  806. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696748734, -0.673355103, -0.0975265503, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  807. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  808. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  809. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696596146, -0.435348511, -0.094203949, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  810. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  811. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.163862169, 0.112265885, 0.112266079))
  812. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.613293648, -0.553445816, -0.102149963, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  813. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164241493, 0.112265885, 0.112266079))
  814. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.613039017, -0.673345566, -0.0975208282, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  815. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  816. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609944344, -0.552326202, -0.102172852, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  817. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  818. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.610219002, -0.434988022, -0.0939350128, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  819. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  820. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609839439, -0.672796249, -0.0939388275, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  821. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164620817, 0.112265885, 0.112266079))
  822. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612697601, -0.435344696, -0.0941925049, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  823. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.330372602, 0.16326943))
  824. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.190822601, -0.254428864, -0.0285701752, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  825. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.648010492, 1, 1))
  826. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.216564372, 0.16326943))
  827. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.217577934, -0.165513992, -0.0285587311, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  828. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.648010492, 1, 1))
  829.  
  830.  
  831.  
  832. function RayCast(Position, Direction, Range, Ignore)
  833. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  834. end
  835.  
  836. FindNearestTorso = function(pos)
  837. local list = (game.Workspace:children())
  838. local torso = nil
  839. local dist = 1000
  840. local temp, human, temp2 = nil, nil, nil
  841. for x = 1, #list do
  842. temp2 = list[x]
  843. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  844. temp = temp2:findFirstChild("Torso")
  845. human = temp2:findFirstChild("Humanoid")
  846. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  847. local dohit = true
  848. if dohit == true then
  849. torso = temp
  850. dist = (temp.Position - pos).magnitude
  851. end
  852. end
  853. end
  854. end
  855. return torso, dist
  856. end
  857.  
  858. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  859. if hit.Parent == nil then
  860. return
  861. end
  862. local h = hit.Parent:FindFirstChild("Humanoid")
  863. for _, v in pairs(hit.Parent:children()) do
  864. if v:IsA("Humanoid") then
  865. h = v
  866. end
  867. end
  868. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  869. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  870. if hit.Parent.DebounceHit.Value == true then
  871. return
  872. end
  873. end
  874. local c = Create("ObjectValue"){
  875. Name = "creator",
  876. Value = game:service("Players").LocalPlayer,
  877. Parent = h,
  878. }
  879. game:GetService("Debris"):AddItem(c, .5)
  880. if HitSound ~= nil and HitPitch ~= nil then
  881. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  882. end
  883. local Damage = math.random(minim, maxim)
  884. local blocked = false
  885. local block = hit.Parent:findFirstChild("Block")
  886. if block ~= nil then
  887. if block.className == "IntValue" then
  888. if block.Value > 0 then
  889. blocked = true
  890. block.Value = block.Value - 1
  891. print(block.Value)
  892. end
  893. end
  894. end
  895. if blocked == false then
  896. h.Health = h.Health - Damage
  897. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(math.random(-5,5), math.random(3,5),0)), -Damage, 1, BrickColor.new("White").Color)
  898. else
  899. h.Health = h.Health - (Damage / 2)
  900. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  901. end
  902. if Type == "Knockdown" then
  903. local hum = hit.Parent.Humanoid
  904. hum.PlatformStand = true
  905. coroutine.resume(coroutine.create(function(HHumanoid)
  906. swait(1)
  907. HHumanoid.PlatformStand = false
  908. end), hum)
  909. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  910. local bodvol = Create("BodyVelocity"){
  911. velocity = angle * knockback,
  912. P = 5000,
  913. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  914. Parent = hit,
  915. }
  916. local rl = Create("BodyAngularVelocity"){
  917. P = 3000,
  918. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  919. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  920. Parent = hit,
  921. }
  922. game:GetService("Debris"):AddItem(bodvol, .5)
  923. game:GetService("Debris"):AddItem(rl, .5)
  924. elseif Type == "Normal" then
  925. local vp = Create("BodyVelocity"){
  926. P = 500,
  927. maxForce = Vector3.new(math.huge, 0, math.huge),
  928. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  929. }
  930. if knockback > 0 then
  931. vp.Parent = hit.Parent.Torso
  932. end
  933. game:GetService("Debris"):AddItem(vp, .5)
  934. elseif Type == "Up" then
  935. local bodyVelocity = Create("BodyVelocity"){
  936. velocity = Vector3.new(0, 20, 0),
  937. P = 5000,
  938. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  939. Parent = hit,
  940. }
  941. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  942. elseif Type == "DarkUp" then
  943. coroutine.resume(coroutine.create(function()
  944. for i = 0, 1, 0.1 do
  945. swait()
  946. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  947. end
  948. end))
  949. local bodyVelocity = Create("BodyVelocity"){
  950. velocity = Vector3.new(0, 20, 0),
  951. P = 5000,
  952. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  953. Parent = hit,
  954. }
  955. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  956. elseif Type == "Snare" then
  957. local bp = Create("BodyPosition"){
  958. P = 2000,
  959. D = 100,
  960. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  961. position = hit.Parent.Torso.Position,
  962. Parent = hit.Parent.Torso,
  963. }
  964. game:GetService("Debris"):AddItem(bp, 1)
  965. elseif Type == "Freeze" then
  966. local BodPos = Create("BodyPosition"){
  967. P = 50000,
  968. D = 1000,
  969. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  970. position = hit.Parent.Torso.Position,
  971. Parent = hit.Parent.Torso,
  972. }
  973. local BodGy = Create("BodyGyro") {
  974. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  975. P = 20e+003,
  976. Parent = hit.Parent.Torso,
  977. cf = hit.Parent.Torso.CFrame,
  978. }
  979. hit.Parent.Torso.Anchored = true
  980. coroutine.resume(coroutine.create(function(Part)
  981. swait(1.5)
  982. Part.Anchored = false
  983. end), hit.Parent.Torso)
  984. game:GetService("Debris"):AddItem(BodPos, 3)
  985. game:GetService("Debris"):AddItem(BodGy, 3)
  986. end
  987. if Delay > 0 then
  988. local debounce = Create("BoolValue"){
  989. Name = "DebounceHit",
  990. Parent = hit.Parent,
  991. Value = true,
  992. }
  993. game:GetService("Debris"):AddItem(debounce, Delay)
  994. end
  995.  
  996. c = Create("ObjectValue"){
  997. Name = "creator",
  998. Value = Player,
  999. Parent = h,
  1000. }
  1001. game:GetService("Debris"):AddItem(c, .5)
  1002. end
  1003. end
  1004.  
  1005. function ShowDamage(Pos, Text, Time, Color)
  1006. local Rate = (1 / 30)
  1007. local Pos = (Pos or Vector3.new(0, 0, 0))
  1008. local Text = (Text or "")
  1009. local Time = (Time or 2)
  1010. local Color = (Color or Color3.new(1, 0, 1))
  1011. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1012. EffectPart.Anchored = true
  1013. local BillboardGui = Create("BillboardGui"){
  1014. Size = UDim2.new(3, 0, 3, 0),
  1015. Adornee = EffectPart,
  1016. Parent = EffectPart,
  1017. }
  1018. local TextLabel = Create("TextLabel"){
  1019. BackgroundTransparency = 1,
  1020. Size = UDim2.new(1, 0, 1, 0),
  1021. Text = Text,
  1022. Font = "SourceSansLight",
  1023. TextColor3 = Color,
  1024. TextScaled = true,
  1025. Parent = BillboardGui,
  1026. }
  1027. game.Debris:AddItem(EffectPart, (Time))
  1028. EffectPart.Parent = game:GetService("Workspace")
  1029. delay(0, function()
  1030. local Frames = (Time / Rate)
  1031. for Frame = 1, Frames do
  1032. wait(Rate)
  1033. local Percent = (Frame / Frames)
  1034. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1035. TextLabel.TextTransparency = Percent
  1036. end
  1037. if EffectPart and EffectPart.Parent then
  1038. EffectPart:Destroy()
  1039. end
  1040. end)
  1041. end
  1042.  
  1043. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  1044. for _, c in pairs(workspace:children()) do
  1045. local hum = c:findFirstChild("Humanoid")
  1046. if hum ~= nil then
  1047. local head = c:findFirstChild("Torso")
  1048. if head ~= nil then
  1049. local targ = head.Position - Part.Position
  1050. local mag = targ.magnitude
  1051. if mag <= Magnitude and c.Name ~= Player.Name then
  1052. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, "rbxassetid://" .. HitSound, HitPitch)
  1053. end
  1054. end
  1055. end
  1056. end
  1057. end
  1058.  
  1059. EffectModel = Create("Model"){
  1060. Parent = Character,
  1061. Name = "EffectModel",
  1062. }
  1063.  
  1064. Effects = {
  1065. Block = {
  1066. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1067. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1068. prt.Anchored = true
  1069. prt.CFrame = cframe
  1070. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1071. game:GetService("Debris"):AddItem(prt, 10)
  1072. if Type == 1 or Type == nil then
  1073. table.insert(Effects, {
  1074. prt,
  1075. "Block1",
  1076. delay,
  1077. x3,
  1078. y3,
  1079. z3,
  1080. msh
  1081. })
  1082. elseif Type == 2 then
  1083. table.insert(Effects, {
  1084. prt,
  1085. "Block2",
  1086. delay,
  1087. x3,
  1088. y3,
  1089. z3,
  1090. msh
  1091. })
  1092. elseif Type == 3 then
  1093. table.insert(Effects, {
  1094. prt,
  1095. "Block3",
  1096. delay,
  1097. x3,
  1098. y3,
  1099. z3,
  1100. msh,
  1101. Part
  1102. })
  1103. elseif Type == 4 then
  1104. table.insert(Effects, {
  1105. prt,
  1106. "Block2Fire",
  1107. delay,
  1108. x3,
  1109. y3,
  1110. z3,
  1111. msh
  1112. })
  1113. end
  1114. end
  1115. };
  1116.  
  1117. Sphere = {
  1118. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1119. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1120. prt.Anchored = true
  1121. prt.CFrame = cframe
  1122. if parent == nil then
  1123. prt.Parent = workspace
  1124. else
  1125. prt.Parent = parent
  1126. end
  1127. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1128. game:GetService("Debris"):AddItem(prt, 10)
  1129. table.insert(Effects, {
  1130. prt,
  1131. "Cylinder",
  1132. delay,
  1133. x3,
  1134. y3,
  1135. z3,
  1136. msh
  1137. })
  1138. end
  1139. };
  1140.  
  1141. Blood = {
  1142. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1143. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1144. prt.Anchored = true
  1145. prt.CFrame = cframe
  1146. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1147. game:GetService("Debris"):AddItem(prt, 10)
  1148. table.insert(Effects, {
  1149. prt,
  1150. "Blood",
  1151. delay,
  1152. x3,
  1153. y3,
  1154. z3,
  1155. msh
  1156. })
  1157. end
  1158. };
  1159.  
  1160. Blast = {
  1161. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1162. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1163. prt.Anchored = true
  1164. prt.CFrame = cframe
  1165. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1166. game:GetService("Debris"):AddItem(prt, 10)
  1167. table.insert(Effects, {
  1168. prt,
  1169. "Block4",
  1170. delay,
  1171. x3,
  1172. y3,
  1173. z3,
  1174. msh,
  1175. Part
  1176. })
  1177. end
  1178. };
  1179.  
  1180. Ring = {
  1181. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1182. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1183. prt.Anchored = true
  1184. prt.CFrame = cframe
  1185. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1186. game:GetService("Debris"):AddItem(prt, 10)
  1187. table.insert(Effects, {
  1188. prt,
  1189. "Cylinder",
  1190. delay,
  1191. x3,
  1192. y3,
  1193. z3,
  1194. msh
  1195. })
  1196. end
  1197. };
  1198.  
  1199. Cylinder = {
  1200. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1201. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1202. prt.Anchored = true
  1203. prt.CFrame = cframe
  1204. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1205. game:GetService("Debris"):AddItem(prt, 10)
  1206. table.insert(Effects, {
  1207. prt,
  1208. "Cylinder",
  1209. delay,
  1210. x3,
  1211. y3,
  1212. z3,
  1213. msh
  1214. })
  1215. end
  1216. };
  1217.  
  1218. Head = {
  1219. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1220. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1221. prt.Anchored = true
  1222. prt.CFrame = cframe
  1223. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1224. game:GetService("Debris"):AddItem(prt, 10)
  1225. table.insert(Effects, {
  1226. prt,
  1227. "Cylinder",
  1228. delay,
  1229. x3,
  1230. y3,
  1231. z3,
  1232. msh
  1233. })
  1234. end
  1235. };
  1236.  
  1237. Wave = {
  1238. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1239. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1240. prt.Anchored = true
  1241. prt.CFrame = cframe
  1242. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1243. game:GetService("Debris"):AddItem(prt, 10)
  1244. table.insert(Effects, {
  1245. prt,
  1246. "Cylinder",
  1247. delay,
  1248. x3,
  1249. y3,
  1250. z3,
  1251. msh
  1252. })
  1253. end
  1254. };
  1255.  
  1256. Break = {
  1257. Create = function(brickcolor, cframe, x1, y1, z1)
  1258. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1259. prt.Anchored = true
  1260. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1261. game:GetService("Debris"):AddItem(prt, 10)
  1262. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1263. local num = math.random(10, 50) / 1000
  1264. table.insert(Effects, {
  1265. prt,
  1266. "Shatter",
  1267. num,
  1268. prt.CFrame,
  1269. math.random() - math.random(),
  1270. 0,
  1271. math.random(50, 100) / 100
  1272. })
  1273. end
  1274. };
  1275.  
  1276. Elec = {
  1277. Create = function(brickcolor, cff, x, y, z)
  1278. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1279. prt.Anchored = true
  1280. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1281. prt.CFrame = CFrame.new(prt.Position)
  1282. game:GetService("Debris"):AddItem(prt, 10)
  1283. xval = math.random() / 9
  1284. yval = math.random() / 9
  1285. zval = math.random() / 9
  1286. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1287. eul1 = math.random(-50, 50)
  1288. eul2 = math.random(-50, 50)
  1289. eul3 = math.random(-50, 50)
  1290. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1291. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1292. table.insert(Effects, {
  1293. prt,
  1294. "Elec",
  1295. .05,
  1296. x,
  1297. y,
  1298. z,
  1299. xval,
  1300. yval,
  1301. zval,
  1302. msh,
  1303. euld,
  1304. euld2
  1305. })
  1306. end
  1307. };
  1308.  
  1309. Elec2 = {
  1310. Create = function(brickcolor, cff, x, y, z)
  1311. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1312. prt.Anchored = true
  1313. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1314. prt.CFrame = CFrame.new(prt.Position)
  1315. game:GetService("Debris"):AddItem(prt, 10)
  1316. xval = math.random() / 7
  1317. yval = math.random() / 7
  1318. zval = math.random() / 7
  1319. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1320. eul1 = math.random(-50, 50)
  1321. eul2 = math.random(-50, 50)
  1322. eul3 = math.random(-50, 50)
  1323. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1324. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1325. table.insert(Effects, {
  1326. prt,
  1327. "Elec",
  1328. .1,
  1329. x,
  1330. y,
  1331. z,
  1332. xval,
  1333. yval,
  1334. zval,
  1335. msh,
  1336. euld,
  1337. euld2
  1338. })
  1339. end
  1340. };
  1341.  
  1342. Clone = {
  1343. Create = function()
  1344. for _, v in pairs(Torso.Parent:children()) do
  1345. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1346. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1347. c.Anchored = true
  1348. c.CFrame = v.CFrame
  1349. game:GetService("Debris"):AddItem(c, 5)
  1350. local cmsh = nil
  1351. if v.Name == "Head" then
  1352. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1353. else
  1354. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1355. end
  1356. table.insert(Effects, {
  1357. c,
  1358. "Cylinder",
  1359. 0.05,
  1360. 0.1,
  1361. 0.1,
  1362. 0.1,
  1363. cmsh
  1364. })
  1365. end
  1366. end
  1367. end
  1368. };
  1369.  
  1370. EffectTemplate = {
  1371.  
  1372. };
  1373. }
  1374.  
  1375.  
  1376. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  1377.  
  1378. prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1))
  1379. prt.Anchored = true
  1380. prt.CFrame = cframe
  1381. prt.Material = "Neon"
  1382. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1383. game:GetService("Debris"):AddItem(prt, 1)
  1384. coroutine.resume(coroutine.create(function(Part, Mesh)
  1385.  
  1386. for i = 0, 1, delay do
  1387. swait()
  1388. Part.Transparency = i
  1389. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1390. end
  1391. Part.Parent = nil
  1392. end
  1393. ), prt, msh)
  1394. end
  1395.  
  1396. wshoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1397.  
  1398. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1399. local MainPos = partt.Position
  1400. local MainPos2 = mouse.Hit.p + SpreadVectors
  1401. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1402. local speed = 1000
  1403. local num = .5
  1404. coroutine.resume(coroutine.create(function()
  1405.  
  1406. repeat
  1407. swait()
  1408. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1409. local mag = (MainPos - pos).magnitude
  1410. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1411. MainPos = MainPos + MouseLook.lookVector * speed
  1412. num = num - 1
  1413. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1414. if hit ~= nil then
  1415. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1416. num = 0
  1417. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1418. refpart.Anchored = true
  1419. refpart.CFrame = CFrame.new(pos)
  1420. local hitsound = math.random(1,3)
  1421. if hitsound == 1 then
  1422. CFuncs.Sound.Create("898398743", refpart, .5, 1)
  1423. elseif hitsound == 2 then
  1424. CFuncs.Sound.Create("898398730", refpart, .5, 1)
  1425. elseif hitsound == 3 then
  1426. CFuncs.Sound.Create("898398706", refpart, .5, 1)
  1427. end
  1428. local smonk = Instance.new("ParticleEmitter",refpart)
  1429. smonk.LightEmission = .1
  1430. smonk.Size = NumberSequence.new(0.2)
  1431. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1432. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1433. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1434. smonk.Transparency = bbb
  1435. smonk.Size = aaa
  1436. smonk.ZOffset = 0
  1437. smonk.Acceleration = Vector3.new(0, -5, 0)
  1438. smonk.LockedToPart = false
  1439. smonk.EmissionDirection = "Back"
  1440. smonk.Lifetime = NumberRange.new(.1, .5)
  1441. smonk.Rate = 50
  1442. smonk.Rotation = NumberRange.new(-100, 100)
  1443. smonk.RotSpeed = NumberRange.new(-100, 100)
  1444. smonk.Speed = NumberRange.new(4)
  1445. smonk.VelocitySpread = 50
  1446. smonk.Enabled=true
  1447. game:GetService("Debris"):AddItem(smonk, .3)
  1448. elseif hit.Name == "Head" then
  1449. num = 0
  1450. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1451. refpart.Anchored = true
  1452. refpart.CFrame = CFrame.new(pos)
  1453. game:GetService("Debris"):AddItem(refpart, 2)
  1454. local smonk = Instance.new("ParticleEmitter",refpart)
  1455. smonk.LightEmission = .1
  1456. smonk.Size = NumberSequence.new(0.2)
  1457. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1458. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1459. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1460. smonk.Transparency = bbb
  1461. smonk.Size = aaa
  1462. smonk.ZOffset = 0
  1463. smonk.Acceleration = Vector3.new(0, -5, 0)
  1464. smonk.LockedToPart = false
  1465. smonk.EmissionDirection = "Back"
  1466. smonk.Lifetime = NumberRange.new(.1, .5)
  1467. smonk.Rate = 50
  1468. smonk.Rotation = NumberRange.new(-100, 100)
  1469. smonk.RotSpeed = NumberRange.new(-100, 100)
  1470. smonk.Speed = NumberRange.new(4)
  1471. smonk.VelocitySpread = 100
  1472. smonk.Enabled=true
  1473. game:GetService("Debris"):AddItem(smonk, .3)
  1474. else
  1475. num = 0
  1476. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1477. refpart.Anchored = true
  1478. refpart.CFrame = CFrame.new(pos)
  1479. CFuncs.Sound.Create("342190504", prt, 1, 1)
  1480. game:GetService("Debris"):AddItem(refpart, 0)
  1481. end
  1482. end
  1483. do
  1484. if num <= 0 then
  1485. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 1, 1, "Really black", "Effect", Vector3.new())
  1486. refpart.Anchored = true
  1487. refpart.CFrame = CFrame.new(pos)
  1488. if hit ~= nil then
  1489. MagnitudeDamage(refpart, 5, 2, 2, .01, "Normal", " ", 1)
  1490. end
  1491. game:GetService("Debris"):AddItem(refpart, 1)
  1492. end
  1493. end
  1494. until num <= 0
  1495. end
  1496. ))
  1497. end
  1498.  
  1499.  
  1500.  
  1501. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1502.  
  1503. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1504. local MainPos = partt.Position
  1505. local MainPos2 = mouse.Hit.p + SpreadVectors
  1506. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1507. local speed = 1000
  1508. local num = .5
  1509. coroutine.resume(coroutine.create(function()
  1510.  
  1511. repeat
  1512. swait()
  1513. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1514. local mag = (MainPos - pos).magnitude
  1515. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1516. MainPos = MainPos + MouseLook.lookVector * speed
  1517. num = num - 1
  1518. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1519. if hit ~= nil then
  1520. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1521. num = 0
  1522. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1523. refpart.Anchored = true
  1524. refpart.CFrame = CFrame.new(pos)
  1525. local hitsound = math.random(1,3)
  1526. if hitsound == 1 then
  1527. CFuncs.Sound.Create("898398743", refpart, .5, 1)
  1528. elseif hitsound == 2 then
  1529. CFuncs.Sound.Create("898398730", refpart, .5, 1)
  1530. elseif hitsound == 3 then
  1531. CFuncs.Sound.Create("898398706", refpart, .5, 1)
  1532. end
  1533. local smonk = Instance.new("ParticleEmitter",refpart)
  1534. smonk.LightEmission = .1
  1535. smonk.Size = NumberSequence.new(0.2)
  1536. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1537. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1538. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1539. smonk.Transparency = bbb
  1540. smonk.Size = aaa
  1541. smonk.ZOffset = 0
  1542. smonk.Acceleration = Vector3.new(0, -5, 0)
  1543. smonk.LockedToPart = false
  1544. smonk.EmissionDirection = "Back"
  1545. smonk.Lifetime = NumberRange.new(.1, .5)
  1546. smonk.Rate = 50
  1547. smonk.Rotation = NumberRange.new(-100, 100)
  1548. smonk.RotSpeed = NumberRange.new(-100, 100)
  1549. smonk.Speed = NumberRange.new(4)
  1550. smonk.VelocitySpread = 50
  1551. smonk.Enabled=true
  1552. game:GetService("Debris"):AddItem(smonk, .3)
  1553. elseif hit.Name == "Head" then
  1554. num = 0
  1555. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1556. refpart.Anchored = true
  1557. refpart.CFrame = CFrame.new(pos)
  1558. game:GetService("Debris"):AddItem(refpart, 2)
  1559. local smonk = Instance.new("ParticleEmitter",refpart)
  1560. smonk.LightEmission = .1
  1561. smonk.Size = NumberSequence.new(0.2)
  1562. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1563. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1564. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1565. smonk.Transparency = bbb
  1566. smonk.Size = aaa
  1567. smonk.ZOffset = 0
  1568. smonk.Acceleration = Vector3.new(0, -5, 0)
  1569. smonk.LockedToPart = false
  1570. smonk.EmissionDirection = "Back"
  1571. smonk.Lifetime = NumberRange.new(.1, .5)
  1572. smonk.Rate = 50
  1573. smonk.Rotation = NumberRange.new(-100, 100)
  1574. smonk.RotSpeed = NumberRange.new(-100, 100)
  1575. smonk.Speed = NumberRange.new(4)
  1576. smonk.VelocitySpread = 100
  1577. smonk.Enabled=true
  1578. game:GetService("Debris"):AddItem(smonk, .3)
  1579. else
  1580. num = 0
  1581. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1582. refpart.Anchored = true
  1583. refpart.CFrame = CFrame.new(pos)
  1584. CFuncs.Sound.Create("342190504", prt, 1, 1)
  1585. game:GetService("Debris"):AddItem(refpart, 0)
  1586. end
  1587. end
  1588. do
  1589. if num <= 0 then
  1590. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 1, 1, "Really black", "Effect", Vector3.new())
  1591. refpart.Anchored = true
  1592. refpart.CFrame = CFrame.new(pos)
  1593. if hit ~= nil then
  1594. MagnitudeDamage(refpart, 3, 2, 5, 0, "Normal", " ", 1)
  1595. end
  1596. game:GetService("Debris"):AddItem(refpart, 1)
  1597. end
  1598. end
  1599. until num <= 0
  1600. end
  1601. ))
  1602. end
  1603.  
  1604.  
  1605.  
  1606.  
  1607.  
  1608. function fire()
  1609. Attack = true
  1610. Humanoid.WalkSpeed = 8
  1611. Humanoid.JumpPower = 0
  1612. Humanoid.AutoRotate = false
  1613. local bodygyro = Instance.new("BodyGyro",RootPart)
  1614. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1615. bodygyro.P = 8000
  1616. CFuncs.Sound.Create("873073703", Handle, 1, 1)
  1617. for i = 0, 1, 0.1 do
  1618. swait()
  1619. PlayAnimationFromTable({
  1620. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. }, .3, false)
  1627. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1628. end
  1629.  
  1630. AmmoCount = AmmoCount - AmmoUsage
  1631. for i = 0, 9, 1 do
  1632. shoot(Mouse, 3 , bulletmaker, .15 + (Torso.Position - Mouse.Hit.p).magnitude/math.random(17,20) , 0)
  1633. end
  1634. Torso.Velocity=RootPart.CFrame.lookVector*-20
  1635. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletmaker.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1636. CFuncs.Sound.Create("1132379030", Handle, 1, 1)
  1637. bodygyro:Destroy()
  1638. for i = 0, 1, 0.1 do
  1639. swait()
  1640. PlayAnimationFromTable({
  1641. CFrame.new(0.588929892, -1.11013651e-06, -0.0153462738, 0.466293842, -0.234925136, 0.85287708, 0.171010062, 0.969846427, 0.17364794, -0.867954016, 0.0648796037, 0.492407978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(0.160780251, 1.50000441, 0.0393266231, 0.488946259, -0.0697783977, -0.869518578, -0.125678584, 0.980760813, -0.149376884, 0.863213003, 0.182317138, 0.470769644) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(1.67061281, 0.704267323, -0.691583157, 0.423231184, -0.709484339, -0.563477933, -0.879032731, -0.472217411, -0.065669328, -0.219492719, 0.52310884, -0.823517084) * CFrame.new(-.2, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(-0.0540117994, 0.73741293, -0.982708097, 0.0631480217, -0.978079677, 0.198425397, -0.319141895, -0.208172753, -0.924560905, 0.945600986, -0.00494170189, -0.325291872) * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(0.378202379, -1.77786493, -0.298971295, 0.837791204, 0.33804059, -0.428759336, -0.235888705, 0.932314754, 0.274127543, 0.492404819, -0.128522187, 0.860825062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(-0.773099661, -1.83571112, -0.503498793, 0.964610457, 0.171010062, -0.200704694, -0.200705469, 0.969846427, -0.138258308, 0.171009183, 0.17364794, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. }, .3, false)
  1648. end
  1649. Humanoid.AutoRotate = true
  1650. CFuncs.Sound.Create("131072992", Handle, 1, 1)
  1651. for i = 0, 1, 0.1 do
  1652. swait()
  1653. PlayAnimationFromTable({
  1654. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(1.51687121, 0.252128333, -0.305914342, -0.106392592, -0.288472205, -0.951559067, -0.959828019, 0.279683411, 0.0225289911, 0.259636283, 0.915729821, -0.306639969) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(-0.342295825, 0.26239565, -1.10844982, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. }, .3, false)
  1661. end
  1662. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Bright red", "Effect", Vector3.new(.5,.8,.5))
  1663. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1664. shell.Anchored = false
  1665. shell.Position = Shellmaker.Position
  1666. shell.CanCollide = true
  1667. shell.Velocity=RootPart.CFrame.rightVector*20
  1668. game:GetService("Debris"):AddItem(shell, 3)
  1669. local shellsound = math.random(1,2)
  1670. if shellsound == 1 then
  1671. CFuncs.Sound.Create("1132378823", shell, .5, 1)
  1672. elseif shellsound == 2 then
  1673. CFuncs.Sound.Create("1132378791", shell, .5, 1)
  1674. end
  1675. for i = 0, 1, 0.1 do
  1676. swait()
  1677. PlayAnimationFromTable({
  1678. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(1.64014888, 0.224238992, -0.403565288, 0.0212229788, -0.603865683, -0.796803713, -0.989261985, 0.102589145, -0.104097351, 0.144604191, 0.790456831, -0.595203996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(-0.522896647, 0.315473199, -1.06896186, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. }, .3, false)
  1685. end
  1686. for i = 0, .2, 0.1 do
  1687. swait()
  1688. PlayAnimationFromTable({
  1689. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1690. CFrame.new(-0.00987245888, 1.54137087, -0.232474566, 0.983905733, 0.0593912564, -0.168529823, 0.000888057693, 0.941511214, 0.336980611, 0.17868638, -0.331706822, 0.926305413) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0),
  1691. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1695. }, .3, false)
  1696. end
  1697. Humanoid.WalkSpeed = 16
  1698. Humanoid.JumpPower = 60
  1699. Attack = false
  1700. end
  1701.  
  1702.  
  1703. function dryfire()
  1704. Attack = true
  1705. Humanoid.WalkSpeed = 8
  1706. Humanoid.JumpPower = 0
  1707. Humanoid.AutoRotate = false
  1708. local bodygyro = Instance.new("BodyGyro",RootPart)
  1709. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1710. bodygyro.P = 8000
  1711. CFuncs.Sound.Create("873073703", Handle, 1, 1)
  1712. for i = 0, 1, 0.1 do
  1713. swait()
  1714. PlayAnimationFromTable({
  1715. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. }, .3, false)
  1722. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1723. end
  1724. CFuncs.Sound.Create("132464034", Handle, 1, 1)
  1725. for i = 0, .5, 0.1 do
  1726. swait()
  1727. PlayAnimationFromTable({
  1728. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. }, .3, false)
  1735. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1736. end
  1737. bodygyro:Destroy()
  1738. Humanoid.AutoRotate = true
  1739. Humanoid.WalkSpeed = 16
  1740. Humanoid.JumpPower = 60
  1741. Attack = false
  1742. end
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748.  
  1749.  
  1750. function relode()
  1751. Attack = true
  1752. relodee = true
  1753. Humanoid.WalkSpeed = 5
  1754. CFuncs.Sound.Create("1132378728", Handle, .5, 1)
  1755. for i = 0, 1, 0.1 do
  1756. swait()
  1757. PlayAnimationFromTable({
  1758. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1759. CFrame.new(-0.100350231, 1.4967103, -0.061891377, 0.64132297, 0.208182856, -0.738488197, -0.0762534291, 0.975015342, 0.208640277, 0.763472557, -0.0774935335, 0.641174316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760. CFrame.new(1.07593381, -0.046435535, 0.399106979, -0.603867352, -0.0212483108, -0.796801686, 0.102590129, 0.989258587, -0.104129925, 0.790455341, -0.144624621, -0.595201015) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1761. CFrame.new(-0.52289784, 0.315474898, -1.0689652, 0.117606997, -0.938983917, -0.323230416, -0.303329468, 0.275966793, -0.912049174, 0.945600212, 0.205308646, -0.252365857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1764. }, .3, false)
  1765. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(5), math.rad(90)), 0.3)
  1766. end
  1767. for i = 0, 1, 0.1 do
  1768. swait()
  1769. PlayAnimationFromTable({
  1770. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1771. CFrame.new(-0.100350231, 1.4967103, -0.061891377, 0.64132297, 0.208182856, -0.738488197, -0.0762534291, 0.975015342, 0.208640277, 0.763472557, -0.0774935335, 0.641174316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1772. CFrame.new(1.28816545, 0.371927321, -0.785959482, 0.833941579, -0.0145216882, -0.551661849, -0.529568017, -0.302267253, -0.79258585, -0.155239552, 0.953112662, -0.25976342) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1773. CFrame.new(-0.522895455, 0.31547451, -1.06896842, -0.0472328961, -0.986910462, -0.154198274, -0.250799775, 0.161142588, -0.954532683, 0.966886103, -0.0064124465, -0.255128086) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1774. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1775. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1776. }, .3, false)
  1777. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(5), math.rad(90)), 0.3)
  1778. end
  1779. AmmoCount = AmmoCount + AmmoUsage
  1780. print(AmmoCount)
  1781. CFuncs.Sound.Create("1001714844", Handle, 1, 1)
  1782. Humanoid.WalkSpeed = 16
  1783. Humanoid.JumpPower = 60
  1784. Attack = false
  1785. end
  1786.  
  1787.  
  1788. function hop()
  1789. Attack = true
  1790. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1791. Humanoid.Jump = true
  1792. Humanoid.JumpPower = 60
  1793. for i = 0, .5, 0.1 do
  1794. swait()
  1795. PlayAnimationFromTable({
  1796. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802. }, .3, false)
  1803. end
  1804. Torso.Velocity=RootPart.CFrame.lookVector*100
  1805. for i = 0, .9, 0.1 do
  1806. swait()
  1807. PlayAnimationFromTable({
  1808. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1809. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1810. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. }, .3, false)
  1815. end
  1816. Torso.Velocity=RootPart.CFrame.upVector*0
  1817. Humanoid.WalkSpeed = 16
  1818. Humanoid.JumpPower = 60
  1819. Attack = false
  1820. end
  1821.  
  1822.  
  1823.  
  1824. function pump()
  1825. Attack = true
  1826. Humanoid.WalkSpeed = 8
  1827. CFuncs.Sound.Create("131072992", Handle, 1, 1)
  1828. for i = 0, 1, 0.1 do
  1829. swait()
  1830. PlayAnimationFromTable({
  1831. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1832. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1833. CFrame.new(1.51687121, 0.252128333, -0.305914342, -0.106392592, -0.288472205, -0.951559067, -0.959828019, 0.279683411, 0.0225289911, 0.259636283, 0.915729821, -0.306639969) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1834. CFrame.new(-0.342295825, 0.26239565, -1.10844982, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1835. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1836. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1837. }, .3, false)
  1838. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-5), math.rad(90)), 0.3)
  1839. end
  1840. for i = 0, 1, 0.1 do
  1841. swait()
  1842. PlayAnimationFromTable({
  1843. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1844. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1845. CFrame.new(1.64014888, 0.224238992, -0.403565288, 0.0212229788, -0.603865683, -0.796803713, -0.989261985, 0.102589145, -0.104097351, 0.144604191, 0.790456831, -0.595203996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1846. CFrame.new(-0.522896647, 0.315473199, -1.06896186, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1847. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1848. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1849. }, .3, false)
  1850. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-5), math.rad(90)), 0.3)
  1851. end
  1852. Humanoid.WalkSpeed = 16
  1853. Humanoid.JumpPower = 60
  1854. Attack = false
  1855. end
  1856.  
  1857.  
  1858. function patchedup()
  1859. Attack = true
  1860. Humanoid.WalkSpeed = 0
  1861. Humanoid.JumpPower = 0
  1862. for i = 0, .5, 0.1 do
  1863. swait()
  1864. PlayAnimationFromTable({
  1865. CFrame.new(0.0266105551, -0.00228797412, -0.00301300199, 0.984924495, 0.00856173038, 0.172772706, -0.0739319623, 0.923793733, 0.375685036, -0.156389832, -0.382794857, 0.91050005) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(0.0833636597, 1.5589056, -0.0514357612, 0.983785033, 0.098459132, -0.149909437, -0.0804414302, 0.989283204, 0.121852726, 0.160300359, -0.107818037, 0.98116219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. CFrame.new(1.75938904, 0.357653558, -0.556756616, 0.863215625, -0.470763803, -0.182319537, -0.20867531, -0.00388178229, -0.977977395, 0.459688604, 0.882250845, -0.101587564) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1868. CFrame.new(-1.14530098, -0.0176402628, -0.497072637, 0.927982748, -0.326782674, -0.179056004, 0.238273218, 0.889843524, -0.389107317, 0.286485285, 0.318420619, 0.903622985) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1869. CFrame.new(0.600150764, -1.42493248, -0.842450619, 0.983785033, 0.0984595343, -0.149909154, -0.0804414302, 0.989282846, 0.121855408, 0.160300359, -0.10782069, 0.981161833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1870. CFrame.new(-0.608668685, -1.83582413, -0.778081357, 0.983785033, 0.0412500128, -0.174543589, -0.0804414302, 0.971299112, -0.22384648, 0.160300359, 0.234257326, 0.958867729) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1871. }, .3, false)
  1872. end
  1873.  
  1874. local heals2 = Instance.new("ParticleEmitter",LeftArm)
  1875. heals2.Size = NumberSequence.new(.5,0)
  1876. heals2.Texture = "rbxassetid://242856226"
  1877. heals2.ZOffset = 0
  1878. heals2.Acceleration = Vector3.new(0, -5, 0)
  1879. heals2.Lifetime = NumberRange.new(1)
  1880. heals2.Rate = 5
  1881. heals2.Rotation = NumberRange.new(0, 0)
  1882. heals2.RotSpeed = NumberRange.new(0, 0)
  1883. heals2.Speed = NumberRange.new(2)
  1884. heals2.VelocitySpread = 10
  1885. heals2.Enabled=true
  1886. heals2.EmissionDirection = "Front"
  1887. local particol1 = Color3.new(0,1,0)
  1888. local particol2 = Color3.new(1,1,1)
  1889. heals2.Color = ColorSequence.new(particol1,particol2)
  1890. game:GetService("Debris"):AddItem(heals2, 3.5)
  1891. CFuncs.Sound.Create("1489909826", LeftArm, 1, .9)
  1892. for i = 0, 4, 1 do
  1893. for i = 0, .5, 0.1 do
  1894. swait()
  1895. PlayAnimationFromTable({
  1896. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1897. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1898. CFrame.new(0.587695718, 0.719740391, -0.886763453, -0.226821065, 0.740158081, -0.633023083, -0.919379234, -0.377204776, -0.111617722, -0.321394086, 0.556670964, 0.766043901) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1899. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1900. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1901. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902. }, .3, false)
  1903. end
  1904. for i = 0, .5, 0.1 do
  1905. swait()
  1906. PlayAnimationFromTable({
  1907. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1908. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1909. CFrame.new(0.579867244, 0.441816211, -1.01476061, 0.218706101, 0.498854131, -0.838637173, -0.975016475, 0.0774877518, -0.208179355, -0.0388670191, 0.863215089, 0.503337979) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1910. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1911. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913. }, .3, false)
  1914. end
  1915. for i = 0, .5, 0.1 do
  1916. swait()
  1917. PlayAnimationFromTable({
  1918. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1919. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1920. CFrame.new(0.684166193, 0.417331696, -0.85110873, 0.302008986, 0.453297824, -0.838636816, -0.946748018, 0.245620534, -0.208179712, 0.111619003, 0.856849909, 0.503338397) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1921. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1922. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1923. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1924. }, .3, false)
  1925. end
  1926. for i = 0, .5, 0.1 do
  1927. swait()
  1928. PlayAnimationFromTable({
  1929. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1931. CFrame.new(0.889964521, 0.489984095, -0.478169471, 0.218706101, 0.498854131, -0.838637173, -0.975016475, 0.0774877518, -0.208179355, -0.0388670191, 0.863215089, 0.503337979) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1933. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1934. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935. }, .3, false)
  1936. end
  1937. end
  1938. Attack = false
  1939. Humanoid.WalkSpeed = 16
  1940. Humanoid.JumpPower = 60
  1941. for i = 0, 9, 1 do
  1942. if Humanoid.Health < 100 then
  1943. Humanoid.Health = Humanoid.Health + 2
  1944. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 4)).p + Vector3.new(0, 2, 0)), "+2", 1, BrickColor.new("Lime green").Color)
  1945. CFuncs.Sound.Create("588737722", Torso, .5, 1)
  1946. wait(1)
  1947. end
  1948. end
  1949. end
  1950.  
  1951.  
  1952. function fireatwill()
  1953. Attack = true
  1954. Humanoid.WalkSpeed = 8
  1955. Humanoid.AutoRotate = false
  1956. local bodygyro = Instance.new("BodyGyro",RootPart)
  1957. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1958. bodygyro.P = 8000
  1959.  
  1960. for i = 0, 6, 1 do
  1961. if AmmoCount <= 0 then
  1962. break
  1963. end
  1964. Torso.Velocity=RootPart.CFrame.lookVector*-5
  1965. for i = 0, .5, 0.1 do
  1966. swait()
  1967. PlayAnimationFromTable({
  1968. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1969. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1970. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1971. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1972. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1973. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1974. }, .3, false)
  1975. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1976. end
  1977. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletmaker.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1978. CFuncs.Sound.Create("1132379030", Handle, 1, 1)
  1979. AmmoCount = AmmoCount - AmmoUsage
  1980. for i = 0, 9, 1 do
  1981. wshoot(Mouse, 3 , bulletmaker, .15 + (Torso.Position - Mouse.Hit.p).magnitude/15 , 0)
  1982. end
  1983. for i = 0, .5, 0.1 do
  1984. swait()
  1985. PlayAnimationFromTable({
  1986. CFrame.new(0.588929892, -1.11013651e-06, -0.0153462738, 0.466293842, -0.234925136, 0.85287708, 0.171010062, 0.969846427, 0.17364794, -0.867954016, 0.0648796037, 0.492407978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1987. CFrame.new(0.160780251, 1.50000441, 0.0393266231, 0.488946259, -0.0697783977, -0.869518578, -0.125678584, 0.980760813, -0.149376884, 0.863213003, 0.182317138, 0.470769644) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988. CFrame.new(1.67061281, 0.704267323, -0.691583157, 0.423231184, -0.709484339, -0.563477933, -0.879032731, -0.472217411, -0.065669328, -0.219492719, 0.52310884, -0.823517084) * CFrame.new(-.2, 0, 0) * CFrame.Angles(0, 0, 0),
  1989. CFrame.new(-0.0540117994, 0.73741293, -0.982708097, 0.0631480217, -0.978079677, 0.198425397, -0.319141895, -0.208172753, -0.924560905, 0.945600986, -0.00494170189, -0.325291872) * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0),
  1990. CFrame.new(0.378202379, -1.77786493, -0.298971295, 0.837791204, 0.33804059, -0.428759336, -0.235888705, 0.932314754, 0.274127543, 0.492404819, -0.128522187, 0.860825062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991. CFrame.new(-0.773099661, -1.83571112, -0.503498793, 0.964610457, 0.171010062, -0.200704694, -0.200705469, 0.969846427, -0.138258308, 0.171009183, 0.17364794, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1992. }, .3, false)
  1993. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1994. end
  1995. end
  1996. bodygyro:Destroy()
  1997. Humanoid.WalkSpeed = 16
  1998. Humanoid.JumpPower = 60
  1999. Humanoid.AutoRotate = true
  2000. Attack = false
  2001.  
  2002. end
  2003.  
  2004. function stanceintro()
  2005. Attack = true
  2006. Humanoid.WalkSpeed = 0
  2007. swait()
  2008. PlayAnimationFromTable({
  2009. CFrame.new(0.401558101, -0.0234151632, 0.119796708, 0.764670074, 0.00020499996, 0.644422114, 0.024826102, 0.999248326, -0.02977648, -0.643943787, 0.0387676619, 0.764090121) * CFrame.new(0,0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2010. CFrame.new(0.0190042555, 1.53773534, -0.193438619, 0.64132297, 0.076782994, -0.763419509, 0.0574810207, 0.987376094, 0.147595912, 0.765114963, -0.138538778, 0.628813386) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0),
  2011. CFrame.new(1.56287539, 0.196361139, -0.218576014, -0.0478557944, -0.26976496, -0.961736321, -0.464462936, 0.858424187, -0.217674509, 0.884298742, 0.436273903, -0.166376382) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2012. CFrame.new(-0.354559392, 0.216858774, -0.992860973, -0.0544251502, -0.876319766, -0.478645861, -0.108326986, 0.481708944, -0.86961019, 0.992624402, 0.00452160835, -0.121146157) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2013. CFrame.new(0.540573061, -1.95806193, 0.106789596, 0.93969214, 0, -0.342021883, 0, 1, 0, 0.342021853, 0, 0.93969208) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2014. CFrame.new(-0.461303771, -1.99999595, -0.0524673536, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2015. }, .3, false)
  2016. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2017. Humanoid.WalkSpeed = 16
  2018. Humanoid.JumpPower = 60
  2019. Attack = false
  2020. end
  2021.  
  2022.  
  2023. function quickkick()
  2024. Attack = true
  2025. Humanoid.WalkSpeed = 0
  2026. Humanoid.JumpPower = 20
  2027. Humanoid.Jump = true
  2028. for i = 0, .3, 0.1 do
  2029. swait()
  2030. PlayAnimationFromTable({
  2031. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2032. CFrame.new(0, 1.50351071, 0.0460739173, 1, 0, -0, 0, 1.00000012, 0, -0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2033. CFrame.new(1.50000381, 0.0324970335, 0.425725073, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2034. CFrame.new(-1.5, -0.159844279, 0.285122991, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2035. CFrame.new(0.5, -1.15181708, -0.124861211, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2036. CFrame.new(-0.5, -1.8810792, 0.500639379, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2037. }, .3, false)
  2038. end
  2039. CFuncs.Sound.Create("200632136", Handle, 1, 1)
  2040. local con = RightLeg.Touched:connect(function(hit)
  2041. Damage(RightLeg, hit, 8, 12, 5, "Normal", RootPart, 0.2, "743521272", 1)end)
  2042. Torso.Velocity=RootPart.CFrame.lookVector*50
  2043. for i = 0, 1, 0.1 do
  2044. swait()
  2045. PlayAnimationFromTable({
  2046. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2047. CFrame.new(0, 1.56996083, -0.261622638, 1, 0, 0, 0, 0.939692736, 0.342019916, -0, -0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2048. CFrame.new(1.50000381, 0.27931872, 0.728133559, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2049. CFrame.new(-1.5, 0.34596175, 0.570588231, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2050. CFrame.new(0.5, -1.39599705, -1.111431, 1, 0, -0, 0, 0.642786562, -0.766045451, -0, 0.766045451, 0.642786503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2051. CFrame.new(-0.5, -1.70923471, 0.977958977, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2052. }, .3, false)
  2053. end
  2054. Torso.Velocity=RootPart.CFrame.lookVector*0
  2055. con:Disconnect()
  2056. Humanoid.WalkSpeed = 16
  2057. Humanoid.JumpPower = 60
  2058. Attack = false
  2059. end
  2060.  
  2061. function hedbap()
  2062. Attack = true
  2063. for i = 0, 1, 0.1 do
  2064. swait()
  2065. PlayAnimationFromTable({
  2066. CFrame.new(-0, -0.115550078, 0.250714004, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2067. CFrame.new(0, 1.51567197, 0.00248532044, 1, 0, -0, 0, 1, 2.98023224e-08, -0, 2.98023224e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2068. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2069. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2070. CFrame.new(0.5, -1.48346758, 0.057243526, 1, 0, 0, 0, 0.766044796, 0.642787218, -0, -0.642787218, 0.766044855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2071. CFrame.new(-0.499999523, -1.82032359, 0.395741045, 0.984807849, 0, 0.173647985, -0.0593910702, 0.939692736, 0.33682391, -0.163175747, -0.342019886, 0.925416768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2072. }, .3, false)
  2073. end
  2074. Torso.Velocity=RootPart.CFrame.lookVector*40
  2075. CFuncs.Sound.Create("200632136", Handle, 1, 1)
  2076. local con = Head.Touched:connect(function(hit)
  2077. Damage(RightLeg, hit, 15, 18, 3, "Knockdown", RootPart, 0.2, "1296132303", 1) Humanoid.Health = Humanoid.Health - 5 end)
  2078. for i = 0, 1, 0.1 do
  2079. swait()
  2080. PlayAnimationFromTable({
  2081. CFrame.new(0, 0.0488227382, -0.156543747, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2082. CFrame.new(0, 1.52236009, -0.201607227, 1, 0, 0, 0, 0.939692438, 0.34202075, 0, -0.34202075, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2083. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 - 0.1 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2084. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 - 0.1 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2085. CFrame.new(0.5, -2.03161407, -0.00965765119, 1, 0, 0, 0, 0.98480773, 0.173648447, 0, -0.173648447, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2086. CFrame.new(-0.5, -1.83802676, -0.920656502, 1, 0, 0, 0, 0.939692438, -0.342020959, 0, 0.342020929, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2087. }, .3, false)
  2088. end
  2089. Attack = false
  2090. con:Disconnect()
  2091. end
  2092.  
  2093.  
  2094. function stockcrash()
  2095. Attack = true
  2096. Humanoid.WalkSpeed = 5
  2097. Humanoid.JumpPower = 0
  2098. CFuncs.Sound.Create("1073355392", Stockbox, 1, 1)
  2099. for i = 0, 1.5, 0.1 do
  2100. swait()
  2101. PlayAnimationFromTable({
  2102. CFrame.new(0.0377655476, -0, -0.109542102, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2103. CFrame.new(-4.17232513e-07, 1.49999011, -3.93390656e-06, 0.856849194, 0.197328225, -0.476309896, -0.163177073, 0.980159342, 0.112521209, 0.489063263, -0.0186908543, 0.87204814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2104. CFrame.new(1.75000632, 0.42197898, -0.563352466, 0.766044974, -0.64278698, -0, 0, 0, -1, 0.64278698, 0.766044974, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. CFrame.new(-0.420839459, 0.476516426, -1.11699474, 0.418066114, -0.903488457, -0.09449514, -0.139175028, 0.0390909165, -0.989495933, 0.897692144, 0.42682609, -0.109400436) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(0.637096405, -1.86514843, -0.291526765, 1, 0, 0, 0, 0.984807849, 0.173648059, 0, -0.173648059, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2107. CFrame.new(-0.48112309, -1.99999511, 0.0593808591, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2108. }, .3, false)
  2109. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(3, .5, 1) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(-100)), 0.3)
  2110. end
  2111. CFuncs.Sound.Create("1073356365", Stockbox, 1, 1)
  2112. local con = Stockbox.Touched:connect(function(hit)
  2113. Damage(Stockbox, hit, 18, 23, 5, "Knockdown", RootPart, 1, "146163534", 1) end)
  2114. for i = 0, .2, 0.1 do
  2115. swait()
  2116. PlayAnimationFromTable({
  2117. CFrame.new(0.441541791, 2.43237423e-07, 0.00331187248, 0.336825132, -0.0593909472, 0.939692259, 0.173648059, 0.984807849, -3.82394944e-07, -0.92541635, 0.163175866, 0.342021108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2118. CFrame.new(-0.104509205, 1.59855092, -0.215072125, 0.890994191, 0.0636333674, -0.449533641, 0.0275982097, 0.980707407, 0.193524063, 0.453175396, -0.184835091, 0.872048259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2119. CFrame.new(1.75627017, 0.431958854, -0.449601173, 0.754407525, -0.653558016, -0.0610871017, -0.13302204, -0.0610866398, -0.989228785, 0.642786741, 0.754407406, -0.133021802) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2120. CFrame.new(-0.367935598, 0.648825228, -1.07648134, 0.387547314, -0.915556669, -0.107533015, -0.209657595, 0.0260535926, -0.977427781, 0.897691965, 0.401344508, -0.181856394) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2121. CFrame.new(0.358966112, -1.63310397, -0.651200593, 0.984807909, 0.17100957, 0.0301558673, -0.173648059, 0.969846368, 0.171010047, -2.23517418e-06, -0.173648521, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2122. CFrame.new(-0.654243588, -1.85264969, 0.148285508, 0.754406095, -0.0533300862, 0.654238164, -0.133022279, 0.963592768, 0.231935903, -0.642788172, -0.262002051, 0.71984601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2123. }, .3, false)
  2124. end
  2125. for i = 0, 1, 0.1 do
  2126. swait()
  2127. PlayAnimationFromTable({
  2128. CFrame.new(0.278367251, 9.0772329e-07, 0.0731263831, 0.633022964, -0.111618958, 0.766043842, 0.173647985, 0.984807849, 5.96214491e-08, -0.754405856, 0.133021936, 0.64278841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2129. CFrame.new(-0.104512498, 1.59855139, -0.215077341, 0.727161527, 0.0636337325, 0.683510542, -0.172414482, 0.980707347, 0.0921231061, -0.664461732, -0.184835523, 0.724103987) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2130. CFrame.new(0.400077015, 0.238431826, -1.01036751, 0.518464565, 0.840397179, 0.157882661, -0.035381794, 0.205562487, -0.978004277, -0.854366899, 0.50147438, 0.13631162) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2131. CFrame.new(-1.62448943, 0.329740167, -0.818884015, 0.598198533, 0.795001924, 0.100649826, -0.176135838, 0.25297159, -0.95130527, -0.781751156, 0.551341355, 0.29135555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2132. CFrame.new(0.302916914, -1.95092583, 0.295360684, 0.98480773, 0.171009585, 0.0301554501, -0.173648, 0.969846547, 0.1710096, -1.81794167e-06, -0.173648, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2133. CFrame.new(-0.801789224, -1.60096383, -0.361114919, 0.974819183, 0.117734738, 0.189383537, -0.166570976, 0.949086845, 0.267373323, -0.148262233, -0.292186439, 0.944799304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2134. }, .3, false)
  2135. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(1, 1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-50)), 0.3)
  2136. end
  2137. Humanoid.WalkSpeed = 16
  2138. Humanoid.JumpPower = 60
  2139. con:Disconnect()
  2140. Attack = false
  2141. end
  2142.  
  2143.  
  2144.  
  2145.  
  2146.  
  2147.  
  2148. Mouse.KeyDown:connect(function(Key)
  2149. Key = Key:lower()
  2150. while Attack == false and UIS:IsKeyDown(Enum.KeyCode.R) and AmmoCount >= 0 and AmmoCount <= maxammo - 1 do
  2151. relode()
  2152. if Attack == false and AmmoCount == maxammo then
  2153. pump()
  2154. end
  2155. end
  2156. end)
  2157.  
  2158.  
  2159. Mouse.KeyDown:connect(function(Key)
  2160. Key = Key:lower()
  2161. while Attack == false and UIS:IsKeyDown(Enum.KeyCode.X) and cooldownX >=coX do
  2162. stanceintro()
  2163. textXZ.Text = "[X+Z]\n Quick Kick"
  2164. text2.Text = "[X]\n HOLD"
  2165. textXC.Text = "[X+C]\n Headbutt"
  2166. textXV.Text = "[X+V]\n Stock Swing"
  2167.  
  2168. text1.Text = " "
  2169. text3.Text = " "
  2170. text4.Text = " "
  2171. frameskXZ.BackgroundTransparency = .5
  2172. frameskXC.BackgroundTransparency = .5
  2173. frameskXV.BackgroundTransparency = .5
  2174. barXZ.BackgroundTransparency = 0
  2175. barXC.BackgroundTransparency = 0
  2176. barXV.BackgroundTransparency = 0
  2177.  
  2178. frameskZ.BackgroundTransparency = 1
  2179. frameskC.BackgroundTransparency = 1
  2180. frameskV.BackgroundTransparency = 1
  2181. barZ.BackgroundTransparency = 1
  2182. barC.BackgroundTransparency = 1
  2183. barV.BackgroundTransparency = 1
  2184.  
  2185.  
  2186. if UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.Z) and cooldownXZ >=coXZ then
  2187. quickkick()
  2188. cooldownXZ = 0
  2189. elseif UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.C) and cooldownXC >=coXC then
  2190. hedbap()
  2191. cooldownXC = 0
  2192. elseif UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.V) and cooldownXV >=coXV then
  2193. stockcrash()
  2194. cooldownXV = 0
  2195. end
  2196. end
  2197. end)
  2198.  
  2199.  
  2200.  
  2201. Mouse.KeyDown:connect(function(Key)
  2202. if Attack == false and Key == 'z' and cooldownZ >=coZ then
  2203. cooldownZ = 0
  2204. hop()
  2205. elseif Attack == false and Key == 'c' and cooldownC >=coC and Humanoid.Health < 100 then
  2206. cooldownC = 0
  2207. patchedup()
  2208. elseif Attack == false and Key == 'v' and cooldownV >=coV then
  2209. cooldownV = 0
  2210. fireatwill()
  2211.  
  2212. end
  2213. end)
  2214.  
  2215.  
  2216. Mouse.Button1Down:connect(function()
  2217. if Attack == false and AmmoCount > 0 then
  2218. fire()
  2219. elseif Attack == false and AmmoCount == 0 then
  2220. dryfire()
  2221. end
  2222. end)
  2223.  
  2224.  
  2225. function updateskills1()
  2226. if cooldownZ <= coZ then
  2227. cooldownZ = cooldownZ + 1 / 35
  2228. end
  2229. if cooldownX <= coX then
  2230. cooldownX = cooldownX + 1 / 35
  2231. end
  2232. if cooldownXZ <= coXZ then
  2233. cooldownXZ = cooldownXZ + 1 / 35
  2234. end
  2235. if cooldownXC <= coXC then
  2236. cooldownXC = cooldownXC + 1 / 35
  2237. end
  2238. if cooldownXV <= coXV then
  2239. cooldownXV = cooldownXV + 1 / 35
  2240. end
  2241. if cooldownC <= coC then
  2242. cooldownC = cooldownC + 1 / 35
  2243. end
  2244. if cooldownV <= coV then
  2245. cooldownV = cooldownV + 1 / 35
  2246. end
  2247. end
  2248.  
  2249.  
  2250. while true do
  2251. swait()
  2252. for i, v in pairs(Character:GetChildren()) do
  2253. if v:IsA("Part") then
  2254. v.Material = "SmoothPlastic"
  2255. elseif v:IsA("Accessory") then
  2256. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2257. end
  2258. end
  2259. for i, v in pairs(Character:GetChildren()) do
  2260. if v:IsA'Model' then
  2261. for _, c in pairs(v:GetChildren()) do
  2262. if c:IsA'Part' then
  2263. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2264. end
  2265. end
  2266. end
  2267. end
  2268. updateskills1()
  2269. barZ:TweenSize(UDim2.new(1 * (cooldownZ / coZ), 0, 1, 0), 'Out', 'Quad', .5)
  2270. barX:TweenSize(UDim2.new(1 * (cooldownX / coX), 0, 1, 0), 'Out', 'Quad', .5)
  2271. barXZ:TweenSize(UDim2.new(1 * (cooldownXZ / coXZ), 0, 1, 0), 'Out', 'Quad', .5)
  2272. barXC:TweenSize(UDim2.new(1 * (cooldownXC / coXC), 0, 1, 0), 'Out', 'Quad', .5)
  2273. barXV:TweenSize(UDim2.new(1 * (cooldownXV / coXV), 0, 1, 0), 'Out', 'Quad', .5)
  2274. barC:TweenSize(UDim2.new(1 * (cooldownC / coC), 0, 1, 0), 'Out', 'Quad', .5)
  2275. barV:TweenSize(UDim2.new(1 * (cooldownV / coV), 0, 1, 0), 'Out', 'Quad', .5)
  2276.  
  2277. if AmmoCount ~= 0 then
  2278. relodetext.Text = '[ '..AmmoCount..' / '..maxammo..' ]'
  2279. elseif AmmoCount == 0 then
  2280. relodetext.Text = '[ Hold R to Reload. ]'
  2281. end
  2282.  
  2283.  
  2284. if UIS:IsKeyDown(Enum.KeyCode.X) == false then
  2285. text1.Text = "[Z]\n Reposition"
  2286. text2.Text = "[X]\n Battle Stance"
  2287. text3.Text = "[C]\n Mend"
  2288. text4.Text = "[V]\n Unload"
  2289. textXZ.Text = " "
  2290. textXC.Text = " "
  2291. textXV.Text = " "
  2292. frameskZ.BackgroundTransparency = .5
  2293. frameskC.BackgroundTransparency = .5
  2294. frameskV.BackgroundTransparency = .5
  2295. barZ.BackgroundTransparency = 0
  2296. barC.BackgroundTransparency = 0
  2297. barV.BackgroundTransparency = 0
  2298.  
  2299. frameskXZ.BackgroundTransparency = 1
  2300. frameskXC.BackgroundTransparency = 1
  2301. frameskXV.BackgroundTransparency = 1
  2302. barXZ.BackgroundTransparency = 1
  2303. barXC.BackgroundTransparency = 1
  2304. barXV.BackgroundTransparency = 1
  2305. end
  2306. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2307. Velocity = RootPart.Velocity.y
  2308. Sine = Sine + Change
  2309. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2310. if RootPart.Velocity.y > 1 and hit == nil then
  2311. Anim = "Jump"
  2312. if Attack == false then
  2313. Change = 1
  2314. PlayAnimationFromTable({
  2315. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2316. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2317. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2318. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2319. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2320. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2321. }, .3, false)
  2322. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2323. end
  2324. elseif RootPart.Velocity.y < -1 and hit == nil then
  2325. Anim = "Fall"
  2326. if Attack == false then
  2327. Change = 1
  2328. PlayAnimationFromTable({
  2329. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2330. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2331. CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2332. CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2333. CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2334. CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2335. }, .3, false)
  2336. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2337. end
  2338. elseif TorsoVelocity < 1 and hit ~= nil then
  2339. Anim = "Idle"
  2340. if Attack == false then
  2341. Change = 1
  2342. PlayAnimationFromTable({
  2343. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  2344. CFrame.new(-0.00987245888, 1.54137087, -0.232474566, 0.983905733, 0.0593912564, -0.168529823, 0.000888057693, 0.941511214, 0.336980611, 0.17868638, -0.331706822, 0.926305413) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0),
  2345. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2346. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2347. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2348. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2349. }, .3, false)
  2350. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2351. end
  2352. elseif TorsoVelocity > 2 and hit ~= nil then
  2353. Anim = "Walk"
  2354. if Attack == false then
  2355. PlayAnimationFromTable({
  2356. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(-.2 + 0.05 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/5), 0),
  2357. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0 + 0.05 * math.cos(Sine/30)) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0),
  2358. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2359. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2360. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .21 - .1 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0 - .5 * math.cos((Sine) / 5))),
  2361. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .21 - .1 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0 + .5 * math.cos((Sine) / 5))),
  2362. }, .3, false)
  2363. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2364. end
  2365. end
  2366. if #Effects > 0 then
  2367. for e = 1, #Effects do
  2368. if Effects[e] ~= nil then
  2369. local Thing = Effects[e]
  2370. if Thing ~= nil then
  2371. local Part = Thing[1]
  2372. local Mode = Thing[2]
  2373. local Delay = Thing[3]
  2374. local IncX = Thing[4]
  2375. local IncY = Thing[5]
  2376. if Thing[1].Transparency <= 1 then
  2377. if Thing[2] == "Block1" then
  2378. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2379. Mesh = Thing[7]
  2380. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2381. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2382. elseif Thing[2] == "Ice" then
  2383. if Thing[6] <= Thing[5] then
  2384. Thing[6] = Thing[6] + .05
  2385. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2386. else
  2387. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2388. end
  2389. elseif Thing[2] == "Shatter" then
  2390. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2391. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2392. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2393. Thing[6] = Thing[6] + Thing[5]
  2394. elseif Thing[2] == "Block2" then
  2395. Thing[1].CFrame = Thing[1].CFrame
  2396. Mesh = Thing[7]
  2397. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2398. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2399. elseif Thing[2] == "Block3" then
  2400. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2401. Mesh = Thing[7]
  2402. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2403. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2404. elseif Thing[2] == "Block4" then
  2405. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2406. Mesh = Thing[7]
  2407. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2408. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2409. elseif Thing[2] == "Block2Fire" then
  2410. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2411. Mesh = Thing[7]
  2412. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2413. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2414. if Thing[1].Transparency >= .3 then
  2415. Thing[1].BrickColor = BrickColor.new("Bright red")
  2416. else
  2417. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2418. end
  2419. elseif Thing[2] == "Cylinder" then
  2420. Mesh = Thing[7]
  2421. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2422. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2423. elseif Thing[2] == "Blood" then
  2424. Mesh = Thing[7]
  2425. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2426. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2427. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2428. elseif Thing[2] == "Elec" then
  2429. Mesh = Thing[10]
  2430. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2431. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2432. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2433. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2434. elseif Thing[2] == "Disappear" then
  2435. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2436. end
  2437. else
  2438. Part.Parent = nil
  2439. table.remove(Effects, e)
  2440. end
  2441. end
  2442. end
  2443. end
  2444. end
  2445. end
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