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  1. >0.4.1a
  2. #Bugfixes
  3. * Fixed Mortar Unit production not unlocking upon researching Gun Techs.
  4. * Fixed Medic requirements for reforged.
  5. * Fixed Gatling gunner using the wrong projectile art.
  6. * Fixed Lumpy food cost not being 2 as intended. Whoops.
  7. #Non-gameplay Changes
  8. * Added new loading screen.
  9. * Lumber Mills & Markets from level 1 to 6 were renamed.
  10. * Crossbowman & Spanish Skirmisher - Changed model.
  11. * Spearman, Spanish Skirmisher, Crossbowman, Heavy Crossbowman - Bettered visual fidelity when attacking.
  12. * Workbots will now cast a more properly sized shadow.
  13. #Gameplay Changes
  14. * Scientist - Gold cost: 40g -> 100g.
  15. * Cannon & Light AT Gun - Damage loss factor per new target: none -> 0.95.
  16. * Garrison, Modern Barrack & Barracks - Reorganized units placement and their respective hotkeys.
  17. * Bretayer Mode:
  18. - Allying with the zombies:
  19. Now it's done with a skill granted to every workbot and peasant
  20. Unallying back will no longer be possible
  21. - Doomed Choice - Income of any kind will drop based on game time for the Traitor. For each 10 passing minutes the traitor's income will drop by 10%, capping at 60% received income.
  22. - Fullsharing as a zombie will now be possible in Bretayer Mode.
  23. >0.4.1
  24. #Bugfixes
  25. * Fixed some variants of Sneezers, Blood Cultists and Gore Crows being able to infect.
  26. * Fixed Amphibious Zombie tech failing to update units.
  27. * Fixed a couple of mem leaks.
  28. * Fixed Income and Zombie lose condition not accounting for late Zombie AI activation (late activation seems to be broken anyways).
  29. * Fixed AI failing to communicate its activation on game initialization properly.
  30. * Fixed early timed events sometimes advancing to the wrong event.
  31. * Restored Edinburgh's event.
  32. * England's event will now always be the fourth zombie event to occur.
  33. * Fixed American Zombies event spawning in undesirable places.
  34. * Fixed Flesh Giant's HP missing a digit.
  35. * Fixed zombie units not auto-decaying when exceeding 105 pop.
  36. #Changes
  37. * Most zombie events were toughened up a little bit.
  38. * America zombie events will start 40s later.
  39. * Enlarged Russia noob protect activation region.
  40. * France event - Removed.
  41. * Melee human heroe base armor - +2.
  42. * Ranged human heroe base armor - +1.
  43. * Russian Warrior & Byzantine Berserker - HP regen: 15 -> 14.
  44. * Town - Repair time: 75 -> 100.
  45. * Stone Walls
  46. - Repair gold cost: 5g -> 20g.
  47. - Repair wood cost: 50w -> 60w.
  48. * Concrete Walls
  49. - Repair gold cost: 5g -> 40g.
  50. - Repair wood cost: 50w -> 120w.
  51. * Human economy
  52. - Human Heroes - Additional revival cost per level: 30g -> 10g
  53. - Base hero income: 500 -> 400
  54. - Zombie kill bounty
  55. Zombie Level 4: 100g -> 150g
  56. Zombie Level 5: 150g -> 250g
  57. Lumpy: 75g -> 250g
  58. Flesh Giant: 250g -> 500g
  59. * Zombie heroes - Base armor: +1.
  60. * Zombie economy (sort of placeholder change for now)
  61. - Pillaged gold: 1g -> 3g (4g for full Zombie AI force)
  62. - Human kill bounty: 25g -> 20g
  63. * Zombie level 1 - Damage upgrade: 12 -> 13.
  64. * Lumpy
  65. - Base hitpoints: 90000 -> 80000
  66. - Food cost: 1 -> 2 (summoned Lumpy food cost remains at 1)
  67. * Flesh Giant - Food cost: 1 -> 2 (summoned Flesh Giant food cost remains at 1)
  68. * Mauler
  69. - Now Requires Level 3 Zombies to be researched
  70. - Level: 5 -> 4
  71. * Blood Cultist - Now Requires Level 3 Zombies to be researched.
  72. * Level 3 Zombies Research - Research time: 150s -> 160s.
  73. >0.4.0
  74. * Some upgrades & units - Don't "require" Robotics anymore (this is still gated by their required building or builder).
  75. * Robotics now requires Gun Techologies[1].
  76. * Slight trees change to make camping north of Quebec a little harder.
  77. * Shortened Technologies to Techs. for most technologies to workaround char limit on requirements.
  78. * Italy - Now starts with a shipyard.
  79. * Restored old military building upgrading behaviour.
  80. * Workbot - Increased scaling size. Yes.
  81. * Peasant & Scientist - Cannot attack trees anymore. Use Lumberjacks, Workbots.
  82. * Fixed Turkey noob protect.
  83. * Fixed some inconsistencies on requirement tooltips.
  84. * Fixed double zombie level research protection.
  85. * Fixed Brown zombie AI failing to further expand through Europe.
  86. * Fixed zombie AI being able to order some hidden units.
  87. * Fixed some hidden zombie units providing vision.
  88. * Fixed bunch of mem leaks.
  89. * Fixed Tech tree multi level requirements bug for refunded.
  90. * Optimized Give income function.
  91. * Nuclear Launch Facility
  92. - Changed building model
  93. - Reorganized relevant hotkeys
  94. - Altered some icons to portray their functionality better
  95. * Russian Warrior - Blizzard Level 2 damage per wave: 2000 -> 2500.
  96. * Poland Ranger
  97. - Painful Arrows
  98. Level 7 damage: 700 -> 800
  99. Level 8 damage: 800 -> 1000
  100. Level 9 damage: 900 -> 1200
  101. Level 10 damage: 1000 -> 1500
  102. >0.3.4b
  103. * Disabled some debug messages. Yeah...
  104. >0.3.4a
  105. * Triggers & Variables clean-up II.
  106.  
  107. >0.3.4
  108. * Human Heroes - Additional revival cost per level: 10g -> 30g.
  109. * Take Over Capital - Now displays a progress bar when casting.
  110. * Summoned Zombie Units - Bounty on kill: 100% -> 80% (relative to non-summ units).
  111. * Gore Crow - Bounty on kill: 50 -> 25 (0.3.2 change that wasn't applied).
  112. * Sneezer - Bounty on kill: 50 -> 30.
  113. * Triggers & Variables clean-up.
  114. * Improved some tooltips.
  115. * Hell Keeper - Level: 1 -> 5.
  116. * Updated discord link since the last server closed down.
  117. * Compressed loading screen files.
  118. * The following events now display in-game information as floating text
  119. - Zombie Pillage (+1g) (25% chance upon hitting a building)
  120. - Zombie Bounty for killing a regular unit (+25g)(from 0.3.4a)
  121. - Zombie Bounty for killing a human heroe (+100g)
  122. - Zombie Bounty for killing a mechanical unit (+100g)
  123. - Zombie Bounty for killing a structure (+100g)
  124. * Stalker
  125. - Turn rate: 0.7 -> 0.8
  126. - Scaling value: 1.5 -> 1.4
  127. * Flesh Giant - Fixed wrong cost value.
  128. * Renaissance Era - Does not require Ship Techs[2] anymore.
  129. * Artillery Depot - hit points: 1750 -> 2100.
  130.  
  131. >0.3.3
  132. * Spiked Walls - Removed.
  133. * Few tooltip corrections.
  134. * Markets & Lumber mills
  135. - Base defense: 11 -> 10 (1-6)(base defense remains unchanged for levels 7-9)
  136. - Level 1 hit points: 2100 (unchanged)
  137. - Level 2 hit points: 2100 -> 2200
  138. - Level 3 hit points: 4500 -> 2400
  139. - Level 4 hit points: 4500/7000 -> 2700
  140. - Level 5 hit points: 4500/7000 -> 3000
  141. - Level 6 hit points: 4500/7000 -> 3400
  142. - Level 7 hit points: 4500 (unchanged)
  143. - Level 8 hit points: 7500 (unchanged)
  144. - Level 9 hit points: 10500 (unchanged)
  145. * Technology Centre - Hit points: 2100 -> 2400
  146. * German Teutonic Knight
  147. - Battle Cry
  148. Cooldown: 45 -> 60
  149. Defense granted per skill level: 5 -> 4
  150. * Changed Max Heroe level from 250 to 40.
  151. * Templar Exemplar: fixed Holy Touch II cooldown being 40s instead of 0.4s. Changed to 0.5s.
  152.  
  153. >0.3.2
  154. * "Fixed" Widgetizer completely fucking up customkeys. Some minor issues still persist outside the use of it.
  155. * Slightly increased Workbot scale.
  156. * Changed extra income and pillage for IA to only be active on IA only mode.
  157. * Banner of the Empire will no longer drop on death (whoops).
  158. * Couple of tooltip fixes.
  159. * Fixed Mill and Markets using the wrong projectile art.
  160. * Lowered Gore Crow Base income per kill to 25.
  161. >0.3.1
  162. * -fullshare is now disabled upon entering Bretayer Mode.
  163. * Slightly reduced Board size, plstelifdiscauseissue.
  164. * Added more colors to messages and to a few income related descriptions.
  165. * French's Paladin Aura of Health now only affects organic units.
  166. * Fixed a few descriptions giving wrong information about the amount of income the respective unit provides.
  167. * Corrected player colors not using the exact color.
  168. * Improved Trading messages.
  169. * Doubled Zombie AI pillage return.
  170. * Increased Zombie AI buildings income from 1 to 1~1.5 based on difficulty.
  171. * Added new icons.
  172. * Added new model to T-34.
  173. * Income buildings will now display how much resources they're providing per income.
  174. * Little fixes.
  175. >0.3
  176. >Exemplar Templar
  177. * Mana regen reduced from 2 to 1
  178. * Initial mana increased from 100 to 150
  179. * Cleric: reduced manage regen from 2 to 1.
  180. * Summoned units exp rate changed to 0.3 from 0.5.
  181. * Gore Crow and Sneezer's level changed from 2 to 1.
  182. * Sneezer build time changed to 4 from 6.
  183. * Lumpy build time changed to 5 from 4.
  184. * Take over capital now has a 3m cooldown.
  185. * Barcelona can no longer train Conquistador.
  186. * Reorganized Zombie buildings hotkeys.
  187. * Fixed underground activity zombie event which is now a France event.
  188. >Blunderbuss - Rebalanced so it fits with cost and tecnology power
  189. * Base damage reverted back to 910 from 510
  190. * Added damage loss factor set at 0.6 per each new target
  191. * Wood cost increased to 250 from 225
  192. * Aquebusier: Lowered Attack CD to 3.8 from 4.
  193. * Visual changes on human units.
  194. * Russian Warrior: increased Blizzard CD from 1m to 1m30s at all levels.
  195. * Gatling Gunner - Reworked to be useful.
  196. * Firetrooper - Changed to look more kewl.
  197. * Visual changes.
  198.  
  199. >0.2.1
  200. * UI was improved slightly by making armor elements match with default UI.
  201. * Fixed missing model on an unit.
  202. * Fixed a couple hotkeys.
  203. * Fixed a few shadows.
  204. * Slightly increased Workbot's size scaling.
  205. * Slightly reduced Garrison's size scaling.
  206. * Cannon now requires Cannon technologies [1] instead of Gun techs. For real this time.
  207.  
  208. >0.2
  209. * Viking axeman's base defense was increased from 1 to 2.
  210. * Viking axeman's base damage was increased from 225 to 250.
  211. * Viking axeman's base regen rate was increased from 2 to 3.
  212. * Polish Barbarian's cost was increased from 50g to 60g.
  213. * Polish Barbarian's base regen rate was lowered from 15 to 10.
  214. * Polish Barbarian's base movespeed was lowered from 325 to 300.
  215. * Blunderbuss's base damage was lowered to 510.
  216. * Blunderbuss's attack CD increased to 3.8.
  217. * Cannon now requires Cannon technology [1] instead of Gun technologies.
  218. * Mortar Emplacement now requires Cannon technologies [3] instead of [1].
  219. * Mortar Emplacement's base damage was lowered from 5000 to 4800.
  220. * Mortar Emplacement's damage per upgrade increased from 300 to 350.
  221. * Zombie level 1 HP's was increased from 2000 to 2200.
  222. * Lumpy's cost was increased from 75g to 90g.
  223. * Flesh Giant's cost was increased from 150g to 180g.
  224. * Sneezer's cost was lowered from 50g to 40g.
  225. * Sneezer's HP was increased from 2000 to 2600.
  226. * Stalker's HP was increased from 11000 to 12000.
  227. * Gore Crows now have a whopping 1% chance to dodge an attack.
  228. * Some Human units received visual changes to reflect better how they should move and interact.
  229. * Fixed a few hotkeys. Added more hotkeys.
  230. * Zombie buildings received different unit sound sets.
  231. * Tons of minor visual changes to zombie units were applied.
  232. * Changed a few icons.
  233. * Other stuff i consider minor.
  234.  
  235. >0.1
  236. * Reorganized most hotkeys.
  237. * Added ground tiles to most human buildings.
  238. * Tweaked some human buildings soundsets, scaling and shadow textures.
  239. * Changed Spiked Walls icon
  240. * Tweaked a few unique units cost and creation time.
  241. * Tweaked some skills icons and tooltips.
  242. * Increased Foundation build time from 3 to 6.
  243. * Removed the ability to upgrade to the next tier on military buildings.
  244. * Added the ability to regress to a foundation for a small cost (200g, 150w) to military buildings.
  245. * Changed Mortar Emplacement's model.
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