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- >0.4.1a
- #Bugfixes
- * Fixed Mortar Unit production not unlocking upon researching Gun Techs.
- * Fixed Medic requirements for reforged.
- * Fixed Gatling gunner using the wrong projectile art.
- * Fixed Lumpy food cost not being 2 as intended. Whoops.
- #Non-gameplay Changes
- * Added new loading screen.
- * Lumber Mills & Markets from level 1 to 6 were renamed.
- * Crossbowman & Spanish Skirmisher - Changed model.
- * Spearman, Spanish Skirmisher, Crossbowman, Heavy Crossbowman - Bettered visual fidelity when attacking.
- * Workbots will now cast a more properly sized shadow.
- #Gameplay Changes
- * Scientist - Gold cost: 40g -> 100g.
- * Cannon & Light AT Gun - Damage loss factor per new target: none -> 0.95.
- * Garrison, Modern Barrack & Barracks - Reorganized units placement and their respective hotkeys.
- * Bretayer Mode:
- - Allying with the zombies:
- Now it's done with a skill granted to every workbot and peasant
- Unallying back will no longer be possible
- - Doomed Choice - Income of any kind will drop based on game time for the Traitor. For each 10 passing minutes the traitor's income will drop by 10%, capping at 60% received income.
- - Fullsharing as a zombie will now be possible in Bretayer Mode.
- >0.4.1
- #Bugfixes
- * Fixed some variants of Sneezers, Blood Cultists and Gore Crows being able to infect.
- * Fixed Amphibious Zombie tech failing to update units.
- * Fixed a couple of mem leaks.
- * Fixed Income and Zombie lose condition not accounting for late Zombie AI activation (late activation seems to be broken anyways).
- * Fixed AI failing to communicate its activation on game initialization properly.
- * Fixed early timed events sometimes advancing to the wrong event.
- * Restored Edinburgh's event.
- * England's event will now always be the fourth zombie event to occur.
- * Fixed American Zombies event spawning in undesirable places.
- * Fixed Flesh Giant's HP missing a digit.
- * Fixed zombie units not auto-decaying when exceeding 105 pop.
- #Changes
- * Most zombie events were toughened up a little bit.
- * America zombie events will start 40s later.
- * Enlarged Russia noob protect activation region.
- * France event - Removed.
- * Melee human heroe base armor - +2.
- * Ranged human heroe base armor - +1.
- * Russian Warrior & Byzantine Berserker - HP regen: 15 -> 14.
- * Town - Repair time: 75 -> 100.
- * Stone Walls
- - Repair gold cost: 5g -> 20g.
- - Repair wood cost: 50w -> 60w.
- * Concrete Walls
- - Repair gold cost: 5g -> 40g.
- - Repair wood cost: 50w -> 120w.
- * Human economy
- - Human Heroes - Additional revival cost per level: 30g -> 10g
- - Base hero income: 500 -> 400
- - Zombie kill bounty
- Zombie Level 4: 100g -> 150g
- Zombie Level 5: 150g -> 250g
- Lumpy: 75g -> 250g
- Flesh Giant: 250g -> 500g
- * Zombie heroes - Base armor: +1.
- * Zombie economy (sort of placeholder change for now)
- - Pillaged gold: 1g -> 3g (4g for full Zombie AI force)
- - Human kill bounty: 25g -> 20g
- * Zombie level 1 - Damage upgrade: 12 -> 13.
- * Lumpy
- - Base hitpoints: 90000 -> 80000
- - Food cost: 1 -> 2 (summoned Lumpy food cost remains at 1)
- * Flesh Giant - Food cost: 1 -> 2 (summoned Flesh Giant food cost remains at 1)
- * Mauler
- - Now Requires Level 3 Zombies to be researched
- - Level: 5 -> 4
- * Blood Cultist - Now Requires Level 3 Zombies to be researched.
- * Level 3 Zombies Research - Research time: 150s -> 160s.
- >0.4.0
- * Some upgrades & units - Don't "require" Robotics anymore (this is still gated by their required building or builder).
- * Robotics now requires Gun Techologies[1].
- * Slight trees change to make camping north of Quebec a little harder.
- * Shortened Technologies to Techs. for most technologies to workaround char limit on requirements.
- * Italy - Now starts with a shipyard.
- * Restored old military building upgrading behaviour.
- * Workbot - Increased scaling size. Yes.
- * Peasant & Scientist - Cannot attack trees anymore. Use Lumberjacks, Workbots.
- * Fixed Turkey noob protect.
- * Fixed some inconsistencies on requirement tooltips.
- * Fixed double zombie level research protection.
- * Fixed Brown zombie AI failing to further expand through Europe.
- * Fixed zombie AI being able to order some hidden units.
- * Fixed some hidden zombie units providing vision.
- * Fixed bunch of mem leaks.
- * Fixed Tech tree multi level requirements bug for refunded.
- * Optimized Give income function.
- * Nuclear Launch Facility
- - Changed building model
- - Reorganized relevant hotkeys
- - Altered some icons to portray their functionality better
- * Russian Warrior - Blizzard Level 2 damage per wave: 2000 -> 2500.
- * Poland Ranger
- - Painful Arrows
- Level 7 damage: 700 -> 800
- Level 8 damage: 800 -> 1000
- Level 9 damage: 900 -> 1200
- Level 10 damage: 1000 -> 1500
- >0.3.4b
- * Disabled some debug messages. Yeah...
- >0.3.4a
- * Triggers & Variables clean-up II.
- >0.3.4
- * Human Heroes - Additional revival cost per level: 10g -> 30g.
- * Take Over Capital - Now displays a progress bar when casting.
- * Summoned Zombie Units - Bounty on kill: 100% -> 80% (relative to non-summ units).
- * Gore Crow - Bounty on kill: 50 -> 25 (0.3.2 change that wasn't applied).
- * Sneezer - Bounty on kill: 50 -> 30.
- * Triggers & Variables clean-up.
- * Improved some tooltips.
- * Hell Keeper - Level: 1 -> 5.
- * Updated discord link since the last server closed down.
- * Compressed loading screen files.
- * The following events now display in-game information as floating text
- - Zombie Pillage (+1g) (25% chance upon hitting a building)
- - Zombie Bounty for killing a regular unit (+25g)(from 0.3.4a)
- - Zombie Bounty for killing a human heroe (+100g)
- - Zombie Bounty for killing a mechanical unit (+100g)
- - Zombie Bounty for killing a structure (+100g)
- * Stalker
- - Turn rate: 0.7 -> 0.8
- - Scaling value: 1.5 -> 1.4
- * Flesh Giant - Fixed wrong cost value.
- * Renaissance Era - Does not require Ship Techs[2] anymore.
- * Artillery Depot - hit points: 1750 -> 2100.
- >0.3.3
- * Spiked Walls - Removed.
- * Few tooltip corrections.
- * Markets & Lumber mills
- - Base defense: 11 -> 10 (1-6)(base defense remains unchanged for levels 7-9)
- - Level 1 hit points: 2100 (unchanged)
- - Level 2 hit points: 2100 -> 2200
- - Level 3 hit points: 4500 -> 2400
- - Level 4 hit points: 4500/7000 -> 2700
- - Level 5 hit points: 4500/7000 -> 3000
- - Level 6 hit points: 4500/7000 -> 3400
- - Level 7 hit points: 4500 (unchanged)
- - Level 8 hit points: 7500 (unchanged)
- - Level 9 hit points: 10500 (unchanged)
- * Technology Centre - Hit points: 2100 -> 2400
- * German Teutonic Knight
- - Battle Cry
- Cooldown: 45 -> 60
- Defense granted per skill level: 5 -> 4
- * Changed Max Heroe level from 250 to 40.
- * Templar Exemplar: fixed Holy Touch II cooldown being 40s instead of 0.4s. Changed to 0.5s.
- >0.3.2
- * "Fixed" Widgetizer completely fucking up customkeys. Some minor issues still persist outside the use of it.
- * Slightly increased Workbot scale.
- * Changed extra income and pillage for IA to only be active on IA only mode.
- * Banner of the Empire will no longer drop on death (whoops).
- * Couple of tooltip fixes.
- * Fixed Mill and Markets using the wrong projectile art.
- * Lowered Gore Crow Base income per kill to 25.
- >0.3.1
- * -fullshare is now disabled upon entering Bretayer Mode.
- * Slightly reduced Board size, plstelifdiscauseissue.
- * Added more colors to messages and to a few income related descriptions.
- * French's Paladin Aura of Health now only affects organic units.
- * Fixed a few descriptions giving wrong information about the amount of income the respective unit provides.
- * Corrected player colors not using the exact color.
- * Improved Trading messages.
- * Doubled Zombie AI pillage return.
- * Increased Zombie AI buildings income from 1 to 1~1.5 based on difficulty.
- * Added new icons.
- * Added new model to T-34.
- * Income buildings will now display how much resources they're providing per income.
- * Little fixes.
- >0.3
- >Exemplar Templar
- * Mana regen reduced from 2 to 1
- * Initial mana increased from 100 to 150
- * Cleric: reduced manage regen from 2 to 1.
- * Summoned units exp rate changed to 0.3 from 0.5.
- * Gore Crow and Sneezer's level changed from 2 to 1.
- * Sneezer build time changed to 4 from 6.
- * Lumpy build time changed to 5 from 4.
- * Take over capital now has a 3m cooldown.
- * Barcelona can no longer train Conquistador.
- * Reorganized Zombie buildings hotkeys.
- * Fixed underground activity zombie event which is now a France event.
- >Blunderbuss - Rebalanced so it fits with cost and tecnology power
- * Base damage reverted back to 910 from 510
- * Added damage loss factor set at 0.6 per each new target
- * Wood cost increased to 250 from 225
- * Aquebusier: Lowered Attack CD to 3.8 from 4.
- * Visual changes on human units.
- * Russian Warrior: increased Blizzard CD from 1m to 1m30s at all levels.
- * Gatling Gunner - Reworked to be useful.
- * Firetrooper - Changed to look more kewl.
- * Visual changes.
- >0.2.1
- * UI was improved slightly by making armor elements match with default UI.
- * Fixed missing model on an unit.
- * Fixed a couple hotkeys.
- * Fixed a few shadows.
- * Slightly increased Workbot's size scaling.
- * Slightly reduced Garrison's size scaling.
- * Cannon now requires Cannon technologies [1] instead of Gun techs. For real this time.
- >0.2
- * Viking axeman's base defense was increased from 1 to 2.
- * Viking axeman's base damage was increased from 225 to 250.
- * Viking axeman's base regen rate was increased from 2 to 3.
- * Polish Barbarian's cost was increased from 50g to 60g.
- * Polish Barbarian's base regen rate was lowered from 15 to 10.
- * Polish Barbarian's base movespeed was lowered from 325 to 300.
- * Blunderbuss's base damage was lowered to 510.
- * Blunderbuss's attack CD increased to 3.8.
- * Cannon now requires Cannon technology [1] instead of Gun technologies.
- * Mortar Emplacement now requires Cannon technologies [3] instead of [1].
- * Mortar Emplacement's base damage was lowered from 5000 to 4800.
- * Mortar Emplacement's damage per upgrade increased from 300 to 350.
- * Zombie level 1 HP's was increased from 2000 to 2200.
- * Lumpy's cost was increased from 75g to 90g.
- * Flesh Giant's cost was increased from 150g to 180g.
- * Sneezer's cost was lowered from 50g to 40g.
- * Sneezer's HP was increased from 2000 to 2600.
- * Stalker's HP was increased from 11000 to 12000.
- * Gore Crows now have a whopping 1% chance to dodge an attack.
- * Some Human units received visual changes to reflect better how they should move and interact.
- * Fixed a few hotkeys. Added more hotkeys.
- * Zombie buildings received different unit sound sets.
- * Tons of minor visual changes to zombie units were applied.
- * Changed a few icons.
- * Other stuff i consider minor.
- >0.1
- * Reorganized most hotkeys.
- * Added ground tiles to most human buildings.
- * Tweaked some human buildings soundsets, scaling and shadow textures.
- * Changed Spiked Walls icon
- * Tweaked a few unique units cost and creation time.
- * Tweaked some skills icons and tooltips.
- * Increased Foundation build time from 3 to 6.
- * Removed the ability to upgrade to the next tier on military buildings.
- * Added the ability to regress to a foundation for a small cost (200g, 150w) to military buildings.
- * Changed Mortar Emplacement's model.
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