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Pershing Square by SM

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Jul 25th, 2018
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  1. // Pershing Square by SuikastMapping
  2.  
  3. CreateObject(6959,1508.2002000,-1613.5996000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (1)
  4. CreateObject(6959,1466.9004000,-1613.5996000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (2)
  5. CreateObject(6959,1453.4000000,-1613.6000000,12.3900000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (3)
  6. CreateObject(6959,1508.2002000,-1653.5996000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (4)
  7. CreateObject(6959,1466.9004000,-1653.5996000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (5)
  8. CreateObject(6959,1453.4000000,-1653.6000000,12.3900000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (6)
  9. CreateObject(6959,1508.2000000,-1693.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (7)
  10. CreateObject(6959,1466.9000000,-1693.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (8)
  11. CreateObject(6959,1453.4000000,-1693.6000000,12.3900000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (9)
  12. CreateObject(6959,1508.2002000,-1733.5996000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (11)
  13. CreateObject(6959,1466.9000000,-1733.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (12)
  14. CreateObject(6959,1453.4000000,-1733.6000000,12.3900000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (13)
  15. CreateObject(10368,1476.0996000,-1677.4004000,32.8700000,0.0000000,0.0000000,0.0000000); //object(cathedral_sfs) (1)
  16. CreateObject(3446,1450.7000000,-1611.7000000,15.8000000,0.0000000,0.0000000,180.2500000); //object(vegasxrexhse10) (1)
  17. CreateObject(3445,1469.0000000,-1611.6599000,15.4000000,0.0000000,0.0000000,180.0000000); //object(vegasxrexhse08) (1)
  18. CreateObject(3446,1487.2000000,-1611.6500000,15.8000000,0.0000000,0.0000000,180.0000000); //object(vegasxrexhse10) (2)
  19. CreateObject(3445,1505.4000000,-1611.6499000,15.4000000,0.0000000,0.0000000,179.9950000); //object(vegasxrexhse08) (2)
  20. CreateObject(3660,1523.2000000,-1611.8000000,14.7000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (1)
  21. CreateObject(3660,1523.2002000,-1616.4004000,14.7000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (2)
  22. CreateObject(3660,1523.2000000,-1642.4000000,14.7000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (3)
  23. CreateObject(3660,1523.2000000,-1658.6000000,14.7000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (4)
  24. CreateObject(3660,1523.2000000,-1690.6000000,14.7000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (5)
  25. CreateObject(638,1443.2000000,-1598.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (1)
  26. CreateObject(638,1443.2000000,-1601.3000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
  27. CreateObject(1597,1519.7000000,-1707.5000000,14.9000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (1)
  28. CreateObject(1597,1439.4000000,-1707.5000000,14.9000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (2)
  29. CreateObject(3660,1523.2000000,-1675.9000000,14.7000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las) (6)
  30. CreateObject(1652,1452.4000000,-1727.2000000,13.0000000,0.0000000,0.0000000,180.0000000); //object(fencehaiti) (1)
  31. CreateObject(1652,1478.0000000,-1727.2000000,13.0000000,0.0000000,0.0000000,180.0000000); //object(fencehaiti) (2)
  32. CreateObject(1652,1503.6000000,-1727.2000000,13.0000000,0.0000000,0.0000000,180.0000000); //object(fencehaiti) (3)
  33. CreateObject(1653,1513.2000000,-1727.2000000,13.0000000,0.0000000,0.0000000,180.0000000); //object(fencehaitism) (1)
  34. CreateObject(718,1516.6000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (1)
  35. CreateObject(718,1508.4000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (2)
  36. CreateObject(718,1501.8000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (3)
  37. CreateObject(718,1495.1000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (4)
  38. CreateObject(718,1488.4000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (5)
  39. CreateObject(718,1481.7000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (6)
  40. CreateObject(718,1475.1000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (7)
  41. CreateObject(718,1468.5000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (8)
  42. CreateObject(718,1461.9000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (9)
  43. CreateObject(718,1455.1000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (10)
  44. CreateObject(718,1448.6000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (11)
  45. CreateObject(718,1441.9000000,-1723.4000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm04) (12)
  46. CreateObject(640,1512.5000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (1)
  47. CreateObject(638,1505.0000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (4)
  48. CreateObject(638,1498.6000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (5)
  49. CreateObject(638,1491.8000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (6)
  50. CreateObject(638,1485.2000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (7)
  51. CreateObject(638,1478.5000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (8)
  52. CreateObject(638,1472.0000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (9)
  53. CreateObject(638,1465.3000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (10)
  54. CreateObject(638,1458.5000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (11)
  55. CreateObject(638,1451.9000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (12)
  56. CreateObject(638,1445.3000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (13)
  57. CreateObject(638,1439.0000000,-1724.1000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (14)
  58. CreateObject(1652,1452.4004000,-1727.2002000,13.0000000,0.0000000,0.0000000,0.0000000); //object(fencehaiti) (4)
  59. CreateObject(1652,1478.0000000,-1727.2002000,13.0000000,0.0000000,0.0000000,0.0000000); //object(fencehaiti) (5)
  60. CreateObject(1652,1503.5996000,-1727.2002000,13.0000000,0.0000000,0.0000000,0.0000000); //object(fencehaiti) (6)
  61. CreateObject(1231,1439.0000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
  62. CreateObject(1231,1445.2000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
  63. CreateObject(1231,1451.9000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
  64. CreateObject(1231,1458.4000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
  65. CreateObject(1231,1465.2000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
  66. CreateObject(1231,1471.9000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
  67. CreateObject(1231,1478.3000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7)
  68. CreateObject(1231,1485.0000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (8)
  69. CreateObject(1231,1491.6000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (9)
  70. CreateObject(1231,1498.4000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (10)
  71. CreateObject(1231,1504.9000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (11)
  72. CreateObject(1231,1512.5000000,-1723.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (12)
  73. CreateObject(1257,1523.5000000,-1716.5000000,13.6000000,0.0000000,0.0000000,180.0000000); //object(bustopm) (2)
  74. CreateObject(1341,1518.7000000,-1720.8000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(icescart_prop) (1)
  75. CreateObject(1342,1519.1000000,-1717.1000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(noodlecart_prop) (1)
  76. CreateObject(1340,1519.1000000,-1699.5000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(chillidogcart) (1)
  77. CreateObject(1346,1518.5000000,-1694.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1)
  78. CreateObject(3532,1493.0000000,-1696.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (1)
  79. CreateObject(3532,1493.0000000,-1692.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (2)
  80. CreateObject(3532,1494.0000000,-1692.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (3)
  81. CreateObject(3532,1493.9000000,-1696.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (4)
  82. CreateObject(3532,1493.8000000,-1696.7000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (5)
  83. CreateObject(3532,1491.8000000,-1696.6000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (6)
  84. CreateObject(3532,1491.7000000,-1692.1000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (7)
  85. CreateObject(3532,1493.8000000,-1689.5000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(triadbush) (8)
  86. CreateObject(3532,1498.5000000,-1689.3000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(triadbush) (9)
  87. CreateObject(3532,1502.3000000,-1689.6000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(triadbush) (10)
  88. CreateObject(3532,1496.9000000,-1690.8000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(triadbush) (11)
  89. CreateObject(3532,1501.9000000,-1691.1000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(triadbush) (12)
  90. CreateObject(3532,1504.6000000,-1691.0000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(triadbush) (13)
  91. CreateObject(3532,1504.5000000,-1689.8000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(triadbush) (14)
  92. CreateObject(3532,1505.1000000,-1687.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (15)
  93. CreateObject(3532,1506.2000000,-1687.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (16)
  94. CreateObject(3532,1506.2000000,-1682.4000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (17)
  95. CreateObject(3532,1504.9000000,-1682.4000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (18)
  96. CreateObject(3532,1504.9000000,-1678.7000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (19)
  97. CreateObject(3532,1506.4000000,-1678.7000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (20)
  98. CreateObject(3532,1509.6000000,-1678.5000000,13.7000000,0.0000000,0.5000000,89.7500000); //object(triadbush) (21)
  99. CreateObject(3532,1509.5000000,-1677.1000000,13.7000000,0.0000000,0.5000000,89.7470000); //object(triadbush) (22)
  100. CreateObject(3532,1512.1000000,-1677.1000000,13.7000000,0.0000000,0.5000000,89.7470000); //object(triadbush) (23)
  101. CreateObject(3532,1512.2000000,-1678.6000000,13.7000000,0.0000000,0.5000000,89.7470000); //object(triadbush) (24)
  102. CreateObject(1231,1514.3000000,-1597.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (13)
  103. CreateObject(1231,1497.9000000,-1597.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (14)
  104. CreateObject(1231,1493.2000000,-1597.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
  105. CreateObject(1231,1479.7000000,-1597.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (16)
  106. CreateObject(1231,1475.0000000,-1597.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (17)
  107. CreateObject(1231,1461.5000000,-1597.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (18)
  108. CreateObject(1231,1456.7000000,-1597.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (19)
  109. CreateObject(1231,1441.0000000,-1597.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (20)
  110. CreateObject(3532,1458.9000000,-1689.4000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (25)
  111. CreateObject(3532,1460.5000000,-1689.4000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (26)
  112. CreateObject(3532,1460.5000000,-1686.1000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (27)
  113. CreateObject(3532,1458.9000000,-1686.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (28)
  114. CreateObject(3532,1459.0000000,-1681.9000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (29)
  115. CreateObject(3532,1460.5000000,-1682.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (30)
  116. CreateObject(3532,1460.5000000,-1678.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (31)
  117. CreateObject(3532,1458.9000000,-1678.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(triadbush) (32)
  118. CreateObject(3532,1456.0000000,-1678.5000000,13.7000000,0.0000000,0.0000000,270.2500000); //object(triadbush) (33)
  119. CreateObject(3532,1456.0000000,-1677.0000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (34)
  120. CreateObject(3532,1451.7000000,-1677.0000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (35)
  121. CreateObject(3532,1451.6000000,-1678.4000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (36)
  122. CreateObject(3532,1447.1000000,-1678.4000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (37)
  123. CreateObject(3532,1447.2000000,-1676.9000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (38)
  124. CreateObject(3532,1443.1000000,-1676.8000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (39)
  125. CreateObject(3532,1443.0000000,-1678.3000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (40)
  126. CreateObject(3532,1440.1000000,-1678.4000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (41)
  127. CreateObject(3532,1440.1000000,-1676.8000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (42)
  128. CreateObject(3532,1463.0000000,-1689.5000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (43)
  129. CreateObject(3532,1463.0000000,-1690.8000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (44)
  130. CreateObject(3532,1466.7000000,-1690.9000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (45)
  131. CreateObject(3532,1466.7000000,-1689.4000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (46)
  132. CreateObject(3532,1471.3000000,-1689.6000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (47)
  133. CreateObject(3532,1471.3000000,-1690.9000000,13.7000000,0.0000000,0.0000000,270.2470000); //object(triadbush) (48)
  134. CreateObject(3532,1471.6000000,-1694.2000000,13.7000000,0.0000000,0.0000000,0.4970000); //object(triadbush) (49)
  135. CreateObject(3532,1473.1000000,-1693.9000000,13.7000000,0.0000000,0.0000000,0.4940000); //object(triadbush) (50)
  136. CreateObject(3532,1473.0000000,-1696.9000000,13.7000000,0.0000000,0.0000000,0.4940000); //object(triadbush) (51)
  137. CreateObject(3532,1471.6000000,-1696.9000000,13.7000000,0.0000000,0.0000000,0.4940000); //object(triadbush) (52)
  138. CreateObject(3532,1473.1000000,-1638.0000000,13.7000000,0.0000000,352.0000000,0.4940000); //object(triadbush) (53)
  139. CreateObject(3532,1471.7000000,-1638.0000000,13.7000000,0.0000000,351.9960000,0.4940000); //object(triadbush) (54)
  140. CreateObject(3532,1471.6000000,-1641.1000000,13.7000000,0.0000000,351.9960000,0.4940000); //object(triadbush) (55)
  141. CreateObject(3532,1473.2000000,-1641.1000000,13.7000000,0.0000000,351.9960000,0.4940000); //object(triadbush) (56)
  142. CreateObject(3532,1473.1000000,-1643.7000000,13.7000000,0.0000000,351.9960000,0.4940000); //object(triadbush) (57)
  143. CreateObject(3532,1471.6000000,-1643.7000000,13.7000000,0.0000000,351.9960000,0.4940000); //object(triadbush) (58)
  144. CreateObject(3532,1468.7000000,-1643.9000000,13.7000000,0.0000000,351.9960000,90.7440000); //object(triadbush) (59)
  145. CreateObject(3532,1469.0000000,-1645.2000000,13.7000000,0.0000000,351.9910000,90.7420000); //object(triadbush) (60)
  146. CreateObject(3532,1464.7000000,-1645.3000000,13.7000000,0.0000000,351.9910000,90.7420000); //object(triadbush) (61)
  147. CreateObject(3532,1464.6000000,-1644.0000000,13.7000000,0.0000000,351.9910000,90.7420000); //object(triadbush) (62)
  148. CreateObject(3532,1460.6000000,-1644.1000000,13.7000000,0.0000000,351.9910000,90.7420000); //object(triadbush) (63)
  149. CreateObject(3532,1460.6000000,-1645.6000000,13.7000000,0.0000000,351.9910000,90.7420000); //object(triadbush) (64)
  150. CreateObject(3532,1460.6000000,-1648.3000000,13.7000000,0.0000000,351.9910000,180.7420000); //object(triadbush) (65)
  151. CreateObject(3532,1459.2000000,-1648.2000000,13.7000000,0.0000000,351.9910000,180.7420000); //object(triadbush) (66)
  152. CreateObject(3532,1459.0000000,-1652.4000000,13.7000000,0.0000000,351.9910000,180.7420000); //object(triadbush) (67)
  153. CreateObject(3532,1460.6000000,-1652.3000000,13.7000000,0.0000000,351.9910000,180.7420000); //object(triadbush) (68)
  154. CreateObject(3532,1460.6000000,-1656.5000000,13.7000000,0.0000000,351.9910000,180.7420000); //object(triadbush) (69)
  155. CreateObject(3532,1459.1000000,-1656.6000000,13.7000000,0.0000000,351.9910000,180.7420000); //object(triadbush) (70)
  156. CreateObject(3532,1456.3000000,-1657.8000000,13.7000000,0.0000000,351.9910000,270.2420000); //object(triadbush) (71)
  157. CreateObject(3532,1457.7000000,-1656.3000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (72)
  158. CreateObject(3532,1453.8000000,-1656.3000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (73)
  159. CreateObject(3532,1451.6000000,-1657.8000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (74)
  160. CreateObject(3532,1450.0000000,-1656.2000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (75)
  161. CreateObject(3532,1447.3000000,-1657.8000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (76)
  162. CreateObject(3532,1445.6000000,-1656.2000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (77)
  163. CreateObject(3532,1443.3000000,-1657.9000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (78)
  164. CreateObject(3532,1441.3000000,-1656.1000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (79)
  165. CreateObject(3532,1439.9000000,-1657.8000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (80)
  166. CreateObject(3532,1439.9004000,-1657.7998000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (81)
  167. CreateObject(3532,1439.8000000,-1656.2000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (82)
  168. CreateObject(3532,1512.2000000,-1657.7000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (83)
  169. CreateObject(3532,1512.2000000,-1656.2000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (84)
  170. CreateObject(3532,1508.4000000,-1656.0000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (85)
  171. CreateObject(3532,1508.4000000,-1657.6000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (86)
  172. CreateObject(3532,1506.7000000,-1657.6000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (87)
  173. CreateObject(3532,1506.7000000,-1656.3000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (88)
  174. CreateObject(3532,1504.8000000,-1643.9000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (89)
  175. CreateObject(3532,1504.8000000,-1645.1000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (90)
  176. CreateObject(3532,1500.6000000,-1645.1000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (91)
  177. CreateObject(3532,1500.6000000,-1643.9000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (92)
  178. CreateObject(3532,1496.6000000,-1643.9000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (93)
  179. CreateObject(3532,1496.6000000,-1645.2000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (94)
  180. CreateObject(3532,1493.9000000,-1645.1000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (95)
  181. CreateObject(3532,1493.9000000,-1643.9000000,13.7000000,0.0000000,351.9910000,270.2360000); //object(triadbush) (96)
  182. CreateObject(3532,1505.1000000,-1654.3000000,13.7000000,0.0000000,351.9910000,179.2360000); //object(triadbush) (97)
  183. CreateObject(3532,1506.6000000,-1653.6000000,13.7000000,0.0000000,351.9910000,179.2310000); //object(triadbush) (98)
  184. CreateObject(3532,1506.5000000,-1649.7000000,13.7000000,0.0000000,351.9910000,179.2310000); //object(triadbush) (99)
  185. CreateObject(3532,1505.2000000,-1649.7000000,13.7000000,0.0000000,351.9910000,179.2310000); //object(triadbush) (100)
  186. CreateObject(3532,1505.1000000,-1647.2000000,13.7000000,0.0000000,351.9910000,179.2310000); //object(triadbush) (101)
  187. CreateObject(3532,1506.6000000,-1647.1000000,13.7000000,0.0000000,351.9910000,179.2310000); //object(triadbush) (102)
  188. CreateObject(3532,1492.5000000,-1641.6000000,13.7000000,0.0000000,351.9910000,179.2310000); //object(triadbush) (103)
  189. CreateObject(3532,1493.9000000,-1641.5000000,13.7000000,0.0000000,351.9910000,179.2310000); //object(triadbush) (104)
  190. CreateObject(3532,1493.9000000,-1638.1000000,13.7000000,0.0000000,351.9910000,179.2310000); //object(triadbush) (105)
  191. CreateObject(3532,1492.2000000,-1638.0000000,13.7000000,0.0000000,351.9910000,179.2310000); //object(triadbush) (106)
  192. CreateObject(669,1505.3000000,-1677.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1)
  193. CreateObject(669,1504.9000000,-1690.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (2)
  194. CreateObject(669,1493.0000000,-1690.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (3)
  195. CreateObject(669,1472.1000000,-1689.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (4)
  196. CreateObject(669,1459.8000000,-1689.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (5)
  197. CreateObject(669,1459.3000000,-1678.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (6)
  198. CreateObject(669,1459.0000000,-1656.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (7)
  199. CreateObject(669,1459.7000000,-1644.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (8)
  200. CreateObject(669,1472.0000000,-1643.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (9)
  201. CreateObject(669,1493.6000000,-1643.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (10)
  202. CreateObject(669,1505.7000000,-1644.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (11)
  203. CreateObject(669,1506.7000000,-1656.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (12)
  204. CreateObject(7073,1483.6000000,-1667.6000000,56.0000000,0.0000000,0.0000000,0.0000000); //object(vegascowboy1) (1)
  205. CreateObject(7072,1482.8000000,-1668.5000000,53.3000000,0.0000000,0.0000000,0.0000000); //object(vegascowboy3) (1)
  206. CreateObject(3515,1446.3000000,-1644.3000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
  207. CreateObject(16135,1452.5000000,-1652.0000000,12.9000000,0.0000000,0.0000000,110.0000000); //object(des_geysrwalk2) (1)
  208. CreateObject(817,1444.0000000,-1644.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (1)
  209. CreateObject(817,1443.8000000,-1643.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (2)
  210. CreateObject(817,1444.7000000,-1642.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (3)
  211. CreateObject(817,1445.9000000,-1641.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (4)
  212. CreateObject(817,1447.4000000,-1641.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (5)
  213. CreateObject(817,1448.5000000,-1642.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (6)
  214. CreateObject(817,1449.2000000,-1643.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (7)
  215. CreateObject(817,1449.2000000,-1644.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (8)
  216. CreateObject(817,1448.7000000,-1646.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (9)
  217. CreateObject(817,1447.7000000,-1646.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (10)
  218. CreateObject(817,1446.5000000,-1647.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (11)
  219. CreateObject(817,1445.5000000,-1647.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (12)
  220. CreateObject(817,1444.5000000,-1646.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (13)
  221. CreateObject(817,1443.5000000,-1646.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers01) (14)
  222. CreateObject(870,1442.5000000,-1644.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
  223. CreateObject(870,1442.6000000,-1642.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  224. CreateObject(870,1443.7000000,-1641.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
  225. CreateObject(870,1445.4000000,-1640.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
  226. CreateObject(870,1447.1000000,-1639.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
  227. CreateObject(870,1448.7000000,-1640.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
  228. CreateObject(870,1450.0000000,-1641.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
  229. CreateObject(870,1450.8000000,-1643.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
  230. CreateObject(870,1450.4000000,-1645.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
  231. CreateObject(870,1449.8000000,-1647.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
  232. CreateObject(870,1448.6000000,-1648.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
  233. CreateObject(870,1446.9000000,-1648.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
  234. CreateObject(870,1444.9000000,-1648.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
  235. CreateObject(870,1443.3000000,-1647.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
  236. CreateObject(870,1442.2000000,-1646.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
  237. CreateObject(870,1441.3000000,-1645.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
  238. CreateObject(870,1440.7000000,-1643.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
  239. CreateObject(870,1441.4000000,-1642.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
  240. CreateObject(870,1442.5000000,-1640.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
  241. CreateObject(870,1443.9000000,-1639.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
  242. CreateObject(870,1445.6000000,-1638.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
  243. CreateObject(870,1447.1000000,-1638.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
  244. CreateObject(870,1448.5000000,-1639.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
  245. CreateObject(870,1449.7000000,-1640.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
  246. CreateObject(870,1450.9000000,-1641.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25)
  247. CreateObject(870,1451.6000000,-1642.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (26)
  248. CreateObject(870,1451.9000000,-1644.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (27)
  249. CreateObject(870,1451.4000000,-1646.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (28)
  250. CreateObject(870,1449.9000000,-1648.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (29)
  251. CreateObject(870,1448.3000000,-1649.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (30)
  252. CreateObject(870,1446.3000000,-1649.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (31)
  253. CreateObject(870,1444.3000000,-1649.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (32)
  254. CreateObject(870,1443.2000000,-1648.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (33)
  255. CreateObject(870,1442.5000000,-1647.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (34)
  256. CreateObject(870,1442.7000000,-1639.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (35)
  257. CreateObject(870,1441.3000000,-1641.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (36)
  258. CreateObject(870,1440.3000000,-1642.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (37)
  259. CreateObject(870,1441.2000000,-1646.5000000,12.6000000,0.0000000,0.0000000,222.0000000); //object(veg_pflowers2wee) (38)
  260. CreateObject(869,1511.7000000,-1638.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
  261. CreateObject(869,1509.4000000,-1637.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
  262. CreateObject(869,1509.3000000,-1640.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
  263. CreateObject(869,1511.9000000,-1640.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
  264. CreateObject(869,1513.6000000,-1640.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
  265. CreateObject(869,1513.5000000,-1637.1000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
  266. CreateObject(869,1510.1000000,-1636.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
  267. CreateObject(3462,1512.2000000,-1638.0000000,13.9000000,0.0000000,0.0000000,222.0000000); //object(csrangel_lvs) (1)
  268. CreateObject(14608,1482.9000000,-1685.8000000,15.7000000,0.0000000,0.0000000,134.0000000); //object(triad_buddha01) (1)
  269. CreateObject(3461,1487.1000000,-1696.1000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
  270. CreateObject(3461,1478.5000000,-1696.1000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
  271. CreateObject(3461,1478.5000000,-1687.8000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
  272. CreateObject(3461,1487.1000000,-1687.8000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
  273. CreateObject(2948,1499.4000000,-1666.1000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(cr_door_02) (1)
  274. CreateObject(2948,1499.4000000,-1668.0000000,14.2000000,0.0000000,0.0000000,180.0000000); //object(cr_door_02) (2)
  275. CreateObject(2948,1482.4000000,-1650.9000000,14.2000000,0.0000000,0.0000000,90.0000000); //object(cr_door_02) (3)
  276. CreateObject(2948,1484.3000000,-1650.8000000,14.2000000,0.0000000,0.0000000,270.0000000); //object(cr_door_02) (4)
  277.  
  278.  
  279. RemoveBuildingForPlayer(playerid, 4186, 1479.5547, -1693.1406, 19.57813, 57.535931); // removeWorldObject (PershingSq2_LAn) (1)
  280. RemoveBuildingForPlayer(playerid, 4057, 1479.5547, -1693.1406, 19.57813, 57.535931); // (LOD) removeWorldObject (PershingSq2_LAn) (1)
  281. RemoveBuildingForPlayer(playerid, 3985, 1479.5625, -1631.4531, 12.07813, 56.608227); // removeWorldObject (PershingSq1_LAn) (1)
  282. RemoveBuildingForPlayer(playerid, 4210, 1479.5625, -1631.4531, 12.07813, 56.608227); // (LOD) removeWorldObject (PershingSq1_LAn) (1)
  283. RemoveBuildingForPlayer(playerid, 4206, 1479.5547, -1639.6094, 13.64844, 14.764382); // removeWorldObject (PershingPool_LAn) (1)
  284. RemoveBuildingForPlayer(playerid, 713, 1457.9375, -1620.6953, 13.45313, 27.49649); // removeWorldObject (veg_bevtree1) (1)
  285. RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.25781, 14.100514); // removeWorldObject (vgs_palm03) (1)
  286. RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.40625, 27.49649); // removeWorldObject (veg_bevtree1) (2)
  287. RemoveBuildingForPlayer(playerid, 712, 1508.4453, -1668.7422, 22.25781, 14.100514); // removeWorldObject (vgs_palm03) (2)
  288. RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.25781, 14.100514); // removeWorldObject (vgs_palm03) (3)
  289. RemoveBuildingForPlayer(playerid, 673, 1498.9609, -1684.6094, 12.39844, 8.8485546); // removeWorldObject (sm_bevhiltree) (1)
  290. RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.83594, 22.657042); // removeWorldObject (veg_palm04) (1)
  291. RemoveBuildingForPlayer(playerid, 700, 1494.2109, -1694.4375, 13.72656, 11.084518); // removeWorldObject (sm_veg_tree6) (1)
  292. RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.72656, 11.084518); // removeWorldObject (sm_veg_tree6) (2)
  293. RemoveBuildingForPlayer(playerid, 620, 1461.125, -1687.5625, 11.83594, 22.657042); // removeWorldObject (veg_palm04) (2)
  294. RemoveBuildingForPlayer(playerid, 641, 1494.1406, -1689.2344, 11.10156, 7.1920915); // removeWorldObject (veg_palmkb13) (1)
  295. RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.39844, 8.8485546); // removeWorldObject (sm_bevhiltree) (2)
  296. RemoveBuildingForPlayer(playerid, 1231, 1479.9995, -1692.5476, 18.1845, 4.951889); // removeWorldObject (Streetlamp2) (1)
  297. RemoveBuildingForPlayer(playerid, 1231, 1480.256, -1702.3425, 17.93399, 4.951889); // removeWorldObject (Streetlamp2) (2)
  298. RemoveBuildingForPlayer(playerid, 1280, 1489.0687, -1693.8755, 13.54756, 3.6262574); // removeWorldObject (parkbench1) (1)
  299. RemoveBuildingForPlayer(playerid, 1280, 1489.0687, -1704.0435, 13.58752, 3.6262574); // removeWorldObject (parkbench1) (2)
  300. RemoveBuildingForPlayer(playerid, 1280, 1489.1141, -1683.8301, 13.58089, 3.6262574); // removeWorldObject (parkbench1) (3)
  301. RemoveBuildingForPlayer(playerid, 1231, 1479.9244, -1682.6265, 18.08374, 4.951889); // removeWorldObject (Streetlamp2) (3)
  302. RemoveBuildingForPlayer(playerid, 1280, 1468.7892, -1694.1821, 13.60136, 3.6262574); // removeWorldObject (parkbench1) (4)
  303. RemoveBuildingForPlayer(playerid, 1280, 1468.7892, -1682.3582, 13.5601, 3.6262574); // removeWorldObject (parkbench1) (5)
  304. RemoveBuildingForPlayer(playerid, 1280, 1468.7892, -1704.9576, 13.64719, 3.6262574); // removeWorldObject (parkbench1) (6)
  305. RemoveBuildingForPlayer(playerid, 1280, 1468.7892, -1713.4592, 13.5353, 3.6262574); // removeWorldObject (parkbench1) (7)
  306. RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.39844, 8.8485546); // removeWorldObject (sm_bevhiltree) (3)
  307. RemoveBuildingForPlayer(playerid, 641, 1458.6172, -1684.1328, 11.10156, 7.1920915); // removeWorldObject (veg_palmkb13) (2)
  308. RemoveBuildingForPlayer(playerid, 1231, 1479.1548, -1716.5757, 18.06502, 4.951889); // removeWorldObject (Streetlamp2) (4)
  309. RemoveBuildingForPlayer(playerid, 1280, 1488.4435, -1713.7495, 13.38359, 3.6262574); // removeWorldObject (parkbench1) (8)
  310. RemoveBuildingForPlayer(playerid, 1289, 1504.5083, -1711.9412, 13.25504, 2.6594846); // removeWorldObject (newstandnew1) (1)
  311. RemoveBuildingForPlayer(playerid, 1287, 1504.5083, -1704.5674, 13.5568, 2.6594846); // removeWorldObject (newstandnew3) (1)
  312. RemoveBuildingForPlayer(playerid, 1288, 1504.5083, -1705.5535, 13.49086, 2.6594846); // removeWorldObject (newstandnew2) (1)
  313. RemoveBuildingForPlayer(playerid, 1286, 1504.5083, -1695.1906, 13.63485, 2.6594846); // removeWorldObject (newstandnew4) (1)
  314. RemoveBuildingForPlayer(playerid, 1285, 1504.5405, -1694.2656, 13.76048, 2.6594846); // removeWorldObject (newstandnew5) (1)
  315. RemoveBuildingForPlayer(playerid, 1226, 1484.8528, -1726.4208, 17.80151, 6.6149273); // removeWorldObject (lamppost3) (1)
  316. RemoveBuildingForPlayer(playerid, 1226, 1504.7747, -1726.4292, 13.58683, 6.6149273); // removeWorldObject (lamppost3) (2)
  317. RemoveBuildingForPlayer(playerid, 1226, 1523.577, -1721.6832, 13.83658, 6.6149273); // removeWorldObject (lamppost3) (3)
  318. RemoveBuildingForPlayer(playerid, 1226, 1523.5299, -1705.3462, 12.84915, 6.6149273); // removeWorldObject (lamppost3) (4)
  319. RemoveBuildingForPlayer(playerid, 1258, 1445.374, -1704.5145, 13.56047, 2.807899); // removeWorldObject (Mpostbox1) (1)
  320. RemoveBuildingForPlayer(playerid, 1258, 1445.1963, -1691.9464, 13.63812, 2.807899); // removeWorldObject (Mpostbox1) (2)
  321. RemoveBuildingForPlayer(playerid, 1226, 1434.837, -1702.0344, 12.78794, 6.6149273); // removeWorldObject (lamppost3) (5)
  322. RemoveBuildingForPlayer(playerid, 1283, 1434.9414, -1719.1656, 12.91306, 11.08576); // removeWorldObject (MTraffic1) (1)
  323. RemoveBuildingForPlayer(playerid, 1283, 1435.0306, -1719.1656, 13.33843, 11.08576); // removeWorldObject (MTraffic1) (2)
  324. RemoveBuildingForPlayer(playerid, 1283, 1434.9406, -1719.1656, 17.29255, 11.08576); // removeWorldObject (MTraffic1) (3)
  325. RemoveBuildingForPlayer(playerid, 1283, 1435.1423, -1719.1656, 13.27066, 11.08576); // removeWorldObject (MTraffic1) (4)
  326. RemoveBuildingForPlayer(playerid, 1226, 1451.3, -1726.4916, 12.76902, 6.6149273); // removeWorldObject (lamppost3) (6)
  327. RemoveBuildingForPlayer(playerid, 1283, 1434.7244, -1719.4845, 14.06244, 11.08576); // removeWorldObject (MTraffic1) (5)
  328. RemoveBuildingForPlayer(playerid, 1283, 1434.7244, -1719.3176, 13.12715, 11.08576); // removeWorldObject (MTraffic1) (6)
  329. RemoveBuildingForPlayer(playerid, 1226, 1467.6239, -1726.4337, 12.89828, 6.6149273); // removeWorldObject (lamppost3) (7)
  330. RemoveBuildingForPlayer(playerid, 1229, 1524.2288, -1694.0294, 14.15455, 3.5813708); // removeWorldObject (bussign1) (1)
  331. RemoveBuildingForPlayer(playerid, 1229, 1524.2151, -1673.7716, 14.49043, 3.5813708); // removeWorldObject (bussign1) (2)
  332. RemoveBuildingForPlayer(playerid, 1226, 1523.7036, -1688.4109, 12.78697, 6.6149273); // removeWorldObject (lamppost3) (8)
  333. RemoveBuildingForPlayer(playerid, 1226, 1523.6436, -1668.5061, 13.08413, 6.6149273); // removeWorldObject (lamppost3) (9)
  334. RemoveBuildingForPlayer(playerid, 1226, 1523.6953, -1668.4031, 15.33978, 6.6149273); // removeWorldObject (lamppost3) (10)
  335. RemoveBuildingForPlayer(playerid, 1226, 1523.7284, -1668.4031, 15.27113, 6.6149273); // removeWorldObject (lamppost3) (11)
  336. RemoveBuildingForPlayer(playerid, 1226, 1523.567, -1648.0358, 13.10552, 6.6149273); // removeWorldObject (lamppost3) (12)
  337. RemoveBuildingForPlayer(playerid, 1226, 1523.7001, -1668.4031, 12.76182, 6.6149273); // removeWorldObject (lamppost3) (13)
  338. RemoveBuildingForPlayer(playerid, 1226, 1523.8988, -1668.6301, 18.9242, 6.6149273); // removeWorldObject (lamppost3) (14)
  339. RemoveBuildingForPlayer(playerid, 1226, 1523.7583, -1668.4961, 12.97019, 6.6149273); // removeWorldObject (lamppost3) (15)
  340. RemoveBuildingForPlayer(playerid, 1226, 1523.7637, -1622.2859, 16.78796, 6.6149273); // removeWorldObject (lamppost3) (16)
  341. RemoveBuildingForPlayer(playerid, 625, 1507.0438, -1648.3845, 13.25792, 5.8375716); // removeWorldObject (veg_palmkb1) (1)
  342. RemoveBuildingForPlayer(playerid, 625, 1511.7975, -1643.0172, 13.53173, 5.8375716); // removeWorldObject (veg_palmkb1) (2)
  343. RemoveBuildingForPlayer(playerid, 673, 1501.2813, -1624.5781, 12.39844, 8.8485546); // removeWorldObject (sm_bevhiltree) (4)
  344. RemoveBuildingForPlayer(playerid, 620, 1503.1875, -1621.125, 11.83594, 22.657042); // removeWorldObject (veg_palm04) (3)
  345. RemoveBuildingForPlayer(playerid, 1226, 1524.2275, -1611.495, 13.74551, 6.6149273); // removeWorldObject (lamppost3) (17)
  346. RemoveBuildingForPlayer(playerid, 1283, 1523.9359, -1606.1625, 14.87741, 11.08576); // removeWorldObject (MTraffic1) (7)
  347. RemoveBuildingForPlayer(playerid, 1258, 1511.2568, -1607.1104, 13.66922, 2.807899); // removeWorldObject (Mpostbox1) (3)
  348. RemoveBuildingForPlayer(playerid, 1226, 1505.3098, -1597.748, 12.99952, 6.6149273); // removeWorldObject (lamppost3) (18)
  349. RemoveBuildingForPlayer(playerid, 1232, 1494.5648, -1608.1754, 13.23123, 4.9006982); // removeWorldObject (Streetlamp1) (1)
  350. RemoveBuildingForPlayer(playerid, 1229, 1498.1027, -1598.0139, 14.95569, 3.5813708); // removeWorldObject (bussign1) (3)
  351. RemoveBuildingForPlayer(playerid, 1226, 1488.951, -1597.7358, 13.03156, 6.6149273); // removeWorldObject (lamppost3) (19)
  352. RemoveBuildingForPlayer(playerid, 1226, 1471.686, -1597.7892, 12.84038, 6.6149273); // removeWorldObject (lamppost3) (20)
  353. RemoveBuildingForPlayer(playerid, 1232, 1465.6719, -1608.3962, 13.44873, 4.9006982); // removeWorldObject (Streetlamp1) (2)
  354. RemoveBuildingForPlayer(playerid, 1229, 1466.3982, -1598.033, 14.67358, 3.5813708); // removeWorldObject (bussign1) (4)
  355. RemoveBuildingForPlayer(playerid, 1226, 1451.3236, -1598.0397, 12.9803, 6.6149273); // removeWorldObject (lamppost3) (21)
  356. RemoveBuildingForPlayer(playerid, 1283, 1443.1095, -1598.0933, 13.87153, 11.08576); // removeWorldObject (MTraffic1) (8)
  357. RemoveBuildingForPlayer(playerid, 1283, 1442.921, -1597.7601, 13.76647, 11.08576); // removeWorldObject (MTraffic1) (9)
  358. RemoveBuildingForPlayer(playerid, 1226, 1434.7582, -1618.7297, 12.82931, 6.6149273); // removeWorldObject (lamppost3) (22)
  359. RemoveBuildingForPlayer(playerid, 1226, 1434.8254, -1635.8287, 12.92593, 6.6149273); // removeWorldObject (lamppost3) (23)
  360. RemoveBuildingForPlayer(playerid, 712, 1445.8125, -1650.0234, 22.25781, 14.100514); // removeWorldObject (vgs_palm03) (4)
  361. RemoveBuildingForPlayer(playerid, 625, 1447.6169, -1634.2635, 13.4491, 5.8375716); // removeWorldObject (veg_palmkb1) (3)
  362. RemoveBuildingForPlayer(playerid, 625, 1452.1873, -1641.7849, 13.21697, 5.8375716); // removeWorldObject (veg_palmkb1) (4)
  363. RemoveBuildingForPlayer(playerid, 625, 1455.238, -1649.859, 13.66826, 5.8375716); // removeWorldObject (veg_palmkb1) (5)
  364. RemoveBuildingForPlayer(playerid, 625, 1456.0377, -1658.5895, 13.09143, 5.8375716); // removeWorldObject (veg_palmkb1) (6)
  365. RemoveBuildingForPlayer(playerid, 625, 1455.6835, -1665.7902, 12.92554, 5.8375716); // removeWorldObject (veg_palmkb1) (7)
  366. RemoveBuildingForPlayer(playerid, 1226, 1434.8365, -1655.925, 12.75728, 6.6149273); // removeWorldObject (lamppost3) (24)
  367. RemoveBuildingForPlayer(playerid, 1226, 1434.7653, -1676.2788, 12.95445, 6.6149273); // removeWorldObject (lamppost3) (25)
  368. RemoveBuildingForPlayer(playerid, 625, 1503.4395, -1670.9156, 14.32562, 5.8375716); // removeWorldObject (veg_palmkb1) (8)
  369. RemoveBuildingForPlayer(playerid, 625, 1502.8848, -1662.1859, 13.86236, 5.8375716); // removeWorldObject (veg_palmkb1) (9)
  370. RemoveBuildingForPlayer(playerid, 625, 1504.4895, -1654.8975, 13.35096, 5.8375716); // removeWorldObject (veg_palmkb1) (10)
  371. RemoveBuildingForPlayer(playerid, 1232, 1494.4342, -1629.7848, 13.58979, 4.9006982); // removeWorldObject (Streetlamp1) (3)
  372. RemoveBuildingForPlayer(playerid, 1280, 1486.2395, -1627.4282, 13.2592, 3.6262574); // removeWorldObject (parkbench1) (9)
  373. RemoveBuildingForPlayer(playerid, 1280, 1491.1563, -1632.3086, 13.47315, 3.6262574); // removeWorldObject (parkbench1) (10)
  374. RemoveBuildingForPlayer(playerid, 1280, 1492.8297, -1638.6727, 13.64679, 3.6262574); // removeWorldObject (parkbench1) (11)
  375. RemoveBuildingForPlayer(playerid, 1280, 1479.7655, -1626.1023, 13.47315, 3.6262574); // removeWorldObject (parkbench1) (12)
  376. RemoveBuildingForPlayer(playerid, 1280, 1473.2007, -1627.7206, 13.47315, 3.6262574); // removeWorldObject (parkbench1) (13)
  377. RemoveBuildingForPlayer(playerid, 1280, 1467.2124, -1633.5491, 13.52659, 3.6262574); // removeWorldObject (parkbench1) (14)
  378. RemoveBuildingForPlayer(playerid, 1280, 1491.1826, -1646.0962, 13.51325, 3.6262574); // removeWorldObject (parkbench1) (15)
  379. RemoveBuildingForPlayer(playerid, 1280, 1486.2777, -1651.1149, 13.64906, 3.6262574); // removeWorldObject (parkbench1) (16)
  380. RemoveBuildingForPlayer(playerid, 1280, 1479.9672, -1652.9469, 13.48718, 3.6262574); // removeWorldObject (parkbench1) (17)
  381. RemoveBuildingForPlayer(playerid, 1280, 1473.5768, -1651.5494, 13.45207, 3.6262574); // removeWorldObject (parkbench1) (18)
  382. RemoveBuildingForPlayer(playerid, 1280, 1467.8514, -1645.9873, 13.84102, 3.6262574); // removeWorldObject (parkbench1) (19)
  383. RemoveBuildingForPlayer(playerid, 1280, 1466.2406, -1640.2899, 13.54766, 3.6262574); // removeWorldObject (parkbench1) (20)
  384. RemoveBuildingForPlayer(playerid, 1232, 1465.9951, -1629.7206, 13.44908, 4.9006982); // removeWorldObject (Streetlamp1) (4)
  385. RemoveBuildingForPlayer(playerid, 1231, 1466.4896, -1637.8163, 14.07316, 4.951889); // removeWorldObject (Streetlamp2) (5)
  386. RemoveBuildingForPlayer(playerid, 1231, 1478.0067, -1652.5114, 14.07958, 4.951889); // removeWorldObject (Streetlamp2) (6)
  387. RemoveBuildingForPlayer(playerid, 1226, 1523.5238, -1668.1301, 13.72344, 6.6149273); // removeWorldObject (lamppost3) (26)
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